2024-01-17 18:01:04.567 - Thread: 1 -> Log Started 2024-01-17 18:01:04.568 - Thread: 1 -> Timezone (local - UTC): 1h 2024-01-17 18:01:04.568 - Thread: 1 -> App Version: Version unknown 2024-01-17 18:01:04.568 - Thread: 1 -> VRage renderer started 2024-01-17 18:01:04.569 - Thread: 1 -> MyRenderSettings1 = { 2024-01-17 18:01:04.572 - Thread: 1 -> AntialiasingMode = NONE 2024-01-17 18:01:04.572 - Thread: 1 -> ShadowQuality = LOW 2024-01-17 18:01:04.572 - Thread: 1 -> ShadowGPUQuality = LOW 2024-01-17 18:01:04.572 - Thread: 1 -> ShadowMemoryQuality = LOW 2024-01-17 18:01:04.572 - Thread: 1 -> TextureQuality = LOW 2024-01-17 18:01:04.574 - Thread: 1 -> VoxelTextureQuality = LOW 2024-01-17 18:01:04.574 - Thread: 1 -> AnisotropicFiltering = NONE 2024-01-17 18:01:04.575 - Thread: 1 -> HqDepth = False 2024-01-17 18:01:04.575 - Thread: 1 -> GrassDrawDistance = 0 2024-01-17 18:01:04.575 - Thread: 1 -> GrassDensityFactor = 0 2024-01-17 18:01:04.575 - Thread: 1 -> AmbientOcclusionEnabled = False 2024-01-17 18:01:04.575 - Thread: 1 -> ModelQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> VoxelQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> VoxelShaderQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> AlphaMaskedShaderQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> AtmosphereShaderQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> DistanceFade = 0 2024-01-17 18:01:04.575 - Thread: 1 -> ParticleQuality = LOW 2024-01-17 18:01:04.575 - Thread: 1 -> LightsQuality = LOW 2024-01-17 18:01:04.576 - Thread: 1 -> } 2024-01-17 18:01:55.875 - Thread: 9 -> 15.3662956s: Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H VertexLayout: POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H Macros: RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ 2024-01-17 18:01:59.649 - Thread: 6 -> 15.3826622s: Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H VertexLayout: POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H Macros: RENDERING_PASS=0;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ 2024-01-17 18:02:00.457 - Thread: 5 -> 16.014126s: Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL VertexLayout: VOXEL_POSITION_MAT;VOXEL_NORMAL Macros: RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\