10:23:53.7484 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.Weld() at Sandbox.Game.Entities.Cube.MyShipConnector.TryConnect() at Sandbox.Game.Gui.MyTerminalAction`1.b__20_0(TBlock block, ListReader`1 parameters) at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate() at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated) at SpaceEngineers.Game.Entities.Blocks.MyEventControllerBlock.TriggerAction(Int32 startIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.TriggerAction(T key, IMyEventControllerBlock block, Boolean triggerState, Int32 actionIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.RaiseEvent(T key, IMyEventControllerBlock block, Nullable`1 newValue) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventConnectorConnected.OnIsConnectedChanged(IMyShipConnector connector) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyShipConnector.WeldInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.Weld() at Sandbox.Game.Entities.Cube.MyShipConnector.TryConnect() at Sandbox.Game.Gui.MyTerminalAction`1.b__20_0(TBlock block, ListReader`1 parameters) at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate() at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated) at SpaceEngineers.Game.Entities.Blocks.MyEventControllerBlock.TriggerAction(Int32 startIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.TriggerAction(T key, IMyEventControllerBlock block, Boolean triggerState, Int32 actionIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.RaiseEvent(T key, IMyEventControllerBlock block, Nullable`1 newValue) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventConnectorConnected.OnIsConnectedChanged(IMyShipConnector connector) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyShipConnector.DetachInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateConnectionState() at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.Weld() at Sandbox.Game.Entities.Cube.MyShipConnector.TryConnect() at Sandbox.Game.Gui.MyTerminalAction`1.b__20_0(TBlock block, ListReader`1 parameters) at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate() at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated) at SpaceEngineers.Game.Entities.Blocks.MyEventControllerBlock.TriggerAction(Int32 startIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.TriggerAction(T key, IMyEventControllerBlock block, Boolean triggerState, Int32 actionIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.RaiseEvent(T key, IMyEventControllerBlock block, Nullable`1 newValue) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventConnectorConnected.OnIsConnectedChanged(IMyShipConnector connector) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyShipConnector.WeldInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.Weld() at Sandbox.Game.Entities.Cube.MyShipConnector.TryConnect() at Sandbox.Game.Gui.MyTerminalAction`1.b__20_0(TBlock block, ListReader`1 parameters) at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate() at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated) at SpaceEngineers.Game.Entities.Blocks.MyEventControllerBlock.TriggerAction(Int32 startIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.TriggerAction(T key, IMyEventControllerBlock block, Boolean triggerState, Int32 actionIndex) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventControllerGenericBooleanEvent`1.RaiseEvent(T key, IMyEventControllerBlock block, Nullable`1 newValue) at SpaceEngineers.Game.EntityComponents.Blocks.MyEventConnectorConnected.OnIsConnectedChanged(IMyShipConnector connector) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyShipConnector.DetachInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateConnectionState() at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()