2023-10-31 12:26:50.646 - Thread: 1 -> Log Started 2023-10-31 12:26:50.646 - Thread: 1 -> Timezone (local - UTC): 1h 2023-10-31 12:26:50.646 - Thread: 1 -> App Version: 01_187_209 2023-10-31 12:26:50.646 - Thread: 1 -> Steam build: Always true 2023-10-31 12:26:50.646 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-10-31 12:26:50.646 - Thread: 1 -> Environment.ProcessorCount: 8 2023-10-31 12:26:50.737 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2023-10-31 12:26:50.737 - Thread: 1 -> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-10-31 12:26:50.737 - Thread: 1 -> Environment.Is64BitProcess: True 2023-10-31 12:26:50.737 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-10-31 12:26:50.738 - Thread: 1 -> Environment.Version: 4.6.2 or later (533325) 2023-10-31 12:26:50.738 - Thread: 1 -> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-10-31 12:26:51.791 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2023-10-31 12:26:51.791 - Thread: 1 -> IntPtr.Size: 8 2023-10-31 12:26:51.791 - Thread: 1 -> Default Culture: cs-CZ 2023-10-31 12:26:51.791 - Thread: 1 -> Default UI Culture: cs-CZ 2023-10-31 12:26:51.791 - Thread: 1 -> IsAdmin: False 2023-10-31 12:26:51.792 - Thread: 1 -> MyConfig.Load() - START 2023-10-31 12:26:51.795 - Thread: 1 -> Path: C:\Users\Filda\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-10-31 12:26:51.875 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-10-31 12:26:51.875 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2023-10-31 12:26:51.875 - Thread: 1 -> MusicVolume: 1 2023-10-31 12:26:51.875 - Thread: 1 -> GameVolume: 1 2023-10-31 12:26:51.875 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-10-31 12:26:51.875 - Thread: 1 -> Language: 0 2023-10-31 12:26:51.875 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2023-10-31 12:26:51.875 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2023-10-31 12:26:51.875 - Thread: 1 -> FirstTimeRun: False 2023-10-31 12:26:51.875 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-10-31 12:26:51.875 - Thread: 1 -> ControlsHints: True 2023-10-31 12:26:51.875 - Thread: 1 -> RotationHints: True 2023-10-31 12:26:51.875 - Thread: 1 -> ShowCrosshair: True 2023-10-31 12:26:51.875 - Thread: 1 -> DisableHeadbob: False 2023-10-31 12:26:51.875 - Thread: 1 -> CompressSaveGames: False 2023-10-31 12:26:51.875 - Thread: 1 -> ShowPlayerNamesOnHud: True 2023-10-31 12:26:51.875 - Thread: 1 -> ReleasingAltResetsCamera: True 2023-10-31 12:26:51.875 - Thread: 1 -> UiTransparency: 0.6598633 2023-10-31 12:26:51.875 - Thread: 1 -> UiBkTransparency: 0.6196288 2023-10-31 12:26:51.875 - Thread: 1 -> VideoAdapter: 0 2023-10-31 12:26:51.875 - Thread: 1 -> ScreenWidth: 1920 2023-10-31 12:26:51.875 - Thread: 1 -> ScreenHeight: 1200 2023-10-31 12:26:51.875 - Thread: 1 -> RefreshRate: 59950 2023-10-31 12:26:51.875 - Thread: 1 -> WindowMode: 1 2023-10-31 12:26:51.875 - Thread: 1 -> VerticalSync: False 2023-10-31 12:26:51.875 - Thread: 1 -> HardwareCursor: True 2023-10-31 12:26:51.875 - Thread: 1 -> RenderQuality: 1 2023-10-31 12:26:51.875 - Thread: 1 -> FieldOfView: 60 2023-10-31 12:26:51.875 - Thread: 1 -> RenderInterpolation: False 2023-10-31 12:26:51.875 - Thread: 1 -> GrassDensity: 1 2023-10-31 12:26:51.875 - Thread: 1 -> LowMemSwitchToLow: 0 2023-10-31 12:26:51.875 - Thread: 1 -> NeedShowTutorialQuestion: False 2023-10-31 12:26:51.875 - Thread: 1 -> MinimalHud: False 2023-10-31 12:26:51.875 - Thread: 1 -> TextureQuality: 2 2023-10-31 12:26:51.875 - Thread: 1 -> AnisotropicFiltering: 1 2023-10-31 12:26:51.875 - Thread: 1 -> FoliageDetails: 3 2023-10-31 12:26:51.875 - Thread: 1 -> VoiceChatVolume: 1 2023-10-31 12:26:51.875 - Thread: 1 -> HudWarnings: True 2023-10-31 12:26:51.875 - Thread: 1 -> VoiceChat: True 2023-10-31 12:26:51.875 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-10-31 12:26:51.876 - Thread: 1 -> MyConfig.Load() - END 2023-10-31 12:26:51.876 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-10-31 12:26:54.719 - Thread: 1 -> AdapterInfo = { 2023-10-31 12:26:54.720 - Thread: 1 -> Name = NVIDIA GeForce GTX 960M + DISPLAY4 2023-10-31 12:26:54.720 - Thread: 1 -> Description = dev id: 5019, mem: 4250402816, shared mem: 8532152320, Luid: 105589, rev: 162, subsys id: -2113073092, vendor id: 4318 2023-10-31 12:26:54.720 - Thread: 1 -> Driver version = 30.0.14.7219 2023-10-31 12:26:54.720 - Thread: 1 -> Driver date = 20210923000000.000000-000 2023-10-31 12:26:54.720 - Thread: 1 -> DriverUpdateNecessary = False 2023-10-31 12:26:54.720 - Thread: 1 -> AftermathSupported = False 2023-10-31 12:26:54.720 - Thread: 1 -> Adapter id = 0 2023-10-31 12:26:54.720 - Thread: 1 -> Supported = True 2023-10-31 12:26:54.720 - Thread: 1 -> RAM = 4250402816 2023-10-31 12:26:54.720 - Thread: 1 -> Priority = 2 2023-10-31 12:26:54.720 - Thread: 1 -> Multithreaded rendering supported = True 2023-10-31 12:26:54.720 - Thread: 1 -> Output is attached = True 2023-10-31 12:26:54.720 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2023-10-31 12:26:54.720 - Thread: 1 -> Display modes = { 2023-10-31 12:26:54.721 - Thread: 1 -> DXGIOutput id = 0 2023-10-31 12:26:54.721 - Thread: 1 -> 640x480@60.317Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 640x480@60.317Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 720x480@60Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 720x480@59.94Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 720x576@50Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 800x600@60.317Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1024x768@60.004Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1152x864@60.02Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1152x864@60.02Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@60Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@60Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@50Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@50Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@59.94Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1176x664@59.94Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x720@60Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x720@50Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x720@59.94Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x768@59.81Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x768@59.81Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x800@59.81Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x960@60.02Hz 2023-10-31 12:26:54.721 - Thread: 1 -> 1280x960@60.02Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1280x1024@60.02Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1360x768@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1360x768@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1366x768@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1366x768@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1600x900@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1600x1024@59.954Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1600x1024@59.954Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1600x1200@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1680x1050@59.954Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@50Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@50Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@59.94Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1768x992@59.94Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1920x1080@60Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1920x1080@50Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1920x1080@59.94Hz 2023-10-31 12:26:54.722 - Thread: 1 -> 1920x1200@59.95Hz 2023-10-31 12:26:54.722 - Thread: 1 -> } 2023-10-31 12:26:54.722 - Thread: 1 -> } 2023-10-31 12:26:54.724 - Thread: 1 -> AdapterInfo = { 2023-10-31 12:26:54.725 - Thread: 1 -> Name = Intel(R) HD Graphics 530 + DISPLAY1 2023-10-31 12:26:54.725 - Thread: 1 -> Description = dev id: 6427, mem: 134217728, shared mem: 8532152320, Luid: 102543, rev: 6, subsys id: -2113073092, vendor id: 32902 2023-10-31 12:26:54.725 - Thread: 1 -> Driver version = 22.20.16.4749 2023-10-31 12:26:54.725 - Thread: 1 -> Driver date = 20170724000000.000000-000 2023-10-31 12:26:54.725 - Thread: 1 -> DriverUpdateNecessary = False 2023-10-31 12:26:54.725 - Thread: 1 -> AftermathSupported = False 2023-10-31 12:26:54.725 - Thread: 1 -> Adapter id = 1 2023-10-31 12:26:54.725 - Thread: 1 -> Supported = True 2023-10-31 12:26:54.725 - Thread: 1 -> RAM = 134217728 2023-10-31 12:26:54.725 - Thread: 1 -> Priority = 1 2023-10-31 12:26:54.725 - Thread: 1 -> Multithreaded rendering supported = False 2023-10-31 12:26:54.725 - Thread: 1 -> Output is attached = True 2023-10-31 12:26:54.725 - Thread: 1 -> DesktopBounds = {X:-1920 Y:122 Width:1920 Height:1080} 2023-10-31 12:26:54.725 - Thread: 1 -> Display modes = { 2023-10-31 12:26:54.726 - Thread: 1 -> DXGIOutput id = 0 2023-10-31 12:26:54.726 - Thread: 1 -> 320x200@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x200@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x200@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x200@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x240@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x240@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x240@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 320x240@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 400x300@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 400x300@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 400x300@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 400x300@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 512x384@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 512x384@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 512x384@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 512x384@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x400@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x400@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x400@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x400@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x480@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x480@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x480@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 640x480@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 800x600@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 800x600@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 800x600@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 800x600@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1024x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1024x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1024x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1024x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1152x864@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1152x864@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1152x864@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1152x864@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x600@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x600@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x600@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x600@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x720@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x720@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x720@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x720@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x800@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x800@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x800@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x800@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x960@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x960@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x960@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x960@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x1024@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x1024@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x1024@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1280x1024@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1360x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1360x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1360x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1360x768@60.006Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1366x768@40.00362Hz 2023-10-31 12:26:54.726 - Thread: 1 -> 1366x768@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1366x768@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1366x768@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1400x1050@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1400x1050@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1400x1050@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1400x1050@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1440x900@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1440x900@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1440x900@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1440x900@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x900@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x900@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x900@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x900@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x1200@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x1200@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x1200@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1600x1200@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1680x1050@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1680x1050@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1680x1050@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1680x1050@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1792x1344@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1792x1344@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1792x1344@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1792x1344@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1856x1392@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1856x1392@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1856x1392@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1856x1392@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1080@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1080@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1080@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1080@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1200@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1200@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1200@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1200@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1440@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1440@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1440@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 1920x1440@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1152@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1152@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1152@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1152@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1536@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1536@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1536@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2048x1536@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1600@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1600@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1600@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1600@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1920@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1920@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1920@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x1920@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x2048@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x2048@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x2048@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 2560x2048@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 3840x2160@40.00362Hz 2023-10-31 12:26:54.727 - Thread: 1 -> 3840x2160@60.006Hz 2023-10-31 12:26:54.727 - Thread: 1 -> } 2023-10-31 12:26:54.727 - Thread: 1 -> } 2023-10-31 12:26:54.729 - Thread: 1 -> AdapterInfo = { 2023-10-31 12:26:54.730 - Thread: 1 -> Name = Intel(R) HD Graphics 530 2023-10-31 12:26:54.730 - Thread: 1 -> Description = dev id: 6427, mem: 134217728, shared mem: 8532152320, Luid: 140419, rev: 6, subsys id: -2113073092, vendor id: 32902 2023-10-31 12:26:54.730 - Thread: 1 -> Driver version = 22.20.16.4749 2023-10-31 12:26:54.730 - Thread: 1 -> Driver date = 20170724000000.000000-000 2023-10-31 12:26:54.730 - Thread: 1 -> DriverUpdateNecessary = False 2023-10-31 12:26:54.730 - Thread: 1 -> AftermathSupported = False 2023-10-31 12:26:54.730 - Thread: 1 -> Adapter id = 2 2023-10-31 12:26:54.730 - Thread: 1 -> Supported = True 2023-10-31 12:26:54.730 - Thread: 1 -> RAM = 134217728 2023-10-31 12:26:54.730 - Thread: 1 -> Priority = 1 2023-10-31 12:26:54.730 - Thread: 1 -> Multithreaded rendering supported = False 2023-10-31 12:26:54.730 - Thread: 1 -> Output is attached = False 2023-10-31 12:26:54.730 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2023-10-31 12:26:54.730 - Thread: 1 -> Display modes = { 2023-10-31 12:26:54.731 - Thread: 1 -> DXGIOutput id = 0 2023-10-31 12:26:54.731 - Thread: 1 -> 640x480@60.317Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 640x480@60.317Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 720x480@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 720x480@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 720x576@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 800x600@60.317Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1024x768@60.004Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1152x864@60.02Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1152x864@60.02Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1176x664@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x720@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x720@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x720@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x768@59.81Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x768@59.81Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x800@59.81Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x960@60.02Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x960@60.02Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1280x1024@60.02Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1360x768@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1360x768@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1366x768@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1366x768@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1600x900@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1600x1024@59.954Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1600x1024@59.954Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1600x1200@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1680x1050@59.954Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1768x992@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1920x1080@60Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1920x1080@50Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1920x1080@59.94Hz 2023-10-31 12:26:54.731 - Thread: 1 -> 1920x1200@59.95Hz 2023-10-31 12:26:54.731 - Thread: 1 -> } 2023-10-31 12:26:54.731 - Thread: 1 -> } 2023-10-31 12:26:54.776 - Thread: 1 -> Steam.IsActive: True 2023-10-31 12:26:54.782 - Thread: 1 -> Steam.IsOnline: True 2023-10-31 12:26:54.782 - Thread: 1 -> Steam.OwnsGame: False 2023-10-31 12:26:54.783 - Thread: 1 -> Steam.UserId: 76561197990032136 2023-10-31 12:26:54.784 - Thread: 1 -> Steam.UserName: MacGregor 2023-10-31 12:26:54.784 - Thread: 1 -> Steam.Branch: 1.187 2023-10-31 12:26:54.784 - Thread: 1 -> Build date: 2018-09-28 01:21 2023-10-31 12:26:54.784 - Thread: 1 -> Build version: 0.1.6845.24056 2023-10-31 12:26:54.889 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-10-31 12:26:54.890 - Thread: 1 -> MyScreenManager() 2023-10-31 12:26:54.904 - Thread: 1 -> Game dir: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-10-31 12:26:54.904 - Thread: 1 -> Content dir: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-10-31 12:26:54.908 - Thread: 1 -> Found processor count: 8 2023-10-31 12:26:54.908 - Thread: 1 -> Using processor count: 8 2023-10-31 12:26:58.425 - Thread: 1 -> Preallocate - START 2023-10-31 12:26:58.428 - Thread: 1 -> MySpaceBuildComponent - START 2023-10-31 12:26:58.428 - Thread: 1 -> MySpaceBuildComponent - END 2023-10-31 12:26:58.428 - Thread: 1 -> MySpaceWorldGenerator - START 2023-10-31 12:26:58.440 - Thread: 1 -> MySpaceWorldGenerator - END 2023-10-31 12:26:58.440 - Thread: 1 -> MyEntities - START 2023-10-31 12:26:58.464 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - START 2023-10-31 12:26:58.547 - Thread: 1 -> MyEntities - END 2023-10-31 12:26:58.547 - Thread: 1 -> MyObjectBuilder_Base - START 2023-10-31 12:26:58.547 - Thread: 1 -> MyObjectBuilder_Base - END 2023-10-31 12:26:58.547 - Thread: 1 -> MyTransparentGeometry - START 2023-10-31 12:26:58.549 - Thread: 9 -> 4063173f6442b84afdf331d7d03da93a77ad7803 2023-10-31 12:26:58.577 - Thread: 1 -> MyTransparentGeometry - END 2023-10-31 12:26:58.577 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-10-31 12:26:58.612 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-10-31 12:26:58.612 - Thread: 1 -> MyMath - START 2023-10-31 12:26:58.619 - Thread: 1 -> MyMath - END 2023-10-31 12:26:58.619 - Thread: 1 -> MySimpleObjectDraw - START 2023-10-31 12:26:58.622 - Thread: 1 -> MySimpleObjectDraw - END 2023-10-31 12:26:58.633 - Thread: 1 -> MyDefinitionManager - START 2023-10-31 12:26:58.633 - Thread: 1 -> MyDefinitionManager - END 2023-10-31 12:26:58.633 - Thread: 1 -> MyCubeGridDefinitions - START 2023-10-31 12:26:58.697 - Thread: 1 -> MyCubeGridDefinitions - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyAIActionsParser - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyAIActionsParser - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerBase - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerBase - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerServerBase - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerServerBase - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyDedicatedServerBase - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyDedicatedServerBase - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerClientBase - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerClientBase - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-10-31 12:26:58.698 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-10-31 12:26:58.698 - Thread: 1 -> MyServerDebugCommands - START 2023-10-31 12:26:58.709 - Thread: 1 -> MyServerDebugCommands - END 2023-10-31 12:26:58.709 - Thread: 1 -> MyClientDebugCommands - START 2023-10-31 12:26:58.710 - Thread: 1 -> MyClientDebugCommands - END 2023-10-31 12:26:58.710 - Thread: 1 -> MyMultiplayerClient - START 2023-10-31 12:26:58.710 - Thread: 1 -> MyMultiplayerClient - END 2023-10-31 12:26:58.710 - Thread: 1 -> MyMultiplayerLobby - START 2023-10-31 12:26:58.710 - Thread: 1 -> MyMultiplayerLobby - END 2023-10-31 12:26:58.710 - Thread: 1 -> MyDedicatedServer - START 2023-10-31 12:26:58.710 - Thread: 1 -> MyDedicatedServer - END 2023-10-31 12:26:58.710 - Thread: 1 -> MyAiTargetManager - START 2023-10-31 12:26:58.710 - Thread: 1 -> MyAiTargetManager - END 2023-10-31 12:26:58.710 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-10-31 12:26:58.711 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-10-31 12:26:58.711 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-10-31 12:26:58.711 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-10-31 12:26:58.711 - Thread: 1 -> MyChatHistory - START 2023-10-31 12:26:58.711 - Thread: 1 -> MyChatHistory - END 2023-10-31 12:26:58.711 - Thread: 1 -> MySyncDestructions - START 2023-10-31 12:26:58.711 - Thread: 1 -> MySyncDestructions - END 2023-10-31 12:26:58.711 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-10-31 12:26:58.757 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-10-31 12:26:58.757 - Thread: 1 -> MyCommandCharacter - START 2023-10-31 12:26:58.761 - Thread: 1 -> MyCommandCharacter - END 2023-10-31 12:26:58.761 - Thread: 1 -> MyCommandConsole - START 2023-10-31 12:26:58.762 - Thread: 1 -> MyCommandConsole - END 2023-10-31 12:26:58.762 - Thread: 1 -> MyCommandEntity - START 2023-10-31 12:26:58.764 - Thread: 1 -> MyCommandEntity - END 2023-10-31 12:26:58.764 - Thread: 1 -> MySyncScenario - START 2023-10-31 12:26:58.764 - Thread: 1 -> MySyncScenario - END 2023-10-31 12:26:58.764 - Thread: 1 -> MySyncEntity - START 2023-10-31 12:26:58.764 - Thread: 1 -> MySyncEntity - END 2023-10-31 12:26:58.764 - Thread: 1 -> Preallocate - END 2023-10-31 12:26:58.782 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-10-31 12:26:58.905 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-10-31 12:26:58.905 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-10-31 12:26:58.907 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-10-31 12:26:58.909 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6845.24056, Culture=neutral, PublicKeyToken=null 2023-10-31 12:26:58.909 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6845.24056, Culture=neutral, PublicKeyToken=null 2023-10-31 12:26:58.909 - Thread: 1 -> Assembly.Location: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-10-31 12:26:58.909 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-10-31 12:26:58.909 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-10-31 12:26:58.920 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-10-31 12:26:58.949 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: HP 2023-10-31 12:26:58.949 - Thread: 1 -> Win32_ComputerSystem.Model: HP Pavilion Notebook 15 2023-10-31 12:26:58.953 - Thread: 1 -> Virtualized: False 2023-10-31 12:26:58.960 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2023-10-31 12:26:58.963 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,064,304,640 bytes 2023-10-31 12:26:58.963 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-10-31 12:26:58.963 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,483,118,592 bytes 2023-10-31 12:26:58.963 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,944,132,608 bytes 2023-10-31 12:26:58.972 - Thread: 1 -> Drive C: | Capacity: 254,736,855,040 bytes | Free space: 48,173,068,288 bytes 2023-10-31 12:26:58.973 - Thread: 1 -> Drive D: | Capacity: 985,359,446,016 bytes | Free space: 419,117,522,944 bytes 2023-10-31 12:26:58.973 - Thread: 1 -> Drive E: | Capacity: 14,842,589,184 bytes | Free space: 1,561,894,912 bytes 2023-10-31 12:26:58.974 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-10-31 12:26:58.987 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-10-31 12:26:59.127 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-10-31 12:26:59.162 - Thread: 9 -> Loading scenarios 2023-10-31 12:26:59.221 - Thread: 9 -> MyDefinitionManager.LoadScenarios() - END 2023-10-31 12:26:59.413 - Thread: 1 -> Havok: Physics.Init 2023-10-31 12:26:59.413 - Thread: 1 -> Havok: Version: Release(0), 1800, [S] 2023-10-31 12:26:59.431 - Thread: 1 -> HkGameName: SpaceEngineers Release 2023-10-31 12:26:59.510 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-10-31 12:26:59.515 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-10-31 12:26:59.947 - Thread: 1 -> Loading sound definitions 2023-10-31 12:27:02.630 - Thread: 1 -> Loading shadow textures definitions 2023-10-31 12:27:02.631 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-10-31 12:27:02.664 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-10-31 12:27:02.741 - Thread: 1 -> MyAudio.LoadData - START 2023-10-31 12:27:02.865 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Reproduktor/HP (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-10-31 12:27:03.302 - Thread: 18 -> MyDefinitionManager.PrepareBaseDefinitions() - START 2023-10-31 12:27:12.151 - Thread: 18 -> MyDefinitionManager.PrepareBaseDefinitions() - END 2023-10-31 12:27:14.467 - Thread: 1 -> MyAudio.LoadData - END 2023-10-31 12:27:14.483 - Thread: 1 -> MyGuiManager() 2023-10-31 12:27:14.931 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-10-31 12:27:21.531 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-10-31 12:27:21.532 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-10-31 12:27:21.532 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-10-31 12:27:21.546 - Thread: 1 -> Loading default controls 2023-10-31 12:27:21.786 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-10-31 12:27:23.619 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2023-10-31 12:27:23.621 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2023-10-31 12:27:23.621 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-10-31 12:27:23.682 - Thread: 1 -> Timer Frequency: 10000000 2023-10-31 12:27:23.682 - Thread: 1 -> Ticks per frame: 166667 2023-10-31 12:27:23.985 - Thread: 24 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Instance zařízení GPU byla pozastavena. Pomocí parametru GetDeviceRemovedReason zjistěte příslušnou akci. at SharpDX.Result.CheckError() at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags) at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Resources: Resources count Array textures: 5 DepthStencils: 1 Custom textures: 0 Blend states: 20 Depth stencil states: 32 Rasterizer states: 11 Sampler states: 10 Deferred RCs: 46 Hardware Buffers Srv TotalBuffers: 3 Srv TotalBytes: 2,027,520 Srv TotalBuffersPeak: 3 Srv TotalBytesPeak: 2,027,520 Uav TotalBuffers: 1 Uav TotalBytes: 1,638,400 Uav TotalBuffersPeak: 1 Uav TotalBytesPeak: 1,638,400 SrvUav TotalBuffers: 6 SrvUav TotalBytes: 38,743,460 SrvUav TotalBuffersPeak: 6 SrvUav TotalBytesPeak: 38,743,460 Indirect TotalBuffers: 2 Indirect TotalBytes: 36 Indirect TotalBuffersPeak: 2 Indirect TotalBytesPeak: 36 Read TotalBuffers: 3 Read TotalBytes: 48 Read TotalBuffersPeak: 3 Read TotalBytesPeak: 48 Index TotalBuffers: 6 Index TotalBytes: 10,656,720 Index TotalBuffersPeak: 6 Index TotalBytesPeak: 10,656,720 Vertex TotalBuffers: 11 Vertex TotalBytes: 8,506,048 Vertex TotalBuffersPeak: 11 Vertex TotalBytesPeak: 8,506,048 Constant TotalBuffers: 38 Constant TotalBytes: 69,632 Constant TotalBuffersPeak: 38 Constant TotalBytesPeak: 69,632 Total TotalBuffers: 70 Total TotalBytes: 61,641,864 Total TotalBuffersPeak: 0 Total TotalBytesPeak: 0 FoliagePool # used: 0 FoliagePool bytes used: 0 FoliagePool # allocated: 0 FoliagePool bytes allocated: 0 Mesh buffers MyMeshBufferPool # used: 2 MyMeshBufferPool bytes used: 12,288 MyMeshBufferPool # allocated: 2 MyMeshBufferPool bytes allocated: 12,288 File Textures Total: 1 Loaded: 1 Memory KB: 5,461 Total (peak): 1 Loaded (peak): 1 Memory (peak) KB: 5,461 Loaded File Textures: COLOR_METAL Loaded File Textures: NORMALMAP_GLOSS Loaded File Textures: EXTENSIONS Loaded File Textures: ALPHAMASK Loaded File Textures: GUI Compressed Count: 1 Compressed Memory KB: 5,461 Loaded File Textures: CUBEMAP Loaded File Textures: SYSTEM Loaded File Textures: CUSTOM Loaded File Textures: GPUPARTICLES Texture Arrays Total: 0 Memory KB: 0 Total (peak): 0 Memory (peak) KB: 0 RW Textures Total: 11 Memory KB: 72,000 Total (peak): 11 Memory (peak) KB: 72,000 Generated Textures Total: 0 Memory KB: 0 Total (peak): 0 Memory (peak) KB: 0 2023-10-31 12:27:25.429 - Thread: 24 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Instance zařízení GPU byla pozastavena. Pomocí parametru GetDeviceRemovedReason zjistěte příslušnou akci. at SharpDX.Result.CheckError() at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags) at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2023-10-31 12:27:25.430 - Thread: 24 -> Hiding window 2023-10-31 12:27:25.430 - Thread: 24 -> Hiding window done 2023-10-31 12:27:25.430 - Thread: 24 -> Showing message