2023-04-29 22:50:45.634 - Thread: 1 -> Log Started 2023-04-29 22:50:45.634 - Thread: 1 -> Timezone (local - UTC): 3h 2023-04-29 22:50:45.634 - Thread: 1 -> App Version: 01_202_068 2023-04-29 22:50:45.677 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-04-29 22:50:45.677 - Thread: 1 -> Branch / Sandbox: SVN 2023-04-29 22:50:45.677 - Thread: 1 -> Environment.ProcessorCount: 8 2023-04-29 22:50:45.758 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 10 Pro (Microsoft Windows NT 10.0.19044.0) 2023-04-29 22:50:45.758 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-04-29 22:50:45.758 - Thread: 1 -> Environment.Is64BitProcess: True 2023-04-29 22:50:45.758 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-04-29 22:50:45.762 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4084.0 2023-04-29 22:50:45.762 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-04-29 22:50:45.765 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz 2023-04-29 22:50:45.765 - Thread: 1 -> IntPtr.Size: 8 2023-04-29 22:50:45.765 - Thread: 1 -> Default Culture: 2023-04-29 22:50:45.765 - Thread: 1 -> Default UI Culture: 2023-04-29 22:50:45.771 - Thread: 1 -> MyConfig.Load() - START 2023-04-29 22:50:45.773 - Thread: 1 -> Path: C:\Users\Admin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-04-29 22:50:46.042 - Thread: 1 -> NewNewGameScreen: False 2023-04-29 22:50:46.042 - Thread: 1 -> EnableDamageEffects: True 2023-04-29 22:50:46.042 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-04-29 22:50:46.042 - Thread: 1 -> EnableReverb: False 2023-04-29 22:50:46.042 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-04-29 22:50:46.042 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-04-29 22:50:46.042 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-04-29 22:50:46.042 - Thread: 1 -> FirstTimeRun: False 2023-04-29 22:50:46.042 - Thread: 1 -> ExperimentalMode: True 2023-04-29 22:50:46.042 - Thread: 1 -> VideoAdapter: 0 2023-04-29 22:50:46.042 - Thread: 1 -> ScreenWidth: 1920 2023-04-29 22:50:46.042 - Thread: 1 -> ScreenHeight: 1080 2023-04-29 22:50:46.042 - Thread: 1 -> RefreshRate: 74973 2023-04-29 22:50:46.042 - Thread: 1 -> WindowMode: 2 2023-04-29 22:50:46.042 - Thread: 1 -> VerticalSync: 0 2023-04-29 22:50:46.042 - Thread: 1 -> FieldOfView: 70 2023-04-29 22:50:46.042 - Thread: 1 -> PostProcessingEnabled: True 2023-04-29 22:50:46.042 - Thread: 1 -> FlaresIntensity: 1 2023-04-29 22:50:46.042 - Thread: 1 -> TreeViewDistance: 1998 2023-04-29 22:50:46.042 - Thread: 1 -> GrassDensity: 1.48031 2023-04-29 22:50:46.042 - Thread: 1 -> GrassDrawDistance: 147 2023-04-29 22:50:46.042 - Thread: 1 -> AntialiasingMode: 1 2023-04-29 22:50:46.042 - Thread: 1 -> ShadowMapResolution: 2 2023-04-29 22:50:46.042 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-04-29 22:50:46.042 - Thread: 1 -> TextureQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> VoxelTextureQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> AnisotropicFiltering: 4 2023-04-29 22:50:46.042 - Thread: 1 -> ModelQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> VoxelQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> ShaderQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> LightsQuality: 2 2023-04-29 22:50:46.042 - Thread: 1 -> LowMemSwitchToLow: 0 2023-04-29 22:50:46.042 - Thread: 1 -> FirstVTTimeRun: False 2023-04-29 22:50:46.042 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-04-29 22:50:46.042 - Thread: 1 -> GDPRConsent: True 2023-04-29 22:50:46.042 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-04-29 22:50:46.042 - Thread: 1 -> FirstTimeTutorials: False 2023-04-29 22:50:46.042 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-04-29 22:50:46.042 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-04-29 22:50:46.042 - Thread: 1 -> HudState: 2 2023-04-29 22:50:46.042 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-04-29 22:50:46.042 - Thread: 1 -> CubeBuilderAlignToDefault: True 2023-04-29 22:50:46.042 - Thread: 1 -> ControllerDefaultOnStart: False 2023-04-29 22:50:46.042 - Thread: 1 -> ModIoConsent: True 2023-04-29 22:50:46.042 - Thread: 1 -> EnableTrading: True 2023-04-29 22:50:46.042 - Thread: 1 -> EnableSteamCloud: False 2023-04-29 22:50:46.042 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-04-29 22:50:46.042 - Thread: 1 -> ControlsHints: True 2023-04-29 22:50:46.042 - Thread: 1 -> GoodBotHints: True 2023-04-29 22:50:46.042 - Thread: 1 -> RotationHints: True 2023-04-29 22:50:46.042 - Thread: 1 -> AreaInteraction: True 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-04-29 22:50:46.042 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-04-29 22:50:46.042 - Thread: 1 -> ShowCrosshair2: 0 2023-04-29 22:50:46.042 - Thread: 1 -> IronSightSwitchState: 1 2023-04-29 22:50:46.042 - Thread: 1 -> SpriteMainViewportScale: 1 2023-04-29 22:50:46.042 - Thread: 1 -> UiTransparency: 1 2023-04-29 22:50:46.042 - Thread: 1 -> UiBkTransparency: 0.8 2023-04-29 22:50:46.042 - Thread: 1 -> HUDBkTransparency: 0.6 2023-04-29 22:50:46.042 - Thread: 1 -> GameVolume: 1 2023-04-29 22:50:46.042 - Thread: 1 -> Music_Volume: 0.03730113 2023-04-29 22:50:46.042 - Thread: 1 -> VoiceChatVolume: 5 2023-04-29 22:50:46.042 - Thread: 1 -> HudWarnings: True 2023-04-29 22:50:46.042 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-04-29 22:50:46.042 - Thread: 1 -> VoiceChat: True 2023-04-29 22:50:46.042 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-04-29 22:50:46.042 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-04-29 22:50:46.042 - Thread: 1 -> EnableDynamicMusic: True 2023-04-29 22:50:46.042 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-04-29 22:50:46.042 - Thread: 1 -> EnableDoppler: True 2023-04-29 22:50:46.042 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-04-29 22:50:46.042 - Thread: 1 -> MyConfig.Load() - END 2023-04-29 22:50:51.341 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-04-29 22:50:51.815 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-04-29 22:50:51.839 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-04-29 22:50:51.842 - Thread: 1 -> Found processor count: 8 2023-04-29 22:50:51.842 - Thread: 1 -> Using processor count: 8 2023-04-29 22:50:52.154 - Thread: 1 -> All detected adapters: 2023-04-29 22:50:52.156 - Thread: 1 -> NVIDIA GeForce RTX 2060 - VendorID=4318, SubsystemID=318574814, DeviceID=7944 2023-04-29 22:50:52.156 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-04-29 22:50:52.592 - Thread: 1 -> AdapterInfo = { 2023-04-29 22:50:52.592 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2023-04-29 22:50:52.592 - Thread: 1 -> Description = dev id: 7944, mem: 6257901568, shared mem: 8518924288, Luid: 51554, rev: 161, subsys id: 318574814, vendor id: 4318, feature_level 11.1: True 2023-04-29 22:50:52.592 - Thread: 1 -> Driver version = 31.0.15.2849 2023-04-29 22:50:52.592 - Thread: 1 -> Driver date = 20230202000000.000000-000 2023-04-29 22:50:52.592 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-29 22:50:52.592 - Thread: 1 -> AftermathSupported = False 2023-04-29 22:50:52.592 - Thread: 1 -> Adapter id = 0 2023-04-29 22:50:52.592 - Thread: 1 -> Supported = True 2023-04-29 22:50:52.592 - Thread: 1 -> RAM = 6257901568 2023-04-29 22:50:52.592 - Thread: 1 -> Priority = 2 2023-04-29 22:50:52.592 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-29 22:50:52.592 - Thread: 1 -> Output is attached = True 2023-04-29 22:50:52.595 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-29 22:50:52.595 - Thread: 1 -> Display modes = { 2023-04-29 22:50:52.595 - Thread: 1 -> DXGIOutput id = 0 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@75Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@72Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x480@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x480@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x576@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@75Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@56.25Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@60.317Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@72.188Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@60.004Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@70.069Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@75.029Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1152x864@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1152x864@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x800@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x800@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x960@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1360x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1360x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1366x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1366x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1440x900@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x900@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x900@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1920x1080@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1920x1080@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1920x1080@74.973Hz 2023-04-29 22:50:52.595 - Thread: 1 -> } 2023-04-29 22:50:52.595 - Thread: 1 -> } 2023-04-29 22:50:52.595 - Thread: 1 -> AdapterInfo = { 2023-04-29 22:50:52.595 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2023-04-29 22:50:52.595 - Thread: 1 -> Description = dev id: 7944, mem: 6257901568, shared mem: 8518924288, Luid: 51554, rev: 161, subsys id: 318574814, vendor id: 4318, feature_level 11.1: True 2023-04-29 22:50:52.595 - Thread: 1 -> Driver version = 31.0.15.2849 2023-04-29 22:50:52.595 - Thread: 1 -> Driver date = 20230202000000.000000-000 2023-04-29 22:50:52.595 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-29 22:50:52.595 - Thread: 1 -> AftermathSupported = False 2023-04-29 22:50:52.595 - Thread: 1 -> Adapter id = 0 2023-04-29 22:50:52.595 - Thread: 1 -> Supported = True 2023-04-29 22:50:52.595 - Thread: 1 -> RAM = 6257901568 2023-04-29 22:50:52.595 - Thread: 1 -> Priority = 2 2023-04-29 22:50:52.595 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-29 22:50:52.595 - Thread: 1 -> Output is attached = True 2023-04-29 22:50:52.595 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-29 22:50:52.595 - Thread: 1 -> Display modes = { 2023-04-29 22:50:52.595 - Thread: 1 -> DXGIOutput id = 0 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@75Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@72Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 640x480@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x480@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x480@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 720x576@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@75Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@56.25Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@60.317Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 800x600@72.188Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@60.004Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@70.069Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1024x768@75.029Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1152x864@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1152x864@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1176x664@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@50Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x720@59.94Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x800@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x800@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x960@60Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1360x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1360x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1366x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1366x768@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1440x900@59.887Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x900@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x900@59.954Hz 2023-04-29 22:50:52.595 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1920x1080@60Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1920x1080@50Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-29 22:50:52.596 - Thread: 1 -> 1920x1080@74.973Hz 2023-04-29 22:50:52.596 - Thread: 1 -> } 2023-04-29 22:50:52.596 - Thread: 1 -> } 2023-04-29 22:50:52.600 - Thread: 1 -> Service.IsActive: True 2023-04-29 22:50:52.600 - Thread: 1 -> Service.IsOnline: True 2023-04-29 22:50:52.601 - Thread: 1 -> Service.OwnsGame: False 2023-04-29 22:50:52.601 - Thread: 1 -> Service.UserId: 76561198886722199 2023-04-29 22:50:52.601 - Thread: 1 -> Service.UserName: SОDА 2023-04-29 22:50:52.601 - Thread: 1 -> Service.Branch: default 2023-04-29 22:50:52.601 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-04-29 22:50:52.601 - Thread: 1 -> Build version: 0.1.1.0 2023-04-29 22:50:52.628 - Thread: 1 -> MyScreenManager() 2023-04-29 22:50:52.659 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2023-04-29 22:50:52.659 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2023-04-29 22:50:52.660 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2023-04-29 22:50:52.661 - Thread: 23 -> CreateDeviceInternal - Create device 2023-04-29 22:50:52.767 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2023-04-29 22:50:52.842 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2023-04-29 22:50:52.842 - Thread: 23 -> CreateDeviceInternal create swapchain 2023-04-29 22:50:54.274 - Thread: 23 -> DXGI SetFullscreenState succeded 2023-04-29 22:50:54.283 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-04-29 22:50:54.283 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-04-29 22:50:54.283 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-04-29 22:50:55.283 - Thread: 1 -> Preallocate - START 2023-04-29 22:50:55.287 - Thread: 1 -> MySpaceWorldGenerator - START 2023-04-29 22:50:55.294 - Thread: 1 -> MySpaceWorldGenerator - END 2023-04-29 22:50:55.294 - Thread: 1 -> MySpaceBuildComponent - START 2023-04-29 22:50:55.294 - Thread: 1 -> MySpaceBuildComponent - END 2023-04-29 22:50:55.295 - Thread: 1 -> MyEntities - START 2023-04-29 22:50:55.313 - Thread: 1 -> MyEntities - END 2023-04-29 22:50:55.313 - Thread: 1 -> MyObjectBuilder_Base - START 2023-04-29 22:50:55.313 - Thread: 1 -> MyObjectBuilder_Base - END 2023-04-29 22:50:55.313 - Thread: 1 -> MyTransparentGeometry - START 2023-04-29 22:50:55.313 - Thread: 1 -> MyTransparentGeometry - END 2023-04-29 22:50:55.313 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-04-29 22:50:55.318 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-04-29 22:50:55.318 - Thread: 1 -> MyMath - START 2023-04-29 22:50:55.318 - Thread: 1 -> MyMath - END 2023-04-29 22:50:55.318 - Thread: 1 -> MySimpleObjectDraw - START 2023-04-29 22:50:55.318 - Thread: 1 -> MySimpleObjectDraw - END 2023-04-29 22:50:55.331 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-04-29 22:50:55.331 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-04-29 22:50:55.331 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-04-29 22:50:55.352 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-04-29 22:50:55.352 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-04-29 22:50:55.356 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-04-29 22:50:55.356 - Thread: 1 -> MySyncDestructions - START 2023-04-29 22:50:55.356 - Thread: 1 -> MySyncDestructions - END 2023-04-29 22:50:55.356 - Thread: 1 -> MySyncEntity - START 2023-04-29 22:50:55.356 - Thread: 1 -> MySyncEntity - END 2023-04-29 22:50:55.356 - Thread: 1 -> MyCommandCharacter - START 2023-04-29 22:50:55.358 - Thread: 1 -> MyCommandCharacter - END 2023-04-29 22:50:55.358 - Thread: 1 -> MyCommandConsole - START 2023-04-29 22:50:55.358 - Thread: 1 -> MyCommandConsole - END 2023-04-29 22:50:55.358 - Thread: 1 -> MyCommandEntity - START 2023-04-29 22:50:55.358 - Thread: 1 -> MyCommandEntity - END 2023-04-29 22:50:55.358 - Thread: 1 -> MyAiTargetManager - START 2023-04-29 22:50:55.358 - Thread: 1 -> MyAiTargetManager - END 2023-04-29 22:50:55.358 - Thread: 1 -> MyClientDebugCommands - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyClientDebugCommands - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyDedicatedServer - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyDedicatedServer - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyDedicatedServerBase - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyDedicatedServerBase - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerBase - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerBase - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerClient - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerClient - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerClientBase - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerClientBase - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerLobby - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerLobby - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerServerBase - START 2023-04-29 22:50:55.359 - Thread: 1 -> MyMultiplayerServerBase - END 2023-04-29 22:50:55.359 - Thread: 1 -> MyServerDebugCommands - START 2023-04-29 22:50:55.361 - Thread: 1 -> MyServerDebugCommands - END 2023-04-29 22:50:55.361 - Thread: 1 -> MyCubeGridDefinitions - START 2023-04-29 22:50:55.375 - Thread: 1 -> MyCubeGridDefinitions - END 2023-04-29 22:50:55.375 - Thread: 1 -> MyDefinitionManager - START 2023-04-29 22:50:55.390 - Thread: 1 -> MyDefinitionManager - END 2023-04-29 22:50:55.390 - Thread: 1 -> Preallocate - END 2023-04-29 22:50:55.396 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-04-29 22:50:55.783 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-04-29 22:50:55.783 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-04-29 22:50:55.784 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-04-29 22:50:55.785 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:50:55.785 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:50:55.785 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-04-29 22:50:55.785 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-04-29 22:50:55.785 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-04-29 22:50:55.785 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-04-29 22:50:55.797 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2023-04-29 22:50:55.797 - Thread: 1 -> Win32_ComputerSystem.Model: B560M DS3H 2023-04-29 22:50:55.797 - Thread: 1 -> Virtualized: False 2023-04-29 22:50:55.802 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz 2023-04-29 22:50:55.802 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,037,848,576 bytes 2023-04-29 22:50:55.802 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-04-29 22:50:55.802 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,815,332,352 bytes 2023-04-29 22:50:55.802 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,756,060,160 bytes 2023-04-29 22:50:55.810 - Thread: 1 -> Drive C: | Capacity: 960,074,084,352 bytes | Free space: 246,349,598,720 bytes 2023-04-29 22:50:55.810 - Thread: 1 -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 261,912,973,312 bytes 2023-04-29 22:50:55.810 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-04-29 22:50:55.815 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-04-29 22:50:55.815 - Thread: 1 -> Installed DLCs: 2023-04-29 22:50:55.822 - Thread: 1 -> Deluxe Edition (573160) 2023-04-29 22:50:55.822 - Thread: 1 -> Decorative Blocks (1049790) 2023-04-29 22:50:55.822 - Thread: 1 -> Economy Deluxe (1135960) 2023-04-29 22:50:55.823 - Thread: 1 -> Style Pack (1084680) 2023-04-29 22:50:55.823 - Thread: 1 -> Decorative Blocks 2 (1167910) 2023-04-29 22:50:55.823 - Thread: 1 -> Frostbite (1241550) 2023-04-29 22:50:55.823 - Thread: 1 -> Sparks Of The Future (1307680) 2023-04-29 22:50:55.823 - Thread: 1 -> Wasteland (1374610) 2023-04-29 22:50:55.823 - Thread: 1 -> Warfare I. (1475830) 2023-04-29 22:50:55.823 - Thread: 1 -> Heavy Industry (1676100) 2023-04-29 22:50:55.823 - Thread: 1 -> Warfare II. (1783760) 2023-04-29 22:50:55.823 - Thread: 1 -> Automatons (1958640) 2023-04-29 22:50:55.826 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-04-29 22:50:55.969 - Thread: 1 -> Havok: Physics.Init 2023-04-29 22:50:56.232 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-04-29 22:50:56.240 - Thread: 1 -> HkGameName: SpaceEngineers 2023-04-29 22:50:56.252 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-04-29 22:50:56.252 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-04-29 22:50:56.258 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-04-29 22:50:56.441 - Thread: 1 -> Loading scenarios 2023-04-29 22:50:56.501 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-04-29 22:50:56.501 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-04-29 22:50:56.660 - Thread: 1 -> Loading sound definitions 2023-04-29 22:50:56.660 - Thread: 1 -> Loading gamepad controls 2023-04-29 22:50:56.667 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.667 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-04-29 22:50:56.669 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.669 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-04-29 22:50:56.669 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.669 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-04-29 22:50:56.669 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.669 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-04-29 22:50:56.670 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.670 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-04-29 22:50:56.670 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:50:56.670 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-04-29 22:50:56.671 - Thread: 1 -> Loading OffensiveWords definitions 2023-04-29 22:50:56.671 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-04-29 22:50:56.671 - Thread: 1 -> Loading shadow textures definitions 2023-04-29 22:50:56.671 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-04-29 22:50:56.673 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-04-29 22:50:56.702 - Thread: 1 -> MyAudio.LoadData - START 2023-04-29 22:50:56.756 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-04-29 22:50:56.965 - Thread: 1 -> MyAudio.LoadData - END 2023-04-29 22:50:56.970 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2023-04-29 22:50:56.971 - Thread: 1 -> MyGuiManager() 2023-04-29 22:50:56.972 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-04-29 22:50:57.204 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-04-29 22:50:57.265 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-04-29 22:50:57.287 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-04-29 22:50:57.288 - Thread: 11 -> ReloadVoxelMaterials 2023-04-29 22:50:57.318 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-04-29 22:50:57.318 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-04-29 22:50:57.319 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-04-29 22:50:57.319 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-04-29 22:50:57.319 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-04-29 22:50:57.319 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-04-29 22:50:57.319 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-04-29 22:50:57.319 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-04-29 22:50:57.365 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-04-29 22:50:57.366 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-04-29 22:50:57.376 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-04-29 22:50:57.376 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-04-29 22:50:57.376 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-04-29 22:50:57.378 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-04-29 22:50:57.379 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-04-29 22:50:57.384 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-04-29 22:50:57.387 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-04-29 22:50:57.391 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-04-29 22:50:57.393 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-04-29 22:50:57.395 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-04-29 22:50:57.395 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-04-29 22:50:57.395 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-04-29 22:50:57.396 - Thread: 1 -> Loading default controls 2023-04-29 22:50:57.400 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-04-29 22:50:57.407 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-04-29 22:50:57.407 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-04-29 22:50:57.409 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-04-29 22:50:57.414 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-04-29 22:50:57.415 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-04-29 22:50:57.418 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-04-29 22:50:57.422 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-04-29 22:50:57.447 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-04-29 22:50:57.457 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-04-29 22:50:57.458 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-04-29 22:50:57.462 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-04-29 22:50:57.464 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-04-29 22:50:57.469 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-04-29 22:50:57.473 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-04-29 22:50:57.474 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-04-29 22:50:57.476 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-04-29 22:50:57.479 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-04-29 22:50:57.479 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-04-29 22:50:57.482 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-04-29 22:50:57.483 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-04-29 22:50:57.486 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-04-29 22:50:57.486 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-04-29 22:50:57.492 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-04-29 22:50:57.502 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-04-29 22:50:57.514 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-04-29 22:50:57.519 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-04-29 22:50:57.529 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-04-29 22:50:57.531 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-04-29 22:50:57.533 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-04-29 22:50:57.544 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-04-29 22:50:57.548 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-04-29 22:50:57.552 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-04-29 22:50:57.567 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-04-29 22:50:57.627 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-04-29 22:50:57.629 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-04-29 22:50:57.648 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-04-29 22:50:57.651 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-04-29 22:50:57.654 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-04-29 22:50:57.656 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-04-29 22:50:57.659 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-04-29 22:50:57.665 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-04-29 22:50:57.668 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-04-29 22:50:57.678 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-04-29 22:50:57.684 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-04-29 22:50:57.695 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-04-29 22:50:57.703 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-04-29 22:50:57.710 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-04-29 22:50:57.727 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-04-29 22:50:57.739 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-04-29 22:50:57.788 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-04-29 22:50:57.841 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-04-29 22:50:57.897 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-04-29 22:50:57.946 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-04-29 22:50:57.962 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-04-29 22:50:57.999 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-04-29 22:50:58.019 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-04-29 22:50:58.046 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-04-29 22:50:58.066 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-04-29 22:50:58.081 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-04-29 22:50:58.132 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-04-29 22:50:58.149 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-04-29 22:50:58.184 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-04-29 22:50:58.200 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-04-29 22:50:58.236 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-04-29 22:50:58.242 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-04-29 22:50:58.265 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-04-29 22:50:58.266 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-04-29 22:50:58.289 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-04-29 22:50:58.299 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-04-29 22:50:58.304 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-04-29 22:50:58.532 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-04-29 22:50:58.618 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-04-29 22:50:58.643 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-04-29 22:50:58.662 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-04-29 22:50:58.666 - Thread: 1 -> Timer Frequency: 10000000 2023-04-29 22:50:58.666 - Thread: 1 -> Ticks per frame: 166667 2023-04-29 22:50:58.745 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-04-29 22:50:58.769 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-04-29 22:50:58.813 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-04-29 22:50:58.884 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-04-29 22:50:58.957 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-04-29 22:50:58.969 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-04-29 22:50:59.114 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-04-29 22:50:59.138 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-04-29 22:50:59.187 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-04-29 22:50:59.187 - Thread: 1 -> Flares Intensity: 1 2023-04-29 22:50:59.187 - Thread: 1 -> Field of view: 1.22173 2023-04-29 22:50:59.187 - Thread: 1 -> PostProcessingEnabled: True 2023-04-29 22:50:59.187 - Thread: 1 -> Render.GrassDensityFactor: 1.48031 2023-04-29 22:50:59.187 - Thread: 1 -> Render.GrassDrawDistance: 147 2023-04-29 22:50:59.187 - Thread: 1 -> Render.DistanceFade: 1998 2023-04-29 22:50:59.187 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-04-29 22:50:59.187 - Thread: 1 -> Render.ShadowQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2023-04-29 22:50:59.187 - Thread: 1 -> Render.TextureQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-04-29 22:50:59.187 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-04-29 22:50:59.187 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-04-29 22:50:59.298 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-04-29 22:50:59.392 - Thread: 1 -> Analytics session started: UserID = (54706a50-62df-ae50-081d-c183f2e3852d) SessionID = (9a79f426-d855-4f4f-a6bb-9afa48c24bb8) 2023-04-29 22:50:59.393 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-04-29 22:50:59.606 - Thread: 28 -> EOS P2P - Query NAT type failed. 2023-04-29 22:51:03.014 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-04-29 22:51:06.399 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:06.399 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:06.414 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-04-29 22:51:06.414 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-04-29 22:51:07.566 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-04-29 22:51:07.566 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-04-29 22:51:07.566 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2023-04-29 22:51:11.908 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2023-04-29 22:51:11.908 - Thread: 11 -> Loading available saves - START 2023-04-29 22:51:11.908 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2023-04-29 22:51:11.909 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199' 2023-04-29 22:51:12.060 - Thread: 11 -> Loading available saves - END 2023-04-29 22:51:12.325 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:12.325 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:24.442 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-04-29 22:51:25.429 - Thread: 24 -> Loading Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Sandbox_config.sbc 2023-04-29 22:51:25.433 - Thread: 24 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-04-29 22:51:25.442 - Thread: 1 -> LoadSandbox() - Start 2023-04-29 22:51:25.442 - Thread: 1 -> LoadSession() - Start 2023-04-29 22:51:25.442 - Thread: 1 -> C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2 2023-04-29 22:51:25.442 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Sandbox_config.sbc 2023-04-29 22:51:26.400 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Sandbox_config.sbc 2023-04-29 22:51:26.401 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-04-29 22:51:26.401 - Thread: 1 -> LoadSandbox() - End 2023-04-29 22:51:26.402 - Thread: 1 -> CheckPoint Experimental mode: Yes 2023-04-29 22:51:26.402 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2023-04-29 22:51:26.402 - Thread: 1 -> LoadSession() - End 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:26.403 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:26.408 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-04-29 22:51:26.408 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-04-29 22:51:26.408 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-04-29 22:51:26.623 - Thread: 1 -> RunLoadingAction - START 2023-04-29 22:51:26.623 - Thread: 1 -> Loading session: C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2 2023-04-29 22:51:26.728 - Thread: 1 -> GC Memory: 1,016,537,728 B 2023-04-29 22:51:26.734 - Thread: 1 -> Process Memory: 3,735,285,760 B 2023-04-29 22:51:26.734 - Thread: 1 -> Experimental mode: Yes 2023-04-29 22:51:26.734 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2023-04-29 22:51:26.734 - Thread: 1 -> Console compatibility: No 2023-04-29 22:51:27.864 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-04-29 22:51:27.883 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-04-29 22:51:27.883 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-04-29 22:51:27.883 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-04-29 22:51:27.884 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-04-29 22:51:28.052 - Thread: 1 -> Loading scenarios 2023-04-29 22:51:28.053 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-04-29 22:51:28.053 - Thread: 1 -> List of used mods (0) - START 2023-04-29 22:51:28.053 - Thread: 1 -> List of used mods - END 2023-04-29 22:51:28.106 - Thread: 1 -> Loading behaviors 2023-04-29 22:51:28.107 - Thread: 1 -> Loading ammo magazines 2023-04-29 22:51:28.107 - Thread: 1 -> Loading ammo definitions 2023-04-29 22:51:28.107 - Thread: 1 -> Loading animations 2023-04-29 22:51:28.107 - Thread: 1 -> Loading animations 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading sound definitions 2023-04-29 22:51:28.108 - Thread: 1 -> Loading category classes 2023-04-29 22:51:28.109 - Thread: 1 -> Loading category classes 2023-04-29 22:51:28.109 - Thread: 1 -> Loading blueprint classes 2023-04-29 22:51:28.109 - Thread: 1 -> Loading blueprint class entries 2023-04-29 22:51:28.109 - Thread: 1 -> Loading blueprint class entries 2023-04-29 22:51:28.109 - Thread: 1 -> Loading blueprints 2023-04-29 22:51:28.109 - Thread: 1 -> Loading blueprints 2023-04-29 22:51:28.109 - Thread: 1 -> Loading agent definitions 2023-04-29 22:51:28.109 - Thread: 1 -> Loading character definitions 2023-04-29 22:51:28.117 - Thread: 1 -> Loading character definitions 2023-04-29 22:51:28.117 - Thread: 1 -> Loading components 2023-04-29 22:51:28.117 - Thread: 1 -> Loading components 2023-04-29 22:51:28.117 - Thread: 1 -> Loading configuration 2023-04-29 22:51:28.117 - Thread: 1 -> Loading container types 2023-04-29 22:51:28.118 - Thread: 1 -> Loading Contract Types 2023-04-29 22:51:28.119 - Thread: 1 -> Loading gamepad controls 2023-04-29 22:51:28.119 - Thread: 1 -> Loading block positions 2023-04-29 22:51:28.119 - Thread: 1 -> Loading block positions 2023-04-29 22:51:28.119 - Thread: 1 -> Loading curve definitions 2023-04-29 22:51:28.119 - Thread: 1 -> Loading debris 2023-04-29 22:51:28.120 - Thread: 1 -> Loading environment items entries 2023-04-29 22:51:28.120 - Thread: 1 -> Loading decal global definitions 2023-04-29 22:51:28.120 - Thread: 1 -> Loading decal definitions 2023-04-29 22:51:28.120 - Thread: 1 -> Loading decal definitions 2023-04-29 22:51:28.120 - Thread: 1 -> Loading drone behaviors 2023-04-29 22:51:28.120 - Thread: 1 -> Loading edges 2023-04-29 22:51:28.120 - Thread: 1 -> Loading emissive color definitions 2023-04-29 22:51:28.121 - Thread: 1 -> Loading emissive color default states 2023-04-29 22:51:28.122 - Thread: 1 -> Loading animations 2023-04-29 22:51:28.122 - Thread: 1 -> Loading entity components 2023-04-29 22:51:28.128 - Thread: 1 -> Loading component containers 2023-04-29 22:51:28.129 - Thread: 1 -> Loading environment items entries 2023-04-29 22:51:28.129 - Thread: 1 -> Loading Faction Names 2023-04-29 22:51:28.130 - Thread: 1 -> Loading factions 2023-04-29 22:51:28.130 - Thread: 1 -> Loading flare definitions 2023-04-29 22:51:28.132 - Thread: 1 -> Loading gas property definitions 2023-04-29 22:51:28.132 - Thread: 1 -> Loading event definitions 2023-04-29 22:51:28.133 - Thread: 1 -> Loading physical items 2023-04-29 22:51:28.140 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.140 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-04-29 22:51:28.142 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.142 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-04-29 22:51:28.142 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.142 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-04-29 22:51:28.142 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.142 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-04-29 22:51:28.142 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.142 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-04-29 22:51:28.142 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:51:28.142 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-04-29 22:51:28.144 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.144 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.144 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.144 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.145 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.145 - Thread: 1 -> Loading LCD texture categories 2023-04-29 22:51:28.145 - Thread: 1 -> Loading OffensiveWords definitions 2023-04-29 22:51:28.145 - Thread: 1 -> Loading planet definition 2023-04-29 22:51:28.145 - Thread: 1 -> Loading physical items 2023-04-29 22:51:28.145 - Thread: 1 -> Loading physical items 2023-04-29 22:51:28.145 - Thread: 1 -> Loading physical material properties 2023-04-29 22:51:28.146 - Thread: 1 -> Loading pirate antennas 2023-04-29 22:51:28.146 - Thread: 1 -> Loading research blocks definitions 2023-04-29 22:51:28.150 - Thread: 1 -> Loading research groups definitions 2023-04-29 22:51:28.151 - Thread: 1 -> Loading resource distribution groups 2023-04-29 22:51:28.151 - Thread: 1 -> Loading shadow textures definitions 2023-04-29 22:51:28.151 - Thread: 1 -> Loading ship sound groups 2023-04-29 22:51:28.153 - Thread: 1 -> Loading ship sound groups 2023-04-29 22:51:28.153 - Thread: 1 -> Loading sound categories 2023-04-29 22:51:28.153 - Thread: 1 -> Loading stat definitions 2023-04-29 22:51:28.153 - Thread: 1 -> Loading gamepad controls 2023-04-29 22:51:28.154 - Thread: 1 -> Loading grid creators 2023-04-29 22:51:28.154 - Thread: 1 -> Loading transparent material properties 2023-04-29 22:51:28.154 - Thread: 1 -> Loading planet definition 2023-04-29 22:51:28.154 - Thread: 1 -> Loading voxel map storage definitions 2023-04-29 22:51:28.154 - Thread: 1 -> Loading voxel material definitions 2023-04-29 22:51:28.155 - Thread: 1 -> Loading voxel material definitions 2023-04-29 22:51:28.155 - Thread: 1 -> Loading voxel material definitions 2023-04-29 22:51:28.155 - Thread: 1 -> Loading voxel material definitions 2023-04-29 22:51:28.155 - Thread: 1 -> Loading Weather Effects 2023-04-29 22:51:28.155 - Thread: 1 -> Audio effects definitions 2023-04-29 22:51:28.156 - Thread: 1 -> Loading environment items definitions 2023-04-29 22:51:28.159 - Thread: 1 -> Loading environment items definitions 2023-04-29 22:51:28.159 - Thread: 1 -> Loading physical material properties 2023-04-29 22:51:28.161 - Thread: 1 -> Loading particle effect definitions 2023-04-29 22:51:28.221 - Thread: 1 -> Loading particle effect definitions 2023-04-29 22:51:28.222 - Thread: 1 -> Loading environment item definitions 2023-04-29 22:51:28.225 - Thread: 1 -> Loading weapon definitions 2023-04-29 22:51:28.230 - Thread: 1 -> Loading cube blocks 2023-04-29 22:51:28.241 - Thread: 1 -> Created block definitions 2023-04-29 22:51:28.241 - Thread: 1 -> Loading cube blocks 2023-04-29 22:51:28.247 - Thread: 1 -> Created block definitions 2023-04-29 22:51:28.248 - Thread: 1 -> Loading cube blocks 2023-04-29 22:51:28.248 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-04-29 22:51:28.370 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-04-29 22:51:28.370 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-04-29 22:51:28.371 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-04-29 22:51:28.373 - Thread: 1 -> Loading asteroid generators 2023-04-29 22:51:28.374 - Thread: 1 -> Loading spawn groups 2023-04-29 22:51:28.375 - Thread: 1 -> Loading drop containers 2023-04-29 22:51:28.375 - Thread: 1 -> Loading spawn groups 2023-04-29 22:51:28.375 - Thread: 1 -> Loading spawn groups 2023-04-29 22:51:28.375 - Thread: 1 -> Loading radial menu definitions 2023-04-29 22:51:28.387 - Thread: 1 -> Loading respawn ships 2023-04-29 22:51:28.387 - Thread: 1 -> Loading spawn groups 2023-04-29 22:51:28.387 - Thread: 1 -> Loading wheel speeds 2023-04-29 22:51:28.399 - Thread: 1 -> MyAudio.UnloadData - START 2023-04-29 22:51:28.401 - Thread: 1 -> MyAudio.UnloadData - END 2023-04-29 22:51:28.402 - Thread: 1 -> MyAudio.LoadData - START 2023-04-29 22:51:28.426 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-04-29 22:51:28.503 - Thread: 1 -> MyAudio.LoadData - END 2023-04-29 22:51:28.523 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-04-29 22:51:28.530 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:51:28.567 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:51:28.567 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:51:28.568 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:51:28.602 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-04-29 22:51:28.979 - Thread: 40 -> External debugger: listening... 2023-04-29 22:51:29.024 - Thread: 1 -> MyLights.LoadData() - START 2023-04-29 22:51:29.025 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-04-29 22:51:29.025 - Thread: 1 -> MyLights.LoadData() - END 2023-04-29 22:51:29.025 - Thread: 1 -> Info: MyLights initialized. 2023-04-29 22:51:29.025 - Thread: 1 -> MyExplosions.LoadData() - START 2023-04-29 22:51:29.045 - Thread: 1 -> MyExplosions.LoadData() - END 2023-04-29 22:51:29.105 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-04-29 22:51:29.105 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-04-29 22:51:29.120 - Thread: 1 -> Loading Procedural World Generator 2023-04-29 22:51:29.120 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-04-29 22:51:29.188 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-04-29 22:51:29.445 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_1_6_-5_1_395040017.vx2' 2023-04-29 22:51:29.445 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_1_6_-6_0_1078894893.vx2' 2023-04-29 22:51:29.447 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_2_5_-4_13_2011690674.vx2' 2023-04-29 22:51:29.464 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_3_4_-3_0_837654075.vx2' 2023-04-29 22:51:29.464 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_4_4_-1_11_184473627.vx2' 2023-04-29 22:51:30.125 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-04-29 22:51:30.125 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Titan-2124704365d19000.vx2' 2023-04-29 22:51:31.552 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-04-29 22:51:31.552 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Alien-291759539d120000.vx2' 2023-04-29 22:51:31.870 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-04-29 22:51:31.870 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Mars-2044023682d120000.vx2' 2023-04-29 22:51:32.171 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-04-29 22:51:32.171 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\EarthLike-1779144428d120000.vx2' 2023-04-29 22:51:33.075 - Thread: 1 -> Info: Planet generator name: Titan 2023-04-29 22:51:33.075 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:33.240 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Asteroid_4_2_0_0_1487244070.vx2' 2023-04-29 22:51:34.604 - Thread: 13 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:35.156 - Thread: 12 -> Info: Planet generator name: Alien 2023-04-29 22:51:35.156 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:35.335 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-04-29 22:51:35.335 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Moon-1353915701d19000.vx2' 2023-04-29 22:51:35.491 - Thread: 13 -> Initialized large grid БАЗА 11022 PCU 2023-04-29 22:51:35.491 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-04-29 22:51:35.491 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Europa-595048092d19000.vx2' 2023-04-29 22:51:35.692 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:35.763 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-04-29 22:51:35.763 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Triton-12345d80253.vx2' 2023-04-29 22:51:36.104 - Thread: 11 -> Info: Planet generator name: Mars 2023-04-29 22:51:36.105 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:36.105 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-04-29 22:51:36.105 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\Pertam-12345d60133.vx2' 2023-04-29 22:51:36.737 - Thread: 10 -> Info: Planet generator name: EarthLike 2023-04-29 22:51:36.737 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:38.768 - Thread: 13 -> Info: Planet generator name: Europa 2023-04-29 22:51:38.768 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:38.976 - Thread: 12 -> Info: Planet generator name: Moon 2023-04-29 22:51:38.977 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:40.683 - Thread: 1 -> Info: Planet generator name: Triton 2023-04-29 22:51:40.684 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:41.123 - Thread: 11 -> Info: Planet generator name: Pertam 2023-04-29 22:51:41.124 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-04-29 22:51:41.124 - Thread: 1 -> Entities loaded & initialized 2023-04-29 22:51:41.201 - Thread: 1 -> Checkpoint.CameraAttachedTo: 98687832683445802 2023-04-29 22:51:41.245 - Thread: 1 -> MySession.Static.LogSettings - START 2023-04-29 22:51:41.245 - Thread: 1 -> Name = Игра2 2023-04-29 22:51:41.245 - Thread: 1 -> Description = 2023-04-29 22:51:41.245 - Thread: 1 -> GameDateTime = 01/03/2081 20:31:43 2023-04-29 22:51:41.245 - Thread: 1 -> Password = 2023-04-29 22:51:41.245 - Thread: 1 -> CurrentPath = C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2 2023-04-29 22:51:41.245 - Thread: 1 -> WorkshopId = 2023-04-29 22:51:41.245 - Thread: 1 -> CameraController = MyCryoChamber {15E9C0F9ABFFE2A} БАЗА Криокамера 2023-04-29 22:51:41.245 - Thread: 1 -> ThumbPath = C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\thumb.jpg 2023-04-29 22:51:41.245 - Thread: 1 -> Settings: 2023-04-29 22:51:41.245 - Thread: 1 -> GameMode = Survival 2023-04-29 22:51:41.245 - Thread: 1 -> MaxPlayers = 4 2023-04-29 22:51:41.245 - Thread: 1 -> OnlineMode = FRIENDS 2023-04-29 22:51:41.245 - Thread: 1 -> TotalPCU = 100000 2023-04-29 22:51:41.245 - Thread: 1 -> PiratePCU = 50000 2023-04-29 22:51:41.245 - Thread: 1 -> AutoHealing = True 2023-04-29 22:51:41.245 - Thread: 1 -> WeaponsEnabled = True 2023-04-29 22:51:41.245 - Thread: 1 -> ThrusterDamage = True 2023-04-29 22:51:41.245 - Thread: 1 -> EnableSpectator = False 2023-04-29 22:51:41.245 - Thread: 1 -> EnableCopyPaste = False 2023-04-29 22:51:41.245 - Thread: 1 -> MaxFloatingObjects = 56 2023-04-29 22:51:41.245 - Thread: 1 -> MaxGridSize = 0 2023-04-29 22:51:41.245 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-04-29 22:51:41.245 - Thread: 1 -> CargoShipsEnabled = True 2023-04-29 22:51:41.245 - Thread: 1 -> EnvironmentHostility = SAFE 2023-04-29 22:51:41.245 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-04-29 22:51:41.245 - Thread: 1 -> InventorySizeMultiplier = 3 2023-04-29 22:51:41.245 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-04-29 22:51:41.246 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-04-29 22:51:41.246 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-04-29 22:51:41.246 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-04-29 22:51:41.246 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-04-29 22:51:41.246 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-04-29 22:51:41.246 - Thread: 1 -> ClientCanSave = False 2023-04-29 22:51:41.246 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-04-29 22:51:41.246 - Thread: 1 -> PermanentDeath = False 2023-04-29 22:51:41.246 - Thread: 1 -> DestructibleBlocks = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableScripts = True 2023-04-29 22:51:41.246 - Thread: 1 -> AutoSaveInMinutes = 5 2023-04-29 22:51:41.246 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-04-29 22:51:41.246 - Thread: 1 -> ProceduralDensity = 0.35 2023-04-29 22:51:41.246 - Thread: 1 -> ProceduralSeed = 0 2023-04-29 22:51:41.246 - Thread: 1 -> DestructibleBlocks = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableIngameScripts = True 2023-04-29 22:51:41.246 - Thread: 1 -> ViewDistance = 7000 2023-04-29 22:51:41.246 - Thread: 1 -> Voxel destruction = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableStructuralSimulation = False 2023-04-29 22:51:41.246 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-04-29 22:51:41.246 - Thread: 1 -> EnableContainerDrops = True 2023-04-29 22:51:41.246 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-04-29 22:51:41.246 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-04-29 22:51:41.246 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSubgridDamage = False 2023-04-29 22:51:41.246 - Thread: 1 -> SyncDistance = 3000 2023-04-29 22:51:41.246 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2023-04-29 22:51:41.246 - Thread: 1 -> AFKTimeoutMin = 0 2023-04-29 22:51:41.246 - Thread: 1 -> StopGridsPeriodMin = 15 2023-04-29 22:51:41.246 - Thread: 1 -> MaxPlanets = 99 2023-04-29 22:51:41.246 - Thread: 1 -> MaxBackupSaves = 5 2023-04-29 22:51:41.246 - Thread: 1 -> MaxFactionsCount = 0 2023-04-29 22:51:41.246 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-04-29 22:51:41.246 - Thread: 1 -> RespawnShipDelete = False 2023-04-29 22:51:41.246 - Thread: 1 -> WorldSizeKm = 0 2023-04-29 22:51:41.246 - Thread: 1 -> ResetOwnership = False 2023-04-29 22:51:41.246 - Thread: 1 -> RealisticSound = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSaving = True 2023-04-29 22:51:41.246 - Thread: 1 -> InfiniteAmmo = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableToolShake = True 2023-04-29 22:51:41.246 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-04-29 22:51:41.246 - Thread: 1 -> OffensiveWordsFiltering = False 2023-04-29 22:51:41.246 - Thread: 1 -> UseConsolePCU = False 2023-04-29 22:51:41.246 - Thread: 1 -> PredefinedAsteroids = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-04-29 22:51:41.246 - Thread: 1 -> FamilySharing = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnablePcuTrading = True 2023-04-29 22:51:41.246 - Thread: 1 -> SuppressedWarnings = 2023-04-29 22:51:41.246 - Thread: 1 -> SimplifiedSimulation = False 2023-04-29 22:51:41.246 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-04-29 22:51:41.246 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-04-29 22:51:41.246 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-04-29 22:51:41.246 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-04-29 22:51:41.246 - Thread: 1 -> TradeFactionsCount = 15 2023-04-29 22:51:41.246 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-04-29 22:51:41.246 - Thread: 1 -> WeatherSystem = True 2023-04-29 22:51:41.246 - Thread: 1 -> DepositSizeDenominator = 60 2023-04-29 22:51:41.246 - Thread: 1 -> DepositsCountCoefficient = 1 2023-04-29 22:51:41.246 - Thread: 1 -> EnableEconomy = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableBountyContracts = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSupergridding = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableAutorespawn = False 2023-04-29 22:51:41.246 - Thread: 1 -> OptimalSpawnDistance = 16000 2023-04-29 22:51:41.246 - Thread: 1 -> EnableGoodBotHints = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableResearch = True 2023-04-29 22:51:41.246 - Thread: 1 -> VoxelAgeThreshold = 24 2023-04-29 22:51:41.246 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-04-29 22:51:41.246 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-04-29 22:51:41.246 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-04-29 22:51:41.246 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-04-29 22:51:41.246 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-04-29 22:51:41.246 - Thread: 1 -> OptimalGridCount = 0 2023-04-29 22:51:41.246 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-04-29 22:51:41.246 - Thread: 1 -> BlockCountThreshold = 20 2023-04-29 22:51:41.246 - Thread: 1 -> TrashFlagsValue = 7706 2023-04-29 22:51:41.246 - Thread: 1 -> TrashRemovalEnabled = True 2023-04-29 22:51:41.246 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-04-29 22:51:41.246 - Thread: 1 -> EnableVoxelHand = True 2023-04-29 22:51:41.246 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableScripterRole = False 2023-04-29 22:51:41.246 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-04-29 22:51:41.246 - Thread: 1 -> FloraDensityMultiplier = 1 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSpiders = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableWolfs = False 2023-04-29 22:51:41.246 - Thread: 1 -> TotalBotLimit = 32 2023-04-29 22:51:41.246 - Thread: 1 -> EnableDrones = True 2023-04-29 22:51:41.246 - Thread: 1 -> MaxDrones = 5 2023-04-29 22:51:41.246 - Thread: 1 -> StartInRespawnScreen = False 2023-04-29 22:51:41.246 - Thread: 1 -> SpawnWithTools = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableJetpack = True 2023-04-29 22:51:41.246 - Thread: 1 -> SunRotationIntervalMinutes = 182.7622 2023-04-29 22:51:41.246 - Thread: 1 -> PhysicsIterations = 8 2023-04-29 22:51:41.246 - Thread: 1 -> CanJoinRunning = False 2023-04-29 22:51:41.246 - Thread: 1 -> Scenario = False 2023-04-29 22:51:41.246 - Thread: 1 -> ScenarioEditMode = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableRespawnShips = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableSunRotation = True 2023-04-29 22:51:41.246 - Thread: 1 -> StationVoxelSupport = False 2023-04-29 22:51:41.246 - Thread: 1 -> EnableConvertToStation = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableEncounters = True 2023-04-29 22:51:41.246 - Thread: 1 -> Enable3rdPersonView = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableOxygenPressurization = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnableOxygen = True 2023-04-29 22:51:41.246 - Thread: 1 -> ExperimentalMode = True 2023-04-29 22:51:41.246 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2023-04-29 22:51:41.246 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-04-29 22:51:41.246 - Thread: 1 -> EnableRecoil = True 2023-04-29 22:51:41.246 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-04-29 22:51:41.246 - Thread: 1 -> MySession.Static.LogSettings - END 2023-04-29 22:51:41.264 - Thread: 1 -> Analytics ids for user ([007...199]): User = (54706a50-62df-ae50-081d-c183f2e3852d) Session = (9a79f426-d855-4f4f-a6bb-9afa48c24bb8). 2023-04-29 22:51:41.265 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-04-29 22:51:41.279 - Thread: 1 -> Session loaded 2023-04-29 22:51:41.279 - Thread: 1 -> RunLoadingAction - END 2023-04-29 22:51:41.279 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-04-29 22:51:41.280 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-04-29 22:51:41.280 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-04-29 22:51:41.280 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-04-29 22:51:41.280 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-04-29 22:51:41.280 - Thread: 1 -> Updating continues. 2023-04-29 22:51:41.818 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:41.879 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:41.901 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:41.983 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-04-29 22:51:42.016 - Thread: 1 -> GC Memory: 1663.667 / 1663.667 MB 2023-04-29 22:51:44.422 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.460 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.461 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.463 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.467 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.468 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:44.650 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-04-29 22:51:48.502 - Thread: 1 -> GUI Stats: Update 8.42234961111111, Draw 0.116629222222222 2023-04-29 22:51:49.076 - Thread: 1 -> Loading duration: 22.6683095 2023-04-29 22:51:49.094 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-04-29 22:51:49.094 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-04-29 22:51:49.096 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-04-29 22:52:12.017 - Thread: 1 -> GC Memory: 2011.1 / 2011.1 MB 2023-04-29 22:52:24.252 - Thread: 1 -> GUI Stats: Update 0.182902944444444, Draw 0.260190888888889 2023-04-29 22:52:24.264 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-04-29 22:52:24.294 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,14.84452,86.15381,1,0,2030.224,13545.01,43131,57720,41,32.73078,97.32863,0,1965,8.33296,0,16.66667,2.727443,8.110355,100,9846220277,2030.224,0,0 2023-04-29 22:52:24.295 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-04-29 22:52:24.295 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,847,91,239,523,72,849,9390,6271,0,0,125,6795,0,4420,31,0,61,15,384,73,0,30,1647,761,456,8,60,0,0,0,0 2023-04-29 22:52:35.467 - Thread: 1 -> Player entered: ShmalodЯ (76561198059010371) 2023-04-29 22:52:39.357 - Thread: 1 -> World request received: ShmalodЯ 2023-04-29 22:52:39.357 - Thread: 1 -> ...responding 2023-04-29 22:52:39.357 - Thread: 1 -> World snapshot - START 2023-04-29 22:52:39.424 - Thread: 1 -> World snapshot - END 2023-04-29 22:52:42.032 - Thread: 1 -> GC Memory: 2034.376 / 2034.376 MB 2023-04-29 22:52:54.250 - Thread: 1 -> GUI Stats: Update 0.128375555555556, Draw 0.271866444444444 2023-04-29 22:52:55.640 - Thread: 1 -> Analytics ids for user ([007...371]): User = (e24be2e8-0f6c-50a0-4cc2-114e8ce768b8) Session = (9cb1f690-0b65-42c0-9e5b-a930c2e4ac94). 2023-04-29 22:53:12.034 - Thread: 1 -> GC Memory: 2175.399 / 2175.399 MB 2023-04-29 22:53:22.861 - Thread: 1 -> Player character died. Id : [007...371] 2023-04-29 22:53:24.251 - Thread: 1 -> GUI Stats: Update 0.157065166666667, Draw 0.233253277777778 2023-04-29 22:53:24.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-04-29 22:53:24.283 - Thread: 1 -> STATISTICS,60.0166667,0.003818512,0.007341385,0.009932518,0.5559902,0.1671982,0.7998352,18.44518,113.3436,2,0,2176.876,13540.36,43131,57720,41,34.80287,97.58886,0.3772224,2602,8.332869,0,16.66667,2.900078,8.131951,100,9836611434,2176.876,0,0 2023-04-29 22:53:24.283 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-04-29 22:53:24.283 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,847,91,239,523,72,849,9380,6259,0,0,127,6783,0,4406,31,0,61,15,384,73,2,30,1647,761,456,8,60,0,0,0,0 2023-04-29 22:53:29.251 - Thread: 1 -> Warning: Trying to remove entity with name Default_Astronaut_Female that is not yet replicated on client 2023-04-29 22:53:29.482 - Thread: 10 -> Grid data - START 91886898167156876 CastShadows InScene 91886898167156876 -0.0256989356 -0.130940869 -0.497513175 0.85713166 Large LargeBlockLandingGear 91886898167156877 91886898167156877 CarbonFibre_Armor 144115188075855913 false true true true 1 true true -INF true false ArcShipLandGearOn ArcShipLandGearOff ArcShipLandGearNothing01 625930596394561923 -0.0256989338 -0.130940869 -0.497513175 0.85713166 -24.029747 -84.17906 88.24794 -0.0256989338 -0.130940869 -0.497513175 0.85713166 -1.78843948E-05 -1.22902036 -0.134463429 486.94043 427.1785 600.0127 4241185744245335700 0.4705586 -0.846018 0.250055134 0 0.8594807 0.503550351 0.0863027 0 -0.198914468 0.174381077 0.964367151 0 486.94043 427.1785 600.0127 1 0.8594807 0.503550351 0.0863027 -0.8594807 -0.503550351 -0.0863027 0.4705586 -0.846018 0.250055134 -0.4705586 0.846018 -0.250055134 0.198914468 -0.174381077 -0.964367151 -0.198914468 0.174381077 0.964367151 486.94043 427.1785 600.0127 Locked true LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 74362721276693313 74362721276693313 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 Window1x2Inv 125687869166797324 125687869166797324 CarbonFibre_Armor 144115188075855897 LargeBlockArmorBlock 143468859045405926 143468859045405926 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 RailingStraight 126428229692866295 126428229692866295 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855897 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 107659773389972944 107659773389972944 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.9 0.9 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorHalfSlopedCorner CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base 0.8666667 0.8666667 CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 OpenCockpitLarge 107174118961598084 107174118961598084 CarbonFibre_Armor 144115188075855913 144115188075855913 Faction MyInventoryBase 0 1 9223372036854.775807 2147483647 CanReceive CanSend false false true true true 2 false Character 0 OnOff 143757258513760774 1 Recharge 99894843032523240 0 OnOff 143757258513760774 1 Recharge 99894843032523240 Character Character 0.0014059837 -0.136996865 -0.006426835 0.9905496 true 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 SCRIPT TSS_ArtificialHorizon 2 true 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 SCRIPT TSS_EnergyHydrogen 2 true 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 SCRIPT TSS_Gravity 2 true 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 SCRIPT TSS_ClockAnalog 2 true 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 0 false 0 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 101785303239015306 101785303239015306 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 74312303711804217 74312303711804217 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 109701524480350803 109701524480350803 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.915 0.915 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockSmallHydrogenThrust 98832977998223175 98832977998223175 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 8 true LargeBlockSmallHydrogenThrust 129557789443386374 129557789443386374 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 9 true LargeBlockSmallHydrogenThrust 111270007024284319 111270007024284319 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 10 true LargeBlockArmorBlock 101979767460872590 101979767460872590 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 80445772493708779 80445772493708779 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockSmallHydrogenThrust 87802668159586618 87802668159586618 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 11 true LargeBlockSmallHydrogenThrust 112585232211481879 112585232211481879 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 12 true LargeBlockSmallHydrogenThrust 102714689561103204 102714689561103204 CarbonFibre_Armor 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 13 true LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Tip CarbonFibre_Armor 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LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeHalfArmorBlock CarbonFibre_Armor 144115188075855913 Window1x1Face 134067360906954824 134067360906954824 CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 Window1x1SideInv 78971133271894424 78971133271894424 CarbonFibre_Armor 144115188075855913 Window1x1Slope 95567531996420259 95567531996420259 CarbonFibre_Armor 144115188075855913 Window1x1Flat 123994529405438216 123994529405438216 CarbonFibre_Armor 144115188075855913 Window1x1Flat 85322384090116124 85322384090116124 CarbonFibre_Armor 144115188075855913 Window1x2Slope 121598120685686970 121598120685686970 CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorHalfCorner CarbonFibre_Armor 144115188075855913 LargeBlockArmorHalfCorner CarbonFibre_Armor 144115188075855913 LargeBlockArmorHalfCorner CarbonFibre_Armor 144115188075855913 LargeBlockArmorHalfCorner CarbonFibre_Armor 144115188075855913 Window1x2Face 90944248281545092 90944248281545092 CarbonFibre_Armor 144115188075855913 LargeBlockBatteryBlock 99894843032523240 99894843032523240 CarbonFibre_Armor 144115188075855913 144115188075855913 Faction false true true true 2 true 0.443328381 true 0 false false 0 Window1x2SideRight 98041097787471852 98041097787471852 CarbonFibre_Armor 144115188075855913 Window1x1SideInv 105803604318340616 105803604318340616 CarbonFibre_Armor 144115188075855913 Window1x1Slope 99209825805766324 99209825805766324 CarbonFibre_Armor 144115188075855913 Window1x1Slope 129386835812882182 129386835812882182 CarbonFibre_Armor 144115188075855913 Window1x1Face 140772988751011149 140772988751011149 CarbonFibre_Armor 144115188075855913 Window1x2Inv 97889148939576336 97889148939576336 CarbonFibre_Armor 144115188075855913 Window1x2SideLeft 135927280228855703 135927280228855703 CarbonFibre_Armor 144115188075855913 Window1x2Face 142310179643947298 142310179643947298 CarbonFibre_Armor 144115188075855913 LargeHalfArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeHalfArmorBlock 0.750015259 0.750015259 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorInvCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.985 0.985 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorInvCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlopeTransitionTip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlopeTransitionTipMirrored CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base 0.750015259 0.750015259 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.915 0.915 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.945 0.945 CarbonFibre_Armor 1 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base 0.8333485 0.8333485 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorSlope2Base 0.8333485 0.8333485 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorSlope2Base 0.8333485 0.8333485 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Tip CarbonFibre_Armor 144115188075855913 LargeBlockArmorCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 RailingStraight 95256060085056742 95256060085056742 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855897 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.812515259 0.812515259 CarbonFibre_Armor 4 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.812515259 0.812515259 CarbonFibre_Armor 4 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope 0.750015259 0.750015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockBatteryBlock 112313551490124130 112313551490124130 0.177949712 0.177949712 CarbonFibre_Armor 60 SteelPlate 20 Construction 25 Computer 144115188075855913 144115188075855913 Faction false true true true 3 true 0.900000036 true 0 false false 0 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockCouchCorner 121287209627301367 121287209627301367 0.00952381 0.00952381 CarbonFibre_Armor 144115188075855897 false true true true 1 false Character false Character Character false true 0 0 false 0 LargeBlockArmorBlock 91920672827670946 91920672827670946 0.375015259 0.375015259 CarbonFibre_Armor 15 SteelPlate 144115188075855913 LargeBlockArmorSlope CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 137052447630758499 137052447630758499 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 StorageShelf2 134785717979549405 134785717979549405 0.005263158 0.005263158 CarbonFibre_Armor 4 MetalGrid 144115188075855897 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockAccessPanel4 140569332661368022 140569332661368022 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855897 MyMaintenancePanelComponent false false MyMaintenancePanelComponent false false false true true true 1 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 108991676066012257 108991676066012257 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeProgrammableBlockReskin 106259526459609112 106259526459609112 CarbonFibre_Armor 144115188075855897 144115188075855897 Faction MyModStorageComponent 74de02b3-27f9-4960-b1c4-27351f2b06d1 ; For more info, check Advanced I & II sections in the guide: ; https://steamcommunity.com/sharedfiles/filedetails/?id=2861711651 ; [--------Vector Thrust 2 Settings--------] Name Tag=VT Tag Surround Char(s)=| [--Rotor Calibration Settings--] (Min/Thrust_Off/Max) Rotor Correction Aggressivity Level=0.1 ; 1 ; 4 Margin No. For Error Correction=6 Velocity To Trigger Presision Mode=1 Velocity To Turn On/Off VectorThrusters=0.5 ; 0.01 Velocity To Turn On/Off VectorThrusters In Cruise=1 ; 0.15 [--Acceleration Settings--] Accelerations (Total Thrust %)=15 ; 50 ; 100 [--Parking Settings--] Turn Off Thrusters On Park=true Set Batteries/Tanks to Recharge/Stockpile On Park=true Assign Backup Batteries With Surname=Backup Automatically Adds Small Batteries As Backup=true ; Add Automatically Same Grid Connectors=false Add Automatically Same Grid Landing Gears=false ; Activate Park Mode If Parked In Static Grid or Ground=true Run Script Each 100 Frames When Parked=false ; Direction Of Thrusters On Park (Vector X,Y,Z)=-1 ; -1 ; 0 Override Adjustment of Direction Of Thrusters in Gravity=false [--Whip's Artificial Horizon Redux Settings--] Lines In The Sides=150, 150, 150, 255 Reverse Velocity and Backward Arrow Indicator=150, 0, 0, 255 Sky Color (Gravity)=10, 30, 50, 255 Horizon Line (Default: None)=0, 0, 0, 255 Elevation Lines (Gravity)=150, 150, 150, 255 Forward Arrow Color=0, 175, 0, 150 DAMP, CRUISE, PARK On Indicator=255, 40, 40, 255 DAMP, CRUISE, PARK Off Indicator=99, 99, 99, 255 DAMP, CRUISE, PARK Background=0, 0, 0, 255 Velocity Indicator Sensitivity=1 Dampeners Arrow Trigger Multiplier=0.5 [--Advanced Settings--] Cruise Mode Act Like Plane=false Frames Per Operation: Task Splitter=1 Frames Where The Script Won't Print=10 Split Vector Thrusters / Individual Thrusters Tasks Frames=1 ; 1 Skip Frames=0 Set Park Blocks/Normal Thrusters to Default (Recompile)=true [--Config Settings--] Show Metrics=false Allow Control Module Mod=true --- VT:0 false true true true 1 true 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 SCRIPT 2 true 4278190080 0 0 0 0 0 0 255 4294962611 179 237 255 179 237 255 255 4278190080 SquareSimple 0 4294967040 SquareSimple LEFT 0 4294967295 SquareHollow 0 4278190080 SquareSimple 0 4294967295 SquareHollow 0 TEXT 4294967295 Infinity m/s² Debug 0.9660059 0 4278190080 SquareSimple LEFT 0 4294967295 SquareHollow LEFT 0 4278190080 SquareSimple LEFT 0 4294967295 SquareHollow LEFT 0 4278190080 SquareSimple LEFT 0 4294967295 SquareHollow LEFT 0 4278255360 SquareSimple LEFT 0 4294967295 SquareHollow LEFT 0 4278190080 SquareSimple LEFT 0 4294967295 SquareHollow LEFT 0 TEXT 4294967295 GEAR Debug LEFT 1.03040636 0 4278190080 SquareSimple 0 4284703587 SquareHollow 0 TEXT 4284703587 CRUISE Debug 0.9660059 0 4278190080 SquareSimple 0 4284703587 SquareHollow 0 TEXT 4284703587 PARK Debug 0.9660059 0 4278190080 SquareSimple 0 4280822015 SquareHollow 0 TEXT 4280822015 DAMP Debug 0.9660059 0 TEXT 4294967295 STATION MODE Debug 3.10898423 0 27 0 1 NONE 4294967295 255 255 255 255 255 255 255 4278190080 0 0 0 0 0 0 255 0 2 4288108544 0 88 151 0 88 151 255 4294962611 179 237 255 179 237 255 255 0 /* * ----------------------------------------------------------------------- * VECTOR THRUST OS 22116 * ----------------------------------------------------------------------- * * * * DO NOT TOUCH THE CODE BELOW * ALL MODIFICATIONS AND CONFITURATION IS ON CUSTOM DATA * * * IF YOU WANT TO MODIFY THE NORMAL CONFIGURATION, ALL THE CONFIGURATION IS HANDLED BY THE * *CUSTOM DATA* OF THE PROGRAMABLE BLOCK THAT THE SCRIPT IS RUNNING * * * * * * * * * DO NOT TOUCH THE CODE BELOW * ALL MODIFICATIONS AND CONFITURATION IS ON CUSTOM DATA * * * IF YOU WANT TO MODIFY THE NORMAL CONFIGURATION, ALL THE CONFIGURATION IS HANDLED BY THE * *CUSTOM DATA* OF THE PROGRAMABLE BLOCK THAT THE SCRIPT IS RUNNING * * * * * * * * * DO NOT TOUCH THE CODE BELOW * ALL MODIFICATIONS AND CONFITURATION IS ON CUSTOM DATA * * * IF YOU WANT TO MODIFY THE NORMAL CONFIGURATION, ALL THE CONFIGURATION IS HANDLED BY THE * *CUSTOM DATA* OF THE PROGRAMABLE BLOCK THAT THE SCRIPT IS RUNNING * * * * * * * * * * DO NOT TOUCH THE CODE BELOW * ALL MODIFICATIONS AND CONFITURATION IS ON CUSTOM DATA * * * IF YOU WANT TO MODIFY THE NORMAL CONFIGURATION, ALL THE CONFIGURATION IS HANDLED BY THE * *CUSTOM DATA* OF THE PROGRAMABLE BLOCK THAT THE SCRIPT IS RUNNING */ const string ˍ="dampeners";const string ˌ="cruise";const string ˋ="gear";const string ˊ="applytags";const string ˉ= "applytagsall";const string ˈ="removetags";Ѧ ˇ;Ѧ ˆ;double ˁ=1.0/60.0;Vector3D ʅ=new Vector3D();bool ˀ=false;bool ʿ=false;bool ʾ=false; bool ʽ=false;bool ʼ=false;bool ˎ=false;bool ʻ=false;bool ˏ=false;bool ͼ=false;double ͺ=0;double ͷ=0;double Ͷ=0;double ʹ=0; float ͳ=0;string Ͳ="";StringBuilder ͱ=new StringBuilder();StringBuilder ͻ=new StringBuilder();StringBuilder Ͱ=new StringBuilder();MyShipMass ˬ;Ѧ ˤ;Ѧ ˣ;Ѧ ˢ;Ѧ ˡ;Ѧ ˠ;Ѧ ˑ;bool ː=false;bool ˮ=true;string ʺ="VT:";string ʯ="VTLCD";const float ʣ=1f;const float ʢ=1.5f;const float ʡ=0.1f;const float ʠ=9.81f;const float ʟ=0.1f*ʠ;bool ʞ=true;const string ʝ="c.damping";const string ʜ="c.cubesizemode";const string ʛ="c.sprint";const string ʚ="c.thrusts";bool ʙ=false;bool ʘ=false;bool ʗ=false;bool ʖ= false;double ʕ=0;StringBuilder ʤ=new StringBuilder();double ʔ=0;bool ʦ=false;ʇ ʹ=null;List<ʇ>ʷ=new List<ʇ>();List< IMyShipController>ʶ=new List<IMyShipController>();List<IMyShipController>ʵ=new List<IMyShipController>();List<ʇ>ʴ=new List<ʇ>();List<ɗ>ʳ= new List<ɗ>();List<IMyThrust>ʲ=new List<IMyThrust>();List<IMyTextPanel>ʱ=new List<IMyTextPanel>();List<IMyShipConnector>ʸ= new List<IMyShipConnector>();List<IMyLandingGear>ʰ=new List<IMyLandingGear>();List<IMyGasTank>ʮ=new List<IMyGasTank>();List <IMyTerminalBlock>ʭ=new List<IMyTerminalBlock>();List<List<ɗ>>ʬ=new List<List<ɗ>>();List<V>ʫ=new List<V>();List<IMyThrust >ʪ=new List<IMyThrust>();List<IMyMotorStator>ʩ=new List<IMyMotorStator>();List<IMyBatteryBlock>ʨ=new List<IMyBatteryBlock >();List<IMyBatteryBlock>ʥ=new List<IMyBatteryBlock>();List<IMyThrust>ͽ=new List<IMyThrust>();List<IMyMotorStator>Δ=new List<IMyMotorStator>();List<ʇ>ε=new List<ʇ>();List<IMyTextPanel>γ=new List<IMyTextPanel>();List<IMyMotorStator>β=new List< IMyMotorStator>();List<IMyThrust>α=new List<IMyThrust>();List<IMyTerminalBlock>ΰ=new List<IMyTerminalBlock>();List<double>ί=new List< double>();bool ή=false;bool έ=true;Vector3D ά=Vector3D.Zero;double Ϋ=0;bool Ϊ=true;string Ω="|VT|";bool Ψ=false;bool Ŀ=true; float Χ=0;bool Φ=true;Dictionary<string,object>δ=null;bool Υ=false;bool ζ=false;float τ=0;int ſ=0;bool ς=true;bool ρ=false;ĕ π;Vector3D ο=Vector3D.Zero;Program(){Ͱ.AppendLine("Program() Start");ξ();Τ=new ѡ(this,100,500);ˇ=new Ѧ(this,H(),true);ˆ= new Ѧ(this,M(),true);ˤ=new Ѧ(this,ğ(),true);ˣ=new Ѧ(this,ť(),true);ˢ=new Ѧ(this,Ų(),true);ˡ=new Ѧ(this,ů(),true);ˠ=new Ѧ( this,Œ(),true);ˑ=new Ѧ(this,Ν(),true);π=new ĕ(ʫ,this);ç();if(!ʻ)Runtime.UpdateFrequency=UpdateFrequency.Update1;Echo(Ͱ. ToString());Ͱ.AppendLine("--VTOS Started--");}void Save(){string σ=string.Join(";",string.Join(":",Ω,Ŀ),Ѳ,ѻ,ː);Storage=σ;}void ξ (){string[]μ=Storage.Split(new string[]{";"},StringSplitOptions.RemoveEmptyEntries);if(μ.Length>0){string[]λ=μ[0].Split( new string[]{":"},StringSplitOptions.RemoveEmptyEntries);if(λ.Length==2){Ͳ=λ[0];Ŀ=bool.Parse(λ[1]);}if(μ.Length>=2)Ѳ=bool. Parse(μ[1]);if(μ.Length>=3){int Ɉ=int.Parse(μ[2]);if(Ѽ.Count-1<Ɉ)Ɉ=Ѽ.Count-1;ѻ=Ɉ;}if(μ.Length>=4){ː=bool.Parse(μ[3]);;}}}bool κ=false;bool ι=false;Vector3D θ=Vector3D.Zero;int Ý=60;float η=0;bool ν=false;ѡ Τ;void Main(string Β){Β=Β.ToLower();Τ.Ǵ() ;Ѐ();if(!ρ||Β.Length>0||κ){MyShipVelocities Α=ʹ.ɫ.GetShipVelocities();ά=Α.LinearVelocity;Ϋ=ά.Length();if(!ρ||Β.Length>0){ bool ΐ=ʹ.ɫ.DampenersOverride;ˀ=ΐ!=ˏ;ˏ=ΐ;ʅ=İ(Β,ʿ);ͷ=ʅ.Length();ν=ͷ==0&&Ϋ<ѽ;в();Ч();}}Ю(Β.Length>0);ŭ();if(Ы(Β))return;float Ώ =ˬ.PhysicalMass;ο=ʹ.ɫ.GetNaturalGravity();ͳ=(float)ο.Length();bool Ύ=Math.Abs(Χ-ͳ)>0.05f;ͺ=Χ=ͳ;if(ͳ<ʟ)ͳ=ʠ;Vector3D Ό=Ώ*ο; if(ˮ){Vector3D Ί=Vector3D.Zero;if(ʅ!=Vector3D.Zero){if(ƈ.ƶ(ʅ,ά)<0){Ί+=ɪ.ɹ(ά,ʅ.Ǎ());}Ί+=ɪ.ɵ(ά,ʅ.Ǎ());}else{Ί+=ά;}if(ː){if(ʭ .Count>0&&!ʽ){ʽ=true;foreach(IMyFunctionalBlock I in ʭ)I.Enabled=false;}foreach(ʇ Ŭ in ʴ){if((Ĺ()&&Ŭ!=ʹ)||!Ŭ.ɫ. IsUnderControl)continue;if(ƈ.ƶ(Ί,Ŭ.ɫ.WorldMatrix.Forward)>0||ҙ){Ί-=ɪ.ɹ(Ί,Ŭ.ɫ.WorldMatrix.Forward);}if(ҙ){Ό-=ɪ.ɹ(Ό,Ŭ.ɫ.WorldMatrix. Forward);}}}else if(!ː&&ʽ){ʽ=false;ʭ.ForEach(I=>(I as IMyFunctionalBlock).Enabled=true);}ː=Ϊ||(ͺ!=0&&Ϋ==0)||κ||ʭ.ƺ()||ı||ʿ||ʾ|| ˇ.с?ː:ʭ.All(Q=>!(Q as IMyFunctionalBlock).Enabled);ʅ-=Ί*ʡ;}θ=ά;ʅ*=Ώ*(float)Ͷ;Vector3D ɓ=-ʅ+Ό;Vector3D Ή=Vector3D.Zero; foreach(IMyThrust W in ʲ){Ή+=W.WorldMatrix.Backward*W.CurrentThrust;}double Έ=Ή.Length();ɓ+=Ή;Ε=ɓ.Length();У(ref ɓ,Ώ);Σ=ɓ;Ο=Ύ;Π =Έ;ˑ.н();Ϊ=false;}List<double>Γ=new List<double>();double Ά=0;double Ε=0;Vector3D Σ=Vector3D.Zero;double Π=0;bool Ο=false ;List<int>Ξ=new List<int>{1,1};IEnumerable<double>Ν(){while(true){Vector3D ɓ=Σ;double Μ=0;double Λ=0;double Ρ=0;int Κ=ʬ. Count;List<List<ɗ>>Ι=new List<List<ɗ>>(ʬ);for(int Ä=0;Ä<Κ;Ä++){List<ɗ>Ɉ=Ι[Ä];int Θ=Ɉ.Count;if(Θ<=0)continue;int Η=Ä+1;int Ť=Ɉ .Count(Q=>Q.ɒ>0).Ƹ(1,Θ);Vector3D Ζ=ɪ.ɵ(ɓ,Ɉ[0].Ř.ɫ.WorldMatrix.Up);if(Ɉ[0].Ř.ɾ&&Vector3D.Dot(Ζ,Ɉ[0].Ř.ɫ.WorldMatrix.Left) <=0){Ζ=ɪ.ɵ(Ζ,Ɉ[0].Ř.ɫ.WorldMatrix.Right);}if(Η<Κ&&Γ[Η]>0&&Γ[Ä]>=Ζ.Length()){ɗ ʧ=ʬ[Η][0];Vector3D ʓ=ɪ.ɵ(Ζ,ʧ.Ř.ɫ.WorldMatrix .Up);if(ʧ.Ř.ɾ){bool ɂ=Vector3D.Dot(ʓ,ʧ.Ř.ɫ.WorldMatrix.Left)>0;if(!ɂ)ʓ=ɪ.ɵ(ʓ,ʧ.Ř.ɫ.WorldMatrix.Right);}ʓ*=0.15;ʓ=ʓ.Ƹ(0.01 ,Γ[Η]);Ζ-=ʓ;}Γ[Ä]=0;Ζ/=Ť;int ɛ=(Ɉ.Count/Ξ[0]).Ƹ(1,Ɉ.Count);List<ɗ>ɚ=new List<ɗ>(Ɉ);for(int Ŗ=0;Ŗ<Θ;Ŗ++){ɗ y=ɚ[Ŗ];bool ə=ɛ !=Θ;if(!В(y.Ř.ɫ))continue;if(!y.ɖ.ƺ()&&(Ο||!y.Ⱥ())){y.ȴ();}double ɘ=y.Ȼ();Γ[Ä]+=ɘ;if(ɘ<=0)ɘ=0.01;else Ρ+=ɘ;y.ɓ=Ζ.Ƹ(0.01,ɘ) ;y.ɨ();ɓ-=y.ɓ;Λ+=ɘ*1.595;Μ+=y.Ř.ɿ;if(ə){if(Ŗ+1%ɛ==0){yield return 0.016;}}}}if(Ρ!=0){Ά=Ρ;Ά+=Π;Ά/=ˬ.PhysicalMass;}Μ/=ʳ. Count;Λ+=Π;ʔ=Μ;ʕ=Λ;yield return 0.016;}}class ɗ{Program U;public ʁ Ř;public List<ɇ>ɖ;public List<ɇ>ɕ;public List<ɇ>ɔ;public Vector3D ɓ=Vector3D.Zero;public float ɒ=0;public int ɑ=0;public Vector3D ɜ=Vector3D.Zero;Ѧ ɐ;double ɞ=0;public ɗ(ʁ Ř,Program Ĝ){ this.U=Ĝ;this.Ř=Ř;this.ɖ=new List<ɇ>();this.ɕ=new List<ɇ>();this.ɔ=new List<ɇ>();ɐ=new Ѧ(Ĝ,ɧ(),true);}public void ɨ(){ɞ=Ř.ʄ( ɓ);double ɦ=MathHelper.Clamp(U.қ,0,1);ɐ.н();}IEnumerable<double>ɧ(){while(true){double ɦ=MathHelper.Clamp(U.қ,0,1);double ɥ=((((ɞ+1)*(1+ɦ)/2)-ɦ)*(((ɞ+1)*(1+ɦ))/2)).Ƹ(0,1);List<ɇ>ɩ=new List<ɇ>(ɔ);int ɛ=(ɩ.Count/U.Ξ[1]).Ƹ(1,ɩ.Count);for(int Ä=0; Ä<ɩ.Count;Ä++){ɇ Ɔ=ɩ[Ä];bool ə=ɛ!=ɩ.Count;if(ə){ɥ=((((ɞ+1)*(1+ɦ)/2)-ɦ)*(((ɞ+1)*(1+ɦ))/2)).Ƹ(0,1);}Vector3D ɣ=(ɥ*ɓ*Ɔ.ɫ. MaxEffectiveThrust/ɒ);bool ɢ=ɣ.LengthSquared()<0.001f||(U.ͺ==0&&ɞ<0.85);if(!U.Φ||ɢ){Ɔ.ʂ(0);if(Ɔ.Ƀ)Ɔ.ɫ.Enabled=Ɔ.Ƀ=false;Ɔ.ɀ=!U.Φ||ɢ;}else{ Ɔ.ʂ(ɣ);if(!Ɔ.Ƀ)Ɔ.ɫ.Enabled=Ɔ.Ƀ=true;Ɔ.ɀ=false;}if(ə&&Ä+1%ɛ==0){yield return 0.016;}}yield return 0.016;}}public void ɡ(){ bool ɠ=false;IMyMotorStator ɟ=Ř.ɫ;MatrixD ɤ=ɟ.WorldMatrix;Vector3D ɏ=ɤ.Up;foreach(List<ɗ>Ɉ in U.ʬ){if(Ɉ.ƺ())continue; IMyMotorStator Ⱦ=Ɉ[0].Ř.ɫ;MatrixD Ƚ=Ⱦ.WorldMatrix;Vector3D ȼ=Ƚ.Up;if(Vector3D.Dot(ɏ,ȼ).ƾ()>0.9){if(Ř.ɾ.Equals(Ɉ[0].Ř.ɾ)){if((Ř.ɾ&& Vector3D.Dot(ɤ.Left,Ƚ.Left)>0.9)||!Ř.ɾ){if(!Ɉ.Contains(this))Ɉ.Add(this);ɠ=true;break;}}}}if(!ɠ){U.ʬ.Add(new List<ɗ>());U.ʬ[U.ʬ. Count-1].Add(this);U.Γ.Add(0);}}public double Ȼ(){ɒ=0;foreach(ɇ W in ɔ){ɒ+=W.ɫ.MaxEffectiveThrust;}return ɒ;}public bool Ⱥ(){ bool ȹ=false;foreach(ɇ ȸ in ɖ){bool ȷ=((U.ͺ==0||!ȸ.Ʌ||U.Ϊ)&&ȸ.ɫ.IsFunctional)||(ȸ.Ʌ&&ȸ.ɫ.Ƈ());if(ɕ.Contains(ȸ)){bool ȶ=ȸ.Ɇ&& !ȸ.ɫ.Enabled&&!ȸ.ɀ;if((!ȷ||ȶ)){if(ȶ)ȸ.Ɇ=false;ɕ.Remove(ȸ);ȹ=true;}}else{bool ȵ=!ȸ.Ɇ&&ȸ.ɫ.Enabled;if(ȷ&&(ȵ||(ȸ.Ɇ&&!ɕ. Contains(ȸ)))){ɕ.Add(ȸ);ȹ=true;ȸ.Ɇ=true;}}}return!ȹ;}public void ȴ(){Vector3D ȳ=Vector3D.Zero;Vector3D Ȳ=Vector3D.Zero;Vector3I ȱ=Vector3I.Zero;Base6Directions.Direction ȿ=Ř.ɫ.Top.Orientation.Up;foreach(ɇ W in ɕ){Base6Directions.Direction Ɂ=W.ɫ. Orientation.Forward;if(!(Ɂ==ȿ||Ɂ==Base6Directions.GetFlippedDirection(ȿ))){var Ɏ=Base6Directions.GetVector(Ɂ);if(Ɏ.X<0||Ɏ.Y<0||Ɏ.Z< 0){Ȳ+=Base6Directions.GetVector(Ɂ)*W.ɫ.MaxEffectiveThrust;}else{ȳ+=Base6Directions.GetVector(Ɂ)*W.ɫ.MaxEffectiveThrust;}} }double ƌ=Math.Max(ȳ.Z,Math.Max(ȳ.X,ȳ.Y));double Ɓ=Math.Min(Ȳ.Z,Math.Min(Ȳ.X,Ȳ.Y));double Ɍ;if(ƌ>-1*Ɓ){Ɍ=ƌ;}else{Ɍ=Ɓ;} float ɋ=0.1f;if(Math.Abs(Ɍ-ȳ.X)<ɋ){ȱ.X=1;}else if(Math.Abs(Ɍ-ȳ.Y)<ɋ){ȱ.Y=1;}else if(Math.Abs(Ɍ-ȳ.Z)<ɋ){ȱ.Z=1;}else if(Math. Abs(Ɍ-Ȳ.X)<ɋ){ȱ.X=-1;}else if(Math.Abs(Ɍ-Ȳ.Y)<ɋ){ȱ.Y=-1;}else if(Math.Abs(Ɍ-Ȳ.Z)<ɋ){ȱ.Z=-1;}else{return;}if(!ɕ.ƺ())Ř.ʀ=( Vector3D)ȱ;Base6Directions.Direction ɉ=Base6Directions.GetDirection(ȱ);Ɋ(ɉ);}public void Ɋ(Base6Directions.Direction?ɉ=null,bool ɍ=false){if(!ɍ){foreach(ɇ W in ɖ){if(!W.Ɇ)W.ɫ.Enabled=false;}ɔ.Clear();}foreach(ɇ W in ɕ){Base6Directions.Direction Ɂ=W.ɫ .Orientation.Forward;if((ɉ==Ɂ||ɍ)&&((W.ɫ.MaxEffectiveThrust!=0&&W.ɫ.Enabled)||(!U.ʿ&&!W.ɫ.Enabled))){W.ɫ.Enabled=true;W.Ɇ =true;if(!ɔ.Contains(W))ɔ.Add(W);}}}}class ɇ:ɬ<IMyThrust>{public bool Ɇ;public bool Ʌ;float Ʉ=0;public bool Ƀ;public bool ɀ=true;public ɇ(IMyThrust Ɔ,Program Ĝ):base(Ɔ,Ĝ){this.Ɇ=false;this.ɫ.Enabled=true;Ƀ=true;Ʌ=ɫ.BlockDefinition.SubtypeId. Contains("Hydrogen");}public void ʂ(Vector3D ʃ){ʂ(ʃ.Length());}public void ʂ(double ɣ){if(ɣ>ɫ.MaxThrust){ɣ=ɫ.MaxThrust;}else if( ɣ<0){ɣ=0;}float ł=(float)(ɣ*ɫ.MaxThrust/ɫ.MaxEffectiveThrust);if((ł!=0&&(ł.ƾ()-Ʉ.ƾ()).ƾ().ƃ(4)/ɫ.MaxThrust<0.0075)||(ł==0 &&Ʉ==0)){return;}ɫ.ThrustOverride=Ʉ=ł;}}class ʁ:ɬ<IMyMotorStator>{public Vector3D ʀ=Vector3D.Zero;public double ɿ=0;public bool ɾ{get;}и ɽ;int ɼ=0;float ɻ=0;public ʁ(IMyMotorStator Ř,Program Ĝ):base(Ř,Ĝ){U=Ĝ;ɽ=new и(4,0,0,1.0/60.0);ɾ=ɫ. BlockDefinition.SubtypeId.Contains("Hinge");}public double ʄ(Vector3D ɓ){Vector3D ʅ=ɓ.Ǎ();Vector3D ʒ=Vector3D.TransformNormal(ʀ,ɫ.Top. CubeGrid.WorldMatrix);double ʐ=U.ѽ*U.ȁ;double ɞ=ɪ.ɝ(ʅ,ʒ);double ʏ=ɞ*100;double Ȧ=Math.Acos(ɞ)*2;Vector3D ʎ=Vector3D.Cross(ʅ,ʒ);Ȧ *=Math.Sign(Vector3D.Dot(ʎ,ɫ.WorldMatrix.Up));if(ɓ.Length()<ʐ&&U.Φ){if(((U.ͺ==0&&U.ˮ)||(U.ͺ!=0))&&U.Φ&&Math.Abs(ʏ-ɿ)<=U.ғ &&ʏ<90){ɽ.з+=U.Ҟ[0];}else if(ʏ>98||Math.Abs(ʏ-ɿ)>U.ғ){ɽ.з=U.Ҟ[0];}}else if(!U.Φ){ɽ.з=U.Ҟ[1];}else{ɽ.з=U.Ҟ[2];}ɿ=ʏ;float Dž= (float)ɽ.ф(Ȧ);if(ɾ){if(U.җ)U.Б($"- {ʏ.Ƽ(4)} - {ɼ}");if(ʏ<=-99.89){ɼ++;if(ɼ>10)Dž=-Dž;}else if(ɼ>10&&ʏ>-98.5){ɼ=0;}}if((Dž.ƾ( )-ɻ.ƾ()).ƾ()<0.03||(ɻ==0&&Dž==0)){return ɞ;}ɫ.TargetVelocityRad=ɻ=Dž;return ɞ;}public bool ʍ(Vector3D ʑ,Vector3D ʌ){ Vector3D Ȧ=Vector3D.Cross(ʑ,ʌ);double ʊ=Vector3D.Dot(Ȧ,ɫ.WorldMatrix.Up);return ʊ>=0;}public double ʉ(Vector3D Ƶ,Vector3D I){ double ʈ=Vector3D.Dot(Ƶ,I);return ʈ/I.Length();}}class ʇ:ɬ<IMyShipController>{public bool ʆ;public List<IMyThrust>ʋ=new List< IMyThrust>();public List<IMyThrust>ɺ=new List<IMyThrust>();public ʇ(IMyShipController ɰ,Program Ĝ):base(ɰ,Ĝ){ʆ=ɰ. DampenersOverride;}public void ɯ(bool ł){ʆ=ł;ɫ.DampenersOverride=ł;}}interface ɮ{IMyTerminalBlock ɫ{get;set;}string ɭ{get;}}abstract class ɬ<Ś>:ɮ where Ś:class,IMyTerminalBlock{public Ś ɫ{get;set;}public Program U;public ɬ(Ś Ġ,Program U){this.U=U;ɫ=Ġ;} IMyTerminalBlock ɮ.ɫ{get{return ɫ;}set{ɫ=(Ś)value;}}public string ɭ=>ɫ.CustomName;}static class ɪ{public static Vector3D ɱ(Vector3D Ƶ){ if(Vector3D.IsZero(Ƶ))return Vector3D.Zero;if(Vector3D.IsUnit(ref Ƶ))return Ƶ;return Vector3D.Normalize(Ƶ);}public static Vector3D ɲ(Vector3D Ƶ,Vector3D I,double ɸ=1){Vector3D ɷ=ɹ(Ƶ,I);Vector3D ɶ=Ƶ-ɷ;return ɷ-ɶ*ɸ;}public static Vector3D ɵ(Vector3D Ƶ, Vector3D I){if(Vector3D.IsZero(Ƶ)||Vector3D.IsZero(I))return Vector3D.Zero;return Ƶ-Ƶ.Dot(I)/I.LengthSquared()*I;}public static Vector3D ɹ(Vector3D Ƶ,Vector3D I){if(Vector3D.IsZero(Ƶ)||Vector3D.IsZero(I))return Vector3D.Zero;if(Vector3D.IsUnit(ref I)) return Ƶ.Dot(I)*I;return Ƶ.Dot(I)/I.LengthSquared()*I;}public static double ɴ(Vector3D Ƶ,Vector3D I){if(Vector3D.IsZero(Ƶ)|| Vector3D.IsZero(I))return 0;if(Vector3D.IsUnit(ref I))return Ƶ.Dot(I);return Ƶ.Dot(I)/I.Length();}public static double ɳ( Vector3D Ƶ,Vector3D I){if(Vector3D.IsZero(Ƶ)||Vector3D.IsZero(I))return 0;else return Math.Acos(MathHelper.Clamp(Ƶ.Dot(I)/Math. Sqrt(Ƶ.LengthSquared()*I.LengthSquared()),-1,1));}public static double ɝ(Vector3D Ƶ,Vector3D I){if(Vector3D.IsZero(Ƶ)|| Vector3D.IsZero(I))return 0;else return MathHelper.Clamp(Ƶ.Dot(I)/Math.Sqrt(Ƶ.LengthSquared()*I.LengthSquared()),-1,1);}public static bool Ѣ(Vector3D Ƶ,Vector3D I,double Ѡ){double ʈ=Vector3D.Dot(Ƶ,I);double ƻ=Ƶ.LengthSquared()*I.LengthSquared()*Ѡ*Math. Abs(Ѡ);return Math.Abs(ʈ)*ʈ>ƻ;}}class џ{private bool ў;private double ѝ;private double ќ;public double ћ{get;private set;} public double њ{get;private set;}public џ(int љ){ѝ=2.0/(љ+1);}public void ј(double ї){if(!ў){ћ=ї;њ=0;ќ=ћ;ў=true;return;}ћ=((ї- ќ)*ѝ)+ќ;њ=ћ-ќ;ќ=ћ;}}class ѡ{public double і{get;private set;}public double ѣ{get;private set;}public double ѱ{get;private set;}public bool Ѱ{get;private set;}public bool ѯ{get;private set;}public џ Ѯ;public int ѭ=0;int Ѭ=0;public int ѫ;Program U ;public ѡ(Program U,int ѩ,int Ѩ){this.U=U;ѫ=Ѩ;Ѯ=new џ(ѩ);}public void ѧ(int Ä){Ѯ=new џ(Ä);}public void Ǵ(){ѱ=U.Runtime. LastRunTimeMs;Ѯ.ј(ѱ);ѣ=Ѯ.ћ;if(ѭ%ѫ==0)і=ѣ;else if(U.Runtime.LastRunTimeMs>і)і=ѱ;if(ѭ>=ѫ){ѭ=0;U.Ͱ.Clear();}if(U.Runtime.UpdateFrequency ==UpdateFrequency.Update1){ѭ++;Ѭ++;}else if(U.Runtime.UpdateFrequency==UpdateFrequency.Update10){ѭ+=10;Ѭ+=10;}else{ѭ+=100; Ѭ+=100;}if(Ѱ)ѯ=true;else if(ѯ)ѯ=false;Ѱ=Ѭ>=U.ҕ;if(Ѱ)Ѭ=0;}}class Ѧ{public Program ѥ;public bool Ѥ{get;set;}public bool Ѫ{ get;private set;}public IEnumerable<double>ѕ;public double ь{get;private set;}private IEnumerator<double>т;public bool с{ get;set;}public Ѧ(Program Ĝ,IEnumerable<double>р=null,bool п=false){ѥ=Ĝ;ѕ=р;Ѥ=п;if(Ѥ){о();}}public void о(){с=false;л(ѕ);} public void н(){if(т==null)return;ь-=ѥ.Runtime.TimeSinceLastRun.TotalSeconds;if(ь>0)return;bool м=т.MoveNext();if(м){ь=т. Current;if(ь<=-0.5)м=false;}if(!м){if(Ѥ)л(ѕ);else л(null);}}private void л(IEnumerable<double>к){Ѫ=false;ь=0;т?.Dispose();т= null;if(к!=null){Ѫ=true;т=к.GetEnumerator();}}public bool й(bool Ŕ){while(!с){н();if(Ŕ)return Ŕ;}с=false;return с;}}class и{ public double з{get;set;}=0;public double у{get;set;}=0;public double ж{get;set;}=0;public double х{get;private set;}double є= 0;double ђ=0;double ё=0;double ѐ=0;bool я=true;public и(double ю,double э,double ѓ,double ш){з=ю;у=э;ж=ѓ;є=ш;ђ=1/є;} protected virtual double ы(double ъ,double щ,double ш){return щ+ъ*ш;}public double ф(double ʻ){double ч=(ʻ-ѐ)*ђ;if(я){ч=0;я=false ;}ё=ы(ʻ,ё,є);ѐ=ʻ;х=з*ʻ+у*ё+ж*ч;return х;}public double ф(double ʻ,double ш){if(ш!=є){є=ш;ђ=1/є;}return ф(ʻ);}public virtual void ҥ(){ё=0;ѐ=0;я=true;}}class Ҥ:и{public double ң{get;set;}public Ҥ(double ю,double э,double ѓ,double ш,double Ң): base(ю,э,ѓ,ш){ң=Ң;}protected override double ы(double ъ,double щ,double ш){return щ*(1.0-ң)+ъ*ш;}}class ҡ:и{public double Ҡ{ get;set;}public double ҟ{get;set;}public ҡ(double ю,double э,double ѓ,double ш,double ҫ,double Ҫ):base(ю,э,ѓ,ш){Ҡ=Ҫ;ҟ=ҫ;} protected override double ы(double ъ,double щ,double ш){щ+=ъ*ш;return Math.Min(Ҡ,Math.Max(щ,ҟ));}}class ҩ:и{Queue<double>Ҩ=new Queue<double>();public int Ҭ{get;set;}=0;public ҩ(double ю,double э,double ѓ,double ш,int Ҧ):base(ю,э,ѓ,ш){Ҭ=Ҧ;}protected override double ы(double ъ,double щ,double ш){if(Ҩ.Count==Ҭ)Ҩ.Dequeue();Ҩ.Enqueue(ъ*ш);return Ҩ.Sum();}public override void ҥ(){ base.ҥ();Ҩ.Clear();}}string ҧ="VT";List<double>Ҟ=new List<double>{0.1,1,4};float ғ=6f;double ҁ=0.5;double Ҁ=0.01;double ѿ=1; double Ѿ=0.15;double ѽ=1;List<double>Ѽ=new List<double>{15,50,100};int ѻ=0;double Ѻ=0;bool ѹ=true;bool Ѹ=true;string ѷ= "Backup";bool Ѷ=true;bool ѵ=false;bool Ѵ=false;bool ѳ=false;bool Ҋ=true;bool Ѳ=false;List<double>ҋ=new List<double>{-1,-1,0}; bool ҝ=false;double қ=0.0000000001;string[]Қ=new string[]{"|","|"};bool ҙ=false;int Ҙ=1;bool җ=false;int Җ=0;int ҕ=10;bool Ҝ =true;bool Ҕ=false;MyIni Lj=new MyIni();MyIni Ғ=new MyIni();const string ґ="--------Vector Thrust 2 Settings--------"; const string Ґ="--Rotor Calibration Settings--";const string ҏ="--Acceleration Settings--";const string Ҏ= "--Parking Settings--";const string ҍ="--Advanced Settings--";const string Ҍ="--Whip's Artificial Horizon Redux Settings--";const string ц= "--Config Settings--";const string е="Name Tag";const string ϖ="Tag Surround Char(s)";const string ϴ= "(Min/Thrust_Off/Max) Rotor Correction Aggressivity Level";const string ϳ="Margin No. For Error Correction";const string ϲ="Velocity To Turn On/Off VectorThrusters";const string ϱ="Velocity To Turn On/Off VectorThrusters In Cruise";const string ϰ="Velocity To Trigger Presision Mode";const string ϯ= "Accelerations (Total Thrust %)";const string Ϯ="Turn Off Thrusters On Park";const string ϭ="Set Batteries/Tanks to Recharge/Stockpile On Park";const string Ϭ="Assign Backup Batteries With Surname";const string ϫ="Automatically Adds Small Batteries As Backup";const string Ϫ= "Run Script Each 100 Frames When Parked";const string ϩ="Add Automatically Same Grid Connectors";const string Ϩ="Add Automatically Same Grid Landing Gears"; const string ϧ="Activate Park Mode If Parked In Static Grid or Ground";const string Ϧ= "Direction Of Thrusters On Park (Vector X,Y,Z)";const string ϵ="Override Adjustment of Direction Of Thrusters in Gravity";const string ϥ= "Gather Data Only From Main Cockpit";const string Ϸ="Cruise Mode Act Like Plane";const string Њ="Frames Per Operation: Task Splitter";const string Ј= "Show Metrics";const string Ї="Skip Frames";const string І="Frames Where The Script Won't Print";const string Ѕ= "Set Park Blocks/Normal Thrusters to Default (Recompile)";const string Є="Lines In The Sides";const string Ѓ="Reverse Velocity and Backward Arrow Indicator";const string Ђ= "Sky Color (Gravity)";const string Љ="Horizon Line (Default: None)";const string Ё="Elevation Lines (Gravity)";const string Ͽ= "DAMP, CRUISE, PARK Off Indicator";const string Ͼ="DAMP, CRUISE, PARK On Indicator";const string Ͻ="Forward Arrow Color";const string ϼ= "DAMP, CRUISE, PARK Background";const string ϻ="Velocity Indicator Sensitivity";const string Ϻ="Dampeners Arrow Trigger Multiplier";const string Ϲ= "Allow Control Module Mod";const string ϸ="Split Vector Thrusters / Individual Thrusters Tasks Frames";void Ѐ(){if(Me.CustomData.Equals(ϓ)&&ϓ. Length>0)return;if(!Ϊ)Ͱ.ǒ("\n >Configuration Edit Detected\n");Lj.Clear();Ϥ();if(Lj.TryParse(Me.CustomData)){ҧ=Lj.Get(ґ,е). ToString(ҧ);if(string.IsNullOrEmpty(ҧ)){ҧ="VT";}ʺ=$"{ҧ}:";ʯ=$"{ҧ}LCD";string ό=Lj.Get(ґ,ϖ).ToString();int Ϟ=ό.Length;if(Ϟ==1){Қ= new string[]{ό,ό};}else if(Ϟ>1&&Ϟ%2==0){string ϒ=ό.Substring(0,(int)(ό.Length/2));string ϑ=ό.Substring((int)(ό.Length/2),( int)(ό.Length/2));Қ=new string[]{ϒ,ϑ};}else{Қ=new string[]{"|","|"};}И();var ϐ=Lj.lj<double>(Ґ,ϴ);if(ϐ.Count==3)Х<double>(ref Ҟ,ϐ);ғ=Lj.Get(Ґ,ϳ).ToSingle(ғ);ѽ=Lj.Get(Ґ,ϰ).ToDouble(ѽ);ϐ=new List<double>(Lj.lj<double>(Ґ,ϲ));if(ϐ.Count==2){ҁ=ϐ[0];Ҁ=ϐ[1]; }ϐ=new List<double>(Lj.lj<double>(Ґ,ϱ));if(ϐ.Count==2){ѿ=ϐ[0];Ѿ=ϐ[1];}ϐ=new List<double>(Lj.lj<double>(ҏ,ϯ));if(ϐ.Count>1&&ϐ. All(Q=>Q>0))Х<double>(ref Ѽ,ϐ);if(ѻ>Ѽ.Count-1)ѻ=Ѽ.Count-1;ѹ=Lj.Get(Ҏ,Ϯ).ToBoolean(ѹ);Ѹ=Lj.Get(Ҏ,ϭ).ToBoolean(Ѹ);ѷ=Lj.Get(Ҏ,Ϭ). ToString(ѷ);Ѷ=Lj.Get(Ҏ,ϫ).ToBoolean(Ѷ);Ѵ=Lj.Get(Ҏ,ϩ).ToBoolean(Ѵ);ѳ=Lj.Get(Ҏ,Ϩ).ToBoolean(ѳ);Ҋ=Lj.Get(Ҏ,ϧ).ToBoolean(Ҋ);ѵ=Lj.Get(Ҏ,Ϫ) .ToBoolean(ѵ);ϐ=new List<double>(Lj.lj<double>(Ҏ,Ϧ));if(ϐ.Count==3)Х<double>(ref ҋ,ϐ);ҝ=Lj.Get(Ҏ,ϵ).ToBoolean(ҝ);π.Ĕ=Ϝ(Ҍ,Є,Lj ,π.Ĕ);π.ē=Ϝ(Ҍ,Ѓ,Lj,π.ē);π.Ē=Ϝ(Ҍ,Ђ,Lj,π.Ē);π.đ=Ϝ(Ҍ,Љ,Lj,π.đ);π.Đ=Ϝ(Ҍ,Ё,Lj,π.Đ);π.û=Ϝ(Ҍ,Ͻ,Lj,π.û);π.Ė=Ϝ(Ҍ,Ͼ,Lj,π.Ė);π.ď=Ϝ(Ҍ,Ͽ,Lj,π .ď);π.ï=Ϝ(Ҍ,ϼ,Lj,π.ï);π.á=Lj.Get(Ҍ,ϻ).ToSingle(π.á);π.à=Lj.Get(Ҍ,Ϻ).ToSingle(π.à);Ҕ=Lj.Get(ҍ,ϥ).ToBoolean(Ҕ);ҙ=Lj.Get(ҍ,Ϸ). ToBoolean(ҙ);Ҙ=Lj.Get(ҍ,Њ).ToInt32(Ҙ);if(Ҙ<=0){Ҙ=1;}ώ=Ҙ*ˁ;ҕ=Lj.Get(ҍ,І).ToInt32(ҕ);var Ϗ=new List<int>(Lj.lj<int>(ҍ,ϸ));if(Ϗ.Count==2 &&Ϗ.All(Q=>Q>0))Х<int>(ref Ξ,Ϗ);Җ=Lj.Get(ҍ,Ї).ToInt32(Җ);Ҝ=Lj.Get(ҍ,Ѕ).ToBoolean(Ҝ);җ=Lj.Get(ц,Ј).ToBoolean(җ);ʞ=Lj.Get(ц,Ϲ). ToBoolean(ʞ);}ύ();υ(Lj.ToString());}double ώ=0;void ύ(){Lj.Set(ґ,е,ҧ);Lj.SetSectionComment(ґ," For more info, check Advanced I & II sections in the guide:\n https://steamcommunity.com/sharedfiles/filedetails/?id=2861711651\n " );string ό=Қ[0].Equals(Қ[1])?Қ[0]:Қ[0]+Қ[1];Lj.Set(ґ,ϖ,ό);string ϋ=String.Join(" ; ",Ҟ);Lj.Set(Ґ,ϴ,ϋ);Lj.Set(Ґ,ϳ,ғ);Lj.Set(Ґ, ϰ,ѽ);string ϊ=String.Join(" ; ",new double[]{ҁ,Ҁ});Lj.Set(Ґ,ϲ,ϊ);string ω=String.Join(" ; ",new double[]{ѿ,Ѿ});Lj.Set(Ґ,ϱ,ω );string ψ=String.Join(" ; ",Ѽ);Lj.Set(ҏ,ϯ,ψ);Lj.Set(Ҏ,Ϯ,ѹ);Lj.Set(Ҏ,ϭ,Ѹ);Lj.Set(Ҏ,Ϭ,ѷ);Lj.Set(Ҏ,ϫ,Ѷ);Lj.Set(Ҏ,ϩ,Ѵ);Lj. SetComment(Ҏ,ϩ,"\n");Lj.Set(Ҏ,Ϩ,ѳ);Lj.Set(Ҏ,ϧ,Ҋ);Lj.SetComment(Ҏ,ϧ,"\n");Lj.Set(Ҏ,Ϫ,ѵ);string χ=String.Join(" ; ",ҋ);Lj.Set(Ҏ,Ϧ,χ);Lj. SetComment(Ҏ,Ϧ,"\n");Lj.Set(Ҏ,ϵ,ҝ);ϟ(Ҍ,Є,Lj,π.Ĕ);ϟ(Ҍ,Ѓ,Lj,π.ē);ϟ(Ҍ,Ђ,Lj,π.Ē);ϟ(Ҍ,Љ,Lj,π.đ);ϟ(Ҍ,Ё,Lj,π.Đ);ϟ(Ҍ,Ͻ,Lj,π.û);ϟ(Ҍ,Ͼ,Lj,π.Ė);ϟ(Ҍ,Ͽ ,Lj,π.ď);ϟ(Ҍ,ϼ,Lj,π.ï);Lj.Set(Ҍ,ϻ,π.á);Lj.Set(Ҍ,Ϻ,π.à);Lj.Set(ҍ,Ϸ,ҙ);Lj.Set(ҍ,Њ,Ҙ);Lj.Set(ҍ,І,ҕ);string φ=String.Join(" ; ",Ξ);Lj .Set(ҍ,ϸ,φ);Lj.Set(ҍ,Ї,Җ);Lj.Set(ҍ,Ѕ,Ҝ);Lj.Set(ц,Ј,җ);Lj.Set(ц,Ϲ,ʞ);}string ϓ="";void υ(string ϕ){if(ϕ!=Me.CustomData)Me. CustomData=ϕ;try{if(!Me.CustomData.Contains($"\n---\n{ʺ}0"))Me.CustomData=Me.CustomData.Replace(Me.CustomData.ǂ("\n---\n","0")[0], ʺ);}catch{if(!Ϊ)Ͱ.ǒ("No tag found textSufaceKeyword\n");}if(!Me.CustomData.Contains($"\n---\n{ʺ}0"))Me.CustomData+= $"\n---\n{ʺ}0";ϓ=Me.CustomData;}void Ϥ(){if(Ϊ&&Ғ.TryParse(Me.CustomData)){ύ();List<MyIniKey>ϣ=new List<MyIniKey>();List<MyIniKey>Ϣ=new List<MyIniKey>();Ғ.GetKeys(ϣ);Lj.GetKeys(Ϣ);foreach(MyIniKey ϡ in ϣ){foreach(MyIniKey Ϡ in Ϣ){if(ϡ.Equals(Ϡ))Lj.Set(Ϡ,Ғ.Get(ϡ) .ToString());}}υ(Lj.ToString());}Ғ.Clear();}static void ϟ(string ϛ,string Ϛ,MyIni ϙ,Color Ƅ){string ϝ=string.Format( "{0}, {1}, {2}, {3}",Ƅ.R,Ƅ.G,Ƅ.B,Ƅ.A);ϙ.Set(ϛ,Ϛ,ϝ);}static Color Ϝ(string ϛ,string Ϛ,MyIni ϙ,Color?Ϙ=null){string ϗ=ϙ.Get(ϛ,Ϛ).ToString( "null");string[]ϔ=ϗ.Split(',');int ű,Ɉ,I,Ƶ;if(ϔ.Length!=4){if(Ϙ.HasValue)return Ϙ.Value;else return Color.Transparent;}int. TryParse(ϔ[0].Trim(),out ű);int.TryParse(ϔ[1].Trim(),out Ɉ);int.TryParse(ϔ[2].Trim(),out I);bool Ц=int.TryParse(ϔ[3].Trim(),out Ƶ);if(!Ц)Ƶ=255;ű=MathHelper.Clamp(ű,0,255);Ɉ=MathHelper.Clamp(Ɉ,0,255);I=MathHelper.Clamp(I,0,255);Ƶ=MathHelper.Clamp(Ƶ,0 ,255);return new Color(ű,Ɉ,I,Ƶ);}void Х<Ś>(ref List<Ś>Į,List<Ś>Ф){Į=new List<Ś>(Ф);}void У(ref Vector3D ɓ,float Т){if(Φ) return;ʇ Ť=ʹ??ʴ[0];List<double>С=ҋ;Vector3D Р;Vector3D П=ҝ?Vector3D.Zero:ɓ;Vector3D О=ҝ?Vector3D.Zero:ɓ-ά;Р=(Ť.ɫ.WorldMatrix. Forward*С[0]+Ť.ɫ.WorldMatrix.Up*С[1]+Ť.ɫ.WorldMatrix.Right*С[2])*ʠ;ɓ=ˮ?Р*Т+П:О+Р;ʼ=true;}double ȁ=0;void Ч(){ȁ=ʟ*ˬ.PhysicalMass ;double Н=Ѿ*ȁ;double Ш=ѿ*ȁ;if(ͷ!=0||(ˀ&&ˮ)||(!ː&&Ϋ>ҁ)||(ː&&Ε>Ш)||(κ&&ͺ!=0&&Ϋ!=0)){Φ=true;κ=false;}if(ͷ==0){bool д=ͺ!=0&&Ϋ ==0&&!ʿ;if((ͺ==0&&((!ː&&Ϋ<Ҁ)||((ː||!ˮ)&&Ε<Н)))||!(!ʿ||!ʾ)||д){Φ=false;if(д)κ=true;}}}double г=0;void в(){double б=ͳ*ʣ; double а=ʕ/ˬ.BaseMass;Ѻ=а*Ѽ[ѻ]/100;г=Ά*Ѽ[ѻ]/100;ʹ=а*Ѽ[Ѽ.Count-1]/100;double Я=ʢ*б;bool Ŕ=ͷ==0&&!ː&&ˮ&&Ϋ>ѽ&&Ѻ>Я;Ͷ=ͷ!=0||Ŕ?Ѻ:Я;η =!Φ||ν?(float)г.Ƽ(2):(float)((ά-θ)*Ý).Length();}void Ю(bool ȁ){if(!Τ.Ѱ&&!ȁ)return;Echo(ͱ.ToString());ͱ.Clear();π.Ǵ(ȁ);ͻ. Clear();string Э=ʹ!=null?ʹ.ɫ.CustomName:"DEAD";if(җ){string Ð=$" {Τ.ѱ.Ƽ(3)} {Τ.ѣ.Ƽ(3)}";ͱ.AppendLine(Ð);ͻ.AppendLine(Ð);}ͱ. AppendLine("VT OS\n22116\n");if(Ŀ)ͱ.AppendLine("WARNING, TAGS ARE NOT APPLIED\nAPPLY THEM WITH \"applytags\"\n");if(ĸ<=ŋ)ͱ. AppendLine($" > Thrusters Total Precision: {ʔ.Ƽ(1)}%");ͱ.AppendLine($" > Main/Ref Controller:\n {Э}");ͱ.AppendLine( $" > Runtime (MS):\n {Runtime.LastRunTimeMs.Ƽ(3)} / Avg: {Τ.ѣ.Ƽ(3)} / Max: {Τ.і.Ƽ(3)}");if(Җ>0)ͱ.AppendLine($" > Skipping {Җ} Frames");ͱ.Append(ʤ);if(ͼ)ͱ.AppendLine( "CAN'T FLY A STATION, RUNNING WITH LESS RUNTIME.");if(җ){StringBuilder Ь=new StringBuilder($"\n > Metrics:\n Total VectorThrusters: {ʳ.Count}\n");Ь.AppendLine( $" Main/Ref Cont: {Э}");Ь.AppendLine($" Parked: {ρ}/{ς}");Ь.AppendLine($" ThrustOn: {Φ}");ͱ.Append(Ь);ͻ.Append(Ь);ͱ.Append( $"\n > Log [{Τ.ѭ}/{Τ.ѫ}]:\n").Append(Ͱ);}}bool C=false;bool Ы(string Β){bool Ъ=Β.Contains(ˊ)||Β.Contains(ˌ)||Β.Contains(ˈ);bool Щ=false;if(!ͼ){ˤ.н() ;Щ=ō();Щ=Ŋ()||Щ;if(!ː)Щ=ķ()||Щ;if(Ъ)Й(Β);}if(ʻ){М();return true;}else if(ͼ){ʦ=ʦ||ʩ.All(Q=>Q.TargetVelocityRPM==0)&&ʪ.All( Q=>!Q.Enabled&&Q.ThrustOverridePercentage==0);Ќ();return true;}return Щ;}void М(){if(ͺ==0){ʪ.ForEach(ª=>ª.ǎ());Ͱ. AppendLine("0G Detected -> Braking Thrusters");}ʩ.ForEach(Ð=>Ð.ǎ());Ͱ.AppendLine("Braking Rotors");if(π!=null)π.ǝ();Echo(Ͱ. ToString());Ũ(4);}bool В(IMyMotorStator Ð){return Ð!=null&&Ð.Top!=null&&GridTerminalSystem.CanAccess(Ð);}void Б(string ǫ,bool А= true,params object[]Џ){if(!Τ.Ѱ)return;StringBuilder Dž=Џ.Length!=0?new StringBuilder().Append(string.Join(ǫ,Џ)):new StringBuilder(ǫ);ͻ.Append(Dž+"\n");if(А)ͱ.Append(Dž+"\n");}void Ў<Ś>(ref List<Ś>Ѝ){Ѝ=Ѝ.Distinct().ToList();}bool ǐ(IMyTerminalBlock Ġ){ return Ġ.CubeGrid==Me.CubeGrid;}void Ќ(){foreach(ɗ Ŏ in ʳ){foreach(ɇ W in Ŏ.ɖ){W.ɫ.ǎ();W.ɫ.Enabled=false;}Ŏ.Ř.ɫ.ǎ();}}ʇ Ћ(){if (ʹ.ɫ.IsWorking)return ʹ;foreach(ʇ Ŭ in ʴ){if(Ŭ.ɫ.IsWorking){return Ŭ;}}return null;}void Л(bool К=true){Ŧ();έ=true;if(К)ˤ .н();}void Й(string Β){ˎ=Β.Contains(ˉ);this.Ψ=Β.Contains(ˊ)||ˎ;this.Ŀ=(!this.Ψ&&this.Ŀ);if(this.Ψ){Е(Me);}else if(Β. Contains(ˈ))И(true,false);Л();ˎ=false;this.Ψ=false;}void И(bool ȁ=false,bool З=true){Ω=Қ[0]+ҧ+Қ[1];bool Æ=Ͳ.Length>0;bool Å=!Ω. Equals(Ͳ)&&Me.CustomName.Contains(Ͳ);bool w=Ŀ&&Me.CustomName.Contains(Ͳ);if(Æ&&(Å||w||ȁ)){if(З)Ͱ.ǒ( " -Cleaning Tags To Prevent Future Errors, just in case\n");else Ͱ.ǒ(" -Removing Tags\n");List<IMyTerminalBlock>Í=new List<IMyTerminalBlock>();GridTerminalSystem.GetBlocksOfType< IMyTerminalBlock>(Í);foreach(IMyTerminalBlock Ġ in Í)Г(Ġ);}this.Ŀ=!Ж(Me);Ͳ=Ω;}bool Ж(IMyTerminalBlock Ġ){return Ġ.CustomName.Contains(Ω) ;}void Е(IMyTerminalBlock Ġ){string Д=Ġ.CustomName;if(!Д.Contains(Ω)){Ͱ.ǒ("Adding tag:"+Ġ.CustomName+"\n");Ġ.CustomName=Ω +" "+Д;}}void Г(IMyTerminalBlock Ġ){string Ȱ=Ġ.CustomName;Ġ.CustomName=Ω==Ͳ?Ġ.CustomName.Replace(Ω,"").Trim():Ġ. CustomName.Replace(Ͳ,"").Trim();if(!Ȱ.Equals(Ġ.CustomName)&&!ʻ)Ͱ.ǒ($" > Removing Tag: {Ġ.CustomName} \n");}void ç(){Ͱ.AppendLine( "Init() Start");Echo("Init() Start");Ѐ();Echo("Config() End");И();Echo("ManageTag() End");ŀ();Echo("InitControllers() End");έ=true;if( ʹ!=null){ˬ=ʹ.ɫ.CalculateShipMass();τ=ˬ.BaseMass;}Echo("Checking Mass End");Л();Echo("OneRunMainChecker() End");Ͱ. AppendLine("Init "+(ʻ?"Failed":"Completed Sucessfully"));}void ŀ(){bool Ŀ=this.Ŀ||this.Ψ;List<IMyShipController>Í=new List< IMyShipController>();GridTerminalSystem.GetBlocksOfType<IMyShipController>(Í);List<ʇ>ľ=new List<ʇ>();foreach(IMyShipController Ľ in Í){ʶ. Add(Ľ);ľ.Add(new ʇ(Ľ,this));}ʷ=ľ;StringBuilder ļ=new StringBuilder();foreach(ʇ ġ in ʷ){bool Ļ=true;StringBuilder ĺ=new StringBuilder(ġ.ɫ.CustomName+"\n");if(!ġ.ɫ.CanControlShip){ĺ.AppendLine(" CanControlShip not set\n");Ļ=false;}if(!ġ.ɫ. ControlThrusters){ĺ.AppendLine(" Can't ControlThrusters\n");Ļ=false;}if(!(Ŀ||Ж(ġ.ɫ))){ĺ.AppendLine(" Doesn't match my tag\n");Ļ=false; }if(Ļ){Ń(ġ.ɫ);ġ.ʆ=ġ.ɫ.DampenersOverride;ʴ.Add(ġ);ʵ.Add(ġ.ɫ);if(this.Ψ){Е(ġ.ɫ);}}else{ļ.Append(ĺ);}}if(Í.Count==0){ļ. AppendLine("No Controller Found.\nEither for missing tag, not working or removed.");}if(ʴ.Count==0){Ͱ.ǒ( "ERROR: no usable ship controller found. Reason: \n");Ͱ.ǒ(ļ.ToString());И(true);ʻ=true;return;}else if(ʴ.Count>0){foreach(ʇ ġ in ʴ){if(ġ.ɫ.IsUnderControl){ʹ=ġ;break;}}if(ʹ ==null){ʹ=ʴ[0];}}return;}bool Ĺ(){return Ҕ&&ʹ!=null&&ʹ.ɫ.IsUnderControl;}double ĸ=0;bool ķ(){bool Ķ=ͺ==0;bool ĵ=!ʿ&&ʾ;bool Ł=ʿ&&ʾ;bool Ĵ=(Ķ||Ł)&&ĸ>ŋ&&ʼ&&!Φ&&ͷ==0&&!ˀ;if(!Φ&&ʔ.Ƽ(1)==100&&ĸ<=ŋ)ĸ+=Runtime.TimeSinceLastRun.TotalSeconds;else if(Φ)ĸ= 0;if(Ĵ||ρ){if(Τ.Ѱ)ͱ.AppendLine("\nEverything stopped, performance mode.\n");ʦ=ʦ||ʩ.All(Q=>Q.TargetVelocityRPM==0)&&ʪ.All( Q=>!Q.Enabled&&Q.ThrustOverridePercentage==0);if(!ʦ)Ќ();return true;}else if((ʦ&&ʼ)||ĵ){ʼ=ʦ=false;foreach(ɗ Ŏ in ʳ)Ŏ.Ɋ(ɍ: true);}return ʦ;}bool ō(){if(Җ>0&&Τ.Ѱ){ͱ.AppendLine($"--SkipFrame[{Җ}]--");ͱ.AppendLine($" >Skipped: {ſ}");ͱ.AppendLine( $" >Remaining: {Җ-ſ}");}if(!Ϊ&&Җ>0&&Җ>ſ){ſ++;return true;}else if(Җ>0&&ſ>=Җ)ſ=0;return false;}bool Ō=false;const double ŋ=0.25;bool Ŋ(){ι=!ʸ. ƺ()||!ʰ.ƺ();if(!ι&&!Ō)return false;bool ʼn=false;if(ς){ζ=ʸ.Any(Q=>Q.Status==MyShipConnectorStatus.Connected);ʿ=(ʰ.Any(Q=>Q .IsLocked)||ζ)&&(Ѳ||(κ&&Ҋ));}else{bool ň=(ʰ.Any(Q=>Q.IsLocked)||ʸ.Any(Q=>Q.Status==MyShipConnectorStatus.Connected))&&(Ѳ ||(κ&&Ҋ&&Ϋ==0))&&!ˀ;ʼn=ň!=ʿ;ʿ=ň;}ς=!ʿ&&!ʾ;if(ς)return false;bool Ň=ʿ&&ʾ&&ʼ;bool ņ=ʔ.Ƽ(1)==100&&ĸ>ŋ;ρ=Ň&&ņ;bool Ņ=Ň&&!ņ;bool ń=ʿ&&!ʾ;bool ĵ=!ʿ&&ʾ;if(ń||(ĵ&&ˇ.с)||ʼn){ŧ();}if(ρ||(ĵ&&!ˇ.с)){ˇ.н();}if(ς)Ō=false;return ρ;}bool Ń(IMyTerminalBlock Ġ){if (!(Ġ is IMyTextSurfaceProvider))return false;IMyTextSurfaceProvider ĭ=(IMyTextSurfaceProvider)Ġ;bool IJ=true;if(Ġ. CustomData.Length==0){return false;}bool[]Ī=new bool[ĭ.SurfaceCount];for(int Ä=0;Ä<Ī.Length;Ä++){Ī[Ä]=false;}int ĩ=0;while(ĩ>=0){ string Ĩ=Ġ.CustomData;int ħ=Ĩ.IndexOf(ʺ,ĩ);if(ħ<0){IJ=ĩ!=0;break;}int Ħ=Ĩ.IndexOf("\n",ħ);ĩ=Ħ;string ĥ;if(Ħ<0){ĥ=Ĩ.Substring(ħ+ ʺ.Length);}else{ĥ=Ĩ.Substring(ħ+ʺ.Length,Ħ-(ħ+ʺ.Length));}int Ĥ;if(Int32.TryParse(ĥ,out Ĥ)){if(Ĥ>=0&&Ĥ<ĭ.SurfaceCount){Ī[ Ĥ]=true;}else{string ģ;if(Ħ<0){ģ=Ĩ.Substring(ħ);}else{ģ=Ĩ.Substring(ħ,Ħ-(ħ));}ʤ.Append($"\nDisplay number out of range: {Ĥ}\nshould be: 0 <= num < {ĭ.SurfaceCount}\non line: ({ģ})\nin block: {Ġ.CustomName}\n" );}}else{string ģ;if(Ħ<0){ģ=Ĩ.Substring(ħ);}else{ģ=Ĩ.Substring(ħ,Ħ-(ħ));}ʤ.Append( $"\nDisplay number invalid: {ĥ}\non line: ({ģ})\nin block: {Ġ.CustomName}\n");}}for(int Ä=0;Ä<Ī.Length;Ä++){if(Ī[Ä]&&!this.ʫ.Any(Q=>Q.R.Equals(ĭ.GetSurface(Ä)))){this.ʫ.Add(new V(ĭ.GetSurface(Ä), this));}else if(!Ī[Ä]){List<V>Ģ=ʫ.FindAll(Q=>Q.R.Equals(ĭ.GetSurface(Ä)));foreach(V ġ in Ģ){ij(ġ);}}}return IJ;}bool ī( IMyTerminalBlock Ġ){if(!(Ġ is IMyTextSurfaceProvider))return false;IMyTextSurfaceProvider ĭ=(IMyTextSurfaceProvider)Ġ;for(int Ä=0;Ä<ĭ. SurfaceCount;Ä++){if(ʫ.Any(Q=>Q.R.Equals(ĭ.GetSurface(Ä)))){List<V>Ģ=ʫ.FindAll(Q=>Q.R.Equals(ĭ.GetSurface(Ä)));foreach(V ġ in Ģ){ij(ġ );}}}return true;}void ij(V R){if(this.ʫ.Any(Q=>Q.R.Equals(R))){this.ʫ.Remove(R);R.R.ContentType=ContentType.NONE;R.R. WriteText("",false);}}void ij(IMyTextPanel R){if(this.ʫ.Any(Q=>Q.R.Equals(R))){List<V>Ģ=ʫ.FindAll(Q=>Q.R.Equals(R));foreach(V ġ in Ģ){ij(ġ);}R.ContentType=ContentType.NONE;R.WriteText("",false);}}bool ı=false;Vector3D İ(string į,bool Ĭ=false){Vector3D ŏ =Vector3D.Zero;if(ʞ){if(Ϊ)try{δ=Me.GetValue<Dictionary<string,object>>("ControlModule.Inputs");Me.SetValue<string>( "ControlModule.AddInput",ʝ);Me.SetValue<string>("ControlModule.AddInput",ʜ);Me.SetValue<string>("ControlModule.AddInput",ʛ);Me.SetValue<string>( "ControlModule.AddInput",ʚ);Me.SetValue<bool>("ControlModule.RunOnInput",true);Me.SetValue<int>("ControlModule.InputState",1);Me.SetValue<float> ("ControlModule.RepeatDelay",0.016f);}catch{ʞ=false;}if(δ!=null){if(!ʙ&&δ.ContainsKey(ʝ)){ˮ=!ˮ;ʙ=true;}else if(ʙ&&!δ. ContainsKey(ʝ)){ʙ=false;}if(!ʘ&&δ.ContainsKey(ʜ)){ː=!ː;ʘ=true;}else if(ʘ&&!δ.ContainsKey(ʜ)){ʘ=false;}if(!ʗ&&δ.ContainsKey(ʛ)){if(ѻ ==Ѽ.Count-1)ѻ=0;else ѻ++;ʗ=true;}else if(ʗ&&!δ.ContainsKey(ʛ)){ʗ=false;}if(!ʖ&&δ.ContainsKey(ʚ)){Ѳ=!Ѳ;ʖ=true;}else if(ʖ&&! δ.ContainsKey(ʚ)){ʖ=false;}}}bool ř=false;if(į.Length>0){if(į.Contains(ˍ)){ˮ=!ˮ;ř=true;}else if(į.Contains(ˌ)&&!ʿ){ː=!ː;ı =ː;}else if(į.Contains(ˋ)){if(ѻ==Ѽ.Count-1)ѻ=0;else ѻ++;}else if(į.Contains("park")){Ѳ=!Ѳ;Ō=true;}}if(ʲ.Count!=0){if(Ĺ()) {if(ř){ʹ.ɫ.DampenersOverride=ˮ;}else{ˮ=ʹ.ɫ.DampenersOverride;}}else{if(ř){foreach(ʇ Ŭ in ʴ){Ŭ.ɯ(ˮ);}}else{ˮ=ǐ(ʹ.ɫ)?ʹ.ɫ. DampenersOverride:ˮ;foreach(ʇ Ŭ in ʴ){Ŭ.ɫ.DampenersOverride=ˮ;Ŭ.ɯ(ˮ);}}}}if(Ĭ)return ŏ;if(Ĺ()){ŏ=ʹ.ɫ.ƴ();}else{foreach(ʇ Ŭ in ʴ){if(Ŭ.ɫ. IsUnderControl){ŏ+=Ŭ.ɫ.ƴ();}}}return ŏ;}void ŭ(){if(Ϊ)return;ʇ Ŭ=Ћ();if(Ŭ==null){Ͱ.ǒ( " -No cockpit registered, checking mainController\n");if(!GridTerminalSystem.CanAccess(ʹ.ɫ)){ʹ=null;foreach(ʇ Ť in ʴ){if(GridTerminalSystem.CanAccess(Ť.ɫ)){ʹ=Ť;break;}}}if( ʹ==null){ʻ=true;Ͱ.ǒ("ERROR, ANY CONTROLLERS FOUND - SHUTTING DOWN");И(true);return;}}else if(!Ψ){ˬ=Ŭ.ɫ.CalculateShipMass( );float ū=ˬ.BaseMass;if(ū<0.001f){Ͱ.ǒ(" -Can't fly a Station\n");ͼ=true;Ũ(2);return;}else if(ͼ){ͼ=ʦ=false;foreach(ɗ Ŏ in ʳ)Ŏ.Ɋ(ɍ:true);Ũ(0);}if(this.τ==ū)return;this.τ=ū;}Л(false);}bool Ū(bool ũ,bool C){if(ũ&&ʿ&&!ˇ.с){ˇ.с=true;Ũ(ѵ&&ͺ==0&&!C?2 :1);}else if(!ʿ){ζ=ʾ=false;}if(έ&&!this.C&&ρ){Ũ();this.C=true;}else if(this.C&&!έ&&ρ){Ũ(ѵ&&ͺ==0?2:1);this.C=false;}return true;}void Ũ(int Ŏ=0){switch(Ŏ){case 0:Runtime.UpdateFrequency=UpdateFrequency.Update1;break;case 1:Runtime.UpdateFrequency= UpdateFrequency.Update10;break;case 2:Runtime.UpdateFrequency=UpdateFrequency.Update100;break;case 3:Runtime.UpdateFrequency= UpdateFrequency.Once;break;case 4:Runtime.UpdateFrequency=UpdateFrequency.None;break;};}void ŧ(){ˆ.о();ˇ.о();ˇ.с=false;if(ʿ&&!ʾ)ʾ=true; else if(!ʿ&&ʾ)Ũ();Φ=!ʿ;if(!ʿ)κ=false;}void Ŧ(){if(έ)Ͱ.ǒ("Checking Blocks Again");ˣ.о();ˢ.о();ˡ.о();ˠ.о();ˤ.о();}IEnumerable< double>ť(){while(true){if(έ)Ͱ.ǒ($" Getting Screens => new:{γ.Count}\n");if(γ.Any()){this.ʱ.AddRange(γ);Ў(ref ʱ);γ.Clear();if( ή)yield return ώ;}if(Me.SurfaceCount>0){Ń(Me);}foreach(IMyTextPanel Ů in this.ʱ){bool Æ=ʫ.Any(Q=>Q.R.Equals(Ů));bool Å=Ů. IsWorking;bool w=Ů.CustomName.ToLower().Contains(ʯ.ToLower());bool X=Ů.Closed;if(!Æ&&Å&&w)ʫ.Add(new V(Ů,this));else if(Æ&&(!Å||!w ||X)){List<V>Ģ=ʫ.FindAll(Q=>Q.R.Equals(Ů));foreach(V ġ in Ģ){ʫ.Remove(ġ);}}if(ή)yield return ώ;}if(έ){if(ή)yield return ώ; Ͱ.ǒ($" ->Done. Total Screens {ʱ.Count} => Total Surfaces:{ʫ.Count}\n");Ў(ref ʫ);}π.ß=ʫ;ˣ.с=true;yield return ώ;}} IEnumerable<double>Ų(){while(true){bool Ŀ=this.Ŀ||this.Ψ;if(this.ε.Count>0){this.ʷ.AddRange(ε);Ў(ref ʷ);ε.Clear();if(ή)yield return ώ;}StringBuilder ļ=new StringBuilder();foreach(ʇ ġ in this.ʷ){bool Ļ=true;StringBuilder ĺ=new StringBuilder(ġ.ɫ. CustomName+"\n");if(!ġ.ɫ.CanControlShip){ĺ.AppendLine(" CanControlShip not set\n");Ļ=false;}if(!ġ.ɫ.ControlThrusters){ĺ. AppendLine(" Can't ControlThrusters\n");Ļ=false;}if(!Ŀ&&!Ж(ġ.ɫ)){ĺ.AppendLine(" Doesn't match my tag\n");Ļ=false;}if(Ļ){Ń(ġ.ɫ); List<IMyThrust>Ű=new List<IMyThrust>();if(ή)yield return ώ;GridTerminalSystem.GetBlocksOfType(Ű,Q=>ġ.ɫ.ǐ(Q)&&!ġ.ʋ.Contains(Q ));if(ή)yield return ώ;ġ.ʋ=ġ.ʋ.Concat(Ű).ToList();if(ή)yield return ώ;Ű.RemoveAll(Q=>Q.Orientation.Forward!=ġ.ɫ. Orientation.Forward);if(ή)yield return ώ;ġ.ɺ=ġ.ɺ.Concat(Ű).ToList();if(ή)yield return ώ;ġ.ʆ=ġ.ʋ.Count>0?ġ.ɫ.DampenersOverride:ˮ;if( !ʴ.Contains(ġ)){ʴ.Add(ġ);ʵ.Add(ġ.ɫ);}if(this.Ψ){Е(ġ.ɫ);}if(ή)yield return ώ;}else{ī(ġ.ɫ);ʴ.Remove(ġ);ʵ.Remove(ġ.ɫ);ļ. Append(ĺ);}}if(ή)yield return ώ;if(ʷ.Count==0)ļ.AppendLine( "Any Controller Found.\nEither for missing tag, not working or removed.");if(ʴ.Count==0){Ͱ.ǒ("ERROR: no usable ship controller found. Reason: \n");Ͱ.ǒ(ļ.ToString());И(true);yield return ώ;} else if(ʴ.Count>0){foreach(ʇ ġ in ʴ){if(ġ.ɫ.IsUnderControl){ʹ=ġ;break;}if(ή)yield return ώ;}if(ʹ==null){ʹ=ʴ[0];}}ˢ.с=true; yield return ώ;}}IEnumerable<double>ů(){while(true){bool Ŀ=this.Ψ||this.Ŀ;Ͱ.ǒ(" >Getting Rotors\n");foreach(IMyTerminalBlock ű in ʩ){if(this.Ψ){Е(ű);}if(ή)yield return ώ;}foreach(IMyTerminalBlock ª in ʪ){if(this.Ψ){Е(ª);}if(ή)yield return ώ;}Δ. AddRange(β);if(ή)yield return ώ;ͽ.AddRange(α);if(ή)yield return ώ;Ў(ref Δ);if(ή)yield return ώ;Ў(ref ͽ);if(ή)yield return ώ; foreach(IMyMotorStator š in Δ){if(this.Ψ){Е(š);}if(š.Top!=null&&(Ŀ||Ж(š))&&š.TopGrid!=Me.CubeGrid){ʁ Ř=new ʁ(š,this);this.ʳ.Add (new ɗ(Ř,this));ʩ.Add(š);}else{Г(š);}if(ή)yield return ώ;}Ͱ.ǒ(" >Getting Thrusters\n");for(int Ä=this.ʳ.Count-1;Ä>=0;Ä-- ){IMyMotorStator ŗ=this.ʳ[Ä].Ř.ɫ;for(int Ŗ=ͽ.Count-1;Ŗ>=0;Ŗ--){bool ŕ=false;if(Ŀ||Ж(ͽ[Ŗ])){bool Ŕ=ͽ[Ŗ].CubeGrid==this.ʳ[Ä ].Ř.ɫ.TopGrid;bool Å=ʳ[Ä].ɖ.Any(Q=>Q.ɫ==ͽ[Ŗ]);if(Ŕ&&this.Ψ){Е(ͽ[Ŗ]);}if(Ŕ&&!Å){if(Ϊ){ͽ[Ŗ].ThrustOverridePercentage=0;ͽ[Ŗ] .Enabled=true;}ŕ=true;α.Remove(ͽ[Ŗ]);this.ʳ[Ä].ɖ.Add(new ɇ(ͽ[Ŗ],this));ʪ.Add(ͽ[Ŗ]);ͽ.RemoveAt(Ŗ);}}if(!ŕ&&!α.Contains(ͽ[Ŗ ]))α.Add(ͽ[Ŗ]);if(ή)yield return ώ;}if(this.ʳ[Ä].ɖ.Count==0){if(!β.Contains(ŗ))β.Add(ŗ);ʩ.Remove(ŗ);Г(ŗ);this.ʳ.RemoveAt( Ä);}else{if(Ϊ){ŗ.ǎ();ŗ.RotorLock=false;ŗ.Enabled=true;}β.Remove(ŗ);this.ʳ[Ä].Ⱥ();this.ʳ[Ä].ȴ();this.ʳ[Ä].ɡ();}if(ή)yield return ώ;}Ͱ.ǒ(" >Grouping VTThrs\n");if(ʬ.Count==0){Ͱ.ǒ(" > [ERROR] => Any Vector Thrusters Found!\n");ʻ=true;И(true);if(ή) yield return ώ;}for(int Ä=0;Ä<ʬ.Count;Ä++){ʬ[Ä]=ʬ[Ä].OrderByDescending(œ=>œ.ɖ.Sum(Q=>Q.ɫ.MaxEffectiveThrust)).ToList();if(ή) yield return ώ;}Γ=new List<double>(ʬ.Count);Γ.AddRange(Enumerable.Repeat(0.0,ʬ.Count));if(ή)yield return ώ;ͽ.Clear();Δ.Clear( );ˡ.с=true;yield return ώ;}}IEnumerable<double>Œ(){while(true){foreach(IMyShipConnector ő in Š){if(((Ѵ&&ǐ(ő))||Ж(ő))&&!ʸ. Contains(ő)){yield return ώ;ʸ.Add(ő);yield return ώ;Ͱ.ǒ($"New CON: {ő.CustomName}\n");yield return ώ;}yield return ώ;}foreach( IMyLandingGear Ő in ş){if(((ѳ&&ǐ(Ő))||Ж(Ő))&&!ʰ.Contains(Ő)){yield return ώ;ʰ.Add(Ő);yield return ώ;Ͱ.ǒ( $"New LanGear: {Ő.CustomName}\n");yield return ώ;}yield return ώ;}for(int Ä=ʥ.Count-1;Ä>=0;Ä--){IMyBatteryBlock I=ʥ[Ä];yield return ώ;if(Ж(I)){yield return ώ;Ͱ.ǒ($"Filtered Bat: {I.CustomName}\n");yield return ώ;ʥ.RemoveAt(Ä);yield return ώ;if(!ʨ.Contains(I))ʨ.Add(I);yield return ώ;}yield return ώ;}for(int Ä=ʨ.Count-1;Ä>=0;Ä--){IMyBatteryBlock I=ʨ[Ä];yield return ώ;if(!Ж(I)){yield return ώ;Ͱ.ǒ( $"Filtered TagBat: {I.CustomName}\n");yield return ώ;ʨ.RemoveAt(Ä);yield return ώ;if(ǐ(I)&&!ʥ.Contains(I))ʥ.Add(I);else if(!Ş.Contains(I))Ş.Add(I);yield return ώ;}yield return ώ;}for(int Ä=Ş.Count-1;Ä>=0;Ä--){IMyBatteryBlock I=Ş[Ä];yield return ώ;if(Ж(I)){yield return ώ;Ͱ.ǒ( $"Added TagBat: {I.CustomName}\n");yield return ώ;Ş.RemoveAt(Ä);yield return ώ;if(!ʨ.Contains(I))ʨ.Add(I);yield return ώ;}yield return ώ;}for(int Ä=ʸ. Count-1;Ä>=0;Ä--){IMyShipConnector Ť=ʸ[Ä];yield return ώ;bool È=Ж(Ť);yield return ώ;if((!Ѵ&&!È)||(Ѵ&&!È&&!ǐ(Ť))){yield return ώ;Ͱ.ǒ($"Filtered Con: {Ť.CustomName}\n");yield return ώ;ʸ.RemoveAt(Ä);yield return ώ;Ō=true;yield return ώ;}yield return ώ;}for(int Ä=ʰ.Count-1;Ä>=0;Ä--){IMyLandingGear ţ=ʰ[Ä];yield return ώ;if((ѳ&&!Ж(ţ)&&!ǐ(ţ))||(!ѳ&&!Ж(ţ))){yield return ώ;Ͱ .ǒ($"Filtered LanGear: {ţ.CustomName}\n");yield return ώ;ʰ.RemoveAt(Ä);yield return ώ;Ō=true;yield return ώ;}yield return ώ;}for(int Ä=0;Ä<ʬ.Count;Ä++){ʬ[Ä]=ʬ[Ä].OrderByDescending(œ=>œ.ɒ).ToList();yield return ώ;}ˠ.с=true;yield return ώ;}}List <IMySoundBlock>Ţ=new List<IMySoundBlock>();List<IMyShipConnector>Š=new List<IMyShipConnector>();List<IMyLandingGear>ş=new List<IMyLandingGear>();List<IMyBatteryBlock>Ş=new List<IMyBatteryBlock>();int ŝ=0;List<IMyTerminalBlock>Ŝ=new List< IMyTerminalBlock>();void ś<Ś>(IMyTerminalBlock Ġ,ref List<Ś>Į){if(!Ŝ.Contains(Ġ))Ŝ.Add(Ġ);if(!Į.Contains((Ś)Ġ))Į.Add((Ś)Ġ);ŝ++;} IEnumerable<double>ğ(){while(true){ή=((!Ϊ||(Ϊ&&ʻ))&&!Ψ);if(ή)yield return ώ;if(!έ){if(ˢ.й(ή))yield return ώ;if(ˣ.й(ή))yield return ώ;if(ˠ.й(ή))yield return ώ;Ͱ.ǒ(" -Everything seems normal.");continue;}if(!Ϊ)Ͱ.ǒ(" -Mass is different\n");List< IMyTerminalBlock>S=new List<IMyTerminalBlock>();GridTerminalSystem.GetBlocks(S);if(!Ψ&&S.Count.Equals(ŝ)){έ=false;yield return ώ; continue;}if(!Ϊ)Ͱ.ǒ(" -New blocks detected\n");List<IMyTerminalBlock>Â=new List<IMyTerminalBlock>(ʪ).Concat(ʲ).Concat(ʩ).Concat (ʶ).ToList();bool Á=Â.Any(Q=>!GridTerminalSystem.CanAccess(Q));if(Á){foreach(IMyTerminalBlock I in Â){if(! GridTerminalSystem.CanAccess(I)){Ŝ.Remove(I);ŝ--;if(I is IMyShipController){IMyShipController À=(IMyShipController)I;ʵ.Remove(À);ʶ.Remove( À);ī(À);ʴ.Remove(ʴ.Find(Q=>Q.ɫ.Equals(À)));ʷ.Remove(ʷ.Find(Q=>Q.ɫ.Equals(À)));if(ʴ.ƺ()){Ͱ.ǒ( $"ERROR -> Any Usable Controller Found, Shutting Down");И(true);ʻ=true;yield return ώ;}ʹ=ʴ[0];}else if(I is IMyThrust){IMyThrust ª=(IMyThrust)I;α.Remove(ª);ʭ.Remove(ª);bool º =!ʲ.ƺ();ʲ.Remove(ª);if(ʲ.ƺ()&&º){ˮ=true;}ʪ.Remove(ª);}else{ʩ.Remove((IMyMotorStator)I);β.Remove((IMyMotorStator)I);}}}} List<IMyTerminalBlock>µ=new List<IMyTerminalBlock>(S).FindAll(Q=>Q is IMyThrust||Q is IMyMotorStator||Q is IMyShipController ).Except(ʲ).Except(ʩ).Except(ʪ).Except(ʶ).ToList();if(Ψ||!µ.ƺ()){foreach(IMyTerminalBlock I in µ){if(I is IMyShipController){ś(I,ref ʶ);ε.Add(new ʇ((IMyShipController)I,this));}else if(I is IMyThrust){if(!ǐ(I))ś(I,ref ͽ);else{IMyThrust ª=( IMyThrust)I;ś(I,ref ʲ);if(I.Orientation.Forward==ʹ.ɫ.Orientation.Forward){ʭ.Add(ª);}if(!Ϊ&&Ҝ)(I as IMyFunctionalBlock).Enabled= true;}}else{ś(I,ref Δ);}}ˢ.й(false);ˡ.й(false);}if(ή)yield return ώ;foreach(ɗ y in ʳ){y.ɖ.RemoveAll(Q=>!ʪ.Contains(Q.ɫ));y.ɔ .RemoveAll(Q=>!y.ɖ.Contains(Q));y.ɕ.RemoveAll(Q=>!y.ɖ.Contains(Q));if(ή)yield return ώ;}for(int Ä=ʳ.Count-1;Ä>=0;Ä--){ɗ y =ʳ[Ä];IMyMotorStator Ð=y.Ř.ɫ;if(!ʩ.Contains(Ð)||Ð.Top==null||y.ɖ.ƺ()){Ð.ǎ();ʳ.RemoveAt(Ä);if(!β.Contains(Ð))β.Add(Ð);}if( ή)yield return ώ;}foreach(List<ɗ>Ï in ʬ){Ï.RemoveAll(Q=>!ʳ.Contains(Q)||Q.ɖ.Count<1);if(ή)yield return ώ;}ʬ.RemoveAll(Q=> Q.Count<1);if(ή)yield return ώ;if(ή)yield return ώ;for(int Ä=Ŝ.Count-1;Ä>=0;Ä--){IMyTerminalBlock I=Ŝ[Ä];bool Î=ˎ&&(I is IMyBatteryBlock||I is IMyGasTank||I is IMyLandingGear||I is IMyShipConnector);bool Ñ=I is IMyShipController||ʪ.Contains(I)||I is IMyMotorStator;if(!GridTerminalSystem.CanAccess(I)){Ŝ.RemoveAt(Ä);if(I is IMyLandingGear){ş.Remove((IMyLandingGear)I);ʰ.Remove(( IMyLandingGear)I);}else if(I is IMyShipConnector){Š.Remove((IMyShipConnector)I);ʸ.Remove((IMyShipConnector)I);}else if(I is IMyGasTank ){ʮ.Remove((IMyGasTank)I);}else if(I is IMyBatteryBlock){Ş.Remove((IMyBatteryBlock)I);ʨ.Remove((IMyBatteryBlock)I);ʥ. Remove((IMyBatteryBlock)I);}else if(I is IMyTextPanel){ʱ.Remove((IMyTextPanel)I);ij((IMyTextPanel)I);}else if(I is IMySoundBlock){Ţ.Remove((IMySoundBlock)I);}}else if(Ψ&&(Î||Ñ)){Е(I);if(Ѷ&&I.BlockDefinition.SubtypeId.Contains("SmallBattery")&&!I. CustomName.Contains(ѷ)){I.CustomName+=" "+ѷ;}}if(ή)yield return ώ;};List<IMyTerminalBlock>Í=new List<IMyTerminalBlock>(S).Except(Ŝ ).ToList();if(ή)yield return ώ;foreach(IMyTerminalBlock I in Í){if(GridTerminalSystem.CanAccess(I)){bool Ë=I is IMyLandingGear;bool Ê=I is IMyShipConnector;bool É=ǐ(I);bool È=Ж(I);bool Ç=É||È;if(I is IMyTextPanel){ś(I,ref γ);}else if(Ê){if(ˎ)Е(I) ;bool Æ=Ѵ&&Ç;bool Å=!Ѵ&&È;bool Ì=Æ||Å;ś(I,ref Š);if(Ì&&!ʸ.Contains(I))ʸ.Add((IMyShipConnector)I);}else if(Ë){if(ˎ)Е(I); bool w=ѳ&&Ç;bool X=!ѳ&&È;bool P=w||X;ś(I,ref ş);if(P&&!ʰ.Contains(I))ʰ.Add((IMyLandingGear)I);}else if(I is IMyGasTank&&(È|| ˎ||É)){if(ˎ)Е(I);ś(I,ref ʮ);if(È&&Ҝ)(I as IMyGasTank).Stockpile=false;}else if(I is IMyBatteryBlock){IMyBatteryBlock O=( IMyBatteryBlock)I;if(ˎ){Е(I);if(Ѷ&&I.BlockDefinition.SubtypeId.Contains("SmallBattery")&&!I.CustomName.Contains(ѷ)){I.CustomName+=" "+ѷ ;}}if(Ϊ&&(È||É)&&Ҝ)O.ChargeMode=ChargeMode.Auto;if(È)ś(I,ref ʨ);else if(É)ś(I,ref ʥ);else ś(I,ref Ş);}else if(I is IMySoundBlock&&È){IMySoundBlock N=(IMySoundBlock)I;N.LoopPeriod=1;N.SelectedSound="Alert 2";ś(I,ref Ţ);}}if(ή)yield return ώ;}if(!Ϊ&& ˠ.й(ή))yield return ώ;if(ˣ.й(ή))yield return ώ;Ў(ref ʶ);if(ή)yield return ώ;Ў(ref ʳ);if(ή)yield return ώ;Ў(ref ʲ);if(ή) yield return ώ;Ў(ref ʪ);if(ή)yield return ώ;Ў(ref ʩ);if(ή)yield return ώ;Ў(ref ʵ);if(ή)yield return ώ;Ў(ref ʴ);if(ή)yield return ώ;έ=false;ŝ=S.Count;yield return ώ;}}IEnumerable<double>M(){while(true){ί.Clear();if(ΰ.Count>0){double L=0;double K=0; double J=0;foreach(IMyPowerProducer I in ΰ){K+=I.CurrentOutput;if(I is IMyBatteryBlock){L+=(I as IMyBatteryBlock).CurrentInput ;J+=(I as IMyBatteryBlock).CurrentStoredPower/(I as IMyBatteryBlock).MaxStoredPower;}K-=I.MaxOutput;yield return ώ;}L/=L !=0?ΰ.Count:1;K/=K!=0?ΰ.Count:1;J*=J!=0?(100/ΰ.Count):1;ί=new List<double>{L,K,J.Ƽ(0)};yield return ώ;}ˆ.с=true;yield return ώ;}}IEnumerable<double>H(){List<IMyBatteryBlock>G=new List<IMyBatteryBlock>();List<IMyBatteryBlock>F=new List< IMyBatteryBlock>();bool E=false;bool D=false;bool C=false;while(true){bool B=ѹ&&!ʲ.ƺ();if(B&&(!E||!ʿ)){ʲ.ForEach(Q=>Q.Enabled=!ʿ);E= true;}if((ʥ.Count+ʨ.Count<2)||!Ѹ||!ζ){C=Ū(true,C);yield return ώ;continue;}if(G.ƺ()&&F.ƺ()){List<IMyBatteryBlock>A=new List< IMyBatteryBlock>(ʨ).Concat(ʥ).ToList();if(ʿ)yield return ώ;F=A.FindAll(Q=>Q.CustomName.Contains(ѷ)||(Ŀ&&Ѷ&&Q.BlockDefinition.SubtypeId. Contains("SmallBattery")));if(ʿ)yield return ώ;if(!F.ƺ()&&A.SequenceEqual(F)){G=new List<IMyBatteryBlock>(F);F=new List< IMyBatteryBlock>{G[0]};G.RemoveAt(0);}else if(!F.ƺ()){G=A.Except(F).ToList();}else if(F.ƺ()&&ʨ.Count>ʥ.Count){F=new List< IMyBatteryBlock>(ʥ);if(ʥ.ƺ()){F=new List<IMyBatteryBlock>{ʨ[0]};}G=new List<IMyBatteryBlock>(ʨ).Except(F).ToList();}else if(F.ƺ()){F. Add(ʥ.ƺ()?ʨ[0]:ʥ[0]);G=G.Concat(ʥ).Concat(ʨ).Except(F).ToList();}if(!ʿ){if(!G.ƺ())G[0].ChargeMode=ChargeMode.Auto;if(!ʮ.ƺ() )ʮ[0].Stockpile=false;}yield return ώ;}List<IMyPowerProducer>u=new List<IMyPowerProducer>();GridTerminalSystem. GetBlocksOfType(u,Q=>!G.Contains(Q)&&!F.Contains(Q));yield return ώ;List<double>m=new List<double>();List<double>k=new List<double>(); yield return ώ;if(!D||(ˇ.с&&ʿ)){if(ʿ){ΰ=new List<IMyTerminalBlock>(u);while(!ˆ.с){ˆ.н();yield return ώ;}ˆ.с=false;D=true;k= new List<double>(ί);}yield return ώ;ΰ=new List<IMyTerminalBlock>(F);while(!ˆ.с){ˆ.н();yield return ώ;}ˆ.с=false;m=new List< double>(ί);yield return ώ;}bool h=!m.ƺ()&&m[2]<2.5;bool f=!m.ƺ()&&m[2]>25;yield return ώ;bool Z=G.All(Q=>Q.ChargeMode== ChargeMode.Recharge);Υ=(k.ƺ()&&D)||(!k.ƺ()&&k[1]==0)||h;bool q=ʿ&&ζ&&D&&((!Z&&!Υ)||(Z&&Υ))&&!G.ƺ();bool Y=Υ&&!k.ƺ()&&k[1]!=0&&f; yield return ώ;if(!((!ʿ&&ζ)||q||Y)){C=Ū(D,C);yield return ώ;continue;}foreach(IMyGasTank W in ʮ){W.Stockpile=!Υ&&ʿ&&W. FilledRatio!=1;yield return ώ;}if(ʿ&&!Υ){foreach(IMyBatteryBlock I in F){I.ChargeMode=ʿ&&!Υ?ChargeMode.Auto:ChargeMode.Recharge; yield return ώ;}foreach(IMyBatteryBlock I in G){I.ChargeMode=ʿ&&!Υ?ChargeMode.Recharge:ChargeMode.Auto;yield return ώ;}}else if(!ʿ||Υ){foreach(IMyBatteryBlock I in G){I.ChargeMode=ʿ&&!Υ?ChargeMode.Recharge:ChargeMode.Auto;yield return ώ;}foreach( IMyBatteryBlock I in F){I.ChargeMode=ʿ&&!Υ?ChargeMode.Auto:ChargeMode.Recharge;yield return ώ;}}C=Ū(D,C);yield return ώ;}}class V{ Program U;public IMyTextSurface R{get;}public RectangleF Ò{get;}public Vector2 å{get;}public Vector2 č{get;}public Vector2 ċ{ get;}public float Ċ{get;}public Vector2 ĉ{get;}public Vector2 Ĉ{get;}public float ć{get;}public float Ć{get;}public float ą {get;}public float Ą{get;}public float ă{get;}public float Ă{get;}public float ā{get;}public float Ā{get;}public float ÿ{ get;}public float þ{get;}public List<Vector2>ý{get;}public Vector2 Č{get;}public Vector2 ü{get;}public Vector2 Ď{get;} public Vector2 Ğ{get;}public V(IMyTextSurface R,Program Ĝ){this.R=R;this.U=Ĝ;Ò=new RectangleF((R.TextureSize-R.SurfaceSize)/2f ,R.SurfaceSize);å=R.TextureSize;č=å*0.5f;ċ=R.SurfaceSize-12f;Ċ=Math.Min(ċ.X,ċ.Y);ĉ=new Vector2(Ċ,Ċ);Ĉ=(å+ċ)*0.5f/512f;ć= Math.Min(Ĉ.X,Ĉ.Y);Ć=1.45f;ą=Ò.Y+Ò.Height-Ć*ć*20;Ą=ą-Ć*ć*25;ă=Math.Min(č.X,č.Y);Ă=200/2*ć*Ć+140/2*ć*1.5f;ā=74*ć*Ć;ý=new List< Vector2>{new Vector2(Ò.X+(Ò.Width*0.5f)-ā,ą)};ý.Add(new Vector2(ý[0].X+Ă,ą));ý.Add(new Vector2(Ò.X+(Ò.Width*0.5f),Ą));float[]ě= new float[]{Ò.Width*0.15f,Ò.Height*0.25f};float[]Ě=new float[]{Ò.Width*0.85f,Ò.Height*0.25f};float[]ę=new float[]{Ò.Width* 0.15f,Ò.Height*0.4f};float[]Ę=new float[]{Ò.Width*0.225f,Ò.Height*0.4f};float[]ĝ=new float[]{Ò.Width*0.75f,Ò.Height*0.4f}; float[]ė=new float[]{Ò.Width*0.225f,Ò.Height*0.60f};ý.Add(new Vector2(Ò.X+ě[0],Ò.Y+ě[1]));ý.Add(new Vector2(Ò.X+Ě[0],Ò.Y+Ě[1] ));ý.Add(new Vector2(Ò.X+ę[0],Ò.Y+ę[1]));ý.Add(new Vector2(Ò.X+Ę[0],Ò.Y+Ę[1]));ý.Add(new Vector2(Ò.X+ĝ[0],Ò.Y+ĝ[1]));ý. Add(new Vector2(Ò.X+ė[0],Ò.Y+ė[1]));Č=new Vector2(č.X,č.Y-ć*50);ü=new Vector2(č.X,č.Y+25f*ć+3f);Ď=new Vector2(č.X,Ò.Y+12f*ć );Ğ=new Vector2(Ò.X+(Ò.Width*0.5f),Ò.Y+(Ò.Height*0.5f)-ć*50);Ā=ć*3.5f;ÿ=ć*2f;þ=ć*3;}}class ĕ{Program U;public Color Ĕ{get ;set;}=new Color(150,150,150);public Color ē{get;set;}=new Color(150,0,0);public Color Ē{get;set;}=new Color(10,30,50); public Color đ{get;set;}=new Color(0,0,0);public Color Đ{get;set;}=new Color(150,150,150);public Color ď{get;set;}=new Color( 99,99,99);public Color Ė{get;set;}=new Color(255,40,40);public Color û{get;set;}=new Color(0,175,0,150);public Color ï{get ;set;}=Color.Black;public Color ã{get;set;}=Color.Black;public Color â{get;set;}=Color.Black;public float á{get;set;}=1; public float à{get;set;}=0.5f;public List<V>ß{get;set;}Color Þ=new Color(10,10,10);const int Ý=6;float Ü=0;float Û=0;float Ú=1 ;float Ù=0;float Ø=0;float Ö=0;float Õ=0;float Ô=0;float ä=0;const float Ó=1.3f;const float æ=8f;const float ú=24f;const float ø=0.6f;const float ö=5f;const float õ=0.8f;const float ô=1f/MathHelper.PiOver2;double ó=0;double ò=0;double ñ=0;double ù=0;double ð=5;Vector3D î=new Vector3D(0,-1,0);Vector3D í;Vector2 ì=Vector2.Zero;Vector2 ë;Vector2 ê;Vector2 é;Vector2 è; Vector2 Ã;Vector2 ų=new Vector2(64,64);Vector2 Ƥ=new Vector2(175,32);Vector2 Ȃ=new Vector2(24,48);Vector2 Ȁ=new Vector2(32,4); bool ǿ=false;bool Ǿ=false;bool ǽ=false;bool Ǽ=false;bool ǻ=false;bool Ǻ=false;int ǹ=0;int Ǹ=4;string[]Ƿ=new string[3];ƒ< double>Ƕ=new ƒ<double>(5);public ĕ(List<V>ǵ,Program U){ß=ǵ;this.U=U;}public void Ǵ(bool ȁ){dz(ȁ);ȋ(ȁ);}void dz(bool ȁ){if(ǹ>Ǹ&&! ȁ)return;if((U.ͷ==0&&!U.ν)||U.ͷ!=0){Vector3D ȍ=U.ά;Ô=(float)ȍ.Normalize();Vector3D Ȍ=Vector3D.Rotate(ȍ,MatrixD.Transpose( U.ʹ.ɫ.WorldMatrix));ì.X=(float)Math.Asin(MathHelper.Clamp(Ȍ.X,-1,1))*ô;ì.Y=(float)Math.Asin(MathHelper.Clamp(-Ȍ.Y,-1,1))* ô;Ǿ=Ȍ.Z>1e-3;}else{Ô=0;ì=Vector2.Zero;Ǿ=false;}ǿ=U.ͺ!=0;if(ǿ){Ț(U.ʹ.ɫ,Ý);}}void ȋ(bool ȁ){foreach(V ǜ in ß){ IMyTextSurface ġ=ǜ.R;bool Ɣ=U.Ƃ(ġ);bool Ŕ=U.ͻ.Length==0&&((U.ρ&&U.ˇ.с)||U.ͼ||(U.κ&&!U.ʿ&&U.ĸ>ŋ)||(U.ͺ==0&&U.ĸ>ŋ&&!U.ʿ&&!U.κ));bool Æ=Ŕ &&ǹ>Ǹ;if(Æ&&!Ɣ&&!ȁ){return;}if(Ŕ&&!ȁ)ǹ++;else ǹ=0;RectangleF Ȋ=ǜ.Ò;float ć=ǜ.ć;float Ȉ=Ǿ?-1:1;Vector2 ȇ=ǜ.ĉ*ì*Ȉ*á;double Ȇ =ȇ.Length();Vector2 ȅ=ǜ.č+ȇ;float Ȅ=ǜ.Ċ/2*à;ǽ=Ȇ>ǜ.Ċ/2||!U.ˮ&&Ȇ>Ȅ||((ȅ-ǜ.č).Y>0&&ȅ.Y>ǜ.Ą);using(var ſ=ġ.DrawFrame()){if(!U .ʿ&&!U.κ){if(ǿ)ƭ(ſ,ǜ.č,ć,ǜ.Ċ);if(ǽ){Ƨ(U.ʹ.ɫ);ƀ(ſ,ǜ.č,ǜ.Ċ*0.5f,ć);}Ǫ(ſ,new Vector2(0,ǜ.č.Y),new Vector2(ǜ.č.X-64*ć,ǜ.č.Y), ö*ć,Ĕ);Ǫ(ſ,new Vector2(ǜ.č.X+64*ć,ǜ.č.Y),new Vector2(ǜ.č.X*2f,ǜ.č.Y),ö*ć,Ĕ);Vector2 ȃ=ų*ć;MySprite ȉ=new MySprite( SpriteType.TEXTURE,"AH_BoreSight",size:ȃ*1.2f,position:ǜ.č+Vector2.UnitY*ȃ*0.5f,color:Ĕ){RotationOrScale=-MathHelper.PiOver2};ſ. Add(ȉ);if(!ǽ){MySprite Dz=new MySprite(SpriteType.TEXTURE,"AH_VelocityVector",size:ȃ,color:!Ǿ?û:ē){Position=ȅ};ſ.Add(Dz);if(Ǿ ){Vector2 Ǭ=Ȁ*ć;MySprite Ǣ=new MySprite(SpriteType.TEXTURE,"SquareSimple",size:Ǭ,color:ē){Position=Dz.Position, RotationOrScale=MathHelper.PiOver4};ſ.Add(Ǣ);Ǣ.RotationOrScale+=MathHelper.PiOver2;ſ.Add(Ǣ);}}}float ǡ=(float)(U.Ѻ/U.ʹ*100);float Ǡ=ć*ǜ .Ć;Ȩ(ſ,ǜ.ý[0],ǡ,Ǡ,DZ:true,Ȓ:ã);Ȯ(ſ,ǜ.ý[1],$"{Math.Round(U.η,2)} m/s²",Ǡ,Ȓ:ï);ȓ(ſ,ǜ.ý[2],Ǡ,Ȓ:â);int[]ǟ;float Ǟ;if(U.ʹ.ɫ. BlockDefinition.ToString().Contains("FighterCockpit")&&(U.ʹ.ɫ as IMyTextSurfaceProvider).GetSurface(0).Equals(ġ)){ǟ=new int[]{6,7,8};Ǟ= 1.1f;}else{ǟ=new int[]{3,4,5};Ǟ=1;}Ȯ(ſ,ǜ.ý[ǟ[0]],$"CRUISE",ć*ǜ.Ć/Ǟ,80,U.ː?Ė:ď,ï);Ȯ(ſ,ǜ.ý[ǟ[1]],$"PARK",ć*ǜ.Ć/Ǟ,80,U.Ѳ?Ė:ď,ï) ;Ȯ(ſ,ǜ.ý[ǟ[2]],$"DAMP",ć*ǜ.Ć/Ǟ,80,U.ˮ?Ė:ď,ï);if(U.ʿ||U.ʾ||U.κ||U.ͼ){if(U.ρ&&U.ˇ.с){Ǯ("PARKED",ſ,ǜ.Ğ,ǜ.Ā);}else if(U.ρ&&!U .ˇ.с){Ǯ("ASSIGNING",ſ,ǜ.ü,ǜ.ÿ);ț(ſ,ǜ.Č,ǜ.ÿ,-0.5f);}else if(!U.ʿ&&U.ʾ&&!U.ˇ.с){Ǯ("UNPARKING",ſ,ǜ.ü,ǜ.ÿ);ț(ſ,ǜ.Č,ǜ.ÿ,1.2f); }if(((U.ʿ&&U.ʾ)||U.κ)&&U.ʼ&&(U.ʔ.Ƽ(1)!=100||U.ĸ<=ŋ)){if(U.ͼ){Ǯ("STATION MODE",ſ,ǜ.Ğ,ǜ.Ā);}else{Ǯ("PARKING",ſ,ǜ.ü,ǜ.ÿ);ț(ſ ,ǜ.Č,ǜ.ÿ,0.5f);}}else if(U.κ&&!U.ʿ){Ǯ("(NOT) PARKED",ſ,ǜ.Ğ,ǜ.þ);}}if(U.ͻ.Length>0)Ǯ(U.ͻ.ToString(),ſ,ǜ.Ď,ć);ſ.Dispose();} }}public void ǝ(){foreach(V ǜ in ß){IMyTextSurface ġ=ǜ.R;U.Ƃ(ġ,new Color(0,0,65,255));using(var ſ=ġ.DrawFrame()){ǘ(ſ,ǜ.č, ǜ.ċ,ǜ.ć);}}}public Vector2 Ǜ(Vector2 ǚ,float Ž,float Ǚ=0){return new Vector2(ǚ.X,ǚ.Y+(16.5f+Ǚ)*Ž);}public void ǘ( MySpriteDrawFrame ſ,Vector2 ǣ,Vector2 Ǘ,float Ž=1f){Vector2 ǚ=new Vector2(ǣ.X-Ǘ.X*0.5f,ǣ.Y-Ǘ.Y*0.5f);float ǰ=10f;float ǯ=0.54f;ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "A problem has been detected and Vector Thrust OS has been shut down to",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type= SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data="prevent damage to your Grid.",Position=ǚ,Color=new Color(255,255,255,255), FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "The problem seems to be caused by the following reason: REASON.SYS",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type= SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data="REASON_REASON_REASON_REASON",Position=ǚ,Color=new Color(255,255,255,255),FontId ="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "If this is the first time you've seen this Stop error screen, recompile your",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type= SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data="Programmable Block. If this screen appears again, follow these steps:",Position =ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type=SpriteType. TEXT,Alignment=TextAlignment.LEFT,Data="Check to make sure any new blocks and PB are properly installed.",Position=ǚ,Color= new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type=SpriteType.TEXT, Alignment=TextAlignment.LEFT,Data="If this is a new installation, ask your grid or script manufacturer for any",Position=ǚ,Color= new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type=SpriteType.TEXT, Alignment=TextAlignment.LEFT,Data="Vector Thrust OS updates you might need.",Position=ǚ,Color=new Color(255,255,255,255),FontId= "Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "If problems continue, disable or remove any newly installed blocks or scripts. ",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type= SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data="Disable CUSTOM_DATA options such as nametag or surrounds. If you need to", Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type=SpriteType. TEXT,Alignment=TextAlignment.LEFT,Data="Log to remove or disable something, go to the Custom Data of PB, Change Show", Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž);ſ.Add(new MySprite(){Type=SpriteType. TEXT,Alignment=TextAlignment.LEFT,Data="Metrics, and then Recompile the Script.",Position=ǚ,Color=new Color(255,255,255,255) ,FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT, Data="Technical information:",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ);ſ. Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "*** STOP: 0x0000050 (0xFD3094C2, 0x00000001, 0xFBFE7617, 0x00000000)",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});ǚ=Ǜ(ǚ,Ž,ǰ+10);ſ.Add(new MySprite(){ Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT,Data= "*** REASON.SYS -- Address VTOS0822 base at VTOS2022, DateStamp vant666p2",Position=ǚ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=ǯ*Ž});}public void Ǯ(string Ʈ, MySpriteDrawFrame ſ,Vector2 Ǧ,float Ž=1f,bool DZ=true){TextAlignment ǭ=DZ?TextAlignment.CENTER:TextAlignment.LEFT;MySprite ǫ=new MySprite() {Type=SpriteType.TEXT,Alignment=ǭ,Data=Ʈ,Position=Ǧ,Color=new Color(255,255,255,255),FontId="Debug",RotationOrScale=1f*Ž} ;ſ.Add(ǫ);}MySprite Ǫ(Vector2 ǩ,Vector2 Ǩ,float ǧ,Color Ƅ){Vector2 Ǧ=0.5f*(ǩ+Ǩ);Vector2 Ǥ=ǩ-Ǩ;float Ȏ=Ǥ.Length();if(Ȏ>0)Ǥ /=Ȏ;Vector2 ƙ=new Vector2(Ȏ,ǧ);float Ȧ=(float)Math.Acos(Vector2.Dot(Ǥ,Vector2.UnitX));Ȧ*=Math.Sign(Vector2.Dot(Ǥ,Vector2. UnitY));MySprite ȥ=MySprite.CreateSprite("SquareSimple",Ǧ,ƙ);ȥ.RotationOrScale=Ȧ;ȥ.Color=Ƅ;return ȥ;}void Ǫ(MySpriteDrawFrame ſ,Vector2 ǩ,Vector2 Ǩ,float ǧ,Color Ƅ){Vector2 Ǧ=0.5f*(ǩ+Ǩ);Vector2 Ǥ=ǩ-Ǩ;float Ȏ=Ǥ.Length();if(Ȏ>0)Ǥ/=Ȏ;Vector2 ƙ=new Vector2(Ȏ,ǧ);float Ȧ=(float)Math.Acos(Vector2.Dot(Ǥ,Vector2.UnitX));Ȧ*=Math.Sign(Vector2.Dot(Ǥ,Vector2.UnitY));MySprite ȥ= MySprite.CreateSprite("SquareSimple",Ǧ,ƙ);ȥ.RotationOrScale=Ȧ;ȥ.Color=Ƅ;ſ.Add(ȥ);}void Ȥ(MySpriteDrawFrame ſ,Vector2 Ǧ,Vector2 ȣ ,Vector2 ȧ,double ȯ,Color Ƅ,Color ȭ){if(Math.Abs(ȧ.LengthSquared()-1)<MathHelper.EPSILON)ȧ.Normalize();ȣ.Y*=(float)Math. Sqrt(1-ȯ*ȯ);Vector2 Ȭ=Vector2.One*ȣ.X;Ȭ.Y*=(float)Math.Abs(ȯ);float Ȧ=(float)Math.Acos(Vector2.Dot(ȧ,-Vector2.UnitY));Ȧ*= Math.Sign(Vector2.Dot(ȧ,Vector2.UnitX));Vector2 ȫ=Ǧ+ȧ*ȣ.Y*0.5f;MySprite Ȫ=MySprite.CreateSprite("Circle",Ǧ,Ȭ);Ȫ.Color=Ǿ?Ƅ:ȭ; Ȫ.RotationOrScale=Ȧ;MySprite ȩ=MySprite.CreateSprite("Triangle",ȫ,ȣ);ȩ.Color=Ƅ;ȩ.RotationOrScale=Ȧ;ſ.Add(ȩ);ſ.Add(Ȫ);} public void Ȯ(MySpriteDrawFrame ſ,Vector2 ǣ,string Ʈ,float Ž=1f,float ǧ=140f,Color?Ƅ=null,Color?Ȓ=null){Ƅ=Ƅ??Color.White;if(Ȓ !=null){ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.CENTER,Data="SquareSimple",Position=ǣ,Size= new Vector2(ǧ,25f)*Ž,Color=Ȓ,RotationOrScale=0f});}ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment. CENTER,Data="SquareHollow",Position=ǣ,Size=new Vector2(ǧ,25f)*Ž,Color=Ƅ,RotationOrScale=0f});ſ.Add(new MySprite(){Type= SpriteType.TEXT,Alignment=TextAlignment.CENTER,Data=Ʈ,Position=new Vector2(ǣ.X,ǣ.Y-Ž*12.5f),Color=Ƅ,FontId="Debug",RotationOrScale =0.75f*Ž});}void Ȩ(MySpriteDrawFrame ſ,Vector2 ǣ,float Ȣ,float Ž=1f,bool DZ=true,Color?Ƅ=null,Color?ȑ=null,Color?Ȓ=null){ Vector2 ǚ=DZ?new Vector2(ǣ.X-(200f*Ž/2.25f),ǣ.Y):ǣ;TextAlignment Ȕ=DZ?TextAlignment.LEFT:TextAlignment.CENTER;Ȣ=MathHelper.Clamp( Ȣ,0,100);Ȣ=(Ȣ*180)/100;Ƅ=Ƅ??Color.White;ȑ=ȑ??new Color(0,255,255,255);if(Ȓ!=null){ſ.Add(new MySprite(){Type=SpriteType. TEXTURE,Alignment=TextAlignment.CENTER,Data="SquareSimple",Position=ǣ,Size=new Vector2(200f,25f)*Ž,Color=Ȓ,RotationOrScale=0f}) ;}ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=Ȕ,Data="SquareSimple",Position=ǚ,Size=new Vector2(Ȣ,20f)*Ž,Color =ȑ,RotationOrScale=0f});ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.CENTER,Data="SquareHollow", Position=ǣ,Size=new Vector2(200f,25f)*Ž,Color=Ƅ,RotationOrScale=0f});}void ȓ(MySpriteDrawFrame ſ,Vector2 ǣ,float Ž=1f,Color?Ƅ= null,Color?Ȓ=null,Color?ȑ=null){float ǧ=200f;float Ȑ=-100+75*0.5f;Ƅ=Ƅ??Color.White;Ȓ=Ȓ??Color.Black;ȑ=ȑ??new Color(0,255,0, 255);ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.LEFT,Data="SquareSimple",Position=new Vector2(Ȑ, 0f)*Ž+ǣ,Size=new Vector2(ǧ+Ž*12,25f)*Ž,Color=Color.Black,RotationOrScale=0f});ſ.Add(new MySprite(){Type=SpriteType.TEXTURE ,Alignment=TextAlignment.LEFT,Data="SquareHollow",Position=new Vector2(Ȑ,0f)*Ž+ǣ,Size=new Vector2(ǧ+Ž*12,25f)*Ž,Color=Ƅ, RotationOrScale=0f});float ȕ=58f;float ȏ=61f;int Ȗ=3;int ȡ=U.Ѽ.Count;int Ƞ=U.ѻ+1;int ȟ=ȡ-Ƞ;float Ȟ=ȕ*Ȗ/ȡ;float ȝ=ȏ*Ȗ/ȡ;float Ȝ=Ȑ+ǧ-ȝ; for(int Ä=0;Ä<ȡ;Ä++){ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.LEFT,Data="SquareSimple",Position =new Vector2(Ȝ,0f)*Ž+ǣ,Size=new Vector2(Ȟ,20f)*Ž,Color=ȟ!=0?Color.Black:ȑ,RotationOrScale=0f});ſ.Add(new MySprite(){Type= SpriteType.TEXTURE,Alignment=TextAlignment.LEFT,Data="SquareHollow",Position=new Vector2(Ȝ,0f)*Ž+ǣ,Size=new Vector2(Ȟ,25)*Ž,Color= Ƅ,RotationOrScale=0f});if(ȟ!=0)ȟ--;Ȝ-=ȝ;}ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.LEFT,Data= "SquareSimple",Position=new Vector2(-100-75*0.5f,0f)*Ž+ǣ,Size=new Vector2(75f,25f)*Ž,Color=Ȓ,RotationOrScale=0f});ſ.Add(new MySprite() {Type=SpriteType.TEXTURE,Alignment=TextAlignment.LEFT,Data="SquareHollow",Position=new Vector2(-100-75*0.5f,0f)*Ž+ǣ,Size= new Vector2(75f,25f)*Ž,Color=Ƅ,RotationOrScale=0f});ſ.Add(new MySprite(){Type=SpriteType.TEXT,Alignment=TextAlignment.LEFT, Data="GEAR",Position=new Vector2(-125,-13f)*Ž+ǣ,Color=Ƅ,FontId="Debug",RotationOrScale=0.8f*Ž});}public void ț( MySpriteDrawFrame ſ,Vector2 ǣ,float Ž=1f,float Ô=1){Vector2 ƙ=new Vector2(25f,25f)*Ž;ſ.Add(new MySprite(){Type=SpriteType.TEXTURE, Alignment=TextAlignment.CENTER,Data="Screen_LoadingBar",Position=ǣ,Size=ƙ,Color=new Color(255,255,255,255),RotationOrScale=Ü});ſ. Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment.CENTER,Data="Screen_LoadingBar",Position=ǣ,Size=ƙ*2, Color=new Color(255,255,255,255),RotationOrScale=Û});ſ.Add(new MySprite(){Type=SpriteType.TEXTURE,Alignment=TextAlignment. CENTER,Data="Screen_LoadingBar",Position=ǣ,Size=ƙ*3.5f,Color=new Color(255,255,255,255),RotationOrScale=Ú});Ô*=0.0125f;Ü+=Ô*3- MathHelper.TwoPi;Û-=Ô*3+MathHelper.TwoPi;Ú+=Ô*3-MathHelper.TwoPi;if(Ü+2100<10)Ü=Û=Ú=0;}void Ț(IMyShipController Ʀ,double ș){ Vector3D Ș=-U.ο;Vector3D ȗ=Vector3D.Cross(Ș,Ʀ.WorldMatrix.Forward);Vector3D ǥ=Vector3D.Cross(ȗ,Ș);var ǖ=Vector3D.Rotate(Ș, MatrixD.Transpose(Ʀ.WorldMatrix));var ƅ=new Vector3D(ǖ.X,ǖ.Y,0);Ù=(float)ɪ.ɳ(ƅ,Vector3D.Up)*Math.Sign(Vector3D.Dot(Vector3D. Right,ƅ));Ø=(float)ɪ.ɳ(ǥ,Ʀ.WorldMatrix.Forward)*Math.Sign(Vector3D.Dot(Ș,Ʀ.WorldMatrix.Forward));Ö=MyMath.FastCos(Ù);Õ=MyMath .FastSin(Ù);double Ƣ;Ʀ.TryGetPlanetElevation(MyPlanetElevation.Surface,out Ƣ);ò=Ƣ;Ʀ.TryGetPlanetElevation( MyPlanetElevation.Sealevel,out Ƣ);ò=Ƣ;Ƕ.ƍ((ñ-ò)*ș);double ơ=0;for(int Ä=0;Ä<Ƕ.Ƒ;++Ä){ơ+=Ƕ.Ɗ();}double Ơ=ơ/Ƕ.Ƒ;double Ɵ=ò/(Ơ);ä=(float)(Ɵ/ ð);Ǽ=Ơ>0&&Ô>10&&Ɵ<=ð;if(ǻ!=Ǽ)Ǻ=true;else Ǻ=!Ǻ;ǻ=Ǽ;ñ=ò;Vector3D ƞ=Vector3D.Cross(U.ο,î);Vector3D Ɲ=Vector3D.Cross(ƞ,U.ο); Vector3D Ɯ=ɪ.ɵ(Ʀ.WorldMatrix.Forward,U.ο);ù=MathHelper.ToDegrees(ɪ.ɳ(Ɯ,Ɲ));if(Vector3D.Dot(Ʀ.WorldMatrix.Forward,ƞ)<0)ù=360-ù;ó= ɪ.ɴ(U.ά,-U.ο);}void ƛ(MySpriteDrawFrame ſ,Vector2 ƚ,Vector2 ƙ,float Ƙ,float Ɨ,float Ž,bool ƣ){float Ɩ=MathHelper. ToRadians(-Ɨ)/MathHelper.PiOver2;string ƥ=Ɩ<=0?"AH_GravityHudPositiveDegrees":"AH_GravityHudNegativeDegrees";Vector2 Ʋ=ƙ*Ž; MySprite Ʊ=new MySprite(SpriteType.TEXTURE,ƥ,color:Đ,size:Ʋ){RotationOrScale=Ù+(Ɩ<=0?MathHelper.Pi:0),Position=ƚ+(Ɩ+Ƙ)*Ã};ſ.Add( Ʊ);if(!ƣ)return;Vector2 ư=new Vector2(Ö,Õ)*(Ʋ.X+48f*Ž)*0.5f;Vector2 Ư=Vector2.UnitY*-24f*Ž*(Ɩ<=0?0:1);MySprite Ʈ=MySprite .CreateText($"{Ɨ}","Debug",Đ);Ʈ.RotationOrScale=õ*Ž;Ʈ.Position=Ʊ.Position+ư+Ư;ſ.Add(Ʈ);Ʈ.Position=Ʊ.Position-ư+Ư;ſ.Add(Ʈ) ;}void ƭ(MySpriteDrawFrame ſ,Vector2 č,float Ž,float Ċ){Vector2 ƫ=č*6f;è.Y=ƫ.Y*0.5f*(1-Ö);è.X=ƫ.Y*0.5f*(Õ);Ã.Y=Ö*Ċ*0.5f;à .X=-Õ*Ċ*0.5f;float Ɩ=Ø/MathHelper.PiOver2;MySprite ƪ=new MySprite(SpriteType.TEXTURE,"SquareSimple",color:Ē,size:ƫ){ RotationOrScale=Ù};Vector2 Ʃ=č+new Vector2(0,-ƫ.Y*0.5f);ƪ.Position=Ʃ+è+Ã*Ɩ;ſ.Add(ƪ);MySprite ƨ=new MySprite(SpriteType.TEXTURE, "SquareSimple",color:đ,size:new Vector2(ƫ.X,ö*Ž)){RotationOrScale=Ù,Position=č+Ã*Ɩ,};ſ.Add(ƨ);for(int Ä=-90;Ä<=90;Ä+=30){if(Ä==0) continue;ƛ(ſ,č,Ƥ,Ɩ,Ä,Ž,true);}}void Ƨ(IMyShipController Ʀ){MatrixD Ƭ=MatrixD.Transpose(Ʀ.WorldMatrix);Vector3D ƕ=Vector3D.Rotate (U.ά/U.Ϋ,Ƭ);ë.X=(float)(ƕ.X)*ø;ë.Y=(float)(-ƕ.Y)*ø;ê=Vector2.SignNonZero(ë);if(!Vector2.IsZero(ref ë,MathHelper.EPSILON)) é=Vector2.Normalize(ë);Ƿ[0]=ŵ(ƕ.Z);double ƌ=í.Max();double Ɓ=í.Min();}void ƀ(MySpriteDrawFrame ſ,Vector2 č,float ž,float Ž){float ż=Ž*Ó;float Ż=Ž*æ;float ź=Ž*ú;Vector2 Ź=Ž*Ȃ;Vector2 Ÿ=č+ë*ž;MySprite ŷ=Ǫ(č,Ÿ,Ż,!Ǿ?û:ē);MySprite Ŷ=MySprite. CreateText("DIR","Debug",!Ǿ?û:ē,ż,TextAlignment.CENTER);Ŷ.Position=Ÿ+ź*ê-Vector2.UnitY*Ź.Y;Ȥ(ſ,Ÿ,Ȃ*Ž,é,í.X,!Ǿ?û:ē,Þ);ſ.Add(ŷ);ſ. Add(Ŷ);}string ŵ(double Ŵ){return Ŵ<0?"CircleHollow":"Circle";}}bool Ƃ(IMyTextSurface R,Color?Ƅ=null){bool Ɣ=false;Ƅ=Ƅ??new Color(0,0,0,255);if(true||Ƅ!=R.ScriptBackgroundColor||R.ContentType!=ContentType.SCRIPT||R.Script.Length!=0){R. ScriptBackgroundColor=(Color)Ƅ;R.ContentType=ContentType.SCRIPT;R.Script="";}return Ɣ;}class ƒ<Ś>{public int Ƒ;Ś[]Ɛ=null;int Ə=0;int Ǝ=0; public ƒ(int Ɠ){if(Ɠ<1)throw new Exception($"Capacity of CircularBuffer ({Ɠ}) can not be less than 1");Ƒ=Ɠ;Ɛ=new Ś[Ƒ];}public void ƍ(Ś Ƌ){Ɛ[Ə]=Ƌ;Ə=++Ə%Ƒ;}public Ś Ɗ(){Ś ł=Ɛ[Ǝ];Ǝ=++Ǝ%Ƒ;return ł;}public Ś Ɖ(){return Ɛ[Ǝ];}} }static class ƈ{public static bool Ƈ(this IMyThrust Ɔ){return Ɔ.IsWorking||(!Ɔ.IsWorking&&(!Ɔ.Enabled||!Ɔ.IsFunctional)); }public static double ƃ(this double Ŏ,int ƹ){double NJ=Math.Pow(10,ƹ);return Math.Truncate(Ŏ*NJ)/NJ;}public static float ƃ( this float Ŏ,int ƹ){double NJ=Math.Pow(10,ƹ);return(float)(Math.Truncate(Ŏ*NJ)/NJ);}public static List<Ś>lj<Ś>(this MyIni Lj, string LJ,string dž){List<Ś>Dž=new List<Ś>();try{string DŽ=Lj.Get(LJ,dž).ToString();string[]ǃ=DŽ.Split(new string[]{";"}, StringSplitOptions.RemoveEmptyEntries);foreach(string W in ǃ){Dž.Add((Ś)Convert.ChangeType(W,typeof(Ś)));}}catch{}return Dž;}public static List<string>ǂ(this string ǁ,string Nj,string ǀ=""){if(ǀ.Equals(""))ǀ=Nj;return ǁ.Split(new string[]{Nj,ǀ},StringSplitOptions. RemoveEmptyEntries).Where(nj=>ǁ.Contains(Nj+nj+ǀ)).ToList();}public static double Ƹ(this double ł,double Ɓ,double ƌ){return MathHelper.Clamp( ł,Ɓ,ƌ);}public static Vector3D ǔ(this Vector3D Ǔ,double ł=1){return Ǔ.Ǎ()*ł;}public static StringBuilder ǒ(this StringBuilder Ǖ,string Ǒ){if(Ǖ.ƺ()&&Ǒ!=null&&Ǒ.ƺ()){Ǖ.Replace(Ǒ,"");}Ǖ.Append(Ǒ);return Ǖ;}public static bool ǐ(this IMyTerminalBlock I,IMyTerminalBlock Ǐ)=>I.CubeGrid==Ǐ.CubeGrid;public static void ǎ(this IMyMotorStator Ř)=>Ř.TargetVelocityRPM=0;public static void ǎ(this IMyThrust Ɔ)=>Ɔ.ThrustOverridePercentage=0;public static Vector3D Ǎ(this Vector3D ƽ){if(Vector3D.IsZero(ƽ)) return Vector3D.Zero;if(Vector3D.IsUnit(ref ƽ))return ƽ;return Vector3D.Normalize(ƽ);}public static Vector3D Ƹ(this Vector3D Ʒ ,double Ɓ,double ƌ)=>Ʒ.Ǎ()*Ʒ.Length().Ƹ(Ɓ,ƌ);public static int Ƹ(this int Ʒ,int Ɓ,int ƌ)=>MathHelper.Clamp(Ʒ,Ɓ,ƌ);public static double ƶ(this Vector3D Ƶ,Vector3D I){return Vector3D.Dot(Ƶ,I);}public static Vector3D ƴ(this IMyShipController Ŭ){ return Vector3D.TransformNormal(Ŭ.MoveIndicator,Ŭ.WorldMatrix);}public static float Ƴ(this float U,float Ŏ){return(float)Math. Pow(U,Ŏ);}public static double Ƴ(this double U,double Ŏ)=>Math.Pow(U,Ŏ);public static bool ƺ<Ś>(this List<Ś>Į)=>Į.Count==0; public static bool ƺ(this string ƿ)=>ƿ.Length==0;public static bool ƺ(this StringBuilder ƿ)=>ƿ.Length==0;public static double ƾ(this double ƹ){return Math.Abs(ƹ);}public static float ƾ(this float ƹ){return Math.Abs(ƹ);}public static Vector3D Ƽ( this Vector3D ƽ,int ƻ=0){return Vector3D.Round(ƽ,ƻ);}public static double Ƽ(this double ł,int ƻ=0){return Math.Round(ł,ƻ);} public static float Ƽ(this float ł,int ƻ=0){return(float)Math.Round(ł,ƻ);} |VT|:True;False;0;False LargeBlockArmorBlock 126081909551462535 126081909551462535 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 103081993577882281 103081993577882281 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 82308661091157478 82308661091157478 1.52590219E-05 1.52590219E-05 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 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144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorInvCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorInvCorner2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorSlope2Base CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.915 0.915 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 92575216323016376 92575216323016376 0.750015259 0.750015259 CarbonFibre_Armor 6 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.76 0.76 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.88 0.88 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.915 0.915 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.915 0.915 CarbonFibre_Armor 2 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.88 0.88 CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock 0.875015259 0.875015259 CarbonFibre_Armor 3 SteelPlate 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock CarbonFibre_Armor 144115188075855913 LargeBlockArmorBlock 72072967719823256 72072967719823256 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorBlock 128158524225166198 128158524225166198 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorBlock 74065286616966505 74065286616966505 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorBlock 115805764639802949 115805764639802949 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 109240218993098963 109240218993098963 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Base 144115188075855913 LargeBlockArmorSlope2Base 144115188075855913 LargeBlockArmorSlope2Base 144115188075855913 LargeBlockArmorSlope2Tip 144115188075855913 LargeBlockArmorSlope2Tip 144115188075855913 LargeBlockArmorSlope2Tip 144115188075855913 LargeBlockSmallHydrogenThrust 118045251490360964 118045251490360964 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 17 true LargeBlockConveyor 120764120392862767 120764120392862767 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 139398772491714554 139398772491714554 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 116929498307558185 116929498307558185 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 126289176125822195 126289176125822195 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 134995928086718712 134995928086718712 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockConveyor 72115149904391389 72115149904391389 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockSmallHydrogenThrust 138516251373990159 138516251373990159 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 22 true LargeBlockSmallHydrogenThrust 114670025764878764 114670025764878764 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 23 true LargeBlockSmallHydrogenThrust 128844743918318939 128844743918318939 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 24 true LargeBlockSmallHydrogenThrust 88608210184496147 88608210184496147 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 25 true LargeBlockSmallHydrogenThrust 139972434616877823 139972434616877823 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 26 true LargeBlockSmallHydrogenThrust 120428272785787495 120428272785787495 1.52590219E-05 1.52590219E-05 144115188075855913 MyTimerComponent true 0 0 false false Frame100 0 100 false false true true true 27 true LargeBlockArmorSlope2Tip 93028535823266501 93028535823266501 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Tip 104750400027082733 104750400027082733 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Tip 122657847854671045 122657847854671045 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Tip 129438462168992662 129438462168992662 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Tip 144025142589099142 144025142589099142 1.52590219E-05 1.52590219E-05 144115188075855913 LargeBlockArmorSlope2Tip 127804824549430917 127804824549430917 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 106303345406027908 106303345406027908 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 93138443760778175 93138443760778175 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 107446383582215075 107446383582215075 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 133014151066284690 133014151066284690 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 89297574889891312 89297574889891312 1.52590219E-05 1.52590219E-05 144115188075855913 LargeHalfSlopeArmorBlock 90766204534306538 90766204534306538 1.52590219E-05 1.52590219E-05 144115188075855913 true true Right Left LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Forward Backward LARGE_LINE Down Up LARGE_LINE Forward Backward LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Down Up LARGE_LINE Backward Forward LARGE_LINE Left Right LARGE_LINE Right Left LARGE_LINE Backward Forward LARGE_LINE Left Right LARGE_LINE Right Left LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Backward Forward LARGE_LINE Большая структура 6876 true false 0 2023-04-29 22:53:29.629 - Thread: 10 -> Grid data - END 2023-04-29 22:53:42.050 - Thread: 1 -> GC Memory: 2188.29 / 2188.29 MB 2023-04-29 22:53:54.251 - Thread: 1 -> GUI Stats: Update 0.151312888888889, Draw 0.212629888888889 2023-04-29 22:54:12.051 - Thread: 1 -> GC Memory: 1718.045 / 1718.045 MB 2023-04-29 22:54:24.252 - Thread: 1 -> GUI Stats: Update 0.126560722222222, Draw 0.270468555555555 2023-04-29 22:54:24.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-04-29 22:54:24.299 - Thread: 1 -> STATISTICS,120.0333334,0.009295464,0.009752274,0.0146904,0.5559902,0.644558,1.964973,18.34192,91.26377,2,0,1748.49,13446.3,43101,57722,41,34.92287,98.64968,0.3700347,2556,8.332911,0,16.66667,2.910092,8.22039,100,9835384002,1748.49,0,0 2023-04-29 22:54:24.299 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-04-29 22:54:24.299 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,847,91,239,523,72,849,9379,6257,0,0,125,6781,0,4406,31,0,61,15,384,73,3,30,1647,761,456,8,60,0,0,0,0 2023-04-29 22:54:42.068 - Thread: 1 -> GC Memory: 2627.422 / 2627.422 MB 2023-04-29 22:54:54.252 - Thread: 1 -> GUI Stats: Update 0.130889222222222, Draw 0.278149555555555 2023-04-29 22:54:59.734 - Thread: 1 -> Info: MyTimerComponent removed entity '119120740105744966:Рюкзак' with entity id '119120740105744966' 2023-04-29 22:54:59.735 - Thread: 10 -> Entity MyInventoryBagEntity {1A733AE97627246} is closed. 2023-04-29 22:55:12.084 - Thread: 1 -> GC Memory: 2698.503 / 2698.503 MB 2023-04-29 22:55:24.251 - Thread: 1 -> GUI Stats: Update 0.130818055555556, Draw 0.253677777777778 2023-04-29 22:55:24.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-04-29 22:55:24.315 - Thread: 1 -> STATISTICS,180.05,0.00934124,0.012146,0.0146904,0.5559902,1.195939,2.710176,15.28477,106.1599,2,0,2745.762,13471.43,43100,57723,41,31.93395,97.09975,0.3868262,2645,8.33293,0,16.66667,2.661034,8.091253,100,9851208356,2745.762,0,0 2023-04-29 22:55:24.315 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-04-29 22:55:24.315 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,849,91,239,523,72,849,9394,6271,0,0,125,6795,0,4420,31,0,61,15,384,73,3,30,1647,761,456,8,60,0,0,0,0 2023-04-29 22:55:42.084 - Thread: 1 -> GC Memory: 1733.41 / 1733.41 MB 2023-04-29 22:55:54.251 - Thread: 1 -> GUI Stats: Update 0.169504722222222, Draw 0.267408888888889 2023-04-29 22:55:59.402 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-04-29 22:56:12.085 - Thread: 1 -> GC Memory: 2427.996 / 2427.996 MB 2023-04-29 22:56:24.251 - Thread: 1 -> GUI Stats: Update 0.178513277777778, Draw 0.341709666666666 2023-04-29 22:56:24.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-04-29 22:56:24.332 - Thread: 1 -> STATISTICS,240.0666667,0.009025574,0.01623821,0.0146904,0.5559902,1.639851,3.449059,17.56413,116.6502,2,0,2439.215,13519.92,43100,57723,41,36.18304,83.50456,0.4202451,1449,8.332882,0,16.66667,3.01509,6.958337,100,9864049989,2439.215,0,0 2023-04-29 22:56:24.332 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-04-29 22:56:24.332 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,849,91,241,525,72,849,9407,6275,0,0,125,6800,0,4428,31,0,68,15,384,72,3,26,1647,761,456,8,60,0,0,0,0 2023-04-29 22:56:26.633 - Thread: 1 -> Autosave initiated 2023-04-29 22:56:26.633 - Thread: 1 -> Character state: True 2023-04-29 22:56:26.633 - Thread: 1 -> IsServer: True 2023-04-29 22:56:26.634 - Thread: 1 -> MyAsyncSaving.InProgress: False 2023-04-29 22:56:26.634 - Thread: 1 -> Autosave 2023-04-29 22:56:26.634 - Thread: 1 -> Saving world - START 2023-04-29 22:56:26.634 - Thread: 1 -> Making world state snapshot. 2023-04-29 22:56:26.634 - Thread: 1 -> Before snapshot.: GC Memory: 2,438 B 2023-04-29 22:56:26.665 - Thread: 1 -> After snapshot.: GC Memory: 2,441 B 2023-04-29 22:56:26.665 - Thread: 1 -> Directory cleanup: GC Memory: 2,441 B 2023-04-29 22:56:26.665 - Thread: 1 -> Saving world - END 2023-04-29 22:56:26.694 - Thread: 11 -> Session snapshot save - START 2023-04-29 22:56:26.694 - Thread: 11 -> Checking file access for files in target dir. 2023-04-29 22:56:27.500 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра2\.new\Sandbox_config.sbc 2023-04-29 22:56:27.535 - Thread: 11 -> Session snapshot save - END 2023-04-29 22:56:42.100 - Thread: 1 -> GC Memory: 2456.621 / 2456.621 MB 2023-04-29 22:56:42.698 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-04-29 22:56:43.648 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-04-29 22:56:43.648 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-04-29 22:56:44.239 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2023-04-29 22:56:53.154 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2023-04-29 22:56:53.154 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2023-04-29 22:56:54.375 - Thread: 1 -> GUI Stats: Update 0.186180722222222, Draw 0.281820111111111 2023-04-29 22:57:12.106 - Thread: 1 -> GC Memory: 1667.973 / 1667.973 MB 2023-04-29 22:57:12.505 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-04-29 22:57:14.237 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2023-04-29 22:57:16.089 - Thread: 1 -> Player left: ShmalodЯ (76561198059010371) 2023-04-29 22:57:16.437 - Thread: 1 -> Saving world - START 2023-04-29 22:57:16.437 - Thread: 1 -> Making world state snapshot. 2023-04-29 22:57:16.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,667 B 2023-04-29 22:57:16.456 - Thread: 1 -> After snapshot.: GC Memory: 1,670 B 2023-04-29 22:57:16.456 - Thread: 1 -> Directory cleanup: GC Memory: 1,670 B 2023-04-29 22:57:16.456 - Thread: 1 -> Saving world - END 2023-04-29 22:57:16.481 - Thread: 11 -> Session snapshot save - START 2023-04-29 22:57:16.481 - Thread: 11 -> Checking file access for files in target dir. 2023-04-29 22:57:16.671 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:16.671 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:16.805 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра1\.new\Sandbox_config.sbc 2023-04-29 22:57:16.833 - Thread: 11 -> Session snapshot save - END 2023-04-29 22:57:17.337 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-04-29 22:57:18.205 - Thread: 1 -> Saving world - START 2023-04-29 22:57:18.205 - Thread: 1 -> Making world state snapshot. 2023-04-29 22:57:18.205 - Thread: 1 -> Before snapshot.: GC Memory: 1,680 B 2023-04-29 22:57:18.226 - Thread: 1 -> After snapshot.: GC Memory: 1,682 B 2023-04-29 22:57:18.226 - Thread: 1 -> Directory cleanup: GC Memory: 1,682 B 2023-04-29 22:57:18.226 - Thread: 1 -> Saving world - END 2023-04-29 22:57:18.238 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:18.238 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:18.252 - Thread: 13 -> Session snapshot save - START 2023-04-29 22:57:18.252 - Thread: 13 -> Checking file access for files in target dir. 2023-04-29 22:57:18.289 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-04-29 22:57:18.557 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Admin\AppData\Roaming\SpaceEngineers\Saves\76561198886722199\Игра1\.new\Sandbox_config.sbc 2023-04-29 22:57:18.585 - Thread: 13 -> Session snapshot save - END 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:18.587 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:18.782 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2023-04-29 22:57:18.782 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2023-04-29 22:57:18.782 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2023-04-29 22:57:18.792 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2023-04-29 22:57:18.792 - Thread: 1 -> MySession::Unload START 2023-04-29 22:57:18.792 - Thread: 1 -> AutoSaveInMinutes: 5 2023-04-29 22:57:18.792 - Thread: 1 -> MySandboxGame.IsDedicated: False 2023-04-29 22:57:18.792 - Thread: 1 -> IsServer: True 2023-04-29 22:57:18.792 - Thread: 1 -> MyAudio.UnloadData - START 2023-04-29 22:57:18.796 - Thread: 1 -> MyAudio.UnloadData - END 2023-04-29 22:57:18.796 - Thread: 1 -> MyAudio.LoadData - START 2023-04-29 22:57:18.827 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-04-29 22:57:19.689 - Thread: 1 -> MyAudio.LoadData - END 2023-04-29 22:57:19.692 - Thread: 1 -> MyConfig.Save() - START 2023-04-29 22:57:19.692 - Thread: 1 -> Path: C:\Users\Admin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-04-29 22:57:19.747 - Thread: 1 -> MyConfig.Save() - END 2023-04-29 22:57:19.751 - Thread: 1 -> Unloading Procedural World Generator 2023-04-29 22:57:20.011 - Thread: 1 -> Info: MyLights Unloading data. 2023-04-29 22:57:20.017 - Thread: 1 -> Network readers disposed 2023-04-29 22:57:20.021 - Thread: 1 -> Network readers disposed 2023-04-29 22:57:20.021 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-04-29 22:57:20.312 - Thread: 1 -> Loading sound definitions 2023-04-29 22:57:20.312 - Thread: 1 -> Loading gamepad controls 2023-04-29 22:57:20.464 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.464 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-04-29 22:57:20.498 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.498 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-04-29 22:57:20.498 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.498 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-04-29 22:57:20.498 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.498 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-04-29 22:57:20.498 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.498 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-04-29 22:57:20.498 - Thread: 1 -> GuiTextures.sbc 2023-04-29 22:57:20.498 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-04-29 22:57:20.518 - Thread: 1 -> Loading OffensiveWords definitions 2023-04-29 22:57:20.518 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-04-29 22:57:20.518 - Thread: 1 -> Loading shadow textures definitions 2023-04-29 22:57:20.518 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-04-29 22:57:20.519 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-04-29 22:57:20.754 - Thread: 1 -> MySession::Unload END 2023-04-29 22:57:20.756 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-04-29 22:57:20.756 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-04-29 22:57:20.769 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:20.769 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:21.752 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2023-04-29 22:57:22.669 - Thread: 1 -> MyConfig.Save() - START 2023-04-29 22:57:22.670 - Thread: 1 -> Path: C:\Users\Admin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-04-29 22:57:22.670 - Thread: 1 -> MyConfig.Save() - END 2023-04-29 22:57:22.670 - Thread: 1 -> Application closed by user 2023-04-29 22:57:22.671 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2023-04-29 22:57:22.671 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:22.671 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:22.701 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:22.701 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:22.701 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-04-29 22:57:22.701 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-04-29 22:57:22.701 - Thread: 1 -> Exiting.. 2023-04-29 22:57:22.701 - Thread: 1 -> MySandboxGame.UnloadData() - START 2023-04-29 22:57:22.701 - Thread: 1 -> MyAudio.UnloadData - START 2023-04-29 22:57:22.718 - Thread: 1 -> MyAudio.UnloadData - END 2023-04-29 22:57:22.719 - Thread: 1 -> MySandboxGame.UnloadData() - END 2023-04-29 22:57:23.010 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 21363720 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 38142024 computed total 38142024 reported total Heap usage: 1110208 ( 5%) unused in thread local freelists 19127464 (89%) unused in main heap 1126048 ( 5%) used in main heap ------- 21363720 allocated by heap Peak usage: 18949360 ( 5%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2023-04-29 22:57:23.403 - Thread: 1 -> Steam closed 2023-04-29 22:57:23.406 - Thread: 40 -> External debugger: interrupted. 2023-04-29 22:57:23.472 - Thread: 1 -> Log Closed