2023-10-31 09:46:49.950 - Thread: 1 -> Log Started 2023-10-31 09:46:49.950 - Thread: 1 -> Timezone (local - UTC): -3h 2023-10-31 09:46:49.950 - Thread: 1 -> App Version: Version unknown 2023-10-31 09:46:49.950 - Thread: 1 -> VRage renderer started 2023-10-31 09:46:50.404 - Thread: 1 -> MyRenderSettings1 = { 2023-10-31 09:46:50.405 - Thread: 1 -> AntialiasingMode = FXAA 2023-10-31 09:46:50.405 - Thread: 1 -> ShadowQuality = MEDIUM 2023-10-31 09:46:50.405 - Thread: 1 -> ShadowGPUQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> TextureQuality = MEDIUM 2023-10-31 09:46:50.405 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2023-10-31 09:46:50.405 - Thread: 1 -> AnisotropicFiltering = NONE 2023-10-31 09:46:50.405 - Thread: 1 -> HqDepth = True 2023-10-31 09:46:50.405 - Thread: 1 -> GrassDrawDistance = 160 2023-10-31 09:46:50.405 - Thread: 1 -> GrassDensityFactor = 1 2023-10-31 09:46:50.405 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-10-31 09:46:50.405 - Thread: 1 -> ModelQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> VoxelQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> VoxelShaderQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> DistanceFade = 1000 2023-10-31 09:46:50.405 - Thread: 1 -> ParticleQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> LightsQuality = NORMAL 2023-10-31 09:46:50.405 - Thread: 1 -> } 2023-10-31 09:46:51.350 - Thread: 23 -> CreateDeviceInternal 2023-10-31 09:46:51.708 - Thread: 23 -> MyRenderDeviceSettings = { 2023-10-31 09:46:51.709 - Thread: 23 -> Adapter id = 0 2023-10-31 09:46:51.709 - Thread: 23 -> DXGIAdapter id = 0 2023-10-31 09:46:51.709 - Thread: 23 -> DXGIOutput id = 0 2023-10-31 09:46:51.709 - Thread: 23 -> Resolution = 1920 x 1200 2023-10-31 09:46:51.709 - Thread: 23 -> Window mode = FullscreenWindow 2023-10-31 09:46:51.709 - Thread: 23 -> } 2023-10-31 09:46:51.709 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2023-10-31 09:46:51.709 - Thread: 23 -> CreateDeviceInternal RC Dispose 2023-10-31 09:46:51.709 - Thread: 23 -> CreateDeviceInternal RC Create 2023-10-31 09:46:51.710 - Thread: 23 -> Device Context change 2023-10-31 09:46:51.710 - Thread: 23 -> CreateDeviceInternal RC Initialize 2023-10-31 09:46:51.712 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (False) 2023-10-31 09:46:51.712 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2023-10-31 09:46:53.105 - Thread: 23 -> DestroyCascadeTextures 2023-10-31 09:46:53.107 - Thread: 23 -> InitCascadeTextures: 0 2023-10-31 09:46:53.249 - Thread: 23 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-10-31 09:46:53.305 - Thread: 23 -> Normals length: 0 expected length: 25 2023-10-31 09:46:53.305 - Thread: 23 -> Texcoords length: 0 expected length: 25 2023-10-31 09:46:53.305 - Thread: 23 -> Tangents length: 0 expected length: 25 2023-10-31 09:46:53.305 - Thread: 23 -> Bitangents length: 0 expected length: 25 2023-10-31 09:46:53.310 - Thread: 23 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-10-31 09:46:55.852 - Thread: 23 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2023-10-31 09:46:55.852 - Thread: 23 -> Normals length: 0 expected length: 992 2023-10-31 09:46:55.852 - Thread: 23 -> Texcoords length: 0 expected length: 992 2023-10-31 09:46:55.852 - Thread: 23 -> Tangents length: 0 expected length: 992 2023-10-31 09:46:55.852 - Thread: 23 -> Bitangents length: 0 expected length: 992 2023-10-31 09:46:55.852 - Thread: 23 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2023-10-31 09:46:56.751 - Thread: 23 -> CreateDeviceInteral Apply Settings 2023-10-31 09:46:56.751 - Thread: 23 -> ApplySettings 2023-10-31 09:46:56.752 - Thread: 23 -> MyRenderDeviceSettings = { 2023-10-31 09:46:56.752 - Thread: 23 -> Adapter id = 0 2023-10-31 09:46:56.752 - Thread: 23 -> DXGIAdapter id = 0 2023-10-31 09:46:56.752 - Thread: 23 -> DXGIOutput id = 0 2023-10-31 09:46:56.752 - Thread: 23 -> Resolution = 1920 x 1200 2023-10-31 09:46:56.752 - Thread: 23 -> Window mode = FullscreenWindow 2023-10-31 09:46:56.752 - Thread: 23 -> } 2023-10-31 09:46:56.752 - Thread: 23 -> Screen resolution: 1920x1200 2023-10-31 09:46:56.754 - Thread: 23 -> CreateScreenResources: 1920x1200 2023-10-31 09:46:56.767 - Thread: 23 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1200 RefreshRate: 59950 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2023-10-31 09:46:56.767 - Thread: 23 -> CreateDevice: deviceCreated = True