2023-11-30 20:16:07.163 - Thread: 1 -> Log Started 2023-11-30 20:16:07.163 - Thread: 1 -> Timezone (local - UTC): -6h 2023-11-30 20:16:07.163 - Thread: 1 -> App Version: Version unknown 2023-11-30 20:16:07.163 - Thread: 1 -> VRage renderer started 2023-11-30 20:16:07.575 - Thread: 1 -> MyRenderSettings1 = { 2023-11-30 20:16:07.576 - Thread: 1 -> AntialiasingMode = FXAA 2023-11-30 20:16:07.576 - Thread: 1 -> ShadowQuality = MEDIUM 2023-11-30 20:16:07.576 - Thread: 1 -> ShadowGPUQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> TextureQuality = MEDIUM 2023-11-30 20:16:07.577 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2023-11-30 20:16:07.577 - Thread: 1 -> AnisotropicFiltering = NONE 2023-11-30 20:16:07.577 - Thread: 1 -> HqDepth = True 2023-11-30 20:16:07.577 - Thread: 1 -> GrassDrawDistance = 160 2023-11-30 20:16:07.577 - Thread: 1 -> GrassDensityFactor = 1 2023-11-30 20:16:07.577 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-11-30 20:16:07.577 - Thread: 1 -> ModelQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> VoxelQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> VoxelShaderQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> DistanceFade = 1000 2023-11-30 20:16:07.577 - Thread: 1 -> ParticleQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> LightsQuality = NORMAL 2023-11-30 20:16:07.577 - Thread: 1 -> } 2023-11-30 20:16:08.340 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:08.688 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:08.688 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:08.688 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:08.688 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:08.688 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:08.688 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:08.688 - Thread: 19 -> } 2023-11-30 20:16:08.688 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:08.688 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:08.688 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:08.689 - Thread: 19 -> Device Context change 2023-11-30 20:16:08.689 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:08.691 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (False) 2023-11-30 20:16:08.691 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:08.714 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:10.728 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:10.737 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:10.737 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:10.738 - Thread: 19 -> Device Context change 2023-11-30 20:16:10.743 - Thread: 19 -> CreateDevice: deviceCreated = False 2023-11-30 20:16:10.743 - Thread: 19 -> Primary desktop size fallback. 2023-11-30 20:16:10.743 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:10.986 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:10.986 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:10.986 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:10.986 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:10.986 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:10.986 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:10.986 - Thread: 19 -> } 2023-11-30 20:16:10.986 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:10.986 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:10.987 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:10.987 - Thread: 19 -> Device Context change 2023-11-30 20:16:10.987 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:10.987 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:10.987 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:10.988 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:11.035 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:11.035 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:11.035 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:11.035 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.037 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:11.277 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:11.277 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:11.277 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:11.277 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:11.277 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:11.277 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:11.277 - Thread: 19 -> } 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:11.277 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:11.277 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:11.289 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:11.335 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:11.335 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:11.335 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:11.336 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.338 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:11.583 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:11.583 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:11.583 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:11.583 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:11.583 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:11.583 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:11.583 - Thread: 19 -> } 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:11.583 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:11.583 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:11.584 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:11.629 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:11.629 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:11.629 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:11.629 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.631 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:11.877 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:11.877 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:11.877 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:11.877 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:11.877 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:11.877 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:11.877 - Thread: 19 -> } 2023-11-30 20:16:11.877 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:11.877 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:11.877 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:11.877 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.877 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:11.878 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:11.878 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:11.879 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:11.924 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:11.924 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:11.924 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:11.924 - Thread: 19 -> Device Context change 2023-11-30 20:16:11.925 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:12.189 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:12.189 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:12.189 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:12.189 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:12.189 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:12.189 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:12.189 - Thread: 19 -> } 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:12.189 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:12.189 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:12.190 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:12.236 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:12.236 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:12.236 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:12.236 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.237 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:12.499 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:12.499 - Thread: 19 -> Adapter id = 1 2023-11-30 20:16:12.499 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:12.499 - Thread: 19 -> DXGIOutput id = 1 2023-11-30 20:16:12.499 - Thread: 19 -> Resolution = 1080 x 1920 2023-11-30 20:16:12.499 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:12.499 - Thread: 19 -> } 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:12.499 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:12.499 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:12.500 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:12.544 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:12.544 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:12.544 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:12.544 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.546 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:12.809 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:12.810 - Thread: 19 -> Adapter id = 1 2023-11-30 20:16:12.810 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:12.810 - Thread: 19 -> DXGIOutput id = 1 2023-11-30 20:16:12.810 - Thread: 19 -> Resolution = 1080 x 1920 2023-11-30 20:16:12.810 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:12.810 - Thread: 19 -> } 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:12.810 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:12.810 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:12.811 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:12.858 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:12.858 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:12.858 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:12.858 - Thread: 19 -> Device Context change 2023-11-30 20:16:12.859 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:13.152 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:13.152 - Thread: 19 -> Adapter id = 1 2023-11-30 20:16:13.152 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:13.152 - Thread: 19 -> DXGIOutput id = 1 2023-11-30 20:16:13.152 - Thread: 19 -> Resolution = 1080 x 1920 2023-11-30 20:16:13.152 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:13.152 - Thread: 19 -> } 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:13.152 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:13.152 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:13.153 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:13.199 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:13.199 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:13.199 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:13.199 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.201 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:13.361 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:13.361 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:13.361 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:13.361 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:13.361 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:13.361 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:13.361 - Thread: 19 -> } 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:13.361 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:13.361 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:13.362 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:13.406 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:13.407 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:13.407 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:13.407 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.408 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:13.562 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:13.563 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:13.563 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:13.563 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:13.563 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:13.563 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:13.563 - Thread: 19 -> } 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:13.563 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:13.563 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:13.563 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:13.609 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:13.609 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:13.609 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:13.609 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.611 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:13.762 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:13.762 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:13.762 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:13.762 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:13.762 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:13.762 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:13.762 - Thread: 19 -> } 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:13.762 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:13.762 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:13.764 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:13.807 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:13.808 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:13.808 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:13.808 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.809 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:13.960 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:13.961 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:13.961 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:13.961 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:13.961 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:13.961 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:13.961 - Thread: 19 -> } 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:13.961 - Thread: 19 -> Device Context change 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:13.961 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:13.961 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:14.006 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:14.007 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:14.007 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:14.007 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.008 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:14.157 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:14.158 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:14.158 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:14.158 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:14.158 - Thread: 19 -> Resolution = 5120 x 1440 2023-11-30 20:16:14.158 - Thread: 19 -> Window mode = FullscreenWindow 2023-11-30 20:16:14.158 - Thread: 19 -> } 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:14.158 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:14.158 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:14.158 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:14.202 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:14.202 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:14.202 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:14.202 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.204 - Thread: 19 -> Lowest res fallback. 2023-11-30 20:16:14.204 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:14.482 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:14.482 - Thread: 19 -> Adapter id = 0 2023-11-30 20:16:14.482 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:14.482 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:14.482 - Thread: 19 -> Resolution = 640 x 480 2023-11-30 20:16:14.482 - Thread: 19 -> Window mode = Window 2023-11-30 20:16:14.482 - Thread: 19 -> } 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:14.482 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:14.482 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:14.483 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:14.529 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:14.530 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:14.530 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:14.530 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.531 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:14.810 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:14.810 - Thread: 19 -> Adapter id = 1 2023-11-30 20:16:14.810 - Thread: 19 -> DXGIAdapter id = 0 2023-11-30 20:16:14.810 - Thread: 19 -> DXGIOutput id = 1 2023-11-30 20:16:14.810 - Thread: 19 -> Resolution = 640 x 480 2023-11-30 20:16:14.810 - Thread: 19 -> Window mode = Window 2023-11-30 20:16:14.810 - Thread: 19 -> } 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:14.810 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:14.810 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:14.811 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:14.857 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:14.857 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:14.857 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:14.857 - Thread: 19 -> Device Context change 2023-11-30 20:16:14.858 - Thread: 19 -> CreateDeviceInternal 2023-11-30 20:16:15.017 - Thread: 19 -> MyRenderDeviceSettings = { 2023-11-30 20:16:15.018 - Thread: 19 -> Adapter id = 2 2023-11-30 20:16:15.018 - Thread: 19 -> DXGIAdapter id = 1 2023-11-30 20:16:15.018 - Thread: 19 -> DXGIOutput id = 0 2023-11-30 20:16:15.018 - Thread: 19 -> Resolution = 640 x 480 2023-11-30 20:16:15.018 - Thread: 19 -> Window mode = Window 2023-11-30 20:16:15.018 - Thread: 19 -> } 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal RC Dispose 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal RC Create 2023-11-30 20:16:15.018 - Thread: 19 -> Device Context change 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal RC Initialize 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (True) 2023-11-30 20:16:15.018 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2023-11-30 20:16:15.018 - Thread: 19 -> ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl 2023-11-30 20:16:15.064 - Thread: 19 -> CreateDevice failed: MyRenderException occurred 2023-11-30 20:16:15.064 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: ERROR: Shaders Compile - can not find file: \TinNas\BackUps\G-Games Drive Backup\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Primitives\Lines.hlsl at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-11-30 20:16:15.064 - Thread: 19 -> CreateDevice failed: Disposing Device 2023-11-30 20:16:15.064 - Thread: 19 -> Device Context change 2023-11-30 20:16:22.338 - Thread: 19 -> Log Closed