2023-04-22 12:39:22.905 - Thread: 1 -> Log Started 2023-04-22 12:39:22.905 - Thread: 1 -> Timezone (local - UTC): 2h 2023-04-22 12:39:22.905 - Thread: 1 -> App Version: 01_202_068 2023-04-22 12:39:22.978 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-04-22 12:39:22.979 - Thread: 1 -> Branch / Sandbox: SVN 2023-04-22 12:39:22.979 - Thread: 1 -> Environment.ProcessorCount: 8 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.CommandLine: "E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.Is64BitProcess: True 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4614.0 2023-04-22 12:39:23.014 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2023-04-22 12:39:23.018 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 2023-04-22 12:39:23.018 - Thread: 1 -> IntPtr.Size: 8 2023-04-22 12:39:23.018 - Thread: 1 -> Default Culture: 2023-04-22 12:39:23.018 - Thread: 1 -> Default UI Culture: 2023-04-22 12:39:23.021 - Thread: 1 -> MyConfig.Load() - START 2023-04-22 12:39:23.024 - Thread: 1 -> Path: C:\Users\ramon\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-04-22 12:39:23.166 - Thread: 1 -> NewNewGameScreen: False 2023-04-22 12:39:23.166 - Thread: 1 -> EnableDamageEffects: True 2023-04-22 12:39:23.166 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-04-22 12:39:23.166 - Thread: 1 -> EnableReverb: False 2023-04-22 12:39:23.166 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-04-22 12:39:23.166 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-04-22 12:39:23.166 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-04-22 12:39:23.166 - Thread: 1 -> FirstTimeRun: False 2023-04-22 12:39:23.166 - Thread: 1 -> ExperimentalMode: True 2023-04-22 12:39:23.166 - Thread: 1 -> VideoAdapter: 0 2023-04-22 12:39:23.166 - Thread: 1 -> ScreenWidth: 1920 2023-04-22 12:39:23.166 - Thread: 1 -> ScreenHeight: 1080 2023-04-22 12:39:23.166 - Thread: 1 -> RefreshRate: 60000 2023-04-22 12:39:23.166 - Thread: 1 -> WindowMode: 2 2023-04-22 12:39:23.166 - Thread: 1 -> VerticalSync: 0 2023-04-22 12:39:23.166 - Thread: 1 -> FieldOfView: 70 2023-04-22 12:39:23.166 - Thread: 1 -> PostProcessingEnabled: True 2023-04-22 12:39:23.166 - Thread: 1 -> FlaresIntensity: 1 2023-04-22 12:39:23.166 - Thread: 1 -> TreeViewDistance: 3000 2023-04-22 12:39:23.166 - Thread: 1 -> GrassDensity: 4 2023-04-22 12:39:23.166 - Thread: 1 -> GrassDrawDistance: 1000 2023-04-22 12:39:23.166 - Thread: 1 -> AntialiasingMode: 1 2023-04-22 12:39:23.166 - Thread: 1 -> ShadowMapResolution: 4 2023-04-22 12:39:23.166 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-04-22 12:39:23.166 - Thread: 1 -> TextureQuality: 2 2023-04-22 12:39:23.166 - Thread: 1 -> VoxelTextureQuality: 2 2023-04-22 12:39:23.166 - Thread: 1 -> AnisotropicFiltering: 4 2023-04-22 12:39:23.166 - Thread: 1 -> ModelQuality: 3 2023-04-22 12:39:23.166 - Thread: 1 -> VoxelQuality: 2 2023-04-22 12:39:23.166 - Thread: 1 -> ShaderQuality: 2 2023-04-22 12:39:23.166 - Thread: 1 -> LightsQuality: 2 2023-04-22 12:39:23.166 - Thread: 1 -> LowMemSwitchToLow: 0 2023-04-22 12:39:23.166 - Thread: 1 -> FirstVTTimeRun: False 2023-04-22 12:39:23.166 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-04-22 12:39:23.166 - Thread: 1 -> GDPRConsent: True 2023-04-22 12:39:23.166 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-04-22 12:39:23.166 - Thread: 1 -> ModIoConsent: True 2023-04-22 12:39:23.166 - Thread: 1 -> EnableTrading: True 2023-04-22 12:39:23.166 - Thread: 1 -> EnableSteamCloud: False 2023-04-22 12:39:23.166 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-04-22 12:39:23.166 - Thread: 1 -> ControlsHints: False 2023-04-22 12:39:23.166 - Thread: 1 -> GoodBotHints: False 2023-04-22 12:39:23.166 - Thread: 1 -> RotationHints: True 2023-04-22 12:39:23.166 - Thread: 1 -> AreaInteraction: True 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-04-22 12:39:23.166 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-04-22 12:39:23.166 - Thread: 1 -> ShowCrosshair2: 0 2023-04-22 12:39:23.166 - Thread: 1 -> IronSightSwitchState: 1 2023-04-22 12:39:23.166 - Thread: 1 -> SpriteMainViewportScale: 1 2023-04-22 12:39:23.166 - Thread: 1 -> UiTransparency: 1 2023-04-22 12:39:23.166 - Thread: 1 -> UiBkTransparency: 0.8 2023-04-22 12:39:23.166 - Thread: 1 -> HUDBkTransparency: 0.6 2023-04-22 12:39:23.166 - Thread: 1 -> FirstTimeTutorials: False 2023-04-22 12:39:23.166 - Thread: 1 -> GameVolume: 0.5531939 2023-04-22 12:39:23.166 - Thread: 1 -> Music_Volume: 0 2023-04-22 12:39:23.166 - Thread: 1 -> VoiceChatVolume: 5 2023-04-22 12:39:23.166 - Thread: 1 -> HudWarnings: True 2023-04-22 12:39:23.166 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-04-22 12:39:23.166 - Thread: 1 -> VoiceChat: True 2023-04-22 12:39:23.166 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-04-22 12:39:23.166 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-04-22 12:39:23.166 - Thread: 1 -> EnableDynamicMusic: True 2023-04-22 12:39:23.166 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-04-22 12:39:23.166 - Thread: 1 -> EnableDoppler: True 2023-04-22 12:39:23.166 - Thread: 1 -> ControllerDefaultOnStart: False 2023-04-22 12:39:23.166 - Thread: 1 -> HudState: 1 2023-04-22 12:39:23.166 - Thread: 1 -> TutorialsFinished: System.String[] 2023-04-22 12:39:23.166 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-04-22 12:39:23.166 - Thread: 1 -> ZoomMultiplier: 0.2 2023-04-22 12:39:23.166 - Thread: 1 -> GamepadScheme: 0 2023-04-22 12:39:23.166 - Thread: 1 -> GamepadSchemeName: Flight 2023-04-22 12:39:23.166 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-04-22 12:39:23.166 - Thread: 1 -> CubeBuilderAlignToDefault: True 2023-04-22 12:39:23.166 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-04-22 12:39:23.167 - Thread: 1 -> MyConfig.Load() - END 2023-04-22 12:39:24.125 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-04-22 12:39:24.341 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-04-22 12:39:24.662 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-04-22 12:39:24.664 - Thread: 1 -> Found processor count: 8 2023-04-22 12:39:24.664 - Thread: 1 -> Using processor count: 8 2023-04-22 12:39:24.909 - Thread: 1 -> All detected adapters: 2023-04-22 12:39:24.911 - Thread: 1 -> NVIDIA GeForce RTX 3080 - VendorID=4318, SubsystemID=1077875800, DeviceID=8726 2023-04-22 12:39:24.911 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-04-22 12:39:25.387 - Thread: 1 -> AdapterInfo = { 2023-04-22 12:39:25.388 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 + DISPLAY6 2023-04-22 12:39:25.388 - Thread: 1 -> Description = dev id: 8726, mem: 10556014592, shared mem: 17158709248, Luid: 217347654, rev: 161, subsys id: 1077875800, vendor id: 4318, feature_level 11.1: True 2023-04-22 12:39:25.388 - Thread: 1 -> Driver version = 31.0.15.3168 2023-04-22 12:39:25.388 - Thread: 1 -> Driver date = 20230413000000.000000-000 2023-04-22 12:39:25.388 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-22 12:39:25.388 - Thread: 1 -> AftermathSupported = False 2023-04-22 12:39:25.388 - Thread: 1 -> Adapter id = 0 2023-04-22 12:39:25.388 - Thread: 1 -> Supported = True 2023-04-22 12:39:25.388 - Thread: 1 -> RAM = 10556014592 2023-04-22 12:39:25.388 - Thread: 1 -> Priority = 2 2023-04-22 12:39:25.388 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-22 12:39:25.388 - Thread: 1 -> Output is attached = True 2023-04-22 12:39:25.388 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-22 12:39:25.388 - Thread: 1 -> Display modes = { 2023-04-22 12:39:25.388 - Thread: 1 -> DXGIOutput id = 0 2023-04-22 12:39:25.388 - Thread: 1 -> 640x480@60Hz 2023-04-22 12:39:25.388 - Thread: 1 -> 640x480@75Hz 2023-04-22 12:39:25.388 - Thread: 1 -> 640x480@72Hz 2023-04-22 12:39:25.388 - Thread: 1 -> 720x480@60Hz 2023-04-22 12:39:25.388 - Thread: 1 -> 720x480@59.94Hz 2023-04-22 12:39:25.388 - Thread: 1 -> 720x576@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 800x600@75Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 800x600@56.25Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 800x600@60.317Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 800x600@72.188Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1024x768@60.004Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1024x768@70.069Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1024x768@75.029Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1152x864@75Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x720@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x720@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x720@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x800@59.81Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x900@59.887Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1600x900@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1920x1080@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1920x1080@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@50Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 3840x2160@59.94006Hz 2023-04-22 12:39:25.389 - Thread: 1 -> } 2023-04-22 12:39:25.389 - Thread: 1 -> } 2023-04-22 12:39:25.389 - Thread: 1 -> AdapterInfo = { 2023-04-22 12:39:25.389 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 + DISPLAY6 2023-04-22 12:39:25.389 - Thread: 1 -> Description = dev id: 8726, mem: 10556014592, shared mem: 17158709248, Luid: 217347654, rev: 161, subsys id: 1077875800, vendor id: 4318, feature_level 11.1: True 2023-04-22 12:39:25.389 - Thread: 1 -> Driver version = 31.0.15.3168 2023-04-22 12:39:25.389 - Thread: 1 -> Driver date = 20230413000000.000000-000 2023-04-22 12:39:25.389 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-22 12:39:25.389 - Thread: 1 -> AftermathSupported = False 2023-04-22 12:39:25.389 - Thread: 1 -> Adapter id = 0 2023-04-22 12:39:25.389 - Thread: 1 -> Supported = True 2023-04-22 12:39:25.389 - Thread: 1 -> RAM = 10556014592 2023-04-22 12:39:25.389 - Thread: 1 -> Priority = 2 2023-04-22 12:39:25.389 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-22 12:39:25.389 - Thread: 1 -> Output is attached = True 2023-04-22 12:39:25.389 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-22 12:39:25.389 - Thread: 1 -> Display modes = { 2023-04-22 12:39:25.389 - Thread: 1 -> DXGIOutput id = 0 2023-04-22 12:39:25.389 - Thread: 1 -> 640x480@60Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 640x480@75Hz 2023-04-22 12:39:25.389 - Thread: 1 -> 640x480@72Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 720x480@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 720x480@59.94Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 720x576@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 800x600@75Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 800x600@56.25Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 800x600@60.317Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 800x600@72.188Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1024x768@60.004Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1024x768@70.069Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1024x768@75.029Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1152x864@75Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x720@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x720@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x720@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x800@59.81Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x900@59.887Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1600x900@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1920x1080@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1920x1080@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@50Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 3840x2160@59.94006Hz 2023-04-22 12:39:25.390 - Thread: 1 -> } 2023-04-22 12:39:25.390 - Thread: 1 -> } 2023-04-22 12:39:25.390 - Thread: 1 -> AdapterInfo = { 2023-04-22 12:39:25.390 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 + DISPLAY7 2023-04-22 12:39:25.390 - Thread: 1 -> Description = dev id: 8726, mem: 10556014592, shared mem: 17158709248, Luid: 217347654, rev: 161, subsys id: 1077875800, vendor id: 4318, feature_level 11.1: True 2023-04-22 12:39:25.390 - Thread: 1 -> Driver version = 31.0.15.3168 2023-04-22 12:39:25.390 - Thread: 1 -> Driver date = 20230413000000.000000-000 2023-04-22 12:39:25.390 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-22 12:39:25.390 - Thread: 1 -> AftermathSupported = False 2023-04-22 12:39:25.390 - Thread: 1 -> Adapter id = 0 2023-04-22 12:39:25.390 - Thread: 1 -> Supported = True 2023-04-22 12:39:25.390 - Thread: 1 -> RAM = 10556014592 2023-04-22 12:39:25.390 - Thread: 1 -> Priority = 2 2023-04-22 12:39:25.390 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-22 12:39:25.390 - Thread: 1 -> Output is attached = True 2023-04-22 12:39:25.390 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2023-04-22 12:39:25.390 - Thread: 1 -> Display modes = { 2023-04-22 12:39:25.390 - Thread: 1 -> DXGIOutput id = 1 2023-04-22 12:39:25.390 - Thread: 1 -> 640x480@60Hz 2023-04-22 12:39:25.390 - Thread: 1 -> 640x480@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 640x480@72Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x480@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x480@59.94Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x576@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@56.25Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@60.317Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@72.188Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@60.004Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@70.069Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@75.029Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1152x864@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x720@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x720@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x720@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x800@59.81Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x900@59.887Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1600x900@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1920x1080@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1920x1080@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-22 12:39:25.391 - Thread: 1 -> } 2023-04-22 12:39:25.391 - Thread: 1 -> } 2023-04-22 12:39:25.391 - Thread: 1 -> AdapterInfo = { 2023-04-22 12:39:25.391 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 + DISPLAY7 2023-04-22 12:39:25.391 - Thread: 1 -> Description = dev id: 8726, mem: 10556014592, shared mem: 17158709248, Luid: 217347654, rev: 161, subsys id: 1077875800, vendor id: 4318, feature_level 11.1: True 2023-04-22 12:39:25.391 - Thread: 1 -> Driver version = 31.0.15.3168 2023-04-22 12:39:25.391 - Thread: 1 -> Driver date = 20230413000000.000000-000 2023-04-22 12:39:25.391 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-22 12:39:25.391 - Thread: 1 -> AftermathSupported = False 2023-04-22 12:39:25.391 - Thread: 1 -> Adapter id = 0 2023-04-22 12:39:25.391 - Thread: 1 -> Supported = True 2023-04-22 12:39:25.391 - Thread: 1 -> RAM = 10556014592 2023-04-22 12:39:25.391 - Thread: 1 -> Priority = 2 2023-04-22 12:39:25.391 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-22 12:39:25.391 - Thread: 1 -> Output is attached = True 2023-04-22 12:39:25.391 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2023-04-22 12:39:25.391 - Thread: 1 -> Display modes = { 2023-04-22 12:39:25.391 - Thread: 1 -> DXGIOutput id = 1 2023-04-22 12:39:25.391 - Thread: 1 -> 640x480@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 640x480@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 640x480@72Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x480@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x480@59.94Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 720x576@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@56.25Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@60.317Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 800x600@72.188Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@60.004Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@70.069Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1024x768@75.029Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1152x864@75Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@60Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.391 - Thread: 1 -> 1176x664@50Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1176x664@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x720@60Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x720@50Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x720@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x768@59.81Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x800@59.81Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x960@60.02Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x960@75.025Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1360x768@59.887Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1366x768@59.887Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x900@59.887Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@60Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@50Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1440x1080@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1600x900@60Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1920x1080@60Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1920x1080@50Hz 2023-04-22 12:39:25.392 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-22 12:39:25.392 - Thread: 1 -> } 2023-04-22 12:39:25.392 - Thread: 1 -> } 2023-04-22 12:39:25.395 - Thread: 1 -> Service.IsActive: True 2023-04-22 12:39:25.395 - Thread: 1 -> Service.IsOnline: True 2023-04-22 12:39:25.395 - Thread: 1 -> Service.OwnsGame: False 2023-04-22 12:39:25.396 - Thread: 1 -> Service.UserId: 76561198127458284 2023-04-22 12:39:25.396 - Thread: 1 -> Service.UserName: DrWeed52 2023-04-22 12:39:25.396 - Thread: 1 -> Service.Branch: default 2023-04-22 12:39:25.396 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-04-22 12:39:25.396 - Thread: 1 -> Build version: 0.1.1.0 2023-04-22 12:39:25.405 - Thread: 1 -> MyScreenManager() 2023-04-22 12:39:25.475 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:25.475 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:25.477 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:25.478 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:25.658 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:25.783 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:25.784 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:28.512 - Thread: 25 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:28.512 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:28.562 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:28.562 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:28.564 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:28.564 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:28.662 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:28.769 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:28.769 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:28.882 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:28.882 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:28.904 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:28.904 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:28.906 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:28.906 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:28.988 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:29.089 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:29.089 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:29.212 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:29.213 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:29.243 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:29.243 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:29.245 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:29.245 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:29.348 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:29.457 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:29.457 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:29.559 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:29.559 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:29.581 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:29.581 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:29.583 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:29.583 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:29.669 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:29.784 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:29.784 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:29.953 - Thread: 25 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:29.953 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:29.974 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:29.974 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:29.976 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:29.976 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:30.063 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:30.174 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:30.174 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:30.247 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:30.247 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:30.269 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:30.269 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:30.271 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:30.271 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:30.360 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:30.474 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:30.474 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:30.604 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:30.604 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:30.626 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:30.626 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:30.628 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:30.628 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:30.720 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:30.840 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:30.840 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:30.912 - Thread: 25 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-04-22 12:39:30.912 - Thread: 25 -> model.LoadState: 2 2023-04-22 12:39:30.935 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-04-22 12:39:30.935 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-04-22 12:39:30.937 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-04-22 12:39:30.937 - Thread: 25 -> CreateDeviceInternal - Create device 2023-04-22 12:39:31.034 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-04-22 12:39:31.157 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-04-22 12:39:31.157 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-04-22 12:39:36.104 - Thread: 25 -> Exception occurred: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2023-04-22 12:39:36.105 - Thread: 25 -> Showing message 2023-04-22 12:39:36.499 - Thread: 25 -> ================================== CRASH INFO ================================== AppVersion: 01_202_068 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 13 PCUCount: 0 IsHang: False GCMemory: 53 GCMemoryAllocated: 53 HWAvailableMemory: 18100 ProcessPrivateMemory: 2358 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-04-22 12:39:36.499 - Thread: 25 -> Log Closed