2023-05-16 11:14:03.119 - Thread: 1 -> Log Started 2023-05-16 11:14:03.119 - Thread: 1 -> Timezone (local - UTC): -7h 2023-05-16 11:14:03.119 - Thread: 1 -> App Version: Version unknown 2023-05-16 11:14:03.119 - Thread: 1 -> VRage renderer started 2023-05-16 11:14:03.224 - Thread: 1 -> MyRenderSettings1 = { 2023-05-16 11:14:03.225 - Thread: 1 -> AntialiasingMode = FXAA 2023-05-16 11:14:03.225 - Thread: 1 -> ShadowQuality = MEDIUM 2023-05-16 11:14:03.225 - Thread: 1 -> ShadowGPUQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> TextureQuality = MEDIUM 2023-05-16 11:14:03.225 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2023-05-16 11:14:03.225 - Thread: 1 -> AnisotropicFiltering = NONE 2023-05-16 11:14:03.225 - Thread: 1 -> HqDepth = True 2023-05-16 11:14:03.225 - Thread: 1 -> GrassDrawDistance = 160 2023-05-16 11:14:03.225 - Thread: 1 -> GrassDensityFactor = 1 2023-05-16 11:14:03.225 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-05-16 11:14:03.225 - Thread: 1 -> ModelQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> VoxelQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> VoxelShaderQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> DistanceFade = 1000 2023-05-16 11:14:03.225 - Thread: 1 -> ParticleQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> LightsQuality = NORMAL 2023-05-16 11:14:03.225 - Thread: 1 -> } 2023-05-16 11:14:03.636 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:03.828 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:03.829 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:03.829 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:03.829 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:03.829 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:03.829 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:03.829 - Thread: 15 -> } 2023-05-16 11:14:03.829 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:03.829 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:03.829 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:03.830 - Thread: 15 -> Device Context change 2023-05-16 11:14:03.830 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:03.831 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (False) 2023-05-16 11:14:03.831 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:04.217 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (4ABD913CF4BF8B38FCB261536A9E9B1B) 2023-05-16 11:14:04.352 - Thread: 15 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (CA3B730781777CE2A9D4C2E96EB246C4) 2023-05-16 11:14:04.470 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:04.472 - Thread: 15 -> InitCascadeTextures: 0 2023-05-16 11:14:04.511 - Thread: 15 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-05-16 11:14:04.511 - Thread: 15 -> Normals length: 0 expected length: 25 2023-05-16 11:14:04.511 - Thread: 15 -> Texcoords length: 0 expected length: 25 2023-05-16 11:14:04.511 - Thread: 15 -> Tangents length: 0 expected length: 25 2023-05-16 11:14:04.511 - Thread: 15 -> Bitangents length: 0 expected length: 25 2023-05-16 11:14:04.515 - Thread: 15 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-05-16 11:14:04.616 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines (069E88987529C3C915DAD84D2F7ED42A) 2023-05-16 11:14:04.699 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(16261AF625CDC23844E8B01372B375A6) 2023-05-16 11:14:04.781 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines NO_SHADOWS(9E2BEAE4BE86B31B2C1530EFC4C180AC) 2023-05-16 11:14:04.859 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines (AB55B58B9D1065471A1AD24AF894BF1A) 2023-05-16 11:14:04.939 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(304E5E5A4A2F76508241598C31D81AD9) 2023-05-16 11:14:04.990 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile vs_5_0 with defines (03B2190B25B83E899BB73223394153C1) 2023-05-16 11:14:05.058 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines (02B3180A24B93F889AB63322384052C0) 2023-05-16 11:14:05.134 - Thread: 15 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines SHADOWS(0855A0A94DD195F7D7ED7D3D6A32698B) 2023-05-16 11:14:05.320 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE(C6E78744B0E98074558EACAC0ED85478) 2023-05-16 11:14:05.475 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5FE62DAEBFFE2E479A0CB0405222CB2E) 2023-05-16 11:14:05.520 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE(C7E68645B1E88175548FADAD0FD95579) 2023-05-16 11:14:05.574 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT(3E19E047770D7FB72ED1D053BF94D6DA) 2023-05-16 11:14:05.625 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5EE72CAFBEFF2F469B0DB1415323CA2F) 2023-05-16 11:14:05.676 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(20CB02D6183969EA1D29C9DFF0EEEBDA) 2023-05-16 11:14:05.721 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_UNIFORM_ACCUM(0B3E6C72A2C5419C9F3048984BE75BB0) 2023-05-16 11:14:05.799 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines (076DE456E272AF9AA6478C14BC671B45) 2023-05-16 11:14:05.842 - Thread: 15 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines USE_GRAYSCALE(2D21A52D464F38A559B3DC82AF09020A) 2023-05-16 11:14:05.868 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:05.870 - Thread: 15 -> Exception occurred: SharpDX.CompilationException: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Transparent\Billboards.hlsl(172,35-91): error X3004: undeclared identifier 'AmbientSpecularBillboard' at SharpDX.D3DCompiler.ShaderBytecode.Compile(IntPtr textSource, Int32 textSize, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData) at SharpDX.D3DCompiler.ShaderBytecode.Compile(String shaderSource, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData) at VRageRender.MyShaderCompiler.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog, String& hash, Boolean savePdb, Boolean savePreprocessed) at VRageRender.MyShaderCompiler.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache) at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyBillboardRenderer.GeneratePS() at VRageRender.MyBillboardRenderer.Init() at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:05.870 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:05.873 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:05.916 - Thread: 15 -> Device Context change 2023-05-16 11:14:05.916 - Thread: 15 -> CreateDevice: deviceCreated = False 2023-05-16 11:14:05.916 - Thread: 15 -> Primary desktop size fallback. 2023-05-16 11:14:05.916 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:06.072 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:06.072 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:06.072 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:06.072 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:06.072 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:06.072 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:06.072 - Thread: 15 -> } 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:06.072 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:06.072 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:06.180 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:06.180 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:06.180 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:06.180 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:06.202 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.203 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:06.346 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:06.347 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:06.347 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:06.347 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:06.347 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:06.347 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:06.347 - Thread: 15 -> } 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:06.347 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:06.347 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:06.453 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:06.453 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:06.453 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:06.453 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:06.483 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.483 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:06.629 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:06.629 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:06.629 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:06.629 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:06.629 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:06.629 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:06.629 - Thread: 15 -> } 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:06.629 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:06.629 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:06.734 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:06.734 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:06.734 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:06.734 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:06.759 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.759 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:06.908 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:06.909 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:06.909 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:06.909 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:06.909 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:06.909 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:06.909 - Thread: 15 -> } 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:06.909 - Thread: 15 -> Device Context change 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:06.909 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:06.988 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:06.988 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:06.988 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:06.988 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:07.010 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.010 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:07.092 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:07.092 - Thread: 15 -> Adapter id = 1 2023-05-16 11:14:07.092 - Thread: 15 -> DXGIAdapter id = 1 2023-05-16 11:14:07.092 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:07.092 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:07.092 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:07.092 - Thread: 15 -> } 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:07.092 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:07.092 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:07.164 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:07.165 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:07.165 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:07.165 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:07.205 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.206 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:07.287 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:07.287 - Thread: 15 -> Adapter id = 1 2023-05-16 11:14:07.287 - Thread: 15 -> DXGIAdapter id = 1 2023-05-16 11:14:07.287 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:07.287 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:07.287 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:07.287 - Thread: 15 -> } 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:07.287 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:07.287 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:07.372 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:07.372 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:07.372 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:07.373 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:07.401 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.401 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:07.482 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:07.482 - Thread: 15 -> Adapter id = 1 2023-05-16 11:14:07.482 - Thread: 15 -> DXGIAdapter id = 1 2023-05-16 11:14:07.482 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:07.482 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:07.482 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:07.482 - Thread: 15 -> } 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:07.482 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:07.482 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:07.575 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:07.576 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:07.576 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:07.576 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:07.598 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.598 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:07.680 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:07.680 - Thread: 15 -> Adapter id = 1 2023-05-16 11:14:07.680 - Thread: 15 -> DXGIAdapter id = 1 2023-05-16 11:14:07.680 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:07.680 - Thread: 15 -> Resolution = 3440 x 1440 2023-05-16 11:14:07.680 - Thread: 15 -> Window mode = FullscreenWindow 2023-05-16 11:14:07.680 - Thread: 15 -> } 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:07.680 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:07.680 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:07.756 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:07.756 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:07.756 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:07.756 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:07.779 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.779 - Thread: 15 -> Lowest res fallback. 2023-05-16 11:14:07.779 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:07.927 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:07.927 - Thread: 15 -> Adapter id = 0 2023-05-16 11:14:07.927 - Thread: 15 -> DXGIAdapter id = 0 2023-05-16 11:14:07.927 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:07.927 - Thread: 15 -> Resolution = 640 x 480 2023-05-16 11:14:07.927 - Thread: 15 -> Window mode = Window 2023-05-16 11:14:07.928 - Thread: 15 -> } 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:07.928 - Thread: 15 -> Device Context change 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:07.928 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:08.007 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:08.008 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:08.008 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:08.008 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:08.030 - Thread: 15 -> Device Context change 2023-05-16 11:14:08.030 - Thread: 15 -> CreateDeviceInternal 2023-05-16 11:14:08.121 - Thread: 15 -> MyRenderDeviceSettings = { 2023-05-16 11:14:08.121 - Thread: 15 -> Adapter id = 1 2023-05-16 11:14:08.121 - Thread: 15 -> DXGIAdapter id = 1 2023-05-16 11:14:08.121 - Thread: 15 -> DXGIOutput id = 0 2023-05-16 11:14:08.121 - Thread: 15 -> Resolution = 640 x 480 2023-05-16 11:14:08.121 - Thread: 15 -> Window mode = Window 2023-05-16 11:14:08.121 - Thread: 15 -> } 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal RC Dispose 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal RC Create 2023-05-16 11:14:08.121 - Thread: 15 -> Device Context change 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal RC Initialize 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-16 11:14:08.121 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2023-05-16 11:14:08.211 - Thread: 15 -> CreateDevice failed: Regular exception occurred 2023-05-16 11:14:08.212 - Thread: 15 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-16 11:14:08.212 - Thread: 15 -> CreateDevice failed: Disposing Device 2023-05-16 11:14:08.212 - Thread: 15 -> DestroyCascadeTextures 2023-05-16 11:14:08.234 - Thread: 15 -> Device Context change 2023-05-16 11:14:32.273 - Thread: 15 -> Log Closed