2023-01-15 20:23:03.174 - Thread: 1 -> Log Started 2023-01-15 20:23:03.175 - Thread: 1 -> Timezone (local - UTC): -6h 2023-01-15 20:23:03.175 - Thread: 1 -> App Version: Version unknown 2023-01-15 20:23:03.175 - Thread: 1 -> VRage renderer started 2023-01-15 20:23:03.464 - Thread: 1 -> MyRenderSettings1 = { 2023-01-15 20:23:03.465 - Thread: 1 -> AntialiasingMode = FXAA 2023-01-15 20:23:03.465 - Thread: 1 -> ShadowQuality = HIGH 2023-01-15 20:23:03.465 - Thread: 1 -> ShadowGPUQuality = HIGH 2023-01-15 20:23:03.465 - Thread: 1 -> TextureQuality = HIGH 2023-01-15 20:23:03.465 - Thread: 1 -> VoxelTextureQuality = HIGH 2023-01-15 20:23:03.465 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:23:03.465 - Thread: 1 -> HqDepth = True 2023-01-15 20:23:03.467 - Thread: 1 -> GrassDrawDistance = 1000 2023-01-15 20:23:03.467 - Thread: 1 -> GrassDensityFactor = 4 2023-01-15 20:23:03.467 - Thread: 1 -> AmbientOcclusionEnabled = True 2023-01-15 20:23:03.467 - Thread: 1 -> ModelQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> VoxelQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> VoxelShaderQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> DistanceFade = 3000 2023-01-15 20:23:03.467 - Thread: 1 -> ParticleQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> LightsQuality = HIGH 2023-01-15 20:23:03.467 - Thread: 1 -> } 2023-01-15 20:23:04.389 - Thread: 20 -> CreateDeviceInternal 2023-01-15 20:23:04.738 - Thread: 20 -> MyRenderDeviceSettings = { 2023-01-15 20:23:04.739 - Thread: 20 -> Adapter id = 0 2023-01-15 20:23:04.739 - Thread: 20 -> DXGIAdapter id = 0 2023-01-15 20:23:04.739 - Thread: 20 -> DXGIOutput id = 0 2023-01-15 20:23:04.739 - Thread: 20 -> Resolution = 1920 x 1080 2023-01-15 20:23:04.739 - Thread: 20 -> Window mode = Fullscreen 2023-01-15 20:23:04.739 - Thread: 20 -> } 2023-01-15 20:23:04.739 - Thread: 20 -> CreateDeviceInternal InitDebugOutput 2023-01-15 20:23:04.739 - Thread: 20 -> CreateDeviceInternal RC Dispose 2023-01-15 20:23:04.739 - Thread: 20 -> CreateDeviceInternal RC Create 2023-01-15 20:23:04.739 - Thread: 20 -> Device Context change 2023-01-15 20:23:04.739 - Thread: 20 -> CreateDeviceInternal RC Initialize 2023-01-15 20:23:04.740 - Thread: 20 -> CreateDeviceInternal m_initializedOnce (False) 2023-01-15 20:23:04.740 - Thread: 20 -> CreateDeviceInternal m_initialized (False) 2023-01-15 20:23:07.829 - Thread: 20 -> DestroyCascadeTextures 2023-01-15 20:23:07.832 - Thread: 20 -> InitCascadeTextures: 0 2023-01-15 20:23:08.048 - Thread: 20 -> Mesh asset Cone.mwm has inconsistent vertex streams 2023-01-15 20:23:08.049 - Thread: 20 -> Normals length: 0 expected length: 25 2023-01-15 20:23:08.049 - Thread: 20 -> Texcoords length: 0 expected length: 25 2023-01-15 20:23:08.049 - Thread: 20 -> Tangents length: 0 expected length: 25 2023-01-15 20:23:08.049 - Thread: 20 -> Bitangents length: 0 expected length: 25 2023-01-15 20:23:08.049 - Thread: 20 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2023-01-15 20:23:15.069 - Thread: 20 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2023-01-15 20:23:15.070 - Thread: 20 -> Normals length: 0 expected length: 992 2023-01-15 20:23:15.070 - Thread: 20 -> Texcoords length: 0 expected length: 992 2023-01-15 20:23:15.070 - Thread: 20 -> Tangents length: 0 expected length: 992 2023-01-15 20:23:15.070 - Thread: 20 -> Bitangents length: 0 expected length: 992 2023-01-15 20:23:15.070 - Thread: 20 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2023-01-15 20:23:17.545 - Thread: 20 -> CreateDeviceInteral Apply Settings 2023-01-15 20:23:17.545 - Thread: 20 -> ApplySettings 2023-01-15 20:23:17.546 - Thread: 20 -> MyRenderDeviceSettings = { 2023-01-15 20:23:17.546 - Thread: 20 -> Adapter id = 0 2023-01-15 20:23:17.546 - Thread: 20 -> DXGIAdapter id = 0 2023-01-15 20:23:17.546 - Thread: 20 -> DXGIOutput id = 0 2023-01-15 20:23:17.546 - Thread: 20 -> Resolution = 1920 x 1080 2023-01-15 20:23:17.546 - Thread: 20 -> Window mode = Fullscreen 2023-01-15 20:23:17.546 - Thread: 20 -> } 2023-01-15 20:23:17.553 - Thread: 20 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 143992 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2023-01-15 20:23:17.553 - Thread: 20 -> CreateDevice: deviceCreated = True 2023-01-15 20:23:22.945 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:22.946 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.024 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.024 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.024 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.024 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.024 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.024 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.025 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.027 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.027 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.027 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.027 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.027 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.027 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.028 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.196 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.196 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.196 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.196 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.196 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.196 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.199 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.199 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.199 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.199 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.199 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.199 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.203 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.203 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.203 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.203 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.203 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.203 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.204 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.206 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.206 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.206 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.206 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.206 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.206 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.207 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.209 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.209 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.209 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.209 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.209 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.209 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.209 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.211 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.211 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.211 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.211 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.211 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.211 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.212 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.214 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.214 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.214 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.214 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.214 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.214 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.215 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.217 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.217 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.217 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.217 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.217 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.217 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.217 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.219 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.219 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.219 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.219 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.219 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.219 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.220 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.224 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.224 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.224 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.224 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.224 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.224 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.225 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.227 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.227 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.227 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.227 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.227 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.227 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.227 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.229 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.229 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.229 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.229 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.229 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.230 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.230 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.232 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:23.232 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.232 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.232 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.232 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.232 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.233 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.235 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.235 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.235 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.235 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.235 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.235 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.235 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.237 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:23.237 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.237 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.237 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.237 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:23.237 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:23.238 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:23.337 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:23.337 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:23.337 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:23.337 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:23.337 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:28.920 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2023-01-15 20:23:28.980 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:28.981 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:28.983 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:28.983 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:28.983 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:28.983 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:28.983 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:28.983 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:28.984 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:28.990 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:28.990 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:28.990 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:28.990 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:28.990 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:28.990 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:28.991 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:28.993 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:28.993 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:28.993 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:28.993 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:28.993 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:28.993 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:28.994 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:28.996 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:28.996 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:28.996 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:28.996 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:28.996 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:28.996 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:28.997 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.002 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.002 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.002 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.002 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.002 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.002 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.003 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.005 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.005 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.005 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.005 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.005 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.005 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.006 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.008 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.008 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.008 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.008 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.008 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.008 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.009 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.014 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.014 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.014 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.014 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.014 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.014 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.015 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.017 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.017 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.017 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.017 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.017 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.017 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.018 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.020 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.020 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.020 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.020 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.020 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.020 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.021 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.027 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.027 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.027 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.027 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.027 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.027 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.027 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.030 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.030 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.030 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.030 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.030 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.030 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.030 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.032 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.032 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.032 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.032 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.033 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.033 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.039 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.039 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.039 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.039 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.039 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.039 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.040 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:29.042 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:29.042 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.042 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.042 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.042 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.042 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.042 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.045 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.045 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.045 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.045 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.045 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.045 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.045 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.048 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:29.048 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.048 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.048 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.048 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.048 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:23:29.052 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:29.058 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:29.058 - Thread: 1 -> LineHeight: 37 2023-01-15 20:23:29.058 - Thread: 1 -> Baseline: 30 2023-01-15 20:23:29.058 - Thread: 1 -> KernEnabled: True 2023-01-15 20:23:29.058 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:23:29.075 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2023-01-15 20:23:32.350 - Thread: 6 -> MyFont.Ctor - START 2023-01-15 20:23:32.350 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:23:32.350 - Thread: 7 -> MyFont.Ctor - START 2023-01-15 20:23:32.350 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:23:32.353 - Thread: 6 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.353 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.353 - Thread: 7 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.353 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.356 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.356 - Thread: 8 -> LineHeight: 37 2023-01-15 20:23:32.356 - Thread: 8 -> Baseline: 30 2023-01-15 20:23:32.356 - Thread: 8 -> KernEnabled: True 2023-01-15 20:23:32.356 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:23:32.357 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:23:32.357 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.364 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.364 - Thread: 6 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.364 - Thread: 9 -> LineHeight: 37 2023-01-15 20:23:32.364 - Thread: 6 -> LineHeight: 37 2023-01-15 20:23:32.364 - Thread: 9 -> Baseline: 30 2023-01-15 20:23:32.364 - Thread: 6 -> Baseline: 30 2023-01-15 20:23:32.364 - Thread: 9 -> KernEnabled: True 2023-01-15 20:23:32.364 - Thread: 6 -> KernEnabled: True 2023-01-15 20:23:32.364 - Thread: 6 -> MyFont.Ctor - END 2023-01-15 20:23:32.364 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:23:32.364 - Thread: 7 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.364 - Thread: 7 -> LineHeight: 37 2023-01-15 20:23:32.364 - Thread: 7 -> Baseline: 30 2023-01-15 20:23:32.364 - Thread: 7 -> KernEnabled: True 2023-01-15 20:23:32.364 - Thread: 7 -> MyFont.Ctor - END 2023-01-15 20:23:32.364 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:23:32.364 - Thread: 7 -> MyFont.Ctor - START 2023-01-15 20:23:32.364 - Thread: 6 -> MyFont.Ctor - START 2023-01-15 20:23:32.366 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.366 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.366 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.366 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2023-01-15 20:23:32.367 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.367 - Thread: 8 -> LineHeight: 37 2023-01-15 20:23:32.367 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 2070 + DISPLAY1', Description: 'dev id: 7938, mem: 8421113856, shared mem: 8553871360, Luid: 54679, rev: 161, subsys id: 622205402, vendor id: 4318, feature_level 11.1: True' 2023-01-15 20:23:32.367 - Thread: 8 -> Baseline: 30 2023-01-15 20:23:32.368 - Thread: 8 -> KernEnabled: True 2023-01-15 20:23:32.368 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@60Hz 2023-01-15 20:23:32.368 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@59.94Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@119.88Hz 2023-01-15 20:23:32.368 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 640x480@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@60Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@59.94Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x480@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@50Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 720x576@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@56.25Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@60.317Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 800x600@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@60.004Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@119.88Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@119.982Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@143.992Hz 2023-01-15 20:23:32.368 - Thread: 1 -> 1024x768@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1152x864@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@50Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@50Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@59.94Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1176x664@59.94Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@50Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@59.94Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x720@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@59.81Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@59.81Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x768@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@59.81Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x800@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@60Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x960@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@60.02Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1280x1024@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@59.887Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@59.887Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@119.88Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@119.982Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@143.992Hz 2023-01-15 20:23:32.369 - Thread: 1 -> 1360x768@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@59.887Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@59.887Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@119.88Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@119.88Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@119.982Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@119.982Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1366x768@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@59.887Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@119.88Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@119.88Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@119.982Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@119.982Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1440x900@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@59.954Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@59.954Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@119.88Hz 2023-01-15 20:23:32.381 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@119.88Hz 2023-01-15 20:23:32.381 - Thread: 9 -> LineHeight: 37 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@119.982Hz 2023-01-15 20:23:32.381 - Thread: 9 -> Baseline: 30 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@119.982Hz 2023-01-15 20:23:32.381 - Thread: 9 -> KernEnabled: True 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@143.992Hz 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x900@143.992Hz 2023-01-15 20:23:32.381 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:23:32.381 - Thread: 7 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x1024@59.954Hz 2023-01-15 20:23:32.381 - Thread: 7 -> LineHeight: 37 2023-01-15 20:23:32.381 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:23:32.381 - Thread: 1 -> 1600x1024@59.954Hz 2023-01-15 20:23:32.381 - Thread: 7 -> Baseline: 30 2023-01-15 20:23:32.382 - Thread: 6 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@119.88Hz 2023-01-15 20:23:32.382 - Thread: 7 -> KernEnabled: True 2023-01-15 20:23:32.382 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.382 - Thread: 6 -> LineHeight: 37 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@119.88Hz 2023-01-15 20:23:32.382 - Thread: 6 -> Baseline: 30 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@119.982Hz 2023-01-15 20:23:32.382 - Thread: 6 -> KernEnabled: True 2023-01-15 20:23:32.382 - Thread: 7 -> MyFont.Ctor - END 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@119.982Hz 2023-01-15 20:23:32.382 - Thread: 7 -> MyFont.Ctor - START 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@143.992Hz 2023-01-15 20:23:32.382 - Thread: 6 -> MyFont.Ctor - END 2023-01-15 20:23:32.382 - Thread: 1 -> 1600x1024@143.992Hz 2023-01-15 20:23:32.382 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.383 - Thread: 6 -> MyFont.Ctor - START 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@59.954Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@119.88Hz 2023-01-15 20:23:32.383 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@119.88Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@119.982Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@119.982Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@143.992Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1680x1050@143.992Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@60Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@50Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@59.94Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@119.88Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@119.982Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 1920x1080@143.992Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@60Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@60Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@50Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@50Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@59.94Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@59.94Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@119.88Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@119.88Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@119.982Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@119.982Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@143.992Hz 2023-01-15 20:23:32.383 - Thread: 1 -> 3840x2160@143.992Hz 2023-01-15 20:23:32.383 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.383 - Thread: 8 -> LineHeight: 37 2023-01-15 20:23:32.383 - Thread: 8 -> Baseline: 30 2023-01-15 20:23:32.383 - Thread: 8 -> KernEnabled: True 2023-01-15 20:23:32.383 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:23:32.383 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:23:32.384 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.385 - Thread: 7 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.385 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.385 - Thread: 7 -> LineHeight: 37 2023-01-15 20:23:32.385 - Thread: 9 -> LineHeight: 37 2023-01-15 20:23:32.385 - Thread: 7 -> Baseline: 30 2023-01-15 20:23:32.385 - Thread: 9 -> Baseline: 30 2023-01-15 20:23:32.385 - Thread: 7 -> KernEnabled: True 2023-01-15 20:23:32.385 - Thread: 9 -> KernEnabled: True 2023-01-15 20:23:32.385 - Thread: 7 -> MyFont.Ctor - END 2023-01-15 20:23:32.385 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:23:32.385 - Thread: 7 -> MyFont.Ctor - START 2023-01-15 20:23:32.385 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:23:32.386 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.386 - Thread: 6 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.386 - Thread: 9 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.386 - Thread: 6 -> LineHeight: 37 2023-01-15 20:23:32.386 - Thread: 6 -> Baseline: 30 2023-01-15 20:23:32.386 - Thread: 6 -> KernEnabled: True 2023-01-15 20:23:32.386 - Thread: 6 -> MyFont.Ctor - END 2023-01-15 20:23:32.386 - Thread: 6 -> MyFont.Ctor - START 2023-01-15 20:23:32.390 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.391 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.391 - Thread: 8 -> LineHeight: 37 2023-01-15 20:23:32.391 - Thread: 8 -> Baseline: 30 2023-01-15 20:23:32.391 - Thread: 8 -> KernEnabled: True 2023-01-15 20:23:32.391 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:23:32.391 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:23:32.392 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.393 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:23:32.393 - Thread: 6 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.393 - Thread: 9 -> LineHeight: 37 2023-01-15 20:23:32.393 - Thread: 6 -> LineHeight: 37 2023-01-15 20:23:32.393 - Thread: 9 -> Baseline: 30 2023-01-15 20:23:32.393 - Thread: 6 -> Baseline: 30 2023-01-15 20:23:32.393 - Thread: 9 -> KernEnabled: True 2023-01-15 20:23:32.393 - Thread: 6 -> KernEnabled: True 2023-01-15 20:23:32.393 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:23:32.393 - Thread: 6 -> MyFont.Ctor - END 2023-01-15 20:23:32.393 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:23:32.393 - Thread: 7 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.393 - Thread: 9 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:32.393 - Thread: 7 -> LineHeight: 37 2023-01-15 20:23:32.393 - Thread: 7 -> Baseline: 30 2023-01-15 20:23:32.393 - Thread: 7 -> KernEnabled: True 2023-01-15 20:23:32.393 - Thread: 7 -> MyFont.Ctor - END 2023-01-15 20:23:32.404 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:23:32.404 - Thread: 8 -> LineHeight: 37 2023-01-15 20:23:32.404 - Thread: 8 -> Baseline: 30 2023-01-15 20:23:32.404 - Thread: 8 -> KernEnabled: True 2023-01-15 20:23:32.404 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:23:32.410 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-15 20:23:32.410 - Thread: 9 -> LineHeight: 37 2023-01-15 20:23:32.410 - Thread: 9 -> Baseline: 30 2023-01-15 20:23:32.410 - Thread: 9 -> KernEnabled: True 2023-01-15 20:23:32.410 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:23:32.921 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:23:32.922 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:23:32.922 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:23:32.922 - Thread: 10 -> HqDepth = True 2023-01-15 20:23:32.922 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:23:32.922 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:23:32.922 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:23:32.922 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:23:32.922 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:23:32.922 - Thread: 10 -> } 2023-01-15 20:23:40.007 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2023-01-15 20:23:40.010 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2023-01-15 20:23:40.014 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2023-01-15 20:23:46.231 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2023-01-15 20:24:38.167 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_002.dds 2023-01-15 20:26:03.278 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.279 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.281 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.281 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.281 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.281 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.281 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.281 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.281 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.287 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.287 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.287 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.287 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.287 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.287 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.288 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.290 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.290 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.290 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.290 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.290 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.290 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.291 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.293 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.293 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.293 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.293 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.293 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.293 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.304 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.304 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.304 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.304 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.304 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.304 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.305 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.307 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.307 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.307 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.307 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.307 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.307 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.308 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.310 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.310 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.310 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.310 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.310 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.310 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.310 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.313 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.313 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.313 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.313 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.313 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.313 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.313 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.315 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.315 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.315 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.315 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.315 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.315 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.316 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.321 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.321 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.321 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.321 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.321 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.321 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.322 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.324 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.324 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.324 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.324 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.324 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.324 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.325 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.327 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.327 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.327 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.327 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.327 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.327 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.327 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.329 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.329 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.329 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.329 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.329 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.329 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.330 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.332 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.332 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.332 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.332 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.332 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.332 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.333 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.338 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:03.338 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.338 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.338 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.338 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.338 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.339 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-15 20:26:03.344 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-15 20:26:03.344 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.344 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.344 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.344 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.355 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.356 - Thread: 1 -> Font filename: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:03.363 - Thread: 1 -> FontFilePath: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:03.363 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.363 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.363 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.363 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.363 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.364 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.371 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.371 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.371 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.371 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.371 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.371 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.372 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.374 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.374 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.374 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.374 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.374 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.374 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.374 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.377 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.377 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.377 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.377 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.377 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:03.377 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:03.377 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.380 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:03.380 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:03.380 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:03.380 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:03.380 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:12.163 - Thread: 20 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2023-01-15 20:26:13.742 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.742 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.745 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.745 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.745 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.745 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.745 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.745 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.745 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.751 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.751 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.751 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.751 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.751 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.751 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.751 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.754 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.754 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.754 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.754 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.754 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.754 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.754 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.756 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.756 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.756 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.756 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.756 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.756 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.757 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.759 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.759 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.759 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.759 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.759 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.759 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.760 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.762 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.762 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.762 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.762 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.762 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.762 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.762 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.769 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.769 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.769 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.769 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.769 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.769 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.770 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.772 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.772 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.772 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.772 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.772 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.772 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.773 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.775 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.775 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.775 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.775 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.775 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.775 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.775 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.777 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.777 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.777 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.777 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.777 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.777 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.778 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.780 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.780 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.780 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.780 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.780 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.780 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.781 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.786 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.786 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.786 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.786 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.786 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.786 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.787 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.789 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.789 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.789 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.789 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.789 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.789 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.790 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.792 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.792 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.792 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.792 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.792 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.792 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.792 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.794 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.795 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.795 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.795 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.795 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.795 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.795 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.797 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.797 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.797 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.797 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.797 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.797 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.798 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.804 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-15 20:26:13.804 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.805 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.805 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.805 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.805 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.805 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-15 20:26:13.811 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-15 20:26:13.811 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.811 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.811 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.811 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.811 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.812 - Thread: 1 -> Font filename: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:13.814 - Thread: 1 -> FontFilePath: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:13.814 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.814 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.814 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.814 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.814 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.815 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.820 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.820 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.820 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.820 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.820 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.820 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.821 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.823 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.823 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.823 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.823 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.823 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.823 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.824 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.826 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.826 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.826 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.826 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.826 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:13.826 - Thread: 1 -> MyFont.Ctor - START 2023-01-15 20:26:13.827 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.829 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:13.829 - Thread: 1 -> LineHeight: 37 2023-01-15 20:26:13.829 - Thread: 1 -> Baseline: 30 2023-01-15 20:26:13.829 - Thread: 1 -> KernEnabled: True 2023-01-15 20:26:13.829 - Thread: 1 -> MyFont.Ctor - END 2023-01-15 20:26:41.049 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:26:41.049 - Thread: 6 -> MyFont.Ctor - START 2023-01-15 20:26:41.049 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:26:41.051 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.051 - Thread: 6 -> Font filename: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:41.051 - Thread: 9 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.096 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.097 - Thread: 8 -> LineHeight: 37 2023-01-15 20:26:41.097 - Thread: 8 -> Baseline: 30 2023-01-15 20:26:41.097 - Thread: 8 -> KernEnabled: True 2023-01-15 20:26:41.097 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:26:41.097 - Thread: 6 -> FontFilePath: E:\steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2023-01-15 20:26:41.097 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.097 - Thread: 8 -> MyFont.Ctor - START 2023-01-15 20:26:41.097 - Thread: 6 -> LineHeight: 37 2023-01-15 20:26:41.097 - Thread: 9 -> LineHeight: 37 2023-01-15 20:26:41.097 - Thread: 6 -> Baseline: 30 2023-01-15 20:26:41.097 - Thread: 9 -> Baseline: 30 2023-01-15 20:26:41.097 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.097 - Thread: 6 -> KernEnabled: True 2023-01-15 20:26:41.097 - Thread: 9 -> KernEnabled: True 2023-01-15 20:26:41.097 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:26:41.097 - Thread: 6 -> MyFont.Ctor - END 2023-01-15 20:26:41.097 - Thread: 9 -> MyFont.Ctor - START 2023-01-15 20:26:41.098 - Thread: 9 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.100 - Thread: 8 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.100 - Thread: 8 -> LineHeight: 37 2023-01-15 20:26:41.100 - Thread: 8 -> Baseline: 30 2023-01-15 20:26:41.100 - Thread: 8 -> KernEnabled: True 2023-01-15 20:26:41.100 - Thread: 8 -> MyFont.Ctor - END 2023-01-15 20:26:41.100 - Thread: 9 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-15 20:26:41.100 - Thread: 9 -> LineHeight: 37 2023-01-15 20:26:41.100 - Thread: 9 -> Baseline: 30 2023-01-15 20:26:41.100 - Thread: 9 -> KernEnabled: True 2023-01-15 20:26:41.100 - Thread: 9 -> MyFont.Ctor - END 2023-01-15 20:26:41.361 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2023-01-15 20:26:41.361 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2023-01-15 20:26:41.706 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2023-01-15 20:26:42.243 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2023-01-15 20:26:42.243 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2023-01-15 20:26:47.394 - Thread: 20 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2023-01-15 20:26:49.018 - Thread: 20 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2023-01-15 20:26:56.910 - Thread: 15 -> Mesh asset c:\users\jpott\onedrive\desktop\torch-server\instance\content\244850\1668945384\models\ma_windmill\ma_windmill.mwm missing 2023-01-15 20:27:00.626 - Thread: 20 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2023-01-15 20:27:17.119 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2023-01-15 20:27:29.497 - Thread: 16 -> Warning: Missing textures for part(s) PaintedColorableScratched (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\HydrogenEngine_LOD0.mwm 2023-01-15 20:27:54.231 - Thread: 15 -> Mesh asset c:\users\jpott\onedrive\desktop\torch-server\instance\content\244850\2621169600\models\cubes\small\aqd_sg_gyroscope.mwm missing 2023-01-15 20:27:54.686 - Thread: 15 -> Mesh asset c:\users\jpott\onedrive\desktop\torch-server\instance\content\244850\857053359\models\nanobotbuildandrepairsystem\seltdlargenanobotbuildandrepairsystem.mwm missing 2023-01-15 20:27:54.834 - Thread: 17 -> Mesh asset c:\users\jpott\onedrive\desktop\torch-server\instance\content\244850\1879455650\models\nanobotdrillsystem\seltdlargenanobotdrillsystem.mwm missing 2023-01-15 20:27:55.271 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD0.mwm 2023-01-15 20:27:55.347 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD1.mwm 2023-01-15 20:27:55.485 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD2.mwm 2023-01-15 20:27:55.530 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD3.mwm 2023-01-15 20:28:01.172 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2023-01-15 20:28:04.078 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1469072169\textures\compass.dds 2023-01-15 20:28:51.264 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\toggleenabled.dds 2023-01-15 20:29:58.399 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnon.dds 2023-01-15 20:29:58.552 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnoff.dds 2023-01-15 20:29:58.580 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_toggle.dds 2023-01-15 20:29:58.662 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_on.dds 2023-01-15 20:29:58.826 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_off.dds 2023-01-15 20:29:58.896 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\rechargeon.dds 2023-01-15 20:29:58.913 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\detach.dds 2023-01-15 20:29:58.996 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\triggernow.dds 2023-01-15 20:36:25.729 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2806919267\textures\gui\hangargate\x-largehangargate.dds 2023-01-15 20:36:25.958 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\interiorlight.dds 2023-01-15 20:36:25.963 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\light_1corner.dds 2023-01-15 20:36:26.020 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\spotlight.dds 2023-01-15 20:36:26.039 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1365616918\textures\gui\icons\cubes\shipshield_icon.dds 2023-01-15 20:36:26.579 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\iconoverlays\weight.dds 2023-01-15 20:36:54.323 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:36:54.323 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:36:54.323 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:36:54.323 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:36:54.323 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:36:54.323 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:36:54.323 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:36:54.323 - Thread: 10 -> HqDepth = True 2023-01-15 20:36:54.323 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:36:54.323 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:36:54.323 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:36:54.323 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:36:54.323 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:36:54.324 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:36:54.324 - Thread: 10 -> } 2023-01-15 20:36:59.973 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:36:59.974 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:36:59.974 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:36:59.974 - Thread: 11 -> HqDepth = True 2023-01-15 20:36:59.974 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:36:59.974 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:36:59.974 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:36:59.974 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:36:59.974 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:36:59.974 - Thread: 11 -> } 2023-01-15 20:37:06.006 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:37:06.006 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:37:06.006 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:37:06.006 - Thread: 11 -> HqDepth = True 2023-01-15 20:37:06.006 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:37:06.006 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:37:06.006 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:37:06.006 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:37:06.006 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:37:06.006 - Thread: 11 -> } 2023-01-15 20:37:12.506 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:37:12.506 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:37:12.506 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:37:12.506 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:37:12.506 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:37:12.506 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:37:12.507 - Thread: 10 -> HqDepth = True 2023-01-15 20:37:12.507 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:37:12.507 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:37:12.507 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:37:12.507 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:37:12.507 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:37:12.507 - Thread: 10 -> } 2023-01-15 20:37:32.686 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:37:32.687 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:37:32.687 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:37:32.687 - Thread: 10 -> HqDepth = True 2023-01-15 20:37:32.687 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:37:32.687 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:37:32.687 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:37:32.687 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:37:32.687 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:37:32.687 - Thread: 10 -> } 2023-01-15 20:37:33.070 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:37:33.071 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:37:33.071 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:37:33.071 - Thread: 10 -> HqDepth = True 2023-01-15 20:37:33.071 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:37:33.071 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:37:33.071 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:37:33.071 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:37:33.071 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:37:33.071 - Thread: 10 -> } 2023-01-15 20:37:33.403 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:37:33.404 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:37:33.404 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:37:33.404 - Thread: 10 -> HqDepth = True 2023-01-15 20:37:33.404 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:37:33.404 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:37:33.404 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:37:33.404 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:37:33.404 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:37:33.404 - Thread: 10 -> } 2023-01-15 20:38:06.594 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:06.595 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:06.595 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:06.595 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:06.595 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:06.595 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:06.595 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:06.595 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:06.595 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:06.595 - Thread: 10 -> } 2023-01-15 20:38:06.744 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:38:06.745 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:38:06.745 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:06.745 - Thread: 11 -> HqDepth = True 2023-01-15 20:38:06.745 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:38:06.745 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:38:06.745 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:06.745 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:38:06.745 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:38:06.745 - Thread: 11 -> } 2023-01-15 20:38:06.911 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:06.911 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:06.911 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:06.911 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:06.911 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:06.911 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:06.911 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:06.911 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:06.911 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:06.911 - Thread: 10 -> } 2023-01-15 20:38:07.112 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:38:07.112 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:38:07.112 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:07.112 - Thread: 12 -> HqDepth = True 2023-01-15 20:38:07.112 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:38:07.112 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:38:07.112 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:07.112 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:38:07.112 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:38:07.112 - Thread: 12 -> } 2023-01-15 20:38:07.344 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:07.345 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:07.345 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:07.345 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:07.345 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:07.345 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:07.345 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:07.345 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:07.345 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:07.345 - Thread: 10 -> } 2023-01-15 20:38:07.695 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:07.695 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:07.695 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:07.695 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:07.695 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:07.695 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:07.695 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:07.695 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:07.695 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:07.695 - Thread: 10 -> } 2023-01-15 20:38:08.478 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:38:08.479 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:38:08.479 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:08.479 - Thread: 11 -> HqDepth = True 2023-01-15 20:38:08.479 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:38:08.479 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:38:08.479 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:08.479 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:38:08.479 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:38:08.479 - Thread: 11 -> } 2023-01-15 20:38:14.579 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:14.580 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:14.580 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:14.580 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:14.580 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:14.580 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:14.580 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:14.580 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:14.580 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:14.580 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:14.581 - Thread: 10 -> } 2023-01-15 20:38:18.778 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:18.779 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:18.779 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:18.779 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:18.779 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:18.779 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:18.779 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:18.779 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:18.779 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:18.779 - Thread: 10 -> } 2023-01-15 20:38:23.527 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 20:38:23.528 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 20:38:23.528 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:23.528 - Thread: 13 -> HqDepth = True 2023-01-15 20:38:23.528 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 20:38:23.528 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 20:38:23.528 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:23.528 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> DistanceFade = 3000 2023-01-15 20:38:23.528 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 20:38:23.528 - Thread: 13 -> } 2023-01-15 20:38:24.129 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:38:24.129 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:38:24.129 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:24.129 - Thread: 12 -> HqDepth = True 2023-01-15 20:38:24.129 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:38:24.129 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:38:24.129 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:24.129 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:24.129 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:24.130 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:24.130 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:38:24.130 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:38:24.130 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:38:24.130 - Thread: 12 -> } 2023-01-15 20:38:24.628 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:38:24.628 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:38:24.628 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:24.628 - Thread: 10 -> HqDepth = True 2023-01-15 20:38:24.628 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:38:24.628 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:38:24.628 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:24.628 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:24.628 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:24.629 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:24.629 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:38:24.629 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:38:24.629 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:38:24.629 - Thread: 10 -> } 2023-01-15 20:38:25.178 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 20:38:25.178 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 20:38:25.178 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:38:25.178 - Thread: 13 -> HqDepth = True 2023-01-15 20:38:25.178 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 20:38:25.178 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 20:38:25.178 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 20:38:25.178 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> DistanceFade = 3000 2023-01-15 20:38:25.178 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 20:38:25.178 - Thread: 13 -> } 2023-01-15 20:39:27.486 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:39:27.487 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:39:27.487 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:27.487 - Thread: 11 -> HqDepth = True 2023-01-15 20:39:27.487 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:39:27.487 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:39:27.487 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:27.487 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:39:27.487 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:39:27.487 - Thread: 11 -> } 2023-01-15 20:39:28.119 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:28.119 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:28.119 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:28.119 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:28.119 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:28.119 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:28.119 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:28.119 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:28.119 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:28.119 - Thread: 10 -> } 2023-01-15 20:39:28.919 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:39:28.920 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:39:28.920 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:28.920 - Thread: 11 -> HqDepth = True 2023-01-15 20:39:28.920 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:39:28.920 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:39:28.920 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:28.920 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:39:28.920 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:39:28.920 - Thread: 11 -> } 2023-01-15 20:39:29.885 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:29.886 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:29.886 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:29.886 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:29.886 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:29.886 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:29.886 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:29.886 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:29.886 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:29.886 - Thread: 10 -> } 2023-01-15 20:39:31.086 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:31.087 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:31.087 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:31.087 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:31.087 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:31.087 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:31.087 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:31.087 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:31.087 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:31.087 - Thread: 10 -> } 2023-01-15 20:39:48.586 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:48.587 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:48.587 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:48.587 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:48.587 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:48.587 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:48.587 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:48.587 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:48.587 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:48.587 - Thread: 10 -> } 2023-01-15 20:39:48.828 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:39:48.828 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:39:48.829 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:48.829 - Thread: 12 -> HqDepth = True 2023-01-15 20:39:48.829 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:39:48.829 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:39:48.829 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:48.829 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:39:48.829 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:39:48.829 - Thread: 12 -> } 2023-01-15 20:39:48.986 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:48.986 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:48.986 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:48.986 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:48.986 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:48.986 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:48.986 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:48.986 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:48.986 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:48.986 - Thread: 10 -> } 2023-01-15 20:39:49.169 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:49.170 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.170 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.170 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:49.170 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.170 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:49.170 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.170 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:49.170 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:49.170 - Thread: 10 -> } 2023-01-15 20:39:49.336 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 20:39:49.337 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.337 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.337 - Thread: 13 -> HqDepth = True 2023-01-15 20:39:49.337 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.337 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 20:39:49.337 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.337 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> DistanceFade = 3000 2023-01-15 20:39:49.337 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 20:39:49.337 - Thread: 13 -> } 2023-01-15 20:39:49.453 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:39:49.453 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.453 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:39:49.453 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.453 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:39:49.453 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.453 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.453 - Thread: 12 -> HqDepth = True 2023-01-15 20:39:49.454 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.454 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:39:49.454 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.454 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:39:49.454 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:39:49.454 - Thread: 12 -> } 2023-01-15 20:39:49.577 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:39:49.578 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.578 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.578 - Thread: 10 -> HqDepth = True 2023-01-15 20:39:49.578 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.578 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:39:49.578 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.578 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:39:49.578 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:39:49.578 - Thread: 10 -> } 2023-01-15 20:39:49.685 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:39:49.686 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.686 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.686 - Thread: 11 -> HqDepth = True 2023-01-15 20:39:49.686 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.686 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:39:49.686 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.686 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:39:49.686 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:39:49.686 - Thread: 11 -> } 2023-01-15 20:39:49.785 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:39:49.786 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.786 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.786 - Thread: 11 -> HqDepth = True 2023-01-15 20:39:49.786 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.786 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:39:49.786 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.786 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:39:49.786 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:39:49.786 - Thread: 11 -> } 2023-01-15 20:39:49.885 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:39:49.886 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:39:49.886 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:39:49.886 - Thread: 12 -> HqDepth = True 2023-01-15 20:39:49.886 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:39:49.886 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:39:49.886 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:39:49.886 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:39:49.886 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:39:49.886 - Thread: 12 -> } 2023-01-15 20:41:21.142 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:21.143 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.143 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.143 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:21.143 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.143 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:21.143 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.143 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:21.143 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:21.143 - Thread: 10 -> } 2023-01-15 20:41:21.242 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:21.243 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.243 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.243 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:21.243 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.243 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:21.243 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.243 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:21.243 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:21.243 - Thread: 10 -> } 2023-01-15 20:41:21.375 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:41:21.376 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.376 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.376 - Thread: 11 -> HqDepth = True 2023-01-15 20:41:21.376 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.376 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:41:21.376 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.376 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:41:21.376 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:41:21.376 - Thread: 11 -> } 2023-01-15 20:41:21.509 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:21.509 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.509 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:21.509 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.510 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:21.510 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.510 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:21.510 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.510 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:21.510 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:21.510 - Thread: 10 -> } 2023-01-15 20:41:21.642 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:41:21.643 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.643 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.643 - Thread: 11 -> HqDepth = True 2023-01-15 20:41:21.643 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.643 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:41:21.643 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.643 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:41:21.643 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:41:21.643 - Thread: 11 -> } 2023-01-15 20:41:21.792 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:21.793 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.793 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.793 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:21.793 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.793 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:21.793 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.793 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:21.793 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:21.793 - Thread: 10 -> } 2023-01-15 20:41:21.975 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:41:21.976 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:41:21.976 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:21.976 - Thread: 11 -> HqDepth = True 2023-01-15 20:41:21.976 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:41:21.976 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:41:21.976 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:21.976 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:41:21.976 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:41:21.976 - Thread: 11 -> } 2023-01-15 20:41:22.192 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:41:22.193 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:41:22.193 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:22.193 - Thread: 11 -> HqDepth = True 2023-01-15 20:41:22.193 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:41:22.193 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:41:22.193 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:22.193 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:41:22.193 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:41:22.193 - Thread: 11 -> } 2023-01-15 20:41:22.476 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:22.476 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:22.476 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:22.476 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:22.476 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:22.476 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:22.476 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:22.476 - 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Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:23.210 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:23.210 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:23.210 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:23.210 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:23.210 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:23.210 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:23.210 - Thread: 10 -> } 2023-01-15 20:41:34.559 - 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Thread: 11 -> DistanceFade = 3000 2023-01-15 20:41:34.560 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:41:34.560 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:41:34.560 - Thread: 11 -> } 2023-01-15 20:41:36.975 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:36.976 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:36.976 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:36.976 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:36.976 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:36.976 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:36.976 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:36.976 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:36.976 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:36.976 - Thread: 10 -> } 2023-01-15 20:41:37.525 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:41:37.526 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:37.526 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:37.526 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:37.526 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:37.526 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:37.526 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:37.526 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:37.526 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:37.526 - 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Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:41:38.893 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:38.893 - Thread: 10 -> HqDepth = True 2023-01-15 20:41:38.893 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:41:38.893 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:41:38.893 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:38.893 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:41:38.893 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:41:38.893 - Thread: 10 -> } 2023-01-15 20:41:45.859 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 20:41:45.859 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 20:41:45.859 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:41:45.859 - Thread: 12 -> HqDepth = True 2023-01-15 20:41:45.859 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 20:41:45.859 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 20:41:45.859 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 20:41:45.859 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> DistanceFade = 3000 2023-01-15 20:41:45.859 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 20:41:45.859 - Thread: 12 -> } 2023-01-15 20:42:08.476 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\add.dds 2023-01-15 20:42:08.490 - Thread: 6 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\subtract.dds 2023-01-15 20:42:10.192 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:42:10.193 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:42:10.193 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:42:10.193 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:42:10.193 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:42:10.193 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:42:10.193 - 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Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:42:35.642 - Thread: 10 -> HqDepth = True 2023-01-15 20:42:35.642 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:42:35.642 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:42:35.642 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:42:35.642 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:42:35.642 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:42:35.642 - Thread: 10 -> } 2023-01-15 20:42:47.491 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:42:47.492 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:42:47.492 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:42:47.492 - Thread: 10 -> HqDepth = True 2023-01-15 20:42:47.492 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:42:47.492 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:42:47.492 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:42:47.492 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:42:47.492 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:42:47.492 - Thread: 10 -> } 2023-01-15 20:42:55.183 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 20:42:55.184 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 20:42:55.184 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:42:55.184 - Thread: 10 -> HqDepth = True 2023-01-15 20:42:55.184 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 20:42:55.184 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 20:42:55.184 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 20:42:55.184 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> DistanceFade = 3000 2023-01-15 20:42:55.184 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 20:42:55.184 - Thread: 10 -> } 2023-01-15 20:43:01.350 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 20:43:01.351 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 20:43:01.351 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 20:43:01.351 - Thread: 11 -> HqDepth = True 2023-01-15 20:43:01.351 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 20:43:01.351 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 20:43:01.351 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 20:43:01.351 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> DistanceFade = 3000 2023-01-15 20:43:01.351 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 20:43:01.351 - Thread: 11 -> } 2023-01-15 21:13:34.586 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:13:34.587 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:13:34.587 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:34.587 - Thread: 11 -> HqDepth = True 2023-01-15 21:13:34.587 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:13:34.587 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:13:34.587 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:34.587 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:13:34.587 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:13:34.587 - Thread: 11 -> } 2023-01-15 21:13:35.402 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:13:35.403 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:13:35.403 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:35.403 - Thread: 10 -> HqDepth = True 2023-01-15 21:13:35.403 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:13:35.403 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:13:35.403 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:35.403 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:13:35.403 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:13:35.403 - Thread: 10 -> } 2023-01-15 21:13:36.053 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:13:36.054 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:13:36.054 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:36.054 - Thread: 10 -> HqDepth = True 2023-01-15 21:13:36.054 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:13:36.054 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:13:36.054 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:36.054 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:13:36.054 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:13:36.054 - Thread: 10 -> } 2023-01-15 21:13:36.953 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:13:36.954 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:13:36.954 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:36.954 - Thread: 10 -> HqDepth = True 2023-01-15 21:13:36.954 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:13:36.954 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:13:36.954 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:36.954 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:13:36.954 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:13:36.954 - Thread: 10 -> } 2023-01-15 21:13:40.536 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:13:40.537 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:13:40.537 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:40.537 - Thread: 11 -> HqDepth = True 2023-01-15 21:13:40.537 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:13:40.537 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:13:40.537 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:40.537 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:13:40.537 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:13:40.537 - Thread: 11 -> } 2023-01-15 21:13:47.569 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:13:47.569 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:13:47.569 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:13:47.569 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:47.569 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:13:47.569 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:47.569 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:47.569 - Thread: 10 -> HqDepth = True 2023-01-15 21:13:47.570 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:13:47.570 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:13:47.570 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:47.570 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:13:47.570 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:13:47.570 - Thread: 10 -> } 2023-01-15 21:13:54.819 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:13:54.820 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:13:54.820 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:13:54.820 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:13:54.824 - Thread: 10 -> HqDepth = True 2023-01-15 21:13:54.824 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:13:54.824 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:13:54.824 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:13:54.824 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:13:54.824 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:13:54.824 - Thread: 10 -> } 2023-01-15 21:14:04.169 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:04.170 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:04.170 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:04.170 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:04.170 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:04.170 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:04.170 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:04.170 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:04.170 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:04.170 - Thread: 10 -> } 2023-01-15 21:14:11.919 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:11.919 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:11.919 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:11.919 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:11.919 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:11.919 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:11.919 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:11.919 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:11.919 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:11.919 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:11.919 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:11.919 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:11.919 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:11.920 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:11.920 - Thread: 10 -> } 2023-01-15 21:14:19.103 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:19.104 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:19.104 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:19.104 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:19.104 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:19.104 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:19.104 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:19.104 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:19.104 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:19.104 - Thread: 10 -> } 2023-01-15 21:14:26.861 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:14:26.862 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:14:26.862 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:26.862 - Thread: 11 -> HqDepth = True 2023-01-15 21:14:26.862 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:14:26.862 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:14:26.862 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:26.862 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:14:26.862 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:14:26.862 - Thread: 11 -> } 2023-01-15 21:14:35.511 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:14:35.511 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:14:35.511 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:14:35.511 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:35.511 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:14:35.511 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:35.511 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:35.511 - Thread: 13 -> HqDepth = True 2023-01-15 21:14:35.512 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:14:35.512 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:14:35.512 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:35.512 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:14:35.512 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:14:35.512 - Thread: 13 -> } 2023-01-15 21:14:39.728 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:39.729 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:39.729 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:39.729 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:39.729 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:39.729 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:39.729 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:39.729 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:39.729 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:39.729 - Thread: 10 -> } 2023-01-15 21:14:40.061 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:40.061 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:40.062 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:40.062 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:40.062 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:40.062 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:40.062 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:40.062 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:40.062 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:40.062 - Thread: 10 -> } 2023-01-15 21:14:40.411 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:14:40.412 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:14:40.412 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:40.412 - Thread: 11 -> HqDepth = True 2023-01-15 21:14:40.412 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:14:40.412 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:14:40.412 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:40.412 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:14:40.412 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:14:40.412 - Thread: 11 -> } 2023-01-15 21:14:41.261 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:41.262 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:41.262 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:41.262 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:41.262 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:41.262 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:41.262 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:41.262 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:41.262 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:41.262 - Thread: 10 -> } 2023-01-15 21:14:41.510 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:41.511 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:41.511 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:41.511 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:41.511 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:41.511 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:41.511 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:41.511 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:41.511 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:41.511 - Thread: 10 -> } 2023-01-15 21:14:41.744 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:14:41.745 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:14:41.745 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:41.745 - Thread: 11 -> HqDepth = True 2023-01-15 21:14:41.745 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:14:41.745 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:14:41.745 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:41.745 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:14:41.745 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:14:41.745 - Thread: 11 -> } 2023-01-15 21:14:41.977 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:41.978 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:41.978 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:41.978 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:41.978 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:41.978 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:41.978 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:41.978 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:41.978 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:41.978 - Thread: 10 -> } 2023-01-15 21:14:42.577 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:42.578 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:42.578 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:42.578 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:42.578 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:42.578 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:42.578 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:42.578 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:42.578 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:42.578 - Thread: 10 -> } 2023-01-15 21:14:42.844 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:42.844 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:42.844 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:42.844 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:42.844 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:42.844 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:42.844 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:42.844 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:42.844 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:42.845 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:42.845 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:42.845 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:42.845 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:42.845 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:42.845 - Thread: 10 -> } 2023-01-15 21:14:43.127 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:14:43.128 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:14:43.128 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:14:43.128 - Thread: 10 -> HqDepth = True 2023-01-15 21:14:43.128 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:14:43.128 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:14:43.128 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:14:43.128 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:14:43.128 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:14:43.128 - Thread: 10 -> } 2023-01-15 21:16:12.135 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:16:12.136 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:16:12.136 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:16:12.136 - Thread: 11 -> HqDepth = True 2023-01-15 21:16:12.136 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:16:12.136 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:16:12.136 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:16:12.136 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:16:12.136 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:16:12.136 - Thread: 11 -> } 2023-01-15 21:17:12.085 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:12.086 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:12.086 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:12.086 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:12.086 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:12.086 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:12.086 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:12.086 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:12.086 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:12.086 - Thread: 10 -> } 2023-01-15 21:17:12.402 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:12.402 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:12.402 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:12.402 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:12.402 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:12.402 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:12.402 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:12.402 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:12.402 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:12.402 - Thread: 10 -> } 2023-01-15 21:17:13.418 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:17:13.419 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:17:13.419 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:13.419 - Thread: 11 -> HqDepth = True 2023-01-15 21:17:13.419 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:17:13.419 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:17:13.419 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:13.419 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:17:13.419 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:17:13.419 - Thread: 11 -> } 2023-01-15 21:17:13.602 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:13.603 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:13.603 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:13.603 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:13.603 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:13.603 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:13.603 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:13.603 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:13.603 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:13.603 - Thread: 10 -> } 2023-01-15 21:17:13.751 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:13.752 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:13.752 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:13.752 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:13.752 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:13.752 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:13.752 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:13.752 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:13.752 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:13.752 - Thread: 10 -> } 2023-01-15 21:17:13.886 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:17:13.886 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:17:13.886 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:13.886 - Thread: 11 -> HqDepth = True 2023-01-15 21:17:13.886 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:17:13.886 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:17:13.886 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:13.886 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:17:13.886 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:17:13.886 - Thread: 11 -> } 2023-01-15 21:17:14.018 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.019 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.019 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.019 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.019 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.019 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.019 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.019 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.019 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.019 - Thread: 10 -> } 2023-01-15 21:17:14.152 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.152 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.152 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.152 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.152 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.152 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.152 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.152 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.152 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.152 - Thread: 10 -> } 2023-01-15 21:17:14.268 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.269 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.269 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.269 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.269 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.269 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.269 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.269 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.269 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.269 - Thread: 10 -> } 2023-01-15 21:17:14.385 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.386 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.386 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.386 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.386 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.386 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.386 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.386 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.386 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.386 - Thread: 10 -> } 2023-01-15 21:17:14.502 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.503 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.503 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.503 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.503 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.503 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.503 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.503 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.503 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.503 - Thread: 10 -> } 2023-01-15 21:17:14.635 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.636 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.636 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.636 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.636 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.636 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.636 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.636 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.636 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.636 - Thread: 10 -> } 2023-01-15 21:17:14.785 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:14.786 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:14.786 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:14.786 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:14.786 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:14.786 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:14.786 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:14.786 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:14.786 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:14.786 - Thread: 10 -> } 2023-01-15 21:17:15.002 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:17:15.003 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:17:15.003 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:15.003 - Thread: 11 -> HqDepth = True 2023-01-15 21:17:15.003 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:17:15.003 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:17:15.003 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:15.003 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:17:15.003 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:17:15.003 - Thread: 11 -> } 2023-01-15 21:17:15.268 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:15.269 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:15.269 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:15.269 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:15.269 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:15.269 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:15.269 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:15.269 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:15.269 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:15.269 - Thread: 10 -> } 2023-01-15 21:17:15.552 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:15.553 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:15.553 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:15.553 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:15.553 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:15.553 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:15.553 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:15.553 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:15.553 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:15.553 - Thread: 10 -> } 2023-01-15 21:17:15.819 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:15.820 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:15.820 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:15.820 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:15.820 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:15.820 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:15.820 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:15.820 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:15.820 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:15.820 - Thread: 10 -> } 2023-01-15 21:17:16.185 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:17:16.186 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:17:16.186 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:16.186 - Thread: 11 -> HqDepth = True 2023-01-15 21:17:16.186 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:17:16.186 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:17:16.186 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:16.186 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:17:16.186 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:17:16.186 - Thread: 11 -> } 2023-01-15 21:17:16.601 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:16.602 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:16.602 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:16.602 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:16.602 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:16.602 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:16.602 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:16.602 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:16.602 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:16.602 - Thread: 10 -> } 2023-01-15 21:17:16.990 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:16.991 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:16.991 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:16.991 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:16.991 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:16.991 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:16.991 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:16.991 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:16.991 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:16.991 - Thread: 10 -> } 2023-01-15 21:17:26.502 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:17:26.503 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:17:26.503 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:26.503 - Thread: 11 -> HqDepth = True 2023-01-15 21:17:26.503 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:17:26.503 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:17:26.503 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:26.503 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:17:26.503 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:17:26.503 - Thread: 11 -> } 2023-01-15 21:17:53.384 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:17:53.384 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:17:53.384 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:17:53.384 - Thread: 10 -> HqDepth = True 2023-01-15 21:17:53.384 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:17:53.384 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:17:53.384 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:17:53.384 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:17:53.384 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:17:53.384 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:17:53.385 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:17:53.385 - Thread: 10 -> } 2023-01-15 21:18:17.713 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:18:17.714 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:18:17.714 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:18:17.714 - Thread: 10 -> HqDepth = True 2023-01-15 21:18:17.714 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:18:17.714 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:18:17.714 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:18:17.714 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:18:17.714 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:18:17.714 - Thread: 10 -> } 2023-01-15 21:19:20.727 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:19:20.728 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:19:20.728 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:19:20.728 - Thread: 10 -> HqDepth = True 2023-01-15 21:19:20.728 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:19:20.728 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:19:20.728 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:19:20.728 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:19:20.728 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:19:20.728 - Thread: 10 -> } 2023-01-15 21:19:36.348 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:19:36.349 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:19:36.349 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:19:36.349 - Thread: 11 -> HqDepth = True 2023-01-15 21:19:36.349 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:19:36.349 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:19:36.349 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:19:36.349 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:19:36.349 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:19:36.349 - Thread: 11 -> } 2023-01-15 21:20:23.200 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:20:23.201 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:20:23.201 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:23.201 - Thread: 10 -> HqDepth = True 2023-01-15 21:20:23.201 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:20:23.201 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:20:23.201 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:23.201 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:20:23.201 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:20:23.201 - Thread: 10 -> } 2023-01-15 21:20:30.918 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:20:30.919 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:20:30.919 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:30.919 - Thread: 13 -> HqDepth = True 2023-01-15 21:20:30.919 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:20:30.919 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:20:30.919 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:30.919 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:20:30.919 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:20:30.919 - Thread: 13 -> } 2023-01-15 21:20:36.849 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:20:36.850 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:20:36.850 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:36.850 - Thread: 10 -> HqDepth = True 2023-01-15 21:20:36.850 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:20:36.850 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:20:36.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:36.850 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:20:36.850 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:20:36.850 - Thread: 10 -> } 2023-01-15 21:20:42.548 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:20:42.549 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:20:42.549 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:42.549 - Thread: 10 -> HqDepth = True 2023-01-15 21:20:42.549 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:20:42.549 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:20:42.549 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:42.549 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:20:42.549 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:20:42.549 - Thread: 10 -> } 2023-01-15 21:20:47.673 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:20:47.674 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:20:47.674 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:47.674 - Thread: 10 -> HqDepth = True 2023-01-15 21:20:47.674 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:20:47.674 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:20:47.674 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:47.674 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:20:47.674 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:20:47.674 - Thread: 10 -> } 2023-01-15 21:20:58.090 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:20:58.091 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:20:58.091 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:20:58.091 - Thread: 10 -> HqDepth = True 2023-01-15 21:20:58.091 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:20:58.091 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:20:58.091 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:20:58.091 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:20:58.091 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:20:58.091 - Thread: 10 -> } 2023-01-15 21:21:17.853 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:21:17.854 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:21:17.854 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:21:17.854 - Thread: 10 -> HqDepth = True 2023-01-15 21:21:17.854 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:21:17.854 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:21:17.854 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:21:17.854 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:21:17.854 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:21:17.854 - Thread: 10 -> } 2023-01-15 21:21:24.419 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:21:24.420 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:21:24.420 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:21:24.420 - Thread: 10 -> HqDepth = True 2023-01-15 21:21:24.420 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:21:24.420 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:21:24.420 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:21:24.420 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:21:24.420 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:21:24.420 - Thread: 10 -> } 2023-01-15 21:21:29.757 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:21:29.757 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:21:29.757 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:21:29.757 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:21:29.757 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:21:29.757 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:21:29.757 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:21:29.757 - Thread: 10 -> HqDepth = True 2023-01-15 21:21:29.757 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:21:29.757 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:21:29.757 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:21:29.757 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:21:29.757 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:21:29.758 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:21:29.758 - Thread: 10 -> } 2023-01-15 21:21:34.107 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:21:34.108 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:21:34.108 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:21:34.108 - Thread: 10 -> HqDepth = True 2023-01-15 21:21:34.108 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:21:34.108 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:21:34.108 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:21:34.108 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:21:34.108 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:21:34.108 - Thread: 10 -> } 2023-01-15 21:21:47.779 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:21:47.780 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:21:47.780 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:21:47.780 - Thread: 10 -> HqDepth = True 2023-01-15 21:21:47.780 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:21:47.780 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:21:47.780 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:21:47.780 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:21:47.780 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:21:47.780 - Thread: 10 -> } 2023-01-15 21:22:03.408 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:22:03.409 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:22:03.409 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:03.409 - Thread: 13 -> HqDepth = True 2023-01-15 21:22:03.409 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:22:03.409 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:22:03.409 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:03.409 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:22:03.409 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:22:03.409 - Thread: 13 -> } 2023-01-15 21:22:11.013 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:22:11.013 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:22:11.013 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:11.013 - Thread: 10 -> HqDepth = True 2023-01-15 21:22:11.013 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:22:11.013 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:22:11.013 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:11.013 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:11.013 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:22:11.014 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:22:11.014 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:22:11.014 - Thread: 10 -> } 2023-01-15 21:22:22.565 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:22:22.566 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:22:22.566 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:22.566 - Thread: 11 -> HqDepth = True 2023-01-15 21:22:22.566 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:22:22.566 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:22:22.566 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:22.566 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:22:22.566 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:22:22.566 - Thread: 11 -> } 2023-01-15 21:22:33.795 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:22:33.796 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:22:33.796 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:33.796 - Thread: 11 -> HqDepth = True 2023-01-15 21:22:33.796 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:22:33.796 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:22:33.796 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:33.796 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:22:33.796 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:22:33.796 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:22:33.797 - Thread: 11 -> } 2023-01-15 21:22:41.098 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 21:22:41.099 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 21:22:41.099 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:41.099 - Thread: 12 -> HqDepth = True 2023-01-15 21:22:41.099 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 21:22:41.099 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 21:22:41.099 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:41.099 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> DistanceFade = 3000 2023-01-15 21:22:41.099 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 21:22:41.099 - Thread: 12 -> } 2023-01-15 21:22:46.314 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:22:46.315 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:22:46.315 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:46.315 - Thread: 13 -> HqDepth = True 2023-01-15 21:22:46.315 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:22:46.315 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:22:46.315 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:46.315 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:22:46.315 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:22:46.315 - Thread: 13 -> } 2023-01-15 21:22:50.497 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:22:50.498 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:22:50.498 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:50.498 - Thread: 10 -> HqDepth = True 2023-01-15 21:22:50.498 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:22:50.498 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:22:50.498 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:50.498 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:22:50.498 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:22:50.498 - Thread: 10 -> } 2023-01-15 21:22:54.498 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:22:54.499 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:22:54.499 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:22:54.499 - Thread: 11 -> HqDepth = True 2023-01-15 21:22:54.499 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:22:54.499 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:22:54.499 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:22:54.499 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:22:54.499 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:22:54.499 - Thread: 11 -> } 2023-01-15 21:23:01.150 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:23:01.151 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:23:01.151 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:01.151 - Thread: 11 -> HqDepth = True 2023-01-15 21:23:01.151 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:23:01.151 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:23:01.151 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:01.151 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:01.151 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:23:01.151 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:23:01.152 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:23:01.152 - Thread: 11 -> } 2023-01-15 21:23:12.151 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 21:23:12.151 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 21:23:12.151 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:12.151 - Thread: 12 -> HqDepth = True 2023-01-15 21:23:12.151 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 21:23:12.151 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 21:23:12.151 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:12.151 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> DistanceFade = 3000 2023-01-15 21:23:12.151 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 21:23:12.151 - Thread: 12 -> } 2023-01-15 21:23:21.333 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:23:21.334 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:23:21.334 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:21.334 - Thread: 10 -> HqDepth = True 2023-01-15 21:23:21.334 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:23:21.334 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:23:21.334 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:21.334 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:23:21.334 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:23:21.334 - Thread: 10 -> } 2023-01-15 21:23:29.284 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:23:29.285 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:23:29.285 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:29.285 - Thread: 11 -> HqDepth = True 2023-01-15 21:23:29.285 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:23:29.285 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:23:29.285 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:29.285 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:23:29.285 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:23:29.285 - Thread: 11 -> } 2023-01-15 21:23:38.093 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 21:23:38.093 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 21:23:38.093 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:38.093 - Thread: 12 -> HqDepth = True 2023-01-15 21:23:38.093 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 21:23:38.093 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 21:23:38.093 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:38.093 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> DistanceFade = 3000 2023-01-15 21:23:38.093 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 21:23:38.093 - Thread: 12 -> } 2023-01-15 21:23:47.289 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:23:47.289 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:23:47.289 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:47.289 - Thread: 10 -> HqDepth = True 2023-01-15 21:23:47.289 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:23:47.289 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:23:47.289 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:47.289 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:23:47.289 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:23:47.289 - Thread: 10 -> } 2023-01-15 21:23:55.555 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:23:55.556 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:23:55.556 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:23:55.556 - Thread: 10 -> HqDepth = True 2023-01-15 21:23:55.556 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:23:55.556 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:23:55.556 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:23:55.556 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:23:55.556 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:23:55.556 - Thread: 10 -> } 2023-01-15 21:24:02.672 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:24:02.673 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:24:02.673 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:24:02.673 - Thread: 10 -> HqDepth = True 2023-01-15 21:24:02.673 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:24:02.673 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:24:02.673 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:24:02.673 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:24:02.673 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:24:02.673 - Thread: 10 -> } 2023-01-15 21:24:05.591 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:24:05.592 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:24:05.592 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:24:05.592 - Thread: 10 -> HqDepth = True 2023-01-15 21:24:05.592 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:24:05.592 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:24:05.592 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:24:05.592 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:24:05.592 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:24:05.592 - Thread: 10 -> } 2023-01-15 21:24:05.658 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:24:05.658 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:24:05.658 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:24:05.658 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:24:05.659 - Thread: 11 -> HqDepth = True 2023-01-15 21:24:05.659 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:24:05.659 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:24:05.659 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:24:05.659 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:24:05.659 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:24:05.659 - Thread: 11 -> } 2023-01-15 21:24:13.706 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 21:24:13.707 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 21:24:13.707 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:24:13.707 - Thread: 12 -> HqDepth = True 2023-01-15 21:24:13.707 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 21:24:13.707 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 21:24:13.707 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 21:24:13.707 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> DistanceFade = 3000 2023-01-15 21:24:13.707 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 21:24:13.707 - Thread: 12 -> } 2023-01-15 21:31:24.797 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:24.798 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:24.798 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:24.798 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:24.798 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:24.798 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:24.798 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:24.798 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:24.798 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:24.798 - Thread: 10 -> } 2023-01-15 21:31:25.150 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:25.151 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:25.151 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:25.151 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:25.151 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:25.151 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:25.151 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:25.151 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:25.151 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:25.151 - Thread: 11 -> } 2023-01-15 21:31:25.537 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:31:25.538 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:31:25.538 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:25.538 - Thread: 13 -> HqDepth = True 2023-01-15 21:31:25.538 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:31:25.538 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:31:25.538 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:25.538 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:31:25.538 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:31:25.538 - Thread: 13 -> } 2023-01-15 21:31:25.922 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:25.923 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:25.923 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:25.923 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:25.923 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:25.923 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:25.923 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:25.923 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:25.923 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:25.923 - Thread: 11 -> } 2023-01-15 21:31:26.336 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:31:26.337 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:31:26.337 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:26.337 - Thread: 13 -> HqDepth = True 2023-01-15 21:31:26.337 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:31:26.337 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:31:26.337 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:26.337 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:31:26.337 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:31:26.337 - Thread: 13 -> } 2023-01-15 21:31:26.751 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:26.752 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:26.752 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:26.752 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:26.752 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:26.752 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:26.752 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:26.752 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:26.752 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:26.752 - Thread: 10 -> } 2023-01-15 21:31:27.184 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:27.185 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:27.185 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:27.185 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:27.185 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:27.185 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:27.185 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:27.185 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:27.185 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:27.185 - Thread: 10 -> } 2023-01-15 21:31:27.617 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:27.618 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:27.618 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:27.618 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:27.618 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:27.618 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:27.618 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:27.618 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:27.618 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:27.618 - Thread: 10 -> } 2023-01-15 21:31:28.037 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:28.038 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:28.038 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:28.038 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:28.038 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:28.038 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:28.038 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:28.038 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:28.038 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:28.038 - Thread: 11 -> } 2023-01-15 21:31:28.421 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:28.421 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:28.422 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:28.422 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:28.422 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:28.422 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:28.422 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:28.422 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:28.422 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:28.422 - Thread: 10 -> } 2023-01-15 21:31:28.787 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:28.788 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:28.788 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:28.788 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:28.788 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:28.788 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:28.788 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:28.788 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:28.788 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:28.788 - Thread: 10 -> } 2023-01-15 21:31:29.171 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:29.171 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:29.171 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:29.171 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:29.172 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:29.172 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:29.172 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:29.172 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:29.172 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:29.172 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:29.172 - Thread: 10 -> } 2023-01-15 21:31:29.554 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:29.555 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:29.555 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:29.555 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:29.555 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:29.555 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:29.555 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:29.555 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:29.555 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:29.555 - Thread: 10 -> } 2023-01-15 21:31:30.104 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:30.105 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:30.105 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:30.105 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:30.105 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:30.105 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:30.105 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:30.105 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:30.105 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:30.105 - Thread: 10 -> } 2023-01-15 21:31:30.820 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:30.821 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:30.821 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:30.821 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:30.821 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:30.821 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:30.821 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:30.821 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:30.821 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:30.821 - Thread: 11 -> } 2023-01-15 21:31:31.004 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:31.004 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.004 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:31.004 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.004 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:31.004 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.004 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.004 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:31.004 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.004 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:31.005 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.005 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:31.005 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:31.005 - Thread: 11 -> } 2023-01-15 21:31:31.137 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.138 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.138 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.138 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.138 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.138 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.138 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.138 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.138 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.138 - Thread: 10 -> } 2023-01-15 21:31:31.254 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.254 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.254 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.254 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.254 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.254 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.254 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.254 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.254 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.254 - Thread: 10 -> } 2023-01-15 21:31:31.337 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 21:31:31.338 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.338 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.338 - Thread: 13 -> HqDepth = True 2023-01-15 21:31:31.338 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.338 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 21:31:31.338 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.338 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> DistanceFade = 3000 2023-01-15 21:31:31.338 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 21:31:31.338 - Thread: 13 -> } 2023-01-15 21:31:31.437 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.438 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.438 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.438 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.438 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.438 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.438 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.438 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.438 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.443 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.443 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.443 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.443 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.443 - Thread: 10 -> } 2023-01-15 21:31:31.521 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:31.522 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.522 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.522 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:31.522 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.522 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:31.522 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.522 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:31.522 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:31.522 - Thread: 11 -> } 2023-01-15 21:31:31.588 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 21:31:31.589 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.589 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.589 - Thread: 12 -> HqDepth = True 2023-01-15 21:31:31.589 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.589 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 21:31:31.589 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.589 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> DistanceFade = 3000 2023-01-15 21:31:31.589 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 21:31:31.589 - Thread: 12 -> } 2023-01-15 21:31:31.671 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:31.672 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.672 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.672 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:31.672 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.672 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:31.672 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.672 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:31.672 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:31.672 - Thread: 11 -> } 2023-01-15 21:31:31.738 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.739 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.739 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.739 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.739 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.739 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.739 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.739 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.739 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.739 - Thread: 10 -> } 2023-01-15 21:31:31.804 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.805 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.805 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.805 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.805 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.805 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.805 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.805 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.805 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.805 - Thread: 10 -> } 2023-01-15 21:31:31.871 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:31.872 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.872 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.872 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:31.872 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.872 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:31.872 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.872 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:31:31.872 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:31.872 - Thread: 10 -> } 2023-01-15 21:31:31.937 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:31.938 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:31.938 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:31.938 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:31.938 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:31.938 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:31.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:31.938 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:31.938 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:31.938 - Thread: 11 -> } 2023-01-15 21:31:53.487 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:31:53.488 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:31:53.488 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:53.488 - Thread: 11 -> HqDepth = True 2023-01-15 21:31:53.488 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:31:53.488 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:31:53.488 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:53.488 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:31:53.488 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:31:53.488 - Thread: 11 -> } 2023-01-15 21:31:53.554 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:53.555 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:53.555 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:53.555 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:53.555 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:53.555 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:53.555 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:53.555 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:53.555 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:53.555 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:53.555 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:53.555 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:53.555 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:53.555 - 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Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:31:54.038 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:31:54.038 - Thread: 10 -> } 2023-01-15 21:31:54.096 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:31:54.096 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:31:54.096 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:31:54.096 - Thread: 10 -> HqDepth = True 2023-01-15 21:31:54.096 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:31:54.096 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:31:54.096 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:31:54.096 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:31:54.096 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:31:54.096 - 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Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\smalllightpole.dds 2023-01-15 21:33:08.903 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:08.904 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:08.904 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:08.904 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:08.904 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:08.904 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:08.904 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:08.904 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:08.904 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:08.904 - Thread: 10 -> } 2023-01-15 21:33:08.987 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:08.987 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:08.988 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:08.988 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:08.988 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:08.988 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:08.988 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:08.988 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:08.988 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:08.988 - Thread: 10 -> } 2023-01-15 21:33:09.120 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:09.121 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:09.121 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:09.121 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:09.121 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:09.121 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:09.121 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:09.121 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:09.121 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:09.121 - Thread: 10 -> } 2023-01-15 21:33:09.170 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:09.171 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:09.171 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:09.171 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:09.171 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:09.171 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:09.171 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:09.171 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:09.171 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:09.171 - Thread: 10 -> } 2023-01-15 21:33:20.987 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 21:33:20.987 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 21:33:20.987 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:20.987 - Thread: 11 -> HqDepth = True 2023-01-15 21:33:20.987 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 21:33:20.987 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 21:33:20.987 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:20.987 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> DistanceFade = 3000 2023-01-15 21:33:20.987 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 21:33:20.987 - Thread: 11 -> } 2023-01-15 21:33:21.020 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:21.021 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:21.021 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:21.021 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:21.021 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:21.021 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:21.021 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:21.021 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.021 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.021 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.021 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.021 - 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Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.055 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.055 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.055 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.055 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:21.055 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:21.055 - Thread: 10 -> } 2023-01-15 21:33:21.087 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:21.088 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:21.088 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:21.088 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.088 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.088 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.088 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.088 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:21.088 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:21.088 - Thread: 10 -> } 2023-01-15 21:33:21.120 - 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Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:21.121 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:21.121 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:21.121 - Thread: 10 -> } 2023-01-15 21:33:21.704 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:21.704 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:21.704 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:21.704 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:21.704 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:21.704 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:21.704 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:21.704 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.704 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.704 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.704 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.704 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:21.704 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:21.704 - 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Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:21.804 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:21.804 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.804 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.804 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.804 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.804 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:21.804 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:21.804 - Thread: 10 -> } 2023-01-15 21:33:21.920 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:21.921 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:21.921 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:21.921 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:21.921 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:21.921 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:21.921 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:21.921 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:21.921 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:21.921 - Thread: 10 -> } 2023-01-15 21:33:23.103 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 21:33:23.104 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 21:33:23.104 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 21:33:23.104 - Thread: 10 -> HqDepth = True 2023-01-15 21:33:23.104 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 21:33:23.104 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 21:33:23.104 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 21:33:23.104 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> DistanceFade = 3000 2023-01-15 21:33:23.104 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 21:33:23.104 - Thread: 10 -> } 2023-01-15 22:08:11.712 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\cleanspotlightslanted.dds 2023-01-15 22:08:11.776 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\cleanspotlightslope.dds 2023-01-15 22:08:11.789 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\roundinteriorlightoffset.dds 2023-01-15 22:08:11.789 - 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Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\long_interior_light_center.dds 2023-01-15 22:08:11.852 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\long_interior_light_double.dds 2023-01-15 22:18:16.495 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.496 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.496 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.496 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.496 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.496 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.496 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.496 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.496 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.496 - Thread: 10 -> } 2023-01-15 22:18:16.528 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.529 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.529 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.529 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.529 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.529 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.529 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.529 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.529 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.529 - Thread: 10 -> } 2023-01-15 22:18:16.561 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.562 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.562 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.562 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.562 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.562 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.562 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.562 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.562 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.562 - Thread: 10 -> } 2023-01-15 22:18:16.612 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.612 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.612 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.612 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.612 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.612 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.612 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.612 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.612 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.612 - Thread: 10 -> } 2023-01-15 22:18:16.678 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.679 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.679 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.679 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.679 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.679 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.679 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.679 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.679 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.679 - Thread: 10 -> } 2023-01-15 22:18:16.828 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:16.829 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:16.829 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:16.829 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:16.829 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:16.829 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:16.829 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:16.829 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:16.829 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:16.829 - Thread: 10 -> } 2023-01-15 22:18:17.078 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:17.079 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:17.079 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:17.079 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:17.079 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:17.079 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:17.079 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:17.079 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:17.079 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:17.079 - Thread: 10 -> } 2023-01-15 22:18:17.128 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:17.129 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:17.129 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:17.129 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:17.129 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:17.129 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:17.129 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:17.129 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:17.129 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:17.129 - Thread: 10 -> } 2023-01-15 22:18:17.162 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:17.163 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:17.163 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:17.163 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:17.163 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:17.163 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:17.163 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:17.163 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:17.163 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:17.163 - Thread: 10 -> } 2023-01-15 22:18:17.195 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:18:17.196 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:18:17.196 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:18:17.196 - Thread: 10 -> HqDepth = True 2023-01-15 22:18:17.196 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:18:17.196 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:18:17.196 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:18:17.196 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:18:17.196 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:18:17.196 - Thread: 10 -> } 2023-01-15 22:54:06.983 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:54:06.984 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:54:06.984 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:06.984 - Thread: 11 -> HqDepth = True 2023-01-15 22:54:06.984 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:54:06.984 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:54:06.984 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:06.984 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:54:06.984 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:54:06.984 - Thread: 11 -> } 2023-01-15 22:54:07.166 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:54:07.167 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:54:07.167 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:07.167 - Thread: 12 -> HqDepth = True 2023-01-15 22:54:07.167 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:54:07.167 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:54:07.167 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:07.167 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:54:07.167 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:54:07.167 - Thread: 12 -> } 2023-01-15 22:54:12.434 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:12.434 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:12.434 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:12.434 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:12.434 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:12.434 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:12.434 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:12.434 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:12.435 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:12.435 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:12.435 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:12.435 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:12.435 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:12.435 - Thread: 10 -> } 2023-01-15 22:54:12.683 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:12.684 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:12.684 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:12.684 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:12.684 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:12.684 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:12.684 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:12.684 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:12.684 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:12.684 - Thread: 10 -> } 2023-01-15 22:54:41.166 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:41.167 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:41.167 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:41.167 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:41.167 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:41.167 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:41.167 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:41.167 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:41.167 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:41.167 - Thread: 10 -> } 2023-01-15 22:54:41.233 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:41.234 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:41.234 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:41.234 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:41.234 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:41.234 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:41.234 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:41.234 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:41.234 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:41.234 - Thread: 10 -> } 2023-01-15 22:54:41.699 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:54:41.700 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:54:41.700 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:41.700 - Thread: 11 -> HqDepth = True 2023-01-15 22:54:41.700 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:54:41.700 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:54:41.700 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:41.700 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:54:41.700 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:54:41.700 - Thread: 11 -> } 2023-01-15 22:54:41.958 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:54:41.959 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:54:41.959 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:41.959 - Thread: 11 -> HqDepth = True 2023-01-15 22:54:41.959 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:54:41.959 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:54:41.959 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:41.959 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:54:41.959 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:54:41.959 - Thread: 11 -> } 2023-01-15 22:54:42.266 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:42.267 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:42.267 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:42.267 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:42.267 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:42.267 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:42.267 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:42.267 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:42.267 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:42.267 - Thread: 10 -> } 2023-01-15 22:54:42.350 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:42.350 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:42.350 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:42.350 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:42.350 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:42.350 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:42.350 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:42.350 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:42.350 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:42.350 - Thread: 10 -> } 2023-01-15 22:54:42.566 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:42.567 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:42.567 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:42.567 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:42.567 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:42.567 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:42.567 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:42.567 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:42.567 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:42.567 - Thread: 10 -> } 2023-01-15 22:54:43.066 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:43.067 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:43.067 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:43.067 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:43.067 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:43.067 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:43.067 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:43.067 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:43.067 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:43.067 - Thread: 10 -> } 2023-01-15 22:54:43.700 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:43.701 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:43.701 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:43.701 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:43.701 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:43.701 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:43.701 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:43.701 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:43.701 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:43.701 - Thread: 10 -> } 2023-01-15 22:54:43.866 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:43.867 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:43.867 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:43.867 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:43.867 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:43.867 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:43.867 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:43.867 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:43.867 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:43.867 - Thread: 10 -> } 2023-01-15 22:54:45.067 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:45.067 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:45.068 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:45.068 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:45.068 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:45.068 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:45.068 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:45.068 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:45.068 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:45.068 - Thread: 10 -> } 2023-01-15 22:54:45.183 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:45.184 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:45.184 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:45.184 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:45.184 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:45.184 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:45.184 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:45.184 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:45.184 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:45.184 - Thread: 10 -> } 2023-01-15 22:54:46.016 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 22:54:46.017 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 22:54:46.017 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:46.017 - Thread: 13 -> HqDepth = True 2023-01-15 22:54:46.017 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 22:54:46.017 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 22:54:46.017 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:46.017 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> DistanceFade = 3000 2023-01-15 22:54:46.017 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 22:54:46.017 - Thread: 13 -> } 2023-01-15 22:54:46.133 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:46.134 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:46.134 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:46.134 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:46.134 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:46.134 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:46.134 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:46.134 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:46.134 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:46.134 - Thread: 10 -> } 2023-01-15 22:54:46.241 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:46.242 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:46.242 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:46.242 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:46.242 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:46.242 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:46.242 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:46.242 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:46.242 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:46.242 - Thread: 10 -> } 2023-01-15 22:54:46.300 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:46.300 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:46.300 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:46.300 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:46.300 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:46.300 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:46.300 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:46.300 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:46.301 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:46.301 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:46.301 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:46.301 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:46.301 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:46.301 - Thread: 10 -> } 2023-01-15 22:54:46.366 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:46.367 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:46.367 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:46.367 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:46.367 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:46.367 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:46.367 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:46.367 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:46.367 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:46.367 - Thread: 10 -> } 2023-01-15 22:54:48.166 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 22:54:48.167 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 22:54:48.167 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:48.167 - Thread: 13 -> HqDepth = True 2023-01-15 22:54:48.167 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 22:54:48.167 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 22:54:48.167 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:48.167 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> DistanceFade = 3000 2023-01-15 22:54:48.167 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 22:54:48.167 - Thread: 13 -> } 2023-01-15 22:54:48.550 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:48.550 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:48.550 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:48.550 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:48.550 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:48.550 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:48.550 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:48.550 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:48.550 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:48.550 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:48.551 - Thread: 10 -> } 2023-01-15 22:54:48.641 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:48.642 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:48.642 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:48.642 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:48.642 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:48.642 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:48.642 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:48.642 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:48.642 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:48.642 - Thread: 10 -> } 2023-01-15 22:54:48.700 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:48.700 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:48.700 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:48.700 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:48.700 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:48.700 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:48.700 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:48.700 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:48.700 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:48.700 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:48.700 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:48.700 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:48.701 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:48.701 - Thread: 10 -> } 2023-01-15 22:54:48.783 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:48.784 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:48.784 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:48.784 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:48.784 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:48.784 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:48.784 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:48.784 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:48.784 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:48.784 - Thread: 10 -> } 2023-01-15 22:54:53.466 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:53.467 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:53.467 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:53.467 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:53.467 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:53.467 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:53.467 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:53.467 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:53.467 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:53.467 - Thread: 10 -> } 2023-01-15 22:54:53.533 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:53.534 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:53.534 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:53.534 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:53.534 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:53.534 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:53.534 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:53.534 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:53.534 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:53.534 - Thread: 10 -> } 2023-01-15 22:54:54.616 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:54:54.617 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:54:54.617 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:54.617 - Thread: 10 -> HqDepth = True 2023-01-15 22:54:54.617 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:54:54.617 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:54:54.617 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:54.617 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:54:54.617 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:54:54.617 - Thread: 10 -> } 2023-01-15 22:54:54.683 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:54:54.683 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:54:54.683 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:54:54.683 - Thread: 12 -> HqDepth = True 2023-01-15 22:54:54.683 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:54:54.683 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:54:54.683 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:54:54.683 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:54:54.683 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:54:54.684 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:54:54.684 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:54:54.684 - Thread: 12 -> } 2023-01-15 22:55:18.617 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:18.617 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:18.617 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:18.617 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:18.617 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:18.617 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:18.617 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:18.617 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:18.617 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:18.617 - Thread: 10 -> } 2023-01-15 22:55:18.683 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:18.684 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:18.684 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:18.684 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:18.684 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:18.684 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:18.684 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:18.684 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:18.684 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:18.684 - Thread: 10 -> } 2023-01-15 22:55:18.767 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:55:18.767 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:55:18.767 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:18.767 - Thread: 11 -> HqDepth = True 2023-01-15 22:55:18.767 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:55:18.767 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:55:18.767 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:18.767 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:55:18.767 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:55:18.767 - Thread: 11 -> } 2023-01-15 22:55:26.958 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:26.959 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:26.959 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:26.959 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:26.959 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:26.959 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:26.959 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:26.959 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:26.959 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:26.959 - Thread: 10 -> } 2023-01-15 22:55:27.025 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:27.026 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:27.026 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:27.026 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:27.026 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:27.026 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:27.026 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:27.026 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:27.026 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:27.026 - Thread: 10 -> } 2023-01-15 22:55:27.100 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:27.101 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:27.101 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:27.101 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:27.101 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:27.101 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:27.101 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:27.101 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:27.101 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:27.101 - Thread: 10 -> } 2023-01-15 22:55:48.441 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:48.442 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.442 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.442 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:48.442 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.442 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:48.442 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.442 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:48.442 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:48.442 - Thread: 10 -> } 2023-01-15 22:55:48.475 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:55:48.475 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.475 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:55:48.475 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.475 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:55:48.475 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.475 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.475 - Thread: 11 -> HqDepth = True 2023-01-15 22:55:48.476 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.476 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:55:48.476 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.476 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:55:48.476 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:55:48.476 - Thread: 11 -> } 2023-01-15 22:55:48.508 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:48.509 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.509 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.509 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:48.509 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.509 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:48.509 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.509 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:48.509 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:48.509 - Thread: 10 -> } 2023-01-15 22:55:48.541 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:48.542 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.542 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.542 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:48.542 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.542 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:48.542 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.542 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:48.542 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:48.542 - Thread: 10 -> } 2023-01-15 22:55:48.591 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:48.592 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.592 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.592 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:48.592 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.592 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:48.592 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.592 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:48.592 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:48.592 - Thread: 10 -> } 2023-01-15 22:55:48.808 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:48.809 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:48.809 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:48.809 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:48.809 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:48.809 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:48.809 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:48.809 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:48.809 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:48.809 - Thread: 10 -> } 2023-01-15 22:55:49.041 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:49.042 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:49.042 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:49.042 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:49.042 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:49.042 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:49.042 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:49.042 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:49.042 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:49.042 - Thread: 10 -> } 2023-01-15 22:55:49.508 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:49.508 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:49.508 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:49.508 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:49.508 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:49.508 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:49.508 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:49.508 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:49.508 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:49.509 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:49.509 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:49.509 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:49.509 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:49.509 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:49.509 - Thread: 10 -> } 2023-01-15 22:55:49.816 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:49.817 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:49.817 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:49.817 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:49.817 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:49.817 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:49.817 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:49.817 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:49.817 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:49.817 - Thread: 10 -> } 2023-01-15 22:55:50.241 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:50.242 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:50.242 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:50.242 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:50.242 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:50.242 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:50.242 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:50.242 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:50.242 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:50.242 - Thread: 10 -> } 2023-01-15 22:55:51.241 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.242 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.242 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.242 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.242 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.242 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.242 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.242 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.242 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.242 - Thread: 10 -> } 2023-01-15 22:55:51.474 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.475 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.475 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.475 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.475 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.475 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.475 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.475 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.475 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.475 - Thread: 10 -> } 2023-01-15 22:55:51.558 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.559 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.559 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.559 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.559 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.559 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.559 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.559 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.559 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.559 - Thread: 10 -> } 2023-01-15 22:55:51.625 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:55:51.625 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.625 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.625 - Thread: 12 -> HqDepth = True 2023-01-15 22:55:51.625 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.625 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:55:51.625 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.625 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.625 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:55:51.625 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:55:51.626 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:55:51.626 - Thread: 12 -> } 2023-01-15 22:55:51.675 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.675 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.675 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.675 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.675 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.675 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.675 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.675 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.675 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.675 - Thread: 10 -> } 2023-01-15 22:55:51.724 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.725 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.725 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.725 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.725 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.725 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.725 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.725 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.725 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.725 - Thread: 10 -> } 2023-01-15 22:55:51.758 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.758 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.758 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.758 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.758 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.758 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.758 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.758 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.758 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.758 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.758 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.759 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.759 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.759 - Thread: 10 -> } 2023-01-15 22:55:51.791 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:55:51.792 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:55:51.792 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:55:51.792 - Thread: 10 -> HqDepth = True 2023-01-15 22:55:51.792 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:55:51.792 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:55:51.792 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:55:51.792 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:55:51.792 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:55:51.792 - Thread: 10 -> } 2023-01-15 22:56:00.874 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:00.875 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:00.875 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:00.875 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:00.875 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:00.875 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:00.875 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:00.875 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:00.875 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:00.875 - Thread: 10 -> } 2023-01-15 22:56:00.941 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:00.942 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:00.942 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:00.942 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:00.942 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:00.942 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:00.942 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:00.942 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:00.942 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:00.942 - Thread: 10 -> } 2023-01-15 22:56:01.024 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:01.025 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:01.025 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:01.025 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:01.025 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:01.025 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:01.025 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:01.025 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:01.025 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:01.025 - Thread: 10 -> } 2023-01-15 22:56:02.074 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:56:02.075 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:56:02.075 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:02.075 - Thread: 11 -> HqDepth = True 2023-01-15 22:56:02.075 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:56:02.075 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:56:02.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:02.075 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:56:02.075 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:56:02.075 - Thread: 11 -> } 2023-01-15 22:56:02.308 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:02.308 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:02.308 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:02.308 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:02.308 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:02.308 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:02.308 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:02.309 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:02.309 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:02.309 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:02.309 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:02.309 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:02.309 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:02.309 - Thread: 10 -> } 2023-01-15 22:56:02.474 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:02.475 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:02.475 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:02.475 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:02.475 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:02.475 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:02.475 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:02.475 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:02.475 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:02.475 - Thread: 10 -> } 2023-01-15 22:56:02.691 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:02.692 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:02.692 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:02.692 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:02.692 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:02.692 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:02.692 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:02.692 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:02.692 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:02.692 - Thread: 10 -> } 2023-01-15 22:56:03.108 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:03.109 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:03.109 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:03.109 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:03.109 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:03.109 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:03.109 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:03.109 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:03.109 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:03.109 - Thread: 10 -> } 2023-01-15 22:56:03.924 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:03.925 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:03.925 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:03.925 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:03.925 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:03.925 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:03.925 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:03.925 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:03.925 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:03.925 - Thread: 10 -> } 2023-01-15 22:56:04.058 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:56:04.059 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:56:04.059 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:04.059 - Thread: 11 -> HqDepth = True 2023-01-15 22:56:04.059 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:56:04.059 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:56:04.059 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:04.059 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:56:04.059 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:56:04.059 - Thread: 11 -> } 2023-01-15 22:56:04.441 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:04.442 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:04.442 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:04.442 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:04.442 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:04.442 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:04.442 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:04.442 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:04.442 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:04.442 - Thread: 10 -> } 2023-01-15 22:56:04.757 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:56:04.758 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:56:04.758 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:04.758 - Thread: 11 -> HqDepth = True 2023-01-15 22:56:04.758 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:56:04.758 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:56:04.758 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:04.758 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:56:04.758 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:56:04.758 - Thread: 11 -> } 2023-01-15 22:56:04.874 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:04.875 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:04.875 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:04.875 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:04.875 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:04.875 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:04.875 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:04.875 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:04.875 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:04.875 - Thread: 10 -> } 2023-01-15 22:56:04.957 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:04.958 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:04.958 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:04.958 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:04.958 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:04.958 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:04.958 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:04.958 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:04.958 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:04.959 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:04.959 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:04.959 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:04.959 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:04.959 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:04.959 - Thread: 10 -> } 2023-01-15 22:56:06.041 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:56:06.042 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:56:06.042 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:06.042 - Thread: 11 -> HqDepth = True 2023-01-15 22:56:06.042 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:56:06.042 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:56:06.042 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:06.042 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:56:06.042 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:56:06.042 - Thread: 11 -> } 2023-01-15 22:56:06.074 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:56:06.075 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:56:06.075 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:56:06.075 - Thread: 10 -> HqDepth = True 2023-01-15 22:56:06.075 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:56:06.075 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:56:06.075 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:56:06.075 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:56:06.075 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:56:06.075 - Thread: 10 -> } 2023-01-15 22:57:05.966 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:05.966 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:05.966 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:05.966 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:05.966 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:05.966 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:05.966 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:05.966 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:05.966 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:05.966 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:05.966 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:05.966 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:05.967 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:05.967 - Thread: 10 -> } 2023-01-15 22:57:06.066 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:57:06.066 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:57:06.066 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:06.066 - Thread: 12 -> HqDepth = True 2023-01-15 22:57:06.066 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:57:06.066 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:57:06.066 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:06.066 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:57:06.066 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:57:06.066 - Thread: 12 -> } 2023-01-15 22:57:06.166 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:06.166 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:06.166 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:06.166 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:06.166 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:06.166 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:06.166 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:06.166 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:06.166 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:06.166 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:06.166 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:06.166 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:06.166 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:06.167 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:06.167 - Thread: 10 -> } 2023-01-15 22:57:06.299 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:06.300 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:06.300 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:06.300 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:06.300 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:06.300 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:06.300 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:06.300 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:06.300 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:06.300 - Thread: 10 -> } 2023-01-15 22:57:06.450 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:57:06.450 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:57:06.450 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:06.450 - Thread: 12 -> HqDepth = True 2023-01-15 22:57:06.450 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:57:06.450 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:57:06.450 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:06.450 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:57:06.450 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:57:06.450 - Thread: 12 -> } 2023-01-15 22:57:06.600 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:06.600 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:06.600 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:06.600 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:06.600 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:06.600 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:06.600 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:06.600 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:06.600 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:06.600 - Thread: 10 -> } 2023-01-15 22:57:07.116 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:07.117 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:07.117 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:07.117 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:07.117 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:07.117 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:07.117 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:07.117 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:07.117 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:07.117 - Thread: 10 -> } 2023-01-15 22:57:07.216 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:07.217 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:07.217 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:07.217 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:07.217 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:07.217 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:07.217 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:07.217 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:07.217 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:07.217 - Thread: 10 -> } 2023-01-15 22:57:07.782 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:07.783 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:07.783 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:07.783 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:07.783 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:07.783 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:07.783 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:07.783 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:07.783 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:07.783 - Thread: 10 -> } 2023-01-15 22:57:07.882 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:07.883 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:07.883 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:07.883 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:07.883 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:07.883 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:07.883 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:07.883 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:07.883 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:07.883 - Thread: 10 -> } 2023-01-15 22:57:07.965 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:07.966 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:07.966 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:07.966 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:07.966 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:07.966 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:07.966 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:07.966 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:07.966 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:07.966 - Thread: 10 -> } 2023-01-15 22:57:08.049 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:08.050 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:08.050 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:08.050 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:08.050 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:08.050 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:08.050 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:08.050 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:08.050 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:08.050 - Thread: 10 -> } 2023-01-15 22:57:45.165 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:45.166 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:45.166 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:45.166 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:45.166 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:45.166 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:45.166 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:45.166 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:45.166 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:45.166 - Thread: 10 -> } 2023-01-15 22:57:45.433 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 22:57:45.434 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 22:57:45.434 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:45.434 - Thread: 13 -> HqDepth = True 2023-01-15 22:57:45.434 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 22:57:45.434 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 22:57:45.434 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:45.434 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> DistanceFade = 3000 2023-01-15 22:57:45.434 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 22:57:45.434 - Thread: 13 -> } 2023-01-15 22:57:45.649 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 22:57:45.650 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 22:57:45.650 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:45.650 - Thread: 13 -> HqDepth = True 2023-01-15 22:57:45.650 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 22:57:45.650 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 22:57:45.650 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:45.650 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> DistanceFade = 3000 2023-01-15 22:57:45.650 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 22:57:45.650 - Thread: 13 -> } 2023-01-15 22:57:47.049 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:47.049 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.050 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.050 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:47.050 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.050 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:47.050 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.050 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:47.050 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:47.050 - Thread: 10 -> } 2023-01-15 22:57:47.199 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:47.199 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.199 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:47.199 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.199 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:47.199 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.199 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.199 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:47.199 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.200 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:47.200 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.200 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:47.200 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:47.200 - Thread: 10 -> } 2023-01-15 22:57:47.299 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:47.300 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.300 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.300 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:47.300 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.300 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:47.300 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.300 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:47.300 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:47.300 - Thread: 10 -> } 2023-01-15 22:57:47.416 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:47.416 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.416 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.416 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:47.416 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.416 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:47.416 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.416 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:47.416 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:47.416 - Thread: 10 -> } 2023-01-15 22:57:47.549 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:57:47.550 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.550 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.550 - Thread: 12 -> HqDepth = True 2023-01-15 22:57:47.550 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.550 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:57:47.550 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.550 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:57:47.550 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:57:47.550 - Thread: 12 -> } 2023-01-15 22:57:47.982 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:47.983 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:47.983 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:47.983 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:47.983 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:47.983 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:47.983 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:47.983 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:47.983 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:47.983 - Thread: 10 -> } 2023-01-15 22:57:48.299 - Thread: 13 -> MyRenderSettings1 = { 2023-01-15 22:57:48.300 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.300 - Thread: 13 -> ShadowQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> TextureQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.300 - Thread: 13 -> HqDepth = True 2023-01-15 22:57:48.300 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.300 - Thread: 13 -> GrassDensityFactor = 4 2023-01-15 22:57:48.300 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.300 - Thread: 13 -> ModelQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> VoxelQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> DistanceFade = 3000 2023-01-15 22:57:48.300 - Thread: 13 -> ParticleQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> LightsQuality = HIGH 2023-01-15 22:57:48.300 - Thread: 13 -> } 2023-01-15 22:57:48.532 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:48.533 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.533 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.533 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:48.533 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.533 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:48.533 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.533 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:48.533 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:48.533 - Thread: 10 -> } 2023-01-15 22:57:48.649 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:57:48.650 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.650 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.650 - Thread: 11 -> HqDepth = True 2023-01-15 22:57:48.650 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.650 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:57:48.650 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.650 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:57:48.650 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:57:48.650 - Thread: 11 -> } 2023-01-15 22:57:48.732 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:57:48.733 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.733 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.733 - Thread: 11 -> HqDepth = True 2023-01-15 22:57:48.733 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.733 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:57:48.733 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.733 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:57:48.733 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:57:48.733 - Thread: 11 -> } 2023-01-15 22:57:48.816 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:48.816 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.816 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.816 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:48.816 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.816 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:48.816 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.816 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:48.816 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:48.816 - Thread: 10 -> } 2023-01-15 22:57:48.916 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:57:48.916 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:57:48.916 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:48.916 - Thread: 12 -> HqDepth = True 2023-01-15 22:57:48.916 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:57:48.916 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:57:48.916 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:48.916 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:57:48.916 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:57:48.916 - Thread: 12 -> } 2023-01-15 22:57:49.016 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:49.016 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:49.016 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:49.016 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:49.016 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:49.016 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:49.016 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:49.016 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:49.016 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:49.016 - Thread: 10 -> } 2023-01-15 22:57:49.082 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:57:49.083 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:57:49.083 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:57:49.083 - Thread: 10 -> HqDepth = True 2023-01-15 22:57:49.083 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:57:49.083 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:57:49.083 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:57:49.083 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:57:49.083 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:57:49.083 - Thread: 10 -> } 2023-01-15 22:59:33.457 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:33.458 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:33.458 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:33.458 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:33.458 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:33.458 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:33.458 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:33.458 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:33.458 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:33.458 - Thread: 10 -> } 2023-01-15 22:59:33.557 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:33.558 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:33.558 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:33.558 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:33.558 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:33.558 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:33.558 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:33.558 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:33.558 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:33.558 - Thread: 10 -> } 2023-01-15 22:59:33.657 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:33.658 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:33.658 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:33.658 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:33.658 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:33.658 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:33.658 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:33.658 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:33.658 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:33.658 - Thread: 10 -> } 2023-01-15 22:59:33.774 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:33.775 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:33.775 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:33.775 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:33.775 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:33.775 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:33.775 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:33.775 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:33.775 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:33.775 - Thread: 10 -> } 2023-01-15 22:59:33.891 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:33.891 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:33.891 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:33.891 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:33.891 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:33.891 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:33.891 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:33.891 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:33.891 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:33.891 - Thread: 10 -> } 2023-01-15 22:59:34.024 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:34.025 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:34.025 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:34.025 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:34.025 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:34.025 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:34.025 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:34.025 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:34.025 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:34.025 - Thread: 10 -> } 2023-01-15 22:59:34.640 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:34.641 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:34.641 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:34.641 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:34.641 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:34.641 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:34.641 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:34.641 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:34.641 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:34.641 - Thread: 10 -> } 2023-01-15 22:59:35.465 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 22:59:35.466 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 22:59:35.466 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:35.466 - Thread: 11 -> HqDepth = True 2023-01-15 22:59:35.466 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 22:59:35.466 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 22:59:35.466 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:35.466 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> DistanceFade = 3000 2023-01-15 22:59:35.466 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 22:59:35.466 - Thread: 11 -> } 2023-01-15 22:59:35.549 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:35.549 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:35.549 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:35.549 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:35.550 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:35.550 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:35.550 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:35.550 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:35.550 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:35.550 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:35.550 - Thread: 10 -> } 2023-01-15 22:59:35.632 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:59:35.633 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:59:35.633 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:35.633 - Thread: 12 -> HqDepth = True 2023-01-15 22:59:35.633 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:59:35.633 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:59:35.633 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:35.633 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:59:35.633 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:59:35.633 - Thread: 12 -> } 2023-01-15 22:59:35.715 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:35.716 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:35.716 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:35.716 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:35.716 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:35.716 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:35.716 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:35.716 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:35.716 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:35.716 - Thread: 10 -> } 2023-01-15 22:59:35.782 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:35.783 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:35.783 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:35.783 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:35.783 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:35.783 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:35.783 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:35.783 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:35.783 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:35.783 - Thread: 10 -> } 2023-01-15 22:59:49.666 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:49.666 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:49.666 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:49.666 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:49.666 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:49.666 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:49.666 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:49.666 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:49.666 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:49.667 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:49.667 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:49.667 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:49.667 - Thread: 10 -> } 2023-01-15 22:59:49.766 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:49.766 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:49.766 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:49.766 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:49.766 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:49.766 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:49.766 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:49.766 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:49.766 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:49.766 - Thread: 10 -> } 2023-01-15 22:59:49.849 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 22:59:49.850 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 22:59:49.850 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:49.850 - Thread: 10 -> HqDepth = True 2023-01-15 22:59:49.850 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 22:59:49.850 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 22:59:49.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:49.850 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> DistanceFade = 3000 2023-01-15 22:59:49.850 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 22:59:49.850 - Thread: 10 -> } 2023-01-15 22:59:49.949 - Thread: 12 -> MyRenderSettings1 = { 2023-01-15 22:59:49.950 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-15 22:59:49.950 - Thread: 12 -> ShadowQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> TextureQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-15 22:59:49.950 - Thread: 12 -> HqDepth = True 2023-01-15 22:59:49.950 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-15 22:59:49.950 - Thread: 12 -> GrassDensityFactor = 4 2023-01-15 22:59:49.950 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-15 22:59:49.950 - Thread: 12 -> ModelQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> VoxelQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> DistanceFade = 3000 2023-01-15 22:59:49.950 - Thread: 12 -> ParticleQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> LightsQuality = HIGH 2023-01-15 22:59:49.950 - Thread: 12 -> } 2023-01-15 23:00:16.748 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:16.749 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:16.749 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:16.749 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:16.749 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:16.749 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:16.749 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:16.749 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:16.749 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:16.749 - Thread: 10 -> } 2023-01-15 23:00:24.790 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:24.791 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:24.791 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:24.791 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:24.791 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:24.791 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:24.791 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:24.791 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:24.791 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:24.791 - Thread: 10 -> } 2023-01-15 23:00:25.107 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 23:00:25.108 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 23:00:25.108 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:25.108 - Thread: 11 -> HqDepth = True 2023-01-15 23:00:25.108 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 23:00:25.108 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 23:00:25.108 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:25.108 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> DistanceFade = 3000 2023-01-15 23:00:25.108 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 23:00:25.108 - Thread: 11 -> } 2023-01-15 23:00:25.456 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:25.457 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:25.457 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:25.457 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:25.457 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:25.457 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:25.457 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:25.457 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:25.458 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:25.458 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:25.458 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:25.458 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:25.458 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:25.458 - Thread: 10 -> } 2023-01-15 23:00:26.040 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 23:00:26.040 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.040 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.040 - Thread: 11 -> HqDepth = True 2023-01-15 23:00:26.040 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.040 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 23:00:26.040 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.040 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> DistanceFade = 3000 2023-01-15 23:00:26.040 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 23:00:26.040 - Thread: 11 -> } 2023-01-15 23:00:26.174 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:26.175 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.175 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.175 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:26.175 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.175 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:26.175 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.175 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:26.175 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:26.175 - Thread: 10 -> } 2023-01-15 23:00:26.290 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:26.291 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.291 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.291 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:26.291 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.291 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:26.291 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.291 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:26.291 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:26.291 - Thread: 10 -> } 2023-01-15 23:00:26.390 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:26.391 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.391 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.391 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:26.391 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.391 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:26.391 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.391 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:26.391 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:26.391 - Thread: 10 -> } 2023-01-15 23:00:26.490 - Thread: 11 -> MyRenderSettings1 = { 2023-01-15 23:00:26.491 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.491 - Thread: 11 -> ShadowQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> TextureQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.491 - Thread: 11 -> HqDepth = True 2023-01-15 23:00:26.491 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.491 - Thread: 11 -> GrassDensityFactor = 4 2023-01-15 23:00:26.491 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.491 - Thread: 11 -> ModelQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> VoxelQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> DistanceFade = 3000 2023-01-15 23:00:26.491 - Thread: 11 -> ParticleQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> LightsQuality = HIGH 2023-01-15 23:00:26.491 - Thread: 11 -> } 2023-01-15 23:00:26.624 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:00:26.624 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:00:26.624 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:00:26.624 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:00:26.624 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:00:26.625 - Thread: 10 -> HqDepth = True 2023-01-15 23:00:26.625 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:00:26.625 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:00:26.625 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:00:26.625 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:00:26.625 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:00:26.625 - Thread: 10 -> } 2023-01-15 23:01:21.915 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:01:21.916 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:01:21.916 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:01:21.916 - Thread: 10 -> HqDepth = True 2023-01-15 23:01:21.916 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:01:21.916 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:01:21.916 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:01:21.916 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:01:21.916 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:01:21.916 - Thread: 10 -> } 2023-01-15 23:01:22.082 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:01:22.082 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:01:22.082 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:01:22.083 - Thread: 10 -> HqDepth = True 2023-01-15 23:01:22.083 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:01:22.083 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:01:22.083 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:01:22.083 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:01:22.083 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:01:22.083 - Thread: 10 -> } 2023-01-15 23:01:24.932 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:01:24.932 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:01:24.932 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:01:24.932 - Thread: 10 -> HqDepth = True 2023-01-15 23:01:24.932 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:01:24.932 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:01:24.932 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:01:24.932 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:01:24.932 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:01:24.932 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:01:24.933 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:01:24.933 - Thread: 10 -> } 2023-01-15 23:01:25.365 - Thread: 10 -> MyRenderSettings1 = { 2023-01-15 23:01:25.366 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-15 23:01:25.366 - Thread: 10 -> ShadowQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> TextureQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-15 23:01:25.366 - Thread: 10 -> HqDepth = True 2023-01-15 23:01:25.366 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-15 23:01:25.366 - Thread: 10 -> GrassDensityFactor = 4 2023-01-15 23:01:25.366 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-15 23:01:25.366 - Thread: 10 -> ModelQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> VoxelQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> DistanceFade = 3000 2023-01-15 23:01:25.366 - Thread: 10 -> ParticleQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> LightsQuality = HIGH 2023-01-15 23:01:25.366 - Thread: 10 -> } 2023-01-16 00:19:32.156 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:32.157 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:32.157 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:32.157 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:32.157 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:32.157 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:32.157 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:32.157 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:32.157 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:32.157 - Thread: 10 -> } 2023-01-16 00:19:32.240 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:32.241 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:32.241 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:32.241 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:32.241 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:32.241 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:32.241 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:32.241 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:32.241 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:32.241 - Thread: 10 -> } 2023-01-16 00:19:34.514 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:34.515 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:34.515 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:34.515 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:34.515 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:34.515 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:34.515 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:34.515 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:34.515 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:34.515 - Thread: 10 -> } 2023-01-16 00:19:43.131 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:43.132 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:43.132 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:43.132 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:43.132 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:43.132 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:43.132 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:43.132 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:43.132 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:43.132 - Thread: 10 -> } 2023-01-16 00:19:43.214 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:43.215 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:43.215 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:43.215 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:43.215 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:43.215 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:43.215 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:43.215 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:43.215 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:43.215 - Thread: 10 -> } 2023-01-16 00:19:43.298 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:19:43.298 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:19:43.298 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:43.298 - Thread: 12 -> HqDepth = True 2023-01-16 00:19:43.298 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:19:43.298 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:19:43.298 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:43.298 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:43.298 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:43.299 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:43.299 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:19:43.299 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:19:43.299 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:19:43.299 - Thread: 12 -> } 2023-01-16 00:19:43.398 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:43.398 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:43.398 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:43.399 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:43.399 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:43.399 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:43.399 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:43.399 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:43.399 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:43.399 - Thread: 10 -> } 2023-01-16 00:19:48.190 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:48.190 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:48.190 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:48.190 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:48.190 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:48.190 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:48.190 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:48.190 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:48.190 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:48.190 - Thread: 10 -> } 2023-01-16 00:19:49.057 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:49.058 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:49.058 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:49.058 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:49.058 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:49.058 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:49.058 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:49.058 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:49.058 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:49.058 - Thread: 10 -> } 2023-01-16 00:19:49.556 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:49.557 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:49.557 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:49.557 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:49.557 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:49.557 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:49.557 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:49.557 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:49.557 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:49.557 - Thread: 10 -> } 2023-01-16 00:19:55.757 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:19:55.758 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:19:55.758 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:55.758 - Thread: 12 -> HqDepth = True 2023-01-16 00:19:55.758 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:19:55.758 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:19:55.758 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:55.758 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:19:55.758 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:19:55.758 - Thread: 12 -> } 2023-01-16 00:19:56.856 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:56.857 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:56.857 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:56.857 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:56.857 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:56.857 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:56.857 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:56.857 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:56.857 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:56.857 - Thread: 10 -> } 2023-01-16 00:19:57.823 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:57.824 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:57.824 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:57.824 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:57.824 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:57.824 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:57.824 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:57.824 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:57.824 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:57.824 - Thread: 10 -> } 2023-01-16 00:19:59.939 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:19:59.940 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:19:59.940 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:19:59.940 - Thread: 10 -> HqDepth = True 2023-01-16 00:19:59.940 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:19:59.940 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:19:59.940 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:19:59.940 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:19:59.940 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:19:59.940 - Thread: 10 -> } 2023-01-16 00:20:01.149 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:01.149 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:01.149 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:01.149 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:01.149 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:01.149 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:01.149 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:01.149 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:01.149 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:01.149 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:01.150 - Thread: 10 -> } 2023-01-16 00:20:04.098 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:04.098 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:04.098 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:04.098 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:04.098 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:04.098 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:04.098 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:04.099 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:04.099 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:04.099 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:04.099 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:04.099 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:04.099 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:04.099 - Thread: 11 -> } 2023-01-16 00:20:10.373 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:10.374 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:10.374 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:10.374 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:10.374 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:10.374 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:10.374 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:10.374 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:10.374 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:10.374 - Thread: 10 -> } 2023-01-16 00:20:10.656 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:10.657 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:10.657 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:10.657 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:10.657 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:10.657 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:10.657 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:10.657 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:10.657 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:10.657 - Thread: 10 -> } 2023-01-16 00:20:10.874 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:10.874 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:10.874 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:10.874 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:10.874 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:10.874 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:10.874 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:10.874 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:10.874 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:10.874 - Thread: 10 -> } 2023-01-16 00:20:11.773 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:11.774 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:11.774 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:11.774 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:11.774 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:11.774 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:11.774 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:11.774 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:11.774 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:11.774 - Thread: 10 -> } 2023-01-16 00:20:13.089 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:13.090 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:13.090 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:13.090 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:13.090 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:13.090 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:13.090 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:13.090 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:13.090 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:13.090 - Thread: 12 -> } 2023-01-16 00:20:14.807 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:14.807 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:14.807 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:14.807 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:14.807 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:14.807 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:14.807 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:14.807 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:14.807 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:14.807 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:14.808 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:14.808 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:14.808 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:14.808 - Thread: 12 -> } 2023-01-16 00:20:18.682 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:18.682 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:18.682 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:18.682 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:18.683 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:18.683 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:18.683 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:18.683 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:18.683 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:18.683 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:18.683 - Thread: 11 -> } 2023-01-16 00:20:21.065 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:21.066 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:21.066 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:21.066 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:21.066 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:21.066 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:21.066 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:21.066 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:21.066 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:21.066 - Thread: 10 -> } 2023-01-16 00:20:21.531 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:21.532 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:21.532 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:21.532 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:21.532 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:21.532 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:21.532 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:21.532 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:21.532 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:21.532 - Thread: 10 -> } 2023-01-16 00:20:21.898 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:21.899 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:21.899 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:21.899 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:21.899 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:21.899 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:21.899 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:21.899 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:21.899 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:21.904 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:21.904 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:21.904 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:21.904 - Thread: 10 -> } 2023-01-16 00:20:23.715 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:23.715 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:23.716 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:23.716 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:23.716 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:23.716 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:23.716 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:23.716 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:23.716 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:23.716 - Thread: 10 -> } 2023-01-16 00:20:26.839 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:26.840 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:26.840 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:26.840 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:26.840 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:26.840 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:26.840 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:26.840 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:26.840 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:26.840 - Thread: 12 -> } 2023-01-16 00:20:27.956 - Thread: 13 -> MyRenderSettings1 = { 2023-01-16 00:20:27.957 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-16 00:20:27.957 - Thread: 13 -> ShadowQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> TextureQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:27.957 - Thread: 13 -> HqDepth = True 2023-01-16 00:20:27.957 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-16 00:20:27.957 - Thread: 13 -> GrassDensityFactor = 4 2023-01-16 00:20:27.957 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:27.957 - Thread: 13 -> ModelQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> VoxelQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> DistanceFade = 3000 2023-01-16 00:20:27.957 - Thread: 13 -> ParticleQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> LightsQuality = HIGH 2023-01-16 00:20:27.957 - Thread: 13 -> } 2023-01-16 00:20:30.073 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:30.074 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:30.074 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:30.074 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:30.074 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:30.074 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:30.074 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:30.074 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:30.074 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:30.074 - Thread: 10 -> } 2023-01-16 00:20:30.689 - Thread: 13 -> MyRenderSettings1 = { 2023-01-16 00:20:30.690 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-16 00:20:30.690 - Thread: 13 -> ShadowQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> TextureQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:30.690 - Thread: 13 -> HqDepth = True 2023-01-16 00:20:30.690 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-16 00:20:30.690 - Thread: 13 -> GrassDensityFactor = 4 2023-01-16 00:20:30.690 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:30.690 - Thread: 13 -> ModelQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> VoxelQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> DistanceFade = 3000 2023-01-16 00:20:30.690 - Thread: 13 -> ParticleQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> LightsQuality = HIGH 2023-01-16 00:20:30.690 - Thread: 13 -> } 2023-01-16 00:20:31.856 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:31.857 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:31.857 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:31.857 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:31.857 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:31.857 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:31.857 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:31.857 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:31.857 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:31.857 - Thread: 10 -> } 2023-01-16 00:20:33.490 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:33.491 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:33.491 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:33.491 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:33.491 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:33.491 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:33.491 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:33.491 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:33.491 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:33.491 - Thread: 11 -> } 2023-01-16 00:20:35.148 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:35.149 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.149 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.149 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:35.149 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.149 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:35.149 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.149 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:35.149 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:35.149 - Thread: 10 -> } 2023-01-16 00:20:35.248 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:35.249 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.249 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.249 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:35.249 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.249 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:35.249 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.249 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:35.249 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:35.249 - Thread: 11 -> } 2023-01-16 00:20:35.365 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:35.365 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.365 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.365 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:35.365 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.365 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:35.365 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.365 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:35.365 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.366 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.366 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.366 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:35.366 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:35.366 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:35.366 - Thread: 11 -> } 2023-01-16 00:20:35.515 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:35.515 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.515 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:35.515 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.516 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:35.516 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.516 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:35.516 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.516 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:35.516 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:35.516 - Thread: 10 -> } 2023-01-16 00:20:35.681 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:35.682 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.682 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.682 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:35.682 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.682 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:35.682 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.682 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:35.682 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:35.682 - Thread: 11 -> } 2023-01-16 00:20:35.898 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:35.899 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:35.899 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:35.899 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:35.899 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:35.899 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:35.899 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:35.899 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:35.899 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:35.899 - Thread: 10 -> } 2023-01-16 00:20:36.215 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:36.215 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:36.215 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:36.215 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:36.215 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:36.215 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:36.215 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:36.215 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:36.215 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:36.215 - Thread: 10 -> } 2023-01-16 00:20:37.865 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:37.866 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:37.866 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:37.866 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:37.866 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:37.866 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:37.866 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:37.866 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:37.866 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:37.866 - Thread: 10 -> } 2023-01-16 00:20:37.998 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:37.999 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:37.999 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:37.999 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:37.999 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:37.999 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:37.999 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:37.999 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:37.999 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:37.999 - Thread: 10 -> } 2023-01-16 00:20:38.164 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:38.165 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:38.165 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:38.165 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:38.165 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:38.165 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:38.165 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:38.165 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:38.165 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:38.165 - Thread: 11 -> } 2023-01-16 00:20:38.431 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:38.432 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:38.432 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:38.432 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:38.432 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:38.432 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:38.432 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:38.432 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:38.432 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:38.432 - Thread: 11 -> } 2023-01-16 00:20:38.764 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:38.765 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:38.765 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:38.765 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:38.765 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:38.765 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:38.765 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:38.765 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:38.765 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:38.765 - Thread: 10 -> } 2023-01-16 00:20:38.914 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:38.915 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:38.915 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:38.915 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:38.915 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:38.915 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:38.915 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:38.915 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:38.915 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:38.915 - Thread: 11 -> } 2023-01-16 00:20:46.323 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:46.324 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:46.324 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:46.324 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:46.324 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:46.324 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:46.324 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:46.324 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:46.324 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:46.324 - Thread: 10 -> } 2023-01-16 00:20:46.407 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:46.407 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:46.407 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:46.407 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:46.407 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:46.407 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:46.407 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:46.407 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:46.407 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:46.407 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:46.408 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:46.408 - Thread: 10 -> } 2023-01-16 00:20:46.489 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:46.490 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:46.490 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:46.490 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:46.490 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:46.490 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:46.490 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:46.490 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:46.490 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:46.490 - Thread: 10 -> } 2023-01-16 00:20:46.589 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:46.590 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:46.590 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:46.590 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:46.590 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:46.590 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:46.590 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:46.590 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:46.590 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:46.590 - Thread: 10 -> } 2023-01-16 00:20:46.689 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:46.690 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:46.690 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:46.690 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:46.690 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:46.690 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:46.690 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:46.690 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:46.690 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:46.690 - Thread: 10 -> } 2023-01-16 00:20:47.039 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:47.040 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:47.040 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:47.040 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:47.040 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:47.040 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:47.040 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:47.040 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:47.040 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:47.040 - Thread: 11 -> } 2023-01-16 00:20:47.140 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:47.141 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:47.141 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:47.141 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:47.141 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:47.141 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:47.141 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:47.141 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:47.141 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:47.141 - Thread: 10 -> } 2023-01-16 00:20:48.989 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:48.990 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:48.990 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:48.990 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:48.990 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:48.990 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:48.990 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:48.990 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:48.990 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:48.990 - Thread: 10 -> } 2023-01-16 00:20:49.389 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:49.390 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:49.390 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:49.390 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:49.390 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:49.390 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:49.390 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:49.390 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:49.390 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:49.390 - Thread: 10 -> } 2023-01-16 00:20:52.381 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:52.382 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:52.382 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:52.382 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:52.382 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:52.382 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:52.382 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:52.382 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:52.382 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:52.382 - Thread: 12 -> } 2023-01-16 00:20:52.648 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:52.649 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:52.649 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:52.649 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:52.649 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:52.649 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:52.649 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:52.649 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:52.649 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:52.649 - Thread: 11 -> } 2023-01-16 00:20:52.915 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:52.915 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:52.915 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:52.915 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:52.915 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:52.915 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:52.916 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:52.916 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:52.916 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:52.916 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:52.916 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:52.916 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:52.916 - Thread: 11 -> } 2023-01-16 00:20:53.231 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:53.232 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.232 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.232 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:53.232 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.232 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:53.232 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.232 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:53.232 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:53.232 - Thread: 12 -> } 2023-01-16 00:20:53.315 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:53.315 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.315 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.315 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:53.315 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.315 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:53.315 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.315 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.315 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:53.315 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:53.316 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:53.316 - Thread: 10 -> } 2023-01-16 00:20:53.398 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:53.399 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.399 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.399 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:53.399 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.399 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:53.399 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.399 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:53.399 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:53.399 - Thread: 11 -> } 2023-01-16 00:20:53.481 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:20:53.482 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.482 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.482 - Thread: 12 -> HqDepth = True 2023-01-16 00:20:53.482 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.482 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:20:53.482 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.482 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:20:53.482 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:20:53.482 - Thread: 12 -> } 2023-01-16 00:20:53.564 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:53.565 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.565 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.565 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:53.565 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.565 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:53.565 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.565 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:53.565 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:53.565 - Thread: 10 -> } 2023-01-16 00:20:53.648 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:53.649 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.649 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.649 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:53.649 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.649 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:53.649 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.649 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:53.649 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:53.649 - Thread: 11 -> } 2023-01-16 00:20:53.731 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:53.732 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:53.732 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:53.732 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:53.732 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:53.732 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:53.732 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:53.732 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:53.732 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:53.732 - Thread: 10 -> } 2023-01-16 00:20:54.832 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:54.832 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:54.832 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:54.832 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:54.832 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:54.832 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:54.832 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:54.832 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:54.832 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:54.833 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:54.833 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:54.833 - Thread: 10 -> } 2023-01-16 00:20:54.898 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:54.898 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:54.898 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:54.898 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:54.898 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:54.898 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:54.898 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:54.898 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:54.898 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:54.898 - Thread: 10 -> } 2023-01-16 00:20:54.965 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:54.965 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:54.965 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:54.965 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:54.965 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:54.965 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:54.965 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:54.965 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:54.965 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:54.966 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:54.966 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:54.966 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:54.966 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:54.966 - Thread: 10 -> } 2023-01-16 00:20:55.031 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:20:55.032 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:20:55.032 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:55.032 - Thread: 11 -> HqDepth = True 2023-01-16 00:20:55.032 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:20:55.032 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:20:55.032 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:55.032 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:20:55.032 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:20:55.032 - Thread: 11 -> } 2023-01-16 00:20:55.114 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:55.115 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:55.115 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:55.115 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:55.115 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:55.115 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:55.115 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:55.115 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:55.115 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:55.115 - Thread: 10 -> } 2023-01-16 00:20:58.915 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:58.916 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:58.916 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:58.916 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:58.916 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:58.916 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:58.916 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:58.916 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:58.916 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:58.916 - Thread: 10 -> } 2023-01-16 00:20:59.431 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:59.432 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:59.432 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:59.432 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:59.432 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:59.432 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:59.432 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:59.432 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:59.432 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:59.432 - Thread: 10 -> } 2023-01-16 00:20:59.515 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:20:59.516 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:20:59.516 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:20:59.516 - Thread: 10 -> HqDepth = True 2023-01-16 00:20:59.516 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:20:59.516 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:20:59.516 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:20:59.516 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:20:59.516 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:20:59.516 - Thread: 10 -> } 2023-01-16 00:21:03.340 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:21:03.340 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:21:03.340 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:21:03.340 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:03.340 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:21:03.340 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:03.340 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:03.341 - Thread: 11 -> HqDepth = True 2023-01-16 00:21:03.341 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:21:03.341 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:21:03.341 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:03.341 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:21:03.341 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:21:03.341 - Thread: 11 -> } 2023-01-16 00:21:07.906 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:21:07.906 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:21:07.906 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:07.906 - Thread: 11 -> HqDepth = True 2023-01-16 00:21:07.906 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:21:07.906 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:21:07.906 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:07.906 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:07.906 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:21:07.907 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:21:07.907 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:21:07.907 - Thread: 11 -> } 2023-01-16 00:21:12.215 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:21:12.215 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.215 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.215 - Thread: 11 -> HqDepth = True 2023-01-16 00:21:12.215 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.215 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:21:12.215 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.215 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:21:12.215 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:21:12.215 - Thread: 11 -> } 2023-01-16 00:21:12.298 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:21:12.299 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.299 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.299 - Thread: 11 -> HqDepth = True 2023-01-16 00:21:12.299 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.299 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:21:12.299 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.299 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:21:12.299 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:21:12.299 - Thread: 11 -> } 2023-01-16 00:21:12.381 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:21:12.382 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.382 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.382 - Thread: 10 -> HqDepth = True 2023-01-16 00:21:12.382 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.382 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:21:12.382 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.382 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:21:12.382 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:21:12.382 - Thread: 10 -> } 2023-01-16 00:21:12.448 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:21:12.449 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.449 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.449 - Thread: 11 -> HqDepth = True 2023-01-16 00:21:12.449 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.449 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:21:12.449 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.449 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:21:12.449 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:21:12.449 - Thread: 11 -> } 2023-01-16 00:21:12.531 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:21:12.532 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.532 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.532 - Thread: 12 -> HqDepth = True 2023-01-16 00:21:12.532 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.532 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:21:12.532 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.532 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:21:12.532 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:21:12.532 - Thread: 12 -> } 2023-01-16 00:21:12.598 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:21:12.599 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.599 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.599 - Thread: 10 -> HqDepth = True 2023-01-16 00:21:12.599 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.599 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:21:12.599 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.599 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:21:12.599 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:21:12.599 - Thread: 10 -> } 2023-01-16 00:21:12.664 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:21:12.665 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.665 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.665 - Thread: 10 -> HqDepth = True 2023-01-16 00:21:12.665 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.665 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:21:12.665 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.665 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:21:12.665 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:21:12.665 - Thread: 10 -> } 2023-01-16 00:21:12.731 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:21:12.732 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:21:12.732 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:21:12.732 - Thread: 10 -> HqDepth = True 2023-01-16 00:21:12.732 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:21:12.732 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:21:12.732 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:21:12.732 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:21:12.732 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:21:12.732 - Thread: 10 -> } 2023-01-16 00:22:18.672 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:18.673 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:18.673 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:18.673 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:18.673 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:18.673 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:18.673 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:18.673 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:18.673 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:18.673 - Thread: 10 -> } 2023-01-16 00:22:18.923 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:18.924 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:18.924 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:18.924 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:18.924 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:18.924 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:18.924 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:18.924 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:18.924 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:18.924 - Thread: 10 -> } 2023-01-16 00:22:19.389 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:19.390 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:19.390 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:19.390 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:19.390 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:19.390 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:19.390 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:19.390 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:19.390 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:19.390 - Thread: 10 -> } 2023-01-16 00:22:19.555 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:19.556 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:19.556 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:19.556 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:19.556 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:19.556 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:19.556 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:19.556 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:19.556 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:19.556 - Thread: 10 -> } 2023-01-16 00:22:19.773 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:19.773 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:19.773 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:19.773 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:19.773 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:19.773 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:19.773 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:19.773 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:19.773 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:19.773 - Thread: 11 -> } 2023-01-16 00:22:20.139 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:20.140 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:20.140 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:20.140 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:20.140 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:20.140 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:20.140 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:20.140 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:20.140 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:20.140 - Thread: 11 -> } 2023-01-16 00:22:20.506 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:20.507 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:20.507 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:20.507 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:20.507 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:20.507 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:20.507 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:20.507 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:20.507 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:20.507 - Thread: 11 -> } 2023-01-16 00:22:20.839 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:20.840 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:20.840 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:20.840 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:20.840 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:20.840 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:20.840 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:20.840 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:20.840 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:20.840 - Thread: 10 -> } 2023-01-16 00:22:20.939 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:20.940 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:20.940 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:20.940 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:20.940 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:20.940 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:20.940 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:20.940 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:20.940 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:20.940 - Thread: 10 -> } 2023-01-16 00:22:21.056 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:21.057 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:21.057 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:21.057 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:21.057 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:21.057 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:21.057 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:21.057 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:21.057 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:21.057 - Thread: 10 -> } 2023-01-16 00:22:21.339 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:21.340 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:21.340 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:21.340 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:21.340 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:21.340 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:21.340 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:21.340 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:21.340 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:21.340 - Thread: 10 -> } 2023-01-16 00:22:25.973 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:25.974 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:25.974 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:25.974 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:25.974 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:25.974 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:25.974 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:25.974 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:25.974 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:25.974 - Thread: 11 -> } 2023-01-16 00:22:26.106 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:26.107 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.107 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.107 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:26.107 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.107 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:26.107 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.107 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:26.107 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:26.107 - Thread: 10 -> } 2023-01-16 00:22:26.206 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:26.207 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.207 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.207 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:26.207 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.207 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:26.207 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.207 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:26.207 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:26.207 - Thread: 10 -> } 2023-01-16 00:22:26.323 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:26.323 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.323 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.324 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:26.324 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.324 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:26.324 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.324 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:26.324 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:26.324 - Thread: 10 -> } 2023-01-16 00:22:26.489 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:26.490 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.490 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.490 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:26.490 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.490 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:26.490 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.490 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.490 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.491 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.491 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:26.491 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:26.491 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:26.491 - Thread: 11 -> } 2023-01-16 00:22:26.706 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:26.707 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.707 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.707 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:26.707 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.707 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:26.707 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.707 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:26.707 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:26.707 - Thread: 10 -> } 2023-01-16 00:22:26.923 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:22:26.923 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:22:26.923 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:22:26.923 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:26.923 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:22:26.923 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:26.923 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:26.923 - Thread: 12 -> HqDepth = True 2023-01-16 00:22:26.923 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:22:26.923 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:22:26.923 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:26.924 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:22:26.924 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:22:26.924 - Thread: 12 -> } 2023-01-16 00:22:27.389 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:22:27.390 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:22:27.390 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:27.390 - Thread: 11 -> HqDepth = True 2023-01-16 00:22:27.390 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:22:27.390 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:22:27.390 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:27.390 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:22:27.390 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:22:27.390 - Thread: 11 -> } 2023-01-16 00:22:27.539 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:27.539 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:27.539 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:27.539 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:27.539 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:27.539 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:27.539 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:27.539 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:27.539 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:27.540 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:27.540 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:27.540 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:27.540 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:27.540 - Thread: 10 -> } 2023-01-16 00:22:27.722 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:22:27.723 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:22:27.723 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:22:27.723 - Thread: 10 -> HqDepth = True 2023-01-16 00:22:27.723 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:22:27.723 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:22:27.723 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:22:27.723 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:22:27.723 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:22:27.723 - Thread: 10 -> } 2023-01-16 00:23:11.706 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:11.706 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:11.706 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:11.706 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:11.706 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:11.706 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:11.706 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:11.706 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:11.706 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:11.706 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:11.707 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:11.707 - Thread: 10 -> } 2023-01-16 00:23:11.772 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:11.773 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:11.773 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:11.773 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:11.773 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:11.773 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:11.773 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:11.773 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:11.773 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:11.773 - Thread: 10 -> } 2023-01-16 00:23:11.872 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:11.873 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:11.873 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:11.873 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:11.873 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:11.873 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:11.873 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:11.873 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:11.873 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:11.873 - Thread: 10 -> } 2023-01-16 00:23:11.972 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:11.973 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:11.973 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:11.973 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:11.973 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:11.973 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:11.973 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:11.973 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:11.973 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:11.973 - Thread: 10 -> } 2023-01-16 00:23:12.106 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:12.107 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:12.107 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:12.107 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:12.107 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:12.107 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:12.107 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:12.107 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:12.107 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:12.107 - Thread: 10 -> } 2023-01-16 00:23:12.322 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:23:12.323 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:23:12.323 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:12.323 - Thread: 11 -> HqDepth = True 2023-01-16 00:23:12.323 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:23:12.323 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:23:12.323 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:12.323 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:23:12.323 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:23:12.323 - Thread: 11 -> } 2023-01-16 00:23:12.722 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:23:12.723 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:23:12.723 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:12.723 - Thread: 11 -> HqDepth = True 2023-01-16 00:23:12.723 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:23:12.723 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:23:12.723 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:12.723 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:23:12.723 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:23:12.723 - Thread: 11 -> } 2023-01-16 00:23:21.855 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:21.856 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:21.856 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:21.856 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:21.856 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:21.856 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:21.856 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:21.856 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:21.856 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:21.856 - Thread: 10 -> } 2023-01-16 00:23:26.381 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:26.381 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:26.381 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:26.382 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:26.382 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:26.382 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:26.382 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:26.382 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:26.382 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:26.382 - Thread: 10 -> } 2023-01-16 00:23:29.098 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:29.099 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:29.099 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:29.099 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:29.099 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:29.099 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:29.099 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:29.099 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:29.099 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:29.099 - Thread: 10 -> } 2023-01-16 00:23:31.831 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:23:31.832 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:23:31.832 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:31.832 - Thread: 11 -> HqDepth = True 2023-01-16 00:23:31.832 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:23:31.832 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:23:31.832 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:31.832 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:23:31.832 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:23:31.832 - Thread: 11 -> } 2023-01-16 00:23:34.314 - Thread: 11 -> MyRenderSettings1 = { 2023-01-16 00:23:34.315 - Thread: 11 -> AntialiasingMode = FXAA 2023-01-16 00:23:34.315 - Thread: 11 -> ShadowQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> TextureQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:34.315 - Thread: 11 -> HqDepth = True 2023-01-16 00:23:34.315 - Thread: 11 -> GrassDrawDistance = 1000 2023-01-16 00:23:34.315 - Thread: 11 -> GrassDensityFactor = 4 2023-01-16 00:23:34.315 - Thread: 11 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:34.315 - Thread: 11 -> ModelQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> VoxelQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> DistanceFade = 3000 2023-01-16 00:23:34.315 - Thread: 11 -> ParticleQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> LightsQuality = HIGH 2023-01-16 00:23:34.315 - Thread: 11 -> } 2023-01-16 00:23:36.647 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:36.648 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:36.648 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:36.648 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:36.648 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:36.648 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:36.648 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:36.648 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:36.648 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:36.648 - Thread: 10 -> } 2023-01-16 00:23:36.831 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:36.832 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:36.832 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:36.832 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:36.832 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:36.832 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:36.832 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:36.832 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:36.832 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:36.832 - Thread: 10 -> } 2023-01-16 00:23:37.064 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:37.064 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:37.064 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:37.064 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:37.064 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:37.064 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:37.064 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:37.064 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:37.064 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:37.064 - Thread: 10 -> } 2023-01-16 00:23:37.447 - Thread: 13 -> MyRenderSettings1 = { 2023-01-16 00:23:37.448 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-16 00:23:37.448 - Thread: 13 -> ShadowQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> TextureQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:37.448 - Thread: 13 -> HqDepth = True 2023-01-16 00:23:37.448 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-16 00:23:37.448 - Thread: 13 -> GrassDensityFactor = 4 2023-01-16 00:23:37.448 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:37.448 - Thread: 13 -> ModelQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> VoxelQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> DistanceFade = 3000 2023-01-16 00:23:37.448 - Thread: 13 -> ParticleQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> LightsQuality = HIGH 2023-01-16 00:23:37.448 - Thread: 13 -> } 2023-01-16 00:23:40.556 - Thread: 13 -> MyRenderSettings1 = { 2023-01-16 00:23:40.557 - Thread: 13 -> AntialiasingMode = FXAA 2023-01-16 00:23:40.557 - Thread: 13 -> ShadowQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> TextureQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:40.557 - Thread: 13 -> HqDepth = True 2023-01-16 00:23:40.557 - Thread: 13 -> GrassDrawDistance = 1000 2023-01-16 00:23:40.557 - Thread: 13 -> GrassDensityFactor = 4 2023-01-16 00:23:40.557 - Thread: 13 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:40.557 - Thread: 13 -> ModelQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> VoxelQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> DistanceFade = 3000 2023-01-16 00:23:40.557 - Thread: 13 -> ParticleQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> LightsQuality = HIGH 2023-01-16 00:23:40.557 - Thread: 13 -> } 2023-01-16 00:23:41.155 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:41.156 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:41.156 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:41.156 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:41.156 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:41.156 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:41.156 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:41.156 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:41.156 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:41.156 - Thread: 10 -> } 2023-01-16 00:23:41.355 - Thread: 12 -> MyRenderSettings1 = { 2023-01-16 00:23:41.356 - Thread: 12 -> AntialiasingMode = FXAA 2023-01-16 00:23:41.356 - Thread: 12 -> ShadowQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> TextureQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:41.356 - Thread: 12 -> HqDepth = True 2023-01-16 00:23:41.356 - Thread: 12 -> GrassDrawDistance = 1000 2023-01-16 00:23:41.356 - Thread: 12 -> GrassDensityFactor = 4 2023-01-16 00:23:41.356 - Thread: 12 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:41.356 - Thread: 12 -> ModelQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> VoxelQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> DistanceFade = 3000 2023-01-16 00:23:41.356 - Thread: 12 -> ParticleQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> LightsQuality = HIGH 2023-01-16 00:23:41.356 - Thread: 12 -> } 2023-01-16 00:23:41.655 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:41.656 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:41.656 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:41.656 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:41.656 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:41.656 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:41.656 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:41.656 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:41.656 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:41.656 - Thread: 10 -> } 2023-01-16 00:23:42.456 - Thread: 10 -> MyRenderSettings1 = { 2023-01-16 00:23:42.456 - Thread: 10 -> AntialiasingMode = FXAA 2023-01-16 00:23:42.456 - Thread: 10 -> ShadowQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> ShadowGPUQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> TextureQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> VoxelTextureQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2023-01-16 00:23:42.456 - Thread: 10 -> HqDepth = True 2023-01-16 00:23:42.456 - Thread: 10 -> GrassDrawDistance = 1000 2023-01-16 00:23:42.456 - Thread: 10 -> GrassDensityFactor = 4 2023-01-16 00:23:42.456 - Thread: 10 -> AmbientOcclusionEnabled = True 2023-01-16 00:23:42.456 - Thread: 10 -> ModelQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> VoxelQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> VoxelShaderQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> DistanceFade = 3000 2023-01-16 00:23:42.456 - Thread: 10 -> ParticleQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> LightsQuality = HIGH 2023-01-16 00:23:42.456 - Thread: 10 -> } 2023-01-16 00:26:46.035 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2718175525\textures\gui\lights\interiorlightbulb.dds 2023-01-16 00:27:09.356 - Thread: 20 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD1 2023-01-16 00:27:09.356 - Thread: 20 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD2 2023-01-16 00:27:09.356 - Thread: 20 -> Missing lod file: \Models\Rebels-Games\Lights\RoundInteriorLight_LOD3 2023-01-16 00:47:43.289 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.290 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.320 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.320 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.320 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.320 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.320 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.320 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.321 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.327 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.327 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.327 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.327 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.327 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.327 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.328 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.379 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.379 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.379 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.379 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.379 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.379 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.379 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.382 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.382 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.382 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.382 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.382 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.382 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.382 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.384 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.385 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.385 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.385 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.385 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.385 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.385 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.393 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.393 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.393 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.393 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.393 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.394 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.394 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.397 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.397 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.397 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.397 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.397 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.397 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.397 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.399 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.399 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.399 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.399 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.399 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.399 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.399 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.401 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.401 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.401 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.401 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.401 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.401 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.402 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.404 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.404 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.404 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.404 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.404 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.404 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.405 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.413 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.413 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.413 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.413 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.413 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.413 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.414 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.416 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.416 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.416 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.416 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.416 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.416 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.417 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.419 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.419 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.419 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.419 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.419 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.419 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.419 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.421 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.422 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.422 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.422 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.422 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.422 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.422 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.424 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:43.424 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.424 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.424 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.424 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.424 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.425 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.432 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.432 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.432 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.432 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.432 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.432 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.433 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.435 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:43.435 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.435 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.435 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.435 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:43.435 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:43.436 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-16 00:47:43.486 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-16 00:47:43.486 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:43.486 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:43.486 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:43.486 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.526 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.527 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.529 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.529 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.529 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.529 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.529 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.529 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.530 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.532 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.532 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.532 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.532 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.532 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.532 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.533 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.535 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.535 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.535 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.535 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.535 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.535 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.535 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.542 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.542 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.542 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.542 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.542 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.542 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.542 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.545 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.545 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.545 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.545 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.545 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.545 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.545 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.547 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.547 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.547 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.547 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.547 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.547 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.548 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.550 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.550 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.550 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.550 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.550 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.550 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.551 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.553 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.553 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.553 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.553 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.553 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.553 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.553 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.560 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.560 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.560 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.560 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.560 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.560 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.561 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.563 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.563 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.563 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.563 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.563 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.563 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.564 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.566 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.566 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.566 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.566 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.566 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.566 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.566 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.569 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.569 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.569 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.569 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.569 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.569 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.569 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.571 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.571 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.571 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.571 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.571 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.571 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.572 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.579 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.579 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.579 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.579 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.579 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.579 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.579 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.581 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2023-01-16 00:47:47.581 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.581 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.582 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.582 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.582 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.582 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.584 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.584 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.584 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.584 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.585 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.585 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.585 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.587 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2023-01-16 00:47:47.587 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.587 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.587 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.587 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:47.587 - Thread: 1 -> MyFont.Ctor - START 2023-01-16 00:47:47.588 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2023-01-16 00:47:47.599 - Thread: 1 -> FontFilePath: E:\steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2023-01-16 00:47:47.599 - Thread: 1 -> LineHeight: 37 2023-01-16 00:47:47.599 - Thread: 1 -> Baseline: 30 2023-01-16 00:47:47.599 - Thread: 1 -> KernEnabled: True 2023-01-16 00:47:47.599 - Thread: 1 -> MyFont.Ctor - END 2023-01-16 00:47:48.138 - Thread: 20 -> Unloading session data 2023-01-16 00:47:52.374 - Thread: 20 -> DestroyCascadeTextures 2023-01-16 00:47:52.543 - Thread: 20 -> Device Context change