2023-09-04 20:10:17.331 - Thread: 1 -> Log Started 2023-09-04 20:10:17.331 - Thread: 1 -> Timezone (local - UTC): -4h 2023-09-04 20:10:17.331 - Thread: 1 -> App Version: 01_203_022 2023-09-04 20:10:17.342 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-09-04 20:10:17.343 - Thread: 1 -> Branch / Sandbox: SVN 2023-09-04 20:10:17.343 - Thread: 1 -> Client Build Number: 3 2023-09-04 20:10:17.343 - Thread: 1 -> Server Build Number: 3 2023-09-04 20:10:17.343 - Thread: 1 -> Environment.ProcessorCount: 16 2023-09-04 20:10:17.407 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2023-09-04 20:10:17.407 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2023-09-04 20:10:17.407 - Thread: 1 -> Environment.Is64BitProcess: True 2023-09-04 20:10:17.407 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-09-04 20:10:17.408 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0 2023-09-04 20:10:17.408 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2023-09-04 20:10:17.411 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2023-09-04 20:10:17.411 - Thread: 1 -> IntPtr.Size: 8 2023-09-04 20:10:17.411 - Thread: 1 -> Default Culture: 2023-09-04 20:10:17.411 - Thread: 1 -> Default UI Culture: 2023-09-04 20:10:17.411 - Thread: 1 -> MyConfig.Load() - START 2023-09-04 20:10:17.413 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:10:17.594 - Thread: 1 -> NewNewGameScreen: False 2023-09-04 20:10:17.594 - Thread: 1 -> EnableDamageEffects: True 2023-09-04 20:10:17.594 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-09-04 20:10:17.594 - Thread: 1 -> EnableReverb: False 2023-09-04 20:10:17.594 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-09-04 20:10:17.594 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-09-04 20:10:17.594 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-09-04 20:10:17.594 - Thread: 1 -> FirstTimeRun: False 2023-09-04 20:10:17.594 - Thread: 1 -> ExperimentalMode: True 2023-09-04 20:10:17.594 - Thread: 1 -> VideoAdapter: 0 2023-09-04 20:10:17.594 - Thread: 1 -> ScreenWidth: 1920 2023-09-04 20:10:17.594 - Thread: 1 -> ScreenHeight: 1080 2023-09-04 20:10:17.594 - Thread: 1 -> RefreshRate: 60000 2023-09-04 20:10:17.594 - Thread: 1 -> WindowMode: 2 2023-09-04 20:10:17.594 - Thread: 1 -> VerticalSync: 0 2023-09-04 20:10:17.594 - Thread: 1 -> FieldOfView: 70 2023-09-04 20:10:17.594 - Thread: 1 -> PostProcessingEnabled: True 2023-09-04 20:10:17.594 - Thread: 1 -> FlaresIntensity: 1 2023-09-04 20:10:17.594 - Thread: 1 -> TreeViewDistance: 3000 2023-09-04 20:10:17.594 - Thread: 1 -> GrassDensity: 4 2023-09-04 20:10:17.594 - Thread: 1 -> GrassDrawDistance: 1000 2023-09-04 20:10:17.594 - Thread: 1 -> AntialiasingMode: 1 2023-09-04 20:10:17.594 - Thread: 1 -> ShadowMapResolution: 4 2023-09-04 20:10:17.594 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-09-04 20:10:17.594 - Thread: 1 -> TextureQuality: 2 2023-09-04 20:10:17.594 - Thread: 1 -> VoxelTextureQuality: 1 2023-09-04 20:10:17.594 - Thread: 1 -> AnisotropicFiltering: 4 2023-09-04 20:10:17.594 - Thread: 1 -> ModelQuality: 3 2023-09-04 20:10:17.594 - Thread: 1 -> VoxelQuality: 2 2023-09-04 20:10:17.594 - Thread: 1 -> ShaderQuality: 2 2023-09-04 20:10:17.594 - Thread: 1 -> LowMemSwitchToLow: 0 2023-09-04 20:10:17.594 - Thread: 1 -> FirstVTTimeRun: False 2023-09-04 20:10:17.594 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-09-04 20:10:17.594 - Thread: 1 -> GDPRConsent: True 2023-09-04 20:10:17.594 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-09-04 20:10:17.594 - Thread: 1 -> HudState: 1 2023-09-04 20:10:17.594 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2023-09-04 20:10:17.594 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-09-04 20:10:17.594 - Thread: 1 -> EnableTrading: True 2023-09-04 20:10:17.594 - Thread: 1 -> EnableSteamCloud: False 2023-09-04 20:10:17.594 - Thread: 1 -> CubeBuilderBuildingMode: 1 2023-09-04 20:10:17.594 - Thread: 1 -> ControlsHints: True 2023-09-04 20:10:17.594 - Thread: 1 -> GoodBotHints: False 2023-09-04 20:10:17.594 - Thread: 1 -> RotationHints: True 2023-09-04 20:10:17.594 - Thread: 1 -> AreaInteraction: True 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-09-04 20:10:17.594 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-09-04 20:10:17.594 - Thread: 1 -> ShowCrosshair2: 0 2023-09-04 20:10:17.594 - Thread: 1 -> IronSightSwitchState: 1 2023-09-04 20:10:17.594 - Thread: 1 -> SpriteMainViewportScale: 1 2023-09-04 20:10:17.594 - Thread: 1 -> UiTransparency: 1 2023-09-04 20:10:17.594 - Thread: 1 -> UiBkTransparency: 0.8 2023-09-04 20:10:17.594 - Thread: 1 -> HUDBkTransparency: 0.6 2023-09-04 20:10:17.594 - Thread: 1 -> GameVolume: 0 2023-09-04 20:10:17.594 - Thread: 1 -> Music_Volume: 0 2023-09-04 20:10:17.594 - Thread: 1 -> VoiceChatVolume: 5 2023-09-04 20:10:17.594 - Thread: 1 -> HudWarnings: False 2023-09-04 20:10:17.594 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-09-04 20:10:17.594 - Thread: 1 -> VoiceChat: True 2023-09-04 20:10:17.594 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-09-04 20:10:17.594 - Thread: 1 -> EnableMuteWhenNotInFocus: False 2023-09-04 20:10:17.594 - Thread: 1 -> EnableDynamicMusic: True 2023-09-04 20:10:17.594 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-09-04 20:10:17.594 - Thread: 1 -> EnableDoppler: True 2023-09-04 20:10:17.594 - Thread: 1 -> ZoomMultiplier: 0.2 2023-09-04 20:10:17.594 - Thread: 1 -> GamepadScheme: 0 2023-09-04 20:10:17.594 - Thread: 1 -> FirstTimeTutorials: False 2023-09-04 20:10:17.594 - Thread: 1 -> ModIoConsent: True 2023-09-04 20:10:17.594 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-09-04 20:10:17.594 - Thread: 1 -> ControllerDefaultOnStart: False 2023-09-04 20:10:17.594 - Thread: 1 -> CubeBuilderAlignToDefault: True 2023-09-04 20:10:17.594 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-09-04 20:10:17.594 - Thread: 1 -> LastCheckedVersion: 1200025 2023-09-04 20:10:17.594 - Thread: 1 -> LightsQuality: 1 2023-09-04 20:10:17.594 - Thread: 1 -> CubeBuilderUseSymmetry: False 2023-09-04 20:10:17.594 - Thread: 1 -> OnlyPSGames: False 2023-09-04 20:10:17.594 - Thread: 1 -> LastBannerId: 68 2023-09-04 20:10:17.594 - Thread: 1 -> Language: 0 2023-09-04 20:10:17.595 - Thread: 1 -> BlueprintSharing: True 2023-09-04 20:10:17.595 - Thread: 1 -> MyConfig.Load() - END 2023-09-04 20:10:17.985 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-09-04 20:10:18.210 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-09-04 20:10:18.262 - Thread: 1 -> Sending event to ElasticSearch: SkinChange 2023-09-04 20:10:18.335 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-09-04 20:10:18.335 - Thread: 1 -> Found processor count: 8 2023-09-04 20:10:18.335 - Thread: 1 -> Using processor count: 8 2023-09-04 20:10:18.554 - Thread: 1 -> All detected adapters: 2023-09-04 20:10:18.555 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=1069421656, DeviceID=8578 2023-09-04 20:10:18.555 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-09-04 20:10:18.873 - Thread: 26 -> Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"illegal_argument_exception","reason":"Limit of total fields [3000] has been exceeded while adding new fields [1]"}},"status":400} 2023-09-04 20:10:19.116 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.117 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2023-09-04 20:10:19.117 - Thread: 1 -> Description = dev id: 8578, mem: 6269435904, shared mem: 8557436928, Luid: 57409, rev: 161, subsys id: 1069421656, vendor id: 4318, feature_level 11.1: True 2023-09-04 20:10:19.117 - Thread: 1 -> Driver version = 31.0.15.3623 2023-09-04 20:10:19.117 - Thread: 1 -> Driver date = 20230608000000.000000-000 2023-09-04 20:10:19.117 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.117 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.117 - Thread: 1 -> Adapter id = 0 2023-09-04 20:10:19.117 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.117 - Thread: 1 -> RAM = 6269435904 2023-09-04 20:10:19.117 - Thread: 1 -> Priority = 2 2023-09-04 20:10:19.117 - Thread: 1 -> Multithreaded rendering supported = True 2023-09-04 20:10:19.117 - Thread: 1 -> Output is attached = True 2023-09-04 20:10:19.117 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-09-04 20:10:19.117 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.117 - Thread: 1 -> DXGIOutput id = 0 2023-09-04 20:10:19.117 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.117 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.117 - Thread: 1 -> } 2023-09-04 20:10:19.117 - Thread: 1 -> } 2023-09-04 20:10:19.117 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.118 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2023-09-04 20:10:19.118 - Thread: 1 -> Description = dev id: 8578, mem: 6269435904, shared mem: 8557436928, Luid: 57409, rev: 161, subsys id: 1069421656, vendor id: 4318, feature_level 11.1: True 2023-09-04 20:10:19.118 - Thread: 1 -> Driver version = 31.0.15.3623 2023-09-04 20:10:19.118 - Thread: 1 -> Driver date = 20230608000000.000000-000 2023-09-04 20:10:19.118 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.118 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.118 - Thread: 1 -> Adapter id = 0 2023-09-04 20:10:19.118 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.118 - Thread: 1 -> RAM = 6269435904 2023-09-04 20:10:19.118 - Thread: 1 -> Priority = 2 2023-09-04 20:10:19.118 - Thread: 1 -> Multithreaded rendering supported = True 2023-09-04 20:10:19.118 - Thread: 1 -> Output is attached = True 2023-09-04 20:10:19.118 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-09-04 20:10:19.118 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.118 - Thread: 1 -> DXGIOutput id = 0 2023-09-04 20:10:19.118 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.118 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.118 - Thread: 1 -> } 2023-09-04 20:10:19.118 - Thread: 1 -> } 2023-09-04 20:10:19.118 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.119 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY2 2023-09-04 20:10:19.119 - Thread: 1 -> Description = dev id: 8578, mem: 6269435904, shared mem: 8557436928, Luid: 57409, rev: 161, subsys id: 1069421656, vendor id: 4318, feature_level 11.1: True 2023-09-04 20:10:19.119 - Thread: 1 -> Driver version = 31.0.15.3623 2023-09-04 20:10:19.119 - Thread: 1 -> Driver date = 20230608000000.000000-000 2023-09-04 20:10:19.119 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.119 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.119 - Thread: 1 -> Adapter id = 0 2023-09-04 20:10:19.119 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.119 - Thread: 1 -> RAM = 6269435904 2023-09-04 20:10:19.119 - Thread: 1 -> Priority = 2 2023-09-04 20:10:19.119 - Thread: 1 -> Multithreaded rendering supported = True 2023-09-04 20:10:19.119 - Thread: 1 -> Output is attached = True 2023-09-04 20:10:19.119 - Thread: 1 -> DesktopBounds = {X:-1920 Y:7 Width:1920 Height:1080} 2023-09-04 20:10:19.119 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.119 - Thread: 1 -> DXGIOutput id = 1 2023-09-04 20:10:19.119 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.119 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.119 - Thread: 1 -> } 2023-09-04 20:10:19.119 - Thread: 1 -> } 2023-09-04 20:10:19.119 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.120 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY2 2023-09-04 20:10:19.120 - Thread: 1 -> Description = dev id: 8578, mem: 6269435904, shared mem: 8557436928, Luid: 57409, rev: 161, subsys id: 1069421656, vendor id: 4318, feature_level 11.1: True 2023-09-04 20:10:19.120 - Thread: 1 -> Driver version = 31.0.15.3623 2023-09-04 20:10:19.120 - Thread: 1 -> Driver date = 20230608000000.000000-000 2023-09-04 20:10:19.120 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.120 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.120 - Thread: 1 -> Adapter id = 0 2023-09-04 20:10:19.120 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.120 - Thread: 1 -> RAM = 6269435904 2023-09-04 20:10:19.120 - Thread: 1 -> Priority = 2 2023-09-04 20:10:19.120 - Thread: 1 -> Multithreaded rendering supported = True 2023-09-04 20:10:19.120 - Thread: 1 -> Output is attached = True 2023-09-04 20:10:19.120 - Thread: 1 -> DesktopBounds = {X:-1920 Y:7 Width:1920 Height:1080} 2023-09-04 20:10:19.120 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.120 - Thread: 1 -> DXGIOutput id = 1 2023-09-04 20:10:19.120 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.120 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.120 - Thread: 1 -> } 2023-09-04 20:10:19.120 - Thread: 1 -> } 2023-09-04 20:10:19.120 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.120 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-09-04 20:10:19.120 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8557436928, Luid: 60561, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-09-04 20:10:19.120 - Thread: 1 -> Driver version = 2023-09-04 20:10:19.120 - Thread: 1 -> Driver date = 2023-09-04 20:10:19.120 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.120 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.120 - Thread: 1 -> Adapter id = 1 2023-09-04 20:10:19.120 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.120 - Thread: 1 -> RAM = 0 2023-09-04 20:10:19.121 - Thread: 1 -> Priority = 0 2023-09-04 20:10:19.121 - Thread: 1 -> Multithreaded rendering supported = False 2023-09-04 20:10:19.121 - Thread: 1 -> Output is attached = False 2023-09-04 20:10:19.121 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-09-04 20:10:19.121 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.121 - Thread: 1 -> DXGIOutput id = 0 2023-09-04 20:10:19.121 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.121 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.121 - Thread: 1 -> } 2023-09-04 20:10:19.121 - Thread: 1 -> } 2023-09-04 20:10:19.121 - Thread: 1 -> AdapterInfo = { 2023-09-04 20:10:19.121 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-09-04 20:10:19.121 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8557436928, Luid: 60561, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-09-04 20:10:19.121 - Thread: 1 -> Driver version = 2023-09-04 20:10:19.121 - Thread: 1 -> Driver date = 2023-09-04 20:10:19.121 - Thread: 1 -> DriverUpdateNecessary = False 2023-09-04 20:10:19.121 - Thread: 1 -> AftermathSupported = False 2023-09-04 20:10:19.121 - Thread: 1 -> Adapter id = 1 2023-09-04 20:10:19.121 - Thread: 1 -> Supported = True 2023-09-04 20:10:19.121 - Thread: 1 -> RAM = 0 2023-09-04 20:10:19.121 - Thread: 1 -> Priority = 0 2023-09-04 20:10:19.121 - Thread: 1 -> Multithreaded rendering supported = False 2023-09-04 20:10:19.121 - Thread: 1 -> Output is attached = False 2023-09-04 20:10:19.121 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-09-04 20:10:19.121 - Thread: 1 -> Display modes = { 2023-09-04 20:10:19.122 - Thread: 1 -> DXGIOutput id = 0 2023-09-04 20:10:19.122 - Thread: 1 -> 640x480@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 640x480@59.94Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 720x480@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 720x480@59.94Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 720x576@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 800x600@60.317Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1024x768@60.004Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1152x864@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1176x664@59.94Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x720@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x720@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x720@59.94Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x768@59.81Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x800@59.81Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x960@60.02Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1280x1024@60.02Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1360x768@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1366x768@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x900@59.887Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1440x1080@59.94006Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1600x900@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1600x1024@59.954Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1680x1050@59.954Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1920x1080@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1920x1080@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 1920x1080@59.94006Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@60Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@50Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.122 - Thread: 1 -> 3840x2160@59.94006Hz 2023-09-04 20:10:19.122 - Thread: 1 -> } 2023-09-04 20:10:19.122 - Thread: 1 -> } 2023-09-04 20:10:19.123 - Thread: 1 -> Service.IsActive: True 2023-09-04 20:10:19.123 - Thread: 1 -> Service.IsOnline: True 2023-09-04 20:10:19.123 - Thread: 1 -> Service.OwnsGame: False 2023-09-04 20:10:19.123 - Thread: 1 -> Service.UserId: 76561199145616540 2023-09-04 20:10:19.123 - Thread: 1 -> Service.UserName: TheShadowGamer128 2023-09-04 20:10:19.123 - Thread: 1 -> Service.Branch: default 2023-09-04 20:10:19.123 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-09-04 20:10:19.123 - Thread: 1 -> Build version: 0.1.1.0 2023-09-04 20:10:19.131 - Thread: 1 -> MyScreenManager() 2023-09-04 20:10:19.166 - Thread: 28 -> CreateDeviceInternal - CheckSettings() 2023-09-04 20:10:19.166 - Thread: 28 -> CreateDeviceInternal - GetAdapter() 2023-09-04 20:10:19.168 - Thread: 28 -> CreateDeviceInternal - FixSettings() 2023-09-04 20:10:19.168 - Thread: 28 -> CreateDeviceInternal - Create device 2023-09-04 20:10:19.342 - Thread: 28 -> CreateDeviceInternal Steam Overlay integration 2023-09-04 20:10:19.462 - Thread: 28 -> CreateDeviceInternal Steam Overlay OK 2023-09-04 20:10:19.462 - Thread: 28 -> CreateDeviceInternal create swapchain 2023-09-04 20:10:26.133 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-09-04 20:10:26.133 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2023-09-04 20:10:26.133 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2023-09-04 20:10:27.168 - Thread: 28 -> DXGI SetFullscreenState succeded 2023-09-04 20:10:27.440 - Thread: 1 -> Preallocate - START 2023-09-04 20:10:27.445 - Thread: 1 -> MySpaceWorldGenerator - START 2023-09-04 20:10:27.447 - Thread: 1 -> MySpaceWorldGenerator - END 2023-09-04 20:10:27.447 - Thread: 1 -> MySpaceBuildComponent - START 2023-09-04 20:10:27.447 - Thread: 1 -> MySpaceBuildComponent - END 2023-09-04 20:10:27.447 - Thread: 1 -> MyEntities - START 2023-09-04 20:10:27.457 - Thread: 1 -> MyEntities - END 2023-09-04 20:10:27.457 - Thread: 1 -> MyObjectBuilder_Base - START 2023-09-04 20:10:27.457 - Thread: 1 -> MyObjectBuilder_Base - END 2023-09-04 20:10:27.457 - Thread: 1 -> MyTransparentGeometry - START 2023-09-04 20:10:27.457 - Thread: 1 -> MyTransparentGeometry - END 2023-09-04 20:10:27.457 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-09-04 20:10:27.462 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-09-04 20:10:27.462 - Thread: 1 -> MyMath - START 2023-09-04 20:10:27.462 - Thread: 1 -> MyMath - END 2023-09-04 20:10:27.462 - Thread: 1 -> MySimpleObjectDraw - START 2023-09-04 20:10:27.462 - Thread: 1 -> MySimpleObjectDraw - END 2023-09-04 20:10:27.474 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-09-04 20:10:27.474 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-09-04 20:10:27.474 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-09-04 20:10:27.479 - Thread: 1 -> MySyncDestructions - START 2023-09-04 20:10:27.479 - Thread: 1 -> MySyncDestructions - END 2023-09-04 20:10:27.479 - Thread: 1 -> MySyncEntity - START 2023-09-04 20:10:27.479 - Thread: 1 -> MySyncEntity - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandCharacter - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandCharacter - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandConsole - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandConsole - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandEntity - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyCommandEntity - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyAiTargetManager - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyAiTargetManager - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyClientDebugCommands - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyClientDebugCommands - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyDedicatedServer - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyDedicatedServer - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyDedicatedServerBase - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyDedicatedServerBase - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerBase - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerBase - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerClient - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerClient - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerClientBase - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerClientBase - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerLobby - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerLobby - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerServerBase - START 2023-09-04 20:10:27.479 - Thread: 1 -> MyMultiplayerServerBase - END 2023-09-04 20:10:27.479 - Thread: 1 -> MyServerDebugCommands - START 2023-09-04 20:10:27.480 - Thread: 1 -> MyServerDebugCommands - END 2023-09-04 20:10:27.480 - Thread: 1 -> MyCubeGridDefinitions - START 2023-09-04 20:10:27.561 - Thread: 1 -> MyCubeGridDefinitions - END 2023-09-04 20:10:27.561 - Thread: 1 -> MyDefinitionManager - START 2023-09-04 20:10:27.587 - Thread: 1 -> MyDefinitionManager - END 2023-09-04 20:10:27.587 - Thread: 1 -> Preallocate - END 2023-09-04 20:10:27.591 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-09-04 20:10:27.998 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-09-04 20:10:27.998 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-09-04 20:10:28.014 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-09-04 20:10:28.015 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:10:28.015 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:10:28.015 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-09-04 20:10:28.015 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-09-04 20:10:28.015 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-09-04 20:10:28.018 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-09-04 20:10:28.027 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2023-09-04 20:10:28.027 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C83 2023-09-04 20:10:28.027 - Thread: 1 -> Virtualized: False 2023-09-04 20:10:28.031 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2023-09-04 20:10:28.031 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,114,873,856 bytes 2023-09-04 20:10:28.031 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-09-04 20:10:28.031 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 6,420,332,544 bytes 2023-09-04 20:10:28.031 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,803,749,888 bytes 2023-09-04 20:10:28.034 - Thread: 1 -> Drive C: | Capacity: 255,307,280,384 bytes | Free space: 138,553,065,472 bytes 2023-09-04 20:10:28.034 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 86,626,578,432 bytes 2023-09-04 20:10:28.034 - Thread: 1 -> Drive E: | Capacity: 1,000,186,310,656 bytes | Free space: 1,000,048,300,032 bytes 2023-09-04 20:10:28.035 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-09-04 20:10:28.035 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-09-04 20:10:28.035 - Thread: 1 -> Installed DLCs: 2023-09-04 20:10:28.049 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-09-04 20:10:28.211 - Thread: 1 -> Havok: Physics.Init 2023-09-04 20:10:28.317 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-09-04 20:10:28.322 - Thread: 1 -> HkGameName: SpaceEngineers 2023-09-04 20:10:28.326 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-09-04 20:10:28.327 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-09-04 20:10:28.337 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2023-09-04 20:10:28.499 - Thread: 1 -> Loading scenarios 2023-09-04 20:10:28.518 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-09-04 20:10:28.518 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-09-04 20:10:28.654 - Thread: 1 -> Loading sound definitions 2023-09-04 20:10:28.655 - Thread: 1 -> Loading gamepad controls 2023-09-04 20:10:28.669 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.669 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-09-04 20:10:28.672 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.672 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-09-04 20:10:28.672 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.672 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-09-04 20:10:28.672 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.672 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-09-04 20:10:28.672 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.672 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-09-04 20:10:28.672 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:10:28.672 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-09-04 20:10:28.674 - Thread: 1 -> Loading OffensiveWords definitions 2023-09-04 20:10:28.674 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-09-04 20:10:28.675 - Thread: 1 -> Loading shadow textures definitions 2023-09-04 20:10:28.675 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-09-04 20:10:28.676 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-09-04 20:10:28.695 - Thread: 1 -> MyAudio.LoadData - START 2023-09-04 20:10:28.891 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 48000 2023-09-04 20:10:29.969 - Thread: 1 -> MyAudio.LoadData - END 2023-09-04 20:10:29.976 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2023-09-04 20:10:29.976 - Thread: 1 -> MyGuiManager() 2023-09-04 20:10:29.978 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-09-04 20:10:30.020 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-09-04 20:10:30.204 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-09-04 20:10:30.231 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-09-04 20:10:30.231 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-09-04 20:10:30.231 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-09-04 20:10:30.252 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-09-04 20:10:30.252 - Thread: 13 -> ReloadVoxelMaterials 2023-09-04 20:10:30.296 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-09-04 20:10:30.296 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-09-04 20:10:30.296 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-09-04 20:10:30.296 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-09-04 20:10:30.296 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-09-04 20:10:30.296 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-09-04 20:10:30.296 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-09-04 20:10:30.296 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-09-04 20:10:30.337 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-09-04 20:10:30.337 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-09-04 20:10:30.346 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-09-04 20:10:30.348 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-09-04 20:10:30.349 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-09-04 20:10:30.379 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-09-04 20:10:30.379 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-09-04 20:10:30.383 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-09-04 20:10:30.386 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-09-04 20:10:30.393 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-09-04 20:10:30.417 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-09-04 20:10:30.424 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-09-04 20:10:30.427 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-09-04 20:10:30.442 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-09-04 20:10:30.455 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-09-04 20:10:30.480 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-09-04 20:10:30.490 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-09-04 20:10:30.495 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-09-04 20:10:30.498 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-09-04 20:10:30.513 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-09-04 20:10:30.522 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-09-04 20:10:30.541 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-09-04 20:10:30.543 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-09-04 20:10:30.551 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-09-04 20:10:30.557 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-09-04 20:10:30.560 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-09-04 20:10:30.568 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-09-04 20:10:30.572 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-09-04 20:10:30.577 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-09-04 20:10:30.579 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-09-04 20:10:30.582 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-09-04 20:10:30.591 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-09-04 20:10:30.598 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-09-04 20:10:30.598 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-09-04 20:10:30.608 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-09-04 20:10:30.610 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-09-04 20:10:30.633 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-09-04 20:10:30.642 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-09-04 20:10:30.644 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-09-04 20:10:30.652 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-09-04 20:10:30.665 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-09-04 20:10:30.668 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-09-04 20:10:30.681 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-09-04 20:10:30.720 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-09-04 20:10:30.729 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-09-04 20:10:30.730 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-09-04 20:10:30.810 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-09-04 20:10:30.845 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-09-04 20:10:30.969 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-09-04 20:10:30.975 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-09-04 20:10:30.994 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-09-04 20:10:30.998 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-09-04 20:10:31.004 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-09-04 20:10:31.010 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-09-04 20:10:31.027 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-09-04 20:10:31.046 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-09-04 20:10:31.065 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-09-04 20:10:31.072 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-09-04 20:10:31.084 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-09-04 20:10:31.104 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-09-04 20:10:31.112 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-09-04 20:10:31.131 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-09-04 20:10:31.184 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-09-04 20:10:31.192 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-09-04 20:10:31.240 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-09-04 20:10:31.255 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-09-04 20:10:31.305 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-09-04 20:10:31.320 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-09-04 20:10:31.366 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-09-04 20:10:31.371 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-09-04 20:10:31.429 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-09-04 20:10:31.447 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-09-04 20:10:31.473 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-09-04 20:10:31.488 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-09-04 20:10:31.498 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-09-04 20:10:31.514 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-09-04 20:10:31.529 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-09-04 20:10:31.607 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-09-04 20:10:31.609 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-09-04 20:10:31.612 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-09-04 20:10:31.616 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-09-04 20:10:31.647 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-09-04 20:10:31.682 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-09-04 20:10:31.687 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-09-04 20:10:31.848 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-09-04 20:10:31.853 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-09-04 20:10:31.880 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-09-04 20:10:31.921 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-09-04 20:10:31.947 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-09-04 20:10:31.956 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-09-04 20:10:32.056 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-09-04 20:10:32.062 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-09-04 20:10:32.069 - Thread: 1 -> Timer Frequency: 10000000 2023-09-04 20:10:32.069 - Thread: 1 -> Ticks per frame: 166667 2023-09-04 20:10:32.162 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-09-04 20:10:32.598 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-09-04 20:10:32.635 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-09-04 20:10:32.636 - Thread: 1 -> Flares Intensity: 1 2023-09-04 20:10:32.636 - Thread: 1 -> Field of view: 1.22173 2023-09-04 20:10:32.636 - Thread: 1 -> PostProcessingEnabled: True 2023-09-04 20:10:32.636 - Thread: 1 -> Render.GrassDensityFactor: 4 2023-09-04 20:10:32.636 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-09-04 20:10:32.636 - Thread: 1 -> Render.DistanceFade: 3000 2023-09-04 20:10:32.636 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-09-04 20:10:32.636 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-09-04 20:10:32.636 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-09-04 20:10:32.636 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-09-04 20:10:32.636 - Thread: 1 -> Render.TextureQuality: HIGH 2023-09-04 20:10:32.636 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2023-09-04 20:10:32.636 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-09-04 20:10:32.636 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-09-04 20:10:32.636 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-09-04 20:10:32.636 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-09-04 20:10:32.636 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-09-04 20:10:32.638 - Thread: 1 -> Sending event to ElasticSearch: SkinChange 2023-09-04 20:10:32.652 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-09-04 20:10:32.655 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2023-09-04 20:10:32.655 - Thread: 1 -> Analytics session started: UserID = (d2683d05-248d-1abb-fd5c-c2eb98bb3bd7) SessionID = (c56f7e9c-9c13-49ac-a064-22e79d5d45cc) 2023-09-04 20:10:32.659 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-09-04 20:10:32.893 - Thread: 26 -> Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"illegal_argument_exception","reason":"Limit of total fields [3000] has been exceeded while adding new fields [1]"}},"status":400} 2023-09-04 20:10:39.066 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-09-04 20:10:39.066 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-09-04 20:10:39.082 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-09-04 20:10:39.082 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-09-04 20:10:39.745 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:10:39.745 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:10:39.751 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:10:49.550 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2023-09-04 20:10:50.956 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.LoadContent 2023-09-04 20:10:54.131 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-09-04 20:10:54.751 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:10:54.752 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:10:54.753 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:10:54.984 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - START 2023-09-04 20:10:54.985 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - END 2023-09-04 20:10:56.716 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2023-09-04 20:10:56.716 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2023-09-04 20:10:57.845 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2023-09-04 20:11:05.263 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:05.263 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:05.296 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-09-04 20:11:06.063 - Thread: 1 -> GUI Stats: Update 0.514081444444444, Draw 0.0836021111111111 2023-09-04 20:11:06.412 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:06.413 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:07.848 - Thread: 35 -> LoadSession() - Start 2023-09-04 20:11:07.848 - Thread: 35 -> C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla 2023-09-04 20:11:07.848 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Sandbox_config.sbc 2023-09-04 20:11:07.863 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-09-04 20:11:08.581 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-09-04 20:11:08.581 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-09-04 20:11:08.581 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2023-09-04 20:11:08.817 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Sandbox_config.sbc 2023-09-04 20:11:08.818 - Thread: 35 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-09-04 20:11:08.819 - Thread: 35 -> CheckPoint Experimental mode: Yes 2023-09-04 20:11:08.819 - Thread: 35 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2023-09-04 20:11:08.819 - Thread: 35 -> LoadSession() - End 2023-09-04 20:11:08.829 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:08.830 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:08.830 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:08.830 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:08.830 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:08.831 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:08.834 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-09-04 20:11:08.835 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-09-04 20:11:08.835 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-09-04 20:11:09.047 - Thread: 1 -> RunLoadingAction - START 2023-09-04 20:11:09.047 - Thread: 1 -> Loading session: C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla 2023-09-04 20:11:09.234 - Thread: 1 -> GC Memory: 1,019,451,944 B 2023-09-04 20:11:09.238 - Thread: 1 -> Process Memory: 3,497,517,056 B 2023-09-04 20:11:09.238 - Thread: 1 -> Experimental mode: Yes 2023-09-04 20:11:09.238 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2023-09-04 20:11:09.238 - Thread: 1 -> Console compatibility: No 2023-09-04 20:11:09.741 - Thread: 16 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2023-09-04 20:11:09.896 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-09-04 20:11:09.920 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-09-04 20:11:09.923 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-09-04 20:11:09.924 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-09-04 20:11:09.926 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2023-09-04 20:11:10.071 - Thread: 1 -> Loading scenarios 2023-09-04 20:11:10.072 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-09-04 20:11:10.072 - Thread: 1 -> List of used mods (0) - START 2023-09-04 20:11:10.072 - Thread: 1 -> List of used mods - END 2023-09-04 20:11:10.120 - Thread: 1 -> Loading behaviors 2023-09-04 20:11:10.121 - Thread: 1 -> Loading ammo magazines 2023-09-04 20:11:10.123 - Thread: 1 -> Loading ammo definitions 2023-09-04 20:11:10.125 - Thread: 1 -> Loading animations 2023-09-04 20:11:10.127 - Thread: 1 -> Loading animations 2023-09-04 20:11:10.128 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading sound definitions 2023-09-04 20:11:10.129 - Thread: 1 -> Loading category classes 2023-09-04 20:11:10.130 - Thread: 1 -> Loading category classes 2023-09-04 20:11:10.130 - Thread: 1 -> Loading blueprint classes 2023-09-04 20:11:10.131 - Thread: 1 -> Loading blueprint class entries 2023-09-04 20:11:10.131 - Thread: 1 -> Loading blueprint class entries 2023-09-04 20:11:10.131 - Thread: 1 -> Loading blueprints 2023-09-04 20:11:10.133 - Thread: 1 -> Loading blueprints 2023-09-04 20:11:10.133 - Thread: 1 -> Loading agent definitions 2023-09-04 20:11:10.134 - Thread: 1 -> Loading character definitions 2023-09-04 20:11:10.145 - Thread: 1 -> Loading character definitions 2023-09-04 20:11:10.145 - Thread: 1 -> Loading components 2023-09-04 20:11:10.146 - Thread: 1 -> Loading components 2023-09-04 20:11:10.146 - Thread: 1 -> Loading configuration 2023-09-04 20:11:10.147 - Thread: 1 -> Loading container types 2023-09-04 20:11:10.148 - Thread: 1 -> Loading Contract Types 2023-09-04 20:11:10.154 - Thread: 1 -> Loading gamepad controls 2023-09-04 20:11:10.154 - Thread: 1 -> Loading block positions 2023-09-04 20:11:10.156 - Thread: 1 -> Loading block positions 2023-09-04 20:11:10.156 - Thread: 1 -> Loading curve definitions 2023-09-04 20:11:10.159 - Thread: 1 -> Loading debris 2023-09-04 20:11:10.160 - Thread: 1 -> Loading environment items entries 2023-09-04 20:11:10.160 - Thread: 1 -> Loading decal global definitions 2023-09-04 20:11:10.160 - Thread: 1 -> Loading decal definitions 2023-09-04 20:11:10.161 - Thread: 1 -> Loading decal definitions 2023-09-04 20:11:10.161 - Thread: 1 -> Loading drone behaviors 2023-09-04 20:11:10.163 - Thread: 1 -> Loading edges 2023-09-04 20:11:10.164 - Thread: 1 -> Loading emissive color definitions 2023-09-04 20:11:10.167 - Thread: 1 -> Loading emissive color default states 2023-09-04 20:11:10.171 - Thread: 1 -> Loading animations 2023-09-04 20:11:10.171 - Thread: 1 -> Loading entity components 2023-09-04 20:11:10.193 - Thread: 1 -> Loading component containers 2023-09-04 20:11:10.204 - Thread: 1 -> Loading environment items entries 2023-09-04 20:11:10.204 - Thread: 1 -> Loading Faction Names 2023-09-04 20:11:10.205 - Thread: 1 -> Loading factions 2023-09-04 20:11:10.208 - Thread: 1 -> Loading flare definitions 2023-09-04 20:11:10.218 - Thread: 1 -> Loading gas property definitions 2023-09-04 20:11:10.218 - Thread: 1 -> Loading event definitions 2023-09-04 20:11:10.220 - Thread: 1 -> Loading physical items 2023-09-04 20:11:10.236 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.236 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-09-04 20:11:10.239 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.239 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-09-04 20:11:10.239 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.239 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-09-04 20:11:10.239 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.239 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-09-04 20:11:10.239 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.239 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-09-04 20:11:10.239 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:11:10.239 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-09-04 20:11:10.246 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading LCD texture categories 2023-09-04 20:11:10.247 - Thread: 1 -> Loading OffensiveWords definitions 2023-09-04 20:11:10.247 - Thread: 1 -> Loading planet definition 2023-09-04 20:11:10.253 - Thread: 1 -> Loading physical items 2023-09-04 20:11:10.256 - Thread: 1 -> Loading physical items 2023-09-04 20:11:10.256 - Thread: 1 -> Loading physical material properties 2023-09-04 20:11:10.259 - Thread: 1 -> Loading pirate antennas 2023-09-04 20:11:10.260 - Thread: 1 -> Loading research blocks definitions 2023-09-04 20:11:10.262 - Thread: 1 -> Loading research groups definitions 2023-09-04 20:11:10.263 - Thread: 1 -> Loading resource distribution groups 2023-09-04 20:11:10.263 - Thread: 1 -> Loading shadow textures definitions 2023-09-04 20:11:10.263 - Thread: 1 -> Loading ship sound groups 2023-09-04 20:11:10.274 - Thread: 1 -> Loading ship sound groups 2023-09-04 20:11:10.275 - Thread: 1 -> Loading sound categories 2023-09-04 20:11:10.277 - Thread: 1 -> Loading stat definitions 2023-09-04 20:11:10.278 - Thread: 1 -> Loading gamepad controls 2023-09-04 20:11:10.278 - Thread: 1 -> Loading grid creators 2023-09-04 20:11:10.280 - Thread: 1 -> Loading transparent material properties 2023-09-04 20:11:10.281 - Thread: 1 -> Loading planet definition 2023-09-04 20:11:10.281 - Thread: 1 -> Loading voxel map storage definitions 2023-09-04 20:11:10.282 - Thread: 1 -> Loading voxel material definitions 2023-09-04 20:11:10.283 - Thread: 1 -> Loading voxel material definitions 2023-09-04 20:11:10.283 - Thread: 1 -> Loading voxel material definitions 2023-09-04 20:11:10.283 - Thread: 1 -> Loading voxel material definitions 2023-09-04 20:11:10.283 - Thread: 1 -> Loading Weather Effects 2023-09-04 20:11:10.287 - Thread: 1 -> Audio effects definitions 2023-09-04 20:11:10.290 - Thread: 1 -> Loading environment items definitions 2023-09-04 20:11:10.291 - Thread: 1 -> Loading environment items definitions 2023-09-04 20:11:10.292 - Thread: 1 -> Loading physical material properties 2023-09-04 20:11:10.296 - Thread: 1 -> Loading particle effect definitions 2023-09-04 20:11:10.397 - Thread: 1 -> Loading particle effect definitions 2023-09-04 20:11:10.398 - Thread: 1 -> Loading environment item definitions 2023-09-04 20:11:10.402 - Thread: 1 -> Loading weapon definitions 2023-09-04 20:11:10.411 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.442 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.442 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.474 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.481 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.481 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.484 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.485 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.485 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.486 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.488 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.497 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.498 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.500 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.500 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.502 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.503 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.504 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.504 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.507 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.508 - Thread: 1 -> Loading cube blocks 2023-09-04 20:11:10.510 - Thread: 1 -> Created block definitions 2023-09-04 20:11:10.511 - 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Thread: 1 -> Created block definitions 2023-09-04 20:11:10.614 - Thread: 1 -> Loading block variant groups 2023-09-04 20:11:10.618 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-09-04 20:11:10.619 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-09-04 20:11:10.619 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-09-04 20:11:10.619 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-09-04 20:11:10.619 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-09-04 20:11:10.619 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-09-04 20:11:10.619 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-09-04 20:11:10.631 - Thread: 1 -> Loading asteroid generators 2023-09-04 20:11:10.633 - Thread: 1 -> Loading spawn groups 2023-09-04 20:11:10.636 - Thread: 1 -> Loading drop containers 2023-09-04 20:11:10.637 - Thread: 1 -> Loading spawn groups 2023-09-04 20:11:10.637 - Thread: 1 -> Loading spawn groups 2023-09-04 20:11:10.637 - Thread: 1 -> Loading radial menu definitions 2023-09-04 20:11:10.654 - Thread: 1 -> Loading respawn ships 2023-09-04 20:11:10.655 - Thread: 1 -> Loading spawn groups 2023-09-04 20:11:10.656 - Thread: 1 -> Loading wheel speeds 2023-09-04 20:11:10.708 - Thread: 1 -> MyAudio.UnloadData - START 2023-09-04 20:11:10.715 - Thread: 1 -> MyAudio.UnloadData - END 2023-09-04 20:11:10.715 - Thread: 1 -> MyAudio.LoadData - START 2023-09-04 20:11:10.838 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 48000 2023-09-04 20:11:10.902 - Thread: 1 -> MyAudio.LoadData - END 2023-09-04 20:11:10.945 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-09-04 20:11:10.959 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:11:11.008 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:11:11.008 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:11:11.009 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:11:11.022 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-09-04 20:11:11.297 - Thread: 29 -> External debugger: listening... 2023-09-04 20:11:11.319 - Thread: 1 -> MyLights.LoadData() - START 2023-09-04 20:11:11.323 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-09-04 20:11:11.323 - Thread: 1 -> MyLights.LoadData() - END 2023-09-04 20:11:11.323 - Thread: 1 -> Info: MyLights initialized. 2023-09-04 20:11:11.323 - Thread: 1 -> MyExplosions.LoadData() - START 2023-09-04 20:11:11.329 - Thread: 1 -> MyExplosions.LoadData() - END 2023-09-04 20:11:11.386 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-09-04 20:11:11.386 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-09-04 20:11:11.413 - Thread: 1 -> Loading Procedural World Generator 2023-09-04 20:11:11.414 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-09-04 20:11:11.510 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-09-04 20:11:11.744 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-09-04 20:11:11.744 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-09-04 20:11:11.744 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-09-04 20:11:11.744 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-09-04 20:11:11.745 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Alien-291759539d120000.vx2' 2023-09-04 20:11:11.745 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Titan-2124704365d19000.vx2' 2023-09-04 20:11:11.745 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Mars-2044023682d120000.vx2' 2023-09-04 20:11:11.745 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Moon-1353915701d19000.vx2' 2023-09-04 20:11:19.426 - Thread: 13 -> Info: Planet generator name: Titan 2023-09-04 20:11:19.430 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:19.445 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-09-04 20:11:19.445 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\EarthLike-1779144428d120000.vx2' 2023-09-04 20:11:22.067 - Thread: 15 -> Info: Planet generator name: Mars 2023-09-04 20:11:22.067 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:22.668 - Thread: 1 -> Info: Planet generator name: Alien 2023-09-04 20:11:22.668 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:22.713 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-09-04 20:11:22.713 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Europa-595048092d19000.vx2' 2023-09-04 20:11:22.812 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-09-04 20:11:22.812 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Pertam-12345d60133.vx2' 2023-09-04 20:11:23.952 - Thread: 14 -> Info: Planet generator name: Moon 2023-09-04 20:11:23.952 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:32.263 - Thread: 14 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-09-04 20:11:32.383 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-09-04 20:11:32.383 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\Triton-12345d80253.vx2' 2023-09-04 20:11:33.119 - Thread: 1 -> Info: Planet generator name: Europa 2023-09-04 20:11:33.119 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:33.314 - Thread: 13 -> Info: Planet generator name: EarthLike 2023-09-04 20:11:33.314 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:36.546 - Thread: 15 -> Info: Planet generator name: Pertam 2023-09-04 20:11:36.547 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:37.075 - Thread: 14 -> Info: Planet generator name: Triton 2023-09-04 20:11:37.075 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-09-04 20:11:37.075 - Thread: 1 -> Entities loaded & initialized 2023-09-04 20:11:37.185 - Thread: 1 -> Checkpoint.CameraAttachedTo: 95468187818934236 2023-09-04 20:11:37.303 - Thread: 1 -> MySession.Static.LogSettings - START 2023-09-04 20:11:37.303 - Thread: 1 -> Name = Test Vanilla 2023-09-04 20:11:37.304 - Thread: 1 -> Description = 2023-09-04 20:11:37.304 - Thread: 1 -> GameDateTime = 01/01/2081 00:43:55 2023-09-04 20:11:37.304 - Thread: 1 -> Password = 2023-09-04 20:11:37.304 - Thread: 1 -> CurrentPath = C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla 2023-09-04 20:11:37.304 - Thread: 1 -> WorkshopId = 2023-09-04 20:11:37.304 - Thread: 1 -> CameraController = Default_Astronaut 2023-09-04 20:11:37.304 - Thread: 1 -> ThumbPath = C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\thumb.jpg 2023-09-04 20:11:37.308 - Thread: 1 -> Settings: 2023-09-04 20:11:37.308 - Thread: 1 -> GameMode = Survival 2023-09-04 20:11:37.308 - Thread: 1 -> MaxPlayers = 4 2023-09-04 20:11:37.308 - Thread: 1 -> OnlineMode = OFFLINE 2023-09-04 20:11:37.308 - Thread: 1 -> TotalPCU = 199700 2023-09-04 20:11:37.308 - Thread: 1 -> PiratePCU = 50000 2023-09-04 20:11:37.308 - Thread: 1 -> AutoHealing = True 2023-09-04 20:11:37.308 - Thread: 1 -> WeaponsEnabled = True 2023-09-04 20:11:37.308 - Thread: 1 -> ThrusterDamage = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableSpectator = False 2023-09-04 20:11:37.308 - Thread: 1 -> EnableCopyPaste = False 2023-09-04 20:11:37.308 - Thread: 1 -> MaxFloatingObjects = 100 2023-09-04 20:11:37.308 - Thread: 1 -> MaxGridSize = 0 2023-09-04 20:11:37.308 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-09-04 20:11:37.308 - Thread: 1 -> CargoShipsEnabled = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnvironmentHostility = SAFE 2023-09-04 20:11:37.308 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-09-04 20:11:37.308 - Thread: 1 -> InventorySizeMultiplier = 10 2023-09-04 20:11:37.308 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2023-09-04 20:11:37.308 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-09-04 20:11:37.308 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2023-09-04 20:11:37.308 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2023-09-04 20:11:37.308 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-09-04 20:11:37.308 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-09-04 20:11:37.308 - Thread: 1 -> ClientCanSave = False 2023-09-04 20:11:37.308 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-09-04 20:11:37.308 - Thread: 1 -> PermanentDeath = False 2023-09-04 20:11:37.308 - Thread: 1 -> DestructibleBlocks = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableScripts = False 2023-09-04 20:11:37.308 - Thread: 1 -> AutoSaveInMinutes = 5 2023-09-04 20:11:37.308 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-09-04 20:11:37.308 - Thread: 1 -> ProceduralDensity = 0.35 2023-09-04 20:11:37.308 - Thread: 1 -> ProceduralSeed = 0 2023-09-04 20:11:37.308 - Thread: 1 -> DestructibleBlocks = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableIngameScripts = False 2023-09-04 20:11:37.308 - Thread: 1 -> ViewDistance = 5000 2023-09-04 20:11:37.308 - Thread: 1 -> Voxel destruction = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableStructuralSimulation = False 2023-09-04 20:11:37.308 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-09-04 20:11:37.308 - Thread: 1 -> EnableContainerDrops = True 2023-09-04 20:11:37.308 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-09-04 20:11:37.308 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-09-04 20:11:37.308 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-09-04 20:11:37.308 - Thread: 1 -> EnableSubgridDamage = False 2023-09-04 20:11:37.308 - Thread: 1 -> SyncDistance = 3000 2023-09-04 20:11:37.308 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2023-09-04 20:11:37.308 - Thread: 1 -> AFKTimeoutMin = 0 2023-09-04 20:11:37.308 - Thread: 1 -> StopGridsPeriodMin = 15 2023-09-04 20:11:37.308 - Thread: 1 -> MaxPlanets = 99 2023-09-04 20:11:37.308 - Thread: 1 -> MaxBackupSaves = 5 2023-09-04 20:11:37.308 - Thread: 1 -> MaxFactionsCount = 0 2023-09-04 20:11:37.308 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-09-04 20:11:37.308 - Thread: 1 -> RespawnShipDelete = False 2023-09-04 20:11:37.308 - Thread: 1 -> WorldSizeKm = 0 2023-09-04 20:11:37.308 - Thread: 1 -> ResetOwnership = False 2023-09-04 20:11:37.308 - Thread: 1 -> RealisticSound = False 2023-09-04 20:11:37.308 - Thread: 1 -> EnableSaving = True 2023-09-04 20:11:37.308 - Thread: 1 -> InfiniteAmmo = False 2023-09-04 20:11:37.308 - Thread: 1 -> EnableToolShake = True 2023-09-04 20:11:37.308 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-09-04 20:11:37.308 - Thread: 1 -> OffensiveWordsFiltering = False 2023-09-04 20:11:37.308 - Thread: 1 -> UseConsolePCU = False 2023-09-04 20:11:37.308 - Thread: 1 -> PredefinedAsteroids = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-09-04 20:11:37.308 - Thread: 1 -> FamilySharing = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnablePcuTrading = True 2023-09-04 20:11:37.308 - Thread: 1 -> SuppressedWarnings = 2023-09-04 20:11:37.308 - Thread: 1 -> SimplifiedSimulation = False 2023-09-04 20:11:37.308 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-09-04 20:11:37.308 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-09-04 20:11:37.308 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-09-04 20:11:37.308 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-09-04 20:11:37.308 - Thread: 1 -> TradeFactionsCount = 15 2023-09-04 20:11:37.308 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-09-04 20:11:37.308 - Thread: 1 -> WeatherSystem = True 2023-09-04 20:11:37.308 - Thread: 1 -> DepositSizeDenominator = 60 2023-09-04 20:11:37.308 - Thread: 1 -> DepositsCountCoefficient = 1 2023-09-04 20:11:37.308 - Thread: 1 -> EnableEconomy = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableBountyContracts = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableSupergridding = False 2023-09-04 20:11:37.308 - Thread: 1 -> EnableAutorespawn = True 2023-09-04 20:11:37.308 - Thread: 1 -> OptimalSpawnDistance = 900 2023-09-04 20:11:37.308 - Thread: 1 -> EnableGoodBotHints = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableResearch = False 2023-09-04 20:11:37.308 - Thread: 1 -> VoxelAgeThreshold = 24 2023-09-04 20:11:37.308 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-09-04 20:11:37.308 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-09-04 20:11:37.308 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-09-04 20:11:37.308 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-09-04 20:11:37.308 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-09-04 20:11:37.308 - Thread: 1 -> OptimalGridCount = 0 2023-09-04 20:11:37.308 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-09-04 20:11:37.308 - Thread: 1 -> BlockCountThreshold = 20 2023-09-04 20:11:37.308 - Thread: 1 -> TrashFlagsValue = 7706 2023-09-04 20:11:37.308 - Thread: 1 -> TrashRemovalEnabled = True 2023-09-04 20:11:37.308 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-09-04 20:11:37.308 - Thread: 1 -> EnableVoxelHand = True 2023-09-04 20:11:37.308 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-09-04 20:11:37.308 - Thread: 1 -> EnableScripterRole = False 2023-09-04 20:11:37.308 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-09-04 20:11:37.309 - Thread: 1 -> FloraDensityMultiplier = 1 2023-09-04 20:11:37.309 - Thread: 1 -> EnableSpiders = False 2023-09-04 20:11:37.309 - Thread: 1 -> EnableWolfs = False 2023-09-04 20:11:37.309 - Thread: 1 -> TotalBotLimit = 32 2023-09-04 20:11:37.309 - Thread: 1 -> EnableDrones = True 2023-09-04 20:11:37.309 - Thread: 1 -> MaxDrones = 5 2023-09-04 20:11:37.309 - Thread: 1 -> StartInRespawnScreen = False 2023-09-04 20:11:37.309 - Thread: 1 -> SpawnWithTools = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnableJetpack = True 2023-09-04 20:11:37.309 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-09-04 20:11:37.309 - Thread: 1 -> PhysicsIterations = 8 2023-09-04 20:11:37.309 - Thread: 1 -> CanJoinRunning = False 2023-09-04 20:11:37.309 - Thread: 1 -> Scenario = False 2023-09-04 20:11:37.309 - Thread: 1 -> ScenarioEditMode = False 2023-09-04 20:11:37.309 - Thread: 1 -> EnableRespawnShips = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnableSunRotation = True 2023-09-04 20:11:37.309 - Thread: 1 -> StationVoxelSupport = False 2023-09-04 20:11:37.309 - Thread: 1 -> EnableConvertToStation = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnableEncounters = True 2023-09-04 20:11:37.309 - Thread: 1 -> Enable3rdPersonView = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnableOxygenPressurization = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnableOxygen = True 2023-09-04 20:11:37.309 - Thread: 1 -> ExperimentalMode = True 2023-09-04 20:11:37.309 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2023-09-04 20:11:37.309 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-09-04 20:11:37.309 - Thread: 1 -> EnableRecoil = True 2023-09-04 20:11:37.309 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-09-04 20:11:37.309 - Thread: 1 -> MySession.Static.LogSettings - END 2023-09-04 20:11:37.346 - Thread: 1 -> Analytics ids for user ([007...540]): User = (d2683d05-248d-1abb-fd5c-c2eb98bb3bd7) Session = (c56f7e9c-9c13-49ac-a064-22e79d5d45cc). 2023-09-04 20:11:37.352 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-09-04 20:11:37.391 - Thread: 1 -> Session loaded 2023-09-04 20:11:37.391 - Thread: 1 -> RunLoadingAction - END 2023-09-04 20:11:37.392 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-09-04 20:11:37.393 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-09-04 20:11:37.393 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-09-04 20:11:37.394 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-09-04 20:11:37.394 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-09-04 20:11:37.406 - Thread: 1 -> Updating continues. 2023-09-04 20:11:37.438 - Thread: 1 -> GC Memory: 1283.079 / 1283.079 MB 2023-09-04 20:11:37.877 - Thread: 1 -> Query successful. 2023-09-04 20:11:38.170 - Thread: 13 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-09-04 20:11:38.203 - Thread: 1 -> ModIo: Authentication started 2023-09-04 20:11:38.454 - Thread: 13 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-09-04 20:11:39.315 - Thread: 43 -> Request failed: Url=https://api.mod.io/v1/me/subscribed?tags=campaign&_sort=rating&_offset=0&_limit=50&game_id=264 code=422 content={"error":{"code":422,"error_ref":13009,"message":"Validation Failed. Please see below to fix invalid input:","errors":{"tags":"One or more tags in your request are invalid. Rejected tags are campaign. Accepted tags are blueprint, world, ingamescript, mod, scenario, ship, rover, base, other_blueprint, large_grid, small_grid, story, pvp, exploration, survival, other_world, no_mod, safe, experimental, block, skybox, character, animation, respawn ship, production, script, modpack, asteroid, planet, hud, npc, other, noscripts, serverscripts, inventory management, visualization, autopilot, other_script"}}} 2023-09-04 20:11:39.320 - Thread: 1 -> Error during UGC query: ServiceUnavailable 2023-09-04 20:11:39.320 - Thread: 16 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2023-09-04 20:11:39.324 - Thread: 16 -> Mod download time: 0.00 seconds 2023-09-04 20:11:40.189 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2023-09-04 20:11:40.407 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2023-09-04 20:11:40.410 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2023-09-04 20:11:40.411 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-09-04 20:11:40.525 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-09-04 20:11:40.610 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-09-04 20:11:40.612 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2023-09-04 20:11:45.553 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-09-04 20:11:46.025 - Thread: 1 -> Loading duration: 37.1901782 2023-09-04 20:11:46.032 - Thread: 17 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-09-04 20:11:47.786 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-09-04 20:11:47.787 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-09-04 20:11:47.803 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-09-04 20:12:07.439 - Thread: 1 -> GC Memory: 1587.784 / 1587.784 MB 2023-09-04 20:12:17.773 - Thread: 1 -> GUI Stats: Update 16.3673061111111, Draw 0.284745944444444 2023-09-04 20:12:17.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:12:17.804 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,7.873425,51.1256,1,0,1603.759,7203.43,1177,198702,2,16.24996,99.21636,0,2122,10.36537,0,16.66667,1.684368,10.28414,100,5142929930,1603.759,0,0,-1 2023-09-04 20:12:17.805 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:12:17.805 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,848,44,35,161,61,849,4904,2156,0,0,125,2318,0,1302,31,0,67,15,384,46,0,0,429,758,456,8,20,0,0,0,0 2023-09-04 20:12:37.439 - Thread: 1 -> GC Memory: 1652.432 / 1652.432 MB 2023-09-04 20:12:47.773 - Thread: 1 -> GUI Stats: Update 0.173382111111111, Draw 0.220706388888889 2023-09-04 20:13:07.439 - Thread: 1 -> GC Memory: 1723.448 / 1723.448 MB 2023-09-04 20:13:17.773 - Thread: 1 -> GUI Stats: Update 0.173954444444444, Draw 0.208226222222222 2023-09-04 20:13:17.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:13:17.805 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,7.746164,49.11735,1,0,1738.948,7326.125,1177,198702,2,10.40855,99.41161,0.1044292,2105,15.681,0,16.66667,1.632165,15.58874,100,5142423058,1738.948,0,0,-1 2023-09-04 20:13:17.805 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:13:17.805 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,848,44,50,177,61,849,4904,2140,0,0,109,2318,0,1318,15,0,67,15,384,46,0,0,429,758,456,8,20,0,0,0,0 2023-09-04 20:13:37.456 - Thread: 1 -> GC Memory: 1789.25 / 1789.25 MB 2023-09-04 20:13:47.773 - Thread: 1 -> GUI Stats: Update 0.175096833333333, Draw 0.207024055555556 2023-09-04 20:14:07.473 - Thread: 1 -> GC Memory: 1415.76 / 1415.76 MB 2023-09-04 20:14:17.773 - Thread: 1 -> GUI Stats: Update 0.177130833333333, Draw 0.213480888888889 2023-09-04 20:14:17.822 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:14:17.822 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,7.984676,87.53118,1,0,1467.925,7350.531,1177,198702,2,13.74429,99.47707,0.1227348,2183,15.0597,0,16.66667,2.069849,14.98095,100,5190373046,1467.925,0,0,-1 2023-09-04 20:14:17.822 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:14:17.822 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,848,44,61,191,61,849,4949,2168,0,0,113,2360,0,1342,15,0,71,15,384,50,0,0,429,758,456,8,20,0,0,0,0 2023-09-04 20:14:29.527 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:14:37.477 - Thread: 1 -> GC Memory: 1504.954 / 1504.954 MB 2023-09-04 20:14:42.325 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.LoadContent 2023-09-04 20:14:46.543 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - START 2023-09-04 20:14:46.544 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - END 2023-09-04 20:14:48.078 - Thread: 1 -> GUI Stats: Update 0.210521055555555, Draw 0.232632055555555 2023-09-04 20:14:52.021 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:14:52.022 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:14:52.752 - Thread: 14 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 0 2023-09-04 20:15:07.489 - Thread: 1 -> GC Memory: 1586.558 / 1586.558 MB 2023-09-04 20:15:18.689 - Thread: 1 -> GUI Stats: Update 0.194259333333333, Draw 0.2185155 2023-09-04 20:15:18.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:15:18.755 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,8.800593,34.87283,1,0,1600.536,7395.305,1177,198702,2,13.31202,99.26284,0.1303495,2121,11.26956,0,16.66667,1.500206,11.18648,100,5201240638,1600.536,0,0,-1 2023-09-04 20:15:18.755 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:15:18.755 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,847,44,61,198,61,849,4960,2169,0,0,113,2368,0,1342,15,0,74,15,384,47,0,0,429,758,456,8,30,0,0,0,0 2023-09-04 20:15:32.672 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-09-04 20:15:37.490 - Thread: 1 -> GC Memory: 1368.983 / 1368.983 MB 2023-09-04 20:15:48.690 - Thread: 1 -> GUI Stats: Update 0.187236777777778, Draw 0.205506999999999 2023-09-04 20:15:57.315 - Thread: 13 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 0 2023-09-04 20:16:03.483 - Thread: 14 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 0 2023-09-04 20:16:04.188 - Thread: 13 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 0 2023-09-04 20:16:07.491 - Thread: 1 -> GC Memory: 1447.855 / 1447.855 MB 2023-09-04 20:16:09.058 - Thread: 1 -> Autosave initiated 2023-09-04 20:16:09.058 - Thread: 1 -> Character state: True 2023-09-04 20:16:09.058 - Thread: 1 -> IsServer: True 2023-09-04 20:16:09.058 - Thread: 1 -> MyAsyncSaving.InProgress: False 2023-09-04 20:16:09.058 - Thread: 1 -> Autosave 2023-09-04 20:16:09.060 - Thread: 1 -> Saving world - START 2023-09-04 20:16:09.061 - Thread: 1 -> Making world state snapshot. 2023-09-04 20:16:09.061 - Thread: 1 -> Before snapshot.: GC Memory: 1,444 B 2023-09-04 20:16:09.196 - Thread: 1 -> After snapshot.: GC Memory: 1,445 B 2023-09-04 20:16:09.200 - Thread: 1 -> Directory cleanup: GC Memory: 1,446 B 2023-09-04 20:16:09.200 - Thread: 1 -> Saving world - END 2023-09-04 20:16:09.214 - Thread: 13 -> Session snapshot save - START 2023-09-04 20:16:09.214 - Thread: 13 -> Checking file access for files in target dir. 2023-09-04 20:16:09.640 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\.new\Sandbox_config.sbc 2023-09-04 20:16:09.733 - Thread: 13 -> Session snapshot save - END 2023-09-04 20:16:20.171 - Thread: 1 -> GUI Stats: Update 0.180455666666667, Draw 0.202782111111111 2023-09-04 20:16:20.253 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:16:20.253 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,8.327665,29.74638,1,0,1477.577,7349.742,1177,198702,2,12.67755,99.31125,0.1274926,2163,11.63215,0,16.66667,1.474672,11.55203,100,5201268314,1477.577,0,0,-1 2023-09-04 20:16:20.253 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:16:20.253 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,847,44,61,198,61,849,4960,2169,0,0,113,2368,0,1342,15,0,74,15,384,47,0,0,429,758,456,8,30,0,0,0,0 2023-09-04 20:16:37.503 - Thread: 1 -> GC Memory: 1518.621 / 1518.621 MB 2023-09-04 20:16:37.820 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:16:50.464 - Thread: 1 -> GUI Stats: Update 0.203958333333333, Draw 0.207248555555556 2023-09-04 20:17:07.513 - Thread: 1 -> GC Memory: 1572.418 / 1572.418 MB 2023-09-04 20:17:08.245 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:17:08.246 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:17:10.312 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:17:11.278 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:17:11.279 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:17:15.328 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:17:20.463 - Thread: 1 -> GUI Stats: Update 0.198486444444444, Draw 0.245184055555556 2023-09-04 20:17:20.561 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:17:20.562 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,7.101576,47.04763,1,0,1389.114,7328.129,1177,198702,2,12.42983,99.49678,0.1361967,2216,15.59936,0,16.66667,1.938973,15.52086,100,5243887120,1389.114,0,0,-1 2023-09-04 20:17:20.562 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:17:20.562 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,847,44,61,201,61,849,5000,2201,0,0,129,2402,0,1343,31,0,80,15,384,50,0,0,429,758,456,8,30,0,0,0,0 2023-09-04 20:17:25.428 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:17:25.428 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:17:37.529 - Thread: 1 -> GC Memory: 1424.333 / 1424.333 MB 2023-09-04 20:17:40.828 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:17:50.463 - Thread: 1 -> GUI Stats: Update 0.182148777777778, Draw 0.234318055555556 2023-09-04 20:18:07.546 - Thread: 1 -> GC Memory: 1497.286 / 1497.286 MB 2023-09-04 20:18:11.578 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:18:11.579 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:18:20.463 - Thread: 1 -> GUI Stats: Update 0.189633722222222, Draw 0.176946166666666 2023-09-04 20:18:20.578 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:18:20.578 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,7.226433,33.00428,1,0,1509.757,7358.418,1177,198702,2,14.40104,81.73869,0.1181121,2198,8.333279,0,16.66667,1.200079,6.811512,100,5212521844,1509.757,0,0,-1 2023-09-04 20:18:20.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:18:20.578 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,847,44,61,198,61,849,4971,2171,0,0,115,2370,0,1343,15,0,82,15,384,47,0,0,429,758,456,8,30,0,0,0,0 2023-09-04 20:18:37.546 - Thread: 1 -> GC Memory: 1543.648 / 1543.648 MB 2023-09-04 20:18:50.463 - Thread: 1 -> GUI Stats: Update 0.0844896111111112, Draw 0.197709 2023-09-04 20:19:07.563 - Thread: 1 -> GC Memory: 1388.087 / 1388.087 MB 2023-09-04 20:19:11.952 - Thread: 28 -> DXGI SetFullscreenState succeded 2023-09-04 20:19:21.379 - Thread: 1 -> GUI Stats: Update 0.691746277777778, Draw 0.209067833333334 2023-09-04 20:19:21.511 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-09-04 20:19:21.511 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,8.655152,32.20245,1,0,1420.238,7303.277,1177,198702,2,15.00704,96.7758,0.113089,2239,8.239618,0,16.66667,1.236523,7.973957,100,5212488166,1420.238,0,0,-1 2023-09-04 20:19:21.511 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-09-04 20:19:21.511 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,847,44,61,198,61,849,4971,2171,0,0,115,2370,0,1343,15,0,82,15,384,47,0,0,429,758,456,8,30,0,0,0,0 2023-09-04 20:19:37.579 - Thread: 1 -> GC Memory: 1456.699 / 1456.699 MB 2023-09-04 20:19:43.252 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-09-04 20:19:47.101 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-09-04 20:19:47.102 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-09-04 20:19:48.220 - Thread: 1 -> Updating stopped. 2023-09-04 20:19:48.235 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-09-04 20:19:48.868 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:19:48.869 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:19:48.870 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:19:49.352 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2023-09-04 20:19:50.401 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.LoadContent 2023-09-04 20:19:51.519 - Thread: 1 -> GUI Stats: Update 0.1979955, Draw 0.208182555555556 2023-09-04 20:19:57.351 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:19:57.353 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:19:57.354 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:19:57.585 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - START 2023-09-04 20:19:57.585 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - END 2023-09-04 20:19:58.469 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.LoadContent 2023-09-04 20:20:01.185 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:01.186 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:01.187 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:01.418 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:01.419 - Thread: 1 -> MyGuiScreenOptionsAudio MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:02.291 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent 2023-09-04 20:20:03.719 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:03.719 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:04.485 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:04.486 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:05.536 - Thread: 1 -> Updating continues. 2023-09-04 20:20:05.768 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:05.768 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:07.519 - Thread: 1 -> Updating stopped. 2023-09-04 20:20:07.535 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-09-04 20:20:07.668 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:07.669 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:07.670 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:09.451 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-09-04 20:20:10.152 - Thread: 1 -> Saving world - START 2023-09-04 20:20:10.153 - Thread: 1 -> Making world state snapshot. 2023-09-04 20:20:10.153 - Thread: 1 -> Before snapshot.: GC Memory: 1,530 B 2023-09-04 20:20:10.155 - Thread: 1 -> After snapshot.: GC Memory: 1,531 B 2023-09-04 20:20:10.158 - Thread: 1 -> Directory cleanup: GC Memory: 1,532 B 2023-09-04 20:20:10.158 - Thread: 1 -> Saving world - END 2023-09-04 20:20:10.177 - Thread: 13 -> Session snapshot save - START 2023-09-04 20:20:10.177 - Thread: 13 -> Checking file access for files in target dir. 2023-09-04 20:20:10.185 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:10.186 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:10.270 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\.new\Sandbox_config.sbc 2023-09-04 20:20:10.365 - Thread: 13 -> Session snapshot save - END 2023-09-04 20:20:12.152 - Thread: 1 -> Updating continues. 2023-09-04 20:20:12.153 - Thread: 1 -> GC Memory: 1532.985 / 1532.985 MB 2023-09-04 20:20:12.385 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:12.386 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:14.536 - Thread: 1 -> Updating stopped. 2023-09-04 20:20:14.552 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-09-04 20:20:14.685 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:14.686 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:14.687 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:15.501 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-09-04 20:20:16.186 - Thread: 1 -> Saving world - START 2023-09-04 20:20:16.186 - Thread: 1 -> Making world state snapshot. 2023-09-04 20:20:16.186 - Thread: 1 -> Before snapshot.: GC Memory: 1,531 B 2023-09-04 20:20:16.188 - Thread: 1 -> After snapshot.: GC Memory: 1,532 B 2023-09-04 20:20:16.191 - Thread: 1 -> Directory cleanup: GC Memory: 1,532 B 2023-09-04 20:20:16.191 - Thread: 1 -> Saving world - END 2023-09-04 20:20:16.211 - Thread: 13 -> Session snapshot save - START 2023-09-04 20:20:16.212 - Thread: 13 -> Checking file access for files in target dir. 2023-09-04 20:20:16.218 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:16.219 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:16.289 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-09-04 20:20:16.290 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Matt\AppData\Roaming\SpaceEngineers\Saves\76561199145616540\Test Vanilla\.new\Sandbox_config.sbc 2023-09-04 20:20:16.381 - Thread: 13 -> Session snapshot save - END 2023-09-04 20:20:16.388 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:16.389 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:16.389 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:16.389 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:16.393 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-09-04 20:20:16.393 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:16.393 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:16.661 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-09-04 20:20:16.662 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-09-04 20:20:16.662 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-09-04 20:20:16.667 - Thread: 1 -> Sending event to ElasticSearch: MinedStats 2023-09-04 20:20:16.696 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2023-09-04 20:20:16.698 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2023-09-04 20:20:16.707 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-09-04 20:20:16.707 - Thread: 1 -> MySession::Unload START 2023-09-04 20:20:16.707 - Thread: 1 -> AutoSaveInMinutes: 5 2023-09-04 20:20:16.707 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-09-04 20:20:16.707 - Thread: 1 -> IsServer: True 2023-09-04 20:20:16.708 - Thread: 1 -> MyAudio.UnloadData - START 2023-09-04 20:20:16.711 - Thread: 1 -> MyAudio.UnloadData - END 2023-09-04 20:20:16.711 - Thread: 1 -> MyAudio.LoadData - START 2023-09-04 20:20:16.844 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: System (2- TC-Helicon GoXLR) - Channel #: 2 - Sample rate: 48000 2023-09-04 20:20:17.115 - Thread: 37 -> Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"illegal_argument_exception","reason":"Limit of total fields [3000] has been exceeded while adding new fields [1]"}},"status":400} 2023-09-04 20:20:19.003 - Thread: 1 -> MyAudio.LoadData - END 2023-09-04 20:20:19.005 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:19.006 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:19.007 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:19.017 - Thread: 1 -> Unloading Procedural World Generator 2023-09-04 20:20:19.201 - Thread: 1 -> Info: MyLights Unloading data. 2023-09-04 20:20:19.213 - Thread: 1 -> Network readers disposed 2023-09-04 20:20:19.213 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-09-04 20:20:19.468 - Thread: 1 -> Loading sound definitions 2023-09-04 20:20:19.468 - Thread: 1 -> Loading gamepad controls 2023-09-04 20:20:20.805 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:20.805 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-09-04 20:20:21.024 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:21.024 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-09-04 20:20:21.024 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:21.024 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-09-04 20:20:21.024 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:21.024 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-09-04 20:20:21.024 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:21.024 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-09-04 20:20:21.024 - Thread: 1 -> GuiTextures.sbc 2023-09-04 20:20:21.024 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-09-04 20:20:21.243 - Thread: 1 -> Loading OffensiveWords definitions 2023-09-04 20:20:21.243 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-09-04 20:20:21.243 - Thread: 1 -> Loading shadow textures definitions 2023-09-04 20:20:21.243 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-09-04 20:20:21.243 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-09-04 20:20:21.495 - Thread: 1 -> MySession::Unload END 2023-09-04 20:20:21.497 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-09-04 20:20:21.497 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-09-04 20:20:21.507 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:21.508 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:21.623 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:21.624 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:21.625 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:22.707 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-09-04 20:20:23.325 - Thread: 1 -> MyConfig.Save() - START 2023-09-04 20:20:23.325 - Thread: 1 -> Path: C:\Users\Matt\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-09-04 20:20:23.327 - Thread: 1 -> MyConfig.Save() - END 2023-09-04 20:20:23.327 - Thread: 1 -> Application closed by user 2023-09-04 20:20:23.328 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-09-04 20:20:23.328 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:23.329 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:23.352 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:23.352 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:23.352 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-09-04 20:20:23.353 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-09-04 20:20:23.353 - Thread: 1 -> Exiting.. 2023-09-04 20:20:23.354 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-09-04 20:20:23.355 - Thread: 1 -> MyAudio.UnloadData - START 2023-09-04 20:20:23.385 - Thread: 1 -> MyAudio.UnloadData - END 2023-09-04 20:20:23.387 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-09-04 20:20:23.516 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 15357728 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 32136032 computed total 32136032 reported total Heap usage: 1832960 (11%) unused in thread local freelists 12229216 (79%) unused in main heap 1295552 ( 8%) used in main heap ------- 15357728 allocated by heap Peak usage: 11780096 (10%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2023-09-04 20:20:23.775 - Thread: 29 -> External debugger: interrupted. 2023-09-04 20:20:23.780 - Thread: 1 -> Steam closed 2023-09-04 20:20:23.828 - Thread: 1 -> Log Closed