2023-10-30 23:48:46.594 - Thread: 1 -> Log Started 2023-10-30 23:48:46.594 - Thread: 1 -> Timezone (local - UTC): -5h 2023-10-30 23:48:46.594 - Thread: 1 -> App Version: Version unknown 2023-10-30 23:48:46.594 - Thread: 1 -> VRage renderer started 2023-10-30 23:48:46.617 - Thread: 1 -> MyRenderSettings1 = { 2023-10-30 23:48:46.618 - Thread: 1 -> AntialiasingMode = FXAA 2023-10-30 23:48:46.618 - Thread: 1 -> ShadowQuality = MEDIUM 2023-10-30 23:48:46.618 - Thread: 1 -> ShadowGPUQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> TextureQuality = MEDIUM 2023-10-30 23:48:46.618 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:48:46.618 - Thread: 1 -> AnisotropicFiltering = NONE 2023-10-30 23:48:46.618 - Thread: 1 -> HqDepth = True 2023-10-30 23:48:46.618 - Thread: 1 -> GrassDrawDistance = 160 2023-10-30 23:48:46.618 - Thread: 1 -> GrassDensityFactor = 1 2023-10-30 23:48:46.618 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-10-30 23:48:46.618 - Thread: 1 -> ModelQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> VoxelQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> VoxelShaderQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> DistanceFade = 1000 2023-10-30 23:48:46.618 - Thread: 1 -> ParticleQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> LightsQuality = NORMAL 2023-10-30 23:48:46.618 - Thread: 1 -> } 2023-10-30 23:48:46.898 - Thread: 27 -> CreateDeviceInternal 2023-10-30 23:48:46.997 - Thread: 27 -> MyRenderDeviceSettings = { 2023-10-30 23:48:46.998 - Thread: 27 -> Adapter id = 0 2023-10-30 23:48:46.998 - Thread: 27 -> DXGIAdapter id = 0 2023-10-30 23:48:46.998 - Thread: 27 -> DXGIOutput id = 0 2023-10-30 23:48:46.998 - Thread: 27 -> Resolution = 3840 x 2160 2023-10-30 23:48:46.998 - Thread: 27 -> Window mode = FullscreenWindow 2023-10-30 23:48:46.998 - Thread: 27 -> } 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal InitDebugOutput 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal RC Dispose 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal RC Create 2023-10-30 23:48:46.998 - Thread: 27 -> Device Context change 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal RC Initialize 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal m_initializedOnce (False) 2023-10-30 23:48:46.998 - Thread: 27 -> CreateDeviceInternal m_initialized (False) 2023-10-30 23:48:47.259 - Thread: 27 -> DestroyCascadeTextures 2023-10-30 23:48:47.260 - Thread: 27 -> InitCascadeTextures: 0 2023-10-30 23:48:47.273 - Thread: 27 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-10-30 23:48:47.273 - Thread: 27 -> Normals length: 0 expected length: 25 2023-10-30 23:48:47.273 - Thread: 27 -> Texcoords length: 0 expected length: 25 2023-10-30 23:48:47.273 - Thread: 27 -> Tangents length: 0 expected length: 25 2023-10-30 23:48:47.273 - Thread: 27 -> Bitangents length: 0 expected length: 25 2023-10-30 23:48:47.273 - Thread: 27 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-10-30 23:48:47.815 - Thread: 27 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2023-10-30 23:48:47.815 - Thread: 27 -> Normals length: 0 expected length: 992 2023-10-30 23:48:47.815 - Thread: 27 -> Texcoords length: 0 expected length: 992 2023-10-30 23:48:47.815 - Thread: 27 -> Tangents length: 0 expected length: 992 2023-10-30 23:48:47.815 - Thread: 27 -> Bitangents length: 0 expected length: 992 2023-10-30 23:48:47.815 - Thread: 27 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2023-10-30 23:48:47.897 - Thread: 27 -> CreateDeviceInteral Apply Settings 2023-10-30 23:48:47.897 - Thread: 27 -> ApplySettings 2023-10-30 23:48:47.898 - Thread: 27 -> MyRenderDeviceSettings = { 2023-10-30 23:48:47.898 - Thread: 27 -> Adapter id = 0 2023-10-30 23:48:47.898 - Thread: 27 -> DXGIAdapter id = 0 2023-10-30 23:48:47.898 - Thread: 27 -> DXGIOutput id = 0 2023-10-30 23:48:47.898 - Thread: 27 -> Resolution = 3840 x 2160 2023-10-30 23:48:47.898 - Thread: 27 -> Window mode = FullscreenWindow 2023-10-30 23:48:47.898 - Thread: 27 -> } 2023-10-30 23:48:47.898 - Thread: 27 -> Screen resolution: 3840x2160 2023-10-30 23:48:47.898 - Thread: 27 -> CreateScreenResources: 3840x2160 2023-10-30 23:48:47.900 - Thread: 27 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 3840 BackBufferHeight: 2160 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2023-10-30 23:48:47.900 - Thread: 27 -> CreateDevice: deviceCreated = True 2023-10-30 23:48:49.183 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.183 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.186 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.186 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.186 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.186 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.186 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.186 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.186 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.187 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.187 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.187 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.187 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.187 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.187 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.187 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.188 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.188 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.188 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.188 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.188 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.188 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.188 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.190 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.190 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.190 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.190 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.190 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.190 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.190 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.191 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.191 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.191 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.191 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.191 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.191 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.191 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.192 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.192 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.192 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.192 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.192 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.192 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.192 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.195 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.195 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.195 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.195 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.195 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.195 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.195 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.197 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.197 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.197 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.197 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.197 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.197 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.198 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.198 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.198 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.198 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.198 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.198 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.198 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.199 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.199 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.199 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.199 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.199 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.199 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.201 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.201 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.201 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.201 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.201 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.201 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.201 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.202 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.202 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.202 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.202 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.202 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.202 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.202 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.203 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.203 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.203 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.203 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.203 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.203 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.203 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.206 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.206 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.206 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.206 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.206 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.206 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.206 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.207 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.207 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.207 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.207 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.207 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.207 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.207 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.209 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.209 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.209 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.209 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.209 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.209 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.209 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.210 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.210 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.210 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.210 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.210 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.210 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.210 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:49.213 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:49.213 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.213 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.213 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.213 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.372 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2023-10-30 23:48:49.417 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.417 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.418 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.418 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.418 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.418 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.418 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.418 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.418 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.420 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.420 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.420 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.420 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.420 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.420 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.420 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.421 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.421 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.421 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.421 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.421 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.422 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.422 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.426 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.426 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.426 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.426 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.426 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.426 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.426 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.428 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.428 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.428 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.428 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.428 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.428 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.428 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.429 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.429 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.429 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.429 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.429 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.429 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.429 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.431 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.431 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.431 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.431 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.431 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.431 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.431 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.435 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.435 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.435 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.435 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.435 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.435 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.435 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.436 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.436 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.436 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.436 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.436 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.436 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.436 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.438 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.438 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.438 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.438 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.438 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.438 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.438 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.439 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.439 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.439 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.439 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.439 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.439 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.439 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.441 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.441 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.441 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.441 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.441 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.441 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.441 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.444 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.445 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.445 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.445 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.445 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.445 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.445 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.446 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.446 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.446 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.446 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.446 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.446 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.446 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.447 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:49.447 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.447 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.447 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.447 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.447 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.447 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.449 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.449 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.449 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.449 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.449 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.449 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.449 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.450 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:49.450 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.450 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.450 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.450 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.450 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:48:49.450 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:49.458 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:49.458 - Thread: 1 -> LineHeight: 37 2023-10-30 23:48:49.458 - Thread: 1 -> Baseline: 30 2023-10-30 23:48:49.458 - Thread: 1 -> KernEnabled: True 2023-10-30 23:48:49.458 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:48:49.459 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2023-10-30 23:48:50.254 - Thread: 11 -> MyFont.Ctor - START 2023-10-30 23:48:50.254 - Thread: 12 -> MyFont.Ctor - START 2023-10-30 23:48:50.254 - Thread: 14 -> MyFont.Ctor - START 2023-10-30 23:48:50.254 - Thread: 11 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:50.254 - Thread: 12 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:48:50.254 - Thread: 14 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:50.263 - Thread: 11 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:48:50.263 - Thread: 12 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:48:50.263 - Thread: 11 -> LineHeight: 37 2023-10-30 23:48:50.263 - Thread: 12 -> LineHeight: 37 2023-10-30 23:48:50.263 - Thread: 11 -> Baseline: 30 2023-10-30 23:48:50.263 - Thread: 12 -> Baseline: 30 2023-10-30 23:48:50.263 - Thread: 11 -> KernEnabled: True 2023-10-30 23:48:50.263 - Thread: 12 -> KernEnabled: True 2023-10-30 23:48:50.263 - Thread: 11 -> MyFont.Ctor - END 2023-10-30 23:48:50.263 - Thread: 12 -> MyFont.Ctor - END 2023-10-30 23:48:50.263 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2023-10-30 23:48:50.263 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon RX 6700 XT + DISPLAY2', Description: 'dev id: 29663, mem: 12837937152, shared mem: 8532682752, Luid: 59125, rev: 193, subsys id: 604574860, vendor id: 4098, feature_level 11.1: True' 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@72Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@67Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 640x480@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@70Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x400@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@59.94006Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 720x480@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@72Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@56Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 800x600@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 832x624@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@70Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1024x768@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1128x634@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x864@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1152x870@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@59.94006Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x720@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x800@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x800@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x800@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x800@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x800@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@75Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1280x1024@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1366x768@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1440x900@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1440x900@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1440x900@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x900@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x900@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x900@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1600x1200@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1680x1050@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1680x1050@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1680x1050@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1080@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1080@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1080@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1080@59.94006Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1080@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@60Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@119.8801Hz 2023-10-30 23:48:50.264 - Thread: 1 -> 1920x1200@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2048x1536@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2560x1440@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2560x1440@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2560x1440@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2560x1440@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 2560x1440@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3072x1728@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3200x1800@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@30Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@29.97003Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 3840x2160@119.8801Hz 2023-10-30 23:48:50.265 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon RX 6700 XT + DISPLAY1', Description: 'dev id: 29663, mem: 12837937152, shared mem: 8532682752, Luid: 59125, rev: 193, subsys id: 604574860, vendor id: 4098, feature_level 11.1: True' 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 640x480@59.94006Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@70Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x480@59.94006Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@50Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 720x576@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@50Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@50Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@59.94006Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1128x634@59.94006Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@60Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@75Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@100Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@50Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@120Hz 2023-10-30 23:48:50.265 - Thread: 1 -> 1280x720@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x720@59.94006Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@50Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@50Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@50Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@59.94006Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1080@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 2560x1440@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 2560x1440@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 2560x1440@100Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 2560x1440@120Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 2560x1440@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 8532682752, Luid: 67175, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@72Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@67Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 640x480@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@70Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x400@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@59.94006Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 720x480@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@60Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@75Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@72Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@56Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@144Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 800x600@119.8801Hz 2023-10-30 23:48:50.266 - Thread: 1 -> 832x624@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 832x624@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@70Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1024x768@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1128x634@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x864@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1152x870@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@59.94006Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x720@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x800@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x800@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x800@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x800@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x800@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@75Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1280x1024@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1366x768@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1440x900@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1440x900@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1440x900@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1440x900@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x900@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x900@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x900@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x900@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1600x1200@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1680x1050@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1680x1050@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1680x1050@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1680x1050@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@59.94006Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1760x990@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1080@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1080@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1080@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1080@59.94006Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1080@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 1920x1200@119.8801Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@60Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@30Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@30Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@120Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@144Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@29.97003Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@29.97003Hz 2023-10-30 23:48:50.267 - Thread: 1 -> 2048x1536@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 2048x1536@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 2560x1440@60Hz 2023-10-30 23:48:50.268 - Thread: 14 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-30 23:48:50.268 - Thread: 1 -> 2560x1440@120Hz 2023-10-30 23:48:50.268 - Thread: 14 -> LineHeight: 37 2023-10-30 23:48:50.268 - Thread: 1 -> 2560x1440@144Hz 2023-10-30 23:48:50.268 - Thread: 14 -> Baseline: 30 2023-10-30 23:48:50.268 - Thread: 1 -> 2560x1440@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 14 -> KernEnabled: True 2023-10-30 23:48:50.268 - Thread: 1 -> 2560x1440@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@60Hz 2023-10-30 23:48:50.268 - Thread: 14 -> MyFont.Ctor - END 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@60Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@30Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@30Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@120Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@120Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@144Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@144Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@29.97003Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@29.97003Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3072x1728@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@60Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@60Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@30Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@30Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@120Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@120Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@144Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@144Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@29.97003Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@29.97003Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3200x1800@119.8801Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@60Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@30Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@120Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@144Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@29.97003Hz 2023-10-30 23:48:50.268 - Thread: 1 -> 3840x2160@119.8801Hz 2023-10-30 23:48:50.354 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:48:50.354 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:48:50.354 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:48:50.354 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:48:50.354 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:48:50.354 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:48:50.354 - Thread: 11 -> HqDepth = True 2023-10-30 23:48:50.354 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:48:50.354 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:48:50.354 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:48:50.354 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:48:50.354 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:48:50.354 - Thread: 11 -> } 2023-10-30 23:48:57.580 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2023-10-30 23:48:57.580 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2023-10-30 23:48:57.581 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2023-10-30 23:49:00.224 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2023-10-30 23:49:23.840 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_003.dds 2023-10-30 23:49:42.716 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.716 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.718 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.718 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.718 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.718 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.718 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.718 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.718 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.719 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.719 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.719 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.719 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.719 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.719 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.719 - 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Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.736 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.736 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.736 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.738 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.738 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.738 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.738 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.738 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.738 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.738 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.739 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.739 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.739 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.739 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.739 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.739 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.739 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.740 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.740 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.740 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.740 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.740 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.740 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.740 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.741 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.741 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.741 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.741 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.741 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.741 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.741 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.743 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.743 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.743 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.743 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.743 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.743 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.743 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.744 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:49:42.744 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.744 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.744 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.744 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.754 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.754 - Thread: 1 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:49:42.755 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:49:42.755 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.755 - Thread: 1 -> Baseline: 29 2023-10-30 23:49:42.755 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.755 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.756 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.756 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.757 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.757 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.757 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.757 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.757 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.757 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.757 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.758 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.758 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.758 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.758 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.758 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.758 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.759 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.763 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.763 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.763 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.763 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.763 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:49:42.764 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:49:42.764 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.765 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:49:42.765 - Thread: 1 -> LineHeight: 37 2023-10-30 23:49:42.765 - Thread: 1 -> Baseline: 30 2023-10-30 23:49:42.765 - Thread: 1 -> KernEnabled: True 2023-10-30 23:49:42.765 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:12.823 - Thread: 27 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2023-10-30 23:50:13.602 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.602 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.603 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.603 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.603 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.603 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.603 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.603 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.604 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.605 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.605 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.605 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.605 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.605 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.605 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.605 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.606 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.606 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.606 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.606 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.606 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.606 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.606 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.607 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.607 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.607 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.607 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.607 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.607 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.607 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.609 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.609 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.609 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.609 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.609 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.609 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.609 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.614 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.614 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.614 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.614 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.614 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.614 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.614 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.615 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.615 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.615 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.615 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.615 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.615 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.615 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.616 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.616 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.616 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.616 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.616 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.616 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.616 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.618 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.618 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.618 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.618 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.618 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.618 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.618 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.619 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.619 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.619 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.619 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.619 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.619 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.619 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.621 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.621 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.621 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.621 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.621 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.621 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.621 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.622 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.622 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.622 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.622 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.622 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.622 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.622 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.626 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.626 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.626 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.626 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.626 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.626 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.627 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.628 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.628 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.628 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.628 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.628 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.628 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.628 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.629 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.629 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.629 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.629 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.629 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.629 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.629 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.630 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.630 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.630 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.630 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.630 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.630 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.630 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.632 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-30 23:50:13.632 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.632 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.632 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.632 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.632 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.632 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-30 23:50:13.635 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-30 23:50:13.635 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.635 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.635 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.635 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.635 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.635 - Thread: 1 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-30 23:50:13.640 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-30 23:50:13.640 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.640 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.640 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.640 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.640 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.640 - Thread: 1 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:50:13.642 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:50:13.642 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.642 - Thread: 1 -> Baseline: 29 2023-10-30 23:50:13.642 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.642 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.642 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.642 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.644 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.644 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.644 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.644 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.644 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.644 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.644 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.645 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.645 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.645 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.645 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.645 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.645 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.645 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.646 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.646 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.646 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.646 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.646 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:13.646 - Thread: 1 -> MyFont.Ctor - START 2023-10-30 23:50:13.646 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.647 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-30 23:50:13.647 - Thread: 1 -> LineHeight: 37 2023-10-30 23:50:13.647 - Thread: 1 -> Baseline: 30 2023-10-30 23:50:13.647 - Thread: 1 -> KernEnabled: True 2023-10-30 23:50:13.647 - Thread: 1 -> MyFont.Ctor - END 2023-10-30 23:50:14.641 - Thread: 12 -> MyFont.Ctor - START 2023-10-30 23:50:14.641 - Thread: 13 -> MyFont.Ctor - START 2023-10-30 23:50:14.641 - Thread: 12 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-30 23:50:14.641 - Thread: 13 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:50:14.652 - Thread: 12 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-30 23:50:14.652 - Thread: 12 -> LineHeight: 37 2023-10-30 23:50:14.652 - Thread: 12 -> Baseline: 30 2023-10-30 23:50:14.652 - Thread: 12 -> KernEnabled: True 2023-10-30 23:50:14.652 - Thread: 12 -> MyFont.Ctor - END 2023-10-30 23:50:14.653 - Thread: 13 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-30 23:50:14.653 - Thread: 13 -> LineHeight: 37 2023-10-30 23:50:14.653 - Thread: 13 -> Baseline: 29 2023-10-30 23:50:14.653 - Thread: 13 -> KernEnabled: True 2023-10-30 23:50:14.653 - Thread: 13 -> MyFont.Ctor - END 2023-10-30 23:50:22.143 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitConstruction_2_LOD1.mwm 2023-10-30 23:50:22.308 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2023-10-30 23:50:22.547 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2023-10-30 23:50:22.556 - Thread: 25 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2023-10-30 23:50:23.087 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD1.mwm 2023-10-30 23:50:23.106 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD2.mwm 2023-10-30 23:50:23.176 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD3.mwm 2023-10-30 23:50:23.581 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2023-10-30 23:50:23.609 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2023-10-30 23:50:23.656 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2023-10-30 23:50:23.668 - Thread: 23 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2023-10-30 23:50:23.668 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2023-10-30 23:50:23.670 - Thread: 25 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2023-10-30 23:50:23.670 - Thread: 25 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2023-10-30 23:50:23.676 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2023-10-30 23:50:24.204 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:50:24.204 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:50:24.204 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:50:24.204 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:50:24.204 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:50:24.204 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:50:24.204 - Thread: 11 -> HqDepth = True 2023-10-30 23:50:24.204 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:50:24.204 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:50:24.204 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:50:24.204 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:50:24.204 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:50:24.204 - Thread: 11 -> } 2023-10-30 23:50:26.583 - Thread: 27 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2023-10-30 23:50:26.957 - Thread: 27 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 1024x1024 2023-10-30 23:50:26.972 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2023-10-30 23:50:26.999 - Thread: 24 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2023-10-30 23:50:27.000 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2023-10-30 23:50:27.001 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2023-10-30 23:50:27.001 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2023-10-30 23:50:27.002 - Thread: 23 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2023-10-30 23:50:27.002 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2023-10-30 23:50:27.498 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2023-10-30 23:50:30.729 - Thread: 14 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\autolock.dds 2023-10-30 23:50:30.729 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\rechargeon.dds 2023-10-30 23:50:30.729 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\toggleenabled.dds 2023-10-30 23:50:30.729 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\togglelock.dds 2023-10-30 23:51:24.613 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\fonticons\fonticons.dds 2023-10-30 23:52:26.023 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:52:26.023 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:52:26.023 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:52:26.023 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:52:26.023 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:52:26.023 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:52:26.023 - Thread: 11 -> HqDepth = True 2023-10-30 23:52:26.023 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:52:26.023 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:52:26.023 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:52:26.023 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:52:26.023 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:52:26.023 - Thread: 11 -> } 2023-10-30 23:53:04.348 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:53:04.349 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:53:04.349 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:53:04.349 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:53:04.349 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:53:04.349 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:53:04.349 - Thread: 11 -> HqDepth = True 2023-10-30 23:53:04.349 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:53:04.349 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:53:04.349 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:53:04.349 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:53:04.349 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:53:04.349 - Thread: 11 -> } 2023-10-30 23:53:31.699 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:53:31.699 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:53:31.699 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:53:31.699 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:53:31.699 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:53:31.699 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:53:31.699 - Thread: 11 -> HqDepth = True 2023-10-30 23:53:31.699 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:53:31.699 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:53:31.699 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:53:31.699 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:53:31.699 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:53:31.699 - Thread: 11 -> } 2023-10-30 23:53:52.874 - Thread: 12 -> MyRenderSettings1 = { 2023-10-30 23:53:52.874 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-30 23:53:52.874 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-30 23:53:52.874 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-30 23:53:52.874 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:53:52.874 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-30 23:53:52.874 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:53:52.874 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-30 23:53:52.874 - Thread: 12 -> HqDepth = True 2023-10-30 23:53:52.875 - Thread: 12 -> GrassDrawDistance = 160 2023-10-30 23:53:52.875 - Thread: 12 -> GrassDensityFactor = 1 2023-10-30 23:53:52.875 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-30 23:53:52.875 - Thread: 12 -> ModelQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> DistanceFade = 1000 2023-10-30 23:53:52.875 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> LightsQuality = NORMAL 2023-10-30 23:53:52.875 - Thread: 12 -> } 2023-10-30 23:54:10.332 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:54:10.332 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:54:10.332 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:54:10.332 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:54:10.332 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:54:10.332 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:54:10.332 - Thread: 11 -> HqDepth = True 2023-10-30 23:54:10.332 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:54:10.332 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:54:10.332 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:54:10.332 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:54:10.332 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:54:10.332 - Thread: 11 -> } 2023-10-30 23:54:25.624 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:54:25.624 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:54:25.624 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:54:25.624 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:54:25.624 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:54:25.624 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:54:25.624 - Thread: 11 -> HqDepth = True 2023-10-30 23:54:25.624 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:54:25.624 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:54:25.624 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:54:25.624 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:54:25.624 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:54:25.624 - Thread: 11 -> } 2023-10-30 23:54:39.346 - Thread: 12 -> MyRenderSettings1 = { 2023-10-30 23:54:39.346 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-30 23:54:39.346 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-30 23:54:39.346 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-30 23:54:39.346 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:54:39.346 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-30 23:54:39.346 - Thread: 12 -> HqDepth = True 2023-10-30 23:54:39.346 - Thread: 12 -> GrassDrawDistance = 160 2023-10-30 23:54:39.346 - Thread: 12 -> GrassDensityFactor = 1 2023-10-30 23:54:39.346 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-30 23:54:39.346 - Thread: 12 -> ModelQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> DistanceFade = 1000 2023-10-30 23:54:39.346 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> LightsQuality = NORMAL 2023-10-30 23:54:39.346 - Thread: 12 -> } 2023-10-30 23:54:52.478 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:54:52.478 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:54:52.478 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:54:52.478 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:54:52.478 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:54:52.478 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:54:52.478 - Thread: 11 -> HqDepth = True 2023-10-30 23:54:52.478 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:54:52.478 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:54:52.478 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:54:52.478 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:54:52.478 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:54:52.478 - Thread: 11 -> } 2023-10-30 23:54:59.733 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:54:59.733 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:54:59.733 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:54:59.733 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:54:59.733 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:54:59.733 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:54:59.733 - Thread: 11 -> HqDepth = True 2023-10-30 23:54:59.733 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:54:59.733 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:54:59.733 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:54:59.733 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:54:59.733 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:54:59.733 - Thread: 11 -> } 2023-10-30 23:55:01.956 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:55:01.956 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:55:01.956 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:55:01.956 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:55:01.956 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:55:01.956 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:55:01.956 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:55:01.956 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:55:01.956 - Thread: 11 -> HqDepth = True 2023-10-30 23:55:01.956 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:55:01.956 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:55:01.956 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:55:01.956 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:55:01.956 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:55:01.956 - 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Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:55:04.324 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:55:04.324 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:55:04.324 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:55:04.324 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:55:04.324 - Thread: 11 -> } 2023-10-30 23:55:06.832 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:55:06.832 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:55:06.832 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:55:06.832 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:55:06.832 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:55:06.832 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:55:06.832 - Thread: 11 -> HqDepth = True 2023-10-30 23:55:06.832 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:55:06.832 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:55:06.832 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:55:06.832 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:55:06.832 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:55:06.832 - Thread: 11 -> } 2023-10-30 23:55:09.515 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:55:09.515 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:55:09.515 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:55:09.515 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:55:09.515 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:55:09.515 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:55:09.515 - Thread: 11 -> HqDepth = True 2023-10-30 23:55:09.515 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:55:09.515 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:55:09.515 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:55:09.515 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:55:09.515 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:55:09.515 - Thread: 11 -> } 2023-10-30 23:55:12.414 - Thread: 11 -> MyRenderSettings1 = { 2023-10-30 23:55:12.414 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-30 23:55:12.414 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-30 23:55:12.414 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-30 23:55:12.414 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-30 23:55:12.414 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-30 23:55:12.414 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-30 23:55:12.415 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-30 23:55:12.415 - Thread: 11 -> HqDepth = True 2023-10-30 23:55:12.415 - Thread: 11 -> GrassDrawDistance = 160 2023-10-30 23:55:12.415 - Thread: 11 -> GrassDensityFactor = 1 2023-10-30 23:55:12.415 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-30 23:55:12.415 - Thread: 11 -> ModelQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> DistanceFade = 1000 2023-10-30 23:55:12.415 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> LightsQuality = NORMAL 2023-10-30 23:55:12.415 - Thread: 11 -> } 2023-10-30 23:58:50.214 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\iconoverlays\weight.dds 2023-10-31 00:17:22.609 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD1.mwm 2023-10-31 00:17:22.648 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD2.mwm 2023-10-31 02:08:13.563 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:08:13.564 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:08:13.564 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:08:13.564 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:08:13.564 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:08:13.564 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:08:13.564 - Thread: 11 -> HqDepth = True 2023-10-31 02:08:13.564 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:08:13.564 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:08:13.564 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:08:13.564 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:08:13.564 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:08:13.564 - Thread: 11 -> } 2023-10-31 02:08:26.372 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:08:26.372 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:08:26.372 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:08:26.372 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:08:26.372 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:08:26.372 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:08:26.372 - Thread: 11 -> HqDepth = True 2023-10-31 02:08:26.372 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:08:26.372 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:08:26.372 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:08:26.372 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:08:26.372 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:08:26.372 - Thread: 11 -> } 2023-10-31 02:08:39.930 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:08:39.930 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:08:39.930 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:08:39.930 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:08:39.930 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:08:39.930 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:08:39.930 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:08:39.930 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:08:39.930 - Thread: 11 -> HqDepth = True 2023-10-31 02:08:39.930 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:08:39.930 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:08:39.930 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:08:39.930 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:08:39.930 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:08:39.931 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:08:39.931 - Thread: 11 -> } 2023-10-31 02:08:54.331 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:08:54.331 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:08:54.331 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:08:54.331 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:08:54.331 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:08:54.331 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:08:54.331 - Thread: 11 -> HqDepth = True 2023-10-31 02:08:54.331 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:08:54.331 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:08:54.331 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:08:54.331 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:08:54.331 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:08:54.331 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:08:54.332 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:08:54.332 - Thread: 11 -> } 2023-10-31 02:09:09.711 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:09:09.711 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:09:09.711 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:09:09.711 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:09:09.711 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:09:09.711 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:09:09.711 - Thread: 11 -> HqDepth = True 2023-10-31 02:09:09.711 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:09:09.711 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:09:09.711 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:09:09.711 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:09:09.711 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:09:09.711 - Thread: 11 -> } 2023-10-31 02:09:26.276 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:09:26.276 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:09:26.276 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:09:26.276 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:09:26.276 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:09:26.276 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:09:26.276 - Thread: 11 -> HqDepth = True 2023-10-31 02:09:26.276 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:09:26.276 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:09:26.276 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:09:26.276 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:09:26.276 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:09:26.276 - Thread: 11 -> } 2023-10-31 02:09:44.293 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:09:44.293 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:09:44.293 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:09:44.293 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:09:44.293 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:09:44.293 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:09:44.293 - Thread: 11 -> HqDepth = True 2023-10-31 02:09:44.293 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:09:44.293 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:09:44.293 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:09:44.293 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:09:44.293 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:09:44.293 - Thread: 11 -> } 2023-10-31 02:10:04.109 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:10:04.109 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:10:04.109 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:10:04.109 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:10:04.109 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:10:04.109 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:10:04.109 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:10:04.110 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:10:04.110 - Thread: 11 -> HqDepth = True 2023-10-31 02:10:04.110 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:10:04.110 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:10:04.110 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:10:04.110 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:10:04.110 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:10:04.110 - Thread: 11 -> } 2023-10-31 02:10:26.241 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:10:26.241 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:10:26.241 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:10:26.241 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:10:26.241 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:10:26.241 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:10:26.241 - Thread: 11 -> HqDepth = True 2023-10-31 02:10:26.241 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:10:26.241 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:10:26.241 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:10:26.241 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:10:26.241 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:10:26.241 - Thread: 11 -> } 2023-10-31 02:10:51.544 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:10:51.544 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:10:51.544 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:10:51.544 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:10:51.544 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:10:51.544 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:10:51.544 - Thread: 11 -> HqDepth = True 2023-10-31 02:10:51.544 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:10:51.544 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:10:51.544 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:10:51.544 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:10:51.544 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:10:51.544 - Thread: 11 -> } 2023-10-31 02:11:21.765 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:11:21.765 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:11:21.765 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:11:21.765 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:11:21.765 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:11:21.765 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:11:21.765 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:11:21.765 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:11:21.765 - Thread: 11 -> HqDepth = True 2023-10-31 02:11:21.765 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:11:21.765 - 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Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:11:58.959 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:11:58.959 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:11:58.959 - Thread: 11 -> HqDepth = True 2023-10-31 02:11:58.959 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:11:58.959 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:11:58.959 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:11:58.959 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:11:58.959 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:11:58.959 - Thread: 11 -> } 2023-10-31 02:12:52.197 - 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Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:12:52.197 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:12:52.197 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:12:52.197 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:12:52.197 - Thread: 11 -> } 2023-10-31 02:15:15.032 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:15:15.032 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:15:15.032 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:15:15.032 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:15:15.032 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:15:15.032 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:15:15.032 - Thread: 11 -> HqDepth = True 2023-10-31 02:15:15.032 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:15:15.032 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:15:15.032 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:15:15.032 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:15:15.032 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:15:15.032 - Thread: 11 -> } 2023-10-31 02:17:22.860 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:17:22.860 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:17:22.860 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:17:22.860 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:17:22.860 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:17:22.860 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:17:22.860 - 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Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:20:44.149 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:20:44.149 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:20:44.149 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:20:44.149 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:20:44.149 - Thread: 11 -> HqDepth = True 2023-10-31 02:20:44.149 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:20:44.149 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:20:44.149 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:20:44.149 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:20:44.149 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:20:44.149 - Thread: 11 -> } 2023-10-31 02:21:22.326 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 02:21:22.327 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 02:21:22.327 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 02:21:22.327 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 02:21:22.327 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:21:22.327 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 02:21:22.327 - Thread: 12 -> HqDepth = True 2023-10-31 02:21:22.327 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 02:21:22.327 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 02:21:22.327 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 02:21:22.327 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> DistanceFade = 1000 2023-10-31 02:21:22.327 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 02:21:22.327 - Thread: 12 -> } 2023-10-31 02:21:51.864 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:21:51.864 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:21:51.864 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:21:51.864 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:21:51.864 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:21:51.864 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:21:51.864 - Thread: 11 -> HqDepth = True 2023-10-31 02:21:51.864 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:21:51.864 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:21:51.864 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:21:51.864 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:21:51.864 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:21:51.864 - Thread: 11 -> } 2023-10-31 02:22:17.526 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:22:17.533 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:22:17.533 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:22:17.533 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:22:17.533 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:22:17.533 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:22:17.533 - Thread: 11 -> HqDepth = True 2023-10-31 02:22:17.533 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:22:17.533 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:22:17.533 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:22:17.533 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:22:17.533 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:22:17.533 - Thread: 11 -> } 2023-10-31 02:22:39.662 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:22:39.662 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:22:39.662 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:22:39.662 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:22:39.662 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:22:39.662 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:22:39.662 - Thread: 11 -> HqDepth = True 2023-10-31 02:22:39.662 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:22:39.662 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:22:39.662 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:22:39.662 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:22:39.662 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:22:39.662 - Thread: 11 -> } 2023-10-31 02:22:59.461 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:22:59.461 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:22:59.461 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:22:59.461 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:22:59.461 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:22:59.461 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:22:59.461 - Thread: 11 -> HqDepth = True 2023-10-31 02:22:59.461 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:22:59.461 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:22:59.461 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:22:59.461 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:22:59.461 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:22:59.461 - Thread: 11 -> } 2023-10-31 02:23:16.792 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:23:16.792 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:23:16.792 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:23:16.792 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:23:16.792 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:23:16.792 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:23:16.793 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:23:16.793 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:23:16.793 - Thread: 11 -> HqDepth = True 2023-10-31 02:23:16.793 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:23:16.793 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:23:16.793 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:23:16.793 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:23:16.793 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:23:16.793 - Thread: 11 -> } 2023-10-31 02:23:33.796 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 02:23:33.796 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 02:23:33.796 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 02:23:33.796 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 02:23:33.796 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:23:33.796 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 02:23:33.796 - Thread: 12 -> HqDepth = True 2023-10-31 02:23:33.796 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 02:23:33.796 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 02:23:33.796 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 02:23:33.796 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> DistanceFade = 1000 2023-10-31 02:23:33.796 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 02:23:33.796 - Thread: 12 -> } 2023-10-31 02:23:49.146 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:23:49.146 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:23:49.146 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:23:49.146 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:23:49.146 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:23:49.146 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:23:49.146 - Thread: 11 -> HqDepth = True 2023-10-31 02:23:49.146 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:23:49.146 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:23:49.146 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:23:49.146 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:23:49.146 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:23:49.146 - Thread: 11 -> } 2023-10-31 02:24:03.742 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:24:03.742 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:24:03.742 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:24:03.742 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:24:03.742 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:24:03.742 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:24:03.742 - Thread: 11 -> HqDepth = True 2023-10-31 02:24:03.742 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:24:03.742 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:24:03.742 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:24:03.742 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:24:03.742 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:24:03.742 - Thread: 11 -> } 2023-10-31 02:24:17.855 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:24:17.855 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:24:17.855 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:24:17.855 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:24:17.855 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:24:17.855 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:24:17.855 - Thread: 11 -> HqDepth = True 2023-10-31 02:24:17.855 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:24:17.855 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:24:17.855 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:24:17.855 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:24:17.855 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:24:17.855 - Thread: 11 -> } 2023-10-31 02:24:30.858 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:24:30.859 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:24:30.859 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:24:30.859 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:24:30.859 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:24:30.859 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:24:30.859 - Thread: 11 -> HqDepth = True 2023-10-31 02:24:30.859 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:24:30.859 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:24:30.859 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:24:30.859 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:24:30.859 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:24:30.859 - Thread: 11 -> } 2023-10-31 02:24:39.893 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 02:24:39.893 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 02:24:39.893 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 02:24:39.893 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 02:24:39.893 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 02:24:39.893 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 02:24:39.893 - Thread: 11 -> HqDepth = True 2023-10-31 02:24:39.893 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 02:24:39.893 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 02:24:39.893 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 02:24:39.893 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> DistanceFade = 1000 2023-10-31 02:24:39.893 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 02:24:39.893 - Thread: 11 -> } 2023-10-31 02:28:30.729 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1365616918\textures\gui\icons\cubes\shipshield_icon.dds 2023-10-31 03:04:04.310 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2023-10-31 03:29:32.449 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:32.449 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:32.449 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:32.449 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:32.449 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:32.449 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:32.449 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:32.449 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:32.449 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:32.449 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:32.449 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:32.449 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:32.449 - Thread: 11 -> } 2023-10-31 03:29:35.257 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:35.257 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:35.257 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:35.257 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:35.257 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:35.257 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:35.257 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:35.257 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:35.257 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:35.257 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:35.257 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:35.257 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:35.257 - Thread: 11 -> } 2023-10-31 03:29:37.966 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 03:29:37.966 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 03:29:37.966 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 03:29:37.966 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 03:29:37.966 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:37.966 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 03:29:37.966 - Thread: 12 -> HqDepth = True 2023-10-31 03:29:37.966 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 03:29:37.966 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 03:29:37.966 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:37.966 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> DistanceFade = 1000 2023-10-31 03:29:37.966 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 03:29:37.966 - Thread: 12 -> } 2023-10-31 03:29:41.059 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:41.059 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:41.059 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:41.060 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:41.060 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:41.060 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:41.060 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:41.060 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:41.060 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:41.060 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:41.060 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:41.060 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:41.060 - Thread: 11 -> } 2023-10-31 03:29:43.159 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 03:29:43.159 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 03:29:43.159 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 03:29:43.159 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 03:29:43.159 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:43.159 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 03:29:43.159 - Thread: 12 -> HqDepth = True 2023-10-31 03:29:43.159 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 03:29:43.159 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 03:29:43.159 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:43.159 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> DistanceFade = 1000 2023-10-31 03:29:43.159 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 03:29:43.159 - Thread: 12 -> } 2023-10-31 03:29:45.345 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:45.345 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:45.345 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:45.345 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:45.345 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:45.345 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:45.345 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:45.345 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:45.345 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:45.345 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:45.345 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:45.345 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:45.345 - Thread: 11 -> } 2023-10-31 03:29:47.777 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:47.777 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:47.777 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:47.777 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:47.777 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:47.777 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:47.777 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:47.777 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:47.777 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:47.777 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:47.777 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:47.777 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:47.777 - Thread: 11 -> } 2023-10-31 03:29:50.793 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:50.793 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:50.793 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:50.793 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:50.793 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:50.793 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:50.793 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:50.793 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:50.793 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:50.793 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:50.793 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:50.793 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:50.793 - Thread: 11 -> } 2023-10-31 03:29:54.431 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:54.431 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:54.431 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:54.432 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:54.432 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:54.432 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:54.432 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:54.432 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:54.432 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:54.432 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:54.432 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:54.432 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:54.432 - Thread: 11 -> } 2023-10-31 03:29:59.728 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:29:59.728 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:29:59.728 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:29:59.728 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:29:59.728 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:29:59.728 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:29:59.728 - Thread: 11 -> HqDepth = True 2023-10-31 03:29:59.728 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:29:59.728 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:29:59.728 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:29:59.728 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:29:59.728 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:29:59.728 - Thread: 11 -> } 2023-10-31 03:30:00.534 - Thread: 15 -> MyRenderSettings1 = { 2023-10-31 03:30:00.535 - Thread: 15 -> AntialiasingMode = FXAA 2023-10-31 03:30:00.535 - Thread: 15 -> ShadowQuality = MEDIUM 2023-10-31 03:30:00.535 - Thread: 15 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:00.535 - Thread: 15 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:00.535 - Thread: 15 -> TextureQuality = MEDIUM 2023-10-31 03:30:00.535 - Thread: 15 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:00.535 - 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Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:30:07.452 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:30:07.452 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:07.452 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:30:07.452 - Thread: 11 -> HqDepth = True 2023-10-31 03:30:07.452 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:30:07.452 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:30:07.452 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:07.452 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:30:07.452 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:30:07.452 - Thread: 11 -> } 2023-10-31 03:30:15.174 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:30:15.174 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:30:15.174 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:30:15.174 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:30:15.174 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:15.174 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:30:15.174 - Thread: 11 -> HqDepth = True 2023-10-31 03:30:15.174 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:30:15.174 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:30:15.174 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:15.174 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:30:15.174 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:30:15.174 - Thread: 11 -> } 2023-10-31 03:30:20.220 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:30:20.220 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:30:20.220 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:30:20.220 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:30:20.220 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:20.220 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:30:20.220 - Thread: 11 -> HqDepth = True 2023-10-31 03:30:20.220 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:30:20.220 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:30:20.220 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:20.220 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:30:20.220 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:30:20.220 - Thread: 11 -> } 2023-10-31 03:30:24.244 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 03:30:24.244 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 03:30:24.244 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 03:30:24.244 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 03:30:24.244 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:24.244 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 03:30:24.244 - Thread: 13 -> HqDepth = True 2023-10-31 03:30:24.244 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 03:30:24.244 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 03:30:24.244 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:24.244 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> DistanceFade = 1000 2023-10-31 03:30:24.244 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 03:30:24.244 - Thread: 13 -> } 2023-10-31 03:30:29.293 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:30:29.293 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:30:29.293 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:30:29.293 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:30:29.293 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:29.293 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:30:29.293 - Thread: 11 -> HqDepth = True 2023-10-31 03:30:29.293 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:30:29.293 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:30:29.293 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:29.293 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:30:29.293 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:30:29.293 - Thread: 11 -> } 2023-10-31 03:30:39.509 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:30:39.509 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:30:39.509 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:30:39.509 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:30:39.509 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:30:39.509 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:30:39.509 - Thread: 11 -> HqDepth = True 2023-10-31 03:30:39.509 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:30:39.509 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:30:39.509 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:30:39.509 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:30:39.509 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:30:39.509 - Thread: 11 -> } 2023-10-31 03:32:03.764 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:32:03.764 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:32:03.764 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:32:03.764 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:32:03.764 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:32:03.764 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:32:03.764 - Thread: 11 -> HqDepth = True 2023-10-31 03:32:03.764 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:32:03.764 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:32:03.764 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:32:03.764 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:32:03.764 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:32:03.764 - Thread: 11 -> } 2023-10-31 03:33:10.841 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:33:10.841 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:33:10.841 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:33:10.841 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:33:10.841 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:33:10.841 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:33:10.841 - Thread: 11 -> HqDepth = True 2023-10-31 03:33:10.841 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:33:10.841 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:33:10.841 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:33:10.841 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:33:10.841 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:33:10.841 - Thread: 11 -> } 2023-10-31 03:33:26.895 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:33:26.895 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:33:26.895 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:33:26.895 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:33:26.895 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:33:26.895 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:33:26.895 - Thread: 11 -> HqDepth = True 2023-10-31 03:33:26.895 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:33:26.895 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:33:26.895 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:33:26.895 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:33:26.895 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:33:26.895 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:33:26.896 - Thread: 11 -> } 2023-10-31 03:33:38.927 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:33:38.927 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:33:38.927 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:33:38.927 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:33:38.927 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:33:38.927 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:33:38.927 - Thread: 11 -> HqDepth = True 2023-10-31 03:33:38.927 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:33:38.927 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:33:38.927 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:33:38.927 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> DistanceFade = 1000 2023-10-31 03:33:38.927 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 03:33:38.927 - Thread: 11 -> } 2023-10-31 03:33:46.144 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 03:33:46.144 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 03:33:46.144 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 03:33:46.144 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 03:33:46.144 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 03:33:46.144 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 03:33:46.144 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 03:33:46.144 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 03:33:46.144 - Thread: 11 -> HqDepth = True 2023-10-31 03:33:46.144 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 03:33:46.144 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 03:33:46.144 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 03:33:46.144 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 03:33:46.144 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 03:33:46.144 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 03:33:46.144 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 03:33:46.144 - 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Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:06.876 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:06.876 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:06.876 - Thread: 11 -> } 2023-10-31 04:08:12.541 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:08:12.541 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:08:12.541 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:08:12.541 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:12.541 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:12.541 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:08:12.541 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:12.541 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:08:12.541 - Thread: 12 -> HqDepth = True 2023-10-31 04:08:12.541 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:08:12.541 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:08:12.541 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:12.541 - 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Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:08:18.244 - Thread: 11 -> HqDepth = True 2023-10-31 04:08:18.244 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:08:18.244 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:08:18.244 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:18.244 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:18.244 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:18.244 - Thread: 11 -> } 2023-10-31 04:08:24.474 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:08:24.474 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:08:24.474 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:08:24.474 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:24.474 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:24.474 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:08:24.474 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:24.474 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:08:24.474 - Thread: 11 -> HqDepth = True 2023-10-31 04:08:24.474 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:08:24.474 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:08:24.474 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:24.474 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:08:24.474 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:24.475 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:24.475 - Thread: 11 -> } 2023-10-31 04:08:31.293 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:08:31.293 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:08:31.293 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:08:31.293 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:08:31.293 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:31.293 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:08:31.293 - Thread: 11 -> HqDepth = True 2023-10-31 04:08:31.293 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:08:31.293 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:08:31.293 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:31.293 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:31.293 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:31.293 - Thread: 11 -> } 2023-10-31 04:08:38.759 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:08:38.759 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:08:38.759 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:08:38.759 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:08:38.759 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:38.759 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:08:38.759 - Thread: 11 -> HqDepth = True 2023-10-31 04:08:38.759 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:08:38.759 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:08:38.759 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:38.759 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:38.759 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:38.759 - Thread: 11 -> } 2023-10-31 04:08:47.193 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:08:47.193 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:08:47.193 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:08:47.193 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:08:47.193 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:47.193 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:08:47.193 - Thread: 11 -> HqDepth = True 2023-10-31 04:08:47.193 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:08:47.193 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:08:47.193 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:47.193 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:08:47.193 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:08:47.193 - Thread: 11 -> } 2023-10-31 04:08:57.084 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:08:57.085 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:08:57.085 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:08:57.085 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:08:57.085 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:08:57.085 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:08:57.085 - Thread: 12 -> HqDepth = True 2023-10-31 04:08:57.085 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:08:57.085 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:08:57.085 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:08:57.085 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:08:57.085 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:08:57.085 - Thread: 12 -> } 2023-10-31 04:09:08.384 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:09:08.384 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:09:08.385 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:09:08.385 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:09:08.385 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:09:08.385 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:09:08.385 - Thread: 11 -> HqDepth = True 2023-10-31 04:09:08.385 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:09:08.385 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:09:08.385 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:09:08.385 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:09:08.385 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:09:08.385 - Thread: 11 -> } 2023-10-31 04:09:22.554 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:09:22.554 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:09:22.554 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:09:22.554 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:09:22.554 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:09:22.554 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:09:22.554 - Thread: 12 -> HqDepth = True 2023-10-31 04:09:22.554 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:09:22.554 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:09:22.554 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:09:22.554 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:09:22.554 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:09:22.554 - Thread: 12 -> } 2023-10-31 04:09:42.768 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:09:42.768 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:09:42.768 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:09:42.768 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:09:42.768 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:09:42.768 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:09:42.768 - Thread: 11 -> HqDepth = True 2023-10-31 04:09:42.768 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:09:42.768 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:09:42.768 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:09:42.768 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:09:42.768 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:09:42.768 - Thread: 11 -> } 2023-10-31 04:10:51.651 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:10:51.651 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:10:51.651 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:10:51.651 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:10:51.651 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:10:51.651 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:10:51.651 - Thread: 11 -> HqDepth = True 2023-10-31 04:10:51.651 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:10:51.651 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:10:51.651 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:10:51.651 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:10:51.651 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:10:51.651 - Thread: 11 -> } 2023-10-31 04:12:18.518 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:12:18.518 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:12:18.518 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:12:18.518 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:12:18.518 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:12:18.518 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:12:18.518 - Thread: 11 -> HqDepth = True 2023-10-31 04:12:18.518 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:12:18.518 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:12:18.518 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:12:18.518 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:12:18.518 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:12:18.518 - Thread: 11 -> } 2023-10-31 04:12:38.554 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:12:38.555 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:12:38.555 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:12:38.555 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:12:38.555 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:12:38.555 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:12:38.555 - Thread: 11 -> HqDepth = True 2023-10-31 04:12:38.555 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:12:38.555 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:12:38.555 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:12:38.555 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:12:38.555 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:12:38.555 - Thread: 11 -> } 2023-10-31 04:12:52.938 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:12:52.938 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:12:52.938 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:12:52.938 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:12:52.938 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:12:52.938 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:12:52.938 - Thread: 11 -> HqDepth = True 2023-10-31 04:12:52.938 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:12:52.938 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:12:52.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:12:52.938 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:12:52.938 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:12:52.938 - Thread: 11 -> } 2023-10-31 04:13:04.331 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:13:04.332 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:13:04.332 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:04.332 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:04.332 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:04.332 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:13:04.332 - Thread: 11 -> HqDepth = True 2023-10-31 04:13:04.332 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:13:04.332 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:13:04.332 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:04.332 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:13:04.332 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:13:04.332 - Thread: 11 -> } 2023-10-31 04:13:13.867 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:13:13.867 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:13:13.867 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:13.867 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:13.867 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:13.867 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:13:13.867 - Thread: 11 -> HqDepth = True 2023-10-31 04:13:13.867 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:13:13.867 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:13:13.867 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:13.867 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:13:13.867 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:13:13.867 - Thread: 11 -> } 2023-10-31 04:13:23.803 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:13:23.803 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:13:23.803 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:13:23.803 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:13:23.803 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:23.803 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:13:23.803 - Thread: 12 -> HqDepth = True 2023-10-31 04:13:23.803 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:13:23.803 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:13:23.803 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:23.803 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:13:23.803 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:13:23.803 - Thread: 12 -> } 2023-10-31 04:13:42.816 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:13:42.816 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:13:42.816 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:42.816 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:42.816 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:42.816 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:42.816 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:42.816 - 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Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:49.673 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:49.673 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:49.673 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:13:49.673 - Thread: 11 -> HqDepth = True 2023-10-31 04:13:49.673 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:13:49.673 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:13:49.673 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:49.673 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:13:49.673 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:13:49.673 - Thread: 11 -> } 2023-10-31 04:13:55.934 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:13:55.934 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:13:55.934 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:55.934 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:55.934 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:55.934 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:55.934 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:55.934 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:13:55.934 - Thread: 11 -> HqDepth = True 2023-10-31 04:13:55.934 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:13:55.934 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:13:55.934 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:55.935 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:13:55.935 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:13:55.935 - Thread: 11 -> } 2023-10-31 04:13:57.915 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:13:57.915 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:13:57.915 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:13:57.915 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:13:57.915 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:13:57.915 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:13:57.915 - Thread: 11 -> HqDepth = True 2023-10-31 04:13:57.915 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:13:57.915 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:13:57.915 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:13:57.915 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:13:57.915 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:13:57.915 - Thread: 11 -> } 2023-10-31 04:14:00.071 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:14:00.071 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:14:00.071 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:14:00.071 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:14:00.071 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:14:00.071 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:14:00.071 - Thread: 11 -> HqDepth = True 2023-10-31 04:14:00.071 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:14:00.071 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:14:00.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:14:00.071 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:14:00.071 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:14:00.071 - Thread: 11 -> } 2023-10-31 04:14:02.418 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 04:14:02.419 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 04:14:02.419 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 04:14:02.419 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 04:14:02.419 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:14:02.419 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 04:14:02.419 - Thread: 13 -> HqDepth = True 2023-10-31 04:14:02.419 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 04:14:02.419 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 04:14:02.419 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 04:14:02.419 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> DistanceFade = 1000 2023-10-31 04:14:02.419 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 04:14:02.419 - Thread: 13 -> } 2023-10-31 04:14:05.098 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:14:05.098 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:14:05.098 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:14:05.098 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:14:05.098 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:14:05.098 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:14:05.098 - Thread: 11 -> HqDepth = True 2023-10-31 04:14:05.098 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:14:05.098 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:14:05.098 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:14:05.098 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:14:05.098 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:14:05.098 - Thread: 11 -> } 2023-10-31 04:14:08.315 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:14:08.316 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:14:08.316 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:14:08.316 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:14:08.316 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:14:08.316 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:14:08.316 - Thread: 11 -> HqDepth = True 2023-10-31 04:14:08.316 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:14:08.316 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:14:08.316 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:14:08.316 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:14:08.316 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:14:08.316 - Thread: 11 -> } 2023-10-31 04:17:54.251 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:17:54.251 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:17:54.251 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:17:54.251 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:17:54.251 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:17:54.251 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:17:54.251 - Thread: 11 -> HqDepth = True 2023-10-31 04:17:54.251 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:17:54.251 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:17:54.251 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:17:54.251 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:17:54.251 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:17:54.251 - Thread: 11 -> } 2023-10-31 04:18:01.468 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:01.468 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:01.468 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:01.468 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:01.468 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:01.468 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:01.468 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:01.468 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:01.468 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:01.468 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:01.468 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:01.468 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:01.468 - Thread: 11 -> } 2023-10-31 04:18:05.051 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:05.051 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:05.051 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:05.051 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:05.051 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:05.051 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:05.051 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:05.051 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:05.051 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:05.051 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:05.051 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:05.051 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:05.051 - Thread: 11 -> } 2023-10-31 04:18:07.850 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:07.851 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:07.851 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:07.851 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:07.851 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:07.851 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:07.851 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:07.851 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:07.851 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:07.851 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:07.851 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:07.851 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:07.851 - Thread: 11 -> } 2023-10-31 04:18:11.085 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:11.085 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:11.085 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:11.085 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:11.085 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:11.085 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:11.085 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:11.085 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:11.085 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:11.085 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:11.085 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:11.085 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:11.085 - Thread: 11 -> } 2023-10-31 04:18:16.051 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:16.051 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:16.051 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:16.051 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:16.051 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:16.051 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:16.051 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:16.051 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:16.051 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:16.051 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:16.051 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:16.051 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:16.051 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:16.051 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:16.051 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:16.051 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:16.052 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:16.052 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:16.052 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:16.052 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:16.052 - Thread: 11 -> } 2023-10-31 04:18:21.238 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:21.239 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:21.239 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:21.239 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:21.239 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:21.239 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:21.239 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:21.239 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:21.239 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:21.239 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:21.239 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:21.239 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:21.239 - Thread: 11 -> } 2023-10-31 04:18:26.648 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 04:18:26.648 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 04:18:26.648 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 04:18:26.648 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 04:18:26.648 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:26.648 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 04:18:26.648 - Thread: 13 -> HqDepth = True 2023-10-31 04:18:26.648 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 04:18:26.648 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 04:18:26.648 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:26.648 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> DistanceFade = 1000 2023-10-31 04:18:26.648 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 04:18:26.648 - Thread: 13 -> } 2023-10-31 04:18:32.335 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:32.335 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:32.335 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:32.335 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:32.335 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:32.335 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:32.335 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:32.335 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:32.335 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:32.335 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:32.335 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:32.335 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:32.335 - Thread: 11 -> } 2023-10-31 04:18:38.315 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:38.315 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:38.315 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:38.315 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:38.315 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:38.315 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:38.315 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:38.315 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:38.315 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:38.315 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:38.315 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:38.315 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:38.315 - Thread: 11 -> } 2023-10-31 04:18:44.651 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:44.651 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:44.651 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:44.651 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:44.651 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:44.651 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:44.651 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:44.651 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:44.651 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:44.651 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:44.651 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:44.651 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:44.651 - Thread: 11 -> } 2023-10-31 04:18:51.370 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:51.370 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:51.370 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:51.370 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:51.370 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:51.370 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:51.370 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:51.370 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:51.370 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:51.370 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:51.370 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:51.370 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:51.370 - Thread: 11 -> } 2023-10-31 04:18:58.553 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:18:58.553 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:18:58.553 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:18:58.553 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:18:58.553 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:18:58.553 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:18:58.553 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:18:58.553 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:18:58.553 - Thread: 11 -> HqDepth = True 2023-10-31 04:18:58.553 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:18:58.553 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:18:58.553 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:18:58.553 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:18:58.553 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:18:58.553 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:18:58.554 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:18:58.554 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:18:58.554 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:18:58.554 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:18:58.554 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:18:58.554 - Thread: 11 -> } 2023-10-31 04:19:06.299 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:19:06.299 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:19:06.299 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:19:06.299 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:19:06.299 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:19:06.299 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:19:06.299 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:19:06.299 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:19:06.299 - Thread: 11 -> HqDepth = True 2023-10-31 04:19:06.299 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:19:06.299 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:19:06.299 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:19:06.299 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:19:06.299 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:19:06.299 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:19:06.300 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:19:06.300 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:19:06.300 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:19:06.300 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:19:06.300 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:19:06.300 - Thread: 11 -> } 2023-10-31 04:19:14.736 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:19:14.736 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:19:14.736 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:19:14.736 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:19:14.736 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:19:14.736 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:19:14.736 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:19:14.736 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:19:14.736 - Thread: 11 -> HqDepth = True 2023-10-31 04:19:14.736 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:19:14.737 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:19:14.737 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:19:14.737 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:19:14.737 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:19:14.737 - Thread: 11 -> } 2023-10-31 04:19:24.020 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:19:24.020 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:19:24.020 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:19:24.020 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:19:24.020 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:19:24.020 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:19:24.020 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:19:24.020 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:19:24.020 - Thread: 11 -> HqDepth = True 2023-10-31 04:19:24.020 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:19:24.020 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:19:24.021 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:19:24.021 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:19:24.021 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:19:24.021 - Thread: 11 -> } 2023-10-31 04:19:34.566 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:19:34.566 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:19:34.566 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:19:34.566 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:19:34.566 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:19:34.566 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:19:34.566 - Thread: 12 -> HqDepth = True 2023-10-31 04:19:34.566 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:19:34.566 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:19:34.566 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:19:34.566 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:19:34.566 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:19:34.566 - Thread: 12 -> } 2023-10-31 04:19:46.306 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:19:46.306 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:19:46.306 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:19:46.306 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:19:46.306 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:19:46.306 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:19:46.306 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:19:46.306 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:19:46.306 - Thread: 11 -> HqDepth = True 2023-10-31 04:19:46.306 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:19:46.306 - 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Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:20:00.827 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:20:00.827 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:20:00.827 - Thread: 11 -> HqDepth = True 2023-10-31 04:20:00.827 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:20:00.827 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:20:00.827 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:20:00.827 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:20:00.827 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:20:00.827 - Thread: 11 -> } 2023-10-31 04:20:18.606 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:20:18.606 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:20:18.606 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:20:18.606 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:20:18.606 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:20:18.606 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:20:18.606 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:20:18.606 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:20:18.606 - Thread: 11 -> HqDepth = True 2023-10-31 04:20:18.606 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:20:18.606 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:20:18.606 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:20:18.606 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:20:18.607 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:20:18.607 - Thread: 11 -> } 2023-10-31 04:20:43.990 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:20:43.990 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:20:43.990 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:20:43.990 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:20:43.990 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:20:43.990 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:20:43.990 - Thread: 11 -> HqDepth = True 2023-10-31 04:20:43.990 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:20:43.990 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:20:43.990 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:20:43.990 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:20:43.990 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:20:43.990 - Thread: 11 -> } 2023-10-31 04:22:06.455 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:22:06.455 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:22:06.455 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:22:06.455 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:22:06.455 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:22:06.455 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:22:06.455 - Thread: 11 -> HqDepth = True 2023-10-31 04:22:06.455 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:22:06.455 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:22:06.455 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:22:06.455 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:22:06.455 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:22:06.455 - Thread: 11 -> } 2023-10-31 04:22:14.789 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:22:14.789 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:22:14.789 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:22:14.789 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:22:14.789 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:22:14.789 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:22:14.789 - Thread: 11 -> HqDepth = True 2023-10-31 04:22:14.789 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:22:14.789 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:22:14.789 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:22:14.789 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:22:14.789 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:22:14.789 - Thread: 11 -> } 2023-10-31 04:24:46.907 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:24:46.907 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:24:46.907 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:24:46.907 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:24:46.907 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:24:46.907 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:24:46.907 - Thread: 11 -> HqDepth = True 2023-10-31 04:24:46.907 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:24:46.907 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:24:46.907 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:24:46.907 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:24:46.907 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:24:46.907 - Thread: 11 -> } 2023-10-31 04:25:04.989 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:04.989 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:04.989 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:04.989 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:04.989 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:04.989 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:04.989 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:04.989 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:04.990 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:04.990 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:04.990 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:04.990 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:04.990 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:04.990 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:04.990 - Thread: 11 -> } 2023-10-31 04:25:19.266 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:19.266 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:19.266 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:19.266 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:19.266 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:19.266 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:19.266 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:19.266 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:19.266 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:19.266 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:19.266 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:19.266 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:19.266 - Thread: 11 -> } 2023-10-31 04:25:31.301 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:31.301 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:31.301 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:31.301 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:31.301 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:31.301 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:31.301 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:31.301 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:31.301 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:31.301 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:31.301 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:31.301 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:31.301 - Thread: 11 -> } 2023-10-31 04:25:41.722 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:41.722 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:41.722 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:41.722 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:41.722 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:41.722 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:41.722 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:41.722 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:41.722 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:41.722 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:41.722 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:41.722 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:41.722 - Thread: 11 -> } 2023-10-31 04:25:51.136 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:51.136 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:51.136 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:51.136 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:51.136 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:51.136 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:51.136 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:51.136 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:51.136 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:51.136 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:51.136 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:51.136 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:51.136 - Thread: 11 -> } 2023-10-31 04:25:57.058 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:25:57.059 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:25:57.059 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:25:57.059 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:25:57.059 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:25:57.059 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:25:57.059 - Thread: 11 -> HqDepth = True 2023-10-31 04:25:57.059 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:25:57.059 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:25:57.059 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:25:57.059 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:25:57.059 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:25:57.059 - Thread: 11 -> } 2023-10-31 04:26:00.187 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:00.187 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:00.187 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:00.187 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:00.187 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:00.187 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:00.187 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:00.187 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:00.187 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:00.187 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:00.187 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:00.187 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:00.187 - Thread: 11 -> } 2023-10-31 04:26:02.687 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:26:02.687 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:26:02.687 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:26:02.687 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:26:02.687 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:02.687 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:26:02.687 - Thread: 12 -> HqDepth = True 2023-10-31 04:26:02.687 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:26:02.687 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:26:02.687 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:02.687 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:26:02.687 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:26:02.687 - Thread: 12 -> } 2023-10-31 04:26:05.173 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:05.173 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:05.173 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:05.173 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:05.173 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:05.173 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:05.173 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:05.173 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:05.173 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:05.173 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:05.173 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:05.173 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:05.173 - Thread: 11 -> } 2023-10-31 04:26:08.102 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:26:08.102 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:26:08.102 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:26:08.102 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:26:08.102 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:08.102 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:26:08.102 - Thread: 12 -> HqDepth = True 2023-10-31 04:26:08.102 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:26:08.102 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:26:08.102 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:08.102 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:26:08.102 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:26:08.102 - Thread: 12 -> } 2023-10-31 04:26:10.984 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:10.984 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:10.984 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:10.984 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:10.984 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:10.984 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:10.984 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:10.984 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:10.984 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:10.984 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:10.984 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:10.984 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:10.984 - Thread: 11 -> } 2023-10-31 04:26:15.683 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:15.683 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:15.683 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:15.683 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:15.683 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:15.683 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:15.683 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:15.683 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:15.683 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:15.683 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:15.683 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:15.683 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:15.683 - Thread: 11 -> } 2023-10-31 04:26:20.042 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:20.042 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:20.042 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:20.042 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:20.042 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:20.042 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:20.042 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:20.042 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:20.042 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:20.042 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:20.042 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:20.042 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:20.042 - Thread: 11 -> } 2023-10-31 04:26:22.869 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 04:26:22.870 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 04:26:22.870 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 04:26:22.870 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 04:26:22.870 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:22.870 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 04:26:22.870 - Thread: 12 -> HqDepth = True 2023-10-31 04:26:22.870 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 04:26:22.870 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 04:26:22.870 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:22.870 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> DistanceFade = 1000 2023-10-31 04:26:22.870 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 04:26:22.870 - Thread: 12 -> } 2023-10-31 04:26:26.368 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:26.368 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:26.368 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:26.368 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:26.368 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:26.368 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:26.368 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:26.368 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:26.368 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:26.368 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:26.368 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:26.368 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:26.368 - Thread: 11 -> } 2023-10-31 04:26:29.138 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:29.138 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:29.138 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:29.138 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:29.138 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:29.138 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:29.138 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:29.138 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:29.138 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:29.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:29.138 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:29.138 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:29.138 - Thread: 11 -> } 2023-10-31 04:26:31.686 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:31.686 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:31.686 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:31.686 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:31.686 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:31.686 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:31.686 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:31.686 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:31.686 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:31.686 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:31.686 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:31.686 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:31.686 - Thread: 11 -> } 2023-10-31 04:26:35.288 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:35.288 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:35.288 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:35.288 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:35.288 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:35.288 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:35.288 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:35.288 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:35.288 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:35.288 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:35.288 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:35.288 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:35.288 - Thread: 11 -> } 2023-10-31 04:26:42.266 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 04:26:42.266 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 04:26:42.266 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 04:26:42.266 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 04:26:42.266 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 04:26:42.266 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 04:26:42.266 - Thread: 11 -> HqDepth = True 2023-10-31 04:26:42.266 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 04:26:42.266 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 04:26:42.266 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 04:26:42.266 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> DistanceFade = 1000 2023-10-31 04:26:42.266 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 04:26:42.266 - Thread: 11 -> } 2023-10-31 04:38:25.099 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\MotorSuspensionCompactLarge_LOD3.mwm 2023-10-31 04:38:25.113 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\MotorSuspensionCompactLargeConstruction_1_LOD3.mwm 2023-10-31 05:28:21.271 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:28:21.271 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:28:21.271 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:28:21.271 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:28:21.271 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:28:21.271 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:28:21.271 - Thread: 11 -> HqDepth = True 2023-10-31 05:28:21.271 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:28:21.271 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:28:21.271 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:28:21.271 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:28:21.271 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:28:21.271 - Thread: 11 -> } 2023-10-31 05:28:28.871 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:28:28.871 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:28:28.871 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:28:28.871 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:28:28.871 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:28:28.871 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:28:28.871 - Thread: 11 -> HqDepth = True 2023-10-31 05:28:28.871 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:28:28.871 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:28:28.871 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:28:28.871 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:28:28.871 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:28:28.871 - Thread: 11 -> } 2023-10-31 05:28:37.188 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:28:37.188 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:28:37.188 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:28:37.188 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:28:37.188 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:28:37.188 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:28:37.188 - 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Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:28:45.841 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:28:45.841 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:28:45.841 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:28:45.841 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:28:45.841 - Thread: 11 -> HqDepth = True 2023-10-31 05:28:45.841 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:28:45.841 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:28:45.841 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:28:45.841 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:28:45.841 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:28:45.841 - Thread: 11 -> } 2023-10-31 05:28:54.538 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:28:54.538 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:28:54.538 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:28:54.538 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:28:54.538 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:28:54.538 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:28:54.538 - Thread: 12 -> HqDepth = True 2023-10-31 05:28:54.538 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:28:54.538 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:28:54.538 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:28:54.538 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:28:54.538 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:28:54.538 - Thread: 12 -> } 2023-10-31 05:29:04.392 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:29:04.392 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:29:04.392 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:29:04.392 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:29:04.392 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:29:04.392 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:29:04.392 - Thread: 11 -> HqDepth = True 2023-10-31 05:29:04.392 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:29:04.392 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:29:04.392 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:29:04.392 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:29:04.392 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:29:04.392 - Thread: 11 -> } 2023-10-31 05:29:14.855 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:29:14.856 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:29:14.856 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:29:14.856 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:29:14.856 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:29:14.856 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:29:14.856 - Thread: 12 -> HqDepth = True 2023-10-31 05:29:14.856 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:29:14.856 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:29:14.856 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:29:14.856 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:29:14.856 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:29:14.856 - Thread: 12 -> } 2023-10-31 05:29:26.273 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:29:26.273 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:29:26.273 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:29:26.273 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:29:26.273 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:29:26.273 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:29:26.273 - Thread: 11 -> HqDepth = True 2023-10-31 05:29:26.273 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:29:26.273 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:29:26.273 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:29:26.273 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:29:26.273 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:29:26.273 - Thread: 11 -> } 2023-10-31 05:29:38.803 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:29:38.803 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:29:38.803 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:29:38.803 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:29:38.803 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:29:38.803 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:29:38.803 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:29:38.803 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:29:38.803 - Thread: 12 -> HqDepth = True 2023-10-31 05:29:38.803 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:29:38.803 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:29:38.803 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:29:38.803 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:29:38.803 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:29:38.804 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:29:38.804 - Thread: 12 -> } 2023-10-31 05:29:52.771 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:29:52.771 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:29:52.771 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:29:52.771 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:29:52.771 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:29:52.771 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:29:52.771 - Thread: 12 -> HqDepth = True 2023-10-31 05:29:52.771 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:29:52.771 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:29:52.771 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:29:52.771 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:29:52.771 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:29:52.771 - Thread: 12 -> } 2023-10-31 05:30:08.804 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:30:08.804 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:30:08.804 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:30:08.804 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:30:08.804 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:30:08.804 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:30:08.804 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:30:08.804 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:30:08.804 - Thread: 12 -> HqDepth = True 2023-10-31 05:30:08.805 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:30:08.805 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:30:08.805 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:30:08.805 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:30:08.805 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:30:08.805 - Thread: 12 -> } 2023-10-31 05:30:27.753 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:30:27.754 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:30:27.754 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:30:27.754 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:30:27.754 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:30:27.754 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:30:27.754 - Thread: 11 -> HqDepth = True 2023-10-31 05:30:27.754 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:30:27.754 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:30:27.754 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:30:27.754 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:30:27.754 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:30:27.754 - Thread: 11 -> } 2023-10-31 05:30:51.462 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:30:51.462 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:30:51.462 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:30:51.462 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:30:51.462 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:30:51.462 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:30:51.462 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:30:51.462 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:30:51.463 - Thread: 12 -> HqDepth = True 2023-10-31 05:30:51.463 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:30:51.463 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:30:51.463 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:30:51.463 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:30:51.463 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:30:51.463 - Thread: 12 -> } 2023-10-31 05:31:25.177 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:31:25.177 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:31:25.177 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:31:25.177 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:31:25.177 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:31:25.177 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:31:25.177 - Thread: 11 -> HqDepth = True 2023-10-31 05:31:25.177 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:31:25.177 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:31:25.177 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:31:25.177 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:31:25.177 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:31:25.177 - Thread: 11 -> } 2023-10-31 05:33:01.654 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:33:01.654 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:33:01.654 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:33:01.654 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:33:01.654 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:33:01.654 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:33:01.654 - Thread: 11 -> HqDepth = True 2023-10-31 05:33:01.654 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:33:01.654 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:33:01.654 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:33:01.654 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:33:01.654 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:33:01.654 - Thread: 11 -> } 2023-10-31 05:35:49.686 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 05:35:49.686 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 05:35:49.686 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 05:35:49.686 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 05:35:49.686 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:35:49.686 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 05:35:49.686 - Thread: 12 -> HqDepth = True 2023-10-31 05:35:49.686 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 05:35:49.686 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 05:35:49.686 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 05:35:49.686 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:35:49.686 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:35:49.686 - Thread: 12 -> } 2023-10-31 05:36:23.638 - 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Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:36:23.642 - Thread: 12 -> DistanceFade = 1000 2023-10-31 05:36:23.642 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 05:36:23.642 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 05:36:23.642 - Thread: 12 -> } 2023-10-31 05:36:47.388 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:36:47.388 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:36:47.388 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:36:47.388 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:36:47.388 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:36:47.388 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:36:47.388 - Thread: 11 -> HqDepth = True 2023-10-31 05:36:47.388 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:36:47.388 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:36:47.388 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:36:47.388 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:36:47.388 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:36:47.388 - Thread: 11 -> } 2023-10-31 05:37:06.337 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:37:06.337 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:37:06.337 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:37:06.337 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:37:06.337 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:37:06.337 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:37:06.337 - Thread: 11 -> HqDepth = True 2023-10-31 05:37:06.337 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:37:06.337 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:37:06.337 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:37:06.337 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:37:06.337 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:37:06.337 - Thread: 11 -> } 2023-10-31 05:37:22.156 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:37:22.156 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:37:22.156 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:37:22.156 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:37:22.156 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:37:22.156 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:37:22.156 - Thread: 11 -> HqDepth = True 2023-10-31 05:37:22.156 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:37:22.156 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:37:22.156 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:37:22.156 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:37:22.156 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:37:22.156 - Thread: 11 -> } 2023-10-31 05:37:36.373 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:37:36.373 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:37:36.373 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:37:36.373 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:37:36.373 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:37:36.373 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:37:36.373 - Thread: 11 -> HqDepth = True 2023-10-31 05:37:36.373 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:37:36.373 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:37:36.373 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:37:36.373 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:37:36.373 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:37:36.373 - Thread: 11 -> } 2023-10-31 05:37:48.970 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:37:48.970 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:37:48.970 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:37:48.970 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:37:48.970 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:37:48.970 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:37:48.970 - Thread: 11 -> HqDepth = True 2023-10-31 05:37:48.970 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:37:48.970 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:37:48.970 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:37:48.970 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:37:48.970 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:37:48.970 - Thread: 11 -> } 2023-10-31 05:38:00.071 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:00.071 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:00.071 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:00.071 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:00.071 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:00.071 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:00.071 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:00.071 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:00.071 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:00.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:00.071 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:00.071 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:00.071 - Thread: 11 -> } 2023-10-31 05:38:10.554 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:10.554 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:10.555 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:10.555 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:10.555 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:10.555 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:10.555 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:10.555 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:10.555 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:10.555 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:10.555 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:10.555 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:10.555 - Thread: 11 -> } 2023-10-31 05:38:20.283 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:20.283 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:20.283 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:20.283 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:20.283 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:20.283 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:20.283 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:20.283 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:20.283 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:20.283 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:20.283 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:20.283 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:20.283 - Thread: 11 -> } 2023-10-31 05:38:29.675 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:29.675 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:29.675 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:29.675 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:29.675 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:29.675 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:29.675 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:29.675 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:29.675 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:29.675 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:29.675 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:29.675 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:29.675 - Thread: 11 -> } 2023-10-31 05:38:38.186 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:38.186 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:38.186 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:38.186 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:38.186 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:38.186 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:38.186 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:38.186 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:38.186 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:38.186 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:38.186 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:38.186 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:38.186 - Thread: 11 -> } 2023-10-31 05:38:46.124 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:46.124 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:46.124 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:46.125 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:46.125 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:46.125 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:46.125 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:46.125 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:46.125 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:46.125 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:46.125 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:46.125 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:46.125 - Thread: 11 -> } 2023-10-31 05:38:54.261 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 05:38:54.261 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 05:38:54.261 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 05:38:54.261 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 05:38:54.261 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 05:38:54.261 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 05:38:54.261 - Thread: 11 -> HqDepth = True 2023-10-31 05:38:54.261 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 05:38:54.261 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 05:38:54.261 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 05:38:54.261 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> DistanceFade = 1000 2023-10-31 05:38:54.261 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 05:38:54.261 - Thread: 11 -> } 2023-10-31 06:27:29.111 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2023-10-31 06:27:29.132 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2023-10-31 06:27:29.139 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model z:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2023-10-31 06:32:39.371 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\add.dds 2023-10-31 06:32:39.376 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\subtract.dds 2023-10-31 06:32:39.380 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelspawn.dds 2023-10-31 06:32:39.384 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelsteering.dds 2023-10-31 06:32:39.388 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelpropulsion.dds 2023-10-31 06:32:39.392 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelbrake.dds 2023-10-31 06:32:39.396 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\parkallowed.dds 2023-10-31 06:32:39.400 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelsuspension.dds 2023-10-31 06:32:39.404 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelinvertsteering.dds 2023-10-31 06:32:39.408 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\wheelinvertpropulsion.dds 2023-10-31 06:32:39.411 - Thread: 7 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\reset.dds 2023-10-31 06:38:26.221 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:26.221 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:26.221 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:26.221 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:26.221 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:26.221 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:26.221 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:26.221 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:26.221 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:26.221 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:26.221 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:26.221 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:26.221 - Thread: 11 -> } 2023-10-31 06:38:27.632 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:27.632 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:27.632 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:27.632 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:27.632 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:27.632 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:27.632 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:27.632 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:27.632 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:27.632 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:27.632 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:27.632 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:27.632 - Thread: 11 -> } 2023-10-31 06:38:29.066 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:29.066 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:29.066 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:29.066 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:29.066 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:29.066 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:29.066 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:29.066 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:29.066 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:29.066 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:29.066 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:29.066 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:29.066 - Thread: 11 -> } 2023-10-31 06:38:30.498 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:30.498 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:30.498 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:30.498 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:30.498 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:30.498 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:30.498 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:30.498 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:30.498 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:30.498 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:30.498 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:30.498 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:30.498 - Thread: 11 -> } 2023-10-31 06:38:31.950 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:31.950 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:31.950 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:31.950 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:31.950 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:31.950 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:31.950 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:31.950 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:31.950 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:31.950 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:31.950 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:31.950 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:31.950 - Thread: 11 -> } 2023-10-31 06:38:33.401 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:33.401 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:33.401 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:33.401 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:33.401 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:33.401 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:33.401 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:33.401 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:33.401 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:33.401 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:33.401 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:33.401 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:33.401 - Thread: 11 -> } 2023-10-31 06:38:34.867 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:34.868 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:34.868 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:34.868 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:34.868 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:34.868 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:34.868 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:34.868 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:34.868 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:34.868 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:34.868 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:34.868 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:34.868 - Thread: 11 -> } 2023-10-31 06:38:36.333 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:36.333 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:36.333 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:36.333 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:36.333 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:36.333 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:36.333 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:36.333 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:36.333 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:36.333 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:36.333 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:36.333 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:36.333 - Thread: 11 -> } 2023-10-31 06:38:37.819 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 06:38:37.819 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 06:38:37.819 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 06:38:37.819 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 06:38:37.819 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:37.819 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 06:38:37.819 - Thread: 13 -> HqDepth = True 2023-10-31 06:38:37.819 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 06:38:37.819 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 06:38:37.819 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:37.819 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> DistanceFade = 1000 2023-10-31 06:38:37.819 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 06:38:37.819 - Thread: 13 -> } 2023-10-31 06:38:39.302 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:39.302 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:39.302 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:39.302 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:39.302 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:39.302 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:39.302 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:39.302 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:39.302 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:39.302 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:39.302 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:39.302 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:39.302 - Thread: 11 -> } 2023-10-31 06:38:40.800 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:38:40.800 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:38:40.800 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:38:40.800 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:38:40.800 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:40.800 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:38:40.800 - Thread: 12 -> HqDepth = True 2023-10-31 06:38:40.800 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:38:40.800 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:38:40.800 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:40.800 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:38:40.800 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:38:40.800 - Thread: 12 -> } 2023-10-31 06:38:42.303 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:42.303 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:42.303 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:42.303 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:42.303 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:42.303 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:42.303 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:42.303 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:42.303 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:42.303 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:42.303 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:42.303 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:42.303 - Thread: 11 -> } 2023-10-31 06:38:43.821 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:43.821 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:43.821 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:43.821 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:43.821 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:43.821 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:43.821 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:43.821 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:43.821 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:43.821 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:43.821 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:43.821 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:43.821 - Thread: 11 -> } 2023-10-31 06:38:45.350 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:45.350 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:45.350 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:45.350 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:45.350 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:45.350 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:45.350 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:45.350 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:45.350 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:45.350 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:45.350 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:45.350 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:45.350 - Thread: 11 -> } 2023-10-31 06:38:46.881 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:46.881 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:46.881 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:46.881 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:46.881 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:46.881 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:46.881 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:46.881 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:46.881 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:46.881 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:46.881 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:46.881 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:46.881 - Thread: 11 -> } 2023-10-31 06:38:48.437 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:48.437 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:48.437 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:48.437 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:48.437 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:48.437 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:48.437 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:48.437 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:48.437 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:48.437 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:48.437 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:48.437 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:48.437 - Thread: 11 -> } 2023-10-31 06:38:49.982 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:49.982 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:49.982 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:49.982 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:49.982 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:49.982 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:49.982 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:49.982 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:49.982 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:49.982 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:49.982 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:49.982 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:49.982 - Thread: 11 -> } 2023-10-31 06:38:51.552 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:51.552 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:51.552 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:51.552 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:51.552 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:51.552 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:51.552 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:51.552 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:51.552 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:51.552 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:51.552 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:51.552 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:51.552 - Thread: 11 -> } 2023-10-31 06:38:53.134 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:53.134 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:53.134 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:53.134 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:53.134 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:53.134 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:53.134 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:53.134 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:53.134 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:53.134 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:53.134 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:53.134 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:53.134 - Thread: 11 -> } 2023-10-31 06:38:54.715 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:54.715 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:54.715 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:54.715 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:54.715 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:54.715 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:54.715 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:54.715 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:54.715 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:54.715 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:54.715 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:54.715 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:54.715 - Thread: 11 -> } 2023-10-31 06:38:56.316 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:56.316 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:56.316 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:56.316 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:56.316 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:56.316 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:56.316 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:56.316 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:56.316 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:56.316 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:56.316 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:56.316 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:56.316 - Thread: 11 -> } 2023-10-31 06:38:57.938 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:38:57.938 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:38:57.938 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:38:57.938 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:38:57.938 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:57.938 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:38:57.938 - Thread: 11 -> HqDepth = True 2023-10-31 06:38:57.938 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:38:57.938 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:38:57.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:57.938 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:38:57.938 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:38:57.938 - Thread: 11 -> } 2023-10-31 06:38:59.551 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:38:59.551 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:38:59.551 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:38:59.551 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:38:59.551 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:38:59.551 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:38:59.551 - Thread: 12 -> HqDepth = True 2023-10-31 06:38:59.551 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:38:59.551 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:38:59.551 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:38:59.551 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:38:59.551 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:38:59.551 - Thread: 12 -> } 2023-10-31 06:39:01.183 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:01.183 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:01.183 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:01.183 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:01.183 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:01.183 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:01.183 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:01.183 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:01.183 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:01.183 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:01.183 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:01.183 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:01.183 - Thread: 11 -> } 2023-10-31 06:39:02.802 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:02.802 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:02.802 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:02.802 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:02.802 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:02.802 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:02.802 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:02.802 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:02.802 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:02.802 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:02.802 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:02.802 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:02.802 - Thread: 11 -> } 2023-10-31 06:39:04.465 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:04.466 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:04.466 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:04.466 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:04.466 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:04.466 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:04.466 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:04.466 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:04.466 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:04.466 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:04.466 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:04.466 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:04.466 - Thread: 11 -> } 2023-10-31 06:39:06.097 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:06.098 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:06.098 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:06.098 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:06.098 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:06.098 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:06.098 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:06.098 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:06.098 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:06.098 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:06.098 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:06.098 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:06.098 - Thread: 11 -> } 2023-10-31 06:39:07.788 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:07.788 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:07.788 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:07.788 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:07.788 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:07.788 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:07.788 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:07.788 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:07.788 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:07.788 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:07.788 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:07.788 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:07.788 - Thread: 11 -> } 2023-10-31 06:39:09.505 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:09.506 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:09.506 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:09.506 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:09.506 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:09.506 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:09.506 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:09.506 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:09.506 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:09.506 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:09.506 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:09.506 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:09.506 - Thread: 11 -> } 2023-10-31 06:39:11.166 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:11.166 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:11.166 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:11.166 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:11.166 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:11.166 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:11.166 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:11.166 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:11.166 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:11.166 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:11.166 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:11.166 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:11.166 - Thread: 11 -> } 2023-10-31 06:39:12.919 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:12.920 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:12.920 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:12.920 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:12.920 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:12.920 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:12.920 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:12.920 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:12.920 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:12.920 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:12.920 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:12.920 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:12.920 - Thread: 11 -> } 2023-10-31 06:39:14.648 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:14.648 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:14.648 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:14.648 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:14.648 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:14.649 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:14.649 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:14.649 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:14.649 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:14.649 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:14.649 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:14.649 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:14.649 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:14.649 - Thread: 11 -> } 2023-10-31 06:39:16.399 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:16.399 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:16.399 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:16.399 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:16.399 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:16.399 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:16.399 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:16.399 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:16.399 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:16.399 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:16.399 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:16.399 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:16.399 - Thread: 11 -> } 2023-10-31 06:39:18.156 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:18.156 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:18.156 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:18.156 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:18.156 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:18.156 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:18.156 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:18.156 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:18.156 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:18.156 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:18.156 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:18.156 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:18.156 - Thread: 11 -> } 2023-10-31 06:39:19.919 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:19.920 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:19.920 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:19.920 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:19.920 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:19.920 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:19.920 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:19.920 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:19.920 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:19.920 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:19.920 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:19.920 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:19.920 - Thread: 11 -> } 2023-10-31 06:39:21.703 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:21.703 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:21.703 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:21.703 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:21.703 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:21.703 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:21.703 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:21.703 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:21.703 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:21.703 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:21.703 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:21.703 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:21.703 - Thread: 11 -> } 2023-10-31 06:39:23.504 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:23.504 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:23.504 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:23.504 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:23.504 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:23.504 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:23.504 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:23.504 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:23.504 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:23.504 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:23.504 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:23.504 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:23.504 - Thread: 12 -> } 2023-10-31 06:39:25.322 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:25.322 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:25.322 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:25.322 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:25.322 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:25.322 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:25.322 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:25.322 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:25.322 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:25.322 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:25.322 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:25.322 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:25.322 - Thread: 12 -> } 2023-10-31 06:39:27.154 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:27.154 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:27.154 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:27.154 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:27.154 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:27.154 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:27.154 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:27.154 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:27.154 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:27.154 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:27.154 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:27.154 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:27.154 - Thread: 11 -> } 2023-10-31 06:39:29.002 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:29.003 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:29.003 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:29.003 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:29.003 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:29.003 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:29.003 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:29.003 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:29.003 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:29.003 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:29.003 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:29.003 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:29.003 - Thread: 12 -> } 2023-10-31 06:39:30.867 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:30.867 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:30.867 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:30.867 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:30.867 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:30.867 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:30.867 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:30.867 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:30.867 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:30.867 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:30.867 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:30.867 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:30.867 - Thread: 11 -> } 2023-10-31 06:39:32.755 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:32.755 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:32.755 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:32.755 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:32.755 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:32.755 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:32.755 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:32.755 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:32.755 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:32.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:32.755 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:32.755 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:32.755 - Thread: 11 -> } 2023-10-31 06:39:34.647 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:34.647 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:34.648 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:34.648 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:34.648 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:34.648 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:34.648 - 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Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:36.549 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:36.549 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:36.549 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:36.549 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:36.549 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:36.549 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:36.549 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:36.549 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:36.549 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:36.549 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:36.549 - Thread: 11 -> } 2023-10-31 06:39:38.397 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:38.397 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:38.397 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:38.397 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:38.397 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:38.397 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:38.397 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:38.397 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:38.397 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:38.397 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:38.397 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:38.397 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:38.397 - Thread: 11 -> } 2023-10-31 06:39:40.388 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:40.388 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:40.388 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:40.388 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:40.388 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:40.388 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:40.388 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:40.388 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:40.388 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:40.388 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:40.388 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:40.388 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:40.388 - Thread: 12 -> } 2023-10-31 06:39:42.338 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:42.338 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:42.338 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:42.338 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:42.338 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:42.338 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:42.338 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:42.338 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:42.338 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:42.338 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:42.338 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:42.338 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:42.338 - Thread: 12 -> } 2023-10-31 06:39:44.307 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:44.307 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:44.307 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:44.307 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:44.307 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:44.307 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:44.307 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:44.307 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:44.307 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:44.307 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:44.307 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:44.307 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:44.307 - Thread: 12 -> } 2023-10-31 06:39:45.772 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:39:45.772 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:39:45.772 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:39:45.772 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:39:45.772 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:45.772 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:39:45.772 - Thread: 12 -> HqDepth = True 2023-10-31 06:39:45.772 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:39:45.772 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:39:45.772 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:45.772 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:39:45.772 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:39:45.772 - Thread: 12 -> } 2023-10-31 06:39:47.552 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:47.552 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:47.552 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:47.552 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:47.552 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:47.552 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:47.552 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:47.552 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:47.552 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:47.552 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:47.552 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:47.552 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:47.552 - Thread: 11 -> } 2023-10-31 06:39:49.073 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:49.073 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:49.073 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:49.073 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:49.073 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:49.073 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:49.073 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:49.073 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:49.073 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:49.073 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:49.073 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:49.073 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:49.073 - Thread: 11 -> } 2023-10-31 06:39:51.197 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:51.197 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:51.197 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:51.197 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:51.197 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:51.197 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:51.198 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:51.198 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:51.198 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:51.198 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:51.198 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:51.198 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:51.198 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:51.198 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:51.198 - Thread: 11 -> } 2023-10-31 06:39:53.292 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:53.292 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:53.292 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:53.292 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:53.292 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:53.292 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:53.292 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:53.292 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:53.292 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:53.292 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:53.292 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:53.292 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:53.292 - Thread: 11 -> } 2023-10-31 06:39:56.452 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:56.452 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:56.452 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:56.452 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:56.452 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:56.452 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:56.452 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:56.452 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:56.452 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:56.452 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:56.452 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:56.452 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:56.452 - Thread: 11 -> } 2023-10-31 06:39:58.701 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:39:58.701 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:39:58.701 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:39:58.701 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:39:58.701 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:39:58.701 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:39:58.701 - Thread: 11 -> HqDepth = True 2023-10-31 06:39:58.701 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:39:58.701 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:39:58.701 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:39:58.701 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:39:58.701 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:39:58.701 - Thread: 11 -> } 2023-10-31 06:40:00.837 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:00.837 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:00.837 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:00.837 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:00.837 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:00.837 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:00.837 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:00.837 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:00.837 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:00.837 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:00.837 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:00.837 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:00.838 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:00.838 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:00.838 - Thread: 11 -> } 2023-10-31 06:40:03.001 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:03.001 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:03.001 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:03.001 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:03.001 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:03.001 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:03.001 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:03.001 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:03.001 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:03.001 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:03.001 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:03.001 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:03.001 - Thread: 11 -> } 2023-10-31 06:40:05.181 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:05.181 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:05.181 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:05.181 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:05.181 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:05.181 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:05.181 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:05.181 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:05.181 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:05.181 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:05.181 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:05.181 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:05.181 - Thread: 11 -> } 2023-10-31 06:40:07.406 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:07.406 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:07.406 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:07.406 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:07.406 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:07.406 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:07.406 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:07.406 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:07.406 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:07.406 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:07.406 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:07.406 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:07.406 - Thread: 11 -> } 2023-10-31 06:40:09.649 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:09.649 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:09.649 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:09.649 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:09.649 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:09.649 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:09.649 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:09.649 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:09.649 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:09.650 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:09.650 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:09.650 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:09.650 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:09.650 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:09.650 - Thread: 11 -> } 2023-10-31 06:40:11.915 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:11.915 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:11.915 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:11.915 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:11.915 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:11.915 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:11.915 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:11.915 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:11.915 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:11.915 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:11.915 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:11.915 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:11.915 - Thread: 11 -> } 2023-10-31 06:40:14.117 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:14.117 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:14.117 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:14.117 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:14.117 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:14.117 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:14.117 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:14.117 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:14.117 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:14.117 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:14.117 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:14.117 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:14.117 - Thread: 11 -> } 2023-10-31 06:40:16.534 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:16.534 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:16.534 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:16.534 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:16.534 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:16.534 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:16.534 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:16.534 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:16.534 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:16.534 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:16.534 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:16.534 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:16.534 - Thread: 11 -> } 2023-10-31 06:40:18.881 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:40:18.882 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:40:18.882 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:40:18.882 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:40:18.882 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:18.882 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:40:18.882 - Thread: 12 -> HqDepth = True 2023-10-31 06:40:18.882 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:40:18.882 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:40:18.882 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:18.882 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:40:18.882 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:40:18.882 - Thread: 12 -> } 2023-10-31 06:40:21.247 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:21.247 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:21.247 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:21.247 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:21.247 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:21.247 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:21.247 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:21.247 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:21.247 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:21.247 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:21.247 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:21.247 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:21.248 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:21.248 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:21.248 - Thread: 11 -> } 2023-10-31 06:40:23.652 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:23.652 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:23.652 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:23.652 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:23.652 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:23.652 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:23.652 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:23.652 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:23.652 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:23.652 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:23.652 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:23.652 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:23.652 - Thread: 11 -> } 2023-10-31 06:40:26.089 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:26.089 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:26.089 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:26.089 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:26.089 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:26.089 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:26.089 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:26.089 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:26.089 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:26.089 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:26.089 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:26.089 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:26.089 - Thread: 11 -> } 2023-10-31 06:40:28.551 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:28.551 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:28.551 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:28.551 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:28.551 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:28.551 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:28.551 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:28.551 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:28.551 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:28.551 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:28.551 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:28.551 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:28.551 - Thread: 11 -> } 2023-10-31 06:40:31.056 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:31.056 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:31.056 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:31.056 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:31.056 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:31.056 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:31.056 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:31.056 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:31.056 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:31.056 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:31.056 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:31.056 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:31.056 - Thread: 11 -> } 2023-10-31 06:40:33.589 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:33.589 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:33.589 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:33.589 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:33.589 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:33.589 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:33.589 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:33.589 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:33.589 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:33.589 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:33.589 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:33.589 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:33.589 - Thread: 11 -> } 2023-10-31 06:40:36.150 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:36.151 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:36.151 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:36.151 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:36.151 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:36.151 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:36.151 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:36.151 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:36.151 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:36.151 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:36.151 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:36.151 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:36.151 - Thread: 11 -> } 2023-10-31 06:40:38.735 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:38.735 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:38.735 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:38.735 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:38.735 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:38.735 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:38.735 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:38.735 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:38.735 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:38.735 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:38.735 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:38.735 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:38.735 - Thread: 11 -> } 2023-10-31 06:40:41.398 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:41.398 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:41.398 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:41.398 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:41.398 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:41.398 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:41.398 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:41.398 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:41.398 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:41.398 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:41.398 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:41.398 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:41.398 - Thread: 11 -> } 2023-10-31 06:40:44.088 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:44.088 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:44.088 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:44.088 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:44.088 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:44.088 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:44.088 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:44.088 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:44.088 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:44.088 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:44.088 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:44.088 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:44.088 - Thread: 11 -> } 2023-10-31 06:40:46.805 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:46.806 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:46.806 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:46.806 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:46.806 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:46.806 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:46.806 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:46.806 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:46.806 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:46.806 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:46.806 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:46.806 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:46.806 - Thread: 11 -> } 2023-10-31 06:40:49.567 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:49.567 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:49.567 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:49.567 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:49.567 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:49.567 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:49.567 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:49.567 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:49.567 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:49.567 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:49.567 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:49.567 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:49.567 - Thread: 11 -> } 2023-10-31 06:40:52.365 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:52.365 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:52.365 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:52.365 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:52.365 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:52.365 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:52.365 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:52.365 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:52.365 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:52.365 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:52.365 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:52.365 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:52.365 - Thread: 11 -> } 2023-10-31 06:40:55.215 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 06:40:55.215 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 06:40:55.215 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 06:40:55.215 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 06:40:55.215 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:55.215 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 06:40:55.215 - Thread: 13 -> HqDepth = True 2023-10-31 06:40:55.215 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 06:40:55.215 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 06:40:55.215 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:55.215 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> DistanceFade = 1000 2023-10-31 06:40:55.215 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 06:40:55.215 - Thread: 13 -> } 2023-10-31 06:40:58.116 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:40:58.116 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:40:58.116 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:40:58.116 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:40:58.116 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:40:58.116 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:40:58.116 - Thread: 11 -> HqDepth = True 2023-10-31 06:40:58.116 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:40:58.116 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:40:58.116 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:40:58.116 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:40:58.116 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:40:58.116 - Thread: 11 -> } 2023-10-31 06:41:01.067 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:01.067 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:01.067 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:01.067 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:01.067 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:01.067 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:01.067 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:01.067 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:01.067 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:01.067 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:01.067 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:01.067 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:01.067 - Thread: 11 -> } 2023-10-31 06:41:04.071 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:04.071 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:04.071 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:04.071 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:04.071 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:04.071 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:04.071 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:04.071 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:04.071 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:04.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:04.071 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:04.071 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:04.071 - Thread: 11 -> } 2023-10-31 06:41:07.119 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:07.119 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:07.119 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:07.119 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:07.119 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:07.119 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:07.119 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:07.119 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:07.119 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:07.119 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:07.119 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:07.119 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:07.119 - Thread: 11 -> } 2023-10-31 06:41:10.222 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:10.222 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:10.222 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:10.222 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:10.222 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:10.222 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:10.222 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:10.222 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:10.222 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:10.222 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:10.222 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:10.222 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:10.222 - Thread: 11 -> } 2023-10-31 06:41:13.388 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:13.388 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:13.388 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:13.388 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:13.388 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:13.388 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:13.388 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:13.388 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:13.388 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:13.388 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:13.388 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:13.388 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:13.388 - Thread: 11 -> } 2023-10-31 06:41:16.620 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:16.620 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:16.620 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:16.620 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:16.620 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:16.620 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:16.620 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:16.620 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:16.620 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:16.620 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:16.620 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:16.620 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:16.620 - Thread: 11 -> } 2023-10-31 06:41:19.925 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:19.925 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:19.925 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:19.925 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:19.925 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:19.925 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:19.925 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:19.925 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:19.925 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:19.925 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:19.925 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:19.925 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:19.925 - Thread: 11 -> } 2023-10-31 06:41:23.265 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:23.265 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:23.265 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:23.265 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:23.265 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:23.265 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:23.265 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:23.265 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:23.265 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:23.265 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:23.265 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:23.265 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:23.265 - Thread: 11 -> } 2023-10-31 06:41:26.736 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:26.736 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:26.736 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:26.736 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:26.736 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:26.736 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:26.736 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:26.736 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:26.736 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:26.736 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:26.736 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:26.736 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:26.736 - Thread: 11 -> } 2023-10-31 06:41:30.232 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:30.232 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:30.232 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:30.232 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:30.232 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:30.232 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:30.232 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:30.232 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:30.232 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:30.232 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:30.232 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:30.232 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:30.232 - Thread: 11 -> } 2023-10-31 06:41:33.815 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:33.815 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:33.815 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:33.815 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:33.815 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:33.815 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:33.815 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:33.815 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:33.815 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:33.815 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:33.815 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:33.815 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:33.815 - Thread: 11 -> } 2023-10-31 06:41:37.483 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:37.483 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:37.483 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:37.483 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:37.483 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:37.483 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:37.483 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:37.483 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:37.483 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:37.483 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:37.483 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:37.483 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:37.483 - Thread: 11 -> } 2023-10-31 06:41:41.257 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:41.257 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:41.257 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:41.257 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:41.257 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:41.257 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:41.257 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:41.257 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:41.257 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:41.257 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:41.257 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:41.257 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:41.257 - Thread: 11 -> } 2023-10-31 06:41:45.121 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:45.121 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:45.121 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:45.121 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:45.121 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:45.121 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:45.121 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:45.121 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:45.121 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:45.121 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:45.121 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:45.121 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:45.121 - Thread: 11 -> } 2023-10-31 06:41:49.086 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:49.086 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:49.086 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:49.086 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:49.086 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:49.086 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:49.086 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:49.086 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:49.086 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:49.086 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:49.086 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:49.086 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:49.086 - Thread: 11 -> } 2023-10-31 06:41:53.135 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:53.135 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:53.135 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:53.135 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:53.135 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:53.135 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:53.135 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:53.135 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:53.135 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:53.135 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:53.135 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:53.135 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:53.135 - Thread: 11 -> } 2023-10-31 06:41:57.320 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:41:57.320 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:41:57.320 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:41:57.320 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:41:57.320 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:41:57.320 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:41:57.320 - Thread: 11 -> HqDepth = True 2023-10-31 06:41:57.320 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:41:57.320 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:41:57.320 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:41:57.320 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:41:57.320 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:41:57.320 - Thread: 11 -> } 2023-10-31 06:42:01.631 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:01.631 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:01.631 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:01.631 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:01.631 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:01.631 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:01.631 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:01.631 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:01.631 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:01.631 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:01.631 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:01.631 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:01.631 - Thread: 11 -> } 2023-10-31 06:42:06.084 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:06.084 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:06.084 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:06.084 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:06.084 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:06.084 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:06.084 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:06.084 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:06.084 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:06.084 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:06.084 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:06.084 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:06.084 - Thread: 11 -> } 2023-10-31 06:42:10.671 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:10.671 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:10.671 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:10.671 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:10.671 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:10.671 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:10.671 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:10.672 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:10.672 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:10.672 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:10.672 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:10.672 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:10.672 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:10.672 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:10.672 - Thread: 11 -> } 2023-10-31 06:42:15.419 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:15.419 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:15.419 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:15.419 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:15.419 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:15.419 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:15.419 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:15.419 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:15.419 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:15.419 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:15.419 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:15.419 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:15.419 - Thread: 11 -> } 2023-10-31 06:42:20.332 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:20.332 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:20.333 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:20.333 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:20.333 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:20.333 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:20.333 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:20.333 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:20.333 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:20.333 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:20.333 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:20.333 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:20.333 - Thread: 11 -> } 2023-10-31 06:42:25.473 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:25.473 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:25.473 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:25.473 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:25.473 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:25.473 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:25.473 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:25.473 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:25.473 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:25.473 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:25.473 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:25.473 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:25.473 - Thread: 11 -> } 2023-10-31 06:42:30.803 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:30.803 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:30.803 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:30.803 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:30.803 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:30.803 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:30.803 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:30.803 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:30.803 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:30.803 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:30.803 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:30.803 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:30.803 - Thread: 11 -> } 2023-10-31 06:42:36.522 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:36.522 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:36.522 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:36.522 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:36.522 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:36.522 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:36.522 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:36.522 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:36.522 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:36.522 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:36.522 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:36.522 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:36.522 - Thread: 11 -> } 2023-10-31 06:42:43.090 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:43.090 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:43.090 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:43.090 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:43.090 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:43.090 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:43.090 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:43.090 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:43.090 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:43.090 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:43.090 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:43.090 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:43.090 - Thread: 11 -> } 2023-10-31 06:42:49.184 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:42:49.184 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:42:49.184 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:42:49.184 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:42:49.184 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:42:49.184 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:42:49.184 - Thread: 11 -> HqDepth = True 2023-10-31 06:42:49.184 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:42:49.184 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:42:49.184 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:42:49.184 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:42:49.184 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:42:49.184 - Thread: 11 -> } 2023-10-31 06:42:55.616 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:42:55.616 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:42:55.616 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:42:55.616 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:42:55.616 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:42:55.616 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:42:55.616 - 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Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:43:02.489 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:02.489 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:02.489 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:02.489 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:43:02.489 - Thread: 11 -> HqDepth = True 2023-10-31 06:43:02.489 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:43:02.489 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:43:02.489 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:02.489 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:43:02.489 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:43:02.489 - Thread: 11 -> } 2023-10-31 06:43:08.656 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:43:08.656 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:43:08.656 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:08.656 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:08.656 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:08.656 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:43:08.656 - Thread: 11 -> HqDepth = True 2023-10-31 06:43:08.656 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:43:08.656 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:43:08.656 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:08.656 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:43:08.656 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:43:08.656 - Thread: 11 -> } 2023-10-31 06:43:14.935 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:43:14.935 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:43:14.935 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:14.935 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:14.935 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:14.935 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:14.935 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:14.935 - 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Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:25.153 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:25.153 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:25.153 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:43:25.153 - Thread: 11 -> HqDepth = True 2023-10-31 06:43:25.153 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:43:25.153 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:43:25.153 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:25.153 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:43:25.153 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:43:25.153 - Thread: 11 -> } 2023-10-31 06:43:33.838 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:43:33.838 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:43:33.838 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:43:33.838 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:43:33.838 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:33.838 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:43:33.838 - Thread: 12 -> HqDepth = True 2023-10-31 06:43:33.838 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:43:33.838 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:43:33.838 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:33.838 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:43:33.838 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:43:33.838 - Thread: 12 -> } 2023-10-31 06:43:44.018 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:43:44.018 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:43:44.018 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:44.018 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:44.018 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:44.018 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:44.018 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:44.018 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:43:44.018 - Thread: 11 -> HqDepth = True 2023-10-31 06:43:44.019 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:43:44.019 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:43:44.019 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:44.019 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:43:44.019 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:43:44.019 - Thread: 11 -> } 2023-10-31 06:43:55.454 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:43:55.454 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:43:55.454 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:43:55.454 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:43:55.454 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:43:55.454 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:43:55.454 - Thread: 11 -> HqDepth = True 2023-10-31 06:43:55.454 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:43:55.454 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:43:55.454 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:43:55.454 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:43:55.454 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:43:55.454 - Thread: 11 -> } 2023-10-31 06:44:09.934 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:44:09.934 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:44:09.934 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:44:09.934 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:44:09.934 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:44:09.934 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:44:09.934 - Thread: 11 -> HqDepth = True 2023-10-31 06:44:09.934 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:44:09.934 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:44:09.934 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:44:09.934 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:44:09.934 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:44:09.934 - Thread: 11 -> } 2023-10-31 06:44:25.036 - Thread: 14 -> MyRenderSettings1 = { 2023-10-31 06:44:25.036 - Thread: 14 -> AntialiasingMode = FXAA 2023-10-31 06:44:25.036 - Thread: 14 -> ShadowQuality = MEDIUM 2023-10-31 06:44:25.036 - Thread: 14 -> ShadowGPUQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> TextureQuality = MEDIUM 2023-10-31 06:44:25.036 - Thread: 14 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:44:25.036 - Thread: 14 -> AnisotropicFiltering = NONE 2023-10-31 06:44:25.036 - Thread: 14 -> HqDepth = True 2023-10-31 06:44:25.036 - Thread: 14 -> GrassDrawDistance = 160 2023-10-31 06:44:25.036 - Thread: 14 -> GrassDensityFactor = 1 2023-10-31 06:44:25.036 - Thread: 14 -> AmbientOcclusionEnabled = True 2023-10-31 06:44:25.036 - Thread: 14 -> ModelQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> VoxelQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> VoxelShaderQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> DistanceFade = 1000 2023-10-31 06:44:25.036 - Thread: 14 -> ParticleQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> LightsQuality = NORMAL 2023-10-31 06:44:25.036 - Thread: 14 -> } 2023-10-31 06:44:45.904 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:44:45.904 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:44:45.904 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:44:45.904 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:44:45.904 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:44:45.904 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:44:45.904 - Thread: 11 -> HqDepth = True 2023-10-31 06:44:45.904 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:44:45.904 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:44:45.904 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:44:45.904 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:44:45.904 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:44:45.904 - Thread: 11 -> } 2023-10-31 06:45:18.949 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:45:18.949 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:45:18.949 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:45:18.949 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:45:18.949 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:45:18.949 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:45:18.949 - Thread: 11 -> HqDepth = True 2023-10-31 06:45:18.949 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:45:18.949 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:45:18.949 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:45:18.949 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:45:18.949 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:45:18.949 - Thread: 11 -> } 2023-10-31 06:48:44.455 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:48:44.455 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:48:44.455 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:48:44.455 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:48:44.455 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:48:44.455 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:48:44.455 - Thread: 12 -> HqDepth = True 2023-10-31 06:48:44.455 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:48:44.455 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:48:44.455 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:48:44.455 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:48:44.455 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:48:44.455 - Thread: 12 -> } 2023-10-31 06:49:04.072 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:49:04.072 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:49:04.072 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:49:04.072 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:49:04.072 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:49:04.072 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:49:04.072 - Thread: 12 -> HqDepth = True 2023-10-31 06:49:04.072 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:49:04.072 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:49:04.072 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:49:04.072 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:49:04.072 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:49:04.072 - Thread: 12 -> } 2023-10-31 06:49:20.967 - 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Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:49:20.967 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:49:20.967 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:49:20.967 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:49:20.967 - Thread: 11 -> } 2023-10-31 06:49:34.437 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:49:34.437 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:49:34.437 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:49:34.437 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:49:34.437 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:49:34.437 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:49:34.437 - Thread: 11 -> HqDepth = True 2023-10-31 06:49:34.437 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:49:34.437 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:49:34.437 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:49:34.437 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:49:34.437 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:49:34.437 - Thread: 11 -> } 2023-10-31 06:49:46.317 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:49:46.317 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:49:46.317 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:49:46.317 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:49:46.317 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:49:46.317 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:49:46.317 - 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Thread: 12 -> DistanceFade = 1000 2023-10-31 06:49:56.452 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:49:56.452 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:49:56.452 - Thread: 12 -> } 2023-10-31 06:50:05.654 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:50:05.654 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:50:05.654 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:50:05.654 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:05.654 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:05.654 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:50:05.654 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:05.654 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:50:05.654 - Thread: 11 -> HqDepth = True 2023-10-31 06:50:05.654 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:50:05.654 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:50:05.654 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:05.654 - 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Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:50:22.373 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:50:22.373 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:22.373 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:50:22.373 - Thread: 12 -> HqDepth = True 2023-10-31 06:50:22.373 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:50:22.373 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:50:22.373 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:22.373 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:50:22.373 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:50:22.373 - Thread: 12 -> } 2023-10-31 06:50:29.199 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:50:29.199 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:50:29.199 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:50:29.199 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:50:29.199 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:29.199 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:50:29.199 - Thread: 11 -> HqDepth = True 2023-10-31 06:50:29.199 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:50:29.199 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:50:29.199 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:29.199 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:50:29.199 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:50:29.199 - Thread: 11 -> } 2023-10-31 06:50:35.707 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:50:35.707 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:50:35.707 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:50:35.707 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:50:35.707 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:35.707 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:50:35.707 - Thread: 11 -> HqDepth = True 2023-10-31 06:50:35.707 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:50:35.707 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:50:35.707 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:35.707 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:50:35.707 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:50:35.707 - Thread: 11 -> } 2023-10-31 06:50:42.135 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:50:42.135 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:50:42.135 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:50:42.135 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:50:42.135 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:42.135 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:50:42.135 - Thread: 11 -> HqDepth = True 2023-10-31 06:50:42.135 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:50:42.135 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:50:42.135 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:42.135 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:50:42.135 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:50:42.135 - Thread: 11 -> } 2023-10-31 06:50:48.453 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:50:48.453 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:50:48.453 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:50:48.453 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:50:48.453 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:48.453 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:50:48.453 - Thread: 12 -> HqDepth = True 2023-10-31 06:50:48.453 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:50:48.453 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:50:48.453 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:48.453 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:50:48.453 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:50:48.453 - Thread: 12 -> } 2023-10-31 06:50:54.570 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:50:54.570 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:50:54.570 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:50:54.570 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:50:54.570 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:50:54.570 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:50:54.570 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:50:54.570 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:50:54.570 - Thread: 11 -> HqDepth = True 2023-10-31 06:50:54.571 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:50:54.571 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:50:54.571 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:50:54.571 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:50:54.571 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:50:54.571 - Thread: 11 -> } 2023-10-31 06:51:00.083 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:51:00.083 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:51:00.083 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:51:00.083 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:51:00.083 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:00.083 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:51:00.083 - Thread: 11 -> HqDepth = True 2023-10-31 06:51:00.083 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:51:00.083 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:51:00.083 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:00.083 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:51:00.083 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:51:00.083 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:51:00.083 - 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Thread: 11 -> DistanceFade = 1000 2023-10-31 06:51:32.255 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:51:32.255 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:51:32.255 - Thread: 11 -> } 2023-10-31 06:51:36.072 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:51:36.072 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:51:36.072 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:51:36.072 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:36.072 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:36.072 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:51:36.072 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:36.072 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:51:36.072 - Thread: 11 -> HqDepth = True 2023-10-31 06:51:36.072 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:51:36.072 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:51:36.072 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:36.072 - 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Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:51:44.085 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:44.085 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:44.085 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:51:44.085 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:44.085 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:51:44.085 - Thread: 11 -> HqDepth = True 2023-10-31 06:51:44.086 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:51:44.086 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:51:44.086 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:44.086 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:51:44.086 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:51:44.086 - Thread: 11 -> } 2023-10-31 06:51:47.956 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:51:47.956 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:51:47.956 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:51:47.956 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:51:47.956 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:47.956 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:51:47.956 - Thread: 11 -> HqDepth = True 2023-10-31 06:51:47.956 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:51:47.956 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:51:47.956 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:47.956 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:51:47.956 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:51:47.956 - Thread: 11 -> } 2023-10-31 06:51:51.016 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:51:51.016 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:51:51.016 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:51:51.016 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:51.016 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:51.016 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:51:51.016 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:51.016 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:51:51.016 - 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Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:51:51.842 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:51.842 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:51:51.842 - Thread: 12 -> HqDepth = True 2023-10-31 06:51:51.842 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:51:51.842 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:51:51.842 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:51.842 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:51:51.842 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:51:51.842 - Thread: 12 -> } 2023-10-31 06:51:52.303 - Thread: 14 -> MyRenderSettings1 = { 2023-10-31 06:51:52.304 - Thread: 14 -> AntialiasingMode = FXAA 2023-10-31 06:51:52.304 - Thread: 14 -> ShadowQuality = MEDIUM 2023-10-31 06:51:52.304 - Thread: 14 -> ShadowGPUQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> TextureQuality = MEDIUM 2023-10-31 06:51:52.304 - Thread: 14 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:51:52.304 - Thread: 14 -> AnisotropicFiltering = NONE 2023-10-31 06:51:52.304 - Thread: 14 -> HqDepth = True 2023-10-31 06:51:52.304 - Thread: 14 -> GrassDrawDistance = 160 2023-10-31 06:51:52.304 - Thread: 14 -> GrassDensityFactor = 1 2023-10-31 06:51:52.304 - Thread: 14 -> AmbientOcclusionEnabled = True 2023-10-31 06:51:52.304 - Thread: 14 -> ModelQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> VoxelQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> VoxelShaderQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> DistanceFade = 1000 2023-10-31 06:51:52.304 - Thread: 14 -> ParticleQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> LightsQuality = NORMAL 2023-10-31 06:51:52.304 - Thread: 14 -> } 2023-10-31 06:52:00.455 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:00.455 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:00.455 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:00.455 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:00.455 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:00.455 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:00.455 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:00.455 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:00.455 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:00.455 - 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Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:04.068 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:04.068 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:04.068 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:04.068 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:04.068 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:04.068 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:04.068 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:04.068 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:04.068 - Thread: 11 -> } 2023-10-31 06:52:07.569 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:07.570 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:07.570 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:07.570 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:07.570 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:07.570 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:07.570 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:07.570 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:07.570 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:07.570 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:07.570 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:07.570 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:07.570 - Thread: 11 -> } 2023-10-31 06:52:11.002 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:11.003 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:11.003 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:11.003 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:11.003 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:11.003 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:11.003 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:11.003 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:11.003 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:11.003 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:11.003 - 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Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:14.357 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:14.357 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:14.357 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:14.357 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:14.357 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:14.357 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:14.357 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:14.357 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:14.357 - Thread: 11 -> } 2023-10-31 06:52:17.637 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:17.637 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:17.637 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:17.637 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:17.637 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:17.637 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:17.637 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:17.637 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:17.637 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:17.637 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:17.637 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:17.637 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:17.637 - Thread: 11 -> } 2023-10-31 06:52:20.867 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 06:52:20.867 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 06:52:20.867 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 06:52:20.867 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 06:52:20.867 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:20.867 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 06:52:20.867 - Thread: 13 -> HqDepth = True 2023-10-31 06:52:20.867 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 06:52:20.867 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 06:52:20.867 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:20.867 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> DistanceFade = 1000 2023-10-31 06:52:20.867 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 06:52:20.867 - Thread: 13 -> } 2023-10-31 06:52:24.032 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:24.033 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:24.033 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:24.033 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:24.033 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:24.033 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:24.033 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:24.033 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:24.033 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:24.033 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:24.033 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:24.033 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:24.033 - Thread: 11 -> } 2023-10-31 06:52:27.138 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:27.138 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:27.138 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:27.138 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:27.138 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:27.138 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:27.138 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:27.138 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:27.138 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:27.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:27.138 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:27.138 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:27.138 - Thread: 11 -> } 2023-10-31 06:52:30.186 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:30.186 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:30.186 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:30.186 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:30.186 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:30.186 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:30.186 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:30.186 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:30.186 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:30.186 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:30.186 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:30.186 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:30.186 - Thread: 11 -> } 2023-10-31 06:52:33.186 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:33.186 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:33.186 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:33.186 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:33.186 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:33.186 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:33.186 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:33.186 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:33.186 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:33.186 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:33.186 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:33.186 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:33.186 - Thread: 11 -> } 2023-10-31 06:52:36.137 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:36.137 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:36.137 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:36.137 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:36.137 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:36.137 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:36.137 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:36.137 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:36.137 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:36.137 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:36.137 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:36.137 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:36.137 - Thread: 11 -> } 2023-10-31 06:52:39.035 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:39.035 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:39.035 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:39.035 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:39.035 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:39.035 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:39.035 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:39.035 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:39.035 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:39.035 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:39.035 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:39.035 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:39.035 - Thread: 11 -> } 2023-10-31 06:52:41.890 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:41.890 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:41.890 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:41.890 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:41.890 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:41.890 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:41.890 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:41.890 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:41.890 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:41.890 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:41.890 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:41.890 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:41.890 - Thread: 11 -> } 2023-10-31 06:52:44.689 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:44.689 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:44.689 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:44.689 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:44.689 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:44.689 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:44.689 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:44.689 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:44.689 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:44.689 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:44.689 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:44.689 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:44.689 - Thread: 11 -> } 2023-10-31 06:52:47.459 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:47.459 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:47.459 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:47.459 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:47.459 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:47.459 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:47.459 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:47.459 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:47.459 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:47.459 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:47.459 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:47.459 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:47.459 - Thread: 11 -> } 2023-10-31 06:52:50.166 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:50.166 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:50.166 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:50.166 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:50.166 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:50.166 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:50.166 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:50.166 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:50.166 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:50.166 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:50.166 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:50.166 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:50.166 - Thread: 11 -> } 2023-10-31 06:52:52.853 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:52.853 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:52.853 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:52.853 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:52.853 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:52.853 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:52.853 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:52.853 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:52.853 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:52.853 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:52.853 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:52.853 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:52.853 - Thread: 11 -> } 2023-10-31 06:52:55.487 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:55.487 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:55.487 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:55.487 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:55.487 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:55.487 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:55.487 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:55.487 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:55.487 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:55.487 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:55.487 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:55.487 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:55.487 - Thread: 11 -> } 2023-10-31 06:52:55.989 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:55.989 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:55.989 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:55.989 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:55.989 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:55.989 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:55.989 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:55.989 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:55.989 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:55.989 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:55.989 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:55.989 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:55.989 - Thread: 11 -> } 2023-10-31 06:52:56.138 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:56.138 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:56.138 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:56.138 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:56.138 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:56.138 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:56.138 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:56.138 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:56.138 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:56.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:56.138 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:56.138 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:56.138 - Thread: 11 -> } 2023-10-31 06:52:58.833 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:52:58.833 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:52:58.833 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:52:58.833 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:52:58.833 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:52:58.833 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:52:58.833 - Thread: 11 -> HqDepth = True 2023-10-31 06:52:58.833 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:52:58.833 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:52:58.833 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:52:58.833 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:52:58.833 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:52:58.833 - Thread: 11 -> } 2023-10-31 06:53:01.325 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:01.325 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:01.325 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:01.325 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:01.325 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:01.325 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:01.325 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:01.325 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:01.325 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:01.325 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:01.325 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:01.325 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:01.325 - Thread: 11 -> } 2023-10-31 06:53:03.789 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:03.789 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:03.789 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:03.789 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:03.789 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:03.789 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:03.789 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:03.789 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:03.789 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:03.789 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:03.789 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:03.789 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:03.789 - Thread: 11 -> } 2023-10-31 06:53:06.216 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:06.217 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:06.217 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:06.217 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:06.217 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:06.217 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:06.217 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:06.217 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:06.217 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:06.217 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:06.217 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:06.217 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:06.217 - Thread: 11 -> } 2023-10-31 06:53:08.623 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:08.624 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:08.624 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:08.624 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:08.624 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:08.624 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:08.624 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:08.624 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:08.624 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:08.624 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:08.624 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:08.624 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:08.624 - Thread: 11 -> } 2023-10-31 06:53:10.989 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:10.989 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:10.989 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:10.989 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:10.989 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:10.989 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:10.989 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:10.989 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:10.989 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:10.989 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:10.989 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:10.989 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:10.989 - Thread: 11 -> } 2023-10-31 06:53:13.320 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:13.320 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:13.320 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:13.320 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:13.320 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:13.320 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:13.320 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:13.320 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:13.320 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:13.320 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:13.320 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:13.320 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:13.320 - Thread: 11 -> } 2023-10-31 06:53:15.634 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:15.635 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:15.635 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:15.635 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:15.635 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:15.635 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:15.635 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:15.635 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:15.635 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:15.635 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:15.635 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:15.635 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:15.635 - Thread: 11 -> } 2023-10-31 06:53:17.921 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:17.921 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:17.921 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:17.921 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:17.921 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:17.921 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:17.921 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:17.921 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:17.921 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:17.921 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:17.921 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:17.921 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:17.921 - Thread: 11 -> } 2023-10-31 06:53:20.188 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:20.188 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:20.188 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:20.188 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:20.188 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:20.188 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:20.188 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:20.188 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:20.188 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:20.188 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:20.188 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:20.188 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:20.188 - Thread: 11 -> } 2023-10-31 06:53:22.421 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:22.421 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:22.421 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:22.421 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:22.421 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:22.421 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:22.421 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:22.421 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:22.421 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:22.421 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:22.421 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:22.421 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:22.421 - Thread: 11 -> } 2023-10-31 06:53:24.638 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:53:24.638 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:53:24.638 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:53:24.638 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:53:24.638 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:24.638 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:53:24.638 - Thread: 12 -> HqDepth = True 2023-10-31 06:53:24.638 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:53:24.638 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:53:24.638 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:24.638 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:53:24.638 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:53:24.638 - Thread: 12 -> } 2023-10-31 06:53:26.823 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 06:53:26.823 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 06:53:26.823 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 06:53:26.823 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 06:53:26.823 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:26.823 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 06:53:26.823 - Thread: 13 -> HqDepth = True 2023-10-31 06:53:26.823 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 06:53:26.823 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 06:53:26.823 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:26.823 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> DistanceFade = 1000 2023-10-31 06:53:26.823 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 06:53:26.823 - Thread: 13 -> } 2023-10-31 06:53:28.990 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:28.990 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:28.990 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:28.990 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:28.990 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:28.990 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:28.990 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:28.990 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:28.990 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:28.990 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:28.990 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:28.990 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:28.990 - Thread: 11 -> } 2023-10-31 06:53:31.118 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:31.118 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:31.118 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:31.118 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:31.118 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:31.118 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:31.118 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:31.118 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:31.118 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:31.118 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:31.118 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:31.118 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:31.118 - Thread: 11 -> } 2023-10-31 06:53:33.243 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:33.243 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:33.243 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:33.243 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:33.243 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:33.243 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:33.243 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:33.243 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:33.243 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:33.243 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:33.243 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:33.243 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:33.243 - Thread: 11 -> } 2023-10-31 06:53:35.337 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:53:35.337 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:53:35.337 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:53:35.337 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:53:35.337 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:35.337 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:53:35.337 - Thread: 12 -> HqDepth = True 2023-10-31 06:53:35.337 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:53:35.337 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:53:35.337 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:35.337 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:53:35.337 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:53:35.337 - Thread: 12 -> } 2023-10-31 06:53:37.401 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:53:37.401 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:53:37.401 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:53:37.401 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:53:37.401 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:37.401 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:53:37.401 - Thread: 12 -> HqDepth = True 2023-10-31 06:53:37.401 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:53:37.401 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:53:37.401 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:37.401 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:37.401 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:37.402 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:53:37.402 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:53:37.402 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:53:37.402 - Thread: 12 -> } 2023-10-31 06:53:39.457 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 06:53:39.458 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 06:53:39.458 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 06:53:39.458 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 06:53:39.458 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:39.458 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 06:53:39.458 - Thread: 13 -> HqDepth = True 2023-10-31 06:53:39.458 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 06:53:39.458 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 06:53:39.458 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:39.458 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> DistanceFade = 1000 2023-10-31 06:53:39.458 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 06:53:39.458 - Thread: 13 -> } 2023-10-31 06:53:41.492 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:41.492 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:41.492 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:41.492 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:41.492 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:41.492 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:41.492 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:41.492 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:41.492 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:41.492 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:41.492 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:41.492 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:41.492 - Thread: 11 -> } 2023-10-31 06:53:43.506 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:43.506 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:43.506 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:43.506 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:43.506 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:43.506 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:43.506 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:43.506 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:43.506 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:43.506 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:43.506 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:43.506 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:43.506 - Thread: 11 -> } 2023-10-31 06:53:45.505 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:45.505 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:45.505 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:45.505 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:45.505 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:45.505 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:45.505 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:45.505 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:45.505 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:45.505 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:45.505 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:45.505 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:45.505 - Thread: 11 -> } 2023-10-31 06:53:47.489 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:47.489 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:47.489 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:47.489 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:47.489 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:47.489 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:47.489 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:47.489 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:47.489 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:47.489 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:47.489 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:47.489 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:47.489 - Thread: 11 -> } 2023-10-31 06:53:49.434 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:49.434 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:49.434 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:49.434 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:49.434 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:49.434 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:49.434 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:49.434 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:49.434 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:49.434 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:49.434 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:49.434 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:49.434 - Thread: 11 -> } 2023-10-31 06:53:51.368 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:51.368 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:51.368 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:51.368 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:51.368 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:51.368 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:51.368 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:51.368 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:51.368 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:51.368 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:51.368 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:51.368 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:51.368 - Thread: 11 -> } 2023-10-31 06:53:53.285 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:53.285 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:53.285 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:53.285 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:53.285 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:53.285 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:53.285 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:53.285 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:53.285 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:53.285 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:53.285 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:53.285 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:53.285 - Thread: 11 -> } 2023-10-31 06:53:55.189 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:55.189 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:55.189 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:55.189 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:55.189 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:55.189 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:55.189 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:55.189 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:55.189 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:55.189 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:55.189 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:55.189 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:55.189 - Thread: 11 -> } 2023-10-31 06:53:57.070 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:57.070 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:57.070 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:57.070 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:57.070 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:57.070 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:57.070 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:57.070 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:57.070 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:57.070 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:57.070 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:57.070 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:57.070 - Thread: 11 -> } 2023-10-31 06:53:58.934 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:53:58.934 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:53:58.934 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:53:58.934 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:53:58.934 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:53:58.934 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:53:58.934 - Thread: 11 -> HqDepth = True 2023-10-31 06:53:58.934 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:53:58.934 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:53:58.934 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:53:58.934 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:53:58.934 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:53:58.934 - Thread: 11 -> } 2023-10-31 06:54:00.786 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:00.786 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:00.786 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:00.786 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:00.787 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:00.787 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:00.787 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:00.787 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:00.787 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:00.787 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:00.787 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:00.787 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:00.787 - Thread: 11 -> } 2023-10-31 06:54:02.618 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:54:02.619 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:02.619 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:02.619 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:02.619 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:02.619 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:02.619 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:02.619 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:02.619 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:02.619 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:02.619 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:02.619 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:02.619 - Thread: 12 -> } 2023-10-31 06:54:04.439 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:04.439 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:04.439 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:04.439 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:04.439 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:04.439 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:04.439 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:04.439 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:04.439 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:04.439 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:04.439 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:04.439 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:04.439 - Thread: 11 -> } 2023-10-31 06:54:06.237 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:06.237 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:06.237 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:06.237 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:06.237 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:06.237 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:06.237 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:06.237 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:06.237 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:06.237 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:06.237 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:06.237 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:06.237 - Thread: 11 -> } 2023-10-31 06:54:08.032 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:08.032 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:08.032 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:08.032 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:08.032 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:08.032 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:08.032 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:08.032 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:08.032 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:08.032 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:08.032 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:08.032 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:08.032 - Thread: 11 -> } 2023-10-31 06:54:09.738 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:09.738 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:09.738 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:09.738 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:09.738 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:09.738 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:09.738 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:09.738 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:09.738 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:09.738 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:09.738 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:09.738 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:09.738 - Thread: 11 -> } 2023-10-31 06:54:11.390 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:11.390 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:11.390 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:11.390 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:11.390 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:11.390 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:11.390 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:11.390 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:11.390 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:11.390 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:11.390 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:11.390 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:11.390 - Thread: 11 -> } 2023-10-31 06:54:12.599 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:12.599 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:12.600 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:12.600 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:12.600 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:12.600 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:12.600 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:12.600 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:12.600 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:12.600 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:12.600 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:12.600 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:12.600 - Thread: 11 -> } 2023-10-31 06:54:14.072 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:14.072 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:14.072 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:14.072 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:14.072 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:14.072 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:14.072 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:14.072 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:14.072 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:14.072 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:14.072 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:14.072 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:14.072 - Thread: 11 -> } 2023-10-31 06:54:15.806 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:15.806 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:15.806 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:15.806 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:15.806 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:15.806 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:15.806 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:15.806 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:15.806 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:15.806 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:15.806 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:15.806 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:15.806 - Thread: 11 -> } 2023-10-31 06:54:19.503 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:19.503 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:19.503 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:19.503 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:19.503 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:19.503 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:19.503 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:19.503 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:19.503 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:19.503 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:19.503 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:19.503 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:19.503 - Thread: 11 -> } 2023-10-31 06:54:21.235 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:21.235 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:21.235 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:21.235 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:21.235 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:21.235 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:21.235 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:21.235 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:21.235 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:21.235 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:21.235 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:21.235 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:21.235 - Thread: 11 -> } 2023-10-31 06:54:23.104 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:23.104 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:23.104 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:23.104 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:23.104 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:23.104 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:23.104 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:23.104 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:23.104 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:23.104 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:23.104 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:23.104 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:23.105 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:23.105 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:23.105 - Thread: 11 -> } 2023-10-31 06:54:24.711 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:54:24.711 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:24.711 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:24.711 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:24.711 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:24.711 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:24.711 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:24.711 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:24.711 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:24.711 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:24.711 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:24.711 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:24.711 - Thread: 12 -> } 2023-10-31 06:54:26.471 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:26.471 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:26.471 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:26.471 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:26.471 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:26.471 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:26.471 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:26.471 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:26.471 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:26.471 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:26.471 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:26.471 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:26.471 - Thread: 11 -> } 2023-10-31 06:54:28.085 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:28.085 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:28.085 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:28.085 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:28.085 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:28.085 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:28.085 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:28.085 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:28.085 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:28.085 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:28.085 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:28.085 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:28.085 - Thread: 11 -> } 2023-10-31 06:54:29.402 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:54:29.402 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:29.402 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:29.402 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:29.402 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:29.402 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:29.402 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:29.402 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:29.402 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:29.402 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:29.402 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:29.402 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:29.402 - Thread: 12 -> } 2023-10-31 06:54:30.892 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:30.892 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:30.892 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:30.892 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:30.892 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:30.892 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:30.892 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:30.892 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:30.892 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:30.892 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:30.892 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:30.892 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:30.892 - Thread: 11 -> } 2023-10-31 06:54:32.408 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:32.408 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:32.408 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:32.408 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:32.408 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:32.408 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:32.408 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:32.408 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:32.408 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:32.408 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:32.408 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:32.408 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:32.408 - Thread: 11 -> } 2023-10-31 06:54:33.817 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:54:33.817 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:33.817 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:33.817 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:33.817 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:33.817 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:33.817 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:33.817 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:33.817 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:33.817 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:33.817 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:33.817 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:33.817 - Thread: 12 -> } 2023-10-31 06:54:35.170 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:35.170 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:35.170 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:35.170 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:35.170 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:35.170 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:35.170 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:35.170 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:35.170 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:35.170 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:35.170 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:35.170 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:35.170 - Thread: 11 -> } 2023-10-31 06:54:36.658 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:36.658 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:36.658 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:36.658 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:36.658 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:36.658 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:36.658 - 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Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:38.216 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:38.216 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:38.216 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:38.216 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:38.216 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:38.216 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:38.216 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:38.216 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:38.216 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:38.216 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:38.216 - Thread: 12 -> } 2023-10-31 06:54:39.791 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:39.791 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:39.791 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:39.791 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:39.791 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:39.791 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:39.791 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:39.791 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:39.791 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:39.791 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:39.791 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:39.791 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:39.791 - Thread: 11 -> } 2023-10-31 06:54:41.337 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 06:54:41.337 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 06:54:41.337 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 06:54:41.337 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 06:54:41.337 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:41.337 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 06:54:41.337 - Thread: 12 -> HqDepth = True 2023-10-31 06:54:41.337 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 06:54:41.337 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 06:54:41.337 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:41.337 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> DistanceFade = 1000 2023-10-31 06:54:41.337 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 06:54:41.337 - Thread: 12 -> } 2023-10-31 06:54:42.890 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:42.890 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:42.890 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:42.891 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:42.891 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:42.891 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:42.891 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:42.891 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:42.891 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:42.891 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:42.891 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:42.891 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:42.891 - Thread: 11 -> } 2023-10-31 06:54:44.421 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:44.421 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:44.421 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:44.421 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:44.421 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:44.421 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:44.421 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:44.421 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:44.421 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:44.421 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:44.421 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:44.421 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:44.421 - Thread: 11 -> } 2023-10-31 06:54:45.942 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:45.942 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:45.942 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:45.942 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:45.942 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:45.942 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:45.942 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:45.942 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:45.942 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:45.942 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:45.942 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:45.942 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:45.942 - Thread: 11 -> } 2023-10-31 06:54:47.454 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:47.454 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:47.454 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:47.454 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:47.454 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:47.454 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:47.454 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:47.454 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:47.454 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:47.454 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:47.455 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:47.455 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:47.455 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:47.455 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:47.455 - Thread: 11 -> } 2023-10-31 06:54:48.950 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:48.950 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:48.950 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:48.950 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:48.950 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:48.950 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:48.950 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:48.950 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:48.950 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:48.950 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:48.950 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:48.950 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:48.950 - Thread: 11 -> } 2023-10-31 06:54:50.517 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:50.517 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:50.517 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:50.517 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:50.517 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:50.517 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:50.517 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:50.517 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:50.517 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:50.517 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:50.517 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:50.517 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:50.517 - Thread: 11 -> } 2023-10-31 06:54:51.754 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:51.754 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:51.754 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:51.754 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:51.754 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:51.754 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:51.754 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:51.754 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:51.755 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:51.755 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:51.755 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:51.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:51.755 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> DistanceFade = 1000 2023-10-31 06:54:51.755 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 06:54:51.755 - Thread: 11 -> } 2023-10-31 06:54:53.154 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 06:54:53.154 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 06:54:53.154 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 06:54:53.154 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 06:54:53.154 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 06:54:53.154 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 06:54:53.154 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 06:54:53.154 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 06:54:53.154 - Thread: 11 -> HqDepth = True 2023-10-31 06:54:53.154 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 06:54:53.154 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 06:54:53.154 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 06:54:53.154 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 06:54:53.154 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 06:54:53.154 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 06:54:53.154 - 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Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:20:57.101 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:20:57.101 - Thread: 11 -> HqDepth = True 2023-10-31 07:20:57.101 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:20:57.101 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:20:57.101 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:20:57.101 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:20:57.101 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:20:57.101 - Thread: 11 -> } 2023-10-31 07:21:01.937 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:01.937 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:01.937 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:01.937 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:01.937 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:01.937 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:01.937 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:01.937 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:01.937 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:01.937 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:01.937 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:01.937 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:01.937 - Thread: 11 -> } 2023-10-31 07:21:07.781 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:07.784 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:07.784 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:07.784 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:07.784 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:07.784 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:07.784 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:07.784 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:07.784 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:07.784 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:07.784 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:07.784 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:07.784 - Thread: 11 -> } 2023-10-31 07:21:11.206 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:11.206 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:11.206 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:11.206 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:11.206 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:11.206 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:11.207 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:11.207 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:11.207 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:11.207 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:11.207 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:11.207 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:11.207 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:11.207 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:11.207 - Thread: 11 -> } 2023-10-31 07:21:13.183 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:21:13.183 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:21:13.183 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:21:13.183 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:21:13.183 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:13.183 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:21:13.183 - Thread: 12 -> HqDepth = True 2023-10-31 07:21:13.183 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:21:13.183 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:21:13.183 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:13.183 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:21:13.183 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:21:13.183 - Thread: 12 -> } 2023-10-31 07:21:15.169 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:15.169 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:15.169 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:15.169 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:15.169 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:15.169 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:15.169 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:15.169 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:15.169 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:15.169 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:15.169 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:15.169 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:15.169 - Thread: 11 -> } 2023-10-31 07:21:17.366 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:17.367 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:17.367 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:17.367 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:17.367 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:17.367 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:17.367 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:17.367 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:17.367 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:17.367 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:17.367 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:17.367 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:17.367 - Thread: 11 -> } 2023-10-31 07:21:19.787 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:19.787 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:19.787 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:19.787 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:19.787 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:19.787 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:19.787 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:19.787 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:19.787 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:19.787 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:19.787 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:19.787 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:19.787 - Thread: 11 -> } 2023-10-31 07:21:25.214 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:25.214 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:25.214 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:25.214 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:25.214 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:25.214 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:25.214 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:25.214 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:25.214 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:25.214 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:25.214 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:25.214 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:25.214 - Thread: 11 -> } 2023-10-31 07:21:34.542 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:21:34.542 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:21:34.542 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:21:34.542 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:21:34.542 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:34.542 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:21:34.542 - Thread: 12 -> HqDepth = True 2023-10-31 07:21:34.542 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:21:34.542 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:21:34.542 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:34.542 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:21:34.542 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:21:34.542 - Thread: 12 -> } 2023-10-31 07:21:45.259 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:45.259 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:45.259 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:45.259 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:45.259 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:45.259 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:45.259 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:45.259 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:45.259 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:45.259 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:45.259 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:45.259 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:45.259 - Thread: 11 -> } 2023-10-31 07:21:57.621 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:21:57.621 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:21:57.621 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:21:57.621 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:21:57.621 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:21:57.621 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:21:57.621 - Thread: 11 -> HqDepth = True 2023-10-31 07:21:57.621 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:21:57.621 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:21:57.621 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:21:57.621 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:21:57.621 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:21:57.621 - Thread: 11 -> } 2023-10-31 07:22:11.532 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:22:11.532 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:22:11.532 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:22:11.532 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:22:11.532 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:22:11.533 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:22:11.533 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:22:11.533 - Thread: 11 -> HqDepth = True 2023-10-31 07:22:11.533 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:22:11.533 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:22:11.533 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:22:11.533 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:22:11.533 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:22:11.533 - Thread: 11 -> } 2023-10-31 07:22:21.850 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:22:21.850 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:22:21.850 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:22:21.850 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:22:21.850 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:22:21.850 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:22:21.850 - Thread: 11 -> HqDepth = True 2023-10-31 07:22:21.850 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:22:21.850 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:22:21.850 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:22:21.850 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:22:21.850 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:22:21.850 - Thread: 11 -> } 2023-10-31 07:23:26.784 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:23:26.784 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:23:26.784 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:23:26.784 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:23:26.784 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:23:26.784 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:23:26.784 - Thread: 11 -> HqDepth = True 2023-10-31 07:23:26.784 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:23:26.784 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:23:26.784 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:23:26.784 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:23:26.784 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:23:26.784 - Thread: 11 -> } 2023-10-31 07:26:50.838 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:26:50.838 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:26:50.838 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:26:50.838 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:26:50.838 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:26:50.838 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:26:50.838 - Thread: 11 -> HqDepth = True 2023-10-31 07:26:50.838 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:26:50.838 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:26:50.838 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:26:50.838 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:26:50.838 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:26:50.838 - Thread: 11 -> } 2023-10-31 07:27:09.850 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:27:09.850 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:27:09.850 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:27:09.850 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:27:09.850 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:27:09.850 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:27:09.850 - Thread: 11 -> HqDepth = True 2023-10-31 07:27:09.850 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:27:09.850 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:27:09.850 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:27:09.850 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:27:09.850 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:27:09.850 - Thread: 11 -> } 2023-10-31 07:27:24.819 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:27:24.819 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:27:24.819 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:27:24.819 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:27:24.819 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:27:24.819 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:27:24.819 - Thread: 11 -> HqDepth = True 2023-10-31 07:27:24.819 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:27:24.819 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:27:24.819 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:27:24.819 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:27:24.819 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:27:24.819 - Thread: 11 -> } 2023-10-31 07:27:37.083 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:27:37.083 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:27:37.083 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:27:37.083 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:27:37.083 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:27:37.084 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:27:37.084 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:27:37.084 - Thread: 11 -> HqDepth = True 2023-10-31 07:27:37.084 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:27:37.084 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:27:37.084 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:27:37.084 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:27:37.084 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:27:37.084 - Thread: 11 -> } 2023-10-31 07:27:47.969 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:27:47.969 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:27:47.969 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:27:47.969 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:27:47.969 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:27:47.969 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:27:47.969 - Thread: 12 -> HqDepth = True 2023-10-31 07:27:47.969 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:27:47.969 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:27:47.969 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:27:47.969 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:27:47.969 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:27:47.969 - Thread: 12 -> } 2023-10-31 07:27:58.198 - Thread: 13 -> MyRenderSettings1 = { 2023-10-31 07:27:58.198 - Thread: 13 -> AntialiasingMode = FXAA 2023-10-31 07:27:58.198 - Thread: 13 -> ShadowQuality = MEDIUM 2023-10-31 07:27:58.198 - Thread: 13 -> ShadowGPUQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> TextureQuality = MEDIUM 2023-10-31 07:27:58.198 - Thread: 13 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:27:58.198 - Thread: 13 -> AnisotropicFiltering = NONE 2023-10-31 07:27:58.198 - Thread: 13 -> HqDepth = True 2023-10-31 07:27:58.198 - Thread: 13 -> GrassDrawDistance = 160 2023-10-31 07:27:58.198 - Thread: 13 -> GrassDensityFactor = 1 2023-10-31 07:27:58.198 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-10-31 07:27:58.198 - Thread: 13 -> ModelQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> VoxelQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> VoxelShaderQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> DistanceFade = 1000 2023-10-31 07:27:58.198 - Thread: 13 -> ParticleQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> LightsQuality = NORMAL 2023-10-31 07:27:58.198 - Thread: 13 -> } 2023-10-31 07:28:06.748 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:06.748 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:06.748 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:06.748 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:28:06.748 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:06.748 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:28:06.748 - Thread: 11 -> HqDepth = True 2023-10-31 07:28:06.748 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:28:06.748 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:28:06.748 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:06.748 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:28:06.748 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:28:06.748 - Thread: 11 -> } 2023-10-31 07:28:14.656 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:14.656 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:14.656 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:14.656 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:28:14.656 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:14.656 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:28:14.656 - Thread: 11 -> HqDepth = True 2023-10-31 07:28:14.656 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:28:14.656 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:28:14.656 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:14.656 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:28:14.656 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:28:14.656 - Thread: 11 -> } 2023-10-31 07:28:22.188 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:22.188 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:22.188 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:22.188 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:22.188 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:28:22.189 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:22.189 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:28:22.189 - Thread: 11 -> HqDepth = True 2023-10-31 07:28:22.189 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:28:22.189 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:28:22.189 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:22.189 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:28:22.189 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:28:22.189 - Thread: 11 -> } 2023-10-31 07:28:29.059 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:28:29.059 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:28:29.059 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:28:29.059 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:28:29.059 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:29.059 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:28:29.059 - Thread: 12 -> HqDepth = True 2023-10-31 07:28:29.059 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:28:29.059 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:28:29.059 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:29.059 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:28:29.059 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:28:29.059 - Thread: 12 -> } 2023-10-31 07:28:35.489 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:35.489 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:35.489 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:35.489 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:28:35.489 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:35.489 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:28:35.489 - Thread: 11 -> HqDepth = True 2023-10-31 07:28:35.489 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:28:35.489 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:28:35.489 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:35.489 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:28:35.489 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:28:35.489 - Thread: 11 -> } 2023-10-31 07:28:41.920 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:41.920 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:41.920 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:41.920 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:41.920 - 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Thread: 11 -> } 2023-10-31 07:28:48.103 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:28:48.103 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:28:48.103 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:28:48.103 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:28:48.103 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:28:48.103 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:28:48.103 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:28:48.103 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:28:48.103 - Thread: 11 -> HqDepth = True 2023-10-31 07:28:48.103 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:28:48.103 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:28:48.103 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:28:48.103 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:28:48.103 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:28:48.103 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:28:48.103 - 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END 2023-10-31 07:33:01.865 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.865 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.866 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.866 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.866 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.866 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.866 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.866 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.866 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.867 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.867 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.867 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.867 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.867 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.867 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.867 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.869 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.869 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.869 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.869 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.869 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.869 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.869 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.870 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.870 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.870 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.870 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.870 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.870 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.870 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.874 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.874 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.874 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.874 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.874 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.874 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.875 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.876 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.876 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.876 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.876 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.876 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.876 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.876 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.878 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.878 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.878 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.878 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.878 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.878 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.878 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.879 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.879 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.879 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.879 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.879 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.879 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.879 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.880 - 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Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.883 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.883 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.883 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.883 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.883 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.883 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.885 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:01.885 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:01.885 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:01.885 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:01.885 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:01.885 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:01.885 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 07:33:01.903 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 07:33:01.903 - 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Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.018 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.018 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.018 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.018 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.018 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.019 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.019 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.019 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.019 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.019 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.019 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.019 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.021 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.021 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.021 - 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END 2023-10-31 07:33:03.031 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.031 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.033 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.033 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.033 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.033 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.033 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.033 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.034 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.034 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.034 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.034 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.034 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.034 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.034 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.035 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.035 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.035 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.035 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.035 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.035 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.035 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.037 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.037 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.037 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.037 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.037 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.037 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.037 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:33:03.041 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:33:03.041 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.041 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.041 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.041 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.041 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.041 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.042 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.042 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.042 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.042 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.042 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.042 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.042 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.043 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:03.043 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.043 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.043 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.043 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.043 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:03.043 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 07:33:03.047 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 07:33:03.047 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:03.047 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:03.047 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:03.047 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:03.577 - Thread: 27 -> Unloading session data 2023-10-31 07:33:10.369 - 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Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.948 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.948 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.948 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.949 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.949 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.949 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.949 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.949 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.949 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.949 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.950 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.950 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.950 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.950 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.950 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.950 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.950 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.951 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.951 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.951 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.951 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.951 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.951 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.951 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.953 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.953 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.953 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.953 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.953 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.953 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.953 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.954 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.954 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.954 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.954 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.954 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.954 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.954 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.958 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.958 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.958 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.958 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.958 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.958 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.958 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.960 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.960 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.960 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.960 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.960 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.960 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.960 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.961 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.961 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.961 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.961 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.961 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.961 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.961 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.962 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.962 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.962 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.962 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.962 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.962 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.962 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.964 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:33:37.964 - Thread: 1 -> LineHeight: 37 2023-10-31 07:33:37.964 - Thread: 1 -> Baseline: 30 2023-10-31 07:33:37.964 - Thread: 1 -> KernEnabled: True 2023-10-31 07:33:37.964 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:33:37.964 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:33:37.964 - 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Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.866 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.866 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.866 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.872 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.872 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.872 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.872 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.872 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.872 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.872 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.873 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.873 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.873 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.873 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.873 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.873 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.873 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.875 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.875 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.875 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.875 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.875 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.875 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.875 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.876 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.876 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.876 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.876 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.876 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.876 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.876 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.877 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.877 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.877 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.877 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.877 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.877 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.877 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.878 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.878 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.878 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.878 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.878 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.878 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.878 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.880 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.880 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.880 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.880 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.880 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.880 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.880 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.881 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.881 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.881 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.881 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.881 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.881 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.881 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.886 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.886 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.886 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.886 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.886 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.886 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.886 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.887 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:37:48.887 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.887 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.887 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.887 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.887 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.887 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 07:37:48.891 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 07:37:48.891 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.891 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.891 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.891 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.891 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.892 - Thread: 1 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-31 07:37:48.893 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-10-31 07:37:48.893 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.893 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.893 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.893 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.893 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.893 - Thread: 1 -> Font filename: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-31 07:37:48.899 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2023-10-31 07:37:48.899 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.899 - Thread: 1 -> Baseline: 29 2023-10-31 07:37:48.899 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.899 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.899 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.899 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.900 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.900 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.900 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.900 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.900 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.900 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.900 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.902 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.902 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.902 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.902 - Thread: 1 -> KernEnabled: True 2023-10-31 07:37:48.902 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:37:48.902 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:37:48.902 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.903 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:37:48.903 - Thread: 1 -> LineHeight: 37 2023-10-31 07:37:48.903 - Thread: 1 -> Baseline: 30 2023-10-31 07:37:48.903 - 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Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.771 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.771 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.771 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:38:19.772 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:38:19.772 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.772 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.772 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.772 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.772 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.772 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.774 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.774 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.774 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.774 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.774 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.774 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.774 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.775 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.775 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.775 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.775 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.775 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.775 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.775 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.776 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.776 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.776 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.776 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.776 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.776 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.776 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.781 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.781 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.781 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.781 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.781 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.781 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.781 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.782 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.782 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.782 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.782 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.782 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.782 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.782 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.784 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.784 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.784 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.784 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.784 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.784 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.784 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.785 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.785 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.785 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.785 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.785 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.785 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.785 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.786 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.786 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.786 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.786 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.786 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.786 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:38:19.786 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.788 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:38:19.788 - Thread: 1 -> LineHeight: 37 2023-10-31 07:38:19.788 - Thread: 1 -> Baseline: 30 2023-10-31 07:38:19.788 - Thread: 1 -> KernEnabled: True 2023-10-31 07:38:19.788 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:38:19.788 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.933 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.934 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.934 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.934 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.934 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.934 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.934 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.934 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.935 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.936 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.936 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.936 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.936 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.936 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.943 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.943 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.943 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.943 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.943 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.943 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.943 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:43:57.944 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:43:57.944 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.944 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.944 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.944 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.944 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.944 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.945 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.945 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.945 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.945 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.945 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.946 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.946 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.947 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:43:57.947 - Thread: 1 -> LineHeight: 37 2023-10-31 07:43:57.947 - Thread: 1 -> Baseline: 30 2023-10-31 07:43:57.947 - Thread: 1 -> KernEnabled: True 2023-10-31 07:43:57.947 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:43:57.947 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:43:57.947 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 07:43:57.956 - 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Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.371 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.372 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.372 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.372 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.372 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.372 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.372 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.372 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:45:27.374 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:45:27.374 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.374 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.374 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.374 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.374 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.374 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.375 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.375 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.375 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.375 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.375 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.375 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.375 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.377 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.377 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.377 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.377 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.377 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.377 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.407 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.407 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.407 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.407 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.407 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.407 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.407 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.408 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.408 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.408 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.408 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.408 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.408 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.408 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.410 - 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Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.421 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.421 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.421 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:45:27.422 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 07:45:27.422 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.422 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.422 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.422 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.422 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.422 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.423 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.423 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.423 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.423 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.423 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.423 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.423 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.425 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 07:45:27.425 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.425 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.425 - Thread: 1 -> KernEnabled: True 2023-10-31 07:45:27.425 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 07:45:27.425 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 07:45:27.425 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 07:45:27.428 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 07:45:27.428 - Thread: 1 -> LineHeight: 37 2023-10-31 07:45:27.428 - Thread: 1 -> Baseline: 30 2023-10-31 07:45:27.428 - 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Thread: 12 -> HqDepth = True 2023-10-31 07:51:08.495 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:51:08.495 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:51:08.495 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:08.495 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:51:08.495 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:51:08.495 - Thread: 12 -> } 2023-10-31 07:51:14.429 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:51:14.429 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:51:14.429 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:51:14.429 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:51:14.429 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:14.429 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:51:14.429 - Thread: 12 -> HqDepth = True 2023-10-31 07:51:14.429 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:51:14.429 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:51:14.429 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:14.429 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:51:14.429 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:51:14.429 - Thread: 12 -> } 2023-10-31 07:51:20.160 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:51:20.161 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:51:20.161 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:51:20.161 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:51:20.161 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:20.161 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:51:20.161 - Thread: 12 -> HqDepth = True 2023-10-31 07:51:20.161 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:51:20.161 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:51:20.161 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:20.161 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:51:20.161 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:51:20.161 - Thread: 12 -> } 2023-10-31 07:51:25.741 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:51:25.741 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:51:25.741 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:51:25.741 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:51:25.741 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:25.741 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:51:25.741 - Thread: 12 -> HqDepth = True 2023-10-31 07:51:25.741 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:51:25.741 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:51:25.741 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:25.741 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:51:25.741 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:51:25.741 - Thread: 12 -> } 2023-10-31 07:51:30.875 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:51:30.875 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:51:30.875 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:51:30.876 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:51:30.876 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:30.876 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:51:30.876 - Thread: 11 -> HqDepth = True 2023-10-31 07:51:30.876 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:51:30.876 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:51:30.876 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:30.876 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:51:30.876 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:51:30.876 - Thread: 11 -> } 2023-10-31 07:51:35.845 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 07:51:35.845 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 07:51:35.845 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 07:51:35.845 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 07:51:35.845 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:35.845 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 07:51:35.845 - Thread: 12 -> HqDepth = True 2023-10-31 07:51:35.845 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 07:51:35.845 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 07:51:35.845 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:35.845 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> DistanceFade = 1000 2023-10-31 07:51:35.845 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 07:51:35.845 - Thread: 12 -> } 2023-10-31 07:51:38.739 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:51:38.740 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:51:38.740 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:51:38.740 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:51:38.740 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:38.740 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:51:38.740 - Thread: 11 -> HqDepth = True 2023-10-31 07:51:38.740 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:51:38.740 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:51:38.740 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:38.740 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:51:38.740 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:51:38.740 - Thread: 11 -> } 2023-10-31 07:51:41.309 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:51:41.309 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:51:41.309 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:51:41.309 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:51:41.309 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:41.309 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:51:41.309 - Thread: 11 -> HqDepth = True 2023-10-31 07:51:41.309 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:51:41.309 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:51:41.309 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:41.309 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:51:41.309 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:51:41.309 - Thread: 11 -> } 2023-10-31 07:51:44.980 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 07:51:44.980 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 07:51:44.980 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 07:51:44.980 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 07:51:44.980 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 07:51:44.980 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 07:51:44.980 - Thread: 11 -> HqDepth = True 2023-10-31 07:51:44.980 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 07:51:44.980 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 07:51:44.980 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 07:51:44.980 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> DistanceFade = 1000 2023-10-31 07:51:44.980 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 07:51:44.980 - Thread: 11 -> } 2023-10-31 08:15:40.572 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:15:40.572 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:15:40.572 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:15:40.572 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:40.572 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:40.572 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:15:40.572 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:40.572 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:15:40.572 - Thread: 12 -> HqDepth = True 2023-10-31 08:15:40.573 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:15:40.573 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:15:40.573 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:40.573 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:15:40.573 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:15:40.573 - Thread: 12 -> } 2023-10-31 08:15:43.081 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:15:43.081 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:15:43.081 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:15:43.081 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:15:43.081 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:43.081 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:15:43.081 - Thread: 11 -> HqDepth = True 2023-10-31 08:15:43.081 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:15:43.081 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:15:43.081 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:43.081 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:15:43.081 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:15:43.081 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:15:43.082 - Thread: 11 -> } 2023-10-31 08:15:45.221 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:15:45.221 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:15:45.221 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:15:45.221 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:15:45.221 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:45.221 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:15:45.221 - Thread: 11 -> HqDepth = True 2023-10-31 08:15:45.221 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:15:45.221 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:15:45.221 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:45.221 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:15:45.221 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:15:45.221 - Thread: 11 -> } 2023-10-31 08:15:47.600 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:15:47.601 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:15:47.601 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:15:47.601 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:15:47.601 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:47.601 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:15:47.601 - Thread: 11 -> HqDepth = True 2023-10-31 08:15:47.601 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:15:47.601 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:15:47.601 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:47.601 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:15:47.601 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:15:47.601 - Thread: 11 -> } 2023-10-31 08:15:51.588 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:15:51.588 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:15:51.588 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:15:51.588 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:15:51.588 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:51.588 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:15:51.588 - Thread: 11 -> HqDepth = True 2023-10-31 08:15:51.588 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:15:51.588 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:15:51.588 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:51.588 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:15:51.588 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:15:51.588 - Thread: 11 -> } 2023-10-31 08:15:55.739 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:15:55.739 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:15:55.739 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:15:55.739 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:15:55.739 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:15:55.739 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:15:55.739 - Thread: 11 -> HqDepth = True 2023-10-31 08:15:55.739 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:15:55.739 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:15:55.739 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:15:55.739 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:15:55.739 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:15:55.739 - Thread: 11 -> } 2023-10-31 08:16:00.099 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:00.099 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:00.099 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:00.099 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:00.099 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:00.099 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:00.099 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:00.099 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:00.099 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:00.099 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:00.099 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:00.099 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:00.099 - Thread: 11 -> } 2023-10-31 08:16:04.683 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:04.684 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:04.684 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:04.684 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:04.684 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:04.684 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:04.684 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:04.684 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:04.684 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:04.684 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:04.684 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:04.684 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:04.684 - Thread: 11 -> } 2023-10-31 08:16:09.532 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:09.532 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:09.532 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:09.532 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:09.532 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:09.532 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:09.532 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:09.532 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:09.532 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:09.532 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:09.532 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:09.532 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:09.532 - Thread: 11 -> } 2023-10-31 08:16:14.686 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:14.686 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:14.686 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:14.686 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:14.686 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:14.686 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:14.686 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:14.686 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:14.686 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:14.686 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:14.686 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:14.686 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:14.686 - Thread: 11 -> } 2023-10-31 08:16:20.206 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:20.207 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:20.207 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:20.207 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:20.207 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:20.207 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:20.207 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:20.207 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:20.207 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:20.207 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:20.207 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:20.207 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:20.207 - Thread: 11 -> } 2023-10-31 08:16:26.134 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:26.134 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:26.134 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:26.134 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:26.134 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:26.134 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:26.134 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:26.134 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:26.134 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:26.134 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:26.134 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:26.134 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:26.134 - Thread: 11 -> } 2023-10-31 08:16:32.587 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:32.587 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:32.587 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:32.587 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:32.587 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:32.587 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:32.587 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:32.587 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:32.587 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:32.587 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:32.587 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:32.587 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:32.587 - Thread: 11 -> } 2023-10-31 08:16:39.686 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:39.686 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:39.686 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:39.686 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:39.686 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:39.686 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:39.686 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:39.686 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:39.686 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:39.686 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:39.686 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:39.686 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:39.686 - Thread: 11 -> } 2023-10-31 08:16:47.621 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:47.621 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:47.621 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:47.621 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:47.621 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:47.621 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:47.621 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:47.621 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:47.621 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:47.621 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:47.621 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:47.621 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:47.621 - Thread: 11 -> } 2023-10-31 08:16:56.685 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:16:56.685 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:16:56.685 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:16:56.685 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:16:56.685 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:16:56.685 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:16:56.685 - Thread: 11 -> HqDepth = True 2023-10-31 08:16:56.685 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:16:56.685 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:16:56.685 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:16:56.685 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:16:56.685 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:16:56.685 - Thread: 11 -> } 2023-10-31 08:17:07.423 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:17:07.423 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:17:07.423 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:17:07.423 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:17:07.423 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:17:07.423 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:17:07.423 - Thread: 12 -> HqDepth = True 2023-10-31 08:17:07.423 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:17:07.423 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:17:07.423 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:17:07.423 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:17:07.423 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:17:07.423 - Thread: 12 -> } 2023-10-31 08:17:20.883 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:17:20.883 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:17:20.883 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:17:20.883 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:17:20.883 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:17:20.883 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:17:20.883 - Thread: 11 -> HqDepth = True 2023-10-31 08:17:20.883 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:17:20.883 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:17:20.883 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:17:20.883 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:17:20.883 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:17:20.883 - Thread: 11 -> } 2023-10-31 08:17:40.026 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:17:40.026 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:17:40.026 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:17:40.026 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:17:40.026 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:17:40.026 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:17:40.026 - Thread: 12 -> HqDepth = True 2023-10-31 08:17:40.026 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:17:40.026 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:17:40.026 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:17:40.026 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:17:40.026 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:17:40.026 - Thread: 12 -> } 2023-10-31 08:18:36.118 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:18:36.118 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:18:36.118 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:18:36.118 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:18:36.118 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:18:36.118 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:18:36.118 - Thread: 11 -> HqDepth = True 2023-10-31 08:18:36.118 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:18:36.118 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:18:36.118 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:18:36.118 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:18:36.118 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:18:36.118 - Thread: 11 -> } 2023-10-31 08:20:09.024 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:20:09.025 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:20:09.025 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:20:09.025 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:20:09.025 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:20:09.025 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:20:09.025 - Thread: 11 -> HqDepth = True 2023-10-31 08:20:09.025 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:20:09.025 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:20:09.025 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:20:09.025 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:20:09.025 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:20:09.025 - Thread: 11 -> } 2023-10-31 08:20:28.156 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:20:28.156 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:20:28.156 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:20:28.156 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:20:28.156 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:20:28.156 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:20:28.156 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:20:28.156 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:20:28.156 - Thread: 11 -> HqDepth = True 2023-10-31 08:20:28.156 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:20:28.156 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:20:28.157 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:20:28.157 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:20:28.157 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:20:28.157 - Thread: 11 -> } 2023-10-31 08:20:41.615 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:20:41.615 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:20:41.615 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:20:41.615 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:20:41.615 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:20:41.615 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:20:41.615 - Thread: 11 -> HqDepth = True 2023-10-31 08:20:41.615 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:20:41.615 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:20:41.615 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:20:41.615 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:20:41.615 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:20:41.615 - Thread: 11 -> } 2023-10-31 08:20:52.350 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:20:52.350 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:20:52.350 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:20:52.350 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:20:52.350 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:20:52.350 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:20:52.350 - Thread: 11 -> HqDepth = True 2023-10-31 08:20:52.350 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:20:52.350 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:20:52.350 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:20:52.350 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:20:52.350 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:20:52.350 - Thread: 11 -> } 2023-10-31 08:21:01.418 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:21:01.418 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:21:01.418 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:21:01.418 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:21:01.418 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:01.418 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:21:01.418 - Thread: 12 -> HqDepth = True 2023-10-31 08:21:01.418 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:21:01.418 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:21:01.418 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:01.418 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:21:01.418 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:21:01.418 - Thread: 12 -> } 2023-10-31 08:21:09.356 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:09.357 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:09.357 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:09.357 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:09.357 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:09.357 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:09.357 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:09.357 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:09.357 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:09.357 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:09.357 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:09.357 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:09.357 - Thread: 11 -> } 2023-10-31 08:21:16.456 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:16.456 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:16.456 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:16.456 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:16.456 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:16.456 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:16.456 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:16.456 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:16.456 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:16.456 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:16.456 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:16.456 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:16.456 - Thread: 11 -> } 2023-10-31 08:21:22.905 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:22.905 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:22.905 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:22.905 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:22.905 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:22.905 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:22.905 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:22.905 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:22.905 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:22.905 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:22.905 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:22.905 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:22.905 - Thread: 11 -> } 2023-10-31 08:21:28.836 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:28.836 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:28.836 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:28.836 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:28.836 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:28.836 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:28.836 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:28.836 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:28.836 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:28.836 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:28.836 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:28.836 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:28.836 - Thread: 11 -> } 2023-10-31 08:21:34.351 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:34.351 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:34.351 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:34.351 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:34.351 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:34.351 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:34.351 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:34.351 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:34.351 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:34.351 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:34.351 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:34.351 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:34.351 - Thread: 11 -> } 2023-10-31 08:21:39.502 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:21:39.502 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:39.502 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:39.502 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:39.502 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:39.502 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:39.502 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:39.502 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:39.502 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:39.502 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:39.502 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:39.502 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:39.502 - Thread: 11 -> } 2023-10-31 08:21:44.357 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:21:44.357 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:21:44.357 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:21:44.357 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:21:44.357 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:44.357 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:21:44.357 - Thread: 12 -> HqDepth = True 2023-10-31 08:21:44.357 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:21:44.357 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:21:44.357 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:44.357 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:21:44.357 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:21:44.357 - Thread: 12 -> } 2023-10-31 08:21:48.936 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:21:48.936 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:21:48.936 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:21:48.936 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:21:48.936 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:48.936 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:21:48.936 - Thread: 12 -> HqDepth = True 2023-10-31 08:21:48.936 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:21:48.936 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:21:48.936 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:48.936 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:21:48.936 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:21:48.936 - Thread: 12 -> } 2023-10-31 08:21:53.306 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:21:53.306 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:21:53.306 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:21:53.306 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:53.306 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:53.306 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:21:53.306 - 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Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:21:57.451 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:21:57.451 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:21:57.451 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:21:57.451 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:21:57.451 - Thread: 11 -> HqDepth = True 2023-10-31 08:21:57.451 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:21:57.451 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:21:57.451 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:21:57.451 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:21:57.451 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:21:57.451 - Thread: 11 -> } 2023-10-31 08:22:01.436 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:22:01.436 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:22:01.436 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:22:01.436 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:22:01.436 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:22:01.436 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:22:01.436 - Thread: 11 -> HqDepth = True 2023-10-31 08:22:01.436 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:22:01.436 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:22:01.436 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:22:01.436 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:22:01.436 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:22:01.436 - Thread: 11 -> } 2023-10-31 08:22:03.820 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:22:03.820 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:22:03.820 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:22:03.820 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:22:03.820 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:22:03.820 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:22:03.820 - Thread: 11 -> HqDepth = True 2023-10-31 08:22:03.820 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:22:03.820 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:22:03.820 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:22:03.820 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:22:03.820 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:22:03.820 - Thread: 11 -> } 2023-10-31 08:22:05.956 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:22:05.956 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:22:05.956 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:22:05.956 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:22:05.956 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:22:05.956 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:22:05.956 - Thread: 12 -> HqDepth = True 2023-10-31 08:22:05.956 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:22:05.956 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:22:05.956 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:22:05.956 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:22:05.956 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:22:05.956 - Thread: 12 -> } 2023-10-31 08:22:08.459 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:22:08.459 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:22:08.459 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:22:08.459 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:22:08.459 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:22:08.459 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:22:08.459 - Thread: 12 -> HqDepth = True 2023-10-31 08:22:08.459 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:22:08.459 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:22:08.459 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:22:08.459 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:22:08.459 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:22:08.459 - Thread: 12 -> } 2023-10-31 08:22:11.718 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:22:11.718 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:22:11.718 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:22:11.718 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:22:11.718 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:22:11.718 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:22:11.718 - Thread: 11 -> HqDepth = True 2023-10-31 08:22:11.718 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:22:11.718 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:22:11.718 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:22:11.718 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:22:11.718 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:22:11.718 - Thread: 11 -> } 2023-10-31 08:39:47.338 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:39:47.338 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:39:47.338 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:39:47.338 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:39:47.338 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:39:47.338 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:39:47.338 - Thread: 12 -> HqDepth = True 2023-10-31 08:39:47.338 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:39:47.338 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:39:47.338 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:39:47.338 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:39:47.338 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:39:47.338 - Thread: 12 -> } 2023-10-31 08:39:55.561 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:39:55.561 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:39:55.561 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:39:55.561 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:39:55.561 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:39:55.561 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:39:55.561 - Thread: 11 -> HqDepth = True 2023-10-31 08:39:55.561 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:39:55.561 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:39:55.561 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:39:55.561 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:39:55.561 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:39:55.561 - Thread: 11 -> } 2023-10-31 08:39:59.773 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:39:59.773 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:39:59.773 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:39:59.773 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:39:59.773 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:39:59.773 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:39:59.773 - Thread: 11 -> HqDepth = True 2023-10-31 08:39:59.773 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:39:59.773 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:39:59.773 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:39:59.773 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:39:59.773 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:39:59.773 - Thread: 11 -> } 2023-10-31 08:40:04.622 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:40:04.622 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:40:04.622 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:40:04.622 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:40:04.622 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:04.622 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:40:04.622 - Thread: 12 -> HqDepth = True 2023-10-31 08:40:04.622 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:40:04.622 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:40:04.622 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:04.622 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:04.622 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:04.623 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:40:04.623 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:40:04.623 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:40:04.623 - Thread: 12 -> } 2023-10-31 08:40:11.919 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:40:11.919 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:40:11.919 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:40:11.919 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:40:11.919 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:11.919 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:40:11.919 - Thread: 11 -> HqDepth = True 2023-10-31 08:40:11.919 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:40:11.919 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:40:11.919 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:11.919 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:40:11.919 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:40:11.919 - Thread: 11 -> } 2023-10-31 08:40:19.469 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:40:19.469 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:40:19.469 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:40:19.469 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:40:19.469 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:19.469 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:40:19.469 - Thread: 11 -> HqDepth = True 2023-10-31 08:40:19.469 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:40:19.469 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:40:19.469 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:19.469 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:40:19.469 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:40:19.469 - Thread: 11 -> } 2023-10-31 08:40:27.543 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:40:27.543 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:40:27.543 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:40:27.543 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:40:27.543 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:27.543 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:40:27.543 - Thread: 11 -> HqDepth = True 2023-10-31 08:40:27.543 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:40:27.543 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:40:27.543 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:27.543 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:40:27.543 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:40:27.543 - Thread: 11 -> } 2023-10-31 08:40:36.236 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:40:36.236 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:40:36.236 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:40:36.236 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:40:36.236 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:36.236 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:40:36.236 - Thread: 11 -> HqDepth = True 2023-10-31 08:40:36.236 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:40:36.236 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:40:36.236 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:36.236 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:40:36.236 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:40:36.236 - Thread: 11 -> } 2023-10-31 08:40:45.705 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:40:45.705 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:40:45.705 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:40:45.705 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:40:45.705 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:45.705 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:40:45.705 - Thread: 11 -> HqDepth = True 2023-10-31 08:40:45.705 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:40:45.705 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:40:45.705 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:45.705 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:40:45.705 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:40:45.705 - Thread: 11 -> } 2023-10-31 08:40:56.124 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:40:56.125 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:40:56.125 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:40:56.125 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:40:56.125 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:40:56.125 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:40:56.125 - Thread: 12 -> HqDepth = True 2023-10-31 08:40:56.125 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:40:56.125 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:40:56.125 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:40:56.125 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:40:56.125 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:40:56.125 - Thread: 12 -> } 2023-10-31 08:41:07.789 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:41:07.789 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:41:07.789 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:41:07.789 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:41:07.789 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:41:07.789 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:41:07.789 - Thread: 11 -> HqDepth = True 2023-10-31 08:41:07.789 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:41:07.789 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:41:07.789 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:41:07.789 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:41:07.789 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:41:07.789 - Thread: 11 -> } 2023-10-31 08:41:21.176 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:41:21.176 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:41:21.176 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:41:21.176 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:41:21.176 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:41:21.176 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:41:21.176 - Thread: 11 -> HqDepth = True 2023-10-31 08:41:21.176 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:41:21.176 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:41:21.176 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:41:21.176 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:41:21.176 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:41:21.176 - Thread: 11 -> } 2023-10-31 08:41:37.026 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:41:37.026 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:41:37.026 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:41:37.026 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:41:37.026 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:41:37.026 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:41:37.026 - Thread: 11 -> HqDepth = True 2023-10-31 08:41:37.026 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:41:37.026 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:41:37.026 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:41:37.026 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:41:37.026 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:41:37.026 - Thread: 11 -> } 2023-10-31 08:41:57.059 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:41:57.059 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:41:57.059 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:41:57.059 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:41:57.059 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:41:57.059 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:41:57.059 - Thread: 12 -> HqDepth = True 2023-10-31 08:41:57.059 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:41:57.059 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:41:57.059 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:41:57.059 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:41:57.059 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:41:57.059 - Thread: 12 -> } 2023-10-31 08:42:25.975 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:42:25.975 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:42:25.975 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:42:25.975 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:42:25.975 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:42:25.975 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:42:25.975 - Thread: 11 -> HqDepth = True 2023-10-31 08:42:25.975 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:42:25.975 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:42:25.975 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:42:25.975 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:42:25.975 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:42:25.975 - Thread: 11 -> } 2023-10-31 08:46:16.009 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:46:16.009 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:46:16.009 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:46:16.009 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:46:16.009 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:46:16.009 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:46:16.009 - Thread: 11 -> HqDepth = True 2023-10-31 08:46:16.009 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:46:16.009 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:46:16.009 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:46:16.009 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:46:16.009 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:46:16.009 - Thread: 11 -> } 2023-10-31 08:46:36.654 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:46:36.654 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:46:36.654 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:46:36.654 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:46:36.654 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:46:36.654 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:46:36.654 - Thread: 11 -> HqDepth = True 2023-10-31 08:46:36.654 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:46:36.654 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:46:36.654 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:46:36.654 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:46:36.654 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:46:36.654 - Thread: 11 -> } 2023-10-31 08:47:00.660 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:47:00.660 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:47:00.660 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:47:00.660 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:47:00.660 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:00.660 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:47:00.660 - Thread: 11 -> HqDepth = True 2023-10-31 08:47:00.660 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:47:00.660 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:47:00.660 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:47:00.660 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:47:00.660 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:47:00.660 - Thread: 11 -> } 2023-10-31 08:47:15.976 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:47:15.976 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:47:15.976 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:47:15.976 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:47:15.976 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:15.976 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:47:15.976 - Thread: 11 -> HqDepth = True 2023-10-31 08:47:15.976 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:47:15.976 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:47:15.976 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:47:15.976 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:47:15.976 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:47:15.976 - Thread: 11 -> } 2023-10-31 08:47:27.593 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:47:27.593 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:47:27.593 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:47:27.593 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:47:27.593 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:27.593 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:47:27.593 - Thread: 12 -> HqDepth = True 2023-10-31 08:47:27.593 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:47:27.593 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:47:27.593 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:47:27.593 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:47:27.593 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:47:27.593 - Thread: 12 -> } 2023-10-31 08:47:38.007 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 08:47:38.007 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 08:47:38.007 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 08:47:38.007 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 08:47:38.007 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:38.007 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 08:47:38.007 - Thread: 12 -> HqDepth = True 2023-10-31 08:47:38.007 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 08:47:38.007 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 08:47:38.007 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 08:47:38.007 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> DistanceFade = 1000 2023-10-31 08:47:38.007 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 08:47:38.007 - Thread: 12 -> } 2023-10-31 08:47:47.474 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:47:47.474 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:47:47.474 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:47:47.474 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:47:47.474 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:47:47.474 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:47:47.474 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:47.474 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:47:47.474 - Thread: 11 -> HqDepth = True 2023-10-31 08:47:47.474 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:47:47.474 - 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Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:47:56.173 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:47:56.173 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:47:56.173 - Thread: 11 -> HqDepth = True 2023-10-31 08:47:56.173 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:47:56.173 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:47:56.173 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:47:56.173 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:47:56.173 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:47:56.173 - Thread: 11 -> } 2023-10-31 08:48:04.243 - 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Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:04.243 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:04.243 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:04.243 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:04.243 - Thread: 11 -> } 2023-10-31 08:48:11.743 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:48:11.743 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:48:11.743 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:48:11.743 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:48:11.743 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:48:11.743 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:48:11.743 - Thread: 11 -> HqDepth = True 2023-10-31 08:48:11.743 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:48:11.743 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:48:11.743 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:48:11.743 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:11.743 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:11.743 - Thread: 11 -> } 2023-10-31 08:48:18.791 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:48:18.791 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:48:18.791 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:48:18.791 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:48:18.791 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:48:18.791 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:48:18.791 - Thread: 11 -> HqDepth = True 2023-10-31 08:48:18.791 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:48:18.791 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:48:18.791 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:48:18.791 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:18.791 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:18.791 - Thread: 11 -> } 2023-10-31 08:48:23.621 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:48:23.621 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:48:23.621 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:48:23.621 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:48:23.621 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:48:23.621 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:48:23.621 - Thread: 11 -> HqDepth = True 2023-10-31 08:48:23.621 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:48:23.621 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:48:23.621 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:48:23.621 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:23.621 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:23.621 - Thread: 11 -> } 2023-10-31 08:48:27.876 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:48:27.876 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:48:27.876 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:48:27.876 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:48:27.876 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:48:27.876 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:48:27.876 - Thread: 11 -> HqDepth = True 2023-10-31 08:48:27.876 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:48:27.876 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:48:27.876 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:48:27.876 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:27.876 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:27.876 - Thread: 11 -> } 2023-10-31 08:48:36.025 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 08:48:36.025 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 08:48:36.025 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 08:48:36.025 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 08:48:36.025 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 08:48:36.025 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 08:48:36.025 - Thread: 11 -> HqDepth = True 2023-10-31 08:48:36.025 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 08:48:36.025 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 08:48:36.025 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 08:48:36.025 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> DistanceFade = 1000 2023-10-31 08:48:36.025 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 08:48:36.025 - Thread: 11 -> } 2023-10-31 09:40:00.796 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 09:40:00.796 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 09:40:00.796 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 09:40:00.796 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 09:40:00.796 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 09:40:00.796 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 09:40:00.796 - Thread: 11 -> HqDepth = True 2023-10-31 09:40:00.796 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 09:40:00.796 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 09:40:00.796 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 09:40:00.796 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> DistanceFade = 1000 2023-10-31 09:40:00.796 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 09:40:00.796 - Thread: 11 -> } 2023-10-31 09:40:09.375 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 09:40:09.375 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 09:40:09.375 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 09:40:09.375 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 09:40:09.375 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 09:40:09.375 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 09:40:09.375 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 09:40:09.375 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 09:40:09.375 - Thread: 11 -> HqDepth = True 2023-10-31 09:40:09.376 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 09:40:09.376 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 09:40:09.376 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 09:40:09.376 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> VoxelShaderQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> DistanceFade = 1000 2023-10-31 09:40:09.376 - Thread: 11 -> ParticleQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> LightsQuality = NORMAL 2023-10-31 09:40:09.376 - Thread: 11 -> } 2023-10-31 09:40:21.008 - Thread: 12 -> MyRenderSettings1 = { 2023-10-31 09:40:21.008 - Thread: 12 -> AntialiasingMode = FXAA 2023-10-31 09:40:21.008 - Thread: 12 -> ShadowQuality = MEDIUM 2023-10-31 09:40:21.008 - Thread: 12 -> ShadowGPUQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> TextureQuality = MEDIUM 2023-10-31 09:40:21.008 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2023-10-31 09:40:21.008 - Thread: 12 -> AnisotropicFiltering = NONE 2023-10-31 09:40:21.008 - Thread: 12 -> HqDepth = True 2023-10-31 09:40:21.008 - Thread: 12 -> GrassDrawDistance = 160 2023-10-31 09:40:21.008 - Thread: 12 -> GrassDensityFactor = 1 2023-10-31 09:40:21.008 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 09:40:21.008 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> DistanceFade = 1000 2023-10-31 09:40:21.008 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 09:40:21.008 - Thread: 12 -> } 2023-10-31 09:40:33.317 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 09:40:33.317 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 09:40:33.317 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 09:40:33.317 - 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Thread: 11 -> LightsQuality = NORMAL 2023-10-31 09:40:33.317 - Thread: 11 -> } 2023-10-31 09:40:46.396 - Thread: 11 -> MyRenderSettings1 = { 2023-10-31 09:40:46.396 - Thread: 11 -> AntialiasingMode = FXAA 2023-10-31 09:40:46.396 - Thread: 11 -> ShadowQuality = MEDIUM 2023-10-31 09:40:46.396 - Thread: 11 -> ShadowGPUQuality = NORMAL 2023-10-31 09:40:46.396 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2023-10-31 09:40:46.396 - Thread: 11 -> TextureQuality = MEDIUM 2023-10-31 09:40:46.396 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2023-10-31 09:40:46.396 - Thread: 11 -> AnisotropicFiltering = NONE 2023-10-31 09:40:46.396 - Thread: 11 -> HqDepth = True 2023-10-31 09:40:46.396 - Thread: 11 -> GrassDrawDistance = 160 2023-10-31 09:40:46.396 - Thread: 11 -> GrassDensityFactor = 1 2023-10-31 09:40:46.396 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-10-31 09:40:46.396 - Thread: 11 -> ModelQuality = NORMAL 2023-10-31 09:40:46.397 - Thread: 11 -> VoxelQuality = NORMAL 2023-10-31 09:40:46.397 - 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Thread: 12 -> AmbientOcclusionEnabled = True 2023-10-31 09:43:00.748 - Thread: 12 -> ModelQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> VoxelQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> VoxelShaderQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> DistanceFade = 1000 2023-10-31 09:43:00.748 - Thread: 12 -> ParticleQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> LightsQuality = NORMAL 2023-10-31 09:43:00.748 - Thread: 12 -> } 2023-10-31 09:43:26.507 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.507 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.517 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.517 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.517 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.517 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.517 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.517 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.517 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.518 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.518 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.518 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.518 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.518 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.518 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.518 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.530 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.530 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.530 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.530 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.530 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.530 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.530 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.532 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.532 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.532 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.532 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.532 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.532 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.532 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.533 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.533 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.533 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.533 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.533 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.533 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.533 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.535 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.535 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.535 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.535 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.535 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.535 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.535 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.536 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.536 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.536 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.536 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.536 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.536 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.536 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.537 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.537 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.537 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.537 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.537 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.537 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.537 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.539 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.539 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.539 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.539 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.539 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.539 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.539 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.543 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.543 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.543 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.543 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.543 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.543 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.543 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.545 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.545 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.545 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.545 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.545 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.545 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.545 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.546 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.546 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.546 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.546 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.546 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.546 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.548 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.548 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.548 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.548 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.548 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.548 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.548 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.549 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.549 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.549 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.549 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.549 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.549 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.549 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.550 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:26.550 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.550 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.550 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.550 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.550 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.550 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.552 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.552 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.552 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.552 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.552 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.552 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.552 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.553 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:26.553 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.553 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.553 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.553 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:26.553 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:26.553 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 09:43:26.567 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 09:43:26.567 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:26.567 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:26.567 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:26.567 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.510 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.510 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.517 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.517 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.517 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.517 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.517 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.517 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.517 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.518 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.518 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.518 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.518 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.518 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.518 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.518 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.519 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.519 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.519 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.519 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.519 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.519 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.520 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.521 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.521 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.521 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.521 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.521 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.521 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.521 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.522 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.522 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.522 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.522 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.522 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.522 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.522 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.523 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.523 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.523 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.523 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.523 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.523 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.523 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.525 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.525 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.525 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.525 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.525 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.525 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.525 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.530 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.530 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.530 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.530 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.530 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.530 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.530 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.532 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.532 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.532 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.532 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.532 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.532 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.532 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.533 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.533 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.533 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.533 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.533 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.533 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.533 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.534 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.534 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.534 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.534 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.534 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.534 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.534 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.536 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.536 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.536 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.536 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.536 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.536 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.536 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.537 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.537 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.537 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.537 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.537 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.537 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.537 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.538 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.538 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.538 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.538 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.538 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.538 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.538 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.544 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-10-31 09:43:27.544 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.544 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.544 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.544 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.544 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.544 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.546 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.546 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.546 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.546 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.546 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.546 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.547 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-10-31 09:43:27.547 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.547 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.547 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.547 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:27.547 - Thread: 1 -> MyFont.Ctor - START 2023-10-31 09:43:27.547 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-10-31 09:43:27.550 - Thread: 1 -> FontFilePath: Z:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-10-31 09:43:27.550 - Thread: 1 -> LineHeight: 37 2023-10-31 09:43:27.550 - Thread: 1 -> Baseline: 30 2023-10-31 09:43:27.550 - Thread: 1 -> KernEnabled: True 2023-10-31 09:43:27.550 - Thread: 1 -> MyFont.Ctor - END 2023-10-31 09:43:28.151 - Thread: 27 -> Unloading session data 2023-10-31 09:43:31.300 - Thread: 27 -> DestroyCascadeTextures 2023-10-31 09:43:31.376 - Thread: 27 -> Device Context change