2023-02-19 16:56:53.230 - Thread: 1 -> Entities loaded & initialized 2023-02-19 16:56:53.478 - Thread: 1 -> Checkpoint.CameraAttachedTo: 76198102202954616 2023-02-19 16:56:53.511 - Thread: 1 -> MySession.Static.LogSettings - START 2023-02-19 16:56:53.533 - Thread: 1 -> Name = TestingWorld 2023-02-19 16:56:53.533 - Thread: 1 -> Description = 2023-02-19 16:56:53.534 - Thread: 1 -> GameDateTime = 01/04/2081 01:32:16 2023-02-19 16:56:53.534 - Thread: 1 -> Password = 2023-02-19 16:56:53.534 - Thread: 1 -> CurrentPath = C:\users\steamuser\AppData\Roaming\SpaceEngineers\Saves\76561198287731258\TestingWorld\2023-02-17 115550 2023-02-19 16:56:53.534 - Thread: 1 -> WorkshopId = 2023-02-19 16:56:53.534 - Thread: 1 -> CameraController = Default_Astronaut 2023-02-19 16:56:53.534 - Thread: 1 -> ThumbPath = C:\users\steamuser\AppData\Roaming\SpaceEngineers\Saves\76561198287731258\TestingWorld\2023-02-17 115550\thumb.jpg 2023-02-19 16:56:53.551 - Thread: 1 -> Settings: 2023-02-19 16:56:53.551 - Thread: 1 -> GameMode = Survival 2023-02-19 16:56:53.551 - Thread: 1 -> MaxPlayers = 4 2023-02-19 16:56:53.551 - Thread: 1 -> OnlineMode = FRIENDS 2023-02-19 16:56:53.551 - Thread: 1 -> TotalPCU = 100000 2023-02-19 16:56:53.551 - Thread: 1 -> PiratePCU = 50000 2023-02-19 16:56:53.551 - Thread: 1 -> AutoHealing = True 2023-02-19 16:56:53.551 - Thread: 1 -> WeaponsEnabled = True 2023-02-19 16:56:53.551 - Thread: 1 -> ThrusterDamage = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableSpectator = False 2023-02-19 16:56:53.551 - Thread: 1 -> EnableCopyPaste = False 2023-02-19 16:56:53.551 - Thread: 1 -> MaxFloatingObjects = 100 2023-02-19 16:56:53.551 - Thread: 1 -> MaxGridSize = 0 2023-02-19 16:56:53.551 - Thread: 1 -> MaxBlocksPerPlayer = 0 2023-02-19 16:56:53.551 - Thread: 1 -> CargoShipsEnabled = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnvironmentHostility = SAFE 2023-02-19 16:56:53.551 - Thread: 1 -> ShowPlayerNamesOnHud = True 2023-02-19 16:56:53.551 - Thread: 1 -> InventorySizeMultiplier = 9000 2023-02-19 16:56:53.551 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2023-02-19 16:56:53.551 - Thread: 1 -> RefinerySpeedMultiplier = 3 2023-02-19 16:56:53.551 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2023-02-19 16:56:53.551 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2023-02-19 16:56:53.551 - Thread: 1 -> WelderSpeedMultiplier = 2 2023-02-19 16:56:53.551 - Thread: 1 -> GrinderSpeedMultiplier = 2 2023-02-19 16:56:53.551 - Thread: 1 -> ClientCanSave = False 2023-02-19 16:56:53.551 - Thread: 1 -> HackSpeedMultiplier = 0.33 2023-02-19 16:56:53.551 - Thread: 1 -> PermanentDeath = False 2023-02-19 16:56:53.551 - Thread: 1 -> DestructibleBlocks = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableScripts = False 2023-02-19 16:56:53.551 - Thread: 1 -> AutoSaveInMinutes = 1 2023-02-19 16:56:53.551 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2023-02-19 16:56:53.551 - Thread: 1 -> ProceduralDensity = 0.35 2023-02-19 16:56:53.551 - Thread: 1 -> ProceduralSeed = 0 2023-02-19 16:56:53.551 - Thread: 1 -> DestructibleBlocks = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableIngameScripts = False 2023-02-19 16:56:53.551 - Thread: 1 -> ViewDistance = 15000 2023-02-19 16:56:53.551 - Thread: 1 -> Voxel destruction = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableStructuralSimulation = False 2023-02-19 16:56:53.551 - Thread: 1 -> MaxActiveFracturePieces = 50 2023-02-19 16:56:53.551 - Thread: 1 -> EnableContainerDrops = True 2023-02-19 16:56:53.551 - Thread: 1 -> MinDropContainerRespawnTime = 5 2023-02-19 16:56:53.551 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2023-02-19 16:56:53.551 - Thread: 1 -> EnableTurretsFriendlyFire = False 2023-02-19 16:56:53.551 - Thread: 1 -> EnableSubgridDamage = False 2023-02-19 16:56:53.551 - Thread: 1 -> SyncDistance = 3000 2023-02-19 16:56:53.551 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2023-02-19 16:56:53.551 - Thread: 1 -> AFKTimeoutMin = 0 2023-02-19 16:56:53.551 - Thread: 1 -> StopGridsPeriodMin = 15 2023-02-19 16:56:53.551 - Thread: 1 -> MaxPlanets = 99 2023-02-19 16:56:53.551 - Thread: 1 -> MaxBackupSaves = 5 2023-02-19 16:56:53.551 - Thread: 1 -> MaxFactionsCount = 0 2023-02-19 16:56:53.551 - Thread: 1 -> EnableRemoteBlockRemoval = True 2023-02-19 16:56:53.551 - Thread: 1 -> RespawnShipDelete = False 2023-02-19 16:56:53.551 - Thread: 1 -> WorldSizeKm = 0 2023-02-19 16:56:53.551 - Thread: 1 -> ResetOwnership = False 2023-02-19 16:56:53.551 - Thread: 1 -> RealisticSound = False 2023-02-19 16:56:53.551 - Thread: 1 -> EnableSaving = True 2023-02-19 16:56:53.551 - Thread: 1 -> InfiniteAmmo = False 2023-02-19 16:56:53.551 - Thread: 1 -> EnableToolShake = True 2023-02-19 16:56:53.551 - Thread: 1 -> VoxelGeneratorVersion = 4 2023-02-19 16:56:53.551 - Thread: 1 -> OffensiveWordsFiltering = False 2023-02-19 16:56:53.551 - Thread: 1 -> UseConsolePCU = False 2023-02-19 16:56:53.551 - Thread: 1 -> PredefinedAsteroids = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2023-02-19 16:56:53.551 - Thread: 1 -> FamilySharing = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnablePcuTrading = True 2023-02-19 16:56:53.551 - Thread: 1 -> SuppressedWarnings = 2023-02-19 16:56:53.551 - Thread: 1 -> SimplifiedSimulation = False 2023-02-19 16:56:53.551 - Thread: 1 -> EconomyTickInSeconds = 1200 2023-02-19 16:56:53.551 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2023-02-19 16:56:53.551 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2023-02-19 16:56:53.551 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2023-02-19 16:56:53.551 - Thread: 1 -> TradeFactionsCount = 15 2023-02-19 16:56:53.551 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2023-02-19 16:56:53.551 - Thread: 1 -> WeatherSystem = True 2023-02-19 16:56:53.551 - Thread: 1 -> DepositSizeDenominator = 60 2023-02-19 16:56:53.551 - Thread: 1 -> DepositsCountCoefficient = 1 2023-02-19 16:56:53.551 - Thread: 1 -> EnableEconomy = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableBountyContracts = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableSupergridding = False 2023-02-19 16:56:53.551 - Thread: 1 -> EnableAutorespawn = True 2023-02-19 16:56:53.551 - Thread: 1 -> OptimalSpawnDistance = 16000 2023-02-19 16:56:53.551 - Thread: 1 -> EnableGoodBotHints = True 2023-02-19 16:56:53.551 - Thread: 1 -> EnableResearch = False 2023-02-19 16:56:53.551 - Thread: 1 -> VoxelAgeThreshold = 24 2023-02-19 16:56:53.551 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2023-02-19 16:56:53.551 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2023-02-19 16:56:53.551 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2023-02-19 16:56:53.551 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2023-02-19 16:56:53.551 - Thread: 1 -> PlayerInactivityThreshold = 0 2023-02-19 16:56:53.551 - Thread: 1 -> OptimalGridCount = 0 2023-02-19 16:56:53.552 - Thread: 1 -> PlayerDistanceThreshold = 50000 2023-02-19 16:56:53.552 - Thread: 1 -> BlockCountThreshold = 0 2023-02-19 16:56:53.552 - Thread: 1 -> TrashFlagsValue = 7680 2023-02-19 16:56:53.552 - Thread: 1 -> TrashRemovalEnabled = False 2023-02-19 16:56:53.552 - Thread: 1 -> RemoveOldIdentitiesH = 0 2023-02-19 16:56:53.552 - Thread: 1 -> EnableVoxelHand = True 2023-02-19 16:56:53.552 - Thread: 1 -> AdaptiveSimulationQuality = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableScripterRole = False 2023-02-19 16:56:53.552 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2023-02-19 16:56:53.552 - Thread: 1 -> FloraDensityMultiplier = 1 2023-02-19 16:56:53.552 - Thread: 1 -> EnableSpiders = False 2023-02-19 16:56:53.552 - Thread: 1 -> EnableWolfs = False 2023-02-19 16:56:53.552 - Thread: 1 -> TotalBotLimit = 32 2023-02-19 16:56:53.552 - Thread: 1 -> EnableDrones = True 2023-02-19 16:56:53.552 - Thread: 1 -> MaxDrones = 5 2023-02-19 16:56:53.552 - Thread: 1 -> StartInRespawnScreen = False 2023-02-19 16:56:53.552 - Thread: 1 -> SpawnWithTools = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableJetpack = True 2023-02-19 16:56:53.552 - Thread: 1 -> SunRotationIntervalMinutes = 120 2023-02-19 16:56:53.552 - Thread: 1 -> PhysicsIterations = 8 2023-02-19 16:56:53.552 - Thread: 1 -> CanJoinRunning = False 2023-02-19 16:56:53.552 - Thread: 1 -> Scenario = False 2023-02-19 16:56:53.552 - Thread: 1 -> ScenarioEditMode = False 2023-02-19 16:56:53.552 - Thread: 1 -> EnableRespawnShips = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableSunRotation = True 2023-02-19 16:56:53.552 - Thread: 1 -> StationVoxelSupport = False 2023-02-19 16:56:53.552 - Thread: 1 -> EnableConvertToStation = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableEncounters = True 2023-02-19 16:56:53.552 - Thread: 1 -> Enable3rdPersonView = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableOxygenPressurization = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnableOxygen = True 2023-02-19 16:56:53.552 - Thread: 1 -> ExperimentalMode = False 2023-02-19 16:56:53.552 - Thread: 1 -> ExperimentalModeReason = 0 2023-02-19 16:56:53.552 - Thread: 1 -> MovementSpeedMultiplier = 1 2023-02-19 16:56:53.552 - Thread: 1 -> EnableRecoil = True 2023-02-19 16:56:53.552 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2023-02-19 16:56:53.552 - Thread: 1 -> MySession.Static.LogSettings - END 2023-02-19 16:56:53.704 - Thread: 13 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-19 16:56:53.746 - Thread: 13 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-19 16:56:53.749 - Thread: 13 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-19 16:56:53.767 - Thread: 13 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2023-02-19 16:56:55.338 - Thread: 1 -> Session loaded 2023-02-19 16:56:55.338 - Thread: 1 -> RunLoadingAction - END 2023-02-19 16:56:55.339 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2023-02-19 16:56:55.340 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2023-02-19 16:56:55.340 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2023-02-19 16:56:55.340 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2023-02-19 16:56:55.340 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2023-02-19 16:56:55.438 - Thread: 1 -> Updating continues. 2023-02-19 16:56:58.921 - Thread: 1 -> GC Memory: 1862.321 / 1862.321 MB 2023-02-19 16:57:01.726 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2023-02-19 16:57:01.797 - Thread: 1 -> Build Info mod: Finished generating 1003 tooltips in 70.58 ms 2023-02-19 16:57:01.925 - Thread: 1 -> Loading duration: 42.2489663 2023-02-19 16:57:01.974 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2023-02-19 16:57:01.974 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2023-02-19 16:57:01.979 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2023-02-19 16:57:19.861 - Thread: 1 -> Autosave initiated 2023-02-19 16:57:19.861 - Thread: 1 -> Character state: True 2023-02-19 16:57:19.861 - Thread: 1 -> IsServer: True 2023-02-19 16:57:19.862 - Thread: 1 -> MyAsyncSaving.InProgress: False 2023-02-19 16:57:19.862 - Thread: 1 -> Autosave 2023-02-19 16:57:19.864 - Thread: 1 -> Saving world - START 2023-02-19 16:57:19.864 - Thread: 1 -> Making world state snapshot. 2023-02-19 16:57:19.865 - Thread: 1 -> Before snapshot.: GC Memory: 1,644 B 2023-02-19 16:57:19.976 - Thread: 1 -> After snapshot.: GC Memory: 1,645 B 2023-02-19 16:57:19.978 - Thread: 1 -> Directory cleanup: GC Memory: 1,645 B 2023-02-19 16:57:19.978 - Thread: 1 -> Saving world - END 2023-02-19 16:57:19.984 - Thread: 8 -> Session snapshot save - START 2023-02-19 16:57:19.984 - Thread: 8 -> Checking file access for files in target dir. 2023-02-19 16:57:20.939 - Thread: 8 -> Saving Sandbox world configuration file C:\users\steamuser\AppData\Roaming\SpaceEngineers\Saves\76561198287731258\TestingWorld\2023-02-17 115550\.new\Sandbox_config.sbc 2023-02-19 16:57:21.033 - Thread: 8 -> Session snapshot save - END 2023-02-19 16:57:27.381 - Thread: 1 -> GUI Stats: Update 20.9882018333333, Draw 0.832133444444445 2023-02-19 16:57:28.930 - Thread: 1 -> GC Memory: 1657.037 / 1657.037 MB 2023-02-19 16:57:57.382 - Thread: 1 -> GUI Stats: Update 1.12282605555556, Draw 0.245433444444444 2023-02-19 16:57:57.383 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2023-02-19 16:57:57.384 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,71.88133,95.97661,1,0,1681.908,4895.789,43156,100000,80,86.97652,85.23396,0,0,10.94727,0,16.66667,9.521553,9.330791,100,3951678966,1681.908,27,0 2023-02-19 16:57:57.385 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-02-19 16:57:57.385 - Thread: 1 -> MEMORY VALUES,1,1,0,1,17,848,59,48,174,59,849,3768,1054,0,0,367,1229,0,389,126,0,2,63,384,14,0,0,107,778,456,8,30,0,0,0,0 2023-02-19 16:57:58.933 - Thread: 1 -> GC Memory: 1686.236 / 1686.236 MB 2023-02-19 16:58:14.105 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveCombatAbstractComponent.get_HasEnemy() at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveCombatCircleOrbit.UpdateSbForFlightBlock(SyncBase obj) at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveCombatCircleOrbit.AiBlockSystemOnIsActiveComponentChanged(MyAiBlockComponent obj) at System.Action`1.Invoke(T obj) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.GameSystems.MyAiBlockSystem.SetActiveComponent(MyAiBlockComponent component) at Sandbox.Game.GameSystems.MyAiBlockSystem.ActivateComponent(MyAiBlockComponent component) at Sandbox.Game.EntityComponents.MyAiBlockComponent.IsActivated_ValueChanged(SyncBase obj) at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.EntityComponents.MyAiBlockComponent.OnAddedToContainer() at VRage.Game.Components.MyComponentBase.SetContainer(MyComponentContainer container) at VRage.Game.Components.MyComponentContainer.Add(Type type, MyComponentBase component) at Sandbox.Game.Entities.MyComponentContainerExtension.InitComponents(MyComponentContainer container, MyObjectBuilderType type, MyStringHash subtypeName, MyObjectBuilder_ComponentContainer builder) at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at SpaceEngineers.Game.Entities.Blocks.MyOffensiveCombatBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin, String localizedDisplayNameBase) at Sandbox.Game.Entities.MyCubeGrid.BuildBlockSuccess(Vector3 colorMaskHsv, MyStringHash skinId, MyBlockLocation location, MyObjectBuilder_CubeBlock objectBuilder, Nullable`1& resultBlock, MyEntity builder, Boolean instantBuilt, Int64 ownerId) at Sandbox.Game.Entities.MyCubeGrid.BuildBlockRequestInternal(MyBlockVisuals visuals, MyBlockLocation location, MyObjectBuilder_CubeBlock blockObjectBuilder, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId, UInt64 sender, Boolean isProjection) at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy) at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyProjectorBase.Build(MySlimBlock cubeBlock, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy) at SpaceEngineers.Game.Entities.Blocks.MyShipWelder.<>c__DisplayClass38_0.b__0() at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2023-02-19 16:58:14.106 - Thread: 1 -> Showing message 2023-02-19 16:58:14.179 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_202_048 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 141 PCUCount: 45179 IsHang: False GCMemory: 1805 GCMemoryAllocated: 1805 HWAvailableMemory: 0 ProcessPrivateMemory: 4930 AnalyticId: SE ================================== OFNI HSARC ================================== 2023-02-19 16:58:14.180 - Thread: 1 -> Log Closed