2023-03-23 08:20:20.391 - Thread: 1 -> Log Started 2023-03-23 08:20:20.391 - Thread: 1 -> Timezone (local - UTC): -5h 2023-03-23 08:20:20.391 - Thread: 1 -> App Version: 01_201_014 2023-03-23 08:20:20.512 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2023-03-23 08:20:20.512 - Thread: 1 -> Branch / Sandbox: SVN 2023-03-23 08:20:20.512 - Thread: 1 -> Environment.ProcessorCount: 16 2023-03-23 08:20:20.665 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19044.0) 2023-03-23 08:20:20.666 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2023-03-23 08:20:20.666 - Thread: 1 -> Environment.Is64BitProcess: True 2023-03-23 08:20:20.666 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-03-23 08:20:20.666 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4614.0 2023-03-23 08:20:20.666 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-03-23 08:20:20.678 - Thread: 1 -> CPU Info: 11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz 2023-03-23 08:20:20.678 - Thread: 1 -> IntPtr.Size: 8 2023-03-23 08:20:20.678 - Thread: 1 -> Default Culture: 2023-03-23 08:20:20.678 - Thread: 1 -> Default UI Culture: 2023-03-23 08:20:20.684 - Thread: 1 -> MyConfig.Load() - START 2023-03-23 08:20:20.685 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-03-23 08:20:22.627 - Thread: 1 -> NewNewGameScreen: False 2023-03-23 08:20:22.627 - Thread: 1 -> EnableDamageEffects: True 2023-03-23 08:20:22.627 - Thread: 1 -> GraphicsRenderer: DirectX 11 2023-03-23 08:20:22.627 - Thread: 1 -> EnableReverb: False 2023-03-23 08:20:22.627 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-03-23 08:20:22.627 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2023-03-23 08:20:22.627 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2023-03-23 08:20:22.627 - Thread: 1 -> FirstTimeRun: False 2023-03-23 08:20:22.627 - Thread: 1 -> ExperimentalMode: True 2023-03-23 08:20:22.627 - Thread: 1 -> VideoAdapter: 0 2023-03-23 08:20:22.627 - Thread: 1 -> ScreenWidth: 1920 2023-03-23 08:20:22.627 - Thread: 1 -> ScreenHeight: 1080 2023-03-23 08:20:22.627 - Thread: 1 -> RefreshRate: 1073610000 2023-03-23 08:20:22.627 - Thread: 1 -> WindowMode: 1 2023-03-23 08:20:22.627 - Thread: 1 -> VerticalSync: 0 2023-03-23 08:20:22.627 - Thread: 1 -> FieldOfView: 70 2023-03-23 08:20:22.627 - Thread: 1 -> PostProcessingEnabled: True 2023-03-23 08:20:22.627 - Thread: 1 -> FlaresIntensity: 1 2023-03-23 08:20:22.627 - Thread: 1 -> TreeViewDistance: 1998 2023-03-23 08:20:22.627 - Thread: 1 -> GrassDensity: 3 2023-03-23 08:20:22.627 - Thread: 1 -> GrassDrawDistance: 1000 2023-03-23 08:20:22.627 - Thread: 1 -> AntialiasingMode: 1 2023-03-23 08:20:22.627 - Thread: 1 -> ShadowMapResolution: 2 2023-03-23 08:20:22.627 - Thread: 1 -> AmbientOcclusionEnabled: False 2023-03-23 08:20:22.627 - Thread: 1 -> TextureQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> VoxelTextureQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> AnisotropicFiltering: 4 2023-03-23 08:20:22.627 - Thread: 1 -> ModelQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> VoxelQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> ShaderQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> LightsQuality: 2 2023-03-23 08:20:22.627 - Thread: 1 -> LowMemSwitchToLow: 0 2023-03-23 08:20:22.627 - Thread: 1 -> FirstVTTimeRun: False 2023-03-23 08:20:22.627 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2023-03-23 08:20:22.627 - Thread: 1 -> GDPRConsent: False 2023-03-23 08:20:22.627 - Thread: 1 -> GDPRConsentSentUpdated: True 2023-03-23 08:20:22.627 - Thread: 1 -> ControllerDefaultOnStart: False 2023-03-23 08:20:22.627 - Thread: 1 -> HudState: 1 2023-03-23 08:20:22.631 - Thread: 1 -> TutorialsFinished: System.String[] 2023-03-23 08:20:22.631 - Thread: 1 -> MutedPlayers: [REDACTED] 2023-03-23 08:20:22.631 - Thread: 1 -> FirstTimeTutorials: False 2023-03-23 08:20:22.631 - Thread: 1 -> EnableTrading: True 2023-03-23 08:20:22.631 - Thread: 1 -> EnableSteamCloud: False 2023-03-23 08:20:22.631 - Thread: 1 -> CubeBuilderBuildingMode: 0 2023-03-23 08:20:22.631 - Thread: 1 -> ControlsHints: False 2023-03-23 08:20:22.631 - Thread: 1 -> GoodBotHints: False 2023-03-23 08:20:22.631 - Thread: 1 -> RotationHints: True 2023-03-23 08:20:22.631 - Thread: 1 -> AreaInteraction: True 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2023-03-23 08:20:22.631 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2023-03-23 08:20:22.631 - Thread: 1 -> ShowCrosshair2: 0 2023-03-23 08:20:22.631 - Thread: 1 -> IronSightSwitchState: 1 2023-03-23 08:20:22.631 - Thread: 1 -> SpriteMainViewportScale: 1 2023-03-23 08:20:22.631 - Thread: 1 -> UiTransparency: 1 2023-03-23 08:20:22.631 - Thread: 1 -> UiBkTransparency: 0.8 2023-03-23 08:20:22.631 - Thread: 1 -> HUDBkTransparency: 0.6 2023-03-23 08:20:22.631 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2023-03-23 08:20:22.631 - Thread: 1 -> GameVolume: 0.3257574 2023-03-23 08:20:22.631 - Thread: 1 -> Music_Volume: 0.4755328 2023-03-23 08:20:22.631 - Thread: 1 -> VoiceChatVolume: 5 2023-03-23 08:20:22.631 - Thread: 1 -> HudWarnings: True 2023-03-23 08:20:22.631 - Thread: 1 -> MicrophoneSensitivity: 0.5 2023-03-23 08:20:22.631 - Thread: 1 -> VoiceChat: True 2023-03-23 08:20:22.631 - Thread: 1 -> VoiceChatVoiceActivation: False 2023-03-23 08:20:22.631 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2023-03-23 08:20:22.631 - Thread: 1 -> EnableDynamicMusic: True 2023-03-23 08:20:22.631 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2023-03-23 08:20:22.631 - Thread: 1 -> EnableDoppler: True 2023-03-23 08:20:22.631 - Thread: 1 -> CubeBuilderAlignToDefault: True 2023-03-23 08:20:22.631 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2023-03-23 08:20:22.631 - Thread: 1 -> ModIoConsent: True 2023-03-23 08:20:22.631 - Thread: 1 -> ZoomMultiplier: 0.2 2023-03-23 08:20:22.631 - Thread: 1 -> GamepadScheme: 0 2023-03-23 08:20:22.631 - Thread: 1 -> GamepadSchemeName: Flight 2023-03-23 08:20:22.631 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2023-03-23 08:20:22.631 - Thread: 1 -> CubeBuilderUseSymmetry: False 2023-03-23 08:20:22.631 - Thread: 1 -> DisableUpdateDriverNotification: False 2023-03-23 08:20:22.631 - Thread: 1 -> MyConfig.Load() - END 2023-03-23 08:20:23.672 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2023-03-23 08:20:24.083 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2023-03-23 08:20:24.491 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2023-03-23 08:20:24.493 - Thread: 1 -> Found processor count: 8 2023-03-23 08:20:24.493 - Thread: 1 -> Using processor count: 8 2023-03-23 08:20:24.941 - Thread: 1 -> All detected adapters: 2023-03-23 08:20:24.944 - Thread: 1 -> NVIDIA GeForce RTX 3080 Laptop GPU - VendorID=4318, SubsystemID=318248034, DeviceID=9372 2023-03-23 08:20:24.944 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=318248034, DeviceID=39520 2023-03-23 08:20:24.944 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-03-23 08:20:29.153 - Thread: 1 -> AdapterInfo = { 2023-03-23 08:20:29.164 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 Laptop GPU + DISPLAY1 2023-03-23 08:20:29.164 - Thread: 1 -> Description = dev id: 9372, mem: 16987979776, shared mem: 34203260928, Luid: 35332575, rev: 161, subsys id: 318248034, vendor id: 4318, feature_level 11.1: True 2023-03-23 08:20:29.164 - Thread: 1 -> Driver version = 30.0.14.7141 2023-03-23 08:20:29.164 - Thread: 1 -> Driver date = 20210712000000.000000-000 2023-03-23 08:20:29.164 - Thread: 1 -> DriverUpdateNecessary = False 2023-03-23 08:20:29.164 - Thread: 1 -> AftermathSupported = False 2023-03-23 08:20:29.164 - Thread: 1 -> Adapter id = 0 2023-03-23 08:20:29.164 - Thread: 1 -> Supported = True 2023-03-23 08:20:29.164 - Thread: 1 -> RAM = 16987979776 2023-03-23 08:20:29.164 - Thread: 1 -> Priority = 2 2023-03-23 08:20:29.164 - Thread: 1 -> Multithreaded rendering supported = True 2023-03-23 08:20:29.164 - Thread: 1 -> Output is attached = True 2023-03-23 08:20:29.165 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-03-23 08:20:29.165 - Thread: 1 -> Display modes = { 2023-03-23 08:20:29.165 - Thread: 1 -> DXGIOutput id = 0 2023-03-23 08:20:29.165 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.165 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 3840x2160@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 3840x2160@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> } 2023-03-23 08:20:29.166 - Thread: 1 -> } 2023-03-23 08:20:29.166 - Thread: 1 -> AdapterInfo = { 2023-03-23 08:20:29.166 - Thread: 1 -> Name = NVIDIA GeForce RTX 3080 Laptop GPU + DISPLAY1 2023-03-23 08:20:29.166 - Thread: 1 -> Description = dev id: 9372, mem: 16987979776, shared mem: 34203260928, Luid: 35332575, rev: 161, subsys id: 318248034, vendor id: 4318, feature_level 11.1: True 2023-03-23 08:20:29.166 - Thread: 1 -> Driver version = 30.0.14.7141 2023-03-23 08:20:29.166 - Thread: 1 -> Driver date = 20210712000000.000000-000 2023-03-23 08:20:29.166 - Thread: 1 -> DriverUpdateNecessary = False 2023-03-23 08:20:29.166 - Thread: 1 -> AftermathSupported = False 2023-03-23 08:20:29.166 - Thread: 1 -> Adapter id = 0 2023-03-23 08:20:29.166 - Thread: 1 -> Supported = True 2023-03-23 08:20:29.166 - Thread: 1 -> RAM = 16987979776 2023-03-23 08:20:29.166 - Thread: 1 -> Priority = 2 2023-03-23 08:20:29.166 - Thread: 1 -> Multithreaded rendering supported = True 2023-03-23 08:20:29.166 - Thread: 1 -> Output is attached = True 2023-03-23 08:20:29.166 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-03-23 08:20:29.166 - Thread: 1 -> Display modes = { 2023-03-23 08:20:29.166 - Thread: 1 -> DXGIOutput id = 0 2023-03-23 08:20:29.166 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.166 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 3840x2160@60.03059Hz 2023-03-23 08:20:29.167 - Thread: 1 -> 3840x2160@120.0176Hz 2023-03-23 08:20:29.167 - Thread: 1 -> } 2023-03-23 08:20:29.167 - Thread: 1 -> } 2023-03-23 08:20:29.167 - Thread: 1 -> AdapterInfo = { 2023-03-23 08:20:29.167 - Thread: 1 -> Name = Intel(R) UHD Graphics 2023-03-23 08:20:29.167 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 34203260928, Luid: 76354, rev: 1, subsys id: 318248034, vendor id: 32902, feature_level 11.1: True 2023-03-23 08:20:29.167 - Thread: 1 -> Driver version = 30.0.101.1029 2023-03-23 08:20:29.167 - Thread: 1 -> Driver date = 20211103000000.000000-000 2023-03-23 08:20:29.167 - Thread: 1 -> DriverUpdateNecessary = True 2023-03-23 08:20:29.167 - Thread: 1 -> AftermathSupported = False 2023-03-23 08:20:29.167 - Thread: 1 -> Adapter id = 1 2023-03-23 08:20:29.167 - Thread: 1 -> Supported = True 2023-03-23 08:20:29.167 - Thread: 1 -> RAM = 134217728 2023-03-23 08:20:29.167 - Thread: 1 -> Priority = 1 2023-03-23 08:20:29.167 - Thread: 1 -> Multithreaded rendering supported = False 2023-03-23 08:20:29.167 - Thread: 1 -> Output is attached = False 2023-03-23 08:20:29.167 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-03-23 08:20:29.167 - Thread: 1 -> Display modes = { 2023-03-23 08:20:29.168 - Thread: 1 -> DXGIOutput id = 0 2023-03-23 08:20:29.168 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 3840x2160@60.03059Hz 2023-03-23 08:20:29.168 - Thread: 1 -> 3840x2160@120.0176Hz 2023-03-23 08:20:29.168 - Thread: 1 -> } 2023-03-23 08:20:29.168 - Thread: 1 -> } 2023-03-23 08:20:29.168 - Thread: 1 -> AdapterInfo = { 2023-03-23 08:20:29.168 - Thread: 1 -> Name = Intel(R) UHD Graphics 2023-03-23 08:20:29.168 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 34203260928, Luid: 76354, rev: 1, subsys id: 318248034, vendor id: 32902, feature_level 11.1: True 2023-03-23 08:20:29.168 - Thread: 1 -> Driver version = 30.0.101.1029 2023-03-23 08:20:29.168 - Thread: 1 -> Driver date = 20211103000000.000000-000 2023-03-23 08:20:29.168 - Thread: 1 -> DriverUpdateNecessary = True 2023-03-23 08:20:29.168 - Thread: 1 -> AftermathSupported = False 2023-03-23 08:20:29.168 - Thread: 1 -> Adapter id = 1 2023-03-23 08:20:29.168 - Thread: 1 -> Supported = True 2023-03-23 08:20:29.168 - Thread: 1 -> RAM = 134217728 2023-03-23 08:20:29.168 - Thread: 1 -> Priority = 1 2023-03-23 08:20:29.168 - Thread: 1 -> Multithreaded rendering supported = False 2023-03-23 08:20:29.168 - Thread: 1 -> Output is attached = False 2023-03-23 08:20:29.168 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2023-03-23 08:20:29.168 - Thread: 1 -> Display modes = { 2023-03-23 08:20:29.169 - Thread: 1 -> DXGIOutput id = 0 2023-03-23 08:20:29.169 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 640x480@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 640x480@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 800x600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 800x600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1024x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1024x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1152x864@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1152x864@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x720@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x720@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x800@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x800@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x960@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x960@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x1024@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1280x1024@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1360x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1360x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1366x768@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1366x768@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1400x1050@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1400x1050@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1440x900@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1440x900@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x900@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x900@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x1200@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1600x1200@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1680x1050@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1680x1050@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1792x1344@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1792x1344@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1856x1392@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1856x1392@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1080@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1080@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1200@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1200@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1440@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 1920x1440@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1152@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1152@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1536@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2048x1536@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1440@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1440@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1600@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1600@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1920@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x1920@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x2048@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 2560x2048@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 3840x2160@60.03059Hz 2023-03-23 08:20:29.169 - Thread: 1 -> 3840x2160@120.0176Hz 2023-03-23 08:20:29.169 - Thread: 1 -> } 2023-03-23 08:20:29.169 - Thread: 1 -> } 2023-03-23 08:20:29.175 - Thread: 1 -> Service.IsActive: True 2023-03-23 08:20:29.175 - Thread: 1 -> Service.IsOnline: True 2023-03-23 08:20:29.175 - Thread: 1 -> Service.OwnsGame: False 2023-03-23 08:20:29.175 - Thread: 1 -> Service.UserId: 76561198035388413 2023-03-23 08:20:29.175 - Thread: 1 -> Service.UserName: Yugubugu 2023-03-23 08:20:29.175 - Thread: 1 -> Service.Branch: default 2023-03-23 08:20:29.175 - Thread: 1 -> Build date: 2000-01-02 12:00 2023-03-23 08:20:29.175 - Thread: 1 -> Build version: 0.1.1.0 2023-03-23 08:20:29.201 - Thread: 1 -> MyScreenManager() 2023-03-23 08:20:29.257 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2023-03-23 08:20:29.257 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2023-03-23 08:20:29.263 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2023-03-23 08:20:29.263 - Thread: 25 -> CreateDeviceInternal - Create device 2023-03-23 08:20:29.561 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2023-03-23 08:20:29.662 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2023-03-23 08:20:29.662 - Thread: 25 -> CreateDeviceInternal create swapchain 2023-03-23 08:20:40.691 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-03-23 08:20:40.692 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2023-03-23 08:20:40.692 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2023-03-23 08:20:42.951 - Thread: 1 -> Preallocate - START 2023-03-23 08:20:42.956 - Thread: 1 -> MySpaceWorldGenerator - START 2023-03-23 08:20:42.961 - Thread: 1 -> MySpaceWorldGenerator - END 2023-03-23 08:20:42.961 - Thread: 1 -> MySpaceBuildComponent - START 2023-03-23 08:20:42.961 - Thread: 1 -> MySpaceBuildComponent - END 2023-03-23 08:20:42.961 - Thread: 1 -> MyEntities - START 2023-03-23 08:20:42.985 - Thread: 1 -> MyEntities - END 2023-03-23 08:20:42.985 - Thread: 1 -> MyObjectBuilder_Base - START 2023-03-23 08:20:42.985 - Thread: 1 -> MyObjectBuilder_Base - END 2023-03-23 08:20:42.985 - Thread: 1 -> MyTransparentGeometry - START 2023-03-23 08:20:42.985 - Thread: 1 -> MyTransparentGeometry - END 2023-03-23 08:20:42.985 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-03-23 08:20:42.989 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-03-23 08:20:42.989 - Thread: 1 -> MyMath - START 2023-03-23 08:20:42.990 - Thread: 1 -> MyMath - END 2023-03-23 08:20:42.990 - Thread: 1 -> MySimpleObjectDraw - START 2023-03-23 08:20:42.991 - Thread: 1 -> MySimpleObjectDraw - END 2023-03-23 08:20:43.003 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-03-23 08:20:43.003 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-03-23 08:20:43.003 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-03-23 08:20:43.014 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-03-23 08:20:43.014 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-03-23 08:20:43.016 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-03-23 08:20:43.016 - Thread: 1 -> MySyncDestructions - START 2023-03-23 08:20:43.016 - Thread: 1 -> MySyncDestructions - END 2023-03-23 08:20:43.016 - Thread: 1 -> MySyncEntity - START 2023-03-23 08:20:43.016 - Thread: 1 -> MySyncEntity - END 2023-03-23 08:20:43.016 - Thread: 1 -> MyCommandCharacter - START 2023-03-23 08:20:43.017 - Thread: 1 -> MyCommandCharacter - END 2023-03-23 08:20:43.017 - Thread: 1 -> MyCommandConsole - START 2023-03-23 08:20:43.017 - Thread: 1 -> MyCommandConsole - END 2023-03-23 08:20:43.017 - Thread: 1 -> MyCommandEntity - START 2023-03-23 08:20:43.017 - Thread: 1 -> MyCommandEntity - END 2023-03-23 08:20:43.017 - Thread: 1 -> MyAiTargetManager - START 2023-03-23 08:20:43.017 - Thread: 1 -> MyAiTargetManager - END 2023-03-23 08:20:43.017 - Thread: 1 -> MyClientDebugCommands - START 2023-03-23 08:20:43.019 - Thread: 1 -> MyClientDebugCommands - END 2023-03-23 08:20:43.019 - Thread: 1 -> MyDedicatedServer - START 2023-03-23 08:20:43.019 - Thread: 1 -> MyDedicatedServer - END 2023-03-23 08:20:43.019 - Thread: 1 -> MyDedicatedServerBase - START 2023-03-23 08:20:43.019 - Thread: 1 -> MyDedicatedServerBase - END 2023-03-23 08:20:43.019 - Thread: 1 -> MyMultiplayerBase - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerBase - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerClient - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerClient - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerClientBase - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerClientBase - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerLobby - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerLobby - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerServerBase - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyMultiplayerServerBase - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyServerDebugCommands - START 2023-03-23 08:20:43.020 - Thread: 1 -> MyServerDebugCommands - END 2023-03-23 08:20:43.020 - Thread: 1 -> MyCubeGridDefinitions - START 2023-03-23 08:20:43.029 - Thread: 1 -> MyCubeGridDefinitions - END 2023-03-23 08:20:43.029 - Thread: 1 -> MyDefinitionManager - START 2023-03-23 08:20:43.048 - Thread: 1 -> MyDefinitionManager - END 2023-03-23 08:20:43.048 - Thread: 1 -> Preallocate - END 2023-03-23 08:20:43.051 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-03-23 08:20:43.411 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-03-23 08:20:43.411 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-03-23 08:20:43.412 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2023-03-23 08:20:43.413 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:20:43.413 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:20:43.413 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2023-03-23 08:20:43.413 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2023-03-23 08:20:43.413 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2023-03-23 08:20:43.413 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2023-03-23 08:20:43.423 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2023-03-23 08:20:43.423 - Thread: 1 -> Win32_ComputerSystem.Model: GS76 Stealth 11UH 2023-03-23 08:20:43.423 - Thread: 1 -> Virtualized: False 2023-03-23 08:20:43.428 - Thread: 1 -> Environment.ProcessorName: 11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz 2023-03-23 08:20:43.428 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,406,521,856 bytes 2023-03-23 08:20:43.428 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2023-03-23 08:20:43.428 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 59,356,688,384 bytes 2023-03-23 08:20:43.428 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,362,091,008 bytes 2023-03-23 08:20:43.433 - Thread: 1 -> Drive C: | Capacity: 2,023,441,297,408 bytes | Free space: 420,727,676,928 bytes 2023-03-23 08:20:43.433 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2023-03-23 08:20:43.434 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-03-23 08:20:43.434 - Thread: 1 -> Installed DLCs: 2023-03-23 08:20:43.437 - Thread: 1 -> Decorative Blocks (1049790) 2023-03-23 08:20:43.439 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-03-23 08:20:43.532 - Thread: 1 -> Havok: Physics.Init 2023-03-23 08:20:44.093 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-03-23 08:20:44.135 - Thread: 1 -> HkGameName: SpaceEngineers 2023-03-23 08:20:44.152 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-03-23 08:20:44.252 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-03-23 08:20:44.369 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-03-23 08:20:44.777 - Thread: 1 -> Loading scenarios 2023-03-23 08:20:44.827 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-03-23 08:20:44.827 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-03-23 08:20:45.773 - Thread: 1 -> Loading sound definitions 2023-03-23 08:20:45.774 - Thread: 1 -> Loading gamepad controls 2023-03-23 08:20:45.866 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.866 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-03-23 08:20:45.887 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.887 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-03-23 08:20:45.888 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.888 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-03-23 08:20:45.888 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.888 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-03-23 08:20:45.888 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.888 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-03-23 08:20:45.888 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:20:45.888 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-03-23 08:20:45.898 - Thread: 1 -> Loading OffensiveWords definitions 2023-03-23 08:20:45.898 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-03-23 08:20:45.898 - Thread: 1 -> Loading shadow textures definitions 2023-03-23 08:20:45.898 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2023-03-23 08:20:45.899 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-03-23 08:20:45.956 - Thread: 1 -> MyAudio.LoadData - START 2023-03-23 08:20:46.477 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (2- Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-03-23 08:20:47.983 - Thread: 1 -> MyAudio.LoadData - END 2023-03-23 08:20:47.986 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2023-03-23 08:20:47.988 - Thread: 1 -> MyGuiManager() 2023-03-23 08:20:47.990 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-03-23 08:20:48.078 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-03-23 08:20:48.208 - Thread: 1 -> MyGuiManager.LoadContent() - START 2023-03-23 08:20:48.208 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-03-23 08:20:48.208 - Thread: 1 -> MyGuiManager.LoadContent() - END 2023-03-23 08:20:48.333 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-03-23 08:20:48.357 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-03-23 08:20:48.378 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-03-23 08:20:48.378 - Thread: 11 -> ReloadVoxelMaterials 2023-03-23 08:20:48.486 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2023-03-23 08:20:48.486 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2023-03-23 08:20:48.486 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2023-03-23 08:20:48.486 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2023-03-23 08:20:48.486 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2023-03-23 08:20:48.486 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2023-03-23 08:20:48.486 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2023-03-23 08:20:48.486 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2023-03-23 08:20:48.553 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2023-03-23 08:20:48.560 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2023-03-23 08:20:48.562 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2023-03-23 08:20:48.586 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2023-03-23 08:20:48.602 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2023-03-23 08:20:48.607 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2023-03-23 08:20:48.608 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2023-03-23 08:20:48.611 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2023-03-23 08:20:48.612 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2023-03-23 08:20:48.623 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2023-03-23 08:20:48.629 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2023-03-23 08:20:48.649 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2023-03-23 08:20:48.651 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2023-03-23 08:20:48.667 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2023-03-23 08:20:48.682 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2023-03-23 08:20:48.694 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2023-03-23 08:20:48.711 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2023-03-23 08:20:48.712 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2023-03-23 08:20:48.714 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2023-03-23 08:20:48.738 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2023-03-23 08:20:48.741 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2023-03-23 08:20:48.779 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2023-03-23 08:20:48.779 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2023-03-23 08:20:48.799 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2023-03-23 08:20:48.805 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2023-03-23 08:20:48.841 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2023-03-23 08:20:48.845 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2023-03-23 08:20:48.859 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2023-03-23 08:20:48.861 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2023-03-23 08:20:48.884 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2023-03-23 08:20:48.885 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2023-03-23 08:20:48.891 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2023-03-23 08:20:48.897 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2023-03-23 08:20:48.897 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2023-03-23 08:20:48.905 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2023-03-23 08:20:48.950 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2023-03-23 08:20:48.971 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2023-03-23 08:20:49.003 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2023-03-23 08:20:49.009 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2023-03-23 08:20:49.018 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2023-03-23 08:20:49.024 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2023-03-23 08:20:49.024 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2023-03-23 08:20:49.029 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2023-03-23 08:20:49.043 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2023-03-23 08:20:49.109 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2023-03-23 08:20:49.120 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2023-03-23 08:20:49.151 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2023-03-23 08:20:49.173 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2023-03-23 08:20:49.192 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2023-03-23 08:20:49.211 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2023-03-23 08:20:49.223 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2023-03-23 08:20:49.238 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2023-03-23 08:20:49.256 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2023-03-23 08:20:49.302 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2023-03-23 08:20:49.319 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2023-03-23 08:20:49.320 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-03-23 08:20:49.323 - Thread: 1 -> Timer Frequency: 10000000 2023-03-23 08:20:49.323 - Thread: 1 -> Ticks per frame: 166667 2023-03-23 08:20:49.361 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2023-03-23 08:20:49.398 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2023-03-23 08:20:49.428 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2023-03-23 08:20:49.475 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2023-03-23 08:20:49.513 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2023-03-23 08:20:49.573 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2023-03-23 08:20:49.629 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2023-03-23 08:20:49.685 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2023-03-23 08:20:49.750 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2023-03-23 08:20:49.781 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2023-03-23 08:20:49.879 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2023-03-23 08:20:49.960 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2023-03-23 08:20:49.983 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2023-03-23 08:20:50.091 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2023-03-23 08:20:50.102 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2023-03-23 08:20:50.222 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2023-03-23 08:20:50.242 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2023-03-23 08:20:50.369 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2023-03-23 08:20:50.407 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-03-23 08:20:50.408 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2023-03-23 08:20:50.484 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2023-03-23 08:20:50.484 - Thread: 1 -> Flares Intensity: 1 2023-03-23 08:20:50.484 - Thread: 1 -> Field of view: 1.22173 2023-03-23 08:20:50.484 - Thread: 1 -> PostProcessingEnabled: True 2023-03-23 08:20:50.484 - Thread: 1 -> Render.GrassDensityFactor: 3 2023-03-23 08:20:50.484 - Thread: 1 -> Render.GrassDrawDistance: 1000 2023-03-23 08:20:50.484 - Thread: 1 -> Render.DistanceFade: 1998 2023-03-23 08:20:50.484 - Thread: 1 -> Render.AntialiasingMode: FXAA 2023-03-23 08:20:50.484 - Thread: 1 -> Render.ShadowQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2023-03-23 08:20:50.484 - Thread: 1 -> Render.TextureQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2023-03-23 08:20:50.484 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2023-03-23 08:20:50.484 - Thread: 1 -> Render.ParticleQuality: HIGH 2023-03-23 08:20:50.559 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2023-03-23 08:20:50.583 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2023-03-23 08:20:50.626 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2023-03-23 08:20:50.631 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2023-03-23 08:20:50.649 - Thread: 1 -> Analytics session started: UserID = (9c28de42-a049-be3e-6373-b19abd6d6c3a) SessionID = (83f80b7c-87c9-45c0-b9df-81b946745c18) 2023-03-23 08:20:50.650 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2023-03-23 08:20:50.691 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2023-03-23 08:20:50.691 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2023-03-23 08:20:50.731 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2023-03-23 08:20:50.740 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2023-03-23 08:20:50.791 - Thread: 27 -> EOS P2P - Query NAT type failed. 2023-03-23 08:20:50.799 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2023-03-23 08:20:50.814 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2023-03-23 08:20:51.224 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2023-03-23 08:20:51.351 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2023-03-23 08:20:51.529 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2023-03-23 08:20:51.561 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2023-03-23 08:20:51.892 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2023-03-23 08:20:51.992 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2023-03-23 08:20:52.560 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2023-03-23 08:20:52.574 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2023-03-23 08:20:55.088 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-03-23 08:20:55.089 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-03-23 08:20:55.105 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2023-03-23 08:20:55.106 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2023-03-23 08:20:58.633 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-03-23 08:21:06.732 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-03-23 08:21:06.732 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-03-23 08:21:06.732 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2023-03-23 08:21:21.714 - Thread: 1 -> GUI Stats: Update 0.425982722222222, Draw 0.230198277777777 2023-03-23 08:21:51.715 - Thread: 1 -> GUI Stats: Update 0.080374, Draw 0.208974055555556 2023-03-23 08:22:21.715 - Thread: 1 -> GUI Stats: Update 0.066386, Draw 0.209802611111111 2023-03-23 08:22:51.715 - Thread: 1 -> GUI Stats: Update 0.0732261666666668, Draw 0.2138425 2023-03-23 08:23:21.715 - Thread: 1 -> GUI Stats: Update 0.121833333333334, Draw 0.208084944444445 2023-03-23 08:23:29.806 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1201014] 2023-03-23 08:23:29.809 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1201014] 2023-03-23 08:23:29.810 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.LoadContent 2023-03-23 08:23:31.409 - Thread: 1 -> Server filtered: Aurora SE by MOD_COUNT_TAG: 1 2023-03-23 08:23:31.417 - Thread: 1 -> Server filtered: QUBs in Space by HasPassword 2023-03-23 08:23:31.446 - Thread: 1 -> Server filtered: Gleeb Torin Viewer Server by HasPassword 2023-03-23 08:23:31.446 - Thread: 1 -> Server filtered: New Concordia by MOD_COUNT_TAG: 27 2023-03-23 08:23:31.461 - Thread: 1 -> Server filtered: EightBitPonies/FourDads SE Server by MOD_COUNT_TAG: 1 2023-03-23 08:23:31.461 - Thread: 1 -> Server filtered: Racer's World by MOD_COUNT_TAG: 8 2023-03-23 08:23:31.461 - Thread: 1 -> Server filtered: Thomas' Space Engineers Server by HasPassword 2023-03-23 08:23:31.461 - Thread: 1 -> Server filtered: Reza System Simulation by MOD_COUNT_TAG: 7 2023-03-23 08:23:31.478 - Thread: 1 -> Server filtered: Bobos Space Engineers by MOD_COUNT_TAG: 30 2023-03-23 08:23:31.478 - Thread: 1 -> Server filtered: The Chef's Creations by HasPassword 2023-03-23 08:23:31.478 - Thread: 1 -> Server filtered: The Last Resort by HasPassword 2023-03-23 08:23:31.547 - Thread: 1 -> Server filtered: SE CiS Server by HasPassword 2023-03-23 08:23:31.547 - Thread: 1 -> Server filtered: SE Server by HostHavoc.com by HasPassword 2023-03-23 08:23:31.547 - Thread: 1 -> Server filtered: SE Server by HostHavoc.com by MOD_COUNT_TAG: 6 2023-03-23 08:23:31.547 - Thread: 1 -> Server filtered: Autos by HasPassword 2023-03-23 08:23:31.548 - Thread: 1 -> Server filtered: Dark Matter by HasPassword 2023-03-23 08:23:31.563 - Thread: 1 -> Server filtered: Survival Null by HasPassword 2023-03-23 08:23:31.564 - Thread: 1 -> Server filtered: SE Server by HostHavoc.com by MOD_COUNT_TAG: 22 2023-03-23 08:23:31.746 - Thread: 1 -> Server filtered: 1º BITI vai para o Espaço by HasPassword 2023-03-23 08:23:31.761 - Thread: 1 -> Server filtered: Dinossauros by HasPassword 2023-03-23 08:23:31.816 - Thread: 1 -> Server filtered: Raptor Solar System by MOD_COUNT_TAG: 26 2023-03-23 08:23:31.816 - Thread: 1 -> Server filtered: INTERSTELLAR SEBR PVP/NPC by MOD_COUNT_TAG: 22 2023-03-23 08:23:31.845 - Thread: 1 -> Server filtered: Space HardCore Mod CL by MOD_COUNT_TAG: 23 2023-03-23 08:23:31.845 - Thread: 1 -> Server filtered: BR Serverino by MOD_COUNT_TAG: 39 2023-03-23 08:23:31.862 - Thread: 1 -> Server filtered: BR REVOLUTION® by MOD_COUNT_TAG: 13 2023-03-23 08:23:31.895 - Thread: 1 -> Server filtered: Omnia by HasPassword 2023-03-23 08:23:31.895 - Thread: 1 -> Server filtered: OMEGA -PVP-PVE-ROL by MOD_COUNT_TAG: 60 2023-03-23 08:23:31.895 - Thread: 1 -> Server filtered: Aegis Dynamics by HasPassword 2023-03-23 08:23:31.928 - Thread: 1 -> Server filtered: Amongus rojo by MOD_COUNT_TAG: 66 2023-03-23 08:23:31.945 - Thread: 1 -> Server filtered: Boer by HasPassword 2023-03-23 08:23:31.961 - Thread: 1 -> Server filtered: [LATAM] PARABELLUM SV by MOD_COUNT_TAG: 41 2023-03-23 08:23:31.980 - Thread: 1 -> Server filtered: [LATAM] PARABELLUM SV by MOD_COUNT_TAG: 42 2023-03-23 08:23:31.982 - Thread: 1 -> Requesting dedicated servers 2023-03-23 08:23:31.982 - Thread: 1 -> Requesting history servers, filterOps: [SERVER_PROP_DATA::Equal::1201014] 2023-03-23 08:23:32.000 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.129 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.129 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.129 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.179 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.211 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.228 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.228 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.229 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.229 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.245 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.278 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.278 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.278 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.295 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.296 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.296 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.296 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.329 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.344 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.344 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.363 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.377 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.378 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.395 - Thread: 1 -> Server filtered: Lurkers Lounge by HasPassword 2023-03-23 08:23:32.428 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.444 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.461 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.511 - Thread: 1 -> Server page closed. 2023-03-23 08:23:32.528 - Thread: 1 -> Server page closed. 2023-03-23 08:23:34.944 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2023-03-23 08:23:39.268 - Thread: 1 -> Lobby join response: True, enter state: Success 2023-03-23 08:23:39.268 - Thread: 1 -> World requested 2023-03-23 08:23:39.277 - Thread: 1 -> World requested - connection alive 2023-03-23 08:23:46.071 - Thread: 1 -> LoadSession() - Start 2023-03-23 08:23:46.076 - Thread: 1 -> MyConfig.Save() - START 2023-03-23 08:23:46.077 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2023-03-23 08:23:46.153 - Thread: 1 -> MyConfig.Save() - END 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - START 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - END 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2023-03-23 08:23:46.154 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2023-03-23 08:23:46.166 - Thread: 1 -> LoadSession() - End 2023-03-23 08:23:46.166 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2023-03-23 08:23:46.166 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2023-03-23 08:23:46.166 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2023-03-23 08:23:46.185 - Thread: 1 -> RunLoadingAction - START 2023-03-23 08:23:57.574 - Thread: 1 -> GC Memory: 1,148,521,232 B 2023-03-23 08:23:57.587 - Thread: 1 -> Process Memory: 3,324,944,384 B 2023-03-23 08:23:58.030 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-03-23 08:23:58.052 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-03-23 08:23:58.052 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-03-23 08:23:58.053 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-03-23 08:23:58.054 - Thread: 1 -> d0685b486dd54b5aee4aba743a409ec4c048de2d 2023-03-23 08:23:58.280 - Thread: 1 -> Loading scenarios 2023-03-23 08:23:58.280 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-03-23 08:23:58.280 - Thread: 1 -> List of used mods (0) - START 2023-03-23 08:23:58.280 - Thread: 1 -> List of used mods - END 2023-03-23 08:23:58.355 - Thread: 1 -> Loading behaviors 2023-03-23 08:23:58.360 - Thread: 1 -> Loading ammo magazines 2023-03-23 08:23:58.361 - Thread: 1 -> Loading ammo definitions 2023-03-23 08:23:58.362 - Thread: 1 -> Loading animations 2023-03-23 08:23:58.362 - Thread: 1 -> Loading animations 2023-03-23 08:23:58.363 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.363 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.363 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.364 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.364 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.364 - Thread: 1 -> Loading sound definitions 2023-03-23 08:23:58.364 - Thread: 1 -> Loading category classes 2023-03-23 08:23:58.366 - Thread: 1 -> Loading category classes 2023-03-23 08:23:58.366 - Thread: 1 -> Loading blueprint classes 2023-03-23 08:23:58.366 - Thread: 1 -> Loading blueprint class entries 2023-03-23 08:23:58.367 - Thread: 1 -> Loading blueprint class entries 2023-03-23 08:23:58.367 - Thread: 1 -> Loading blueprints 2023-03-23 08:23:58.368 - Thread: 1 -> Loading blueprints 2023-03-23 08:23:58.368 - Thread: 1 -> Loading agent definitions 2023-03-23 08:23:58.369 - Thread: 1 -> Loading character definitions 2023-03-23 08:23:58.378 - Thread: 1 -> Loading character definitions 2023-03-23 08:23:58.378 - Thread: 1 -> Loading components 2023-03-23 08:23:58.378 - Thread: 1 -> Loading components 2023-03-23 08:23:58.378 - Thread: 1 -> Loading configuration 2023-03-23 08:23:58.378 - Thread: 1 -> Loading container types 2023-03-23 08:23:58.379 - Thread: 1 -> Loading Contract Types 2023-03-23 08:23:58.382 - Thread: 1 -> Loading gamepad controls 2023-03-23 08:23:58.382 - Thread: 1 -> Loading block positions 2023-03-23 08:23:58.382 - Thread: 1 -> Loading block positions 2023-03-23 08:23:58.382 - Thread: 1 -> Loading curve definitions 2023-03-23 08:23:58.384 - Thread: 1 -> Loading debris 2023-03-23 08:23:58.384 - Thread: 1 -> Loading environment items entries 2023-03-23 08:23:58.384 - Thread: 1 -> Loading decal global definitions 2023-03-23 08:23:58.384 - Thread: 1 -> Loading decal definitions 2023-03-23 08:23:58.384 - Thread: 1 -> Loading decal definitions 2023-03-23 08:23:58.384 - Thread: 1 -> Loading drone behaviors 2023-03-23 08:23:58.384 - Thread: 1 -> Loading edges 2023-03-23 08:23:58.385 - Thread: 1 -> Loading emissive color definitions 2023-03-23 08:23:58.386 - Thread: 1 -> Loading emissive color default states 2023-03-23 08:23:58.388 - Thread: 1 -> Loading animations 2023-03-23 08:23:58.388 - Thread: 1 -> Loading entity components 2023-03-23 08:23:58.393 - Thread: 1 -> Loading component containers 2023-03-23 08:23:58.398 - Thread: 1 -> Loading environment items entries 2023-03-23 08:23:58.399 - Thread: 1 -> Loading Faction Names 2023-03-23 08:23:58.400 - Thread: 1 -> Loading factions 2023-03-23 08:23:58.400 - Thread: 1 -> Loading flare definitions 2023-03-23 08:23:58.403 - Thread: 1 -> Loading gas property definitions 2023-03-23 08:23:58.403 - Thread: 1 -> Loading event definitions 2023-03-23 08:23:58.403 - Thread: 1 -> Loading physical items 2023-03-23 08:23:58.433 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.433 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-03-23 08:23:58.437 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.437 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-03-23 08:23:58.437 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.437 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-03-23 08:23:58.438 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.438 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-03-23 08:23:58.438 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.438 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-03-23 08:23:58.438 - Thread: 1 -> GuiTextures.sbc 2023-03-23 08:23:58.438 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-03-23 08:23:58.442 - Thread: 1 -> Loading LCD texture categories 2023-03-23 08:23:58.442 - Thread: 1 -> Loading LCD texture categories 2023-03-23 08:23:58.442 - Thread: 1 -> Loading LCD texture categories 2023-03-23 08:23:58.442 - Thread: 1 -> Loading LCD texture categories 2023-03-23 08:23:58.442 - Thread: 1 -> Loading LCD texture categories 2023-03-23 08:23:58.442 - Thread: 1 -> Loading OffensiveWords definitions 2023-03-23 08:23:58.442 - Thread: 1 -> Loading planet definition 2023-03-23 08:23:58.443 - Thread: 1 -> Loading physical items 2023-03-23 08:23:58.443 - Thread: 1 -> Loading physical items 2023-03-23 08:23:58.444 - Thread: 1 -> Loading physical material properties 2023-03-23 08:23:58.445 - Thread: 1 -> Loading pirate antennas 2023-03-23 08:23:58.445 - Thread: 1 -> Loading research blocks definitions 2023-03-23 08:23:58.446 - Thread: 1 -> Loading research groups definitions 2023-03-23 08:23:58.446 - Thread: 1 -> Loading resource distribution groups 2023-03-23 08:23:58.446 - Thread: 1 -> Loading shadow textures definitions 2023-03-23 08:23:58.446 - Thread: 1 -> Loading ship sound groups 2023-03-23 08:23:58.449 - Thread: 1 -> Loading ship sound groups 2023-03-23 08:23:58.449 - Thread: 1 -> Loading sound categories 2023-03-23 08:23:58.449 - Thread: 1 -> Loading stat definitions 2023-03-23 08:23:58.449 - Thread: 1 -> Loading gamepad controls 2023-03-23 08:23:58.449 - Thread: 1 -> Loading grid creators 2023-03-23 08:23:58.450 - Thread: 1 -> Loading transparent material properties 2023-03-23 08:23:58.450 - Thread: 1 -> Loading planet definition 2023-03-23 08:23:58.450 - Thread: 1 -> Loading voxel map storage definitions 2023-03-23 08:23:58.451 - Thread: 1 -> Loading voxel material definitions 2023-03-23 08:23:58.451 - Thread: 1 -> Loading voxel material definitions 2023-03-23 08:23:58.451 - Thread: 1 -> Loading voxel material definitions 2023-03-23 08:23:58.451 - Thread: 1 -> Loading voxel material definitions 2023-03-23 08:23:58.451 - Thread: 1 -> Loading Weather Effects 2023-03-23 08:23:58.452 - Thread: 1 -> Audio effects definitions 2023-03-23 08:23:58.453 - Thread: 1 -> Loading environment items definitions 2023-03-23 08:23:58.454 - Thread: 1 -> Loading environment items definitions 2023-03-23 08:23:58.454 - Thread: 1 -> Loading physical material properties 2023-03-23 08:23:58.456 - Thread: 1 -> Loading particle effect definitions 2023-03-23 08:23:58.548 - Thread: 1 -> Loading particle effect definitions 2023-03-23 08:23:58.549 - Thread: 1 -> Loading environment item definitions 2023-03-23 08:23:58.560 - Thread: 1 -> Loading weapon definitions 2023-03-23 08:23:58.566 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.584 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.584 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.592 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.595 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.596 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.597 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.598 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.598 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.599 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.600 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.602 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.603 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.604 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.605 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.606 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.608 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.610 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.612 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.614 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.622 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.623 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.624 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.626 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.628 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.630 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.632 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.632 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.634 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.634 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.636 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.636 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.638 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.640 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.642 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.642 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.644 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.644 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.647 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.647 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.651 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.653 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.654 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.655 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.657 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.657 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.659 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.661 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.663 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.665 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.666 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.667 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.677 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.678 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.682 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.683 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.688 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.689 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.694 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.695 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.698 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.698 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.713 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.715 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.719 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.721 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.725 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.725 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.729 - Thread: 1 -> Loading cube blocks 2023-03-23 08:23:58.731 - Thread: 1 -> Created block definitions 2023-03-23 08:23:58.738 - Thread: 1 -> Loading block variant groups 2023-03-23 08:23:58.742 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-03-23 08:23:58.742 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-03-23 08:23:58.751 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-03-23 08:23:58.752 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2023-03-23 08:23:58.755 - Thread: 1 -> Loading asteroid generators 2023-03-23 08:23:58.755 - Thread: 1 -> Loading spawn groups 2023-03-23 08:23:58.756 - Thread: 1 -> Loading drop containers 2023-03-23 08:23:58.756 - Thread: 1 -> Loading spawn groups 2023-03-23 08:23:58.756 - Thread: 1 -> Loading spawn groups 2023-03-23 08:23:58.756 - Thread: 1 -> Loading radial menu definitions 2023-03-23 08:23:58.770 - Thread: 1 -> Loading respawn ships 2023-03-23 08:23:58.770 - Thread: 1 -> Loading spawn groups 2023-03-23 08:23:58.770 - Thread: 1 -> Loading wheel speeds 2023-03-23 08:23:58.786 - Thread: 1 -> MyAudio.UnloadData - START 2023-03-23 08:23:58.819 - Thread: 1 -> MyAudio.UnloadData - END 2023-03-23 08:23:58.819 - Thread: 1 -> MyAudio.LoadData - START 2023-03-23 08:23:59.039 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (2- Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2023-03-23 08:23:59.424 - Thread: 1 -> MyAudio.LoadData - END 2023-03-23 08:23:59.448 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-03-23 08:23:59.464 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:23:59.515 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:23:59.516 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:23:59.516 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:23:59.529 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-03-23 08:23:59.732 - Thread: 15 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-03-23 08:23:59.736 - Thread: 18 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-03-23 08:23:59.740 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-03-23 08:23:59.753 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-03-23 08:23:59.853 - Thread: 45 -> External debugger: listening... 2023-03-23 08:23:59.873 - Thread: 1 -> MyLights.LoadData() - START 2023-03-23 08:23:59.876 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-03-23 08:23:59.876 - Thread: 1 -> MyLights.LoadData() - END 2023-03-23 08:23:59.876 - Thread: 1 -> Info: MyLights initialized. 2023-03-23 08:23:59.876 - Thread: 1 -> MyExplosions.LoadData() - START 2023-03-23 08:23:59.884 - Thread: 1 -> MyExplosions.LoadData() - END 2023-03-23 08:23:59.923 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-03-23 08:23:59.923 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-03-23 08:23:59.938 - Thread: 1 -> Loading Procedural World Generator 2023-03-23 08:23:59.938 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2023-03-23 08:24:00.163 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-03-23 08:24:02.448 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2023-03-23 08:24:02.448 - Thread: 1 -> Info: Planet generator name: Europa 2023-03-23 08:24:02.450 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:04.206 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2023-03-23 08:24:04.206 - Thread: 1 -> Info: Planet generator name: Mars 2023-03-23 08:24:04.207 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:06.098 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2023-03-23 08:24:06.098 - Thread: 1 -> Info: Planet generator name: Alien 2023-03-23 08:24:06.098 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:08.027 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2023-03-23 08:24:08.027 - Thread: 1 -> Info: Planet generator name: Titan 2023-03-23 08:24:08.027 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:09.836 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2023-03-23 08:24:09.836 - Thread: 1 -> Info: Planet generator name: Triton 2023-03-23 08:24:09.836 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:11.681 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2023-03-23 08:24:11.681 - Thread: 1 -> Info: Planet generator name: Moon 2023-03-23 08:24:11.682 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:14.187 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2023-03-23 08:24:14.187 - Thread: 1 -> Info: Planet generator name: Pertam 2023-03-23 08:24:14.187 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:16.285 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2023-03-23 08:24:16.285 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-03-23 08:24:16.285 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-03-23 08:24:16.395 - Thread: 1 -> Entities loaded & initialized 2023-03-23 08:24:16.396 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2023-03-23 08:24:16.396 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-03-23 08:24:16.453 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2023-03-23 08:24:16.490 - Thread: 1 -> RunLoadingAction - END 2023-03-23 08:24:16.490 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-03-23 08:24:16.490 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-03-23 08:24:16.490 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-03-23 08:24:16.490 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-03-23 08:24:16.490 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-03-23 08:24:16.492 - Thread: 1 -> Updating continues. 2023-03-23 08:24:16.658 - Thread: 1 -> GC Memory: 1695.72 / 1695.72 MB 2023-03-23 08:24:17.001 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-03-23 08:24:17.047 - Thread: 1 -> STATISTICS,0,1.131081,0.000166893,1.131081,0.0002689362,1.132095,0.0004558563,9724.321,3852.082,3,0,1543.897,5291.465,0,320000,0,16.84702,10.6277,0,52796,17.11072,1,16.66667,2.882646,1.818476,100,3629961336,1543.897,0,0 2023-03-23 08:24:17.047 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-03-23 08:24:17.047 - Thread: 1 -> MEMORY VALUES,2,1,0,1,10,839,91,5,120,61,849,3461,831,0,0,66,952,0,695,15,0,0,0,384,0,0,0,53,758,456,8,10,0,0,0,0 2023-03-23 08:24:17.112 - Thread: 1 -> RequestRespawn 2023-03-23 08:24:17.235 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2023-03-23 08:24:20.600 - Thread: 53 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-03-23 08:24:22.019 - Thread: 53 -> Initialized large grid Static Grid 3176 11772 PCU 2023-03-23 08:24:22.250 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2023-03-23 08:24:25.428 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2023-03-23 08:24:25.532 - Thread: 53 -> Initialized large grid Piglrim's Curiousity 13571 PCU 2023-03-23 08:24:29.718 - Thread: 1 -> Loading duration: 43.5519579 2023-03-23 08:24:29.736 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-03-23 08:24:29.736 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-03-23 08:24:29.737 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-03-23 08:24:29.768 - Thread: 18 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.768 - Thread: 16 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.768 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.768 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.768 - Thread: 18 -> Error: BindFlags = VertexBuffer 2023-03-23 08:24:29.768 - Thread: 16 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 18 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 16 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 15 -> Error: BindFlags = VertexBuffer 2023-03-23 08:24:29.769 - Thread: 21 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 18 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 17 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.769 - Thread: 20 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.769 - Thread: 16 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 15 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 21 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 18 -> Error: SizeInBytes = 152256 2023-03-23 08:24:29.769 - Thread: 16 -> Error: SizeInBytes = 16344 2023-03-23 08:24:29.769 - Thread: 15 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 21 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 18 -> Error: StructureByteStride = 16 2023-03-23 08:24:29.769 - Thread: 17 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 20 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 16 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 15 -> Error: SizeInBytes = 211336 2023-03-23 08:24:29.769 - Thread: 21 -> Error: SizeInBytes = 21942 2023-03-23 08:24:29.769 - Thread: 18 -> Error: SizeInBytes = 152256 2023-03-23 08:24:29.769 - Thread: 17 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 20 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 16 -> Error: SizeInBytes = 16344 2023-03-23 08:24:29.769 - Thread: 15 -> Error: StructureByteStride = 8 2023-03-23 08:24:29.769 - Thread: 21 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 18 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 17 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 20 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 16 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 15 -> Error: SizeInBytes = 211336 2023-03-23 08:24:29.769 - Thread: 21 -> Error: SizeInBytes = 21942 2023-03-23 08:24:29.769 - Thread: 17 -> Error: SizeInBytes = 15144 2023-03-23 08:24:29.769 - Thread: 20 -> Error: SizeInBytes = 16866 2023-03-23 08:24:29.769 - Thread: 15 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 21 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 17 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 20 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 17 -> Error: SizeInBytes = 15144 2023-03-23 08:24:29.769 - Thread: 18 -> Error: ] action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.769 - Thread: 20 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.769 - Thread: 16 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 15 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 21 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 18 -> Error: SizeInBytes = 152256 2023-03-23 08:24:29.769 - Thread: 16 -> Error: SizeInBytes = 16344 2023-03-23 08:24:29.769 - Thread: 15 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 21 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 18 -> Error: StructureByteStride = 16 2023-03-23 08:24:29.769 - Thread: 17 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 20 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.769 - Thread: 16 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 15 -> Error: SizeInBytes = 211336 2023-03-23 08:24:29.769 - Thread: 21 -> Error: SizeInBytes = 21942 2023-03-23 08:24:29.769 - Thread: 18 -> Error: SizeInBytes = 152256 2023-03-23 08:24:29.769 - Thread: 17 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 20 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.769 - Thread: 16 -> Error: SizeInBytes = 16344 2023-03-23 08:24:29.769 - Thread: 15 -> Error: StructureByteStride = 8 2023-03-23 08:24:29.769 - Thread: 21 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 18 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 17 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 20 -> Error: OptionFlags = None 2023-03-23 08:24:29.769 - Thread: 16 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 15 -> Error: SizeInBytes = 211336 2023-03-23 08:24:29.769 - Thread: 21 -> Error: SizeInBytes = 21942 2023-03-23 08:24:29.769 - Thread: 17 -> Error: SizeInBytes = 15144 2023-03-23 08:24:29.769 - Thread: 20 -> Error: SizeInBytes = 16866 2023-03-23 08:24:29.769 - Thread: 15 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 21 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 17 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 20 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.769 - Thread: 17 -> Error: SizeInBytes = 15144 2023-03-23 08:24:29.769 - Thread: 18 -> Error: ] 2023-03-23 08:24:29.769 - Thread: 16 -> Error: ] 2023-03-23 08:24:29.769 - Thread: 20 -> Error: SizeInBytes = 16866 2023-03-23 08:24:29.769 - Thread: 17 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 21 -> Error: ] 2023-03-23 08:24:29.769 - Thread: 20 -> Error: SizeInBytes = 16866 2023-03-23 08:24:29.769 - Thread: 17 -> Error: Usage = Immutable 2023-03-23 08:24:29.769 - Thread: 21 -> Error: ] 2023-03-23 08:24:29.770 - Thread: 15 -> Error: ] 2023-03-23 08:24:29.770 - Thread: 20 -> Error: Usage = Immutable 2023-03-23 08:24:29.770 - Thread: 17 -> Error: ] 2023-03-23 08:24:29.770 - Thread: 20 -> Error: Usage = Immutable 2023-03-23 08:24:29.770 - Thread: 17 -> Error: ] 2023-03-23 08:24:29.770 - Thread: 20 -> Error: ] 2023-03-23 08:24:29.772 - Thread: 15 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleVB1(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 18 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleVB0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 15 -> model.LoadState: 2 2023-03-23 08:24:29.772 - Thread: 18 -> model.LoadState: 3 2023-03-23 08:24:29.772 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 16 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 20 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 17 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.772 - Thread: 21 -> model.LoadState: 3 2023-03-23 08:24:29.772 - Thread: 16 -> model.LoadState: 3 2023-03-23 08:24:29.772 - Thread: 20 -> model.LoadState: 3 2023-03-23 08:24:29.772 - Thread: 17 -> model.LoadState: 3 2023-03-23 08:24:29.774 - Thread: 22 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.774 - Thread: 22 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.774 - Thread: 22 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.774 - Thread: 22 -> Error: OptionFlags = None 2023-03-23 08:24:29.774 - Thread: 22 -> Error: SizeInBytes = 21576 2023-03-23 08:24:29.774 - Thread: 22 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.774 - Thread: 22 -> Error: SizeInBytes = 21576 2023-03-23 08:24:29.774 - Thread: 22 -> Error: Usage = Immutable 2023-03-23 08:24:29.774 - Thread: 22 -> Error: ] 2023-03-23 08:24:29.774 - Thread: 22 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.774 - Thread: 22 -> model.LoadState: 3 2023-03-23 08:24:29.780 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.780 - Thread: 19 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.780 - Thread: 19 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.780 - Thread: 19 -> Error: OptionFlags = None 2023-03-23 08:24:29.780 - Thread: 19 -> Error: SizeInBytes = 218922 2023-03-23 08:24:29.780 - Thread: 19 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.780 - Thread: 19 -> Error: SizeInBytes = 218922 2023-03-23 08:24:29.780 - Thread: 19 -> Error: Usage = Immutable 2023-03-23 08:24:29.780 - Thread: 19 -> Error: ] 2023-03-23 08:24:29.780 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.780 - Thread: 19 -> model.LoadState: 3 2023-03-23 08:24:29.792 - Thread: 16 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.792 - Thread: 16 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.792 - Thread: 16 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.792 - Thread: 16 -> Error: OptionFlags = None 2023-03-23 08:24:29.792 - Thread: 16 -> Error: SizeInBytes = 4668 2023-03-23 08:24:29.792 - Thread: 16 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.792 - Thread: 16 -> Error: SizeInBytes = 4668 2023-03-23 08:24:29.792 - Thread: 16 -> Error: Usage = Immutable 2023-03-23 08:24:29.792 - Thread: 16 -> Error: ] 2023-03-23 08:24:29.794 - Thread: 16 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.794 - Thread: 16 -> model.LoadState: 2 2023-03-23 08:24:29.798 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.798 - Thread: 19 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.798 - Thread: 19 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.798 - Thread: 19 -> Error: OptionFlags = None 2023-03-23 08:24:29.798 - Thread: 19 -> Error: SizeInBytes = 11364 2023-03-23 08:24:29.798 - Thread: 19 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.798 - Thread: 19 -> Error: SizeInBytes = 11364 2023-03-23 08:24:29.798 - Thread: 19 -> Error: Usage = Immutable 2023-03-23 08:24:29.798 - Thread: 19 -> Error: ] 2023-03-23 08:24:29.798 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.798 - Thread: 19 -> model.LoadState: 2 2023-03-23 08:24:29.799 - Thread: 20 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.799 - Thread: 20 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.799 - Thread: 20 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.799 - Thread: 20 -> Error: OptionFlags = None 2023-03-23 08:24:29.799 - Thread: 20 -> Error: SizeInBytes = 78348 2023-03-23 08:24:29.799 - Thread: 20 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.799 - Thread: 20 -> Error: SizeInBytes = 78348 2023-03-23 08:24:29.799 - Thread: 20 -> Error: Usage = Immutable 2023-03-23 08:24:29.799 - Thread: 20 -> Error: ] 2023-03-23 08:24:29.799 - Thread: 20 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.799 - Thread: 20 -> model.LoadState: 2 2023-03-23 08:24:29.799 - Thread: 22 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.799 - Thread: 22 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.799 - Thread: 22 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.799 - Thread: 22 -> Error: OptionFlags = None 2023-03-23 08:24:29.799 - Thread: 22 -> Error: SizeInBytes = 33048 2023-03-23 08:24:29.799 - Thread: 22 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.799 - Thread: 22 -> Error: SizeInBytes = 33048 2023-03-23 08:24:29.799 - Thread: 22 -> Error: Usage = Immutable 2023-03-23 08:24:29.799 - Thread: 22 -> Error: ] 2023-03-23 08:24:29.799 - Thread: 22 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.799 - Thread: 22 -> model.LoadState: 2 2023-03-23 08:24:29.800 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.800 - Thread: 21 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.800 - Thread: 21 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.800 - Thread: 21 -> Error: OptionFlags = None 2023-03-23 08:24:29.800 - Thread: 21 -> Error: SizeInBytes = 792 2023-03-23 08:24:29.800 - Thread: 21 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.800 - Thread: 21 -> Error: SizeInBytes = 792 2023-03-23 08:24:29.800 - Thread: 21 -> Error: Usage = Immutable 2023-03-23 08:24:29.800 - Thread: 21 -> Error: ] 2023-03-23 08:24:29.800 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.800 - Thread: 21 -> model.LoadState: 2 2023-03-23 08:24:29.802 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.802 - Thread: 15 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.802 - Thread: 15 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.802 - Thread: 15 -> Error: OptionFlags = None 2023-03-23 08:24:29.802 - Thread: 15 -> Error: SizeInBytes = 816 2023-03-23 08:24:29.802 - Thread: 15 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.802 - Thread: 15 -> Error: SizeInBytes = 816 2023-03-23 08:24:29.802 - Thread: 15 -> Error: Usage = Immutable 2023-03-23 08:24:29.802 - Thread: 15 -> Error: ] 2023-03-23 08:24:29.802 - Thread: 15 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.802 - Thread: 15 -> model.LoadState: 2 2023-03-23 08:24:29.805 - Thread: 18 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.805 - Thread: 18 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.805 - Thread: 18 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.805 - Thread: 18 -> Error: OptionFlags = None 2023-03-23 08:24:29.805 - Thread: 18 -> Error: SizeInBytes = 1140 2023-03-23 08:24:29.805 - Thread: 18 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.805 - Thread: 18 -> Error: SizeInBytes = 1140 2023-03-23 08:24:29.805 - Thread: 18 -> Error: Usage = Immutable 2023-03-23 08:24:29.805 - Thread: 18 -> Error: ] 2023-03-23 08:24:29.805 - Thread: 17 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.805 - Thread: 17 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.805 - Thread: 17 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.805 - Thread: 17 -> Error: OptionFlags = None 2023-03-23 08:24:29.805 - Thread: 17 -> Error: SizeInBytes = 1272 2023-03-23 08:24:29.805 - Thread: 17 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.805 - Thread: 17 -> Error: SizeInBytes = 1272 2023-03-23 08:24:29.805 - Thread: 17 -> Error: Usage = Immutable 2023-03-23 08:24:29.805 - Thread: 17 -> Error: ] 2023-03-23 08:24:29.806 - Thread: 18 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.806 - Thread: 18 -> model.LoadState: 2 2023-03-23 08:24:29.806 - Thread: 17 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.806 - Thread: 17 -> model.LoadState: 2 2023-03-23 08:24:29.820 - Thread: 22 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.820 - Thread: 22 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.820 - Thread: 22 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.820 - Thread: 22 -> Error: OptionFlags = None 2023-03-23 08:24:29.820 - Thread: 22 -> Error: SizeInBytes = 23436 2023-03-23 08:24:29.820 - Thread: 22 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.820 - Thread: 22 -> Error: SizeInBytes = 23436 2023-03-23 08:24:29.820 - Thread: 22 -> Error: Usage = Immutable 2023-03-23 08:24:29.820 - Thread: 22 -> Error: ] 2023-03-23 08:24:29.820 - Thread: 22 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.820 - Thread: 22 -> model.LoadState: 2 2023-03-23 08:24:29.829 - Thread: 18 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.830 - Thread: 18 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.830 - Thread: 18 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.830 - Thread: 18 -> Error: OptionFlags = None 2023-03-23 08:24:29.830 - Thread: 18 -> Error: SizeInBytes = 9870 2023-03-23 08:24:29.830 - Thread: 18 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.830 - Thread: 18 -> Error: SizeInBytes = 9870 2023-03-23 08:24:29.830 - Thread: 18 -> Error: Usage = Immutable 2023-03-23 08:24:29.830 - Thread: 18 -> Error: ] 2023-03-23 08:24:29.830 - Thread: 18 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.830 - Thread: 18 -> model.LoadState: 2 2023-03-23 08:24:29.830 - Thread: 20 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.830 - Thread: 20 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.830 - Thread: 20 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.830 - Thread: 20 -> Error: OptionFlags = None 2023-03-23 08:24:29.830 - Thread: 20 -> Error: SizeInBytes = 63540 2023-03-23 08:24:29.830 - Thread: 20 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.830 - Thread: 20 -> Error: SizeInBytes = 63540 2023-03-23 08:24:29.830 - Thread: 20 -> Error: Usage = Immutable 2023-03-23 08:24:29.830 - Thread: 20 -> Error: ] 2023-03-23 08:24:29.831 - Thread: 20 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.831 - Thread: 20 -> model.LoadState: 2 2023-03-23 08:24:29.832 - Thread: 16 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.832 - Thread: 16 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.832 - Thread: 16 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.832 - Thread: 16 -> Error: OptionFlags = None 2023-03-23 08:24:29.832 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.832 - Thread: 16 -> Error: SizeInBytes = 88656 2023-03-23 08:24:29.832 - Thread: 16 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.832 - Thread: 21 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.832 - Thread: 16 -> Error: SizeInBytes = 88656 2023-03-23 08:24:29.832 - Thread: 21 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.832 - Thread: 16 -> Error: Usage = Immutable 2023-03-23 08:24:29.832 - Thread: 21 -> Error: OptionFlags = None 2023-03-23 08:24:29.832 - Thread: 21 -> Error: SizeInBytes = 4896 2023-03-23 08:24:29.832 - Thread: 16 -> Error: ] 2023-03-23 08:24:29.832 - Thread: 16 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.832 - Thread: 16 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.832 - Thread: 16 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.832 - Thread: 16 -> Error: OptionFlags = None 2023-03-23 08:24:29.832 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.832 - Thread: 16 -> Error: SizeInBytes = 88656 2023-03-23 08:24:29.832 - Thread: 16 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.832 - Thread: 21 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.832 - Thread: 16 -> Error: SizeInBytes = 88656 2023-03-23 08:24:29.832 - Thread: 21 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.832 - Thread: 16 -> Error: Usage = Immutable 2023-03-23 08:24:29.832 - Thread: 21 -> Error: OptionFlags = None 2023-03-23 08:24:29.832 - Thread: 21 -> Error: SizeInBytes = 4896 2023-03-23 08:24:29.832 - Thread: 16 -> Error: ] Error: SizeInBytes = 4896 2023-03-23 08:24:29.832 - Thread: 21 -> Error: Usage = Immutable 2023-03-23 08:24:29.832 - Thread: 21 -> Error: ] 2023-03-23 08:24:29.833 - Thread: 16 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.833 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.833 - Thread: 16 -> model.LoadState: 2 2023-03-23 08:24:29.833 - Thread: 21 -> model.LoadState: 2 2023-03-23 08:24:29.835 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.835 - Thread: 15 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.835 - Thread: 15 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.835 - Thread: 15 -> Error: OptionFlags = None 2023-03-23 08:24:29.835 - Thread: 15 -> Error: SizeInBytes = 6756 2023-03-23 08:24:29.835 - Thread: 15 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.835 - Thread: 15 -> Error: SizeInBytes = 6756 2023-03-23 08:24:29.835 - Thread: 15 -> Error: Usage = Immutable 2023-03-23 08:24:29.835 - Thread: 15 -> Error: ] 2023-03-23 08:24:29.836 - Thread: 15 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.836 - Thread: 15 -> model.LoadState: 2 2023-03-23 08:24:29.839 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyIndexBuffer Debug name: BufferDescription: [ 2023-03-23 08:24:29.839 - Thread: 19 -> Error: BindFlags = IndexBuffer 2023-03-23 08:24:29.839 - Thread: 19 -> Error: CpuAccessFlags = None 2023-03-23 08:24:29.839 - Thread: 19 -> Error: OptionFlags = None 2023-03-23 08:24:29.839 - Thread: 19 -> Error: SizeInBytes = 97920 2023-03-23 08:24:29.839 - Thread: 19 -> Error: StructureByteStride = 2 2023-03-23 08:24:29.839 - Thread: 19 -> Error: SizeInBytes = 97920 2023-03-23 08:24:29.839 - Thread: 19 -> Error: Usage = Immutable 2023-03-23 08:24:29.839 - Thread: 19 -> Error: ] 2023-03-23 08:24:29.840 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateInternal[TBuffer](String name, BufferDescription& description, Nullable`1 initData, Action`1 initializer, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateIndexBuffer(String name, Int32 elements, Nullable`1 initData, MyIndexBufferFormat format, ResourceUsage usage, Boolean isGlobal) at VRage.Render11.GeometryStage2.Model.MyLodUtils.CreateSimpleIB(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2023-03-23 08:24:29.840 - Thread: 19 -> model.LoadState: 2 2023-03-23 08:24:30.304 - Thread: 1 -> GUI Stats: Update 17.0392742222222, Draw 0.324690888888889