2024-02-29 12:36:52.541 - Thread: 1 -> Log Started 2024-02-29 12:36:52.542 - Thread: 1 -> Timezone (local - UTC): 3h 2024-02-29 12:36:52.542 - Thread: 1 -> App Version: 01_203_630 2024-02-29 12:36:52.554 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2024-02-29 12:36:52.555 - Thread: 1 -> Branch / Sandbox: DedicatedServer 2024-02-29 12:36:52.555 - Thread: 1 -> Client Build Number: 0 2024-02-29 12:36:52.555 - Thread: 1 -> Server Build Number: 0 2024-02-29 12:36:52.555 - Thread: 1 -> Environment.ProcessorCount: 32 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows Server 2022 Standard (Microsoft Windows NT 6.2.9200.0) 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.CommandLine: C:\gameservers\gs12696\Server\DedicatedServer64\SpaceEngineersDedicated.exe SpaceEngineersDedicated.exe -console 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.Is64BitProcess: True 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4645.0 2024-02-29 12:36:53.464 - Thread: 1 -> Environment.CurrentDirectory: C:\gameservers\gs12696\Server 2024-02-29 12:36:53.464 - Thread: 1 -> CPU Info: AMD Ryzen 9 7950X 16-Core Processor 2024-02-29 12:36:53.464 - Thread: 1 -> IntPtr.Size: 8 2024-02-29 12:36:53.464 - Thread: 1 -> Default Culture: 2024-02-29 12:36:53.464 - Thread: 1 -> Default UI Culture: 2024-02-29 12:36:53.531 - Thread: 1 -> MyScreenManager() 2024-02-29 12:36:53.594 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-02-29 12:36:53.596 - Thread: 1 -> Game dir: C:\gameservers\gs12696\Server\DedicatedServer64 2024-02-29 12:36:53.596 - Thread: 1 -> Content dir: C:\gameservers\gs12696\Server\Content 2024-02-29 12:36:54.396 - Thread: 1 -> Preallocate - START 2024-02-29 12:36:54.398 - Thread: 1 -> MySpaceWorldGenerator - START 2024-02-29 12:36:54.403 - Thread: 1 -> MySpaceWorldGenerator - END 2024-02-29 12:36:54.403 - Thread: 1 -> MySpaceBuildComponent - START 2024-02-29 12:36:54.403 - Thread: 1 -> MySpaceBuildComponent - END 2024-02-29 12:36:54.403 - Thread: 1 -> MyEntities - START 2024-02-29 12:36:54.417 - Thread: 1 -> MyEntities - END 2024-02-29 12:36:54.417 - Thread: 1 -> MyObjectBuilder_Base - START 2024-02-29 12:36:54.417 - Thread: 1 -> MyObjectBuilder_Base - END 2024-02-29 12:36:54.417 - Thread: 1 -> MyTransparentGeometry - START 2024-02-29 12:36:54.417 - Thread: 1 -> MyTransparentGeometry - END 2024-02-29 12:36:54.417 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-02-29 12:36:54.424 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-02-29 12:36:54.424 - Thread: 1 -> MyMath - START 2024-02-29 12:36:54.424 - Thread: 1 -> MyMath - END 2024-02-29 12:36:54.424 - Thread: 1 -> MySimpleObjectDraw - START 2024-02-29 12:36:54.424 - Thread: 1 -> MySimpleObjectDraw - END 2024-02-29 12:36:54.436 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-02-29 12:36:54.436 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-02-29 12:36:54.436 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-02-29 12:36:54.463 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-02-29 12:36:54.463 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-02-29 12:36:54.463 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-02-29 12:36:54.463 - Thread: 1 -> MySyncDestructions - START 2024-02-29 12:36:54.463 - Thread: 1 -> MySyncDestructions - END 2024-02-29 12:36:54.463 - Thread: 1 -> MySyncEntity - START 2024-02-29 12:36:54.463 - Thread: 1 -> MySyncEntity - END 2024-02-29 12:36:54.463 - Thread: 1 -> MyCommandCharacter - START 2024-02-29 12:36:54.464 - Thread: 1 -> MyCommandCharacter - END 2024-02-29 12:36:54.464 - Thread: 1 -> MyCommandConsole - START 2024-02-29 12:36:54.465 - Thread: 1 -> MyCommandConsole - END 2024-02-29 12:36:54.465 - Thread: 1 -> MyCommandEntity - START 2024-02-29 12:36:54.465 - Thread: 1 -> MyCommandEntity - END 2024-02-29 12:36:54.465 - Thread: 1 -> MyAiTargetManager - START 2024-02-29 12:36:54.465 - Thread: 1 -> MyAiTargetManager - END 2024-02-29 12:36:54.465 - Thread: 1 -> MyClientDebugCommands - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyClientDebugCommands - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyDedicatedServer - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyDedicatedServer - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyDedicatedServerBase - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyDedicatedServerBase - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerBase - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerBase - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerClient - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerClient - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerClientBase - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerClientBase - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerLobby - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerLobby - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerServerBase - START 2024-02-29 12:36:54.466 - Thread: 1 -> MyMultiplayerServerBase - END 2024-02-29 12:36:54.466 - Thread: 1 -> MyServerDebugCommands - START 2024-02-29 12:36:54.467 - Thread: 1 -> MyServerDebugCommands - END 2024-02-29 12:36:54.467 - Thread: 1 -> MyCubeGridDefinitions - START 2024-02-29 12:36:54.526 - Thread: 1 -> MyCubeGridDefinitions - END 2024-02-29 12:36:54.526 - Thread: 1 -> MyDefinitionManager - START 2024-02-29 12:36:54.543 - Thread: 1 -> MyDefinitionManager - END 2024-02-29 12:36:54.544 - Thread: 1 -> Preallocate - END 2024-02-29 12:36:54.546 - Thread: 1 -> Bind IP : 0.0.0.0:25015 2024-02-29 12:36:57.273 - Thread: 1 -> Networking service: Steam 2024-02-29 12:36:57.273 - Thread: 1 -> Server successfully started 2024-02-29 12:36:57.273 - Thread: 1 -> Product name: Space Engineers 2024-02-29 12:36:57.273 - Thread: 1 -> Desc: Space Engineers 2024-02-29 12:36:57.273 - Thread: 1 -> Public IP: 109.248.4.18 2024-02-29 12:36:57.273 - Thread: 1 -> User ID: [009...008] 2024-02-29 12:36:57.275 - Thread: 1 -> Server connected to Steam 2024-02-29 12:36:57.382 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-02-29 12:36:57.643 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-02-29 12:36:57.643 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-02-29 12:36:57.644 - Thread: 1 -> Server Name: Open World RU #1 2024-02-29 12:36:57.644 - Thread: 1 -> World Name: Open World RU #1 2024-02-29 12:36:57.657 - Thread: 32 -> Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. Also check nothing else is running on port 25017. 2024-02-29 12:36:57.703 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-02-29 12:36:58.077 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-02-29 12:36:58.077 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-02-29 12:36:58.077 - Thread: 1 -> Auto Restart Enabled 2024-02-29 12:36:58.080 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-02-29 12:36:58.080 - Thread: 1 -> Installed DLCs: 2024-02-29 12:36:58.095 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-02-29 12:36:58.117 - Thread: 1 -> Havok: Physics.Init 2024-02-29 12:36:58.125 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-02-29 12:36:58.128 - Thread: 1 -> HkGameName: SpaceEngineers 2024-02-29 12:36:58.137 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-02-29 12:36:58.138 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-29 12:36:58.140 - Thread: 1 -> 0b4b357447a8b0cc134da42e14d3065963734e44 2024-02-29 12:36:58.385 - Thread: 1 -> Loading scenarios 2024-02-29 12:36:58.416 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-29 12:36:58.416 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-02-29 12:36:58.493 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-29 12:36:58.493 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-02-29 12:36:58.496 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-02-29 12:36:58.506 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2024-02-29 12:36:58.509 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-29 12:36:58.510 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-02-29 12:36:58.517 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-29 12:36:58.517 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-02-29 12:36:58.518 - Thread: 12 -> ReloadVoxelMaterials 2024-02-29 12:36:58.560 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-29 12:37:00.411 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-29 12:37:00.411 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-02-29 12:37:00.411 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2024-02-29 12:37:00.865 - Thread: 1 -> Loading Sandbox world configuration file C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Sandbox_config.sbc 2024-02-29 12:37:00.869 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-02-29 12:37:00.871 - Thread: 1 -> Server PolicyResponse (1) 2024-02-29 12:37:00.872 - Thread: 11 -> Downloading world mods - START 2024-02-29 12:37:00.872 - Thread: 11 -> Downloading world mods - END 2024-02-29 12:37:00.886 - Thread: 1 -> Loading session: C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1 2024-02-29 12:37:00.958 - Thread: 1 -> GC Memory: 74,023,776 B 2024-02-29 12:37:01.705 - Thread: 1 -> Process Memory: 321,368,064 B 2024-02-29 12:37:01.707 - Thread: 1 -> Experimental mode: Yes 2024-02-29 12:37:01.707 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-02-29 12:37:01.707 - Thread: 1 -> Console compatibility: No 2024-02-29 12:37:03.139 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-02-29 12:37:03.171 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-02-29 12:37:03.173 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-02-29 12:37:03.175 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-29 12:37:03.176 - Thread: 1 -> 0b4b357447a8b0cc134da42e14d3065963734e44 2024-02-29 12:37:03.275 - Thread: 1 -> Loading scenarios 2024-02-29 12:37:03.275 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-29 12:37:03.275 - Thread: 1 -> List of used mods (0) - START 2024-02-29 12:37:03.275 - Thread: 1 -> List of used mods - END 2024-02-29 12:37:03.320 - Thread: 1 -> Loading behaviors 2024-02-29 12:37:03.321 - Thread: 1 -> Loading ammo magazines 2024-02-29 12:37:03.323 - Thread: 1 -> Loading ammo definitions 2024-02-29 12:37:03.326 - Thread: 1 -> Loading animations 2024-02-29 12:37:03.328 - Thread: 1 -> Loading animations 2024-02-29 12:37:03.329 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading sound definitions 2024-02-29 12:37:03.331 - Thread: 1 -> Loading category classes 2024-02-29 12:37:03.332 - Thread: 1 -> Loading category classes 2024-02-29 12:37:03.332 - Thread: 1 -> Loading blueprint classes 2024-02-29 12:37:03.333 - Thread: 1 -> Loading blueprint class entries 2024-02-29 12:37:03.333 - Thread: 1 -> Loading blueprint class entries 2024-02-29 12:37:03.333 - Thread: 1 -> Loading blueprints 2024-02-29 12:37:03.335 - Thread: 1 -> Loading blueprints 2024-02-29 12:37:03.335 - Thread: 1 -> Loading agent definitions 2024-02-29 12:37:03.336 - Thread: 1 -> Loading character definitions 2024-02-29 12:37:03.345 - Thread: 1 -> Loading character definitions 2024-02-29 12:37:03.345 - Thread: 1 -> Loading components 2024-02-29 12:37:03.346 - Thread: 1 -> Loading components 2024-02-29 12:37:03.346 - Thread: 1 -> Loading configuration 2024-02-29 12:37:03.347 - Thread: 1 -> Loading container types 2024-02-29 12:37:03.348 - Thread: 1 -> Loading Contract Types 2024-02-29 12:37:03.351 - Thread: 1 -> Loading gamepad controls 2024-02-29 12:37:03.352 - Thread: 1 -> Loading block positions 2024-02-29 12:37:03.354 - Thread: 1 -> Loading block positions 2024-02-29 12:37:03.354 - Thread: 1 -> Loading curve definitions 2024-02-29 12:37:03.356 - Thread: 1 -> Loading debris 2024-02-29 12:37:03.357 - Thread: 1 -> Loading environment items entries 2024-02-29 12:37:03.357 - Thread: 1 -> Loading decal global definitions 2024-02-29 12:37:03.358 - Thread: 1 -> Loading decal definitions 2024-02-29 12:37:03.359 - Thread: 1 -> Loading decal definitions 2024-02-29 12:37:03.359 - Thread: 1 -> Loading drone behaviors 2024-02-29 12:37:03.360 - Thread: 1 -> Loading edges 2024-02-29 12:37:03.361 - Thread: 1 -> Loading emissive color definitions 2024-02-29 12:37:03.363 - Thread: 1 -> Loading emissive color default states 2024-02-29 12:37:03.367 - Thread: 1 -> Loading animations 2024-02-29 12:37:03.367 - Thread: 1 -> Loading entity components 2024-02-29 12:37:03.382 - Thread: 1 -> Loading component containers 2024-02-29 12:37:03.392 - Thread: 1 -> Loading environment items entries 2024-02-29 12:37:03.392 - Thread: 1 -> Loading Faction Names 2024-02-29 12:37:03.393 - Thread: 1 -> Loading factions 2024-02-29 12:37:03.395 - Thread: 1 -> Loading flare definitions 2024-02-29 12:37:03.404 - Thread: 1 -> Loading gas property definitions 2024-02-29 12:37:03.404 - Thread: 1 -> Loading event definitions 2024-02-29 12:37:03.405 - Thread: 1 -> Loading physical items 2024-02-29 12:37:03.410 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.410 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2024-02-29 12:37:03.410 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.410 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\leftplate.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\rightplate.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\centerplate.png 2024-02-29 12:37:03.411 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\f1icon.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\jetpack.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\jetpackoff.png 2024-02-29 12:37:03.412 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.412 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\magboot.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\light.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\handbrake.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridpower.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\iconsbackground.png 2024-02-29 12:37:03.413 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.413 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\suffocating.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\healthlow.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\capacity.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\healthicon.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\oxygenicon.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\OusideTemp.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\energyicon.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2024-02-29 12:37:03.414 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.414 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\mass.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbar.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\bottle.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2024-02-29 12:37:03.415 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.415 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2024-02-29 12:37:03.416 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.416 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2024-02-29 12:37:03.416 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.416 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v4.dds 2024-02-29 12:37:03.416 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.416 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gravityindicator.png 2024-02-29 12:37:03.416 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.416 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\backpack.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenersoff.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenerson.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\dampenersauto.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\blockrotate.png 2024-02-29 12:37:03.417 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.417 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\gridmirror.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\battery.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2024-02-29 12:37:03.418 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.418 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\reloadcircle_part.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\HudAtlas0.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2024-02-29 12:37:03.419 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.419 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_neutral.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2024-02-29 12:37:03.420 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.420 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\TabGScreen.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\CenterGScreen.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\grid_item_highlight.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\grid_item.dds 2024-02-29 12:37:03.421 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_grid.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_storage.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_system.dds 2024-02-29 12:37:03.422 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.422 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_energy.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_all.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_character.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2024-02-29 12:37:03.423 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.423 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_hide.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_right.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_left.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_unhide.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2024-02-29 12:37:03.424 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.424 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Screens\message_background_red.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_red_highlight.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\button_red.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2024-02-29 12:37:03.425 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.425 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v2.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v3.dds 2024-02-29 12:37:03.426 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.426 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_enemy.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_friendly.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\GravityHudHorizon.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\Gui\Blood.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_gps.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\HUD\marker_self.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Fog_v1.dds 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.427 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2024-02-29 12:37:03.427 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\ClaimItem.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\star.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\warning.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2024-02-29 12:37:03.428 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.428 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2024-02-29 12:37:03.429 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.429 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\Steam.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Intro.dds 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\BasicControls.dds 2024-02-29 12:37:03.430 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.430 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures\GUI\HelpScreen\Survival.dds 2024-02-29 12:37:03.431 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.431 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Controls/rectangle_button_center_checked.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/eosCB.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/WorkshopBrowser.dds 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/eos.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/eos2.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/Background.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundChecked.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundFocused.png 2024-02-29 12:37:03.432 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.432 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/BackgroundHighlighted.png 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/SteamCB.png 2024-02-29 12:37:03.433 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/SteamCBFocused.png 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/modioCB.png 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Browser/modioCBFocused.png 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ArrowFolderIcon.dds 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/BluePrintFolderIcon.dds 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/LocalBlueprintIcon.dds 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModFolderIcon.dds 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModModioIcon.dds 2024-02-29 12:37:03.434 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.434 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModSteamIcon.dds 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Blueprints/BP_Mixed.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Blueprints/WNG_Service_Mixed.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/VoiceIconMuted.dds 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/buttons/ModModioIcon.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/nitrado.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/nitrado_highlight.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/GDK.png 2024-02-29 12:37:03.435 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.435 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/Steam.png 2024-02-29 12:37:03.436 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.436 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/Icons/Services/Xbox network.png 2024-02-29 12:37:03.436 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.436 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/OffscreenTargetCircle.dds 2024-02-29 12:37:03.436 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.436 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/TargetingCirclePartThick.dds 2024-02-29 12:37:03.436 - Thread: 1 -> GuiTextures.sbc 2024-02-29 12:37:03.436 - Thread: 1 -> Failed to parse texture header! Texture: C:\gameservers\gs12696\Server\Content\Textures/GUI/TargetingCirclePartThin.dds 2024-02-29 12:37:03.442 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.443 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.443 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.443 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.443 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.443 - Thread: 1 -> Loading LCD texture categories 2024-02-29 12:37:03.444 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-29 12:37:03.444 - Thread: 1 -> Loading planet definition 2024-02-29 12:37:03.450 - Thread: 1 -> Loading physical items 2024-02-29 12:37:03.454 - Thread: 1 -> Loading physical items 2024-02-29 12:37:03.454 - Thread: 1 -> Loading physical material properties 2024-02-29 12:37:03.457 - Thread: 1 -> Loading pirate antennas 2024-02-29 12:37:03.458 - Thread: 1 -> Loading research blocks definitions 2024-02-29 12:37:03.460 - Thread: 1 -> Loading research groups definitions 2024-02-29 12:37:03.461 - Thread: 1 -> Loading resource distribution groups 2024-02-29 12:37:03.462 - Thread: 1 -> Loading shadow textures definitions 2024-02-29 12:37:03.463 - Thread: 1 -> Loading ship sound groups 2024-02-29 12:37:03.473 - Thread: 1 -> Loading ship sound groups 2024-02-29 12:37:03.473 - Thread: 1 -> Loading sound categories 2024-02-29 12:37:03.477 - Thread: 1 -> Loading stat definitions 2024-02-29 12:37:03.477 - Thread: 1 -> Loading gamepad controls 2024-02-29 12:37:03.478 - Thread: 1 -> Loading grid creators 2024-02-29 12:37:03.479 - Thread: 1 -> Loading transparent material properties 2024-02-29 12:37:03.480 - Thread: 1 -> Loading planet definition 2024-02-29 12:37:03.480 - Thread: 1 -> Loading voxel map storage definitions 2024-02-29 12:37:03.481 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:37:03.482 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:37:03.482 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:37:03.482 - Thread: 1 -> Loading voxel material definitions 2024-02-29 12:37:03.482 - Thread: 1 -> Loading Weather Effects 2024-02-29 12:37:03.485 - Thread: 1 -> Audio effects definitions 2024-02-29 12:37:03.488 - Thread: 1 -> Loading environment items definitions 2024-02-29 12:37:03.490 - Thread: 1 -> Loading environment items definitions 2024-02-29 12:37:03.490 - Thread: 1 -> Loading physical material properties 2024-02-29 12:37:03.494 - Thread: 1 -> Loading particle effect definitions 2024-02-29 12:37:03.596 - Thread: 1 -> Loading particle effect definitions 2024-02-29 12:37:03.597 - Thread: 1 -> Loading environment item definitions 2024-02-29 12:37:03.601 - Thread: 1 -> Loading weapon definitions 2024-02-29 12:37:03.610 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.638 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.639 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.666 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.672 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.672 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.673 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.673 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.673 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.674 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.676 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.683 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.684 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.685 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.692 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.694 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.695 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.698 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.699 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.701 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.702 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.704 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.705 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.706 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.707 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.707 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.708 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.712 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.712 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.713 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.713 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.714 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.715 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.715 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.719 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.720 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.721 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.725 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.726 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.726 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.727 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.727 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.728 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.728 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.729 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.731 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.732 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.733 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.736 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.737 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.738 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.741 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.742 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.743 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.744 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.745 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.747 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.748 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.768 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.768 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.770 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.772 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.774 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.775 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.776 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.777 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.779 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.782 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.783 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.784 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.786 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.787 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.789 - Thread: 1 -> Loading cube blocks 2024-02-29 12:37:03.789 - Thread: 1 -> Created block definitions 2024-02-29 12:37:03.795 - Thread: 1 -> Loading block variant groups 2024-02-29 12:37:03.798 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Ablator.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Aggressive Miner.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AlienEasyStation.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AlienLander.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Argentavis_mk.1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ASM-2.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Assailant_mk.1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Atmo Constructor.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\AtmosphericLander.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ATV-Survivor.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\B-980 Hauler.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Barb_mk.1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Base1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Base4.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BaseEasyStart1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Drone MK1.sbc 2024-02-29 12:37:03.799 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Blue Drone MK2.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Buddy Miner.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Buggy.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Bumblebee.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Burstfire Bomber.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Cargo Shuttle.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\CargoShip.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Carrier_[Infinity].sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\CarrierShipProjector.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Civic Hauler.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Civil_Station.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Commercial_Salvager.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\ConstructionShip.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Constructor_mk.1.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-1.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-10.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-11.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-12.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-13.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-14.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-15.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-16.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-17.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-18.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-19.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-2.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-3.sbc 2024-02-29 12:37:03.800 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Container_MK-4.sbc 2024-02-29 12:37:03.800 - 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Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2024-02-29 12:37:03.805 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\SuicideShip.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Thief_mk.1.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\T-Ion Fade.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Trade1.sbc 2024-02-29 12:37:03.806 - 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Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\V2-Gunboat.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\VehicleProjector.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Vulture Drone.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2024-02-29 12:37:03.806 - Thread: 1 -> Loading prefab: C:\gameservers\gs12696\Server\Content\Data\Prefabs\YellowDrone.sbc 2024-02-29 12:37:03.808 - Thread: 1 -> Loading asteroid generators 2024-02-29 12:37:03.809 - Thread: 1 -> Loading spawn groups 2024-02-29 12:37:03.811 - Thread: 1 -> Loading drop containers 2024-02-29 12:37:03.812 - Thread: 1 -> Loading spawn groups 2024-02-29 12:37:03.812 - Thread: 1 -> Loading spawn groups 2024-02-29 12:37:03.812 - Thread: 1 -> Loading radial menu definitions 2024-02-29 12:37:03.827 - Thread: 1 -> Loading respawn ships 2024-02-29 12:37:03.829 - Thread: 1 -> Loading spawn groups 2024-02-29 12:37:03.829 - Thread: 1 -> Loading wheel speeds 2024-02-29 12:37:03.912 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-02-29 12:37:03.923 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:37:03.955 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:37:03.956 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:37:03.956 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:37:03.966 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-29 12:37:04.397 - Thread: 1 -> MyLights.LoadData() - START 2024-02-29 12:37:04.399 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-02-29 12:37:04.399 - Thread: 1 -> MyLights.LoadData() - END 2024-02-29 12:37:04.399 - Thread: 1 -> Info: MyLights initialized. 2024-02-29 12:37:04.399 - Thread: 1 -> MyExplosions.LoadData() - START 2024-02-29 12:37:04.403 - Thread: 1 -> MyExplosions.LoadData() - END 2024-02-29 12:37:04.452 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-02-29 12:37:04.453 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-02-29 12:37:04.472 - Thread: 1 -> Loading Procedural World Generator 2024-02-29 12:37:04.472 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-02-29 12:37:04.571 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-02-29 12:37:04.715 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-2-813567573984797504.vx2' 2024-02-29 12:37:04.715 - Thread: 1 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-23-813567583649666369.vx2' 2024-02-29 12:37:04.715 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-6-813567573984830276.vx2' 2024-02-29 12:37:04.715 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-4-813567573984813890.vx2' 2024-02-29 12:37:04.715 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-1-813567573984789311.vx2' 2024-02-29 12:37:04.715 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-3-813567573984805697.vx2' 2024-02-29 12:37:04.715 - Thread: 17 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-11-813567582038839871.vx2' 2024-02-29 12:37:04.735 - Thread: 11 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-5-813567573984822083.vx2' 2024-02-29 12:37:04.735 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-7-813567573984838469.vx2' 2024-02-29 12:37:04.754 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_1540878490_-907240184_0.vx2' 2024-02-29 12:37:04.756 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_927585722_-1543647618_0.vx2' 2024-02-29 12:37:04.952 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Boulder-34-813567583112737858.vx2' 2024-02-29 12:37:05.453 - Thread: 16 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:05.509 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-02-29 12:37:05.509 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Triton-12345d80253.vx2' 2024-02-29 12:37:05.509 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-02-29 12:37:05.509 - Thread: 1 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Mars-2044023682d120000.vx2' 2024-02-29 12:37:05.526 - Thread: 11 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:05.586 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-02-29 12:37:05.587 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Moon-1353915701d19000.vx2' 2024-02-29 12:37:05.597 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-02-29 12:37:05.597 - Thread: 15 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Alien-291759539d120000.vx2' 2024-02-29 12:37:05.626 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-02-29 12:37:05.626 - Thread: 13 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Titan-2124704365d19000.vx2' 2024-02-29 12:37:05.652 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-02-29 12:37:05.652 - Thread: 14 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Europa-595048092d19000.vx2' 2024-02-29 12:37:05.773 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-02-29 12:37:05.773 - Thread: 11 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\EarthLike-1779144428d120000.vx2' 2024-02-29 12:37:05.776 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-02-29 12:37:05.776 - Thread: 17 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Pertam-12345d60133.vx2' 2024-02-29 12:37:05.794 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_11_1057900146.vx2' 2024-02-29 12:37:05.814 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-02-29 12:37:05.815 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-02-29 12:37:05.819 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\AsteroidBase2.vx2' 2024-02-29 12:37:05.874 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Barths_moon_base.vx2' 2024-02-29 12:37:05.886 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\barths_moon_camp.vx2' 2024-02-29 12:37:05.900 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Bioresearch.vx2' 2024-02-29 12:37:05.932 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-02-29 12:37:05.955 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-02-29 12:37:05.959 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-02-29 12:37:05.963 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-02-29 12:37:05.966 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-02-29 12:37:05.967 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-02-29 12:37:05.967 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-02-29 12:37:05.969 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-02-29 12:37:05.970 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-02-29 12:37:06.056 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\EngineersOutpost.vx2' 2024-02-29 12:37:06.082 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-02-29 12:37:06.086 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\hopebase512.vx2' 2024-02-29 12:37:07.690 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\hopefood128.vx2' 2024-02-29 12:37:07.693 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-02-29 12:37:07.713 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-02-29 12:37:07.717 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-02-29 12:37:07.717 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many_small_asteroids.vx2' 2024-02-29 12:37:07.720 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-02-29 12:37:07.720 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-02-29 12:37:07.738 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-02-29 12:37:07.740 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-02-29 12:37:07.741 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-02-29 12:37:08.076 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-02-29 12:37:08.106 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-02-29 12:37:08.110 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\rift_base_smaller.vx2' 2024-02-29 12:37:08.112 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-02-29 12:37:08.119 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-02-29 12:37:08.120 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-02-29 12:37:08.121 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-02-29 12:37:08.124 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-02-29 12:37:08.135 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-02-29 12:37:08.293 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VangelisBase.vx2' 2024-02-29 12:37:08.462 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-02-29 12:37:08.469 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-02-29 12:37:08.477 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\AsteroidDebris.vx2' 2024-02-29 12:37:08.837 - Thread: 1 -> Info: Planet generator name: Mars 2024-02-29 12:37:09.037 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:09.461 - Thread: 18 -> Info: Planet generator name: Triton 2024-02-29 12:37:09.462 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:09.470 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-32_-126_73_26_254812639.vx2' 2024-02-29 12:37:09.788 - Thread: 12 -> Info: Planet generator name: Moon 2024-02-29 12:37:09.788 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:09.789 - Thread: 12 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_5_1379625623.vx2' 2024-02-29 12:37:09.802 - Thread: 1 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\Asteroid_-53_-7_3_0_1675660629.vx2' 2024-02-29 12:37:09.987 - Thread: 13 -> Info: Planet generator name: Titan 2024-02-29 12:37:09.988 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:10.207 - Thread: 15 -> Info: Planet generator name: Alien 2024-02-29 12:37:10.207 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:10.422 - Thread: 14 -> Info: Planet generator name: Europa 2024-02-29 12:37:10.422 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:10.681 - Thread: 11 -> Info: Planet generator name: EarthLike 2024-02-29 12:37:10.681 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:11.006 - Thread: 17 -> Info: Planet generator name: Pertam 2024-02-29 12:37:11.006 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-29 12:37:11.193 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-02-29 12:37:11.720 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Quantorea.vx2' 2024-02-29 12:37:12.114 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\SuperRock_001.vx2' 2024-02-29 12:37:12.305 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\SuperRock_002.vx2' 2024-02-29 12:37:12.504 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid_011.vx2' 2024-02-29 12:37:13.051 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-02-29 12:37:13.053 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-001.vx2' 2024-02-29 12:37:13.054 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-002.vx2' 2024-02-29 12:37:13.054 - Thread: 16 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-003.vx2' 2024-02-29 12:37:13.055 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-004.vx2' 2024-02-29 12:37:13.056 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-005.vx2' 2024-02-29 12:37:13.056 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid64-006.vx2' 2024-02-29 12:37:13.057 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-001.vx2' 2024-02-29 12:37:13.060 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-002.vx2' 2024-02-29 12:37:13.061 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-003.vx2' 2024-02-29 12:37:13.063 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-004.vx2' 2024-02-29 12:37:13.065 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-005.vx2' 2024-02-29 12:37:13.068 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-006.vx2' 2024-02-29 12:37:13.071 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid128-007.vx2' 2024-02-29 12:37:13.074 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-001.vx2' 2024-02-29 12:37:13.085 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-002.vx2' 2024-02-29 12:37:13.098 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-003.vx2' 2024-02-29 12:37:13.117 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-004.vx2' 2024-02-29 12:37:13.128 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-005.vx2' 2024-02-29 12:37:13.142 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-006.vx2' 2024-02-29 12:37:13.157 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-007.vx2' 2024-02-29 12:37:13.169 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-008.vx2' 2024-02-29 12:37:13.181 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-009.vx2' 2024-02-29 12:37:13.192 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-010.vx2' 2024-02-29 12:37:13.203 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-011.vx2' 2024-02-29 12:37:13.220 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-012.vx2' 2024-02-29 12:37:13.233 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-013.vx2' 2024-02-29 12:37:13.245 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-014.vx2' 2024-02-29 12:37:13.258 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-015.vx2' 2024-02-29 12:37:13.271 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-016.vx2' 2024-02-29 12:37:13.278 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-017.vx2' 2024-02-29 12:37:13.285 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-018.vx2' 2024-02-29 12:37:13.291 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-019.vx2' 2024-02-29 12:37:13.297 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid256-020.vx2' 2024-02-29 12:37:13.302 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-001.vx2' 2024-02-29 12:37:13.359 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-002.vx2' 2024-02-29 12:37:13.407 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-003.vx2' 2024-02-29 12:37:13.466 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-004.vx2' 2024-02-29 12:37:13.500 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-006.vx2' 2024-02-29 12:37:13.542 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-007.vx2' 2024-02-29 12:37:13.577 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-008.vx2' 2024-02-29 12:37:13.631 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-009.vx2' 2024-02-29 12:37:13.685 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-011.vx2' 2024-02-29 12:37:13.738 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-012.vx2' 2024-02-29 12:37:13.794 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-013.vx2' 2024-02-29 12:37:13.847 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\Asteroid512-014.vx2' 2024-02-29 12:37:13.909 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small2_asteroids.vx2' 2024-02-29 12:37:13.910 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small3_asteroids.vx2' 2024-02-29 12:37:13.910 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\small_largestone.vx2' 2024-02-29 12:37:13.910 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\stone_mediumstone.vx2' 2024-02-29 12:37:13.911 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\reef_ast.vx2' 2024-02-29 12:37:13.912 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-02-29 12:37:13.914 - Thread: 18 -> Loading voxel storage from file 'C:\gameservers\gs12696\Server\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-02-29 12:37:13.934 - Thread: 1 -> Entities loaded & initialized 2024-02-29 12:37:13.981 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-02-29 12:37:13.981 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-02-29 12:37:14.020 - Thread: 1 -> MySession.Static.LogSettings - START 2024-02-29 12:37:14.020 - Thread: 1 -> Name = Open World RU #1 2024-02-29 12:37:14.020 - Thread: 1 -> Description = 2024-02-29 12:37:14.020 - Thread: 1 -> GameDateTime = 01/22/2081 10:05:36 2024-02-29 12:37:14.020 - Thread: 1 -> Password = 2024-02-29 12:37:14.020 - Thread: 1 -> CurrentPath = C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1 2024-02-29 12:37:14.020 - Thread: 1 -> WorkshopId = 2024-02-29 12:37:14.020 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2024-02-29 12:37:14.020 - Thread: 1 -> ThumbPath = C:\gameservers\gs12696\Server\SpaceEngineersDedicated_files\Saves\Open World RU #1\thumb.jpg 2024-02-29 12:37:14.030 - Thread: 1 -> Settings: 2024-02-29 12:37:14.030 - Thread: 1 -> GameMode = Survival 2024-02-29 12:37:14.030 - Thread: 1 -> MaxPlayers = 32 2024-02-29 12:37:14.030 - Thread: 1 -> OnlineMode = PUBLIC 2024-02-29 12:37:14.030 - Thread: 1 -> TotalPCU = 1280000 2024-02-29 12:37:14.030 - Thread: 1 -> PiratePCU = 50000 2024-02-29 12:37:14.030 - Thread: 1 -> AutoHealing = True 2024-02-29 12:37:14.030 - Thread: 1 -> WeaponsEnabled = True 2024-02-29 12:37:14.030 - Thread: 1 -> ThrusterDamage = True 2024-02-29 12:37:14.030 - Thread: 1 -> EnableSpectator = False 2024-02-29 12:37:14.030 - Thread: 1 -> EnableCopyPaste = False 2024-02-29 12:37:14.030 - Thread: 1 -> MaxFloatingObjects = 56 2024-02-29 12:37:14.030 - Thread: 1 -> MaxGridSize = 0 2024-02-29 12:37:14.030 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-02-29 12:37:14.030 - Thread: 1 -> CargoShipsEnabled = True 2024-02-29 12:37:14.030 - Thread: 1 -> EnvironmentHostility = SAFE 2024-02-29 12:37:14.030 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-02-29 12:37:14.030 - Thread: 1 -> InventorySizeMultiplier = 3 2024-02-29 12:37:14.030 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-02-29 12:37:14.030 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-02-29 12:37:14.030 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-02-29 12:37:14.030 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-02-29 12:37:14.030 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-02-29 12:37:14.030 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-02-29 12:37:14.030 - Thread: 1 -> ClientCanSave = False 2024-02-29 12:37:14.030 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-02-29 12:37:14.030 - Thread: 1 -> PermanentDeath = False 2024-02-29 12:37:14.030 - Thread: 1 -> DestructibleBlocks = True 2024-02-29 12:37:14.030 - Thread: 1 -> EnableScripts = True 2024-02-29 12:37:14.030 - Thread: 1 -> AutoSaveInMinutes = 10 2024-02-29 12:37:14.030 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-02-29 12:37:14.030 - Thread: 1 -> ProceduralDensity = 0.35 2024-02-29 12:37:14.031 - Thread: 1 -> ProceduralSeed = 0 2024-02-29 12:37:14.031 - Thread: 1 -> DestructibleBlocks = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableIngameScripts = True 2024-02-29 12:37:14.031 - Thread: 1 -> ViewDistance = 15000 2024-02-29 12:37:14.031 - Thread: 1 -> Voxel destruction = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableStructuralSimulation = False 2024-02-29 12:37:14.031 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-02-29 12:37:14.031 - Thread: 1 -> EnableContainerDrops = True 2024-02-29 12:37:14.031 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-02-29 12:37:14.031 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-02-29 12:37:14.031 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSubgridDamage = False 2024-02-29 12:37:14.031 - Thread: 1 -> SyncDistance = 3000 2024-02-29 12:37:14.031 - Thread: 1 -> BlockLimitsEnabled = PER_PLAYER 2024-02-29 12:37:14.031 - Thread: 1 -> AFKTimeoutMin = 0 2024-02-29 12:37:14.031 - Thread: 1 -> StopGridsPeriodMin = 15 2024-02-29 12:37:14.031 - Thread: 1 -> MaxPlanets = 99 2024-02-29 12:37:14.031 - Thread: 1 -> MaxBackupSaves = 5 2024-02-29 12:37:14.031 - Thread: 1 -> MaxFactionsCount = 0 2024-02-29 12:37:14.031 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-02-29 12:37:14.031 - Thread: 1 -> RespawnShipDelete = True 2024-02-29 12:37:14.031 - Thread: 1 -> WorldSizeKm = 0 2024-02-29 12:37:14.031 - Thread: 1 -> ResetOwnership = False 2024-02-29 12:37:14.031 - Thread: 1 -> RealisticSound = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSaving = True 2024-02-29 12:37:14.031 - Thread: 1 -> InfiniteAmmo = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableToolShake = True 2024-02-29 12:37:14.031 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-02-29 12:37:14.031 - Thread: 1 -> OffensiveWordsFiltering = False 2024-02-29 12:37:14.031 - Thread: 1 -> UseConsolePCU = False 2024-02-29 12:37:14.031 - Thread: 1 -> PredefinedAsteroids = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-02-29 12:37:14.031 - Thread: 1 -> FamilySharing = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnablePcuTrading = True 2024-02-29 12:37:14.031 - Thread: 1 -> SuppressedWarnings = 2024-02-29 12:37:14.031 - Thread: 1 -> SimplifiedSimulation = False 2024-02-29 12:37:14.031 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-02-29 12:37:14.031 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-02-29 12:37:14.031 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-02-29 12:37:14.031 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-02-29 12:37:14.031 - Thread: 1 -> TradeFactionsCount = 15 2024-02-29 12:37:14.031 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-02-29 12:37:14.031 - Thread: 1 -> WeatherSystem = True 2024-02-29 12:37:14.031 - Thread: 1 -> DepositSizeDenominator = 60 2024-02-29 12:37:14.031 - Thread: 1 -> DepositsCountCoefficient = 1 2024-02-29 12:37:14.031 - Thread: 1 -> EnableEconomy = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableBountyContracts = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSupergridding = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableAutorespawn = True 2024-02-29 12:37:14.031 - Thread: 1 -> OptimalSpawnDistance = 50000 2024-02-29 12:37:14.031 - Thread: 1 -> EnableGoodBotHints = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableResearch = True 2024-02-29 12:37:14.031 - Thread: 1 -> VoxelAgeThreshold = 24 2024-02-29 12:37:14.031 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-02-29 12:37:14.031 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-02-29 12:37:14.031 - Thread: 1 -> VoxelTrashRemovalEnabled = True 2024-02-29 12:37:14.031 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-02-29 12:37:14.031 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-02-29 12:37:14.031 - Thread: 1 -> OptimalGridCount = 0 2024-02-29 12:37:14.031 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-02-29 12:37:14.031 - Thread: 1 -> BlockCountThreshold = 20 2024-02-29 12:37:14.031 - Thread: 1 -> TrashFlagsValue = 7706 2024-02-29 12:37:14.031 - Thread: 1 -> TrashRemovalEnabled = True 2024-02-29 12:37:14.031 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-02-29 12:37:14.031 - Thread: 1 -> EnableVoxelHand = True 2024-02-29 12:37:14.031 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableScripterRole = False 2024-02-29 12:37:14.031 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-02-29 12:37:14.031 - Thread: 1 -> FloraDensityMultiplier = 1 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSpiders = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableWolfs = False 2024-02-29 12:37:14.031 - Thread: 1 -> TotalBotLimit = 32 2024-02-29 12:37:14.031 - Thread: 1 -> EnableDrones = True 2024-02-29 12:37:14.031 - Thread: 1 -> MaxDrones = 5 2024-02-29 12:37:14.031 - Thread: 1 -> StartInRespawnScreen = False 2024-02-29 12:37:14.031 - Thread: 1 -> SpawnWithTools = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableJetpack = True 2024-02-29 12:37:14.031 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-02-29 12:37:14.031 - Thread: 1 -> PhysicsIterations = 8 2024-02-29 12:37:14.031 - Thread: 1 -> CanJoinRunning = False 2024-02-29 12:37:14.031 - Thread: 1 -> Scenario = False 2024-02-29 12:37:14.031 - Thread: 1 -> ScenarioEditMode = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableRespawnShips = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableSunRotation = True 2024-02-29 12:37:14.031 - Thread: 1 -> StationVoxelSupport = False 2024-02-29 12:37:14.031 - Thread: 1 -> EnableConvertToStation = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableEncounters = True 2024-02-29 12:37:14.031 - Thread: 1 -> Enable3rdPersonView = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableOxygenPressurization = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnableOxygen = True 2024-02-29 12:37:14.031 - Thread: 1 -> ExperimentalMode = True 2024-02-29 12:37:14.031 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-02-29 12:37:14.031 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-02-29 12:37:14.031 - Thread: 1 -> EnableRecoil = True 2024-02-29 12:37:14.031 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-02-29 12:37:14.031 - Thread: 1 -> MySession.Static.LogSettings - END 2024-02-29 12:37:14.037 - Thread: 20 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:14.037 - Thread: 26 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:14.050 - Thread: 25 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:14.054 - Thread: 23 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-29 12:37:14.233 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-02-29 12:37:14.242 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-02-29 12:37:14.243 - Thread: 1 -> Analytics session started: UserID = (7236066175535893086) SessionID = (e96e6444-5097-4f1d-ac69-e5305b606aed) 2024-02-29 12:37:14.244 - Thread: 1 -> Analytics ids for user ([009...008]): User = (7236066175535893086) Session = (e96e6444-5097-4f1d-ac69-e5305b606aed). 2024-02-29 12:37:14.249 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-02-29 12:37:14.268 - Thread: 1 -> Session loaded 2024-02-29 12:37:14.307 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-02-29 12:37:14.319 - Thread: 1 -> Timer Frequency: 10000000 2024-02-29 12:37:14.319 - Thread: 1 -> Ticks per frame: 166667 2024-02-29 12:37:14.350 - Thread: 1 -> Updating continues. 2024-02-29 12:37:15.018 - Thread: 1 -> GC Memory: 788.4443 / 788.4443 MB 2024-02-29 12:37:15.023 - Thread: 1 -> Server will restart in 480 minutes 2024-02-29 12:37:15.035 - Thread: 1 -> CHAT - channel: [Global], from [90189063298773008] to [everyone], message: 'WARNING! Server will restart in 480 minutes' 2024-02-29 12:37:15.138 - Thread: 1 -> Info: Trash collector removed character '144115188075855897' with entity id '110903362745303161' 2024-02-29 12:37:15.216 - Thread: 1 -> Game ready... 2024-02-29 12:37:45.022 - Thread: 1 -> GC Memory: 890.9496 / 890.9496 MB 2024-02-29 12:38:15.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:38:15.021 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.617956,7.352285,1,0,889.3052,3267.168,71723,1211952,56,0,0,0,126931,0,0,16.66667,0,0,100,1817842236,889.3052,3,0,-1 2024-02-29 12:38:15.022 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:38:15.022 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:38:15.023 - Thread: 1 -> GC Memory: 889.476 / 889.476 MB 2024-02-29 12:38:45.038 - Thread: 1 -> GC Memory: 889.4373 / 889.4373 MB 2024-02-29 12:39:15.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:39:15.037 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,8.298777,7.097691,1,0,674.0967,3275.59,71596,1211952,55,0,0,0.3918719,126805,0,0,16.66667,0,0,100,1817842236,674.0967,3,0,-1 2024-02-29 12:39:15.037 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:39:15.037 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:39:15.038 - Thread: 1 -> GC Memory: 674.2521 / 674.2521 MB 2024-02-29 12:39:45.054 - Thread: 1 -> GC Memory: 673.3085 / 673.3085 MB 2024-02-29 12:40:15.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:40:15.054 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,9.060675,7.329342,1,0,673.1146,3275.531,71596,1211952,55,0,0,0.4717312,125820,0,0,16.66667,0,0,100,1817842236,673.1146,3,0,-1 2024-02-29 12:40:15.054 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:40:15.054 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:40:15.055 - Thread: 1 -> GC Memory: 673.2699 / 673.2699 MB 2024-02-29 12:40:45.055 - Thread: 1 -> GC Memory: 675.0668 / 675.0668 MB 2024-02-29 12:41:15.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-29 12:41:15.070 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,8.76787,7.149528,1,0,672.5152,3273.949,68496,1211952,54,0,0,0.4796638,121931,0,0,16.66667,0,0,100,1817842236,672.5152,3,0,-1 2024-02-29 12:41:15.071 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-29 12:41:15.071 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,118,849,1733,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,765,456,8,0,0,0,0,0 2024-02-29 12:41:15.072 - Thread: 1 -> GC Memory: 672.6705 / 672.6705 MB 2024-02-29 12:41:45.088 - Thread: 1 -> GC Memory: 672.5159 / 672.5159 MB 2024-02-29 12:41:45.444 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.String.Equals(String value, StringComparison comparisonType) at System.Boolean.TryParse(String value, Boolean& result) at VRage.Utils.MyUtils.GetBoolFromString(String s) at VRage.Utils.MyUtils.GetBoolFromString(String s, Boolean defaultValue) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2024-02-29 12:41:45.444 - Thread: 1 -> Showing message 2024-02-29 12:41:46.471 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_203_630 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 293 PCUCount: 68496 IsHang: False GCMemory: 672 GCMemoryAllocated: 672 HWAvailableMemory: 121667 ProcessPrivateMemory: 3277 AnalyticId: SEDS ================================== OFNI HSARC ================================== 2024-02-29 12:41:46.472 - Thread: 1 -> Log Closed