2023-08-12 21:36:05.686 - Thread: 1 -> Log Started 2023-08-12 21:36:05.687 - Thread: 1 -> Timezone (local - UTC): 2h 2023-08-12 21:36:05.687 - Thread: 1 -> App Version: 01_202_124 2023-08-12 21:36:05.695 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-08-12 21:36:05.696 - Thread: 1 -> Branch / Sandbox: SVN 2023-08-12 21:36:05.696 - Thread: 1 -> Environment.ProcessorCount: 24 2023-08-12 21:36:05.739 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2023-08-12 21:36:05.739 - Thread: 1 -> Environment.CommandLine: A:\gry\steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2023-08-12 21:36:05.739 - Thread: 1 -> Environment.Is64BitProcess: True 2023-08-12 21:36:05.740 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-08-12 21:36:05.740 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9167.0 2023-08-12 21:36:05.740 - Thread: 1 -> Environment.CurrentDirectory: A:\gry\steam\steamapps\common\SpaceEngineers\Bin64 2023-08-12 21:36:05.742 - Thread: 1 -> CPU Info: AMD Ryzen 9 5900X 12-Core Processor 2023-08-12 21:36:05.743 - Thread: 1 -> IntPtr.Size: 8 2023-08-12 21:36:05.743 - Thread: 1 -> Default Culture: 2023-08-12 21:36:05.743 - Thread: 1 -> Default UI Culture: 2023-08-12 21:36:05.743 - Thread: 1 -> MyConfig.Load() - START 2023-08-12 21:36:05.744 - Thread: 1 -> Path: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-12 21:36:05.854 - Thread: 1 -> NewNewGameScreen: False 2023-08-12 21:36:05.854 - Thread: 1 -> EnableDamageEffects: True 2023-08-12 21:36:05.854 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-08-12 21:36:05.854 - Thread: 1 -> EnableReverb: False 2023-08-12 21:36:05.854 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-08-12 21:36:05.854 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-08-12 21:36:05.854 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-08-12 21:36:05.854 - Thread: 1 -> FirstTimeRun: False 2023-08-12 21:36:05.854 - Thread: 1 -> ExperimentalMode: True 2023-08-12 21:36:05.854 - Thread: 1 -> VideoAdapter: 0 2023-08-12 21:36:05.854 - Thread: 1 -> ScreenWidth: 1920 2023-08-12 21:36:05.854 - Thread: 1 -> ScreenHeight: 1080 2023-08-12 21:36:05.854 - Thread: 1 -> RefreshRate: 60000 2023-08-12 21:36:05.854 - Thread: 1 -> WindowMode: 1 2023-08-12 21:36:05.854 - Thread: 1 -> VerticalSync: 1 2023-08-12 21:36:05.854 - Thread: 1 -> FieldOfView: 70 2023-08-12 21:36:05.854 - Thread: 1 -> PostProcessingEnabled: True 2023-08-12 21:36:05.854 - Thread: 1 -> FlaresIntensity: 1 2023-08-12 21:36:05.854 - Thread: 1 -> TreeViewDistance: 1999 2023-08-12 21:36:05.854 - Thread: 1 -> GrassDensity: 3 2023-08-12 21:36:05.854 - Thread: 1 -> GrassDrawDistance: 1000 2023-08-12 21:36:05.854 - Thread: 1 -> AntialiasingMode: 1 2023-08-12 21:36:05.854 - Thread: 1 -> ShadowMapResolution: 4 2023-08-12 21:36:05.854 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-08-12 21:36:05.854 - Thread: 1 -> TextureQuality: 2 2023-08-12 21:36:05.854 - Thread: 1 -> VoxelTextureQuality: 2 2023-08-12 21:36:05.854 - Thread: 1 -> AnisotropicFiltering: 4 2023-08-12 21:36:05.854 - Thread: 1 -> ModelQuality: 3 2023-08-12 21:36:05.854 - Thread: 1 -> VoxelQuality: 3 2023-08-12 21:36:05.854 - Thread: 1 -> ShaderQuality: 2 2023-08-12 21:36:05.854 - Thread: 1 -> LightsQuality: 3 2023-08-12 21:36:05.854 - Thread: 1 -> LowMemSwitchToLow: 0 2023-08-12 21:36:05.854 - Thread: 1 -> FirstVTTimeRun: False 2023-08-12 21:36:05.854 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-08-12 21:36:05.854 - Thread: 1 -> GDPRConsent: True 2023-08-12 21:36:05.854 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-08-12 21:36:05.854 - Thread: 1 -> FirstTimeTutorials: False 2023-08-12 21:36:05.854 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-08-12 21:36:05.854 - Thread: 1 -> OnlyPSGames: False 2023-08-12 21:36:05.854 - Thread: 1 -> EnableTrading: True 2023-08-12 21:36:05.854 - Thread: 1 -> EnableSteamCloud: True 2023-08-12 21:36:05.854 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-08-12 21:36:05.854 - Thread: 1 -> ControlsHints: True 2023-08-12 21:36:05.854 - Thread: 1 -> GoodBotHints: True 2023-08-12 21:36:05.854 - Thread: 1 -> RotationHints: True 2023-08-12 21:36:05.854 - Thread: 1 -> AreaInteraction: True 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-08-12 21:36:05.854 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-08-12 21:36:05.854 - Thread: 1 -> ShowCrosshair2: 0 2023-08-12 21:36:05.854 - Thread: 1 -> IronSightSwitchState: 1 2023-08-12 21:36:05.854 - Thread: 1 -> SpriteMainViewportScale: 1 2023-08-12 21:36:05.854 - Thread: 1 -> UiTransparency: 1 2023-08-12 21:36:05.854 - Thread: 1 -> UiBkTransparency: 0.8 2023-08-12 21:36:05.854 - Thread: 1 -> HUDBkTransparency: 0.6 2023-08-12 21:36:05.854 - Thread: 1 -> HudState: 1 2023-08-12 21:36:05.854 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-08-12 21:36:05.854 - Thread: 1 -> CaptureMouse: False 2023-08-12 21:36:05.855 - Thread: 1 -> MyConfig.Load() - END 2023-08-12 21:36:10.532 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-08-12 21:36:10.714 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-08-12 21:36:10.727 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-08-12 21:36:10.728 - Thread: 1 -> Found processor count: 12 2023-08-12 21:36:10.728 - Thread: 1 -> Using processor count: 12 2023-08-12 21:36:10.918 - Thread: 1 -> All detected adapters: 2023-08-12 21:36:10.933 - Thread: 1 -> AMD Radeon RX 7900 XTX - VendorID=4098, SubsystemID=-462348894, DeviceID=29772 2023-08-12 21:36:10.933 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-08-12 21:36:11.112 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.112 - Thread: 1 -> Name = AMD Radeon RX 7900 XTX + DISPLAY1 2023-08-12 21:36:11.112 - Thread: 1 -> Description = dev id: 29772, mem: 25707061248, shared mem: 34311329792, Luid: 77895, rev: 200, subsys id: -462348894, vendor id: 4098, feature_level 11.1: True 2023-08-12 21:36:11.112 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-12 21:36:11.112 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-12 21:36:11.112 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.112 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.112 - Thread: 1 -> Adapter id = 0 2023-08-12 21:36:11.112 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.112 - Thread: 1 -> RAM = 25707061248 2023-08-12 21:36:11.112 - Thread: 1 -> Priority = 2 2023-08-12 21:36:11.112 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.112 - Thread: 1 -> Output is attached = True 2023-08-12 21:36:11.112 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.112 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.113 - Thread: 1 -> DXGIOutput id = 0 2023-08-12 21:36:11.113 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 640x480@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x400@70Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 800x600@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 832x624@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1024x768@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1024x768@70Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1152x864@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x800@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x1024@75Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1400x1050@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1440x900@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.113 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.113 - Thread: 1 -> } 2023-08-12 21:36:11.113 - Thread: 1 -> } 2023-08-12 21:36:11.113 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.114 - Thread: 1 -> Name = AMD Radeon RX 7900 XTX + DISPLAY1 2023-08-12 21:36:11.114 - Thread: 1 -> Description = dev id: 29772, mem: 25707061248, shared mem: 34311329792, Luid: 77895, rev: 200, subsys id: -462348894, vendor id: 4098, feature_level 11.1: True 2023-08-12 21:36:11.114 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-12 21:36:11.114 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-12 21:36:11.114 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.114 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.114 - Thread: 1 -> Adapter id = 0 2023-08-12 21:36:11.114 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.114 - Thread: 1 -> RAM = 25707061248 2023-08-12 21:36:11.114 - Thread: 1 -> Priority = 2 2023-08-12 21:36:11.114 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.114 - Thread: 1 -> Output is attached = True 2023-08-12 21:36:11.114 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.114 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.114 - Thread: 1 -> DXGIOutput id = 0 2023-08-12 21:36:11.114 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 640x480@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x400@70Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 800x600@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 832x624@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1024x768@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1024x768@70Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1152x864@75Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.114 - Thread: 1 -> 1280x800@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x1024@75Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1400x1050@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1440x900@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.115 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.115 - Thread: 1 -> } 2023-08-12 21:36:11.115 - Thread: 1 -> } 2023-08-12 21:36:11.115 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.115 - Thread: 1 -> Name = AMD Radeon RX 7900 XTX + DISPLAY2 2023-08-12 21:36:11.115 - Thread: 1 -> Description = dev id: 29772, mem: 25707061248, shared mem: 34311329792, Luid: 77895, rev: 200, subsys id: -462348894, vendor id: 4098, feature_level 11.1: True 2023-08-12 21:36:11.115 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-12 21:36:11.115 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-12 21:36:11.115 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.115 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.115 - Thread: 1 -> Adapter id = 0 2023-08-12 21:36:11.115 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.115 - Thread: 1 -> RAM = 25707061248 2023-08-12 21:36:11.115 - Thread: 1 -> Priority = 2 2023-08-12 21:36:11.115 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.115 - Thread: 1 -> Output is attached = True 2023-08-12 21:36:11.115 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.115 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.116 - Thread: 1 -> DXGIOutput id = 1 2023-08-12 21:36:11.116 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1128x634@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1128x634@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1152x864@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1280x960@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@25Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@25Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@25Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.116 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.116 - Thread: 1 -> } 2023-08-12 21:36:11.116 - Thread: 1 -> } 2023-08-12 21:36:11.116 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.116 - Thread: 1 -> Name = AMD Radeon RX 7900 XTX + DISPLAY2 2023-08-12 21:36:11.116 - Thread: 1 -> Description = dev id: 29772, mem: 25707061248, shared mem: 34311329792, Luid: 77895, rev: 200, subsys id: -462348894, vendor id: 4098, feature_level 11.1: True 2023-08-12 21:36:11.116 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-12 21:36:11.116 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-12 21:36:11.116 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.116 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.116 - Thread: 1 -> Adapter id = 0 2023-08-12 21:36:11.116 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.116 - Thread: 1 -> RAM = 25707061248 2023-08-12 21:36:11.116 - Thread: 1 -> Priority = 2 2023-08-12 21:36:11.116 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.116 - Thread: 1 -> Output is attached = True 2023-08-12 21:36:11.116 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.116 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.117 - Thread: 1 -> DXGIOutput id = 1 2023-08-12 21:36:11.117 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1128x634@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1128x634@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1152x864@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1280x960@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@25Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@25Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@25Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.117 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.117 - Thread: 1 -> } 2023-08-12 21:36:11.117 - Thread: 1 -> } 2023-08-12 21:36:11.117 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.118 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-08-12 21:36:11.118 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34311329792, Luid: 82596, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-08-12 21:36:11.118 - Thread: 1 -> Driver version = 2023-08-12 21:36:11.118 - Thread: 1 -> Driver date = 2023-08-12 21:36:11.118 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.118 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.118 - Thread: 1 -> Adapter id = 1 2023-08-12 21:36:11.118 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.118 - Thread: 1 -> RAM = 0 2023-08-12 21:36:11.118 - Thread: 1 -> Priority = 0 2023-08-12 21:36:11.118 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.118 - Thread: 1 -> Output is attached = False 2023-08-12 21:36:11.118 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.118 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.118 - Thread: 1 -> DXGIOutput id = 0 2023-08-12 21:36:11.118 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 640x480@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x400@70Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 800x600@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 832x624@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1024x768@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1024x768@70Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1152x864@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x800@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x1024@75Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1400x1050@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1440x900@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.118 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> } 2023-08-12 21:36:11.119 - Thread: 1 -> } 2023-08-12 21:36:11.119 - Thread: 1 -> AdapterInfo = { 2023-08-12 21:36:11.119 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-08-12 21:36:11.119 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34311329792, Luid: 82596, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-08-12 21:36:11.119 - Thread: 1 -> Driver version = 2023-08-12 21:36:11.119 - Thread: 1 -> Driver date = 2023-08-12 21:36:11.119 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-12 21:36:11.119 - Thread: 1 -> AftermathSupported = False 2023-08-12 21:36:11.119 - Thread: 1 -> Adapter id = 1 2023-08-12 21:36:11.119 - Thread: 1 -> Supported = True 2023-08-12 21:36:11.119 - Thread: 1 -> RAM = 0 2023-08-12 21:36:11.119 - Thread: 1 -> Priority = 0 2023-08-12 21:36:11.119 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-12 21:36:11.119 - Thread: 1 -> Output is attached = False 2023-08-12 21:36:11.119 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-08-12 21:36:11.119 - Thread: 1 -> Display modes = { 2023-08-12 21:36:11.119 - Thread: 1 -> DXGIOutput id = 0 2023-08-12 21:36:11.119 - Thread: 1 -> 640x480@60Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 640x480@75Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 640x480@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x400@70Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x400@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x480@60Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x480@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x576@50Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 720x576@59.94006Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 800x600@60Hz 2023-08-12 21:36:11.119 - Thread: 1 -> 800x600@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 800x600@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 832x624@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 832x624@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1024x768@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1024x768@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1024x768@70Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1024x768@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1128x634@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1128x634@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1152x864@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1152x864@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x720@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x720@50Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x800@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x800@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x1024@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x1024@75Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1280x1024@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1366x768@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1366x768@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1400x1050@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1400x1050@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1440x900@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1440x900@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1600x900@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1600x900@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1680x1050@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1680x1050@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@24Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@30Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@50Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@23.97602Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@29.97003Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@60Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@24Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@30Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@50Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@23.97602Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@29.97003Hz 2023-08-12 21:36:11.120 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-12 21:36:11.120 - Thread: 1 -> } 2023-08-12 21:36:11.120 - Thread: 1 -> } 2023-08-12 21:36:11.121 - Thread: 1 -> Service.IsActive: True 2023-08-12 21:36:11.121 - Thread: 1 -> Service.IsOnline: True 2023-08-12 21:36:11.121 - Thread: 1 -> Service.OwnsGame: False 2023-08-12 21:36:11.121 - Thread: 1 -> Service.UserId: 76561197973416015 2023-08-12 21:36:11.121 - Thread: 1 -> Service.UserName: xXPredzioXx 2023-08-12 21:36:11.121 - Thread: 1 -> Service.Branch: default 2023-08-12 21:36:11.121 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-08-12 21:36:11.121 - Thread: 1 -> Build version: 0.1.1.0 2023-08-12 21:36:11.125 - Thread: 1 -> MyScreenManager() 2023-08-12 21:36:11.149 - Thread: 26 -> CreateDeviceInternal - CheckSettings() 2023-08-12 21:36:11.149 - Thread: 26 -> CreateDeviceInternal - GetAdapter() 2023-08-12 21:36:11.151 - Thread: 26 -> CreateDeviceInternal - FixSettings() 2023-08-12 21:36:11.152 - Thread: 26 -> CreateDeviceInternal - Create device 2023-08-12 21:36:11.210 - Thread: 26 -> CreateDeviceInternal Steam Overlay integration 2023-08-12 21:36:11.254 - Thread: 26 -> CreateDeviceInternal Steam Overlay OK 2023-08-12 21:36:11.254 - Thread: 26 -> CreateDeviceInternal create swapchain 2023-08-12 21:36:12.400 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-08-12 21:36:12.401 - Thread: 1 -> Game dir: A:\gry\steam\steamapps\common\SpaceEngineers\Bin64 2023-08-12 21:36:12.401 - Thread: 1 -> Content dir: A:\gry\steam\steamapps\common\SpaceEngineers\Content 2023-08-12 21:36:13.522 - Thread: 1 -> Preallocate - START 2023-08-12 21:36:13.525 - Thread: 1 -> MySpaceWorldGenerator - START 2023-08-12 21:36:13.527 - Thread: 1 -> MySpaceWorldGenerator - END 2023-08-12 21:36:13.527 - Thread: 1 -> MySpaceBuildComponent - START 2023-08-12 21:36:13.527 - Thread: 1 -> MySpaceBuildComponent - END 2023-08-12 21:36:13.527 - Thread: 1 -> MyEntities - START 2023-08-12 21:36:13.536 - Thread: 1 -> MyEntities - END 2023-08-12 21:36:13.536 - Thread: 1 -> MyObjectBuilder_Base - START 2023-08-12 21:36:13.536 - Thread: 1 -> MyObjectBuilder_Base - END 2023-08-12 21:36:13.536 - Thread: 1 -> MyTransparentGeometry - START 2023-08-12 21:36:13.536 - Thread: 1 -> MyTransparentGeometry - END 2023-08-12 21:36:13.536 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-08-12 21:36:13.541 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-08-12 21:36:13.541 - Thread: 1 -> MyMath - START 2023-08-12 21:36:13.541 - Thread: 1 -> MyMath - END 2023-08-12 21:36:13.541 - Thread: 1 -> MySimpleObjectDraw - START 2023-08-12 21:36:13.541 - Thread: 1 -> MySimpleObjectDraw - END 2023-08-12 21:36:13.552 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-08-12 21:36:13.552 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-08-12 21:36:13.552 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-08-12 21:36:13.559 - Thread: 1 -> MySyncDestructions - START 2023-08-12 21:36:13.559 - Thread: 1 -> MySyncDestructions - END 2023-08-12 21:36:13.559 - Thread: 1 -> MySyncEntity - START 2023-08-12 21:36:13.559 - Thread: 1 -> MySyncEntity - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandCharacter - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandCharacter - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandConsole - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandConsole - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandEntity - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyCommandEntity - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyAiTargetManager - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyAiTargetManager - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyClientDebugCommands - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyClientDebugCommands - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyDedicatedServer - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyDedicatedServer - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyDedicatedServerBase - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyDedicatedServerBase - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerBase - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerBase - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerClient - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerClient - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerClientBase - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerClientBase - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerLobby - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerLobby - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerServerBase - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyMultiplayerServerBase - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyServerDebugCommands - START 2023-08-12 21:36:13.559 - Thread: 1 -> MyServerDebugCommands - END 2023-08-12 21:36:13.559 - Thread: 1 -> MyCubeGridDefinitions - START 2023-08-12 21:36:13.563 - Thread: 1 -> MyCubeGridDefinitions - END 2023-08-12 21:36:13.563 - Thread: 1 -> MyDefinitionManager - START 2023-08-12 21:36:13.566 - Thread: 1 -> MyDefinitionManager - END 2023-08-12 21:36:13.566 - Thread: 1 -> Preallocate - END 2023-08-12 21:36:13.567 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-08-12 21:36:13.785 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-08-12 21:36:13.785 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-08-12 21:36:13.795 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-08-12 21:36:13.796 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:13.796 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:13.796 - Thread: 1 -> Assembly.Location: A:\gry\steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-08-12 21:36:13.796 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-08-12 21:36:13.796 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-08-12 21:36:13.797 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-08-12 21:36:13.804 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUS 2023-08-12 21:36:13.804 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2023-08-12 21:36:13.804 - Thread: 1 -> Virtualized: False 2023-08-12 21:36:13.808 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 5900X 12-Core Processor 2023-08-12 21:36:13.809 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,622,659,584 bytes 2023-08-12 21:36:13.809 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-08-12 21:36:13.809 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 38,816,604,160 bytes 2023-08-12 21:36:13.809 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,105,361,920 bytes 2023-08-12 21:36:13.811 - Thread: 1 -> Drive A: | Capacity: 1,024,191,361,024 bytes | Free space: 110,327,939,072 bytes 2023-08-12 21:36:13.812 - Thread: 1 -> Drive B: | Capacity: 1,024,191,361,024 bytes | Free space: 878,380,433,408 bytes 2023-08-12 21:36:13.812 - Thread: 1 -> Drive C: | Capacity: 249,376,530,432 bytes | Free space: 121,243,213,824 bytes 2023-08-12 21:36:13.812 - Thread: 1 -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 1,961,490,280,448 bytes 2023-08-12 21:36:13.812 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-08-12 21:36:13.814 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-08-12 21:36:13.815 - Thread: 1 -> Installed DLCs: 2023-08-12 21:36:13.817 - Thread: 1 -> Deluxe Edition (573160) 2023-08-12 21:36:13.818 - Thread: 1 -> Decorative Blocks (1049790) 2023-08-12 21:36:13.818 - Thread: 1 -> Economy Deluxe (1135960) 2023-08-12 21:36:13.818 - Thread: 1 -> Style Pack (1084680) 2023-08-12 21:36:13.818 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-08-12 21:36:13.818 - Thread: 1 -> Frostbite (1241550) 2023-08-12 21:36:13.818 - Thread: 1 -> Sparks Of The Future (1307680) 2023-08-12 21:36:13.818 - Thread: 1 -> Wasteland (1374610) 2023-08-12 21:36:13.819 - Thread: 1 -> Warfare I. (1475830) 2023-08-12 21:36:13.819 - Thread: 1 -> Heavy Industry (1676100) 2023-08-12 21:36:13.819 - Thread: 1 -> Warfare II. (1783760) 2023-08-12 21:36:13.819 - Thread: 1 -> Automatons (1958640) 2023-08-12 21:36:13.822 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-08-12 21:36:13.881 - Thread: 1 -> Havok: Physics.Init 2023-08-12 21:36:13.898 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-08-12 21:36:13.904 - Thread: 1 -> HkGameName: SpaceEngineers 2023-08-12 21:36:13.914 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-08-12 21:36:13.916 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-12 21:36:13.920 - Thread: 1 -> 27c91e9546de09e9750879a48cc48977322140d5 2023-08-12 21:36:14.147 - Thread: 1 -> Loading scenarios 2023-08-12 21:36:14.164 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-12 21:36:14.164 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-08-12 21:36:14.291 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:14.292 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:36:14.304 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.304 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-12 21:36:14.306 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.306 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-12 21:36:14.306 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.306 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-12 21:36:14.306 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.306 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-12 21:36:14.306 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.306 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-12 21:36:14.306 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:14.306 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-12 21:36:14.308 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-12 21:36:14.308 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-08-12 21:36:14.308 - Thread: 1 -> Loading shadow textures definitions 2023-08-12 21:36:14.308 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-08-12 21:36:14.309 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-08-12 21:36:14.316 - Thread: 1 -> MyAudio.LoadData - START 2023-08-12 21:36:14.755 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Zestaw słuchawkowy (CORSAIR VIRTUOSO SE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2023-08-12 21:36:14.784 - Thread: 1 -> MyAudio.LoadData - END 2023-08-12 21:36:14.787 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2023-08-12 21:36:14.787 - Thread: 1 -> MyGuiManager() 2023-08-12 21:36:14.790 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-08-12 21:36:14.838 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-08-12 21:36:14.911 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-08-12 21:36:14.911 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-08-12 21:36:14.911 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-08-12 21:36:14.913 - Thread: 1 -> Loading default controls 2023-08-12 21:36:14.962 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-08-12 21:36:14.972 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-08-12 21:36:14.972 - Thread: 13 -> ReloadVoxelMaterials 2023-08-12 21:36:14.993 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-08-12 21:36:14.993 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-08-12 21:36:14.993 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-08-12 21:36:14.993 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-08-12 21:36:14.993 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-08-12 21:36:14.993 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-08-12 21:36:15.020 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-08-12 21:36:15.022 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-08-12 21:36:15.031 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-08-12 21:36:15.031 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-08-12 21:36:15.036 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-08-12 21:36:15.039 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-08-12 21:36:15.040 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-08-12 21:36:15.040 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-08-12 21:36:15.041 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-08-12 21:36:15.041 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-08-12 21:36:15.042 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-08-12 21:36:15.044 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-08-12 21:36:15.048 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-08-12 21:36:15.057 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-08-12 21:36:15.061 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-08-12 21:36:15.074 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-08-12 21:36:15.088 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-08-12 21:36:15.089 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-08-12 21:36:15.089 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-08-12 21:36:15.089 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-08-12 21:36:15.089 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-08-12 21:36:15.092 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-08-12 21:36:15.094 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-08-12 21:36:15.095 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-08-12 21:36:15.099 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-08-12 21:36:15.107 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-08-12 21:36:15.108 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-08-12 21:36:15.110 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-08-12 21:36:15.124 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-08-12 21:36:15.126 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-08-12 21:36:15.127 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-08-12 21:36:15.128 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-08-12 21:36:15.130 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-08-12 21:36:15.131 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-08-12 21:36:15.131 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-08-12 21:36:15.135 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-08-12 21:36:15.156 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-08-12 21:36:15.157 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-08-12 21:36:15.164 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-08-12 21:36:15.167 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-08-12 21:36:15.167 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-08-12 21:36:15.168 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-08-12 21:36:15.177 - Thread: 24 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-08-12 21:36:15.181 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-08-12 21:36:15.190 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-08-12 21:36:15.194 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-08-12 21:36:15.367 - Thread: 22 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-08-12 21:36:15.554 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-08-12 21:36:15.585 - Thread: 1 -> Timer Frequency: 14318180 2023-08-12 21:36:15.585 - Thread: 1 -> Ticks per frame: 238636 2023-08-12 21:36:15.730 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-08-12 21:36:15.731 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-08-12 21:36:15.736 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-08-12 21:36:15.738 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-08-12 21:36:15.741 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-08-12 21:36:15.743 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-08-12 21:36:15.747 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-08-12 21:36:15.749 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-08-12 21:36:15.750 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-08-12 21:36:15.757 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-08-12 21:36:15.759 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-08-12 21:36:15.762 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-08-12 21:36:15.772 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-08-12 21:36:15.778 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-08-12 21:36:15.779 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-08-12 21:36:15.788 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-08-12 21:36:15.792 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-08-12 21:36:15.826 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-08-12 21:36:15.829 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-08-12 21:36:15.869 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-08-12 21:36:15.872 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-08-12 21:36:15.917 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-08-12 21:36:15.927 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-08-12 21:36:15.966 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-08-12 21:36:15.968 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-08-12 21:36:15.998 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-08-12 21:36:16.003 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-08-12 21:36:16.038 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-08-12 21:36:16.044 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-08-12 21:36:16.076 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-08-12 21:36:16.090 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-08-12 21:36:16.110 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-08-12 21:36:16.111 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-08-12 21:36:16.119 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-08-12 21:36:16.127 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-08-12 21:36:16.136 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-08-12 21:36:16.141 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-08-12 21:36:16.240 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-08-12 21:36:16.261 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-08-12 21:36:16.274 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-08-12 21:36:16.330 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-08-12 21:36:16.360 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-08-12 21:36:16.371 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-08-12 21:36:16.383 - Thread: 21 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-08-12 21:36:16.384 - Thread: 23 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-08-12 21:36:16.487 - Thread: 13 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-08-12 21:36:16.490 - Thread: 20 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-08-12 21:36:16.595 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-12 21:36:16.664 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-08-12 21:36:16.664 - Thread: 1 -> Flares Intensity: 1 2023-08-12 21:36:16.664 - Thread: 1 -> Field of view: 1.22173 2023-08-12 21:36:16.664 - Thread: 1 -> PostProcessingEnabled: True 2023-08-12 21:36:16.665 - Thread: 1 -> Render.GrassDensityFactor: 3 2023-08-12 21:36:16.665 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-08-12 21:36:16.665 - Thread: 1 -> Render.DistanceFade: 1999 2023-08-12 21:36:16.665 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-08-12 21:36:16.665 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-08-12 21:36:16.665 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-08-12 21:36:16.665 - Thread: 1 -> Render.TextureQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-08-12 21:36:16.665 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-08-12 21:36:16.665 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-08-12 21:36:16.848 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-08-12 21:36:17.048 - Thread: 1 -> Analytics session started: UserID = (808ca47a-4b79-2b80-159e-3660a528d321) SessionID = (a0488652-8e56-493e-bd22-f44c59448397) 2023-08-12 21:36:17.071 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-08-12 21:36:17.127 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-08-12 21:36:19.237 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-08-12 21:36:19.237 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-08-12 21:36:19.237 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2023-08-12 21:36:21.357 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:21.357 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:21.373 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-12 21:36:21.373 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-12 21:36:26.223 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2023-08-12 21:36:27.589 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2023-08-12 21:36:30.607 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-08-12 21:36:30.607 - Thread: 1 -> Flares Intensity: 1 2023-08-12 21:36:30.607 - Thread: 1 -> Field of view: 1.22173 2023-08-12 21:36:30.607 - Thread: 1 -> PostProcessingEnabled: True 2023-08-12 21:36:30.607 - Thread: 1 -> Render.GrassDensityFactor: 3 2023-08-12 21:36:30.607 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-08-12 21:36:30.607 - Thread: 1 -> Render.DistanceFade: 1998 2023-08-12 21:36:30.607 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-08-12 21:36:30.607 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-08-12 21:36:30.607 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-08-12 21:36:30.607 - Thread: 1 -> Render.TextureQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-08-12 21:36:30.607 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-08-12 21:36:30.607 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-08-12 21:36:30.613 - Thread: 1 -> MyConfig.Save() - START 2023-08-12 21:36:30.613 - Thread: 1 -> Path: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-12 21:36:30.641 - Thread: 1 -> MyConfig.Save() - END 2023-08-12 21:36:30.840 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:30.840 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:32.240 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:32.240 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:33.260 - Thread: 3 -> LoadSession() - Start 2023-08-12 21:36:33.260 - Thread: 3 -> C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:36:33.260 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Sandbox_config.sbc 2023-08-12 21:36:33.273 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-12 21:36:33.941 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Sandbox_config.sbc 2023-08-12 21:36:33.942 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-12 21:36:33.942 - Thread: 3 -> CheckPoint Experimental mode: Yes 2023-08-12 21:36:33.942 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, SupergriddingEnabled 2023-08-12 21:36:33.942 - Thread: 3 -> LoadSession() - End 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:33.956 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:33.961 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-08-12 21:36:33.961 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-08-12 21:36:33.961 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-08-12 21:36:34.174 - Thread: 1 -> RunLoadingAction - START 2023-08-12 21:36:34.175 - Thread: 1 -> Loading session: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:36:34.304 - Thread: 1 -> GC Memory: 1,015,705,120 B 2023-08-12 21:36:34.316 - Thread: 1 -> Process Memory: 3,169,959,936 B 2023-08-12 21:36:34.316 - Thread: 1 -> Experimental mode: Yes 2023-08-12 21:36:34.316 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, SupergriddingEnabled 2023-08-12 21:36:34.316 - Thread: 1 -> Console compatibility: No 2023-08-12 21:36:35.174 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-08-12 21:36:35.191 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-08-12 21:36:35.195 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-08-12 21:36:35.196 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-12 21:36:35.197 - Thread: 1 -> 27c91e9546de09e9750879a48cc48977322140d5 2023-08-12 21:36:35.332 - Thread: 1 -> Loading scenarios 2023-08-12 21:36:35.332 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-12 21:36:35.332 - Thread: 1 -> List of used mods (0) - START 2023-08-12 21:36:35.332 - Thread: 1 -> List of used mods - END 2023-08-12 21:36:35.372 - Thread: 1 -> Loading behaviors 2023-08-12 21:36:35.373 - Thread: 1 -> Loading ammo magazines 2023-08-12 21:36:35.376 - Thread: 1 -> Loading ammo definitions 2023-08-12 21:36:35.378 - Thread: 1 -> Loading animations 2023-08-12 21:36:35.381 - Thread: 1 -> Loading animations 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:35.382 - Thread: 1 -> Loading category classes 2023-08-12 21:36:35.383 - Thread: 1 -> Loading category classes 2023-08-12 21:36:35.383 - Thread: 1 -> Loading blueprint classes 2023-08-12 21:36:35.385 - Thread: 1 -> Loading blueprint class entries 2023-08-12 21:36:35.385 - Thread: 1 -> Loading blueprint class entries 2023-08-12 21:36:35.385 - Thread: 1 -> Loading blueprints 2023-08-12 21:36:35.387 - Thread: 1 -> Loading blueprints 2023-08-12 21:36:35.387 - Thread: 1 -> Loading agent definitions 2023-08-12 21:36:35.389 - Thread: 1 -> Loading character definitions 2023-08-12 21:36:35.398 - Thread: 1 -> Loading character definitions 2023-08-12 21:36:35.398 - Thread: 1 -> Loading components 2023-08-12 21:36:35.399 - Thread: 1 -> Loading components 2023-08-12 21:36:35.399 - Thread: 1 -> Loading configuration 2023-08-12 21:36:35.400 - Thread: 1 -> Loading container types 2023-08-12 21:36:35.401 - Thread: 1 -> Loading Contract Types 2023-08-12 21:36:35.406 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:36:35.406 - Thread: 1 -> Loading block positions 2023-08-12 21:36:35.408 - Thread: 1 -> Loading block positions 2023-08-12 21:36:35.408 - Thread: 1 -> Loading curve definitions 2023-08-12 21:36:35.411 - Thread: 1 -> Loading debris 2023-08-12 21:36:35.411 - Thread: 1 -> Loading environment items entries 2023-08-12 21:36:35.412 - Thread: 1 -> Loading decal global definitions 2023-08-12 21:36:35.412 - Thread: 1 -> Loading decal definitions 2023-08-12 21:36:35.413 - Thread: 1 -> Loading decal definitions 2023-08-12 21:36:35.413 - Thread: 1 -> Loading drone behaviors 2023-08-12 21:36:35.415 - Thread: 1 -> Loading edges 2023-08-12 21:36:35.416 - Thread: 1 -> Loading emissive color definitions 2023-08-12 21:36:35.419 - Thread: 1 -> Loading emissive color default states 2023-08-12 21:36:35.422 - Thread: 1 -> Loading animations 2023-08-12 21:36:35.422 - Thread: 1 -> Loading entity components 2023-08-12 21:36:35.440 - Thread: 1 -> Loading component containers 2023-08-12 21:36:35.450 - Thread: 1 -> Loading environment items entries 2023-08-12 21:36:35.450 - Thread: 1 -> Loading Faction Names 2023-08-12 21:36:35.451 - Thread: 1 -> Loading factions 2023-08-12 21:36:35.454 - Thread: 1 -> Loading flare definitions 2023-08-12 21:36:35.462 - Thread: 1 -> Loading gas property definitions 2023-08-12 21:36:35.463 - Thread: 1 -> Loading event definitions 2023-08-12 21:36:35.464 - Thread: 1 -> Loading physical items 2023-08-12 21:36:35.483 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.483 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-12 21:36:35.486 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.486 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-12 21:36:35.486 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.486 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-12 21:36:35.486 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.486 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-12 21:36:35.486 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.486 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-12 21:36:35.486 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:35.486 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-12 21:36:35.492 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:36:35.493 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-12 21:36:35.493 - Thread: 1 -> Loading planet definition 2023-08-12 21:36:35.499 - Thread: 1 -> Loading physical items 2023-08-12 21:36:35.501 - Thread: 1 -> Loading physical items 2023-08-12 21:36:35.502 - Thread: 1 -> Loading physical material properties 2023-08-12 21:36:35.504 - Thread: 1 -> Loading pirate antennas 2023-08-12 21:36:35.505 - Thread: 1 -> Loading research blocks definitions 2023-08-12 21:36:35.506 - Thread: 1 -> Loading research groups definitions 2023-08-12 21:36:35.507 - Thread: 1 -> Loading resource distribution groups 2023-08-12 21:36:35.508 - Thread: 1 -> Loading shadow textures definitions 2023-08-12 21:36:35.508 - Thread: 1 -> Loading ship sound groups 2023-08-12 21:36:35.518 - Thread: 1 -> Loading ship sound groups 2023-08-12 21:36:35.518 - Thread: 1 -> Loading sound categories 2023-08-12 21:36:35.520 - Thread: 1 -> Loading stat definitions 2023-08-12 21:36:35.521 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:36:35.522 - Thread: 1 -> Loading grid creators 2023-08-12 21:36:35.523 - Thread: 1 -> Loading transparent material properties 2023-08-12 21:36:35.524 - Thread: 1 -> Loading planet definition 2023-08-12 21:36:35.524 - Thread: 1 -> Loading voxel map storage definitions 2023-08-12 21:36:35.525 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:36:35.526 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:36:35.526 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:36:35.526 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:36:35.526 - Thread: 1 -> Loading Weather Effects 2023-08-12 21:36:35.529 - Thread: 1 -> Audio effects definitions 2023-08-12 21:36:35.532 - Thread: 1 -> Loading environment items definitions 2023-08-12 21:36:35.534 - Thread: 1 -> Loading environment items definitions 2023-08-12 21:36:35.534 - Thread: 1 -> Loading physical material properties 2023-08-12 21:36:35.538 - Thread: 1 -> Loading particle effect definitions 2023-08-12 21:36:35.631 - Thread: 1 -> Loading particle effect definitions 2023-08-12 21:36:35.633 - Thread: 1 -> Loading environment item definitions 2023-08-12 21:36:35.636 - Thread: 1 -> Loading weapon definitions 2023-08-12 21:36:35.652 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.684 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.686 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.714 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.719 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.719 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.720 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.720 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.720 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.721 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.721 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.729 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.730 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.732 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.732 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.734 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.734 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.735 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.736 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.738 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.739 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.740 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.741 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.741 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.742 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.750 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.751 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.751 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.752 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.752 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.752 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.753 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.754 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.756 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.756 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.760 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.762 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.762 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.763 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.763 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.765 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.765 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.767 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.769 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.770 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.771 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.773 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.773 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.774 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.777 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.779 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.780 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.782 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.782 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.792 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.792 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.794 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.794 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.796 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.797 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.799 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.799 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.801 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.801 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.804 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.806 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.808 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.809 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.811 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.812 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.814 - Thread: 1 -> Loading cube blocks 2023-08-12 21:36:35.814 - Thread: 1 -> Created block definitions 2023-08-12 21:36:35.819 - Thread: 1 -> Loading block variant groups 2023-08-12 21:36:35.822 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2023-08-12 21:36:35.823 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2023-08-12 21:36:35.824 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2023-08-12 21:36:35.824 - 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Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-08-12 21:36:35.832 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-08-12 21:36:35.834 - Thread: 1 -> Loading asteroid generators 2023-08-12 21:36:35.835 - Thread: 1 -> Loading spawn groups 2023-08-12 21:36:35.838 - Thread: 1 -> Loading drop containers 2023-08-12 21:36:35.839 - Thread: 1 -> Loading spawn groups 2023-08-12 21:36:35.840 - Thread: 1 -> Loading spawn groups 2023-08-12 21:36:35.840 - Thread: 1 -> Loading radial menu definitions 2023-08-12 21:36:35.855 - Thread: 1 -> Loading respawn ships 2023-08-12 21:36:35.857 - Thread: 1 -> Loading spawn groups 2023-08-12 21:36:35.857 - Thread: 1 -> Loading wheel speeds 2023-08-12 21:36:35.900 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-12 21:36:35.908 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-12 21:36:35.908 - Thread: 1 -> MyAudio.LoadData - START 2023-08-12 21:36:35.952 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Zestaw słuchawkowy (CORSAIR VIRTUOSO SE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2023-08-12 21:36:36.018 - Thread: 1 -> MyAudio.LoadData - END 2023-08-12 21:36:36.055 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-08-12 21:36:36.067 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:36.110 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:36.111 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:36.111 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:36.123 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:36:36.355 - Thread: 60 -> External debugger: listening... 2023-08-12 21:36:36.373 - Thread: 1 -> MyLights.LoadData() - START 2023-08-12 21:36:36.374 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-08-12 21:36:36.374 - Thread: 1 -> MyLights.LoadData() - END 2023-08-12 21:36:36.374 - Thread: 1 -> Info: MyLights initialized. 2023-08-12 21:36:36.375 - Thread: 1 -> MyExplosions.LoadData() - START 2023-08-12 21:36:36.381 - Thread: 1 -> MyExplosions.LoadData() - END 2023-08-12 21:36:36.427 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-08-12 21:36:36.428 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-08-12 21:36:36.449 - Thread: 1 -> Loading Procedural World Generator 2023-08-12 21:36:36.450 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-08-12 21:36:36.542 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-08-12 21:36:36.732 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-08-12 21:36:36.733 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-08-12 21:36:36.733 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-08-12 21:36:36.733 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-08-12 21:36:36.733 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-08-12 21:36:36.733 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\EarthLike-1779144428d120000.vx2' 2023-08-12 21:36:36.733 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Alien-291759539d120000.vx2' 2023-08-12 21:36:36.733 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Mars-2044023682d120000.vx2' 2023-08-12 21:36:36.733 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Europa-595048092d19000.vx2' 2023-08-12 21:36:36.733 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Triton-12345d80253.vx2' 2023-08-12 21:36:36.734 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-08-12 21:36:36.734 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-08-12 21:36:36.734 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Titan-2124704365d19000.vx2' 2023-08-12 21:36:36.735 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Moon-1353915701d19000.vx2' 2023-08-12 21:36:39.310 - Thread: 1 -> Info: Planet generator name: Triton 2023-08-12 21:36:39.314 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:39.457 - Thread: 13 -> Info: Planet generator name: Mars 2023-08-12 21:36:39.457 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:39.457 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-08-12 21:36:39.457 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Pertam-12345d60133.vx2' 2023-08-12 21:36:39.677 - Thread: 15 -> Info: Planet generator name: EarthLike 2023-08-12 21:36:39.677 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:39.845 - Thread: 16 -> Info: Planet generator name: Titan 2023-08-12 21:36:39.845 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:39.972 - Thread: 14 -> Info: Planet generator name: Moon 2023-08-12 21:36:39.972 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:40.089 - Thread: 18 -> Info: Planet generator name: Alien 2023-08-12 21:36:40.089 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:40.228 - Thread: 17 -> Info: Planet generator name: Europa 2023-08-12 21:36:40.228 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:41.199 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-12 21:36:41.610 - Thread: 13 -> Info: Planet generator name: Pertam 2023-08-12 21:36:41.610 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:36:41.633 - Thread: 1 -> Entities loaded & initialized 2023-08-12 21:36:41.752 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-08-12 21:36:41.766 - Thread: 1 -> MySession.Static.LogSettings - START 2023-08-12 21:36:41.766 - Thread: 1 -> Name = Star System 2023-08-12 21:21 2023-08-12 21:36:41.766 - Thread: 1 -> Description = 2023-08-12 21:36:41.766 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:05 2023-08-12 21:36:41.766 - Thread: 1 -> Password = 2023-08-12 21:36:41.766 - Thread: 1 -> CurrentPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:36:41.766 - Thread: 1 -> WorkshopId = 2023-08-12 21:36:41.767 - Thread: 1 -> CameraController = MyCockpit {132A008F13B4EB0} Flight Seat 2023-08-12 21:36:41.767 - Thread: 1 -> ThumbPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\thumb.jpg 2023-08-12 21:36:41.771 - Thread: 1 -> Settings: 2023-08-12 21:36:41.771 - Thread: 1 -> GameMode = Survival 2023-08-12 21:36:41.771 - Thread: 1 -> MaxPlayers = 4 2023-08-12 21:36:41.771 - Thread: 1 -> OnlineMode = OFFLINE 2023-08-12 21:36:41.771 - Thread: 1 -> TotalPCU = 0 2023-08-12 21:36:41.771 - Thread: 1 -> PiratePCU = 50000 2023-08-12 21:36:41.771 - Thread: 1 -> AutoHealing = True 2023-08-12 21:36:41.771 - Thread: 1 -> WeaponsEnabled = True 2023-08-12 21:36:41.771 - Thread: 1 -> ThrusterDamage = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableSpectator = False 2023-08-12 21:36:41.771 - Thread: 1 -> EnableCopyPaste = False 2023-08-12 21:36:41.771 - Thread: 1 -> MaxFloatingObjects = 100 2023-08-12 21:36:41.771 - Thread: 1 -> MaxGridSize = 0 2023-08-12 21:36:41.771 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-08-12 21:36:41.771 - Thread: 1 -> CargoShipsEnabled = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnvironmentHostility = NORMAL 2023-08-12 21:36:41.771 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-08-12 21:36:41.771 - Thread: 1 -> InventorySizeMultiplier = 10 2023-08-12 21:36:41.771 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2023-08-12 21:36:41.771 - Thread: 1 -> RefinerySpeedMultiplier = 1 2023-08-12 21:36:41.771 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2023-08-12 21:36:41.771 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2023-08-12 21:36:41.771 - Thread: 1 -> WelderSpeedMultiplier = 5 2023-08-12 21:36:41.771 - Thread: 1 -> GrinderSpeedMultiplier = 5 2023-08-12 21:36:41.771 - Thread: 1 -> ClientCanSave = False 2023-08-12 21:36:41.771 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-08-12 21:36:41.771 - Thread: 1 -> PermanentDeath = False 2023-08-12 21:36:41.771 - Thread: 1 -> DestructibleBlocks = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableScripts = True 2023-08-12 21:36:41.771 - Thread: 1 -> AutoSaveInMinutes = 5 2023-08-12 21:36:41.771 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-08-12 21:36:41.771 - Thread: 1 -> ProceduralDensity = 0.35 2023-08-12 21:36:41.771 - Thread: 1 -> ProceduralSeed = 0 2023-08-12 21:36:41.771 - Thread: 1 -> DestructibleBlocks = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableIngameScripts = True 2023-08-12 21:36:41.771 - Thread: 1 -> ViewDistance = 30000 2023-08-12 21:36:41.771 - Thread: 1 -> Voxel destruction = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableStructuralSimulation = False 2023-08-12 21:36:41.771 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-08-12 21:36:41.771 - Thread: 1 -> EnableContainerDrops = True 2023-08-12 21:36:41.771 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-08-12 21:36:41.771 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-08-12 21:36:41.771 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-08-12 21:36:41.771 - Thread: 1 -> EnableSubgridDamage = False 2023-08-12 21:36:41.771 - Thread: 1 -> SyncDistance = 3000 2023-08-12 21:36:41.771 - Thread: 1 -> BlockLimitsEnabled = NONE 2023-08-12 21:36:41.771 - Thread: 1 -> AFKTimeoutMin = 0 2023-08-12 21:36:41.771 - Thread: 1 -> StopGridsPeriodMin = 15 2023-08-12 21:36:41.771 - Thread: 1 -> MaxPlanets = 99 2023-08-12 21:36:41.771 - Thread: 1 -> MaxBackupSaves = 5 2023-08-12 21:36:41.771 - Thread: 1 -> MaxFactionsCount = 0 2023-08-12 21:36:41.771 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-08-12 21:36:41.771 - Thread: 1 -> RespawnShipDelete = False 2023-08-12 21:36:41.771 - Thread: 1 -> WorldSizeKm = 0 2023-08-12 21:36:41.771 - Thread: 1 -> ResetOwnership = False 2023-08-12 21:36:41.771 - Thread: 1 -> RealisticSound = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableSaving = True 2023-08-12 21:36:41.771 - Thread: 1 -> InfiniteAmmo = False 2023-08-12 21:36:41.771 - Thread: 1 -> EnableToolShake = True 2023-08-12 21:36:41.771 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-08-12 21:36:41.771 - Thread: 1 -> OffensiveWordsFiltering = False 2023-08-12 21:36:41.771 - Thread: 1 -> UseConsolePCU = False 2023-08-12 21:36:41.771 - Thread: 1 -> PredefinedAsteroids = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-08-12 21:36:41.771 - Thread: 1 -> FamilySharing = True 2023-08-12 21:36:41.771 - Thread: 1 -> EnablePcuTrading = True 2023-08-12 21:36:41.771 - Thread: 1 -> SuppressedWarnings = 2023-08-12 21:36:41.771 - Thread: 1 -> SimplifiedSimulation = False 2023-08-12 21:36:41.771 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-08-12 21:36:41.771 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-08-12 21:36:41.771 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-08-12 21:36:41.771 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-08-12 21:36:41.772 - Thread: 1 -> TradeFactionsCount = 15 2023-08-12 21:36:41.772 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-08-12 21:36:41.772 - Thread: 1 -> WeatherSystem = True 2023-08-12 21:36:41.772 - Thread: 1 -> DepositSizeDenominator = 60 2023-08-12 21:36:41.772 - Thread: 1 -> DepositsCountCoefficient = 1 2023-08-12 21:36:41.772 - Thread: 1 -> EnableEconomy = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableBountyContracts = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableSupergridding = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableAutorespawn = True 2023-08-12 21:36:41.772 - Thread: 1 -> OptimalSpawnDistance = 900 2023-08-12 21:36:41.772 - Thread: 1 -> EnableGoodBotHints = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableResearch = True 2023-08-12 21:36:41.772 - Thread: 1 -> VoxelAgeThreshold = 24 2023-08-12 21:36:41.772 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-08-12 21:36:41.772 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-08-12 21:36:41.772 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-08-12 21:36:41.772 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-08-12 21:36:41.772 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-08-12 21:36:41.772 - Thread: 1 -> OptimalGridCount = 0 2023-08-12 21:36:41.772 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-08-12 21:36:41.772 - Thread: 1 -> BlockCountThreshold = 20 2023-08-12 21:36:41.772 - Thread: 1 -> TrashFlagsValue = 7706 2023-08-12 21:36:41.772 - Thread: 1 -> TrashRemovalEnabled = True 2023-08-12 21:36:41.772 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-08-12 21:36:41.772 - Thread: 1 -> EnableVoxelHand = True 2023-08-12 21:36:41.772 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableScripterRole = False 2023-08-12 21:36:41.772 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-08-12 21:36:41.772 - Thread: 1 -> FloraDensityMultiplier = 1 2023-08-12 21:36:41.772 - Thread: 1 -> EnableSpiders = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableWolfs = True 2023-08-12 21:36:41.772 - Thread: 1 -> TotalBotLimit = 32 2023-08-12 21:36:41.772 - Thread: 1 -> EnableDrones = True 2023-08-12 21:36:41.772 - Thread: 1 -> MaxDrones = 5 2023-08-12 21:36:41.772 - Thread: 1 -> StartInRespawnScreen = False 2023-08-12 21:36:41.772 - Thread: 1 -> SpawnWithTools = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableJetpack = True 2023-08-12 21:36:41.772 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-08-12 21:36:41.772 - Thread: 1 -> PhysicsIterations = 8 2023-08-12 21:36:41.772 - Thread: 1 -> CanJoinRunning = False 2023-08-12 21:36:41.772 - Thread: 1 -> Scenario = False 2023-08-12 21:36:41.772 - Thread: 1 -> ScenarioEditMode = False 2023-08-12 21:36:41.772 - Thread: 1 -> EnableRespawnShips = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableSunRotation = True 2023-08-12 21:36:41.772 - Thread: 1 -> StationVoxelSupport = False 2023-08-12 21:36:41.772 - Thread: 1 -> EnableConvertToStation = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableEncounters = True 2023-08-12 21:36:41.772 - Thread: 1 -> Enable3rdPersonView = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableOxygenPressurization = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnableOxygen = True 2023-08-12 21:36:41.772 - Thread: 1 -> ExperimentalMode = True 2023-08-12 21:36:41.772 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, SupergriddingEnabled 2023-08-12 21:36:41.772 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-08-12 21:36:41.772 - Thread: 1 -> EnableRecoil = True 2023-08-12 21:36:41.772 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-08-12 21:36:41.772 - Thread: 1 -> MySession.Static.LogSettings - END 2023-08-12 21:36:41.960 - Thread: 1 -> Analytics ids for user ([007...015]): User = (808ca47a-4b79-2b80-159e-3660a528d321) Session = (a0488652-8e56-493e-bd22-f44c59448397). 2023-08-12 21:36:41.967 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-08-12 21:36:41.989 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-12 21:36:41.991 - Thread: 1 -> Session loaded 2023-08-12 21:36:41.991 - Thread: 1 -> RunLoadingAction - END 2023-08-12 21:36:41.992 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-08-12 21:36:41.992 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-08-12 21:36:41.992 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-08-12 21:36:41.992 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-08-12 21:36:41.992 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-08-12 21:36:42.006 - Thread: 19 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-12 21:36:42.006 - Thread: 1 -> Updating continues. 2023-08-12 21:36:42.009 - Thread: 19 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-12 21:36:42.021 - Thread: 19 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-12 21:36:42.169 - Thread: 1 -> Loading voxel storage from file 'A:\gry\steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Laika5_128_128_128.vx2' 2023-08-12 21:36:42.501 - Thread: 1 -> GC Memory: 1615.519 / 1615.519 MB 2023-08-12 21:36:43.954 - Thread: 1 -> Loading duration: 9.99218217678504 2023-08-12 21:36:44.992 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:44.992 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:44.998 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-08-12 21:36:55.167 - Thread: 1 -> Updating stopped. 2023-08-12 21:36:55.179 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-12 21:36:56.479 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-12 21:36:57.296 - Thread: 1 -> GUI Stats: Update 5.8985155, Draw 0.264451111111111 2023-08-12 21:36:57.408 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-12 21:36:57.415 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:57.416 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:57.416 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:57.416 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:57.416 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:57.416 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:57.419 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-08-12 21:36:57.419 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:57.419 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-08-12 21:36:57.777 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-08-12 21:36:57.778 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-08-12 21:36:57.778 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-08-12 21:36:57.794 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-08-12 21:36:57.795 - Thread: 1 -> MySession::Unload START 2023-08-12 21:36:57.795 - Thread: 1 -> AutoSaveInMinutes: 5 2023-08-12 21:36:57.795 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-08-12 21:36:57.795 - Thread: 1 -> IsServer: True 2023-08-12 21:36:57.796 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-12 21:36:57.800 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-12 21:36:57.800 - Thread: 1 -> MyAudio.LoadData - START 2023-08-12 21:36:57.841 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Zestaw słuchawkowy (CORSAIR VIRTUOSO SE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2023-08-12 21:36:57.926 - Thread: 1 -> MyAudio.LoadData - END 2023-08-12 21:36:57.929 - Thread: 1 -> MyConfig.Save() - START 2023-08-12 21:36:57.929 - Thread: 1 -> Path: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-12 21:36:57.931 - Thread: 1 -> MyConfig.Save() - END 2023-08-12 21:36:57.936 - Thread: 1 -> Unloading Procedural World Generator 2023-08-12 21:36:58.269 - Thread: 1 -> Info: MyLights Unloading data. 2023-08-12 21:36:58.281 - Thread: 1 -> Network readers disposed 2023-08-12 21:36:58.281 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-08-12 21:36:58.429 - Thread: 1 -> Loading sound definitions 2023-08-12 21:36:58.429 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:36:58.440 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.440 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-12 21:36:58.443 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.443 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-12 21:36:58.443 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.443 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-12 21:36:58.443 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.443 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-12 21:36:58.443 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.443 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-12 21:36:58.443 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:36:58.443 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-12 21:36:58.445 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-12 21:36:58.445 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-08-12 21:36:58.445 - Thread: 1 -> Loading shadow textures definitions 2023-08-12 21:36:58.445 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-08-12 21:36:58.445 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-08-12 21:36:58.830 - Thread: 1 -> MySession::Unload END 2023-08-12 21:36:58.833 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 4 2023-08-12 21:36:58.835 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-12 21:36:58.835 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-12 21:36:58.850 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-12 21:36:58.850 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:01.901 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2023-08-12 21:37:03.151 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2023-08-12 21:37:06.968 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-08-12 21:37:06.968 - Thread: 1 -> Flares Intensity: 1 2023-08-12 21:37:06.968 - Thread: 1 -> Field of view: 1.22173 2023-08-12 21:37:06.968 - Thread: 1 -> PostProcessingEnabled: True 2023-08-12 21:37:06.968 - Thread: 1 -> Render.GrassDensityFactor: 3 2023-08-12 21:37:06.968 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-08-12 21:37:06.968 - Thread: 1 -> Render.DistanceFade: 1998 2023-08-12 21:37:06.968 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-08-12 21:37:06.968 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-08-12 21:37:06.968 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-08-12 21:37:06.968 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-08-12 21:37:06.968 - Thread: 1 -> Render.TextureQuality: HIGH 2023-08-12 21:37:06.968 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-08-12 21:37:06.969 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-08-12 21:37:06.969 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-08-12 21:37:06.969 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-08-12 21:37:06.969 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-08-12 21:37:06.969 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-08-12 21:37:06.980 - Thread: 1 -> MyConfig.Save() - START 2023-08-12 21:37:06.980 - Thread: 1 -> Path: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-12 21:37:06.982 - Thread: 1 -> MyConfig.Save() - END 2023-08-12 21:37:07.200 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:07.200 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:08.533 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:08.533 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:09.250 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-12 21:37:10.317 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:10.317 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:11.303 - Thread: 3 -> LoadSession() - Start 2023-08-12 21:37:11.303 - Thread: 3 -> C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:37:11.303 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Sandbox_config.sbc 2023-08-12 21:37:11.317 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-12 21:37:11.938 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Sandbox_config.sbc 2023-08-12 21:37:11.938 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-12 21:37:11.938 - Thread: 3 -> CheckPoint Experimental mode: Yes 2023-08-12 21:37:11.938 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, SupergriddingEnabled 2023-08-12 21:37:11.938 - Thread: 3 -> LoadSession() - End 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-12 21:37:11.951 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-12 21:37:11.952 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-08-12 21:37:11.952 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-08-12 21:37:11.952 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-08-12 21:37:12.167 - Thread: 1 -> RunLoadingAction - START 2023-08-12 21:37:12.167 - Thread: 1 -> Loading session: C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:37:12.317 - Thread: 1 -> GC Memory: 1,478,721,920 B 2023-08-12 21:37:12.322 - Thread: 1 -> Process Memory: 8,613,965,824 B 2023-08-12 21:37:12.322 - Thread: 1 -> Experimental mode: Yes 2023-08-12 21:37:12.322 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, SupergriddingEnabled 2023-08-12 21:37:12.322 - Thread: 1 -> Console compatibility: No 2023-08-12 21:37:12.334 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-08-12 21:37:12.357 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-08-12 21:37:12.357 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-08-12 21:37:12.357 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-12 21:37:12.358 - Thread: 1 -> 27c91e9546de09e9750879a48cc48977322140d5 2023-08-12 21:37:12.486 - Thread: 1 -> Loading scenarios 2023-08-12 21:37:12.486 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-12 21:37:12.486 - Thread: 1 -> List of used mods (0) - START 2023-08-12 21:37:12.486 - Thread: 1 -> List of used mods - END 2023-08-12 21:37:12.517 - Thread: 1 -> Loading behaviors 2023-08-12 21:37:12.517 - Thread: 1 -> Loading ammo magazines 2023-08-12 21:37:12.517 - Thread: 1 -> Loading ammo definitions 2023-08-12 21:37:12.517 - Thread: 1 -> Loading animations 2023-08-12 21:37:12.517 - Thread: 1 -> Loading animations 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading sound definitions 2023-08-12 21:37:12.518 - Thread: 1 -> Loading category classes 2023-08-12 21:37:12.518 - Thread: 1 -> Loading category classes 2023-08-12 21:37:12.518 - Thread: 1 -> Loading blueprint classes 2023-08-12 21:37:12.518 - Thread: 1 -> Loading blueprint class entries 2023-08-12 21:37:12.518 - Thread: 1 -> Loading blueprint class entries 2023-08-12 21:37:12.518 - Thread: 1 -> Loading blueprints 2023-08-12 21:37:12.518 - Thread: 1 -> Loading blueprints 2023-08-12 21:37:12.518 - Thread: 1 -> Loading agent definitions 2023-08-12 21:37:12.519 - Thread: 1 -> Loading character definitions 2023-08-12 21:37:12.519 - Thread: 1 -> Loading character definitions 2023-08-12 21:37:12.519 - Thread: 1 -> Loading components 2023-08-12 21:37:12.519 - Thread: 1 -> Loading components 2023-08-12 21:37:12.519 - Thread: 1 -> Loading configuration 2023-08-12 21:37:12.519 - Thread: 1 -> Loading container types 2023-08-12 21:37:12.519 - Thread: 1 -> Loading Contract Types 2023-08-12 21:37:12.520 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:37:12.520 - Thread: 1 -> Loading block positions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading block positions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading curve definitions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading debris 2023-08-12 21:37:12.520 - Thread: 1 -> Loading environment items entries 2023-08-12 21:37:12.520 - Thread: 1 -> Loading decal global definitions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading decal definitions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading decal definitions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading drone behaviors 2023-08-12 21:37:12.520 - Thread: 1 -> Loading edges 2023-08-12 21:37:12.520 - Thread: 1 -> Loading emissive color definitions 2023-08-12 21:37:12.520 - Thread: 1 -> Loading emissive color default states 2023-08-12 21:37:12.520 - Thread: 1 -> Loading animations 2023-08-12 21:37:12.520 - Thread: 1 -> Loading entity components 2023-08-12 21:37:12.520 - Thread: 1 -> Loading component containers 2023-08-12 21:37:12.521 - Thread: 1 -> Loading environment items entries 2023-08-12 21:37:12.521 - Thread: 1 -> Loading Faction Names 2023-08-12 21:37:12.521 - Thread: 1 -> Loading factions 2023-08-12 21:37:12.521 - Thread: 1 -> Loading flare definitions 2023-08-12 21:37:12.521 - Thread: 1 -> Loading gas property definitions 2023-08-12 21:37:12.521 - Thread: 1 -> Loading event definitions 2023-08-12 21:37:12.521 - Thread: 1 -> Loading physical items 2023-08-12 21:37:12.532 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.532 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-12 21:37:12.534 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.534 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-12 21:37:12.534 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.534 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-12 21:37:12.535 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.535 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-12 21:37:12.535 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.535 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-12 21:37:12.535 - Thread: 1 -> GuiTextures.sbc 2023-08-12 21:37:12.535 - Thread: 1 -> Failed to parse texture header! Texture: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading LCD texture categories 2023-08-12 21:37:12.536 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-12 21:37:12.536 - Thread: 1 -> Loading planet definition 2023-08-12 21:37:12.536 - Thread: 1 -> Loading physical items 2023-08-12 21:37:12.537 - Thread: 1 -> Loading physical items 2023-08-12 21:37:12.537 - Thread: 1 -> Loading physical material properties 2023-08-12 21:37:12.537 - Thread: 1 -> Loading pirate antennas 2023-08-12 21:37:12.537 - Thread: 1 -> Loading research blocks definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading research groups definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading resource distribution groups 2023-08-12 21:37:12.537 - Thread: 1 -> Loading shadow textures definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading ship sound groups 2023-08-12 21:37:12.537 - Thread: 1 -> Loading ship sound groups 2023-08-12 21:37:12.537 - Thread: 1 -> Loading sound categories 2023-08-12 21:37:12.537 - Thread: 1 -> Loading stat definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading gamepad controls 2023-08-12 21:37:12.537 - Thread: 1 -> Loading grid creators 2023-08-12 21:37:12.537 - Thread: 1 -> Loading transparent material properties 2023-08-12 21:37:12.537 - Thread: 1 -> Loading planet definition 2023-08-12 21:37:12.537 - Thread: 1 -> Loading voxel map storage definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading voxel material definitions 2023-08-12 21:37:12.537 - Thread: 1 -> Loading Weather Effects 2023-08-12 21:37:12.538 - Thread: 1 -> Audio effects definitions 2023-08-12 21:37:12.538 - Thread: 1 -> Loading environment items definitions 2023-08-12 21:37:12.538 - Thread: 1 -> Loading environment items definitions 2023-08-12 21:37:12.538 - Thread: 1 -> Loading physical material properties 2023-08-12 21:37:12.539 - Thread: 1 -> Loading particle effect definitions 2023-08-12 21:37:12.605 - Thread: 1 -> Loading particle effect definitions 2023-08-12 21:37:12.607 - Thread: 1 -> Loading environment item definitions 2023-08-12 21:37:12.607 - Thread: 1 -> Loading weapon definitions 2023-08-12 21:37:12.607 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.608 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.608 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.608 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.608 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.609 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.609 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.609 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.610 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.610 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.611 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.611 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.611 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.612 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.612 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.612 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.613 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.613 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.614 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.614 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.615 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.615 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.616 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.616 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.617 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.617 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.620 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.620 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.621 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.621 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.622 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.622 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.623 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.623 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.624 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.625 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.626 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.626 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.627 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.627 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.628 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.628 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.630 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.632 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.633 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.633 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.634 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.635 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.636 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.636 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.637 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.638 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.639 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.640 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.652 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.652 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.654 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.654 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.656 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.656 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.658 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.658 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.660 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.660 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.662 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.663 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.665 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.665 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.667 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.668 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.670 - Thread: 1 -> Loading cube blocks 2023-08-12 21:37:12.670 - Thread: 1 -> Created block definitions 2023-08-12 21:37:12.675 - Thread: 1 -> Loading block variant groups 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-08-12 21:37:12.677 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-08-12 21:37:12.677 - 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Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-08-12 21:37:12.686 - Thread: 1 -> Loading prefab: A:\gry\steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-08-12 21:37:12.687 - Thread: 1 -> Loading asteroid generators 2023-08-12 21:37:12.687 - Thread: 1 -> Loading spawn groups 2023-08-12 21:37:12.687 - Thread: 1 -> Loading drop containers 2023-08-12 21:37:12.687 - Thread: 1 -> Loading spawn groups 2023-08-12 21:37:12.687 - Thread: 1 -> Loading spawn groups 2023-08-12 21:37:12.687 - Thread: 1 -> Loading radial menu definitions 2023-08-12 21:37:12.688 - Thread: 1 -> Loading respawn ships 2023-08-12 21:37:12.688 - Thread: 1 -> Loading spawn groups 2023-08-12 21:37:12.688 - Thread: 1 -> Loading wheel speeds 2023-08-12 21:37:12.693 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-12 21:37:12.698 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-12 21:37:12.698 - Thread: 1 -> MyAudio.LoadData - START 2023-08-12 21:37:12.742 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Zestaw słuchawkowy (CORSAIR VIRTUOSO SE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2023-08-12 21:37:12.805 - Thread: 1 -> MyAudio.LoadData - END 2023-08-12 21:37:12.807 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-08-12 21:37:12.808 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:37:12.829 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:37:12.829 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:37:12.830 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:37:12.832 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-12 21:37:12.915 - Thread: 1 -> MyLights.LoadData() - START 2023-08-12 21:37:12.915 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-08-12 21:37:12.915 - Thread: 1 -> MyLights.LoadData() - END 2023-08-12 21:37:12.915 - Thread: 1 -> Info: MyLights initialized. 2023-08-12 21:37:12.915 - Thread: 1 -> MyExplosions.LoadData() - START 2023-08-12 21:37:12.915 - Thread: 1 -> MyExplosions.LoadData() - END 2023-08-12 21:37:12.918 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-08-12 21:37:12.918 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-08-12 21:37:12.918 - Thread: 1 -> Loading Procedural World Generator 2023-08-12 21:37:12.918 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-08-12 21:37:12.926 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-08-12 21:37:12.995 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-08-12 21:37:12.995 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-08-12 21:37:12.995 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-08-12 21:37:12.995 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-08-12 21:37:12.995 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-08-12 21:37:12.995 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-08-12 21:37:12.995 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-08-12 21:37:12.996 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Triton-12345d80253.vx2' 2023-08-12 21:37:12.996 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Mars-2044023682d120000.vx2' 2023-08-12 21:37:12.996 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Moon-1353915701d19000.vx2' 2023-08-12 21:37:12.996 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\EarthLike-1779144428d120000.vx2' 2023-08-12 21:37:12.996 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Europa-595048092d19000.vx2' 2023-08-12 21:37:12.996 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Titan-2124704365d19000.vx2' 2023-08-12 21:37:12.996 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Alien-291759539d120000.vx2' 2023-08-12 21:37:16.691 - Thread: 1 -> Info: Planet generator name: Triton 2023-08-12 21:37:16.692 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:16.692 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-08-12 21:37:16.692 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\Pertam-12345d60133.vx2' 2023-08-12 21:37:16.947 - Thread: 16 -> Info: Planet generator name: Mars 2023-08-12 21:37:16.948 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:17.247 - Thread: 14 -> Info: Planet generator name: EarthLike 2023-08-12 21:37:17.247 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:17.418 - Thread: 15 -> Info: Planet generator name: Titan 2023-08-12 21:37:17.419 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:17.590 - Thread: 18 -> Info: Planet generator name: Alien 2023-08-12 21:37:17.591 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:17.787 - Thread: 17 -> Info: Planet generator name: Moon 2023-08-12 21:37:17.787 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:18.057 - Thread: 13 -> Info: Planet generator name: Europa 2023-08-12 21:37:18.057 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:19.211 - Thread: 1 -> Info: Planet generator name: Pertam 2023-08-12 21:37:19.211 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-12 21:37:19.216 - Thread: 1 -> Entities loaded & initialized 2023-08-12 21:37:19.216 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-08-12 21:37:19.219 - Thread: 1 -> MySession.Static.LogSettings - START 2023-08-12 21:37:19.219 - Thread: 1 -> Name = Star System 2023-08-12 21:21 2023-08-12 21:37:19.219 - Thread: 1 -> Description = 2023-08-12 21:37:19.219 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:05 2023-08-12 21:37:19.219 - Thread: 1 -> Password = 2023-08-12 21:37:19.219 - Thread: 1 -> CurrentPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21 2023-08-12 21:37:19.219 - Thread: 1 -> WorkshopId = 2023-08-12 21:37:19.219 - Thread: 1 -> CameraController = MyCockpit {132A008F13B4EB0} Flight Seat 2023-08-12 21:37:19.219 - Thread: 1 -> ThumbPath = C:\Users\Lukas\AppData\Roaming\SpaceEngineers\Saves\76561197973416015\Star System 2023-08-12 21-21\thumb.jpg 2023-08-12 21:37:19.219 - Thread: 1 -> Settings: 2023-08-12 21:37:19.219 - Thread: 1 -> GameMode = Survival 2023-08-12 21:37:19.219 - Thread: 1 -> MaxPlayers = 4 2023-08-12 21:37:19.219 - Thread: 1 -> OnlineMode = OFFLINE 2023-08-12 21:37:19.219 - Thread: 1 -> TotalPCU = 0 2023-08-12 21:37:19.219 - Thread: 1 -> PiratePCU = 50000 2023-08-12 21:37:19.219 - Thread: 1 -> AutoHealing = True 2023-08-12 21:37:19.219 - Thread: 1 -> WeaponsEnabled = True 2023-08-12 21:37:19.219 - Thread: 1 -> ThrusterDamage = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableSpectator = False 2023-08-12 21:37:19.219 - Thread: 1 -> EnableCopyPaste = False 2023-08-12 21:37:19.219 - Thread: 1 -> MaxFloatingObjects = 100 2023-08-12 21:37:19.219 - Thread: 1 -> MaxGridSize = 0 2023-08-12 21:37:19.219 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-08-12 21:37:19.219 - Thread: 1 -> CargoShipsEnabled = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnvironmentHostility = NORMAL 2023-08-12 21:37:19.219 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-08-12 21:37:19.219 - Thread: 1 -> InventorySizeMultiplier = 10 2023-08-12 21:37:19.219 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2023-08-12 21:37:19.219 - Thread: 1 -> RefinerySpeedMultiplier = 1 2023-08-12 21:37:19.219 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2023-08-12 21:37:19.219 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2023-08-12 21:37:19.219 - Thread: 1 -> WelderSpeedMultiplier = 5 2023-08-12 21:37:19.219 - Thread: 1 -> GrinderSpeedMultiplier = 5 2023-08-12 21:37:19.219 - Thread: 1 -> ClientCanSave = False 2023-08-12 21:37:19.219 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-08-12 21:37:19.219 - Thread: 1 -> PermanentDeath = False 2023-08-12 21:37:19.219 - Thread: 1 -> DestructibleBlocks = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableScripts = True 2023-08-12 21:37:19.219 - Thread: 1 -> AutoSaveInMinutes = 5 2023-08-12 21:37:19.219 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-08-12 21:37:19.219 - Thread: 1 -> ProceduralDensity = 0.35 2023-08-12 21:37:19.219 - Thread: 1 -> ProceduralSeed = 0 2023-08-12 21:37:19.219 - Thread: 1 -> DestructibleBlocks = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableIngameScripts = True 2023-08-12 21:37:19.219 - Thread: 1 -> ViewDistance = 30000 2023-08-12 21:37:19.219 - Thread: 1 -> Voxel destruction = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableStructuralSimulation = False 2023-08-12 21:37:19.219 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-08-12 21:37:19.219 - Thread: 1 -> EnableContainerDrops = True 2023-08-12 21:37:19.219 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-08-12 21:37:19.219 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-08-12 21:37:19.219 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-08-12 21:37:19.219 - Thread: 1 -> EnableSubgridDamage = False 2023-08-12 21:37:19.219 - Thread: 1 -> SyncDistance = 3000 2023-08-12 21:37:19.219 - Thread: 1 -> BlockLimitsEnabled = NONE 2023-08-12 21:37:19.219 - Thread: 1 -> AFKTimeoutMin = 0 2023-08-12 21:37:19.219 - Thread: 1 -> StopGridsPeriodMin = 15 2023-08-12 21:37:19.219 - Thread: 1 -> MaxPlanets = 99 2023-08-12 21:37:19.219 - Thread: 1 -> MaxBackupSaves = 5 2023-08-12 21:37:19.219 - Thread: 1 -> MaxFactionsCount = 0 2023-08-12 21:37:19.219 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-08-12 21:37:19.219 - Thread: 1 -> RespawnShipDelete = False 2023-08-12 21:37:19.219 - Thread: 1 -> WorldSizeKm = 0 2023-08-12 21:37:19.219 - Thread: 1 -> ResetOwnership = False 2023-08-12 21:37:19.219 - Thread: 1 -> RealisticSound = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableSaving = True 2023-08-12 21:37:19.219 - Thread: 1 -> InfiniteAmmo = False 2023-08-12 21:37:19.219 - Thread: 1 -> EnableToolShake = True 2023-08-12 21:37:19.219 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-08-12 21:37:19.219 - Thread: 1 -> OffensiveWordsFiltering = False 2023-08-12 21:37:19.219 - Thread: 1 -> UseConsolePCU = False 2023-08-12 21:37:19.219 - Thread: 1 -> PredefinedAsteroids = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-08-12 21:37:19.219 - Thread: 1 -> FamilySharing = True 2023-08-12 21:37:19.219 - Thread: 1 -> EnablePcuTrading = True 2023-08-12 21:37:19.219 - Thread: 1 -> SuppressedWarnings = 2023-08-12 21:37:19.219 - Thread: 1 -> SimplifiedSimulation = False 2023-08-12 21:37:19.219 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-08-12 21:37:19.219 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-08-12 21:37:19.219 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-08-12 21:37:19.219 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-08-12 21:37:19.219 - Thread: 1 -> TradeFactionsCount = 15 2023-08-12 21:37:19.219 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-08-12 21:37:19.219 - Thread: 1 -> WeatherSystem = True 2023-08-12 21:37:19.220 - Thread: 1 -> DepositSizeDenominator = 60 2023-08-12 21:37:19.220 - Thread: 1 -> DepositsCountCoefficient = 1 2023-08-12 21:37:19.220 - Thread: 1 -> EnableEconomy = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableBountyContracts = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableSupergridding = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableAutorespawn = True 2023-08-12 21:37:19.220 - Thread: 1 -> OptimalSpawnDistance = 900 2023-08-12 21:37:19.220 - Thread: 1 -> EnableGoodBotHints = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableResearch = True 2023-08-12 21:37:19.220 - Thread: 1 -> VoxelAgeThreshold = 24 2023-08-12 21:37:19.220 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-08-12 21:37:19.220 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-08-12 21:37:19.220 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-08-12 21:37:19.220 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-08-12 21:37:19.220 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-08-12 21:37:19.220 - Thread: 1 -> OptimalGridCount = 0 2023-08-12 21:37:19.220 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-08-12 21:37:19.220 - Thread: 1 -> BlockCountThreshold = 20 2023-08-12 21:37:19.220 - Thread: 1 -> TrashFlagsValue = 7706 2023-08-12 21:37:19.220 - Thread: 1 -> TrashRemovalEnabled = True 2023-08-12 21:37:19.220 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-08-12 21:37:19.220 - Thread: 1 -> EnableVoxelHand = True 2023-08-12 21:37:19.220 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableScripterRole = False 2023-08-12 21:37:19.220 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-08-12 21:37:19.220 - Thread: 1 -> FloraDensityMultiplier = 1 2023-08-12 21:37:19.220 - Thread: 1 -> EnableSpiders = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableWolfs = True 2023-08-12 21:37:19.220 - Thread: 1 -> TotalBotLimit = 32 2023-08-12 21:37:19.220 - Thread: 1 -> EnableDrones = True 2023-08-12 21:37:19.220 - Thread: 1 -> MaxDrones = 5 2023-08-12 21:37:19.220 - Thread: 1 -> StartInRespawnScreen = False 2023-08-12 21:37:19.220 - Thread: 1 -> SpawnWithTools = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableJetpack = True 2023-08-12 21:37:19.220 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-08-12 21:37:19.220 - Thread: 1 -> PhysicsIterations = 8 2023-08-12 21:37:19.220 - Thread: 1 -> CanJoinRunning = False 2023-08-12 21:37:19.220 - Thread: 1 -> Scenario = False 2023-08-12 21:37:19.220 - Thread: 1 -> ScenarioEditMode = False 2023-08-12 21:37:19.220 - Thread: 1 -> EnableRespawnShips = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableSunRotation = True 2023-08-12 21:37:19.220 - Thread: 1 -> StationVoxelSupport = False 2023-08-12 21:37:19.220 - Thread: 1 -> EnableConvertToStation = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableEncounters = True 2023-08-12 21:37:19.220 - Thread: 1 -> Enable3rdPersonView = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableOxygenPressurization = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnableOxygen = True 2023-08-12 21:37:19.220 - Thread: 1 -> ExperimentalMode = True 2023-08-12 21:37:19.220 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, SupergriddingEnabled 2023-08-12 21:37:19.220 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-08-12 21:37:19.220 - Thread: 1 -> EnableRecoil = True 2023-08-12 21:37:19.220 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-08-12 21:37:19.220 - Thread: 1 -> MySession.Static.LogSettings - END 2023-08-12 21:37:19.220 - Thread: 1 -> Analytics ids for user ([007...015]): User = (808ca47a-4b79-2b80-159e-3660a528d321) Session = (a0488652-8e56-493e-bd22-f44c59448397). 2023-08-12 21:37:19.221 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-08-12 21:37:19.224 - Thread: 1 -> Session loaded 2023-08-12 21:37:19.224 - Thread: 1 -> RunLoadingAction - END 2023-08-12 21:37:19.224 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-08-12 21:37:19.224 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-08-12 21:37:19.224 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-08-12 21:37:19.224 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-08-12 21:37:19.224 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-08-12 21:37:19.224 - Thread: 1 -> Updating continues. 2023-08-12 21:37:19.713 - Thread: 1 -> GC Memory: 1624.458 / 1624.458 MB 2023-08-12 21:37:38.675 - Thread: 1 -> GUI Stats: Update 4.79141911111108, Draw 0.0988445000000001 2023-08-12 21:37:38.708 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-08-12 21:37:38.722 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2.164491,431.9735,1,0,1976.192,12585.06,53174,-46354,47,4.299289,0.3692538,0,47370,16.66677,0,16.66667,0.7165527,0.0615427,100,9489805672,1976.192,0,48,-1 2023-08-12 21:37:38.723 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-08-12 21:37:38.723 - Thread: 1 -> MEMORY VALUES,2,1,0,1,27,846,155,102,318,0,849,9050,3768,0,0,66,4087,0,1897,15,0,2507,0,384,9,0,0,1717,758,456,8,20,0,0,0,0 2023-08-12 21:37:49.725 - Thread: 1 -> GC Memory: 2009.803 / 2009.803 MB 2023-08-12 21:38:08.675 - Thread: 1 -> GUI Stats: Update 0.0090883333333333, Draw 0.0789482222222223 2023-08-12 21:38:19.725 - Thread: 1 -> GC Memory: 1948.165 / 1948.165 MB 2023-08-12 21:38:38.676 - Thread: 1 -> GUI Stats: Update 0.00839522222222221, Draw 0.0669947222222222 2023-08-12 21:38:38.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-08-12 21:38:38.726 - Thread: 1 -> STATISTICS,60.0166666433862,0,0,0,0,0,0,1.511358,466.2756,1,0,1978.937,30719.06,53174,-46354,47,2.332983,0.3699063,0.2418307,30498,16.66609,0,16.66667,0.388817,0.06164891,100,24610192200,1978.937,0,48,-1 2023-08-12 21:38:38.726 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-08-12 21:38:38.726 - Thread: 1 -> MEMORY VALUES,2,1,0,1,27,846,155,102,318,0,849,23470,3768,0,0,66,4087,0,1897,15,0,16927,0,384,9,0,0,1717,758,456,8,20,0,0,0,0 2023-08-12 21:38:49.726 - Thread: 1 -> GC Memory: 1993.939 / 1993.939 MB 2023-08-12 21:39:19.731 - Thread: 1 -> GC Memory: 3674.847 / 3674.847 MB 2023-08-12 21:39:30.772 - Thread: 1 -> GUI Stats: Update 0.00608533333333334, Draw 0.0641493888888889 2023-08-12 21:39:51.915 - Thread: 1 -> GC Memory: 4830.11 / 4830.11 MB 2023-08-12 21:40:21.974 - Thread: 1 -> GC Memory: 3169.151 / 3169.151 MB 2023-08-12 21:40:51.982 - Thread: 1 -> GC Memory: 3980.567 / 3980.567 MB 2023-08-12 21:41:18.305 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-08-12 21:41:21.398 - Thread: 1 -> Loading duration: 249.446620450364 2023-08-12 21:41:21.574 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-08-12 21:41:21.574 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-08-12 21:41:21.574 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-08-12 21:41:21.985 - Thread: 1 -> GC Memory: 3385.553 / 3385.553 MB