<?xml version="1.0"?>
<MyObjectBuilder_Checkpoint xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <CurrentSector x="0" y="0" z="0" />
  <ElapsedGameTime>9900960000</ElapsedGameTime>
  <SessionName>Earth Planet 2024-03-03 18-40</SessionName>
  <SpectatorPosition>
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    <Up x="0.7395035" y="-0.448275268" z="0.5021791" />
    <Orientation>
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      <Y>0.5197046</Y>
      <Z>0.3712253</Z>
      <W>0.07595715</W>
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  </SpectatorPosition>
  <SpectatorSpeed x="0.1" y="1" />
  <SpectatorIsLightOn>false</SpectatorIsLightOn>
  <CameraController>Entity</CameraController>
  <CameraEntity>103753901892655110</CameraEntity>
  <ControlledObject>103753901892655110</ControlledObject>
  <Password />
  <Description />
  <LastSaveTime>2024-03-03T18:52:00.4840604+01:00</LastSaveTime>
  <SpectatorDistance>7.38362074</SpectatorDistance>
  <WorkshopId xsi:nil="true" />
  <WorkshopId1 xsi:nil="true" />
  <CharacterToolbar>
    <ToolbarType>Character</ToolbarType>
    <SelectedSlot xsi:nil="true" />
    <Slots>
      <Slot>
        <Index>0</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="Welder4Item" />
        </Data>
      </Slot>
      <Slot>
        <Index>1</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Projector" Subtype="LargeProjector" />
        </Data>
      </Slot>
      <Slot>
        <Index>2</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ButtonPanel" Subtype="ButtonPanelLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>3</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>4</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Thrust" Subtype="LargeBlockSmallThrust" />
        </Data>
      </Slot>
      <Slot>
        <Index>5</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Thrust" Subtype="LargeBlockSmallAtmosphericThrust" />
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      </Slot>
      <Slot>
        <Index>6</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Gyro" Subtype="LargeBlockGyro" />
        </Data>
      </Slot>
      <Slot>
        <Index>7</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorSuspension" Subtype="Suspension3x3" />
        </Data>
      </Slot>
      <Slot>
        <Index>8</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_AirtightSlideDoor" Subtype="LargeBlockSlideDoor" />
        </Data>
      </Slot>
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    <SlotsGamepad>
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        <Index>0</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
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      <Slot>
        <Index>1</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
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        </Data>
      </Slot>
      <Slot>
        <Index>2</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ButtonPanel" Subtype="ButtonPanelLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>3</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>4</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Thrust" Subtype="LargeBlockSmallThrust" />
        </Data>
      </Slot>
      <Slot>
        <Index>5</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Thrust" Subtype="LargeBlockSmallAtmosphericThrust" />
        </Data>
      </Slot>
      <Slot>
        <Index>6</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Gyro" Subtype="LargeBlockGyro" />
        </Data>
      </Slot>
      <Slot>
        <Index>7</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorSuspension" Subtype="Suspension3x3" />
        </Data>
      </Slot>
      <Slot>
        <Index>8</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_AirtightSlideDoor" Subtype="LargeBlockSlideDoor" />
        </Data>
      </Slot>
    </SlotsGamepad>
  </CharacterToolbar>
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  </ControlledEntities>
  <Settings xsi:type="MyObjectBuilder_SessionSettings">
    <GameMode>Creative</GameMode>
    <InventorySizeMultiplier>3</InventorySizeMultiplier>
    <BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
    <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
    <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
    <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
    <OnlineMode>OFFLINE</OnlineMode>
    <MaxPlayers>4</MaxPlayers>
    <MaxFloatingObjects>56</MaxFloatingObjects>
    <TotalBotLimit>32</TotalBotLimit>
    <MaxBackupSaves>5</MaxBackupSaves>
    <MaxGridSize>0</MaxGridSize>
    <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
    <TotalPCU>100000</TotalPCU>
    <PiratePCU>50000</PiratePCU>
    <MaxFactionsCount>0</MaxFactionsCount>
    <BlockLimitsEnabled>GLOBALLY</BlockLimitsEnabled>
    <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
    <EnvironmentHostility>SAFE</EnvironmentHostility>
    <AutoHealing>true</AutoHealing>
    <EnableCopyPaste>true</EnableCopyPaste>
    <WeaponsEnabled>true</WeaponsEnabled>
    <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
    <ThrusterDamage>true</ThrusterDamage>
    <CargoShipsEnabled>true</CargoShipsEnabled>
    <EnableSpectator>false</EnableSpectator>
    <WorldSizeKm>0</WorldSizeKm>
    <RespawnShipDelete>false</RespawnShipDelete>
    <ResetOwnership>false</ResetOwnership>
    <WelderSpeedMultiplier>2</WelderSpeedMultiplier>
    <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
    <RealisticSound>false</RealisticSound>
    <HackSpeedMultiplier>0.33</HackSpeedMultiplier>
    <PermanentDeath>false</PermanentDeath>
    <AutoSaveInMinutes>5</AutoSaveInMinutes>
    <EnableSaving>true</EnableSaving>
    <InfiniteAmmo>false</InfiniteAmmo>
    <EnableContainerDrops>true</EnableContainerDrops>
    <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>0</ProceduralSeed>
    <DestructibleBlocks>true</DestructibleBlocks>
    <EnableIngameScripts>false</EnableIngameScripts>
    <ViewDistance>15000</ViewDistance>
    <EnableToolShake>true</EnableToolShake>
    <VoxelGeneratorVersion>4</VoxelGeneratorVersion>
    <EnableOxygen>true</EnableOxygen>
    <EnableOxygenPressurization>true</EnableOxygenPressurization>
    <Enable3rdPersonView>true</Enable3rdPersonView>
    <EnableEncounters>true</EnableEncounters>
    <EnableConvertToStation>true</EnableConvertToStation>
    <StationVoxelSupport>false</StationVoxelSupport>
    <EnableSunRotation>true</EnableSunRotation>
    <EnableRespawnShips>true</EnableRespawnShips>
    <ScenarioEditMode>false</ScenarioEditMode>
    <Scenario>false</Scenario>
    <UpdateRespawnDictionary>false</UpdateRespawnDictionary>
    <CanJoinRunning>false</CanJoinRunning>
    <PhysicsIterations>8</PhysicsIterations>
    <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
    <EnableJetpack>true</EnableJetpack>
    <SpawnWithTools>true</SpawnWithTools>
    <BlueprintShareTimeout>30</BlueprintShareTimeout>
    <BlueprintShare>true</BlueprintShare>
    <StartInRespawnScreen>false</StartInRespawnScreen>
    <EnableVoxelDestruction>true</EnableVoxelDestruction>
    <MaxDrones>5</MaxDrones>
    <EnableDrones>true</EnableDrones>
    <EnableWolfs>false</EnableWolfs>
    <EnableSpiders>false</EnableSpiders>
    <FloraDensityMultiplier>1</FloraDensityMultiplier>
    <EnableStructuralSimulation>false</EnableStructuralSimulation>
    <MaxActiveFracturePieces>50</MaxActiveFracturePieces>
    <BlockTypeLimits>
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    </BlockTypeLimits>
    <EnableScripterRole>false</EnableScripterRole>
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    <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
    <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
    <EnableSubgridDamage>false</EnableSubgridDamage>
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    <ExperimentalMode>true</ExperimentalMode>
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    <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
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    <TrashFlagsValue>1562</TrashFlagsValue>
    <AFKTimeountMin>0</AFKTimeountMin>
    <BlockCountThreshold>20</BlockCountThreshold>
    <PlayerDistanceThreshold>500</PlayerDistanceThreshold>
    <OptimalGridCount>0</OptimalGridCount>
    <PlayerInactivityThreshold>0</PlayerInactivityThreshold>
    <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
    <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
    <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
    <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
    <VoxelAgeThreshold>24</VoxelAgeThreshold>
    <EnableResearch>true</EnableResearch>
    <EnableGoodBotHints>true</EnableGoodBotHints>
    <OptimalSpawnDistance>16000</OptimalSpawnDistance>
    <EnableAutorespawn>true</EnableAutorespawn>
    <EnableBountyContracts>true</EnableBountyContracts>
    <EnableSupergridding>false</EnableSupergridding>
    <EnableEconomy>false</EnableEconomy>
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    <DepositSizeDenominator>30</DepositSizeDenominator>
    <WeatherSystem>true</WeatherSystem>
    <HarvestRatioMultiplier>1</HarvestRatioMultiplier>
    <TradeFactionsCount>15</TradeFactionsCount>
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    <SimplifiedSimulation>false</SimplifiedSimulation>
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    <FamilySharing>true</FamilySharing>
    <EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
    <PredefinedAsteroids>true</PredefinedAsteroids>
    <UseConsolePCU>false</UseConsolePCU>
    <MaxPlanets>99</MaxPlanets>
    <OffensiveWordsFiltering>false</OffensiveWordsFiltering>
    <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
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    <PostMatchDuration>0</PostMatchDuration>
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    <EnableRecoil>true</EnableRecoil>
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    <BackpackDespawnTimer>5</BackpackDespawnTimer>
    <EnableFactionPlayerNames>false</EnableFactionPlayerNames>
    <EnableTeamScoreCounters>true</EnableTeamScoreCounters>
    <EnableSpaceSuitRespawn>true</EnableSpaceSuitRespawn>
    <MatchRestartWhenEmptyTime>0</MatchRestartWhenEmptyTime>
    <EnableFactionVoiceChat>false</EnableFactionVoiceChat>
    <EnableOrca>true</EnableOrca>
    <MaxProductionQueueLength>50</MaxProductionQueueLength>
    <PrefetchShapeRayLengthLimit>15000</PrefetchShapeRayLengthLimit>
    <EnemyTargetIndicatorDistance>20</EnemyTargetIndicatorDistance>
    <EnableTrashSettingsPlatformOverride>true</EnableTrashSettingsPlatformOverride>
  </Settings>
  <ScriptManagerData>
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      <dictionary />
    </variables>
  </ScriptManagerData>
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        <PrivateInfo />
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        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>true</AcceptHumans>
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        <FactionType>None</FactionType>
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        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
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        <Tag>SPRT</Tag>
        <Name>Space Pirates</Name>
        <PrivateInfo />
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            <IsFounder>true</IsFounder>
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        <JoinRequests />
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        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>false</AcceptHumans>
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        <FactionType>Trader</FactionType>
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        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
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      <MyObjectBuilder_Faction>
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        <Name>Space spiders</Name>
        <PrivateInfo />
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            <IsFounder>true</IsFounder>
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        <JoinRequests />
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        <AutoAcceptPeace>false</AutoAcceptPeace>
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        <FactionType>None</FactionType>
        <Stations />
        <CustomColor x="0" y="-0.8" z="-0.450000018" />
        <IconColor x="0" y="0" z="0" />
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        <Score>0</Score>
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        <Relation>Enemies</Relation>
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        <Relation>Enemies</Relation>
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      </MyObjectBuilder_FactionRelation>
    </Relations>
    <RelationsWithPlayers />
    <Requests />
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  <Mods />
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  <RespawnCooldowns />
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      <SavedCharacters />
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      <RespawnShips />
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    <MyObjectBuilder_Identity>
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    <string>Models\Cubes\Large\HydrogenEngine.mwm</string>
    <string>Models\Cubes\Large\SoundBlock.mwm</string>
    <string>Models\Cubes\Large\BeaconReskin.mwm</string>
    <string>Models\Cubes\Large\ArmorSide.mwm</string>
    <string>Models\Cubes\Large\Window1x1Slope.mwm</string>
    <string>Models\Cubes\large\TrussLadder.mwm</string>
    <string>Models\Cubes\Large\gyroscope.mwm</string>
    <string>Models\Cubes\Large\PipeworkBlock_Airtight.mwm</string>
    <string>Models\Cubes\large\LadderShaft.mwm</string>
    <string>Models\Cubes\Large\PipeCorner.mwm</string>
    <string>Models\Cubes\Large\Bathroom.mwm</string>
    <string>Models\Cubes\Large\Inset_Aquarium.mwm</string>
    <string>Models\Cubes\Large\Viewport_Racing.mwm</string>
    <string>Models\Cubes\Large\ParachuteHatch_Large.mwm</string>
    <string>Models\Cubes\Large\GratedCatwalk.mwm</string>
    <string>Models\Cubes\Large\TrussFloorAngledInverted.mwm</string>
    <string>Models\Cubes\Large\TrussFloor.mwm</string>
    <string>Models\Cubes\Large\ReactorReskinSmall.mwm</string>
    <string>Models\Cubes\Large\LockerRoomCorner.mwm</string>
    <string>Models\Cubes\Large\AngledInteriorWallA.mwm</string>
    <string>Models\Cubes\Large\Shower.mwm</string>
    <string>Models\Cubes\Large\BathroomOpen.mwm</string>
    <string>Models\Cubes\Large\HalfBlockBed.mwm</string>
    <string>Models\Cubes\Large\InsetBed.mwm</string>
    <string>Models\Cubes\Large\DeskCorner.mwm</string>
    <string>Models\Cubes\Large\Inset_PlantCouch.mwm</string>
    <string>Models\Cubes\Large\LightArmorHalfPanel.mwm</string>
    <string>Models\Cubes\Large\Ramp.mwm</string>
    <string>Models\Cubes\Large\FireCover.mwm</string>
    <string>Models\Cubes\Large\PipeSeamless.mwm</string>
    <string>Models\Cubes\Large\InteriorBookshelf.mwm</string>
    <string>Models\Cubes\Large\TrussFloorAngled.mwm</string>
    <string>Models\Cubes\Large\ConveyorDuct.mwm</string>
    <string>Models\Cubes\Large\LockerRoom.mwm</string>
    <string>Models\Cubes\Large\WeaponRack.mwm</string>
    <string>Models\Cubes\Large\InteriorKitchen.mwm</string>
    <string>Models\Cubes\Large\MedicalRoomReskin.mwm</string>
    <string>Models\Cubes\Large\LightArmorPanel.mwm</string>
    <string>Models\Cubes\Large\PassageWall.mwm</string>
    <string>Models\Cubes\Large\HydrogenTankIndustrial.mwm</string>
    <string>Models\Cubes\Large\HatchDoorHalf.mwm</string>
    <string>Models\Cubes\Large\ProgrammableBlock.mwm</string>
    <string>Models\Cubes\Large\LightArmorPanel_Construction_1.mwm</string>
    <string>Models\Cubes\Large\HydrogenThrusterIndustrialSmall.mwm</string>
    <string>Models\Cubes\Large\GratedStairs.mwm</string>
    <string>Models\Cubes\Large\NeonTubesStraight1.mwm</string>
    <string>Models\Cubes\Large\ConveyorDuctT.mwm</string>
    <string>Models\Cubes\Large\EntertainmentCorner.mwm</string>
    <string>Models\Cubes\Large\Planters.mwm</string>
    <string>Models\Cubes\Large\CryoRoom.mwm</string>
    <string>Models\Cubes\Large\GravityGenerator.mwm</string>
    <string>Models\Cubes\Large\PipeNode.mwm</string>
    <string>Models\Cubes\Large\PipeJunction.mwm</string>
    <string>Models\Cubes\Large\WallFanVentHalf.mwm</string>
    <string>Models\Cubes\Large\SolarHydroponics.mwm</string>
    <string>Models\Cubes\Large\PipeworkBlock.mwm</string>
    <string>Models\Cubes\Large\passage.mwm</string>
    <string>Models\Cubes\Large\SolarPanelReskin.mwm</string>
    <string>Models\Cubes\Large\OreDetector.mwm</string>
    <string>Models\Cubes\Large\TrussHalf.mwm</string>
    <string>Models\Cubes\Large\GratedHalfStairsMirrored.mwm</string>
    <string>Models\Cubes\Large\Barrel01Stack.mwm</string>
    <string>Models\Cubes\Large\Barrel01Three.mwm</string>
    <string>Models\Cubes\Large\Shelf_1.mwm</string>
    <string>Models\Cubes\Large\Crate01.mwm</string>
    <string>Models\Cubes\Large\Shelf_2.mwm</string>
    <string>Models\Cubes\Large\Shelf_3.mwm</string>
    <string>Models\Cubes\Large\Freight_III.mwm</string>
    <string>Models\Cubes\Large\WarningSign4.mwm</string>
    <string>Models\Cubes\Large\GratedCatwalkCorner.mwm</string>
    <string>Models\Cubes\Large\GratedCatwalkStraight.mwm</string>
    <string>Models\Cubes\Large\HalfGratedCatwalkOuterRailing.mwm</string>
    <string>Models\Cubes\Large\PassageSciFiGate.mwm</string>
    <string>Models\Cubes\Large\HydrogenThrusterIndustrialLarge.mwm</string>
    <string>Models\Cubes\Large\GirderSlope2x1Tip.mwm</string>
    <string>Models\Cubes\Large\GirderStraightHalf.mwm</string>
    <string>Models\Cubes\Large\JumpDrive.mwm</string>
    <string>Models\Cubes\Large\NeonTubesTShaped.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1SlopedSideBasePanel.mwm</string>
    <string>Models\Cubes\Large\GirderSlopeHalf.mwm</string>
    <string>Models\Cubes\Large\RemoteControl.mwm</string>
    <string>Models\Cubes\Large\GirderSlope2x1Base.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1SlopedPanelTip.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1SlopeSideTipPanel.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1SlopeSideTipPanelInv.mwm</string>
    <string>Models\Cubes\Large\InteriorPillar.mwm</string>
    <string>Models\Cubes\Large\PipeCap.mwm</string>
    <string>Models\Cubes\Large\GratedCatwalkRailingEnd.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1HalfSlopedPanel.mwm</string>
    <string>Models\Cubes\Large\LightArmor2x1HalfSlopedPanelInv.mwm</string>
    <string>Models\Cubes\Large\RailingStraight.mwm</string>
    <string>Models\Cubes\Large\Window1x2SlopeConstruction_2.mwm</string>
    <string>Models\Cubes\Large\MediumCalibreTurret.mwm</string>
    <string>Models\Cubes\Large\decoy.mwm</string>
    <string>Models\Cubes\Large\SimpleMagneticPlate.mwm</string>
    <string>Models\Cubes\Large\LargeFlatAtmosphericThrusterLarge.mwm</string>
    <string>Models\Cubes\Large\HeatVent.mwm</string>
    <string>Models\Cubes\Large\DefensiveBlock.mwm</string>
    <string>Models\Cubes\Large\BasicMissionBlock.mwm</string>
    <string>Models\Cubes\Large\FlightMovementBlock.mwm</string>
    <string>Models\Cubes\Large\RailingDouble.mwm</string>
    <string>Models\Cubes\Large\TransparentLCD.mwm</string>
    <string>Models\Cubes\Large\NeonTubesStraightEnd2.mwm</string>
    <string>Models\Cubes\Large\Camera.mwm</string>
    <string>Models\Cubes\Large\NeonTubesStraight2.mwm</string>
    <string>Models\Cubes\Large\CameraReskin.mwm</string>
    <string>Models\Cubes\Large\LightArmorHalfPanel_Construction_1.mwm</string>
    <string>Models\Cubes\Large\NeonTubesBendUp.mwm</string>
    <string>Models\Cubes\Large\HalfGratedCatwalk.mwm</string>
    <string>Models\Cubes\Large\SteelCatwalk_Plate.mwm</string>
    <string>Models\Cubes\Large\Symbol_C.mwm</string>
    <string>Models\Cubes\Large\Symbol_A.mwm</string>
    <string>Models\Cubes\Large\Symbol_R.mwm</string>
    <string>Models\Cubes\Large\Symbol_I.mwm</string>
    <string>Models\Cubes\Large\Symbol_N.mwm</string>
    <string>Models\Cubes\Large\InteriorTurret.mwm</string>
  </VicinityModelsCache>
  <VicinityArmorModelsCache>
    <string>Models\Characters\Astronaut\SE_astronaut.mwm</string>
    <string>Models\Cubes\Small\Armor\SquarePlate.mwm</string>
    <string>Models\Cubes\Small\Armor\CornerTriangleLeftPlate.mwm</string>
    <string>Models\Cubes\Small\Armor\CornerTriangleRightPlate.mwm</string>
    <string>Models\Cubes\Small\Armor\SlopePlate.mwm</string>
    <string>Models\Cubes\Small\Armor\FaceTrianglePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerRoundTriangleLeftPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SlopePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SlopeRoundPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleLeftPlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleLeftPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleRightPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerRoundTriangleRightPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseFront.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseLeft.mwm</string>
    <string>Models\Cubes\Large\Armor\FaceTrianglePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2TipBack.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseRight.mwm</string>
    <string>Models\Cubes\Large\Armor\SlopePlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleRightPlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\InvFaceTrianglePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySlopePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseRight.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyCornerTriangleRightPlateCorner2Base.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyCornerLeftPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateCorner2BaseBack.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseLeft.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyInvFacePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyCornerRightPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateCorner2BaseBottom.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySlopePlateCorner2BaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyCornerTriangleRightPlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseFront.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySlopePlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavySquarePlateSlope2TipBack.mwm</string>
    <string>Models\Cubes\Large\Armor\HeavyCornerTriangleLeftPlateSlope2Tip.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateCenter.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleLeftPlateCorner2TipFront.mwm</string>
    <string>Models\Cubes\Large\InteriorWallBottom.mwm</string>
    <string>Models\Cubes\Large\Armor\SlopePlateSlab.mwm</string>
    <string>Models\Cubes\Large\InteriorWallSide.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfSlopeInvertedDiagonal.mwm</string>
    <string>Models\Cubes\Large\InteriorWallTop.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfSlopeInvertedRight.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfSlopeInvertedLeft.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfSlopedCornerTop.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfCornerDiagonal.mwm</string>
  </VicinityArmorModelsCache>
  <VicinityVoxelCache>
    <string>Silicon_01</string>
    <string>Stone</string>
    <string>Soil</string>
    <string>Grass bare</string>
    <string>Grass</string>
    <string>Cobalt_01</string>
    <string>Woods_grass</string>
    <string>Rocks_grass</string>
    <string>Magnesium_01</string>
    <string>Nickel_01</string>
    <string>Woods_grass bare</string>
    <string>Iron_02</string>
    <string>Ice_03</string>
  </VicinityVoxelCache>
  <WorldId>eb5b1c87-6d66-40c1-b0bc-0c38bdb98860</WorldId>
</MyObjectBuilder_Checkpoint>