2023-05-13 16:16:49.236 - Thread: 1 -> Log Started 2023-05-13 16:16:49.236 - Thread: 1 -> Timezone (local - UTC): -7h 2023-05-13 16:16:49.236 - Thread: 1 -> App Version: Version unknown 2023-05-13 16:16:49.236 - Thread: 1 -> VRage renderer started 2023-05-13 16:16:49.334 - Thread: 1 -> MyRenderSettings1 = { 2023-05-13 16:16:49.335 - Thread: 1 -> AntialiasingMode = FXAA 2023-05-13 16:16:49.335 - Thread: 1 -> ShadowQuality = EXTREME 2023-05-13 16:16:49.335 - Thread: 1 -> ShadowGPUQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> ShadowMemoryQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> TextureQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> VoxelTextureQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2023-05-13 16:16:49.335 - Thread: 1 -> HqDepth = True 2023-05-13 16:16:49.335 - Thread: 1 -> GrassDrawDistance = 1000 2023-05-13 16:16:49.335 - Thread: 1 -> GrassDensityFactor = 3 2023-05-13 16:16:49.335 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-05-13 16:16:49.335 - Thread: 1 -> ModelQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> VoxelQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> VoxelShaderQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> DistanceFade = 1998 2023-05-13 16:16:49.335 - Thread: 1 -> ParticleQuality = HIGH 2023-05-13 16:16:49.335 - Thread: 1 -> LightsQuality = EXTREME 2023-05-13 16:16:49.335 - Thread: 1 -> } 2023-05-13 16:16:49.731 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:49.943 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:49.944 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:49.944 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:49.944 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:49.944 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:49.944 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:49.944 - Thread: 16 -> } 2023-05-13 16:16:49.944 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:49.944 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:49.944 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:49.945 - Thread: 16 -> Device Context change 2023-05-13 16:16:49.945 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:49.946 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (False) 2023-05-13 16:16:49.946 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:50.424 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:50.426 - Thread: 16 -> InitCascadeTextures: 0 2023-05-13 16:16:50.466 - Thread: 16 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-05-13 16:16:50.467 - Thread: 16 -> Normals length: 0 expected length: 25 2023-05-13 16:16:50.467 - Thread: 16 -> Texcoords length: 0 expected length: 25 2023-05-13 16:16:50.467 - Thread: 16 -> Tangents length: 0 expected length: 25 2023-05-13 16:16:50.467 - Thread: 16 -> Bitangents length: 0 expected length: 25 2023-05-13 16:16:50.470 - Thread: 16 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-05-13 16:16:50.699 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:50.701 - Thread: 16 -> Exception occurred: SharpDX.CompilationException: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Shaders\Transparent\Billboards.hlsl(172,35-91): error X3004: undeclared identifier 'AmbientSpecularBillboard' at SharpDX.D3DCompiler.ShaderBytecode.Compile(IntPtr textSource, Int32 textSize, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData) at SharpDX.D3DCompiler.ShaderBytecode.Compile(String shaderSource, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData) at VRageRender.MyShaderCompiler.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog, String& hash, Boolean savePdb, Boolean savePreprocessed) at VRageRender.MyShaderCompiler.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache) at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyBillboardRenderer.GeneratePS() at VRageRender.MyBillboardRenderer.Init() at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:50.701 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:50.704 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:50.744 - Thread: 16 -> Device Context change 2023-05-13 16:16:50.744 - Thread: 16 -> CreateDevice: deviceCreated = False 2023-05-13 16:16:50.744 - Thread: 16 -> Primary desktop size fallback. 2023-05-13 16:16:50.744 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:50.902 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:50.903 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:50.903 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:50.903 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:50.903 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:50.903 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:50.903 - Thread: 16 -> } 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:50.903 - Thread: 16 -> Device Context change 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:50.903 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:50.983 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:50.983 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:50.983 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:50.983 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:51.006 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.006 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:51.171 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:51.172 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:51.172 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:51.172 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:51.172 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:51.172 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:51.172 - Thread: 16 -> } 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:51.172 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:51.172 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:51.248 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:51.249 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:51.249 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:51.249 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:51.275 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.276 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:51.444 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:51.445 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:51.445 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:51.445 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:51.445 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:51.445 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:51.445 - Thread: 16 -> } 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:51.445 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:51.445 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:51.547 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:51.547 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:51.547 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:51.547 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:51.570 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.570 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:51.738 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:51.739 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:51.739 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:51.739 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:51.739 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:51.739 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:51.739 - Thread: 16 -> } 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:51.739 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:51.739 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:51.835 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:51.835 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:51.835 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:51.835 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:51.862 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.862 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:51.977 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:51.978 - Thread: 16 -> Adapter id = 1 2023-05-13 16:16:51.978 - Thread: 16 -> DXGIAdapter id = 1 2023-05-13 16:16:51.978 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:51.978 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:51.978 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:51.978 - Thread: 16 -> } 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:51.978 - Thread: 16 -> Device Context change 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:51.978 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:52.049 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:52.050 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:52.050 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:52.050 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:52.073 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.073 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:52.178 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:52.178 - Thread: 16 -> Adapter id = 1 2023-05-13 16:16:52.178 - Thread: 16 -> DXGIAdapter id = 1 2023-05-13 16:16:52.178 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:52.178 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:52.178 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:52.178 - Thread: 16 -> } 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:52.178 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:52.178 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:52.257 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:52.257 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:52.257 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:52.257 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:52.297 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.297 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:52.390 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:52.390 - Thread: 16 -> Adapter id = 1 2023-05-13 16:16:52.390 - Thread: 16 -> DXGIAdapter id = 1 2023-05-13 16:16:52.390 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:52.390 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:52.390 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:52.390 - Thread: 16 -> } 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:52.390 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:52.390 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:52.462 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:52.463 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:52.463 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:52.463 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:52.486 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.486 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:52.580 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:52.580 - Thread: 16 -> Adapter id = 1 2023-05-13 16:16:52.580 - Thread: 16 -> DXGIAdapter id = 1 2023-05-13 16:16:52.580 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:52.580 - Thread: 16 -> Resolution = 3440 x 1440 2023-05-13 16:16:52.580 - Thread: 16 -> Window mode = FullscreenWindow 2023-05-13 16:16:52.580 - Thread: 16 -> } 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:52.580 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:52.580 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:52.649 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:52.649 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:52.649 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:52.649 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:52.672 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.672 - Thread: 16 -> Lowest res fallback. 2023-05-13 16:16:52.672 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:52.846 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:52.846 - Thread: 16 -> Adapter id = 0 2023-05-13 16:16:52.846 - Thread: 16 -> DXGIAdapter id = 0 2023-05-13 16:16:52.846 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:52.846 - Thread: 16 -> Resolution = 640 x 480 2023-05-13 16:16:52.846 - Thread: 16 -> Window mode = Window 2023-05-13 16:16:52.846 - Thread: 16 -> } 2023-05-13 16:16:52.846 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:52.846 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:52.846 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:52.846 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.847 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:52.847 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:52.847 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:52.972 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:52.973 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:52.973 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:52.973 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:52.996 - Thread: 16 -> Device Context change 2023-05-13 16:16:52.996 - Thread: 16 -> CreateDeviceInternal 2023-05-13 16:16:53.094 - Thread: 16 -> MyRenderDeviceSettings = { 2023-05-13 16:16:53.094 - Thread: 16 -> Adapter id = 1 2023-05-13 16:16:53.094 - Thread: 16 -> DXGIAdapter id = 1 2023-05-13 16:16:53.094 - Thread: 16 -> DXGIOutput id = 0 2023-05-13 16:16:53.094 - Thread: 16 -> Resolution = 640 x 480 2023-05-13 16:16:53.095 - Thread: 16 -> Window mode = Window 2023-05-13 16:16:53.095 - Thread: 16 -> } 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal RC Dispose 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal RC Create 2023-05-13 16:16:53.095 - Thread: 16 -> Device Context change 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal RC Initialize 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (True) 2023-05-13 16:16:53.095 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2023-05-13 16:16:53.184 - Thread: 16 -> CreateDevice failed: Regular exception occurred 2023-05-13 16:16:53.184 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRageRender.MyRender11.ResetShadows(MyRenderContext rc, Int32 cascadeCount, Int32 cascadeResolution) at VRageRender.MyRender11.InitSubsystemsAsync(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystemsAsyncSafe(MyRenderContext rc) at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2023-05-13 16:16:53.184 - Thread: 16 -> CreateDevice failed: Disposing Device 2023-05-13 16:16:53.184 - Thread: 16 -> DestroyCascadeTextures 2023-05-13 16:16:53.217 - Thread: 16 -> Device Context change 2023-05-13 16:16:54.856 - Thread: 16 -> Log Closed