2023-04-19 16:51:40.337 - Thread: 1 -> Log Started 2023-04-19 16:51:40.337 - Thread: 1 -> Timezone (local - UTC): 2h 2023-04-19 16:51:40.337 - Thread: 1 -> App Version: Version unknown 2023-04-19 16:51:40.337 - Thread: 1 -> VRage renderer started 2023-04-19 16:51:40.337 - Thread: 1 -> MyRenderSettings1 = { 2023-04-19 16:51:40.341 - Thread: 1 -> AntialiasingMode = NONE 2023-04-19 16:51:40.341 - Thread: 1 -> ShadowQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> ShadowGPUQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> TextureQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> VoxelTextureQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> AnisotropicFiltering = NONE 2023-04-19 16:51:40.341 - Thread: 1 -> HqDepth = False 2023-04-19 16:51:40.341 - Thread: 1 -> GrassDrawDistance = 0 2023-04-19 16:51:40.341 - Thread: 1 -> GrassDensityFactor = 0 2023-04-19 16:51:40.341 - Thread: 1 -> AmbientOcclusionEnabled = False 2023-04-19 16:51:40.341 - Thread: 1 -> ModelQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> VoxelQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> VoxelShaderQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> AlphaMaskedShaderQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> AtmosphereShaderQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> DistanceFade = 0 2023-04-19 16:51:40.341 - Thread: 1 -> ParticleQuality = LOW 2023-04-19 16:51:40.341 - Thread: 1 -> LightsQuality = LOW 2023-04-19 16:51:40.343 - Thread: 1 -> } 2023-04-19 16:52:09.759 - Thread: 10 -> 15.3007652s: Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL VertexLayout: VOXEL_POSITION_MAT;VOXEL_NORMAL Macros: RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ 2023-04-19 16:52:20.641 - Thread: 4 -> 17.8804465s: Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES VertexLayout: POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES Macros: RENDERING_PASS=2;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ 2023-04-19 16:52:26.067 - Thread: 9 -> 26.4963273s: Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_POSITION_PACKED;GENERIC_INSTANCE VertexLayout: POSITION_PACKED;GENERIC_INSTANCE Macros: RENDERING_PASS=2;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 matrix_row0 : TEXCOORD0;\ float4 matrix_row1 : TEXCOORD1;\ float4 matrix_row2 : TEXCOORD2;\ float4 colormask : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\