2022-09-07 17:03:59.014 - Thread: 1 -> Log Started 2022-09-07 17:03:59.014 - Thread: 1 -> Timezone (local - UTC): -6h 2022-09-07 17:03:59.014 - Thread: 1 -> App Version: 01_201_013 2022-09-07 17:03:59.022 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2022-09-07 17:03:59.022 - Thread: 1 -> Branch / Sandbox: SVN 2022-09-07 17:03:59.022 - Thread: 1 -> Environment.ProcessorCount: 8 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.CommandLine: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.Is64BitProcess: True 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4515.0 2022-09-07 17:03:59.149 - Thread: 1 -> Environment.CurrentDirectory: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2022-09-07 17:03:59.158 - Thread: 1 -> CPU Info: AMD FX(tm)-8350 Eight-Core Processor 2022-09-07 17:03:59.158 - Thread: 1 -> IntPtr.Size: 8 2022-09-07 17:03:59.158 - Thread: 1 -> Default Culture: 2022-09-07 17:03:59.158 - Thread: 1 -> Default UI Culture: 2022-09-07 17:03:59.159 - Thread: 1 -> MyConfig.Load() - START 2022-09-07 17:03:59.159 - Thread: 1 -> Path: C:\Users\JDCM\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2022-09-07 17:03:59.160 - Thread: 1 -> Config file not found! C:\Users\JDCM\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2022-09-07 17:03:59.160 - Thread: 1 -> NewNewGameScreen: False 2022-09-07 17:03:59.160 - Thread: 1 -> MyConfig.Load() - END 2022-09-07 17:04:03.951 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2022-09-07 17:04:04.396 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2022-09-07 17:04:04.406 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2022-09-07 17:04:04.407 - Thread: 1 -> Found processor count: 8 2022-09-07 17:04:04.407 - Thread: 1 -> Using processor count: 8 2022-09-07 17:04:04.510 - Thread: 1 -> All detected adapters: 2022-09-07 17:04:04.514 - Thread: 1 -> Radeon (TM) RX 480 Graphics - VendorID=4098, SubsystemID=188157954, DeviceID=26591 2022-09-07 17:04:04.515 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2022-09-07 17:04:04.792 - Thread: 1 -> AdapterInfo = { 2022-09-07 17:04:04.793 - Thread: 1 -> Name = Radeon (TM) RX 480 Graphics + DISPLAY1 2022-09-07 17:04:04.793 - Thread: 1 -> Description = dev id: 26591, mem: 8567902208, shared mem: 12867418112, Luid: 49908, rev: 199, subsys id: 188157954, vendor id: 4098, feature_level 11.1: True 2022-09-07 17:04:04.793 - Thread: 1 -> Driver version = 31.0.12019.9007 2022-09-07 17:04:04.793 - Thread: 1 -> Driver date = 20220819000000.000000-000 2022-09-07 17:04:04.793 - Thread: 1 -> DriverUpdateNecessary = False 2022-09-07 17:04:04.793 - Thread: 1 -> AftermathSupported = False 2022-09-07 17:04:04.793 - Thread: 1 -> Adapter id = 0 2022-09-07 17:04:04.793 - Thread: 1 -> Supported = True 2022-09-07 17:04:04.793 - Thread: 1 -> RAM = 8567902208 2022-09-07 17:04:04.793 - Thread: 1 -> Priority = 2 2022-09-07 17:04:04.793 - Thread: 1 -> Multithreaded rendering supported = False 2022-09-07 17:04:04.793 - Thread: 1 -> Output is attached = True 2022-09-07 17:04:04.793 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2022-09-07 17:04:04.793 - Thread: 1 -> Display modes = { 2022-09-07 17:04:04.794 - Thread: 1 -> DXGIOutput id = 0 2022-09-07 17:04:04.794 - Thread: 1 -> 640x480@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 640x480@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 640x480@72Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 640x480@67Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 640x480@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x400@70Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x480@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x480@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x576@50Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@72Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@56Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 832x624@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1024x768@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1024x768@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1024x768@70Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x864@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x872@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x720@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x720@50Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x720@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x800@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x960@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x1024@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x1024@75Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1440x900@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1680x1050@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.794 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.795 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.795 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.795 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.795 - Thread: 1 -> } 2022-09-07 17:04:04.795 - Thread: 1 -> } 2022-09-07 17:04:04.795 - Thread: 1 -> AdapterInfo = { 2022-09-07 17:04:04.795 - Thread: 1 -> Name = Radeon (TM) RX 480 Graphics + DISPLAY1 2022-09-07 17:04:04.795 - Thread: 1 -> Description = dev id: 26591, mem: 8567902208, shared mem: 12867418112, Luid: 49908, rev: 199, subsys id: 188157954, vendor id: 4098, feature_level 11.1: True 2022-09-07 17:04:04.795 - Thread: 1 -> Driver version = 31.0.12019.9007 2022-09-07 17:04:04.795 - Thread: 1 -> Driver date = 20220819000000.000000-000 2022-09-07 17:04:04.795 - Thread: 1 -> DriverUpdateNecessary = False 2022-09-07 17:04:04.795 - Thread: 1 -> AftermathSupported = False 2022-09-07 17:04:04.795 - Thread: 1 -> Adapter id = 0 2022-09-07 17:04:04.795 - Thread: 1 -> Supported = True 2022-09-07 17:04:04.795 - Thread: 1 -> RAM = 8567902208 2022-09-07 17:04:04.795 - Thread: 1 -> Priority = 2 2022-09-07 17:04:04.795 - Thread: 1 -> Multithreaded rendering supported = False 2022-09-07 17:04:04.795 - Thread: 1 -> Output is attached = True 2022-09-07 17:04:04.795 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2022-09-07 17:04:04.795 - Thread: 1 -> Display modes = { 2022-09-07 17:04:04.796 - Thread: 1 -> DXGIOutput id = 0 2022-09-07 17:04:04.796 - Thread: 1 -> 640x480@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 640x480@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 640x480@72Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 640x480@67Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 640x480@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x400@70Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x480@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x480@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x576@50Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@72Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@56Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 832x624@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1024x768@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1024x768@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1024x768@70Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x864@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x872@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x720@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x720@50Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x720@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x800@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x960@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x1024@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x1024@75Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1440x900@60Hz 2022-09-07 17:04:04.796 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1680x1050@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.797 - Thread: 1 -> } 2022-09-07 17:04:04.797 - Thread: 1 -> } 2022-09-07 17:04:04.797 - Thread: 1 -> AdapterInfo = { 2022-09-07 17:04:04.797 - Thread: 1 -> Name = Radeon (TM) RX 480 Graphics + DISPLAY2 2022-09-07 17:04:04.797 - Thread: 1 -> Description = dev id: 26591, mem: 8567902208, shared mem: 12867418112, Luid: 49908, rev: 199, subsys id: 188157954, vendor id: 4098, feature_level 11.1: True 2022-09-07 17:04:04.797 - Thread: 1 -> Driver version = 31.0.12019.9007 2022-09-07 17:04:04.797 - Thread: 1 -> Driver date = 20220819000000.000000-000 2022-09-07 17:04:04.797 - Thread: 1 -> DriverUpdateNecessary = False 2022-09-07 17:04:04.797 - Thread: 1 -> AftermathSupported = False 2022-09-07 17:04:04.797 - Thread: 1 -> Adapter id = 0 2022-09-07 17:04:04.797 - Thread: 1 -> Supported = True 2022-09-07 17:04:04.797 - Thread: 1 -> RAM = 8567902208 2022-09-07 17:04:04.797 - Thread: 1 -> Priority = 2 2022-09-07 17:04:04.797 - Thread: 1 -> Multithreaded rendering supported = False 2022-09-07 17:04:04.797 - Thread: 1 -> Output is attached = True 2022-09-07 17:04:04.797 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2022-09-07 17:04:04.798 - Thread: 1 -> Display modes = { 2022-09-07 17:04:04.798 - Thread: 1 -> DXGIOutput id = 1 2022-09-07 17:04:04.798 - Thread: 1 -> 640x480@60Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 640x480@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 640x480@72Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 640x480@67Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 640x480@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x400@70Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x480@60Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x480@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x576@50Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@60Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@72Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@56Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 832x624@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1024x768@60Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1024x768@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1024x768@70Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1152x864@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1152x872@75Hz 2022-09-07 17:04:04.798 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x720@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x720@50Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x720@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x800@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x960@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x1024@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x1024@75Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1440x900@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1680x1050@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.799 - Thread: 1 -> } 2022-09-07 17:04:04.799 - Thread: 1 -> } 2022-09-07 17:04:04.799 - Thread: 1 -> AdapterInfo = { 2022-09-07 17:04:04.800 - Thread: 1 -> Name = Radeon (TM) RX 480 Graphics + DISPLAY2 2022-09-07 17:04:04.800 - Thread: 1 -> Description = dev id: 26591, mem: 8567902208, shared mem: 12867418112, Luid: 49908, rev: 199, subsys id: 188157954, vendor id: 4098, feature_level 11.1: True 2022-09-07 17:04:04.800 - Thread: 1 -> Driver version = 31.0.12019.9007 2022-09-07 17:04:04.800 - Thread: 1 -> Driver date = 20220819000000.000000-000 2022-09-07 17:04:04.800 - Thread: 1 -> DriverUpdateNecessary = False 2022-09-07 17:04:04.800 - Thread: 1 -> AftermathSupported = False 2022-09-07 17:04:04.800 - Thread: 1 -> Adapter id = 0 2022-09-07 17:04:04.800 - Thread: 1 -> Supported = True 2022-09-07 17:04:04.800 - Thread: 1 -> RAM = 8567902208 2022-09-07 17:04:04.800 - Thread: 1 -> Priority = 2 2022-09-07 17:04:04.800 - Thread: 1 -> Multithreaded rendering supported = False 2022-09-07 17:04:04.800 - Thread: 1 -> Output is attached = True 2022-09-07 17:04:04.800 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2022-09-07 17:04:04.800 - Thread: 1 -> Display modes = { 2022-09-07 17:04:04.800 - Thread: 1 -> DXGIOutput id = 1 2022-09-07 17:04:04.800 - Thread: 1 -> 640x480@60Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 640x480@75Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 640x480@72Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 640x480@67Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 640x480@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x400@70Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x400@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x480@60Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x480@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x576@50Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 720x576@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@60Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@75Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@72Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@56Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 800x600@59.94006Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 832x624@75Hz 2022-09-07 17:04:04.800 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 832x624@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1024x768@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1024x768@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1024x768@70Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1024x768@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1128x634@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1128x634@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x864@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x864@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x872@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1152x872@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x720@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x720@50Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x720@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x800@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x800@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x960@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x960@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x1024@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x1024@75Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1280x1024@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1366x768@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1366x768@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1440x900@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1440x900@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1600x900@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1600x900@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1680x1050@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1680x1050@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@50Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1760x990@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@60Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@50Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> 1920x1080@59.94006Hz 2022-09-07 17:04:04.801 - Thread: 1 -> } 2022-09-07 17:04:04.801 - Thread: 1 -> } 2022-09-07 17:04:04.802 - Thread: 1 -> Service.IsActive: True 2022-09-07 17:04:04.802 - Thread: 1 -> Service.IsOnline: True 2022-09-07 17:04:04.802 - Thread: 1 -> Service.OwnsGame: False 2022-09-07 17:04:04.802 - Thread: 1 -> Service.UserId: 76561198028247355 2022-09-07 17:04:04.802 - Thread: 1 -> Service.UserName: ArekusuWulf 2022-09-07 17:04:04.802 - Thread: 1 -> Service.Branch: default 2022-09-07 17:04:04.802 - Thread: 1 -> Build date: 2000-01-02 12:00 2022-09-07 17:04:04.802 - Thread: 1 -> Build version: 0.1.1.0 2022-09-07 17:04:04.804 - Thread: 1 -> MyScreenManager() 2022-09-07 17:04:04.840 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:04.841 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:04.845 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:04.847 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:04.909 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:04.946 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:04.947 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:07.836 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:07.836 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:07.898 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:07.898 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:07.901 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:07.901 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:07.933 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:07.970 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:07.970 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:08.229 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:08.229 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:08.282 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:08.282 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:08.285 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:08.285 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:08.317 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:08.356 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:08.356 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:08.573 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:08.573 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:08.630 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:08.630 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:08.634 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:08.634 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:08.667 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:08.706 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:08.706 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:08.948 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:08.948 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:09.006 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:09.006 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:09.009 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:09.009 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:09.040 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:09.077 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:09.077 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:09.425 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:09.425 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:09.477 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:09.477 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:09.481 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:09.481 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:09.511 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:09.551 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:09.551 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:09.754 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:09.754 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:09.816 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:09.816 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:09.819 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:09.819 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:09.852 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:09.891 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:09.891 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:10.123 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:10.123 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:10.174 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:10.174 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:10.178 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:10.178 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:10.210 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:10.247 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:10.247 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:10.458 - Thread: 19 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2022-09-07 17:04:10.458 - Thread: 19 -> model.LoadState: 2 2022-09-07 17:04:10.516 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:10.516 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:10.519 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:10.519 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:10.550 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:10.587 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:10.587 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:11.079 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:11.079 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:11.082 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:11.082 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:11.113 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:11.150 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:11.150 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:11.433 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:11.434 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:11.437 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:11.437 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:11.467 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:11.505 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:11.505 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:11.786 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:11.786 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:11.790 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:11.790 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:11.820 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:11.859 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:11.859 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:12.194 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:12.194 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:12.197 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:12.197 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:12.228 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:12.264 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:12.264 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:12.563 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:12.563 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:12.566 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:12.566 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:12.599 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:12.641 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:12.641 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:12.964 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2022-09-07 17:04:12.964 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2022-09-07 17:04:12.968 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2022-09-07 17:04:12.968 - Thread: 19 -> CreateDeviceInternal - Create device 2022-09-07 17:04:12.999 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2022-09-07 17:04:13.036 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2022-09-07 17:04:13.036 - Thread: 19 -> CreateDeviceInternal create swapchain 2022-09-07 17:04:17.255 - Thread: 19 -> Exception occurred: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2022-09-07 17:04:17.255 - Thread: 19 -> Showing message 2022-09-07 17:04:17.966 - Thread: 19 -> ================================== CRASH INFO ================================== AppVersion: 01_201_013 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 19 PCUCount: 0 IsHang: False GCMemory: 88 GCMemoryAllocated: 88 HWAvailableMemory: 17917 ProcessPrivateMemory: 1947 AnalyticId: SE ================================== OFNI HSARC ================================== 2022-09-07 17:04:17.966 - Thread: 19 -> Log Closed