2023-11-02 21:14:27.311 - Thread: 1 -> Log Started 2023-11-02 21:14:27.311 - Thread: 1 -> Timezone (local - UTC): -3h 2023-11-02 21:14:27.311 - Thread: 1 -> App Version: Version unknown 2023-11-02 21:14:27.311 - Thread: 1 -> VRage renderer started 2023-11-02 21:14:27.337 - Thread: 1 -> MyRenderSettings1 = { 2023-11-02 21:14:27.338 - Thread: 1 -> AntialiasingMode = NONE 2023-11-02 21:14:27.338 - Thread: 1 -> ShadowQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> ShadowGPUQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> ShadowMemoryQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> TextureQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> VoxelTextureQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2023-11-02 21:14:27.338 - Thread: 1 -> HqDepth = True 2023-11-02 21:14:27.338 - Thread: 1 -> GrassDrawDistance = 1000 2023-11-02 21:14:27.338 - Thread: 1 -> GrassDensityFactor = 3 2023-11-02 21:14:27.338 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-11-02 21:14:27.338 - Thread: 1 -> ModelQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> VoxelQuality = NORMAL 2023-11-02 21:14:27.338 - Thread: 1 -> VoxelShaderQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> DistanceFade = 1999 2023-11-02 21:14:27.338 - Thread: 1 -> ParticleQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> LightsQuality = HIGH 2023-11-02 21:14:27.338 - Thread: 1 -> } 2023-11-02 21:14:28.547 - Thread: 26 -> CreateDeviceInternal 2023-11-02 21:14:28.912 - Thread: 26 -> MyRenderDeviceSettings = { 2023-11-02 21:14:28.912 - Thread: 26 -> Adapter id = 0 2023-11-02 21:14:28.912 - Thread: 26 -> DXGIAdapter id = 0 2023-11-02 21:14:28.912 - Thread: 26 -> DXGIOutput id = 0 2023-11-02 21:14:28.912 - Thread: 26 -> Resolution = 1280 x 800 2023-11-02 21:14:28.912 - Thread: 26 -> Window mode = FullscreenWindow 2023-11-02 21:14:28.912 - Thread: 26 -> } 2023-11-02 21:14:28.912 - Thread: 26 -> CreateDeviceInternal InitDebugOutput 2023-11-02 21:14:28.912 - Thread: 26 -> CreateDeviceInternal RC Dispose 2023-11-02 21:14:28.912 - Thread: 26 -> CreateDeviceInternal RC Create 2023-11-02 21:14:28.913 - Thread: 26 -> Device Context change 2023-11-02 21:14:28.913 - Thread: 26 -> CreateDeviceInternal RC Initialize 2023-11-02 21:14:28.913 - Thread: 26 -> CreateDeviceInternal m_initializedOnce (False) 2023-11-02 21:14:28.913 - Thread: 26 -> CreateDeviceInternal m_initialized (False) 2023-11-02 21:14:29.335 - Thread: 26 -> DestroyCascadeTextures 2023-11-02 21:14:29.336 - Thread: 26 -> InitCascadeTextures: 0 2023-11-02 21:14:29.361 - Thread: 26 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-11-02 21:14:29.362 - Thread: 26 -> Normals length: 0 expected length: 25 2023-11-02 21:14:29.362 - Thread: 26 -> Texcoords length: 0 expected length: 25 2023-11-02 21:14:29.362 - Thread: 26 -> Tangents length: 0 expected length: 25 2023-11-02 21:14:29.362 - Thread: 26 -> Bitangents length: 0 expected length: 25 2023-11-02 21:14:29.362 - Thread: 26 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-11-02 21:14:30.500 - Thread: 26 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2023-11-02 21:14:30.501 - Thread: 26 -> Normals length: 0 expected length: 992 2023-11-02 21:14:30.501 - Thread: 26 -> Texcoords length: 0 expected length: 992 2023-11-02 21:14:30.501 - Thread: 26 -> Tangents length: 0 expected length: 992 2023-11-02 21:14:30.501 - Thread: 26 -> Bitangents length: 0 expected length: 992 2023-11-02 21:14:30.501 - Thread: 26 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2023-11-02 21:14:30.615 - Thread: 26 -> CreateDeviceInteral Apply Settings 2023-11-02 21:14:30.615 - Thread: 26 -> ApplySettings 2023-11-02 21:14:30.616 - Thread: 26 -> MyRenderDeviceSettings = { 2023-11-02 21:14:30.616 - Thread: 26 -> Adapter id = 0 2023-11-02 21:14:30.616 - Thread: 26 -> DXGIAdapter id = 0 2023-11-02 21:14:30.616 - Thread: 26 -> DXGIOutput id = 0 2023-11-02 21:14:30.616 - Thread: 26 -> Resolution = 1280 x 800 2023-11-02 21:14:30.616 - Thread: 26 -> Window mode = FullscreenWindow 2023-11-02 21:14:30.616 - Thread: 26 -> } 2023-11-02 21:14:30.616 - Thread: 26 -> Screen resolution: 1280x800 2023-11-02 21:14:30.616 - Thread: 26 -> CreateScreenResources: 1280x800 2023-11-02 21:14:30.623 - Thread: 26 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1280 BackBufferHeight: 800 RefreshRate: 75025 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2023-11-02 21:14:30.623 - Thread: 26 -> CreateDevice: deviceCreated = True