2023-07-11 17:12:48.127 - Thread: 1 -> Log Started 2023-07-11 17:12:48.127 - Thread: 1 -> Timezone (local - UTC): 1h 2023-07-11 17:12:48.127 - Thread: 1 -> App Version: 01_202_120 2023-07-11 17:12:48.137 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-07-11 17:12:48.138 - Thread: 1 -> Branch / Sandbox: DedicatedServer 2023-07-11 17:12:48.138 - Thread: 1 -> Environment.ProcessorCount: 16 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.CommandLine: "S:\Space Engineers\DedicatedServer64\SpaceEngineersDedicated.exe" -noconsole -checkAlive -ignorelastsession 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.Is64BitProcess: True 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4644.0 2023-07-11 17:12:48.160 - Thread: 1 -> Environment.CurrentDirectory: S:\Space Engineers\DedicatedServer64 2023-07-11 17:12:48.160 - Thread: 1 -> CPU Info: AMD Ryzen 7 3800X 8-Core Processor 2023-07-11 17:12:48.160 - Thread: 1 -> IntPtr.Size: 8 2023-07-11 17:12:48.160 - Thread: 1 -> Default Culture: 2023-07-11 17:12:48.160 - Thread: 1 -> Default UI Culture: 2023-07-11 17:12:48.490 - Thread: 1 -> MyScreenManager() 2023-07-11 17:12:48.554 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-07-11 17:12:48.556 - Thread: 1 -> Game dir: S:\Space Engineers\DedicatedServer64 2023-07-11 17:12:48.556 - Thread: 1 -> Content dir: S:\Space Engineers\Content 2023-07-11 17:12:49.600 - Thread: 1 -> Preallocate - START 2023-07-11 17:12:49.603 - Thread: 1 -> MySpaceWorldGenerator - START 2023-07-11 17:12:49.609 - Thread: 1 -> MySpaceWorldGenerator - END 2023-07-11 17:12:49.609 - Thread: 1 -> MySpaceBuildComponent - START 2023-07-11 17:12:49.609 - Thread: 1 -> MySpaceBuildComponent - END 2023-07-11 17:12:49.609 - Thread: 1 -> MyEntities - START 2023-07-11 17:12:49.625 - Thread: 1 -> MyEntities - END 2023-07-11 17:12:49.625 - Thread: 1 -> MyObjectBuilder_Base - START 2023-07-11 17:12:49.625 - Thread: 1 -> MyObjectBuilder_Base - END 2023-07-11 17:12:49.625 - Thread: 1 -> MyTransparentGeometry - START 2023-07-11 17:12:49.625 - Thread: 1 -> MyTransparentGeometry - END 2023-07-11 17:12:49.625 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-07-11 17:12:49.635 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-07-11 17:12:49.635 - Thread: 1 -> MyMath - START 2023-07-11 17:12:49.635 - Thread: 1 -> MyMath - END 2023-07-11 17:12:49.635 - Thread: 1 -> MySimpleObjectDraw - START 2023-07-11 17:12:49.635 - Thread: 1 -> MySimpleObjectDraw - END 2023-07-11 17:12:49.647 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-07-11 17:12:49.647 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-07-11 17:12:49.647 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-07-11 17:12:49.676 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-07-11 17:12:49.676 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-07-11 17:12:49.676 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-07-11 17:12:49.676 - Thread: 1 -> MySyncDestructions - START 2023-07-11 17:12:49.676 - Thread: 1 -> MySyncDestructions - END 2023-07-11 17:12:49.676 - Thread: 1 -> MySyncEntity - START 2023-07-11 17:12:49.676 - Thread: 1 -> MySyncEntity - END 2023-07-11 17:12:49.676 - Thread: 1 -> MyCommandCharacter - START 2023-07-11 17:12:49.677 - Thread: 1 -> MyCommandCharacter - END 2023-07-11 17:12:49.677 - Thread: 1 -> MyCommandConsole - START 2023-07-11 17:12:49.678 - Thread: 1 -> MyCommandConsole - END 2023-07-11 17:12:49.678 - Thread: 1 -> MyCommandEntity - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyCommandEntity - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyAiTargetManager - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyAiTargetManager - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyClientDebugCommands - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyClientDebugCommands - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyDedicatedServer - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyDedicatedServer - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyDedicatedServerBase - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyDedicatedServerBase - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerBase - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerBase - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerClient - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerClient - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerClientBase - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerClientBase - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerLobby - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerLobby - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-07-11 17:12:49.679 - Thread: 1 -> MyMultiplayerServerBase - START 2023-07-11 17:12:49.680 - Thread: 1 -> MyMultiplayerServerBase - END 2023-07-11 17:12:49.680 - Thread: 1 -> MyServerDebugCommands - START 2023-07-11 17:12:49.680 - Thread: 1 -> MyServerDebugCommands - END 2023-07-11 17:12:49.680 - Thread: 1 -> MyCubeGridDefinitions - START 2023-07-11 17:12:49.737 - Thread: 1 -> MyCubeGridDefinitions - END 2023-07-11 17:12:49.737 - Thread: 1 -> MyDefinitionManager - START 2023-07-11 17:12:49.752 - Thread: 1 -> MyDefinitionManager - END 2023-07-11 17:12:49.753 - Thread: 1 -> Preallocate - END 2023-07-11 17:12:49.755 - Thread: 1 -> Bind IP : 0.0.0.0:27016 2023-07-11 17:12:52.594 - Thread: 1 -> Networking service: Steam 2023-07-11 17:12:52.594 - Thread: 1 -> Server successfully started 2023-07-11 17:12:52.594 - Thread: 1 -> Product name: Space Engineers 2023-07-11 17:12:52.594 - Thread: 1 -> Desc: Space Engineers 2023-07-11 17:12:52.594 - Thread: 1 -> Public IP: 54.37.244.22 2023-07-11 17:12:52.594 - Thread: 1 -> User ID: [009...704] 2023-07-11 17:12:52.596 - Thread: 1 -> Server connected to Steam 2023-07-11 17:12:52.703 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-07-11 17:12:52.928 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-07-11 17:12:52.928 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-07-11 17:12:52.928 - Thread: 1 -> Server Name: [WWN] Rusty Space Privates 2023-07-11 17:12:52.928 - Thread: 1 -> World Name: WWN Rusty Space Privates 2023-07-11 17:12:53.003 - Thread: 22 -> Remote Server Listener started. Listening on port 8080 2023-07-11 17:12:53.012 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-07-11 17:12:53.012 - Thread: 1 -> Auto Restart Enabled 2023-07-11 17:12:53.015 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-07-11 17:12:53.015 - Thread: 1 -> Installed DLCs: 2023-07-11 17:12:53.031 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-07-11 17:12:53.074 - Thread: 1 -> Havok: Physics.Init 2023-07-11 17:12:53.377 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-07-11 17:12:53.388 - Thread: 1 -> HkGameName: SpaceEngineers 2023-07-11 17:12:53.400 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-07-11 17:12:53.401 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-11 17:12:53.403 - Thread: 1 -> b8b2e55c1a00f624fa0bc1144f0a0eb97d1473ba 2023-07-11 17:12:53.670 - Thread: 1 -> Loading scenarios 2023-07-11 17:12:53.705 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-11 17:12:53.706 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-11 17:12:53.802 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-11 17:12:53.802 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-11 17:12:53.804 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-11 17:12:53.816 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2023-07-11 17:12:53.818 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-11 17:12:53.819 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-07-11 17:12:53.823 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-11 17:12:53.823 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-07-11 17:12:53.824 - Thread: 8 -> ReloadVoxelMaterials 2023-07-11 17:12:53.883 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-11 17:12:57.393 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Sandbox_config.sbc 2023-07-11 17:12:57.399 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-07-11 17:12:57.400 - Thread: 1 -> Server PolicyResponse (1) 2023-07-11 17:12:57.402 - Thread: 9 -> Downloading world mods - START 2023-07-11 17:12:57.402 - Thread: 9 -> Downloading world mods - END 2023-07-11 17:12:57.414 - Thread: 1 -> Loading session: C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25 2023-07-11 17:12:57.472 - Thread: 1 -> GC Memory: 69,544,008 B 2023-07-11 17:12:57.473 - Thread: 1 -> Process Memory: 306,765,824 B 2023-07-11 17:12:57.475 - Thread: 1 -> Experimental mode: Yes 2023-07-11 17:12:57.475 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, EnableIngameScripts, TotalBotLimit 2023-07-11 17:12:57.475 - Thread: 1 -> Console compatibility: No 2023-07-11 17:12:57.515 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-11 17:12:57.515 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-07-11 17:12:57.515 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2023-07-11 17:12:58.897 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-07-11 17:12:58.918 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-07-11 17:12:58.921 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-07-11 17:12:58.922 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-11 17:12:58.923 - Thread: 1 -> b8b2e55c1a00f624fa0bc1144f0a0eb97d1473ba 2023-07-11 17:12:59.074 - Thread: 1 -> Loading scenarios 2023-07-11 17:12:59.074 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-11 17:12:59.074 - Thread: 1 -> List of used mods (0) - START 2023-07-11 17:12:59.074 - Thread: 1 -> List of used mods - END 2023-07-11 17:12:59.155 - Thread: 1 -> Loading behaviors 2023-07-11 17:12:59.156 - Thread: 1 -> Loading ammo magazines 2023-07-11 17:12:59.159 - Thread: 1 -> Loading ammo definitions 2023-07-11 17:12:59.161 - Thread: 1 -> Loading animations 2023-07-11 17:12:59.163 - Thread: 1 -> Loading animations 2023-07-11 17:12:59.164 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading sound definitions 2023-07-11 17:12:59.166 - Thread: 1 -> Loading category classes 2023-07-11 17:12:59.167 - Thread: 1 -> Loading category classes 2023-07-11 17:12:59.167 - Thread: 1 -> Loading blueprint classes 2023-07-11 17:12:59.168 - Thread: 1 -> Loading blueprint class entries 2023-07-11 17:12:59.168 - Thread: 1 -> Loading blueprint class entries 2023-07-11 17:12:59.168 - Thread: 1 -> Loading blueprints 2023-07-11 17:12:59.170 - Thread: 1 -> Loading blueprints 2023-07-11 17:12:59.170 - Thread: 1 -> Loading agent definitions 2023-07-11 17:12:59.171 - Thread: 1 -> Loading character definitions 2023-07-11 17:12:59.181 - Thread: 1 -> Loading character definitions 2023-07-11 17:12:59.181 - Thread: 1 -> Loading components 2023-07-11 17:12:59.182 - Thread: 1 -> Loading components 2023-07-11 17:12:59.182 - Thread: 1 -> Loading configuration 2023-07-11 17:12:59.183 - Thread: 1 -> Loading container types 2023-07-11 17:12:59.184 - Thread: 1 -> Loading Contract Types 2023-07-11 17:12:59.189 - Thread: 1 -> Loading gamepad controls 2023-07-11 17:12:59.190 - Thread: 1 -> Loading block positions 2023-07-11 17:12:59.192 - Thread: 1 -> Loading block positions 2023-07-11 17:12:59.192 - Thread: 1 -> Loading curve definitions 2023-07-11 17:12:59.194 - Thread: 1 -> Loading debris 2023-07-11 17:12:59.195 - Thread: 1 -> Loading environment items entries 2023-07-11 17:12:59.196 - Thread: 1 -> Loading decal global definitions 2023-07-11 17:12:59.196 - Thread: 1 -> Loading decal definitions 2023-07-11 17:12:59.197 - Thread: 1 -> Loading decal definitions 2023-07-11 17:12:59.197 - Thread: 1 -> Loading drone behaviors 2023-07-11 17:12:59.199 - Thread: 1 -> Loading edges 2023-07-11 17:12:59.199 - Thread: 1 -> Loading emissive color definitions 2023-07-11 17:12:59.202 - Thread: 1 -> Loading emissive color default states 2023-07-11 17:12:59.206 - Thread: 1 -> Loading animations 2023-07-11 17:12:59.206 - Thread: 1 -> Loading entity components 2023-07-11 17:12:59.224 - Thread: 1 -> Loading component containers 2023-07-11 17:12:59.236 - Thread: 1 -> Loading environment items entries 2023-07-11 17:12:59.236 - Thread: 1 -> Loading Faction Names 2023-07-11 17:12:59.237 - Thread: 1 -> Loading factions 2023-07-11 17:12:59.240 - Thread: 1 -> Loading flare definitions 2023-07-11 17:12:59.249 - Thread: 1 -> Loading gas property definitions 2023-07-11 17:12:59.250 - Thread: 1 -> Loading event definitions 2023-07-11 17:12:59.251 - Thread: 1 -> Loading physical items 2023-07-11 17:12:59.256 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.256 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\leftplate.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\rightplate.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\centerplate.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\f1icon.png 2023-07-11 17:12:59.257 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.257 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\jetpack.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\jetpackoff.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\magboot.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\light.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\handbrake.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridpower.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\iconsbackground.png 2023-07-11 17:12:59.258 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.258 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\suffocating.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\healthlow.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\capacity.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\healthicon.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\oxygenicon.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\OusideTemp.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\energyicon.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\mass.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\progressbar.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2023-07-11 17:12:59.259 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.259 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\bottle.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Fog_v4.dds 2023-07-11 17:12:59.260 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.260 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gravityindicator.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\backpack.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\dampenersoff.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\dampenerson.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\dampenersauto.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\blockrotate.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\gridmirror.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\battery.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2023-07-11 17:12:59.261 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.261 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\reloadcircle_part.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\HudAtlas0.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2023-07-11 17:12:59.262 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.262 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\marker_neutral.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Screens\TabGScreen.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Screens\CenterGScreen.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\grid_item_highlight.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\grid_item.dds 2023-07-11 17:12:59.263 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.263 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_grid.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_storage.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_system.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_energy.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_all.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_character.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2023-07-11 17:12:59.264 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.264 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_hide.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\switch_on_off_right.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\switch_on_off_left.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_unhide.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Screens\message_background_red.dds 2023-07-11 17:12:59.265 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.265 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_red_highlight.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\button_red.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Fog_v2.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Fog_v3.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\marker_enemy.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\marker_friendly.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\GravityHudHorizon.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\Gui\Blood.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\marker_gps.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\HUD\marker_self.dds 2023-07-11 17:12:59.266 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.266 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Fog_v1.dds 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\ClaimItem.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\star.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\warning.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2023-07-11 17:12:59.267 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.267 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\Steam.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\Intro.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\BasicControls.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2023-07-11 17:12:59.268 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.268 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures\GUI\HelpScreen\Survival.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Controls/rectangle_button_center_checked.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/eosCB.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/WorkshopBrowser.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Services/eos.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Services/eos2.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/Background.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/BackgroundChecked.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/BackgroundFocused.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/BackgroundHighlighted.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-11 17:12:59.269 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.269 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/SteamCB.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/SteamCBFocused.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/modioCB.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Browser/modioCBFocused.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/ArrowFolderIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/BluePrintFolderIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/LocalBlueprintIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/ModFolderIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/ModModioIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/ModSteamIcon.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Blueprints/BP_Mixed.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Blueprints/WNG_Service_Mixed.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/VoiceIconMuted.dds 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/buttons/ModModioIcon.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/nitrado.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/nitrado_highlight.png 2023-07-11 17:12:59.270 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.270 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Services/Steam.png 2023-07-11 17:12:59.271 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.271 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/Icons/Services/Xbox Live.png 2023-07-11 17:12:59.271 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.271 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/OffscreenTargetCircle.dds 2023-07-11 17:12:59.271 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.271 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/TargetingCirclePartThick.dds 2023-07-11 17:12:59.271 - Thread: 1 -> GuiTextures.sbc 2023-07-11 17:12:59.271 - Thread: 1 -> Failed to parse texture header! Texture: S:\Space Engineers\Content\Textures/GUI/TargetingCirclePartThin.dds 2023-07-11 17:12:59.275 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.276 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.276 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.276 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.276 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.276 - Thread: 1 -> Loading LCD texture categories 2023-07-11 17:12:59.277 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-11 17:12:59.277 - Thread: 1 -> Loading planet definition 2023-07-11 17:12:59.283 - Thread: 1 -> Loading physical items 2023-07-11 17:12:59.286 - Thread: 1 -> Loading physical items 2023-07-11 17:12:59.286 - Thread: 1 -> Loading physical material properties 2023-07-11 17:12:59.288 - Thread: 1 -> Loading pirate antennas 2023-07-11 17:12:59.289 - Thread: 1 -> Loading research blocks definitions 2023-07-11 17:12:59.291 - Thread: 1 -> Loading research groups definitions 2023-07-11 17:12:59.292 - Thread: 1 -> Loading resource distribution groups 2023-07-11 17:12:59.292 - Thread: 1 -> Loading shadow textures definitions 2023-07-11 17:12:59.294 - Thread: 1 -> Loading ship sound groups 2023-07-11 17:12:59.304 - Thread: 1 -> Loading ship sound groups 2023-07-11 17:12:59.305 - Thread: 1 -> Loading sound categories 2023-07-11 17:12:59.307 - Thread: 1 -> Loading stat definitions 2023-07-11 17:12:59.308 - Thread: 1 -> Loading gamepad controls 2023-07-11 17:12:59.309 - Thread: 1 -> Loading grid creators 2023-07-11 17:12:59.310 - Thread: 1 -> Loading transparent material properties 2023-07-11 17:12:59.311 - Thread: 1 -> Loading planet definition 2023-07-11 17:12:59.311 - Thread: 1 -> Loading voxel map storage definitions 2023-07-11 17:12:59.312 - Thread: 1 -> Loading voxel material definitions 2023-07-11 17:12:59.313 - Thread: 1 -> Loading voxel material definitions 2023-07-11 17:12:59.313 - Thread: 1 -> Loading voxel material definitions 2023-07-11 17:12:59.313 - Thread: 1 -> Loading voxel material definitions 2023-07-11 17:12:59.313 - Thread: 1 -> Loading Weather Effects 2023-07-11 17:12:59.316 - Thread: 1 -> Audio effects definitions 2023-07-11 17:12:59.319 - Thread: 1 -> Loading environment items definitions 2023-07-11 17:12:59.320 - Thread: 1 -> Loading environment items definitions 2023-07-11 17:12:59.320 - Thread: 1 -> Loading physical material properties 2023-07-11 17:12:59.324 - Thread: 1 -> Loading particle effect definitions 2023-07-11 17:12:59.403 - Thread: 1 -> Loading particle effect definitions 2023-07-11 17:12:59.414 - Thread: 1 -> Loading environment item definitions 2023-07-11 17:12:59.418 - Thread: 1 -> Loading weapon definitions 2023-07-11 17:12:59.426 - Thread: 1 -> Loading cube blocks 2023-07-11 17:12:59.456 - Thread: 1 -> Created block definitions 2023-07-11 17:12:59.457 - Thread: 1 -> Loading cube blocks 2023-07-11 17:12:59.486 - Thread: 1 -> Created block definitions 2023-07-11 17:12:59.492 - Thread: 1 -> Loading cube blocks 2023-07-11 17:12:59.492 - 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Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Spur_mk.1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Starfury_MkII.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\STARTERSHIP.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Stash-satellite.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Station_8315622.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\SuicideShip.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Trade1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Trade2.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Trade3.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Trader1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Trainspark.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Tusk.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-07-11 17:12:59.631 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-07-11 17:12:59.632 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-07-11 17:12:59.632 - Thread: 1 -> Loading prefab: S:\Space Engineers\Content\Data\Prefabs\YellowDrone.sbc 2023-07-11 17:12:59.633 - Thread: 1 -> Loading asteroid generators 2023-07-11 17:12:59.634 - Thread: 1 -> Loading spawn groups 2023-07-11 17:12:59.637 - Thread: 1 -> Loading drop containers 2023-07-11 17:12:59.637 - Thread: 1 -> Loading spawn groups 2023-07-11 17:12:59.638 - Thread: 1 -> Loading spawn groups 2023-07-11 17:12:59.639 - Thread: 1 -> Loading radial menu definitions 2023-07-11 17:12:59.655 - Thread: 1 -> Loading respawn ships 2023-07-11 17:12:59.657 - Thread: 1 -> Loading spawn groups 2023-07-11 17:12:59.657 - Thread: 1 -> Loading wheel speeds 2023-07-11 17:12:59.743 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-07-11 17:12:59.753 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-11 17:12:59.787 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-11 17:12:59.788 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-11 17:12:59.788 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-11 17:12:59.799 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-11 17:13:00.026 - Thread: 1 -> MyLights.LoadData() - START 2023-07-11 17:13:00.027 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-07-11 17:13:00.027 - Thread: 1 -> MyLights.LoadData() - END 2023-07-11 17:13:00.027 - Thread: 1 -> Info: MyLights initialized. 2023-07-11 17:13:00.027 - Thread: 1 -> MyExplosions.LoadData() - START 2023-07-11 17:13:00.032 - Thread: 1 -> MyExplosions.LoadData() - END 2023-07-11 17:13:00.082 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-07-11 17:13:00.082 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-07-11 17:13:00.101 - Thread: 1 -> Loading Procedural World Generator 2023-07-11 17:13:00.102 - Thread: 1 -> Loading Procedural World Generator: Seed = '1337' = 1337, Density = 0.35 2023-07-11 17:13:00.210 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-07-11 17:13:00.370 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/[CM] Taenite (Fe,Ni)" is missing. 2023-07-11 17:13:00.370 - Thread: 11 -> Critical: Definition of "MyObjectBuilder_Ore/[CM] Taenite (Fe,Ni)" is missing. 2023-07-11 17:13:00.375 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\P(EarthLike)S(281476167893069)A(G(StoneCoverageIronCore)M(EarthForestArea)__18)-818994833960711616.vx2' 2023-07-11 17:13:00.400 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-07-11 17:13:00.400 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Moon-1353915701d19000.vx2' 2023-07-11 17:13:00.401 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-07-11 17:13:00.401 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Titan-2124704365d19000.vx2' 2023-07-11 17:13:00.401 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-07-11 17:13:00.401 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-07-11 17:13:00.401 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\EarthLike-1779144428d120000.vx2' 2023-07-11 17:13:00.401 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Mars-2044023682d120000.vx2' 2023-07-11 17:13:00.424 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-07-11 17:13:00.424 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Alien-291759539d120000.vx2' 2023-07-11 17:13:02.389 - Thread: 1 -> Info: Planet generator name: Mars 2023-07-11 17:13:02.393 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:02.394 - Thread: 8 -> Info: Planet generator name: EarthLike 2023-07-11 17:13:02.394 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:02.492 - Thread: 10 -> Info: Planet generator name: Alien 2023-07-11 17:13:02.492 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:02.493 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\P(EarthLike)S(281476335665233)A(G(StoneCoverageIronCore)M(EarthForestArea)__54).vx2' 2023-07-11 17:13:02.497 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-07-11 17:13:02.498 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Triton-12345d80253.vx2' 2023-07-11 17:13:02.553 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-07-11 17:13:02.553 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Europa-595048092d19000.vx2' 2023-07-11 17:13:02.638 - Thread: 11 -> Info: Planet generator name: Titan 2023-07-11 17:13:02.639 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:02.639 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-07-11 17:13:02.639 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\Pertam-12345d60133.vx2' 2023-07-11 17:13:02.786 - Thread: 9 -> Info: Planet generator name: Moon 2023-07-11 17:13:02.786 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:03.761 - Thread: 10 -> Info: Planet generator name: Triton 2023-07-11 17:13:03.761 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:04.320 - Thread: 1 -> Info: Planet generator name: Europa 2023-07-11 17:13:04.320 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:04.449 - Thread: 11 -> Info: Planet generator name: Pertam 2023-07-11 17:13:04.449 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-11 17:13:04.517 - Thread: 1 -> Entities loaded & initialized 2023-07-11 17:13:04.567 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-07-11 17:13:04.567 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-07-11 17:13:04.582 - Thread: 1 -> MySession.Static.LogSettings - START 2023-07-11 17:13:04.582 - Thread: 1 -> Name = WWN Rusty Space Privates 2023-07-11 17:13:04.582 - Thread: 1 -> Description = 2023-07-11 17:13:04.583 - Thread: 1 -> GameDateTime = 01/01/2081 21:45:28 2023-07-11 17:13:04.583 - Thread: 1 -> Password = 2023-07-11 17:13:04.583 - Thread: 1 -> CurrentPath = C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25 2023-07-11 17:13:04.583 - Thread: 1 -> WorkshopId = 2023-07-11 17:13:04.583 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2023-07-11 17:13:04.583 - Thread: 1 -> ThumbPath = C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\thumb.jpg 2023-07-11 17:13:04.587 - Thread: 1 -> Settings: 2023-07-11 17:13:04.587 - Thread: 1 -> GameMode = Survival 2023-07-11 17:13:04.587 - Thread: 1 -> MaxPlayers = 15 2023-07-11 17:13:04.587 - Thread: 1 -> OnlineMode = PUBLIC 2023-07-11 17:13:04.587 - Thread: 1 -> TotalPCU = 250000 2023-07-11 17:13:04.587 - Thread: 1 -> PiratePCU = 60000 2023-07-11 17:13:04.587 - Thread: 1 -> AutoHealing = True 2023-07-11 17:13:04.587 - Thread: 1 -> WeaponsEnabled = True 2023-07-11 17:13:04.587 - Thread: 1 -> ThrusterDamage = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSpectator = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableCopyPaste = False 2023-07-11 17:13:04.587 - Thread: 1 -> MaxFloatingObjects = 150 2023-07-11 17:13:04.587 - Thread: 1 -> MaxGridSize = 0 2023-07-11 17:13:04.587 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-07-11 17:13:04.587 - Thread: 1 -> CargoShipsEnabled = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnvironmentHostility = SAFE 2023-07-11 17:13:04.587 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-07-11 17:13:04.587 - Thread: 1 -> InventorySizeMultiplier = 9 2023-07-11 17:13:04.587 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-07-11 17:13:04.587 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-07-11 17:13:04.587 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-07-11 17:13:04.587 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-07-11 17:13:04.587 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-07-11 17:13:04.587 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-07-11 17:13:04.587 - Thread: 1 -> ClientCanSave = False 2023-07-11 17:13:04.587 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-07-11 17:13:04.587 - Thread: 1 -> PermanentDeath = False 2023-07-11 17:13:04.587 - Thread: 1 -> DestructibleBlocks = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableScripts = True 2023-07-11 17:13:04.587 - Thread: 1 -> AutoSaveInMinutes = 15 2023-07-11 17:13:04.587 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-07-11 17:13:04.587 - Thread: 1 -> ProceduralDensity = 0.35 2023-07-11 17:13:04.587 - Thread: 1 -> ProceduralSeed = 1337 2023-07-11 17:13:04.587 - Thread: 1 -> DestructibleBlocks = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableIngameScripts = True 2023-07-11 17:13:04.587 - Thread: 1 -> ViewDistance = 15000 2023-07-11 17:13:04.587 - Thread: 1 -> Voxel destruction = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableStructuralSimulation = False 2023-07-11 17:13:04.587 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-07-11 17:13:04.587 - Thread: 1 -> EnableContainerDrops = True 2023-07-11 17:13:04.587 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-07-11 17:13:04.587 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-07-11 17:13:04.587 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSubgridDamage = False 2023-07-11 17:13:04.587 - Thread: 1 -> SyncDistance = 3000 2023-07-11 17:13:04.587 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2023-07-11 17:13:04.587 - Thread: 1 -> AFKTimeoutMin = 0 2023-07-11 17:13:04.587 - Thread: 1 -> StopGridsPeriodMin = 15 2023-07-11 17:13:04.587 - Thread: 1 -> MaxPlanets = 99 2023-07-11 17:13:04.587 - Thread: 1 -> MaxBackupSaves = 5 2023-07-11 17:13:04.587 - Thread: 1 -> MaxFactionsCount = 0 2023-07-11 17:13:04.587 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-07-11 17:13:04.587 - Thread: 1 -> RespawnShipDelete = False 2023-07-11 17:13:04.587 - Thread: 1 -> WorldSizeKm = 0 2023-07-11 17:13:04.587 - Thread: 1 -> ResetOwnership = False 2023-07-11 17:13:04.587 - Thread: 1 -> RealisticSound = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSaving = True 2023-07-11 17:13:04.587 - Thread: 1 -> InfiniteAmmo = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableToolShake = True 2023-07-11 17:13:04.587 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-07-11 17:13:04.587 - Thread: 1 -> OffensiveWordsFiltering = False 2023-07-11 17:13:04.587 - Thread: 1 -> UseConsolePCU = False 2023-07-11 17:13:04.587 - Thread: 1 -> PredefinedAsteroids = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSelectivePhysicsUpdates = True 2023-07-11 17:13:04.587 - Thread: 1 -> FamilySharing = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnablePcuTrading = True 2023-07-11 17:13:04.587 - Thread: 1 -> SuppressedWarnings = 2023-07-11 17:13:04.587 - Thread: 1 -> SimplifiedSimulation = False 2023-07-11 17:13:04.587 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-07-11 17:13:04.587 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-07-11 17:13:04.587 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-07-11 17:13:04.587 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-07-11 17:13:04.587 - Thread: 1 -> TradeFactionsCount = 15 2023-07-11 17:13:04.587 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-07-11 17:13:04.587 - Thread: 1 -> WeatherSystem = True 2023-07-11 17:13:04.587 - Thread: 1 -> DepositSizeDenominator = 60 2023-07-11 17:13:04.587 - Thread: 1 -> DepositsCountCoefficient = 1 2023-07-11 17:13:04.587 - Thread: 1 -> EnableEconomy = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableBountyContracts = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSupergridding = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableAutorespawn = True 2023-07-11 17:13:04.587 - Thread: 1 -> OptimalSpawnDistance = 16000 2023-07-11 17:13:04.587 - Thread: 1 -> EnableGoodBotHints = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableResearch = True 2023-07-11 17:13:04.587 - Thread: 1 -> VoxelAgeThreshold = 24 2023-07-11 17:13:04.587 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-07-11 17:13:04.587 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-07-11 17:13:04.587 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-07-11 17:13:04.587 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-07-11 17:13:04.587 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-07-11 17:13:04.587 - Thread: 1 -> OptimalGridCount = 0 2023-07-11 17:13:04.587 - Thread: 1 -> PlayerDistanceThreshold = 1000 2023-07-11 17:13:04.587 - Thread: 1 -> BlockCountThreshold = 20 2023-07-11 17:13:04.587 - Thread: 1 -> TrashFlagsValue = 7706 2023-07-11 17:13:04.587 - Thread: 1 -> TrashRemovalEnabled = True 2023-07-11 17:13:04.587 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-07-11 17:13:04.587 - Thread: 1 -> EnableVoxelHand = True 2023-07-11 17:13:04.587 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableScripterRole = False 2023-07-11 17:13:04.587 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-07-11 17:13:04.587 - Thread: 1 -> FloraDensityMultiplier = 1 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSpiders = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableWolfs = False 2023-07-11 17:13:04.587 - Thread: 1 -> TotalBotLimit = 40 2023-07-11 17:13:04.587 - Thread: 1 -> EnableDrones = True 2023-07-11 17:13:04.587 - Thread: 1 -> MaxDrones = 5 2023-07-11 17:13:04.587 - Thread: 1 -> StartInRespawnScreen = False 2023-07-11 17:13:04.587 - Thread: 1 -> SpawnWithTools = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableJetpack = True 2023-07-11 17:13:04.587 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-07-11 17:13:04.587 - Thread: 1 -> PhysicsIterations = 8 2023-07-11 17:13:04.587 - Thread: 1 -> CanJoinRunning = False 2023-07-11 17:13:04.587 - Thread: 1 -> Scenario = False 2023-07-11 17:13:04.587 - Thread: 1 -> ScenarioEditMode = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableRespawnShips = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableSunRotation = True 2023-07-11 17:13:04.587 - Thread: 1 -> StationVoxelSupport = False 2023-07-11 17:13:04.587 - Thread: 1 -> EnableConvertToStation = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableEncounters = True 2023-07-11 17:13:04.587 - Thread: 1 -> Enable3rdPersonView = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableOxygenPressurization = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnableOxygen = True 2023-07-11 17:13:04.587 - Thread: 1 -> ExperimentalMode = True 2023-07-11 17:13:04.587 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, EnableIngameScripts, TotalBotLimit 2023-07-11 17:13:04.587 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-07-11 17:13:04.587 - Thread: 1 -> EnableRecoil = True 2023-07-11 17:13:04.587 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-07-11 17:13:04.587 - Thread: 1 -> MySession.Static.LogSettings - END 2023-07-11 17:13:04.668 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-07-11 17:13:04.767 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-11 17:13:04.769 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-11 17:13:04.778 - Thread: 12 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-11 17:13:04.788 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-11 17:13:04.818 - Thread: 1 -> Analytics session started: UserID = (-1392064851649369434) SessionID = (83256cce-f87c-4382-84fb-cd587154eede) 2023-07-11 17:13:04.819 - Thread: 1 -> Analytics ids for user ([009...704]): User = (-1392064851649369434) Session = (83256cce-f87c-4382-84fb-cd587154eede). 2023-07-11 17:13:04.827 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-07-11 17:13:04.838 - Thread: 1 -> Session loaded 2023-07-11 17:13:04.888 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-07-11 17:13:04.903 - Thread: 1 -> Timer Frequency: 10000000 2023-07-11 17:13:04.903 - Thread: 1 -> Ticks per frame: 166667 2023-07-11 17:13:05.005 - Thread: 1 -> Updating continues. 2023-07-11 17:13:05.354 - Thread: 1 -> GC Memory: 262.1689 / 262.1689 MB 2023-07-11 17:13:05.512 - Thread: 1 -> Game ready... 2023-07-11 17:13:35.362 - Thread: 1 -> GC Memory: 262.763 / 262.763 MB 2023-07-11 17:14:05.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:14:05.347 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3.188988,0.5003434,1,0,259.0264,1497.777,421,249579,1,0,0,0,60723,0,0,16.66667,0,0,100,960795952,259.0264,0,0,-1 2023-07-11 17:14:05.348 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:14:05.348 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:14:05.363 - Thread: 1 -> GC Memory: 259.1739 / 259.1739 MB 2023-07-11 17:14:35.364 - Thread: 1 -> GC Memory: 263.4046 / 263.4046 MB 2023-07-11 17:15:05.363 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:15:05.363 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,0.8659042,0.4918323,1,0,262.141,1497.711,421,249579,1,0,0,0.007228964,60735,0,0,16.66667,0,0,100,960795952,262.141,0,0,-1 2023-07-11 17:15:05.363 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:15:05.363 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:15:05.364 - Thread: 1 -> GC Memory: 262.2963 / 262.2963 MB 2023-07-11 17:15:35.381 - Thread: 1 -> GC Memory: 261.0286 / 261.0286 MB 2023-07-11 17:15:43.349 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2023-07-11 17:15:43.372 - Thread: 1 -> Could not spawn event. Try 1 of 3 2023-07-11 17:15:53.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2023-07-11 17:15:53.370 - Thread: 1 -> Could not spawn event. Try 2 of 3 2023-07-11 17:16:03.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2023-07-11 17:16:03.370 - Thread: 1 -> Could not spawn event. Try 3 of 3 2023-07-11 17:16:05.381 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:16:05.382 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,0.8469361,0.5013729,1,0,260.4535,1497.746,421,249579,1,0,0,0.007099134,60743,0,0,16.66667,0,0,100,960795952,260.4535,0,0,-1 2023-07-11 17:16:05.382 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:16:05.382 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:16:05.382 - Thread: 1 -> GC Memory: 260.601 / 260.601 MB 2023-07-11 17:16:13.366 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2023-07-11 17:16:13.366 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2023-07-11 17:16:13.366 - Thread: 1 -> Next activation in 00:36:55.2713608 2023-07-11 17:16:35.399 - Thread: 1 -> GC Memory: 264.8399 / 264.8399 MB 2023-07-11 17:17:05.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:17:05.400 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,0.8263539,0.4966455,1,0,263.6655,1497.707,421,249579,1,0,0,0.006480638,60745,0,0,16.66667,0,0,100,960795952,263.6655,0,0,-1 2023-07-11 17:17:05.400 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:17:05.400 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:17:05.400 - Thread: 1 -> GC Memory: 263.8208 / 263.8208 MB 2023-07-11 17:17:35.401 - Thread: 1 -> GC Memory: 262.5467 / 262.5467 MB 2023-07-11 17:18:05.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:18:05.418 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,0.9573286,0.5011604,1,0,261.265,1498.234,421,249579,1,0,0,0.006806065,60748,0,0,16.66667,0,0,100,960795952,261.265,0,0,-1 2023-07-11 17:18:05.418 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:18:05.418 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:18:05.418 - Thread: 1 -> GC Memory: 261.4125 / 261.4125 MB 2023-07-11 17:18:35.419 - Thread: 1 -> GC Memory: 265.6263 / 265.6263 MB 2023-07-11 17:19:05.436 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:19:05.436 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,0.8585584,0.5312739,1,0,264.379,1498.672,421,249579,1,0,0,0.007001393,60747,0,0,16.66667,0,0,100,960795952,264.379,0,0,-1 2023-07-11 17:19:05.436 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:19:05.436 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:19:05.436 - Thread: 1 -> GC Memory: 264.5265 / 264.5265 MB 2023-07-11 17:19:35.437 - Thread: 1 -> GC Memory: 263.2656 / 263.2656 MB 2023-07-11 17:20:05.438 - Thread: 1 -> GC Memory: 261.9422 / 261.9422 MB 2023-07-11 17:20:05.454 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:20:05.454 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,0.8939084,0.5131962,1,0,261.9422,1499.512,421,249579,1,0,0,0.006854979,60748,0,0,16.66667,0,0,100,960795952,261.9422,0,0,-1 2023-07-11 17:20:05.454 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:20:05.454 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:20:35.455 - Thread: 1 -> GC Memory: 266.3542 / 266.3542 MB 2023-07-11 17:21:05.456 - Thread: 1 -> GC Memory: 265.0801 / 265.0801 MB 2023-07-11 17:21:05.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:21:05.473 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,0.8407588,0.5131098,1,0,265.0801,1499.973,421,249579,1,0,0,0.006968881,60748,0,0,16.66667,0,0,100,960795952,265.0801,0,0,-1 2023-07-11 17:21:05.473 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:21:05.473 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:21:35.457 - Thread: 1 -> GC Memory: 263.9507 / 263.9507 MB 2023-07-11 17:22:05.473 - Thread: 1 -> GC Memory: 268.1741 / 268.1741 MB 2023-07-11 17:22:05.491 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:22:05.491 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,0.8404033,0.4957113,1,0,268.1741,1500.41,421,249579,1,0,0,0.007148145,60748,0,0,16.66667,0,0,100,960795952,268.1741,0,0,-1 2023-07-11 17:22:05.491 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:22:05.491 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:22:35.474 - Thread: 1 -> GC Memory: 266.9327 / 266.9327 MB 2023-07-11 17:23:05.475 - Thread: 1 -> GC Memory: 265.6777 / 265.6777 MB 2023-07-11 17:23:05.508 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:23:05.508 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,0.8416871,0.5089414,1,0,265.6777,1501.777,421,249579,1,0,0,0.006887524,60748,0,0,16.66667,0,0,100,960795952,265.6777,0,0,-1 2023-07-11 17:23:05.508 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:23:05.508 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:23:35.492 - Thread: 1 -> GC Memory: 264.5464 / 264.5464 MB 2023-07-11 17:24:05.493 - Thread: 1 -> GC Memory: 268.7551 / 268.7551 MB 2023-07-11 17:24:05.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:24:05.526 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,0.8364493,0.5045825,1,0,268.7629,1501.738,421,249579,1,0,0,0.007359387,60749,0,0,16.66667,0,0,100,960795952,268.7629,0,0,-1 2023-07-11 17:24:05.526 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:24:05.526 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:24:35.494 - Thread: 1 -> GC Memory: 267.6607 / 267.6607 MB 2023-07-11 17:25:05.511 - Thread: 1 -> GC Memory: 266.4024 / 266.4024 MB 2023-07-11 17:25:05.544 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:25:05.544 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,0.8544148,0.4951281,1,0,266.4102,1502.676,421,249579,1,0,0,0.007033966,60748,0,0,16.66667,0,0,100,960795952,266.4102,0,0,-1 2023-07-11 17:25:05.544 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:25:05.544 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:25:35.512 - Thread: 1 -> GC Memory: 270.7654 / 270.7654 MB 2023-07-11 17:26:05.513 - Thread: 1 -> GC Memory: 269.4923 / 269.4923 MB 2023-07-11 17:26:05.562 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:26:05.563 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,0.8316797,0.5043007,1,0,269.5001,1503.113,421,249579,1,0,0,0.006675994,60748,0,0,16.66667,0,0,100,960795952,269.5001,0,0,-1 2023-07-11 17:26:05.563 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:26:05.563 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:26:35.530 - Thread: 1 -> GC Memory: 268.3842 / 268.3842 MB 2023-07-11 17:27:05.531 - Thread: 1 -> GC Memory: 267.1083 / 267.1083 MB 2023-07-11 17:27:05.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:27:05.581 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,0.8322251,0.4947864,1,0,267.1161,1504.051,421,249579,1,0,0,0.006887815,60749,0,0,16.66667,0,0,100,960795952,267.1161,0,0,-1 2023-07-11 17:27:05.581 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:27:05.581 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:27:35.532 - Thread: 1 -> GC Memory: 271.4923 / 271.4923 MB 2023-07-11 17:27:48.515 - Thread: 1 -> Autosave initiated 2023-07-11 17:27:48.515 - Thread: 1 -> Character state: True 2023-07-11 17:27:48.515 - Thread: 1 -> IsServer: True 2023-07-11 17:27:48.515 - Thread: 1 -> MyAsyncSaving.InProgress: False 2023-07-11 17:27:48.515 - Thread: 1 -> Autosave 2023-07-11 17:27:48.519 - Thread: 1 -> Saving world - START 2023-07-11 17:27:48.519 - Thread: 1 -> Making world state snapshot. 2023-07-11 17:27:48.520 - Thread: 1 -> Before snapshot.: GC Memory: 267 B 2023-07-11 17:27:48.590 - Thread: 1 -> After snapshot.: GC Memory: 268 B 2023-07-11 17:27:48.591 - Thread: 1 -> Directory cleanup: GC Memory: 268 B 2023-07-11 17:27:48.591 - Thread: 1 -> Saving world - END 2023-07-11 17:27:48.596 - Thread: 8 -> Session snapshot save - START 2023-07-11 17:27:48.596 - Thread: 8 -> Checking file access for files in target dir. 2023-07-11 17:27:49.235 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\.new\Sandbox_config.sbc 2023-07-11 17:27:49.368 - Thread: 8 -> Session snapshot save - END 2023-07-11 17:28:05.549 - Thread: 1 -> GC Memory: 273.2425 / 273.2425 MB 2023-07-11 17:28:05.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:28:05.599 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,0.8450416,0.4997639,1,0,273.2581,1511.668,421,249579,1,0,0,0.008140408,60747,0,0,16.66667,0,0,100,960795952,273.2581,0,0,-1 2023-07-11 17:28:05.599 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:28:05.599 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:28:35.550 - Thread: 1 -> GC Memory: 271.8778 / 271.8778 MB 2023-07-11 17:29:05.567 - Thread: 1 -> GC Memory: 270.6368 / 270.6368 MB 2023-07-11 17:29:05.617 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:29:05.617 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,0.8229789,0.4918948,1,0,270.6368,1512.25,421,249579,1,0,0,0.00698515,60746,0,0,16.66667,0,0,100,960795952,270.6368,0,0,-1 2023-07-11 17:29:05.617 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:29:05.617 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:29:35.567 - Thread: 1 -> GC Memory: 269.4846 / 269.4846 MB 2023-07-11 17:30:05.568 - Thread: 1 -> GC Memory: 273.7319 / 273.7319 MB 2023-07-11 17:30:05.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:30:05.634 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,0.8591524,0.5096265,1,0,273.7397,1512.688,421,249579,1,0,0,0.006903791,60747,0,0,16.66667,0,0,100,960795952,273.7397,0,0,-1 2023-07-11 17:30:05.634 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:30:05.634 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:30:35.585 - Thread: 1 -> GC Memory: 271.7046 / 271.7046 MB 2023-07-11 17:31:05.586 - Thread: 1 -> GC Memory: 270.4438 / 270.4438 MB 2023-07-11 17:31:05.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:31:05.653 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,0.8389658,0.5043377,1,0,270.4516,1512.66,421,249579,1,0,0,0.007050985,60746,0,0,16.66667,0,0,100,960795952,270.4516,0,0,-1 2023-07-11 17:31:05.653 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:31:05.653 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:31:35.587 - Thread: 1 -> GC Memory: 269.2656 / 269.2656 MB 2023-07-11 17:32:05.604 - Thread: 1 -> GC Memory: 273.5367 / 273.5367 MB 2023-07-11 17:32:05.671 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:32:05.671 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,0.8291553,0.4933538,1,0,273.5445,1513.16,421,249579,1,0,0,0.006888408,60747,0,0,16.66667,0,0,100,960795952,273.5445,0,0,-1 2023-07-11 17:32:05.671 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:32:05.671 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:32:35.605 - Thread: 1 -> GC Memory: 272.4119 / 272.4119 MB 2023-07-11 17:33:05.612 - Thread: 1 -> GC Memory: 282.9613 / 282.9613 MB 2023-07-11 17:33:05.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-11 17:33:05.828 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,19.57816,0.522202,1,0,282.9925,1527.219,421,249579,1,0,0,0.007139391,60729,0,0,16.66667,0,0,100,960795952,282.9925,0,0,-1 2023-07-11 17:33:05.828 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-11 17:33:05.828 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,66,849,916,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-07-11 17:33:35.613 - Thread: 1 -> GC Memory: 281.7928 / 281.7928 MB 2023-07-11 17:33:47.797 - Thread: 1 -> Exiting.. 2023-07-11 17:33:47.798 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-07-11 17:33:47.824 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-11 17:33:47.839 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-07-11 17:33:47.840 - Thread: 1 -> MySession::Unload START 2023-07-11 17:33:47.840 - Thread: 1 -> AutoSaveInMinutes: 15 2023-07-11 17:33:47.840 - Thread: 1 -> MySandboxGame.IsDedicated: True 2023-07-11 17:33:47.840 - Thread: 1 -> IsServer: True 2023-07-11 17:33:47.840 - Thread: 1 -> Autosave in unload 2023-07-11 17:33:47.840 - Thread: 1 -> Saving world - START 2023-07-11 17:33:47.840 - Thread: 1 -> Making world state snapshot. 2023-07-11 17:33:47.840 - Thread: 1 -> Before snapshot.: GC Memory: 284 B 2023-07-11 17:33:47.841 - Thread: 1 -> After snapshot.: GC Memory: 285 B 2023-07-11 17:33:47.841 - Thread: 1 -> Directory cleanup: GC Memory: 285 B 2023-07-11 17:33:47.841 - Thread: 1 -> Saving world - END 2023-07-11 17:33:47.841 - Thread: 1 -> Session snapshot save - START 2023-07-11 17:33:47.842 - Thread: 1 -> Checking file access for files in target dir. 2023-07-11 17:33:47.908 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineersDedicated\Saves\WWN Rusty Space Privates 07-03-2023 10-37-25\.new\Sandbox_config.sbc 2023-07-11 17:33:48.047 - Thread: 1 -> Session snapshot save - END 2023-07-11 17:33:48.056 - Thread: 1 -> Unloading Procedural World Generator 2023-07-11 17:33:48.231 - Thread: 1 -> Info: MyLights Unloading data. 2023-07-11 17:33:48.243 - Thread: 1 -> Network readers disposed 2023-07-11 17:33:48.447 - Thread: 1 -> Network readers disposed 2023-07-11 17:33:48.448 - Thread: 1 -> Logging off Steam... 2023-07-11 17:33:48.448 - Thread: 1 -> Shutting down server... 2023-07-11 17:33:48.549 - Thread: 1 -> Done 2023-07-11 17:33:48.550 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-11 17:33:48.558 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-11 17:33:48.558 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-11 17:33:48.558 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-11 17:33:48.697 - Thread: 1 -> MySession::Unload END 2023-07-11 17:33:48.702 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-07-11 17:33:48.702 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-07-11 17:33:48.704 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 17838632 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 34616680 computed total 34616680 reported total Heap usage: 1017824 ( 5%) unused in thread local freelists 16100152 (90%) unused in main heap 720656 ( 4%) used in main heap ------- 17838632 allocated by heap Peak usage: 12597648 ( 5%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2023-07-11 17:33:48.795 - Thread: 1 -> Steam closed 2023-07-11 17:33:48.796 - Thread: 1 -> Log Closed