2024-02-29 12:49:42.775 - Thread: 1 -> Log Started 2024-02-29 12:49:42.776 - Thread: 1 -> Timezone (local - UTC): 3h 2024-02-29 12:49:42.776 - Thread: 1 -> App Version: 01_203_630 2024-02-29 12:49:42.787 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2024-02-29 12:49:42.787 - Thread: 1 -> Branch / Sandbox: DedicatedServer 2024-02-29 12:49:42.787 - Thread: 1 -> Client Build Number: 0 2024-02-29 12:49:42.788 - Thread: 1 -> Server Build Number: 0 2024-02-29 12:49:42.788 - Thread: 1 -> Environment.ProcessorCount: 32 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows Server 2022 Standard (Microsoft Windows NT 6.2.9200.0) 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.CommandLine: C:\gameservers\gs12696\Server\DedicatedServer64\SpaceEngineersDedicated.exe SpaceEngineersDedicated.exe -console 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.Is64BitProcess: True 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4645.0 2024-02-29 12:49:43.466 - Thread: 1 -> Environment.CurrentDirectory: C:\gameservers\gs12696\Server 2024-02-29 12:49:43.466 - Thread: 1 -> CPU Info: AMD Ryzen 9 7950X 16-Core Processor 2024-02-29 12:49:43.466 - Thread: 1 -> IntPtr.Size: 8 2024-02-29 12:49:43.466 - Thread: 1 -> Default Culture: 2024-02-29 12:49:43.466 - Thread: 1 -> Default UI Culture: 2024-02-29 12:49:43.534 - Thread: 1 -> MyScreenManager() 2024-02-29 12:49:43.590 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-02-29 12:49:43.591 - Thread: 1 -> Game dir: C:\gameservers\gs12696\Server\DedicatedServer64 2024-02-29 12:49:43.591 - Thread: 1 -> Content dir: C:\gameservers\gs12696\Server\Content 2024-02-29 12:49:44.379 - Thread: 1 -> Preallocate - START 2024-02-29 12:49:44.381 - Thread: 1 -> MySpaceWorldGenerator - START 2024-02-29 12:49:44.386 - Thread: 1 -> MySpaceWorldGenerator - END 2024-02-29 12:49:44.386 - Thread: 1 -> MySpaceBuildComponent - START 2024-02-29 12:49:44.386 - Thread: 1 -> MySpaceBuildComponent - END 2024-02-29 12:49:44.386 - Thread: 1 -> MyEntities - START 2024-02-29 12:49:44.399 - Thread: 1 -> MyEntities - END 2024-02-29 12:49:44.399 - Thread: 1 -> MyObjectBuilder_Base - START 2024-02-29 12:49:44.399 - Thread: 1 -> MyObjectBuilder_Base - END 2024-02-29 12:49:44.399 - Thread: 1 -> MyTransparentGeometry - START 2024-02-29 12:49:44.399 - Thread: 1 -> MyTransparentGeometry - END 2024-02-29 12:49:44.399 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-02-29 12:49:44.406 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-02-29 12:49:44.406 - Thread: 1 -> MyMath - START 2024-02-29 12:49:44.406 - Thread: 1 -> MyMath - END 2024-02-29 12:49:44.406 - Thread: 1 -> MySimpleObjectDraw - START 2024-02-29 12:49:44.406 - Thread: 1 -> MySimpleObjectDraw - END 2024-02-29 12:49:44.415 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-02-29 12:49:44.415 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-02-29 12:49:44.415 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-02-29 12:49:44.440 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-02-29 12:49:44.440 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-02-29 12:49:44.440 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-02-29 12:49:44.440 - Thread: 1 -> MySyncDestructions - START 2024-02-29 12:49:44.440 - Thread: 1 -> MySyncDestructions - END 2024-02-29 12:49:44.440 - Thread: 1 -> MySyncEntity - START 2024-02-29 12:49:44.440 - Thread: 1 -> MySyncEntity - END 2024-02-29 12:49:44.440 - Thread: 1 -> MyCommandCharacter - START 2024-02-29 12:49:44.441 - Thread: 1 -> MyCommandCharacter - END 2024-02-29 12:49:44.441 - Thread: 1 -> MyCommandConsole - START 2024-02-29 12:49:44.442 - Thread: 1 -> MyCommandConsole - END 2024-02-29 12:49:44.442 - Thread: 1 -> MyCommandEntity - START 2024-02-29 12:49:44.442 - Thread: 1 -> MyCommandEntity - END 2024-02-29 12:49:44.442 - Thread: 1 -> MyAiTargetManager - START 2024-02-29 12:49:44.442 - Thread: 1 -> MyAiTargetManager - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyClientDebugCommands - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyClientDebugCommands - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyDedicatedServer - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyDedicatedServer - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyDedicatedServerBase - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyDedicatedServerBase - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerBase - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerBase - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerClient - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerClient - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerClientBase - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerClientBase - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerLobby - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerLobby - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerServerBase - START 2024-02-29 12:49:44.443 - Thread: 1 -> MyMultiplayerServerBase - END 2024-02-29 12:49:44.443 - Thread: 1 -> MyServerDebugCommands - START 2024-02-29 12:49:44.444 - Thread: 1 -> MyServerDebugCommands - END 2024-02-29 12:49:44.444 - Thread: 1 -> MyCubeGridDefinitions - START 2024-02-29 12:49:44.516 - Thread: 1 -> MyCubeGridDefinitions - END 2024-02-29 12:49:44.516 - Thread: 1 -> MyDefinitionManager - START 2024-02-29 12:49:44.537 - Thread: 1 -> MyDefinitionManager - END 2024-02-29 12:49:44.538 - Thread: 1 -> Preallocate - END 2024-02-29 12:49:44.541 - Thread: 1 -> Bind IP : 0.0.0.0:25015 2024-02-29 12:49:47.075 - Thread: 1 -> Networking service: Steam 2024-02-29 12:49:47.075 - Thread: 1 -> Server successfully started 2024-02-29 12:49:47.075 - Thread: 1 -> Product name: Space Engineers 2024-02-29 12:49:47.075 - Thread: 1 -> Desc: Space Engineers 2024-02-29 12:49:47.075 - Thread: 1 -> Public IP: 109.248.4.18 2024-02-29 12:49:47.075 - Thread: 1 -> User ID: [009...184] 2024-02-29 12:49:47.077 - Thread: 1 -> Server connected to Steam 2024-02-29 12:49:47.184 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-02-29 12:49:47.478 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-02-29 12:49:47.478 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-02-29 12:49:47.478 - Thread: 1 -> Server Name: Open World RU #1 2024-02-29 12:49:47.478 - Thread: 1 -> World Name: Open World RU #1 2024-02-29 12:49:47.495 - Thread: 32 -> Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. Also check nothing else is running on port 25017. 2024-02-29 12:49:47.539 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-02-29 12:49:47.916 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-02-29 12:49:47.917 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-02-29 12:49:47.917 - Thread: 1 -> Auto Restart Enabled 2024-02-29 12:49:47.920 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-02-29 12:49:47.920 - Thread: 1 -> Installed DLCs: 2024-02-29 12:49:47.934 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-02-29 12:49:47.955 - Thread: 1 -> Havok: Physics.Init 2024-02-29 12:49:47.963 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-02-29 12:49:47.965 - Thread: 1 -> HkGameName: SpaceEngineers 2024-02-29 12:49:47.989 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-02-29 12:49:47.990 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-29 12:49:47.993 - Thread: 1 -> 0b4b357447a8b0cc134da42e14d3065963734e44 2024-02-29 12:49:48.228 - Thread: 1 -> Loading scenarios 2024-02-29 12:49:48.262 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-29 12:49:48.262 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-02-29 12:49:48.354 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-29 12:49:48.354 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-02-29 12:49:48.356 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-02-29 12:49:48.367 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2024-02-29 12:49:48.369 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-02-29 12:49:48.370 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-29 12:49:48.380 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-29 12:49:48.380 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-02-29 12:49:48.381 - Thread: 13 -> ReloadVoxelMaterials 2024-02-29 12:49:48.429 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-29 12:49:50.308 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-29 12:49:50.308 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-02-29 12:49:50.308 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2024-02-29 12:49:50.857 - Thread: 1 -> Loading Sandbox world configuration file C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Sandbox_config.sbc 2024-02-29 12:49:50.862 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-02-29 12:49:50.863 - Thread: 1 -> Server PolicyResponse (1) 2024-02-29 12:49:50.864 - Thread: 11 -> Downloading world mods - START 2024-02-29 12:49:50.864 - Thread: 11 -> Downloading world mods - END 2024-02-29 12:49:50.877 - Thread: 1 -> Loading session: C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1 2024-02-29 12:49:50.939 - Thread: 1 -> GC Memory: 74,029,968 B 2024-02-29 12:49:51.683 - Thread: 1 -> Process Memory: 322,482,176 B 2024-02-29 12:49:51.685 - Thread: 1 -> Experimental mode: Yes 2024-02-29 12:49:51.685 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-02-29 12:49:51.685 - Thread: 1 -> Console compatibility: No 2024-02-29 12:49:53.040 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-02-29 12:49:53.082 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-02-29 12:49:53.084 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-02-29 12:49:53.085 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-29 12:49:53.086 - Thread: 1 -> 0b4b357447a8b0cc134da42e14d3065963734e44 2024-02-29 12:49:53.187 - Thread: 1 -> Loading scenarios 2024-02-29 12:49:53.187 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-29 12:49:53.187 - Thread: 1 -> List of used mods (0) - START 2024-02-29 12:49:53.187 - Thread: 1 -> List of used mods - END 2024-02-29 12:49:53.237 - Thread: 1 -> Loading behaviors 2024-02-29 12:49:53.238 - Thread: 1 -> Loading ammo magazines 2024-02-29 12:49:53.241 - Thread: 1 -> Loading ammo definitions 2024-02-29 12:49:53.243 - Thread: 1 -> Loading animations 2024-02-29 12:49:53.245 - Thread: 1 -> Loading animations 2024-02-29 12:49:53.246 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.247 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.247 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.248 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.248 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.248 - Thread: 1 -> Loading sound definitions 2024-02-29 12:49:53.248 - Thread: 1 -> Loading category classes 2024-02-29 12:49:53.249 - Thread: 1 -> Loading category classes 2024-02-29 12:49:53.249 - Thread: 1 -> Loading blueprint classes 2024-02-29 12:49:53.250 - Thread: 1 -> Loading blueprint class entries 2024-02-29 12:49:53.250 - Thread: 1 -> Loading blueprint class entries 2024-02-29 12:49:53.250 - Thread: 1 -> Loading blueprints 2024-02-29 12:49:53.252 - Thread: 1 -> Loading blueprints 2024-02-29 12:49:53.252 - Thread: 1 -> Loading agent definitions 2024-02-29 12:49:53.253 - Thread: 1 -> Loading character definitions 2024-02-29 12:49:53.261 - Thread: 1 -> Loading character definitions 2024-02-29 12:49:53.261 - Thread: 1 -> Loading components 2024-02-29 12:49:53.262 - Thread: 1 -> Loading components 2024-02-29 12:49:53.262 - Thread: 1 -> Loading configuration 2024-02-29 12:49:53.262 - Thread: 1 -> Loading container types 2024-02-29 12:49:53.263 - Thread: 1 -> Loading Contract Types 2024-02-29 12:49:53.267 - Thread: 1 -> Loading gamepad controls 2024-02-29 12:49:53.267 - Thread: 1 -> Loading block positions 2024-02-29 12:49:53.269 - Thread: 1 -> Loading block positions 2024-02-29 12:49:53.269 - Thread: 1 -> Loading curve definitions 2024-02-29 12:49:53.272 - Thread: 1 -> Loading debris 2024-02-29 12:49:53.272 - Thread: 1 -> Loading environment items entries 2024-02-29 12:49:53.273 - Thread: 1 -> Loading decal global definitions 2024-02-29 12:49:53.273 - Thread: 1 -> Loading decal definitions 2024-02-29 12:49:53.274 - Thread: 1 -> Loading decal definitions 2024-02-29 12:49:53.274 - Thread: 1 -> Loading drone behaviors 2024-02-29 12:49:53.275 - Thread: 1 -> Loading edges 2024-02-29 12:49:53.276 - Thread: 1 -> Loading emissive color definitions 2024-02-29 12:49:53.279 - Thread: 1 -> Loading emissive color default states 2024-02-29 12:49:53.282 - Thread: 1 -> Loading animations 2024-02-29 12:49:53.282 - Thread: 1 -> Loading entity components 2024-02-29 12:49:53.298 - Thread: 1 -> Loading component containers 2024-02-29 12:49:53.307 - Thread: 1 -> Loading environment items entries 2024-02-29 12:49:53.308 - Thread: 1 -> Loading Faction Names 2024-02-29 12:49:53.308 - Thread: 1 -> Loading factions 2024-02-29 12:49:53.311 - Thread: 1 -> Loading flare definitions 2024-02-29 12:49:53.319 - Thread: 1 -> Loading gas property definitions 2024-02-29 12:49:53.320 - Thread: 1 -> Loading event definitions 2024-02-29 12:49:53.321 - Thread: 1 -> Loading physical items 2024-02-29 12:49:53.326 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2024-02-29 12:49:53.326 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2024-02-29 12:49:53.326 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2024-02-29 12:49:53.326 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2024-02-29 12:49:53.326 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\leftplate.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\rightplate.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\centerplate.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2024-02-29 12:49:53.327 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\f1icon.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\jetpack.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\jetpackoff.png 2024-02-29 12:49:53.328 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\magboot.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\light.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\handbrake.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2024-02-29 12:49:53.329 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridpower.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\iconsbackground.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\suffocating.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\healthlow.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\capacity.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\healthicon.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\oxygenicon.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\OusideTemp.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\energyicon.png 2024-02-29 12:49:53.330 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\mass.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbar.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\bottle.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2024-02-29 12:49:53.331 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2024-02-29 12:49:53.332 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v4.dds 2024-02-29 12:49:53.332 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicator.png 2024-02-29 12:49:53.332 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2024-02-29 12:49:53.332 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\backpack.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenersoff.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenerson.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenersauto.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\blockrotate.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridmirror.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\battery.png 2024-02-29 12:49:53.333 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2024-02-29 12:49:53.334 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\reloadcircle_part.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\HudAtlas0.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_neutral.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2024-02-29 12:49:53.335 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\TabGScreen.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\CenterGScreen.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\grid_item_highlight.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\grid_item.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2024-02-29 12:49:53.336 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_grid.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_storage.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_system.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_energy.dds 2024-02-29 12:49:53.337 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_all.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_character.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2024-02-29 12:49:53.338 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_hide.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_right.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_left.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_unhide.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2024-02-29 12:49:53.339 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\message_background_red.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_red_highlight.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_red.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2024-02-29 12:49:53.340 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v2.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v3.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_enemy.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_friendly.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\GravityHudHorizon.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gui\Blood.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_gps.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_self.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v1.dds 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2024-02-29 12:49:53.341 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\ClaimItem.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\star.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\warning.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2024-02-29 12:49:53.342 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Steam.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2024-02-29 12:49:53.343 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Intro.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\BasicControls.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Survival.dds 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Controls/rectangle_button_center_checked.png 2024-02-29 12:49:53.344 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/eosCB.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/WorkshopBrowser.dds 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/eos.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/eos2.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/Background.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundChecked.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundFocused.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundHighlighted.png 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-02-29 12:49:53.345 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/SteamCB.png 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/SteamCBFocused.png 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/modioCB.png 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/modioCBFocused.png 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ArrowFolderIcon.dds 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/BluePrintFolderIcon.dds 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/LocalBlueprintIcon.dds 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModFolderIcon.dds 2024-02-29 12:49:53.346 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModModioIcon.dds 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModSteamIcon.dds 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Blueprints/BP_Mixed.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Blueprints/WNG_Service_Mixed.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/VoiceIconMuted.dds 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModModioIcon.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/nitrado.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/nitrado_highlight.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/GDK.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/Steam.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/Xbox network.png 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/OffscreenTargetCircle.dds 2024-02-29 12:49:53.347 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/TargetingCirclePartThick.dds 2024-02-29 12:49:53.348 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:49:53.348 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/TargetingCirclePartThin.dds 2024-02-29 12:49:53.352 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.353 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.353 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.353 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.353 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.353 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:49:53.354 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-29 12:49:53.354 - Thread: 1 -> Loading planet definition 2024-02-29 12:49:53.358 - Thread: 1 -> Loading physical items 2024-02-29 12:49:53.361 - Thread: 1 -> Loading physical items 2024-02-29 12:49:53.361 - Thread: 1 -> Loading physical material properties 2024-02-29 12:49:53.364 - Thread: 1 -> Loading pirate antennas 2024-02-29 12:49:53.364 - Thread: 1 -> Loading research blocks definitions 2024-02-29 12:49:53.366 - Thread: 1 -> Loading research groups definitions 2024-02-29 12:49:53.366 - Thread: 1 -> Loading resource distribution groups 2024-02-29 12:49:53.367 - Thread: 1 -> Loading shadow textures definitions 2024-02-29 12:49:53.368 - Thread: 1 -> Loading ship sound groups 2024-02-29 12:49:53.377 - Thread: 1 -> Loading ship sound groups 2024-02-29 12:49:53.377 - Thread: 1 -> Loading sound categories 2024-02-29 12:49:53.380 - Thread: 1 -> Loading stat definitions 2024-02-29 12:49:53.380 - Thread: 1 -> Loading gamepad controls 2024-02-29 12:49:53.381 - Thread: 1 -> Loading grid creators 2024-02-29 12:49:53.382 - Thread: 1 -> Loading transparent material properties 2024-02-29 12:49:53.383 - Thread: 1 -> Loading planet definition 2024-02-29 12:49:53.383 - Thread: 1 -> Loading voxel map storage definitions 2024-02-29 12:49:53.384 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:49:53.384 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:49:53.384 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:49:53.384 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:49:53.384 - Thread: 1 -> Loading Weather Effects 2024-02-29 12:49:53.387 - Thread: 1 -> Audio effects definitions 2024-02-29 12:49:53.390 - Thread: 1 -> Loading environment items definitions 2024-02-29 12:49:53.391 - Thread: 1 -> Loading environment items definitions 2024-02-29 12:49:53.391 - Thread: 1 -> Loading physical material properties 2024-02-29 12:49:53.394 - Thread: 1 -> Loading particle effect definitions 2024-02-29 12:49:53.484 - Thread: 1 -> Loading particle effect definitions 2024-02-29 12:49:53.485 - Thread: 1 -> Loading environment item definitions 2024-02-29 12:49:53.489 - Thread: 1 -> Loading weapon definitions 2024-02-29 12:49:53.497 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.522 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.523 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.547 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.553 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.553 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.553 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.554 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.554 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.555 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.556 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.563 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.564 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.565 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.566 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.572 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.573 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.576 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.577 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.579 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.580 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.581 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.582 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.583 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.583 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.584 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.584 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.588 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.589 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.589 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.589 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.590 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.590 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.591 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.592 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.595 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.596 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.598 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.599 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.600 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.600 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.600 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.601 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.601 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.602 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.604 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.605 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.606 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.608 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.608 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.609 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.612 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.613 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.615 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.616 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.616 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.617 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.618 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.631 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.632 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.633 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.634 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.636 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.637 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.638 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.638 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.640 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.643 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.645 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.646 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.647 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.648 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.649 - Thread: 1 -> Loading cube blocks 2024-02-29 12:49:53.650 - Thread: 1 -> Created block definitions 2024-02-29 12:49:53.654 - Thread: 1 -> Loading block variant groups 2024-02-29 12:49:53.657 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Ablator.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Aggressive Miner.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AlienEasyStation.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AlienLander.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Argentavis_mk.1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ASM-2.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Assailant_mk.1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Atmo Constructor.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AtmosphericLander.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ATV-Survivor.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\B-980 Hauler.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Barb_mk.1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Base1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Base4.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BaseEasyStart1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Drone MK1.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Drone MK2.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Buddy Miner.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Buggy.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Bumblebee.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Burstfire Bomber.sbc 2024-02-29 12:49:53.658 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Cargo Shuttle.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\CargoShip.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Carrier_[Infinity].sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\CarrierShipProjector.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Civic Hauler.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Civil_Station.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Commercial_Salvager.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ConstructionShip.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Constructor_mk.1.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-1.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-10.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-11.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-12.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-13.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-14.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-15.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-16.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-17.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-18.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-19.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-2.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-3.sbc 2024-02-29 12:49:53.659 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-4.sbc 2024-02-29 12:49:53.659 - 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Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\V2-Gunboat.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\VehicleProjector.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Vulture Drone.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2024-02-29 12:49:53.665 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\YellowDrone.sbc 2024-02-29 12:49:53.666 - Thread: 1 -> Loading asteroid generators 2024-02-29 12:49:53.667 - Thread: 1 -> Loading spawn groups 2024-02-29 12:49:53.669 - Thread: 1 -> Loading drop containers 2024-02-29 12:49:53.670 - Thread: 1 -> Loading spawn groups 2024-02-29 12:49:53.670 - Thread: 1 -> Loading spawn groups 2024-02-29 12:49:53.670 - Thread: 1 -> Loading radial menu definitions 2024-02-29 12:49:53.683 - Thread: 1 -> Loading respawn ships 2024-02-29 12:49:53.684 - Thread: 1 -> Loading spawn groups 2024-02-29 12:49:53.685 - Thread: 1 -> Loading wheel speeds 2024-02-29 12:49:53.765 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-02-29 12:49:53.775 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:49:53.797 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:49:53.797 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:49:53.798 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:49:53.821 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:49:54.197 - Thread: 1 -> MyLights.LoadData() - START 2024-02-29 12:49:54.198 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-02-29 12:49:54.198 - Thread: 1 -> MyLights.LoadData() - END 2024-02-29 12:49:54.198 - Thread: 1 -> Info: MyLights initialized. 2024-02-29 12:49:54.198 - Thread: 1 -> MyExplosions.LoadData() - START 2024-02-29 12:49:54.202 - Thread: 1 -> MyExplosions.LoadData() - END 2024-02-29 12:49:54.248 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-02-29 12:49:54.248 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-02-29 12:49:54.267 - Thread: 1 -> Loading Procedural World Generator 2024-02-29 12:49:54.267 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-02-29 12:49:54.368 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-02-29 12:49:54.499 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-6-813567573984830276.vx2' 2024-02-29 12:49:54.499 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-1-813567573984789311.vx2' 2024-02-29 12:49:54.499 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-11-813567582038839871.vx2' 2024-02-29 12:49:54.499 - Thread: 1 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-23-813567583649666369.vx2' 2024-02-29 12:49:54.499 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-3-813567573984805697.vx2' 2024-02-29 12:49:54.499 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-2-813567573984797504.vx2' 2024-02-29 12:49:54.499 - Thread: 17 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-4-813567573984813890.vx2' 2024-02-29 12:49:54.528 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-5-813567573984822083.vx2' 2024-02-29 12:49:54.528 - Thread: 11 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-7-813567573984838469.vx2' 2024-02-29 12:49:54.547 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_1540878490_-907240184_0.vx2' 2024-02-29 12:49:54.547 - Thread: 11 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_927585722_-1543647618_0.vx2' 2024-02-29 12:49:54.733 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-34-813567583112737858.vx2' 2024-02-29 12:49:55.172 - Thread: 11 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:49:55.203 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-02-29 12:49:55.204 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Triton-12345d80253.vx2' 2024-02-29 12:49:55.226 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-02-29 12:49:55.226 - Thread: 1 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Mars-2044023682d120000.vx2' 2024-02-29 12:49:55.252 - Thread: 17 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:49:55.316 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-02-29 12:49:55.316 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Moon-1353915701d19000.vx2' 2024-02-29 12:49:55.320 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-02-29 12:49:55.320 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Alien-291759539d120000.vx2' 2024-02-29 12:49:55.330 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-02-29 12:49:55.330 - Thread: 11 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Titan-2124704365d19000.vx2' 2024-02-29 12:49:55.391 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-02-29 12:49:55.391 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Europa-595048092d19000.vx2' 2024-02-29 12:49:55.454 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-02-29 12:49:55.454 - Thread: 17 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\EarthLike-1779144428d120000.vx2' 2024-02-29 12:49:55.460 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-02-29 12:49:55.460 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Pertam-12345d60133.vx2' 2024-02-29 12:49:55.492 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_11_1057900146.vx2' 2024-02-29 12:49:55.510 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-02-29 12:49:55.511 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-02-29 12:49:55.514 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\AsteroidBase2.vx2' 2024-02-29 12:49:55.549 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Barths_moon_base.vx2' 2024-02-29 12:49:55.559 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\barths_moon_camp.vx2' 2024-02-29 12:49:55.569 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Bioresearch.vx2' 2024-02-29 12:49:55.604 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-02-29 12:49:55.627 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-02-29 12:49:55.630 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-02-29 12:49:55.633 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-02-29 12:49:55.637 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-02-29 12:49:55.637 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-02-29 12:49:55.638 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-02-29 12:49:55.639 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-02-29 12:49:55.640 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-02-29 12:49:55.707 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\EngineersOutpost.vx2' 2024-02-29 12:49:55.725 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-02-29 12:49:55.734 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\hopebase512.vx2' 2024-02-29 12:49:57.084 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\hopefood128.vx2' 2024-02-29 12:49:57.087 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-02-29 12:49:57.386 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-02-29 12:49:57.389 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-02-29 12:49:57.390 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many_small_asteroids.vx2' 2024-02-29 12:49:57.391 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-02-29 12:49:57.391 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-02-29 12:49:57.406 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-02-29 12:49:57.407 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-02-29 12:49:57.408 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-02-29 12:49:57.586 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-02-29 12:49:57.768 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-02-29 12:49:57.774 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\rift_base_smaller.vx2' 2024-02-29 12:49:57.776 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-02-29 12:49:57.787 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-02-29 12:49:57.788 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-02-29 12:49:57.789 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-02-29 12:49:57.795 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-02-29 12:49:57.809 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-02-29 12:49:57.823 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VangelisBase.vx2' 2024-02-29 12:49:57.853 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-02-29 12:49:58.017 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-02-29 12:49:58.024 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\AsteroidDebris.vx2' 2024-02-29 12:49:58.732 - Thread: 1 -> Info: Planet generator name: Mars 2024-02-29 12:49:58.736 - Thread: 14 -> Info: Planet generator name: Triton 2024-02-29 12:49:58.738 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:49:58.738 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:49:58.960 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-32_-126_73_26_254812639.vx2' 2024-02-29 12:49:59.339 - Thread: 18 -> Info: Planet generator name: Alien 2024-02-29 12:49:59.339 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:49:59.339 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_5_1379625623.vx2' 2024-02-29 12:49:59.519 - Thread: 13 -> Info: Planet generator name: Europa 2024-02-29 12:49:59.519 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:49:59.519 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_0_1675660629.vx2' 2024-02-29 12:49:59.724 - Thread: 11 -> Info: Planet generator name: Titan 2024-02-29 12:49:59.725 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:49:59.871 - Thread: 15 -> Info: Planet generator name: Moon 2024-02-29 12:49:59.871 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:50:00.145 - Thread: 17 -> Info: Planet generator name: EarthLike 2024-02-29 12:50:00.145 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:50:00.409 - Thread: 16 -> Info: Planet generator name: Pertam 2024-02-29 12:50:00.409 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:50:00.498 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-02-29 12:50:01.016 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Quantorea.vx2' 2024-02-29 12:50:01.406 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\SuperRock_001.vx2' 2024-02-29 12:50:01.597 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\SuperRock_002.vx2' 2024-02-29 12:50:01.799 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid_011.vx2' 2024-02-29 12:50:02.348 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-02-29 12:50:02.350 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-001.vx2' 2024-02-29 12:50:02.351 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-002.vx2' 2024-02-29 12:50:02.351 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-003.vx2' 2024-02-29 12:50:02.352 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-004.vx2' 2024-02-29 12:50:02.353 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-005.vx2' 2024-02-29 12:50:02.353 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-006.vx2' 2024-02-29 12:50:02.354 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-001.vx2' 2024-02-29 12:50:02.356 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-002.vx2' 2024-02-29 12:50:02.357 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-003.vx2' 2024-02-29 12:50:02.359 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-004.vx2' 2024-02-29 12:50:02.362 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-005.vx2' 2024-02-29 12:50:02.364 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-006.vx2' 2024-02-29 12:50:02.366 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-007.vx2' 2024-02-29 12:50:02.369 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-001.vx2' 2024-02-29 12:50:02.381 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-002.vx2' 2024-02-29 12:50:02.393 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-003.vx2' 2024-02-29 12:50:02.408 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-004.vx2' 2024-02-29 12:50:02.419 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-005.vx2' 2024-02-29 12:50:02.438 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-006.vx2' 2024-02-29 12:50:02.454 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-007.vx2' 2024-02-29 12:50:02.467 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-008.vx2' 2024-02-29 12:50:02.479 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-009.vx2' 2024-02-29 12:50:02.490 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-010.vx2' 2024-02-29 12:50:02.501 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-011.vx2' 2024-02-29 12:50:02.516 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-012.vx2' 2024-02-29 12:50:02.532 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-013.vx2' 2024-02-29 12:50:02.544 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-014.vx2' 2024-02-29 12:50:02.563 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-015.vx2' 2024-02-29 12:50:02.576 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-016.vx2' 2024-02-29 12:50:02.583 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-017.vx2' 2024-02-29 12:50:02.589 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-018.vx2' 2024-02-29 12:50:02.595 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-019.vx2' 2024-02-29 12:50:02.602 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-020.vx2' 2024-02-29 12:50:02.607 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-001.vx2' 2024-02-29 12:50:02.661 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-002.vx2' 2024-02-29 12:50:02.715 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-003.vx2' 2024-02-29 12:50:02.764 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-004.vx2' 2024-02-29 12:50:02.802 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-006.vx2' 2024-02-29 12:50:02.843 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-007.vx2' 2024-02-29 12:50:02.868 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-008.vx2' 2024-02-29 12:50:02.923 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-009.vx2' 2024-02-29 12:50:02.972 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-011.vx2' 2024-02-29 12:50:03.031 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-012.vx2' 2024-02-29 12:50:03.083 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-013.vx2' 2024-02-29 12:50:03.141 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-014.vx2' 2024-02-29 12:50:03.194 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small2_asteroids.vx2' 2024-02-29 12:50:03.194 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small3_asteroids.vx2' 2024-02-29 12:50:03.195 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small_largestone.vx2' 2024-02-29 12:50:03.195 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\stone_mediumstone.vx2' 2024-02-29 12:50:03.196 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\reef_ast.vx2' 2024-02-29 12:50:03.196 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-02-29 12:50:03.198 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-02-29 12:50:03.215 - Thread: 1 -> Entities loaded & initialized 2024-02-29 12:50:03.303 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-02-29 12:50:03.303 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-02-29 12:50:03.320 - Thread: 1 -> MySession.Static.LogSettings - START 2024-02-29 12:50:03.320 - Thread: 1 -> Name = Open World RU #1 2024-02-29 12:50:03.320 - Thread: 1 -> Description = 2024-02-29 12:50:03.321 - Thread: 1 -> GameDateTime = 01/22/2081 10:05:36 2024-02-29 12:50:03.321 - Thread: 1 -> Password = 2024-02-29 12:50:03.321 - Thread: 1 -> CurrentPath = C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1 2024-02-29 12:50:03.321 - Thread: 1 -> WorkshopId = 2024-02-29 12:50:03.321 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2024-02-29 12:50:03.321 - Thread: 1 -> ThumbPath = C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\thumb.jpg 2024-02-29 12:50:03.328 - Thread: 1 -> Settings: 2024-02-29 12:50:03.329 - Thread: 1 -> GameMode = Survival 2024-02-29 12:50:03.329 - Thread: 1 -> MaxPlayers = 32 2024-02-29 12:50:03.329 - Thread: 1 -> OnlineMode = PUBLIC 2024-02-29 12:50:03.329 - Thread: 1 -> TotalPCU = 1280000 2024-02-29 12:50:03.329 - Thread: 1 -> PiratePCU = 50000 2024-02-29 12:50:03.329 - Thread: 1 -> AutoHealing = True 2024-02-29 12:50:03.329 - Thread: 1 -> WeaponsEnabled = True 2024-02-29 12:50:03.329 - Thread: 1 -> ThrusterDamage = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSpectator = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableCopyPaste = False 2024-02-29 12:50:03.329 - Thread: 1 -> MaxFloatingObjects = 56 2024-02-29 12:50:03.329 - Thread: 1 -> MaxGridSize = 0 2024-02-29 12:50:03.329 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-02-29 12:50:03.329 - Thread: 1 -> CargoShipsEnabled = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnvironmentHostility = SAFE 2024-02-29 12:50:03.329 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-02-29 12:50:03.329 - Thread: 1 -> InventorySizeMultiplier = 3 2024-02-29 12:50:03.329 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-02-29 12:50:03.329 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-02-29 12:50:03.329 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-02-29 12:50:03.329 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-02-29 12:50:03.329 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-02-29 12:50:03.329 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-02-29 12:50:03.329 - Thread: 1 -> ClientCanSave = False 2024-02-29 12:50:03.329 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-02-29 12:50:03.329 - Thread: 1 -> PermanentDeath = False 2024-02-29 12:50:03.329 - Thread: 1 -> DestructibleBlocks = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableScripts = True 2024-02-29 12:50:03.329 - Thread: 1 -> AutoSaveInMinutes = 10 2024-02-29 12:50:03.329 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-02-29 12:50:03.329 - Thread: 1 -> ProceduralDensity = 0.35 2024-02-29 12:50:03.329 - Thread: 1 -> ProceduralSeed = 0 2024-02-29 12:50:03.329 - Thread: 1 -> DestructibleBlocks = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableIngameScripts = True 2024-02-29 12:50:03.329 - Thread: 1 -> ViewDistance = 15000 2024-02-29 12:50:03.329 - Thread: 1 -> Voxel destruction = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableStructuralSimulation = False 2024-02-29 12:50:03.329 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-02-29 12:50:03.329 - Thread: 1 -> EnableContainerDrops = True 2024-02-29 12:50:03.329 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-02-29 12:50:03.329 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-02-29 12:50:03.329 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSubgridDamage = False 2024-02-29 12:50:03.329 - Thread: 1 -> SyncDistance = 3000 2024-02-29 12:50:03.329 - Thread: 1 -> BlockLimitsEnabled = PER_PLAYER 2024-02-29 12:50:03.329 - Thread: 1 -> AFKTimeoutMin = 0 2024-02-29 12:50:03.329 - Thread: 1 -> StopGridsPeriodMin = 15 2024-02-29 12:50:03.329 - Thread: 1 -> MaxPlanets = 99 2024-02-29 12:50:03.329 - Thread: 1 -> MaxBackupSaves = 5 2024-02-29 12:50:03.329 - Thread: 1 -> MaxFactionsCount = 0 2024-02-29 12:50:03.329 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-02-29 12:50:03.329 - Thread: 1 -> RespawnShipDelete = True 2024-02-29 12:50:03.329 - Thread: 1 -> WorldSizeKm = 0 2024-02-29 12:50:03.329 - Thread: 1 -> ResetOwnership = False 2024-02-29 12:50:03.329 - Thread: 1 -> RealisticSound = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSaving = True 2024-02-29 12:50:03.329 - Thread: 1 -> InfiniteAmmo = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableToolShake = True 2024-02-29 12:50:03.329 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-02-29 12:50:03.329 - Thread: 1 -> OffensiveWordsFiltering = False 2024-02-29 12:50:03.329 - Thread: 1 -> UseConsolePCU = False 2024-02-29 12:50:03.329 - Thread: 1 -> PredefinedAsteroids = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-02-29 12:50:03.329 - Thread: 1 -> FamilySharing = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnablePcuTrading = True 2024-02-29 12:50:03.329 - Thread: 1 -> SuppressedWarnings = 2024-02-29 12:50:03.329 - Thread: 1 -> SimplifiedSimulation = False 2024-02-29 12:50:03.329 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-02-29 12:50:03.329 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-02-29 12:50:03.329 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-02-29 12:50:03.329 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-02-29 12:50:03.329 - Thread: 1 -> TradeFactionsCount = 15 2024-02-29 12:50:03.329 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-02-29 12:50:03.329 - Thread: 1 -> WeatherSystem = True 2024-02-29 12:50:03.329 - Thread: 1 -> DepositSizeDenominator = 60 2024-02-29 12:50:03.329 - Thread: 1 -> DepositsCountCoefficient = 1 2024-02-29 12:50:03.329 - Thread: 1 -> EnableEconomy = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableBountyContracts = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSupergridding = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableAutorespawn = True 2024-02-29 12:50:03.329 - Thread: 1 -> OptimalSpawnDistance = 50000 2024-02-29 12:50:03.329 - Thread: 1 -> EnableGoodBotHints = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableResearch = True 2024-02-29 12:50:03.329 - Thread: 1 -> VoxelAgeThreshold = 24 2024-02-29 12:50:03.329 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-02-29 12:50:03.329 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-02-29 12:50:03.329 - Thread: 1 -> VoxelTrashRemovalEnabled = True 2024-02-29 12:50:03.329 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-02-29 12:50:03.329 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-02-29 12:50:03.329 - Thread: 1 -> OptimalGridCount = 0 2024-02-29 12:50:03.329 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-02-29 12:50:03.329 - Thread: 1 -> BlockCountThreshold = 20 2024-02-29 12:50:03.329 - Thread: 1 -> TrashFlagsValue = 7706 2024-02-29 12:50:03.329 - Thread: 1 -> TrashRemovalEnabled = True 2024-02-29 12:50:03.329 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-02-29 12:50:03.329 - Thread: 1 -> EnableVoxelHand = True 2024-02-29 12:50:03.329 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableScripterRole = False 2024-02-29 12:50:03.329 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-02-29 12:50:03.329 - Thread: 1 -> FloraDensityMultiplier = 1 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSpiders = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableWolfs = False 2024-02-29 12:50:03.329 - Thread: 1 -> TotalBotLimit = 32 2024-02-29 12:50:03.329 - Thread: 1 -> EnableDrones = True 2024-02-29 12:50:03.329 - Thread: 1 -> MaxDrones = 5 2024-02-29 12:50:03.329 - Thread: 1 -> StartInRespawnScreen = False 2024-02-29 12:50:03.329 - Thread: 1 -> SpawnWithTools = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableJetpack = True 2024-02-29 12:50:03.329 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-02-29 12:50:03.329 - Thread: 1 -> PhysicsIterations = 8 2024-02-29 12:50:03.329 - Thread: 1 -> CanJoinRunning = False 2024-02-29 12:50:03.329 - Thread: 1 -> Scenario = False 2024-02-29 12:50:03.329 - Thread: 1 -> ScenarioEditMode = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableRespawnShips = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableSunRotation = True 2024-02-29 12:50:03.329 - Thread: 1 -> StationVoxelSupport = False 2024-02-29 12:50:03.329 - Thread: 1 -> EnableConvertToStation = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableEncounters = True 2024-02-29 12:50:03.329 - Thread: 1 -> Enable3rdPersonView = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableOxygenPressurization = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnableOxygen = True 2024-02-29 12:50:03.329 - Thread: 1 -> ExperimentalMode = True 2024-02-29 12:50:03.329 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-02-29 12:50:03.329 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-02-29 12:50:03.329 - Thread: 1 -> EnableRecoil = True 2024-02-29 12:50:03.329 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-02-29 12:50:03.329 - Thread: 1 -> MySession.Static.LogSettings - END 2024-02-29 12:50:03.342 - Thread: 19 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:50:03.343 - Thread: 20 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:50:03.354 - Thread: 26 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:50:03.361 - Thread: 22 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:50:03.483 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-02-29 12:50:03.491 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-02-29 12:50:03.491 - Thread: 1 -> Analytics session started: UserID = (7236066175535893086) SessionID = (5b379a9e-3373-4d5e-b102-a5c153415bd7) 2024-02-29 12:50:03.498 - Thread: 1 -> Analytics ids for user ([009...184]): User = (7236066175535893086) Session = (5b379a9e-3373-4d5e-b102-a5c153415bd7). 2024-02-29 12:50:03.511 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-02-29 12:50:03.533 - Thread: 1 -> Session loaded 2024-02-29 12:50:03.575 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-02-29 12:50:03.585 - Thread: 1 -> Timer Frequency: 10000000 2024-02-29 12:50:03.585 - Thread: 1 -> Ticks per frame: 166667 2024-02-29 12:50:03.610 - Thread: 1 -> Updating continues. 2024-02-29 12:50:04.253 - Thread: 1 -> GC Memory: 788.356 / 788.356 MB 2024-02-29 12:50:04.258 - Thread: 1 -> Server will restart in 480 minutes 2024-02-29 12:50:04.271 - Thread: 1 -> CHAT - channel: [Global], from [90189067107207184] to [everyone], message: 'WARNING! Server will restart in 480 minutes' 2024-02-29 12:50:04.362 - Thread: 1 -> Info: Trash collector removed character '144115188075855897' with entity id '110903362745303161' 2024-02-29 12:50:04.441 - Thread: 1 -> Game ready... 2024-02-29 12:50:34.258 - Thread: 1 -> GC Memory: 886.3678 / 886.3678 MB 2024-02-29 12:51:04.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:51:04.258 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,9.216558,7.914682,1,0,891.6385,3128.375,71723,1211952,56,0,0,0,120419,0,0,16.66667,0,0,100,1818098988,891.6385,3,0,-1 2024-02-29 12:51:04.259 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:51:04.259 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:51:04.261 - Thread: 1 -> GC Memory: 891.7938 / 891.7938 MB 2024-02-29 12:51:34.275 - Thread: 1 -> GC Memory: 891.7404 / 891.7404 MB 2024-02-29 12:52:04.273 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:52:04.274 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,9.002886,8.728397,1,0,672.5886,3139.445,71596,1211952,55,0,0,0.4010164,121881,0,0,16.66667,0,0,100,1818098988,672.5886,3,0,-1 2024-02-29 12:52:04.274 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:52:04.274 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:52:04.275 - Thread: 1 -> GC Memory: 672.7439 / 672.7439 MB 2024-02-29 12:52:34.275 - Thread: 1 -> GC Memory: 671.8608 / 671.8608 MB 2024-02-29 12:53:04.275 - Thread: 1 -> GC Memory: 671.6738 / 671.6738 MB 2024-02-29 12:53:04.290 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:53:04.291 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,8.402666,7.84714,1,0,671.6738,3139.824,71596,1211952,55,0,0,0.3835632,126644,0,0,16.66667,0,0,100,1818098988,671.6738,3,0,-1 2024-02-29 12:53:04.291 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:53:04.291 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:53:34.275 - Thread: 1 -> GC Memory: 673.5762 / 673.5762 MB 2024-02-29 12:54:04.275 - Thread: 1 -> GC Memory: 671.0356 / 671.0356 MB 2024-02-29 12:54:04.307 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:54:04.307 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,8.498287,7.261178,1,0,671.0356,3139.762,68496,1211952,54,0,0,0.3828576,125806,0,0,16.66667,0,0,100,1818098988,671.0356,3,0,-1 2024-02-29 12:54:04.307 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:54:04.307 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:54:34.275 - Thread: 1 -> GC Memory: 676.4196 / 676.4196 MB 2024-02-29 12:55:04.275 - Thread: 1 -> GC Memory: 676.2683 / 676.2683 MB 2024-02-29 12:55:04.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:55:04.324 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,24.61303,6.768503,1,0,676.2761,3139.84,68496,1211952,54,0,0,0.3859898,124725,0,0,16.66667,0,0,100,1818098988,676.2761,3,0,-1 2024-02-29 12:55:04.324 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:55:04.324 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:55:34.276 - Thread: 1 -> GC Memory: 673.2377 / 673.2377 MB 2024-02-29 12:56:01.932 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.String.Equals(String value, StringComparison comparisonType) at System.Boolean.TryParse(String value, Boolean& result) at VRage.Utils.MyUtils.GetBoolFromString(String s) at VRage.Utils.MyUtils.GetBoolFromString(String s, Boolean defaultValue) at Sandbox.Game.Entities.MyShipController.HandleBuldingMode() at Sandbox.Game.Entities.MyShipController.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2024-02-29 12:56:01.933 - Thread: 1 -> Showing message 2024-02-29 12:56:03.102 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_203_630 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 380 PCUCount: 68496 IsHang: False GCMemory: 671 GCMemoryAllocated: 671 HWAvailableMemory: 120181 ProcessPrivateMemory: 3143 AnalyticId: SEDS ================================== OFNI HSARC ================================== 2024-02-29 12:56:03.102 - Thread: 1 -> Log Closed