2023-12-01 10:48:09.626 - Thread: 1 -> Log Started 2023-12-01 10:48:09.626 - Thread: 1 -> Timezone (local - UTC): 2h 2023-12-01 10:48:09.626 - Thread: 1 -> App Version: 01_203_505 2023-12-01 10:48:09.656 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-12-01 10:48:09.657 - Thread: 1 -> Branch / Sandbox: SVN 2023-12-01 10:48:09.657 - Thread: 1 -> Client Build Number: 1 2023-12-01 10:48:09.657 - Thread: 1 -> Server Build Number: 1 2023-12-01 10:48:09.657 - Thread: 1 -> Environment.ProcessorCount: 8 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Pro (Microsoft Windows NT 10.0.22621.0) 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.Is64BitProcess: True 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0 2023-12-01 10:48:09.717 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-12-01 10:48:09.720 - Thread: 1 -> CPU Info: 13th Gen Intel(R) Core(TM) i3-13100F 2023-12-01 10:48:09.720 - Thread: 1 -> IntPtr.Size: 8 2023-12-01 10:48:09.720 - Thread: 1 -> Default Culture: 2023-12-01 10:48:09.720 - Thread: 1 -> Default UI Culture: 2023-12-01 10:48:09.722 - Thread: 1 -> MyConfig.Load() - START 2023-12-01 10:48:09.723 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 10:48:10.147 - Thread: 1 -> NewNewGameScreen: False 2023-12-01 10:48:10.147 - Thread: 1 -> EnableDamageEffects: True 2023-12-01 10:48:10.147 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-12-01 10:48:10.147 - Thread: 1 -> EnableReverb: False 2023-12-01 10:48:10.148 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-12-01 10:48:10.148 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-12-01 10:48:10.148 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-12-01 10:48:10.148 - Thread: 1 -> FirstTimeRun: False 2023-12-01 10:48:10.148 - Thread: 1 -> ExperimentalMode: True 2023-12-01 10:48:10.148 - Thread: 1 -> VideoAdapter: 0 2023-12-01 10:48:10.148 - Thread: 1 -> ScreenWidth: 3840 2023-12-01 10:48:10.148 - Thread: 1 -> ScreenHeight: 2160 2023-12-01 10:48:10.148 - Thread: 1 -> RefreshRate: 59997 2023-12-01 10:48:10.148 - Thread: 1 -> WindowMode: 1 2023-12-01 10:48:10.148 - Thread: 1 -> VerticalSync: 1 2023-12-01 10:48:10.148 - Thread: 1 -> FieldOfView: 90.03454 2023-12-01 10:48:10.148 - Thread: 1 -> PostProcessingEnabled: True 2023-12-01 10:48:10.148 - Thread: 1 -> FlaresIntensity: 1 2023-12-01 10:48:10.148 - Thread: 1 -> TreeViewDistance: 500 2023-12-01 10:48:10.148 - Thread: 1 -> GrassDensity: 0 2023-12-01 10:48:10.148 - Thread: 1 -> GrassDrawDistance: 49 2023-12-01 10:48:10.148 - Thread: 1 -> AntialiasingMode: 1 2023-12-01 10:48:10.148 - Thread: 1 -> ShadowMapResolution: 3 2023-12-01 10:48:10.148 - Thread: 1 -> AmbientOcclusionEnabled: False 2023-12-01 10:48:10.148 - Thread: 1 -> TextureQuality: 1 2023-12-01 10:48:10.148 - Thread: 1 -> VoxelTextureQuality: 1 2023-12-01 10:48:10.148 - Thread: 1 -> AnisotropicFiltering: 3 2023-12-01 10:48:10.148 - Thread: 1 -> ModelQuality: 1 2023-12-01 10:48:10.148 - Thread: 1 -> VoxelQuality: 2 2023-12-01 10:48:10.148 - Thread: 1 -> ShaderQuality: 1 2023-12-01 10:48:10.148 - Thread: 1 -> LightsQuality: 1 2023-12-01 10:48:10.148 - Thread: 1 -> LowMemSwitchToLow: 0 2023-12-01 10:48:10.148 - Thread: 1 -> FirstVTTimeRun: False 2023-12-01 10:48:10.148 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-12-01 10:48:10.148 - Thread: 1 -> GDPRConsent: True 2023-12-01 10:48:10.148 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-12-01 10:48:10.148 - Thread: 1 -> FirstTimeTutorials: False 2023-12-01 10:48:10.148 - Thread: 1 -> EnableTrading: True 2023-12-01 10:48:10.148 - Thread: 1 -> EnableSteamCloud: True 2023-12-01 10:48:10.148 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-12-01 10:48:10.148 - Thread: 1 -> ControlsHints: True 2023-12-01 10:48:10.148 - Thread: 1 -> GoodBotHints: True 2023-12-01 10:48:10.148 - Thread: 1 -> RotationHints: True 2023-12-01 10:48:10.148 - Thread: 1 -> AreaInteraction: True 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorColorCharacter: 3902380441 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-12-01 10:48:10.148 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-12-01 10:48:10.148 - Thread: 1 -> ShowCrosshair2: 1 2023-12-01 10:48:10.148 - Thread: 1 -> IronSightSwitchState: 1 2023-12-01 10:48:10.148 - Thread: 1 -> SpriteMainViewportScale: 1 2023-12-01 10:48:10.148 - Thread: 1 -> UiTransparency: 0.9286283 2023-12-01 10:48:10.148 - Thread: 1 -> UiBkTransparency: 0.734866 2023-12-01 10:48:10.148 - Thread: 1 -> HUDBkTransparency: 0.7279317 2023-12-01 10:48:10.148 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-12-01 10:48:10.148 - Thread: 1 -> ModIoConsent: True 2023-12-01 10:48:10.148 - Thread: 1 -> HudState: 2 2023-12-01 10:48:10.148 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-12-01 10:48:10.148 - Thread: 1 -> ControllerDefaultOnStart: False 2023-12-01 10:48:10.148 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-12-01 10:48:10.148 - Thread: 1 -> OnlyPSGames: False 2023-12-01 10:48:10.148 - Thread: 1 -> GameVolume: 0.1593402 2023-12-01 10:48:10.148 - Thread: 1 -> Music_Volume: 0 2023-12-01 10:48:10.148 - Thread: 1 -> VoiceChatVolume: 5 2023-12-01 10:48:10.148 - Thread: 1 -> HudWarnings: True 2023-12-01 10:48:10.148 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-12-01 10:48:10.148 - Thread: 1 -> VoiceChat: True 2023-12-01 10:48:10.148 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-12-01 10:48:10.148 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-12-01 10:48:10.148 - Thread: 1 -> EnableDynamicMusic: True 2023-12-01 10:48:10.148 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-12-01 10:48:10.148 - Thread: 1 -> EnableDoppler: True 2023-12-01 10:48:10.148 - Thread: 1 -> DisableUpdateDriverNotification: False 2023-12-01 10:48:10.148 - Thread: 1 -> CubeBuilderAlignToDefault: False 2023-12-01 10:48:10.148 - Thread: 1 -> EnablePerformanceWarningsTempV2: True 2023-12-01 10:48:10.148 - Thread: 1 -> LastCheckedVersion: 1203024 2023-12-01 10:48:10.148 - Thread: 1 -> CubeBuilderUseSymmetry: True 2023-12-01 10:48:10.148 - Thread: 1 -> DebugComponentsInfo: 1 2023-12-01 10:48:10.148 - Thread: 1 -> LastBannerId: 75 2023-12-01 10:48:10.148 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2023-12-01 10:48:10.148 - Thread: 1 -> Language: 0 2023-12-01 10:48:10.148 - Thread: 1 -> BlueprintSharing: True 2023-12-01 10:48:10.148 - Thread: 1 -> MyConfig.Load() - END 2023-12-01 10:48:14.610 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-12-01 10:48:14.822 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-12-01 10:48:14.990 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-12-01 10:48:14.991 - Thread: 1 -> Found processor count: 8 2023-12-01 10:48:14.991 - Thread: 1 -> Using processor count: 8 2023-12-01 10:48:15.257 - Thread: 1 -> All detected adapters: 2023-12-01 10:48:15.257 - Thread: 1 -> NVIDIA GeForce RTX 2080 Ti - VendorID=4318, SubsystemID=318378206, DeviceID=7687 2023-12-01 10:48:15.257 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-12-01 10:48:15.686 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.687 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2023-12-01 10:48:15.687 - Thread: 1 -> Description = dev id: 7687, mem: 11577327616, shared mem: 17093175296, Luid: 48419, rev: 161, subsys id: 318378206, vendor id: 4318, feature_level 11.1: True 2023-12-01 10:48:15.687 - Thread: 1 -> Driver version = 31.0.15.4617 2023-12-01 10:48:15.687 - Thread: 1 -> Driver date = 20231109000000.000000-000 2023-12-01 10:48:15.687 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.687 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.687 - Thread: 1 -> Adapter id = 0 2023-12-01 10:48:15.687 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.687 - Thread: 1 -> RAM = 11577327616 2023-12-01 10:48:15.687 - Thread: 1 -> Priority = 2 2023-12-01 10:48:15.687 - Thread: 1 -> Multithreaded rendering supported = True 2023-12-01 10:48:15.687 - Thread: 1 -> Output is attached = True 2023-12-01 10:48:15.687 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2023-12-01 10:48:15.687 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.687 - Thread: 1 -> DXGIOutput id = 0 2023-12-01 10:48:15.687 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1600x900@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1080@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1200@59.885Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 2560x1440@59.951Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 2560x1600@59.972Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 3840x2160@30Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 3840x2160@50Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 3840x2160@29.97Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 3840x2160@59.94Hz 2023-12-01 10:48:15.687 - Thread: 1 -> 3840x2160@59.997Hz 2023-12-01 10:48:15.687 - Thread: 1 -> } 2023-12-01 10:48:15.687 - Thread: 1 -> } 2023-12-01 10:48:15.688 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.688 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2023-12-01 10:48:15.688 - Thread: 1 -> Description = dev id: 7687, mem: 11577327616, shared mem: 17093175296, Luid: 48419, rev: 161, subsys id: 318378206, vendor id: 4318, feature_level 11.1: True 2023-12-01 10:48:15.688 - Thread: 1 -> Driver version = 31.0.15.4617 2023-12-01 10:48:15.688 - Thread: 1 -> Driver date = 20231109000000.000000-000 2023-12-01 10:48:15.688 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.688 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.688 - Thread: 1 -> Adapter id = 0 2023-12-01 10:48:15.688 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.688 - Thread: 1 -> RAM = 11577327616 2023-12-01 10:48:15.688 - Thread: 1 -> Priority = 2 2023-12-01 10:48:15.688 - Thread: 1 -> Multithreaded rendering supported = True 2023-12-01 10:48:15.688 - Thread: 1 -> Output is attached = True 2023-12-01 10:48:15.688 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2023-12-01 10:48:15.688 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.688 - Thread: 1 -> DXGIOutput id = 0 2023-12-01 10:48:15.688 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1600x900@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1080@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1200@59.885Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 2560x1440@59.951Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 2560x1600@59.972Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 3840x2160@30Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 3840x2160@50Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 3840x2160@29.97Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 3840x2160@59.94Hz 2023-12-01 10:48:15.688 - Thread: 1 -> 3840x2160@59.997Hz 2023-12-01 10:48:15.688 - Thread: 1 -> } 2023-12-01 10:48:15.688 - Thread: 1 -> } 2023-12-01 10:48:15.688 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.688 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY2 2023-12-01 10:48:15.688 - Thread: 1 -> Description = dev id: 7687, mem: 11577327616, shared mem: 17093175296, Luid: 48419, rev: 161, subsys id: 318378206, vendor id: 4318, feature_level 11.1: True 2023-12-01 10:48:15.688 - Thread: 1 -> Driver version = 31.0.15.4617 2023-12-01 10:48:15.688 - Thread: 1 -> Driver date = 20231109000000.000000-000 2023-12-01 10:48:15.688 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.688 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.688 - Thread: 1 -> Adapter id = 0 2023-12-01 10:48:15.688 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.688 - Thread: 1 -> RAM = 11577327616 2023-12-01 10:48:15.688 - Thread: 1 -> Priority = 2 2023-12-01 10:48:15.688 - Thread: 1 -> Multithreaded rendering supported = True 2023-12-01 10:48:15.688 - Thread: 1 -> Output is attached = True 2023-12-01 10:48:15.688 - Thread: 1 -> DesktopBounds = {X:3840 Y:10 Width:1920 Height:1080} 2023-12-01 10:48:15.688 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.689 - Thread: 1 -> DXGIOutput id = 1 2023-12-01 10:48:15.689 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1152x864@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1152x864@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x768@59.87Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1360x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1360x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1366x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@59.94006Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@59.94006Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1200@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1680x1050@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1920x1080@59.94006Hz 2023-12-01 10:48:15.689 - Thread: 1 -> } 2023-12-01 10:48:15.689 - Thread: 1 -> } 2023-12-01 10:48:15.689 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.689 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY2 2023-12-01 10:48:15.689 - Thread: 1 -> Description = dev id: 7687, mem: 11577327616, shared mem: 17093175296, Luid: 48419, rev: 161, subsys id: 318378206, vendor id: 4318, feature_level 11.1: True 2023-12-01 10:48:15.689 - Thread: 1 -> Driver version = 31.0.15.4617 2023-12-01 10:48:15.689 - Thread: 1 -> Driver date = 20231109000000.000000-000 2023-12-01 10:48:15.689 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.689 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.689 - Thread: 1 -> Adapter id = 0 2023-12-01 10:48:15.689 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.689 - Thread: 1 -> RAM = 11577327616 2023-12-01 10:48:15.689 - Thread: 1 -> Priority = 2 2023-12-01 10:48:15.689 - Thread: 1 -> Multithreaded rendering supported = True 2023-12-01 10:48:15.689 - Thread: 1 -> Output is attached = True 2023-12-01 10:48:15.689 - Thread: 1 -> DesktopBounds = {X:3840 Y:10 Width:1920 Height:1080} 2023-12-01 10:48:15.689 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.689 - Thread: 1 -> DXGIOutput id = 1 2023-12-01 10:48:15.689 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1152x864@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1152x864@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x768@59.87Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1360x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1360x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1366x768@59.79Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@59.94006Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1440x1080@59.94006Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x900@59.954Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.883Hz 2023-12-01 10:48:15.689 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1200@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1680x1050@59.883Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@59.94006Hz 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.690 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.690 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-12-01 10:48:15.690 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17093175296, Luid: 51793, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-12-01 10:48:15.690 - Thread: 1 -> Driver version = 2023-12-01 10:48:15.690 - Thread: 1 -> Driver date = 2023-12-01 10:48:15.690 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.690 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.690 - Thread: 1 -> Adapter id = 1 2023-12-01 10:48:15.690 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.690 - Thread: 1 -> RAM = 0 2023-12-01 10:48:15.690 - Thread: 1 -> Priority = 0 2023-12-01 10:48:15.690 - Thread: 1 -> Multithreaded rendering supported = False 2023-12-01 10:48:15.690 - Thread: 1 -> Output is attached = False 2023-12-01 10:48:15.690 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2023-12-01 10:48:15.690 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.690 - Thread: 1 -> DXGIOutput id = 0 2023-12-01 10:48:15.690 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x900@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2560x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2560x1600@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@30Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@29.97Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@59.997Hz 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.690 - Thread: 1 -> AdapterInfo = { 2023-12-01 10:48:15.690 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-12-01 10:48:15.690 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17093175296, Luid: 51793, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-12-01 10:48:15.690 - Thread: 1 -> Driver version = 2023-12-01 10:48:15.690 - Thread: 1 -> Driver date = 2023-12-01 10:48:15.690 - Thread: 1 -> DriverUpdateNecessary = False 2023-12-01 10:48:15.690 - Thread: 1 -> AftermathSupported = False 2023-12-01 10:48:15.690 - Thread: 1 -> Adapter id = 1 2023-12-01 10:48:15.690 - Thread: 1 -> Supported = True 2023-12-01 10:48:15.690 - Thread: 1 -> RAM = 0 2023-12-01 10:48:15.690 - Thread: 1 -> Priority = 0 2023-12-01 10:48:15.690 - Thread: 1 -> Multithreaded rendering supported = False 2023-12-01 10:48:15.690 - Thread: 1 -> Output is attached = False 2023-12-01 10:48:15.690 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2023-12-01 10:48:15.690 - Thread: 1 -> Display modes = { 2023-12-01 10:48:15.690 - Thread: 1 -> DXGIOutput id = 0 2023-12-01 10:48:15.690 - Thread: 1 -> 640x480@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 640x480@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x480@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x480@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 720x576@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 800x600@60.317Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1024x768@60.004Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1152x864@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1176x664@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x720@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x768@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x800@59.81Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x960@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1280x1024@60.02Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1360x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1366x768@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x900@59.887Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1440x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x900@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1024@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1600x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1680x1050@59.954Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@60Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1080@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1200@59.885Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 1920x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2048x1536@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2560x1440@59.951Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 2560x1600@59.972Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@30Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@50Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@29.97Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@59.94Hz 2023-12-01 10:48:15.690 - Thread: 1 -> 3840x2160@59.997Hz 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.690 - Thread: 1 -> } 2023-12-01 10:48:15.693 - Thread: 1 -> Service.IsActive: True 2023-12-01 10:48:15.693 - Thread: 1 -> Service.IsOnline: True 2023-12-01 10:48:15.693 - Thread: 1 -> Service.OwnsGame: False 2023-12-01 10:48:15.693 - Thread: 1 -> Service.UserId: 76561199071059084 2023-12-01 10:48:15.693 - Thread: 1 -> Service.UserName: P_G_Luci 2023-12-01 10:48:15.693 - Thread: 1 -> Service.Branch: default 2023-12-01 10:48:15.693 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-12-01 10:48:15.693 - Thread: 1 -> Build version: 0.1.1.0 2023-12-01 10:48:15.701 - Thread: 1 -> MyScreenManager() 2023-12-01 10:48:15.722 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2023-12-01 10:48:15.722 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2023-12-01 10:48:15.724 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2023-12-01 10:48:15.724 - Thread: 23 -> CreateDeviceInternal - Create device 2023-12-01 10:48:15.850 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2023-12-01 10:48:15.943 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2023-12-01 10:48:15.943 - Thread: 23 -> CreateDeviceInternal create swapchain 2023-12-01 10:48:19.450 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-12-01 10:48:19.450 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-12-01 10:48:19.450 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-12-01 10:48:20.355 - Thread: 1 -> Preallocate - START 2023-12-01 10:48:20.358 - Thread: 1 -> MySpaceWorldGenerator - START 2023-12-01 10:48:20.360 - Thread: 1 -> MySpaceWorldGenerator - END 2023-12-01 10:48:20.360 - Thread: 1 -> MySpaceBuildComponent - START 2023-12-01 10:48:20.360 - Thread: 1 -> MySpaceBuildComponent - END 2023-12-01 10:48:20.360 - Thread: 1 -> MyEntities - START 2023-12-01 10:48:20.377 - Thread: 1 -> MyEntities - END 2023-12-01 10:48:20.377 - Thread: 1 -> MyObjectBuilder_Base - START 2023-12-01 10:48:20.377 - Thread: 1 -> MyObjectBuilder_Base - END 2023-12-01 10:48:20.377 - Thread: 1 -> MyTransparentGeometry - START 2023-12-01 10:48:20.377 - Thread: 1 -> MyTransparentGeometry - END 2023-12-01 10:48:20.377 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-12-01 10:48:20.383 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-12-01 10:48:20.383 - Thread: 1 -> MyMath - START 2023-12-01 10:48:20.383 - Thread: 1 -> MyMath - END 2023-12-01 10:48:20.383 - Thread: 1 -> MySimpleObjectDraw - START 2023-12-01 10:48:20.383 - Thread: 1 -> MySimpleObjectDraw - END 2023-12-01 10:48:20.394 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-12-01 10:48:20.394 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-12-01 10:48:20.394 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-12-01 10:48:20.430 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-12-01 10:48:20.430 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-12-01 10:48:20.430 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-12-01 10:48:20.430 - Thread: 1 -> MySyncDestructions - START 2023-12-01 10:48:20.430 - Thread: 1 -> MySyncDestructions - END 2023-12-01 10:48:20.430 - Thread: 1 -> MySyncEntity - START 2023-12-01 10:48:20.430 - Thread: 1 -> MySyncEntity - END 2023-12-01 10:48:20.430 - Thread: 1 -> MyCommandCharacter - START 2023-12-01 10:48:20.430 - Thread: 1 -> MyCommandCharacter - END 2023-12-01 10:48:20.430 - Thread: 1 -> MyCommandConsole - START 2023-12-01 10:48:20.430 - Thread: 1 -> MyCommandConsole - END 2023-12-01 10:48:20.430 - Thread: 1 -> MyCommandEntity - START 2023-12-01 10:48:20.432 - Thread: 1 -> MyCommandEntity - END 2023-12-01 10:48:20.432 - Thread: 1 -> MyAiTargetManager - START 2023-12-01 10:48:20.432 - Thread: 1 -> MyAiTargetManager - END 2023-12-01 10:48:20.432 - Thread: 1 -> MyClientDebugCommands - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyClientDebugCommands - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyDedicatedServer - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyDedicatedServer - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyDedicatedServerBase - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyDedicatedServerBase - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerBase - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerBase - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerClient - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerClient - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerClientBase - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerClientBase - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerLobby - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerLobby - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerServerBase - START 2023-12-01 10:48:20.433 - Thread: 1 -> MyMultiplayerServerBase - END 2023-12-01 10:48:20.433 - Thread: 1 -> MyServerDebugCommands - START 2023-12-01 10:48:20.434 - Thread: 1 -> MyServerDebugCommands - END 2023-12-01 10:48:20.434 - Thread: 1 -> MyCubeGridDefinitions - START 2023-12-01 10:48:20.438 - Thread: 1 -> MyCubeGridDefinitions - END 2023-12-01 10:48:20.438 - Thread: 1 -> MyDefinitionManager - START 2023-12-01 10:48:20.443 - Thread: 1 -> MyDefinitionManager - END 2023-12-01 10:48:20.443 - Thread: 1 -> Preallocate - END 2023-12-01 10:48:20.446 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-12-01 10:48:20.793 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-12-01 10:48:20.793 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-12-01 10:48:20.793 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-12-01 10:48:20.794 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:48:20.794 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:48:20.794 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-12-01 10:48:20.794 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-12-01 10:48:20.794 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-12-01 10:48:20.794 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-12-01 10:48:20.800 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2023-12-01 10:48:20.800 - Thread: 1 -> Win32_ComputerSystem.Model: B760M DS3H DDR4 2023-12-01 10:48:20.800 - Thread: 1 -> Virtualized: False 2023-12-01 10:48:20.801 - Thread: 1 -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i3-13100F 2023-12-01 10:48:20.802 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,186,350,592 bytes 2023-12-01 10:48:20.802 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-12-01 10:48:20.802 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,274,791,424 bytes 2023-12-01 10:48:20.802 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,674,912,653,312 bytes 2023-12-01 10:48:20.804 - Thread: 1 -> Drive C: | Capacity: 499,328,741,376 bytes | Free space: 111,874,232,320 bytes 2023-12-01 10:48:20.804 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 543,846,596,608 bytes 2023-12-01 10:48:20.804 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-12-01 10:48:20.805 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-12-01 10:48:20.805 - Thread: 1 -> Installed DLCs: 2023-12-01 10:48:20.806 - Thread: 1 -> Deluxe Edition (573160) 2023-12-01 10:48:20.806 - Thread: 1 -> Decorative Blocks (1049790) 2023-12-01 10:48:20.806 - Thread: 1 -> Economy Deluxe (1135960) 2023-12-01 10:48:20.806 - Thread: 1 -> Style Pack (1084680) 2023-12-01 10:48:20.806 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-12-01 10:48:20.806 - Thread: 1 -> Frostbite (1241550) 2023-12-01 10:48:20.806 - Thread: 1 -> Sparks Of The Future (1307680) 2023-12-01 10:48:20.806 - Thread: 1 -> Wasteland (1374610) 2023-12-01 10:48:20.806 - Thread: 1 -> Warfare I. (1475830) 2023-12-01 10:48:20.806 - Thread: 1 -> Heavy Industry (1676100) 2023-12-01 10:48:20.806 - Thread: 1 -> Warfare II. (1783760) 2023-12-01 10:48:20.806 - Thread: 1 -> Automatons (1958640) 2023-12-01 10:48:20.806 - Thread: 1 -> Decorative Blocks 3 (2504720) 2023-12-01 10:48:20.806 - Thread: 1 -> Anniversary (2569770) 2023-12-01 10:48:20.807 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-12-01 10:48:20.918 - Thread: 1 -> Havok: Physics.Init 2023-12-01 10:48:21.269 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-12-01 10:48:21.686 - Thread: 1 -> HkGameName: SpaceEngineers 2023-12-01 10:48:21.689 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-12-01 10:48:21.689 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-12-01 10:48:21.699 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-12-01 10:48:21.857 - Thread: 1 -> Loading scenarios 2023-12-01 10:48:21.888 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-12-01 10:48:21.888 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-12-01 10:48:22.077 - Thread: 1 -> Loading sound definitions 2023-12-01 10:48:22.077 - Thread: 1 -> Loading gamepad controls 2023-12-01 10:48:22.411 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.411 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-12-01 10:48:22.459 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.459 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-12-01 10:48:22.459 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.459 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-12-01 10:48:22.459 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.459 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-12-01 10:48:22.459 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.459 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-12-01 10:48:22.460 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:48:22.460 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-12-01 10:48:22.524 - Thread: 1 -> Loading OffensiveWords definitions 2023-12-01 10:48:22.524 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-12-01 10:48:22.524 - Thread: 1 -> Loading shadow textures definitions 2023-12-01 10:48:22.524 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-12-01 10:48:22.525 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-12-01 10:48:22.558 - Thread: 1 -> MyAudio.LoadData - START 2023-12-01 10:48:22.609 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 8 - Sample rate: 48000 2023-12-01 10:48:23.108 - Thread: 1 -> MyAudio.LoadData - END 2023-12-01 10:48:23.113 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2023-12-01 10:48:23.113 - Thread: 1 -> MyGuiManager() 2023-12-01 10:48:23.115 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-12-01 10:48:23.167 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-12-01 10:48:23.307 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-12-01 10:48:23.307 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-12-01 10:48:23.307 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-12-01 10:48:23.307 - Thread: 1 -> Loading default controls 2023-12-01 10:48:23.316 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-12-01 10:48:23.329 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-12-01 10:48:23.329 - Thread: 11 -> ReloadVoxelMaterials 2023-12-01 10:48:23.378 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-12-01 10:48:23.378 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-12-01 10:48:23.378 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-12-01 10:48:23.378 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-12-01 10:48:23.378 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-12-01 10:48:23.378 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-12-01 10:48:23.378 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-12-01 10:48:23.378 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-12-01 10:48:23.415 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-12-01 10:48:23.436 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-12-01 10:48:23.447 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-12-01 10:48:23.448 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-12-01 10:48:23.449 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-12-01 10:48:23.453 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-12-01 10:48:23.453 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-12-01 10:48:23.457 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-12-01 10:48:23.462 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-12-01 10:48:23.467 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-12-01 10:48:23.470 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-12-01 10:48:23.471 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-12-01 10:48:23.475 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-12-01 10:48:23.497 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-12-01 10:48:23.499 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-12-01 10:48:23.504 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-12-01 10:48:23.510 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-12-01 10:48:23.514 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-12-01 10:48:23.515 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-12-01 10:48:23.520 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-12-01 10:48:23.522 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-12-01 10:48:23.527 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-12-01 10:48:23.532 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-12-01 10:48:23.532 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-12-01 10:48:23.542 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-12-01 10:48:23.557 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-12-01 10:48:23.559 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-12-01 10:48:23.562 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-12-01 10:48:23.572 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-12-01 10:48:23.577 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-12-01 10:48:23.580 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-12-01 10:48:23.580 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-12-01 10:48:23.586 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-12-01 10:48:23.586 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-12-01 10:48:23.603 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-12-01 10:48:23.608 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-12-01 10:48:23.613 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-12-01 10:48:23.618 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-12-01 10:48:23.619 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-12-01 10:48:23.624 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-12-01 10:48:23.633 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-12-01 10:48:23.634 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-12-01 10:48:23.636 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-12-01 10:48:23.652 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-12-01 10:48:23.660 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-12-01 10:48:23.710 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-12-01 10:48:23.718 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-12-01 10:48:23.732 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-12-01 10:48:23.738 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-12-01 10:48:23.744 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-12-01 10:48:23.751 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-12-01 10:48:23.759 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-12-01 10:48:23.770 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-12-01 10:48:23.782 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-12-01 10:48:23.804 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-12-01 10:48:23.816 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-12-01 10:48:23.824 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-12-01 10:48:23.835 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-12-01 10:48:23.865 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-12-01 10:48:23.887 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-12-01 10:48:23.906 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-12-01 10:48:23.919 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-12-01 10:48:23.927 - Thread: 1 -> Timer Frequency: 10000000 2023-12-01 10:48:23.927 - Thread: 1 -> Ticks per frame: 166667 2023-12-01 10:48:23.981 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-12-01 10:48:24.000 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-12-01 10:48:24.046 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-12-01 10:48:24.095 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-12-01 10:48:24.124 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-12-01 10:48:24.198 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-12-01 10:48:24.245 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-12-01 10:48:24.251 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-12-01 10:48:24.319 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-12-01 10:48:24.320 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-12-01 10:48:24.348 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-12-01 10:48:24.378 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-12-01 10:48:24.397 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-12-01 10:48:24.402 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-12-01 10:48:24.443 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-12-01 10:48:24.467 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-12-01 10:48:24.468 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-12-01 10:48:24.492 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-12-01 10:48:24.493 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-12-01 10:48:24.500 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-12-01 10:48:24.535 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-12-01 10:48:24.578 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-12-01 10:48:24.601 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-12-01 10:48:24.692 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-12-01 10:48:24.720 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-12-01 10:48:24.721 - Thread: 1 -> Flares Intensity: 1 2023-12-01 10:48:24.721 - Thread: 1 -> Field of view: 1.571399 2023-12-01 10:48:24.721 - Thread: 1 -> PostProcessingEnabled: True 2023-12-01 10:48:24.721 - Thread: 1 -> Render.GrassDensityFactor: 0 2023-12-01 10:48:24.721 - Thread: 1 -> Render.GrassDrawDistance: 49 2023-12-01 10:48:24.721 - Thread: 1 -> Render.DistanceFade: 500 2023-12-01 10:48:24.721 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-12-01 10:48:24.721 - Thread: 1 -> Render.ShadowQuality: DISABLED 2023-12-01 10:48:24.721 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2023-12-01 10:48:24.721 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2023-12-01 10:48:24.721 - Thread: 1 -> Render.TextureQuality: MEDIUM 2023-12-01 10:48:24.721 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2023-12-01 10:48:24.721 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2023-12-01 10:48:24.721 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2023-12-01 10:48:24.721 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2023-12-01 10:48:24.721 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2023-12-01 10:48:24.721 - Thread: 1 -> Render.ParticleQuality: NORMAL 2023-12-01 10:48:24.758 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-12-01 10:48:24.777 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-12-01 10:48:24.779 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-12-01 10:48:24.790 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-12-01 10:48:24.800 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-12-01 10:48:24.806 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-12-01 10:48:24.892 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2023-12-01 10:48:24.901 - Thread: 1 -> Analytics session started: UserID = (8030cb26-07a1-d1bb-4ac2-c0981c5df196) SessionID = (f3a33376-2875-4495-8c86-fb3134ffbcc2) 2023-12-01 10:48:24.901 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-12-01 10:48:24.903 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-12-01 10:48:24.943 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-12-01 10:48:25.009 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-12-01 10:48:28.175 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-12-01 10:48:32.702 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-12-01 10:48:32.702 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-12-01 10:48:32.702 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2023-12-01 10:48:38.002 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-12-01 10:48:38.002 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-12-01 10:48:38.018 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-12-01 10:48:38.018 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-12-01 10:48:38.285 - Thread: 1 -> MyConfig.Save() - START 2023-12-01 10:48:38.285 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 10:48:38.288 - Thread: 1 -> MyConfig.Save() - END 2023-12-01 10:48:49.069 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-12-01 10:48:49.169 - Thread: 1 -> Server responded 2023-12-01 10:48:49.169 - Thread: 1 -> Joining server: Name:Keen EU #1 ConnectionString:steam://51.178.130.227:27016 2023-12-01 10:48:49.169 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-12-01 10:48:49.169 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-12-01 10:48:49.808 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-12-01 10:48:54.447 - Thread: 1 -> Lobby join response: True, enter state: Success 2023-12-01 10:48:54.447 - Thread: 1 -> World requested 2023-12-01 10:48:54.451 - Thread: 1 -> World requested - connection alive 2023-12-01 10:48:55.359 - Thread: 1 -> GUI Stats: Update 0.201212444444444, Draw 0.0799253888888889 2023-12-01 10:49:03.550 - Thread: 1 -> LoadSession() - Start 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:03.551 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:03.566 - Thread: 1 -> LoadSession() - End 2023-12-01 10:49:03.566 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-12-01 10:49:03.566 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-12-01 10:49:03.566 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-12-01 10:49:03.585 - Thread: 1 -> RunLoadingAction - START 2023-12-01 10:49:07.829 - Thread: 1 -> GC Memory: 1,196,758,368 B 2023-12-01 10:49:07.837 - Thread: 1 -> Process Memory: 3,841,675,264 B 2023-12-01 10:49:07.972 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-12-01 10:49:07.991 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-12-01 10:49:07.991 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-12-01 10:49:07.991 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-12-01 10:49:07.991 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-12-01 10:49:08.153 - Thread: 1 -> Loading scenarios 2023-12-01 10:49:08.153 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-12-01 10:49:08.153 - Thread: 1 -> List of used mods (0) - START 2023-12-01 10:49:08.153 - Thread: 1 -> List of used mods - END 2023-12-01 10:49:08.215 - Thread: 1 -> Loading behaviors 2023-12-01 10:49:08.215 - Thread: 1 -> Loading ammo magazines 2023-12-01 10:49:08.216 - Thread: 1 -> Loading ammo definitions 2023-12-01 10:49:08.216 - Thread: 1 -> Loading animations 2023-12-01 10:49:08.216 - Thread: 1 -> Loading animations 2023-12-01 10:49:08.216 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading sound definitions 2023-12-01 10:49:08.217 - Thread: 1 -> Loading category classes 2023-12-01 10:49:08.217 - Thread: 1 -> Loading category classes 2023-12-01 10:49:08.217 - Thread: 1 -> Loading blueprint classes 2023-12-01 10:49:08.218 - Thread: 1 -> Loading blueprint class entries 2023-12-01 10:49:08.218 - Thread: 1 -> Loading blueprint class entries 2023-12-01 10:49:08.218 - Thread: 1 -> Loading blueprints 2023-12-01 10:49:08.218 - Thread: 1 -> Loading blueprints 2023-12-01 10:49:08.218 - Thread: 1 -> Loading agent definitions 2023-12-01 10:49:08.218 - Thread: 1 -> Loading character definitions 2023-12-01 10:49:08.221 - Thread: 1 -> Loading character definitions 2023-12-01 10:49:08.221 - Thread: 1 -> Loading components 2023-12-01 10:49:08.222 - Thread: 1 -> Loading components 2023-12-01 10:49:08.222 - Thread: 1 -> Loading configuration 2023-12-01 10:49:08.222 - Thread: 1 -> Loading container types 2023-12-01 10:49:08.222 - Thread: 1 -> Loading Contract Types 2023-12-01 10:49:08.222 - Thread: 1 -> Loading gamepad controls 2023-12-01 10:49:08.222 - Thread: 1 -> Loading block positions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading block positions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading curve definitions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading debris 2023-12-01 10:49:08.224 - Thread: 1 -> Loading environment items entries 2023-12-01 10:49:08.224 - Thread: 1 -> Loading decal global definitions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading decal definitions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading decal definitions 2023-12-01 10:49:08.224 - Thread: 1 -> Loading drone behaviors 2023-12-01 10:49:08.224 - Thread: 1 -> Loading edges 2023-12-01 10:49:08.225 - Thread: 1 -> Loading emissive color definitions 2023-12-01 10:49:08.225 - Thread: 1 -> Loading emissive color default states 2023-12-01 10:49:08.226 - Thread: 1 -> Loading animations 2023-12-01 10:49:08.227 - Thread: 1 -> Loading entity components 2023-12-01 10:49:08.233 - Thread: 1 -> Loading component containers 2023-12-01 10:49:08.234 - Thread: 1 -> Loading environment items entries 2023-12-01 10:49:08.235 - Thread: 1 -> Loading Faction Names 2023-12-01 10:49:08.235 - Thread: 1 -> Loading factions 2023-12-01 10:49:08.235 - Thread: 1 -> Loading flare definitions 2023-12-01 10:49:08.236 - Thread: 1 -> Loading gas property definitions 2023-12-01 10:49:08.237 - Thread: 1 -> Loading event definitions 2023-12-01 10:49:08.237 - Thread: 1 -> Loading physical items 2023-12-01 10:49:08.247 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.247 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-12-01 10:49:08.250 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.250 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-12-01 10:49:08.250 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.250 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-12-01 10:49:08.250 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.250 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-12-01 10:49:08.250 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.250 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-12-01 10:49:08.250 - Thread: 1 -> GuiTextures.sbc 2023-12-01 10:49:08.250 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading LCD texture categories 2023-12-01 10:49:08.252 - Thread: 1 -> Loading OffensiveWords definitions 2023-12-01 10:49:08.252 - Thread: 1 -> Loading planet definition 2023-12-01 10:49:08.252 - Thread: 1 -> Loading physical items 2023-12-01 10:49:08.253 - Thread: 1 -> Loading physical items 2023-12-01 10:49:08.253 - Thread: 1 -> Loading physical material properties 2023-12-01 10:49:08.254 - Thread: 1 -> Loading pirate antennas 2023-12-01 10:49:08.254 - Thread: 1 -> Loading research blocks definitions 2023-12-01 10:49:08.255 - Thread: 1 -> Loading research groups definitions 2023-12-01 10:49:08.255 - Thread: 1 -> Loading resource distribution groups 2023-12-01 10:49:08.255 - Thread: 1 -> Loading shadow textures definitions 2023-12-01 10:49:08.255 - Thread: 1 -> Loading ship sound groups 2023-12-01 10:49:08.256 - Thread: 1 -> Loading ship sound groups 2023-12-01 10:49:08.256 - Thread: 1 -> Loading sound categories 2023-12-01 10:49:08.256 - Thread: 1 -> Loading stat definitions 2023-12-01 10:49:08.256 - Thread: 1 -> Loading gamepad controls 2023-12-01 10:49:08.256 - Thread: 1 -> Loading grid creators 2023-12-01 10:49:08.256 - Thread: 1 -> Loading transparent material properties 2023-12-01 10:49:08.256 - Thread: 1 -> Loading planet definition 2023-12-01 10:49:08.257 - Thread: 1 -> Loading voxel map storage definitions 2023-12-01 10:49:08.257 - Thread: 1 -> Loading voxel material definitions 2023-12-01 10:49:08.257 - Thread: 1 -> Loading voxel material definitions 2023-12-01 10:49:08.257 - Thread: 1 -> Loading voxel material definitions 2023-12-01 10:49:08.257 - Thread: 1 -> Loading voxel material definitions 2023-12-01 10:49:08.257 - Thread: 1 -> Loading Weather Effects 2023-12-01 10:49:08.258 - Thread: 1 -> Audio effects definitions 2023-12-01 10:49:08.258 - Thread: 1 -> Loading environment items definitions 2023-12-01 10:49:08.259 - Thread: 1 -> Loading environment items definitions 2023-12-01 10:49:08.259 - Thread: 1 -> Loading physical material properties 2023-12-01 10:49:08.260 - Thread: 1 -> Loading particle effect definitions 2023-12-01 10:49:08.305 - Thread: 1 -> Loading particle effect definitions 2023-12-01 10:49:08.306 - Thread: 1 -> Loading environment item definitions 2023-12-01 10:49:08.307 - Thread: 1 -> Loading weapon definitions 2023-12-01 10:49:08.309 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.318 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.318 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.321 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.322 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.323 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.323 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.323 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.327 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.328 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.328 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.330 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.330 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.331 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.331 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.331 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.332 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.333 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.333 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.334 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.335 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.335 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.336 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.337 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.338 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.339 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.340 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.340 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.341 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.341 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.353 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.353 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.354 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.355 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.355 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.356 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.357 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.358 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.359 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.359 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.360 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.361 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.362 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.362 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.365 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.366 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.367 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.368 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.369 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.370 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.371 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.371 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.372 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.373 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.375 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.377 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.379 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.379 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.381 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.381 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.384 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.384 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.386 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.387 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.391 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.391 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.393 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.394 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.396 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.397 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.400 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.402 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.404 - Thread: 1 -> Loading cube blocks 2023-12-01 10:49:08.405 - Thread: 1 -> Created block definitions 2023-12-01 10:49:08.408 - Thread: 1 -> Loading block variant groups 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2023-12-01 10:49:08.411 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2023-12-01 10:49:08.412 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2023-12-01 10:49:08.413 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2023-12-01 10:49:08.413 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2023-12-01 10:49:08.419 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-12-01 10:49:08.420 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-12-01 10:49:08.421 - Thread: 1 -> Loading asteroid generators 2023-12-01 10:49:08.422 - Thread: 1 -> Loading spawn groups 2023-12-01 10:49:08.422 - Thread: 1 -> Loading drop containers 2023-12-01 10:49:08.422 - Thread: 1 -> Loading spawn groups 2023-12-01 10:49:08.422 - Thread: 1 -> Loading spawn groups 2023-12-01 10:49:08.422 - Thread: 1 -> Loading radial menu definitions 2023-12-01 10:49:08.430 - Thread: 1 -> Loading respawn ships 2023-12-01 10:49:08.431 - Thread: 1 -> Loading spawn groups 2023-12-01 10:49:08.431 - Thread: 1 -> Loading wheel speeds 2023-12-01 10:49:08.441 - Thread: 1 -> MyAudio.UnloadData - START 2023-12-01 10:49:08.442 - Thread: 1 -> MyAudio.UnloadData - END 2023-12-01 10:49:08.443 - Thread: 1 -> MyAudio.LoadData - START 2023-12-01 10:49:08.472 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 8 - Sample rate: 48000 2023-12-01 10:49:08.935 - Thread: 1 -> MyAudio.LoadData - END 2023-12-01 10:49:08.943 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-12-01 10:49:08.947 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:49:08.992 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:49:08.993 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:49:08.993 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:49:09.006 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-12-01 10:49:09.114 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-12-01 10:49:09.129 - Thread: 18 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-12-01 10:49:09.141 - Thread: 20 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-12-01 10:49:09.148 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-12-01 10:49:09.267 - Thread: 38 -> External debugger: listening... 2023-12-01 10:49:09.282 - Thread: 1 -> MyLights.LoadData() - START 2023-12-01 10:49:09.283 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-12-01 10:49:09.283 - Thread: 1 -> MyLights.LoadData() - END 2023-12-01 10:49:09.283 - Thread: 1 -> Info: MyLights initialized. 2023-12-01 10:49:09.283 - Thread: 1 -> MyExplosions.LoadData() - START 2023-12-01 10:49:09.290 - Thread: 1 -> MyExplosions.LoadData() - END 2023-12-01 10:49:09.314 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-12-01 10:49:09.314 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-12-01 10:49:09.325 - Thread: 1 -> Loading Procedural World Generator 2023-12-01 10:49:09.325 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2023-12-01 10:49:09.876 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-12-01 10:49:11.342 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2023-12-01 10:49:11.342 - Thread: 1 -> Info: Planet generator name: Titan 2023-12-01 10:49:11.343 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:12.551 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2023-12-01 10:49:12.551 - Thread: 1 -> Info: Planet generator name: Alien 2023-12-01 10:49:12.552 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:13.617 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2023-12-01 10:49:13.617 - Thread: 1 -> Info: Planet generator name: Mars 2023-12-01 10:49:13.617 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:14.703 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2023-12-01 10:49:14.703 - Thread: 1 -> Info: Planet generator name: Triton 2023-12-01 10:49:14.703 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:15.890 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2023-12-01 10:49:15.890 - Thread: 1 -> Info: Planet generator name: Europa 2023-12-01 10:49:15.892 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:17.393 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2023-12-01 10:49:17.393 - Thread: 1 -> Info: Planet generator name: Pertam 2023-12-01 10:49:17.394 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:18.578 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2023-12-01 10:49:18.578 - Thread: 1 -> Info: Planet generator name: Moon 2023-12-01 10:49:18.578 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:19.684 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2023-12-01 10:49:19.684 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-12-01 10:49:19.684 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-12-01 10:49:19.810 - Thread: 1 -> Entities loaded & initialized 2023-12-01 10:49:19.811 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-12-01 10:49:19.811 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-12-01 10:49:19.990 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-12-01 10:49:19.991 - Thread: 1 -> RunLoadingAction - END 2023-12-01 10:49:19.991 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-12-01 10:49:19.991 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-12-01 10:49:19.991 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-12-01 10:49:19.991 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-12-01 10:49:19.991 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-12-01 10:49:19.993 - Thread: 1 -> Updating continues. 2023-12-01 10:49:20.040 - Thread: 1 -> GC Memory: 1598.517 / 1598.517 MB 2023-12-01 10:49:20.146 - Thread: 1 -> RequestRespawn 2023-12-01 10:49:20.605 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2023-12-01 10:49:21.095 - Thread: 42 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-12-01 10:49:21.978 - Thread: 42 -> Initialized large grid Base Ship 12241 PCU 2023-12-01 10:49:23.980 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2023-12-01 10:49:24.605 - Thread: 42 -> Initialized large grid Cruiser 10875 PCU 2023-12-01 10:49:25.538 - Thread: 1 -> Loading duration: 21.9721728 2023-12-01 10:49:25.547 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:25.547 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:25.552 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-12-01 10:49:32.948 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:32.948 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:34.366 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2023-12-01 10:49:35.865 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2023-12-01 10:49:35.865 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2023-12-01 10:49:45.306 - Thread: 1 -> GUI Stats: Update 9.31249872222222, Draw 0.223656555555555 2023-12-01 10:49:45.320 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:49:45.338 - Thread: 1 -> STATISTICS,0,0.01809216,0.009117126,3.560528,0.02375603,4.354989,0.1571302,13.93712,22.31493,5,74,4356.385,10493.5,49215,320000,10,14.9515,59.45668,0,18389,16.66558,0,16.66667,2.491754,9.908801,100,6175690440,4356.385,0,0,-1 2023-12-01 10:49:45.338 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:49:45.338 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,853,91,111,307,76,849,5889,3034,0,0,420,3342,0,1857,126,0,6,63,384,31,2,12,429,758,456,8,40,0,0,0,0 2023-12-01 10:49:50.057 - Thread: 1 -> GC Memory: 4368.275 / 4368.275 MB 2023-12-01 10:50:15.328 - Thread: 1 -> GUI Stats: Update 0.183782388888889, Draw 0.275071666666667 2023-12-01 10:50:20.061 - Thread: 1 -> GC Memory: 4382.824 / 4382.824 MB 2023-12-01 10:50:24.600 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-12-01 10:50:25.628 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-12-01 10:50:25.628 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-12-01 10:50:45.338 - Thread: 1 -> GUI Stats: Update 0.192061111111111, Draw 0.270121722222222 2023-12-01 10:50:45.369 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:50:45.369 - Thread: 1 -> STATISTICS,60.0166667,0.01722336,0.009188652,3.560528,0.02375603,5.404737,0.706254,15.8128,27.3736,5,74,4396.098,10537.27,49215,320000,10,13.1862,75.3901,0.03722237,18341,16.66101,0,16.66667,2.196955,12.56076,100,6206746716,4396.098,0,0,-1 2023-12-01 10:50:45.369 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:50:45.369 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,866,91,111,307,76,849,5919,3050,0,0,420,3358,0,1859,126,0,6,63,384,31,2,25,429,758,456,8,40,0,0,0,0 2023-12-01 10:50:50.076 - Thread: 1 -> GC Memory: 4397.889 / 4397.889 MB 2023-12-01 10:50:55.287 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-12-01 10:50:56.479 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-12-01 10:50:56.479 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-12-01 10:51:15.370 - Thread: 1 -> GUI Stats: Update 0.2080725, Draw 0.303953444444444 2023-12-01 10:51:20.089 - Thread: 1 -> GC Memory: 1795.36 / 1795.36 MB 2023-12-01 10:51:40.654 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-12-01 10:51:45.386 - Thread: 1 -> GUI Stats: Update 0.203258722222222, Draw 0.255085444444444 2023-12-01 10:51:45.434 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:51:45.435 - Thread: 1 -> STATISTICS,120.0333334,0.01672077,0.009202957,3.560528,0.02375603,6.454141,1.257014,13.61234,23.10096,5,74,1805.341,9295.613,49215,320000,10,11.22893,71.48821,0.03700477,19616,16.66675,0,16.66667,1.871497,11.91476,100,6278182196,1805.341,0,0,-1 2023-12-01 10:51:45.435 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:51:45.435 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,861,91,111,307,76,849,5987,3123,0,0,491,3431,0,1859,126,0,6,63,384,31,2,27,429,758,456,8,40,0,0,0,0 2023-12-01 10:51:45.551 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-12-01 10:51:45.551 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-12-01 10:51:50.104 - Thread: 1 -> GC Memory: 1807.636 / 1807.636 MB 2023-12-01 10:52:15.403 - Thread: 1 -> GUI Stats: Update 0.221421611111111, Draw 0.284218555555556 2023-12-01 10:52:20.119 - Thread: 1 -> GC Memory: 1810.175 / 1810.175 MB 2023-12-01 10:52:45.432 - Thread: 1 -> GUI Stats: Update 0.187783611111111, Draw 0.3038535 2023-12-01 10:52:45.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:52:45.498 - Thread: 1 -> STATISTICS,180.05,0.01825428,0.009083748,3.560528,0.02375603,7.496445,1.804518,12.47672,27.00237,5,71,1786.208,9267.828,49215,320000,10,14.82485,80.71976,0.03847062,19658,16.66563,0,16.66667,2.470654,13.45245,100,6189853876,1786.208,0,0,-1 2023-12-01 10:52:45.498 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:52:45.498 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,853,91,111,308,76,849,5903,3046,0,0,420,3355,0,1859,126,0,6,63,384,31,2,21,429,758,456,8,40,0,0,0,0 2023-12-01 10:52:50.121 - Thread: 1 -> GC Memory: 1787.084 / 1787.084 MB 2023-12-01 10:53:15.445 - Thread: 1 -> GUI Stats: Update 0.221973888888889, Draw 0.247467055555555 2023-12-01 10:53:20.128 - Thread: 1 -> GC Memory: 1810.429 / 1810.429 MB 2023-12-01 10:53:24.912 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-12-01 10:53:45.456 - Thread: 1 -> GUI Stats: Update 0.186074722222222, Draw 0.266348111111111 2023-12-01 10:53:45.538 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:53:45.538 - Thread: 1 -> STATISTICS,240.0666667,0.01635456,0.00955677,3.560528,0.02375603,8.532421,2.351196,10.72036,21.51097,5,76,1848.96,9413.469,49215,320000,10,9.831983,97.32468,0.03735133,19629,16.66575,0,16.66667,1.638574,16.21989,100,6229087680,1848.96,0,0,-1 2023-12-01 10:53:45.538 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:53:45.538 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,875,91,111,308,76,849,5940,3062,0,0,428,3371,0,1859,126,0,6,63,384,31,2,29,429,758,456,8,40,0,0,0,0 2023-12-01 10:53:50.142 - Thread: 1 -> GC Memory: 1848.172 / 1848.172 MB 2023-12-01 10:54:15.503 - Thread: 1 -> GUI Stats: Update 0.180461333333334, Draw 0.254986444444445 2023-12-01 10:54:20.152 - Thread: 1 -> GC Memory: 1878.536 / 1878.536 MB 2023-12-01 10:54:45.519 - Thread: 1 -> GUI Stats: Update 0.199133833333334, Draw 0.280138833333333 2023-12-01 10:54:45.616 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:54:45.616 - Thread: 1 -> STATISTICS,300.0833334,0.01875305,0.009274483,3.560528,0.02375603,9.596756,2.907021,15.34294,18.89203,5,78,1840.123,9116.848,49215,320000,10,10.04398,98.26427,0.03749032,19768,16.67137,0,16.66667,1.674469,16.382,100,6223406640,1840.123,0,0,-1 2023-12-01 10:54:45.616 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:54:45.616 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,869,91,111,308,76,849,5935,3062,0,0,428,3371,0,1859,126,0,6,63,384,31,2,29,429,758,456,8,40,0,0,0,0 2023-12-01 10:54:50.153 - Thread: 1 -> GC Memory: 1843.678 / 1843.678 MB 2023-12-01 10:55:15.532 - Thread: 1 -> GUI Stats: Update 0.200422388888889, Draw 0.259840555555556 2023-12-01 10:55:20.165 - Thread: 1 -> GC Memory: 1845.493 / 1845.493 MB 2023-12-01 10:55:45.541 - Thread: 1 -> GUI Stats: Update 0.251928722222222, Draw 0.287722833333334 2023-12-01 10:55:45.656 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:55:45.656 - Thread: 1 -> STATISTICS,360.1,0.0168581,0.009074211,3.560528,0.02375603,10.65969,3.460825,10.36266,24.56776,5,73,1850.743,9092.621,49215,320000,10,12.55396,98.52143,0.03749108,19762,16.66541,0,16.66667,2.092168,16.41899,100,6214720346,1850.743,0,0,-1 2023-12-01 10:55:45.656 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:55:45.656 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,869,91,111,308,76,849,5926,3054,0,0,420,3362,0,1859,126,0,6,63,384,31,2,29,429,758,456,8,40,0,0,0,0 2023-12-01 10:55:50.176 - Thread: 1 -> GC Memory: 1847.93 / 1847.93 MB 2023-12-01 10:56:15.604 - Thread: 1 -> GUI Stats: Update 0.205265722222222, Draw 0.277921833333333 2023-12-01 10:56:20.191 - Thread: 1 -> GC Memory: 1808.766 / 1808.766 MB 2023-12-01 10:56:45.621 - Thread: 1 -> GUI Stats: Update 0.183895, Draw 0.252257333333333 2023-12-01 10:56:45.754 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:56:45.754 - Thread: 1 -> STATISTICS,420.1166667,0.01556778,0.009075165,3.560528,0.02375603,11.68514,4.005801,11.30487,28.33643,5,73,1848.408,9094.844,49215,320000,10,15.65432,97.27806,0.03795393,19731,16.6615,0,16.66667,2.608244,16.20799,100,6220405306,1848.408,0,0,-1 2023-12-01 10:56:45.754 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:56:45.754 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,875,91,111,308,76,849,5932,3054,0,0,420,3362,0,1859,126,0,6,63,384,31,2,29,429,758,456,8,40,0,0,0,0 2023-12-01 10:56:50.206 - Thread: 1 -> GC Memory: 1850.902 / 1850.902 MB 2023-12-01 10:57:15.637 - Thread: 1 -> GUI Stats: Update 0.178970722222222, Draw 0.259494444444445 2023-12-01 10:57:20.220 - Thread: 1 -> GC Memory: 1857.804 / 1857.804 MB 2023-12-01 10:57:45.654 - Thread: 1 -> GUI Stats: Update 0.261069666666667, Draw 0.303375944444444 2023-12-01 10:57:45.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:57:45.803 - Thread: 1 -> STATISTICS,480.1333334,0.01645374,0.009232521,3.560528,0.02375603,12.75126,4.563034,13.18471,25.37731,5,73,1817.992,9099.629,49215,320000,10,11.60855,97.73576,0.03669279,20262,16.65829,0,16.66667,1.933785,16.28111,100,6228997940,1817.992,0,0,-1 2023-12-01 10:57:45.803 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:57:45.803 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,875,91,111,308,76,849,5940,3062,0,0,428,3371,0,1859,126,0,6,63,384,31,2,29,429,758,456,8,40,0,0,0,0 2023-12-01 10:57:50.225 - Thread: 1 -> GC Memory: 1817.237 / 1817.237 MB 2023-12-01 10:58:15.671 - Thread: 1 -> GUI Stats: Update 0.210901055555555, Draw 0.280742166666666 2023-12-01 10:58:20.237 - Thread: 1 -> GC Memory: 1820.382 / 1820.382 MB 2023-12-01 10:58:24.921 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-12-01 10:58:45.686 - Thread: 1 -> GUI Stats: Update 0.272256, Draw 0.279925888888889 2023-12-01 10:58:45.850 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:58:45.850 - Thread: 1 -> STATISTICS,540.15,0.01712799,0.009299278,3.560528,0.02375603,13.80733,5.123752,12.97244,18.67253,5,73,1820.898,9102.055,49215,320000,10,9.391807,97.31667,0.03881702,20169,16.66442,0,16.66667,1.56509,16.21725,100,6231794148,1820.898,0,0,-1 2023-12-01 10:58:45.850 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:58:45.850 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,875,91,111,308,76,849,5943,3065,0,0,428,3373,0,1859,126,0,6,63,384,31,2,32,429,758,456,8,40,0,0,0,0 2023-12-01 10:58:50.239 - Thread: 1 -> GC Memory: 1821.625 / 1821.625 MB 2023-12-01 10:59:11.891 - Thread: 1 -> Player disconnected: Necis ([007...199]) 2023-12-01 10:59:11.891 - Thread: 1 -> Disconnected: [009...145] 2023-12-01 10:59:15.744 - Thread: 1 -> GUI Stats: Update 0.178269944444444, Draw 0.240145 2023-12-01 10:59:20.246 - Thread: 1 -> GC Memory: 1826.122 / 1826.122 MB 2023-12-01 10:59:45.756 - Thread: 1 -> GUI Stats: Update 0.226997833333333, Draw 0.262446277777778 2023-12-01 10:59:45.937 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 10:59:45.937 - Thread: 1 -> STATISTICS,600.1666667,0.01657867,0.009078979,3.560528,0.02375603,14.79567,5.671047,10.90026,24.35109,4,78,1820.653,9101.637,49215,320000,10,10.8619,98.66225,0.03541745,20250,16.6658,0,16.66667,1.810222,16.44285,100,6231210474,1820.653,0,0,-1 2023-12-01 10:59:45.937 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 10:59:45.937 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,874,91,111,308,76,849,5942,3065,0,0,428,3373,0,1859,126,0,6,63,384,31,2,32,429,758,456,8,40,0,0,0,0 2023-12-01 10:59:50.258 - Thread: 1 -> GC Memory: 1822.996 / 1822.996 MB 2023-12-01 10:59:51.123 - Thread: 1 -> Disconnected: [009...145] 2023-12-01 11:00:15.770 - Thread: 1 -> GUI Stats: Update 0.162631888888889, Draw 0.244530722222222 2023-12-01 11:00:20.269 - Thread: 1 -> GC Memory: 1823.667 / 1823.667 MB 2023-12-01 11:00:45.776 - Thread: 1 -> GUI Stats: Update 0.177683111111111, Draw 0.297135444444444 2023-12-01 11:00:45.974 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 11:00:45.974 - Thread: 1 -> STATISTICS,660.1833334,0.01700401,0.009078026,3.560528,0.02375603,15.80527,6.215833,10.53345,23.45844,4,76,1847.705,9099.563,49215,320000,10,10.49405,98.51129,0.03500069,20244,16.66826,0,16.66667,1.749176,16.42012,100,6256479118,1847.705,0,0,-1 2023-12-01 11:00:45.974 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 11:00:45.974 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,899,91,111,308,76,849,5966,3065,0,0,428,3373,0,1859,126,0,6,63,384,31,2,32,429,758,456,8,40,0,0,0,0 2023-12-01 11:00:50.278 - Thread: 1 -> GC Memory: 1849.899 / 1849.899 MB 2023-12-01 11:01:15.786 - Thread: 1 -> GUI Stats: Update 0.167250444444445, Draw 0.275000888888889 2023-12-01 11:01:20.288 - Thread: 1 -> GC Memory: 1839.038 / 1839.038 MB 2023-12-01 11:01:45.803 - Thread: 1 -> GUI Stats: Update 0.178972333333334, Draw 0.249923388888889 2023-12-01 11:01:46.018 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-12-01 11:01:46.018 - Thread: 1 -> STATISTICS,720.2,0.01601887,0.009077072,3.560528,0.02375603,16.81351,6.760615,13.5682,21.30349,4,74,1842.226,9098.973,49215,320000,10,10.9535,98.5512,0.0327395,20237,16.66453,0,16.66667,1.82535,16.4231,100,6256479118,1842.226,0,0,-1 2023-12-01 11:01:46.018 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-12-01 11:01:46.018 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,899,91,111,308,76,849,5966,3065,0,0,428,3373,0,1859,126,0,6,63,384,31,2,32,429,758,456,8,40,0,0,0,0 2023-12-01 11:01:50.305 - Thread: 1 -> GC Memory: 1843.491 / 1843.491 MB 2023-12-01 11:01:55.237 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2023-12-01 11:01:57.655 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2023-12-01 11:01:57.655 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:15.813 - Thread: 1 -> GUI Stats: Update 0.207897388888889, Draw 0.268189555555555 2023-12-01 11:02:20.314 - Thread: 1 -> GC Memory: 1848.102 / 1848.102 MB 2023-12-01 11:02:30.521 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-12-01 11:02:30.820 - Thread: 1 -> MyConfig.Save() - START 2023-12-01 11:02:30.820 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 11:02:30.821 - Thread: 1 -> MyConfig.Save() - END 2023-12-01 11:02:32.104 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-12-01 11:02:33.038 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:33.054 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:33.230 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-12-01 11:02:33.230 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-12-01 11:02:33.231 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-12-01 11:02:33.231 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2023-12-01 11:02:33.285 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2023-12-01 11:02:33.289 - Thread: 1 -> Sending event to ElasticSearch: NetworkStats 2023-12-01 11:02:33.290 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-12-01 11:02:33.290 - Thread: 1 -> MySession::Unload START 2023-12-01 11:02:33.290 - Thread: 1 -> AutoSaveInMinutes: 0 2023-12-01 11:02:33.290 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-12-01 11:02:33.290 - Thread: 1 -> IsServer: False 2023-12-01 11:02:33.290 - Thread: 1 -> MyAudio.UnloadData - START 2023-12-01 11:02:33.292 - Thread: 1 -> MyAudio.UnloadData - END 2023-12-01 11:02:33.293 - Thread: 1 -> MyAudio.LoadData - START 2023-12-01 11:02:33.321 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 8 - Sample rate: 48000 2023-12-01 11:02:33.430 - Thread: 1 -> MyAudio.LoadData - END 2023-12-01 11:02:33.430 - Thread: 1 -> MyConfig.Save() - START 2023-12-01 11:02:33.430 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 11:02:33.430 - Thread: 1 -> MyConfig.Save() - END 2023-12-01 11:02:33.641 - Thread: 1 -> Unloading Procedural World Generator 2023-12-01 11:02:33.745 - Thread: 1 -> Info: MyLights Unloading data. 2023-12-01 11:02:33.747 - Thread: 1 -> Network readers disposed 2023-12-01 11:02:33.747 - Thread: 1 -> Network readers disposed 2023-12-01 11:02:33.747 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-12-01 11:02:33.884 - Thread: 1 -> Loading sound definitions 2023-12-01 11:02:33.884 - Thread: 1 -> Loading gamepad controls 2023-12-01 11:02:33.896 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.896 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-12-01 11:02:33.898 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.898 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-12-01 11:02:33.898 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.898 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-12-01 11:02:33.899 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.899 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-12-01 11:02:33.899 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.899 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-12-01 11:02:33.899 - Thread: 1 -> GuiTextures.sbc 2023-12-01 11:02:33.899 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-12-01 11:02:33.902 - Thread: 1 -> Loading OffensiveWords definitions 2023-12-01 11:02:33.902 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-12-01 11:02:33.902 - Thread: 1 -> Loading shadow textures definitions 2023-12-01 11:02:33.902 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-12-01 11:02:33.902 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-12-01 11:02:34.288 - Thread: 1 -> MySession::Unload END 2023-12-01 11:02:34.291 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-12-01 11:02:34.291 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-12-01 11:02:34.319 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:34.319 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:34.340 - Thread: 1 -> MyConfig.Save() - START 2023-12-01 11:02:34.340 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 11:02:34.340 - Thread: 1 -> MyConfig.Save() - END 2023-12-01 11:02:41.357 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-12-01 11:02:42.190 - Thread: 1 -> MyConfig.Save() - START 2023-12-01 11:02:42.190 - Thread: 1 -> Path: C:\Users\gujan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-12-01 11:02:42.191 - Thread: 1 -> MyConfig.Save() - END 2023-12-01 11:02:42.191 - Thread: 1 -> Application closed by user 2023-12-01 11:02:42.191 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-12-01 11:02:42.191 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:42.191 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:42.215 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:42.215 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:42.215 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-12-01 11:02:42.215 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-12-01 11:02:42.215 - Thread: 1 -> Exiting.. 2023-12-01 11:02:42.215 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-12-01 11:02:42.215 - Thread: 1 -> MyAudio.UnloadData - START 2023-12-01 11:02:42.218 - Thread: 1 -> MyAudio.UnloadData - END 2023-12-01 11:02:42.219 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-12-01 11:02:42.328 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 23185280 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 39963584 computed total 39963584 reported total Heap usage: 1482656 ( 6%) unused in thread local freelists 20045520 (86%) unused in main heap 1657104 ( 7%) used in main heap ------- 23185280 allocated by heap Peak usage: 15104720 (10%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2023-12-01 11:02:42.679 - Thread: 38 -> External debugger: interrupted. 2023-12-01 11:02:42.681 - Thread: 1 -> Steam closed 2023-12-01 11:02:42.706 - Thread: 1 -> Log Closed