2023-07-31 13:49:00.245 - Thread: 1 -> Log Started 2023-07-31 13:49:00.247 - Thread: 1 -> Timezone (local - UTC): 2h 2023-07-31 13:49:00.247 - Thread: 1 -> App Version: 01_202_124 2023-07-31 13:49:00.286 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-07-31 13:49:00.286 - Thread: 1 -> Branch / Sandbox: SVN 2023-07-31 13:49:00.286 - Thread: 1 -> Environment.ProcessorCount: 8 2023-07-31 13:49:00.357 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2023-07-31 13:49:00.358 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-07-31 13:49:00.358 - Thread: 1 -> Environment.Is64BitProcess: True 2023-07-31 13:49:00.358 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-07-31 13:49:00.359 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9167.0 2023-07-31 13:49:00.360 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-07-31 13:49:00.365 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 2023-07-31 13:49:00.365 - Thread: 1 -> IntPtr.Size: 8 2023-07-31 13:49:00.365 - Thread: 1 -> Default Culture: 2023-07-31 13:49:00.365 - Thread: 1 -> Default UI Culture: 2023-07-31 13:49:00.374 - Thread: 1 -> MyConfig.Load() - START 2023-07-31 13:49:00.378 - Thread: 1 -> Path: C:\Users\Domsch\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-31 13:49:00.610 - Thread: 1 -> NewNewGameScreen: False 2023-07-31 13:49:00.610 - Thread: 1 -> EnableDamageEffects: True 2023-07-31 13:49:00.610 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-07-31 13:49:00.610 - Thread: 1 -> EnableReverb: False 2023-07-31 13:49:00.611 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-07-31 13:49:00.611 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-07-31 13:49:00.611 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-07-31 13:49:00.611 - Thread: 1 -> FirstTimeRun: False 2023-07-31 13:49:00.611 - Thread: 1 -> ExperimentalMode: True 2023-07-31 13:49:00.611 - Thread: 1 -> VideoAdapter: 0 2023-07-31 13:49:00.611 - Thread: 1 -> ScreenWidth: 1920 2023-07-31 13:49:00.611 - Thread: 1 -> ScreenHeight: 1080 2023-07-31 13:49:00.611 - Thread: 1 -> RefreshRate: 60 2023-07-31 13:49:00.611 - Thread: 1 -> WindowMode: 2 2023-07-31 13:49:00.611 - Thread: 1 -> VerticalSync: 1 2023-07-31 13:49:00.611 - Thread: 1 -> FieldOfView: 90.34254 2023-07-31 13:49:00.611 - Thread: 1 -> PostProcessingEnabled: True 2023-07-31 13:49:00.611 - Thread: 1 -> FlaresIntensity: 2 2023-07-31 13:49:00.611 - Thread: 1 -> TreeViewDistance: 10000 2023-07-31 13:49:00.611 - Thread: 1 -> GrassDensity: 10 2023-07-31 13:49:00.611 - Thread: 1 -> GrassDrawDistance: 4999 2023-07-31 13:49:00.611 - Thread: 1 -> AntialiasingMode: 1 2023-07-31 13:49:00.611 - Thread: 1 -> ShadowMapResolution: 4 2023-07-31 13:49:00.611 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-07-31 13:49:00.611 - Thread: 1 -> TextureQuality: 2 2023-07-31 13:49:00.611 - Thread: 1 -> VoxelTextureQuality: 2 2023-07-31 13:49:00.611 - Thread: 1 -> AnisotropicFiltering: 4 2023-07-31 13:49:00.611 - Thread: 1 -> ModelQuality: 3 2023-07-31 13:49:00.611 - Thread: 1 -> VoxelQuality: 3 2023-07-31 13:49:00.611 - Thread: 1 -> ShaderQuality: 2 2023-07-31 13:49:00.611 - Thread: 1 -> LightsQuality: 3 2023-07-31 13:49:00.611 - Thread: 1 -> LowMemSwitchToLow: 0 2023-07-31 13:49:00.611 - Thread: 1 -> FirstVTTimeRun: False 2023-07-31 13:49:00.611 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-07-31 13:49:00.611 - Thread: 1 -> GDPRConsent: True 2023-07-31 13:49:00.611 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-07-31 13:49:00.611 - Thread: 1 -> FirstTimeTutorials: False 2023-07-31 13:49:00.611 - Thread: 1 -> OnlyPSGames: False 2023-07-31 13:49:00.611 - Thread: 1 -> EnableTrading: True 2023-07-31 13:49:00.611 - Thread: 1 -> EnableSteamCloud: False 2023-07-31 13:49:00.611 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-07-31 13:49:00.611 - Thread: 1 -> ControlsHints: False 2023-07-31 13:49:00.611 - Thread: 1 -> GoodBotHints: False 2023-07-31 13:49:00.611 - Thread: 1 -> RotationHints: True 2023-07-31 13:49:00.611 - Thread: 1 -> AreaInteraction: True 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-07-31 13:49:00.611 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-07-31 13:49:00.611 - Thread: 1 -> ShowCrosshair2: 0 2023-07-31 13:49:00.611 - Thread: 1 -> IronSightSwitchState: 1 2023-07-31 13:49:00.611 - Thread: 1 -> SpriteMainViewportScale: 1 2023-07-31 13:49:00.611 - Thread: 1 -> UiTransparency: 1 2023-07-31 13:49:00.611 - Thread: 1 -> UiBkTransparency: 0.8 2023-07-31 13:49:00.611 - Thread: 1 -> HUDBkTransparency: 0.6 2023-07-31 13:49:00.611 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-07-31 13:49:00.611 - Thread: 1 -> GameVolume: 0.2231336 2023-07-31 13:49:00.611 - Thread: 1 -> Music_Volume: 0.08445278 2023-07-31 13:49:00.611 - Thread: 1 -> VoiceChatVolume: 5 2023-07-31 13:49:00.611 - Thread: 1 -> HudWarnings: True 2023-07-31 13:49:00.611 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-07-31 13:49:00.611 - Thread: 1 -> VoiceChat: True 2023-07-31 13:49:00.611 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-07-31 13:49:00.611 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-07-31 13:49:00.611 - Thread: 1 -> EnableDynamicMusic: True 2023-07-31 13:49:00.611 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-07-31 13:49:00.611 - Thread: 1 -> EnableDoppler: True 2023-07-31 13:49:00.611 - Thread: 1 -> ZoomMultiplier: 0.2 2023-07-31 13:49:00.611 - Thread: 1 -> GamepadScheme: 0 2023-07-31 13:49:00.611 - Thread: 1 -> GamepadSchemeName: Flight 2023-07-31 13:49:00.611 - Thread: 1 -> HudState: 1 2023-07-31 13:49:00.611 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-07-31 13:49:00.611 - Thread: 1 -> CubeBuilderUseSymmetry: False 2023-07-31 13:49:00.611 - Thread: 1 -> ModIoConsent: True 2023-07-31 13:49:00.611 - Thread: 1 -> ControllerDefaultOnStart: False 2023-07-31 13:49:00.611 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-07-31 13:49:00.613 - Thread: 1 -> MyConfig.Load() - END 2023-07-31 13:49:05.280 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-07-31 13:49:05.770 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-07-31 13:49:05.816 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-07-31 13:49:05.826 - Thread: 1 -> Found processor count: 8 2023-07-31 13:49:05.826 - Thread: 1 -> Using processor count: 8 2023-07-31 13:49:06.184 - Thread: 1 -> All detected adapters: 2023-07-31 13:49:06.207 - Thread: 1 -> NVIDIA GeForce GTX 970 - VendorID=4318, SubsystemID=-2059464637, DeviceID=5058 2023-07-31 13:49:06.207 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-07-31 13:49:07.284 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.284 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2023-07-31 13:49:07.284 - Thread: 1 -> Description = dev id: 5058, mem: 4233756672, shared mem: 8558548992, Luid: 42626, rev: 161, subsys id: -2059464637, vendor id: 4318, feature_level 11.1: True 2023-07-31 13:49:07.284 - Thread: 1 -> Driver version = 31.0.15.3667 2023-07-31 13:49:07.284 - Thread: 1 -> Driver date = 20230712000000.000000-000 2023-07-31 13:49:07.284 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.285 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.285 - Thread: 1 -> Adapter id = 0 2023-07-31 13:49:07.285 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.285 - Thread: 1 -> RAM = 4233756672 2023-07-31 13:49:07.285 - Thread: 1 -> Priority = 2 2023-07-31 13:49:07.285 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-31 13:49:07.285 - Thread: 1 -> Output is attached = True 2023-07-31 13:49:07.285 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-31 13:49:07.285 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.285 - Thread: 1 -> DXGIOutput id = 0 2023-07-31 13:49:07.286 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x800@59.81Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1600x900@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 1920x1080@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.286 - Thread: 1 -> } 2023-07-31 13:49:07.286 - Thread: 1 -> } 2023-07-31 13:49:07.286 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.287 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2023-07-31 13:49:07.287 - Thread: 1 -> Description = dev id: 5058, mem: 4233756672, shared mem: 8558548992, Luid: 42626, rev: 161, subsys id: -2059464637, vendor id: 4318, feature_level 11.1: True 2023-07-31 13:49:07.287 - Thread: 1 -> Driver version = 31.0.15.3667 2023-07-31 13:49:07.287 - Thread: 1 -> Driver date = 20230712000000.000000-000 2023-07-31 13:49:07.287 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.287 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.287 - Thread: 1 -> Adapter id = 0 2023-07-31 13:49:07.287 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.287 - Thread: 1 -> RAM = 4233756672 2023-07-31 13:49:07.287 - Thread: 1 -> Priority = 2 2023-07-31 13:49:07.287 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-31 13:49:07.287 - Thread: 1 -> Output is attached = True 2023-07-31 13:49:07.287 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-31 13:49:07.287 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.287 - Thread: 1 -> DXGIOutput id = 0 2023-07-31 13:49:07.287 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x800@59.81Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1600x900@60Hz 2023-07-31 13:49:07.287 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.288 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.288 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-31 13:49:07.288 - Thread: 1 -> 1920x1080@60Hz 2023-07-31 13:49:07.288 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.288 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.288 - Thread: 1 -> } 2023-07-31 13:49:07.288 - Thread: 1 -> } 2023-07-31 13:49:07.288 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.288 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2023-07-31 13:49:07.288 - Thread: 1 -> Description = dev id: 5058, mem: 4233756672, shared mem: 8558548992, Luid: 42626, rev: 161, subsys id: -2059464637, vendor id: 4318, feature_level 11.1: True 2023-07-31 13:49:07.288 - Thread: 1 -> Driver version = 31.0.15.3667 2023-07-31 13:49:07.288 - Thread: 1 -> Driver date = 20230712000000.000000-000 2023-07-31 13:49:07.288 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.288 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.288 - Thread: 1 -> Adapter id = 0 2023-07-31 13:49:07.288 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.288 - Thread: 1 -> RAM = 4233756672 2023-07-31 13:49:07.288 - Thread: 1 -> Priority = 2 2023-07-31 13:49:07.288 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-31 13:49:07.288 - Thread: 1 -> Output is attached = True 2023-07-31 13:49:07.288 - Thread: 1 -> DesktopBounds = {X:1920 Y:306 Width:1366 Height:768} 2023-07-31 13:49:07.288 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.289 - Thread: 1 -> DXGIOutput id = 1 2023-07-31 13:49:07.289 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 640x480@72Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@72.188Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x480@72.188Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@72.188Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 720x576@72.188Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 800x600@72.188Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1024x768@70.069Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1280x768@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1280x768@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1360x768@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1360x768@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 1366x768@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 2732x1536@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> 2732x1536@59.79Hz 2023-07-31 13:49:07.289 - Thread: 1 -> } 2023-07-31 13:49:07.289 - Thread: 1 -> } 2023-07-31 13:49:07.289 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.289 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2023-07-31 13:49:07.289 - Thread: 1 -> Description = dev id: 5058, mem: 4233756672, shared mem: 8558548992, Luid: 42626, rev: 161, subsys id: -2059464637, vendor id: 4318, feature_level 11.1: True 2023-07-31 13:49:07.289 - Thread: 1 -> Driver version = 31.0.15.3667 2023-07-31 13:49:07.289 - Thread: 1 -> Driver date = 20230712000000.000000-000 2023-07-31 13:49:07.289 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.289 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.289 - Thread: 1 -> Adapter id = 0 2023-07-31 13:49:07.289 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.289 - Thread: 1 -> RAM = 4233756672 2023-07-31 13:49:07.289 - Thread: 1 -> Priority = 2 2023-07-31 13:49:07.289 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-31 13:49:07.289 - Thread: 1 -> Output is attached = True 2023-07-31 13:49:07.289 - Thread: 1 -> DesktopBounds = {X:1920 Y:306 Width:1366 Height:768} 2023-07-31 13:49:07.289 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.290 - Thread: 1 -> DXGIOutput id = 1 2023-07-31 13:49:07.290 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 640x480@72Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@72.188Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x480@72.188Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@72.188Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 720x576@72.188Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 800x600@72.188Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1024x768@70.069Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1280x768@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1280x768@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1360x768@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1360x768@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 1366x768@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 2732x1536@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> 2732x1536@59.79Hz 2023-07-31 13:49:07.290 - Thread: 1 -> } 2023-07-31 13:49:07.290 - Thread: 1 -> } 2023-07-31 13:49:07.290 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.291 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-31 13:49:07.291 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8558548992, Luid: 45657, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-31 13:49:07.291 - Thread: 1 -> Driver version = 2023-07-31 13:49:07.291 - Thread: 1 -> Driver date = 2023-07-31 13:49:07.291 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.291 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.291 - Thread: 1 -> Adapter id = 1 2023-07-31 13:49:07.291 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.291 - Thread: 1 -> RAM = 0 2023-07-31 13:49:07.291 - Thread: 1 -> Priority = 0 2023-07-31 13:49:07.291 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-31 13:49:07.291 - Thread: 1 -> Output is attached = False 2023-07-31 13:49:07.291 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-31 13:49:07.291 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.291 - Thread: 1 -> DXGIOutput id = 0 2023-07-31 13:49:07.291 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x800@59.81Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1600x900@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 1920x1080@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.291 - Thread: 1 -> } 2023-07-31 13:49:07.291 - Thread: 1 -> } 2023-07-31 13:49:07.291 - Thread: 1 -> AdapterInfo = { 2023-07-31 13:49:07.292 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-31 13:49:07.292 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8558548992, Luid: 45657, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-31 13:49:07.292 - Thread: 1 -> Driver version = 2023-07-31 13:49:07.292 - Thread: 1 -> Driver date = 2023-07-31 13:49:07.292 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-31 13:49:07.292 - Thread: 1 -> AftermathSupported = False 2023-07-31 13:49:07.292 - Thread: 1 -> Adapter id = 1 2023-07-31 13:49:07.292 - Thread: 1 -> Supported = True 2023-07-31 13:49:07.292 - Thread: 1 -> RAM = 0 2023-07-31 13:49:07.292 - Thread: 1 -> Priority = 0 2023-07-31 13:49:07.292 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-31 13:49:07.292 - Thread: 1 -> Output is attached = False 2023-07-31 13:49:07.292 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-31 13:49:07.292 - Thread: 1 -> Display modes = { 2023-07-31 13:49:07.292 - Thread: 1 -> DXGIOutput id = 0 2023-07-31 13:49:07.292 - Thread: 1 -> 640x480@60Hz 2023-07-31 13:49:07.292 - Thread: 1 -> 640x480@75Hz 2023-07-31 13:49:07.292 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x480@75Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x480@60.317Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x576@75Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 720x576@60.317Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 800x600@75Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 800x600@60.317Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1024x768@60.004Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1024x768@75.029Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1152x864@60.02Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1152x864@75.025Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x720@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x768@59.81Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x800@59.81Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x960@60.02Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x960@75.025Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1360x768@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1366x768@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1440x1080@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1600x900@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 1920x1080@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> 3840x2160@60Hz 2023-07-31 13:49:07.293 - Thread: 1 -> } 2023-07-31 13:49:07.293 - Thread: 1 -> } 2023-07-31 13:49:07.297 - Thread: 1 -> Service.IsActive: True 2023-07-31 13:49:07.297 - Thread: 1 -> Service.IsOnline: True 2023-07-31 13:49:07.297 - Thread: 1 -> Service.OwnsGame: False 2023-07-31 13:49:07.298 - Thread: 1 -> Service.UserId: 76561199028975062 2023-07-31 13:49:07.298 - Thread: 1 -> Service.UserName: HotThotTaco 2023-07-31 13:49:07.298 - Thread: 1 -> Service.Branch: default 2023-07-31 13:49:07.298 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-07-31 13:49:07.298 - Thread: 1 -> Build version: 0.1.1.0 2023-07-31 13:49:07.315 - Thread: 1 -> MyScreenManager() 2023-07-31 13:49:07.400 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2023-07-31 13:49:07.400 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2023-07-31 13:49:07.403 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2023-07-31 13:49:07.404 - Thread: 22 -> !!! Invalid resolution in settings - resetting to desktop resolution 2023-07-31 13:49:07.404 - Thread: 22 -> CreateDeviceInternal - Create device 2023-07-31 13:49:07.576 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2023-07-31 13:49:07.664 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2023-07-31 13:49:07.664 - Thread: 22 -> CreateDeviceInternal create swapchain 2023-07-31 13:49:07.665 - Thread: 22 -> Mode not found: 1920x1080 @ 60000 2023-07-31 13:49:10.139 - Thread: 22 -> Mode not found: 1920x1080 @ 60000 2023-07-31 13:49:10.264 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-07-31 13:49:10.265 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-07-31 13:49:10.265 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-07-31 13:49:10.444 - Thread: 22 -> DXGI SetFullscreenState succeded 2023-07-31 13:49:12.507 - Thread: 1 -> Preallocate - START 2023-07-31 13:49:12.511 - Thread: 1 -> MySpaceWorldGenerator - START 2023-07-31 13:49:12.521 - Thread: 1 -> MySpaceWorldGenerator - END 2023-07-31 13:49:12.521 - Thread: 1 -> MySpaceBuildComponent - START 2023-07-31 13:49:12.521 - Thread: 1 -> MySpaceBuildComponent - END 2023-07-31 13:49:12.521 - Thread: 1 -> MyEntities - START 2023-07-31 13:49:12.542 - Thread: 1 -> MyEntities - END 2023-07-31 13:49:12.542 - Thread: 1 -> MyObjectBuilder_Base - START 2023-07-31 13:49:12.542 - Thread: 1 -> MyObjectBuilder_Base - END 2023-07-31 13:49:12.542 - Thread: 1 -> MyTransparentGeometry - START 2023-07-31 13:49:12.542 - Thread: 1 -> MyTransparentGeometry - END 2023-07-31 13:49:12.542 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-07-31 13:49:12.552 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-07-31 13:49:12.552 - Thread: 1 -> MyMath - START 2023-07-31 13:49:12.552 - Thread: 1 -> MyMath - END 2023-07-31 13:49:12.552 - Thread: 1 -> MySimpleObjectDraw - START 2023-07-31 13:49:12.552 - Thread: 1 -> MySimpleObjectDraw - END 2023-07-31 13:49:12.570 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-07-31 13:49:12.570 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-07-31 13:49:12.570 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-07-31 13:49:12.622 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-07-31 13:49:12.622 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-07-31 13:49:12.623 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-07-31 13:49:12.623 - Thread: 1 -> MySyncDestructions - START 2023-07-31 13:49:12.623 - Thread: 1 -> MySyncDestructions - END 2023-07-31 13:49:12.623 - Thread: 1 -> MySyncEntity - START 2023-07-31 13:49:12.623 - Thread: 1 -> MySyncEntity - END 2023-07-31 13:49:12.623 - Thread: 1 -> MyCommandCharacter - START 2023-07-31 13:49:12.625 - Thread: 1 -> MyCommandCharacter - END 2023-07-31 13:49:12.625 - Thread: 1 -> MyCommandConsole - START 2023-07-31 13:49:12.626 - Thread: 1 -> MyCommandConsole - END 2023-07-31 13:49:12.626 - Thread: 1 -> MyCommandEntity - START 2023-07-31 13:49:12.627 - Thread: 1 -> MyCommandEntity - END 2023-07-31 13:49:12.627 - Thread: 1 -> MyAiTargetManager - START 2023-07-31 13:49:12.627 - Thread: 1 -> MyAiTargetManager - END 2023-07-31 13:49:12.627 - Thread: 1 -> MyClientDebugCommands - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyClientDebugCommands - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyDedicatedServer - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyDedicatedServer - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyDedicatedServerBase - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyDedicatedServerBase - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerBase - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerBase - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerClient - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerClient - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerClientBase - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerClientBase - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerLobby - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerLobby - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-07-31 13:49:12.628 - Thread: 1 -> MyMultiplayerServerBase - START 2023-07-31 13:49:12.629 - Thread: 1 -> MyMultiplayerServerBase - END 2023-07-31 13:49:12.629 - Thread: 1 -> MyServerDebugCommands - START 2023-07-31 13:49:12.629 - Thread: 1 -> MyServerDebugCommands - END 2023-07-31 13:49:12.629 - Thread: 1 -> MyCubeGridDefinitions - START 2023-07-31 13:49:12.711 - Thread: 1 -> MyCubeGridDefinitions - END 2023-07-31 13:49:12.711 - Thread: 1 -> MyDefinitionManager - START 2023-07-31 13:49:12.747 - Thread: 1 -> MyDefinitionManager - END 2023-07-31 13:49:12.747 - Thread: 1 -> Preallocate - END 2023-07-31 13:49:12.762 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-07-31 13:49:13.163 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-07-31 13:49:13.163 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-07-31 13:49:13.177 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-07-31 13:49:13.178 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:49:13.178 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:49:13.178 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-07-31 13:49:13.178 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-07-31 13:49:13.178 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-07-31 13:49:13.180 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-07-31 13:49:13.187 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUS 2023-07-31 13:49:13.187 - Thread: 1 -> Win32_ComputerSystem.Model: All Series 2023-07-31 13:49:13.187 - Thread: 1 -> Virtualized: False 2023-07-31 13:49:13.190 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 2023-07-31 13:49:13.191 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,117,097,984 bytes 2023-07-31 13:49:13.191 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-07-31 13:49:13.191 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,672,498,176 bytes 2023-07-31 13:49:13.191 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,292,033,024 bytes 2023-07-31 13:49:13.194 - Thread: 1 -> Drive C: | Capacity: 238,941,163,520 bytes | Free space: 93,466,189,824 bytes 2023-07-31 13:49:13.194 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 489,227,497,472 bytes 2023-07-31 13:49:13.195 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-07-31 13:49:13.198 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-07-31 13:49:13.198 - Thread: 1 -> Installed DLCs: 2023-07-31 13:49:13.201 - Thread: 1 -> Decorative Blocks (1049790) 2023-07-31 13:49:13.202 - Thread: 1 -> Economy Deluxe (1135960) 2023-07-31 13:49:13.202 - Thread: 1 -> Style Pack (1084680) 2023-07-31 13:49:13.202 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-07-31 13:49:13.202 - Thread: 1 -> Frostbite (1241550) 2023-07-31 13:49:13.202 - Thread: 1 -> Sparks Of The Future (1307680) 2023-07-31 13:49:13.202 - Thread: 1 -> Wasteland (1374610) 2023-07-31 13:49:13.202 - Thread: 1 -> Warfare I. (1475830) 2023-07-31 13:49:13.202 - Thread: 1 -> Heavy Industry (1676100) 2023-07-31 13:49:13.202 - Thread: 1 -> Warfare II. (1783760) 2023-07-31 13:49:13.203 - Thread: 1 -> Automatons (1958640) 2023-07-31 13:49:13.222 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-07-31 13:49:13.291 - Thread: 1 -> Havok: Physics.Init 2023-07-31 13:49:13.504 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-07-31 13:49:13.564 - Thread: 1 -> HkGameName: SpaceEngineers 2023-07-31 13:49:13.575 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-07-31 13:49:13.577 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-31 13:49:13.584 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-31 13:49:13.953 - Thread: 1 -> Loading scenarios 2023-07-31 13:49:14.005 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-31 13:49:14.006 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-31 13:49:14.440 - Thread: 1 -> Loading sound definitions 2023-07-31 13:49:14.442 - Thread: 1 -> Loading gamepad controls 2023-07-31 13:49:14.604 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.604 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-31 13:49:14.640 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.640 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-31 13:49:14.641 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-31 13:49:14.641 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-31 13:49:14.642 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-31 13:49:14.642 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:49:14.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-31 13:49:14.673 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-31 13:49:14.674 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-31 13:49:14.674 - Thread: 1 -> Loading shadow textures definitions 2023-07-31 13:49:14.674 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-07-31 13:49:14.678 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-31 13:49:14.691 - Thread: 1 -> MyAudio.LoadData - START 2023-07-31 13:49:14.753 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Turtle Beach PX22) - Channel #: 2 - Sample rate: 48000 2023-07-31 13:49:14.992 - Thread: 1 -> MyAudio.LoadData - END 2023-07-31 13:49:15.004 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2023-07-31 13:49:15.006 - Thread: 1 -> MyGuiManager() 2023-07-31 13:49:15.010 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-31 13:49:15.273 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-07-31 13:49:15.294 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-31 13:49:15.346 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-07-31 13:49:15.348 - Thread: 10 -> ReloadVoxelMaterials 2023-07-31 13:49:15.420 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-07-31 13:49:15.420 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-07-31 13:49:15.420 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-07-31 13:49:15.421 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-07-31 13:49:15.421 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-07-31 13:49:15.422 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-07-31 13:49:15.423 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-07-31 13:49:15.423 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-07-31 13:49:15.444 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-07-31 13:49:15.445 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-07-31 13:49:15.445 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-07-31 13:49:15.506 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-07-31 13:49:15.506 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-07-31 13:49:15.516 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-07-31 13:49:15.519 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-07-31 13:49:15.520 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-07-31 13:49:15.521 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-07-31 13:49:15.524 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-07-31 13:49:15.535 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-07-31 13:49:15.535 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-07-31 13:49:15.538 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-07-31 13:49:15.539 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-07-31 13:49:15.551 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-07-31 13:49:15.551 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-07-31 13:49:15.553 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-07-31 13:49:15.555 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-07-31 13:49:15.558 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-07-31 13:49:15.559 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-07-31 13:49:15.562 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-07-31 13:49:15.571 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-07-31 13:49:15.575 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-07-31 13:49:15.616 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-07-31 13:49:15.625 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-07-31 13:49:15.641 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-07-31 13:49:15.643 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-07-31 13:49:15.647 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-07-31 13:49:15.647 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-07-31 13:49:15.648 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-07-31 13:49:15.663 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-07-31 13:49:15.665 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-07-31 13:49:15.666 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-07-31 13:49:15.669 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-07-31 13:49:15.670 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-07-31 13:49:15.671 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-07-31 13:49:15.674 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-07-31 13:49:15.677 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-07-31 13:49:15.679 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-07-31 13:49:15.691 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-07-31 13:49:15.693 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-07-31 13:49:15.706 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-07-31 13:49:15.707 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-07-31 13:49:15.708 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-07-31 13:49:15.710 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-07-31 13:49:15.728 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-07-31 13:49:15.756 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-07-31 13:49:15.757 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-07-31 13:49:15.794 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-07-31 13:49:15.796 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-07-31 13:49:15.805 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-07-31 13:49:15.807 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-07-31 13:49:15.810 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-07-31 13:49:15.813 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-07-31 13:49:15.817 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-07-31 13:49:15.819 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-07-31 13:49:15.861 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-07-31 13:49:15.872 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-07-31 13:49:15.878 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-07-31 13:49:15.931 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-07-31 13:49:15.948 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-07-31 13:49:15.957 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-07-31 13:49:15.968 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-07-31 13:49:16.005 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-07-31 13:49:16.103 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-07-31 13:49:16.163 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-07-31 13:49:16.220 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-07-31 13:49:16.255 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-07-31 13:49:16.266 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-07-31 13:49:16.324 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-07-31 13:49:16.358 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-07-31 13:49:16.379 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-07-31 13:49:16.458 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-07-31 13:49:16.494 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-07-31 13:49:16.547 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-07-31 13:49:16.605 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-07-31 13:49:16.727 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-07-31 13:49:16.777 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-07-31 13:49:16.785 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-07-31 13:49:16.808 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-07-31 13:49:16.838 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-07-31 13:49:16.855 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-07-31 13:49:16.878 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-07-31 13:49:16.891 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-07-31 13:49:16.900 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-07-31 13:49:16.933 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-07-31 13:49:17.234 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-07-31 13:49:17.341 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-07-31 13:49:17.443 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-07-31 13:49:17.457 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-07-31 13:49:17.474 - Thread: 1 -> Timer Frequency: 10000000 2023-07-31 13:49:17.474 - Thread: 1 -> Ticks per frame: 166667 2023-07-31 13:49:17.539 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-07-31 13:49:17.623 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-07-31 13:49:17.667 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-07-31 13:49:17.796 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-07-31 13:49:17.837 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-07-31 13:49:17.981 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-07-31 13:49:18.357 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-31 13:49:18.533 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-07-31 13:49:18.534 - Thread: 1 -> Flares Intensity: 2 2023-07-31 13:49:18.534 - Thread: 1 -> Field of view: 1.576775 2023-07-31 13:49:18.534 - Thread: 1 -> PostProcessingEnabled: True 2023-07-31 13:49:18.534 - Thread: 1 -> Render.GrassDensityFactor: 10 2023-07-31 13:49:18.534 - Thread: 1 -> Render.GrassDrawDistance: 4999 2023-07-31 13:49:18.534 - Thread: 1 -> Render.DistanceFade: 10000 2023-07-31 13:49:18.534 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-07-31 13:49:18.534 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-07-31 13:49:18.534 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-07-31 13:49:18.534 - Thread: 1 -> Render.TextureQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-07-31 13:49:18.534 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-07-31 13:49:18.534 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-07-31 13:49:18.636 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-07-31 13:49:19.171 - Thread: 1 -> Analytics session started: UserID = (f53edeb6-e02f-3e15-3089-53c4be19b8ff) SessionID = (3d3d1a9d-8636-4931-bf00-83bf279785a2) 2023-07-31 13:49:19.172 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-31 13:49:20.767 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-31 13:49:21.541 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-31 13:49:21.542 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-31 13:49:21.595 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-31 13:49:21.596 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-31 13:49:24.241 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2023-07-31 13:49:25.493 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2023-07-31 13:49:26.705 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-31 13:49:26.705 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-07-31 13:49:26.705 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2023-07-31 13:49:49.805 - Thread: 1 -> GUI Stats: Update 0.785080611111109, Draw 0.305410444444444 2023-07-31 13:50:00.430 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-07-31 13:50:00.431 - Thread: 1 -> Flares Intensity: 0.4470943 2023-07-31 13:50:00.431 - Thread: 1 -> Field of view: 1.576775 2023-07-31 13:50:00.431 - Thread: 1 -> PostProcessingEnabled: False 2023-07-31 13:50:00.431 - Thread: 1 -> Render.GrassDensityFactor: 2.519812 2023-07-31 13:50:00.431 - Thread: 1 -> Render.GrassDrawDistance: 505 2023-07-31 13:50:00.431 - Thread: 1 -> Render.DistanceFade: 1503 2023-07-31 13:50:00.431 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-07-31 13:50:00.431 - Thread: 1 -> Render.ShadowQuality: LOW 2023-07-31 13:50:00.431 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2023-07-31 13:50:00.431 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-07-31 13:50:00.431 - Thread: 1 -> Render.TextureQuality: HIGH 2023-07-31 13:50:00.431 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-07-31 13:50:00.431 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2023-07-31 13:50:00.431 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2023-07-31 13:50:00.431 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2023-07-31 13:50:00.431 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2023-07-31 13:50:00.431 - Thread: 1 -> Render.ParticleQuality: NORMAL 2023-07-31 13:50:00.451 - Thread: 1 -> MyConfig.Save() - START 2023-07-31 13:50:00.452 - Thread: 1 -> Path: C:\Users\Domsch\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-31 13:50:00.503 - Thread: 1 -> MyConfig.Save() - END 2023-07-31 13:50:00.662 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:00.663 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:01.826 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent 2023-07-31 13:50:04.260 - Thread: 1 -> MyConfig.Save() - START 2023-07-31 13:50:04.261 - Thread: 1 -> Path: C:\Users\Domsch\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-31 13:50:04.263 - Thread: 1 -> MyConfig.Save() - END 2023-07-31 13:50:04.416 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:04.417 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:05.206 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2023-07-31 13:50:12.332 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:12.333 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:13.882 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:13.884 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:15.113 - Thread: 35 -> LoadSession() - Start 2023-07-31 13:50:15.113 - Thread: 35 -> C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt 2023-07-31 13:50:15.114 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Sandbox_config.sbc 2023-07-31 13:50:15.116 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-31 13:50:17.202 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Sandbox_config.sbc 2023-07-31 13:50:17.204 - Thread: 35 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-07-31 13:50:17.208 - Thread: 35 -> CheckPoint Experimental mode: Yes 2023-07-31 13:50:17.208 - Thread: 35 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2023-07-31 13:50:17.209 - Thread: 35 -> LoadSession() - End 2023-07-31 13:50:17.218 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:17.219 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:17.220 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:17.220 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:17.220 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:17.221 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:17.247 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-07-31 13:50:17.248 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-07-31 13:50:17.248 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-07-31 13:50:17.441 - Thread: 1 -> RunLoadingAction - START 2023-07-31 13:50:17.446 - Thread: 1 -> Loading session: C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt 2023-07-31 13:50:17.598 - Thread: 1 -> GC Memory: 1,015,655,608 B 2023-07-31 13:50:17.604 - Thread: 1 -> Process Memory: 3,015,012,352 B 2023-07-31 13:50:17.605 - Thread: 1 -> Experimental mode: Yes 2023-07-31 13:50:17.605 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2023-07-31 13:50:17.605 - Thread: 1 -> Console compatibility: No 2023-07-31 13:50:19.530 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-07-31 13:50:19.569 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-07-31 13:50:19.572 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-07-31 13:50:19.574 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-31 13:50:19.576 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-31 13:50:19.789 - Thread: 1 -> Loading scenarios 2023-07-31 13:50:19.789 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-31 13:50:19.790 - Thread: 1 -> List of used mods (0) - START 2023-07-31 13:50:19.790 - Thread: 1 -> List of used mods - END 2023-07-31 13:50:19.864 - Thread: 1 -> Loading behaviors 2023-07-31 13:50:19.866 - Thread: 1 -> Loading ammo magazines 2023-07-31 13:50:19.871 - Thread: 1 -> Loading ammo definitions 2023-07-31 13:50:19.875 - Thread: 1 -> Loading animations 2023-07-31 13:50:19.879 - Thread: 1 -> Loading animations 2023-07-31 13:50:19.881 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.881 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.881 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.881 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.881 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.882 - Thread: 1 -> Loading sound definitions 2023-07-31 13:50:19.882 - Thread: 1 -> Loading category classes 2023-07-31 13:50:19.884 - Thread: 1 -> Loading category classes 2023-07-31 13:50:19.884 - Thread: 1 -> Loading blueprint classes 2023-07-31 13:50:19.885 - Thread: 1 -> Loading blueprint class entries 2023-07-31 13:50:19.886 - Thread: 1 -> Loading blueprint class entries 2023-07-31 13:50:19.886 - Thread: 1 -> Loading blueprints 2023-07-31 13:50:19.888 - Thread: 1 -> Loading blueprints 2023-07-31 13:50:19.888 - Thread: 1 -> Loading agent definitions 2023-07-31 13:50:19.889 - Thread: 1 -> Loading character definitions 2023-07-31 13:50:19.902 - Thread: 1 -> Loading character definitions 2023-07-31 13:50:19.902 - Thread: 1 -> Loading components 2023-07-31 13:50:19.903 - Thread: 1 -> Loading components 2023-07-31 13:50:19.903 - Thread: 1 -> Loading configuration 2023-07-31 13:50:19.904 - Thread: 1 -> Loading container types 2023-07-31 13:50:19.906 - Thread: 1 -> Loading Contract Types 2023-07-31 13:50:19.911 - Thread: 1 -> Loading gamepad controls 2023-07-31 13:50:19.911 - Thread: 1 -> Loading block positions 2023-07-31 13:50:19.914 - Thread: 1 -> Loading block positions 2023-07-31 13:50:19.914 - Thread: 1 -> Loading curve definitions 2023-07-31 13:50:19.917 - Thread: 1 -> Loading debris 2023-07-31 13:50:19.918 - Thread: 1 -> Loading environment items entries 2023-07-31 13:50:19.919 - Thread: 1 -> Loading decal global definitions 2023-07-31 13:50:19.919 - Thread: 1 -> Loading decal definitions 2023-07-31 13:50:19.920 - Thread: 1 -> Loading decal definitions 2023-07-31 13:50:19.920 - Thread: 1 -> Loading drone behaviors 2023-07-31 13:50:19.922 - Thread: 1 -> Loading edges 2023-07-31 13:50:19.923 - Thread: 1 -> Loading emissive color definitions 2023-07-31 13:50:19.927 - Thread: 1 -> Loading emissive color default states 2023-07-31 13:50:19.931 - Thread: 1 -> Loading animations 2023-07-31 13:50:19.931 - Thread: 1 -> Loading entity components 2023-07-31 13:50:19.954 - Thread: 1 -> Loading component containers 2023-07-31 13:50:19.967 - Thread: 1 -> Loading environment items entries 2023-07-31 13:50:19.968 - Thread: 1 -> Loading Faction Names 2023-07-31 13:50:19.969 - Thread: 1 -> Loading factions 2023-07-31 13:50:19.972 - Thread: 1 -> Loading flare definitions 2023-07-31 13:50:19.983 - Thread: 1 -> Loading gas property definitions 2023-07-31 13:50:19.985 - Thread: 1 -> Loading event definitions 2023-07-31 13:50:19.987 - Thread: 1 -> Loading physical items 2023-07-31 13:50:20.020 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.020 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-31 13:50:20.027 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.027 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-31 13:50:20.028 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-31 13:50:20.028 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-31 13:50:20.029 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.029 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-31 13:50:20.030 - Thread: 1 -> GuiTextures.sbc 2023-07-31 13:50:20.030 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-31 13:50:20.039 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading LCD texture categories 2023-07-31 13:50:20.040 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-31 13:50:20.040 - Thread: 1 -> Loading planet definition 2023-07-31 13:50:20.047 - Thread: 1 -> Loading physical items 2023-07-31 13:50:20.050 - Thread: 1 -> Loading physical items 2023-07-31 13:50:20.050 - Thread: 1 -> Loading physical material properties 2023-07-31 13:50:20.054 - Thread: 1 -> Loading pirate antennas 2023-07-31 13:50:20.055 - Thread: 1 -> Loading research blocks definitions 2023-07-31 13:50:20.056 - Thread: 1 -> Loading research groups definitions 2023-07-31 13:50:20.057 - Thread: 1 -> Loading resource distribution groups 2023-07-31 13:50:20.058 - Thread: 1 -> Loading shadow textures definitions 2023-07-31 13:50:20.058 - Thread: 1 -> Loading ship sound groups 2023-07-31 13:50:20.070 - Thread: 1 -> Loading ship sound groups 2023-07-31 13:50:20.071 - Thread: 1 -> Loading sound categories 2023-07-31 13:50:20.073 - Thread: 1 -> Loading stat definitions 2023-07-31 13:50:20.074 - Thread: 1 -> Loading gamepad controls 2023-07-31 13:50:20.075 - Thread: 1 -> Loading grid creators 2023-07-31 13:50:20.076 - Thread: 1 -> Loading transparent material properties 2023-07-31 13:50:20.081 - Thread: 1 -> Loading planet definition 2023-07-31 13:50:20.081 - Thread: 1 -> Loading voxel map storage definitions 2023-07-31 13:50:20.082 - Thread: 1 -> Loading voxel material definitions 2023-07-31 13:50:20.084 - Thread: 1 -> Loading voxel material definitions 2023-07-31 13:50:20.084 - Thread: 1 -> Loading voxel material definitions 2023-07-31 13:50:20.084 - Thread: 1 -> Loading voxel material definitions 2023-07-31 13:50:20.084 - Thread: 1 -> Loading Weather Effects 2023-07-31 13:50:20.088 - Thread: 1 -> Audio effects definitions 2023-07-31 13:50:20.091 - Thread: 1 -> Loading environment items definitions 2023-07-31 13:50:20.093 - Thread: 1 -> Loading environment items definitions 2023-07-31 13:50:20.093 - Thread: 1 -> Loading physical material properties 2023-07-31 13:50:20.098 - Thread: 1 -> Loading particle effect definitions 2023-07-31 13:50:20.207 - Thread: 1 -> Loading particle effect definitions 2023-07-31 13:50:20.208 - Thread: 1 -> Loading environment item definitions 2023-07-31 13:50:20.212 - Thread: 1 -> Loading weapon definitions 2023-07-31 13:50:20.222 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.267 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.268 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.303 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.310 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.310 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.311 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.311 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.311 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.312 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.312 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.322 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.323 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.325 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.325 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.327 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.328 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.329 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.330 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.333 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.334 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.335 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.336 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.337 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.338 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.343 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.344 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.344 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.351 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.352 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.353 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.355 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.356 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.358 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.359 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.363 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.365 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.366 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.367 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.367 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.369 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.369 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.370 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.373 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.377 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.378 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.380 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.381 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.383 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.387 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.389 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.390 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.392 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.393 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.395 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.396 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.402 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.402 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.404 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.406 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.408 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.409 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.412 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.412 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.415 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.418 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.425 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.427 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.430 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.431 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.433 - Thread: 1 -> Loading cube blocks 2023-07-31 13:50:20.434 - Thread: 1 -> Created block definitions 2023-07-31 13:50:20.440 - Thread: 1 -> Loading block variant groups 2023-07-31 13:50:20.443 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-07-31 13:50:20.455 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-07-31 13:50:20.456 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-07-31 13:50:20.457 - Thread: 1 -> Loading asteroid generators 2023-07-31 13:50:20.459 - Thread: 1 -> Loading spawn groups 2023-07-31 13:50:20.462 - Thread: 1 -> Loading drop containers 2023-07-31 13:50:20.463 - Thread: 1 -> Loading spawn groups 2023-07-31 13:50:20.464 - Thread: 1 -> Loading spawn groups 2023-07-31 13:50:20.464 - Thread: 1 -> Loading radial menu definitions 2023-07-31 13:50:20.483 - Thread: 1 -> Loading respawn ships 2023-07-31 13:50:20.485 - Thread: 1 -> Loading spawn groups 2023-07-31 13:50:20.485 - Thread: 1 -> Loading wheel speeds 2023-07-31 13:50:20.542 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-31 13:50:20.551 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-31 13:50:20.551 - Thread: 1 -> MyAudio.LoadData - START 2023-07-31 13:50:20.578 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Turtle Beach PX22) - Channel #: 2 - Sample rate: 48000 2023-07-31 13:50:21.323 - Thread: 1 -> MyAudio.LoadData - END 2023-07-31 13:50:21.371 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-07-31 13:50:21.388 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:50:21.443 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:50:21.444 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:50:21.444 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:50:21.463 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-31 13:50:21.846 - Thread: 38 -> External debugger: listening... 2023-07-31 13:50:21.866 - Thread: 1 -> MyLights.LoadData() - START 2023-07-31 13:50:21.868 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-07-31 13:50:21.868 - Thread: 1 -> MyLights.LoadData() - END 2023-07-31 13:50:21.868 - Thread: 1 -> Info: MyLights initialized. 2023-07-31 13:50:21.868 - Thread: 1 -> MyExplosions.LoadData() - START 2023-07-31 13:50:21.878 - Thread: 1 -> MyExplosions.LoadData() - END 2023-07-31 13:50:21.938 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-07-31 13:50:21.938 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-07-31 13:50:21.967 - Thread: 1 -> Loading Procedural World Generator 2023-07-31 13:50:21.968 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-07-31 13:50:22.055 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-07-31 13:50:22.870 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2023-07-31 13:50:22.870 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2023-07-31 13:50:22.870 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2023-07-31 13:50:22.870 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2023-07-31 13:50:22.871 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Alien-1494130250d120000.vx2' 2023-07-31 13:50:22.871 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\EarthLike-1490369077d120000.vx2' 2023-07-31 13:50:22.871 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Mars-1323953731d120000.vx2' 2023-07-31 13:50:22.871 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Titan-813248659d19000.vx2' 2023-07-31 13:50:22.970 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2023-07-31 13:50:22.970 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Moon-1321135827d19000.vx2' 2023-07-31 13:50:25.903 - Thread: 11 -> Info: Planet generator name: Mars 2023-07-31 13:50:25.903 - Thread: 12 -> Info: Planet generator name: Alien 2023-07-31 13:50:25.908 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:25.908 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:25.929 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2023-07-31 13:50:25.929 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\Europa-374791280d19000.vx2' 2023-07-31 13:50:26.260 - Thread: 10 -> Info: Planet generator name: Titan 2023-07-31 13:50:26.261 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:26.397 - Thread: 9 -> Info: Planet generator name: EarthLike 2023-07-31 13:50:26.398 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:26.607 - Thread: 1 -> Info: Planet generator name: Moon 2023-07-31 13:50:26.607 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:27.930 - Thread: 11 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-31 13:50:28.345 - Thread: 12 -> Info: Planet generator name: Europa 2023-07-31 13:50:28.346 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-31 13:50:29.922 - Thread: 1 -> Entities loaded & initialized 2023-07-31 13:50:30.093 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2023-07-31 13:50:30.157 - Thread: 1 -> MySession.Static.LogSettings - START 2023-07-31 13:50:30.157 - Thread: 1 -> Name = Test Welt 2023-07-31 13:50:30.157 - Thread: 1 -> Description = 2023-07-31 13:50:30.157 - Thread: 1 -> GameDateTime = 01/01/2081 05:29:14 2023-07-31 13:50:30.157 - Thread: 1 -> Password = 2023-07-31 13:50:30.157 - Thread: 1 -> CurrentPath = C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt 2023-07-31 13:50:30.157 - Thread: 1 -> WorkshopId = 2023-07-31 13:50:30.157 - Thread: 1 -> CameraController = Default_Astronaut_Female 2023-07-31 13:50:30.157 - Thread: 1 -> ThumbPath = C:\Users\Domsch\AppData\Roaming\SpaceEngineers\Saves\76561199028975062\Test Welt\thumb.jpg 2023-07-31 13:50:30.163 - Thread: 1 -> Settings: 2023-07-31 13:50:30.164 - Thread: 1 -> GameMode = Creative 2023-07-31 13:50:30.164 - Thread: 1 -> MaxPlayers = 4 2023-07-31 13:50:30.164 - Thread: 1 -> OnlineMode = OFFLINE 2023-07-31 13:50:30.164 - Thread: 1 -> TotalPCU = 0 2023-07-31 13:50:30.164 - Thread: 1 -> PiratePCU = 50000 2023-07-31 13:50:30.164 - Thread: 1 -> AutoHealing = True 2023-07-31 13:50:30.164 - Thread: 1 -> WeaponsEnabled = True 2023-07-31 13:50:30.164 - Thread: 1 -> ThrusterDamage = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableSpectator = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableCopyPaste = True 2023-07-31 13:50:30.164 - Thread: 1 -> MaxFloatingObjects = 56 2023-07-31 13:50:30.164 - Thread: 1 -> MaxGridSize = 0 2023-07-31 13:50:30.164 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-07-31 13:50:30.164 - Thread: 1 -> CargoShipsEnabled = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnvironmentHostility = SAFE 2023-07-31 13:50:30.164 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-07-31 13:50:30.164 - Thread: 1 -> InventorySizeMultiplier = 3 2023-07-31 13:50:30.164 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-07-31 13:50:30.164 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-07-31 13:50:30.164 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-07-31 13:50:30.164 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-07-31 13:50:30.164 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-07-31 13:50:30.164 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-07-31 13:50:30.164 - Thread: 1 -> ClientCanSave = False 2023-07-31 13:50:30.164 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-07-31 13:50:30.164 - Thread: 1 -> PermanentDeath = False 2023-07-31 13:50:30.164 - Thread: 1 -> DestructibleBlocks = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableScripts = True 2023-07-31 13:50:30.164 - Thread: 1 -> AutoSaveInMinutes = 5 2023-07-31 13:50:30.164 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-07-31 13:50:30.164 - Thread: 1 -> ProceduralDensity = 0.35 2023-07-31 13:50:30.164 - Thread: 1 -> ProceduralSeed = 0 2023-07-31 13:50:30.164 - Thread: 1 -> DestructibleBlocks = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableIngameScripts = True 2023-07-31 13:50:30.164 - Thread: 1 -> ViewDistance = 15000 2023-07-31 13:50:30.164 - Thread: 1 -> Voxel destruction = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableStructuralSimulation = False 2023-07-31 13:50:30.164 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-07-31 13:50:30.164 - Thread: 1 -> EnableContainerDrops = True 2023-07-31 13:50:30.164 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-07-31 13:50:30.164 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-07-31 13:50:30.164 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableSubgridDamage = False 2023-07-31 13:50:30.164 - Thread: 1 -> SyncDistance = 3000 2023-07-31 13:50:30.164 - Thread: 1 -> BlockLimitsEnabled = NONE 2023-07-31 13:50:30.164 - Thread: 1 -> AFKTimeoutMin = 0 2023-07-31 13:50:30.164 - Thread: 1 -> StopGridsPeriodMin = 15 2023-07-31 13:50:30.164 - Thread: 1 -> MaxPlanets = 99 2023-07-31 13:50:30.164 - Thread: 1 -> MaxBackupSaves = 5 2023-07-31 13:50:30.164 - Thread: 1 -> MaxFactionsCount = 0 2023-07-31 13:50:30.164 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-07-31 13:50:30.164 - Thread: 1 -> RespawnShipDelete = False 2023-07-31 13:50:30.164 - Thread: 1 -> WorldSizeKm = 0 2023-07-31 13:50:30.164 - Thread: 1 -> ResetOwnership = False 2023-07-31 13:50:30.164 - Thread: 1 -> RealisticSound = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableSaving = True 2023-07-31 13:50:30.164 - Thread: 1 -> InfiniteAmmo = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableToolShake = False 2023-07-31 13:50:30.164 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-07-31 13:50:30.164 - Thread: 1 -> OffensiveWordsFiltering = False 2023-07-31 13:50:30.164 - Thread: 1 -> UseConsolePCU = False 2023-07-31 13:50:30.164 - Thread: 1 -> PredefinedAsteroids = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-07-31 13:50:30.164 - Thread: 1 -> FamilySharing = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnablePcuTrading = True 2023-07-31 13:50:30.164 - Thread: 1 -> SuppressedWarnings = 2023-07-31 13:50:30.164 - Thread: 1 -> SimplifiedSimulation = False 2023-07-31 13:50:30.164 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-07-31 13:50:30.164 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-07-31 13:50:30.164 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-07-31 13:50:30.164 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-07-31 13:50:30.164 - Thread: 1 -> TradeFactionsCount = 15 2023-07-31 13:50:30.164 - Thread: 1 -> HarvestRatioMultiplier = 1 2023-07-31 13:50:30.164 - Thread: 1 -> WeatherSystem = False 2023-07-31 13:50:30.164 - Thread: 1 -> DepositSizeDenominator = 30 2023-07-31 13:50:30.164 - Thread: 1 -> DepositsCountCoefficient = 2 2023-07-31 13:50:30.164 - Thread: 1 -> EnableEconomy = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableBountyContracts = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableSupergridding = False 2023-07-31 13:50:30.164 - Thread: 1 -> EnableAutorespawn = True 2023-07-31 13:50:30.164 - Thread: 1 -> OptimalSpawnDistance = 900 2023-07-31 13:50:30.164 - Thread: 1 -> EnableGoodBotHints = True 2023-07-31 13:50:30.164 - Thread: 1 -> EnableResearch = False 2023-07-31 13:50:30.164 - Thread: 1 -> VoxelAgeThreshold = 24 2023-07-31 13:50:30.164 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-07-31 13:50:30.164 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-07-31 13:50:30.164 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-07-31 13:50:30.164 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-07-31 13:50:30.164 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-07-31 13:50:30.165 - Thread: 1 -> OptimalGridCount = 0 2023-07-31 13:50:30.165 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-07-31 13:50:30.165 - Thread: 1 -> BlockCountThreshold = 20 2023-07-31 13:50:30.165 - Thread: 1 -> TrashFlagsValue = 1562 2023-07-31 13:50:30.165 - Thread: 1 -> TrashRemovalEnabled = True 2023-07-31 13:50:30.165 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-07-31 13:50:30.165 - Thread: 1 -> EnableVoxelHand = True 2023-07-31 13:50:30.165 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnableScripterRole = False 2023-07-31 13:50:30.165 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-07-31 13:50:30.165 - Thread: 1 -> FloraDensityMultiplier = 1 2023-07-31 13:50:30.165 - Thread: 1 -> EnableSpiders = False 2023-07-31 13:50:30.165 - Thread: 1 -> EnableWolfs = False 2023-07-31 13:50:30.165 - Thread: 1 -> TotalBotLimit = 32 2023-07-31 13:50:30.165 - Thread: 1 -> EnableDrones = True 2023-07-31 13:50:30.165 - Thread: 1 -> MaxDrones = 5 2023-07-31 13:50:30.165 - Thread: 1 -> StartInRespawnScreen = False 2023-07-31 13:50:30.165 - Thread: 1 -> SpawnWithTools = False 2023-07-31 13:50:30.165 - Thread: 1 -> EnableJetpack = True 2023-07-31 13:50:30.165 - Thread: 1 -> SunRotationIntervalMinutes = 1440 2023-07-31 13:50:30.165 - Thread: 1 -> PhysicsIterations = 8 2023-07-31 13:50:30.165 - Thread: 1 -> CanJoinRunning = False 2023-07-31 13:50:30.165 - Thread: 1 -> Scenario = False 2023-07-31 13:50:30.165 - Thread: 1 -> ScenarioEditMode = False 2023-07-31 13:50:30.165 - Thread: 1 -> EnableRespawnShips = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnableSunRotation = True 2023-07-31 13:50:30.165 - Thread: 1 -> StationVoxelSupport = False 2023-07-31 13:50:30.165 - Thread: 1 -> EnableConvertToStation = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnableEncounters = False 2023-07-31 13:50:30.165 - Thread: 1 -> Enable3rdPersonView = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnableOxygenPressurization = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnableOxygen = True 2023-07-31 13:50:30.165 - Thread: 1 -> ExperimentalMode = True 2023-07-31 13:50:30.165 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2023-07-31 13:50:30.165 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-07-31 13:50:30.165 - Thread: 1 -> EnableRecoil = True 2023-07-31 13:50:30.165 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-07-31 13:50:30.165 - Thread: 1 -> MySession.Static.LogSettings - END 2023-07-31 13:50:30.398 - Thread: 1 -> Analytics ids for user ([007...062]): User = (f53edeb6-e02f-3e15-3089-53c4be19b8ff) Session = (3d3d1a9d-8636-4931-bf00-83bf279785a2). 2023-07-31 13:50:30.409 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-07-31 13:50:30.443 - Thread: 1 -> Session loaded 2023-07-31 13:50:30.443 - Thread: 1 -> RunLoadingAction - END 2023-07-31 13:50:30.444 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-07-31 13:50:30.445 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-07-31 13:50:30.445 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-07-31 13:50:30.446 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-07-31 13:50:30.446 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-07-31 13:50:30.461 - Thread: 1 -> Updating continues. 2023-07-31 13:50:30.493 - Thread: 1 -> GC Memory: 1372.153 / 1372.153 MB 2023-07-31 13:50:30.913 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-31 13:50:30.986 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-31 13:50:31.008 - Thread: 14 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-31 13:50:31.047 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-31 13:50:31.332 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-07-31 13:50:31.375 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-07-31 13:50:31.424 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-07-31 13:50:31.427 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-07-31 13:50:33.504 - Thread: 1 -> Loading duration: 16.2569282 2023-07-31 13:50:35.122 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-07-31 13:50:35.123 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-07-31 13:50:35.131 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-07-31 13:50:35.584 - Thread: 1 -> GUI Stats: Update 7.77113527777777, Draw 0.224885833333334 2023-07-31 13:50:35.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-31 13:50:35.885 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,447.9736,3260.609,1,0,3047.624,6959.723,13708,-13708,45,25.68962,2.603103,0,6561,18.89282,0,16.66667,4.853493,0.4917995,100,4426730622,3047.624,0,0,-1 2023-07-31 13:50:35.887 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-31 13:50:35.887 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,846,44,39,150,64,655,4226,1713,0,0,65,1863,0,1560,15,0,37,0,288,27,0,0,53,758,360,6,20,0,0,0,0 2023-07-31 13:51:00.506 - Thread: 1 -> GC Memory: 1786.466 / 1786.466 MB 2023-07-31 13:51:07.723 - Thread: 1 -> GUI Stats: Update 0.251081055555555, Draw 0.211153055555555 2023-07-31 13:51:30.523 - Thread: 1 -> GC Memory: 1792.095 / 1792.095 MB 2023-07-31 13:51:37.825 - Thread: 1 -> GUI Stats: Update 0.236404833333333, Draw 0.173929222222222 2023-07-31 13:51:37.856 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-31 13:51:37.856 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,18.20777,50.92138,1,0,1792.684,9823.973,13708,-13708,46,18.14863,98.39736,0.2146885,5581,16.94619,0,16.66667,3.075501,16.6746,100,7377357541,1792.684,0,0,-1 2023-07-31 13:51:37.856 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-31 13:51:37.856 - Thread: 1 -> MEMORY VALUES,1,1,0,1,18,848,44,192,311,64,655,7035,4359,0,0,113,4670,0,2482,31,0,37,15,288,32,0,7,1637,758,360,6,20,0,0,0,0 2023-07-31 13:51:40.423 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-31 13:51:40.726 - Thread: 1 -> Closing grid request by user: 76561199028975062 2023-07-31 13:51:40.726 - Thread: 1 -> Info: OnGridClosedRequest removed entity '122240045917364588:Kleine Blockkonstruktion 4588' with entity id '122240045917364588' 2023-07-31 13:51:40.748 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-31 13:51:40.748 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-31 13:51:42.137 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2023-07-31 13:51:42.204 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2023-07-31 13:51:42.429 - Thread: 1 -> Query successful. 2023-07-31 13:51:42.854 - Thread: 1 -> ModIo: Authentication started 2023-07-31 13:51:44.160 - Thread: 1 -> Query successful. 2023-07-31 13:51:44.160 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2023-07-31 13:51:44.809 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2023-07-31 13:51:44.810 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2023-07-31 13:51:46.177 - Thread: 1 -> Pasting grid request by user: [007...062] 2023-07-31 13:51:46.182 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 126135694910016614 EntityID: 131DD8B0486A433 2023-07-31 13:51:46.193 - Thread: 9 -> Status: Exists(True) InScene(True) 2023-07-31 13:51:52.128 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-31 13:51:52.128 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-31 13:51:52.128 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-31 13:51:52.234 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-31 13:51:52.237 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2023-07-31 13:51:55.670 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2023-07-31 13:51:55.671 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2023-07-31 13:52:00.539 - Thread: 1 -> GC Memory: 2037.655 / 2037.655 MB 2023-07-31 13:52:08.306 - Thread: 1 -> GUI Stats: Update 0.265498833333334, Draw 0.306151222222223 2023-07-31 13:52:12.571 - Thread: 7 -> ASSERT: Fatal crash in the MyLodStrategy.GetTheBestLodWithHisteresis E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:147 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 5 -> ASSERT: m_lods[0] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 7 -> ASSERT: m_lods[0] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 6 -> ASSERT: m_lods[0] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 5 -> ASSERT: m_lods[1] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 5 -> ASSERT: m_lods[2] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:12.571 - Thread: 5 -> ASSERT: m_lods[3] = VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo+MyLod E:\Repo1\Sources\VRage.Render11\GeometryStage2\Lodding\MyLodStrategy.cs:151 at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2023-07-31 13:52:20.552 - Thread: 22 -> Exception in render! Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 1: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 2: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2023-07-31 13:52:20.598 - Thread: 22 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 1,744 InstanceBuffers: 367 GPUEmitters: 4 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 22 Actor Components MyLightComponent: 74 MyInstanceComponent: 1,038 MyResourcePrioritizationComponent: 2,062 MyRenderableComponent: 567 MyRotationAnimator: 44 MyThrustFlameAnimator: 14 MyRenderVoxelActor: 12 MyVoxelCellComponent: 404 MyFoliageComponent: 171 2023-07-31 13:53:57.413 - Thread: 22 -> Exception occurred: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2023-07-31 13:53:57.415 - Thread: 22 -> Exception occurred: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2023-07-31 13:53:57.415 - Thread: 22 -> Exception occurred: System.ArgumentOutOfRangeException: ArgumentOutOfRange_Index Parameter name: index at VRage.Library.Collections.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategyInfo.GetTheBestLodWithHisteresis(Single distance, Int32 currentLod) at VRage.Render11.GeometryStage2.Lodding.MyLodStrategy.SmoothTransition(Single timeDeltaSeconds, Single distance) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.UpdateLods(MyCullQuery cullQuery) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2023-07-31 13:53:57.416 - Thread: 22 -> Task Exception Stack: at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2023-07-31 13:53:57.416 - Thread: 22 -> Showing message 2023-07-31 13:53:59.565 - Thread: 22 -> ================================== CRASH INFO ================================== AppVersion: 01_202_124 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: True ProcessRunTime: 299 PCUCount: 14207 IsHang: False GCMemory: 2044 GCMemoryAllocated: 2044 HWAvailableMemory: 5842 ProcessPrivateMemory: 9953 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-07-31 13:53:59.565 - Thread: 22 -> Log Closed