2024-02-28 13:42:29.812 - Thread: 1 -> Log Started 2024-02-28 13:42:29.812 - Thread: 1 -> Timezone (local - UTC): 1h 2024-02-28 13:42:29.812 - Thread: 1 -> App Version: 01_203_630 2024-02-28 13:42:29.877 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-02-28 13:42:29.878 - Thread: 1 -> Branch / Sandbox: SVN 2024-02-28 13:42:29.878 - Thread: 1 -> Client Build Number: 0 2024-02-28 13:42:29.878 - Thread: 1 -> Server Build Number: 0 2024-02-28 13:42:29.878 - Thread: 1 -> Environment.ProcessorCount: 8 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.Is64BitProcess: True 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0 2024-02-28 13:42:29.951 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-02-28 13:42:29.956 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 2024-02-28 13:42:29.956 - Thread: 1 -> IntPtr.Size: 8 2024-02-28 13:42:29.956 - Thread: 1 -> Default Culture: 2024-02-28 13:42:29.956 - Thread: 1 -> Default UI Culture: 2024-02-28 13:42:29.956 - Thread: 1 -> MyConfig.Load() - START 2024-02-28 13:42:29.958 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:42:30.621 - Thread: 1 -> NewNewGameScreen: False 2024-02-28 13:42:30.621 - Thread: 1 -> EnableDamageEffects: True 2024-02-28 13:42:30.621 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-02-28 13:42:30.621 - Thread: 1 -> EnableReverb: False 2024-02-28 13:42:30.621 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-02-28 13:42:30.621 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-02-28 13:42:30.621 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-02-28 13:42:30.621 - Thread: 1 -> FirstTimeRun: False 2024-02-28 13:42:30.621 - Thread: 1 -> ExperimentalMode: True 2024-02-28 13:42:30.621 - Thread: 1 -> VideoAdapter: 0 2024-02-28 13:42:30.621 - Thread: 1 -> ScreenWidth: 1920 2024-02-28 13:42:30.621 - Thread: 1 -> ScreenHeight: 1080 2024-02-28 13:42:30.621 - Thread: 1 -> RefreshRate: 60000 2024-02-28 13:42:30.621 - Thread: 1 -> WindowMode: 1 2024-02-28 13:42:30.621 - Thread: 1 -> VerticalSync: 0 2024-02-28 13:42:30.621 - Thread: 1 -> FieldOfView: 70 2024-02-28 13:42:30.621 - Thread: 1 -> PostProcessingEnabled: True 2024-02-28 13:42:30.621 - Thread: 1 -> FlaresIntensity: 1 2024-02-28 13:42:30.621 - Thread: 1 -> TreeViewDistance: 3000 2024-02-28 13:42:30.621 - Thread: 1 -> GrassDensity: 4 2024-02-28 13:42:30.621 - Thread: 1 -> GrassDrawDistance: 1000 2024-02-28 13:42:30.621 - Thread: 1 -> AntialiasingMode: 1 2024-02-28 13:42:30.621 - Thread: 1 -> ShadowMapResolution: 2 2024-02-28 13:42:30.621 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-02-28 13:42:30.621 - Thread: 1 -> TextureQuality: 2 2024-02-28 13:42:30.621 - Thread: 1 -> VoxelTextureQuality: 2 2024-02-28 13:42:30.621 - Thread: 1 -> AnisotropicFiltering: 4 2024-02-28 13:42:30.621 - Thread: 1 -> ModelQuality: 3 2024-02-28 13:42:30.621 - Thread: 1 -> VoxelQuality: 2 2024-02-28 13:42:30.621 - Thread: 1 -> ShaderQuality: 2 2024-02-28 13:42:30.621 - Thread: 1 -> LightsQuality: 1 2024-02-28 13:42:30.621 - Thread: 1 -> LowMemSwitchToLow: 0 2024-02-28 13:42:30.621 - Thread: 1 -> FirstVTTimeRun: False 2024-02-28 13:42:30.621 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-02-28 13:42:30.621 - Thread: 1 -> LastBannerId: 75 2024-02-28 13:42:30.621 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-02-28 13:42:30.621 - Thread: 1 -> GDPRConsent: True 2024-02-28 13:42:30.621 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-02-28 13:42:30.621 - Thread: 1 -> ZoomMultiplier: 0.2 2024-02-28 13:42:30.621 - Thread: 1 -> GamepadScheme: 0 2024-02-28 13:42:30.621 - Thread: 1 -> GamepadSchemeName: Flight 2024-02-28 13:42:30.621 - Thread: 1 -> GameVolume: 1 2024-02-28 13:42:30.621 - Thread: 1 -> Music_Volume: 0 2024-02-28 13:42:30.621 - Thread: 1 -> VoiceChatVolume: 5 2024-02-28 13:42:30.621 - Thread: 1 -> HudWarnings: True 2024-02-28 13:42:30.621 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-02-28 13:42:30.621 - Thread: 1 -> VoiceChat: True 2024-02-28 13:42:30.621 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-02-28 13:42:30.621 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-02-28 13:42:30.621 - Thread: 1 -> EnableDynamicMusic: True 2024-02-28 13:42:30.621 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-02-28 13:42:30.621 - Thread: 1 -> EnableDoppler: True 2024-02-28 13:42:30.621 - Thread: 1 -> FirstTimeTutorials: False 2024-02-28 13:42:30.621 - Thread: 1 -> OnlyPSGames: False 2024-02-28 13:42:30.621 - Thread: 1 -> EnableTrading: True 2024-02-28 13:42:30.621 - Thread: 1 -> EnableSteamCloud: False 2024-02-28 13:42:30.621 - Thread: 1 -> Language: 0 2024-02-28 13:42:30.621 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-02-28 13:42:30.621 - Thread: 1 -> ControlsHints: False 2024-02-28 13:42:30.621 - Thread: 1 -> GoodBotHints: False 2024-02-28 13:42:30.621 - Thread: 1 -> RotationHints: False 2024-02-28 13:42:30.621 - Thread: 1 -> AreaInteraction: True 2024-02-28 13:42:30.621 - Thread: 1 -> BlueprintSharing: True 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-02-28 13:42:30.621 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-02-28 13:42:30.621 - Thread: 1 -> ShowCrosshair2: 0 2024-02-28 13:42:30.621 - Thread: 1 -> IronSightSwitchState: 1 2024-02-28 13:42:30.621 - Thread: 1 -> SpriteMainViewportScale: 1 2024-02-28 13:42:30.621 - Thread: 1 -> UiTransparency: 1 2024-02-28 13:42:30.621 - Thread: 1 -> UiBkTransparency: 0.8 2024-02-28 13:42:30.621 - Thread: 1 -> HUDBkTransparency: 0.6 2024-02-28 13:42:30.621 - Thread: 1 -> HudState: 1 2024-02-28 13:42:30.621 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-02-28 13:42:30.621 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-02-28 13:42:30.621 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-02-28 13:42:30.621 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-02-28 13:42:30.621 - Thread: 1 -> ControllerDefaultOnStart: False 2024-02-28 13:42:30.621 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-02-28 13:42:30.622 - Thread: 1 -> MyConfig.Load() - END 2024-02-28 13:42:35.285 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2024-02-28 13:42:35.513 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-02-28 13:42:35.834 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-02-28 13:42:35.834 - Thread: 1 -> Found processor count: 8 2024-02-28 13:42:35.834 - Thread: 1 -> Using processor count: 8 2024-02-28 13:42:36.468 - Thread: 1 -> All detected adapters: 2024-02-28 13:42:36.469 - Thread: 1 -> NVIDIA GeForce RTX 2080 SUPER - VendorID=4318, SubsystemID=-2026368957, DeviceID=7809 2024-02-28 13:42:36.469 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-02-28 13:42:36.945 - Thread: 1 -> AdapterInfo = { 2024-02-28 13:42:36.945 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY1 2024-02-28 13:42:36.945 - Thread: 1 -> Description = dev id: 7809, mem: 8374976512, shared mem: 17132556288, Luid: 65144, rev: 161, subsys id: -2026368957, vendor id: 4318, feature_level 11.1: True 2024-02-28 13:42:36.945 - Thread: 1 -> Driver version = 31.0.15.5161 2024-02-28 13:42:36.945 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-02-28 13:42:36.945 - Thread: 1 -> DriverUpdateNecessary = False 2024-02-28 13:42:36.945 - Thread: 1 -> AftermathSupported = False 2024-02-28 13:42:36.945 - Thread: 1 -> Adapter id = 0 2024-02-28 13:42:36.945 - Thread: 1 -> Supported = True 2024-02-28 13:42:36.945 - Thread: 1 -> RAM = 8374976512 2024-02-28 13:42:36.945 - Thread: 1 -> Priority = 2 2024-02-28 13:42:36.945 - Thread: 1 -> Multithreaded rendering supported = True 2024-02-28 13:42:36.945 - Thread: 1 -> Output is attached = True 2024-02-28 13:42:36.945 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-02-28 13:42:36.945 - Thread: 1 -> Display modes = { 2024-02-28 13:42:36.946 - Thread: 1 -> DXGIOutput id = 0 2024-02-28 13:42:36.946 - Thread: 1 -> 640x480@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 640x480@75Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 640x480@72Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 720x480@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 720x480@59.94Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 720x576@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 800x600@75Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 800x600@56.25Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 800x600@60.317Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 800x600@72.188Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1024x768@60.004Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1024x768@70.069Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1024x768@75.029Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1152x864@75Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x720@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x720@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x720@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x800@59.81Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x1024@60.02Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1280x1024@75.025Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x900@59.887Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1600x900@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1680x1050@59.954Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1920x1080@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1920x1080@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 1920x1080@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.946 - Thread: 1 -> } 2024-02-28 13:42:36.946 - Thread: 1 -> } 2024-02-28 13:42:36.946 - Thread: 1 -> AdapterInfo = { 2024-02-28 13:42:36.946 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY1 2024-02-28 13:42:36.946 - Thread: 1 -> Description = dev id: 7809, mem: 8374976512, shared mem: 17132556288, Luid: 65144, rev: 161, subsys id: -2026368957, vendor id: 4318, feature_level 11.1: True 2024-02-28 13:42:36.946 - Thread: 1 -> Driver version = 31.0.15.5161 2024-02-28 13:42:36.946 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-02-28 13:42:36.946 - Thread: 1 -> DriverUpdateNecessary = False 2024-02-28 13:42:36.946 - Thread: 1 -> AftermathSupported = False 2024-02-28 13:42:36.946 - Thread: 1 -> Adapter id = 0 2024-02-28 13:42:36.946 - Thread: 1 -> Supported = True 2024-02-28 13:42:36.946 - Thread: 1 -> RAM = 8374976512 2024-02-28 13:42:36.946 - Thread: 1 -> Priority = 2 2024-02-28 13:42:36.946 - Thread: 1 -> Multithreaded rendering supported = True 2024-02-28 13:42:36.946 - Thread: 1 -> Output is attached = True 2024-02-28 13:42:36.946 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-02-28 13:42:36.946 - Thread: 1 -> Display modes = { 2024-02-28 13:42:36.947 - Thread: 1 -> DXGIOutput id = 0 2024-02-28 13:42:36.947 - Thread: 1 -> 640x480@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 640x480@75Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 640x480@72Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 720x480@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 720x480@59.94Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 720x576@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 800x600@75Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 800x600@56.25Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 800x600@60.317Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 800x600@72.188Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1024x768@60.004Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1024x768@70.069Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1024x768@75.029Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1152x864@75Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x720@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x720@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x720@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x800@59.81Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x1024@60.02Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1280x1024@75.025Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x900@59.887Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1600x900@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1680x1050@59.954Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1920x1080@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1920x1080@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 1920x1080@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.947 - Thread: 1 -> } 2024-02-28 13:42:36.947 - Thread: 1 -> } 2024-02-28 13:42:36.947 - Thread: 1 -> AdapterInfo = { 2024-02-28 13:42:36.947 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-02-28 13:42:36.947 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17132556288, Luid: 68376, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-02-28 13:42:36.947 - Thread: 1 -> Driver version = 2024-02-28 13:42:36.947 - Thread: 1 -> Driver date = 2024-02-28 13:42:36.947 - Thread: 1 -> DriverUpdateNecessary = False 2024-02-28 13:42:36.947 - Thread: 1 -> AftermathSupported = False 2024-02-28 13:42:36.947 - Thread: 1 -> Adapter id = 1 2024-02-28 13:42:36.947 - Thread: 1 -> Supported = True 2024-02-28 13:42:36.947 - Thread: 1 -> RAM = 0 2024-02-28 13:42:36.948 - Thread: 1 -> Priority = 0 2024-02-28 13:42:36.948 - Thread: 1 -> Multithreaded rendering supported = False 2024-02-28 13:42:36.948 - Thread: 1 -> Output is attached = False 2024-02-28 13:42:36.948 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-02-28 13:42:36.948 - Thread: 1 -> Display modes = { 2024-02-28 13:42:36.948 - Thread: 1 -> DXGIOutput id = 0 2024-02-28 13:42:36.948 - Thread: 1 -> 640x480@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 640x480@75Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 640x480@72Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 720x480@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 720x480@59.94Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 720x576@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 800x600@75Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 800x600@56.25Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 800x600@60.317Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 800x600@72.188Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1024x768@60.004Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1024x768@70.069Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1024x768@75.029Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1152x864@75Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x720@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x720@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x720@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x800@59.81Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x1024@60.02Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1280x1024@75.025Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x900@59.887Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1600x900@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1680x1050@59.954Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1920x1080@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1920x1080@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 1920x1080@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.948 - Thread: 1 -> } 2024-02-28 13:42:36.948 - Thread: 1 -> } 2024-02-28 13:42:36.948 - Thread: 1 -> AdapterInfo = { 2024-02-28 13:42:36.948 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-02-28 13:42:36.948 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17132556288, Luid: 68376, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-02-28 13:42:36.948 - Thread: 1 -> Driver version = 2024-02-28 13:42:36.948 - Thread: 1 -> Driver date = 2024-02-28 13:42:36.948 - Thread: 1 -> DriverUpdateNecessary = False 2024-02-28 13:42:36.948 - Thread: 1 -> AftermathSupported = False 2024-02-28 13:42:36.948 - Thread: 1 -> Adapter id = 1 2024-02-28 13:42:36.949 - Thread: 1 -> Supported = True 2024-02-28 13:42:36.949 - Thread: 1 -> RAM = 0 2024-02-28 13:42:36.949 - Thread: 1 -> Priority = 0 2024-02-28 13:42:36.949 - Thread: 1 -> Multithreaded rendering supported = False 2024-02-28 13:42:36.949 - Thread: 1 -> Output is attached = False 2024-02-28 13:42:36.949 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-02-28 13:42:36.949 - Thread: 1 -> Display modes = { 2024-02-28 13:42:36.949 - Thread: 1 -> DXGIOutput id = 0 2024-02-28 13:42:36.949 - Thread: 1 -> 640x480@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 640x480@75Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 640x480@72Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 720x480@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 720x480@59.94Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 720x576@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 800x600@75Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 800x600@56.25Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 800x600@60.317Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 800x600@72.188Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1024x768@60.004Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1024x768@70.069Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1024x768@75.029Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1152x864@75Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1176x664@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x720@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x720@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x720@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x768@59.81Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x800@59.81Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x960@60.02Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x960@75.025Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x1024@60.02Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1280x1024@75.025Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1360x768@59.887Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1366x768@59.887Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x900@59.887Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1440x1080@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1600x900@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1600x1024@59.954Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1680x1050@59.954Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1920x1080@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1920x1080@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 1920x1080@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 2715x1527@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@60Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@50Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> 3840x2160@59.94006Hz 2024-02-28 13:42:36.949 - Thread: 1 -> } 2024-02-28 13:42:36.949 - Thread: 1 -> } 2024-02-28 13:42:36.950 - Thread: 1 -> Service.IsActive: True 2024-02-28 13:42:36.950 - Thread: 1 -> Service.IsOnline: True 2024-02-28 13:42:36.950 - Thread: 1 -> Service.OwnsGame: False 2024-02-28 13:42:36.950 - Thread: 1 -> Service.UserId: 76561198128455575 2024-02-28 13:42:36.950 - Thread: 1 -> Service.UserName: Verto 2024-02-28 13:42:36.950 - Thread: 1 -> Service.Branch: default 2024-02-28 13:42:36.950 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-02-28 13:42:36.950 - Thread: 1 -> Build version: 0.1.1.0 2024-02-28 13:42:36.959 - Thread: 1 -> MyScreenManager() 2024-02-28 13:42:36.988 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2024-02-28 13:42:36.988 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2024-02-28 13:42:36.997 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2024-02-28 13:42:36.997 - Thread: 23 -> CreateDeviceInternal - Create device 2024-02-28 13:42:37.172 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2024-02-28 13:42:37.283 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2024-02-28 13:42:37.283 - Thread: 23 -> CreateDeviceInternal create swapchain 2024-02-28 13:42:41.911 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-02-28 13:42:41.912 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-02-28 13:42:41.912 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-02-28 13:42:43.698 - Thread: 1 -> Preallocate - START 2024-02-28 13:42:43.702 - Thread: 1 -> MySpaceWorldGenerator - START 2024-02-28 13:42:43.703 - Thread: 1 -> MySpaceWorldGenerator - END 2024-02-28 13:42:43.703 - Thread: 1 -> MySpaceBuildComponent - START 2024-02-28 13:42:43.703 - Thread: 1 -> MySpaceBuildComponent - END 2024-02-28 13:42:43.704 - Thread: 1 -> MyEntities - START 2024-02-28 13:42:43.714 - Thread: 1 -> MyEntities - END 2024-02-28 13:42:43.714 - Thread: 1 -> MyObjectBuilder_Base - START 2024-02-28 13:42:43.714 - Thread: 1 -> MyObjectBuilder_Base - END 2024-02-28 13:42:43.714 - Thread: 1 -> MyTransparentGeometry - START 2024-02-28 13:42:43.714 - Thread: 1 -> MyTransparentGeometry - END 2024-02-28 13:42:43.714 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-02-28 13:42:43.719 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-02-28 13:42:43.719 - Thread: 1 -> MyMath - START 2024-02-28 13:42:43.719 - Thread: 1 -> MyMath - END 2024-02-28 13:42:43.719 - Thread: 1 -> MySimpleObjectDraw - START 2024-02-28 13:42:43.719 - Thread: 1 -> MySimpleObjectDraw - END 2024-02-28 13:42:43.733 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-02-28 13:42:43.733 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-02-28 13:42:43.733 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-02-28 13:42:43.768 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-02-28 13:42:43.768 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-02-28 13:42:43.768 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-02-28 13:42:43.768 - Thread: 1 -> MySyncDestructions - START 2024-02-28 13:42:43.768 - Thread: 1 -> MySyncDestructions - END 2024-02-28 13:42:43.768 - Thread: 1 -> MySyncEntity - START 2024-02-28 13:42:43.768 - Thread: 1 -> MySyncEntity - END 2024-02-28 13:42:43.768 - Thread: 1 -> MyCommandCharacter - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyCommandCharacter - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyCommandConsole - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyCommandConsole - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyCommandEntity - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyCommandEntity - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyAiTargetManager - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyAiTargetManager - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyClientDebugCommands - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyClientDebugCommands - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyDedicatedServer - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyDedicatedServer - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyDedicatedServerBase - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyDedicatedServerBase - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerBase - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerBase - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerClient - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerClient - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerClientBase - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerClientBase - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerLobby - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerLobby - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerServerBase - START 2024-02-28 13:42:43.769 - Thread: 1 -> MyMultiplayerServerBase - END 2024-02-28 13:42:43.769 - Thread: 1 -> MyServerDebugCommands - START 2024-02-28 13:42:43.770 - Thread: 1 -> MyServerDebugCommands - END 2024-02-28 13:42:43.770 - Thread: 1 -> MyCubeGridDefinitions - START 2024-02-28 13:42:43.777 - Thread: 1 -> MyCubeGridDefinitions - END 2024-02-28 13:42:43.777 - Thread: 1 -> MyDefinitionManager - START 2024-02-28 13:42:43.810 - Thread: 1 -> MyDefinitionManager - END 2024-02-28 13:42:43.810 - Thread: 1 -> Preallocate - END 2024-02-28 13:42:43.815 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-02-28 13:42:44.105 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-02-28 13:42:44.105 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-02-28 13:42:44.106 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-02-28 13:42:44.107 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:42:44.107 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:42:44.107 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-02-28 13:42:44.107 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-02-28 13:42:44.107 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-02-28 13:42:44.107 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-02-28 13:42:44.114 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2024-02-28 13:42:44.114 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2024-02-28 13:42:44.114 - Thread: 1 -> Virtualized: False 2024-02-28 13:42:44.117 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 2024-02-28 13:42:44.117 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,265,112,576 bytes 2024-02-28 13:42:44.117 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-02-28 13:42:44.117 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 25,215,356,928 bytes 2024-02-28 13:42:44.117 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,612,854,272 bytes 2024-02-28 13:42:44.120 - Thread: 1 -> Drive C: | Capacity: 511,432,454,144 bytes | Free space: 48,416,346,112 bytes 2024-02-28 13:42:44.120 - Thread: 1 -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 48,174,551,040 bytes 2024-02-28 13:42:44.120 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-02-28 13:42:44.120 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-02-28 13:42:44.121 - Thread: 1 -> Installed DLCs: 2024-02-28 13:42:44.122 - Thread: 1 -> Decorative Blocks (1049790) 2024-02-28 13:42:44.123 - Thread: 1 -> Style Pack (1084680) 2024-02-28 13:42:44.123 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-02-28 13:42:44.123 - Thread: 1 -> Frostbite (1241550) 2024-02-28 13:42:44.123 - Thread: 1 -> Sparks Of The Future (1307680) 2024-02-28 13:42:44.123 - Thread: 1 -> Wasteland (1374610) 2024-02-28 13:42:44.123 - Thread: 1 -> Warfare I. (1475830) 2024-02-28 13:42:44.123 - Thread: 1 -> Heavy Industry (1676100) 2024-02-28 13:42:44.124 - Thread: 1 -> Automatons (1958640) 2024-02-28 13:42:44.124 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-02-28 13:42:44.124 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-02-28 13:42:44.326 - Thread: 1 -> Havok: Physics.Init 2024-02-28 13:42:44.817 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-02-28 13:42:44.840 - Thread: 1 -> HkGameName: SpaceEngineers 2024-02-28 13:42:44.843 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-02-28 13:42:44.843 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-28 13:42:44.855 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2024-02-28 13:42:45.009 - Thread: 1 -> Loading scenarios 2024-02-28 13:42:45.029 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-28 13:42:45.029 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-02-28 13:42:45.225 - Thread: 1 -> Loading sound definitions 2024-02-28 13:42:45.225 - Thread: 1 -> Loading gamepad controls 2024-02-28 13:42:45.647 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.647 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-02-28 13:42:45.711 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.711 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-02-28 13:42:45.711 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.711 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-02-28 13:42:45.711 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.711 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-02-28 13:42:45.712 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.712 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-02-28 13:42:45.712 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:42:45.712 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-02-28 13:42:45.785 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-28 13:42:45.785 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-02-28 13:42:45.785 - Thread: 1 -> Loading shadow textures definitions 2024-02-28 13:42:45.785 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-02-28 13:42:45.786 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-02-28 13:42:45.790 - Thread: 1 -> MyAudio.LoadData - START 2024-02-28 13:42:45.826 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-02-28 13:42:46.545 - Thread: 1 -> MyAudio.LoadData - END 2024-02-28 13:42:46.552 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2024-02-28 13:42:46.552 - Thread: 1 -> MyGuiManager() 2024-02-28 13:42:46.555 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-28 13:42:46.608 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-02-28 13:42:46.707 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-02-28 13:42:46.708 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-02-28 13:42:46.708 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-02-28 13:42:46.738 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-02-28 13:42:46.770 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-28 13:42:46.785 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-02-28 13:42:46.785 - Thread: 13 -> ReloadVoxelMaterials 2024-02-28 13:42:46.828 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-02-28 13:42:46.828 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-02-28 13:42:46.828 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-02-28 13:42:46.828 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-02-28 13:42:46.828 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-02-28 13:42:46.828 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-02-28 13:42:46.828 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-02-28 13:42:46.831 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-02-28 13:42:46.868 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-02-28 13:42:46.873 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-02-28 13:42:46.874 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-02-28 13:42:46.885 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-02-28 13:42:46.890 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-02-28 13:42:46.891 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-02-28 13:42:46.892 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-02-28 13:42:46.897 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-02-28 13:42:46.900 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-02-28 13:42:46.900 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-02-28 13:42:46.907 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-02-28 13:42:46.909 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-02-28 13:42:46.924 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-02-28 13:42:46.935 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-02-28 13:42:46.942 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-02-28 13:42:46.948 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-02-28 13:42:46.951 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-02-28 13:42:46.954 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-02-28 13:42:46.966 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-02-28 13:42:46.973 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-02-28 13:42:46.978 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-02-28 13:42:47.003 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-02-28 13:42:47.013 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-02-28 13:42:47.013 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-02-28 13:42:47.018 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-02-28 13:42:47.021 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-02-28 13:42:47.023 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-02-28 13:42:47.031 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-02-28 13:42:47.037 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-02-28 13:42:47.040 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-02-28 13:42:47.040 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-02-28 13:42:47.047 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-02-28 13:42:47.052 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-02-28 13:42:47.053 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-02-28 13:42:47.080 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-02-28 13:42:47.085 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-02-28 13:42:47.089 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-02-28 13:42:47.093 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-02-28 13:42:47.099 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-02-28 13:42:47.099 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-02-28 13:42:47.102 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-02-28 13:42:47.106 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-02-28 13:42:47.112 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-02-28 13:42:47.126 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-02-28 13:42:47.148 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-02-28 13:42:47.181 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-02-28 13:42:47.192 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-02-28 13:42:47.198 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-02-28 13:42:47.206 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-02-28 13:42:47.212 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-02-28 13:42:47.219 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-02-28 13:42:47.234 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-02-28 13:42:47.244 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-02-28 13:42:47.258 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-02-28 13:42:47.266 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-02-28 13:42:47.277 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-02-28 13:42:47.296 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-02-28 13:42:47.308 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-02-28 13:42:47.329 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-02-28 13:42:47.351 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-02-28 13:42:47.401 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-02-28 13:42:47.455 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-02-28 13:42:47.518 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-02-28 13:42:47.577 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-02-28 13:42:47.579 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-02-28 13:42:47.582 - Thread: 1 -> Timer Frequency: 10000000 2024-02-28 13:42:47.582 - Thread: 1 -> Ticks per frame: 166667 2024-02-28 13:42:47.686 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-02-28 13:42:47.743 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-02-28 13:42:47.805 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-02-28 13:42:47.858 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-02-28 13:42:47.925 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-02-28 13:42:47.964 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-02-28 13:42:48.019 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-02-28 13:42:48.026 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-02-28 13:42:48.076 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-02-28 13:42:48.095 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-02-28 13:42:48.096 - Thread: 1 -> Flares Intensity: 1 2024-02-28 13:42:48.096 - Thread: 1 -> Field of view: 1.22173 2024-02-28 13:42:48.096 - Thread: 1 -> PostProcessingEnabled: True 2024-02-28 13:42:48.096 - Thread: 1 -> Render.GrassDensityFactor: 4 2024-02-28 13:42:48.096 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-02-28 13:42:48.096 - Thread: 1 -> Render.DistanceFade: 3000 2024-02-28 13:42:48.096 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-02-28 13:42:48.096 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-02-28 13:42:48.096 - Thread: 1 -> Render.TextureQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-02-28 13:42:48.096 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-02-28 13:42:48.096 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-02-28 13:42:48.121 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-02-28 13:42:48.136 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-02-28 13:42:48.140 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-02-28 13:42:48.187 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-02-28 13:42:48.214 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-02-28 13:42:48.221 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-02-28 13:42:48.245 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-02-28 13:42:48.247 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-02-28 13:42:48.263 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-02-28 13:42:48.263 - Thread: 1 -> Analytics session started: UserID = (daaaa281-6e97-04c9-c31d-67b85bb48d66) SessionID = (e0d35051-06a2-484f-a49e-71eeeb8e9134) 2024-02-28 13:42:48.263 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-02-28 13:42:48.275 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-02-28 13:42:48.282 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-02-28 13:42:48.358 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-02-28 13:42:48.509 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-02-28 13:42:48.633 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-02-28 13:42:48.637 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-02-28 13:42:48.746 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-02-28 13:42:48.797 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-02-28 13:42:48.816 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-02-28 13:42:48.967 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-02-28 13:42:49.198 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-02-28 13:42:49.415 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-02-28 13:42:52.752 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-02-28 13:42:56.344 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-02-28 13:42:56.344 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-02-28 13:42:56.344 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2024-02-28 13:43:09.547 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-02-28 13:43:09.548 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-02-28 13:43:09.564 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2024-02-28 13:43:11.197 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2024-02-28 13:43:11.197 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2024-02-28 13:43:11.198 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2024-02-28 13:43:12.830 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2024-02-28 13:43:12.831 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2024-02-28 13:43:12.831 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-02-28 13:43:12.831 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-02-28 13:43:13.167 - Thread: 1 -> MyConfig.Save() - START 2024-02-28 13:43:13.168 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:43:13.177 - Thread: 1 -> MyConfig.Save() - END 2024-02-28 13:43:18.318 - Thread: 1 -> GUI Stats: Update 0.230009666666667, Draw 0.0407846111111111 2024-02-28 13:43:19.283 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-02-28 13:43:19.283 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-02-28 13:43:19.284 - Thread: 10 -> Loading available saves - START 2024-02-28 13:43:19.286 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575' 2024-02-28 13:43:20.569 - Thread: 10 -> Loading available saves - END 2024-02-28 13:43:20.806 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-02-28 13:43:20.806 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-02-28 13:43:33.535 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-02-28 13:43:33.535 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-02-28 13:43:48.318 - Thread: 1 -> GUI Stats: Update 0.145825222222222, Draw 0.147988944444445 2024-02-28 13:44:03.068 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-02-28 13:44:03.068 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-02-28 13:44:03.068 - Thread: 10 -> Loading available saves - START 2024-02-28 13:44:03.068 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575' 2024-02-28 13:44:03.334 - Thread: 10 -> Loading available saves - END 2024-02-28 13:44:03.568 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:03.568 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:09.484 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-02-28 13:44:10.718 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Sandbox_config.sbc 2024-02-28 13:44:10.731 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-02-28 13:44:10.732 - Thread: 38 -> LoadSandbox() - Start 2024-02-28 13:44:10.733 - Thread: 38 -> LoadSession() - Start 2024-02-28 13:44:10.733 - Thread: 38 -> C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17 2024-02-28 13:44:10.733 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Sandbox_config.sbc 2024-02-28 13:44:11.653 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Sandbox_config.sbc 2024-02-28 13:44:11.654 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-02-28 13:44:11.656 - Thread: 38 -> CheckPoint Experimental mode: Yes 2024-02-28 13:44:11.656 - Thread: 38 -> CheckPoint Experimental mode reason: ExperimentalMode 2024-02-28 13:44:11.657 - Thread: 38 -> LoadSession() - End 2024-02-28 13:44:11.657 - Thread: 38 -> LoadSandbox() - End 2024-02-28 13:44:11.669 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:11.670 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:11.670 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:11.670 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:11.670 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:11.671 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:11.671 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:11.671 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:11.691 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-02-28 13:44:11.692 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-02-28 13:44:11.692 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-02-28 13:44:11.892 - Thread: 1 -> RunLoadingAction - START 2024-02-28 13:44:11.896 - Thread: 1 -> Loading session: C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17 2024-02-28 13:44:12.023 - Thread: 1 -> GC Memory: 1,000,566,976 B 2024-02-28 13:44:12.028 - Thread: 1 -> Process Memory: 3,231,830,016 B 2024-02-28 13:44:12.029 - Thread: 1 -> Experimental mode: Yes 2024-02-28 13:44:12.029 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2024-02-28 13:44:12.029 - Thread: 1 -> Console compatibility: No 2024-02-28 13:44:12.820 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-02-28 13:44:12.844 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-02-28 13:44:12.848 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-02-28 13:44:12.849 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-02-28 13:44:12.851 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2024-02-28 13:44:13.017 - Thread: 1 -> Loading scenarios 2024-02-28 13:44:13.017 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-02-28 13:44:13.018 - Thread: 1 -> List of used mods (0) - START 2024-02-28 13:44:13.018 - Thread: 1 -> List of used mods - END 2024-02-28 13:44:13.069 - Thread: 1 -> Loading behaviors 2024-02-28 13:44:13.070 - Thread: 1 -> Loading ammo magazines 2024-02-28 13:44:13.073 - Thread: 1 -> Loading ammo definitions 2024-02-28 13:44:13.075 - Thread: 1 -> Loading animations 2024-02-28 13:44:13.077 - Thread: 1 -> Loading animations 2024-02-28 13:44:13.078 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading sound definitions 2024-02-28 13:44:13.079 - Thread: 1 -> Loading category classes 2024-02-28 13:44:13.080 - Thread: 1 -> Loading category classes 2024-02-28 13:44:13.080 - Thread: 1 -> Loading blueprint classes 2024-02-28 13:44:13.081 - Thread: 1 -> Loading blueprint class entries 2024-02-28 13:44:13.082 - Thread: 1 -> Loading blueprint class entries 2024-02-28 13:44:13.082 - Thread: 1 -> Loading blueprints 2024-02-28 13:44:13.084 - Thread: 1 -> Loading blueprints 2024-02-28 13:44:13.084 - Thread: 1 -> Loading agent definitions 2024-02-28 13:44:13.086 - Thread: 1 -> Loading character definitions 2024-02-28 13:44:13.098 - Thread: 1 -> Loading character definitions 2024-02-28 13:44:13.098 - Thread: 1 -> Loading components 2024-02-28 13:44:13.099 - Thread: 1 -> Loading components 2024-02-28 13:44:13.099 - Thread: 1 -> Loading configuration 2024-02-28 13:44:13.100 - Thread: 1 -> Loading container types 2024-02-28 13:44:13.102 - Thread: 1 -> Loading Contract Types 2024-02-28 13:44:13.107 - Thread: 1 -> Loading gamepad controls 2024-02-28 13:44:13.107 - Thread: 1 -> Loading block positions 2024-02-28 13:44:13.110 - Thread: 1 -> Loading block positions 2024-02-28 13:44:13.110 - Thread: 1 -> Loading curve definitions 2024-02-28 13:44:13.113 - Thread: 1 -> Loading debris 2024-02-28 13:44:13.114 - Thread: 1 -> Loading environment items entries 2024-02-28 13:44:13.114 - Thread: 1 -> Loading decal global definitions 2024-02-28 13:44:13.114 - Thread: 1 -> Loading decal definitions 2024-02-28 13:44:13.116 - Thread: 1 -> Loading decal definitions 2024-02-28 13:44:13.116 - Thread: 1 -> Loading drone behaviors 2024-02-28 13:44:13.118 - Thread: 1 -> Loading edges 2024-02-28 13:44:13.119 - Thread: 1 -> Loading emissive color definitions 2024-02-28 13:44:13.122 - Thread: 1 -> Loading emissive color default states 2024-02-28 13:44:13.126 - Thread: 1 -> Loading animations 2024-02-28 13:44:13.127 - Thread: 1 -> Loading entity components 2024-02-28 13:44:13.151 - Thread: 1 -> Loading component containers 2024-02-28 13:44:13.164 - Thread: 1 -> Loading environment items entries 2024-02-28 13:44:13.164 - Thread: 1 -> Loading Faction Names 2024-02-28 13:44:13.165 - Thread: 1 -> Loading factions 2024-02-28 13:44:13.168 - Thread: 1 -> Loading flare definitions 2024-02-28 13:44:13.178 - Thread: 1 -> Loading gas property definitions 2024-02-28 13:44:13.179 - Thread: 1 -> Loading event definitions 2024-02-28 13:44:13.180 - Thread: 1 -> Loading physical items 2024-02-28 13:44:13.202 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.202 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-02-28 13:44:13.207 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.207 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-02-28 13:44:13.207 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.207 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-02-28 13:44:13.207 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.207 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-02-28 13:44:13.208 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.208 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-02-28 13:44:13.208 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:44:13.208 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-02-28 13:44:13.216 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading LCD texture categories 2024-02-28 13:44:13.217 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-28 13:44:13.217 - Thread: 1 -> Loading planet definition 2024-02-28 13:44:13.223 - Thread: 1 -> Loading physical items 2024-02-28 13:44:13.226 - Thread: 1 -> Loading physical items 2024-02-28 13:44:13.227 - Thread: 1 -> Loading physical material properties 2024-02-28 13:44:13.230 - Thread: 1 -> Loading pirate antennas 2024-02-28 13:44:13.231 - Thread: 1 -> Loading research blocks definitions 2024-02-28 13:44:13.232 - Thread: 1 -> Loading research groups definitions 2024-02-28 13:44:13.233 - Thread: 1 -> Loading resource distribution groups 2024-02-28 13:44:13.234 - Thread: 1 -> Loading shadow textures definitions 2024-02-28 13:44:13.234 - Thread: 1 -> Loading ship sound groups 2024-02-28 13:44:13.246 - Thread: 1 -> Loading ship sound groups 2024-02-28 13:44:13.246 - Thread: 1 -> Loading sound categories 2024-02-28 13:44:13.249 - Thread: 1 -> Loading stat definitions 2024-02-28 13:44:13.250 - Thread: 1 -> Loading gamepad controls 2024-02-28 13:44:13.250 - Thread: 1 -> Loading grid creators 2024-02-28 13:44:13.252 - Thread: 1 -> Loading transparent material properties 2024-02-28 13:44:13.253 - Thread: 1 -> Loading planet definition 2024-02-28 13:44:13.253 - Thread: 1 -> Loading voxel map storage definitions 2024-02-28 13:44:13.254 - Thread: 1 -> Loading voxel material definitions 2024-02-28 13:44:13.255 - Thread: 1 -> Loading voxel material definitions 2024-02-28 13:44:13.255 - Thread: 1 -> Loading voxel material definitions 2024-02-28 13:44:13.255 - Thread: 1 -> Loading voxel material definitions 2024-02-28 13:44:13.255 - Thread: 1 -> Loading Weather Effects 2024-02-28 13:44:13.259 - Thread: 1 -> Audio effects definitions 2024-02-28 13:44:13.263 - Thread: 1 -> Loading environment items definitions 2024-02-28 13:44:13.264 - Thread: 1 -> Loading environment items definitions 2024-02-28 13:44:13.265 - Thread: 1 -> Loading physical material properties 2024-02-28 13:44:13.269 - Thread: 1 -> Loading particle effect definitions 2024-02-28 13:44:13.383 - Thread: 1 -> Loading particle effect definitions 2024-02-28 13:44:13.384 - Thread: 1 -> Loading environment item definitions 2024-02-28 13:44:13.388 - Thread: 1 -> Loading weapon definitions 2024-02-28 13:44:13.397 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.430 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.431 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.465 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.472 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.473 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.473 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.474 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.474 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.475 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.477 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.486 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.488 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.489 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.494 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.496 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.497 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.498 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.499 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.501 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.503 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.505 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.507 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.508 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.509 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.510 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.511 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.516 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.517 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.517 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.519 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.519 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.521 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.522 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.531 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.533 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.535 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.539 - Thread: 1 -> Created block definitions 2024-02-28 13:44:13.540 - Thread: 1 -> Loading cube blocks 2024-02-28 13:44:13.541 - 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Thread: 1 -> Created block definitions 2024-02-28 13:44:13.624 - Thread: 1 -> Loading block variant groups 2024-02-28 13:44:13.628 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2024-02-28 13:44:13.629 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2024-02-28 13:44:13.629 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2024-02-28 13:44:13.629 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2024-02-28 13:44:13.629 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2024-02-28 13:44:13.629 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2024-02-28 13:44:13.629 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2024-02-28 13:44:13.640 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2024-02-28 13:44:13.641 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2024-02-28 13:44:13.643 - Thread: 1 -> Loading asteroid generators 2024-02-28 13:44:13.645 - Thread: 1 -> Loading spawn groups 2024-02-28 13:44:13.648 - Thread: 1 -> Loading drop containers 2024-02-28 13:44:13.649 - Thread: 1 -> Loading spawn groups 2024-02-28 13:44:13.649 - Thread: 1 -> Loading spawn groups 2024-02-28 13:44:13.649 - Thread: 1 -> Loading radial menu definitions 2024-02-28 13:44:13.668 - Thread: 1 -> Loading respawn ships 2024-02-28 13:44:13.670 - Thread: 1 -> Loading spawn groups 2024-02-28 13:44:13.670 - Thread: 1 -> Loading wheel speeds 2024-02-28 13:44:13.730 - Thread: 1 -> MyAudio.UnloadData - START 2024-02-28 13:44:13.736 - Thread: 1 -> MyAudio.UnloadData - END 2024-02-28 13:44:13.736 - Thread: 1 -> MyAudio.LoadData - START 2024-02-28 13:44:13.762 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-02-28 13:44:14.742 - Thread: 1 -> MyAudio.LoadData - END 2024-02-28 13:44:14.793 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-02-28 13:44:14.806 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:44:14.849 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:44:14.849 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:44:14.850 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:44:14.866 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-02-28 13:44:15.170 - Thread: 25 -> External debugger: listening... 2024-02-28 13:44:15.193 - Thread: 1 -> MyLights.LoadData() - START 2024-02-28 13:44:15.195 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-02-28 13:44:15.195 - Thread: 1 -> MyLights.LoadData() - END 2024-02-28 13:44:15.195 - Thread: 1 -> Info: MyLights initialized. 2024-02-28 13:44:15.196 - Thread: 1 -> MyExplosions.LoadData() - START 2024-02-28 13:44:15.206 - Thread: 1 -> MyExplosions.LoadData() - END 2024-02-28 13:44:15.270 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-02-28 13:44:15.270 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-02-28 13:44:15.299 - Thread: 1 -> Loading Procedural World Generator 2024-02-28 13:44:15.301 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-02-28 13:44:15.414 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-02-28 13:44:15.671 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-02-28 13:44:15.671 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-02-28 13:44:15.672 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-02-28 13:44:15.672 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-02-28 13:44:15.672 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-02-28 13:44:15.672 - Thread: 11 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Titan-2124704365d19000.vx2' 2024-02-28 13:44:15.672 - Thread: 10 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Mars-2044023682d120000.vx2' 2024-02-28 13:44:15.672 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\EarthLike-1779144428d120000.vx2' 2024-02-28 13:44:15.672 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Alien-291759539d120000.vx2' 2024-02-28 13:44:15.672 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Moon-1353915701d19000.vx2' 2024-02-28 13:44:18.246 - Thread: 1 -> Info: Planet generator name: Alien 2024-02-28 13:44:18.251 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:18.415 - Thread: 10 -> Info: Planet generator name: Mars 2024-02-28 13:44:18.416 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:18.416 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-02-28 13:44:18.416 - Thread: 10 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Europa-595048092d19000.vx2' 2024-02-28 13:44:18.431 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-02-28 13:44:18.431 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Triton-12345d80253.vx2' 2024-02-28 13:44:18.553 - Thread: 12 -> Info: Planet generator name: EarthLike 2024-02-28 13:44:18.554 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:18.554 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-02-28 13:44:18.554 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\Pertam-12345d60133.vx2' 2024-02-28 13:44:18.655 - Thread: 11 -> Info: Planet generator name: Titan 2024-02-28 13:44:18.655 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:18.922 - Thread: 13 -> Info: Planet generator name: Moon 2024-02-28 13:44:18.923 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:20.276 - Thread: 10 -> Info: Planet generator name: Europa 2024-02-28 13:44:20.276 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:21.574 - Thread: 11 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-28 13:44:22.016 - Thread: 1 -> Info: Planet generator name: Triton 2024-02-28 13:44:22.017 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:22.323 - Thread: 12 -> Info: Planet generator name: Pertam 2024-02-28 13:44:22.324 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-02-28 13:44:22.324 - Thread: 1 -> Entities loaded & initialized 2024-02-28 13:44:22.446 - Thread: 1 -> Checkpoint.CameraAttachedTo: 102943031241171865 2024-02-28 13:44:22.576 - Thread: 1 -> MySession.Static.LogSettings - START 2024-02-28 13:44:22.577 - Thread: 1 -> Name = Star System 2024-02-25 00-17 2024-02-28 13:44:22.577 - Thread: 1 -> Description = 2024-02-28 13:44:22.577 - Thread: 1 -> GameDateTime = 01/01/2081 00:06:28 2024-02-28 13:44:22.577 - Thread: 1 -> Password = 2024-02-28 13:44:22.577 - Thread: 1 -> CurrentPath = C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17 2024-02-28 13:44:22.577 - Thread: 1 -> WorkshopId = 2024-02-28 13:44:22.577 - Thread: 1 -> CameraController = Default_Astronaut 2024-02-28 13:44:22.577 - Thread: 1 -> ThumbPath = C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\thumb.jpg 2024-02-28 13:44:22.582 - Thread: 1 -> Settings: 2024-02-28 13:44:22.583 - Thread: 1 -> GameMode = Creative 2024-02-28 13:44:22.583 - Thread: 1 -> MaxPlayers = 4 2024-02-28 13:44:22.583 - Thread: 1 -> OnlineMode = OFFLINE 2024-02-28 13:44:22.583 - Thread: 1 -> TotalPCU = 100000 2024-02-28 13:44:22.583 - Thread: 1 -> PiratePCU = 50000 2024-02-28 13:44:22.583 - Thread: 1 -> AutoHealing = True 2024-02-28 13:44:22.583 - Thread: 1 -> WeaponsEnabled = True 2024-02-28 13:44:22.583 - Thread: 1 -> ThrusterDamage = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSpectator = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableCopyPaste = True 2024-02-28 13:44:22.583 - Thread: 1 -> MaxFloatingObjects = 100 2024-02-28 13:44:22.583 - Thread: 1 -> MaxGridSize = 0 2024-02-28 13:44:22.583 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-02-28 13:44:22.583 - Thread: 1 -> CargoShipsEnabled = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnvironmentHostility = SAFE 2024-02-28 13:44:22.583 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-02-28 13:44:22.583 - Thread: 1 -> InventorySizeMultiplier = 3 2024-02-28 13:44:22.583 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-02-28 13:44:22.583 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-02-28 13:44:22.583 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-02-28 13:44:22.583 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-02-28 13:44:22.583 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-02-28 13:44:22.583 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-02-28 13:44:22.583 - Thread: 1 -> ClientCanSave = False 2024-02-28 13:44:22.583 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-02-28 13:44:22.583 - Thread: 1 -> PermanentDeath = False 2024-02-28 13:44:22.583 - Thread: 1 -> DestructibleBlocks = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableScripts = False 2024-02-28 13:44:22.583 - Thread: 1 -> AutoSaveInMinutes = 5 2024-02-28 13:44:22.583 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-02-28 13:44:22.583 - Thread: 1 -> ProceduralDensity = 0.35 2024-02-28 13:44:22.583 - Thread: 1 -> ProceduralSeed = 0 2024-02-28 13:44:22.583 - Thread: 1 -> DestructibleBlocks = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableIngameScripts = False 2024-02-28 13:44:22.583 - Thread: 1 -> ViewDistance = 15000 2024-02-28 13:44:22.583 - Thread: 1 -> Voxel destruction = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableStructuralSimulation = False 2024-02-28 13:44:22.583 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-02-28 13:44:22.583 - Thread: 1 -> EnableContainerDrops = True 2024-02-28 13:44:22.583 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-02-28 13:44:22.583 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-02-28 13:44:22.583 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSubgridDamage = False 2024-02-28 13:44:22.583 - Thread: 1 -> SyncDistance = 3000 2024-02-28 13:44:22.583 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-02-28 13:44:22.583 - Thread: 1 -> AFKTimeoutMin = 0 2024-02-28 13:44:22.583 - Thread: 1 -> StopGridsPeriodMin = 15 2024-02-28 13:44:22.583 - Thread: 1 -> MaxPlanets = 99 2024-02-28 13:44:22.583 - Thread: 1 -> MaxBackupSaves = 5 2024-02-28 13:44:22.583 - Thread: 1 -> MaxFactionsCount = 0 2024-02-28 13:44:22.583 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-02-28 13:44:22.583 - Thread: 1 -> RespawnShipDelete = False 2024-02-28 13:44:22.583 - Thread: 1 -> WorldSizeKm = 0 2024-02-28 13:44:22.583 - Thread: 1 -> ResetOwnership = False 2024-02-28 13:44:22.583 - Thread: 1 -> RealisticSound = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSaving = True 2024-02-28 13:44:22.583 - Thread: 1 -> InfiniteAmmo = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableToolShake = True 2024-02-28 13:44:22.583 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-02-28 13:44:22.583 - Thread: 1 -> OffensiveWordsFiltering = False 2024-02-28 13:44:22.583 - Thread: 1 -> UseConsolePCU = False 2024-02-28 13:44:22.583 - Thread: 1 -> PredefinedAsteroids = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-02-28 13:44:22.583 - Thread: 1 -> FamilySharing = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnablePcuTrading = True 2024-02-28 13:44:22.583 - Thread: 1 -> SuppressedWarnings = 2024-02-28 13:44:22.583 - Thread: 1 -> SimplifiedSimulation = False 2024-02-28 13:44:22.583 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-02-28 13:44:22.583 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-02-28 13:44:22.583 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-02-28 13:44:22.583 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-02-28 13:44:22.583 - Thread: 1 -> TradeFactionsCount = 15 2024-02-28 13:44:22.583 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-02-28 13:44:22.583 - Thread: 1 -> WeatherSystem = True 2024-02-28 13:44:22.583 - Thread: 1 -> DepositSizeDenominator = 60 2024-02-28 13:44:22.583 - Thread: 1 -> DepositsCountCoefficient = 1 2024-02-28 13:44:22.583 - Thread: 1 -> EnableEconomy = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableBountyContracts = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSupergridding = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableAutorespawn = True 2024-02-28 13:44:22.583 - Thread: 1 -> OptimalSpawnDistance = 16000 2024-02-28 13:44:22.583 - Thread: 1 -> EnableGoodBotHints = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableResearch = True 2024-02-28 13:44:22.583 - Thread: 1 -> VoxelAgeThreshold = 24 2024-02-28 13:44:22.583 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-02-28 13:44:22.583 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-02-28 13:44:22.583 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-02-28 13:44:22.583 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-02-28 13:44:22.583 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-02-28 13:44:22.583 - Thread: 1 -> OptimalGridCount = 0 2024-02-28 13:44:22.583 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-02-28 13:44:22.583 - Thread: 1 -> BlockCountThreshold = 20 2024-02-28 13:44:22.583 - Thread: 1 -> TrashFlagsValue = 7706 2024-02-28 13:44:22.583 - Thread: 1 -> TrashRemovalEnabled = True 2024-02-28 13:44:22.583 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-02-28 13:44:22.583 - Thread: 1 -> EnableVoxelHand = True 2024-02-28 13:44:22.583 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableScripterRole = False 2024-02-28 13:44:22.583 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-02-28 13:44:22.583 - Thread: 1 -> FloraDensityMultiplier = 1 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSpiders = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableWolfs = False 2024-02-28 13:44:22.583 - Thread: 1 -> TotalBotLimit = 32 2024-02-28 13:44:22.583 - Thread: 1 -> EnableDrones = True 2024-02-28 13:44:22.583 - Thread: 1 -> MaxDrones = 5 2024-02-28 13:44:22.583 - Thread: 1 -> StartInRespawnScreen = False 2024-02-28 13:44:22.583 - Thread: 1 -> SpawnWithTools = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableJetpack = True 2024-02-28 13:44:22.583 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-02-28 13:44:22.583 - Thread: 1 -> PhysicsIterations = 8 2024-02-28 13:44:22.583 - Thread: 1 -> CanJoinRunning = False 2024-02-28 13:44:22.583 - Thread: 1 -> Scenario = False 2024-02-28 13:44:22.583 - Thread: 1 -> ScenarioEditMode = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableRespawnShips = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableSunRotation = True 2024-02-28 13:44:22.583 - Thread: 1 -> StationVoxelSupport = False 2024-02-28 13:44:22.583 - Thread: 1 -> EnableConvertToStation = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableEncounters = True 2024-02-28 13:44:22.583 - Thread: 1 -> Enable3rdPersonView = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableOxygenPressurization = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnableOxygen = True 2024-02-28 13:44:22.583 - Thread: 1 -> ExperimentalMode = True 2024-02-28 13:44:22.583 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2024-02-28 13:44:22.583 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-02-28 13:44:22.583 - Thread: 1 -> EnableRecoil = True 2024-02-28 13:44:22.583 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-02-28 13:44:22.583 - Thread: 1 -> MySession.Static.LogSettings - END 2024-02-28 13:44:22.633 - Thread: 1 -> Analytics ids for user ([007...575]): User = (daaaa281-6e97-04c9-c31d-67b85bb48d66) Session = (e0d35051-06a2-484f-a49e-71eeeb8e9134). 2024-02-28 13:44:22.642 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-02-28 13:44:22.713 - Thread: 1 -> Session loaded 2024-02-28 13:44:22.714 - Thread: 1 -> RunLoadingAction - END 2024-02-28 13:44:22.715 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-02-28 13:44:22.715 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-02-28 13:44:22.716 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-02-28 13:44:22.716 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-02-28 13:44:22.716 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-02-28 13:44:22.730 - Thread: 1 -> Updating continues. 2024-02-28 13:44:22.765 - Thread: 1 -> GC Memory: 1309.621 / 1309.621 MB 2024-02-28 13:44:22.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-28 13:44:22.920 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3309.836,7879.891,1,0,1336.625,4521.383,677,99323,1,9.701015,2.369128,0,20220,21.37802,0,16.66667,2.073885,0.5064726,100,0,1336.625,0,0,-1 2024-02-28 13:44:22.921 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-28 13:44:22.921 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2024-02-28 13:44:23.227 - Thread: 11 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-28 13:44:23.443 - Thread: 10 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-28 13:44:23.532 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-02-28 13:44:23.596 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-02-28 13:44:23.696 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-02-28 13:44:23.709 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-02-28 13:44:23.711 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-02-28 13:44:23.715 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-02-28 13:44:23.719 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-02-28 13:44:23.819 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-28 13:44:24.197 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-02-28 13:44:26.588 - Thread: 1 -> Loading duration: 14.8980775 2024-02-28 13:44:27.166 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:27.167 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:27.177 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-02-28 13:44:33.329 - Thread: 1 -> GUI Stats: Update 6.30556827777778, Draw 0.201859333333334 2024-02-28 13:44:44.292 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2024-02-28 13:44:46.897 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2024-02-28 13:44:46.897 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2024-02-28 13:44:52.766 - Thread: 1 -> GC Memory: 4032.776 / 4032.776 MB 2024-02-28 13:45:04.180 - Thread: 1 -> GUI Stats: Update 0.193295277777778, Draw 0.506627277777778 2024-02-28 13:45:05.579 - Thread: 1 -> Updating stopped. 2024-02-28 13:45:05.594 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-02-28 13:45:16.875 - Thread: 1 -> MyConfig.Save() - START 2024-02-28 13:45:16.876 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:45:16.878 - Thread: 1 -> MyConfig.Save() - END 2024-02-28 13:45:18.460 - Thread: 1 -> Updating continues. 2024-02-28 13:45:18.692 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-02-28 13:45:18.692 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-02-28 13:45:22.777 - Thread: 1 -> GC Memory: 4052.049 / 4052.049 MB 2024-02-28 13:45:38.844 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-28 13:45:38.844 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,12.06779,126.3227,1,0,4076.736,11960.95,68315,99248,486,23.30166,71.32153,0.3371561,17425,16.66615,0,16.66667,3.883489,11.88655,100,0,4076.736,0,0,-1 2024-02-28 13:45:38.844 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-28 13:45:38.844 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2024-02-28 13:45:45.160 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-02-28 13:45:45.244 - Thread: 1 -> GUI Stats: Update 6.35276422222223, Draw 0.296476333333334 2024-02-28 13:45:52.778 - Thread: 1 -> GC Memory: 4160.661 / 4160.661 MB 2024-02-28 13:46:12.110 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-02-28 13:46:15.244 - Thread: 1 -> GUI Stats: Update 0.210182, Draw 0.257589222222223 2024-02-28 13:46:22.785 - Thread: 1 -> GC Memory: 1671.476 / 1671.476 MB 2024-02-28 13:46:39.033 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-28 13:46:39.033 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,11.86762,26.0172,1,0,1641.789,11269.84,72060,95503,487,10.43313,52.07427,0.3564814,18463,16.6658,0,16.66667,1.738765,8.678592,100,0,1641.789,0,0,-1 2024-02-28 13:46:39.033 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-28 13:46:39.033 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2024-02-28 13:46:45.419 - Thread: 1 -> GUI Stats: Update 0.177013277777778, Draw 0.240299666666666 2024-02-28 13:46:52.785 - Thread: 1 -> GC Memory: 1649.237 / 1649.237 MB 2024-02-28 13:47:02.752 - Thread: 1 -> Info: Trash collector removed grid '116925252190127536:Large Grid 7536' with entity id '116925252190127536' 2024-02-28 13:47:04.418 - Thread: 1 -> Info: Trash collector removed grid '75748372199248882:Large Grid 8882' with entity id '75748372199248882' 2024-02-28 13:47:06.085 - Thread: 1 -> Info: Trash collector removed grid '80379390051711049:Large Grid 1049' with entity id '80379390051711049' 2024-02-28 13:47:07.752 - Thread: 1 -> Info: Trash collector removed grid '101180067729399158:Large Grid 9158' with entity id '101180067729399158' 2024-02-28 13:47:09.418 - Thread: 1 -> Info: Trash collector removed grid '80777146731499860:Large Grid 9860' with entity id '80777146731499860' 2024-02-28 13:47:09.435 - Thread: 1 -> Info: Trash collector removed grid '107937409039721913:Large Grid 1913' with entity id '107937409039721913' 2024-02-28 13:47:11.089 - Thread: 1 -> Info: Trash collector removed grid '134529142803768643:Large Grid 8643' with entity id '134529142803768643' 2024-02-28 13:47:12.752 - Thread: 1 -> Info: Trash collector removed grid '74880155462952307:Large Grid 2307' with entity id '74880155462952307' 2024-02-28 13:47:14.418 - Thread: 1 -> Info: Trash collector removed grid '100647187194478725:Large Grid 8725' with entity id '100647187194478725' 2024-02-28 13:47:15.418 - Thread: 1 -> GUI Stats: Update 0.204997777777778, Draw 0.258665111111111 2024-02-28 13:47:17.752 - Thread: 1 -> Info: Trash collector removed grid '108368360857991837:Large Grid 1837' with entity id '108368360857991837' 2024-02-28 13:47:19.418 - Thread: 1 -> Info: Trash collector removed grid '98516455250323344:Large Grid 3344' with entity id '98516455250323344' 2024-02-28 13:47:21.084 - Thread: 1 -> Info: Trash collector removed grid '130502701672453811:Large Grid 3811' with entity id '130502701672453811' 2024-02-28 13:47:22.801 - Thread: 1 -> GC Memory: 1668.498 / 1668.498 MB 2024-02-28 13:47:32.753 - Thread: 1 -> Info: Trash collector removed grid '137640250404986649:Large Grid 6649' with entity id '137640250404986649' 2024-02-28 13:47:39.050 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-02-28 13:47:39.050 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,11.67391,29.48406,1,0,1706.422,11275.16,68319,99244,490,10.72976,72.75883,0.157364,18479,16.6642,0,16.66667,1.788029,12.12468,100,0,1706.422,0,0,-1 2024-02-28 13:47:39.050 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-02-28 13:47:39.050 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2024-02-28 13:47:45.418 - Thread: 1 -> GUI Stats: Update 0.187643611111111, Draw 0.235082777777778 2024-02-28 13:47:48.270 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-02-28 13:47:59.341 - Thread: 1 -> GC Memory: 1712.584 / 1712.584 MB 2024-02-28 13:48:11.623 - Thread: 1 -> Updating stopped. 2024-02-28 13:48:11.639 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-02-28 13:48:22.926 - Thread: 1 -> MyConfig.Save() - START 2024-02-28 13:48:22.927 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:48:22.928 - Thread: 1 -> MyConfig.Save() - END 2024-02-28 13:48:23.926 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-02-28 13:48:24.519 - Thread: 1 -> Saving world - START 2024-02-28 13:48:24.519 - Thread: 1 -> Making world state snapshot. 2024-02-28 13:48:24.520 - Thread: 1 -> Before snapshot.: GC Memory: 1,591 B 2024-02-28 13:48:24.634 - Thread: 1 -> After snapshot.: GC Memory: 1,586 B 2024-02-28 13:48:24.639 - Thread: 1 -> Directory cleanup: GC Memory: 1,586 B 2024-02-28 13:48:24.639 - Thread: 1 -> Saving world - END 2024-02-28 13:48:24.659 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-02-28 13:48:24.659 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-02-28 13:48:24.665 - Thread: 13 -> Session snapshot save - START 2024-02-28 13:48:24.665 - Thread: 13 -> Checking file access for files in target dir. 2024-02-28 13:48:24.730 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-02-28 13:48:25.254 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\jakub\AppData\Roaming\SpaceEngineers\Saves\76561198128455575\Star System 2024-02-25 00-17\.new\Sandbox_config.sbc 2024-02-28 13:48:25.356 - Thread: 13 -> Session snapshot save - END 2024-02-28 13:48:25.364 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-02-28 13:48:25.364 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-02-28 13:48:25.364 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-02-28 13:48:25.365 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-02-28 13:48:25.368 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-02-28 13:48:25.369 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-02-28 13:48:25.369 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-02-28 13:48:25.600 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-02-28 13:48:25.600 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-02-28 13:48:25.601 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-02-28 13:48:25.605 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-02-28 13:48:25.607 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-02-28 13:48:25.617 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-02-28 13:48:25.617 - Thread: 1 -> MySession::Unload START 2024-02-28 13:48:25.617 - Thread: 1 -> AutoSaveInMinutes: 5 2024-02-28 13:48:25.617 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-02-28 13:48:25.617 - Thread: 1 -> IsServer: True 2024-02-28 13:48:25.618 - Thread: 1 -> MyAudio.UnloadData - START 2024-02-28 13:48:25.620 - Thread: 1 -> MyAudio.UnloadData - END 2024-02-28 13:48:25.620 - Thread: 1 -> MyAudio.LoadData - START 2024-02-28 13:48:25.648 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-02-28 13:48:25.785 - Thread: 1 -> MyAudio.LoadData - END 2024-02-28 13:48:25.788 - Thread: 1 -> MyConfig.Save() - START 2024-02-28 13:48:25.788 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:48:25.790 - Thread: 1 -> MyConfig.Save() - END 2024-02-28 13:48:25.801 - Thread: 1 -> Unloading Procedural World Generator 2024-02-28 13:48:25.914 - Thread: 1 -> Info: MyLights Unloading data. 2024-02-28 13:48:25.926 - Thread: 1 -> Network readers disposed 2024-02-28 13:48:25.928 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-02-28 13:48:26.091 - Thread: 1 -> Loading sound definitions 2024-02-28 13:48:26.091 - Thread: 1 -> Loading gamepad controls 2024-02-28 13:48:26.110 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.110 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-02-28 13:48:26.115 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.115 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-02-28 13:48:26.115 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.115 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-02-28 13:48:26.115 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.116 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-02-28 13:48:26.116 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.116 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-02-28 13:48:26.116 - Thread: 1 -> GuiTextures.sbc 2024-02-28 13:48:26.116 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-02-28 13:48:26.119 - Thread: 1 -> Loading OffensiveWords definitions 2024-02-28 13:48:26.119 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-02-28 13:48:26.119 - Thread: 1 -> Loading shadow textures definitions 2024-02-28 13:48:26.119 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-02-28 13:48:26.119 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-02-28 13:48:26.691 - Thread: 1 -> MySession::Unload END 2024-02-28 13:48:26.694 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 8 2024-02-28 13:48:26.704 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-02-28 13:48:26.704 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-02-28 13:48:26.707 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-02-28 13:48:26.707 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-02-28 13:48:26.774 - Thread: 1 -> MyConfig.Save() - START 2024-02-28 13:48:26.774 - Thread: 1 -> Path: C:\Users\jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-02-28 13:48:26.776 - Thread: 1 -> MyConfig.Save() - END 2024-02-28 13:48:39.674 - Thread: 1 -> GUI Stats: Update 6.50227733333332, Draw 0.188997277777777 2024-02-28 13:49:09.673 - Thread: 1 -> GUI Stats: Update 0.0387039444444445, Draw 0.140588611111111 2024-02-28 13:49:39.673 - Thread: 1 -> GUI Stats: Update 0.0456523333333333, Draw 0.152660222222222 2024-02-28 13:50:09.673 - Thread: 1 -> GUI Stats: Update 0.0373379444444445, Draw 0.134594555555556 2024-02-28 13:50:39.674 - Thread: 1 -> GUI Stats: Update 0.0399051666666666, Draw 0.144498777777778 2024-02-28 13:51:09.674 - Thread: 1 -> GUI Stats: Update 0.0392022222222223, Draw 0.147746666666667 2024-02-28 13:51:39.674 - Thread: 1 -> GUI Stats: Update 0.0391144444444445, Draw 0.143533555555555 2024-02-28 13:52:09.674 - Thread: 1 -> GUI Stats: Update 0.0711910555555555, Draw 0.201520666666667 2024-02-28 13:52:39.674 - Thread: 1 -> GUI Stats: Update 0.0679093333333333, Draw 0.209236111111111 2024-02-28 13:52:48.274 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-02-28 13:53:11.333 - Thread: 1 -> Exiting.. 2024-02-28 13:53:11.334 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-02-28 13:53:11.335 - Thread: 1 -> MySandboxGame.UnloadData() - START 2024-02-28 13:53:11.336 - Thread: 1 -> MyAudio.UnloadData - START 2024-02-28 13:53:11.339 - Thread: 1 -> MyAudio.UnloadData - END 2024-02-28 13:53:11.342 - Thread: 1 -> MySandboxGame.UnloadData() - END 2024-02-28 13:53:11.345 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-02-28 13:53:11.346 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-02-28 13:53:11.346 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-02-28 13:53:11.346 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-02-28 13:53:11.429 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 22601928 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 39380232 computed total 39380232 reported total Heap usage: 1678448 ( 7%) unused in thread local freelists 18576328 (82%) unused in main heap 2347152 (10%) used in main heap ------- 22601928 allocated by heap Peak usage: 19924560 (11%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2024-02-28 13:53:11.666 - Thread: 25 -> External debugger: interrupted. 2024-02-28 13:53:11.674 - Thread: 1 -> Steam closed 2024-02-28 13:53:11.679 - Thread: 1 -> Log Closed