2024-03-16 15:15:39.628 - Thread: 1 -> Log Started 2024-03-16 15:15:39.628 - Thread: 1 -> Timezone (local - UTC): 1h 2024-03-16 15:15:39.628 - Thread: 1 -> App Version: Version unknown 2024-03-16 15:15:39.628 - Thread: 1 -> VRage renderer started 2024-03-16 15:15:39.767 - Thread: 1 -> MyRenderSettings1 = { 2024-03-16 15:15:39.768 - Thread: 1 -> AntialiasingMode = FXAA 2024-03-16 15:15:39.768 - Thread: 1 -> ShadowQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> ShadowGPUQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> ShadowMemoryQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> TextureQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> VoxelTextureQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> AnisotropicFiltering = ANISO_1 2024-03-16 15:15:39.768 - Thread: 1 -> HqDepth = True 2024-03-16 15:15:39.768 - Thread: 1 -> GrassDrawDistance = 159 2024-03-16 15:15:39.768 - Thread: 1 -> GrassDensityFactor = 1 2024-03-16 15:15:39.768 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-03-16 15:15:39.768 - Thread: 1 -> ModelQuality = NORMAL 2024-03-16 15:15:39.768 - Thread: 1 -> VoxelQuality = NORMAL 2024-03-16 15:15:39.768 - Thread: 1 -> VoxelShaderQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> AlphaMaskedShaderQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> AtmosphereShaderQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> DistanceFade = 676 2024-03-16 15:15:39.768 - Thread: 1 -> ParticleQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> LightsQuality = LOW 2024-03-16 15:15:39.768 - Thread: 1 -> } 2024-03-16 15:15:40.075 - Thread: 15 -> CreateDeviceInternal 2024-03-16 15:15:40.158 - Thread: 15 -> MyRenderDeviceSettings = { 2024-03-16 15:15:40.159 - Thread: 15 -> Adapter id = 0 2024-03-16 15:15:40.159 - Thread: 15 -> DXGIAdapter id = 0 2024-03-16 15:15:40.159 - Thread: 15 -> DXGIOutput id = 0 2024-03-16 15:15:40.159 - Thread: 15 -> Resolution = 1600 x 900 2024-03-16 15:15:40.159 - Thread: 15 -> Window mode = Fullscreen 2024-03-16 15:15:40.159 - Thread: 15 -> } 2024-03-16 15:15:40.159 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2024-03-16 15:15:40.159 - Thread: 15 -> CreateDeviceInternal RC Dispose 2024-03-16 15:15:40.159 - Thread: 15 -> CreateDeviceInternal RC Create 2024-03-16 15:15:40.159 - Thread: 15 -> Device Context change 2024-03-16 15:15:40.159 - Thread: 15 -> CreateDeviceInternal RC Initialize 2024-03-16 15:15:40.160 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (False) 2024-03-16 15:15:40.160 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2024-03-16 15:15:40.245 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines (9344F88C92B611408FCEE9368E111A4A) 2024-03-16 15:15:40.270 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile ps_5_0 with defines (9245F98D93B710418ECFE8378F101B4B) 2024-03-16 15:15:40.300 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (B660B86438CF3E9E572A64FB5C1ABD9C) 2024-03-16 15:15:40.323 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile ps_5_0 with defines (B761B96539CE3F9F562B65FA5D1BBC9D) 2024-03-16 15:15:40.666 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (0080DB83E99329347EDC383FBC1B858E) 2024-03-16 15:15:40.812 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (BFDEF0E7C560696044684981BD3A32F6) 2024-03-16 15:15:40.901 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1A5786D00AC6C354FE14D0ED041FFB58) 2024-03-16 15:15:40.976 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (0CB966662D8D4DBE74F7B7EBD695F1EA) 2024-03-16 15:15:41.130 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (930E3A72199864F14359B4DCE38A455E) 2024-03-16 15:15:41.269 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (FBAA8FF0D1E92143185ACDD3CEF41F9C) 2024-03-16 15:15:41.328 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (B3A26E7FB80F06ADEC761B1AA9452F42) 2024-03-16 15:15:41.395 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (A546689898A8B56AD5D0D99EB938201A) 2024-03-16 15:15:41.475 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (87C50EA6DF6597EA40DE0E032F721195) 2024-03-16 15:15:41.524 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D0BA36839A74B0F7FE222D9D320EF87A) 2024-03-16 15:15:41.569 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E23BCE730F981F44E20667747BFA8086) 2024-03-16 15:15:41.599 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile vs_5_0 with defines (6502EC6E8ED1FB272347926167A6CD25) 2024-03-16 15:15:41.622 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile ps_5_0 with defines (6403ED6F8FD0FA262246936066A7CC24) 2024-03-16 15:15:41.653 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile vs_5_0 with defines (D76FA1A664CA670828E3E21632DA8A3B) 2024-03-16 15:15:41.676 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile ps_5_0 with defines (D66EA0A765CB660929E2E31733DB8B3A) 2024-03-16 15:15:41.771 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/FoliageStreaming.hlsl @ profile gs_5_0 with defines (E40BB256EE1B161C2B52212C269E8093) 2024-03-16 15:15:41.823 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile vs_5_0 with defines (BC097976BB830D2B4D1DBACDDE76090C) 2024-03-16 15:15:41.954 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines (BE0B7B74B9810F294F1FB8CFDC740B0E) 2024-03-16 15:15:41.996 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines (BD087877BA820C2A4C1CBBCCDF77080D) 2024-03-16 15:15:42.174 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines ROCK_FOLIAGE(B951F10CA6A2264E4162BBBD408EE147) 2024-03-16 15:15:42.219 - Thread: 15 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines ROCK_FOLIAGE(BA52F20FA5A1254D4261B8BE438DE244) 2024-03-16 15:15:42.277 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile vs_5_0 with defines (D858B4A910729C8C89856543E63AF673) 2024-03-16 15:15:42.305 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines (D959B5A811739D8D88846442E73BF772) 2024-03-16 15:15:42.360 - Thread: 15 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines PREMULTIPLY_ALPHA(D918C18CFDE64B829FC8595E07D3BC54) 2024-03-16 15:15:42.392 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile vs_5_0 with defines (18994B52415DDD60025DFDCD3A6AC0F8) 2024-03-16 15:15:42.404 - Thread: 15 -> DestroyCascadeTextures 2024-03-16 15:15:42.405 - Thread: 15 -> InitCascadeTextures: 0 2024-03-16 15:15:42.475 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/ShadowStats.hlsl @ profile cs_5_0 with defines (B42C5ECDD63335E023BA4D8FCB6D37EE) 2024-03-16 15:15:42.507 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile vs_5_0 with defines (91DFF3055688C2578D5D3C6E69D0EA88) 2024-03-16 15:15:42.529 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile ps_5_0 with defines (90DEF2045789C3568C5C3D6F68D1EB89) 2024-03-16 15:15:42.611 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=8(19997F66AC484907FF6B485D1862C448) 2024-03-16 15:15:42.738 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=12;HIGHER_CASCADE_PREFERENCE;ENABLE_CASCADE_BLEND(70F399D341183F0B642736EADA4FB1BA) 2024-03-16 15:15:42.882 - Thread: 15 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=16;HIGHER_CASCADE_PREFERENCE;ENABLE_DISTORTION;ENABLE_CASCADE_BLEND(891F7AE0CD44E10BC69477D804891E96) 2024-03-16 15:15:42.887 - Thread: 15 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-03-16 15:15:42.888 - Thread: 15 -> Normals length: 0 expected length: 25 2024-03-16 15:15:42.888 - Thread: 15 -> Texcoords length: 0 expected length: 25 2024-03-16 15:15:42.888 - Thread: 15 -> Tangents length: 0 expected length: 25 2024-03-16 15:15:42.888 - Thread: 15 -> Bitangents length: 0 expected length: 25 2024-03-16 15:15:42.888 - Thread: 15 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-03-16 15:15:42.989 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines (E24444455B45E0DFF3FAAB05B854AC3D) 2024-03-16 15:15:43.077 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(50029F8C34706EEA08E2F0BA9F1A4CEB) 2024-03-16 15:15:43.164 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines NO_SHADOWS(0F2204A0E292D92F59B1E511C6922794) 2024-03-16 15:15:43.257 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines (BE2314D06CD5F31A48B9B67264AA7881) 2024-03-16 15:15:43.344 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(CB1A34E6EDCAC3CDA76098E04B235B20) 2024-03-16 15:15:43.405 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/PrepareLights.hlsl @ profile cs_5_0 with defines NUMTHREADS=16(6BC7172106687D5982C8EBBC41C595CE) 2024-03-16 15:15:43.463 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile vs_5_0 with defines (592118F9A7900432FA69DC0E145EEDC4) 2024-03-16 15:15:43.550 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines (582019F8A6910533FB68DD0F155FECC5) 2024-03-16 15:15:43.630 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines SHADOWS(9A43A2A7ACD814B4AE036D8AA91FFC3A) 2024-03-16 15:15:43.645 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/InitDeadList.hlsl @ profile cs_5_0 with defines (130D89616CAF451505CD7F362ACE434B) 2024-03-16 15:15:43.678 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Reset.hlsl @ profile cs_5_0 with defines (A2BD7C99B4E79BDADDB09322240C0D65) 2024-03-16 15:15:43.813 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines (9BCAA18604A14925EDDD6AFBC90E46C5) 2024-03-16 15:15:43.944 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines ALT_INDEX_BUFFER(C78A62824AECC667DE9470E804EE5CCA) 2024-03-16 15:15:43.958 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/EmitSkipFix.hlsl @ profile cs_5_0 with defines (095838F1AECD9A3F0560836A7DB5A69B) 2024-03-16 15:15:44.109 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines (0DE7DFABF1410EF49B1C4BE4FF92AC4A) 2024-03-16 15:15:44.256 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines ALT_INDEX_BUFFER(6353733EDEEE76B1E3703874B784039B) 2024-03-16 15:15:44.270 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/SimulationArgs.hlsl @ profile cs_5_0 with defines (F57ADD6F9BB526561C196F8CF6C3AE5C) 2024-03-16 15:15:44.442 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE(074BBB281B53074B46036BF4CBA3068C) 2024-03-16 15:15:44.596 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(3A01E7858778CDA9C1ACFDA65DB1AD1B) 2024-03-16 15:15:44.644 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE(064ABA291A52064A47026AF5CAA2078D) 2024-03-16 15:15:44.697 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT(C25CD70C98C42151B4C3B50C8F1BC096) 2024-03-16 15:15:44.752 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(3B00E6848679CCA8C0ADFCA75CB0AC1A) 2024-03-16 15:15:44.801 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(FA37B3ADC2ADD67CC99F3BBA3EB60195) 2024-03-16 15:15:44.851 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_UNIFORM_ACCUM(00E999B562DBA2A833BD5C27CC4055A3) 2024-03-16 15:15:44.877 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/OIT/Resolve.hlsl @ profile ps_5_0 with defines (7D188540B22D9435C14CF74ACCE9F49A) 2024-03-16 15:15:44.949 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines (61256AE17F55190EE5B790BD549238AA) 2024-03-16 15:15:44.996 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines USE_GRAYSCALE(47099ECB1B99B59D7C2742FA6A5C874E) 2024-03-16 15:15:45.055 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines (D44795F7A848DD962DB6583E40644599) 2024-03-16 15:15:45.116 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT(D5637FE0EFEA1D3317F87A1641C60E79) 2024-03-16 15:15:45.171 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE(3F6937788C95806C0FD4447144E91EC7) 2024-03-16 15:15:45.233 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE(05E0F6A52EFB25C74966042218C376A4) 2024-03-16 15:15:45.287 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT(A88ED78E90FAD0B02090B935DCE1A6AB) 2024-03-16 15:15:45.345 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT(C7D2A38224E4D29600768F8E92E3B83D) 2024-03-16 15:15:45.399 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT(018C762700B36BA836D799EA761F644D) 2024-03-16 15:15:45.456 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT(F17D8FE0E895BE4B9482E4534340E33F) 2024-03-16 15:15:45.512 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE(72C7871A047C66A97B3BBFF698232DBD) 2024-03-16 15:15:45.571 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE(875A2F2218BF209F3CCB41A44B685E46) 2024-03-16 15:15:45.626 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE(B930929354E771009ED5A8DDBE0F11D6) 2024-03-16 15:15:45.690 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE(7B86E4FDE36758098294AC7514F748D2) 2024-03-16 15:15:45.750 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE(2E1836993886FE0C10C15E05B60E054F) 2024-03-16 15:15:45.812 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE(795E5B7282C52D8344EAA0C04645CF79) 2024-03-16 15:15:45.876 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(BCCB873497B6E59FC2360296F2C04356) 2024-03-16 15:15:45.940 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(3641604D339EC670CE50857CAEA7BF0D) 2024-03-16 15:15:45.985 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM(BD224F931D2F3FCD3933E1118F5FDD1C) 2024-03-16 15:15:46.032 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM(35CFFEF76F2402AC77D6F4D6F04279FC) 2024-03-16 15:15:46.077 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(73991A1B75288FDB58F9FA70E62ACF63) 2024-03-16 15:15:46.124 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(295870D0325323BA7CE0D69FCD5E2FD1) 2024-03-16 15:15:46.171 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(9495FF966BD7FB2F09BD9156AAB0A1E8) 2024-03-16 15:15:46.219 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(1FA22FD0267455182024578179699581) 2024-03-16 15:15:46.264 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(158811E81BA3EDBA66229087E3AE598D) 2024-03-16 15:15:46.309 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(44ADA11CDD87C68E2C1B8BBE42176E14) 2024-03-16 15:15:46.357 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(A085F07E51E0A2B3347730B3BE607A90) 2024-03-16 15:15:46.408 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(D61C3A39A8D9BDCBF84D8805DEB9C1C7) 2024-03-16 15:15:46.459 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(4E70CB64C0A775598418E948F99E6500) 2024-03-16 15:15:46.512 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(B9925773918B56D7F63A1183C68AF32E) 2024-03-16 15:15:46.562 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(0651D6BD214B68C1CC975D2B62933769) 2024-03-16 15:15:46.614 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(FD6FF64B580056B779E6CD0D5F5C65E4) 2024-03-16 15:15:46.666 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(3D5CC68C65DA53AC7A876AFB61A4C09C) 2024-03-16 15:15:46.720 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(714FDF3DB2B09B4F2B0DB6151304EFDF) 2024-03-16 15:15:46.775 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SINGLE_CHANNEL(3C399FFEB04B8637FE1EF46FE1436839) 2024-03-16 15:15:46.837 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SINGLE_CHANNEL(08DA0EA873C395BE3CB8B250B38312BB) 2024-03-16 15:15:46.895 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SINGLE_CHANNEL(37C004DD22C6037CB6EBA23B02019416) 2024-03-16 15:15:46.966 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SINGLE_CHANNEL(114825AF56D920DF6E6E787832E98724) 2024-03-16 15:15:47.023 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SINGLE_CHANNEL(4C42A3974D348F3166026A600F0C2C73) 2024-03-16 15:15:47.087 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SINGLE_CHANNEL(B332D8A9E0F1635667F7ED49299556AA) 2024-03-16 15:15:47.143 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(81158B90042C1E046AE0ED35695C51EC) 2024-03-16 15:15:47.206 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(583CB4A13352AC3BE8B02EB4BE2D8DE3) 2024-03-16 15:15:47.263 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;SINGLE_CHANNEL(E3B66BC09A5358C312B254B26A2EBC93) 2024-03-16 15:15:47.362 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;SINGLE_CHANNEL(3FE1AF392913DF9157D32965DAE54FB7) 2024-03-16 15:15:47.416 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(E0D2D52E6289AA654EC7FFAFB57B41B6) 2024-03-16 15:15:47.477 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(C44A03662C34DF1BF72517942CD81589) 2024-03-16 15:15:47.547 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(8AF7BEDA41653BC3C0FFD8ABCFE0B695) 2024-03-16 15:15:47.667 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(B40BC81075B9126FC7925F2073D66C6E) 2024-03-16 15:15:47.764 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(C58C6E5884E3CB02FF6E972A354950DE) 2024-03-16 15:15:47.835 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(86DE726058E706F88B66E857AFC50652) 2024-03-16 15:15:47.885 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(5F8DEEE1DF1995F190FEC9B55695B5F6) 2024-03-16 15:15:47.935 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(E60CB17BE5884EB43B357DA8FB2B81BA) 2024-03-16 15:15:48.033 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(7A26C89E963D4D54CCF8843448BA6E06) 2024-03-16 15:15:48.097 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(5056725A7FF533D94D17EEA4A5E21059) 2024-03-16 15:15:48.150 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(0389EF7E4CB0EFC166B1F099C98979AC) 2024-03-16 15:15:48.202 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(F1FB9CDED0F5D7A0390AF9AEC9C47B3D) 2024-03-16 15:15:48.255 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(991F2C2B8C52B1C199BFC526D2805E52) 2024-03-16 15:15:48.310 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(BC94EA5BF30D3EA5CEE37EA881D0710C) 2024-03-16 15:15:48.371 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(31B092892EB7049B649DFF70BF743B13) 2024-03-16 15:15:48.434 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(ED597CD625E436E92A26BBA46DC90C57) 2024-03-16 15:15:48.491 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(449DDADA52CCE656D232D5AC6CC3DC1B) 2024-03-16 15:15:48.569 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(26C6F7267B960375681F44EAF194AF3D) 2024-03-16 15:15:48.699 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(5997E4BA8A91EEEB7627FEEE09F1D778) 2024-03-16 15:15:48.778 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(35DFDDC896DA27695D565A33BFBE0C28) 2024-03-16 15:15:48.833 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(3C759120EAB24923D311EDED37DD7F96) 2024-03-16 15:15:48.909 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines (D54694F6A949DC972CB7593F41654498) 2024-03-16 15:15:49.009 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines LIT_PARTICLE(3E6836798D94816D0ED5457045E81FC6) 2024-03-16 15:15:49.120 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile vs_5_0 with defines (3CBBB3276FA81B52E64CA20315DC5622) 2024-03-16 15:15:49.168 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile ps_5_0 with defines (3DBAB2266EA91A53E74DA30214DD5723) 2024-03-16 15:15:49.223 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugAlbedo.hlsl @ profile ps_5_0 with defines (167A730A263FD583A1542B12AB696372) 2024-03-16 15:15:49.278 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugNormal.hlsl @ profile ps_5_0 with defines (3758238A117FD19A3E575D3228553DCE) 2024-03-16 15:15:49.330 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugNormalView.hlsl @ profile ps_5_0 with defines (EB6A80EB7E142DE4B20597E86E57A4A3) 2024-03-16 15:15:49.383 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugGlossiness.hlsl @ profile ps_5_0 with defines (6DEEF68CD5156A5FA8531AA66C79C1D1) 2024-03-16 15:15:49.435 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugMetalness.hlsl @ profile ps_5_0 with defines (76C53155D2765663594811AD40BC2D8E) 2024-03-16 15:15:49.485 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugAmbientOcclusion.hlsl @ profile ps_5_0 with defines (036A8CCB4F5D16C6B293712852751DAB) 2024-03-16 15:15:49.534 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugEmissive.hlsl @ profile ps_5_0 with defines (02EFF574586BFB12633DD89CCCC50101) 2024-03-16 15:15:49.593 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugAmbientDiffuse.hlsl @ profile ps_5_0 with defines (F892DB94DF957F1763A70659443122BD) 2024-03-16 15:15:49.659 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugAmbientSpecular.hlsl @ profile ps_5_0 with defines (80DE8A517DA7CC754FD4987BE2D0C64A) 2024-03-16 15:15:49.754 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugEdge.hlsl @ profile ps_5_0 with defines (44A13A9CE579610A285B35D911E7F7DE) 2024-03-16 15:15:49.806 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugShadows.hlsl @ profile ps_5_0 with defines (1967DBF566F72FC20870427190B2863F) 2024-03-16 15:15:49.907 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugShadowSplits.hlsl @ profile ps_5_0 with defines (1378FFD5FD69F0F37D79D1C3696371E1) 2024-03-16 15:15:49.961 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugNDotL.hlsl @ profile ps_5_0 with defines (23CCDAC30194C05E0EFDF765C8F2D906) 2024-03-16 15:15:50.019 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugLOD.hlsl @ profile ps_5_0 with defines (76FFA37262F3941773EF97EF146E6186) 2024-03-16 15:15:50.070 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugDepth.hlsl @ profile ps_5_0 with defines (5AAE43506D90629E594783AA2C03E826) 2024-03-16 15:15:50.102 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugDepthReprojection.hlsl @ profile cs_5_0 with defines (B7932C791DFF4E066F87D91ADC83CDF7) 2024-03-16 15:15:50.156 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugStencil.hlsl @ profile ps_5_0 with defines (FC7CB6C83FA4B1397279666FFC4347DA) 2024-03-16 15:15:50.208 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugRt.hlsl @ profile ps_5_0 with defines (759F4042274E46ED922AB0C7B5BA0815) 2024-03-16 15:15:50.276 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines BLIT(B489B52CE0299E770FE00ADD78630DBF) 2024-03-16 15:15:50.325 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture.hlsl @ profile ps_5_0 with defines (5FDD05C2CD01BC8088C77F2C5C3B19D3) 2024-03-16 15:15:50.374 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture3D.hlsl @ profile ps_5_0 with defines (18B5A0BE636D5BD6819D414BC331F85F) 2024-03-16 15:15:50.425 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureArray.hlsl @ profile ps_5_0 with defines (A5677BBEA386BD78D73CC02BCAFB6704) 2024-03-16 15:15:50.473 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureDepth.hlsl @ profile ps_5_0 with defines (48DD69A1DFC586810CBBB35ED38BF88E) 2024-03-16 15:15:51.055 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile vs_5_0 with defines (850CD5025B0C071323C25ECD0D286FCB) 2024-03-16 15:15:51.851 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines RENDER_TO_TRANSPARENT(6085B4048D3FC7AB24E89C27F9D7A17F) 2024-03-16 15:15:52.577 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE(E884ED1221322BECC70321B622655F25) 2024-03-16 15:15:53.348 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_NORMALGLOSS_TEXTURE(F23F98358CC66C557DE35E4F0AE99BB7) 2024-03-16 15:15:54.145 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE(2587FF8707C68792BE144A9E2124DA97) 2024-03-16 15:15:54.956 - Thread: 15 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE(7233C38A0E7299E6BCCE1A21E5A8F2D7) 2024-03-16 15:15:54.999 - Thread: 15 -> WARNING: Shader was not precompiled - EnvProbe/ForwardPostprocess.hlsl @ profile ps_5_0 with defines (2BFA0CE5FFD3238274525F6E597AA013) 2024-03-16 15:15:55.040 - Thread: 15 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeBlend.hlsl @ profile ps_5_0 with defines (273CAE37391580CD5AB41F9A824A1C22) 2024-03-16 15:15:55.080 - Thread: 15 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeCopy.hlsl @ profile ps_5_0 with defines (E66CCF48704DC86F17BECD9A5C54C6B2) 2024-03-16 15:15:55.283 - Thread: 15 -> WARNING: Shader was not precompiled - EnvProbe/EnvPrefiltering.hlsl @ profile ps_5_0 with defines (BEA1A6EEACF3C5DD5201528070321720) 2024-03-16 15:15:55.392 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines LQ(4C11666417B32B31EBBEA6564BE36C15) 2024-03-16 15:15:55.492 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines LQ;SAMPLE_FREQ_PASS(4573420EC8071DD4DA31ADBFA5EA4285) 2024-03-16 15:15:55.583 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines LQ(24B67075C72D8CD6F5565560A3B41E62) 2024-03-16 15:15:55.671 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines LQ;SAMPLE_FREQ_PASS(AB78C30B00778AB448B4A2074621E5E7) 2024-03-16 15:15:55.726 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmospherePrecompute.hlsl @ profile cs_5_0 with defines (1E325F49537CB996311E045C555C3BB1) 2024-03-16 15:15:55.759 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereVS.hlsl @ profile vs_5_0 with defines (9F036C37F1867DB59862ECF18B7864B6) 2024-03-16 15:15:55.766 - Thread: 15 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-03-16 15:15:55.767 - Thread: 15 -> Normals length: 0 expected length: 992 2024-03-16 15:15:55.767 - Thread: 15 -> Texcoords length: 0 expected length: 992 2024-03-16 15:15:55.767 - Thread: 15 -> Tangents length: 0 expected length: 992 2024-03-16 15:15:55.767 - Thread: 15 -> Bitangents length: 0 expected length: 992 2024-03-16 15:15:55.767 - Thread: 15 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-03-16 15:15:55.816 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile vs_5_0 with defines (A153C954FE12C3E55DD95BBA2FF2082C) 2024-03-16 15:15:55.868 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile ps_5_0 with defines (A052C855FF13C2E45CD85ABB2EF3092D) 2024-03-16 15:15:55.954 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EdgeDetection.hlsl @ profile ps_5_0 with defines (620D79C3C75BA60C43F0388C211DB73F) 2024-03-16 15:15:55.974 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile ps_5_0 with defines (19984A53405CDC61035CFCCC3B6BC1F9) 2024-03-16 15:15:55.998 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyFilter.hlsl @ profile ps_5_0 with defines (CD4F5D8980C042E8C8E8ADAE08BFE655) 2024-03-16 15:15:56.021 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessClearAlpha.hlsl @ profile ps_5_0 with defines (0718A5E65DEA3DEC9286FACF68D5DBC6) 2024-03-16 15:15:56.041 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessStretch.hlsl @ profile ps_5_0 with defines (07902B06AC9E1E83A089D4ADDDAC4E27) 2024-03-16 15:15:56.064 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyStencil.hlsl @ profile ps_5_0 with defines (ECBC10C663A63779219CFE0DC075CFF6) 2024-03-16 15:15:56.087 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyInverseStencil.hlsl @ profile ps_5_0 with defines (2D44AF998AF4D83F2C992B915421E028) 2024-03-16 15:15:56.211 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Fxaa.hlsl @ profile ps_5_0 with defines (DFF913E53E928CC6FB0749C33D8AD5E4) 2024-03-16 15:15:56.236 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/DepthResolve.hlsl @ profile ps_5_0 with defines (30CB8905161CDFDDF22922CB22928A2C) 2024-03-16 15:15:56.277 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines (C27E0F72684A8C031C0F513BD9E970BB) 2024-03-16 15:15:56.305 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines BLOOM_ANTIFLICKER=1(B55FEE5D6E079D3FE014BB2B824DCE74) 2024-03-16 15:15:56.334 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Bloom/DownsampleBlur.hlsl @ profile ps_5_0 with defines (1A44A88CF19D6F09A5D0DCB8AC398161) 2024-03-16 15:15:56.371 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Bloom/UpsampleBlur.hlsl @ profile ps_5_0 with defines (79B9C55492F3E74970D2DB49E98E05C4) 2024-03-16 15:15:56.424 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Init.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(E4BA7B524843F4BDF7EEDAE72DF06E2E) 2024-03-16 15:15:56.465 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(D3EFCED3E39CC1A1B57415E4EDDE2764) 2024-03-16 15:15:56.509 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;_FINAL(27098E035E6471C7D2CEFD0D15859D1E) 2024-03-16 15:15:56.536 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Skip.hlsl @ profile cs_5_0 with defines (E1D2BA44A5FD44F73A357D7B6AE55805) 2024-03-16 15:15:56.563 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines (2448629A235ECF949E807B9D26CD6F02) 2024-03-16 15:15:56.578 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines PRIORITIZE_SCREEN_CENTER(5EEB8EF794203979A163FDBF8A99ADEA) 2024-03-16 15:15:56.600 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DownSample.hlsl @ profile ps_5_0 with defines (09199288C8DFCEED876539EFBD842AF4) 2024-03-16 15:15:56.677 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DebugHistogram.hlsl @ profile ps_5_0 with defines (BF7E4BB491A24913002068C163803C80) 2024-03-16 15:15:56.731 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/EyeAdaptation.hlsl @ profile ps_5_0 with defines (12D7FBA1874F100789DB2266581CE1EB) 2024-03-16 15:15:56.763 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/ConstantExposure.hlsl @ profile ps_5_0 with defines (5577C83DC85EBA206E93FCB0B6B4A8DC) 2024-03-16 15:15:56.826 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(30431F648578FBBB9A4EED7884A4FA8C) 2024-03-16 15:15:56.882 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;FILL_ALPHA_LUMINANCE(0769E2A4B211FE970DB5AD5C59E2FC17) 2024-03-16 15:15:56.930 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;DISABLE_TONEMAPPING(538A90F6E28B2986E5CCB2D7F1438249) 2024-03-16 15:15:56.985 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=4(DB245C97B7C72AB99CE9DEDE79540489) 2024-03-16 15:15:57.098 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/SSAO/Ssao.hlsl @ profile ps_5_0 with defines (DF6623B2371792CB772E7CA6182F27A6) 2024-03-16 15:15:57.128 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/Histogram.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(7C1CA7874224DBA664A81C65EDF3E328) 2024-03-16 15:15:57.177 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DataVisualizationHistogram.hlsl @ profile ps_5_0 with defines (0DC0DD2E7E9A53E5685ACDFF9DE5291B) 2024-03-16 15:15:57.201 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DataVisualizationDebugHistogram.hlsl @ profile ps_5_0 with defines (AB724861BA83531D8A232CDD83E67E4B) 2024-03-16 15:15:57.259 - Thread: 15 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines (D5D2C7F657E99375A84933B27D6FE1BE) 2024-03-16 15:15:57.337 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0(3A1216349FD36F81B076A96AE52BF1C1) 2024-03-16 15:15:57.402 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0(4575908216389DE4E86F7FA3FCF38837) 2024-03-16 15:15:57.441 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/LinearizeDepth.hlsl @ profile ps_5_0 with defines (EC842CBC7DDAC05EEA3CBDACEC34780B) 2024-03-16 15:15:57.462 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DeinterleaveDepth.hlsl @ profile ps_5_0 with defines (138985D132A5B4B1543FA7F0B38C4F25) 2024-03-16 15:15:57.498 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReconstructNormal.hlsl @ profile ps_5_0 with defines (D9C753DDC735162774CC02AB221DA913) 2024-03-16 15:15:57.520 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines (BE34466EC25907022734E427F7E3A9C1) 2024-03-16 15:15:57.534 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines ENABLE_BLUR=1(44BA0E218DF9336D6E799F0976AAF927) 2024-03-16 15:15:57.556 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/HBAO/Copy.hlsl @ profile ps_5_0 with defines (5A459E09065E94D82F50BF12418ABCD3) 2024-03-16 15:15:57.568 - Thread: 15 -> CreateDeviceInteral Apply Settings 2024-03-16 15:15:57.568 - Thread: 15 -> ApplySettings 2024-03-16 15:15:57.569 - Thread: 15 -> MyRenderDeviceSettings = { 2024-03-16 15:15:57.569 - Thread: 15 -> Adapter id = 0 2024-03-16 15:15:57.569 - Thread: 15 -> DXGIAdapter id = 0 2024-03-16 15:15:57.569 - Thread: 15 -> DXGIOutput id = 0 2024-03-16 15:15:57.569 - Thread: 15 -> Resolution = 1600 x 900 2024-03-16 15:15:57.569 - Thread: 15 -> Window mode = Fullscreen 2024-03-16 15:15:57.569 - Thread: 15 -> } 2024-03-16 15:15:57.569 - Thread: 15 -> Screen resolution: 1600x900 2024-03-16 15:15:57.569 - Thread: 15 -> CreateScreenResources: 1600x900 2024-03-16 15:15:57.573 - Thread: 15 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 1600 BackBufferHeight: 900 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-03-16 15:15:57.573 - Thread: 15 -> CreateDevice: deviceCreated = True 2024-03-16 15:16:01.085 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.086 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.100 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.100 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.100 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.100 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.100 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.101 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.101 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.103 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.103 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.103 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.103 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.103 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.103 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.103 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.113 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.113 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.113 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.113 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.113 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.113 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.114 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.115 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.115 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.115 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.115 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.116 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.116 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.116 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.118 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.118 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.118 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.118 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.118 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.118 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.118 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.120 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.120 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.120 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.120 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.120 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.120 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.120 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.123 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.123 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.123 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.123 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.123 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.123 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.123 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.125 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.125 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.125 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.125 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.125 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.125 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.125 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.126 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.126 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.126 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.126 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.126 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.126 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.127 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.128 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.128 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.128 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.128 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.128 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.128 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.128 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.130 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.130 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.130 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.130 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.130 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.130 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.130 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.132 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.132 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.132 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.132 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.132 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.132 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.132 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.133 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.133 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.133 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.133 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.133 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.133 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.134 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.136 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.136 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.136 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.136 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.136 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.136 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.136 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.138 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:01.138 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.138 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.138 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.138 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.138 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.139 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.140 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.140 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.140 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.140 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.140 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.140 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.141 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.143 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:01.143 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.143 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.143 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.143 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:01.143 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:01.143 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:01.160 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:01.160 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:01.160 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:01.160 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:01.160 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.794 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-03-16 15:16:02.815 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.816 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.817 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.817 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.817 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.818 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.818 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.818 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.818 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.820 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.820 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.820 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.820 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.820 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.821 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.821 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.830 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.830 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.830 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.830 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.830 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.830 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.831 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.833 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.833 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.833 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.833 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.833 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.833 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.834 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.836 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.836 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.836 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.836 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.836 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.836 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.836 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.842 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.842 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.842 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.842 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.842 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.842 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.842 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.845 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.845 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.845 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.845 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.845 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.845 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.845 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.848 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.848 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.848 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.848 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.848 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.848 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.848 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.853 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.853 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.853 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.853 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.853 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.853 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.854 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.856 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.856 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.856 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.856 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.856 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.856 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.856 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.858 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.858 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.858 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.858 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.858 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.858 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.858 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.860 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.860 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.860 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.860 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.860 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.860 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.860 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.865 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.865 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.865 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.865 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.866 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.866 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.866 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.868 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.868 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.868 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.868 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.868 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.868 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.868 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.870 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:02.870 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.870 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.870 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.870 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.870 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.871 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.872 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.872 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.872 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.872 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.872 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.872 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.873 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.878 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:02.878 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.878 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.878 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.878 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.878 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:16:02.878 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:02.888 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:02.888 - Thread: 1 -> LineHeight: 37 2024-03-16 15:16:02.888 - Thread: 1 -> Baseline: 30 2024-03-16 15:16:02.888 - Thread: 1 -> KernEnabled: True 2024-03-16 15:16:02.888 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:16:02.890 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-03-16 15:16:05.034 - Thread: 11 -> MyFont.Ctor - START 2024-03-16 15:16:05.035 - Thread: 10 -> MyFont.Ctor - START 2024-03-16 15:16:05.035 - Thread: 11 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:05.035 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:16:05.036 - Thread: 11 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:16:05.036 - Thread: 11 -> LineHeight: 37 2024-03-16 15:16:05.036 - Thread: 11 -> Baseline: 30 2024-03-16 15:16:05.036 - Thread: 11 -> KernEnabled: True 2024-03-16 15:16:05.036 - Thread: 11 -> MyFont.Ctor - END 2024-03-16 15:16:05.036 - Thread: 11 -> MyFont.Ctor - START 2024-03-16 15:16:05.037 - Thread: 11 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:05.037 - Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:16:05.037 - Thread: 10 -> LineHeight: 37 2024-03-16 15:16:05.037 - Thread: 10 -> Baseline: 30 2024-03-16 15:16:05.037 - Thread: 10 -> KernEnabled: True 2024-03-16 15:16:05.037 - Thread: 10 -> MyFont.Ctor - END 2024-03-16 15:16:05.042 - Thread: 11 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:16:05.043 - Thread: 11 -> LineHeight: 37 2024-03-16 15:16:05.043 - Thread: 11 -> Baseline: 30 2024-03-16 15:16:05.043 - Thread: 11 -> KernEnabled: True 2024-03-16 15:16:05.043 - Thread: 11 -> MyFont.Ctor - END 2024-03-16 15:16:05.045 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-03-16 15:16:05.045 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon(TM) Graphics + DISPLAY1', Description: 'dev id: 5688, mem: 519847936, shared mem: 8253331456, Luid: 51392, rev: 201, subsys id: 372641794, vendor id: 4098, feature_level 11.1: True' 2024-03-16 15:16:05.046 - Thread: 1 -> 640x480@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 640x480@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 640x480@67Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 640x480@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x400@70Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x400@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x400@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x480@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x480@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x576@50Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x576@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 720x576@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@72Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@56Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 800x600@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 832x624@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 832x624@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 832x624@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1024x768@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1024x768@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1024x768@70Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1024x768@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1024x768@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1128x634@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1128x634@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1128x634@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1128x634@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1152x864@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1152x864@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1152x864@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x720@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x720@50Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x720@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x800@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x800@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x800@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x960@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x960@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x960@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x1024@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x1024@75Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x1024@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1280x1024@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1366x768@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1366x768@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1366x768@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1366x768@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1440x900@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1440x900@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1440x900@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1600x900@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1600x900@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1600x900@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1600x900@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1680x1050@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1680x1050@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1680x1050@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@50Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@50Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1760x990@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1920x1080@60Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1920x1080@50Hz 2024-03-16 15:16:05.046 - Thread: 1 -> 1920x1080@59.94006Hz 2024-03-16 15:16:05.046 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 8253331456, Luid: 55385, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-03-16 15:16:05.048 - Thread: 1 -> 640x480@60Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 640x480@75Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 640x480@67Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 640x480@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x400@70Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x400@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x400@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x480@60Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x480@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x576@50Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x576@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 720x576@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@60Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@75Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@72Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@56Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 800x600@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 832x624@75Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 832x624@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 832x624@59.94006Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 1024x768@60Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 1024x768@75Hz 2024-03-16 15:16:05.048 - Thread: 1 -> 1024x768@70Hz 2024-03-16 15:16:05.051 - Thread: 1 -> 1024x768@59.94006Hz 2024-03-16 15:16:05.051 - Thread: 1 -> 1024x768@59.94006Hz 2024-03-16 15:16:05.051 - Thread: 1 -> 1128x634@75Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1128x634@75Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1128x634@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1128x634@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1152x864@75Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1152x864@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1152x864@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x720@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x720@50Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x720@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x800@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x800@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x800@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x960@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x960@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x960@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x1024@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x1024@75Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x1024@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1280x1024@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1366x768@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1366x768@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1366x768@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1366x768@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1440x900@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1440x900@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1440x900@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1600x900@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1600x900@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1600x900@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1600x900@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1680x1050@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1680x1050@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1680x1050@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@50Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@50Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1760x990@59.94006Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1920x1080@60Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1920x1080@50Hz 2024-03-16 15:16:05.052 - Thread: 1 -> 1920x1080@59.94006Hz 2024-03-16 15:16:05.391 - Thread: 10 -> MyRenderSettings1 = { 2024-03-16 15:16:05.391 - Thread: 10 -> AntialiasingMode = FXAA 2024-03-16 15:16:05.391 - Thread: 10 -> ShadowQuality = LOW 2024-03-16 15:16:05.391 - Thread: 10 -> ShadowGPUQuality = LOW 2024-03-16 15:16:05.391 - Thread: 10 -> ShadowMemoryQuality = LOW 2024-03-16 15:16:05.391 - Thread: 10 -> TextureQuality = LOW 2024-03-16 15:16:05.391 - Thread: 10 -> VoxelTextureQuality = LOW 2024-03-16 15:16:05.391 - Thread: 10 -> AnisotropicFiltering = ANISO_1 2024-03-16 15:16:05.391 - Thread: 10 -> HqDepth = True 2024-03-16 15:16:05.391 - Thread: 10 -> GrassDrawDistance = 159 2024-03-16 15:16:05.391 - Thread: 10 -> GrassDensityFactor = 1 2024-03-16 15:16:05.391 - Thread: 10 -> AmbientOcclusionEnabled = True 2024-03-16 15:16:05.391 - Thread: 10 -> ModelQuality = NORMAL 2024-03-16 15:16:05.391 - Thread: 10 -> VoxelQuality = NORMAL 2024-03-16 15:16:05.392 - Thread: 10 -> VoxelShaderQuality = LOW 2024-03-16 15:16:05.392 - Thread: 10 -> AlphaMaskedShaderQuality = LOW 2024-03-16 15:16:05.392 - Thread: 10 -> AtmosphereShaderQuality = LOW 2024-03-16 15:16:05.392 - Thread: 10 -> DistanceFade = 676 2024-03-16 15:16:05.392 - Thread: 10 -> ParticleQuality = LOW 2024-03-16 15:16:05.392 - Thread: 10 -> LightsQuality = LOW 2024-03-16 15:16:05.392 - Thread: 10 -> } 2024-03-16 15:16:30.799 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-03-16 15:16:30.801 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-03-16 15:16:30.804 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-03-16 15:16:31.485 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-03-16 15:16:31.486 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-03-16 15:16:31.486 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-03-16 15:36:30.858 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-03-16 15:36:31.013 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-03-16 15:37:07.622 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_006.dds 2024-03-16 15:37:07.633 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_006.dds 2024-03-16 15:38:04.016 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.017 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.025 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.025 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.025 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.025 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.025 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.025 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.026 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.027 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.027 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.027 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.027 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.027 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.027 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.028 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.030 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.030 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.030 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.030 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.030 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.030 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.030 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.032 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.032 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.032 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.032 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.032 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.032 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.032 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.033 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.033 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.033 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.033 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.033 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.033 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.034 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.035 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.035 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.035 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.035 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.035 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.035 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.036 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.037 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.037 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.037 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.037 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.037 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.037 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.038 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.042 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.042 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.042 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.042 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.042 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.042 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.043 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.044 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.044 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.044 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.044 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.044 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.044 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.044 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.046 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.046 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.046 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.046 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.046 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.046 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.046 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.047 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.047 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.047 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.047 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.047 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.047 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.048 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.048 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.048 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.048 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.048 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.048 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.048 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.050 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.051 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.051 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.051 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.051 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.051 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.051 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.052 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.053 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:04.053 - 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Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.066 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.066 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.066 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.070 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.070 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:04.081 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:04.081 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.081 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.081 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.081 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.082 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.082 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:38:04.097 - 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Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.102 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.102 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.102 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.102 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.102 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.103 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.104 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.104 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.104 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.104 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.104 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:04.104 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:04.105 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.106 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:04.106 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:04.106 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:04.106 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:04.106 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:10.578 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2079185441\textures\voxels\me\woods_needles_cm.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:10.579 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2079185441\textures\voxels\me\limestone_cm.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:10.580 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2079185441\textures\voxels\me\limestone_far_cm.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:10.581 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2597877727\textures\voxels\io\io_brownice_cm.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:10.611 - Thread: 15 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-03-16 15:38:10.612 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2597877727\textures\voxels\lithium.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:10.615 - Thread: 15 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-03-16 15:38:10.622 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2597877727\textures\voxels\diamond_add.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:38:12.858 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.858 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.861 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.861 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.861 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.861 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.861 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.861 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.861 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.863 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.863 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.863 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.863 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.863 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.863 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.863 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.865 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.865 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.865 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.865 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.865 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.865 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.865 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.867 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.867 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.867 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.867 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.867 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.867 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.868 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.875 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.875 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.875 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.875 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.875 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.875 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.875 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.877 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.877 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.877 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.877 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.877 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.877 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.878 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.879 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.879 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.879 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.879 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.879 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.879 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.879 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.882 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.882 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.882 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.882 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.882 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.882 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.882 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.884 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.884 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.884 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.884 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.884 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.884 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.885 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.887 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.887 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.887 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.887 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.887 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.887 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.888 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.890 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.890 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.890 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.890 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.890 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.890 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.890 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.897 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.897 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.897 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.897 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.897 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.897 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.898 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.899 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.899 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.899 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.899 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.899 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.899 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.901 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.902 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.902 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.902 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.902 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.902 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.902 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.903 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.904 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.904 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.904 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.904 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.904 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.904 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.905 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.906 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.906 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.906 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.906 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.906 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.906 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.906 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.908 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:38:12.908 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.908 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.908 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.908 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.908 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.909 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:38:12.922 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:38:12.922 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.922 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.922 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.922 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.922 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.923 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:12.925 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:12.925 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.925 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.925 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.925 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.925 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.925 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:38:12.928 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:38:12.928 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.928 - Thread: 1 -> Baseline: 29 2024-03-16 15:38:12.928 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.928 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.928 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.928 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.930 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.930 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.930 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.930 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.930 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.930 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.930 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.931 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.931 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.931 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.931 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.931 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.931 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.931 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.939 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.939 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.939 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.939 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.939 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:12.940 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:38:12.940 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.941 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:38:12.941 - Thread: 1 -> LineHeight: 37 2024-03-16 15:38:12.941 - Thread: 1 -> Baseline: 30 2024-03-16 15:38:12.941 - Thread: 1 -> KernEnabled: True 2024-03-16 15:38:12.941 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:38:16.374 - Thread: 9 -> MyFont.Ctor - START 2024-03-16 15:38:16.375 - Thread: 8 -> MyFont.Ctor - START 2024-03-16 15:38:16.376 - Thread: 8 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:38:16.376 - Thread: 9 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:16.386 - Thread: 9 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:38:16.386 - Thread: 9 -> LineHeight: 37 2024-03-16 15:38:16.386 - Thread: 9 -> Baseline: 30 2024-03-16 15:38:16.386 - Thread: 9 -> KernEnabled: True 2024-03-16 15:38:16.386 - Thread: 9 -> MyFont.Ctor - END 2024-03-16 15:38:16.386 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:38:16.386 - Thread: 8 -> LineHeight: 37 2024-03-16 15:38:16.386 - Thread: 8 -> Baseline: 29 2024-03-16 15:38:16.386 - Thread: 8 -> KernEnabled: True 2024-03-16 15:38:16.386 - Thread: 8 -> MyFont.Ctor - END 2024-03-16 15:38:16.715 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:38:19.513 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2024-03-16 15:38:19.616 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (36185BF5AF19900E99BB4322EE6D3733) 2024-03-16 15:38:19.656 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (598CD8BC27D2FEA0A6432CC9B25939B4) 2024-03-16 15:38:19.728 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (EADCFB52F9B14E67E45417F68E5A3022) 2024-03-16 15:38:19.838 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A8D11E137C2AB2E39C3B3E18CC0EBDCA) 2024-03-16 15:38:19.915 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (6E7DD053ABB5B430CE644CA37F248106) 2024-03-16 15:38:19.985 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (302FD93A303211DFD2F2611BE56A8DC1) 2024-03-16 15:38:19.998 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2024-03-16 15:38:20.011 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2024-03-16 15:38:21.803 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (65E5CD2D1339BAA5FAEFADDB670398D8) 2024-03-16 15:38:21.877 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EA3F11A209F90AEC6B51D5FE57E6E881) 2024-03-16 15:38:21.930 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A5296858CCF8C851163E6E8329CB31A7) 2024-03-16 15:38:21.992 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (45FD0009381873C3D7B2D4F87E4D8E50) 2024-03-16 15:38:22.039 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (82BB1216DA5EB2A50FE598CEFDCB339B) 2024-03-16 15:38:22.104 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (6E89D8190E7B06F629DAF26F8D4D64D7) 2024-03-16 15:38:23.021 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CA6C8CC0D04CEECCBE98DBA4B63CC526) 2024-03-16 15:38:23.385 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4754F289CA2A702F13AE36E7C868449E) 2024-03-16 15:38:23.491 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2D12EE4707EFAA46C14975A697149CA2) 2024-03-16 15:38:23.677 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (07DC6601BAF736C57FF4AD08EF7EF9C5) 2024-03-16 15:38:23.729 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4CBC39C068E6C4580A874913C49599EA) 2024-03-16 15:38:23.943 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (43E5A27AD08F32A28F5D1F9260C13671) 2024-03-16 15:38:23.990 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D9E6CD6A3082A218452EACCC0BE81A9D) 2024-03-16 15:38:24.201 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (51D338AF6E0DC2BD1B4DE91A0BB3E88D) 2024-03-16 15:38:24.348 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B86CA50499D23E7F54B1BAF75CC3D971) 2024-03-16 15:38:24.659 - Thread: 7 -> WARNING: Shader was not precompiled - Postprocess/HBAO/CoarseAO.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(EB466A6FFB5D260813FC23AA40266FCD) 2024-03-16 15:38:24.751 - Thread: 7 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DrawNormals.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(0FDB03A0DD8BC94F55D46852FFFCC26C) 2024-03-16 15:38:24.804 - Thread: 7 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurX.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(EF3DE69D2F59578BA52A9F4EF37DCDA9) 2024-03-16 15:38:24.885 - Thread: 7 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurY.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(0241D851274CF97C999D19C8B2F8D4A8) 2024-03-16 15:38:24.911 - Thread: 9 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\textures\sunglare\nodirt.dds 2024-03-16 15:38:24.911 - Thread: 15 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\textures\sunglare\nodirt.dds 2024-03-16 15:38:24.911 - Thread: 15 -> Could not load texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\textures\sunglare\nodirt.dds 2024-03-16 15:38:24.911 - Thread: 15 -> Missing or invalid texture: textures\sunglare\nodirt.dds 2024-03-16 15:38:25.116 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (C3005999041E130ED677B99D6E5F495E) 2024-03-16 15:38:25.164 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (DC6C352D5A7DB44689148CD56F871A55) 2024-03-16 15:38:25.218 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (0DD21B6789FCA66893641A6583D2370B) 2024-03-16 15:38:25.266 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (E2FC83A84861952C7047502E06B229C6) 2024-03-16 15:38:25.301 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (15BAFFC324BA665FD39F247E6C374CC0) 2024-03-16 15:38:25.369 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (3B0FCFDD42709904B1130A5FC8ED31E2) 2024-03-16 15:38:25.450 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (B6127F5C30A7B1D6001280D3AE108536) 2024-03-16 15:38:25.495 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (1219231B635BA16A8EAF0DBF1C13654E) 2024-03-16 15:38:25.590 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (DA1A6F04D3766AB2D48EBC69ACA9810F) 2024-03-16 15:38:25.731 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (F19307A5E294972FB8FEA694E21B37FB) 2024-03-16 15:38:25.808 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5DD0D62F706F3F6EEF023308ED603BBD) 2024-03-16 15:38:25.892 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EA7991537128C75333EAD55C02535FBE) 2024-03-16 15:38:25.959 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (0F2A73C9714307DC7705CA018E32140E) 2024-03-16 15:38:26.061 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A094CD1A901312B6685B9064385C26DA) 2024-03-16 15:38:26.219 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B4B3AAA4C0371CD0D88BDDA28F027221) 2024-03-16 15:38:26.239 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD1 2024-03-16 15:38:26.239 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD2 2024-03-16 15:38:26.239 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD3 2024-03-16 15:38:26.305 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (1DD86F6CBF63ABB435559A8623E721E5) 2024-03-16 15:38:26.392 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7E70260F4D86AD774EBF2B5168E8C4DA) 2024-03-16 15:38:26.573 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (49AD5050258276DE4F82797560AC7B99) 2024-03-16 15:38:26.665 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5993192FD1721E0685CF64979AC0A6F6) 2024-03-16 15:38:35.814 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (221EAB1DF87F65B2C536C6EAFF73559D) 2024-03-16 15:38:36.010 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (C7DDE0764A912B5D83991873A9DA0FF5) 2024-03-16 15:38:36.207 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (2A56F4129FA3F716EC341D73F440C6DC) 2024-03-16 15:38:36.283 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1353E434DC04A3129E05ED09391E83EF) 2024-03-16 15:38:36.387 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (389BE067C77208FBB5CE13D3AF261A85) 2024-03-16 15:38:36.470 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (970919745999793B9E292E4BBD46ADBC) 2024-03-16 15:38:36.552 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (0244F7A42CD860284A9AC18015E0438A) 2024-03-16 15:38:36.608 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (FF66E8B279A7FCFF2AD683D56D26389D) 2024-03-16 15:38:36.679 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (608E53E005B7D94C61C8EAF7F870CC36) 2024-03-16 15:38:37.094 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.007 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\models\store_standing\npc_dummies_store_standing.mwm 2024-03-16 15:38:37.124 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.007 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\Models\Store_Standing\NPC_Dummies_Store_Standing_LOD1.mwm 2024-03-16 15:38:37.143 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.007 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\models\store_standing\npc_dummies_store_standing_bs2.mwm 2024-03-16 15:38:37.182 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.007 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\Models\Store_Standing\NPC_Dummies_Store_Standing_LOD2.mwm 2024-03-16 15:38:37.252 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (59A89B1FAD07D740B287A054129534F8) 2024-03-16 15:38:37.421 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (088BA596FA7B1097C5BBBFD1F138DF87) 2024-03-16 15:38:37.466 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (511DFAECB049DA18160FE8BDACA5E65B) 2024-03-16 15:38:37.503 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (11ACE7516F1AD76BFCA5B7BCB214998A) 2024-03-16 15:38:37.571 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (88CA74AFADE4A751F495270FA934F8CD) 2024-03-16 15:38:37.583 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (316DBAF5A6A60C06BBA469A906163BF0) 2024-03-16 15:38:37.672 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (98EF68D9A91626399B7E8E7854B382ED) 2024-03-16 15:38:37.707 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (B8468E3F1735BDA56369126287C45D2E) 2024-03-16 15:38:37.725 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (311371E4401476470994875D7146AAD8) 2024-03-16 15:38:37.769 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (680CDA2183A1CB89326D978B57207DF6) 2024-03-16 15:38:37.816 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (127EB181959AF4DE5B2BB26C484E0A74) 2024-03-16 15:38:37.853 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BF89D43C353BF883B0A49D6E80CBA11C) 2024-03-16 15:38:37.873 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (8210F9F9FEAE3C67F6834B8C72C96D12) 2024-03-16 15:38:37.982 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EEBD36B7B953D298EB5523233A7CA163) 2024-03-16 15:38:37.999 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5CF56DC6477CFCFB6A782354DFD4E768) 2024-03-16 15:38:38.040 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CFC2069818F3183452A915C76FAB7CD4) 2024-03-16 15:38:38.065 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (9AB748E31F4FC713F836FA73776EF3C6) 2024-03-16 15:38:38.111 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2566BEC2705EA47D611DD5921959F523) 2024-03-16 15:38:38.132 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (DF32D1B1DA6F57239D0A52A6F243A04B) 2024-03-16 15:38:38.219 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (E1BAA971F50D4FE63D593E4EB4205283) 2024-03-16 15:38:38.228 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (33C8ECABAB5CCD6D97078267AD204E80) 2024-03-16 15:38:38.275 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (02DB84C8E2AA15561229C923DA890A3F) 2024-03-16 15:38:38.419 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (28D0355ADBE8E2080D4689B03A16588E) 2024-03-16 15:38:38.455 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (AEBF6E734F64DD1044E680975D3878BF) 2024-03-16 15:38:38.800 - Thread: 15 -> Missing lod file: Models\BehemothConsole\BehemothConsole_LOD1 2024-03-16 15:38:38.802 - Thread: 15 -> Missing lod file: Models\BehemothConsole\BehemothConsole_LOD2 2024-03-16 15:38:38.802 - Thread: 15 -> Missing lod file: Models\BehemothConsole\BehemothConsole_LOD3 2024-03-16 15:38:39.414 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2024-03-16 15:38:39.493 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl, Holo_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (9900CC141A8F99F17335B72FE93DC6D4) 2024-03-16 15:38:39.574 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl, Holo_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (8BF077D922BC43354CF10608475209BF) 2024-03-16 15:38:39.683 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2024-03-16 15:38:39.776 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Holo\Pixel.hlsl, Holo_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5D3AC3002C822AE779A560B5219D90AA) 2024-03-16 15:38:39.826 - Thread: 12 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-03-16 15:38:39.981 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-03-16 15:38:40.562 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\models\contracts_crates\npc_dummies_contracts_crates.mwm 2024-03-16 15:38:40.650 - Thread: 12 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\models\contracts_crates\npc_dummies_contracts_crates_bs2.mwm 2024-03-16 15:38:40.732 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\Models\Contracts_Crates\NPC_Dummies_Contracts_Crates_LOD1.mwm 2024-03-16 15:38:40.784 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2289675817\Models\Contracts_Crates\NPC_Dummies_Contracts_Crates_LOD2.mwm 2024-03-16 15:38:40.843 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLightOffset_LOD1 2024-03-16 15:38:40.844 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLightOffset_LOD2 2024-03-16 15:38:40.844 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLightOffset_LOD3 2024-03-16 15:38:41.185 - Thread: 15 -> Missing lod file: Models\Cubes\large\Relief Supplies_LOD1 2024-03-16 15:38:41.185 - Thread: 15 -> Missing lod file: Models\Cubes\large\Relief Supplies_LOD2 2024-03-16 15:38:41.186 - Thread: 15 -> Missing lod file: Models\Cubes\large\Relief Supplies_LOD3 2024-03-16 15:38:41.262 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4E81EF977DA5D71E0674C0BEE6EC85AB) 2024-03-16 15:38:41.379 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7C81D2FA7E4C2DE534F1CACCD9B5A9A8) 2024-03-16 15:38:41.467 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (C4B4704A6252AE7F2CB9C36573CAD1A4) 2024-03-16 15:38:41.595 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A6C7337D91DC7B1EB75A24FB54786504) 2024-03-16 15:38:41.784 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (0F9278F56E06E326182763795AAFB9CE) 2024-03-16 15:38:41.823 - Thread: 15 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2718175525\Models\Rebels-Games\Lights\Long_Interior_Light_Corner.mwm has no material in part 6 2024-03-16 15:38:41.825 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\Long_Interior_Light_Corner_LOD1 2024-03-16 15:38:41.825 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\Long_Interior_Light_Corner_LOD2 2024-03-16 15:38:41.826 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\Long_Interior_Light_Corner_LOD3 2024-03-16 15:38:41.843 - Thread: 15 -> Missing lod file: Models\Connector Passageway_LOD1 2024-03-16 15:38:41.843 - Thread: 15 -> Missing lod file: Models\Connector Passageway_LOD2 2024-03-16 15:38:41.851 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\LargeWorkLight_LOD1 2024-03-16 15:38:41.851 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\LargeWorkLight_LOD2 2024-03-16 15:38:41.851 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\LargeWorkLight_LOD3 2024-03-16 15:38:42.306 - Thread: 15 -> Missing lod file: Models\PineBush_LOD1 2024-03-16 15:38:43.027 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\behemothadvert.dds 2024-03-16 15:38:43.074 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\vnd.dds 2024-03-16 15:38:43.085 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\behemoth.dds 2024-03-16 15:38:43.186 - Thread: 15 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2718175525\Models\Rebels-Games\Lights\CleanSpotlightSlanted_LB.mwm has no material in part 11 2024-03-16 15:38:43.189 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlanted_LB_LOD1 2024-03-16 15:38:43.189 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlanted_LB_LOD2 2024-03-16 15:38:43.189 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlanted_LB_LOD3 2024-03-16 15:38:46.209 - Thread: 15 -> Missing lod file: Models\Cubes\large\Roci Vent_LOD1 2024-03-16 15:38:46.209 - Thread: 15 -> Missing lod file: Models\Cubes\large\Roci Vent_LOD2 2024-03-16 15:38:46.211 - Thread: 15 -> Missing lod file: Models\Cubes\large\Roci Vent_LOD3 2024-03-16 15:38:46.330 - Thread: 15 -> Missing lod file: Models\Ice Container_LOD1 2024-03-16 15:38:46.331 - Thread: 15 -> Missing lod file: Models\Ice Container_LOD2 2024-03-16 15:38:46.368 - Thread: 15 -> Missing lod file: Models\Water Tank_LOD1 2024-03-16 15:38:46.368 - Thread: 15 -> Missing lod file: Models\Water Tank_LOD2 2024-03-16 15:38:46.646 - Thread: 15 -> Missing lod file: Models\Tree Planter_LOD1 2024-03-16 15:38:47.710 - Thread: 14 -> Warning: Missing textures for part(s) PaintedColorableScratched (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2597877727\models\cubes\large\roci reactor.mwm 2024-03-16 15:38:47.869 - Thread: 15 -> Missing lod file: Models\LG_PipeElbow_LOD1 2024-03-16 15:38:47.869 - Thread: 15 -> Missing lod file: Models\LG_PipeElbow_LOD2 2024-03-16 15:38:47.870 - Thread: 15 -> Missing lod file: Models\LG_PipeElbow_LOD3 2024-03-16 15:38:48.352 - Thread: 15 -> Missing lod file: Models\Hedge_LOD1 2024-03-16 15:38:48.464 - Thread: 15 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2718175525\Models\Rebels-Games\Lights\CleanSpotlightSlope_LB.mwm has no material in part 2 2024-03-16 15:38:48.473 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope_LB_LOD1 2024-03-16 15:38:48.473 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope_LB_LOD2 2024-03-16 15:38:48.473 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope_LB_LOD3 2024-03-16 15:38:49.006 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.015 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2503712170\models\gratedcatwalkpassagesupported.mwm 2024-03-16 15:38:49.077 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks Slot #1.029 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2503712170\Models\GratedCatwalkPassageSupported_LOD1.mwm 2024-03-16 15:38:49.339 - Thread: 15 -> Missing lod file: Models\Cubes\large\UN O2 Gen_LOD1 2024-03-16 15:38:49.340 - Thread: 15 -> Missing lod file: Models\Cubes\large\UN O2 Gen_LOD2 2024-03-16 15:38:49.374 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\InteriorLightBulb_LOD1 2024-03-16 15:38:49.374 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\InteriorLightBulb_LOD2 2024-03-16 15:38:49.374 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\InteriorLightBulb_LOD3 2024-03-16 15:38:50.187 - Thread: 14 -> Warning: Missing textures for part(s) LargePassage_LOD2 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2370598338\Models\EasyArmoryPassage_LOD3.mwm 2024-03-16 15:38:50.833 - Thread: 12 -> Warning: Missing textures for part(s) LargePassage_LOD2 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\workshop\content\244850\2370598338\Models\EZdisarmeryPassage1_LOD3.mwm 2024-03-16 15:38:50.908 - Thread: 12 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\models\debug\error.mwm 2024-03-16 15:38:51.061 - Thread: 15 -> Missing lod file: Models\Cubes\large\LongboiArray_LOD1 2024-03-16 15:38:51.061 - Thread: 15 -> Missing lod file: Models\Cubes\large\LongboiArray_LOD2 2024-03-16 15:38:51.061 - Thread: 15 -> Missing lod file: Models\Cubes\large\LongboiArray_LOD3 2024-03-16 15:38:51.515 - Thread: 15 -> Missing lod file: Models\Cubes\large\Antenna Cube_LOD1 2024-03-16 15:38:51.516 - Thread: 15 -> Missing lod file: Models\Cubes\large\Antenna Cube_LOD2 2024-03-16 15:38:52.561 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1481738859\textures\models\cubes\ramp_multi_hd_add.dds 2024-03-16 15:38:52.633 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\rociandmars.dds 2024-03-16 15:38:52.678 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\nowsthetime.dds 2024-03-16 15:38:52.682 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\andersonhyosung.dds 2024-03-16 15:38:52.682 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\fedex1x2.dds 2024-03-16 15:38:52.697 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\purkleen.dds 2024-03-16 15:38:52.697 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\pat-1x1_ber.dds 2024-03-16 15:38:52.699 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\coneshot.dds 2024-03-16 15:38:52.699 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\purkleen.dds 2024-03-16 15:38:52.708 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\cosmonaut.dds 2024-03-16 15:38:52.708 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\beratnasgas.dds 2024-03-16 15:38:52.749 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\atlas.dds 2024-03-16 15:38:52.750 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\uranus.dds 2024-03-16 15:38:52.791 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\rocinante.dds 2024-03-16 15:38:52.803 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\luna.dds 2024-03-16 15:38:52.803 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\starhelix.dds 2024-03-16 15:38:52.833 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\nowsthetime.dds 2024-03-16 15:38:52.843 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\jupiter.dds 2024-03-16 15:38:52.923 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\jupiter.dds 2024-03-16 15:38:52.946 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\protagonists.dds 2024-03-16 15:38:52.947 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\mars1x2.dds 2024-03-16 15:38:52.958 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\oyebeltalowda.dds 2024-03-16 15:38:52.975 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:52.983 - Thread: 13 -> Could not load texture: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:52.983 - Thread: 13 -> Missing or invalid texture: ..\..\..\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:52.984 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:52.984 - Thread: 13 -> Could not load texture: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:52.984 - Thread: 13 -> Missing or invalid texture: ..\..\..\workshop\content\244850\2597877727\textures\lcd\buranimo 2.dds 2024-03-16 15:38:53.027 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\julie.dds 2024-03-16 15:38:53.066 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\andersonhyosung.dds 2024-03-16 15:38:53.151 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\fedex1x1.dds 2024-03-16 15:38:53.208 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\coneshot.dds 2024-03-16 15:38:53.254 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\unn.dds 2024-03-16 15:38:53.278 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-saturnzones.dds 2024-03-16 15:38:53.525 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\rocinante.dds 2024-03-16 15:38:53.525 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\mars1x2.dds 2024-03-16 15:38:53.526 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\protagonists.dds 2024-03-16 15:38:53.526 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\atlas.dds 2024-03-16 15:38:53.526 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\beratnasgas.dds 2024-03-16 15:38:53.526 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\uranus.dds 2024-03-16 15:38:53.527 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\luna.dds 2024-03-16 15:38:53.527 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\fedex1x2.dds 2024-03-16 15:38:53.801 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-saturnzones.dds 2024-03-16 15:38:53.835 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\unn.dds 2024-03-16 15:39:00.673 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-earthmarszones.dds 2024-03-16 15:39:06.002 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-jupiterzones.dds 2024-03-16 15:39:25.762 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=4;DENSITY_FUNCTION=0(06DAF526BA1781B91C4C6CBA444B68ED) 2024-03-16 15:39:25.810 - Thread: 15 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=4;DENSITY_FUNCTION=0(7BF262BA500B695851D105B94CD283FC) 2024-03-16 15:39:34.996 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:34.996 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:34.998 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:34.998 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:34.998 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:34.998 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:34.998 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:34.998 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:34.999 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.016 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.016 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.016 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.016 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.017 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.017 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.017 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.020 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.020 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.020 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.020 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.020 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.020 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.020 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.022 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.022 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.022 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.022 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.022 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.022 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.023 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.025 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.025 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.025 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.025 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.025 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.025 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.026 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.028 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.028 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.028 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.028 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.028 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.028 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.028 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.030 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.030 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.030 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.030 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.030 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.030 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.030 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.032 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.032 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.032 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.032 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.032 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.032 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.032 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.051 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.051 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.051 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.051 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.052 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.052 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.052 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.053 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.053 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.053 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.053 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.053 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.055 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.055 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.057 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.057 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.057 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.057 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.057 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.057 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.057 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.060 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.060 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.060 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.060 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.060 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.060 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.061 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.063 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.063 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.063 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.063 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.063 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.063 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.064 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.065 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.065 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.065 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.065 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.065 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.065 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.065 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.067 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.067 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.067 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.067 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.067 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.067 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.067 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.088 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.088 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.088 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.088 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.088 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.088 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.089 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.091 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.091 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.091 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.091 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.091 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.091 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.092 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:39:35.097 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:39:35.097 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.097 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.097 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.097 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.122 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.123 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.125 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.125 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.125 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.125 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.125 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.125 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.125 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.144 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.144 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.144 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.144 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.144 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.144 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.145 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.147 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.147 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.147 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.147 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.147 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.147 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.147 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.149 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.149 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.149 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.149 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.149 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.149 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.150 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.151 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.151 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.151 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.151 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.151 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.151 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.151 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.154 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.154 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.154 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.154 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.154 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.154 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.154 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.156 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.156 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.156 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.156 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.156 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.156 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.156 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.158 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.158 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.158 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.158 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.158 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.158 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.158 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.177 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.177 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.177 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.177 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.177 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.177 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.178 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.181 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.181 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.181 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.181 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.181 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.181 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.185 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.185 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.185 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.185 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.185 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.185 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.186 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.187 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.187 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.187 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.187 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.187 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.187 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.188 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.189 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.189 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.189 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.189 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.189 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.190 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.190 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.191 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.191 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.191 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.191 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.191 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.191 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.192 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.193 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:39:35.193 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.193 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.193 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.193 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.193 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.194 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.210 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.210 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.210 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.210 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.210 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.210 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.211 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.213 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:39:35.213 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.213 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.213 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.213 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.213 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:39:35.213 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:39:35.219 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:39:35.219 - Thread: 1 -> LineHeight: 37 2024-03-16 15:39:35.219 - Thread: 1 -> Baseline: 30 2024-03-16 15:39:35.219 - Thread: 1 -> KernEnabled: True 2024-03-16 15:39:35.219 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:39:35.941 - Thread: 15 -> Unloading session data 2024-03-16 15:39:38.574 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1481738859\textures\models\cubes\ramp_multi_hd_add.dds 2024-03-16 15:43:07.220 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2024-03-16 15:43:07.225 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2024-03-16 15:43:47.073 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.074 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.075 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.075 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.075 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.075 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.075 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.075 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.075 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.076 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.076 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.076 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.076 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.076 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.076 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.077 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.078 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.078 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.078 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.078 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.078 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.078 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.079 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.080 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.080 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.080 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.080 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.080 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.080 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.081 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.087 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.087 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.087 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.087 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.087 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.087 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.088 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.089 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.089 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.089 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.089 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.089 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.089 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.090 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.091 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.091 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.091 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.091 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.091 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.091 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.091 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.093 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.093 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.093 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.093 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.093 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.093 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.093 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.094 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.094 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.094 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.094 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.094 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.094 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.095 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.097 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.097 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.097 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.097 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.097 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.097 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.097 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.098 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.098 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.098 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.098 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.098 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.098 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.099 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.103 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.103 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.103 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.103 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.103 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.103 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.104 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.104 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.104 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.104 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.104 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.104 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.105 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.105 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.106 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.106 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.106 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.106 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.106 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.106 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.107 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.108 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.108 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.108 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.108 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.108 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.108 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.108 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.110 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.110 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.110 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.110 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.110 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.110 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.110 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.111 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:47.111 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.111 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.111 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.111 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.111 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.112 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:43:47.120 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:43:47.121 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.121 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.121 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.121 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.123 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.123 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:43:47.124 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:43:47.124 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.124 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.124 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.124 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.125 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.125 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:43:47.127 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:43:47.127 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.127 - Thread: 1 -> Baseline: 29 2024-03-16 15:43:47.127 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.127 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.127 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.127 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.129 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.129 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.129 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.129 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.129 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.129 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.129 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.131 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.131 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.131 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.131 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.131 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.131 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.131 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.133 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.133 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.133 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.133 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.133 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:47.133 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:47.134 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.138 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:47.138 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:47.138 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:47.138 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:47.138 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.039 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.040 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:53.042 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:53.042 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.042 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.042 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.042 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.042 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.042 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:53.046 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:53.046 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.046 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.046 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.046 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.046 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.047 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.048 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.048 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.048 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.048 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.048 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.048 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.049 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.050 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.050 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.050 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.050 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.050 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.050 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.050 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.052 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.052 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.052 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.052 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.052 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:53.052 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:43:53.052 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.054 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:43:53.054 - 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Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:43:53.098 - Thread: 1 -> LineHeight: 37 2024-03-16 15:43:53.098 - Thread: 1 -> Baseline: 30 2024-03-16 15:43:53.098 - Thread: 1 -> KernEnabled: True 2024-03-16 15:43:53.098 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:43:56.710 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:43:59.197 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:44:00.076 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:44:00.077 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:44:00.079 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:44:00.079 - 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Thread: 1 -> LineHeight: 37 2024-03-16 15:44:00.169 - Thread: 1 -> Baseline: 30 2024-03-16 15:44:00.169 - Thread: 1 -> KernEnabled: True 2024-03-16 15:44:00.169 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:44:00.169 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:44:00.169 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:44:00.171 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:44:00.171 - Thread: 1 -> LineHeight: 37 2024-03-16 15:44:00.171 - Thread: 1 -> Baseline: 30 2024-03-16 15:44:00.171 - Thread: 1 -> KernEnabled: True 2024-03-16 15:44:00.171 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:44:00.171 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:44:00.172 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:44:00.175 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:44:00.175 - 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Thread: 1 -> LineHeight: 37 2024-03-16 15:44:00.216 - Thread: 1 -> Baseline: 30 2024-03-16 15:44:00.216 - Thread: 1 -> KernEnabled: True 2024-03-16 15:44:00.216 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:44:00.216 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:44:00.217 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:44:00.220 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:44:00.220 - Thread: 1 -> LineHeight: 37 2024-03-16 15:44:00.220 - Thread: 1 -> Baseline: 30 2024-03-16 15:44:00.220 - Thread: 1 -> KernEnabled: True 2024-03-16 15:44:00.220 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:44:00.788 - Thread: 15 -> Unloading session data 2024-03-16 15:44:02.898 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1481738859\textures\models\cubes\ramp_multi_hd_add.dds 2024-03-16 15:44:46.477 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2024-03-16 15:44:46.481 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2024-03-16 15:45:25.169 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:45:25.169 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:25.171 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:25.171 - Thread: 1 -> LineHeight: 37 2024-03-16 15:45:25.171 - Thread: 1 -> Baseline: 30 2024-03-16 15:45:25.171 - Thread: 1 -> KernEnabled: True 2024-03-16 15:45:25.171 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:45:25.171 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:45:25.172 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:25.173 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:25.173 - Thread: 1 -> LineHeight: 37 2024-03-16 15:45:25.173 - Thread: 1 -> Baseline: 30 2024-03-16 15:45:25.173 - Thread: 1 -> KernEnabled: True 2024-03-16 15:45:25.173 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:45:25.173 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:45:25.174 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:45:25.181 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:45:25.181 - Thread: 1 -> LineHeight: 37 2024-03-16 15:45:25.181 - Thread: 1 -> Baseline: 30 2024-03-16 15:45:25.181 - Thread: 1 -> KernEnabled: True 2024-03-16 15:45:25.181 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:45:25.181 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:45:25.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:45:25.183 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:45:25.183 - Thread: 1 -> LineHeight: 37 2024-03-16 15:45:25.183 - 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Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:31.183 - Thread: 1 -> LineHeight: 37 2024-03-16 15:45:31.183 - Thread: 1 -> Baseline: 30 2024-03-16 15:45:31.183 - Thread: 1 -> KernEnabled: True 2024-03-16 15:45:31.183 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:45:35.051 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:45:37.397 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:45:38.372 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:45:38.372 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:38.374 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:45:38.374 - 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Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.244 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.245 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.245 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.245 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.245 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.245 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.245 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.245 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.247 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.247 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.247 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.247 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.247 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.247 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.247 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.255 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.255 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.255 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.255 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.255 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.255 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.255 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.256 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.256 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.256 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.256 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.256 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.256 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.257 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.259 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.259 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.259 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.259 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.259 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.259 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.259 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.261 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.261 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.261 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.261 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.261 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.261 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.261 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.262 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.262 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.262 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.262 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.262 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.262 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.263 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.264 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.264 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.264 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.264 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.264 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.264 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.265 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.266 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.266 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.266 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.266 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.266 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.266 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.267 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.272 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.272 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.272 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.272 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.272 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.272 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.272 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.274 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.274 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.274 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.274 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.274 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.274 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.274 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.276 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.276 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.276 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.276 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.276 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.276 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.276 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.277 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.277 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.277 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.277 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.277 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.277 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.277 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.280 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.280 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.280 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.280 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.280 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.280 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.280 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.281 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.281 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.281 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.281 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.281 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.281 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.282 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.283 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.283 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.283 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.283 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.283 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.283 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.284 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.290 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:41.290 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.290 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.290 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.290 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.290 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.290 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:46:41.294 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:46:41.294 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.294 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.294 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.294 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.295 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.296 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:46:41.298 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:46:41.298 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.298 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.298 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.298 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.298 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.298 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:46:41.300 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:46:41.300 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.300 - Thread: 1 -> Baseline: 29 2024-03-16 15:46:41.300 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.300 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.300 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.300 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.302 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.302 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.302 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.302 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.302 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.302 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.302 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.307 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.307 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.307 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.307 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.307 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.307 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.309 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.310 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.310 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.310 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.310 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.310 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:41.310 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:41.311 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.312 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:41.312 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:41.312 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:41.312 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:41.312 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.150 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.150 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.153 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.153 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.153 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.153 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.153 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.153 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.153 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.155 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.155 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.155 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.155 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.155 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.155 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.155 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.156 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.156 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.156 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.156 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.156 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.156 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.157 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.162 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.162 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.162 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.162 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.162 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.163 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.163 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.164 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.164 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.164 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.164 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.164 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.164 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.165 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.166 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.166 - 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Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.170 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.170 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.170 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.170 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.170 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.172 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.172 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.172 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.172 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.172 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.172 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.172 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.174 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.174 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.174 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.174 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.174 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.174 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.174 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.180 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.180 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.180 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.180 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.180 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.180 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.180 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.181 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.181 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.181 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.181 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.181 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.181 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.183 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.183 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.183 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.183 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.183 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.183 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.184 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.185 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.185 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.185 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.185 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.185 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.185 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.186 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.187 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.187 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.187 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.187 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.187 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.187 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.187 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.189 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.189 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.189 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.189 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.189 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.189 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.189 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.191 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-03-16 15:46:47.191 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.191 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.191 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.191 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.191 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.192 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-03-16 15:46:47.199 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-03-16 15:46:47.199 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.199 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.199 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.199 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.199 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.200 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:46:47.201 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-03-16 15:46:47.201 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.201 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.201 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.201 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.201 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.201 - Thread: 1 -> Font filename: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:46:47.203 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-03-16 15:46:47.203 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.203 - Thread: 1 -> Baseline: 29 2024-03-16 15:46:47.203 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.203 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.203 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.203 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.205 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.205 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.205 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.205 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.205 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.205 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.205 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.207 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.207 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.207 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.207 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.207 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.207 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.207 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.209 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.209 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.209 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.209 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.209 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:47.209 - Thread: 1 -> MyFont.Ctor - START 2024-03-16 15:46:47.209 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.214 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-03-16 15:46:47.214 - Thread: 1 -> LineHeight: 37 2024-03-16 15:46:47.214 - Thread: 1 -> Baseline: 30 2024-03-16 15:46:47.214 - Thread: 1 -> KernEnabled: True 2024-03-16 15:46:47.214 - Thread: 1 -> MyFont.Ctor - END 2024-03-16 15:46:50.198 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:46:52.714 - Thread: 6 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\Models/Environment/Sky/CloudRing.mwm has no material in part 0 2024-03-16 15:46:52.749 - Thread: 9 -> Error while loading texture: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\landsky_texture_cm.dds, exception: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render.Image.MyImage.Load(Stream stream, Boolean oneChannel, Boolean headerOnly, String debugName) at SharpDX.Toolkit.Graphics.ImageSharpHelper.LoadImageHeader(Stream imageData, String debugName) at SharpDX.Toolkit.Graphics.Image.LoadImageDescription(Stream imageStream, String debugName) at VRage.Render11.Resources.MyFileTextureImageCache.LoadImage(String filepath, Boolean headerOnly) 2024-03-16 15:46:55.113 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\uranusclouds_alphamask.dds 2024-03-16 15:46:55.128 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\uranusclouds_cm.dds 2024-03-16 15:47:29.807 - Thread: 9 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_alphamask.dds 2024-03-16 15:47:29.807 - Thread: 12 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_alphamask.dds 2024-03-16 15:47:29.807 - Thread: 9 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_cm.dds 2024-03-16 15:47:29.807 - Thread: 12 -> Could not load texture: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_alphamask.dds 2024-03-16 15:47:29.807 - Thread: 12 -> Missing or invalid texture: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_alphamask.dds 2024-03-16 15:47:29.808 - Thread: 14 -> Texture does not exist: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_cm.dds 2024-03-16 15:47:29.808 - Thread: 14 -> Could not load texture: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_cm.dds 2024-03-16 15:47:29.808 - Thread: 14 -> Missing or invalid texture: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\jupitersky_cm.dds 2024-03-16 15:47:30.417 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\martiansky_cm.dds 2024-03-16 15:47:30.449 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\models\environment\sky\martiansky02_cm.dds 2024-03-16 15:47:32.340 - Thread: 12 -> Mesh asset t:\expanse\dx02\instance\content\244850\1864380341\models\cubes\large\aqd_lg_conveyorstraightarmored.mwm missing 2024-03-16 15:47:32.340 - Thread: 12 -> Mesh asset t:\expanse\dx02\instance\content\244850\2597877727\models\epsteindrive\alds_rcs_block.mwm missing 2024-03-16 15:47:32.432 - Thread: 14 -> Mesh asset t:\expanse\dx02\instance\content\244850\1864380341\models\cubes\large\aqd_lg_conveyortarmored.mwm missing 2024-03-16 15:47:32.448 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitIndustrialGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitIndustrial_LOD1.mwm 2024-03-16 15:47:32.481 - Thread: 12 -> Mesh asset t:\expanse\dx02\instance\content\244850\2597877727\models\conveyor\armorconveyer4wayhat.mwm missing 2024-03-16 15:47:32.485 - Thread: 13 -> Mesh asset t:\expanse\dx02\instance\content\244850\2597877727\models\epsteindrive\lg_arylyn_munr_epstein_drive.mwm missing 2024-03-16 15:47:32.533 - Thread: 14 -> Mesh asset t:\expanse\dx02\instance\content\244850\2597877727\models\cubes\extractor.mwm missing 2024-03-16 15:47:32.593 - Thread: 13 -> Mesh asset t:\expanse\dx02\instance\content\244850\1764651991\models\digital_linear_computer_large.mwm missing 2024-03-16 15:47:32.760 - Thread: 14 -> Mesh asset t:\expanse\dx02\instance\content\244850\2503712170\models\halfstadiumcatwalkstraight.mwm missing 2024-03-16 15:47:32.760 - Thread: 14 -> Mesh asset t:\expanse\dx02\instance\content\244850\2503712170\models\laddercapcage.mwm missing 2024-03-16 15:47:33.706 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (A363FB7991B74B4D2A0528FAD384544C) 2024-03-16 15:47:36.429 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (0CF1040CADC026771F487D9D3430F578) 2024-03-16 15:47:36.490 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (D528C72713447BA2CD31B706F411793C) 2024-03-16 15:47:36.550 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (C45A741B7512D3C847338B8637304519) 2024-03-16 15:47:36.605 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (C4B1400EDF5EBABCD8CD5C436F715B2D) 2024-03-16 15:47:36.660 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (8F5B43C6E083F81D895F2270D912ED0A) 2024-03-16 15:47:36.716 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (A53D94BD2F56B45843F205F41C001400) 2024-03-16 15:47:39.376 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (ECF3E72B6FB5F4C905873545CF7D1D49) 2024-03-16 15:47:39.443 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (8EFDD9C0BA8DD919549531D2CE599930) 2024-03-16 15:47:41.920 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (85E58BB555BD81F8D9B2BA6B06A04658) 2024-03-16 15:47:41.981 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (593CA0D7D9ACD93789C875744B66B75B) 2024-03-16 15:47:42.038 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (0F3FCC3A80B7BB87EDD5D778AFA9422F) 2024-03-16 15:47:42.095 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (034308FE5B81861EF1A04541A265C121) 2024-03-16 15:47:42.149 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (C0D9D5C09BD56EB12C4E9C887B0B0832) 2024-03-16 15:47:42.223 - Thread: 15 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-03-16 15:47:42.453 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-map.dds 2024-03-16 15:47:42.492 - Thread: 15 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-03-16 15:47:42.805 - Thread: 15 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-03-16 15:47:42.810 - Thread: 15 -> Texture low://..\..\..\workshop\content\244850\2597877727\textures\voxels\diamond_add.dds with size 32x32 can't fit to file array with size 32x32 2024-03-16 15:47:44.045 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1136188499\textures\backgroundcube\final\mwsky4096.dds 2024-03-16 15:47:44.673 - Thread: 15 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 512x512 2024-03-16 15:55:05.671 - Thread: 15 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2718175525\Models\Rebels-Games\Lights\CleanSpotlightSlope2_LB.mwm has no material in part 14 2024-03-16 15:55:05.673 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope2_LB_LOD1 2024-03-16 15:55:05.673 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope2_LB_LOD2 2024-03-16 15:55:05.673 - Thread: 15 -> Missing lod file: \Models\Rebels-Games\Lights\CleanSpotlightSlope2_LB_LOD3 2024-03-16 15:55:11.376 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitConstruction_2_LOD1.mwm 2024-03-16 15:55:16.265 - Thread: 12 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD1.mwm 2024-03-16 15:55:16.385 - Thread: 12 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD2.mwm 2024-03-16 15:55:16.803 - Thread: 13 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\models\cubes\large\cryoroominterior.mwm 2024-03-16 15:55:16.805 - Thread: 12 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD1.mwm 2024-03-16 15:56:04.377 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-03-16 15:56:04.663 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\gui\icons\arylyn_munr_epstein_drive.dds 2024-03-16 15:59:58.542 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-map.dds 2024-03-16 16:00:42.891 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\spotlight.dds 2024-03-16 16:00:42.936 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\spotlight.dds 2024-03-16 16:00:44.411 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\light_1corner.dds 2024-03-16 16:00:44.452 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\light_1corner.dds 2024-03-16 16:18:43.706 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-map.dds 2024-03-16 16:19:23.696 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\light_1corner.dds 2024-03-16 16:19:23.697 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\spotlight.dds 2024-03-16 16:21:01.922 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\gui\icons\arylyn_munr_epstein_drive.dds 2024-03-16 16:21:50.303 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2597877727\textures\lcd\dx-map.dds 2024-03-16 16:23:28.360 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-03-16 16:23:28.360 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-03-16 16:23:28.360 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-03-16 16:31:25.949 - Thread: 8 -> Log Closed