2023-02-16 20:14:27.837 - Thread: 1 -> Log Started 2023-02-16 20:14:27.838 - Thread: 1 -> Timezone (local - UTC): 1h 2023-02-16 20:14:27.838 - Thread: 1 -> App Version: 01_201_014 2023-02-16 20:14:27.897 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2023-02-16 20:14:27.898 - Thread: 1 -> Branch / Sandbox: DedicatedServer 2023-02-16 20:14:27.898 - Thread: 1 -> Environment.ProcessorCount: 16 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.CommandLine: "D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\servers" 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.Is64BitProcess: True 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4515.0 2023-02-16 20:14:27.912 - Thread: 1 -> Environment.CurrentDirectory: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\DedicatedServer64 2023-02-16 20:14:27.912 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2023-02-16 20:14:27.912 - Thread: 1 -> IntPtr.Size: 8 2023-02-16 20:14:27.912 - Thread: 1 -> Default Culture: 2023-02-16 20:14:27.912 - Thread: 1 -> Default UI Culture: 2023-02-16 20:14:28.212 - Thread: 1 -> MyScreenManager() 2023-02-16 20:14:28.672 - Thread: 1 -> MySandboxGame.Constructor() - START 2023-02-16 20:14:28.674 - Thread: 1 -> Game dir: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\DedicatedServer64 2023-02-16 20:14:28.674 - Thread: 1 -> Content dir: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content 2023-02-16 20:14:30.373 - Thread: 1 -> Preallocate - START 2023-02-16 20:14:30.376 - Thread: 1 -> MySpaceWorldGenerator - START 2023-02-16 20:14:30.414 - Thread: 1 -> MySpaceWorldGenerator - END 2023-02-16 20:14:30.414 - Thread: 1 -> MySpaceBuildComponent - START 2023-02-16 20:14:30.414 - Thread: 1 -> MySpaceBuildComponent - END 2023-02-16 20:14:30.415 - Thread: 1 -> MyEntities - START 2023-02-16 20:14:30.437 - Thread: 1 -> MyEntities - END 2023-02-16 20:14:30.437 - Thread: 1 -> MyObjectBuilder_Base - START 2023-02-16 20:14:30.437 - Thread: 1 -> MyObjectBuilder_Base - END 2023-02-16 20:14:30.437 - Thread: 1 -> MyTransparentGeometry - START 2023-02-16 20:14:30.437 - Thread: 1 -> MyTransparentGeometry - END 2023-02-16 20:14:30.437 - Thread: 1 -> MyCubeGridDeformationTables - START 2023-02-16 20:14:30.450 - Thread: 1 -> MyCubeGridDeformationTables - END 2023-02-16 20:14:30.450 - Thread: 1 -> MyMath - START 2023-02-16 20:14:30.450 - Thread: 1 -> MyMath - END 2023-02-16 20:14:30.450 - Thread: 1 -> MySimpleObjectDraw - START 2023-02-16 20:14:30.450 - Thread: 1 -> MySimpleObjectDraw - END 2023-02-16 20:14:30.475 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2023-02-16 20:14:30.475 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2023-02-16 20:14:30.475 - Thread: 1 -> MyGuiIngameScriptsPage - START 2023-02-16 20:14:30.608 - Thread: 1 -> MyGuiIngameScriptsPage - END 2023-02-16 20:14:30.608 - Thread: 1 -> MyGuiScreenAdminMenu - START 2023-02-16 20:14:30.608 - Thread: 1 -> MyGuiScreenAdminMenu - END 2023-02-16 20:14:30.608 - Thread: 1 -> MySyncDestructions - START 2023-02-16 20:14:30.608 - Thread: 1 -> MySyncDestructions - END 2023-02-16 20:14:30.608 - Thread: 1 -> MySyncEntity - START 2023-02-16 20:14:30.608 - Thread: 1 -> MySyncEntity - END 2023-02-16 20:14:30.608 - Thread: 1 -> MyCommandCharacter - START 2023-02-16 20:14:30.610 - Thread: 1 -> MyCommandCharacter - END 2023-02-16 20:14:30.610 - Thread: 1 -> MyCommandConsole - START 2023-02-16 20:14:30.611 - Thread: 1 -> MyCommandConsole - END 2023-02-16 20:14:30.611 - Thread: 1 -> MyCommandEntity - START 2023-02-16 20:14:30.612 - Thread: 1 -> MyCommandEntity - END 2023-02-16 20:14:30.612 - Thread: 1 -> MyAiTargetManager - START 2023-02-16 20:14:30.612 - Thread: 1 -> MyAiTargetManager - END 2023-02-16 20:14:30.613 - Thread: 1 -> MyClientDebugCommands - START 2023-02-16 20:14:30.625 - Thread: 1 -> MyClientDebugCommands - END 2023-02-16 20:14:30.625 - Thread: 1 -> MyDedicatedServer - START 2023-02-16 20:14:30.625 - Thread: 1 -> MyDedicatedServer - END 2023-02-16 20:14:30.625 - Thread: 1 -> MyDedicatedServerBase - START 2023-02-16 20:14:30.625 - Thread: 1 -> MyDedicatedServerBase - END 2023-02-16 20:14:30.625 - Thread: 1 -> MyMultiplayerBase - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerBase - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerClient - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerClient - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerClientBase - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerClientBase - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerLobby - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerLobby - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerLobbyClient - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerLobbyClient - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerServerBase - START 2023-02-16 20:14:30.626 - Thread: 1 -> MyMultiplayerServerBase - END 2023-02-16 20:14:30.626 - Thread: 1 -> MyServerDebugCommands - START 2023-02-16 20:14:30.627 - Thread: 1 -> MyServerDebugCommands - END 2023-02-16 20:14:30.627 - Thread: 1 -> MyCubeGridDefinitions - START 2023-02-16 20:14:30.719 - Thread: 1 -> MyCubeGridDefinitions - END 2023-02-16 20:14:30.719 - Thread: 1 -> MyDefinitionManager - START 2023-02-16 20:14:30.746 - Thread: 1 -> MyDefinitionManager - END 2023-02-16 20:14:30.748 - Thread: 1 -> Preallocate - END 2023-02-16 20:14:30.750 - Thread: 1 -> Bind IP : 0.0.0.0:27027 2023-02-16 20:14:34.667 - Thread: 1 -> Networking service: Steam 2023-02-16 20:14:34.667 - Thread: 1 -> Server successfully started 2023-02-16 20:14:34.667 - Thread: 1 -> Product name: Space Engineers 2023-02-16 20:14:34.667 - Thread: 1 -> Desc: Space Engineers 2023-02-16 20:14:34.668 - Thread: 1 -> Public IP: 217.79.189.48 2023-02-16 20:14:34.668 - Thread: 1 -> User ID: [009...812] 2023-02-16 20:14:34.671 - Thread: 1 -> Server connected to Steam 2023-02-16 20:14:34.781 - Thread: 1 -> MyCampaignManager.Constructor() - START 2023-02-16 20:14:35.372 - Thread: 1 -> MyCampaignManager.Constructor() - END 2023-02-16 20:14:35.372 - Thread: 1 -> MySandboxGame.Constructor() - END 2023-02-16 20:14:35.372 - Thread: 1 -> Server Name: ZeroG Network - SE Server. 2023-02-16 20:14:35.372 - Thread: 1 -> World Name: We_play_SE 2023-02-16 20:14:35.372 - Thread: 1 -> Auto Restart Enabled 2023-02-16 20:14:35.397 - Thread: 1 -> MySandboxGame.Initialize() - START 2023-02-16 20:14:35.397 - Thread: 1 -> Installed DLCs: 2023-02-16 20:14:35.417 - Thread: 1 -> MyGuiGameControlsHelpers() 2023-02-16 20:14:35.481 - Thread: 1 -> Havok: Physics.Init 2023-02-16 20:14:35.964 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2023-02-16 20:14:36.053 - Thread: 1 -> HkGameName: SpaceEngineers 2023-02-16 20:14:36.117 - Thread: 1 -> MySandboxGame.LoadData() - START 2023-02-16 20:14:36.118 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-02-16 20:14:36.145 - Thread: 1 -> 308478cda691a2afa16adee471c6acd3aa2f9178 2023-02-16 20:14:36.818 - Thread: 1 -> Loading scenarios 2023-02-16 20:14:36.864 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-02-16 20:14:36.864 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2023-02-16 20:14:37.025 - Thread: 1 -> Loading OffensiveWords definitions 2023-02-16 20:14:37.025 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2023-02-16 20:14:37.028 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2023-02-16 20:14:37.043 - Thread: 7 -> MySandboxGame.PerformPreload() - START 2023-02-16 20:14:37.046 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-02-16 20:14:37.053 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-02-16 20:14:37.053 - Thread: 7 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2023-02-16 20:14:37.055 - Thread: 7 -> ReloadVoxelMaterials 2023-02-16 20:14:37.099 - Thread: 1 -> MySandboxGame.LoadData() - END 2023-02-16 20:14:37.246 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2023-02-16 20:14:45.310 - Thread: 1 -> Loading Sandbox world configuration file ../Content/CustomWorlds/Star System\Sandbox_config.sbc 2023-02-16 20:14:45.355 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2023-02-16 20:14:45.357 - Thread: 1 -> Server PolicyResponse (1) 2023-02-16 20:14:45.359 - Thread: 8 -> Downloading world mods - START 2023-02-16 20:14:45.359 - Thread: 8 -> Downloading world mods - END 2023-02-16 20:14:45.372 - Thread: 1 -> Loading session: ../Content/CustomWorlds/Star System 2023-02-16 20:14:45.468 - Thread: 1 -> GC Memory: 65,424,504 B 2023-02-16 20:14:45.472 - Thread: 1 -> Process Memory: 277,741,568 B 2023-02-16 20:14:45.474 - Thread: 1 -> Experimental mode: Yes 2023-02-16 20:14:45.474 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, BlockLimitsEnabled, TotalPCU 2023-02-16 20:14:45.474 - Thread: 1 -> Console compatibility: Yes 2023-02-16 20:14:53.742 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2023-02-16 20:14:53.742 - Thread: 7 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2023-02-16 20:14:53.742 - Thread: 7 -> MySandboxGame.PerformPreload() - END 2023-02-16 20:14:54.077 - Thread: 1 -> MyScriptManager.LoadData() - START 2023-02-16 20:14:54.109 - Thread: 1 -> MyScriptManager.LoadData() - END 2023-02-16 20:14:54.114 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2023-02-16 20:14:54.115 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2023-02-16 20:14:54.116 - Thread: 1 -> 308478cda691a2afa16adee471c6acd3aa2f9178 2023-02-16 20:14:54.319 - Thread: 1 -> Loading scenarios 2023-02-16 20:14:54.319 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2023-02-16 20:14:54.319 - Thread: 1 -> List of used mods (0) - START 2023-02-16 20:14:54.319 - Thread: 1 -> List of used mods - END 2023-02-16 20:14:54.454 - Thread: 1 -> Loading behaviors 2023-02-16 20:14:54.455 - Thread: 1 -> Loading ammo magazines 2023-02-16 20:14:54.458 - Thread: 1 -> Loading ammo definitions 2023-02-16 20:14:54.461 - Thread: 1 -> Loading animations 2023-02-16 20:14:54.463 - Thread: 1 -> Loading animations 2023-02-16 20:14:54.465 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading sound definitions 2023-02-16 20:14:54.467 - Thread: 1 -> Loading category classes 2023-02-16 20:14:54.468 - Thread: 1 -> Loading category classes 2023-02-16 20:14:54.468 - Thread: 1 -> Loading blueprint classes 2023-02-16 20:14:54.469 - Thread: 1 -> Loading blueprint class entries 2023-02-16 20:14:54.470 - Thread: 1 -> Loading blueprint class entries 2023-02-16 20:14:54.470 - Thread: 1 -> Loading blueprints 2023-02-16 20:14:54.472 - Thread: 1 -> Loading blueprints 2023-02-16 20:14:54.472 - Thread: 1 -> Loading agent definitions 2023-02-16 20:14:54.474 - Thread: 1 -> Loading character definitions 2023-02-16 20:14:54.486 - Thread: 1 -> Loading character definitions 2023-02-16 20:14:54.486 - Thread: 1 -> Loading components 2023-02-16 20:14:54.488 - Thread: 1 -> Loading components 2023-02-16 20:14:54.488 - Thread: 1 -> Loading configuration 2023-02-16 20:14:54.489 - Thread: 1 -> Loading container types 2023-02-16 20:14:54.490 - Thread: 1 -> Loading Contract Types 2023-02-16 20:14:54.498 - Thread: 1 -> Loading gamepad controls 2023-02-16 20:14:54.499 - Thread: 1 -> Loading block positions 2023-02-16 20:14:54.502 - Thread: 1 -> Loading block positions 2023-02-16 20:14:54.502 - Thread: 1 -> Loading curve definitions 2023-02-16 20:14:54.505 - Thread: 1 -> Loading debris 2023-02-16 20:14:54.506 - Thread: 1 -> Loading environment items entries 2023-02-16 20:14:54.507 - Thread: 1 -> Loading decal global definitions 2023-02-16 20:14:54.507 - Thread: 1 -> Loading decal definitions 2023-02-16 20:14:54.508 - Thread: 1 -> Loading decal definitions 2023-02-16 20:14:54.508 - Thread: 1 -> Loading drone behaviors 2023-02-16 20:14:54.511 - Thread: 1 -> Loading edges 2023-02-16 20:14:54.511 - Thread: 1 -> Loading emissive color definitions 2023-02-16 20:14:54.515 - Thread: 1 -> Loading emissive color default states 2023-02-16 20:14:54.520 - Thread: 1 -> Loading animations 2023-02-16 20:14:54.520 - Thread: 1 -> Loading entity components 2023-02-16 20:14:54.533 - Thread: 1 -> Loading component containers 2023-02-16 20:14:54.547 - Thread: 1 -> Loading environment items entries 2023-02-16 20:14:54.548 - Thread: 1 -> Loading Faction Names 2023-02-16 20:14:54.549 - Thread: 1 -> Loading factions 2023-02-16 20:14:54.553 - Thread: 1 -> Loading flare definitions 2023-02-16 20:14:54.566 - Thread: 1 -> Loading gas property definitions 2023-02-16 20:14:54.567 - Thread: 1 -> Loading event definitions 2023-02-16 20:14:54.568 - Thread: 1 -> Loading physical items 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\leftplate.png 2023-02-16 20:14:54.576 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.576 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\rightplate.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\centerplate.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\f1icon.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2023-02-16 20:14:54.577 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.577 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\jetpack.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\jetpackoff.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\magboot.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\light.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\handbrake.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2023-02-16 20:14:54.578 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.578 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridpower.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\iconsbackground.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\suffocating.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\healthlow.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\capacity.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\healthicon.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\oxygenicon.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\OusideTemp.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\energyicon.png 2023-02-16 20:14:54.579 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.579 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\mass.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\progressbar.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\bottle.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2023-02-16 20:14:54.580 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.580 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2023-02-16 20:14:54.581 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.581 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2023-02-16 20:14:54.581 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.581 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2023-02-16 20:14:54.581 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.581 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Fog_v4.dds 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gravityindicator.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\backpack.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\dampenersoff.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\dampenerson.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\dampenersauto.png 2023-02-16 20:14:54.582 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.582 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\blockrotate.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\gridmirror.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\battery.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2023-02-16 20:14:54.583 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.583 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\reloadcircle_part.dds 2023-02-16 20:14:54.584 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.584 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\HudAtlas0.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\marker_neutral.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2023-02-16 20:14:54.585 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.585 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Screens\TabGScreen.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Screens\CenterGScreen.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\grid_item_highlight.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\grid_item.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2023-02-16 20:14:54.586 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.586 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_grid.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_storage.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_system.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_energy.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_all.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_character.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2023-02-16 20:14:54.587 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.587 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_hide.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2023-02-16 20:14:54.588 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.588 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\switch_on_off_right.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\switch_on_off_left.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_unhide.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Screens\message_background_red.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_red_highlight.dds 2023-02-16 20:14:54.589 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.589 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\button_red.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2023-02-16 20:14:54.590 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.590 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Fog_v2.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Fog_v3.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\marker_enemy.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\marker_friendly.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\GravityHudHorizon.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\Gui\Blood.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\marker_gps.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\HUD\marker_self.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Fog_v1.dds 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2023-02-16 20:14:54.591 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.591 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\ClaimItem.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\star.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\warning.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2023-02-16 20:14:54.592 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.592 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2023-02-16 20:14:54.593 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.593 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\Steam.png 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\Intro.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\BasicControls.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2023-02-16 20:14:54.594 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures\GUI\HelpScreen\Survival.dds 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Controls/rectangle_button_center_checked.png 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/eosCB.png 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/WorkshopBrowser.dds 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Services/eos.png 2023-02-16 20:14:54.595 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.595 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Services/eos2.png 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/Background.png 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/BackgroundChecked.png 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/BackgroundFocused.png 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/BackgroundHighlighted.png 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2023-02-16 20:14:54.596 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.596 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/SteamCB.png 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/SteamCBFocused.png 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/modioCB.png 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Browser/modioCBFocused.png 2023-02-16 20:14:54.597 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.597 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/ArrowFolderIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/BluePrintFolderIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/LocalBlueprintIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/ModFolderIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/ModModioIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/ModSteamIcon.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Blueprints/BP_Mixed.png 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Blueprints/WNG_Service_Mixed.png 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/VoiceIconMuted.dds 2023-02-16 20:14:54.598 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.598 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/buttons/ModModioIcon.png 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/nitrado.png 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/nitrado_highlight.png 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Services/Steam.png 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/Icons/Services/Xbox Live.png 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/OffscreenTargetCircle.dds 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/TargetingCirclePartThick.dds 2023-02-16 20:14:54.599 - Thread: 1 -> GuiTextures.sbc 2023-02-16 20:14:54.599 - Thread: 1 -> Failed to parse texture header! Texture: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Textures/GUI/TargetingCirclePartThin.dds 2023-02-16 20:14:54.606 - Thread: 1 -> Loading LCD texture categories 2023-02-16 20:14:54.607 - Thread: 1 -> Loading LCD texture categories 2023-02-16 20:14:54.607 - Thread: 1 -> Loading LCD texture categories 2023-02-16 20:14:54.607 - Thread: 1 -> Loading LCD texture categories 2023-02-16 20:14:54.607 - Thread: 1 -> Loading LCD texture categories 2023-02-16 20:14:54.608 - Thread: 1 -> Loading OffensiveWords definitions 2023-02-16 20:14:54.608 - Thread: 1 -> Loading planet definition 2023-02-16 20:14:54.616 - Thread: 1 -> Loading physical items 2023-02-16 20:14:54.620 - Thread: 1 -> Loading physical items 2023-02-16 20:14:54.620 - Thread: 1 -> Loading physical material properties 2023-02-16 20:14:54.623 - Thread: 1 -> Loading pirate antennas 2023-02-16 20:14:54.624 - Thread: 1 -> Loading research blocks definitions 2023-02-16 20:14:54.626 - Thread: 1 -> Loading research groups definitions 2023-02-16 20:14:54.627 - Thread: 1 -> Loading resource distribution groups 2023-02-16 20:14:54.628 - Thread: 1 -> Loading shadow textures definitions 2023-02-16 20:14:54.630 - Thread: 1 -> Loading ship sound groups 2023-02-16 20:14:54.644 - Thread: 1 -> Loading ship sound groups 2023-02-16 20:14:54.644 - Thread: 1 -> Loading sound categories 2023-02-16 20:14:54.648 - Thread: 1 -> Loading stat definitions 2023-02-16 20:14:54.649 - Thread: 1 -> Loading gamepad controls 2023-02-16 20:14:54.650 - Thread: 1 -> Loading grid creators 2023-02-16 20:14:54.653 - Thread: 1 -> Loading transparent material properties 2023-02-16 20:14:54.654 - Thread: 1 -> Loading planet definition 2023-02-16 20:14:54.654 - Thread: 1 -> Loading voxel map storage definitions 2023-02-16 20:14:54.656 - Thread: 1 -> Loading voxel material definitions 2023-02-16 20:14:54.657 - Thread: 1 -> Loading voxel material definitions 2023-02-16 20:14:54.657 - Thread: 1 -> Loading voxel material definitions 2023-02-16 20:14:54.657 - Thread: 1 -> Loading voxel material definitions 2023-02-16 20:14:54.657 - Thread: 1 -> Loading Weather Effects 2023-02-16 20:14:54.661 - Thread: 1 -> Audio effects definitions 2023-02-16 20:14:54.665 - Thread: 1 -> Loading environment items definitions 2023-02-16 20:14:54.666 - Thread: 1 -> Loading environment items definitions 2023-02-16 20:14:54.667 - Thread: 1 -> Loading physical material properties 2023-02-16 20:14:54.671 - Thread: 1 -> Loading particle effect definitions 2023-02-16 20:14:54.794 - Thread: 1 -> Loading particle effect definitions 2023-02-16 20:14:54.796 - Thread: 1 -> Loading environment item definitions 2023-02-16 20:14:54.801 - Thread: 1 -> Loading weapon definitions 2023-02-16 20:14:54.812 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.852 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.853 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.895 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.903 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.904 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.904 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.905 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.905 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.906 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.911 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.920 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.922 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.923 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.924 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.926 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.927 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.928 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.929 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.932 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.933 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.934 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.936 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.936 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.938 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.944 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.946 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.946 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.948 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.948 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.950 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.951 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.953 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.957 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.959 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.962 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.964 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.964 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.966 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.966 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.968 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.970 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.972 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.974 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.976 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.976 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.978 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.982 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.984 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.986 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.990 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.991 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.993 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.993 - Thread: 1 -> Created block definitions 2023-02-16 20:14:54.997 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:54.997 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.000 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.002 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.005 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.007 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.029 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.029 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.032 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.036 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.039 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.042 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.045 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.046 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.050 - Thread: 1 -> Loading cube blocks 2023-02-16 20:14:55.051 - Thread: 1 -> Created block definitions 2023-02-16 20:14:55.057 - Thread: 1 -> Loading block variant groups 2023-02-16 20:14:55.060 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2023-02-16 20:14:55.061 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2023-02-16 20:14:55.061 - 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Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Snub Fighter.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Solar Scout.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Spaceport_Terminal.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\SpawnShipAssembler.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\SpawnShipDrill.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Spur_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Starfury_MkII.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\STARTERSHIP.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Stash-satellite.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Station_8315622.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\SuicideShip.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Thief_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\T-Ion Fade.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Trade1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Trade2.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Trade3.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Trader1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Trainspark.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\TT-15 Freighter.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\TT-420 Freighter.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Turtle Miner.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Tusk.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Tusk_mk.1.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\V2-Gunboat.sbc 2023-02-16 20:14:55.070 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\VehicleProjector.sbc 2023-02-16 20:14:55.071 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2023-02-16 20:14:55.071 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Vulture Drone.sbc 2023-02-16 20:14:55.071 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2023-02-16 20:14:55.071 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2023-02-16 20:14:55.071 - Thread: 1 -> Loading prefab: D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\Data\Prefabs\YellowDrone.sbc 2023-02-16 20:14:55.072 - Thread: 1 -> Loading asteroid generators 2023-02-16 20:14:55.074 - Thread: 1 -> Loading spawn groups 2023-02-16 20:14:55.077 - Thread: 1 -> Loading drop containers 2023-02-16 20:14:55.078 - Thread: 1 -> Loading spawn groups 2023-02-16 20:14:55.078 - Thread: 1 -> Loading spawn groups 2023-02-16 20:14:55.078 - Thread: 1 -> Loading radial menu definitions 2023-02-16 20:14:55.102 - Thread: 1 -> Loading respawn ships 2023-02-16 20:14:55.104 - Thread: 1 -> Loading spawn groups 2023-02-16 20:14:55.104 - Thread: 1 -> Loading wheel speeds 2023-02-16 20:14:55.228 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2023-02-16 20:14:55.240 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-02-16 20:14:55.283 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-02-16 20:14:55.283 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-02-16 20:14:55.283 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2023-02-16 20:14:55.294 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2023-02-16 20:14:55.595 - Thread: 1 -> MyLights.LoadData() - START 2023-02-16 20:14:55.597 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2023-02-16 20:14:55.597 - Thread: 1 -> MyLights.LoadData() - END 2023-02-16 20:14:55.597 - Thread: 1 -> Info: MyLights initialized. 2023-02-16 20:14:55.597 - Thread: 1 -> MyExplosions.LoadData() - START 2023-02-16 20:14:55.605 - Thread: 1 -> MyExplosions.LoadData() - END 2023-02-16 20:14:55.705 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2023-02-16 20:14:55.706 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2023-02-16 20:14:55.740 - Thread: 1 -> Loading Procedural World Generator 2023-02-16 20:14:55.741 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2023-02-16 20:14:55.818 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2023-02-16 20:14:55.995 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2023-02-16 20:14:55.995 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2023-02-16 20:14:55.995 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2023-02-16 20:14:55.996 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2023-02-16 20:14:55.996 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2023-02-16 20:14:56.000 - Thread: 9 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Moon-1353915701d19000.vx2' 2023-02-16 20:14:56.000 - Thread: 1 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\EarthLike-1779144428d120000.vx2' 2023-02-16 20:14:56.000 - Thread: 10 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Alien-291759539d120000.vx2' 2023-02-16 20:14:56.000 - Thread: 7 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Mars-2044023682d120000.vx2' 2023-02-16 20:14:56.001 - Thread: 8 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Titan-2124704365d19000.vx2' 2023-02-16 20:15:03.214 - Thread: 10 -> Info: Planet generator name: Alien 2023-02-16 20:15:03.220 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:03.243 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2023-02-16 20:15:03.243 - Thread: 10 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Europa-595048092d19000.vx2' 2023-02-16 20:15:03.591 - Thread: 9 -> Info: Planet generator name: Moon 2023-02-16 20:15:03.592 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:03.592 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2023-02-16 20:15:03.592 - Thread: 9 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Triton-12345d80253.vx2' 2023-02-16 20:15:03.729 - Thread: 7 -> Info: Planet generator name: Mars 2023-02-16 20:15:03.730 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:03.730 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2023-02-16 20:15:03.730 - Thread: 7 -> Loading voxel storage from file '../Content/CustomWorlds/Star System\Pertam-12345d60133.vx2' 2023-02-16 20:15:03.931 - Thread: 1 -> Info: Planet generator name: EarthLike 2023-02-16 20:15:03.931 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:04.545 - Thread: 8 -> Info: Planet generator name: Titan 2023-02-16 20:15:04.545 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:08.065 - Thread: 10 -> Info: Planet generator name: Europa 2023-02-16 20:15:08.066 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:08.565 - Thread: 7 -> Info: Planet generator name: Pertam 2023-02-16 20:15:08.565 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:08.835 - Thread: 9 -> Info: Planet generator name: Triton 2023-02-16 20:15:08.835 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2023-02-16 20:15:08.836 - Thread: 1 -> Entities loaded & initialized 2023-02-16 20:15:08.849 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2023-02-16 20:15:08.849 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2023-02-16 20:15:09.128 - Thread: 1 -> MySession.Static.LogSettings - START 2023-02-16 20:15:09.128 - Thread: 1 -> Name = We_play_SE 2023-02-16 20:15:09.128 - Thread: 1 -> Description = 2023-02-16 20:15:09.129 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2023-02-16 20:15:09.129 - Thread: 1 -> Password = 2023-02-16 20:15:09.129 - Thread: 1 -> CurrentPath = ../Content/CustomWorlds/Star System 2023-02-16 20:15:09.129 - Thread: 1 -> WorkshopId = 2023-02-16 20:15:09.129 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2023-02-16 20:15:09.129 - Thread: 1 -> ThumbPath = ../Content/CustomWorlds/Star System\thumb.jpg 2023-02-16 20:15:09.135 - Thread: 1 -> Settings: 2023-02-16 20:15:09.135 - Thread: 1 -> GameMode = Survival 2023-02-16 20:15:09.135 - Thread: 1 -> MaxPlayers = 25 2023-02-16 20:15:09.135 - Thread: 1 -> OnlineMode = PUBLIC 2023-02-16 20:15:09.135 - Thread: 1 -> TotalPCU = 10000000 2023-02-16 20:15:09.135 - Thread: 1 -> PiratePCU = 50000 2023-02-16 20:15:09.135 - Thread: 1 -> AutoHealing = True 2023-02-16 20:15:09.135 - Thread: 1 -> WeaponsEnabled = True 2023-02-16 20:15:09.135 - Thread: 1 -> ThrusterDamage = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableSpectator = False 2023-02-16 20:15:09.135 - Thread: 1 -> EnableCopyPaste = True 2023-02-16 20:15:09.135 - Thread: 1 -> MaxFloatingObjects = 56 2023-02-16 20:15:09.135 - Thread: 1 -> MaxGridSize = 0 2023-02-16 20:15:09.135 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-02-16 20:15:09.135 - Thread: 1 -> CargoShipsEnabled = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnvironmentHostility = NORMAL 2023-02-16 20:15:09.135 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-02-16 20:15:09.135 - Thread: 1 -> InventorySizeMultiplier = 3 2023-02-16 20:15:09.135 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-02-16 20:15:09.135 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-02-16 20:15:09.135 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-02-16 20:15:09.135 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-02-16 20:15:09.135 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-02-16 20:15:09.135 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-02-16 20:15:09.135 - Thread: 1 -> ClientCanSave = False 2023-02-16 20:15:09.135 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-02-16 20:15:09.135 - Thread: 1 -> PermanentDeath = False 2023-02-16 20:15:09.135 - Thread: 1 -> DestructibleBlocks = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableScripts = False 2023-02-16 20:15:09.135 - Thread: 1 -> AutoSaveInMinutes = 5 2023-02-16 20:15:09.135 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-02-16 20:15:09.135 - Thread: 1 -> ProceduralDensity = 0.35 2023-02-16 20:15:09.135 - Thread: 1 -> ProceduralSeed = 0 2023-02-16 20:15:09.135 - Thread: 1 -> DestructibleBlocks = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableIngameScripts = False 2023-02-16 20:15:09.135 - Thread: 1 -> ViewDistance = 15000 2023-02-16 20:15:09.135 - Thread: 1 -> Voxel destruction = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableStructuralSimulation = False 2023-02-16 20:15:09.135 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-02-16 20:15:09.135 - Thread: 1 -> EnableContainerDrops = True 2023-02-16 20:15:09.135 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-02-16 20:15:09.135 - Thread: 1 -> MaxDropContainerRespawnTime = 10 2023-02-16 20:15:09.135 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-02-16 20:15:09.135 - Thread: 1 -> EnableSubgridDamage = False 2023-02-16 20:15:09.135 - Thread: 1 -> SyncDistance = 3000 2023-02-16 20:15:09.135 - Thread: 1 -> BlockLimitsEnabled = NONE 2023-02-16 20:15:09.135 - Thread: 1 -> AFKTimeoutMin = 0 2023-02-16 20:15:09.135 - Thread: 1 -> StopGridsPeriodMin = 15 2023-02-16 20:15:09.135 - Thread: 1 -> MaxPlanets = 99 2023-02-16 20:15:09.135 - Thread: 1 -> MaxBackupSaves = 25 2023-02-16 20:15:09.135 - Thread: 1 -> MaxFactionsCount = 0 2023-02-16 20:15:09.135 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-02-16 20:15:09.135 - Thread: 1 -> RespawnShipDelete = False 2023-02-16 20:15:09.135 - Thread: 1 -> WorldSizeKm = 500 2023-02-16 20:15:09.135 - Thread: 1 -> ResetOwnership = False 2023-02-16 20:15:09.135 - Thread: 1 -> RealisticSound = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableSaving = True 2023-02-16 20:15:09.135 - Thread: 1 -> InfiniteAmmo = False 2023-02-16 20:15:09.135 - Thread: 1 -> EnableToolShake = True 2023-02-16 20:15:09.135 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-02-16 20:15:09.135 - Thread: 1 -> OffensiveWordsFiltering = False 2023-02-16 20:15:09.135 - Thread: 1 -> UseConsolePCU = False 2023-02-16 20:15:09.135 - Thread: 1 -> PredefinedAsteroids = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-02-16 20:15:09.135 - Thread: 1 -> FamilySharing = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnablePcuTrading = True 2023-02-16 20:15:09.135 - Thread: 1 -> SuppressedWarnings = 2023-02-16 20:15:09.135 - Thread: 1 -> SimplifiedSimulation = False 2023-02-16 20:15:09.135 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-02-16 20:15:09.135 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-02-16 20:15:09.135 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-02-16 20:15:09.135 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-02-16 20:15:09.135 - Thread: 1 -> TradeFactionsCount = 15 2023-02-16 20:15:09.135 - Thread: 1 -> HarvestRatioMultiplier = 1 2023-02-16 20:15:09.135 - Thread: 1 -> WeatherSystem = True 2023-02-16 20:15:09.135 - Thread: 1 -> DepositSizeDenominator = 30 2023-02-16 20:15:09.135 - Thread: 1 -> DepositsCountCoefficient = 2 2023-02-16 20:15:09.135 - Thread: 1 -> EnableEconomy = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableBountyContracts = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableSupergridding = False 2023-02-16 20:15:09.135 - Thread: 1 -> EnableAutorespawn = True 2023-02-16 20:15:09.135 - Thread: 1 -> OptimalSpawnDistance = 16000 2023-02-16 20:15:09.135 - Thread: 1 -> EnableGoodBotHints = True 2023-02-16 20:15:09.135 - Thread: 1 -> EnableResearch = True 2023-02-16 20:15:09.136 - Thread: 1 -> VoxelAgeThreshold = 24 2023-02-16 20:15:09.136 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-02-16 20:15:09.136 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-02-16 20:15:09.136 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-02-16 20:15:09.136 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-02-16 20:15:09.136 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-02-16 20:15:09.136 - Thread: 1 -> OptimalGridCount = 0 2023-02-16 20:15:09.136 - Thread: 1 -> PlayerDistanceThreshold = 500 2023-02-16 20:15:09.136 - Thread: 1 -> BlockCountThreshold = 20 2023-02-16 20:15:09.136 - Thread: 1 -> TrashFlagsValue = 1562 2023-02-16 20:15:09.136 - Thread: 1 -> TrashRemovalEnabled = True 2023-02-16 20:15:09.136 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-02-16 20:15:09.136 - Thread: 1 -> EnableVoxelHand = True 2023-02-16 20:15:09.136 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableScripterRole = False 2023-02-16 20:15:09.136 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-02-16 20:15:09.136 - Thread: 1 -> FloraDensityMultiplier = 1 2023-02-16 20:15:09.136 - Thread: 1 -> EnableSpiders = False 2023-02-16 20:15:09.136 - Thread: 1 -> EnableWolfs = False 2023-02-16 20:15:09.136 - Thread: 1 -> TotalBotLimit = 16 2023-02-16 20:15:09.136 - Thread: 1 -> EnableDrones = True 2023-02-16 20:15:09.136 - Thread: 1 -> MaxDrones = 15 2023-02-16 20:15:09.136 - Thread: 1 -> StartInRespawnScreen = False 2023-02-16 20:15:09.136 - Thread: 1 -> SpawnWithTools = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableJetpack = True 2023-02-16 20:15:09.136 - Thread: 1 -> SunRotationIntervalMinutes = 570 2023-02-16 20:15:09.136 - Thread: 1 -> PhysicsIterations = 8 2023-02-16 20:15:09.136 - Thread: 1 -> CanJoinRunning = False 2023-02-16 20:15:09.136 - Thread: 1 -> Scenario = False 2023-02-16 20:15:09.136 - Thread: 1 -> ScenarioEditMode = False 2023-02-16 20:15:09.136 - Thread: 1 -> EnableRespawnShips = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableSunRotation = True 2023-02-16 20:15:09.136 - Thread: 1 -> StationVoxelSupport = False 2023-02-16 20:15:09.136 - Thread: 1 -> EnableConvertToStation = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableEncounters = True 2023-02-16 20:15:09.136 - Thread: 1 -> Enable3rdPersonView = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableOxygenPressurization = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnableOxygen = True 2023-02-16 20:15:09.136 - Thread: 1 -> ExperimentalMode = True 2023-02-16 20:15:09.136 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, BlockLimitsEnabled, TotalPCU 2023-02-16 20:15:09.136 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-02-16 20:15:09.136 - Thread: 1 -> EnableRecoil = True 2023-02-16 20:15:09.136 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-02-16 20:15:09.136 - Thread: 1 -> MySession.Static.LogSettings - END 2023-02-16 20:15:11.252 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-16 20:15:11.514 - Thread: 11 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-16 20:15:11.514 - Thread: 12 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-16 20:15:11.671 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-16 20:15:12.601 - Thread: 1 -> Analytics session started: UserID = (5c1a7641-e9d3-4da7-81bd-860553b0a164) SessionID = (41fe4290-f66a-4774-96d6-e47e97ded2fc) 2023-02-16 20:15:12.603 - Thread: 1 -> Analytics ids for user ([009...812]): User = (5c1a7641-e9d3-4da7-81bd-860553b0a164) Session = (41fe4290-f66a-4774-96d6-e47e97ded2fc). 2023-02-16 20:15:12.621 - Thread: 1 -> Session loaded 2023-02-16 20:15:12.628 - Thread: 1 -> Saving world - START 2023-02-16 20:15:12.628 - Thread: 1 -> Making world state snapshot. 2023-02-16 20:15:12.629 - Thread: 1 -> Before snapshot.: GC Memory: 688 B 2023-02-16 20:15:12.744 - Thread: 1 -> After snapshot.: GC Memory: 691 B 2023-02-16 20:15:12.746 - Thread: 1 -> Directory cleanup: GC Memory: 691 B 2023-02-16 20:15:12.746 - Thread: 1 -> Saving world - END 2023-02-16 20:15:12.750 - Thread: 1 -> Session snapshot save - START 2023-02-16 20:15:12.750 - Thread: 1 -> Checking file access for files in target dir. 2023-02-16 20:15:15.256 - Thread: 1 -> Saving Sandbox world configuration file D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\servers\Saves\We_play_SE\.new\Sandbox_config.sbc 2023-02-16 20:15:15.475 - Thread: 1 -> Session snapshot save - END 2023-02-16 20:15:15.493 - Thread: 1 -> MySandboxGame.Initialize() - END 2023-02-16 20:15:15.622 - Thread: 1 -> Timer Frequency: 10000000 2023-02-16 20:15:15.622 - Thread: 1 -> Ticks per frame: 166667 2023-02-16 20:15:15.659 - Thread: 1 -> Updating continues. 2023-02-16 20:15:16.051 - Thread: 1 -> GC Memory: 720.5343 / 720.5343 MB 2023-02-16 20:15:16.194 - Thread: 1 -> Game ready... 2023-02-16 20:15:25.991 - Thread: 15 -> Peer2Peer_SessionRequest [007...269] 2023-02-16 20:15:27.280 - Thread: 1 -> OnConnectedClient MrWhiteFlamesYT attempt 2023-02-16 20:15:27.297 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), Steam ID:[007...269] Owner ID:[007...269] 2023-02-16 20:15:27.576 - Thread: 1 -> World request received: MrWhiteFlamesYT 2023-02-16 20:15:27.576 - Thread: 1 -> ...responding 2023-02-16 20:15:27.576 - Thread: 1 -> World snapshot - START 2023-02-16 20:15:27.585 - Thread: 1 -> World snapshot - END 2023-02-16 20:15:46.062 - Thread: 1 -> GC Memory: 724.1869 / 724.1869 MB 2023-02-16 20:15:51.313 - Thread: 1 -> Analytics ids for user ([007...269]): User = (64e57c7f-b34b-147f-31d1-7dc7408ae05e) Session = (d1db2f6d-573e-4ad8-89e8-a5b78e50d7e0). 2023-02-16 20:15:52.631 - Thread: 15 -> Loaded 497 Steam Inventory item definitions 2023-02-16 20:16:06.487 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-16 20:16:07.700 - Thread: 1 -> Loading voxel storage from file 'D:\AMPDatastore\Instances\We-Play-SE01\space-engineers-generic\298740\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2023-02-16 20:16:16.078 - Thread: 1 -> GC Memory: 843.7936 / 843.7936 MB 2023-02-16 20:16:17.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:16:17.396 - Thread: 1 -> STATISTICS,0,0.003779411,0.004516602,0.01460743,0.02290154,0.0839119,0.08564186,4.601864,0.3621056,2,0,844.2703,1951.484,6512,9993488,2,0,0,0,61838,0,0,16.66667,0,0,100,958361392,844.2703,0,0 2023-02-16 20:16:17.398 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:16:17.398 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:16:17.400 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:16:43.507 - Thread: 1 -> Player character died. Id : [007...269] 2023-02-16 20:16:46.091 - Thread: 1 -> GC Memory: 847.2097 / 847.2097 MB 2023-02-16 20:17:16.107 - Thread: 1 -> GC Memory: 845.7031 / 845.7031 MB 2023-02-16 20:17:17.538 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:17:17.539 - Thread: 1 -> STATISTICS,60.0166667,0.006849289,0.007767677,0.01460743,0.02290154,0.4681807,0.5188189,8.051369,1.633812,2,0,846.0734,1962.41,6512,9993488,2,0,0,0.03799537,61834,0,0,16.66667,0,0,100,958361392,846.0734,0,0 2023-02-16 20:17:17.539 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:17:17.539 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:17:17.539 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:17:33.666 - Thread: 1 -> User left MrWhiteFlamesYT 2023-02-16 20:17:33.678 - Thread: 1 -> Disconnected: [007...269] 2023-02-16 20:18:17.556 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:18:17.556 - Thread: 1 -> STATISTICS,120.0333334,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.468106,0.0365643,1,0,848.4221,1963.465,6512,9993488,2,0,0,0.03546391,61943,0,0,16.66667,0,0,100,958361392,848.4221,0,0 2023-02-16 20:18:17.556 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:18:17.556 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:18:17.556 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:19:17.572 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:19:17.573 - Thread: 1 -> STATISTICS,180.05,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.4694567,0.03443244,1,0,844.5157,1963.426,6512,9993488,2,0,0,0.03379522,61934,0,0,16.66667,0,0,100,958361392,844.5157,0,0 2023-02-16 20:19:17.573 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:19:17.573 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:19:17.573 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:20:17.589 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:20:17.589 - Thread: 1 -> STATISTICS,240.0666667,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.6266199,0.03653858,1,0,846.5688,1963.504,6512,9993488,2,0,0,0.03334999,61927,0,0,16.66667,0,0,100,958361392,846.5688,0,0 2023-02-16 20:20:17.589 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:20:17.589 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:20:17.589 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:21:17.606 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:21:17.606 - Thread: 1 -> STATISTICS,300.0833334,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.5152905,0.04237365,1,0,848.621,1963.426,6512,9993488,2,0,0,0.03113124,61931,0,0,16.66667,0,0,100,958361392,848.621,0,0 2023-02-16 20:21:17.606 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:21:17.606 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:21:17.606 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:22:17.623 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:22:17.623 - Thread: 1 -> STATISTICS,360.1,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.4605139,0.03212385,1,0,844.6951,1963.141,6512,9993488,2,0,0,0.03234621,61945,0,0,16.66667,0,0,100,958361392,844.6951,0,0 2023-02-16 20:22:17.623 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:22:17.623 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:22:17.623 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:23:17.639 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:23:17.643 - Thread: 1 -> STATISTICS,420.1166667,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.4556644,0.0368195,1,0,846.764,1963.141,6512,9993488,2,0,0,0.03143355,61941,0,0,16.66667,0,0,100,958361392,846.764,0,0 2023-02-16 20:23:17.643 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:23:17.643 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:23:17.643 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:24:17.656 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:24:17.657 - Thread: 1 -> STATISTICS,480.1333334,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.5559512,0.03812459,1,0,848.8034,1963.141,6512,9993488,2,0,0,0.032253,61944,0,0,16.66667,0,0,100,958361392,848.8034,0,0 2023-02-16 20:24:17.657 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:24:17.657 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:24:17.657 - Thread: 1 -> Pending bytes in network writer: 0 2023-02-16 20:25:17.673 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-16 20:25:17.673 - Thread: 1 -> STATISTICS,540.15,0,0,0.01460743,0.02290154,0.562089,0.6268339,0.5654316,0.03906859,1,0,844.8898,1961.77,6512,9993488,2,0,0,0.03504032,61965,0,0,16.66667,0,0,100,958361392,844.8898,0,0 2023-02-16 20:25:17.673 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-16 20:25:17.673 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,64,849,913,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,456,8,0,0,0,0,0 2023-02-16 20:25:17.673 - Thread: 1 -> Pending bytes in network writer: 0