2022-12-19 17:41:22.255 - Thread: 1 -> Log Started 2022-12-19 17:41:22.255 - Thread: 1 -> Timezone (local - UTC): 0h 2022-12-19 17:41:22.255 - Thread: 1 -> App Version: Version unknown 2022-12-19 17:41:22.255 - Thread: 1 -> VRage renderer started 2022-12-19 17:41:22.354 - Thread: 1 -> MyRenderSettings1 = { 2022-12-19 17:41:22.355 - Thread: 1 -> AntialiasingMode = FXAA 2022-12-19 17:41:22.355 - Thread: 1 -> ShadowQuality = MEDIUM 2022-12-19 17:41:22.355 - Thread: 1 -> ShadowGPUQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> TextureQuality = MEDIUM 2022-12-19 17:41:22.355 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2022-12-19 17:41:22.355 - Thread: 1 -> AnisotropicFiltering = NONE 2022-12-19 17:41:22.355 - Thread: 1 -> HqDepth = True 2022-12-19 17:41:22.355 - Thread: 1 -> GrassDrawDistance = 160 2022-12-19 17:41:22.355 - Thread: 1 -> GrassDensityFactor = 1 2022-12-19 17:41:22.355 - Thread: 1 -> AmbientOcclusionEnabled = True 2022-12-19 17:41:22.355 - Thread: 1 -> ModelQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> VoxelQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> VoxelShaderQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> DistanceFade = 1000 2022-12-19 17:41:22.355 - Thread: 1 -> ParticleQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> LightsQuality = NORMAL 2022-12-19 17:41:22.355 - Thread: 1 -> } 2022-12-19 17:41:23.049 - Thread: 19 -> CreateDeviceInternal 2022-12-19 17:41:23.365 - Thread: 19 -> MyRenderDeviceSettings = { 2022-12-19 17:41:23.365 - Thread: 19 -> Adapter id = 0 2022-12-19 17:41:23.365 - Thread: 19 -> DXGIAdapter id = 0 2022-12-19 17:41:23.365 - Thread: 19 -> DXGIOutput id = 0 2022-12-19 17:41:23.365 - Thread: 19 -> Resolution = 3840 x 2160 2022-12-19 17:41:23.365 - Thread: 19 -> Window mode = FullscreenWindow 2022-12-19 17:41:23.365 - Thread: 19 -> } 2022-12-19 17:41:23.365 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2022-12-19 17:41:23.365 - Thread: 19 -> CreateDeviceInternal RC Dispose 2022-12-19 17:41:23.365 - Thread: 19 -> CreateDeviceInternal RC Create 2022-12-19 17:41:23.366 - Thread: 19 -> Device Context change 2022-12-19 17:41:23.366 - Thread: 19 -> CreateDeviceInternal RC Initialize 2022-12-19 17:41:23.368 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (False) 2022-12-19 17:41:23.369 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2022-12-19 17:41:23.459 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines (EBB7D2386A4EA17BBC06174A9407576C) 2022-12-19 17:41:23.487 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile ps_5_0 with defines (EBB7D2386A4EA17BBC06174A9407576C) 2022-12-19 17:41:23.541 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (4CC1EBB20094A84D32254A511FC8FE9A) 2022-12-19 17:41:23.561 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile ps_5_0 with defines (4CC1EBB20094A84D32254A511FC8FE9A) 2022-12-19 17:41:24.075 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (CEDC887EF224A5C0E24CF69E46B018AD) 2022-12-19 17:41:24.163 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (36B444A9D54C998C0C0D3B868B3DBD1C) 2022-12-19 17:41:24.282 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (6E91B2BA03ECA7F93B5B8AFB76046EAE) 2022-12-19 17:41:24.342 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1A8013DBE7FD240FCFDCB3DA15F28F13) 2022-12-19 17:41:24.485 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (D70CAFD734A2981DA0ECE2D4DBAB8FC5) 2022-12-19 17:41:24.630 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A7CFA533DDE8F5172437446349FCC5C5) 2022-12-19 17:41:24.681 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (9F9A66DCF1C360E564F8E7758F903695) 2022-12-19 17:41:24.722 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (93FF49F71E5D25E83425AF0E0772A0EB) 2022-12-19 17:41:24.794 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B566FB452AE81568BB39C5688088A2D0) 2022-12-19 17:41:24.835 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (44636A7A2B845B5E4813BF0A82CCD29B) 2022-12-19 17:41:24.879 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (706B04959657409FB7ED96DB06208187) 2022-12-19 17:41:24.904 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile vs_5_0 with defines (EDDCF5E9C8FBD4225828ADAFD8E355B1) 2022-12-19 17:41:24.924 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile ps_5_0 with defines (EDDCF5E9C8FBD4225828ADAFD8E355B1) 2022-12-19 17:41:24.948 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile vs_5_0 with defines (92196518086B36F95A0291F28DB35E3D) 2022-12-19 17:41:24.969 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile ps_5_0 with defines (92196518086B36F95A0291F28DB35E3D) 2022-12-19 17:41:25.019 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/FoliageStreaming.hlsl @ profile gs_5_0 with defines (76621B7430B3CD8F72E10C1F9F26D50B) 2022-12-19 17:41:25.060 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile vs_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-12-19 17:41:25.180 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-12-19 17:41:25.234 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-12-19 17:41:25.428 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines ROCK_FOLIAGE(5E9B2A1450CB63A5D4BE771C5F17D560) 2022-12-19 17:41:25.471 - Thread: 19 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines ROCK_FOLIAGE(5E9B2A1450CB63A5D4BE771C5F17D560) 2022-12-19 17:41:25.501 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile vs_5_0 with defines (32B4C966A6734164889439ABDD39B088) 2022-12-19 17:41:25.522 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines (32B4C966A6734164889439ABDD39B088) 2022-12-19 17:41:25.545 - Thread: 19 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines PREMULTIPLY_ALPHA(DADCB9003A750F553D17F81486D6F3E5) 2022-12-19 17:41:25.567 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile vs_5_0 with defines (3AD73E8EDC00AFE83FA94B42054AE080) 2022-12-19 17:41:25.583 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:41:25.585 - Thread: 19 -> InitCascadeTextures: 0 2022-12-19 17:41:25.648 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/ShadowStats.hlsl @ profile cs_5_0 with defines (7568E132110015FF28C885809BFDA833) 2022-12-19 17:41:25.674 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile vs_5_0 with defines (38F33116D9D7B973CCFB508C90515E31) 2022-12-19 17:41:25.691 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile ps_5_0 with defines (38F33116D9D7B973CCFB508C90515E31) 2022-12-19 17:41:25.766 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=8(DF33DE8C5C647E016A238424A9A7A0FD) 2022-12-19 17:41:25.896 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=12;HIGHER_CASCADE_PREFERENCE;ENABLE_CASCADE_BLEND(89D7BD7D2DAFA664F6919988202AA2F4) 2022-12-19 17:41:26.046 - Thread: 19 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=16;HIGHER_CASCADE_PREFERENCE;ENABLE_DISTORTION;ENABLE_CASCADE_BLEND(15EB3927948516DB72D6C5E52B8EF737) 2022-12-19 17:41:26.062 - Thread: 19 -> Mesh asset Cone.mwm has inconsistent vertex streams 2022-12-19 17:41:26.063 - Thread: 19 -> Normals length: 0 expected length: 25 2022-12-19 17:41:26.063 - Thread: 19 -> Texcoords length: 0 expected length: 25 2022-12-19 17:41:26.063 - Thread: 19 -> Tangents length: 0 expected length: 25 2022-12-19 17:41:26.063 - Thread: 19 -> Bitangents length: 0 expected length: 25 2022-12-19 17:41:26.067 - Thread: 19 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2022-12-19 17:41:26.178 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines (69077F0E16BEDC8812F9431910156833) 2022-12-19 17:41:26.271 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(218FD89B0416150D03B6807996900179) 2022-12-19 17:41:26.362 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines NO_SHADOWS(249547DC4D5ECF33CC5DCEE4A59A15D8) 2022-12-19 17:41:26.449 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines (D59CBA193CE42A423CF8735689226D39) 2022-12-19 17:41:26.537 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(3205E1937918E53014889EECE0255FEE) 2022-12-19 17:41:26.588 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/PrepareLights.hlsl @ profile cs_5_0 with defines NUMTHREADS=16(7FCD4049968BA438B0F0BF1E1720539D) 2022-12-19 17:41:26.638 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile vs_5_0 with defines (9E15E1E4AFC047C58C1732E293186448) 2022-12-19 17:41:26.712 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines (9E15E1E4AFC047C58C1732E293186448) 2022-12-19 17:41:26.794 - Thread: 19 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines SHADOWS=0(3D37BA90371D0D87E9275E6F05C6BA37) 2022-12-19 17:41:26.802 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/InitDeadList.hlsl @ profile cs_5_0 with defines (6D4CFFE3AE657061B7D17E3A7AB48F33) 2022-12-19 17:41:26.820 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Reset.hlsl @ profile cs_5_0 with defines (AD4DF40240023670C2B0835DEB624B54) 2022-12-19 17:41:26.950 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines (69CD186BBE3E97F06CF455E0124191AA) 2022-12-19 17:41:26.956 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/EmitSkipFix.hlsl @ profile cs_5_0 with defines (0A5B3BF2ADCE993C066380697EB6A598) 2022-12-19 17:41:27.112 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines (EB4860E7A8DBB6E35A6076ED92DBFE84) 2022-12-19 17:41:27.119 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/SimulationArgs.hlsl @ profile cs_5_0 with defines (F679DE6C98B625551F1A6C8FF5C0AD5F) 2022-12-19 17:41:27.301 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE(7A70D00C9146B810A3976EDE1F566E6D) 2022-12-19 17:41:27.468 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5271DAED89B6A7901EB1826FB1847A36) 2022-12-19 17:41:27.514 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE(7A70D00C9146B810A3976EDE1F566E6D) 2022-12-19 17:41:27.566 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT(78DD8DD36549B70D47FBCFD946109E34) 2022-12-19 17:41:27.620 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5271DAED89B6A7901EB1826FB1847A36) 2022-12-19 17:41:27.666 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(5193B365B44184932239C0669C87D751) 2022-12-19 17:41:27.714 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_UNIFORM_ACCUM(49C9AD7214A0EEEA598A6389F6E778A7) 2022-12-19 17:41:27.744 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/OIT/Resolve.hlsl @ profile ps_5_0 with defines (7C198441B32C9534C04DF64BCDE8F59B) 2022-12-19 17:41:27.799 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines (2931F024943CF9367303CABADD96D179) 2022-12-19 17:41:27.842 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines USE_GRAYSCALE(6047C4A0551D01307D588C097B31980D) 2022-12-19 17:41:27.885 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines (29F47630F49B4E528546A0D79E89C19F) 2022-12-19 17:41:27.935 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT(E327E0D00854C371DFB6526B7B55DF55) 2022-12-19 17:41:27.976 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE(F2787503EA672452ABE86A228D219EA8) 2022-12-19 17:41:28.026 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE(BF8F2E336FC9133F5240A3E07A29D3DF) 2022-12-19 17:41:28.068 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT(71300635A3A195A64B1A71AEEC55BD26) 2022-12-19 17:41:28.122 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT(1F793CA8674156FCDA77609D1670B73B) 2022-12-19 17:41:28.165 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT(33DC94C4F67E6D932A26A8E160CB563B) 2022-12-19 17:41:28.218 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT(0CF54B28607FD645455F5DBADFA50F23) 2022-12-19 17:41:28.262 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE(0679B050EEAF780B8B51C398FA006DD9) 2022-12-19 17:41:28.314 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE(127643F734F2B59B877FB0C6394791A8) 2022-12-19 17:41:28.359 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE(F1D4D7051E3F87372AAD95043BC612CB) 2022-12-19 17:41:28.411 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE(9516E20D88F44230F93D564D898D351F) 2022-12-19 17:41:28.456 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE(C23C8737FA4AF89C58CC338544D4C75E) 2022-12-19 17:41:28.509 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE(19A84217FD88F7D440846A35C75CE340) 2022-12-19 17:41:28.554 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(09929F1659702DE037D740666D9A546D) 2022-12-19 17:41:28.606 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(E3A77F991F07F4235CE3B3B2614C77AD) 2022-12-19 17:41:28.646 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM(8AB4A9D83969221D905CAED4B0B2553B) 2022-12-19 17:41:28.688 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM(1BAD2882B3874F88BC95765BE34C23A4) 2022-12-19 17:41:28.727 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(B08C96F0C838C9981F0EDCABECC95E4F) 2022-12-19 17:41:28.768 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(CEDFAE871F731D0CB955659F8323CD0E) 2022-12-19 17:41:28.808 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(19F4620AF1B72D70439AA140D60B04B6) 2022-12-19 17:41:28.849 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(37E1F1356B1D60340201F1AB5918FD44) 2022-12-19 17:41:28.895 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(8C996B59DE9C3CF95A2F3981E10E18A9) 2022-12-19 17:41:28.941 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(305D7B247FED8CF6B552FDDEEBA95580) 2022-12-19 17:41:28.983 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(229BFBE38A28194D3BA5F65E968F7FC5) 2022-12-19 17:41:29.029 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(C938350539E5BF3A848EB7504EBC847B) 2022-12-19 17:41:29.073 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(5D3A05146EF2B130277DC0D2C9899107) 2022-12-19 17:41:29.119 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(C2A85C6F19438B62C640FF86CC79E279) 2022-12-19 17:41:29.165 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(6AC587556240CC3F91BC12671BEA00FE) 2022-12-19 17:41:29.211 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(ACB85FB7E1E2C853E19B78F38E8D7F01) 2022-12-19 17:41:29.256 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(5AF7F1FA4EBFD51414F6241BA84EACD8) 2022-12-19 17:41:29.303 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(8FBA3D0D02D368A0090840A8DF1023FD) 2022-12-19 17:41:29.343 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SINGLE_CHANNEL(156015E0EFAFA4D6915D0C60A5CE8E9E) 2022-12-19 17:41:29.394 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SINGLE_CHANNEL(8B1CA235E4FE4ADB8E47248C75773955) 2022-12-19 17:41:29.434 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SINGLE_CHANNEL(68269865033E1EAF22A193D262DF7A1A) 2022-12-19 17:41:29.485 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SINGLE_CHANNEL(8B6605823828FBDD8F6374600107DEA6) 2022-12-19 17:41:29.525 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SINGLE_CHANNEL(41175AC36B7AE2FFB76DBDF02B594EFE) 2022-12-19 17:41:29.577 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SINGLE_CHANNEL(6B70771C82ADDDEBA59FF7377A7A6D3B) 2022-12-19 17:41:29.618 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(B9DF52574F2BD002A099FFF5B9A57DA9) 2022-12-19 17:41:29.671 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(027642AA9E97A3F0218547E8A8EADD37) 2022-12-19 17:41:29.718 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;SINGLE_CHANNEL(7BD7C9E91EFB51857EF9D35C27ABB9AB) 2022-12-19 17:41:29.769 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;SINGLE_CHANNEL(2495B26A4AEE2E6536F6F320DFDDC701) 2022-12-19 17:41:29.815 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(838844182076144001CFBE24FA4629C4) 2022-12-19 17:41:29.867 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(EC7911F3BCC4EE5A385018E62D2BA47D) 2022-12-19 17:41:29.918 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(2248767632AC82B6AA3A0C2AF1CADE40) 2022-12-19 17:41:29.971 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(83EDBEF032BAB1A5E3267B155C0C259A) 2022-12-19 17:41:30.018 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(60216B7B1806A4BC6F2AA589B1D4D765) 2022-12-19 17:41:30.070 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(9891E4B4B0BA6B9BA1F9D171EFAC95D8) 2022-12-19 17:41:30.109 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(74F1B0DFE469257D0C57FD6A9BFC6FB2) 2022-12-19 17:41:30.150 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(9C7DAAD48B79762EF8972AF2E0F740BD) 2022-12-19 17:41:30.190 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(DA1633D2D8287DE81D54C83E04E4360A) 2022-12-19 17:41:30.233 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(EC6A1160494C32D5B01E6C616AE4A3FD) 2022-12-19 17:41:30.273 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(A709A46C6364B842E275AB5CCAA1B40C) 2022-12-19 17:41:30.315 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(CE749AF640BAECDAEDA4299A77E8CE4A) 2022-12-19 17:41:30.355 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(843C470E1677CED3474E8AA155A3447E) 2022-12-19 17:41:30.398 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(25DC26591179A6E523E8593334E0FED4) 2022-12-19 17:41:30.441 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(DFD9F7A6724256282494CBB025AFDF66) 2022-12-19 17:41:30.486 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(4F74BD6760B2CDAD944E9C084C09FA17) 2022-12-19 17:41:30.530 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(10584EBAE1D06E7909E678F7F00B93A9) 2022-12-19 17:41:30.577 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(44C1037ACE4821BF603E22F3D9D06B91) 2022-12-19 17:41:30.620 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(012BD892198A7B8660272B3E2421610A) 2022-12-19 17:41:30.667 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(D1E1FAE5F9E9BE3E461C2AF4AA23779F) 2022-12-19 17:41:30.711 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(E5C95E6DE126C1CEC7C12448C936FB32) 2022-12-19 17:41:30.773 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines (29F47630F49B4E528546A0D79E89C19F) 2022-12-19 17:41:30.876 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines LIT_PARTICLE(F2787503EA672452ABE86A228D219EA8) 2022-12-19 17:41:30.955 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile vs_5_0 with defines (9B4EBAD2C14A08C73613A541B7C00839) 2022-12-19 17:41:30.999 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile ps_5_0 with defines (9B4EBAD2C14A08C73613A541B7C00839) 2022-12-19 17:41:31.045 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugAlbedo.hlsl @ profile ps_5_0 with defines (B0B7F351B42B7F272D72FB4EA3C00ED8) 2022-12-19 17:41:31.091 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugNormal.hlsl @ profile ps_5_0 with defines (D4D13C580AA01D0D41098D7239F27C36) 2022-12-19 17:41:31.135 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugNormalView.hlsl @ profile ps_5_0 with defines (585618302BA843CF5E0E0340E0A680A0) 2022-12-19 17:41:31.178 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugGlossiness.hlsl @ profile ps_5_0 with defines (E8462AF2C3181385FA53571DA1E58BB0) 2022-12-19 17:41:31.222 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugMetalness.hlsl @ profile ps_5_0 with defines (6272207498512C328A7EAC7AEBFA63F0) 2022-12-19 17:41:31.266 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugAmbientOcclusion.hlsl @ profile ps_5_0 with defines (651A2B671F8BC426AB1C482420AEE108) 2022-12-19 17:41:31.311 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugEmissive.hlsl @ profile ps_5_0 with defines (BB7DF1B9EBBDB74B286D3D9C0E2D9CA9) 2022-12-19 17:41:31.362 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugAmbientDiffuse.hlsl @ profile ps_5_0 with defines (332D4D9E46FE536868593E71DC1439EE) 2022-12-19 17:41:31.423 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugAmbientSpecular.hlsl @ profile ps_5_0 with defines (9F64296CFD13D6EE3494E51C3550C0D2) 2022-12-19 17:41:31.513 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugEdge.hlsl @ profile ps_5_0 with defines (0FFBAC15739F2E0A80001999370811B8) 2022-12-19 17:41:31.557 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugShadows.hlsl @ profile ps_5_0 with defines (70F646A1736B24F92102BC5E3F4E2889) 2022-12-19 17:41:31.660 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugShadowSplits.hlsl @ profile ps_5_0 with defines (7556994F3316E0A3CFE9A418F213A670) 2022-12-19 17:41:31.706 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugNDotL.hlsl @ profile ps_5_0 with defines (4FA36974DBE468A4C8DF332743D2AFBF) 2022-12-19 17:41:31.756 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugLOD.hlsl @ profile ps_5_0 with defines (EE02C417F589B7AEC4703AF9F76EDE07) 2022-12-19 17:41:31.799 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugDepth.hlsl @ profile ps_5_0 with defines (C08A7EC16AD765F0C643515332E2BE45) 2022-12-19 17:41:31.820 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugDepthReprojection.hlsl @ profile cs_5_0 with defines (B49CC088C64516F649861945D7E02594) 2022-12-19 17:41:31.864 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugStencil.hlsl @ profile ps_5_0 with defines (DC1F43F43C35FE29CE1FEDC5824D9572) 2022-12-19 17:41:31.908 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugRt.hlsl @ profile ps_5_0 with defines (72FC9ACB1FCF82883BCA27A6ED8575D1) 2022-12-19 17:41:31.963 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines BLIT(60ED9CFB9A915394A4E6E1C05DE77156) 2022-12-19 17:41:32.005 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture.hlsl @ profile ps_5_0 with defines (AB84D1D1D1FE264543879DEEC9086AD6) 2022-12-19 17:41:32.049 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture3D.hlsl @ profile ps_5_0 with defines (70514D189F63DB22915D3441768CFA13) 2022-12-19 17:41:32.091 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureArray.hlsl @ profile ps_5_0 with defines (87C7E3A426C9F1DE1E747943F2C944D0) 2022-12-19 17:41:32.133 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureDepth.hlsl @ profile ps_5_0 with defines (5F333095A58B1AD0A041CD12B7E6183E) 2022-12-19 17:41:32.905 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile vs_5_0 with defines (FDE2AED306AF3F229FE8AADFDEA24C46) 2022-12-19 17:41:33.988 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines RENDER_TO_TRANSPARENT(33ACA8EAFD48E5C5FDF4ECB08AB813DB) 2022-12-19 17:41:35.028 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE(CBA0A6B2513759AB28368514ABB0D4AC) 2022-12-19 17:41:36.116 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_NORMALGLOSS_TEXTURE(5F5E35266571BB528A2BF23D569057B6) 2022-12-19 17:41:37.197 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE(54834710797993C6E4CBF61F384E1022) 2022-12-19 17:41:38.294 - Thread: 19 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE(7541593D6099BF9668AA928AF1324C49) 2022-12-19 17:41:38.331 - Thread: 19 -> WARNING: Shader was not precompiled - EnvProbe/ForwardPostprocess.hlsl @ profile ps_5_0 with defines (E1A9487ED31AE2641DB8BAEF8CD1383B) 2022-12-19 17:41:38.364 - Thread: 19 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeBlend.hlsl @ profile ps_5_0 with defines (D20D17B7F558BEEDC007D655CF44E683) 2022-12-19 17:41:38.394 - Thread: 19 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeCopy.hlsl @ profile ps_5_0 with defines (A931308000FBBE8FBA65E42A2AF1F539) 2022-12-19 17:41:38.588 - Thread: 19 -> WARNING: Shader was not precompiled - EnvProbe/EnvPrefiltering.hlsl @ profile ps_5_0 with defines (5BF94CFF34A7E7AE073C1EF0ECBABA3A) 2022-12-19 17:41:38.684 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines MQ(BD786984B734444A9EDCADBEB91CE584) 2022-12-19 17:41:38.778 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines MQ;SAMPLE_FREQ_PASS(87D8AACE69A1CBD9445170863F4D742E) 2022-12-19 17:41:38.864 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines MQ(8DCF7108D236B2A62124A124CD5B584F) 2022-12-19 17:41:38.952 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines MQ;SAMPLE_FREQ_PASS(2BC607EF689DA941324C3C7C5C23670B) 2022-12-19 17:41:38.998 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmospherePrecompute.hlsl @ profile cs_5_0 with defines (829E4E1902977B4FD3926EE93C6772F1) 2022-12-19 17:41:39.020 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereVS.hlsl @ profile vs_5_0 with defines (B770A7123DBE2A1FB36C4036713EBC81) 2022-12-19 17:41:39.021 - Thread: 19 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2022-12-19 17:41:39.022 - Thread: 19 -> Normals length: 0 expected length: 992 2022-12-19 17:41:39.022 - Thread: 19 -> Texcoords length: 0 expected length: 992 2022-12-19 17:41:39.022 - Thread: 19 -> Tangents length: 0 expected length: 992 2022-12-19 17:41:39.022 - Thread: 19 -> Bitangents length: 0 expected length: 992 2022-12-19 17:41:39.022 - Thread: 19 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2022-12-19 17:41:39.068 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile vs_5_0 with defines (4FEC607FC55B4683744F173DEF3B3845) 2022-12-19 17:41:39.118 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile ps_5_0 with defines (4FEC607FC55B4683744F173DEF3B3845) 2022-12-19 17:41:39.191 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EdgeDetection.hlsl @ profile ps_5_0 with defines (49E0980B2E25A2CCE78E7E3C2A309F12) 2022-12-19 17:41:39.203 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile ps_5_0 with defines (3AD73E8EDC00AFE83FA94B42054AE080) 2022-12-19 17:41:39.215 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyFilter.hlsl @ profile ps_5_0 with defines (3002BEA91F37B7DEB644B08DA9B26516) 2022-12-19 17:41:39.227 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessClearAlpha.hlsl @ profile ps_5_0 with defines (ED5F25371E9FAC75B985F058676BC3FF) 2022-12-19 17:41:39.241 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyStencil.hlsl @ profile ps_5_0 with defines (7C82502EABEC17C703B9CCF57F755915) 2022-12-19 17:41:39.254 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyInverseStencil.hlsl @ profile ps_5_0 with defines (1FCFA2277BDB0FFBD77F234ECFC9F468) 2022-12-19 17:41:39.363 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Fxaa.hlsl @ profile ps_5_0 with defines (4E92C93E5A9B19C56F38D1DAAEA6BF9C) 2022-12-19 17:41:39.379 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/DepthResolve.hlsl @ profile ps_5_0 with defines (F885170DD84B82BA5F8E4A0C367EA458) 2022-12-19 17:41:39.401 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines (B9703F775E5BC55AACCF03B60E6A1250) 2022-12-19 17:41:39.425 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines BLOOM_ANTIFLICKER=1(706F18CAF2DF87C7E8925B699D6C167C) 2022-12-19 17:41:39.445 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Bloom/DownsampleBlur.hlsl @ profile ps_5_0 with defines (B25D128050F6802DF22EB9684A2CF38F) 2022-12-19 17:41:39.471 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Bloom/UpsampleBlur.hlsl @ profile ps_5_0 with defines (B27FC307732553B435081E975708D244) 2022-12-19 17:41:39.507 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Init.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(E1A1104DE8DC9E377C4D0332CA4EEF9F) 2022-12-19 17:41:39.537 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(7EA24BD1A8648F4C99A57482F0032142) 2022-12-19 17:41:39.576 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;_FINAL(77713E15C5B306DECB4D5F247FC6C616) 2022-12-19 17:41:39.597 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Skip.hlsl @ profile cs_5_0 with defines (78304908B85A36E4E4689E6E85B39DCB) 2022-12-19 17:41:39.615 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines (274B6199205DCC979D83789E25CE6C01) 2022-12-19 17:41:39.629 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines PRIORITIZE_SCREEN_CENTER=1(5DE88DF497233A7AA260FEBC899AAEE9) 2022-12-19 17:41:39.641 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DownSample.hlsl @ profile ps_5_0 with defines (6DEFA4E995FDC08DE9128A241C00D6BC) 2022-12-19 17:41:39.693 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DebugHistogram.hlsl @ profile ps_5_0 with defines (BAF8B44334D982ADE401B1FD082450C1) 2022-12-19 17:41:39.733 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/EyeAdaptation.hlsl @ profile ps_5_0 with defines (72E7C98C589D168A14FC328D29DB291D) 2022-12-19 17:41:39.754 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/ConstantExposure.hlsl @ profile ps_5_0 with defines (262AB632E3354CD94494A5C11801E695) 2022-12-19 17:41:39.811 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(A92C622019354AC0DF5AF3A36A5B048E) 2022-12-19 17:41:39.869 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;FILL_ALPHA_LUMINANCE(F296CF49608CA0492BB074C90CB978F9) 2022-12-19 17:41:39.921 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;DISABLE_TONEMAPPING(F4FD626D6040E773D42F3DD46E6619FF) 2022-12-19 17:41:39.968 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=4(5BF3603CAF5963206011273442BBB177) 2022-12-19 17:41:40.076 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/SSAO/Ssao.hlsl @ profile ps_5_0 with defines (3B276E418AD053768844182DE250BF41) 2022-12-19 17:41:40.098 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/Histogram.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(235D9CAA199101A2BCBCDA25EEFED3DE) 2022-12-19 17:41:40.136 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DataVisualizationHistogram.hlsl @ profile ps_5_0 with defines (129B27DB975AC897C8F5602B35BD5398) 2022-12-19 17:41:40.147 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DataVisualizationDebugHistogram.hlsl @ profile ps_5_0 with defines (86F1CEF05AC1634A4F59C175AF6088D4) 2022-12-19 17:41:40.203 - Thread: 19 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines (BEC8C9B7860490CA82866887B427881D) 2022-12-19 17:41:40.263 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0;=1(514A1C207B447F1CD421CDF5F07F0B77) 2022-12-19 17:41:40.314 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0;=1(386DCB78FB4807235DEE5370A79A2269) 2022-12-19 17:41:40.326 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/LinearizeDepth.hlsl @ profile ps_5_0 with defines (723686B1D363CA3D90BCC1A470C46A9A) 2022-12-19 17:41:40.337 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DeinterleaveDepth.hlsl @ profile ps_5_0 with defines (128884D033A4B5B0553EA6F1B28D4E24) 2022-12-19 17:41:40.355 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReconstructNormal.hlsl @ profile ps_5_0 with defines (D8C652DCC634172675CD03AA231CA812) 2022-12-19 17:41:40.365 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines (BF35476FC35806032635E526F6E2A8C0) 2022-12-19 17:41:40.375 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines ENABLE_BLUR=1(45BB0F208CF8326C6F789E0877ABF826) 2022-12-19 17:41:40.387 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/HBAO/Copy.hlsl @ profile ps_5_0 with defines (EF5188B2EC386D7C6FCAD3EE7D1A1FAE) 2022-12-19 17:41:40.402 - Thread: 19 -> CreateDeviceInteral Apply Settings 2022-12-19 17:41:40.402 - Thread: 19 -> ApplySettings 2022-12-19 17:41:40.403 - Thread: 19 -> MyRenderDeviceSettings = { 2022-12-19 17:41:40.403 - Thread: 19 -> Adapter id = 0 2022-12-19 17:41:40.403 - Thread: 19 -> DXGIAdapter id = 0 2022-12-19 17:41:40.403 - Thread: 19 -> DXGIOutput id = 0 2022-12-19 17:41:40.403 - Thread: 19 -> Resolution = 3840 x 2160 2022-12-19 17:41:40.403 - Thread: 19 -> Window mode = FullscreenWindow 2022-12-19 17:41:40.403 - Thread: 19 -> } 2022-12-19 17:41:40.417 - Thread: 19 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 3840 BackBufferHeight: 2160 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2022-12-19 17:41:40.417 - Thread: 19 -> CreateDevice: deviceCreated = True 2022-12-19 17:41:43.581 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.581 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.598 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.598 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.598 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.598 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.598 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.599 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.599 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.601 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.601 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.601 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.601 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.601 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.601 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.601 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.602 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.602 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.602 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.602 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.602 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.602 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.603 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.604 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.604 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.604 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.604 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.604 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.604 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.604 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.606 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.606 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.606 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.606 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.606 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.606 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.606 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.607 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.607 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.607 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.607 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.607 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.607 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.607 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.609 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.609 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.609 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.609 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.609 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.609 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.609 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.612 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.612 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.612 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.612 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.612 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.612 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.612 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.614 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.614 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.614 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.614 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.614 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.614 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.614 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.616 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.616 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.616 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.616 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.616 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.616 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.616 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.618 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.618 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.618 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.618 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.618 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.618 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.618 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.619 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.619 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.619 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.619 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.619 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.619 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.619 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.621 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.621 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.621 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.621 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.621 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.621 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.621 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.623 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.623 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.623 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.623 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.623 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.623 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.623 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.626 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.626 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.626 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.626 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.626 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.626 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.626 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.628 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.628 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.628 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.628 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.628 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.628 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.628 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.630 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.630 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.630 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.630 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.630 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.630 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.630 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:43.634 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:43.634 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.634 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.634 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.634 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.875 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2022-12-19 17:41:43.884 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.884 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.886 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.886 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.886 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.886 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.886 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.886 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.886 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.894 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.895 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.895 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.895 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.895 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.895 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.895 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.897 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.897 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.897 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.897 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.897 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.897 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.897 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.899 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.899 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.899 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.899 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.899 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.899 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.899 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.900 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.900 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.900 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.900 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.900 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.900 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.900 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.905 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.905 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.905 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.905 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.905 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.905 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.905 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.908 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.908 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.908 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.908 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.908 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.908 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.908 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.910 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.910 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.910 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.910 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.910 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.911 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.911 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.913 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.913 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.913 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.913 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.913 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.913 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.913 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.918 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.918 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.918 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.918 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.918 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.918 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.918 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.920 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.920 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.920 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.920 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.920 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.920 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.920 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.922 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.922 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.922 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.922 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.922 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.922 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.922 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.923 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.923 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.923 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.923 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.923 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.923 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.924 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.925 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.925 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.925 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.925 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.925 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.925 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.925 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.932 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:43.932 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.932 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.932 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.932 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.932 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.932 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.935 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.935 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.935 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.935 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.935 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.935 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.935 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.937 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:43.937 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.937 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.937 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.937 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.937 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:41:43.937 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:43.941 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:43.941 - Thread: 1 -> LineHeight: 37 2022-12-19 17:41:43.941 - Thread: 1 -> Baseline: 30 2022-12-19 17:41:43.941 - Thread: 1 -> KernEnabled: True 2022-12-19 17:41:43.941 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:41:43.959 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2022-12-19 17:41:45.795 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.796 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.796 - Thread: 6 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.796 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.796 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.796 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.798 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.798 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.798 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.798 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.798 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.799 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.799 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.799 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.799 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.799 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.799 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.799 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.799 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.799 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:45.799 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.803 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.803 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.803 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.803 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.803 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.803 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.805 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.805 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.805 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.805 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.806 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.806 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.806 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.806 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.806 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.806 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.806 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.806 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.806 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.806 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.806 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:45.806 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.806 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.806 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.806 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.806 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.806 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.812 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2022-12-19 17:41:45.812 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3060 Laptop GPU + DISPLAY4', Description: 'dev id: 9504, mem: 6300893184, shared mem: 8479500288, Luid: 83187, rev: 161, subsys id: 1358107992, vendor id: 4318, feature_level 11.1: True' 2022-12-19 17:41:45.813 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.813 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.813 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.813 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.813 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.813 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.813 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.813 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.813 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.813 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.813 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.813 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.813 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.813 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.813 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.813 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:45.814 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.814 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.814 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.814 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.814 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.814 - Thread: 1 -> 640x350@70.072Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 640x480@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 640x480@75Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 640x480@72Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 720x480@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 720x480@59.94Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 720x576@50Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 800x600@75Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 800x600@56.25Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 800x600@60.317Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 800x600@72.188Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1024x768@60.004Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1024x768@70.069Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1024x768@75.029Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1152x864@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1152x864@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@60Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@50Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@50Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@59.94Hz 2022-12-19 17:41:45.814 - Thread: 1 -> 1176x664@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x768@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x768@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x800@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x960@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x1024@60.02Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x1024@75.025Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1360x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1360x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1366x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1366x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1440x900@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x900@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x900@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1024@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1024@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1680x1050@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2048x1536@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2048x1536@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2560x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2560x1600@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@24Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@25Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@30Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@23.976Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@29.97Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@59.94006Hz 2022-12-19 17:41:45.815 - Thread: 1 -> Adapter DeviceName: 'Intel(R) UHD Graphics', Description: 'dev id: 39876, mem: 134217728, shared mem: 8479500288, Luid: 82213, rev: 5, subsys id: 1358107992, vendor id: 32902, feature_level 11.1: True' 2022-12-19 17:41:45.815 - Thread: 1 -> 640x350@70.072Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 640x480@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 640x480@75Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 640x480@72Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 720x480@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 720x480@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 720x576@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 800x600@75Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 800x600@56.25Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 800x600@60.317Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 800x600@72.188Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1024x768@60.004Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1024x768@70.069Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1024x768@75.029Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1152x864@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1152x864@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1176x664@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x720@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x768@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x768@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x800@59.81Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x960@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x1024@60.02Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1280x1024@75.025Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1360x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1360x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1366x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1366x768@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1440x900@59.887Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x900@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x900@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1024@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1024@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1600x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1680x1050@59.954Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1080@59.94Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1200@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 1920x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2048x1536@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2048x1536@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2560x1440@59.951Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 2560x1600@59.972Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@60Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@24Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@25Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@30Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@50Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@23.976Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@29.97Hz 2022-12-19 17:41:45.815 - Thread: 1 -> 3840x2160@59.94006Hz 2022-12-19 17:41:45.816 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.816 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.816 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.816 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.816 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.816 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.816 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.817 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.817 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.817 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.817 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.817 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.817 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.817 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.817 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.817 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.817 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:45.817 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.817 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.817 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.817 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.829 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.829 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.829 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.829 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.829 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.829 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.829 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.829 - Thread: 6 -> MyFont.Ctor - START 2022-12-19 17:41:45.829 - Thread: 7 -> MyFont.Ctor - START 2022-12-19 17:41:45.829 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:41:45.829 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.829 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.829 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.829 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:45.829 - Thread: 8 -> MyFont.Ctor - START 2022-12-19 17:41:45.829 - Thread: 8 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:45.832 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.832 - Thread: 6 -> LineHeight: 37 2022-12-19 17:41:45.832 - Thread: 6 -> Baseline: 30 2022-12-19 17:41:45.832 - Thread: 6 -> KernEnabled: True 2022-12-19 17:41:45.832 - Thread: 6 -> MyFont.Ctor - END 2022-12-19 17:41:45.832 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:41:45.832 - Thread: 7 -> LineHeight: 37 2022-12-19 17:41:45.832 - Thread: 7 -> Baseline: 30 2022-12-19 17:41:45.832 - Thread: 7 -> KernEnabled: True 2022-12-19 17:41:45.832 - Thread: 7 -> MyFont.Ctor - END 2022-12-19 17:41:45.843 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:41:45.843 - Thread: 8 -> LineHeight: 37 2022-12-19 17:41:45.843 - Thread: 8 -> Baseline: 30 2022-12-19 17:41:45.843 - Thread: 8 -> KernEnabled: True 2022-12-19 17:41:45.843 - Thread: 8 -> MyFont.Ctor - END 2022-12-19 17:41:46.143 - Thread: 10 -> MyRenderSettings1 = { 2022-12-19 17:41:46.143 - Thread: 10 -> AntialiasingMode = FXAA 2022-12-19 17:41:46.143 - Thread: 10 -> ShadowQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> TextureQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-12-19 17:41:46.143 - Thread: 10 -> HqDepth = True 2022-12-19 17:41:46.143 - Thread: 10 -> GrassDrawDistance = 1000 2022-12-19 17:41:46.143 - Thread: 10 -> GrassDensityFactor = 3 2022-12-19 17:41:46.143 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-12-19 17:41:46.143 - Thread: 10 -> ModelQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> VoxelQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> DistanceFade = 2000 2022-12-19 17:41:46.143 - Thread: 10 -> ParticleQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> LightsQuality = HIGH 2022-12-19 17:41:46.143 - Thread: 10 -> } 2022-12-19 17:41:46.145 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:41:46.146 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:41:46.147 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:41:46.147 - Thread: 19 -> InitCascadeTextures: 0 2022-12-19 17:41:46.315 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ(384E457EA839776F606FF261F92FD770) 2022-12-19 17:41:46.436 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(12596FF2F3D4ECA07AF125AF5156845E) 2022-12-19 17:41:46.562 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ(0275E57A09BC3C515EA62F879F2C702B) 2022-12-19 17:41:46.695 - Thread: 19 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(066E604224D749324D07BA0F041A3B7B) 2022-12-19 17:42:10.992 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2022-12-19 17:42:10.993 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2022-12-19 17:42:10.993 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2022-12-19 17:42:11.000 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2022-12-19 17:48:10.705 - Thread: 19 -> ApplySettings 2022-12-19 17:48:10.706 - Thread: 19 -> MyRenderDeviceSettings = { 2022-12-19 17:48:10.706 - Thread: 19 -> Adapter id = 0 2022-12-19 17:48:10.706 - Thread: 19 -> DXGIAdapter id = 0 2022-12-19 17:48:10.706 - Thread: 19 -> DXGIOutput id = 0 2022-12-19 17:48:10.706 - Thread: 19 -> Resolution = 2560 x 1440 2022-12-19 17:48:10.706 - Thread: 19 -> Window mode = FullscreenWindow 2022-12-19 17:48:10.706 - Thread: 19 -> } 2022-12-19 17:48:17.386 - Thread: 10 -> MyRenderSettings1 = { 2022-12-19 17:48:17.386 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:48:17.386 - Thread: 10 -> AntialiasingMode = FXAA 2022-12-19 17:48:17.386 - Thread: 10 -> ShadowQuality = MEDIUM 2022-12-19 17:48:17.386 - Thread: 10 -> ShadowGPUQuality = NORMAL 2022-12-19 17:48:17.386 - Thread: 10 -> TextureQuality = MEDIUM 2022-12-19 17:48:17.386 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2022-12-19 17:48:17.386 - Thread: 10 -> AnisotropicFiltering = NONE 2022-12-19 17:48:17.386 - Thread: 10 -> HqDepth = True 2022-12-19 17:48:17.386 - Thread: 10 -> GrassDrawDistance = 159 2022-12-19 17:48:17.386 - Thread: 10 -> GrassDensityFactor = 1 2022-12-19 17:48:17.386 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-12-19 17:48:17.386 - Thread: 10 -> ModelQuality = NORMAL 2022-12-19 17:48:17.386 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:48:17.386 - Thread: 10 -> VoxelQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> VoxelShaderQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> DistanceFade = 1000 2022-12-19 17:48:17.387 - Thread: 10 -> ParticleQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> LightsQuality = NORMAL 2022-12-19 17:48:17.387 - Thread: 10 -> } 2022-12-19 17:48:17.387 - Thread: 19 -> DestroyCascadeTextures 2022-12-19 17:48:17.387 - Thread: 19 -> InitCascadeTextures: 0 2022-12-19 17:48:54.430 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_005.dds 2022-12-19 17:48:59.141 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:48:59.141 - 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END 2022-12-19 17:48:59.174 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:48:59.174 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:48:59.178 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:48:59.178 - Thread: 1 -> LineHeight: 37 2022-12-19 17:48:59.178 - Thread: 1 -> Baseline: 30 2022-12-19 17:48:59.178 - Thread: 1 -> KernEnabled: True 2022-12-19 17:48:59.178 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:00.089 - Thread: 19 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2022-12-19 17:49:00.309 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:49:00.309 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:49:00.311 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:49:00.311 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.311 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.311 - Thread: 1 -> KernEnabled: True 2022-12-19 17:49:00.311 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:00.311 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:49:00.311 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:49:00.315 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:49:00.315 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.315 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.315 - Thread: 1 -> KernEnabled: True 2022-12-19 17:49:00.315 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:00.315 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:49:00.315 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.317 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.317 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.317 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.317 - 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Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.349 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.349 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.349 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.349 - Thread: 1 -> KernEnabled: True 2022-12-19 17:49:00.349 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:00.349 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:49:00.349 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.350 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:49:00.350 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.350 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.350 - Thread: 1 -> KernEnabled: True 2022-12-19 17:49:00.350 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:00.350 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:49:00.350 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:49:00.355 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:49:00.355 - Thread: 1 -> LineHeight: 37 2022-12-19 17:49:00.355 - Thread: 1 -> Baseline: 30 2022-12-19 17:49:00.355 - Thread: 1 -> KernEnabled: True 2022-12-19 17:49:00.355 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:49:11.862 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2022-12-19 17:49:11.864 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2022-12-19 17:49:11.869 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2022-12-19 17:49:11.875 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2022-12-19 17:49:11.875 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2022-12-19 17:49:13.536 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (22EFCF8E4023FC7F1477B98A27F6A5BF) 2022-12-19 17:49:13.629 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (14468E00EE245DCEA8C1B51BD2DFDB3D) 2022-12-19 17:49:13.976 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5F1FCD0872943C5765C14B2EAB039379) 2022-12-19 17:49:14.011 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (723FAFA7AF4A70A3E6DE58D45F0B3E31) 2022-12-19 17:49:14.266 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A4BE1850DE0F8DB968C7AC3CFEDD4B3F) 2022-12-19 17:49:14.291 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (63073194F5816059549C28FF6536139D) 2022-12-19 17:49:14.552 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BB7E90300713F97332A9519355E141A7) 2022-12-19 17:49:14.683 - Thread: 8 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (AFC6E500C37B69CDBBF59DB953E0D408) 2022-12-19 17:49:14.849 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (4FB015AFA6CE6474E30DE149C2B48815) 2022-12-19 17:49:17.996 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (31A456B6F0150C5FDCDD2D97A961927C) 2022-12-19 17:49:18.058 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (69C918D164B0754FD176DFED5CAD966F) 2022-12-19 17:49:18.096 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (38862AED7D30424C3686B13991912DA9) 2022-12-19 17:49:18.141 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (71C2CE862F8052A567B483B19FF288DC) 2022-12-19 17:49:18.175 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (7EFB60980282854D297639803A38DA3D) 2022-12-19 17:49:18.225 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (2259C0603555C469A4333D37953EA313) 2022-12-19 17:49:21.708 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (7B9CD0003F527B0A69C4E17ED6A98B71) 2022-12-19 17:49:21.761 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (B02B3D86659751A8D3DAEF0D4A1DC4F4) 2022-12-19 17:49:26.057 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (4DBE9ADE7B9C43DE23ECE6E8B0929697) 2022-12-19 17:49:26.116 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (B8073F38D0DD06B6AB17F31A0CFC1CF6) 2022-12-19 17:49:26.153 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (A8CB67FED30D429819A98714F26BFB71) 2022-12-19 17:49:26.212 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (8F432AC7037C380E69395EF21C0416AF) 2022-12-19 17:49:26.245 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;MQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (3B2C762F6A5AFDFCA87FFD0D099EB4A9) 2022-12-19 17:49:26.322 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (F05C6C9A220F6D6BE59E52933500499C) 2022-12-19 17:49:26.396 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (7838DF2FB4E06B6C7D7FE01F44AB1843) 2022-12-19 17:49:26.454 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (219B09D43294F395AB48BCEAF74742B3) 2022-12-19 17:49:26.483 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (BE7F3F66246922FA7AF4C275AE2B0C1D) 2022-12-19 17:49:26.547 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (EAFF7D79050ED0765E131DEDF30EDFFC) 2022-12-19 17:49:26.573 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (2C202DB176E756EF87CB80B96ACCB3D2) 2022-12-19 17:49:26.646 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (FD374EF72C9989A5AB0BEB7FE9DF30AA) 2022-12-19 17:49:26.767 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (85CB6AAEAA54EC9112432EC836D4BB99) 2022-12-19 17:49:26.831 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (A32BA58D61A5FC0D12EBBBA6110ABF35) 2022-12-19 17:49:26.900 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (A617D2EF6C3EC70D8272798CCB5BACB6) 2022-12-19 17:49:26.954 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (A6DD83AD363DB132E3DADC399678D1A3) 2022-12-19 17:49:26.980 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (6205D4FBA1E2957C995834930EDEB084) 2022-12-19 17:49:27.047 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (7E1E2D87D3CC4F2744BA7F783F60DE71) 2022-12-19 17:49:27.070 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (8BBC1AAC6A4A0B019B873311136C3E95) 2022-12-19 17:49:27.145 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (F0017124F3EE352B66E3CC8076CDADA8) 2022-12-19 17:49:27.262 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (2517013CF5D67EC4E4013D13BFEF445E) 2022-12-19 17:49:27.332 - Thread: 19 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2022-12-19 17:49:27.423 - Thread: 19 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 1024x1024 2022-12-19 17:49:29.592 - Thread: 8 -> WARNING: Shader was not precompiled - Postprocess/HBAO/CoarseAO.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(EA476B6EFA5C270912FD22AB41276ECC) 2022-12-19 17:49:29.628 - Thread: 8 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DrawNormals.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(81BE6B8C772DA09E9E092990DC62A0BD) 2022-12-19 17:49:29.654 - Thread: 8 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurX.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(2198BE1C838D45A9059319ED5EF02634) 2022-12-19 17:49:29.685 - Thread: 8 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurY.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(52E02537A131E34D58DBD3CEDAB8716A) 2022-12-19 17:49:29.750 - Thread: 19 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=2(80B92C289050A7D9095F98B5D37A6167) 2022-12-19 17:50:07.755 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\progressrect.dds 2022-12-19 17:50:18.575 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3E09DF6568950D275061FE07BA2BD93D) 2022-12-19 17:50:18.647 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BD3F788166893565ACD6119A50A3A57E) 2022-12-19 17:50:18.689 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E699EE4FC8557DCFDECF6F5C6385F2DC) 2022-12-19 17:50:18.745 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4B72025A5788AC539CD8ABFC6C1DEB79) 2022-12-19 17:50:18.800 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E98A81D26A95E1FE8088929F5C952E8F) 2022-12-19 17:50:18.922 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2B096B86361F5E22F18FBF7F3B1D900E) 2022-12-19 17:50:19.038 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (B03379C53D7B71E08455EC1BC77067A7) 2022-12-19 17:50:19.109 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (EAA1C57EDF1B9E062D4F3CB9297FBFDB) 2022-12-19 17:50:19.157 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (2BD5DB485F9025EB5ED49AA1D5AD9A91) 2022-12-19 17:50:19.184 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (F5C6A8495FBEC81AA6DEE3F954DBAD9C) 2022-12-19 17:50:19.247 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (319E81A69F3B877B70C85511E7A1CAEC) 2022-12-19 17:50:19.274 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (4477D1EDE291B7778347AE696E1BB05F) 2022-12-19 17:50:19.341 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (8323AA104942B36043B0F04623B27767) 2022-12-19 17:50:19.465 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (891172F2BBCE4535E6311D0938BDBDF0) 2022-12-19 17:50:19.534 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (C8733C6F636D5282F5BB91EB5D112F7C) 2022-12-19 17:50:19.582 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (D52DB02A5CC6D27AB8355E2863282770) 2022-12-19 17:50:19.631 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (870536E437DBB197453F2E69AC8BEBAC) 2022-12-19 17:50:19.681 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (0551C3463326D10A2C0DA8D6266B213A) 2022-12-19 17:50:38.457 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (79CA42E9F7CF5A79ABF07C224A7B65EF) 2022-12-19 17:50:38.529 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (58F7FED5C39EC7AC1889426598FF17FF) 2022-12-19 17:50:38.616 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (322CAECD8C2FDC838E7F541EA666CD7F) 2022-12-19 17:50:38.653 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (87F30EF1399443C1DBD4EAA436821D07) 2022-12-19 17:50:38.694 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (9E9B47BBF648BD9FBB41B03722B67E6D) 2022-12-19 17:50:42.719 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (404CBDA0A8386AD7EC90679F244ED165) 2022-12-19 17:50:42.796 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (0E8CB9266EF9C702643EB522E5F130E7) 2022-12-19 17:50:42.882 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (7B6471FCECE65D1CE4778AF0569C801A) 2022-12-19 17:50:42.968 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (7D576C62A1B71B2B67F12E93CE5D2CF4) 2022-12-19 17:50:43.112 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (540DA5BA0CC778CC9B177DD76F215914) 2022-12-19 17:50:43.263 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1471C6166FA93EBA5658DDDBDCB8A70B) 2022-12-19 17:50:43.316 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (3D8539A1AE913A0A80995FD2FA17E749) 2022-12-19 17:50:43.357 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (753ADEC6F8A0029D7A126D8FEDB256B8) 2022-12-19 17:50:43.429 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A8613D8E9FBA2EC1556A36BB67F9BE9C) 2022-12-19 17:50:43.487 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (85322F6DC7770066D803946CAB55476C) 2022-12-19 17:50:43.514 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (97C8BBC5D09957D739AC33518683957B) 2022-12-19 17:50:43.552 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (58A5BEF71B56481CFA9019F194D9C69B) 2022-12-19 17:50:43.602 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D522D12DCC3D2BC034DB23C18ABBFCEB) 2022-12-19 17:50:43.633 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (F1E29520EEE10F59A1801DB70A80387F) 2022-12-19 17:50:43.672 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EA93301DDE0677626CF3FEBDB93C5662) 2022-12-19 17:50:43.731 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (FFA49BD00B67B3C35EB4497CC4B4F0C6) 2022-12-19 17:50:43.763 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (23CF336F684E3C6E40F5FBEAEBA109B2) 2022-12-19 17:51:53.339 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.339 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.341 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.341 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.341 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.341 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.341 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.341 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.341 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.343 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.343 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.343 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.343 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.343 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.343 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.343 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.347 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.348 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.348 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.348 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.348 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.348 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.348 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.349 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.349 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.349 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.349 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.349 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.349 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.349 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.351 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.351 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.351 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.351 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.351 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.351 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.351 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.353 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.353 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.353 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.353 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.353 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.353 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.353 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.354 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.354 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.354 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.354 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.354 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.354 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.354 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.356 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.356 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.356 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.356 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.356 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.356 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.356 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.358 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.358 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.358 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.358 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.358 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.358 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.358 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.359 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.359 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.359 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.359 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.359 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.359 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.359 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.363 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.363 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.363 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.363 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.363 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.363 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.363 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.364 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.364 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.364 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.364 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.364 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.364 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.364 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.366 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.366 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.366 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.366 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.366 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.366 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.366 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.368 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.368 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.368 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.368 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.368 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.368 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.368 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.369 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.369 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.369 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.369 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.369 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.369 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.369 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.371 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.371 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.371 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.371 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.371 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.371 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.371 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.373 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.373 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.373 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.373 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.373 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.373 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.373 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:51:53.379 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:51:53.379 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.380 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.380 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.380 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.395 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.395 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.396 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.396 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.396 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.396 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.396 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.396 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.396 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.398 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.398 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.398 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.398 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.398 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.398 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.398 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.400 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.400 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.400 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.400 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.400 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.400 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.400 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.406 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.406 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.406 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.406 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.406 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.407 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.407 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.408 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.409 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.409 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.409 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.409 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.409 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.409 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.410 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.410 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.410 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.410 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.410 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.410 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.410 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.412 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.412 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.412 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.412 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.412 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.412 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.412 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.414 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.414 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.414 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.414 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.414 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.414 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.414 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.415 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.415 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.415 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.415 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.415 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.415 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.415 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.417 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.417 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.417 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.417 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.417 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.417 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.417 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.419 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.419 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.419 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.419 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.419 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.419 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.419 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.423 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.423 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.423 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.423 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.423 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.423 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.423 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.424 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.424 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.424 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.424 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.424 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.425 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.425 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.426 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.426 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.426 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.426 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.426 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.426 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.426 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.428 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:51:53.428 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.428 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.428 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.428 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.428 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.428 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.430 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.430 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.430 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.430 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.430 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.430 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.430 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.431 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:51:53.431 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.431 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.431 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.431 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.431 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:51:53.431 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:51:53.439 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:51:53.439 - Thread: 1 -> LineHeight: 37 2022-12-19 17:51:53.439 - Thread: 1 -> Baseline: 30 2022-12-19 17:51:53.439 - Thread: 1 -> KernEnabled: True 2022-12-19 17:51:53.439 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:51:53.620 - Thread: 19 -> Unloading session data 2022-12-19 17:52:23.213 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_004.dds 2022-12-19 17:52:23.703 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.703 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.705 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.705 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.705 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.705 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.705 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.705 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.705 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.707 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.707 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.707 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.707 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.707 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.707 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.707 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.709 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.709 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.709 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.709 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.709 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.709 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.709 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.710 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.710 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.710 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.710 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.710 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.710 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.710 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.712 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.712 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.712 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.712 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.712 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.712 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.712 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.721 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.721 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.721 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.721 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.721 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.721 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.721 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.724 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.724 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.724 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.724 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.724 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.724 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.724 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.726 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.726 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.726 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.726 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.726 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.726 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.726 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.728 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.728 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.728 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.728 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.728 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.728 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.728 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.729 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.729 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.729 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.729 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.729 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.729 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.729 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.731 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.731 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.731 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.731 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.731 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.731 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.731 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.733 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.733 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.733 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.733 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.733 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.733 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.733 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.737 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.737 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.737 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.737 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.737 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.737 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.737 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.738 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.738 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.738 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.738 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.738 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.738 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.739 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.740 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:23.740 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.740 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.740 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.740 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.740 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.740 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.742 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.742 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.742 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.742 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.742 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.742 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.742 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.744 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:23.744 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.744 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.744 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.744 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:23.744 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:23.744 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:23.748 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:23.748 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:23.748 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:23.748 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:23.748 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.168 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.168 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.170 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.170 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.170 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.170 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.170 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.170 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.170 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.171 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.171 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.171 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.171 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.171 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.171 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.171 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.173 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.173 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.173 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.174 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.174 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.174 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.174 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.175 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.175 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.175 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.175 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.175 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.175 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.175 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.177 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.177 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.177 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.177 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.177 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.177 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.177 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.178 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.179 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.179 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.179 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.179 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.179 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.179 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.182 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.182 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.182 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.182 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.182 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.182 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.184 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.184 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.184 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.184 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.184 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.184 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.184 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.185 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.185 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.185 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.185 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.185 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.185 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.185 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.187 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.187 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.187 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.187 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.187 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.187 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.187 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.189 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.189 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.189 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.189 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.189 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.189 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.189 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.190 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.190 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.190 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.190 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.190 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.190 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.190 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.192 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.192 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.192 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.192 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.192 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.192 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.192 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.194 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.194 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.194 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.194 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.194 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.194 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.194 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.197 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:24.197 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.197 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.197 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.197 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.197 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.198 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.198 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.198 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.198 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.198 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.198 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.198 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.200 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:24.200 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.200 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.200 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.200 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:24.200 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:24.200 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:24.204 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:24.204 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:24.204 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:24.204 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:24.204 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:35.052 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2022-12-19 17:52:35.052 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2022-12-19 17:52:35.202 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2022-12-19 17:52:35.212 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2022-12-19 17:52:35.214 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2022-12-19 17:52:40.606 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A3F9FAD99CC144D5ED705DD5C901AA58) 2022-12-19 17:52:40.717 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (896E5BA1E1EF0E414EBF353FA040C225) 2022-12-19 17:52:42.916 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (48A20B391840B367AC7A3480924B54CF) 2022-12-19 17:52:42.980 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D48B7BFA7E79A4AE7897E3A060888744) 2022-12-19 17:52:43.045 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (6D37B44E9E21EB920C56C9295EF39297) 2022-12-19 17:52:43.101 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (45D8356C90B5E2959EBC63027F5BD3FD) 2022-12-19 17:52:43.170 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (49CAC7B866E2376A7DD3FCBEED95F12B) 2022-12-19 17:52:43.311 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CE2468A06C5253CCA312F20F41A2F880) 2022-12-19 17:52:43.355 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4B5678D3DAB412096244E6445F1BAA98) 2022-12-19 17:52:43.488 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (422297B1F29E03F09DBB23CF48CACE87) 2022-12-19 17:52:43.530 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CC7A88B3978111706BEB6569F838D4A7) 2022-12-19 17:52:43.562 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3DA84220D3A7FF985F313643637CC1B3) 2022-12-19 17:52:43.620 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (FB92EAAB15F579257E640A570D3113CF) 2022-12-19 17:52:43.761 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (F1768D4F5FF425900295C675B4392370) 2022-12-19 17:52:43.956 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2022-12-19 17:52:43.956 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2022-12-19 17:52:43.956 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2022-12-19 17:52:43.956 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2022-12-19 17:52:43.956 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-12-19 17:52:43.957 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-12-19 17:52:49.801 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.801 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.803 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.803 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.803 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.803 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.803 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.803 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.803 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.805 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.805 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.805 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.805 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.805 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.805 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.805 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.808 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.808 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.808 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.808 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.808 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.808 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.808 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.810 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.810 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.810 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.810 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.810 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.810 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.810 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.811 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.811 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.811 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.811 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.811 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.811 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.811 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.813 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.813 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.813 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.813 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.813 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.813 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.813 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.817 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.817 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.817 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.817 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.817 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.817 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.817 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.819 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.819 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.819 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.819 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.819 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.819 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.819 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.821 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.821 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.821 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.821 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.821 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.821 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.821 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.823 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.823 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.823 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.823 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.823 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.823 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.823 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.824 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.824 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.824 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.824 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.824 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.824 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.824 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.826 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.826 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.826 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.826 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.826 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.826 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.826 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.828 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.828 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.828 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.828 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.828 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.828 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.828 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.832 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.832 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.832 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.832 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.832 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.832 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.832 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.833 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.833 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.833 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.833 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.833 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.833 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.833 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.835 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.835 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.835 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.835 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.835 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.835 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.835 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.837 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.837 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.837 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.837 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.837 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.837 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.837 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:49.842 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:49.842 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.842 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.842 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.842 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.864 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.864 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.865 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.865 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.865 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.865 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.865 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.866 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.866 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.867 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.867 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.867 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.867 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.867 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.867 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.867 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.870 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.870 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.870 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.870 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.870 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.870 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.870 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.872 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.872 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.872 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.872 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.872 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.872 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.872 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.875 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.875 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.875 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.875 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.875 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.875 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.875 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.878 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.878 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.878 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.878 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.878 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.878 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.878 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.881 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.881 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.881 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.881 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.881 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.881 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.881 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.886 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.886 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.886 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.886 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.886 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.886 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.886 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.888 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.888 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.888 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.888 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.888 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.888 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.888 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.890 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.890 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.890 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.890 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.890 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.890 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.890 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.892 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.892 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.892 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.892 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.892 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.892 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.893 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.895 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.895 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.895 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.895 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.895 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.895 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.895 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.897 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.897 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.897 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.897 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.897 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.897 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.897 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.899 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.899 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.899 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.899 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.899 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.899 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.899 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.903 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:52:49.903 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.903 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.903 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.903 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.903 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.903 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.905 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.905 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.905 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.905 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.905 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.905 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.905 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.908 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:52:49.908 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.908 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.908 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.908 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:49.908 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:52:49.908 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:49.912 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:52:49.912 - Thread: 1 -> LineHeight: 37 2022-12-19 17:52:49.912 - Thread: 1 -> Baseline: 30 2022-12-19 17:52:49.912 - Thread: 1 -> KernEnabled: True 2022-12-19 17:52:49.912 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:52:50.087 - Thread: 19 -> Unloading session data 2022-12-19 17:53:15.780 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_012.dds 2022-12-19 17:53:16.549 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.549 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.550 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.551 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.551 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.551 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.551 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.551 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.551 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.552 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.552 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.552 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.552 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.552 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.552 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.552 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.554 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.554 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.554 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.554 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.554 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.554 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.554 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.556 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.556 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.556 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.556 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.556 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.556 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.556 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.557 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.557 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.557 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.557 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.557 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.557 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.557 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.559 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.559 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.559 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.559 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.559 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.559 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.559 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.562 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.562 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.562 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.562 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.562 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.562 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.562 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.564 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.564 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.564 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.564 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.564 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.564 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.564 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.565 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.565 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.565 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.565 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.565 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.565 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.565 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.567 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.567 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.567 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.567 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.567 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.567 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.567 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.569 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.569 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.569 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.569 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.569 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.569 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.569 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.570 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.570 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.570 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.570 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.570 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.570 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.570 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.572 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.572 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.572 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.572 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.572 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.572 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.572 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.577 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.577 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.577 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.577 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.577 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.577 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.577 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.579 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:16.579 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.579 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.579 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.579 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.579 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.579 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.580 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.580 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.580 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.580 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.580 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.580 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.580 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.582 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:16.582 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.582 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.582 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.582 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:16.582 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:16.582 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:53:16.586 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:53:16.586 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:16.586 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:16.586 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:16.586 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.011 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.011 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.012 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.012 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.012 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.012 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.012 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.012 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.012 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.014 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.014 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.014 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.014 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.014 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.014 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.014 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.016 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.016 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.016 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.016 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.016 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.016 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.016 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.017 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.017 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.017 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.017 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.017 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.017 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.017 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.019 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.019 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.019 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.019 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.019 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.019 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.019 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.021 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.021 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.021 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.021 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.021 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.021 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.021 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.023 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.023 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.023 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.023 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.023 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.023 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.023 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.025 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.025 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.025 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.025 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.025 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.025 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.025 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.026 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.026 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.026 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.026 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.026 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.026 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.026 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.028 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.028 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.028 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.028 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.028 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.028 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.028 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.030 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.030 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.030 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.030 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.030 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.030 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.030 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.031 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.031 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.031 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.031 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.031 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.031 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.031 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.035 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.035 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.035 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.035 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.035 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.035 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.035 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.037 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.037 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.037 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.037 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.037 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.037 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.037 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.039 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-12-19 17:53:17.039 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.039 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.039 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.039 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.039 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.039 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.040 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.040 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.040 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.040 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.040 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.040 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.040 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.042 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-12-19 17:53:17.042 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.042 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.042 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.042 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:17.042 - Thread: 1 -> MyFont.Ctor - START 2022-12-19 17:53:17.042 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-12-19 17:53:17.046 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-12-19 17:53:17.046 - Thread: 1 -> LineHeight: 37 2022-12-19 17:53:17.046 - Thread: 1 -> Baseline: 30 2022-12-19 17:53:17.046 - Thread: 1 -> KernEnabled: True 2022-12-19 17:53:17.046 - Thread: 1 -> MyFont.Ctor - END 2022-12-19 17:53:27.726 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2022-12-19 17:53:27.726 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2022-12-19 17:53:27.883 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2022-12-19 17:53:27.883 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2022-12-19 17:53:27.883 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2022-12-19 17:53:29.741 - Thread: 6 -> Error during allocation of a directX buffer! 2022-12-19 17:53:29.741 - Thread: 6 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2022-12-19 17:53:29.742 - Thread: 6 -> Reason: HRESULT = 0x887A0006 2022-12-19 17:53:29.742 - Thread: 6 -> : GC Memory: 1,568 B 2022-12-19 17:53:29.742 - Thread: 6 -> Buffer type name: MyGenericBuffer 2022-12-19 17:53:29.742 - Thread: 6 -> Buffer debug name: 2022-12-19 17:53:29.742 - Thread: 6 -> Buffer description: ByteSize: 15276 ByteStride: 16 Usage: Default BindFlags: VertexBuffer, IndexBuffer CpuAccesFlage: None OptionsFlags: None 2022-12-19 17:53:29.755 - Thread: 8 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion) 2022-12-19 17:53:29.756 - Thread: 6 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2022-12-19 17:53:29.758 - Thread: 6 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyGenericBuffer Debug name: BufferDescription: [ 2022-12-19 17:53:29.758 - Thread: 6 -> Error: BindFlags = VertexBuffer, IndexBuffer 2022-12-19 17:53:29.758 - Thread: 6 -> Error: CpuAccessFlags = None 2022-12-19 17:53:29.758 - Thread: 6 -> Error: OptionFlags = None 2022-12-19 17:53:29.758 - Thread: 6 -> Error: SizeInBytes = 15276 2022-12-19 17:53:29.758 - Thread: 6 -> Error: StructureByteStride = 16 2022-12-19 17:53:29.758 - Thread: 6 -> Error: SizeInBytes = 15276 2022-12-19 17:53:29.758 - Thread: 6 -> Error: Usage = Default 2022-12-19 17:53:29.758 - Thread: 6 -> Error: ] 2022-12-19 17:53:37.494 - Thread: 19 -> Log Closed