2023-07-07 23:43:35.866 - Thread: 1 -> Log Started 2023-07-07 23:43:35.866 - Thread: 1 -> Timezone (local - UTC): -4h 2023-07-07 23:43:35.866 - Thread: 1 -> App Version: 01_202_124 2023-07-07 23:43:35.876 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-07-07 23:43:35.876 - Thread: 1 -> Branch / Sandbox: SVN 2023-07-07 23:43:35.876 - Thread: 1 -> Environment.ProcessorCount: 12 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.Is64BitProcess: True 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4644.0 2023-07-07 23:43:35.929 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-07-07 23:43:35.933 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600 6-Core Processor 2023-07-07 23:43:35.933 - Thread: 1 -> IntPtr.Size: 8 2023-07-07 23:43:35.933 - Thread: 1 -> Default Culture: 2023-07-07 23:43:35.933 - Thread: 1 -> Default UI Culture: 2023-07-07 23:43:35.933 - Thread: 1 -> MyConfig.Load() - START 2023-07-07 23:43:35.935 - Thread: 1 -> Path: C:\Users\Matthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-07 23:43:36.070 - Thread: 1 -> EnableDamageEffects: True 2023-07-07 23:43:36.070 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-07-07 23:43:36.070 - Thread: 1 -> EnableReverb: False 2023-07-07 23:43:36.070 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-07-07 23:43:36.070 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-07-07 23:43:36.070 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-07-07 23:43:36.070 - Thread: 1 -> FirstTimeRun: False 2023-07-07 23:43:36.070 - Thread: 1 -> ExperimentalMode: True 2023-07-07 23:43:36.070 - Thread: 1 -> VideoAdapter: 0 2023-07-07 23:43:36.070 - Thread: 1 -> ScreenWidth: 1920 2023-07-07 23:43:36.070 - Thread: 1 -> ScreenHeight: 1080 2023-07-07 23:43:36.070 - Thread: 1 -> RefreshRate: 60000 2023-07-07 23:43:36.070 - Thread: 1 -> WindowMode: 2 2023-07-07 23:43:36.070 - Thread: 1 -> VerticalSync: 0 2023-07-07 23:43:36.070 - Thread: 1 -> FieldOfView: 70 2023-07-07 23:43:36.070 - Thread: 1 -> PostProcessingEnabled: True 2023-07-07 23:43:36.070 - Thread: 1 -> FlaresIntensity: 1 2023-07-07 23:43:36.070 - Thread: 1 -> TreeViewDistance: 3000 2023-07-07 23:43:36.070 - Thread: 1 -> GrassDensity: 4 2023-07-07 23:43:36.070 - Thread: 1 -> GrassDrawDistance: 1000 2023-07-07 23:43:36.070 - Thread: 1 -> AntialiasingMode: 1 2023-07-07 23:43:36.070 - Thread: 1 -> ShadowMapResolution: 4 2023-07-07 23:43:36.070 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-07-07 23:43:36.070 - Thread: 1 -> TextureQuality: 2 2023-07-07 23:43:36.070 - Thread: 1 -> VoxelTextureQuality: 2 2023-07-07 23:43:36.070 - Thread: 1 -> AnisotropicFiltering: 4 2023-07-07 23:43:36.070 - Thread: 1 -> ModelQuality: 3 2023-07-07 23:43:36.070 - Thread: 1 -> VoxelQuality: 2 2023-07-07 23:43:36.070 - Thread: 1 -> ShaderQuality: 2 2023-07-07 23:43:36.070 - Thread: 1 -> LightsQuality: 2 2023-07-07 23:43:36.070 - Thread: 1 -> LowMemSwitchToLow: 0 2023-07-07 23:43:36.070 - Thread: 1 -> FirstVTTimeRun: False 2023-07-07 23:43:36.070 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-07-07 23:43:36.070 - Thread: 1 -> GDPRConsent: True 2023-07-07 23:43:36.070 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-07-07 23:43:36.070 - Thread: 1 -> GameVolume: 0.07613181 2023-07-07 23:43:36.070 - Thread: 1 -> Music_Volume: 0 2023-07-07 23:43:36.070 - Thread: 1 -> VoiceChatVolume: 3.043331 2023-07-07 23:43:36.070 - Thread: 1 -> HudWarnings: True 2023-07-07 23:43:36.070 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-07-07 23:43:36.070 - Thread: 1 -> VoiceChat: True 2023-07-07 23:43:36.070 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-07-07 23:43:36.070 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-07-07 23:43:36.070 - Thread: 1 -> EnableDynamicMusic: True 2023-07-07 23:43:36.070 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-07-07 23:43:36.070 - Thread: 1 -> EnableDoppler: True 2023-07-07 23:43:36.070 - Thread: 1 -> FirstTimeTutorials: False 2023-07-07 23:43:36.070 - Thread: 1 -> HudState: 1 2023-07-07 23:43:36.070 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2023-07-07 23:43:36.070 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-07-07 23:43:36.070 - Thread: 1 -> EnableTrading: True 2023-07-07 23:43:36.070 - Thread: 1 -> EnableSteamCloud: True 2023-07-07 23:43:36.070 - Thread: 1 -> CubeBuilderBuildingMode: 1 2023-07-07 23:43:36.070 - Thread: 1 -> ControlsHints: False 2023-07-07 23:43:36.070 - Thread: 1 -> GoodBotHints: False 2023-07-07 23:43:36.070 - Thread: 1 -> RotationHints: True 2023-07-07 23:43:36.070 - Thread: 1 -> AreaInteraction: True 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-07-07 23:43:36.070 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-07-07 23:43:36.070 - Thread: 1 -> ShowCrosshair2: 0 2023-07-07 23:43:36.070 - Thread: 1 -> IronSightSwitchState: 1 2023-07-07 23:43:36.070 - Thread: 1 -> SpriteMainViewportScale: 1 2023-07-07 23:43:36.070 - Thread: 1 -> UiTransparency: 1 2023-07-07 23:43:36.070 - Thread: 1 -> UiBkTransparency: 0.8 2023-07-07 23:43:36.070 - Thread: 1 -> HUDBkTransparency: 0.6 2023-07-07 23:43:36.070 - Thread: 1 -> CubeBuilderAlignToDefault: False 2023-07-07 23:43:36.070 - Thread: 1 -> ZoomMultiplier: 0.2 2023-07-07 23:43:36.070 - Thread: 1 -> GamepadScheme: 0 2023-07-07 23:43:36.070 - Thread: 1 -> GamepadSchemeName: Flight 2023-07-07 23:43:36.070 - Thread: 1 -> ControllerDefaultOnStart: False 2023-07-07 23:43:36.070 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-07-07 23:43:36.070 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-07-07 23:43:36.070 - Thread: 1 -> ModIoConsent: True 2023-07-07 23:43:36.070 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-07-07 23:43:36.070 - Thread: 1 -> CubeBuilderUseSymmetry: False 2023-07-07 23:43:36.070 - Thread: 1 -> OnlyPSGames: False 2023-07-07 23:43:36.071 - Thread: 1 -> MyConfig.Load() - END 2023-07-07 23:43:36.510 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-07-07 23:43:36.760 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-07-07 23:43:36.798 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-07-07 23:43:36.802 - Thread: 1 -> Found processor count: 6 2023-07-07 23:43:36.802 - Thread: 1 -> Using processor count: 6 2023-07-07 23:43:37.090 - Thread: 1 -> All detected adapters: 2023-07-07 23:43:37.114 - Thread: 1 -> NVIDIA GeForce RTX 2060 SUPER - VendorID=4318, SubsystemID=1074336856, DeviceID=7942 2023-07-07 23:43:37.114 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-07-07 23:43:37.751 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.751 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY6 2023-07-07 23:43:37.751 - Thread: 1 -> Description = dev id: 7942, mem: 8408530944, shared mem: 8554702848, Luid: 999595214, rev: 161, subsys id: 1074336856, vendor id: 4318, feature_level 11.1: True 2023-07-07 23:43:37.751 - Thread: 1 -> Driver version = 31.0.15.3179 2023-07-07 23:43:37.751 - Thread: 1 -> Driver date = 20230425000000.000000-000 2023-07-07 23:43:37.751 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.751 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.752 - Thread: 1 -> Adapter id = 0 2023-07-07 23:43:37.752 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.752 - Thread: 1 -> RAM = 8408530944 2023-07-07 23:43:37.752 - Thread: 1 -> Priority = 2 2023-07-07 23:43:37.752 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-07 23:43:37.752 - Thread: 1 -> Output is attached = True 2023-07-07 23:43:37.752 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.752 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.752 - Thread: 1 -> DXGIOutput id = 0 2023-07-07 23:43:37.752 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.752 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.753 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.753 - Thread: 1 -> } 2023-07-07 23:43:37.753 - Thread: 1 -> } 2023-07-07 23:43:37.753 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.753 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY6 2023-07-07 23:43:37.753 - Thread: 1 -> Description = dev id: 7942, mem: 8408530944, shared mem: 8554702848, Luid: 999595214, rev: 161, subsys id: 1074336856, vendor id: 4318, feature_level 11.1: True 2023-07-07 23:43:37.753 - Thread: 1 -> Driver version = 31.0.15.3179 2023-07-07 23:43:37.753 - Thread: 1 -> Driver date = 20230425000000.000000-000 2023-07-07 23:43:37.753 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.753 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.753 - Thread: 1 -> Adapter id = 0 2023-07-07 23:43:37.753 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.753 - Thread: 1 -> RAM = 8408530944 2023-07-07 23:43:37.753 - Thread: 1 -> Priority = 2 2023-07-07 23:43:37.753 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-07 23:43:37.753 - Thread: 1 -> Output is attached = True 2023-07-07 23:43:37.753 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.753 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.754 - Thread: 1 -> DXGIOutput id = 0 2023-07-07 23:43:37.754 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.754 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.754 - Thread: 1 -> } 2023-07-07 23:43:37.754 - Thread: 1 -> } 2023-07-07 23:43:37.754 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.755 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY7 2023-07-07 23:43:37.755 - Thread: 1 -> Description = dev id: 7942, mem: 8408530944, shared mem: 8554702848, Luid: 999595214, rev: 161, subsys id: 1074336856, vendor id: 4318, feature_level 11.1: True 2023-07-07 23:43:37.755 - Thread: 1 -> Driver version = 31.0.15.3179 2023-07-07 23:43:37.755 - Thread: 1 -> Driver date = 20230425000000.000000-000 2023-07-07 23:43:37.755 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.755 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.755 - Thread: 1 -> Adapter id = 0 2023-07-07 23:43:37.755 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.755 - Thread: 1 -> RAM = 8408530944 2023-07-07 23:43:37.755 - Thread: 1 -> Priority = 2 2023-07-07 23:43:37.755 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-07 23:43:37.755 - Thread: 1 -> Output is attached = True 2023-07-07 23:43:37.755 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.755 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.755 - Thread: 1 -> DXGIOutput id = 1 2023-07-07 23:43:37.755 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.755 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.756 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.756 - Thread: 1 -> } 2023-07-07 23:43:37.756 - Thread: 1 -> } 2023-07-07 23:43:37.756 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.757 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY7 2023-07-07 23:43:37.757 - Thread: 1 -> Description = dev id: 7942, mem: 8408530944, shared mem: 8554702848, Luid: 999595214, rev: 161, subsys id: 1074336856, vendor id: 4318, feature_level 11.1: True 2023-07-07 23:43:37.757 - Thread: 1 -> Driver version = 31.0.15.3179 2023-07-07 23:43:37.757 - Thread: 1 -> Driver date = 20230425000000.000000-000 2023-07-07 23:43:37.757 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.757 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.757 - Thread: 1 -> Adapter id = 0 2023-07-07 23:43:37.757 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.757 - Thread: 1 -> RAM = 8408530944 2023-07-07 23:43:37.757 - Thread: 1 -> Priority = 2 2023-07-07 23:43:37.757 - Thread: 1 -> Multithreaded rendering supported = True 2023-07-07 23:43:37.757 - Thread: 1 -> Output is attached = True 2023-07-07 23:43:37.757 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.757 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.757 - Thread: 1 -> DXGIOutput id = 1 2023-07-07 23:43:37.757 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.757 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.757 - Thread: 1 -> } 2023-07-07 23:43:37.757 - Thread: 1 -> } 2023-07-07 23:43:37.757 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.758 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-07 23:43:37.758 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8554702848, Luid: 56721, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-07 23:43:37.758 - Thread: 1 -> Driver version = 2023-07-07 23:43:37.758 - Thread: 1 -> Driver date = 2023-07-07 23:43:37.758 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.758 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.758 - Thread: 1 -> Adapter id = 1 2023-07-07 23:43:37.758 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.758 - Thread: 1 -> RAM = 0 2023-07-07 23:43:37.758 - Thread: 1 -> Priority = 0 2023-07-07 23:43:37.758 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-07 23:43:37.758 - Thread: 1 -> Output is attached = False 2023-07-07 23:43:37.758 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.758 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.758 - Thread: 1 -> DXGIOutput id = 0 2023-07-07 23:43:37.759 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.759 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.759 - Thread: 1 -> } 2023-07-07 23:43:37.759 - Thread: 1 -> } 2023-07-07 23:43:37.759 - Thread: 1 -> AdapterInfo = { 2023-07-07 23:43:37.759 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-07 23:43:37.759 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8554702848, Luid: 56721, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-07 23:43:37.759 - Thread: 1 -> Driver version = 2023-07-07 23:43:37.759 - Thread: 1 -> Driver date = 2023-07-07 23:43:37.759 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-07 23:43:37.759 - Thread: 1 -> AftermathSupported = False 2023-07-07 23:43:37.759 - Thread: 1 -> Adapter id = 1 2023-07-07 23:43:37.759 - Thread: 1 -> Supported = True 2023-07-07 23:43:37.759 - Thread: 1 -> RAM = 0 2023-07-07 23:43:37.759 - Thread: 1 -> Priority = 0 2023-07-07 23:43:37.759 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-07 23:43:37.759 - Thread: 1 -> Output is attached = False 2023-07-07 23:43:37.759 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-07-07 23:43:37.759 - Thread: 1 -> Display modes = { 2023-07-07 23:43:37.760 - Thread: 1 -> DXGIOutput id = 0 2023-07-07 23:43:37.760 - Thread: 1 -> 640x480@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 640x480@75Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 640x480@72Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 720x480@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 720x480@59.94Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 720x576@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 800x600@75Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 800x600@56.25Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 800x600@60.317Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 800x600@72.188Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1024x768@60.004Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1024x768@70.069Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1024x768@75.029Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1152x864@75Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1176x664@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x720@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x720@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x720@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x768@59.81Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x800@59.81Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x960@60.02Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x960@75.025Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x1024@60.02Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1280x1024@75.025Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1360x768@59.887Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1366x768@59.887Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x900@59.887Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1440x1080@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1600x900@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1600x1024@59.954Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1680x1050@59.954Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1920x1080@60Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1920x1080@50Hz 2023-07-07 23:43:37.760 - Thread: 1 -> 1920x1080@59.94006Hz 2023-07-07 23:43:37.760 - Thread: 1 -> } 2023-07-07 23:43:37.760 - Thread: 1 -> } 2023-07-07 23:43:37.761 - Thread: 1 -> Service.IsActive: True 2023-07-07 23:43:37.762 - Thread: 1 -> Service.IsOnline: True 2023-07-07 23:43:37.762 - Thread: 1 -> Service.OwnsGame: False 2023-07-07 23:43:37.762 - Thread: 1 -> Service.UserId: 76561198027195197 2023-07-07 23:43:37.762 - Thread: 1 -> Service.UserName: Mithridates Rex 2023-07-07 23:43:37.762 - Thread: 1 -> Service.Branch: default 2023-07-07 23:43:37.762 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-07-07 23:43:37.762 - Thread: 1 -> Build version: 0.1.1.0 2023-07-07 23:43:37.772 - Thread: 1 -> MyScreenManager() 2023-07-07 23:43:37.809 - Thread: 16 -> CreateDeviceInternal - CheckSettings() 2023-07-07 23:43:37.809 - Thread: 16 -> CreateDeviceInternal - GetAdapter() 2023-07-07 23:43:37.811 - Thread: 16 -> CreateDeviceInternal - FixSettings() 2023-07-07 23:43:37.811 - Thread: 16 -> CreateDeviceInternal - Create device 2023-07-07 23:43:38.009 - Thread: 16 -> CreateDeviceInternal Steam Overlay integration 2023-07-07 23:43:38.160 - Thread: 16 -> CreateDeviceInternal Steam Overlay OK 2023-07-07 23:43:38.160 - Thread: 16 -> CreateDeviceInternal create swapchain 2023-07-07 23:43:40.110 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-07-07 23:43:40.110 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-07-07 23:43:40.110 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-07-07 23:43:41.539 - Thread: 1 -> Preallocate - START 2023-07-07 23:43:41.542 - Thread: 1 -> MySpaceWorldGenerator - START 2023-07-07 23:43:41.545 - Thread: 1 -> MySpaceWorldGenerator - END 2023-07-07 23:43:41.545 - Thread: 1 -> MySpaceBuildComponent - START 2023-07-07 23:43:41.545 - Thread: 1 -> MySpaceBuildComponent - END 2023-07-07 23:43:41.546 - Thread: 1 -> MyEntities - START 2023-07-07 23:43:41.560 - Thread: 1 -> MyEntities - END 2023-07-07 23:43:41.560 - Thread: 1 -> MyObjectBuilder_Base - START 2023-07-07 23:43:41.560 - Thread: 1 -> MyObjectBuilder_Base - END 2023-07-07 23:43:41.560 - Thread: 1 -> MyTransparentGeometry - START 2023-07-07 23:43:41.560 - Thread: 1 -> MyTransparentGeometry - END 2023-07-07 23:43:41.560 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-07-07 23:43:41.566 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-07-07 23:43:41.566 - Thread: 1 -> MyMath - START 2023-07-07 23:43:41.566 - Thread: 1 -> MyMath - END 2023-07-07 23:43:41.566 - Thread: 1 -> MySimpleObjectDraw - START 2023-07-07 23:43:41.566 - Thread: 1 -> MySimpleObjectDraw - END 2023-07-07 23:43:41.579 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-07-07 23:43:41.579 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-07-07 23:43:41.579 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-07-07 23:43:41.589 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-07-07 23:43:41.589 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-07-07 23:43:41.590 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-07-07 23:43:41.590 - Thread: 1 -> MySyncDestructions - START 2023-07-07 23:43:41.590 - Thread: 1 -> MySyncDestructions - END 2023-07-07 23:43:41.590 - Thread: 1 -> MySyncEntity - START 2023-07-07 23:43:41.590 - Thread: 1 -> MySyncEntity - END 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandCharacter - START 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandCharacter - END 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandConsole - START 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandConsole - END 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandEntity - START 2023-07-07 23:43:41.590 - Thread: 1 -> MyCommandEntity - END 2023-07-07 23:43:41.590 - Thread: 1 -> MyAiTargetManager - START 2023-07-07 23:43:41.590 - Thread: 1 -> MyAiTargetManager - END 2023-07-07 23:43:41.590 - Thread: 1 -> MyClientDebugCommands - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyClientDebugCommands - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyDedicatedServer - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyDedicatedServer - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyDedicatedServerBase - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyDedicatedServerBase - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerBase - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerBase - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerClient - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerClient - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerClientBase - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerClientBase - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerLobby - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerLobby - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerServerBase - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyMultiplayerServerBase - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyServerDebugCommands - START 2023-07-07 23:43:41.591 - Thread: 1 -> MyServerDebugCommands - END 2023-07-07 23:43:41.591 - Thread: 1 -> MyCubeGridDefinitions - START 2023-07-07 23:43:41.596 - Thread: 1 -> MyCubeGridDefinitions - END 2023-07-07 23:43:41.596 - Thread: 1 -> MyDefinitionManager - START 2023-07-07 23:43:41.601 - Thread: 1 -> MyDefinitionManager - END 2023-07-07 23:43:41.601 - Thread: 1 -> Preallocate - END 2023-07-07 23:43:41.603 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-07-07 23:43:41.623 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-07 23:43:41.937 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-07-07 23:43:41.937 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-07-07 23:43:41.952 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-07-07 23:43:41.953 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:43:41.953 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:43:41.953 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-07-07 23:43:41.953 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-07-07 23:43:41.953 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-07-07 23:43:41.955 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-07-07 23:43:41.963 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2023-07-07 23:43:41.963 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2023-07-07 23:43:41.963 - Thread: 1 -> Virtualized: False 2023-07-07 23:43:41.966 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600 6-Core Processor 2023-07-07 23:43:41.966 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,109,405,696 bytes 2023-07-07 23:43:41.966 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-07-07 23:43:41.966 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,232,429,056 bytes 2023-07-07 23:43:41.966 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,836,526,080 bytes 2023-07-07 23:43:41.971 - Thread: 1 -> Drive C: | Capacity: 1,023,551,016,960 bytes | Free space: 89,570,746,368 bytes 2023-07-07 23:43:41.971 - Thread: 1 -> Drive D: | Capacity: 2,000,390,537,216 bytes | Free space: 235,524,304,896 bytes 2023-07-07 23:43:41.971 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-07-07 23:43:41.971 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-07-07 23:43:41.972 - Thread: 1 -> Installed DLCs: 2023-07-07 23:43:41.973 - Thread: 1 -> Deluxe Edition (573160) 2023-07-07 23:43:41.973 - Thread: 1 -> Decorative Blocks (1049790) 2023-07-07 23:43:41.974 - Thread: 1 -> Economy Deluxe (1135960) 2023-07-07 23:43:41.974 - Thread: 1 -> Style Pack (1084680) 2023-07-07 23:43:41.974 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-07-07 23:43:41.974 - Thread: 1 -> Frostbite (1241550) 2023-07-07 23:43:41.974 - Thread: 1 -> Sparks Of The Future (1307680) 2023-07-07 23:43:41.974 - Thread: 1 -> Wasteland (1374610) 2023-07-07 23:43:41.975 - Thread: 1 -> Warfare I. (1475830) 2023-07-07 23:43:41.975 - Thread: 1 -> Heavy Industry (1676100) 2023-07-07 23:43:41.975 - Thread: 1 -> Warfare II. (1783760) 2023-07-07 23:43:41.975 - Thread: 1 -> Automatons (1958640) 2023-07-07 23:43:41.997 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-07-07 23:43:42.097 - Thread: 1 -> Havok: Physics.Init 2023-07-07 23:43:42.470 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-07-07 23:43:42.498 - Thread: 1 -> HkGameName: SpaceEngineers 2023-07-07 23:43:42.503 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-07-07 23:43:42.504 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-07 23:43:42.515 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-07 23:43:42.728 - Thread: 1 -> Loading scenarios 2023-07-07 23:43:42.753 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-07 23:43:42.753 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-07 23:43:43.021 - Thread: 1 -> Loading sound definitions 2023-07-07 23:43:43.022 - Thread: 1 -> Loading gamepad controls 2023-07-07 23:43:43.245 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.246 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-07 23:43:43.310 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.310 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-07 23:43:43.311 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.311 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-07 23:43:43.311 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.311 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-07 23:43:43.312 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.312 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-07 23:43:43.312 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:43:43.312 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-07 23:43:43.332 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-07 23:43:43.332 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-07 23:43:43.332 - Thread: 1 -> Loading shadow textures definitions 2023-07-07 23:43:43.332 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-07-07 23:43:43.333 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-07 23:43:43.347 - Thread: 1 -> MyAudio.LoadData - START 2023-07-07 23:43:43.413 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-07 23:43:43.785 - Thread: 1 -> MyAudio.LoadData - END 2023-07-07 23:43:43.789 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2023-07-07 23:43:43.789 - Thread: 1 -> MyGuiManager() 2023-07-07 23:43:43.791 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-07 23:43:43.882 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-07-07 23:43:44.091 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-07 23:43:44.126 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-07-07 23:43:44.128 - Thread: 9 -> ReloadVoxelMaterials 2023-07-07 23:43:44.128 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-07-07 23:43:44.128 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-07-07 23:43:44.128 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-07-07 23:43:44.186 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-07-07 23:43:44.218 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-07-07 23:43:44.218 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-07-07 23:43:44.218 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-07-07 23:43:44.296 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-07-07 23:43:44.320 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-07-07 23:43:44.346 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-07-07 23:43:44.353 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-07-07 23:43:44.420 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-07-07 23:43:44.429 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-07-07 23:43:44.438 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-07-07 23:43:44.438 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-07-07 23:43:44.438 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-07-07 23:43:44.442 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-07-07 23:43:44.442 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-07-07 23:43:44.446 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-07-07 23:43:44.457 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-07-07 23:43:44.457 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-07-07 23:43:44.472 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-07-07 23:43:44.518 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-07-07 23:43:44.525 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-07-07 23:43:44.558 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-07-07 23:43:44.569 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-07-07 23:43:44.570 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-07-07 23:43:44.574 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-07-07 23:43:44.575 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-07-07 23:43:44.608 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-07-07 23:43:44.611 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-07-07 23:43:44.615 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-07-07 23:43:44.715 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-07-07 23:43:44.776 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-07-07 23:43:44.785 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-07-07 23:43:44.785 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-07-07 23:43:44.793 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-07-07 23:43:44.795 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-07-07 23:43:44.801 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-07-07 23:43:44.804 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-07-07 23:43:44.806 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-07-07 23:43:44.824 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-07-07 23:43:44.825 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-07-07 23:43:44.826 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-07-07 23:43:44.829 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-07-07 23:43:44.855 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-07-07 23:43:44.855 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-07-07 23:43:44.869 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-07-07 23:43:44.883 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-07-07 23:43:44.897 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-07-07 23:43:44.928 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-07-07 23:43:44.938 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-07-07 23:43:44.986 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-07-07 23:43:45.314 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-07-07 23:43:45.325 - Thread: 1 -> Timer Frequency: 10000000 2023-07-07 23:43:45.325 - Thread: 1 -> Ticks per frame: 166667 2023-07-07 23:43:46.158 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-07 23:43:46.209 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-07-07 23:43:46.210 - Thread: 1 -> Flares Intensity: 1 2023-07-07 23:43:46.210 - Thread: 1 -> Field of view: 1.22173 2023-07-07 23:43:46.210 - Thread: 1 -> PostProcessingEnabled: True 2023-07-07 23:43:46.210 - Thread: 1 -> Render.GrassDensityFactor: 4 2023-07-07 23:43:46.210 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-07-07 23:43:46.210 - Thread: 1 -> Render.DistanceFade: 3000 2023-07-07 23:43:46.210 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-07-07 23:43:46.210 - Thread: 1 -> Render.ShadowQuality: EXTREME 2023-07-07 23:43:46.210 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-07-07 23:43:46.210 - Thread: 1 -> Render.TextureQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-07-07 23:43:46.210 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-07-07 23:43:46.210 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-07-07 23:43:46.308 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-07-07 23:43:46.408 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-07-07 23:43:46.444 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-07-07 23:43:46.463 - Thread: 1 -> Analytics session started: UserID = (2cf8d4ea-fe59-360c-9eaa-1108ca89c097) SessionID = (09528683-525e-43cd-8cc9-f216156f3480) 2023-07-07 23:43:46.464 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-07 23:43:47.016 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-07-07 23:43:47.297 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-07-07 23:43:47.298 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-07-07 23:43:47.304 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-07-07 23:43:47.306 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-07-07 23:43:47.309 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-07-07 23:43:47.312 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-07-07 23:43:47.314 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-07-07 23:43:47.316 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-07-07 23:43:47.323 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-07-07 23:43:47.378 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-07-07 23:43:47.382 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-07-07 23:43:47.386 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-07-07 23:43:47.405 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-07-07 23:43:47.410 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-07-07 23:43:47.418 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-07-07 23:43:47.425 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-07-07 23:43:47.432 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-07-07 23:43:47.459 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-07-07 23:43:47.483 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-07-07 23:43:47.519 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-07-07 23:43:47.524 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-07-07 23:43:47.585 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-07-07 23:43:47.598 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-07-07 23:43:47.628 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-07-07 23:43:47.640 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-07-07 23:43:47.668 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-07-07 23:43:47.684 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-07-07 23:43:47.740 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-07-07 23:43:47.789 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-07-07 23:43:47.809 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-07-07 23:43:47.900 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-07-07 23:43:47.900 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-07-07 23:43:47.945 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-07-07 23:43:47.948 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-07-07 23:43:47.974 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-07-07 23:43:47.990 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-07-07 23:43:48.020 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-07-07 23:43:48.365 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-07-07 23:43:48.558 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-07-07 23:43:48.634 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-07-07 23:43:48.697 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-07-07 23:43:48.811 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-07-07 23:43:48.818 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-07-07 23:43:48.999 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-07-07 23:43:48.999 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-07-07 23:43:49.087 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-07-07 23:43:49.158 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-07-07 23:43:49.248 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-07 23:43:49.249 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-07 23:43:49.264 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-07 23:43:49.265 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-07 23:43:53.579 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-07-07 23:44:03.148 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-07-07 23:44:03.148 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-07-07 23:44:03.148 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2023-07-07 23:44:16.933 - Thread: 1 -> GUI Stats: Update 0.468542666666667, Draw 0.327032833333333 2023-07-07 23:44:46.932 - Thread: 1 -> GUI Stats: Update 0.133267722222222, Draw 0.311003777777778 2023-07-07 23:45:16.932 - Thread: 1 -> GUI Stats: Update 0.139111111111111, Draw 0.321208833333334 2023-07-07 23:45:46.932 - Thread: 1 -> GUI Stats: Update 0.128356944444444, Draw 0.298248 2023-07-07 23:46:16.933 - Thread: 1 -> GUI Stats: Update 0.135470333333333, Draw 0.296168833333333 2023-07-07 23:46:46.933 - Thread: 1 -> GUI Stats: Update 0.113703, Draw 0.260832944444444 2023-07-07 23:47:16.933 - Thread: 1 -> GUI Stats: Update 0.128921, Draw 0.325629666666666 2023-07-07 23:47:46.933 - Thread: 1 -> GUI Stats: Update 0.140441666666667, Draw 0.319899722222222 2023-07-07 23:48:16.933 - Thread: 1 -> GUI Stats: Update 0.146955666666667, Draw 0.327817555555556 2023-07-07 23:48:46.466 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-07 23:48:46.933 - Thread: 1 -> GUI Stats: Update 0.132651388888889, Draw 0.293457944444444 2023-07-07 23:49:16.933 - Thread: 1 -> GUI Stats: Update 0.1290555, Draw 0.294892611111111 2023-07-07 23:49:46.933 - Thread: 1 -> GUI Stats: Update 0.140302388888889, Draw 0.305497444444445 2023-07-07 23:50:16.933 - Thread: 1 -> GUI Stats: Update 0.143302111111111, Draw 0.309063 2023-07-07 23:50:43.429 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-07 23:50:44.776 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-07 23:50:44.871 - Thread: 1 -> Server responded 2023-07-07 23:50:44.871 - Thread: 1 -> Joining server: Name:Keen CA #2 ConnectionString:steam://51.79.17.94:27017 2023-07-07 23:50:44.874 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-07 23:50:44.875 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-07 23:50:46.271 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-07 23:50:49.607 - Thread: 1 -> GUI Stats: Update 1.41912011111111, Draw 0.3129075 2023-07-07 23:50:50.677 - Thread: 1 -> Lobby join response: True, enter state: Success 2023-07-07 23:50:50.677 - Thread: 1 -> World requested 2023-07-07 23:50:50.686 - Thread: 1 -> World requested - connection alive 2023-07-07 23:50:55.531 - Thread: 1 -> LoadSession() - Start 2023-07-07 23:50:55.533 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-07 23:50:55.534 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-07 23:50:55.534 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-07 23:50:55.535 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-07 23:50:55.535 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-07 23:50:55.535 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-07 23:50:55.547 - Thread: 1 -> LoadSession() - End 2023-07-07 23:50:55.547 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-07-07 23:50:55.548 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-07-07 23:50:55.548 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-07-07 23:50:55.568 - Thread: 1 -> RunLoadingAction - START 2023-07-07 23:50:58.996 - Thread: 1 -> GC Memory: 1,163,881,528 B 2023-07-07 23:50:59.007 - Thread: 1 -> Process Memory: 3,849,965,568 B 2023-07-07 23:50:59.519 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-07-07 23:50:59.550 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-07-07 23:50:59.553 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-07-07 23:50:59.555 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-07 23:50:59.569 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-07 23:50:59.757 - Thread: 1 -> Loading scenarios 2023-07-07 23:50:59.757 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-07 23:50:59.758 - Thread: 1 -> List of used mods (0) - START 2023-07-07 23:50:59.759 - Thread: 1 -> List of used mods - END 2023-07-07 23:50:59.827 - Thread: 1 -> Loading behaviors 2023-07-07 23:50:59.829 - Thread: 1 -> Loading ammo magazines 2023-07-07 23:50:59.831 - Thread: 1 -> Loading ammo definitions 2023-07-07 23:50:59.834 - Thread: 1 -> Loading animations 2023-07-07 23:50:59.836 - Thread: 1 -> Loading animations 2023-07-07 23:50:59.838 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.838 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.838 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.838 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.839 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.839 - Thread: 1 -> Loading sound definitions 2023-07-07 23:50:59.839 - Thread: 1 -> Loading category classes 2023-07-07 23:50:59.840 - Thread: 1 -> Loading category classes 2023-07-07 23:50:59.840 - Thread: 1 -> Loading blueprint classes 2023-07-07 23:50:59.841 - Thread: 1 -> Loading blueprint class entries 2023-07-07 23:50:59.842 - Thread: 1 -> Loading blueprint class entries 2023-07-07 23:50:59.842 - Thread: 1 -> Loading blueprints 2023-07-07 23:50:59.844 - Thread: 1 -> Loading blueprints 2023-07-07 23:50:59.844 - Thread: 1 -> Loading agent definitions 2023-07-07 23:50:59.846 - Thread: 1 -> Loading character definitions 2023-07-07 23:50:59.859 - Thread: 1 -> Loading character definitions 2023-07-07 23:50:59.859 - Thread: 1 -> Loading components 2023-07-07 23:50:59.861 - Thread: 1 -> Loading components 2023-07-07 23:50:59.861 - Thread: 1 -> Loading configuration 2023-07-07 23:50:59.862 - Thread: 1 -> Loading container types 2023-07-07 23:50:59.863 - Thread: 1 -> Loading Contract Types 2023-07-07 23:50:59.869 - Thread: 1 -> Loading gamepad controls 2023-07-07 23:50:59.869 - Thread: 1 -> Loading block positions 2023-07-07 23:50:59.872 - Thread: 1 -> Loading block positions 2023-07-07 23:50:59.872 - Thread: 1 -> Loading curve definitions 2023-07-07 23:50:59.876 - Thread: 1 -> Loading debris 2023-07-07 23:50:59.877 - Thread: 1 -> Loading environment items entries 2023-07-07 23:50:59.877 - Thread: 1 -> Loading decal global definitions 2023-07-07 23:50:59.877 - Thread: 1 -> Loading decal definitions 2023-07-07 23:50:59.879 - Thread: 1 -> Loading decal definitions 2023-07-07 23:50:59.879 - Thread: 1 -> Loading drone behaviors 2023-07-07 23:50:59.882 - Thread: 1 -> Loading edges 2023-07-07 23:50:59.883 - Thread: 1 -> Loading emissive color definitions 2023-07-07 23:50:59.886 - Thread: 1 -> Loading emissive color default states 2023-07-07 23:50:59.890 - Thread: 1 -> Loading animations 2023-07-07 23:50:59.891 - Thread: 1 -> Loading entity components 2023-07-07 23:50:59.912 - Thread: 1 -> Loading component containers 2023-07-07 23:50:59.925 - Thread: 1 -> Loading environment items entries 2023-07-07 23:50:59.925 - Thread: 1 -> Loading Faction Names 2023-07-07 23:50:59.926 - Thread: 1 -> Loading factions 2023-07-07 23:50:59.929 - Thread: 1 -> Loading flare definitions 2023-07-07 23:50:59.940 - Thread: 1 -> Loading gas property definitions 2023-07-07 23:50:59.940 - Thread: 1 -> Loading event definitions 2023-07-07 23:50:59.942 - Thread: 1 -> Loading physical items 2023-07-07 23:50:59.970 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.970 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-07 23:50:59.976 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.976 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-07 23:50:59.977 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-07 23:50:59.977 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-07 23:50:59.978 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-07 23:50:59.978 - Thread: 1 -> GuiTextures.sbc 2023-07-07 23:50:59.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-07 23:50:59.986 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading LCD texture categories 2023-07-07 23:50:59.987 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-07 23:50:59.987 - Thread: 1 -> Loading planet definition 2023-07-07 23:50:59.995 - Thread: 1 -> Loading physical items 2023-07-07 23:50:59.998 - Thread: 1 -> Loading physical items 2023-07-07 23:50:59.998 - Thread: 1 -> Loading physical material properties 2023-07-07 23:51:00.002 - Thread: 1 -> Loading pirate antennas 2023-07-07 23:51:00.003 - Thread: 1 -> Loading research blocks definitions 2023-07-07 23:51:00.011 - Thread: 1 -> Loading research groups definitions 2023-07-07 23:51:00.014 - Thread: 1 -> Loading resource distribution groups 2023-07-07 23:51:00.015 - Thread: 1 -> Loading shadow textures definitions 2023-07-07 23:51:00.015 - Thread: 1 -> Loading ship sound groups 2023-07-07 23:51:00.029 - Thread: 1 -> Loading ship sound groups 2023-07-07 23:51:00.030 - Thread: 1 -> Loading sound categories 2023-07-07 23:51:00.032 - Thread: 1 -> Loading stat definitions 2023-07-07 23:51:00.033 - Thread: 1 -> Loading gamepad controls 2023-07-07 23:51:00.034 - Thread: 1 -> Loading grid creators 2023-07-07 23:51:00.035 - Thread: 1 -> Loading transparent material properties 2023-07-07 23:51:00.036 - Thread: 1 -> Loading planet definition 2023-07-07 23:51:00.036 - Thread: 1 -> Loading voxel map storage definitions 2023-07-07 23:51:00.038 - Thread: 1 -> Loading voxel material definitions 2023-07-07 23:51:00.040 - Thread: 1 -> Loading voxel material definitions 2023-07-07 23:51:00.040 - Thread: 1 -> Loading voxel material definitions 2023-07-07 23:51:00.040 - Thread: 1 -> Loading voxel material definitions 2023-07-07 23:51:00.040 - Thread: 1 -> Loading Weather Effects 2023-07-07 23:51:00.044 - Thread: 1 -> Audio effects definitions 2023-07-07 23:51:00.048 - Thread: 1 -> Loading environment items definitions 2023-07-07 23:51:00.049 - Thread: 1 -> Loading environment items definitions 2023-07-07 23:51:00.050 - Thread: 1 -> Loading physical material properties 2023-07-07 23:51:00.054 - Thread: 1 -> Loading particle effect definitions 2023-07-07 23:51:00.177 - Thread: 1 -> Loading particle effect definitions 2023-07-07 23:51:00.179 - Thread: 1 -> Loading environment item definitions 2023-07-07 23:51:00.183 - Thread: 1 -> Loading weapon definitions 2023-07-07 23:51:00.194 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.234 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.235 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.273 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.280 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.281 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.281 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.282 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.282 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.283 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.284 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.294 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.295 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.297 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.298 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.300 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.300 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.302 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.308 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.311 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.312 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.313 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.314 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.315 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.316 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.321 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.323 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.323 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.324 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.324 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.325 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.327 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.328 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.330 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.331 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.335 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.337 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.337 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.343 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.343 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.345 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.345 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.347 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.349 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.351 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.352 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.354 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.355 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.359 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.364 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.383 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.386 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.388 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.390 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.392 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.392 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.395 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.395 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.398 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.399 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.404 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.405 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.409 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.409 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.412 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.415 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.418 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.420 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.425 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.426 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.429 - Thread: 1 -> Loading cube blocks 2023-07-07 23:51:00.430 - Thread: 1 -> Created block definitions 2023-07-07 23:51:00.434 - Thread: 1 -> Loading block variant groups 2023-07-07 23:51:00.437 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-07-07 23:51:00.438 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2023-07-07 23:51:00.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2023-07-07 23:51:00.440 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc 2023-07-07 23:51:00.441 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc 2023-07-07 23:51:00.441 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-07-07 23:51:00.448 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-07-07 23:51:00.449 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-07-07 23:51:00.449 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-07-07 23:51:00.449 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-07-07 23:51:00.449 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-07-07 23:51:00.450 - Thread: 1 -> Loading asteroid generators 2023-07-07 23:51:00.452 - Thread: 1 -> Loading spawn groups 2023-07-07 23:51:00.456 - Thread: 1 -> Loading drop containers 2023-07-07 23:51:00.457 - Thread: 1 -> Loading spawn groups 2023-07-07 23:51:00.458 - Thread: 1 -> Loading spawn groups 2023-07-07 23:51:00.458 - Thread: 1 -> Loading radial menu definitions 2023-07-07 23:51:00.485 - Thread: 1 -> Loading respawn ships 2023-07-07 23:51:00.487 - Thread: 1 -> Loading spawn groups 2023-07-07 23:51:00.487 - Thread: 1 -> Loading wheel speeds 2023-07-07 23:51:00.547 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-07 23:51:00.559 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-07 23:51:00.559 - Thread: 1 -> MyAudio.LoadData - START 2023-07-07 23:51:00.577 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-07 23:51:01.447 - Thread: 1 -> MyAudio.LoadData - END 2023-07-07 23:51:01.510 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-07-07 23:51:01.528 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:51:01.579 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:51:01.580 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:51:01.580 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:51:01.605 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-07 23:51:01.749 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:01.753 - Thread: 13 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:01.757 - Thread: 14 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:01.812 - Thread: 12 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:02.189 - Thread: 34 -> External debugger: listening... 2023-07-07 23:51:02.200 - Thread: 1 -> MyLights.LoadData() - START 2023-07-07 23:51:02.224 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-07-07 23:51:02.224 - Thread: 1 -> MyLights.LoadData() - END 2023-07-07 23:51:02.224 - Thread: 1 -> Info: MyLights initialized. 2023-07-07 23:51:02.225 - Thread: 1 -> MyExplosions.LoadData() - START 2023-07-07 23:51:02.233 - Thread: 1 -> MyExplosions.LoadData() - END 2023-07-07 23:51:02.510 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-07-07 23:51:02.511 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-07-07 23:51:02.555 - Thread: 1 -> Loading Procedural World Generator 2023-07-07 23:51:02.556 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2023-07-07 23:51:03.072 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-07-07 23:51:06.069 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2023-07-07 23:51:06.069 - Thread: 1 -> Info: Planet generator name: Europa 2023-07-07 23:51:06.075 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:08.181 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2023-07-07 23:51:08.181 - Thread: 1 -> Info: Planet generator name: Mars 2023-07-07 23:51:08.181 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:10.283 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2023-07-07 23:51:10.283 - Thread: 1 -> Info: Planet generator name: Triton 2023-07-07 23:51:10.283 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:12.335 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2023-07-07 23:51:12.335 - Thread: 1 -> Info: Planet generator name: Titan 2023-07-07 23:51:12.335 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:14.359 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2023-07-07 23:51:14.359 - Thread: 1 -> Info: Planet generator name: Alien 2023-07-07 23:51:14.360 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:16.818 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2023-07-07 23:51:16.818 - Thread: 1 -> Info: Planet generator name: Pertam 2023-07-07 23:51:16.818 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:19.203 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2023-07-07 23:51:19.203 - Thread: 1 -> Info: Planet generator name: Moon 2023-07-07 23:51:19.203 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:21.789 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2023-07-07 23:51:21.789 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-07-07 23:51:21.790 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-07 23:51:21.987 - Thread: 1 -> Entities loaded & initialized 2023-07-07 23:51:22.001 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-07-07 23:51:22.001 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-07-07 23:51:22.667 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-07-07 23:51:22.704 - Thread: 1 -> RunLoadingAction - END 2023-07-07 23:51:22.705 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-07-07 23:51:22.706 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-07-07 23:51:22.707 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-07-07 23:51:22.707 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-07-07 23:51:22.707 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-07-07 23:51:22.749 - Thread: 1 -> Updating continues. 2023-07-07 23:51:23.228 - Thread: 1 -> GC Memory: 1614.449 / 1614.449 MB 2023-07-07 23:51:23.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:51:23.559 - Thread: 1 -> STATISTICS,0,1.700984,0.0001745224,1.700984,0.0003414154,1.703881,0.000535965,8760.437,3144.93,8,0,1612.595,5425.633,0,320000,0,6.246921,18.41653,0,4767,9.728709,1,16.66667,0.6077448,1.79169,100,3847906266,1612.595,0,0,-1 2023-07-07 23:51:23.560 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:51:23.560 - Thread: 1 -> MEMORY VALUES,2,1,0,1,10,846,91,5,120,52,849,3669,1040,0,0,66,1161,0,707,15,0,0,0,384,0,0,0,53,758,456,8,10,0,0,0,0 2023-07-07 23:51:23.658 - Thread: 1 -> RequestRespawn 2023-07-07 23:51:23.733 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2023-07-07 23:51:23.820 - Thread: 1 -> Warning: Server failed to update game inventory items. 2023-07-07 23:51:25.994 - Thread: 40 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:27.058 - Thread: 1 -> Loading duration: 31.5112193 2023-07-07 23:51:27.075 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-07-07 23:51:27.076 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-07-07 23:51:27.087 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-07-07 23:51:28.637 - Thread: 40 -> Initialized large grid A-11A: "Pegasus" 28304 PCU 2023-07-07 23:51:31.789 - Thread: 40 -> Model Models\Cubes\Large\Embrasure.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-07 23:51:33.303 - Thread: 40 -> Initialized large grid Lovell City II, Luna 26512 PCU 2023-07-07 23:51:33.764 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-07 23:51:33.764 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-07 23:51:33.764 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-07 23:51:34.195 - Thread: 10 -> Initialized large grid A-11A Pegasus 28244 PCU 2023-07-07 23:51:36.755 - Thread: 40 -> Initialized large grid Static Grid 5052 11224 PCU 2023-07-07 23:51:37.428 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2023-07-07 23:51:37.790 - Thread: 1 -> Raising event on object which is not recognized by replication: MyVendingMachine {174A14F64BE24C2} Dispenser 2023-07-07 23:51:37.804 - Thread: 1 -> Raising event on object which is not recognized by replication: MyVendingMachine {151218E40BAFB70} Vending Machine 2023-07-07 23:51:39.063 - Thread: 1 -> Raising event on object which is not recognized by replication: MyVendingMachine {1F5F31F5DE6422D} Dispenser 2023-07-07 23:51:42.752 - Thread: 40 -> Initialized large grid DRMC-100 "The Hibbertopterus" Mining Carrier 10474 PCU 2023-07-07 23:51:43.197 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-07 23:51:53.231 - Thread: 1 -> GC Memory: 4575.604 / 4575.604 MB 2023-07-07 23:51:53.918 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2023-07-07 23:51:53.919 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2023-07-07 23:51:57.838 - Thread: 1 -> GUI Stats: Update 15.6236455555556, Draw 0.473216388888889 2023-07-07 23:52:10.352 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2023-07-07 23:52:23.241 - Thread: 1 -> GC Memory: 2238.726 / 2238.726 MB 2023-07-07 23:52:28.501 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2023-07-07 23:52:40.714 - Thread: 1 -> GUI Stats: Update 0.502278111111111, Draw 0.588353888888889 2023-07-07 23:52:53.244 - Thread: 1 -> GC Memory: 3297.351 / 3297.351 MB 2023-07-07 23:52:53.863 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:52:54.921 - Thread: 1 -> STATISTICS,60.0166666,0.01896,0.007598877,5.386475,0.04919529,66.15838,0.3318653,100.5445,59.25197,8,96,3297.017,18026.06,135629,320000,32,35.45842,65.90909,0.4741831,292,44.2729,0,16.66667,15.69847,29.17986,100,13113585809,3297.017,0,0,-1 2023-07-07 23:52:54.921 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:52:54.921 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,487,804,66,849,12506,8569,0,0,141,9373,0,6449,31,0,43,15,384,63,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:53:22.982 - Thread: 1 -> GUI Stats: Update 0.911312222222221, Draw 1.1853275 2023-07-07 23:53:23.245 - Thread: 1 -> GC Memory: 3864.867 / 3864.867 MB 2023-07-07 23:53:34.771 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:53:46.477 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-07 23:53:53.261 - Thread: 1 -> GC Memory: 3467.708 / 3467.708 MB 2023-07-07 23:53:55.628 - Thread: 1 -> GUI Stats: Update 1.28128716666667, Draw 0.752171055555555 2023-07-07 23:54:00.156 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:54:00.156 - Thread: 1 -> STATISTICS,120.0333333,0.01307774,0.009553909,5.386475,0.04919529,67.03674,0.8559551,48.31102,177.9108,8,53,3473.265,18185.15,135629,320000,32,78.18358,96.8342,0.5210484,557,8.333157,0,16.66667,6.51516,8.069345,100,13184797704,3473.265,0,0,-1 2023-07-07 23:54:00.156 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:54:00.156 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,505,823,66,849,12574,8608,0,0,143,9432,0,6451,31,0,53,15,384,65,132,56,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:54:23.279 - Thread: 1 -> GC Memory: 3485.04 / 3485.04 MB 2023-07-07 23:54:24.722 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:54:24.723 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:54:25.628 - Thread: 1 -> GUI Stats: Update 1.09890344444445, Draw 0.565151944444445 2023-07-07 23:54:52.311 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:54:53.294 - Thread: 1 -> GC Memory: 3581.469 / 3581.469 MB 2023-07-07 23:54:55.626 - Thread: 1 -> GUI Stats: Update 0.357785777777778, Draw 0.470594333333332 2023-07-07 23:55:00.106 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:55:00.107 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:55:00.173 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:55:00.173 - Thread: 1 -> STATISTICS,180.05,0.01230145,0.009513855,5.386475,0.04919529,67.81519,1.417133,35.53915,177.0079,8,55,3586.79,18305.56,135629,320000,32,77.56075,99.23305,0.454232,476,8.882522,0,16.66667,6.88935,8.814397,100,13227453800,3586.79,0,0,-1 2023-07-07 23:55:00.173 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:55:00.173 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,847,91,511,831,66,849,12614,8634,0,0,143,9465,0,6469,31,0,60,15,384,66,132,63,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:55:08.539 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:55:23.299 - Thread: 1 -> GC Memory: 2242.78 / 2242.78 MB 2023-07-07 23:55:26.467 - Thread: 1 -> GUI Stats: Update 0.885747944444444, Draw 0.807399555555556 2023-07-07 23:55:41.977 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:55:41.978 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:55:46.031 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:55:49.256 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:55:49.257 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:55:53.311 - Thread: 1 -> GC Memory: 2232.736 / 2232.736 MB 2023-07-07 23:55:57.279 - Thread: 1 -> GUI Stats: Update 0.820499444444443, Draw 0.612585388888889 2023-07-07 23:56:01.840 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:56:01.840 - Thread: 1 -> STATISTICS,240.0666666,0.01331902,0.009152412,5.386475,0.04919529,68.59937,1.98019,29.37479,112.1019,8,91,2238.357,18111.92,135629,320000,32,59.88992,91.37119,0.3918747,786,8.333063,0,16.66667,4.990665,7.614019,100,13216036136,2238.357,0,0,-1 2023-07-07 23:56:01.840 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:56:01.840 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,516,835,66,849,12603,8609,0,0,127,9444,0,6469,31,0,70,15,384,65,132,54,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:56:17.261 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-07 23:56:17.261 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-07 23:56:17.261 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-07 23:56:17.466 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-07 23:56:17.474 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2023-07-07 23:56:21.516 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2023-07-07 23:56:21.518 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2023-07-07 23:56:23.311 - Thread: 1 -> GC Memory: 3667.574 / 3667.574 MB 2023-07-07 23:56:27.575 - Thread: 1 -> GUI Stats: Update 0.368662166666666, Draw 0.503865888888889 2023-07-07 23:56:30.317 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2023-07-07 23:56:32.248 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2023-07-07 23:56:32.249 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2023-07-07 23:56:37.448 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:56:49.672 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:56:49.673 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:56:53.326 - Thread: 1 -> GC Memory: 2252.273 / 2252.273 MB 2023-07-07 23:56:58.754 - Thread: 1 -> GUI Stats: Update 0.835014777777778, Draw 0.898136999999999 2023-07-07 23:57:03.370 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:57:03.370 - Thread: 1 -> STATISTICS,300.0833333,0.01342297,0.00912571,5.386475,0.04919529,69.39618,2.532156,34.80488,188.0005,8,94,2256.204,18113.43,135629,320000,32,90.53095,92.42574,0.4121692,1574,8.940852,0,16.66667,8.094239,8.263649,100,13207225102,2256.204,0,0,-1 2023-07-07 23:57:03.370 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:57:03.370 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,516,835,66,849,12595,8601,0,0,125,9437,0,6471,31,0,69,15,384,66,132,46,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:57:23.364 - Thread: 1 -> GC Memory: 2277.589 / 2277.589 MB 2023-07-07 23:57:29.076 - Thread: 1 -> GUI Stats: Update 0.324528777777778, Draw 0.488618166666667 2023-07-07 23:57:53.365 - Thread: 1 -> GC Memory: 2322.25 / 2322.25 MB 2023-07-07 23:57:59.165 - Thread: 1 -> GUI Stats: Update 0.303012388888889, Draw 0.480868222222222 2023-07-07 23:58:03.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:58:03.761 - Thread: 1 -> STATISTICS,360.1,0.01326752,0.009124756,5.386475,0.04919529,70.1808,3.079885,31.6944,179.1489,8,57,2324.317,18140.44,135606,320000,31,91.10863,89.15102,0.3931096,1619,9.67855,0,16.66667,8.817994,8.628526,100,13161411262,2324.317,0,0,-1 2023-07-07 23:58:03.761 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:58:03.761 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,847,91,523,842,66,849,12551,8560,0,0,125,9402,0,6473,31,0,60,15,384,65,132,3,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:58:23.381 - Thread: 1 -> GC Memory: 2219.182 / 2219.182 MB 2023-07-07 23:58:27.983 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:58:28.895 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:58:28.896 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:58:29.165 - Thread: 1 -> GUI Stats: Update 0.311145722222222, Draw 0.441188555555556 2023-07-07 23:58:35.969 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:58:38.953 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:58:38.954 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:58:46.480 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-07 23:58:53.396 - Thread: 1 -> GC Memory: 2291.055 / 2291.055 MB 2023-07-07 23:58:59.381 - Thread: 1 -> GUI Stats: Update 0.383939222222223, Draw 0.520766666666667 2023-07-07 23:59:03.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-07 23:59:03.994 - Thread: 1 -> STATISTICS,420.1166666,0.01024914,0.008187294,5.386475,0.04919529,70.85955,3.591319,22.81537,100.9252,8,85,2298.018,18075.64,135606,320000,31,71.64632,79.62384,0.3766972,1503,8.333148,0,16.66667,5.970394,6.635173,100,13129658050,2298.018,0,0,-1 2023-07-07 23:59:03.994 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-07 23:59:03.994 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,523,826,66,849,12521,8539,0,0,125,9366,0,6456,31,0,66,15,384,50,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-07 23:59:10.844 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2023-07-07 23:59:15.644 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2023-07-07 23:59:15.644 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2023-07-07 23:59:16.681 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-07 23:59:16.681 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-07 23:59:16.694 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-07 23:59:23.412 - Thread: 1 -> GC Memory: 2305.465 / 2305.465 MB 2023-07-07 23:59:26.484 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-07 23:59:26.484 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-07 23:59:29.379 - Thread: 1 -> GUI Stats: Update 0.271140777777779, Draw 0.3656705 2023-07-07 23:59:39.707 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-07 23:59:41.191 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-07 23:59:41.192 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-07 23:59:44.618 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:59:50.307 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-07 23:59:50.308 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-07 23:59:50.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-07 23:59:50.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-07 23:59:50.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2023-07-07 23:59:50.603 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2023-07-07 23:59:50.606 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2023-07-07 23:59:53.427 - Thread: 1 -> GC Memory: 2226.254 / 2226.254 MB 2023-07-07 23:59:53.973 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2023-07-07 23:59:53.974 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2023-07-07 23:59:55.277 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-07 23:59:59.798 - Thread: 1 -> GUI Stats: Update 0.305113111111111, Draw 0.336328055555556 2023-07-08 00:00:04.207 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:04.207 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:04.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:00:04.425 - Thread: 1 -> STATISTICS,480.1333333,0.007118225,0.005897522,5.386475,0.04919529,71.40474,3.995598,16.57503,48.71238,8,88,2233.893,18078.01,135605,320000,30,20.74129,40.98853,0.2125214,1521,8.333177,0,16.66667,1.728408,3.415646,100,13124347618,2233.893,0,0,-1 2023-07-08 00:00:04.425 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:00:04.425 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,523,826,66,849,12516,8541,0,0,125,9367,0,6457,31,0,59,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:00:06.841 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-08 00:00:08.432 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-08 00:00:08.435 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:08.436 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:08.436 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:08.436 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:08.440 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-07-08 00:00:08.441 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:08.441 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:08.987 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-07-08 00:00:08.988 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-07-08 00:00:08.989 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-07-08 00:00:09.007 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-07-08 00:00:09.008 - Thread: 1 -> MySession::Unload START 2023-07-08 00:00:09.008 - Thread: 1 -> AutoSaveInMinutes: 0 2023-07-08 00:00:09.008 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-07-08 00:00:09.008 - Thread: 1 -> IsServer: False 2023-07-08 00:00:09.009 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:00:09.022 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:00:09.022 - Thread: 1 -> MyAudio.LoadData - START 2023-07-08 00:00:09.060 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-08 00:00:09.932 - Thread: 1 -> MyAudio.LoadData - END 2023-07-08 00:00:09.940 - Thread: 1 -> MyConfig.Save() - START 2023-07-08 00:00:09.940 - Thread: 1 -> Path: C:\Users\Matthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-08 00:00:10.011 - Thread: 1 -> MyConfig.Save() - END 2023-07-08 00:00:10.242 - Thread: 1 -> Unloading Procedural World Generator 2023-07-08 00:00:11.087 - Thread: 1 -> Info: MyLights Unloading data. 2023-07-08 00:00:11.105 - Thread: 1 -> Network readers disposed 2023-07-08 00:00:11.106 - Thread: 1 -> Network readers disposed 2023-07-08 00:00:11.109 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-08 00:00:11.437 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:11.437 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:00:11.598 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.598 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-08 00:00:11.642 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-08 00:00:11.643 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.643 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-08 00:00:11.643 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.643 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-08 00:00:11.644 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.644 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-08 00:00:11.644 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:11.644 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-08 00:00:11.657 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-08 00:00:11.657 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-08 00:00:11.657 - Thread: 1 -> Loading shadow textures definitions 2023-07-08 00:00:11.657 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-07-08 00:00:11.658 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-08 00:00:12.690 - Thread: 1 -> MySession::Unload END 2023-07-08 00:00:12.694 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 4 2023-07-08 00:00:12.700 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-08 00:00:12.700 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-08 00:00:13.059 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:13.059 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:13.100 - Thread: 1 -> Server responded 2023-07-08 00:00:13.101 - Thread: 1 -> Joining server: Name:Keen CA #2 ConnectionString:steam://51.79.17.94:27017 2023-07-08 00:00:13.410 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-08 00:00:14.960 - Thread: 1 -> Lobby join response: True, enter state: Success 2023-07-08 00:00:14.961 - Thread: 1 -> World requested 2023-07-08 00:00:14.961 - Thread: 1 -> World requested - connection alive 2023-07-08 00:00:19.820 - Thread: 1 -> LoadSession() - Start 2023-07-08 00:00:19.820 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:19.822 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:19.822 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:19.822 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:19.822 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:19.823 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:19.831 - Thread: 1 -> LoadSession() - End 2023-07-08 00:00:19.831 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-07-08 00:00:19.833 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-07-08 00:00:19.833 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-07-08 00:00:19.850 - Thread: 1 -> RunLoadingAction - START 2023-07-08 00:00:20.298 - Thread: 1 -> GC Memory: 1,946,714,368 B 2023-07-08 00:00:20.308 - Thread: 1 -> Process Memory: 17,068,707,840 B 2023-07-08 00:00:20.380 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-07-08 00:00:20.423 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-07-08 00:00:20.423 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-07-08 00:00:20.423 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-08 00:00:20.427 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-08 00:00:20.603 - Thread: 1 -> Loading scenarios 2023-07-08 00:00:20.603 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-08 00:00:20.604 - Thread: 1 -> List of used mods (0) - START 2023-07-08 00:00:20.604 - Thread: 1 -> List of used mods - END 2023-07-08 00:00:20.669 - Thread: 1 -> Loading behaviors 2023-07-08 00:00:20.670 - Thread: 1 -> Loading ammo magazines 2023-07-08 00:00:20.670 - Thread: 1 -> Loading ammo definitions 2023-07-08 00:00:20.670 - Thread: 1 -> Loading animations 2023-07-08 00:00:20.670 - Thread: 1 -> Loading animations 2023-07-08 00:00:20.670 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.670 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.670 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading sound definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading category classes 2023-07-08 00:00:20.671 - Thread: 1 -> Loading category classes 2023-07-08 00:00:20.671 - Thread: 1 -> Loading blueprint classes 2023-07-08 00:00:20.671 - Thread: 1 -> Loading blueprint class entries 2023-07-08 00:00:20.671 - Thread: 1 -> Loading blueprint class entries 2023-07-08 00:00:20.671 - Thread: 1 -> Loading blueprints 2023-07-08 00:00:20.671 - Thread: 1 -> Loading blueprints 2023-07-08 00:00:20.671 - Thread: 1 -> Loading agent definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading character definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading character definitions 2023-07-08 00:00:20.671 - Thread: 1 -> Loading components 2023-07-08 00:00:20.671 - Thread: 1 -> Loading components 2023-07-08 00:00:20.671 - Thread: 1 -> Loading configuration 2023-07-08 00:00:20.671 - Thread: 1 -> Loading container types 2023-07-08 00:00:20.672 - Thread: 1 -> Loading Contract Types 2023-07-08 00:00:20.672 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:00:20.672 - Thread: 1 -> Loading block positions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading block positions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading curve definitions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading debris 2023-07-08 00:00:20.672 - Thread: 1 -> Loading environment items entries 2023-07-08 00:00:20.672 - Thread: 1 -> Loading decal global definitions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading decal definitions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading decal definitions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading drone behaviors 2023-07-08 00:00:20.672 - Thread: 1 -> Loading edges 2023-07-08 00:00:20.672 - Thread: 1 -> Loading emissive color definitions 2023-07-08 00:00:20.672 - Thread: 1 -> Loading emissive color default states 2023-07-08 00:00:20.672 - Thread: 1 -> Loading animations 2023-07-08 00:00:20.672 - Thread: 1 -> Loading entity components 2023-07-08 00:00:20.672 - Thread: 1 -> Loading component containers 2023-07-08 00:00:20.673 - Thread: 1 -> Loading environment items entries 2023-07-08 00:00:20.673 - Thread: 1 -> Loading Faction Names 2023-07-08 00:00:20.673 - Thread: 1 -> Loading factions 2023-07-08 00:00:20.673 - Thread: 1 -> Loading flare definitions 2023-07-08 00:00:20.673 - Thread: 1 -> Loading gas property definitions 2023-07-08 00:00:20.673 - Thread: 1 -> Loading event definitions 2023-07-08 00:00:20.673 - Thread: 1 -> Loading physical items 2023-07-08 00:00:20.696 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.696 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-08 00:00:20.702 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.702 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-08 00:00:20.702 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.702 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-08 00:00:20.702 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.702 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-08 00:00:20.703 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-08 00:00:20.703 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:00:20.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:00:20.706 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-08 00:00:20.706 - Thread: 1 -> Loading planet definition 2023-07-08 00:00:20.706 - Thread: 1 -> Loading physical items 2023-07-08 00:00:20.707 - Thread: 1 -> Loading physical items 2023-07-08 00:00:20.707 - Thread: 1 -> Loading physical material properties 2023-07-08 00:00:20.707 - Thread: 1 -> Loading pirate antennas 2023-07-08 00:00:20.707 - Thread: 1 -> Loading research blocks definitions 2023-07-08 00:00:20.707 - Thread: 1 -> Loading research groups definitions 2023-07-08 00:00:20.707 - Thread: 1 -> Loading resource distribution groups 2023-07-08 00:00:20.707 - Thread: 1 -> Loading shadow textures definitions 2023-07-08 00:00:20.707 - Thread: 1 -> Loading ship sound groups 2023-07-08 00:00:20.707 - Thread: 1 -> Loading ship sound groups 2023-07-08 00:00:20.707 - Thread: 1 -> Loading sound categories 2023-07-08 00:00:20.707 - Thread: 1 -> Loading stat definitions 2023-07-08 00:00:20.707 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:00:20.707 - Thread: 1 -> Loading grid creators 2023-07-08 00:00:20.707 - Thread: 1 -> Loading transparent material properties 2023-07-08 00:00:20.708 - Thread: 1 -> Loading planet definition 2023-07-08 00:00:20.708 - Thread: 1 -> Loading voxel map storage definitions 2023-07-08 00:00:20.708 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:00:20.708 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:00:20.708 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:00:20.708 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:00:20.708 - Thread: 1 -> Loading Weather Effects 2023-07-08 00:00:20.709 - Thread: 1 -> Audio effects definitions 2023-07-08 00:00:20.709 - Thread: 1 -> Loading environment items definitions 2023-07-08 00:00:20.709 - Thread: 1 -> Loading environment items definitions 2023-07-08 00:00:20.709 - Thread: 1 -> Loading physical material properties 2023-07-08 00:00:20.710 - Thread: 1 -> Loading particle effect definitions 2023-07-08 00:00:20.864 - Thread: 1 -> Loading particle effect definitions 2023-07-08 00:00:20.865 - Thread: 1 -> Loading environment item definitions 2023-07-08 00:00:20.865 - Thread: 1 -> Loading weapon definitions 2023-07-08 00:00:20.867 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.867 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.867 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.868 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.868 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.869 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.869 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.869 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.870 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.870 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.871 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.871 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.872 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.872 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.879 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.879 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.880 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.881 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.882 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.882 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.883 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.884 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.885 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.885 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.886 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.886 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.887 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.887 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.888 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.888 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.889 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.890 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.891 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.891 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.892 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.893 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.909 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.910 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.911 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.912 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.913 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.913 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.915 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.916 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.918 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.918 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.920 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.920 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.922 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.922 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.928 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.929 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.931 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.931 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.933 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.934 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.936 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.936 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.939 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.942 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.944 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.945 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.947 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.947 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.950 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.951 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.953 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.954 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.959 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.960 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.962 - Thread: 1 -> Loading cube blocks 2023-07-08 00:00:20.963 - Thread: 1 -> Created block definitions 2023-07-08 00:00:20.968 - Thread: 1 -> Loading block variant groups 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-07-08 00:00:20.971 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-07-08 00:00:20.971 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-07-08 00:00:20.980 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-07-08 00:00:20.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-07-08 00:00:20.982 - Thread: 1 -> Loading asteroid generators 2023-07-08 00:00:20.982 - Thread: 1 -> Loading spawn groups 2023-07-08 00:00:20.982 - Thread: 1 -> Loading drop containers 2023-07-08 00:00:20.982 - Thread: 1 -> Loading spawn groups 2023-07-08 00:00:20.982 - Thread: 1 -> Loading spawn groups 2023-07-08 00:00:20.982 - Thread: 1 -> Loading radial menu definitions 2023-07-08 00:00:20.982 - Thread: 1 -> Loading respawn ships 2023-07-08 00:00:20.982 - Thread: 1 -> Loading spawn groups 2023-07-08 00:00:20.982 - Thread: 1 -> Loading wheel speeds 2023-07-08 00:00:20.993 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:00:21.002 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:00:21.002 - Thread: 1 -> MyAudio.LoadData - START 2023-07-08 00:00:21.031 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-08 00:00:21.277 - Thread: 1 -> MyAudio.LoadData - END 2023-07-08 00:00:21.299 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-07-08 00:00:21.301 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:00:21.327 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:00:21.328 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:00:21.328 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:00:21.331 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:00:21.473 - Thread: 1 -> MyLights.LoadData() - START 2023-07-08 00:00:21.474 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-07-08 00:00:21.474 - Thread: 1 -> MyLights.LoadData() - END 2023-07-08 00:00:21.474 - Thread: 1 -> Info: MyLights initialized. 2023-07-08 00:00:21.474 - Thread: 1 -> MyExplosions.LoadData() - START 2023-07-08 00:00:21.474 - Thread: 1 -> MyExplosions.LoadData() - END 2023-07-08 00:00:21.481 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-07-08 00:00:21.481 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-07-08 00:00:21.481 - Thread: 1 -> Loading Procedural World Generator 2023-07-08 00:00:21.481 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2023-07-08 00:00:21.742 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-07-08 00:00:24.666 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2023-07-08 00:00:24.667 - Thread: 1 -> Info: Planet generator name: Europa 2023-07-08 00:00:24.667 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:27.126 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2023-07-08 00:00:27.126 - Thread: 1 -> Info: Planet generator name: Mars 2023-07-08 00:00:27.126 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:29.550 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2023-07-08 00:00:29.550 - Thread: 1 -> Info: Planet generator name: Triton 2023-07-08 00:00:29.550 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:31.906 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2023-07-08 00:00:31.906 - Thread: 1 -> Info: Planet generator name: Titan 2023-07-08 00:00:31.907 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:34.232 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2023-07-08 00:00:34.232 - Thread: 1 -> Info: Planet generator name: Alien 2023-07-08 00:00:34.233 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:37.003 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2023-07-08 00:00:37.003 - Thread: 1 -> Info: Planet generator name: Pertam 2023-07-08 00:00:37.004 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:39.409 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2023-07-08 00:00:39.410 - Thread: 1 -> Info: Planet generator name: Moon 2023-07-08 00:00:39.410 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:41.868 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2023-07-08 00:00:41.868 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-07-08 00:00:41.868 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:00:41.937 - Thread: 1 -> Entities loaded & initialized 2023-07-08 00:00:41.937 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-07-08 00:00:41.937 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-07-08 00:00:41.940 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-07-08 00:00:41.941 - Thread: 1 -> RunLoadingAction - END 2023-07-08 00:00:41.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-07-08 00:00:41.942 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-07-08 00:00:41.942 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-07-08 00:00:41.942 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-07-08 00:00:41.942 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-07-08 00:00:41.942 - Thread: 1 -> Updating continues. 2023-07-08 00:00:42.762 - Thread: 1 -> RequestRespawn 2023-07-08 00:00:42.890 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2023-07-08 00:00:43.006 - Thread: 1 -> Warning: Server failed to update game inventory items. 2023-07-08 00:00:57.740 - Thread: 1 -> Loading duration: 37.9088047 2023-07-08 00:00:57.756 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-07-08 00:00:57.756 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-07-08 00:00:57.757 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-07-08 00:00:58.839 - Thread: 1 -> GUI Stats: Update 12.8740747777778, Draw 0.176872055555556 2023-07-08 00:01:29.281 - Thread: 1 -> GUI Stats: Update 0.0555407222222223, Draw 0.0696205000000001 2023-07-08 00:01:33.947 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:01:33.947 - Thread: 1 -> STATISTICS,540.15,0.00138092,0,5.386475,0.04919529,73.27715,4.035887,1.590516,0.4311075,8,85,1992.61,17376.86,3421,320000,1,0.5088402,0.00031583,0.1804124,1417,8.333158,0,16.66667,0.04240246,2.631862E-05,100,12382197188,1992.61,0,0,-1 2023-07-08 00:01:33.947 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:01:33.947 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,846,91,464,756,0,849,11808,8465,0,0,82,9221,0,6456,15,0,0,0,384,38,132,0,1658,758,456,8,50,0,0,0,0 2023-07-08 00:01:44.787 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:02:00.335 - Thread: 1 -> GUI Stats: Update 1.06974861111111, Draw 0.0650343333333334 2023-07-08 00:02:31.971 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:02:32.116 - Thread: 1 -> GUI Stats: Update 1.24232894444444, Draw 0.0636903888888889 2023-07-08 00:02:34.933 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:34.933 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:36.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:02:36.767 - Thread: 1 -> STATISTICS,600.1666666,0.001369476,0,5.386475,0.04919529,73.36433,4.035887,2.804111,9.047392,8,85,1995.293,17445.1,3421,320000,1,10.05034,35.73763,0.1492895,1341,8.333201,0,16.66667,0.8375154,2.978089,100,12445787684,1995.293,0,0,-1 2023-07-08 00:02:36.767 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:02:36.767 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,846,91,464,756,0,849,11869,8525,0,0,127,9281,0,6456,15,0,0,15,384,38,132,0,1658,758,456,8,50,0,0,0,0 2023-07-08 00:02:37.617 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-08 00:02:38.667 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-08 00:02:38.667 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:38.668 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:38.668 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:38.668 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:38.668 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-07-08 00:02:38.668 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:38.669 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:39.105 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-07-08 00:02:39.106 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-07-08 00:02:39.106 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-07-08 00:02:39.108 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-07-08 00:02:39.138 - Thread: 1 -> MySession::Unload START 2023-07-08 00:02:39.138 - Thread: 1 -> AutoSaveInMinutes: 0 2023-07-08 00:02:39.138 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-07-08 00:02:39.138 - Thread: 1 -> IsServer: False 2023-07-08 00:02:39.139 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:02:39.148 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:02:39.149 - Thread: 1 -> MyAudio.LoadData - START 2023-07-08 00:02:39.180 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-08 00:02:40.016 - Thread: 1 -> MyAudio.LoadData - END 2023-07-08 00:02:40.017 - Thread: 1 -> MyConfig.Save() - START 2023-07-08 00:02:40.017 - Thread: 1 -> Path: C:\Users\Matthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-08 00:02:40.022 - Thread: 1 -> MyConfig.Save() - END 2023-07-08 00:02:40.230 - Thread: 1 -> Unloading Procedural World Generator 2023-07-08 00:02:40.322 - Thread: 1 -> Info: MyLights Unloading data. 2023-07-08 00:02:40.323 - Thread: 1 -> Network readers disposed 2023-07-08 00:02:40.323 - Thread: 1 -> Network readers disposed 2023-07-08 00:02:40.323 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-08 00:02:40.529 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:40.529 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:02:40.671 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.671 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-08 00:02:40.708 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.708 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-08 00:02:40.708 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.708 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-08 00:02:40.709 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.709 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-08 00:02:40.709 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.709 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-08 00:02:40.710 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:40.710 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-08 00:02:40.723 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-08 00:02:40.723 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-08 00:02:40.723 - Thread: 1 -> Loading shadow textures definitions 2023-07-08 00:02:40.723 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-07-08 00:02:40.725 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-08 00:02:41.519 - Thread: 1 -> MySession::Unload END 2023-07-08 00:02:41.519 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 257 2023-07-08 00:02:41.520 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-08 00:02:41.520 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-08 00:02:41.850 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:41.851 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:41.884 - Thread: 1 -> Server responded 2023-07-08 00:02:41.884 - Thread: 1 -> Joining server: Name:Keen CA #2 ConnectionString:steam://51.79.17.94:27017 2023-07-08 00:02:42.180 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-08 00:02:46.247 - Thread: 1 -> Lobby join response: True, enter state: Success 2023-07-08 00:02:46.247 - Thread: 1 -> World requested 2023-07-08 00:02:46.248 - Thread: 1 -> World requested - connection alive 2023-07-08 00:02:51.249 - Thread: 1 -> LoadSession() - Start 2023-07-08 00:02:51.249 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:51.251 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:51.251 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:51.252 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:51.252 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-08 00:02:51.253 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-08 00:02:51.260 - Thread: 1 -> LoadSession() - End 2023-07-08 00:02:51.261 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-07-08 00:02:51.262 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-07-08 00:02:51.262 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-07-08 00:02:51.279 - Thread: 1 -> RunLoadingAction - START 2023-07-08 00:02:51.712 - Thread: 1 -> GC Memory: 1,977,374,816 B 2023-07-08 00:02:51.717 - Thread: 1 -> Process Memory: 17,022,664,704 B 2023-07-08 00:02:51.730 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-07-08 00:02:51.793 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-07-08 00:02:51.794 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-07-08 00:02:51.794 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-07-08 00:02:51.798 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-07-08 00:02:51.963 - Thread: 1 -> Loading scenarios 2023-07-08 00:02:51.963 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-07-08 00:02:51.964 - Thread: 1 -> List of used mods (0) - START 2023-07-08 00:02:51.964 - Thread: 1 -> List of used mods - END 2023-07-08 00:02:52.038 - Thread: 1 -> Loading behaviors 2023-07-08 00:02:52.038 - Thread: 1 -> Loading ammo magazines 2023-07-08 00:02:52.038 - Thread: 1 -> Loading ammo definitions 2023-07-08 00:02:52.038 - Thread: 1 -> Loading animations 2023-07-08 00:02:52.038 - Thread: 1 -> Loading animations 2023-07-08 00:02:52.039 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.039 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.039 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.040 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.040 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.040 - Thread: 1 -> Loading sound definitions 2023-07-08 00:02:52.040 - Thread: 1 -> Loading category classes 2023-07-08 00:02:52.040 - Thread: 1 -> Loading category classes 2023-07-08 00:02:52.040 - Thread: 1 -> Loading blueprint classes 2023-07-08 00:02:52.040 - Thread: 1 -> Loading blueprint class entries 2023-07-08 00:02:52.040 - Thread: 1 -> Loading blueprint class entries 2023-07-08 00:02:52.040 - Thread: 1 -> Loading blueprints 2023-07-08 00:02:52.041 - Thread: 1 -> Loading blueprints 2023-07-08 00:02:52.041 - Thread: 1 -> Loading agent definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading character definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading character definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading components 2023-07-08 00:02:52.041 - Thread: 1 -> Loading components 2023-07-08 00:02:52.041 - Thread: 1 -> Loading configuration 2023-07-08 00:02:52.041 - Thread: 1 -> Loading container types 2023-07-08 00:02:52.041 - Thread: 1 -> Loading Contract Types 2023-07-08 00:02:52.041 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:02:52.041 - Thread: 1 -> Loading block positions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading block positions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading curve definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading debris 2023-07-08 00:02:52.041 - Thread: 1 -> Loading environment items entries 2023-07-08 00:02:52.041 - Thread: 1 -> Loading decal global definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading decal definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading decal definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading drone behaviors 2023-07-08 00:02:52.041 - Thread: 1 -> Loading edges 2023-07-08 00:02:52.041 - Thread: 1 -> Loading emissive color definitions 2023-07-08 00:02:52.041 - Thread: 1 -> Loading emissive color default states 2023-07-08 00:02:52.041 - Thread: 1 -> Loading animations 2023-07-08 00:02:52.042 - Thread: 1 -> Loading entity components 2023-07-08 00:02:52.042 - Thread: 1 -> Loading component containers 2023-07-08 00:02:52.042 - Thread: 1 -> Loading environment items entries 2023-07-08 00:02:52.042 - Thread: 1 -> Loading Faction Names 2023-07-08 00:02:52.042 - Thread: 1 -> Loading factions 2023-07-08 00:02:52.042 - Thread: 1 -> Loading flare definitions 2023-07-08 00:02:52.042 - Thread: 1 -> Loading gas property definitions 2023-07-08 00:02:52.042 - Thread: 1 -> Loading event definitions 2023-07-08 00:02:52.042 - Thread: 1 -> Loading physical items 2023-07-08 00:02:52.073 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.073 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-08 00:02:52.079 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.079 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-08 00:02:52.080 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.080 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-08 00:02:52.080 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.080 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-08 00:02:52.081 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.081 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-08 00:02:52.081 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:02:52.081 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading LCD texture categories 2023-07-08 00:02:52.085 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-08 00:02:52.085 - Thread: 1 -> Loading planet definition 2023-07-08 00:02:52.085 - Thread: 1 -> Loading physical items 2023-07-08 00:02:52.085 - Thread: 1 -> Loading physical items 2023-07-08 00:02:52.085 - Thread: 1 -> Loading physical material properties 2023-07-08 00:02:52.085 - Thread: 1 -> Loading pirate antennas 2023-07-08 00:02:52.086 - Thread: 1 -> Loading research blocks definitions 2023-07-08 00:02:52.086 - Thread: 1 -> Loading research groups definitions 2023-07-08 00:02:52.086 - Thread: 1 -> Loading resource distribution groups 2023-07-08 00:02:52.086 - Thread: 1 -> Loading shadow textures definitions 2023-07-08 00:02:52.086 - Thread: 1 -> Loading ship sound groups 2023-07-08 00:02:52.086 - Thread: 1 -> Loading ship sound groups 2023-07-08 00:02:52.086 - Thread: 1 -> Loading sound categories 2023-07-08 00:02:52.086 - Thread: 1 -> Loading stat definitions 2023-07-08 00:02:52.086 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:02:52.086 - Thread: 1 -> Loading grid creators 2023-07-08 00:02:52.086 - Thread: 1 -> Loading transparent material properties 2023-07-08 00:02:52.087 - Thread: 1 -> Loading planet definition 2023-07-08 00:02:52.087 - Thread: 1 -> Loading voxel map storage definitions 2023-07-08 00:02:52.087 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:02:52.087 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:02:52.087 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:02:52.087 - Thread: 1 -> Loading voxel material definitions 2023-07-08 00:02:52.087 - Thread: 1 -> Loading Weather Effects 2023-07-08 00:02:52.088 - Thread: 1 -> Audio effects definitions 2023-07-08 00:02:52.088 - Thread: 1 -> Loading environment items definitions 2023-07-08 00:02:52.089 - Thread: 1 -> Loading environment items definitions 2023-07-08 00:02:52.089 - Thread: 1 -> Loading physical material properties 2023-07-08 00:02:52.090 - Thread: 1 -> Loading particle effect definitions 2023-07-08 00:02:52.178 - Thread: 1 -> Loading particle effect definitions 2023-07-08 00:02:52.179 - Thread: 1 -> Loading environment item definitions 2023-07-08 00:02:52.179 - Thread: 1 -> Loading weapon definitions 2023-07-08 00:02:52.180 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.180 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.180 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.181 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.181 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.182 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.182 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.182 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.183 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.183 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.184 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.184 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.185 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.185 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.186 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.186 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.192 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.192 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.193 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.194 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.194 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.195 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.196 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.196 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.197 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.197 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.198 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.198 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.199 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.199 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.200 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.200 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.202 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.202 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.204 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.205 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.206 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.220 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.222 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.223 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.224 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.224 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.226 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.227 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.229 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.229 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.231 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.231 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.233 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.233 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.238 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.239 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.241 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.241 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.244 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.244 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.247 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.247 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.249 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.250 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.254 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.254 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.257 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.258 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.260 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.261 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.264 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.264 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.269 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.270 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.273 - Thread: 1 -> Loading cube blocks 2023-07-08 00:02:52.273 - Thread: 1 -> Created block definitions 2023-07-08 00:02:52.278 - Thread: 1 -> Loading block variant groups 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2023-07-08 00:02:52.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2023-07-08 00:02:52.281 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2023-07-08 00:02:52.281 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-07-08 00:02:52.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-07-08 00:02:52.291 - Thread: 1 -> Loading asteroid generators 2023-07-08 00:02:52.291 - Thread: 1 -> Loading spawn groups 2023-07-08 00:02:52.291 - Thread: 1 -> Loading drop containers 2023-07-08 00:02:52.291 - Thread: 1 -> Loading spawn groups 2023-07-08 00:02:52.291 - Thread: 1 -> Loading spawn groups 2023-07-08 00:02:52.292 - Thread: 1 -> Loading radial menu definitions 2023-07-08 00:02:52.292 - Thread: 1 -> Loading respawn ships 2023-07-08 00:02:52.292 - Thread: 1 -> Loading spawn groups 2023-07-08 00:02:52.292 - Thread: 1 -> Loading wheel speeds 2023-07-08 00:02:52.309 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:02:52.318 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:02:52.318 - Thread: 1 -> MyAudio.LoadData - START 2023-07-08 00:02:52.350 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-08 00:02:52.536 - Thread: 1 -> MyAudio.LoadData - END 2023-07-08 00:02:52.539 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-07-08 00:02:52.553 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:02:52.576 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:02:52.577 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:02:52.577 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:02:52.580 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-07-08 00:02:52.717 - Thread: 1 -> MyLights.LoadData() - START 2023-07-08 00:02:52.718 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-07-08 00:02:52.718 - Thread: 1 -> MyLights.LoadData() - END 2023-07-08 00:02:52.718 - Thread: 1 -> Info: MyLights initialized. 2023-07-08 00:02:52.718 - Thread: 1 -> MyExplosions.LoadData() - START 2023-07-08 00:02:52.718 - Thread: 1 -> MyExplosions.LoadData() - END 2023-07-08 00:02:52.721 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-07-08 00:02:52.721 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-07-08 00:02:52.722 - Thread: 1 -> Loading Procedural World Generator 2023-07-08 00:02:52.722 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2023-07-08 00:02:52.983 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-07-08 00:02:55.527 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2023-07-08 00:02:55.527 - Thread: 1 -> Info: Planet generator name: Europa 2023-07-08 00:02:55.528 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:02:57.796 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2023-07-08 00:02:57.796 - Thread: 1 -> Info: Planet generator name: Mars 2023-07-08 00:02:57.796 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:00.173 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2023-07-08 00:03:00.173 - Thread: 1 -> Info: Planet generator name: Triton 2023-07-08 00:03:00.174 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:02.414 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2023-07-08 00:03:02.415 - Thread: 1 -> Info: Planet generator name: Titan 2023-07-08 00:03:02.415 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:04.720 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2023-07-08 00:03:04.720 - Thread: 1 -> Info: Planet generator name: Alien 2023-07-08 00:03:04.721 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:07.263 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2023-07-08 00:03:07.263 - Thread: 1 -> Info: Planet generator name: Pertam 2023-07-08 00:03:07.264 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:09.546 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2023-07-08 00:03:09.546 - Thread: 1 -> Info: Planet generator name: Moon 2023-07-08 00:03:09.547 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:12.100 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2023-07-08 00:03:12.100 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-07-08 00:03:12.101 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-07-08 00:03:12.188 - Thread: 1 -> Entities loaded & initialized 2023-07-08 00:03:12.188 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-07-08 00:03:12.188 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-07-08 00:03:12.190 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-07-08 00:03:12.191 - Thread: 1 -> RunLoadingAction - END 2023-07-08 00:03:12.191 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-07-08 00:03:12.192 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-07-08 00:03:12.192 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-07-08 00:03:12.192 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-07-08 00:03:12.192 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-07-08 00:03:12.192 - Thread: 1 -> Updating continues. 2023-07-08 00:03:12.193 - Thread: 1 -> GC Memory: 2012.989 / 2012.989 MB 2023-07-08 00:03:12.824 - Thread: 1 -> RequestRespawn 2023-07-08 00:03:12.898 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2023-07-08 00:03:14.632 - Thread: 1 -> Loading duration: 23.3711197 2023-07-08 00:03:14.649 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-07-08 00:03:14.649 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-07-08 00:03:14.652 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-07-08 00:03:26.035 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2023-07-08 00:03:26.036 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2023-07-08 00:03:27.034 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:03:27.034 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:03:27.051 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:03:27.434 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:03:27.434 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:03:28.284 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-08 00:03:28.618 - Thread: 1 -> GUI Stats: Update 12.3953076666667, Draw 0.209641222222222 2023-07-08 00:03:30.747 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-08 00:03:30.747 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-08 00:03:32.536 - Thread: 44 -> Initialized large grid Static Grid 5052 11224 PCU 2023-07-08 00:03:33.239 - Thread: 44 -> Initialized large grid A-11A: "Pegasus" 28304 PCU 2023-07-08 00:03:34.428 - Thread: 44 -> Initialized large grid Lovell City II, Luna 26512 PCU 2023-07-08 00:03:34.702 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:03:34.703 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:03:34.703 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:03:34.809 - Thread: 44 -> Initialized large grid DRMC-100 "The Hibbertopterus" Mining Carrier 10474 PCU 2023-07-08 00:03:35.527 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:03:35.626 - Thread: 9 -> Initialized large grid A-11A Pegasus 28244 PCU 2023-07-08 00:03:42.199 - Thread: 1 -> GC Memory: 3952.142 / 3952.142 MB 2023-07-08 00:03:46.483 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:03:47.669 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2023-07-08 00:04:04.662 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2023-07-08 00:04:07.032 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:04:10.841 - Thread: 1 -> GUI Stats: Update 0.0854793333333335, Draw 0.376372555555555 2023-07-08 00:04:12.207 - Thread: 1 -> GC Memory: 2498.742 / 2498.742 MB 2023-07-08 00:04:15.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:04:15.555 - Thread: 1 -> STATISTICS,660.1833333,0.007005692,0.005194664,5.386475,0.04919529,139.1168,4.358409,15.94674,64.76324,8,97,2496.894,18133.71,135605,320000,30,31.14404,46.64337,0.2673023,967,8.333014,0,16.66667,2.595237,3.886798,100,13036282047,2496.894,0,0,-1 2023-07-08 00:04:15.555 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:04:15.555 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,469,772,66,849,12432,8554,0,0,127,9327,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:04:40.842 - Thread: 1 -> GUI Stats: Update 0.0881978333333332, Draw 0.365477055555556 2023-07-08 00:04:42.224 - Thread: 1 -> GC Memory: 2508.99 / 2508.99 MB 2023-07-08 00:05:10.852 - Thread: 1 -> GUI Stats: Update 0.0853833888888889, Draw 0.319770999999999 2023-07-08 00:05:12.235 - Thread: 1 -> GC Memory: 2516.15 / 2516.15 MB 2023-07-08 00:05:15.582 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:05:15.583 - Thread: 1 -> STATISTICS,720.2,0.007750511,0.00520134,5.386475,0.04919529,139.5134,4.671849,15.03028,60.41101,8,79,2518.11,18136.53,135605,320000,30,29.52749,44.0041,0.3044735,790,8.333127,0,16.66667,2.460563,3.666918,100,13036282047,2518.11,0,0,-1 2023-07-08 00:05:15.583 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:05:15.583 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,469,772,66,849,12432,8554,0,0,127,9327,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:05:40.938 - Thread: 1 -> GUI Stats: Update 0.0688143333333333, Draw 0.336401111111111 2023-07-08 00:05:42.239 - Thread: 1 -> GC Memory: 2386.795 / 2386.795 MB 2023-07-08 00:06:03.573 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:06:03.573 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:06:03.589 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:06:12.242 - Thread: 1 -> GC Memory: 2387.979 / 2387.979 MB 2023-07-08 00:06:12.774 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:06:12.774 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:06:13.092 - Thread: 1 -> GUI Stats: Update 0.177827944444445, Draw 0.349394666666666 2023-07-08 00:06:17.840 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:06:17.841 - Thread: 1 -> STATISTICS,780.2166666,0.009191513,0.008083344,5.386475,0.04919529,139.9272,5.012177,21.91207,131.2421,8,63,2385.283,18101.49,135605,320000,30,82.57613,83.19777,0.2680679,449,8.33395,0,16.66667,6.881854,6.933661,100,13035308683,2385.283,0,0,-1 2023-07-08 00:06:17.841 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:06:17.841 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,470,773,66,849,12431,8552,0,0,125,9326,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:06:22.991 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:06:22.991 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:06:23.007 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:06:26.523 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:06:26.524 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:06:26.874 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:06:26.874 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:06:26.890 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:06:35.811 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:06:35.811 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:06:42.258 - Thread: 1 -> GC Memory: 2396.489 / 2396.489 MB 2023-07-08 00:06:43.093 - Thread: 1 -> GUI Stats: Update 0.253540888888889, Draw 0.306687722222222 2023-07-08 00:07:12.259 - Thread: 1 -> GC Memory: 2403.64 / 2403.64 MB 2023-07-08 00:07:13.091 - Thread: 1 -> GUI Stats: Update 0.0249899444444445, Draw 0.229333166666666 2023-07-08 00:07:17.857 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:07:17.857 - Thread: 1 -> STATISTICS,840.2333333,0.007013321,0.005197525,5.386475,0.04919529,140.3672,5.342084,10.70132,6.751606,8,96,2408.114,18124.46,135605,320000,30,2.309984,0.0003983173,0.1815899,953,8.333118,0,16.66667,0.1924937,3.319226E-05,100,12957207403,2408.114,0,0,-1 2023-07-08 00:07:17.857 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:07:17.857 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,470,773,66,849,12356,8478,0,0,82,9251,0,6469,15,0,16,0,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:07:42.260 - Thread: 1 -> GC Memory: 2413.082 / 2413.082 MB 2023-07-08 00:07:43.093 - Thread: 1 -> GUI Stats: Update 0.0245343333333334, Draw 0.223111888888889 2023-07-08 00:08:08.809 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:08:12.270 - Thread: 1 -> GC Memory: 2390.42 / 2390.42 MB 2023-07-08 00:08:14.136 - Thread: 1 -> GUI Stats: Update 0.638365888888888, Draw 0.242480277777778 2023-07-08 00:08:18.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:08:18.917 - Thread: 1 -> STATISTICS,900.25,0.007411957,0.005886078,5.386475,0.04919529,140.7705,5.654637,25.71512,91.43031,8,55,2392.243,18127.36,135605,320000,30,46.67151,58.5538,0.1583902,850,8.30179,0,16.66667,3.874571,4.861013,100,13037047783,2392.243,0,0,-1 2023-07-08 00:08:18.917 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:08:18.917 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,470,773,66,849,12433,8554,0,0,127,9328,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:08:21.677 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:08:21.677 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:08:21.680 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:08:37.938 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:08:37.938 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:08:42.272 - Thread: 1 -> GC Memory: 2388.151 / 2388.151 MB 2023-07-08 00:08:44.755 - Thread: 1 -> GUI Stats: Update 0.226652222222222, Draw 0.3126005 2023-07-08 00:08:46.489 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:09:12.272 - Thread: 1 -> GC Memory: 2392.72 / 2392.72 MB 2023-07-08 00:09:14.755 - Thread: 1 -> GUI Stats: Update 0.0246522222222222, Draw 0.0607078888888888 2023-07-08 00:09:19.554 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:09:19.554 - Thread: 1 -> STATISTICS,960.2666666,0.008342743,0.005194664,5.386475,0.04919529,141.2043,5.977737,8.456895,5.643097,8,53,2389.599,18124.65,135605,320000,30,1.223606,0.000216847,0.2121187,897,8.333201,0,16.66667,0.1019656,1.80703E-05,100,12956939803,2389.599,0,0,-1 2023-07-08 00:09:19.554 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:09:19.554 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,470,773,66,849,12356,8478,0,0,82,9251,0,6469,15,0,16,0,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:09:42.273 - Thread: 1 -> GC Memory: 2397.975 / 2397.975 MB 2023-07-08 00:09:44.756 - Thread: 1 -> GUI Stats: Update 0.020965, Draw 0.0563943333333334 2023-07-08 00:10:12.274 - Thread: 1 -> GC Memory: 2385.38 / 2385.38 MB 2023-07-08 00:10:14.757 - Thread: 1 -> GUI Stats: Update 0.0238742222222222, Draw 0.0593190555555555 2023-07-08 00:10:16.158 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:10:20.487 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:10:20.488 - Thread: 1 -> STATISTICS,1020.2833333,0.005361557,0.006775856,5.386475,0.04919529,141.6046,6.291201,20.11219,140.8756,8,89,2384.374,18122.43,135605,320000,30,90.05362,95.82185,0.1434931,778,8.220259,0,16.66667,7.40264,7.876803,100,13035228403,2384.374,0,0,-1 2023-07-08 00:10:20.488 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:10:20.488 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,470,773,66,849,12431,8552,0,0,125,9326,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:10:25.655 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:10:25.655 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:10:25.671 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:10:42.290 - Thread: 1 -> GC Memory: 2391.942 / 2391.942 MB 2023-07-08 00:10:45.674 - Thread: 1 -> GUI Stats: Update 1.03499911111111, Draw 0.329652833333333 2023-07-08 00:10:58.838 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:10:58.839 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:11:12.291 - Thread: 1 -> GC Memory: 2398.867 / 2398.867 MB 2023-07-08 00:11:15.676 - Thread: 1 -> GUI Stats: Update 0.284752000000001, Draw 0.359208277777778 2023-07-08 00:11:20.504 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:11:20.504 - Thread: 1 -> STATISTICS,1080.3,0.01027775,0.008152962,5.386475,0.04919529,142.0988,6.68541,22.64684,138.8343,8,82,2402.192,18121.82,135605,320000,30,83.40413,90.64857,0.3341217,1027,8.304996,0,16.66667,6.92671,7.528361,100,13036069863,2402.192,0,0,-1 2023-07-08 00:11:20.504 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:11:20.504 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,471,773,66,849,12432,8553,0,0,125,9327,0,6469,31,0,16,15,384,49,132,0,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:11:42.291 - Thread: 1 -> GC Memory: 2385.636 / 2385.636 MB 2023-07-08 00:11:45.675 - Thread: 1 -> GUI Stats: Update 0.293941055555555, Draw 0.453720055555555 2023-07-08 00:12:12.293 - Thread: 1 -> GC Memory: 2422.762 / 2422.762 MB 2023-07-08 00:12:15.675 - Thread: 1 -> GUI Stats: Update 0.317081277777778, Draw 0.550925833333333 2023-07-08 00:12:20.521 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:12:20.521 - Thread: 1 -> STATISTICS,1140.3166666,0.01122379,0.008015633,5.386475,0.04919529,142.7685,7.12154,29.69554,177.2228,8,83,2424.618,18293.28,135606,320000,31,91.41038,94.09911,0.4192842,1967,8.558347,0,16.66667,7.823217,8.053328,100,13172518828,2424.618,0,0,-1 2023-07-08 00:12:20.521 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:12:20.521 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,516,835,66,849,12562,8568,0,0,125,9403,0,6480,31,0,69,15,384,65,132,4,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:12:39.173 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-08 00:12:42.298 - Thread: 1 -> GC Memory: 2625.379 / 2625.379 MB 2023-07-08 00:12:46.731 - Thread: 1 -> GUI Stats: Update 0.343902222222222, Draw 0.538442 2023-07-08 00:13:12.302 - Thread: 1 -> GC Memory: 4471.666 / 4471.666 MB 2023-07-08 00:13:17.116 - Thread: 1 -> GUI Stats: Update 1.0388225, Draw 0.506842111111111 2023-07-08 00:13:21.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:13:21.978 - Thread: 1 -> STATISTICS,1200.3333333,0.01280975,0.007780075,5.386475,0.04919529,143.548,7.587454,35.93902,118.9158,8,59,2394.469,18386.66,135606,320000,31,50.11118,72.26582,0.3272491,2374,8.333072,0,16.66667,4.1758,6.021962,100,13245324492,2394.469,0,0,-1 2023-07-08 00:13:21.978 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:13:21.978 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,516,835,66,849,12631,8640,0,0,143,9475,0,6479,31,0,67,15,384,65,132,59,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:13:42.314 - Thread: 1 -> GC Memory: 2403.862 / 2403.862 MB 2023-07-08 00:13:46.501 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:13:47.115 - Thread: 1 -> GUI Stats: Update 0.623318111111112, Draw 0.398573555555556 2023-07-08 00:13:57.928 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-08 00:13:57.929 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-08 00:13:58.895 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:13:58.895 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:13:58.911 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:13:59.395 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:13:59.396 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:14:02.544 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:14:02.545 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:14:02.561 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:14:12.333 - Thread: 1 -> GC Memory: 2410.925 / 2410.925 MB 2023-07-08 00:14:17.115 - Thread: 1 -> GUI Stats: Update 0.369822277777778, Draw 0.344413611111111 2023-07-08 00:14:21.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:14:21.994 - Thread: 1 -> STATISTICS,1260.35,0.01284409,0.007320404,5.386475,0.04919529,144.3364,8.043388,24.06865,117.3928,8,88,2414.806,18381.88,135606,320000,31,48.4454,70.38367,0.280881,2355,8.333052,0,16.66667,4.036981,5.865108,100,13245402628,2414.806,0,0,-1 2023-07-08 00:14:21.994 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:14:21.994 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,516,835,66,849,12631,8640,0,0,143,9475,0,6479,31,0,67,15,384,65,132,59,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:14:33.228 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:14:33.228 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:14:42.334 - Thread: 1 -> GC Memory: 2422.287 / 2422.287 MB 2023-07-08 00:14:47.114 - Thread: 1 -> GUI Stats: Update 0.282614166666667, Draw 0.377234666666666 2023-07-08 00:15:12.343 - Thread: 1 -> GC Memory: 2401.263 / 2401.263 MB 2023-07-08 00:15:17.776 - Thread: 1 -> GUI Stats: Update 0.325741944444444, Draw 0.426610388888889 2023-07-08 00:15:22.671 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:15:22.672 - Thread: 1 -> STATISTICS,1320.3666666,0.01461029,0.00934124,5.386475,0.04919529,145.1813,8.542365,28.88946,126.831,8,96,2403.472,18402.53,135606,320000,31,48.18454,83.31716,0.3371521,2098,8.333152,0,16.66667,4.015291,6.942945,100,13230103396,2403.472,0,0,-1 2023-07-08 00:15:22.672 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:15:22.672 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,517,836,66,849,12617,8626,0,0,125,9463,0,6479,31,0,65,15,384,66,132,63,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:15:42.358 - Thread: 1 -> GC Memory: 2415.34 / 2415.34 MB 2023-07-08 00:15:47.780 - Thread: 1 -> GUI Stats: Update 0.349737666666667, Draw 0.437139944444445 2023-07-08 00:16:12.375 - Thread: 1 -> GC Memory: 2430.053 / 2430.053 MB 2023-07-08 00:16:17.777 - Thread: 1 -> GUI Stats: Update 0.331339111111111, Draw 0.460879277777777 2023-07-08 00:16:22.689 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:16:22.689 - Thread: 1 -> STATISTICS,1380.3833333,0.01376534,0.009476662,5.386475,0.04919529,146.0312,9.104177,30.05992,147.6158,8,58,2436.496,18406.69,135606,320000,31,76.35207,88.78803,0.3571014,1701,8.333121,0,16.66667,6.36251,7.398815,100,13250105248,2436.496,0,0,-1 2023-07-08 00:16:22.689 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:16:22.689 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,848,91,520,840,66,849,12636,8641,0,0,141,9481,0,6479,31,0,65,15,384,66,132,62,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:16:42.376 - Thread: 1 -> GC Memory: 2444.873 / 2444.873 MB 2023-07-08 00:16:47.776 - Thread: 1 -> GUI Stats: Update 0.308353555555555, Draw 0.468851111111111 2023-07-08 00:17:12.376 - Thread: 1 -> GC Memory: 2423.631 / 2423.631 MB 2023-07-08 00:17:17.777 - Thread: 1 -> GUI Stats: Update 0.318924277777778, Draw 0.471514222222222 2023-07-08 00:17:20.096 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-08 00:17:21.422 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-08 00:17:21.423 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-08 00:17:22.705 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:17:22.705 - Thread: 1 -> STATISTICS,1440.4,0.01379108,0.009226799,5.386475,0.04919529,146.8822,9.667277,38.26209,137.3626,8,93,2425.348,18407.22,135606,320000,31,59.24529,78.58373,0.3677311,2038,8.33437,0,16.66667,4.937722,6.549459,100,13251837298,2425.348,0,0,-1 2023-07-08 00:17:22.705 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:17:22.705 - Thread: 1 -> MEMORY VALUES,2,1,0,1,107,849,91,520,839,66,849,12637,8642,0,0,141,9482,0,6479,31,0,66,15,384,66,132,63,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:17:42.393 - Thread: 1 -> GC Memory: 2446.269 / 2446.269 MB 2023-07-08 00:17:47.777 - Thread: 1 -> GUI Stats: Update 0.314940833333334, Draw 0.459293555555555 2023-07-08 00:18:12.404 - Thread: 1 -> GC Memory: 2465.273 / 2465.273 MB 2023-07-08 00:18:13.560 - Thread: 9 -> Initialized large grid En Route Station III 27485 PCU 2023-07-08 00:18:18.527 - Thread: 1 -> GUI Stats: Update 0.334320444444444, Draw 0.465902833333333 2023-07-08 00:18:22.295 - Thread: 9 -> Initialized large grid A-11A Pegasus 28244 PCU 2023-07-08 00:18:23.605 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:18:23.645 - Thread: 1 -> STATISTICS,1500.4166666,0.01475143,0.009379387,5.386475,0.04919529,147.7165,10.21867,50.38747,234.411,8,86,3016.546,17333.36,135606,320000,31,80.58154,74.34782,0.3955839,2819,25.97674,0,16.66667,20.93246,19.31314,100,11530704706,3016.546,0,0,-1 2023-07-08 00:18:23.645 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:18:23.645 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,849,91,578,914,66,849,10996,6924,0,0,125,7838,0,4769,31,0,68,15,384,66,132,71,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:18:30.032 - Thread: 10 -> Initialized large grid A-11A Pegasus 28244 PCU 2023-07-08 00:18:42.421 - Thread: 1 -> GC Memory: 3094.884 / 3094.884 MB 2023-07-08 00:18:46.503 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:18:49.272 - Thread: 1 -> GUI Stats: Update 0.338742777777778, Draw 0.597255 2023-07-08 00:18:56.567 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:18:56.567 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:18:56.583 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:19:12.436 - Thread: 1 -> GC Memory: 3112.401 / 3112.401 MB 2023-07-08 00:19:14.366 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:19:14.367 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:19:19.285 - Thread: 1 -> GUI Stats: Update 0.328490944444443, Draw 0.456382388888888 2023-07-08 00:19:24.258 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:19:24.258 - Thread: 1 -> STATISTICS,1560.4333333,0.01012611,0.003829002,5.386475,0.04919529,148.539,10.74431,13.9393,12.86869,8,67,3119.396,18692.41,107362,320000,30,2.812456,3.655749E-05,0.3337311,1741,8.333188,0,16.66667,0.2343672,3.046404E-06,100,13183117199,3119.396,0,0,-1 2023-07-08 00:19:24.258 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:19:24.258 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,849,91,578,912,66,849,12572,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:19:42.443 - Thread: 1 -> GC Memory: 3124.246 / 3124.246 MB 2023-07-08 00:19:49.293 - Thread: 1 -> GUI Stats: Update 0.0368493333333334, Draw 0.228655166666667 2023-07-08 00:20:12.443 - Thread: 1 -> GC Memory: 2490.875 / 2490.875 MB 2023-07-08 00:20:19.294 - Thread: 1 -> GUI Stats: Update 0.0249331111111111, Draw 0.214611333333334 2023-07-08 00:20:24.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:20:24.472 - Thread: 1 -> STATISTICS,1620.45,0.0100584,0.003829956,5.386475,0.04919529,149.0798,10.97398,12.17757,9.632034,8,61,2491.522,18430.82,107362,320000,30,2.235844,0.0001972799,0.1403084,2113,8.333307,0,16.66667,0.1863197,1.643994E-05,100,13182568619,2491.522,0,0,-1 2023-07-08 00:20:24.472 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:20:24.472 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12571,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:20:42.456 - Thread: 1 -> GC Memory: 2496.015 / 2496.015 MB 2023-07-08 00:20:49.491 - Thread: 1 -> GUI Stats: Update 0.0243981111111111, Draw 0.207653888888889 2023-07-08 00:21:12.456 - Thread: 1 -> GC Memory: 2502.349 / 2502.349 MB 2023-07-08 00:21:19.490 - Thread: 1 -> GUI Stats: Update 0.0231412222222222, Draw 0.203996722222222 2023-07-08 00:21:24.489 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:21:24.517 - Thread: 1 -> STATISTICS,1680.4666666,0.009498596,0.003827095,5.386475,0.04919529,149.6243,11.20369,11.36204,9.415078,8,54,2510.066,18430.25,107362,320000,30,2.197723,0.0001084059,0.1281606,2322,8.33319,0,16.66667,0.1831405,9.03367E-06,100,13182568619,2510.066,0,0,-1 2023-07-08 00:21:24.518 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:21:24.518 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12571,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:21:42.473 - Thread: 1 -> GC Memory: 2514.571 / 2514.571 MB 2023-07-08 00:21:49.490 - Thread: 1 -> GUI Stats: Update 0.0242095555555556, Draw 0.198225111111111 2023-07-08 00:22:12.490 - Thread: 1 -> GC Memory: 2492.784 / 2492.784 MB 2023-07-08 00:22:19.490 - Thread: 1 -> GUI Stats: Update 0.0241675555555556, Draw 0.207892888888889 2023-07-08 00:22:19.723 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2023-07-08 00:22:23.542 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:22:25.729 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:22:25.730 - Thread: 1 -> STATISTICS,1740.4833333,0.009428978,0.003827095,5.386475,0.04919529,150.1716,11.43353,15.67589,78.2439,8,57,2496.407,18458.46,107362,320000,30,33.39326,54.42755,0.1372897,2253,8.333192,0,16.66667,2.782724,4.535552,100,13260831117,2496.407,0,0,-1 2023-07-08 00:22:25.730 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:22:25.730 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12646,8579,0,0,125,9491,0,6474,31,0,65,15,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:22:32.963 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:22:32.963 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:22:32.979 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:22:42.498 - Thread: 1 -> GC Memory: 2502.105 / 2502.105 MB 2023-07-08 00:22:50.715 - Thread: 1 -> GUI Stats: Update 0.861760499999999, Draw 0.333309944444445 2023-07-08 00:22:51.372 - Thread: 1 -> Player disconnected: RIZZL3MCNIZZL3 ([007...832]) 2023-07-08 00:22:51.374 - Thread: 1 -> Disconnected: [009...772] 2023-07-08 00:23:00.933 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:23:00.933 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:23:12.450 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:23:12.450 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:23:12.466 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:23:12.502 - Thread: 1 -> GC Memory: 2513.204 / 2513.204 MB 2023-07-08 00:23:20.718 - Thread: 1 -> GUI Stats: Update 0.272120055555556, Draw 0.302328666666667 2023-07-08 00:23:25.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:23:25.750 - Thread: 1 -> STATISTICS,1800.5,0.008217812,0.003827095,5.386475,0.04919529,150.7093,11.66567,16.56303,85.7943,7,55,2513.848,18440.77,107362,320000,30,33.1569,51.20089,0.2594555,2211,8.333185,0,16.66667,2.763026,4.266665,100,13260917251,2513.848,0,0,-1 2023-07-08 00:23:25.750 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:23:25.750 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12646,8579,0,0,125,9491,0,6474,31,0,65,15,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:23:42.518 - Thread: 1 -> GC Memory: 2489.581 / 2489.581 MB 2023-07-08 00:23:42.733 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:23:42.734 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:23:46.519 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:23:50.719 - Thread: 1 -> GUI Stats: Update 0.284598166666666, Draw 0.277605277777778 2023-07-08 00:24:12.534 - Thread: 1 -> GC Memory: 2497.064 / 2497.064 MB 2023-07-08 00:24:20.718 - Thread: 1 -> GUI Stats: Update 0.119548277777778, Draw 0.149771 2023-07-08 00:24:25.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:24:25.766 - Thread: 1 -> STATISTICS,1860.5166666,0.008683205,0.003828049,5.386475,0.04919529,151.2448,11.89548,9.326369,8.653435,7,54,2501.532,18429.8,107362,320000,30,1.349216,0.0002909961,0.2107891,2258,8.333183,0,16.66667,0.1124326,2.424924E-05,100,13182826435,2501.532,0,0,-1 2023-07-08 00:24:25.766 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:24:25.766 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12572,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:24:42.550 - Thread: 1 -> GC Memory: 2499.82 / 2499.82 MB 2023-07-08 00:24:50.717 - Thread: 1 -> GUI Stats: Update 0.0238085555555556, Draw 0.0641684999999999 2023-07-08 00:25:12.554 - Thread: 1 -> GC Memory: 2486.059 / 2486.059 MB 2023-07-08 00:25:20.792 - Thread: 1 -> GUI Stats: Update 0.0234922777777778, Draw 0.0647604444444444 2023-07-08 00:25:25.857 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:25:25.858 - Thread: 1 -> STATISTICS,1920.5333333,0.008520126,0.003827095,5.386475,0.04919529,151.7824,12.12518,9.42152,8.330666,7,54,2490.345,18430.75,107362,320000,30,1.219172,9.359261E-05,0.128758,2286,8.333213,0,16.66667,0.1015962,7.799271E-06,100,13182840715,2490.345,0,0,-1 2023-07-08 00:25:25.858 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:25:25.858 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12572,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:25:42.559 - Thread: 1 -> GC Memory: 2493.089 / 2493.089 MB 2023-07-08 00:25:50.792 - Thread: 1 -> GUI Stats: Update 0.0227123333333333, Draw 0.0609402222222222 2023-07-08 00:26:12.575 - Thread: 1 -> GC Memory: 2495.833 / 2495.833 MB 2023-07-08 00:26:20.807 - Thread: 1 -> GUI Stats: Update 0.0223112777777778, Draw 0.0613314444444444 2023-07-08 00:26:25.889 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:26:25.889 - Thread: 1 -> STATISTICS,1980.55,0.009402275,0.003826141,5.386475,0.04919529,152.3208,12.35487,10.07699,8.738595,7,53,2495.015,18430.18,107362,320000,30,1.393324,0.0004700401,0.1204391,2217,8.333185,0,16.66667,0.1161083,3.916931E-05,100,13182862521,2495.015,0,0,-1 2023-07-08 00:26:25.889 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:26:25.889 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12572,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:26:42.591 - Thread: 1 -> GC Memory: 2496.936 / 2496.936 MB 2023-07-08 00:26:50.806 - Thread: 1 -> GUI Stats: Update 0.0280777222222222, Draw 0.0714046666666667 2023-07-08 00:27:12.604 - Thread: 1 -> GC Memory: 2486.138 / 2486.138 MB 2023-07-08 00:27:21.053 - Thread: 1 -> GUI Stats: Update 0.0235671111111112, Draw 0.0631465 2023-07-08 00:27:26.150 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:27:26.150 - Thread: 1 -> STATISTICS,2040.5666666,0.008947372,0.003825188,5.386475,0.04919529,152.8573,12.58455,10.29498,8.637534,7,58,2491.531,18430.16,107362,320000,30,1.685069,0.0004066154,0.1444635,2553,8.333165,0,16.66667,0.1404196,3.388394E-05,100,13182874589,2491.531,0,0,-1 2023-07-08 00:27:26.150 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:27:26.150 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12572,8504,0,0,82,9417,0,6474,15,0,65,0,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:27:33.784 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:27:38.475 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:27:38.475 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:27:38.492 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:27:42.610 - Thread: 1 -> GC Memory: 2492.04 / 2492.04 MB 2023-07-08 00:27:52.327 - Thread: 1 -> GUI Stats: Update 0.985788166666669, Draw 0.201742055555556 2023-07-08 00:27:57.092 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:27:57.092 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:27:59.909 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:27:59.909 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:27:59.925 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:28:01.775 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:28:01.776 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:28:10.442 - Thread: 1 -> MyGuiScreenChat.ctor START 2023-07-08 00:28:10.442 - Thread: 1 -> MyGuiScreenChat.ctor END 2023-07-08 00:28:10.459 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2023-07-08 00:28:12.611 - Thread: 1 -> GC Memory: 2500.097 / 2500.097 MB 2023-07-08 00:28:22.327 - Thread: 1 -> GUI Stats: Update 0.246617277777778, Draw 0.316292611111111 2023-07-08 00:28:27.442 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:28:27.442 - Thread: 1 -> STATISTICS,2100.5833333,0.008924484,0.00382328,5.386475,0.04919529,153.4059,12.81543,16.16425,77.0127,7,53,2506.485,18432.16,107362,320000,30,33.34719,51.55091,0.2345141,2751,8.333137,0,16.66667,2.778867,4.295807,100,13263116917,2506.485,0,0,-1 2023-07-08 00:28:27.442 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:28:27.442 - Thread: 1 -> MEMORY VALUES,2,1,0,1,123,848,91,578,912,66,849,12648,8581,0,0,127,9493,0,6474,31,0,65,15,384,65,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:28:42.627 - Thread: 1 -> GC Memory: 2492.533 / 2492.533 MB 2023-07-08 00:28:43.725 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2023-07-08 00:28:43.726 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2023-07-08 00:28:46.528 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:28:46.809 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2023-07-08 00:28:48.458 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2023-07-08 00:28:48.459 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2023-07-08 00:28:51.912 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-07-08 00:28:52.328 - Thread: 1 -> GUI Stats: Update 0.249863111111111, Draw 0.342786666666667 2023-07-08 00:29:03.636 - Thread: 44 -> Initialized large grid Mini Mosquito Miner IV 11920 PCU 2023-07-08 00:29:07.616 - Thread: 44 -> Initialized large grid En Route Station IV 30701 PCU 2023-07-08 00:29:07.628 - Thread: 44 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfRight.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-08 00:29:07.646 - Thread: 44 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfLeft.mwm - Found too many collision shapes, only the first 10 will be used 2023-07-08 00:29:08.353 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:29:08.411 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:29:08.435 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-07-08 00:29:12.690 - Thread: 1 -> GC Memory: 4705.679 / 4705.679 MB 2023-07-08 00:29:28.206 - Thread: 1 -> GUI Stats: Update 0.98682488888889, Draw 0.6446265 2023-07-08 00:29:33.337 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-07-08 00:29:33.337 - Thread: 1 -> STATISTICS,2160.6,0.01089859,0.004289627,5.386475,0.04919529,154.5687,13.08189,26.10661,83.09545,7,54,2615.343,18568.75,163353,320000,46,34.32952,53.5299,0.2733259,2595,8.333195,0,16.66667,2.860745,4.460751,100,13320938266,2615.343,0,0,-1 2023-07-08 00:29:33.337 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-07-08 00:29:33.337 - Thread: 1 -> MEMORY VALUES,2,1,0,1,132,848,91,621,970,84,849,12703,8559,0,0,127,9530,0,6453,31,0,65,15,384,70,132,21,1658,1191,456,8,50,0,0,0,0 2023-07-08 00:29:39.109 - Thread: 1 -> MyGuiScreenSafeZoneFilter MyGuiScreenBase.LoadContent 2023-07-08 00:29:42.690 - Thread: 1 -> GC Memory: 2623.698 / 2623.698 MB 2023-07-08 00:29:48.537 - Thread: 1 -> MyGuiScreenSafeZoneFilter MyGuiScreenBase.UnloadContent - START 2023-07-08 00:29:48.538 - Thread: 1 -> MyGuiScreenSafeZoneFilter MyGuiScreenBase.UnloadContent - END 2023-07-08 00:29:51.970 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-07-08 00:29:51.970 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-07-08 00:29:58.534 - Thread: 1 -> GUI Stats: Update 0.549444333333334, Draw 0.446260333333333 2023-07-08 00:30:00.916 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-08 00:30:02.690 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-08 00:30:03.543 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-07-08 00:30:05.660 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-07-08 00:30:05.661 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-07-08 00:30:05.662 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-07-08 00:30:05.662 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-07-08 00:30:06.413 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-07-08 00:30:06.413 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-07-08 00:30:06.414 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-07-08 00:30:06.441 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-07-08 00:30:06.441 - Thread: 1 -> MySession::Unload START 2023-07-08 00:30:06.441 - Thread: 1 -> AutoSaveInMinutes: 0 2023-07-08 00:30:06.441 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-07-08 00:30:06.441 - Thread: 1 -> IsServer: False 2023-07-08 00:30:06.442 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:30:06.475 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:30:06.475 - Thread: 1 -> MyAudio.LoadData - START 2023-07-08 00:30:06.710 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2023-07-08 00:30:08.477 - Thread: 1 -> MyAudio.LoadData - END 2023-07-08 00:30:08.477 - Thread: 1 -> MyConfig.Save() - START 2023-07-08 00:30:08.478 - Thread: 1 -> Path: C:\Users\Matthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-08 00:30:08.501 - Thread: 1 -> MyConfig.Save() - END 2023-07-08 00:30:08.714 - Thread: 1 -> Unloading Procedural World Generator 2023-07-08 00:30:09.861 - Thread: 1 -> Info: MyLights Unloading data. 2023-07-08 00:30:09.863 - Thread: 1 -> Network readers disposed 2023-07-08 00:30:09.863 - Thread: 1 -> Network readers disposed 2023-07-08 00:30:09.865 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-07-08 00:30:10.168 - Thread: 1 -> Loading sound definitions 2023-07-08 00:30:10.168 - Thread: 1 -> Loading gamepad controls 2023-07-08 00:30:10.310 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.310 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-07-08 00:30:10.350 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.350 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-07-08 00:30:10.351 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.351 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-07-08 00:30:10.351 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.351 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-07-08 00:30:10.352 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-07-08 00:30:10.352 - Thread: 1 -> GuiTextures.sbc 2023-07-08 00:30:10.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-07-08 00:30:10.367 - Thread: 1 -> Loading OffensiveWords definitions 2023-07-08 00:30:10.368 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-07-08 00:30:10.368 - Thread: 1 -> Loading shadow textures definitions 2023-07-08 00:30:10.368 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-07-08 00:30:10.368 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-07-08 00:30:11.765 - Thread: 1 -> MySession::Unload END 2023-07-08 00:30:11.765 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 257 2023-07-08 00:30:11.767 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-07-08 00:30:11.767 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-07-08 00:30:11.926 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-07-08 00:30:11.926 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-07-08 00:30:37.026 - Thread: 1 -> GUI Stats: Update 0.642350166666665, Draw 0.348846944444444 2023-07-08 00:31:07.026 - Thread: 1 -> GUI Stats: Update 0.102236444444444, Draw 0.246220222222222 2023-07-08 00:31:37.027 - Thread: 1 -> GUI Stats: Update 0.0971276111111113, Draw 0.241219055555556 2023-07-08 00:32:07.027 - Thread: 1 -> GUI Stats: Update 0.0899079999999997, Draw 0.233178555555556 2023-07-08 00:32:37.026 - Thread: 1 -> GUI Stats: Update 0.0928197222222223, Draw 0.230763166666667 2023-07-08 00:33:07.027 - Thread: 1 -> GUI Stats: Update 0.103517333333333, Draw 0.260552333333334 2023-07-08 00:33:37.027 - Thread: 1 -> GUI Stats: Update 0.106211777777778, Draw 0.26534461111111 2023-07-08 00:33:46.543 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:34:07.027 - Thread: 1 -> GUI Stats: Update 0.110150388888889, Draw 0.277627722222222 2023-07-08 00:34:37.027 - Thread: 1 -> GUI Stats: Update 0.112177166666666, Draw 0.289498777777777 2023-07-08 00:35:07.027 - Thread: 1 -> GUI Stats: Update 0.113639222222222, Draw 0.294119166666667 2023-07-08 00:35:37.027 - Thread: 1 -> GUI Stats: Update 0.108416722222222, Draw 0.2669375 2023-07-08 00:36:07.027 - Thread: 1 -> GUI Stats: Update 0.116879722222222, Draw 0.301265444444445 2023-07-08 00:36:37.027 - Thread: 1 -> GUI Stats: Update 0.0566343888888889, Draw 0.153871444444445 2023-07-08 00:37:07.677 - Thread: 1 -> GUI Stats: Update 0.0639303888888889, Draw 0.164383166666667 2023-07-08 00:37:37.678 - Thread: 1 -> GUI Stats: Update 0.0565279444444445, Draw 0.194582166666667 2023-07-08 00:38:07.678 - Thread: 1 -> GUI Stats: Update 0.055852, Draw 0.149714611111111 2023-07-08 00:38:37.677 - Thread: 1 -> GUI Stats: Update 0.0907999444444443, Draw 0.240632 2023-07-08 00:38:46.544 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-07-08 00:39:08.382 - Thread: 1 -> GUI Stats: Update 0.0866161111111112, Draw 0.226495611111111 2023-07-08 00:39:38.382 - Thread: 1 -> GUI Stats: Update 0.098713388888889, Draw 0.245561555555555 2023-07-08 00:40:08.382 - Thread: 1 -> GUI Stats: Update 0.107482388888889, Draw 0.273263055555555 2023-07-08 00:40:38.383 - Thread: 1 -> GUI Stats: Update 0.0896790000000003, Draw 0.235712888888889 2023-07-08 00:41:08.382 - Thread: 1 -> GUI Stats: Update 0.0902769444444445, Draw 0.237009944444445 2023-07-08 00:41:38.382 - Thread: 1 -> GUI Stats: Update 0.0811062777777779, Draw 0.215557666666666 2023-07-08 00:42:09.277 - Thread: 1 -> GUI Stats: Update 0.0842791111111112, Draw 0.227553666666667 2023-07-08 00:42:16.750 - Thread: 16 -> DXGI SetFullscreenState succeded 2023-07-08 00:42:24.347 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-07-08 00:42:25.400 - Thread: 1 -> MyConfig.Save() - START 2023-07-08 00:42:25.402 - Thread: 1 -> Path: C:\Users\Matthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-07-08 00:42:25.410 - Thread: 1 -> MyConfig.Save() - END 2023-07-08 00:42:25.410 - Thread: 1 -> Application closed by user 2023-07-08 00:42:25.469 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-07-08 00:42:25.505 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-07-08 00:42:25.507 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-07-08 00:42:25.531 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-07-08 00:42:25.531 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-07-08 00:42:25.531 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-07-08 00:42:25.532 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-07-08 00:42:25.533 - Thread: 1 -> Exiting.. 2023-07-08 00:42:25.544 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-07-08 00:42:25.553 - Thread: 1 -> MyAudio.UnloadData - START 2023-07-08 00:42:25.575 - Thread: 1 -> MyAudio.UnloadData - END 2023-07-08 00:42:25.579 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-07-08 00:42:26.122 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 27701824 allocated by heap 640 allocated by debug 16777216 allocated by solver ------- 44479680 computed total 44479680 reported total Heap usage: 1085408 ( 3%) unused in thread local freelists 24343872 (87%) unused in main heap 2272544 ( 8%) used in main heap ------- 27701824 allocated by heap Peak usage: 26129136 ( 8%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2023-07-08 00:42:27.599 - Thread: 34 -> External debugger: interrupted. 2023-07-08 00:42:27.623 - Thread: 1 -> Steam closed 2023-07-08 00:42:27.779 - Thread: 1 -> Log Closed