2023-08-07 20:27:15.527 - Thread: 1 -> Log Started 2023-08-07 20:27:15.527 - Thread: 1 -> Timezone (local - UTC): 3h 2023-08-07 20:27:15.528 - Thread: 1 -> App Version: 01_202_124 2023-08-07 20:27:15.533 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-08-07 20:27:15.533 - Thread: 1 -> Branch / Sandbox: SVN 2023-08-07 20:27:15.533 - Thread: 1 -> Environment.ProcessorCount: 16 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.CommandLine: D:\Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.Is64BitProcess: True 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9167.0 2023-08-07 20:27:15.583 - Thread: 1 -> Environment.CurrentDirectory: D:\Games\steamapps\common\SpaceEngineers\Bin64 2023-08-07 20:27:15.586 - Thread: 1 -> CPU Info: AMD Ryzen 7 5800X3D 8-Core Processor 2023-08-07 20:27:15.586 - Thread: 1 -> IntPtr.Size: 8 2023-08-07 20:27:15.586 - Thread: 1 -> Default Culture: 2023-08-07 20:27:15.586 - Thread: 1 -> Default UI Culture: 2023-08-07 20:27:15.586 - Thread: 1 -> MyConfig.Load() - START 2023-08-07 20:27:15.587 - Thread: 1 -> Path: C:\Users\TsY\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-07 20:27:15.694 - Thread: 1 -> NewNewGameScreen: False 2023-08-07 20:27:15.694 - Thread: 1 -> EnableDamageEffects: True 2023-08-07 20:27:15.694 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-08-07 20:27:15.694 - Thread: 1 -> EnableReverb: False 2023-08-07 20:27:15.694 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-08-07 20:27:15.694 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-08-07 20:27:15.694 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-08-07 20:27:15.694 - Thread: 1 -> FirstTimeRun: False 2023-08-07 20:27:15.694 - Thread: 1 -> ExperimentalMode: True 2023-08-07 20:27:15.694 - Thread: 1 -> VideoAdapter: 0 2023-08-07 20:27:15.694 - Thread: 1 -> ScreenWidth: 2560 2023-08-07 20:27:15.694 - Thread: 1 -> ScreenHeight: 1440 2023-08-07 20:27:15.694 - Thread: 1 -> RefreshRate: 164 2023-08-07 20:27:15.694 - Thread: 1 -> WindowMode: 1 2023-08-07 20:27:15.694 - Thread: 1 -> VerticalSync: 1 2023-08-07 20:27:15.694 - Thread: 1 -> FieldOfView: 70 2023-08-07 20:27:15.694 - Thread: 1 -> PostProcessingEnabled: True 2023-08-07 20:27:15.694 - Thread: 1 -> FlaresIntensity: 1 2023-08-07 20:27:15.694 - Thread: 1 -> TreeViewDistance: 1999 2023-08-07 20:27:15.694 - Thread: 1 -> GrassDensity: 3 2023-08-07 20:27:15.694 - Thread: 1 -> GrassDrawDistance: 1000 2023-08-07 20:27:15.694 - Thread: 1 -> AntialiasingMode: 1 2023-08-07 20:27:15.694 - Thread: 1 -> ShadowMapResolution: 2 2023-08-07 20:27:15.694 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-08-07 20:27:15.694 - Thread: 1 -> TextureQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> VoxelTextureQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> AnisotropicFiltering: 4 2023-08-07 20:27:15.694 - Thread: 1 -> ModelQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> VoxelQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> ShaderQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> LightsQuality: 2 2023-08-07 20:27:15.694 - Thread: 1 -> LowMemSwitchToLow: 0 2023-08-07 20:27:15.694 - Thread: 1 -> FirstVTTimeRun: False 2023-08-07 20:27:15.694 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-08-07 20:27:15.694 - Thread: 1 -> GDPRConsent: True 2023-08-07 20:27:15.694 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-08-07 20:27:15.694 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-08-07 20:27:15.694 - Thread: 1 -> FirstTimeTutorials: False 2023-08-07 20:27:15.694 - Thread: 1 -> HudState: 1 2023-08-07 20:27:15.694 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-08-07 20:27:15.694 - Thread: 1 -> ControllerDefaultOnStart: False 2023-08-07 20:27:15.694 - Thread: 1 -> OnlyPSGames: False 2023-08-07 20:27:15.694 - Thread: 1 -> EnableTrading: True 2023-08-07 20:27:15.694 - Thread: 1 -> EnableSteamCloud: False 2023-08-07 20:27:15.694 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-08-07 20:27:15.694 - Thread: 1 -> ControlsHints: False 2023-08-07 20:27:15.694 - Thread: 1 -> GoodBotHints: False 2023-08-07 20:27:15.694 - Thread: 1 -> RotationHints: True 2023-08-07 20:27:15.694 - Thread: 1 -> AreaInteraction: True 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-08-07 20:27:15.694 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-08-07 20:27:15.695 - Thread: 1 -> ShowCrosshair2: 0 2023-08-07 20:27:15.695 - Thread: 1 -> IronSightSwitchState: 1 2023-08-07 20:27:15.695 - Thread: 1 -> SpriteMainViewportScale: 1 2023-08-07 20:27:15.695 - Thread: 1 -> UiTransparency: 1 2023-08-07 20:27:15.695 - Thread: 1 -> UiBkTransparency: 0.04978246 2023-08-07 20:27:15.695 - Thread: 1 -> HUDBkTransparency: 0.2453226 2023-08-07 20:27:15.695 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-08-07 20:27:15.695 - Thread: 1 -> CubeBuilderUseSymmetry: True 2023-08-07 20:27:15.695 - Thread: 1 -> ModIoConsent: True 2023-08-07 20:27:15.695 - Thread: 1 -> MyConfig.Load() - END 2023-08-07 20:27:16.026 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-08-07 20:27:16.240 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-08-07 20:27:16.258 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-08-07 20:27:16.259 - Thread: 1 -> Found processor count: 8 2023-08-07 20:27:16.259 - Thread: 1 -> Using processor count: 8 2023-08-07 20:27:16.414 - Thread: 1 -> All detected adapters: 2023-08-07 20:27:16.415 - Thread: 1 -> AMD Radeon RX 6800 XT - VendorID=4098, SubsystemID=604378252, DeviceID=29631 2023-08-07 20:27:16.415 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-08-07 20:27:16.590 - Thread: 1 -> AdapterInfo = { 2023-08-07 20:27:16.590 - Thread: 1 -> Name = AMD Radeon RX 6800 XT + DISPLAY1 2023-08-07 20:27:16.590 - Thread: 1 -> Description = dev id: 29631, mem: 17131855872, shared mem: 17140781056, Luid: 58762, rev: 193, subsys id: 604378252, vendor id: 4098, feature_level 11.1: True 2023-08-07 20:27:16.590 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-07 20:27:16.590 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-07 20:27:16.590 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-07 20:27:16.590 - Thread: 1 -> AftermathSupported = False 2023-08-07 20:27:16.590 - Thread: 1 -> Adapter id = 0 2023-08-07 20:27:16.590 - Thread: 1 -> Supported = True 2023-08-07 20:27:16.590 - Thread: 1 -> RAM = 17131855872 2023-08-07 20:27:16.590 - Thread: 1 -> Priority = 2 2023-08-07 20:27:16.590 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-07 20:27:16.590 - Thread: 1 -> Output is attached = True 2023-08-07 20:27:16.591 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2023-08-07 20:27:16.591 - Thread: 1 -> Display modes = { 2023-08-07 20:27:16.591 - Thread: 1 -> DXGIOutput id = 0 2023-08-07 20:27:16.591 - Thread: 1 -> 640x480@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 640x480@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 640x480@59.94006Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x400@70Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x480@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 720x480@59.94006Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 800x600@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 800x600@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1024x768@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1024x768@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1152x864@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x720@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x720@50Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x800@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x1024@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x1024@75Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x1200@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1680x1050@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.591 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1080@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1080@50Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1200@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 2560x1440@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 2560x1440@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> } 2023-08-07 20:27:16.592 - Thread: 1 -> } 2023-08-07 20:27:16.592 - Thread: 1 -> AdapterInfo = { 2023-08-07 20:27:16.592 - Thread: 1 -> Name = AMD Radeon RX 6800 XT + DISPLAY1 2023-08-07 20:27:16.592 - Thread: 1 -> Description = dev id: 29631, mem: 17131855872, shared mem: 17140781056, Luid: 58762, rev: 193, subsys id: 604378252, vendor id: 4098, feature_level 11.1: True 2023-08-07 20:27:16.592 - Thread: 1 -> Driver version = 31.0.21023.2010 2023-08-07 20:27:16.592 - Thread: 1 -> Driver date = 20230720000000.000000-000 2023-08-07 20:27:16.592 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-07 20:27:16.592 - Thread: 1 -> AftermathSupported = False 2023-08-07 20:27:16.592 - Thread: 1 -> Adapter id = 0 2023-08-07 20:27:16.592 - Thread: 1 -> Supported = True 2023-08-07 20:27:16.592 - Thread: 1 -> RAM = 17131855872 2023-08-07 20:27:16.592 - Thread: 1 -> Priority = 2 2023-08-07 20:27:16.592 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-07 20:27:16.592 - Thread: 1 -> Output is attached = True 2023-08-07 20:27:16.592 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2023-08-07 20:27:16.592 - Thread: 1 -> Display modes = { 2023-08-07 20:27:16.592 - Thread: 1 -> DXGIOutput id = 0 2023-08-07 20:27:16.592 - Thread: 1 -> 640x480@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 640x480@75Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 640x480@59.94006Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x400@70Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x480@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 720x480@59.94006Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 800x600@60Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 800x600@75Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.592 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1024x768@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1024x768@75Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1152x864@75Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x720@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x720@50Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x800@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x1024@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x1024@75Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x1200@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1680x1050@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1080@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1080@50Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1200@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 2560x1440@60Hz 2023-08-07 20:27:16.593 - Thread: 1 -> 2560x1440@164Hz 2023-08-07 20:27:16.593 - Thread: 1 -> } 2023-08-07 20:27:16.593 - Thread: 1 -> } 2023-08-07 20:27:16.593 - Thread: 1 -> AdapterInfo = { 2023-08-07 20:27:16.593 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-08-07 20:27:16.593 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140781056, Luid: 72216, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-08-07 20:27:16.593 - Thread: 1 -> Driver version = 2023-08-07 20:27:16.593 - Thread: 1 -> Driver date = 2023-08-07 20:27:16.593 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-07 20:27:16.593 - Thread: 1 -> AftermathSupported = False 2023-08-07 20:27:16.593 - Thread: 1 -> Adapter id = 1 2023-08-07 20:27:16.593 - Thread: 1 -> Supported = True 2023-08-07 20:27:16.593 - Thread: 1 -> RAM = 0 2023-08-07 20:27:16.593 - Thread: 1 -> Priority = 0 2023-08-07 20:27:16.593 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-07 20:27:16.593 - Thread: 1 -> Output is attached = False 2023-08-07 20:27:16.593 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2023-08-07 20:27:16.593 - Thread: 1 -> Display modes = { 2023-08-07 20:27:16.594 - Thread: 1 -> DXGIOutput id = 0 2023-08-07 20:27:16.594 - Thread: 1 -> 640x480@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 640x480@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 640x480@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x400@70Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x480@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 720x480@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 800x600@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 800x600@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1024x768@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1024x768@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1152x864@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x720@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x720@50Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x800@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x1024@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x1024@75Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x1200@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1680x1050@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1080@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1080@50Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1200@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 2560x1440@60Hz 2023-08-07 20:27:16.594 - Thread: 1 -> 2560x1440@164Hz 2023-08-07 20:27:16.594 - Thread: 1 -> } 2023-08-07 20:27:16.594 - Thread: 1 -> } 2023-08-07 20:27:16.594 - Thread: 1 -> AdapterInfo = { 2023-08-07 20:27:16.595 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-08-07 20:27:16.595 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140781056, Luid: 72216, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-08-07 20:27:16.595 - Thread: 1 -> Driver version = 2023-08-07 20:27:16.595 - Thread: 1 -> Driver date = 2023-08-07 20:27:16.595 - Thread: 1 -> DriverUpdateNecessary = False 2023-08-07 20:27:16.595 - Thread: 1 -> AftermathSupported = False 2023-08-07 20:27:16.595 - Thread: 1 -> Adapter id = 1 2023-08-07 20:27:16.595 - Thread: 1 -> Supported = True 2023-08-07 20:27:16.595 - Thread: 1 -> RAM = 0 2023-08-07 20:27:16.595 - Thread: 1 -> Priority = 0 2023-08-07 20:27:16.595 - Thread: 1 -> Multithreaded rendering supported = False 2023-08-07 20:27:16.595 - Thread: 1 -> Output is attached = False 2023-08-07 20:27:16.595 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2023-08-07 20:27:16.595 - Thread: 1 -> Display modes = { 2023-08-07 20:27:16.595 - Thread: 1 -> DXGIOutput id = 0 2023-08-07 20:27:16.595 - Thread: 1 -> 640x480@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 640x480@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 640x480@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 640x480@59.94006Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x400@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x400@70Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x400@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x480@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x480@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 720x480@59.94006Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 800x600@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 800x600@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 800x600@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1024x768@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1024x768@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1024x768@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1128x634@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1152x864@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1152x864@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1152x864@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x720@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x720@50Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x720@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x720@59.94006Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x800@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x800@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x1024@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x1024@75Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1280x1024@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1366x768@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1366x768@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x900@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x900@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x1200@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1600x1200@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1680x1050@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1680x1050@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@50Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@164Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1760x990@59.94006Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1920x1080@60Hz 2023-08-07 20:27:16.595 - Thread: 1 -> 1920x1080@50Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1080@164Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1080@59.94006Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1200@60Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 1920x1200@164Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 2560x1440@60Hz 2023-08-07 20:27:16.596 - Thread: 1 -> 2560x1440@164Hz 2023-08-07 20:27:16.596 - Thread: 1 -> } 2023-08-07 20:27:16.596 - Thread: 1 -> } 2023-08-07 20:27:16.597 - Thread: 1 -> Service.IsActive: True 2023-08-07 20:27:16.598 - Thread: 1 -> Service.IsOnline: True 2023-08-07 20:27:16.598 - Thread: 1 -> Service.OwnsGame: False 2023-08-07 20:27:16.598 - Thread: 1 -> Service.UserId: 76561198388070965 2023-08-07 20:27:16.598 - Thread: 1 -> Service.UserName: tsyovinski 2023-08-07 20:27:16.598 - Thread: 1 -> Service.Branch: default 2023-08-07 20:27:16.598 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-08-07 20:27:16.598 - Thread: 1 -> Build version: 0.1.1.0 2023-08-07 20:27:16.609 - Thread: 1 -> MyScreenManager() 2023-08-07 20:27:16.632 - Thread: 18 -> CreateDeviceInternal - CheckSettings() 2023-08-07 20:27:16.632 - Thread: 18 -> CreateDeviceInternal - GetAdapter() 2023-08-07 20:27:16.633 - Thread: 18 -> CreateDeviceInternal - FixSettings() 2023-08-07 20:27:16.633 - Thread: 18 -> CreateDeviceInternal - Create device 2023-08-07 20:27:16.691 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration 2023-08-07 20:27:16.737 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK 2023-08-07 20:27:16.737 - Thread: 18 -> CreateDeviceInternal create swapchain 2023-08-07 20:27:18.456 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-08-07 20:27:18.456 - Thread: 1 -> Game dir: D:\Games\steamapps\common\SpaceEngineers\Bin64 2023-08-07 20:27:18.456 - Thread: 1 -> Content dir: D:\Games\steamapps\common\SpaceEngineers\Content 2023-08-07 20:27:19.222 - Thread: 1 -> Preallocate - START 2023-08-07 20:27:19.226 - Thread: 1 -> MySpaceWorldGenerator - START 2023-08-07 20:27:19.229 - Thread: 1 -> MySpaceWorldGenerator - END 2023-08-07 20:27:19.229 - Thread: 1 -> MySpaceBuildComponent - START 2023-08-07 20:27:19.229 - Thread: 1 -> MySpaceBuildComponent - END 2023-08-07 20:27:19.230 - Thread: 1 -> MyEntities - START 2023-08-07 20:27:19.247 - Thread: 1 -> MyEntities - END 2023-08-07 20:27:19.247 - Thread: 1 -> MyObjectBuilder_Base - START 2023-08-07 20:27:19.247 - Thread: 1 -> MyObjectBuilder_Base - END 2023-08-07 20:27:19.247 - Thread: 1 -> MyTransparentGeometry - START 2023-08-07 20:27:19.247 - Thread: 1 -> MyTransparentGeometry - END 2023-08-07 20:27:19.247 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-08-07 20:27:19.249 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-08-07 20:27:19.249 - Thread: 1 -> MyMath - START 2023-08-07 20:27:19.249 - Thread: 1 -> MyMath - END 2023-08-07 20:27:19.249 - Thread: 1 -> MySimpleObjectDraw - START 2023-08-07 20:27:19.250 - Thread: 1 -> MySimpleObjectDraw - END 2023-08-07 20:27:19.264 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-08-07 20:27:19.264 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-08-07 20:27:19.264 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-08-07 20:27:19.270 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-08-07 20:27:19.270 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-08-07 20:27:19.271 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-08-07 20:27:19.271 - Thread: 1 -> MySyncDestructions - START 2023-08-07 20:27:19.271 - Thread: 1 -> MySyncDestructions - END 2023-08-07 20:27:19.271 - Thread: 1 -> MySyncEntity - START 2023-08-07 20:27:19.271 - Thread: 1 -> MySyncEntity - END 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandCharacter - START 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandCharacter - END 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandConsole - START 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandConsole - END 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandEntity - START 2023-08-07 20:27:19.271 - Thread: 1 -> MyCommandEntity - END 2023-08-07 20:27:19.272 - Thread: 1 -> MyAiTargetManager - START 2023-08-07 20:27:19.272 - Thread: 1 -> MyAiTargetManager - END 2023-08-07 20:27:19.272 - Thread: 1 -> MyClientDebugCommands - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyClientDebugCommands - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyDedicatedServer - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyDedicatedServer - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyDedicatedServerBase - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyDedicatedServerBase - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerBase - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerBase - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerClient - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerClient - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerClientBase - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerClientBase - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerLobby - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerLobby - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerServerBase - START 2023-08-07 20:27:19.273 - Thread: 1 -> MyMultiplayerServerBase - END 2023-08-07 20:27:19.273 - Thread: 1 -> MyServerDebugCommands - START 2023-08-07 20:27:19.274 - Thread: 1 -> MyServerDebugCommands - END 2023-08-07 20:27:19.274 - Thread: 1 -> MyCubeGridDefinitions - START 2023-08-07 20:27:19.280 - Thread: 1 -> MyCubeGridDefinitions - END 2023-08-07 20:27:19.280 - Thread: 1 -> MyDefinitionManager - START 2023-08-07 20:27:19.289 - Thread: 1 -> MyDefinitionManager - END 2023-08-07 20:27:19.290 - Thread: 1 -> Preallocate - END 2023-08-07 20:27:19.292 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-08-07 20:27:19.637 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-08-07 20:27:19.637 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-08-07 20:27:19.638 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-08-07 20:27:19.638 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:19.638 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:19.638 - Thread: 1 -> Assembly.Location: D:\Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-08-07 20:27:19.638 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-08-07 20:27:19.638 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-08-07 20:27:19.638 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-08-07 20:27:19.647 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2023-08-07 20:27:19.647 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2023-08-07 20:27:19.647 - Thread: 1 -> Virtualized: False 2023-08-07 20:27:19.650 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 5800X3D 8-Core Processor 2023-08-07 20:27:19.650 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,281,562,112 bytes 2023-08-07 20:27:19.650 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-08-07 20:27:19.650 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 27,157,168,128 bytes 2023-08-07 20:27:19.650 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,730,959,257,600 bytes 2023-08-07 20:27:19.654 - Thread: 1 -> Drive C: | Capacity: 523,608,035,328 bytes | Free space: 305,124,483,072 bytes 2023-08-07 20:27:19.654 - Thread: 1 -> Drive D: | Capacity: 1,524,119,891,968 bytes | Free space: 876,436,643,840 bytes 2023-08-07 20:27:19.654 - Thread: 1 -> Drive G: | Capacity: 107,374,182,400 bytes | Free space: 16,062,464,000 bytes 2023-08-07 20:27:19.655 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-08-07 20:27:19.655 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-08-07 20:27:19.655 - Thread: 1 -> Installed DLCs: 2023-08-07 20:27:19.656 - Thread: 1 -> Deluxe Edition (573160) 2023-08-07 20:27:19.656 - Thread: 1 -> Decorative Blocks (1049790) 2023-08-07 20:27:19.656 - Thread: 1 -> Economy Deluxe (1135960) 2023-08-07 20:27:19.657 - Thread: 1 -> Style Pack (1084680) 2023-08-07 20:27:19.657 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-08-07 20:27:19.657 - Thread: 1 -> Frostbite (1241550) 2023-08-07 20:27:19.657 - Thread: 1 -> Sparks Of The Future (1307680) 2023-08-07 20:27:19.657 - Thread: 1 -> Wasteland (1374610) 2023-08-07 20:27:19.657 - Thread: 1 -> Warfare I. (1475830) 2023-08-07 20:27:19.657 - Thread: 1 -> Heavy Industry (1676100) 2023-08-07 20:27:19.657 - Thread: 1 -> Warfare II. (1783760) 2023-08-07 20:27:19.657 - Thread: 1 -> Automatons (1958640) 2023-08-07 20:27:19.658 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-08-07 20:27:19.744 - Thread: 1 -> Havok: Physics.Init 2023-08-07 20:27:19.871 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-08-07 20:27:19.888 - Thread: 1 -> HkGameName: SpaceEngineers 2023-08-07 20:27:19.890 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-08-07 20:27:19.891 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-07 20:27:19.896 - Thread: 1 -> 170133ffe4c75e5dafae4367f2f1fa57944d7936 2023-08-07 20:27:20.229 - Thread: 1 -> Loading scenarios 2023-08-07 20:27:20.266 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-07 20:27:20.266 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-08-07 20:27:20.575 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:20.575 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:27:20.721 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.721 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-07 20:27:20.754 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.754 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-07 20:27:20.755 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.755 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-07 20:27:20.755 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.755 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-07 20:27:20.755 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.755 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-07 20:27:20.755 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:20.755 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-07 20:27:20.772 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-07 20:27:20.772 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-08-07 20:27:20.772 - Thread: 1 -> Loading shadow textures definitions 2023-08-07 20:27:20.772 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-08-07 20:27:20.773 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-08-07 20:27:20.787 - Thread: 1 -> MyAudio.LoadData - START 2023-08-07 20:27:20.856 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-08-07 20:27:21.068 - Thread: 1 -> MyAudio.LoadData - END 2023-08-07 20:27:21.070 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2023-08-07 20:27:21.071 - Thread: 1 -> MyGuiManager() 2023-08-07 20:27:21.074 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-08-07 20:27:21.124 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-08-07 20:27:21.248 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-08-07 20:27:21.249 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-08-07 20:27:21.249 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-08-07 20:27:21.249 - Thread: 1 -> Loading default controls 2023-08-07 20:27:21.294 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-08-07 20:27:21.313 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-08-07 20:27:21.313 - Thread: 9 -> ReloadVoxelMaterials 2023-08-07 20:27:21.365 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-08-07 20:27:21.365 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-08-07 20:27:21.366 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-08-07 20:27:21.367 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-08-07 20:27:21.380 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-08-07 20:27:21.388 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-08-07 20:27:21.388 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-08-07 20:27:21.399 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-08-07 20:27:21.404 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-08-07 20:27:21.412 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-08-07 20:27:21.423 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-08-07 20:27:21.430 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-08-07 20:27:21.432 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-08-07 20:27:21.434 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-08-07 20:27:21.436 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-08-07 20:27:21.438 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-08-07 20:27:21.439 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-08-07 20:27:21.459 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-08-07 20:27:21.459 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-08-07 20:27:21.503 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-08-07 20:27:21.508 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-08-07 20:27:21.512 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-08-07 20:27:21.523 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-08-07 20:27:21.524 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-08-07 20:27:21.527 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-08-07 20:27:21.528 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-08-07 20:27:21.572 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-08-07 20:27:21.575 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-08-07 20:27:21.575 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-08-07 20:27:21.577 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-08-07 20:27:21.588 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-08-07 20:27:21.596 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-08-07 20:27:21.598 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-08-07 20:27:21.601 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-08-07 20:27:21.614 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-08-07 20:27:21.620 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-08-07 20:27:21.622 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-08-07 20:27:21.624 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-08-07 20:27:21.628 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-08-07 20:27:21.629 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-08-07 20:27:21.638 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-08-07 20:27:21.638 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-08-07 20:27:21.641 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-08-07 20:27:21.658 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-08-07 20:27:21.661 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-08-07 20:27:21.664 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-08-07 20:27:21.671 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-08-07 20:27:21.672 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-08-07 20:27:21.675 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-08-07 20:27:21.677 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-08-07 20:27:21.791 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-08-07 20:27:21.977 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-08-07 20:27:21.987 - Thread: 1 -> Timer Frequency: 10000000 2023-08-07 20:27:21.987 - Thread: 1 -> Ticks per frame: 166667 2023-08-07 20:27:22.339 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-08-07 20:27:22.492 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-07 20:27:22.530 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-08-07 20:27:22.530 - Thread: 1 -> Flares Intensity: 1 2023-08-07 20:27:22.530 - Thread: 1 -> Field of view: 1.22173 2023-08-07 20:27:22.530 - Thread: 1 -> PostProcessingEnabled: True 2023-08-07 20:27:22.530 - Thread: 1 -> Render.GrassDensityFactor: 3 2023-08-07 20:27:22.530 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-08-07 20:27:22.530 - Thread: 1 -> Render.DistanceFade: 1999 2023-08-07 20:27:22.530 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-08-07 20:27:22.530 - Thread: 1 -> Render.ShadowQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-08-07 20:27:22.530 - Thread: 1 -> Render.TextureQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-08-07 20:27:22.530 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-08-07 20:27:22.530 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-08-07 20:27:22.570 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-08-07 20:27:22.664 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-08-07 20:27:22.665 - Thread: 1 -> Analytics session started: UserID = (e21a715f-5498-ce99-3d1f-ec05fd310cb2) SessionID = (e2fa9c5d-522c-48f0-8bda-539e63a30a14) 2023-08-07 20:27:22.666 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-08-07 20:27:22.804 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-08-07 20:27:22.808 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-08-07 20:27:22.815 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-08-07 20:27:22.818 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-08-07 20:27:22.820 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-08-07 20:27:22.820 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-08-07 20:27:22.822 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-08-07 20:27:22.823 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-08-07 20:27:22.824 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-08-07 20:27:22.826 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-08-07 20:27:22.833 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-08-07 20:27:22.834 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-08-07 20:27:22.839 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-08-07 20:27:22.841 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-08-07 20:27:22.845 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-08-07 20:27:22.849 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-08-07 20:27:22.856 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-08-07 20:27:22.889 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-08-07 20:27:22.909 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-08-07 20:27:22.941 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-08-07 20:27:22.947 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-08-07 20:27:22.987 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-08-07 20:27:23.005 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-08-07 20:27:23.023 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-08-07 20:27:23.065 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-08-07 20:27:23.066 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-08-07 20:27:23.069 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-08-07 20:27:23.112 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-08-07 20:27:23.137 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-08-07 20:27:23.139 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-08-07 20:27:23.220 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-08-07 20:27:23.221 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-08-07 20:27:23.223 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-08-07 20:27:23.243 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-08-07 20:27:23.243 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-08-07 20:27:23.245 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-08-07 20:27:23.255 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-08-07 20:27:23.261 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-08-07 20:27:23.399 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-08-07 20:27:23.406 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-08-07 20:27:23.450 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-08-07 20:27:23.497 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-08-07 20:27:23.538 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-08-07 20:27:23.540 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-08-07 20:27:23.658 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-08-07 20:27:23.705 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-08-07 20:27:23.737 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-08-07 20:27:23.917 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:23.917 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:23.934 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-07 20:27:23.934 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-07 20:27:25.640 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-08-07 20:27:26.847 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2023-08-07 20:27:26.847 - Thread: 10 -> Loading available saves - START 2023-08-07 20:27:26.847 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2023-08-07 20:27:26.848 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965' 2023-08-07 20:27:34.383 - Thread: 10 -> Loading available saves - END 2023-08-07 20:27:34.611 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:34.612 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:44.787 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-07 20:27:46.118 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Sandbox_config.sbc 2023-08-07 20:27:46.128 - Thread: 33 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:27:46.128 - Thread: 33 -> LoadSandbox() - Start 2023-08-07 20:27:46.128 - Thread: 33 -> LoadSession() - Start 2023-08-07 20:27:46.128 - Thread: 33 -> C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars 2023-08-07 20:27:46.128 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Sandbox_config.sbc 2023-08-07 20:27:47.103 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Sandbox_config.sbc 2023-08-07 20:27:47.104 - Thread: 33 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:27:47.104 - Thread: 33 -> CheckPoint Experimental mode: Yes 2023-08-07 20:27:47.105 - Thread: 33 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2023-08-07 20:27:47.105 - Thread: 33 -> LoadSandbox() - End 2023-08-07 20:27:47.112 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-07 20:27:47.112 - Thread: 11 -> Downloading world mods - START 2023-08-07 20:27:47.327 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:47.328 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:47.396 - Thread: 1 -> Mod dependencies query successful 2023-08-07 20:27:47.647 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-08-07 20:27:47.648 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-08-07 20:27:47.648 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2023-08-07 20:27:47.719 - Thread: 1 -> Mod dependencies query successful 2023-08-07 20:27:47.719 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 8 items 2023-08-07 20:27:47.965 - Thread: 1 -> Mod query successful 2023-08-07 20:27:47.965 - Thread: 11 -> Up to date mod: Id = 2943852680, title = 'Space Engineers [Enhanced] - Voxel Textures' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 2671165243, title = 'Star Wars Sounds' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 2165360558, title = 'LCD_Warhammer40K' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 1506924858, title = 'Starwars Hangar Fields' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 514062285, title = 'BuildInfo (extra block+terminal info, air leak finder)' 2023-08-07 20:27:47.966 - Thread: 11 -> Up to date mod: Id = 484504816, title = 'Energy Shields' 2023-08-07 20:27:47.972 - Thread: 11 -> Mod download time: 0.00 seconds 2023-08-07 20:27:47.972 - Thread: 11 -> Downloading world mods - END 2023-08-07 20:27:47.978 - Thread: 1 -> LoadSession() - End 2023-08-07 20:27:47.995 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:47.995 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:47.995 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:47.996 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:47.996 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:47.996 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:47.996 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:27:47.996 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:27:48.003 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-08-07 20:27:48.003 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-08-07 20:27:48.003 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-08-07 20:27:48.213 - Thread: 1 -> RunLoadingAction - START 2023-08-07 20:27:48.214 - Thread: 1 -> Loading session: C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars 2023-08-07 20:27:48.340 - Thread: 1 -> GC Memory: 1,088,596,072 B 2023-08-07 20:27:48.345 - Thread: 1 -> Process Memory: 3,360,784,384 B 2023-08-07 20:27:48.345 - Thread: 1 -> Experimental mode: Yes 2023-08-07 20:27:48.345 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2023-08-07 20:27:48.345 - Thread: 1 -> Console compatibility: No 2023-08-07 20:27:49.408 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-08-07 20:27:56.527 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:56.527 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:56.528 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:56.528 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:56.541 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-08-07 20:27:56.541 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-08-07 20:27:56.541 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-07 20:27:56.543 - Thread: 1 -> 170133ffe4c75e5dafae4367f2f1fa57944d7936 2023-08-07 20:27:56.715 - Thread: 1 -> Loading scenarios 2023-08-07 20:27:56.715 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-07 20:27:56.716 - Thread: 1 -> List of used mods (8) - START 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:514062285, Filename = '514062285.sbm', Name = 'BuildInfo (extra block+terminal info, air leak finder)' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:484504816, Filename = '484504816.sbm', Name = 'Energy Shields' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:2165360558, Filename = '2165360558.sbm', Name = 'LCD_Warhammer40K' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:2943852680, Filename = '2943852680.sbm', Name = 'Space Engineers [Enhanced] - Voxel Textures' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:2671165243, Filename = '2671165243.sbm', Name = 'Star Wars Sounds' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:1506924858, Filename = '1506924858.sbm', Name = 'Starwars Hangar Fields' 2023-08-07 20:27:56.716 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2023-08-07 20:27:56.716 - Thread: 1 -> List of used mods - END 2023-08-07 20:27:57.197 - Thread: 1 -> Loading behaviors 2023-08-07 20:27:57.198 - Thread: 1 -> Loading ammo magazines 2023-08-07 20:27:57.198 - Thread: 1 -> Loading ammo definitions 2023-08-07 20:27:57.199 - Thread: 1 -> Loading animations 2023-08-07 20:27:57.199 - Thread: 1 -> Loading animations 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.200 - Thread: 1 -> Loading category classes 2023-08-07 20:27:57.201 - Thread: 1 -> Loading category classes 2023-08-07 20:27:57.201 - Thread: 1 -> Loading blueprint classes 2023-08-07 20:27:57.201 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:27:57.201 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:27:57.201 - Thread: 1 -> Loading blueprints 2023-08-07 20:27:57.202 - Thread: 1 -> Loading blueprints 2023-08-07 20:27:57.202 - Thread: 1 -> Loading agent definitions 2023-08-07 20:27:57.202 - Thread: 1 -> Loading character definitions 2023-08-07 20:27:57.206 - Thread: 1 -> Loading character definitions 2023-08-07 20:27:57.206 - Thread: 1 -> Loading components 2023-08-07 20:27:57.206 - Thread: 1 -> Loading components 2023-08-07 20:27:57.206 - Thread: 1 -> Loading configuration 2023-08-07 20:27:57.206 - Thread: 1 -> Loading container types 2023-08-07 20:27:57.207 - Thread: 1 -> Loading Contract Types 2023-08-07 20:27:57.209 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:27:57.209 - Thread: 1 -> Loading block positions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading block positions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading curve definitions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading debris 2023-08-07 20:27:57.209 - Thread: 1 -> Loading environment items entries 2023-08-07 20:27:57.209 - Thread: 1 -> Loading decal global definitions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading decal definitions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading decal definitions 2023-08-07 20:27:57.209 - Thread: 1 -> Loading drone behaviors 2023-08-07 20:27:57.210 - Thread: 1 -> Loading edges 2023-08-07 20:27:57.210 - Thread: 1 -> Loading emissive color definitions 2023-08-07 20:27:57.211 - Thread: 1 -> Loading emissive color default states 2023-08-07 20:27:57.212 - Thread: 1 -> Loading animations 2023-08-07 20:27:57.212 - Thread: 1 -> Loading entity components 2023-08-07 20:27:57.222 - Thread: 1 -> Loading component containers 2023-08-07 20:27:57.225 - Thread: 1 -> Loading environment items entries 2023-08-07 20:27:57.225 - Thread: 1 -> Loading Faction Names 2023-08-07 20:27:57.226 - Thread: 1 -> Loading factions 2023-08-07 20:27:57.226 - Thread: 1 -> Loading flare definitions 2023-08-07 20:27:57.228 - Thread: 1 -> Loading gas property definitions 2023-08-07 20:27:57.229 - Thread: 1 -> Loading event definitions 2023-08-07 20:27:57.229 - Thread: 1 -> Loading physical items 2023-08-07 20:27:57.240 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.240 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-07 20:27:57.247 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.247 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-07 20:27:57.247 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.247 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-07 20:27:57.247 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.247 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-07 20:27:57.247 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.247 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-07 20:27:57.247 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:27:57.247 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.250 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-07 20:27:57.250 - Thread: 1 -> Loading planet definition 2023-08-07 20:27:57.250 - Thread: 1 -> Loading physical items 2023-08-07 20:27:57.251 - Thread: 1 -> Loading physical items 2023-08-07 20:27:57.251 - Thread: 1 -> Loading physical material properties 2023-08-07 20:27:57.252 - Thread: 1 -> Loading pirate antennas 2023-08-07 20:27:57.252 - Thread: 1 -> Loading research blocks definitions 2023-08-07 20:27:57.252 - Thread: 1 -> Loading research groups definitions 2023-08-07 20:27:57.253 - Thread: 1 -> Loading resource distribution groups 2023-08-07 20:27:57.253 - Thread: 1 -> Loading shadow textures definitions 2023-08-07 20:27:57.253 - Thread: 1 -> Loading ship sound groups 2023-08-07 20:27:57.255 - Thread: 1 -> Loading ship sound groups 2023-08-07 20:27:57.255 - Thread: 1 -> Loading sound categories 2023-08-07 20:27:57.255 - Thread: 1 -> Loading stat definitions 2023-08-07 20:27:57.255 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:27:57.255 - Thread: 1 -> Loading grid creators 2023-08-07 20:27:57.256 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.256 - Thread: 1 -> Loading planet definition 2023-08-07 20:27:57.256 - Thread: 1 -> Loading voxel map storage definitions 2023-08-07 20:27:57.256 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.256 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.256 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.256 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.256 - Thread: 1 -> Loading Weather Effects 2023-08-07 20:27:57.258 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.260 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.264 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.265 - Thread: 1 -> Loading category classes 2023-08-07 20:27:57.265 - Thread: 1 -> Loading blueprint classes 2023-08-07 20:27:57.265 - Thread: 1 -> MOD_ERROR: Energy Shields 2023-08-07 20:27:57.265 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc 2023-08-07 20:27:57.265 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds 2023-08-07 20:27:57.266 - Thread: 1 -> MOD_ERROR: Energy Shields 2023-08-07 20:27:57.266 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc 2023-08-07 20:27:57.266 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds 2023-08-07 20:27:57.266 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:27:57.266 - Thread: 1 -> Loading blueprints 2023-08-07 20:27:57.266 - Thread: 1 -> Loading components 2023-08-07 20:27:57.267 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield 2023-08-07 20:27:57.267 - Thread: 1 -> Loading entity components 2023-08-07 20:27:57.267 - Thread: 1 -> Loading physical items 2023-08-07 20:27:57.268 - Thread: 1 -> Loading resource distribution groups 2023-08-07 20:27:57.268 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.270 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\Left_Bracket.DDS is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\Right_Bracket.DDS is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\WhiteSprite.DDS is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: textures\gui\icons\hud 2017\energyicon.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: textures\gui\icons\hud 2017\hydrogenicon.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: textures\gui\icons\hud 2017\oxygenicon.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: textures\gui\icons\hud 2017\outsidetemp.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\ArtificialHorizon\GravityHudNegDegrees.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\ArtificialHorizon\GravityHudPosDegrees.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\ArtificialHorizon\TextBox.png is not supported. 2023-08-07 20:27:57.276 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.276 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.276 - Thread: 1 -> File extension of: Textures\Sprites\ArtificialHorizon\PullUp.png is not supported. 2023-08-07 20:27:57.277 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.277 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.277 - Thread: 1 -> File extension of: Textures\Sprites\ArtificialHorizon\VelocityVec.png is not supported. 2023-08-07 20:27:57.278 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.278 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.278 - Thread: 1 -> File extension of: Textures\Sprites\UVChecker.png is not supported. 2023-08-07 20:27:57.278 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.278 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.278 - Thread: 1 -> File extension of: Textures\Sprites\UVChecker.png is not supported. 2023-08-07 20:27:57.278 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.278 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.278 - Thread: 1 -> File extension of: Textures\Sprites\VendingMachine\OutOfOrder.jpg is not supported. 2023-08-07 20:27:57.278 - Thread: 1 -> mod_warning: LCD_Warhammer40K 2023-08-07 20:27:57.278 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures.sbc 2023-08-07 20:27:57.278 - Thread: 1 -> File extension of: Textures\Sprites\VendingMachine\OutOfOrder.jpg is not supported. 2023-08-07 20:27:57.278 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.286 - Thread: 1 -> MOD_ERROR: LCD_Warhammer40K 2023-08-07 20:27:57.286 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures_Economy.sbc 2023-08-07 20:27:57.286 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\2165360558\Textures\Models\LCD_Economy_VendingMachine.dds 2023-08-07 20:27:57.287 - Thread: 1 -> MOD_ERROR: LCD_Warhammer40K 2023-08-07 20:27:57.287 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures_Economy.sbc 2023-08-07 20:27:57.287 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\2165360558\Textures\Models\screen_loading_wheel.dds 2023-08-07 20:27:57.287 - Thread: 1 -> MOD_ERROR: LCD_Warhammer40K 2023-08-07 20:27:57.287 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures_Economy.sbc 2023-08-07 20:27:57.287 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\2165360558\Textures\Models\screen_loading_wheel_loading_screen.dds 2023-08-07 20:27:57.288 - Thread: 1 -> MOD_ERROR: LCD_Warhammer40K 2023-08-07 20:27:57.288 - Thread: 1 -> in file: D:\Games\steamapps\workshop\content\244850\2165360558\Data\LCDTextures_Economy.sbc 2023-08-07 20:27:57.288 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Games\steamapps\workshop\content\244850\2165360558\Textures\Models\LCD_Economy_Detail.dds 2023-08-07 20:27:57.288 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.290 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.295 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:27:57.299 - Thread: 1 -> Loading category classes 2023-08-07 20:27:57.300 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:27:57.300 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.300 - Thread: 1 -> Loading entity components 2023-08-07 20:27:57.300 - Thread: 1 -> Loading component containers 2023-08-07 20:27:57.301 - Thread: 1 -> Loading research blocks definitions 2023-08-07 20:27:57.301 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.302 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.304 - Thread: 1 -> Loaded voxel material: Stone_01 2023-08-07 20:27:57.304 - Thread: 1 -> Loaded voxel material: Stone_02 2023-08-07 20:27:57.306 - Thread: 1 -> Loaded voxel material: Stone_03 2023-08-07 20:27:57.307 - Thread: 1 -> Loaded voxel material: Stone_04 2023-08-07 20:27:57.309 - Thread: 1 -> Loaded voxel material: Stone_05 2023-08-07 20:27:57.312 - Thread: 1 -> Loaded voxel material: Iron_01 2023-08-07 20:27:57.313 - Thread: 1 -> Loaded voxel material: Iron_02 2023-08-07 20:27:57.314 - Thread: 1 -> Loaded voxel material: Nickel_01 2023-08-07 20:27:57.315 - Thread: 1 -> Loaded voxel material: Cobalt_01 2023-08-07 20:27:57.317 - Thread: 1 -> Loaded voxel material: Magnesium_01 2023-08-07 20:27:57.319 - Thread: 1 -> Loaded voxel material: Silicon_01 2023-08-07 20:27:57.320 - Thread: 1 -> Loaded voxel material: Silver_01 2023-08-07 20:27:57.322 - Thread: 1 -> Loaded voxel material: Gold_01 2023-08-07 20:27:57.323 - Thread: 1 -> Loaded voxel material: Platinum_01 2023-08-07 20:27:57.325 - Thread: 1 -> Loaded voxel material: Uraninite_01 2023-08-07 20:27:57.327 - Thread: 1 -> Loaded voxel material: Ice_01 2023-08-07 20:27:57.328 - Thread: 1 -> Loaded voxel material: Ice_02 2023-08-07 20:27:57.329 - Thread: 1 -> Loaded voxel material: Ice_03 2023-08-07 20:27:57.330 - Thread: 1 -> Loaded voxel material: SmallMoonRocks 2023-08-07 20:27:57.330 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.332 - Thread: 1 -> Loaded voxel material: Sand_02 2023-08-07 20:27:57.334 - Thread: 1 -> Loaded voxel material: DesertRocks 2023-08-07 20:27:57.335 - Thread: 1 -> Loaded voxel material: MarsRocks 2023-08-07 20:27:57.336 - Thread: 1 -> Loaded voxel material: MarsSoil 2023-08-07 20:27:57.336 - Thread: 1 -> Loaded voxel material: MoonSoil 2023-08-07 20:27:57.346 - Thread: 1 -> Loaded voxel material: MoonRocks 2023-08-07 20:27:57.348 - Thread: 1 -> Loaded voxel material: Snow 2023-08-07 20:27:57.349 - Thread: 1 -> Loaded voxel material: Ice 2023-08-07 20:27:57.350 - Thread: 1 -> Loaded voxel material: IceEuropa2 2023-08-07 20:27:57.354 - Thread: 1 -> Loaded voxel material: Grass 2023-08-07 20:27:57.354 - Thread: 1 -> Loaded voxel material: Grass bare 2023-08-07 20:27:57.355 - Thread: 1 -> Loaded voxel material: Rocks_grass 2023-08-07 20:27:57.358 - Thread: 1 -> Loaded voxel material: Grass_old 2023-08-07 20:27:57.358 - Thread: 1 -> Loaded voxel material: Grass_old bare 2023-08-07 20:27:57.359 - Thread: 1 -> Loaded voxel material: Grass_02 2023-08-07 20:27:57.362 - Thread: 1 -> Loaded voxel material: Woods_grass 2023-08-07 20:27:57.362 - Thread: 1 -> Loaded voxel material: Woods_grass bare 2023-08-07 20:27:57.364 - Thread: 1 -> Loaded voxel material: Soil 2023-08-07 20:27:57.365 - Thread: 1 -> Loaded voxel material: Stone 2023-08-07 20:27:57.368 - Thread: 1 -> Loaded voxel material: AlienGreenGrass 2023-08-07 20:27:57.368 - Thread: 1 -> Loaded voxel material: AlienGreenGrass bare 2023-08-07 20:27:57.369 - Thread: 1 -> Loaded voxel material: AlienIce_03 2023-08-07 20:27:57.370 - Thread: 1 -> Loaded voxel material: AlienRockyTerrain 2023-08-07 20:27:57.372 - Thread: 1 -> Loaded voxel material: AlienRockyMountain 2023-08-07 20:27:57.373 - Thread: 1 -> Loaded voxel material: AlienSand 2023-08-07 20:27:57.375 - Thread: 1 -> Loaded voxel material: AlienRockGrass 2023-08-07 20:27:57.375 - Thread: 1 -> Loaded voxel material: AlienRockGrass bare 2023-08-07 20:27:57.377 - Thread: 1 -> Loaded voxel material: AlienOrangeGrass 2023-08-07 20:27:57.378 - Thread: 1 -> Loaded voxel material: AlienOrangeGrass bare 2023-08-07 20:27:57.379 - Thread: 1 -> Loaded voxel material: AlienIce 2023-08-07 20:27:57.380 - Thread: 1 -> Loaded voxel material: AlienSnow 2023-08-07 20:27:57.382 - Thread: 1 -> Loaded voxel material: AlienYellowGrass 2023-08-07 20:27:57.382 - Thread: 1 -> Loaded voxel material: AlienYellowGrass bare 2023-08-07 20:27:57.384 - Thread: 1 -> Loaded voxel material: AlienSoil 2023-08-07 20:27:57.384 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.386 - Thread: 1 -> Loaded voxel material: CrackedSoil 2023-08-07 20:27:57.387 - Thread: 1 -> Loaded voxel material: DustyRocks 2023-08-07 20:27:57.388 - Thread: 1 -> Loaded voxel material: DustyRocks2 2023-08-07 20:27:57.389 - Thread: 1 -> Loaded voxel material: DustyRocks3 2023-08-07 20:27:57.389 - Thread: 1 -> Loaded voxel material: PertamSand 2023-08-07 20:27:57.389 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:27:57.390 - Thread: 1 -> Loaded voxel material: TritonStone 2023-08-07 20:27:57.391 - Thread: 1 -> Loaded voxel material: TritonBlend 2023-08-07 20:27:57.391 - Thread: 1 -> Loaded voxel material: TritonIce 2023-08-07 20:27:57.392 - Thread: 1 -> Loading sound definitions 2023-08-07 20:27:57.402 - Thread: 1 -> Loading sound categories 2023-08-07 20:27:57.403 - Thread: 1 -> Loading category classes 2023-08-07 20:27:57.403 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.405 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:27:57.409 - Thread: 1 -> Audio effects definitions 2023-08-07 20:27:57.409 - Thread: 1 -> Loading environment items definitions 2023-08-07 20:27:57.411 - Thread: 1 -> Loading environment items definitions 2023-08-07 20:27:57.411 - Thread: 1 -> Loading physical material properties 2023-08-07 20:27:57.412 - Thread: 1 -> Loading particle effect definitions 2023-08-07 20:27:57.490 - Thread: 1 -> Loading particle effect definitions 2023-08-07 20:27:57.492 - Thread: 1 -> Loading environment item definitions 2023-08-07 20:27:57.493 - Thread: 1 -> Loading weapon definitions 2023-08-07 20:27:57.497 - Thread: 1 -> Loading particle effect definitions 2023-08-07 20:27:57.505 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.515 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.515 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.518 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.519 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.520 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.520 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.521 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.521 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.521 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.522 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.523 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.524 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.525 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.525 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.526 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.527 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.527 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.528 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.529 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.530 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.531 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.536 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.537 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.538 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.539 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.540 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.540 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.541 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.541 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.542 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.542 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.543 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.544 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.545 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.547 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.548 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.549 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.550 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.550 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.552 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.552 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.557 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.559 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.561 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.561 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.563 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.563 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.565 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.566 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.568 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.569 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.571 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.576 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.578 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.579 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.581 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.581 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.584 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.584 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.587 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.587 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.601 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.601 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.604 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.605 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.607 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.608 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.611 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.612 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.618 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.619 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.623 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.624 - Thread: 1 -> Created definition for: Small Shield Generator 2023-08-07 20:27:57.625 - Thread: 1 -> Could not find any sound for 'ShieldGenerator' 2023-08-07 20:27:57.625 - Thread: 1 -> Created definition for: Large Shield Generator 2023-08-07 20:27:57.626 - Thread: 1 -> Could not find any sound for 'ShieldGenerator' 2023-08-07 20:27:57.626 - Thread: 1 -> Created definition for: Large Shield Generator 2023-08-07 20:27:57.627 - Thread: 1 -> Could not find any sound for 'ShieldGenerator' 2023-08-07 20:27:57.627 - Thread: 1 -> Created definition for: Small Shield Generator 2023-08-07 20:27:57.627 - Thread: 1 -> Created definition for: Shield Capacitor 2023-08-07 20:27:57.628 - Thread: 1 -> Created definition for: Shield Flux Coil 2023-08-07 20:27:57.628 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase 2023-08-07 20:27:57.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase 2023-08-07 20:27:57.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor 2023-08-07 20:27:57.628 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil 2023-08-07 20:27:57.629 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase 2023-08-07 20:27:57.629 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase 2023-08-07 20:27:57.630 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.632 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2023-08-07 20:27:57.633 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2023-08-07 20:27:57.633 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2023-08-07 20:27:57.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2023-08-07 20:27:57.640 - Thread: 1 -> Loading cube blocks 2023-08-07 20:27:57.641 - Thread: 1 -> Created definition for: Imperial Red Hangar Field (5x-Static) 2023-08-07 20:27:57.641 - Thread: 1 -> Created definition for: Imperial Red Hangar Field Corner(5x-Static) 2023-08-07 20:27:57.642 - Thread: 1 -> Created definition for: Imperial Hangar Field (5x-Static) 2023-08-07 20:27:57.642 - Thread: 1 -> Created definition for: Imperial Hangar Field Corner(5x-Static) 2023-08-07 20:27:57.643 - Thread: 1 -> Created definition for: Imperial Hangar Field(3x-Static) 2023-08-07 20:27:57.643 - Thread: 1 -> Created definition for: Imperial Hangar Field(2x-Static) 2023-08-07 20:27:57.644 - Thread: 1 -> Created definition for: Imperial Hangar Field(6x-Static) 2023-08-07 20:27:57.644 - Thread: 1 -> Created definition for: Imperial Hangar Field(7x-Static) 2023-08-07 20:27:57.645 - Thread: 1 -> Created definition for: Imperial Green Hangar Field(2x-Static) 2023-08-07 20:27:57.645 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static) 2023-08-07 20:27:57.646 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static Red) 2023-08-07 20:27:57.646 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static Green) 2023-08-07 20:27:57.646 - Thread: 1 -> Created block definitions 2023-08-07 20:27:57.646 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xRed 2023-08-07 20:27:57.646 - 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Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-08-07 20:27:57.662 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-08-07 20:27:57.663 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-08-07 20:27:57.674 - Thread: 1 -> Loading block variant groups 2023-08-07 20:27:57.676 - Thread: 1 -> Loading asteroid generators 2023-08-07 20:27:57.677 - Thread: 1 -> Loading spawn groups 2023-08-07 20:27:57.677 - Thread: 1 -> Loading drop containers 2023-08-07 20:27:57.677 - Thread: 1 -> Loading spawn groups 2023-08-07 20:27:57.677 - Thread: 1 -> Loading spawn groups 2023-08-07 20:27:57.677 - Thread: 1 -> Loading radial menu definitions 2023-08-07 20:27:57.685 - Thread: 1 -> Loading respawn ships 2023-08-07 20:27:57.686 - Thread: 1 -> Loading spawn groups 2023-08-07 20:27:57.686 - Thread: 1 -> Loading wheel speeds 2023-08-07 20:27:57.707 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-07 20:27:57.715 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-07 20:27:57.715 - Thread: 1 -> MyAudio.LoadData - START 2023-08-07 20:27:57.753 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-08-07 20:27:57.858 - Thread: 1 -> MOD_ERROR: Unknown 2023-08-07 20:27:57.858 - Thread: 1 -> in file: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Audio.sbc 2023-08-07 20:27:57.858 - Thread: 1 -> Unable to load audio file: 'VO_C1_1b_a', 'VO\FBIN\VO_C1_1b_a': System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Get(String path, Boolean& owns) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2023-08-07 20:27:58.602 - Thread: 1 -> MyAudio.LoadData - END 2023-08-07 20:27:58.611 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-08-07 20:27:58.622 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.666 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.666 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.667 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.713 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.715 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.715 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.716 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:58.724 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:27:59.008 - Thread: 64 -> External debugger: listening... 2023-08-07 20:27:59.058 - Thread: 10 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfLeft.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:27:59.128 - Thread: 9 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfRight.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:27:59.385 - Thread: 1 -> MyLights.LoadData() - START 2023-08-07 20:27:59.391 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-08-07 20:27:59.391 - Thread: 1 -> MyLights.LoadData() - END 2023-08-07 20:27:59.391 - Thread: 1 -> Info: MyLights initialized. 2023-08-07 20:27:59.391 - Thread: 1 -> MyExplosions.LoadData() - START 2023-08-07 20:27:59.393 - Thread: 1 -> MyExplosions.LoadData() - END 2023-08-07 20:27:59.417 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-08-07 20:27:59.417 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-08-07 20:27:59.427 - Thread: 1 -> Loading Procedural World Generator 2023-08-07 20:27:59.427 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-08-07 20:27:59.481 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-08-07 20:27:59.605 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-08-07 20:27:59.605 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-08-07 20:27:59.605 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-08-07 20:27:59.606 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-08-07 20:27:59.606 - Thread: 10 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Titan-2124704365d19000.vx2' 2023-08-07 20:27:59.606 - Thread: 1 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Mars-2044023682d120000.vx2' 2023-08-07 20:27:59.606 - Thread: 9 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\EarthLike-1779144428d120000.vx2' 2023-08-07 20:27:59.606 - Thread: 11 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Moon-1353915701d19000.vx2' 2023-08-07 20:27:59.607 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-08-07 20:27:59.607 - Thread: 12 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Alien-291759539d120000.vx2' 2023-08-07 20:28:03.302 - Thread: 1 -> Info: Planet generator name: Mars 2023-08-07 20:28:03.302 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:03.308 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-08-07 20:28:03.308 - Thread: 1 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Triton-12345d80253.vx2' 2023-08-07 20:28:03.675 - Thread: 12 -> Info: Planet generator name: Alien 2023-08-07 20:28:03.676 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:03.676 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-08-07 20:28:03.676 - Thread: 12 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Europa-595048092d19000.vx2' 2023-08-07 20:28:03.908 - Thread: 10 -> Info: Planet generator name: Titan 2023-08-07 20:28:03.908 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:03.908 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-08-07 20:28:03.909 - Thread: 10 -> Loading voxel storage from file 'C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\Pertam-12345d60133.vx2' 2023-08-07 20:28:04.319 - Thread: 9 -> Info: Planet generator name: EarthLike 2023-08-07 20:28:04.321 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:04.613 - Thread: 11 -> Info: Planet generator name: Moon 2023-08-07 20:28:04.613 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:07.088 - Thread: 9 -> Create Log instance Utils=True 2023-08-07 20:28:07.460 - Thread: 12 -> Info: Planet generator name: Europa 2023-08-07 20:28:07.460 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:08.168 - Thread: 1 -> Info: Planet generator name: Triton 2023-08-07 20:28:08.168 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:09.932 - Thread: 12 -> Initialized large grid Kalipso 15376 PCU 2023-08-07 20:28:10.401 - Thread: 10 -> Info: Planet generator name: Pertam 2023-08-07 20:28:10.401 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:28:11.753 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:28:14.457 - Thread: 1 -> Initialized large grid Anubis-117 16848 PCU 2023-08-07 20:28:18.400 - Thread: 9 -> Initialized large grid Base CADIA deploy 139991 PCU 2023-08-07 20:28:18.550 - Thread: 1 -> Entities loaded & initialized 2023-08-07 20:28:18.695 - Thread: 1 -> Checkpoint.CameraAttachedTo: 128655008679921854 2023-08-07 20:28:18.724 - Thread: 1 -> MySession.Static.LogSettings - START 2023-08-07 20:28:18.731 - Thread: 1 -> Name = Cadia Mars 2023-08-07 20:28:18.731 - Thread: 1 -> Description = 2023-08-07 20:28:18.731 - Thread: 1 -> GameDateTime = 01/01/2081 00:09:53 2023-08-07 20:28:18.731 - Thread: 1 -> Password = 2023-08-07 20:28:18.731 - Thread: 1 -> CurrentPath = C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars 2023-08-07 20:28:18.731 - Thread: 1 -> WorkshopId = 2023-08-07 20:28:18.731 - Thread: 1 -> CameraController = Default_Astronaut 2023-08-07 20:28:18.731 - Thread: 1 -> ThumbPath = C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Cadia Mars\thumb.jpg 2023-08-07 20:28:18.731 - Thread: 1 -> Settings: 2023-08-07 20:28:18.732 - Thread: 1 -> GameMode = Survival 2023-08-07 20:28:18.732 - Thread: 1 -> MaxPlayers = 4 2023-08-07 20:28:18.732 - Thread: 1 -> OnlineMode = OFFLINE 2023-08-07 20:28:18.732 - Thread: 1 -> TotalPCU = 0 2023-08-07 20:28:18.732 - Thread: 1 -> PiratePCU = 50000 2023-08-07 20:28:18.732 - Thread: 1 -> AutoHealing = True 2023-08-07 20:28:18.732 - Thread: 1 -> WeaponsEnabled = True 2023-08-07 20:28:18.732 - Thread: 1 -> ThrusterDamage = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableSpectator = False 2023-08-07 20:28:18.732 - Thread: 1 -> EnableCopyPaste = False 2023-08-07 20:28:18.732 - Thread: 1 -> MaxFloatingObjects = 100 2023-08-07 20:28:18.732 - Thread: 1 -> MaxGridSize = 0 2023-08-07 20:28:18.732 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-08-07 20:28:18.732 - Thread: 1 -> CargoShipsEnabled = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnvironmentHostility = SAFE 2023-08-07 20:28:18.732 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-08-07 20:28:18.732 - Thread: 1 -> InventorySizeMultiplier = 3 2023-08-07 20:28:18.732 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-08-07 20:28:18.732 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-08-07 20:28:18.732 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-08-07 20:28:18.732 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-08-07 20:28:18.732 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-08-07 20:28:18.732 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-08-07 20:28:18.732 - Thread: 1 -> ClientCanSave = False 2023-08-07 20:28:18.732 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-08-07 20:28:18.732 - Thread: 1 -> PermanentDeath = False 2023-08-07 20:28:18.732 - Thread: 1 -> DestructibleBlocks = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableScripts = True 2023-08-07 20:28:18.732 - Thread: 1 -> AutoSaveInMinutes = 5 2023-08-07 20:28:18.732 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-08-07 20:28:18.732 - Thread: 1 -> ProceduralDensity = 0.35 2023-08-07 20:28:18.732 - Thread: 1 -> ProceduralSeed = 0 2023-08-07 20:28:18.732 - Thread: 1 -> DestructibleBlocks = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableIngameScripts = True 2023-08-07 20:28:18.732 - Thread: 1 -> ViewDistance = 15000 2023-08-07 20:28:18.732 - Thread: 1 -> Voxel destruction = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableStructuralSimulation = False 2023-08-07 20:28:18.732 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-08-07 20:28:18.732 - Thread: 1 -> EnableContainerDrops = True 2023-08-07 20:28:18.732 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-08-07 20:28:18.732 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-08-07 20:28:18.732 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-08-07 20:28:18.732 - Thread: 1 -> EnableSubgridDamage = False 2023-08-07 20:28:18.732 - Thread: 1 -> SyncDistance = 3000 2023-08-07 20:28:18.732 - Thread: 1 -> BlockLimitsEnabled = NONE 2023-08-07 20:28:18.732 - Thread: 1 -> AFKTimeoutMin = 0 2023-08-07 20:28:18.732 - Thread: 1 -> StopGridsPeriodMin = 15 2023-08-07 20:28:18.732 - Thread: 1 -> MaxPlanets = 99 2023-08-07 20:28:18.732 - Thread: 1 -> MaxBackupSaves = 5 2023-08-07 20:28:18.732 - Thread: 1 -> MaxFactionsCount = 0 2023-08-07 20:28:18.732 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-08-07 20:28:18.732 - Thread: 1 -> RespawnShipDelete = False 2023-08-07 20:28:18.732 - Thread: 1 -> WorldSizeKm = 0 2023-08-07 20:28:18.732 - Thread: 1 -> ResetOwnership = False 2023-08-07 20:28:18.732 - Thread: 1 -> RealisticSound = False 2023-08-07 20:28:18.732 - Thread: 1 -> EnableSaving = True 2023-08-07 20:28:18.732 - Thread: 1 -> InfiniteAmmo = False 2023-08-07 20:28:18.732 - Thread: 1 -> EnableToolShake = True 2023-08-07 20:28:18.732 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-08-07 20:28:18.732 - Thread: 1 -> OffensiveWordsFiltering = False 2023-08-07 20:28:18.732 - Thread: 1 -> UseConsolePCU = False 2023-08-07 20:28:18.732 - Thread: 1 -> PredefinedAsteroids = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-08-07 20:28:18.732 - Thread: 1 -> FamilySharing = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnablePcuTrading = True 2023-08-07 20:28:18.732 - Thread: 1 -> SuppressedWarnings = 2023-08-07 20:28:18.732 - Thread: 1 -> SimplifiedSimulation = False 2023-08-07 20:28:18.732 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-08-07 20:28:18.732 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-08-07 20:28:18.732 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-08-07 20:28:18.732 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-08-07 20:28:18.732 - Thread: 1 -> TradeFactionsCount = 15 2023-08-07 20:28:18.732 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-08-07 20:28:18.732 - Thread: 1 -> WeatherSystem = True 2023-08-07 20:28:18.732 - Thread: 1 -> DepositSizeDenominator = 60 2023-08-07 20:28:18.732 - Thread: 1 -> DepositsCountCoefficient = 1 2023-08-07 20:28:18.732 - Thread: 1 -> EnableEconomy = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableBountyContracts = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableSupergridding = False 2023-08-07 20:28:18.732 - Thread: 1 -> EnableAutorespawn = True 2023-08-07 20:28:18.732 - Thread: 1 -> OptimalSpawnDistance = 900 2023-08-07 20:28:18.732 - Thread: 1 -> EnableGoodBotHints = True 2023-08-07 20:28:18.732 - Thread: 1 -> EnableResearch = True 2023-08-07 20:28:18.732 - Thread: 1 -> VoxelAgeThreshold = 24 2023-08-07 20:28:18.732 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-08-07 20:28:18.732 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-08-07 20:28:18.732 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-08-07 20:28:18.732 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-08-07 20:28:18.732 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-08-07 20:28:18.732 - Thread: 1 -> OptimalGridCount = 0 2023-08-07 20:28:18.732 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-08-07 20:28:18.732 - Thread: 1 -> BlockCountThreshold = 20 2023-08-07 20:28:18.732 - Thread: 1 -> TrashFlagsValue = 7706 2023-08-07 20:28:18.732 - Thread: 1 -> TrashRemovalEnabled = True 2023-08-07 20:28:18.732 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-08-07 20:28:18.732 - Thread: 1 -> EnableVoxelHand = True 2023-08-07 20:28:18.733 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableScripterRole = False 2023-08-07 20:28:18.733 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-08-07 20:28:18.733 - Thread: 1 -> FloraDensityMultiplier = 1 2023-08-07 20:28:18.733 - Thread: 1 -> EnableSpiders = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableWolfs = True 2023-08-07 20:28:18.733 - Thread: 1 -> TotalBotLimit = 32 2023-08-07 20:28:18.733 - Thread: 1 -> EnableDrones = True 2023-08-07 20:28:18.733 - Thread: 1 -> MaxDrones = 5 2023-08-07 20:28:18.733 - Thread: 1 -> StartInRespawnScreen = False 2023-08-07 20:28:18.733 - Thread: 1 -> SpawnWithTools = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableJetpack = True 2023-08-07 20:28:18.733 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-08-07 20:28:18.733 - Thread: 1 -> PhysicsIterations = 8 2023-08-07 20:28:18.733 - Thread: 1 -> CanJoinRunning = False 2023-08-07 20:28:18.733 - Thread: 1 -> Scenario = False 2023-08-07 20:28:18.733 - Thread: 1 -> ScenarioEditMode = False 2023-08-07 20:28:18.733 - Thread: 1 -> EnableRespawnShips = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableSunRotation = True 2023-08-07 20:28:18.733 - Thread: 1 -> StationVoxelSupport = False 2023-08-07 20:28:18.733 - Thread: 1 -> EnableConvertToStation = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableEncounters = True 2023-08-07 20:28:18.733 - Thread: 1 -> Enable3rdPersonView = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableOxygenPressurization = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnableOxygen = True 2023-08-07 20:28:18.733 - Thread: 1 -> ExperimentalMode = True 2023-08-07 20:28:18.733 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2023-08-07 20:28:18.733 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-08-07 20:28:18.733 - Thread: 1 -> EnableRecoil = True 2023-08-07 20:28:18.733 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-08-07 20:28:18.733 - Thread: 1 -> MySession.Static.LogSettings - END 2023-08-07 20:28:19.085 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:28:19.099 - Thread: 1 -> Analytics ids for user ([007...965]): User = (e21a715f-5498-ce99-3d1f-ec05fd310cb2) Session = (e2fa9c5d-522c-48f0-8bda-539e63a30a14). 2023-08-07 20:28:19.100 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-08-07 20:28:19.112 - Thread: 1 -> Session loaded 2023-08-07 20:28:19.112 - Thread: 1 -> RunLoadingAction - END 2023-08-07 20:28:19.112 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-08-07 20:28:19.112 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-08-07 20:28:19.112 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-08-07 20:28:19.113 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-08-07 20:28:19.113 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-08-07 20:28:19.124 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:28:19.132 - Thread: 1 -> Updating continues. 2023-08-07 20:28:19.132 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:28:19.133 - Thread: 1 -> GC Memory: 2070.755 / 2070.755 MB 2023-08-07 20:28:19.180 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-08-07 20:28:21.442 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:21.465 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:21.472 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:21.476 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:21.511 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:21.515 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:28:25.675 - Thread: 1 -> GUI Stats: Update 17.5075263333333, Draw 0.414486888888889 2023-08-07 20:28:26.804 - Thread: 1 -> Loading duration: 38.8021983 2023-08-07 20:28:30.420 - Thread: 1 -> ### Build Info.CheckVSLPEvents: Done checking events; preAssigned=0; erased=0; total events=56 2023-08-07 20:28:30.518 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2023-08-07 20:28:30.654 - Thread: 1 -> Build Info mod: Finished generating 1162 tooltips in 135.98 ms 2023-08-07 20:28:30.812 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-08-07 20:28:30.813 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-08-07 20:28:30.814 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipBP' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipComponent' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChipMagazine' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ZoneChip_Blueprint' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.130 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerComponent' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlockerMagazine' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/DrillInhibitorBlocker_Blueprint' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitAutoPistol' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.131 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltAutoPistol' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltBP' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine' 2023-08-07 20:28:34.132 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold_Blueprint' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronAutoPistol' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.133 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumAutoPistol' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumBP' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.134 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel_Blueprint' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumAutoPistol' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumBP' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.135 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum_Blueprint' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconAutoPistol' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconBP' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconComponent' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.136 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SiliconMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silicon_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverComponent' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SilverMagazine' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Silver_Blueprint' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneAutoPistol' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.137 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneBP' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneComponent' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/StoneMagazine' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Stone_Blueprint' 2023-08-07 20:28:34.138 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium_Blueprint' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceAutoPistol' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceBP' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.157 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapAutoPistol' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapBP' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapComponent' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/ScrapMagazine' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.158 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Scrap_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditAutoPistol' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:34.159 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2023-08-07 20:28:49.147 - Thread: 1 -> GC Memory: 7838.848 / 7838.848 MB 2023-08-07 20:28:54.327 - Thread: 1 -> Updating stopped. 2023-08-07 20:28:54.397 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-07 20:28:56.258 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-07 20:28:56.893 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-07 20:28:56.902 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-07 20:28:56.902 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-07 20:28:56.902 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:28:56.903 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:28:56.903 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-08-07 20:28:56.903 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-08-07 20:28:56.903 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-08-07 20:28:56.903 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-08-07 20:28:56.904 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-08-07 20:28:57.853 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-08-07 20:28:57.853 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-08-07 20:28:57.853 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-08-07 20:28:57.857 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-08-07 20:28:57.857 - Thread: 1 -> MySession::Unload START 2023-08-07 20:28:57.858 - Thread: 1 -> AutoSaveInMinutes: 5 2023-08-07 20:28:57.858 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-08-07 20:28:57.858 - Thread: 1 -> IsServer: True 2023-08-07 20:28:57.858 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-07 20:28:57.866 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-07 20:28:57.866 - Thread: 1 -> MyAudio.LoadData - START 2023-08-07 20:28:57.905 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-08-07 20:28:57.990 - Thread: 1 -> MOD_ERROR: Unknown 2023-08-07 20:28:57.990 - Thread: 1 -> in file: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Audio.sbc 2023-08-07 20:28:57.990 - Thread: 1 -> Unable to load audio file: 'VO_C1_1b_a', 'VO\FBIN\VO_C1_1b_a': System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Get(String path, Boolean& owns) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2023-08-07 20:28:58.065 - Thread: 1 -> MyAudio.LoadData - END 2023-08-07 20:28:58.066 - Thread: 1 -> MyConfig.Save() - START 2023-08-07 20:28:58.066 - Thread: 1 -> Path: C:\Users\TsY\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-07 20:28:58.096 - Thread: 1 -> MyConfig.Save() - END 2023-08-07 20:28:58.096 - Thread: 1 -> Unloading Procedural World Generator 2023-08-07 20:28:59.744 - Thread: 1 -> Info: MyLights Unloading data. 2023-08-07 20:28:59.841 - Thread: 1 -> [Build Info] Unloading mod... 2023-08-07 20:28:59.846 - Thread: 1 -> [Build Info] Mod unloaded. 2023-08-07 20:28:59.853 - Thread: 1 -> Script unloaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:28:59.853 - Thread: 1 -> Script unloaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:28:59.854 - Thread: 1 -> Script unloaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:28:59.854 - Thread: 1 -> Script unloaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:28:59.854 - Thread: 1 -> Network readers disposed 2023-08-07 20:28:59.854 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-08-07 20:29:00.016 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:00.016 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:29:00.029 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.030 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-07 20:29:00.032 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.032 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-07 20:29:00.032 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.032 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-07 20:29:00.032 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.032 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-07 20:29:00.033 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.033 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-07 20:29:00.033 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:00.033 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-07 20:29:00.034 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-07 20:29:00.034 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-08-07 20:29:00.034 - Thread: 1 -> Loading shadow textures definitions 2023-08-07 20:29:00.034 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-08-07 20:29:00.034 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-08-07 20:29:00.924 - Thread: 1 -> MySession::Unload END 2023-08-07 20:29:00.927 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-07 20:29:00.927 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-07 20:29:00.942 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:00.943 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:02.987 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2023-08-07 20:29:02.988 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2023-08-07 20:29:03.209 - Thread: 1 -> Query successful. 2023-08-07 20:29:03.526 - Thread: 1 -> ModIo: Authentication started 2023-08-07 20:29:03.910 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2023-08-07 20:29:03.910 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-07 20:29:03.912 - Thread: 1 -> 170133ffe4c75e5dafae4367f2f1fa57944d7936 2023-08-07 20:29:04.082 - Thread: 1 -> Loading scenarios 2023-08-07 20:29:04.082 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-07 20:29:04.139 - Thread: 10 -> Loading available saves - START 2023-08-07 20:29:04.140 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2023-08-07 20:29:04.140 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2023-08-07 20:29:04.140 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2023-08-07 20:29:04.157 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:04.158 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:04.170 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2023-08-07 20:29:04.174 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.255 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Dead Drop Arena\Sandbox_config.sbc 2023-08-07 20:29:04.259 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.292 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\PC\Sandbox_config.sbc 2023-08-07 20:29:04.296 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.338 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Mars Planet\PC\Sandbox_config.sbc 2023-08-07 20:29:04.342 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.401 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Rival Platforms\Sandbox_config.sbc 2023-08-07 20:29:04.404 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.425 - Thread: 10 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2023-08-07 20:29:04.429 - Thread: 10 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:04.429 - Thread: 10 -> Loading available saves - END 2023-08-07 20:29:04.458 - Thread: 1 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2023-08-07 20:29:04.460 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:05.112 - Thread: 74 -> Request failed: Url=https://api.mod.io/v1/me/subscribed?tags=campaign&_sort=rating&_offset=0&_limit=50&game_id=264 code=422 content={"error":{"code":422,"error_ref":13009,"message":"Validation Failed. Please see below to fix invalid input:","errors":{"tags":"One or more tags in your request are invalid. Rejected tags are campaign. Accepted tags are blueprint, world, ingamescript, mod, scenario, ship, rover, base, other_blueprint, large_grid, small_grid, story, pvp, exploration, survival, other_world, no_mod, safe, experimental, block, skybox, character, animation, respawn ship, production, script, modpack, asteroid, planet, hud, npc, other, noscripts, serverscripts, inventory management, visualization, autopilot, other_script"}}} 2023-08-07 20:29:05.124 - Thread: 1 -> Error during UGC query: ServiceUnavailable 2023-08-07 20:29:05.124 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2023-08-07 20:29:05.124 - Thread: 9 -> Mod download time: 0.00 seconds 2023-08-07 20:29:06.234 - Thread: 1 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2023-08-07 20:29:06.235 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:06.357 - Thread: 73 -> StartNewSandbox - Start 2023-08-07 20:29:06.370 - Thread: 73 -> Loading Sandbox world configuration file D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2023-08-07 20:29:06.371 - Thread: 73 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-08-07 20:29:06.372 - Thread: 73 -> CheckPoint Experimental mode: Yes 2023-08-07 20:29:06.372 - Thread: 73 -> CheckPoint Experimental mode reason: ExperimentalMode 2023-08-07 20:29:06.372 - Thread: 73 -> LoadSession() - End 2023-08-07 20:29:06.374 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:06.374 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:06.374 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:06.375 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:06.375 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:06.375 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:06.375 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:06.376 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:06.378 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-08-07 20:29:06.378 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-08-07 20:29:06.378 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-08-07 20:29:06.590 - Thread: 1 -> RunLoadingAction - START 2023-08-07 20:29:06.591 - Thread: 1 -> Loading session: D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2023-08-07 20:29:06.930 - Thread: 1 -> GC Memory: 2,183,691,032 B 2023-08-07 20:29:06.932 - Thread: 1 -> Process Memory: 16,978,456,576 B 2023-08-07 20:29:06.932 - Thread: 1 -> Experimental mode: Yes 2023-08-07 20:29:06.932 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2023-08-07 20:29:06.932 - Thread: 1 -> Console compatibility: No 2023-08-07 20:29:07.000 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-08-07 20:29:07.022 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-08-07 20:29:07.022 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-08-07 20:29:07.022 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-08-07 20:29:07.024 - Thread: 1 -> 170133ffe4c75e5dafae4367f2f1fa57944d7936 2023-08-07 20:29:07.202 - Thread: 1 -> Loading scenarios 2023-08-07 20:29:07.202 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-08-07 20:29:07.202 - Thread: 1 -> List of used mods (0) - START 2023-08-07 20:29:07.203 - Thread: 1 -> List of used mods - END 2023-08-07 20:29:07.264 - Thread: 1 -> Loading behaviors 2023-08-07 20:29:07.264 - Thread: 1 -> Loading ammo magazines 2023-08-07 20:29:07.264 - Thread: 1 -> Loading ammo definitions 2023-08-07 20:29:07.264 - Thread: 1 -> Loading animations 2023-08-07 20:29:07.265 - Thread: 1 -> Loading animations 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:07.265 - Thread: 1 -> Loading category classes 2023-08-07 20:29:07.265 - Thread: 1 -> Loading category classes 2023-08-07 20:29:07.265 - Thread: 1 -> Loading blueprint classes 2023-08-07 20:29:07.265 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:29:07.266 - Thread: 1 -> Loading blueprint class entries 2023-08-07 20:29:07.266 - Thread: 1 -> Loading blueprints 2023-08-07 20:29:07.266 - Thread: 1 -> Loading blueprints 2023-08-07 20:29:07.266 - Thread: 1 -> Loading agent definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading character definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading character definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading components 2023-08-07 20:29:07.266 - Thread: 1 -> Loading components 2023-08-07 20:29:07.266 - Thread: 1 -> Loading configuration 2023-08-07 20:29:07.266 - Thread: 1 -> Loading container types 2023-08-07 20:29:07.266 - Thread: 1 -> Loading Contract Types 2023-08-07 20:29:07.266 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:29:07.266 - Thread: 1 -> Loading block positions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading block positions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading curve definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading debris 2023-08-07 20:29:07.266 - Thread: 1 -> Loading environment items entries 2023-08-07 20:29:07.266 - Thread: 1 -> Loading decal global definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading decal definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading decal definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading drone behaviors 2023-08-07 20:29:07.266 - Thread: 1 -> Loading edges 2023-08-07 20:29:07.266 - Thread: 1 -> Loading emissive color definitions 2023-08-07 20:29:07.266 - Thread: 1 -> Loading emissive color default states 2023-08-07 20:29:07.266 - Thread: 1 -> Loading animations 2023-08-07 20:29:07.269 - Thread: 1 -> Loading entity components 2023-08-07 20:29:07.269 - Thread: 1 -> Loading component containers 2023-08-07 20:29:07.269 - Thread: 1 -> Loading environment items entries 2023-08-07 20:29:07.269 - Thread: 1 -> Loading Faction Names 2023-08-07 20:29:07.269 - Thread: 1 -> Loading factions 2023-08-07 20:29:07.269 - Thread: 1 -> Loading flare definitions 2023-08-07 20:29:07.269 - Thread: 1 -> Loading gas property definitions 2023-08-07 20:29:07.269 - Thread: 1 -> Loading event definitions 2023-08-07 20:29:07.269 - Thread: 1 -> Loading physical items 2023-08-07 20:29:07.280 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.280 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-07 20:29:07.282 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.282 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-07 20:29:07.282 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.282 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-07 20:29:07.282 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.282 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-07 20:29:07.282 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.282 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-07 20:29:07.282 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:07.282 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading LCD texture categories 2023-08-07 20:29:07.284 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-07 20:29:07.284 - Thread: 1 -> Loading planet definition 2023-08-07 20:29:07.284 - Thread: 1 -> Loading physical items 2023-08-07 20:29:07.284 - Thread: 1 -> Loading physical items 2023-08-07 20:29:07.284 - Thread: 1 -> Loading physical material properties 2023-08-07 20:29:07.284 - Thread: 1 -> Loading pirate antennas 2023-08-07 20:29:07.284 - Thread: 1 -> Loading research blocks definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading research groups definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading resource distribution groups 2023-08-07 20:29:07.285 - Thread: 1 -> Loading shadow textures definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading ship sound groups 2023-08-07 20:29:07.285 - Thread: 1 -> Loading ship sound groups 2023-08-07 20:29:07.285 - Thread: 1 -> Loading sound categories 2023-08-07 20:29:07.285 - Thread: 1 -> Loading stat definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:29:07.285 - Thread: 1 -> Loading grid creators 2023-08-07 20:29:07.285 - Thread: 1 -> Loading transparent material properties 2023-08-07 20:29:07.285 - Thread: 1 -> Loading planet definition 2023-08-07 20:29:07.285 - Thread: 1 -> Loading voxel map storage definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading voxel material definitions 2023-08-07 20:29:07.285 - Thread: 1 -> Loading Weather Effects 2023-08-07 20:29:07.286 - Thread: 1 -> Audio effects definitions 2023-08-07 20:29:07.286 - Thread: 1 -> Loading environment items definitions 2023-08-07 20:29:07.286 - Thread: 1 -> Loading environment items definitions 2023-08-07 20:29:07.286 - Thread: 1 -> Loading physical material properties 2023-08-07 20:29:07.287 - Thread: 1 -> Loading particle effect definitions 2023-08-07 20:29:07.361 - Thread: 1 -> Loading particle effect definitions 2023-08-07 20:29:07.362 - Thread: 1 -> Loading environment item definitions 2023-08-07 20:29:07.362 - Thread: 1 -> Loading weapon definitions 2023-08-07 20:29:07.363 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.363 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.363 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.364 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.364 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.364 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.365 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.365 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.365 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.366 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.367 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.367 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.367 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.368 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.368 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.369 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.369 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.370 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.370 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.371 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.372 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.372 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.373 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.373 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.374 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.374 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.392 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.392 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.393 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.393 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.394 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.394 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.396 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.396 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.397 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.398 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.400 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.400 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.401 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.402 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.403 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.403 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.404 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.409 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.410 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.411 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.412 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.412 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.414 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.414 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.416 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.417 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.419 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.420 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.424 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.424 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.426 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.427 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.429 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.429 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.432 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.432 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.434 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.434 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.438 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.439 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.442 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.442 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.446 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.447 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.451 - Thread: 1 -> Loading cube blocks 2023-08-07 20:29:07.453 - Thread: 1 -> Created block definitions 2023-08-07 20:29:07.469 - Thread: 1 -> Loading block variant groups 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2023-08-07 20:29:07.472 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2023-08-07 20:29:07.473 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2023-08-07 20:29:07.473 - 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Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-08-07 20:29:07.482 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-08-07 20:29:07.484 - Thread: 1 -> Loading asteroid generators 2023-08-07 20:29:07.484 - Thread: 1 -> Loading spawn groups 2023-08-07 20:29:07.484 - Thread: 1 -> Loading drop containers 2023-08-07 20:29:07.484 - Thread: 1 -> Loading spawn groups 2023-08-07 20:29:07.484 - Thread: 1 -> Loading spawn groups 2023-08-07 20:29:07.484 - Thread: 1 -> Loading radial menu definitions 2023-08-07 20:29:07.484 - Thread: 1 -> Loading respawn ships 2023-08-07 20:29:07.484 - Thread: 1 -> Loading spawn groups 2023-08-07 20:29:07.485 - Thread: 1 -> Loading wheel speeds 2023-08-07 20:29:07.492 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-07 20:29:07.500 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-07 20:29:07.500 - Thread: 1 -> MyAudio.LoadData - START 2023-08-07 20:29:07.538 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-08-07 20:29:07.623 - Thread: 1 -> MOD_ERROR: Unknown 2023-08-07 20:29:07.623 - Thread: 1 -> in file: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Audio.sbc 2023-08-07 20:29:07.623 - Thread: 1 -> Unable to load audio file: 'VO_C1_1b_a', 'VO\FBIN\VO_C1_1b_a': System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Get(String path, Boolean& owns) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2023-08-07 20:29:07.680 - Thread: 1 -> MyAudio.LoadData - END 2023-08-07 20:29:07.682 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-08-07 20:29:07.683 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:29:07.706 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:29:07.706 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:29:07.706 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:29:07.709 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-08-07 20:29:07.834 - Thread: 1 -> MyLights.LoadData() - START 2023-08-07 20:29:07.837 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-08-07 20:29:07.837 - Thread: 1 -> MyLights.LoadData() - END 2023-08-07 20:29:07.837 - Thread: 1 -> Info: MyLights initialized. 2023-08-07 20:29:07.837 - Thread: 1 -> MyExplosions.LoadData() - START 2023-08-07 20:29:07.837 - Thread: 1 -> MyExplosions.LoadData() - END 2023-08-07 20:29:07.840 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-08-07 20:29:07.840 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-08-07 20:29:07.840 - Thread: 1 -> Loading Procedural World Generator 2023-08-07 20:29:07.841 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-08-07 20:29:07.842 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-08-07 20:29:07.941 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-08-07 20:29:07.942 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-08-07 20:29:07.942 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-08-07 20:29:07.942 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-08-07 20:29:07.942 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-08-07 20:29:07.942 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2023-08-07 20:29:07.942 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2023-08-07 20:29:07.942 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2023-08-07 20:29:07.942 - Thread: 12 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2023-08-07 20:29:07.942 - Thread: 11 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2023-08-07 20:29:12.407 - Thread: 12 -> Info: Planet generator name: Mars 2023-08-07 20:29:12.408 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:12.408 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-08-07 20:29:12.408 - Thread: 12 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2023-08-07 20:29:12.840 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-08-07 20:29:12.841 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:12.841 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-08-07 20:29:12.841 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2023-08-07 20:29:13.206 - Thread: 11 -> Info: Planet generator name: Titan 2023-08-07 20:29:13.207 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:13.207 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-08-07 20:29:13.207 - Thread: 11 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2023-08-07 20:29:13.547 - Thread: 9 -> Info: Planet generator name: Moon 2023-08-07 20:29:13.548 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:13.958 - Thread: 10 -> Info: Planet generator name: Alien 2023-08-07 20:29:13.958 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:16.240 - Thread: 1 -> Info: Planet generator name: Triton 2023-08-07 20:29:16.240 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:16.704 - Thread: 12 -> Info: Planet generator name: Europa 2023-08-07 20:29:16.705 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:18.095 - Thread: 11 -> Info: Planet generator name: Pertam 2023-08-07 20:29:18.096 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-08-07 20:29:18.096 - Thread: 1 -> Entities loaded & initialized 2023-08-07 20:29:18.096 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2023-08-07 20:29:18.096 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-08-07 20:29:18.098 - Thread: 1 -> RequestRespawn 2023-08-07 20:29:18.161 - Thread: 1 -> MySession.Static.LogSettings - START 2023-08-07 20:29:18.161 - Thread: 1 -> Name = Star System 2023-08-07 20:29 2023-08-07 20:29:18.161 - Thread: 1 -> Description = 2023-08-07 20:29:18.161 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2023-08-07 20:29:18.161 - Thread: 1 -> Password = 2023-08-07 20:29:18.161 - Thread: 1 -> CurrentPath = D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2023-08-07 20:29:18.161 - Thread: 1 -> WorkshopId = 2023-08-07 20:29:18.161 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2023-08-07 20:29:18.161 - Thread: 1 -> ThumbPath = D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2023-08-07 20:29:18.161 - Thread: 1 -> Settings: 2023-08-07 20:29:18.162 - Thread: 1 -> GameMode = Survival 2023-08-07 20:29:18.162 - Thread: 1 -> MaxPlayers = 4 2023-08-07 20:29:18.162 - Thread: 1 -> OnlineMode = OFFLINE 2023-08-07 20:29:18.162 - Thread: 1 -> TotalPCU = 100000 2023-08-07 20:29:18.162 - Thread: 1 -> PiratePCU = 50000 2023-08-07 20:29:18.162 - Thread: 1 -> AutoHealing = True 2023-08-07 20:29:18.162 - Thread: 1 -> WeaponsEnabled = True 2023-08-07 20:29:18.162 - Thread: 1 -> ThrusterDamage = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSpectator = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableCopyPaste = False 2023-08-07 20:29:18.162 - Thread: 1 -> MaxFloatingObjects = 100 2023-08-07 20:29:18.162 - Thread: 1 -> MaxGridSize = 0 2023-08-07 20:29:18.162 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-08-07 20:29:18.162 - Thread: 1 -> CargoShipsEnabled = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnvironmentHostility = SAFE 2023-08-07 20:29:18.162 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-08-07 20:29:18.162 - Thread: 1 -> InventorySizeMultiplier = 3 2023-08-07 20:29:18.162 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-08-07 20:29:18.162 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-08-07 20:29:18.162 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-08-07 20:29:18.162 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-08-07 20:29:18.162 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-08-07 20:29:18.162 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-08-07 20:29:18.162 - Thread: 1 -> ClientCanSave = False 2023-08-07 20:29:18.162 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-08-07 20:29:18.162 - Thread: 1 -> PermanentDeath = False 2023-08-07 20:29:18.162 - Thread: 1 -> DestructibleBlocks = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableScripts = False 2023-08-07 20:29:18.162 - Thread: 1 -> AutoSaveInMinutes = 5 2023-08-07 20:29:18.162 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-08-07 20:29:18.162 - Thread: 1 -> ProceduralDensity = 0.35 2023-08-07 20:29:18.162 - Thread: 1 -> ProceduralSeed = 0 2023-08-07 20:29:18.162 - Thread: 1 -> DestructibleBlocks = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableIngameScripts = False 2023-08-07 20:29:18.162 - Thread: 1 -> ViewDistance = 15000 2023-08-07 20:29:18.162 - Thread: 1 -> Voxel destruction = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableStructuralSimulation = False 2023-08-07 20:29:18.162 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-08-07 20:29:18.162 - Thread: 1 -> EnableContainerDrops = True 2023-08-07 20:29:18.162 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-08-07 20:29:18.162 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-08-07 20:29:18.162 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSubgridDamage = False 2023-08-07 20:29:18.162 - Thread: 1 -> SyncDistance = 3000 2023-08-07 20:29:18.162 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2023-08-07 20:29:18.162 - Thread: 1 -> AFKTimeoutMin = 0 2023-08-07 20:29:18.162 - Thread: 1 -> StopGridsPeriodMin = 15 2023-08-07 20:29:18.162 - Thread: 1 -> MaxPlanets = 99 2023-08-07 20:29:18.162 - Thread: 1 -> MaxBackupSaves = 5 2023-08-07 20:29:18.162 - Thread: 1 -> MaxFactionsCount = 0 2023-08-07 20:29:18.162 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-08-07 20:29:18.162 - Thread: 1 -> RespawnShipDelete = False 2023-08-07 20:29:18.162 - Thread: 1 -> WorldSizeKm = 0 2023-08-07 20:29:18.162 - Thread: 1 -> ResetOwnership = False 2023-08-07 20:29:18.162 - Thread: 1 -> RealisticSound = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSaving = True 2023-08-07 20:29:18.162 - Thread: 1 -> InfiniteAmmo = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableToolShake = True 2023-08-07 20:29:18.162 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-08-07 20:29:18.162 - Thread: 1 -> OffensiveWordsFiltering = False 2023-08-07 20:29:18.162 - Thread: 1 -> UseConsolePCU = False 2023-08-07 20:29:18.162 - Thread: 1 -> PredefinedAsteroids = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-08-07 20:29:18.162 - Thread: 1 -> FamilySharing = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnablePcuTrading = True 2023-08-07 20:29:18.162 - Thread: 1 -> SuppressedWarnings = 2023-08-07 20:29:18.162 - Thread: 1 -> SimplifiedSimulation = False 2023-08-07 20:29:18.162 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-08-07 20:29:18.162 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-08-07 20:29:18.162 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-08-07 20:29:18.162 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-08-07 20:29:18.162 - Thread: 1 -> TradeFactionsCount = 15 2023-08-07 20:29:18.162 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-08-07 20:29:18.162 - Thread: 1 -> WeatherSystem = True 2023-08-07 20:29:18.162 - Thread: 1 -> DepositSizeDenominator = 60 2023-08-07 20:29:18.162 - Thread: 1 -> DepositsCountCoefficient = 1 2023-08-07 20:29:18.162 - Thread: 1 -> EnableEconomy = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableBountyContracts = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSupergridding = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableAutorespawn = True 2023-08-07 20:29:18.162 - Thread: 1 -> OptimalSpawnDistance = 16000 2023-08-07 20:29:18.162 - Thread: 1 -> EnableGoodBotHints = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableResearch = True 2023-08-07 20:29:18.162 - Thread: 1 -> VoxelAgeThreshold = 24 2023-08-07 20:29:18.162 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-08-07 20:29:18.162 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-08-07 20:29:18.162 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-08-07 20:29:18.162 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-08-07 20:29:18.162 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-08-07 20:29:18.162 - Thread: 1 -> OptimalGridCount = 0 2023-08-07 20:29:18.162 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-08-07 20:29:18.162 - Thread: 1 -> BlockCountThreshold = 20 2023-08-07 20:29:18.162 - Thread: 1 -> TrashFlagsValue = 7706 2023-08-07 20:29:18.162 - Thread: 1 -> TrashRemovalEnabled = True 2023-08-07 20:29:18.162 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-08-07 20:29:18.162 - Thread: 1 -> EnableVoxelHand = True 2023-08-07 20:29:18.162 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableScripterRole = False 2023-08-07 20:29:18.162 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-08-07 20:29:18.162 - Thread: 1 -> FloraDensityMultiplier = 1 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSpiders = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableWolfs = False 2023-08-07 20:29:18.162 - Thread: 1 -> TotalBotLimit = 32 2023-08-07 20:29:18.162 - Thread: 1 -> EnableDrones = True 2023-08-07 20:29:18.162 - Thread: 1 -> MaxDrones = 5 2023-08-07 20:29:18.162 - Thread: 1 -> StartInRespawnScreen = False 2023-08-07 20:29:18.162 - Thread: 1 -> SpawnWithTools = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableJetpack = True 2023-08-07 20:29:18.162 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-08-07 20:29:18.162 - Thread: 1 -> PhysicsIterations = 8 2023-08-07 20:29:18.162 - Thread: 1 -> CanJoinRunning = False 2023-08-07 20:29:18.162 - Thread: 1 -> Scenario = False 2023-08-07 20:29:18.162 - Thread: 1 -> ScenarioEditMode = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableRespawnShips = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableSunRotation = True 2023-08-07 20:29:18.162 - Thread: 1 -> StationVoxelSupport = False 2023-08-07 20:29:18.162 - Thread: 1 -> EnableConvertToStation = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableEncounters = True 2023-08-07 20:29:18.162 - Thread: 1 -> Enable3rdPersonView = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableOxygenPressurization = True 2023-08-07 20:29:18.162 - Thread: 1 -> EnableOxygen = True 2023-08-07 20:29:18.162 - Thread: 1 -> ExperimentalMode = True 2023-08-07 20:29:18.162 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2023-08-07 20:29:18.162 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-08-07 20:29:18.163 - Thread: 1 -> EnableRecoil = True 2023-08-07 20:29:18.163 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-08-07 20:29:18.163 - Thread: 1 -> MySession.Static.LogSettings - END 2023-08-07 20:29:18.710 - Thread: 1 -> Analytics ids for user ([007...965]): User = (e21a715f-5498-ce99-3d1f-ec05fd310cb2) Session = (e2fa9c5d-522c-48f0-8bda-539e63a30a14). 2023-08-07 20:29:18.711 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-08-07 20:29:18.712 - Thread: 1 -> Session loaded 2023-08-07 20:29:18.712 - Thread: 1 -> RunLoadingAction - END 2023-08-07 20:29:18.712 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-08-07 20:29:18.712 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-08-07 20:29:18.712 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-08-07 20:29:18.713 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-08-07 20:29:18.713 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-08-07 20:29:18.726 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2023-08-07 20:29:18.742 - Thread: 1 -> Saving world - START 2023-08-07 20:29:18.743 - Thread: 1 -> Making world state snapshot. 2023-08-07 20:29:18.743 - Thread: 1 -> Before snapshot.: GC Memory: 2,307 B 2023-08-07 20:29:18.747 - Thread: 1 -> After snapshot.: GC Memory: 2,308 B 2023-08-07 20:29:18.747 - Thread: 1 -> Directory cleanup: GC Memory: 2,308 B 2023-08-07 20:29:18.747 - Thread: 1 -> Saving world - END 2023-08-07 20:29:18.748 - Thread: 11 -> Session snapshot save - START 2023-08-07 20:29:18.748 - Thread: 11 -> Checking file access for files in target dir. 2023-08-07 20:29:18.942 - Thread: 1 -> GUI Stats: Update 7.59411933333334, Draw 0.211487055555556 2023-08-07 20:29:18.953 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\TsY\AppData\Roaming\SpaceEngineers\Saves\76561198388070965\Star System 2023-08-07 20-29\.new\Sandbox_config.sbc 2023-08-07 20:29:18.975 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-08-07 20:29:18.986 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,1689.923,4599.734,1,0,2307.864,17052.62,0,100000,0,6.103023,4.188208,0,18478,13.68548,1,16.66667,0.835228,0.5731764,100,12204406106,2307.864,0,0,-1 2023-08-07 20:29:18.986 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-08-07 20:29:18.986 - Thread: 1 -> MEMORY VALUES,2,1,0,1,111,845,140,460,796,0,849,11639,8383,0,0,132,9180,0,6240,28,0,4,0,384,30,0,9,1717,758,456,8,50,0,0,0,0 2023-08-07 20:29:21.793 - Thread: 1 -> Loading duration: 15.4147307 2023-08-07 20:29:21.809 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:21.809 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:21.809 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-08-07 20:29:22.034 - Thread: 11 -> Session snapshot save - END 2023-08-07 20:29:25.192 - Thread: 1 -> Updating continues. 2023-08-07 20:29:25.259 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent 2023-08-07 20:29:25.261 - Thread: 1 -> GC Memory: 2688.094 / 2688.094 MB 2023-08-07 20:29:25.298 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:25.298 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:25.420 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:29:25.542 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:25.542 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:25.858 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2023-08-07 20:29:32.959 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:32.959 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:34.642 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2023-08-07 20:29:36.058 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:36.059 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:40.617 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-08-07 20:29:48.943 - Thread: 1 -> GUI Stats: Update 0.234798833333333, Draw 0.155020055555556 2023-08-07 20:29:51.176 - Thread: 1 -> Updating stopped. 2023-08-07 20:29:51.191 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-07 20:29:52.192 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-07 20:29:52.775 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-08-07 20:29:52.787 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:52.787 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:52.787 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:52.788 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:52.788 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:52.788 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:52.788 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-08-07 20:29:52.789 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:52.789 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:53.138 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-08-07 20:29:53.138 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-08-07 20:29:53.139 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-08-07 20:29:53.140 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-08-07 20:29:53.141 - Thread: 1 -> MySession::Unload START 2023-08-07 20:29:53.141 - Thread: 1 -> AutoSaveInMinutes: 5 2023-08-07 20:29:53.141 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-08-07 20:29:53.141 - Thread: 1 -> IsServer: True 2023-08-07 20:29:53.141 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-07 20:29:53.149 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-07 20:29:53.149 - Thread: 1 -> MyAudio.LoadData - START 2023-08-07 20:29:53.187 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-08-07 20:29:53.271 - Thread: 1 -> MOD_ERROR: Unknown 2023-08-07 20:29:53.271 - Thread: 1 -> in file: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Audio.sbc 2023-08-07 20:29:53.271 - Thread: 1 -> Unable to load audio file: 'VO_C1_1b_a', 'VO\FBIN\VO_C1_1b_a': System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Get(String path, Boolean& owns) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2023-08-07 20:29:53.320 - Thread: 1 -> MyAudio.LoadData - END 2023-08-07 20:29:53.320 - Thread: 1 -> MyConfig.Save() - START 2023-08-07 20:29:53.321 - Thread: 1 -> Path: C:\Users\TsY\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-07 20:29:53.321 - Thread: 1 -> MyConfig.Save() - END 2023-08-07 20:29:53.321 - Thread: 1 -> Unloading Procedural World Generator 2023-08-07 20:29:53.352 - Thread: 1 -> Info: MyLights Unloading data. 2023-08-07 20:29:53.353 - Thread: 1 -> Network readers disposed 2023-08-07 20:29:53.353 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-08-07 20:29:53.515 - Thread: 1 -> Loading sound definitions 2023-08-07 20:29:53.515 - Thread: 1 -> Loading gamepad controls 2023-08-07 20:29:53.525 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.525 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-08-07 20:29:53.527 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-08-07 20:29:53.528 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.528 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-08-07 20:29:53.528 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.528 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-08-07 20:29:53.528 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.528 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-08-07 20:29:53.528 - Thread: 1 -> GuiTextures.sbc 2023-08-07 20:29:53.528 - Thread: 1 -> Failed to parse texture header! Texture: D:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-08-07 20:29:53.529 - Thread: 1 -> Loading OffensiveWords definitions 2023-08-07 20:29:53.529 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-08-07 20:29:53.529 - Thread: 1 -> Loading shadow textures definitions 2023-08-07 20:29:53.529 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-08-07 20:29:53.529 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-08-07 20:29:53.913 - Thread: 1 -> MySession::Unload END 2023-08-07 20:29:53.915 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-08-07 20:29:53.915 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-08-07 20:29:53.931 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:53.931 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:54.880 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-08-07 20:29:55.697 - Thread: 1 -> MyConfig.Save() - START 2023-08-07 20:29:55.698 - Thread: 1 -> Path: C:\Users\TsY\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-08-07 20:29:55.698 - Thread: 1 -> MyConfig.Save() - END 2023-08-07 20:29:55.698 - Thread: 1 -> Application closed by user 2023-08-07 20:29:55.699 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-08-07 20:29:55.699 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:55.700 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:55.774 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:55.775 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:55.775 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-08-07 20:29:55.775 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-08-07 20:29:55.775 - Thread: 1 -> Exiting.. 2023-08-07 20:29:55.775 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-08-07 20:29:55.776 - Thread: 1 -> MyAudio.UnloadData - START 2023-08-07 20:29:55.785 - Thread: 1 -> MyAudio.UnloadData - END 2023-08-07 20:29:55.785 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-08-07 20:29:55.877 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 44181480 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 60959528 computed total 60959528 reported total Heap usage: 1029280 ( 2%) unused in thread local freelists 42058280 (95%) unused in main heap 1093920 ( 2%) used in main heap ------- 44181480 allocated by heap Peak usage: 36427184 ( 3%) peak heap used (versus current) 186544 ( 1%) peak solver used (versus available) 2023-08-07 20:29:56.569 - Thread: 64 -> External debugger: interrupted. 2023-08-07 20:29:56.575 - Thread: 1 -> Steam closed 2023-08-07 20:29:56.598 - Thread: 1 -> Log Closed