2023-04-08 18:59:38.141 - Thread: 1 -> Log Started 2023-04-08 18:59:38.141 - Thread: 1 -> Timezone (local - UTC): 2h 2023-04-08 18:59:38.142 - Thread: 1 -> App Version: 01_201_014 2023-04-08 18:59:38.152 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-04-08 18:59:38.152 - Thread: 1 -> Branch / Sandbox: SVN 2023-04-08 18:59:38.152 - Thread: 1 -> Environment.ProcessorCount: 12 2023-04-08 18:59:38.227 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Pro (Microsoft Windows NT 10.0.22621.0) 2023-04-08 18:59:38.227 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2023-04-08 18:59:38.227 - Thread: 1 -> Environment.Is64BitProcess: True 2023-04-08 18:59:38.227 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-04-08 18:59:38.227 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9139.0 2023-04-08 18:59:38.228 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2023-04-08 18:59:38.235 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz 2023-04-08 18:59:38.235 - Thread: 1 -> IntPtr.Size: 8 2023-04-08 18:59:38.235 - Thread: 1 -> Default Culture: 2023-04-08 18:59:38.235 - Thread: 1 -> Default UI Culture: 2023-04-08 18:59:38.236 - Thread: 1 -> MyConfig.Load() - START 2023-04-08 18:59:38.237 - Thread: 1 -> Path: C:\Users\filip\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-04-08 18:59:38.471 - Thread: 1 -> NewNewGameScreen: False 2023-04-08 18:59:38.471 - Thread: 1 -> EnableDamageEffects: True 2023-04-08 18:59:38.471 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-04-08 18:59:38.471 - Thread: 1 -> EnableReverb: False 2023-04-08 18:59:38.471 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-04-08 18:59:38.471 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-04-08 18:59:38.471 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-04-08 18:59:38.471 - Thread: 1 -> FirstTimeRun: False 2023-04-08 18:59:38.471 - Thread: 1 -> ExperimentalMode: False 2023-04-08 18:59:38.471 - Thread: 1 -> VideoAdapter: 0 2023-04-08 18:59:38.471 - Thread: 1 -> ScreenWidth: 1920 2023-04-08 18:59:38.471 - Thread: 1 -> ScreenHeight: 1080 2023-04-08 18:59:38.471 - Thread: 1 -> RefreshRate: 60000 2023-04-08 18:59:38.471 - Thread: 1 -> WindowMode: 2 2023-04-08 18:59:38.471 - Thread: 1 -> VerticalSync: 1 2023-04-08 18:59:38.473 - Thread: 1 -> FieldOfView: 70 2023-04-08 18:59:38.473 - Thread: 1 -> PostProcessingEnabled: True 2023-04-08 18:59:38.473 - Thread: 1 -> FlaresIntensity: 1 2023-04-08 18:59:38.473 - Thread: 1 -> TreeViewDistance: 3000 2023-04-08 18:59:38.473 - Thread: 1 -> GrassDensity: 4 2023-04-08 18:59:38.473 - Thread: 1 -> GrassDrawDistance: 1000 2023-04-08 18:59:38.473 - Thread: 1 -> AntialiasingMode: 1 2023-04-08 18:59:38.473 - Thread: 1 -> ShadowMapResolution: 4 2023-04-08 18:59:38.473 - Thread: 1 -> AmbientOcclusionEnabled: True 2023-04-08 18:59:38.473 - Thread: 1 -> TextureQuality: 2 2023-04-08 18:59:38.473 - Thread: 1 -> VoxelTextureQuality: 2 2023-04-08 18:59:38.473 - Thread: 1 -> AnisotropicFiltering: 4 2023-04-08 18:59:38.473 - Thread: 1 -> ModelQuality: 3 2023-04-08 18:59:38.473 - Thread: 1 -> VoxelQuality: 2 2023-04-08 18:59:38.473 - Thread: 1 -> ShaderQuality: 2 2023-04-08 18:59:38.473 - Thread: 1 -> LightsQuality: 2 2023-04-08 18:59:38.473 - Thread: 1 -> LowMemSwitchToLow: 0 2023-04-08 18:59:38.473 - Thread: 1 -> FirstVTTimeRun: False 2023-04-08 18:59:38.473 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-04-08 18:59:38.473 - Thread: 1 -> GDPRConsent: True 2023-04-08 18:59:38.473 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-04-08 18:59:38.473 - Thread: 1 -> HudState: 1 2023-04-08 18:59:38.473 - Thread: 1 -> TutorialsFinished: System.String[] 2023-04-08 18:59:38.473 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-04-08 18:59:38.473 - Thread: 1 -> ModIoConsent: True 2023-04-08 18:59:38.473 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-04-08 18:59:38.473 - Thread: 1 -> CubeBuilderAlignToDefault: True 2023-04-08 18:59:38.473 - Thread: 1 -> ControllerDefaultOnStart: False 2023-04-08 18:59:38.473 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-04-08 18:59:38.473 - Thread: 1 -> FirstTimeTutorials: False 2023-04-08 18:59:38.473 - Thread: 1 -> GameVolume: 0.7418 2023-04-08 18:59:38.473 - Thread: 1 -> Music_Volume: 0.342399 2023-04-08 18:59:38.473 - Thread: 1 -> VoiceChatVolume: 5 2023-04-08 18:59:38.473 - Thread: 1 -> HudWarnings: True 2023-04-08 18:59:38.473 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-04-08 18:59:38.473 - Thread: 1 -> VoiceChat: True 2023-04-08 18:59:38.473 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-04-08 18:59:38.473 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-04-08 18:59:38.473 - Thread: 1 -> EnableDynamicMusic: True 2023-04-08 18:59:38.473 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-04-08 18:59:38.473 - Thread: 1 -> EnableDoppler: True 2023-04-08 18:59:38.473 - Thread: 1 -> EnableTrading: True 2023-04-08 18:59:38.473 - Thread: 1 -> EnableSteamCloud: False 2023-04-08 18:59:38.473 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-04-08 18:59:38.473 - Thread: 1 -> ControlsHints: True 2023-04-08 18:59:38.473 - Thread: 1 -> GoodBotHints: False 2023-04-08 18:59:38.473 - Thread: 1 -> RotationHints: True 2023-04-08 18:59:38.473 - Thread: 1 -> AreaInteraction: True 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-04-08 18:59:38.473 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-04-08 18:59:38.473 - Thread: 1 -> ShowCrosshair2: 0 2023-04-08 18:59:38.473 - Thread: 1 -> IronSightSwitchState: 1 2023-04-08 18:59:38.473 - Thread: 1 -> SpriteMainViewportScale: 1 2023-04-08 18:59:38.473 - Thread: 1 -> UiTransparency: 1 2023-04-08 18:59:38.473 - Thread: 1 -> UiBkTransparency: 0.8 2023-04-08 18:59:38.473 - Thread: 1 -> HUDBkTransparency: 0.6 2023-04-08 18:59:38.473 - Thread: 1 -> ZoomMultiplier: 0.2 2023-04-08 18:59:38.473 - Thread: 1 -> GamepadScheme: 0 2023-04-08 18:59:38.473 - Thread: 1 -> GamepadSchemeName: Flight 2023-04-08 18:59:38.473 - Thread: 1 -> MyConfig.Load() - END 2023-04-08 18:59:39.249 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-04-08 18:59:39.534 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-04-08 18:59:39.556 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-04-08 18:59:39.556 - Thread: 1 -> Found processor count: 6 2023-04-08 18:59:39.557 - Thread: 1 -> Using processor count: 6 2023-04-08 18:59:39.666 - Thread: 1 -> All detected adapters: 2023-04-08 18:59:39.669 - Thread: 1 -> NVIDIA GeForce RTX 3060 - VendorID=4318, SubsystemID=964498530, DeviceID=9476 2023-04-08 18:59:39.669 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-04-08 18:59:40.769 - Thread: 1 -> AdapterInfo = { 2023-04-08 18:59:40.770 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2023-04-08 18:59:40.770 - Thread: 1 -> Description = dev id: 9476, mem: 12718178304, shared mem: 8537530368, Luid: 137511651, rev: 161, subsys id: 964498530, vendor id: 4318, feature_level 11.1: True 2023-04-08 18:59:40.770 - Thread: 1 -> Driver version = 31.0.15.3141 2023-04-08 18:59:40.770 - Thread: 1 -> Driver date = 20230316000000.000000-000 2023-04-08 18:59:40.770 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-08 18:59:40.770 - Thread: 1 -> AftermathSupported = False 2023-04-08 18:59:40.770 - Thread: 1 -> Adapter id = 0 2023-04-08 18:59:40.770 - Thread: 1 -> Supported = True 2023-04-08 18:59:40.770 - Thread: 1 -> RAM = 12718178304 2023-04-08 18:59:40.770 - Thread: 1 -> Priority = 2 2023-04-08 18:59:40.770 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-08 18:59:40.770 - Thread: 1 -> Output is attached = True 2023-04-08 18:59:40.770 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-08 18:59:40.770 - Thread: 1 -> Display modes = { 2023-04-08 18:59:40.771 - Thread: 1 -> DXGIOutput id = 0 2023-04-08 18:59:40.771 - Thread: 1 -> 640x480@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x480@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x480@59.94Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 800x600@56.25Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 800x600@60.317Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1024x768@60.004Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1152x864@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1152x864@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1176x664@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1176x664@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1176x664@59.94Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1176x664@59.94Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x720@59.94Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x768@59.81Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x768@59.81Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x800@59.81Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x960@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1360x768@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1360x768@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1366x768@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1366x768@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1400x1050@59.954Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1400x1050@59.954Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1440x900@59.887Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1600x900@59.986Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1600x1200@60Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-08 18:59:40.771 - Thread: 1 -> 1920x1080@60Hz 2023-04-08 18:59:40.772 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-08 18:59:40.772 - Thread: 1 -> } 2023-04-08 18:59:40.772 - Thread: 1 -> } 2023-04-08 18:59:40.772 - Thread: 1 -> AdapterInfo = { 2023-04-08 18:59:40.772 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2023-04-08 18:59:40.772 - Thread: 1 -> Description = dev id: 9476, mem: 12718178304, shared mem: 8537530368, Luid: 137511651, rev: 161, subsys id: 964498530, vendor id: 4318, feature_level 11.1: True 2023-04-08 18:59:40.772 - Thread: 1 -> Driver version = 31.0.15.3141 2023-04-08 18:59:40.772 - Thread: 1 -> Driver date = 20230316000000.000000-000 2023-04-08 18:59:40.772 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-08 18:59:40.772 - Thread: 1 -> AftermathSupported = False 2023-04-08 18:59:40.772 - Thread: 1 -> Adapter id = 0 2023-04-08 18:59:40.772 - Thread: 1 -> Supported = True 2023-04-08 18:59:40.772 - Thread: 1 -> RAM = 12718178304 2023-04-08 18:59:40.772 - Thread: 1 -> Priority = 2 2023-04-08 18:59:40.772 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-08 18:59:40.772 - Thread: 1 -> Output is attached = True 2023-04-08 18:59:40.772 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-04-08 18:59:40.772 - Thread: 1 -> Display modes = { 2023-04-08 18:59:40.773 - Thread: 1 -> DXGIOutput id = 0 2023-04-08 18:59:40.773 - Thread: 1 -> 640x480@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x480@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x480@59.94Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 800x600@56.25Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 800x600@60.317Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1024x768@60.004Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1152x864@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1152x864@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1176x664@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1176x664@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1176x664@59.94Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1176x664@59.94Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x720@59.94Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x768@59.81Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x768@59.81Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x800@59.81Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x960@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1360x768@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1360x768@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1366x768@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1366x768@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1400x1050@59.954Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1400x1050@59.954Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1440x900@59.887Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1600x900@59.986Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1600x1200@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1920x1080@60Hz 2023-04-08 18:59:40.773 - Thread: 1 -> 1920x1080@59.94006Hz 2023-04-08 18:59:40.773 - Thread: 1 -> } 2023-04-08 18:59:40.773 - Thread: 1 -> } 2023-04-08 18:59:40.773 - Thread: 1 -> AdapterInfo = { 2023-04-08 18:59:40.773 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY2 2023-04-08 18:59:40.774 - Thread: 1 -> Description = dev id: 9476, mem: 12718178304, shared mem: 8537530368, Luid: 137511651, rev: 161, subsys id: 964498530, vendor id: 4318, feature_level 11.1: True 2023-04-08 18:59:40.774 - Thread: 1 -> Driver version = 31.0.15.3141 2023-04-08 18:59:40.774 - Thread: 1 -> Driver date = 20230316000000.000000-000 2023-04-08 18:59:40.774 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-08 18:59:40.774 - Thread: 1 -> AftermathSupported = False 2023-04-08 18:59:40.774 - Thread: 1 -> Adapter id = 0 2023-04-08 18:59:40.774 - Thread: 1 -> Supported = True 2023-04-08 18:59:40.774 - Thread: 1 -> RAM = 12718178304 2023-04-08 18:59:40.774 - Thread: 1 -> Priority = 2 2023-04-08 18:59:40.774 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-08 18:59:40.774 - Thread: 1 -> Output is attached = True 2023-04-08 18:59:40.774 - Thread: 1 -> DesktopBounds = {X:-1680 Y:-101 Width:1680 Height:1050} 2023-04-08 18:59:40.774 - Thread: 1 -> Display modes = { 2023-04-08 18:59:40.774 - Thread: 1 -> DXGIOutput id = 1 2023-04-08 18:59:40.774 - Thread: 1 -> 640x480@60Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 640x480@75Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 640x480@72Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@75Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@75Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@56.25Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@56.25Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@60.317Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@60.317Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@72.188Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x480@72.188Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x576@75Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x576@75Hz 2023-04-08 18:59:40.774 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 720x576@72.188Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 720x576@72.188Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 800x600@75Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 800x600@56.25Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 800x600@60.317Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 800x600@72.188Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1024x768@60.004Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1024x768@70.069Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1024x768@75.029Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1152x864@75Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x768@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x768@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x800@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x800@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x960@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1360x768@59.978Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1360x768@59.978Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1360x768@74.867Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1360x768@74.867Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1366x768@59.978Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1366x768@59.978Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1366x768@74.867Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1366x768@74.867Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1400x1050@59.978Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1400x1050@74.867Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1440x900@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1440x900@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1600x900@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1600x900@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1600x1200@60Hz 2023-04-08 18:59:40.775 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-08 18:59:40.775 - Thread: 1 -> } 2023-04-08 18:59:40.775 - Thread: 1 -> } 2023-04-08 18:59:40.775 - Thread: 1 -> AdapterInfo = { 2023-04-08 18:59:40.776 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY2 2023-04-08 18:59:40.776 - Thread: 1 -> Description = dev id: 9476, mem: 12718178304, shared mem: 8537530368, Luid: 137511651, rev: 161, subsys id: 964498530, vendor id: 4318, feature_level 11.1: True 2023-04-08 18:59:40.776 - Thread: 1 -> Driver version = 31.0.15.3141 2023-04-08 18:59:40.776 - Thread: 1 -> Driver date = 20230316000000.000000-000 2023-04-08 18:59:40.776 - Thread: 1 -> DriverUpdateNecessary = False 2023-04-08 18:59:40.776 - Thread: 1 -> AftermathSupported = False 2023-04-08 18:59:40.776 - Thread: 1 -> Adapter id = 0 2023-04-08 18:59:40.776 - Thread: 1 -> Supported = True 2023-04-08 18:59:40.776 - Thread: 1 -> RAM = 12718178304 2023-04-08 18:59:40.776 - Thread: 1 -> Priority = 2 2023-04-08 18:59:40.776 - Thread: 1 -> Multithreaded rendering supported = True 2023-04-08 18:59:40.776 - Thread: 1 -> Output is attached = True 2023-04-08 18:59:40.776 - Thread: 1 -> DesktopBounds = {X:-1680 Y:-101 Width:1680 Height:1050} 2023-04-08 18:59:40.776 - Thread: 1 -> Display modes = { 2023-04-08 18:59:40.776 - Thread: 1 -> DXGIOutput id = 1 2023-04-08 18:59:40.776 - Thread: 1 -> 640x480@60Hz 2023-04-08 18:59:40.776 - Thread: 1 -> 640x480@75Hz 2023-04-08 18:59:40.776 - Thread: 1 -> 640x480@72Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@56.25Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@56.25Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@60.317Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@60.317Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@72.188Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x480@72.188Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@56.25Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@60.317Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@72.188Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 720x576@72.188Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 800x600@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 800x600@56.25Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 800x600@60.317Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 800x600@72.188Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1024x768@60.004Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1024x768@70.069Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1024x768@75.029Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1152x864@75Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x720@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x768@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x768@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x800@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x800@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x960@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x1024@60.02Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1280x1024@75.025Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1360x768@59.978Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1360x768@59.978Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1360x768@74.867Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1360x768@74.867Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1366x768@59.978Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1366x768@59.978Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1366x768@74.867Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1366x768@74.867Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1400x1050@59.978Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1400x1050@74.867Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1440x900@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1440x900@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1600x900@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1600x900@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1600x1024@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1600x1200@60Hz 2023-04-08 18:59:40.777 - Thread: 1 -> 1680x1050@59.954Hz 2023-04-08 18:59:40.777 - Thread: 1 -> } 2023-04-08 18:59:40.777 - Thread: 1 -> } 2023-04-08 18:59:40.778 - Thread: 1 -> Service.IsActive: True 2023-04-08 18:59:40.778 - Thread: 1 -> Service.IsOnline: True 2023-04-08 18:59:40.778 - Thread: 1 -> Service.OwnsGame: False 2023-04-08 18:59:40.778 - Thread: 1 -> Service.UserId: 76561198859208726 2023-04-08 18:59:40.778 - Thread: 1 -> Service.UserName: ImagoDox 2023-04-08 18:59:40.778 - Thread: 1 -> Service.Branch: default 2023-04-08 18:59:40.778 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-04-08 18:59:40.778 - Thread: 1 -> Build version: 0.1.1.0 2023-04-08 18:59:40.781 - Thread: 1 -> MyScreenManager() 2023-04-08 18:59:40.797 - Thread: 20 -> CreateDeviceInternal - CheckSettings() 2023-04-08 18:59:40.797 - Thread: 20 -> CreateDeviceInternal - GetAdapter() 2023-04-08 18:59:40.800 - Thread: 20 -> CreateDeviceInternal - FixSettings() 2023-04-08 18:59:40.801 - Thread: 20 -> CreateDeviceInternal - Create device 2023-04-08 18:59:41.043 - Thread: 20 -> CreateDeviceInternal Steam Overlay integration 2023-04-08 18:59:41.238 - Thread: 20 -> CreateDeviceInternal Steam Overlay OK 2023-04-08 18:59:41.238 - Thread: 20 -> CreateDeviceInternal create swapchain 2023-04-08 18:59:43.655 - Thread: 20 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'AnselSDK64': A certificate was explicitly revoked by its issuer. (Exception from HRESULT: 0x800B010C) at VRage.Ansel.NativeMethods.isAnselAvailable() at VRage.Ansel.MyAnsel.Init(Boolean enableAnselWithSprites) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2023-04-08 18:59:43.655 - Thread: 20 -> Showing message 2023-04-08 18:59:43.691 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-04-08 18:59:43.691 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2023-04-08 18:59:43.693 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2023-04-08 18:59:44.979 - Thread: 20 -> ================================== CRASH INFO ================================== AppVersion: 01_201_014 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 7 PCUCount: 0 IsHang: False GCMemory: 45 GCMemoryAllocated: 45 HWAvailableMemory: 7807 ProcessPrivateMemory: 706 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-04-08 18:59:44.979 - Thread: 20 -> Log Closed