2019-01-10 00:29:27.368 - Thread: 1 -> Log Started 2019-01-10 00:29:27.368 - Thread: 1 -> Timezone (local - UTC): 1h 2019-01-10 00:29:27.368 - Thread: 1 -> App Version: 01_188_105 2019-01-10 00:29:27.368 - Thread: 1 -> Steam build: Always true 2019-01-10 00:29:27.368 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2019-01-10 00:29:27.368 - Thread: 1 -> Environment.ProcessorCount: 4 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.17134.0) 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.CommandLine: "G:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.Is64BitProcess: True 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.Version: 4.6.2 or later (461808) 2019-01-10 00:29:27.430 - Thread: 1 -> Environment.CurrentDirectory: G:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64 2019-01-10 00:29:28.571 - Thread: 1 -> CPU Info: Intel(R) Pentium(R) CPU G4600 @ 3.60GHz 2019-01-10 00:29:28.571 - Thread: 1 -> IntPtr.Size: 8 2019-01-10 00:29:28.571 - Thread: 1 -> Default Culture: de-DE 2019-01-10 00:29:28.571 - Thread: 1 -> Default UI Culture: de-DE 2019-01-10 00:29:28.571 - Thread: 1 -> IsAdmin: False 2019-01-10 00:29:28.571 - Thread: 1 -> MyConfig.Load() - START 2019-01-10 00:29:28.571 - Thread: 1 -> Path: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-01-10 00:29:28.633 - Thread: 1 -> EnableDamageEffects: False 2019-01-10 00:29:28.633 - Thread: 1 -> VegetationViewDistance: 100 2019-01-10 00:29:28.633 - Thread: 1 -> GraphicsRenderer: DirectX 11 2019-01-10 00:29:28.633 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-01-10 00:29:28.633 - Thread: 1 -> Language: 3 2019-01-10 00:29:28.633 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2019-01-10 00:29:28.633 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2019-01-10 00:29:28.633 - Thread: 1 -> FirstTimeRun: False 2019-01-10 00:29:28.633 - Thread: 1 -> VideoAdapter: 0 2019-01-10 00:29:28.633 - Thread: 1 -> ScreenWidth: 1920 2019-01-10 00:29:28.633 - Thread: 1 -> ScreenHeight: 1080 2019-01-10 00:29:28.633 - Thread: 1 -> RefreshRate: 60000 2019-01-10 00:29:28.633 - Thread: 1 -> WindowMode: 2 2019-01-10 00:29:28.633 - Thread: 1 -> VerticalSync: False 2019-01-10 00:29:28.633 - Thread: 1 -> FieldOfView: 69.81773 2019-01-10 00:29:28.633 - Thread: 1 -> FlaresIntensity: 0.4880509 2019-01-10 00:29:28.633 - Thread: 1 -> GrassDensity: 0 2019-01-10 00:29:28.633 - Thread: 1 -> GrassDrawDistance: 49 2019-01-10 00:29:28.633 - Thread: 1 -> AntialiasingMode: 0 2019-01-10 00:29:28.633 - Thread: 1 -> ShadowMapResolution: 0 2019-01-10 00:29:28.633 - Thread: 1 -> AmbientOcclusionEnabled: False 2019-01-10 00:29:28.633 - Thread: 1 -> TextureQuality: 1 2019-01-10 00:29:28.633 - Thread: 1 -> AnisotropicFiltering: 0 2019-01-10 00:29:28.633 - Thread: 1 -> ModelQuality: 0 2019-01-10 00:29:28.633 - Thread: 1 -> VoxelQuality: 0 2019-01-10 00:29:28.633 - Thread: 1 -> ShaderQuality: 0 2019-01-10 00:29:28.633 - Thread: 1 -> LowMemSwitchToLow: 0 2019-01-10 00:29:28.633 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2019-01-10 00:29:28.633 - Thread: 1 -> ShowCrosshair: False 2019-01-10 00:29:28.633 - Thread: 1 -> UiTransparency: 1 2019-01-10 00:29:28.633 - Thread: 1 -> UiBkTransparency: 1 2019-01-10 00:29:28.633 - Thread: 1 -> HUDBkTransparency: 0.6 2019-01-10 00:29:28.633 - Thread: 1 -> CubeBuilderBuildingMode: 0 2019-01-10 00:29:28.633 - Thread: 1 -> ControlsHints: False 2019-01-10 00:29:28.633 - Thread: 1 -> RotationHints: True 2019-01-10 00:29:28.633 - Thread: 1 -> MinimalHud: False 2019-01-10 00:29:28.633 - Thread: 1 -> GameVolume: 1 2019-01-10 00:29:28.633 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2019-01-10 00:29:28.633 - Thread: 1 -> VoiceChatVolume: 1 2019-01-10 00:29:28.633 - Thread: 1 -> HudWarnings: True 2019-01-10 00:29:28.633 - Thread: 1 -> VoiceChat: True 2019-01-10 00:29:28.633 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2019-01-10 00:29:28.633 - Thread: 1 -> EnableReverb: False 2019-01-10 00:29:28.633 - Thread: 1 -> EnableDynamicMusic: True 2019-01-10 00:29:28.633 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2019-01-10 00:29:28.633 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2019-01-10 00:29:28.633 - Thread: 1 -> Music_Volume: 0.1937332 2019-01-10 00:29:28.633 - Thread: 1 -> PostProcessingEnabled: False 2019-01-10 00:29:28.633 - Thread: 1 -> EnableDoppler: True 2019-01-10 00:29:28.633 - Thread: 1 -> FirstVTTimeRun: False 2019-01-10 00:29:28.633 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2019-01-10 00:29:28.633 - Thread: 1 -> CubeBuilderAlignToDefault: False 2019-01-10 00:29:28.633 - Thread: 1 -> LastCheckedVersion: 1186033 2019-01-10 00:29:28.633 - Thread: 1 -> GDPRConsent: False 2019-01-10 00:29:28.633 - Thread: 1 -> GDPRConsentSent: True 2019-01-10 00:29:28.633 - Thread: 1 -> ExperimentalMode: True 2019-01-10 00:29:28.633 - Thread: 1 -> EnableSteamCloud: False 2019-01-10 00:29:28.633 - Thread: 1 -> FirstTimeTutorials: False 2019-01-10 00:29:28.633 - Thread: 1 -> HudState: 2 2019-01-10 00:29:28.633 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2019-01-10 00:29:28.633 - Thread: 1 -> GoodBotHints: True 2019-01-10 00:29:28.633 - Thread: 1 -> MyConfig.Load() - END 2019-01-10 00:29:28.633 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2019-01-10 00:29:29.133 - Thread: 1 -> AdapterInfo = { 2019-01-10 00:29:29.133 - Thread: 1 -> Name = Intel(R) HD Graphics 630 + DISPLAY1 2019-01-10 00:29:29.133 - Thread: 1 -> Description = dev id: 22802, mem: 134217728, shared mem: 8533944320, Luid: 46340, rev: 4, subsys id: 2054427746, vendor id: 32902 2019-01-10 00:29:29.133 - Thread: 1 -> Driver version = 25.20.100.6323 2019-01-10 00:29:29.133 - Thread: 1 -> Driver date = 20181118000000.000000-000 2019-01-10 00:29:29.133 - Thread: 1 -> DriverUpdateNecessary = False 2019-01-10 00:29:29.133 - Thread: 1 -> AftermathSupported = False 2019-01-10 00:29:29.133 - Thread: 1 -> Adapter id = 0 2019-01-10 00:29:29.133 - Thread: 1 -> Supported = True 2019-01-10 00:29:29.133 - Thread: 1 -> RAM = 134217728 2019-01-10 00:29:29.133 - Thread: 1 -> Priority = 1 2019-01-10 00:29:29.133 - Thread: 1 -> Multithreaded rendering supported = False 2019-01-10 00:29:29.133 - Thread: 1 -> Output is attached = True 2019-01-10 00:29:29.133 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-01-10 00:29:29.133 - Thread: 1 -> Display modes = { 2019-01-10 00:29:29.133 - Thread: 1 -> DXGIOutput id = 0 2019-01-10 00:29:29.133 - Thread: 1 -> 320x200@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 320x200@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 320x240@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 320x240@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 400x300@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 400x300@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 512x384@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 512x384@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x400@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x400@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x480@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x480@75Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x480@59.94048Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 640x480@60.00042Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 800x600@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 800x600@75Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 800x600@60.31654Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 800x600@72.18757Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1024x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1024x768@60.00384Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1024x768@70.06936Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1024x768@75.02858Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1152x864@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1152x864@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1152x864@75Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x600@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x600@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x720@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x720@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x800@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x800@59.81033Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x960@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x960@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x1024@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x1024@60.01974Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1280x1024@75.02467Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1360x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1360x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1366x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1366x768@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1400x1050@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1400x1050@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1440x900@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1440x900@59.88744Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1600x900@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1600x900@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1680x1050@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1680x1050@59.95425Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1680x1050@60.01421Hz 2019-01-10 00:29:29.133 - Thread: 1 -> 1920x1080@60Hz 2019-01-10 00:29:29.133 - Thread: 1 -> } 2019-01-10 00:29:29.133 - Thread: 1 -> } 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.IsActive: True 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.IsOnline: True 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.OwnsGame: False 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.UserId: 76561198030266817 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.UserName: Falrach 2019-01-10 00:29:29.133 - Thread: 1 -> Steam.Branch: default 2019-01-10 00:29:29.133 - Thread: 1 -> Build date: 2018-12-14 02:59 2019-01-10 00:29:29.133 - Thread: 1 -> Build version: 0.1.6922.26990 2019-01-10 00:29:29.164 - Thread: 1 -> MySandboxGame.Constructor() - START 2019-01-10 00:29:29.164 - Thread: 1 -> MyScreenManager() 2019-01-10 00:29:29.164 - Thread: 1 -> Game dir: G:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64 2019-01-10 00:29:29.164 - Thread: 1 -> Content dir: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content 2019-01-10 00:29:29.164 - Thread: 1 -> Found processor count: 4 2019-01-10 00:29:29.164 - Thread: 1 -> Using processor count: 4 2019-01-10 00:29:30.492 - Thread: 1 -> Preallocate - START 2019-01-10 00:29:30.492 - Thread: 1 -> MySpaceBuildComponent - START 2019-01-10 00:29:30.492 - Thread: 1 -> MySpaceBuildComponent - END 2019-01-10 00:29:30.492 - Thread: 1 -> MySpaceWorldGenerator - START 2019-01-10 00:29:30.492 - Thread: 1 -> MySpaceWorldGenerator - END 2019-01-10 00:29:30.492 - Thread: 1 -> MyEntities - START 2019-01-10 00:29:30.523 - Thread: 8 -> MyDefinitionManager.LoadScenarios() - START 2019-01-10 00:29:30.523 - Thread: 8 -> e16d833cba8c2fd4d5a349635dd91c25faf70d6a 2019-01-10 00:29:30.539 - Thread: 1 -> MyEntities - END 2019-01-10 00:29:30.539 - Thread: 1 -> MyObjectBuilder_Base - START 2019-01-10 00:29:30.539 - Thread: 1 -> MyObjectBuilder_Base - END 2019-01-10 00:29:30.539 - Thread: 1 -> MyTransparentGeometry - START 2019-01-10 00:29:30.555 - Thread: 1 -> MyTransparentGeometry - END 2019-01-10 00:29:30.555 - Thread: 1 -> MyCubeGridDeformationTables - START 2019-01-10 00:29:30.570 - Thread: 1 -> MyCubeGridDeformationTables - END 2019-01-10 00:29:30.570 - Thread: 1 -> MyMath - START 2019-01-10 00:29:30.570 - Thread: 1 -> MyMath - END 2019-01-10 00:29:30.570 - Thread: 1 -> MySimpleObjectDraw - START 2019-01-10 00:29:30.570 - Thread: 1 -> MySimpleObjectDraw - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyDefinitionManager - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyDefinitionManager - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyCubeGridDefinitions - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyCubeGridDefinitions - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyAIActionsParser - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyAIActionsParser - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerBase - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerBase - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerServerBase - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerServerBase - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyDedicatedServerBase - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyDedicatedServerBase - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerClientBase - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerClientBase - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerLobbyClient - START 2019-01-10 00:29:30.586 - Thread: 1 -> MyMultiplayerLobbyClient - END 2019-01-10 00:29:30.586 - Thread: 1 -> MyServerDebugCommands - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyServerDebugCommands - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyClientDebugCommands - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyClientDebugCommands - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyMultiplayerClient - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyMultiplayerClient - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyMultiplayerLobby - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyMultiplayerLobby - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyDedicatedServer - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyDedicatedServer - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyAiTargetManager - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyAiTargetManager - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyGuiScreenAdminMenu - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyGuiScreenAdminMenu - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyChatHistory - START 2019-01-10 00:29:30.602 - Thread: 1 -> MyChatHistory - END 2019-01-10 00:29:30.602 - Thread: 1 -> MySyncDestructions - START 2019-01-10 00:29:30.602 - Thread: 1 -> MySyncDestructions - END 2019-01-10 00:29:30.602 - Thread: 1 -> MyGuiIngameScriptsPage - START 2019-01-10 00:29:30.648 - Thread: 1 -> MyGuiIngameScriptsPage - END 2019-01-10 00:29:30.648 - Thread: 1 -> MyCommandCharacter - START 2019-01-10 00:29:30.648 - Thread: 1 -> MyCommandCharacter - END 2019-01-10 00:29:30.648 - Thread: 1 -> MyCommandConsole - START 2019-01-10 00:29:30.664 - Thread: 1 -> MyCommandConsole - END 2019-01-10 00:29:30.664 - Thread: 1 -> MyCommandEntity - START 2019-01-10 00:29:30.664 - Thread: 1 -> MyCommandEntity - END 2019-01-10 00:29:30.664 - Thread: 1 -> MySyncScenario - START 2019-01-10 00:29:30.664 - Thread: 1 -> MySyncScenario - END 2019-01-10 00:29:30.664 - Thread: 1 -> MySyncEntity - START 2019-01-10 00:29:30.664 - Thread: 1 -> MySyncEntity - END 2019-01-10 00:29:30.664 - Thread: 1 -> Preallocate - END 2019-01-10 00:29:30.680 - Thread: 1 -> MyCampaignManager.Constructor() - START 2019-01-10 00:29:30.742 - Thread: 1 -> MyCampaignManager.Constructor() - END 2019-01-10 00:29:30.742 - Thread: 1 -> MySandboxGame.Constructor() - END 2019-01-10 00:29:30.758 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2019-01-10 00:29:30.758 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:30.758 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:30.758 - Thread: 1 -> Assembly.Location: G:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2019-01-10 00:29:30.758 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2019-01-10 00:29:30.758 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2019-01-10 00:29:30.758 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2019-01-10 00:29:30.773 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI 2019-01-10 00:29:30.773 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7A74 2019-01-10 00:29:30.773 - Thread: 1 -> Virtualized: False 2019-01-10 00:29:30.773 - Thread: 1 -> Environment.ProcessorName: Intel(R) Pentium(R) CPU G4600 @ 3.60GHz 2019-01-10 00:29:30.773 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,067,888,640 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,268,008,960 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,732,058,021,888 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> Drive C: | Capacity: 195,290,570,752 bytes | Free space: 87,576,289,280 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> Drive G: | Capacity: 4,000,768,323,584 bytes | Free space: 1,520,391,254,016 bytes 2019-01-10 00:29:30.773 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2019-01-10 00:29:30.773 - Thread: 1 -> MySandboxGame.Initialize() - START 2019-01-10 00:29:30.867 - Thread: 1 -> MyGuiGameControlsHelpers() 2019-01-10 00:29:31.039 - Thread: 1 -> Havok: Physics.Init 2019-01-10 00:29:31.039 - Thread: 1 -> Havok: Version: Release(0), 1800, [S] 2019-01-10 00:29:31.055 - Thread: 1 -> HkGameName: SpaceEngineers Release 2019-01-10 00:29:31.070 - Thread: 1 -> MySandboxGame.LoadData() - START 2019-01-10 00:29:31.070 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-01-10 00:29:31.180 - Thread: 8 -> Loading scenarios 2019-01-10 00:29:31.273 - Thread: 8 -> MyDefinitionManager.LoadScenarios() - END 2019-01-10 00:29:31.523 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:31.539 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:29:31.539 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-01-10 00:29:31.539 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:29:31.554 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-01-10 00:29:31.554 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:29:31.649 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:29:31.729 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:29:31.735 - Thread: 1 -> MyGuiManager() 2019-01-10 00:29:32.127 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-01-10 00:29:34.201 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-01-10 00:29:34.201 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-01-10 00:29:34.201 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-01-10 00:29:34.293 - Thread: 1 -> MySandboxGame.LoadData() - END 2019-01-10 00:29:34.670 - Thread: 14 -> MyDefinitionManager.PrepareBaseDefinitions() - START 2019-01-10 00:29:37.296 - Thread: 1 -> MySandboxGame.Initialize() - END 2019-01-10 00:29:37.317 - Thread: 1 -> Timer Frequency: 3515624 2019-01-10 00:29:37.317 - Thread: 1 -> Ticks per frame: 58594 2019-01-10 00:29:38.060 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2019-01-10 00:29:38.060 - Thread: 1 -> Flares Intensity: 0.4880509 2019-01-10 00:29:38.060 - Thread: 1 -> Field of view: 1.218549 2019-01-10 00:29:38.060 - Thread: 1 -> PostProcessingEnabled: False 2019-01-10 00:29:38.060 - Thread: 1 -> Render.GrassDensityFactor: 0 2019-01-10 00:29:38.060 - Thread: 1 -> Render.GrassDrawDistance: 49 2019-01-10 00:29:38.060 - Thread: 1 -> Render.AntialiasingMode: NONE 2019-01-10 00:29:38.060 - Thread: 1 -> Render.ShadowQuality: LOW 2019-01-10 00:29:38.060 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2019-01-10 00:29:38.060 - Thread: 1 -> Render.TextureQuality: MEDIUM 2019-01-10 00:29:38.060 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2019-01-10 00:29:38.060 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2019-01-10 00:29:38.060 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2019-01-10 00:29:38.060 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2019-01-10 00:29:38.105 - Thread: 1 -> Analytics helper process start reported 2019-01-10 00:29:38.678 - Thread: 14 -> MyDefinitionManager.PrepareBaseDefinitions() - END 2019-01-10 00:29:40.703 - Thread: 14 -> ReloadVoxelMaterials 2019-01-10 00:29:40.731 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2019-01-10 00:29:40.757 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:40.760 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2019-01-10 00:29:40.772 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:40.772 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2019-01-10 00:29:40.909 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:40.909 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2019-01-10 00:29:40.961 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:40.961 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2019-01-10 00:29:40.998 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:40.998 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2019-01-10 00:29:41.090 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.090 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2019-01-10 00:29:41.132 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.132 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2019-01-10 00:29:41.141 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.141 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2019-01-10 00:29:41.149 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.149 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2019-01-10 00:29:41.157 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.157 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2019-01-10 00:29:41.159 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.159 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2019-01-10 00:29:41.161 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.161 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2019-01-10 00:29:41.164 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.164 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2019-01-10 00:29:41.166 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.166 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2019-01-10 00:29:41.399 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.399 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2019-01-10 00:29:41.447 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.447 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2019-01-10 00:29:41.456 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.456 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2019-01-10 00:29:41.848 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.848 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2019-01-10 00:29:41.854 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.854 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2019-01-10 00:29:41.893 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.893 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2019-01-10 00:29:41.905 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.906 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2019-01-10 00:29:41.906 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.906 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2019-01-10 00:29:41.910 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.910 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2019-01-10 00:29:41.910 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.910 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2019-01-10 00:29:41.946 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.946 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2019-01-10 00:29:41.953 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.953 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2019-01-10 00:29:41.956 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:41.956 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2019-01-10 00:29:42.024 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.024 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2019-01-10 00:29:42.095 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.095 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2019-01-10 00:29:42.104 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.105 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2019-01-10 00:29:42.106 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.106 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2019-01-10 00:29:42.110 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.110 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2019-01-10 00:29:42.130 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.130 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2019-01-10 00:29:42.137 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.137 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2019-01-10 00:29:42.139 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.139 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2019-01-10 00:29:42.140 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.140 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2019-01-10 00:29:42.148 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.149 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2019-01-10 00:29:42.149 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.149 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2019-01-10 00:29:42.149 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.149 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2019-01-10 00:29:42.185 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.185 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2019-01-10 00:29:42.213 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.213 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2019-01-10 00:29:42.253 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.254 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2019-01-10 00:29:42.263 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.263 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2019-01-10 00:29:42.278 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.278 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2019-01-10 00:29:42.298 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-01-10 00:29:42.298 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2019-01-10 00:29:42.310 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2019-01-10 00:29:42.721 - Thread: 13 -> Loading available saves - START 2019-01-10 00:29:42.723 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817' 2019-01-10 00:29:42.741 - Thread: 13 -> Loading available saves - END 2019-01-10 00:29:43.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:29:43.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:29:43.398 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2019-01-10 00:29:44.572 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2019-01-10 00:29:45.494 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2019-01-10 00:29:45.805 - Thread: 13 -> Loading available saves - START 2019-01-10 00:29:45.806 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Backup' 2019-01-10 00:29:45.811 - Thread: 13 -> Loading available saves - END 2019-01-10 00:29:45.913 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2019-01-10 00:29:46.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:29:46.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:29:46.355 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2019-01-10 00:29:47.647 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2019-01-10 00:29:47.647 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2019-01-10 00:29:47.654 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2019-01-10 00:29:47.655 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2019-01-10 00:29:47.657 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2019-01-10 00:29:47.659 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2019-01-10 00:29:47.664 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2019-01-10 00:29:47.665 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2019-01-10 00:29:47.668 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2019-01-10 00:29:47.677 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2019-01-10 00:29:47.680 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2019-01-10 00:29:47.686 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2019-01-10 00:29:47.694 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2019-01-10 00:29:47.700 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2019-01-10 00:29:47.710 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2019-01-10 00:29:47.720 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2019-01-10 00:29:47.721 - Thread: 1 -> LoadSandbox() - Start 2019-01-10 00:29:47.738 - Thread: 1 -> LoadSession() - Start 2019-01-10 00:29:47.738 - Thread: 1 -> C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:29:47.777 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2019-01-10 00:29:47.820 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2019-01-10 00:29:47.836 - Thread: 1 -> LoadSession() - End 2019-01-10 00:29:47.836 - Thread: 1 -> LoadSandbox() - End 2019-01-10 00:29:47.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:29:47.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:29:47.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:29:47.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:29:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:29:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:29:47.840 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-01-10 00:29:47.841 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-01-10 00:29:47.869 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2019-01-10 00:29:47.907 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2019-01-10 00:29:47.949 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2019-01-10 00:29:47.995 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2019-01-10 00:29:48.036 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2019-01-10 00:29:48.055 - Thread: 1 -> RunLoadingAction - START 2019-01-10 00:29:48.055 - Thread: 1 -> Loading session: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:29:48.080 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2019-01-10 00:29:48.131 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2019-01-10 00:29:48.179 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2019-01-10 00:29:48.239 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2019-01-10 00:29:48.299 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2019-01-10 00:29:48.351 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2019-01-10 00:29:48.404 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2019-01-10 00:29:48.456 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2019-01-10 00:29:48.487 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2019-01-10 00:29:48.507 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2019-01-10 00:29:48.529 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2019-01-10 00:29:48.550 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2019-01-10 00:29:48.573 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2019-01-10 00:29:48.783 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2019-01-10 00:29:48.955 - Thread: 1 -> GC Memory: 1,597,888,208 B 2019-01-10 00:29:48.959 - Thread: 1 -> Process Memory: 2,384,228,352 B 2019-01-10 00:29:48.964 - Thread: 1 -> Experimental mode: Yes 2019-01-10 00:29:48.964 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-01-10 00:29:49.157 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2019-01-10 00:29:49.391 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2019-01-10 00:29:49.555 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2019-01-10 00:29:49.759 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2019-01-10 00:29:49.872 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2019-01-10 00:29:50.116 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2019-01-10 00:29:50.208 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-01-10 00:29:50.239 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-01-10 00:29:50.249 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-01-10 00:29:50.381 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2019-01-10 00:29:50.626 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2019-01-10 00:29:50.819 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2019-01-10 00:29:51.019 - Thread: 14 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2019-01-10 00:29:51.251 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-01-10 00:29:51.254 - Thread: 1 -> e16d833cba8c2fd4d5a349635dd91c25faf70d6a 2019-01-10 00:29:51.458 - Thread: 1 -> Loading scenarios 2019-01-10 00:29:51.459 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-01-10 00:29:51.460 - Thread: 1 -> List of used mods (0) - START 2019-01-10 00:29:51.460 - Thread: 1 -> List of used mods - END 2019-01-10 00:29:51.464 - Thread: 1 -> Loading behaviors 2019-01-10 00:29:51.465 - Thread: 1 -> Loading ammo magazines 2019-01-10 00:29:51.465 - Thread: 1 -> Loading ammo definitions 2019-01-10 00:29:51.466 - Thread: 1 -> Loading animations 2019-01-10 00:29:51.466 - Thread: 1 -> Loading animations 2019-01-10 00:29:51.467 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:51.468 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:51.468 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:51.468 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:51.468 - Thread: 1 -> Loading sound definitions 2019-01-10 00:29:51.468 - Thread: 1 -> Loading category classes 2019-01-10 00:29:51.469 - Thread: 1 -> Loading blueprint classes 2019-01-10 00:29:51.469 - Thread: 1 -> Loading blueprint class entries 2019-01-10 00:29:51.470 - Thread: 1 -> Loading blueprints 2019-01-10 00:29:51.470 - Thread: 1 -> Loading agent definitions 2019-01-10 00:29:51.470 - 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Thread: 1 -> Loading component containers 2019-01-10 00:29:51.496 - Thread: 1 -> Loading environment items entries 2019-01-10 00:29:51.496 - Thread: 1 -> Loading factions 2019-01-10 00:29:51.496 - Thread: 1 -> Loading flare definitions 2019-01-10 00:29:51.504 - Thread: 1 -> Loading gas property definitions 2019-01-10 00:29:51.504 - Thread: 1 -> Loading event definitions 2019-01-10 00:29:51.505 - Thread: 1 -> Loading physical items 2019-01-10 00:29:51.521 - Thread: 1 -> Loading LCD texture categories 2019-01-10 00:29:51.521 - Thread: 1 -> Loading physical items 2019-01-10 00:29:51.522 - Thread: 1 -> Loading physical material properties 2019-01-10 00:29:51.522 - Thread: 1 -> Loading pirate antennas 2019-01-10 00:29:51.523 - Thread: 1 -> Loading resource distribution groups 2019-01-10 00:29:51.523 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:29:51.523 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:29:51.537 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:29:51.537 - Thread: 1 -> Loading sound categories 2019-01-10 00:29:51.538 - Thread: 1 -> Loading stat definitions 2019-01-10 00:29:51.538 - Thread: 1 -> Loading grid creators 2019-01-10 00:29:51.538 - Thread: 1 -> Loading transparent material properties 2019-01-10 00:29:51.538 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:29:51.538 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:29:51.539 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:29:51.539 - Thread: 1 -> Audio effects definitions 2019-01-10 00:29:51.540 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:29:51.541 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:29:51.542 - Thread: 1 -> Loading physical material properties 2019-01-10 00:29:51.547 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:29:51.607 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:29:51.639 - Thread: 1 -> Loading environment item definitions 2019-01-10 00:29:51.640 - Thread: 1 -> Loading weapon definitions 2019-01-10 00:29:51.641 - Thread: 1 -> Loading cube blocks 2019-01-10 00:29:51.689 - Thread: 1 -> Created block definitions 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-01-10 00:29:51.698 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-01-10 00:29:51.698 - 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Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-01-10 00:29:51.702 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-01-10 00:29:51.703 - Thread: 1 -> Loading drop containers 2019-01-10 00:29:51.704 - Thread: 1 -> Loading respawn ships 2019-01-10 00:29:51.704 - Thread: 1 -> Loading spawn groups 2019-01-10 00:29:51.705 - Thread: 1 -> Loading wheel speeds 2019-01-10 00:29:51.718 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:29:51.730 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:29:51.730 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:29:51.773 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:29:51.804 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:29:51.823 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-01-10 00:29:51.824 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:51.833 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6922.26983, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:51.834 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:51.835 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:51.841 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:29:52.001 - Thread: 23 -> External debugger: listening... 2019-01-10 00:29:52.003 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-01-10 00:29:52.028 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-01-10 00:29:52.170 - Thread: 1 -> MyLights.LoadData() - START 2019-01-10 00:29:52.174 - Thread: 1 -> MyLights.LoadData() - END 2019-01-10 00:29:52.174 - Thread: 1 -> MyExplosions.LoadData() - START 2019-01-10 00:29:52.180 - Thread: 1 -> MyExplosions.LoadData() - END 2019-01-10 00:29:52.182 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-01-10 00:29:52.182 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-01-10 00:29:52.214 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-01-10 00:29:52.257 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-01-10 00:29:52.257 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-01-10 00:29:52.257 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Moon-1353915701d19000.vx2' 2019-01-10 00:29:52.257 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\EarthLike-1779144428d120000.vx2' 2019-01-10 00:29:52.257 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-01-10 00:29:52.257 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Alien-291759539d120000.vx2' 2019-01-10 00:29:53.565 - Thread: 13 -> Info: Planet generator name: Moon 2019-01-10 00:29:53.574 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:53.581 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-01-10 00:29:53.581 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Titan-2124704365d19000.vx2' 2019-01-10 00:29:53.657 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-01-10 00:29:53.658 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:53.659 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-01-10 00:29:53.659 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Mars-2044023682d120000.vx2' 2019-01-10 00:29:53.764 - Thread: 14 -> Info: Planet generator name: Alien 2019-01-10 00:29:53.764 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:53.764 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-01-10 00:29:53.765 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Europa-595048092d19000.vx2' 2019-01-10 00:29:54.748 - Thread: 1 -> Info: Planet generator name: Mars 2019-01-10 00:29:54.748 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:54.757 - Thread: 13 -> Info: Planet generator name: Titan 2019-01-10 00:29:54.757 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:55.089 - Thread: 14 -> Info: Planet generator name: Europa 2019-01-10 00:29:55.089 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:29:55.983 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134721016671700155 2019-01-10 00:29:56.007 - Thread: 1 -> MySession.Static.LogSettings - START 2019-01-10 00:29:56.008 - Thread: 1 -> Name = Neue Welt ohne Mods 2019-01-10 00:29:56.008 - Thread: 1 -> Description = 2019-01-10 00:29:56.008 - Thread: 1 -> GameDateTime = 01/01/2081 01:15:26 2019-01-10 00:29:56.008 - Thread: 1 -> Password = 2019-01-10 00:29:56.008 - Thread: 1 -> CurrentPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:29:56.008 - Thread: 1 -> WorkshopId = 2019-01-10 00:29:56.008 - Thread: 1 -> CameraController = Default_Astronaut_Female 2019-01-10 00:29:56.008 - Thread: 1 -> ThumbPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\thumb.jpg 2019-01-10 00:29:56.008 - Thread: 1 -> Settings: 2019-01-10 00:29:56.009 - Thread: 1 -> GameMode = Survival 2019-01-10 00:29:56.009 - Thread: 1 -> MaxPlayers = 4 2019-01-10 00:29:56.009 - Thread: 1 -> OnlineMode = OFFLINE 2019-01-10 00:29:56.009 - Thread: 1 -> AutoHealing = True 2019-01-10 00:29:56.009 - Thread: 1 -> WeaponsEnabled = True 2019-01-10 00:29:56.009 - Thread: 1 -> ThrusterDamage = True 2019-01-10 00:29:56.009 - Thread: 1 -> EnableSpectator = False 2019-01-10 00:29:56.009 - Thread: 1 -> EnableCopyPaste = False 2019-01-10 00:29:56.009 - Thread: 1 -> MaxFloatingObjects = 256 2019-01-10 00:29:56.009 - Thread: 1 -> MaxGridSize = 0 2019-01-10 00:29:56.010 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-01-10 00:29:56.010 - Thread: 1 -> CargoShipsEnabled = True 2019-01-10 00:29:56.010 - Thread: 1 -> EnvironmentHostility = SAFE 2019-01-10 00:29:56.010 - Thread: 1 -> ShowPlayerNamesOnHud = False 2019-01-10 00:29:56.010 - Thread: 1 -> InventorySizeMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> RefinerySpeedMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> WelderSpeedMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> GrinderSpeedMultiplier = 1 2019-01-10 00:29:56.010 - Thread: 1 -> ClientCanSave = False 2019-01-10 00:29:56.010 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-01-10 00:29:56.010 - Thread: 1 -> PermanentDeath = False 2019-01-10 00:29:56.010 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:29:56.010 - Thread: 1 -> EnableScripts = True 2019-01-10 00:29:56.010 - Thread: 1 -> AutoSaveInMinutes = 5 2019-01-10 00:29:56.010 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2019-01-10 00:29:56.010 - Thread: 1 -> ProceduralDensity = 0.35 2019-01-10 00:29:56.010 - Thread: 1 -> ProceduralSeed = 0 2019-01-10 00:29:56.010 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:29:56.010 - Thread: 1 -> EnableIngameScripts = True 2019-01-10 00:29:56.010 - Thread: 1 -> ViewDistance = 5000 2019-01-10 00:29:56.010 - Thread: 1 -> Voxel destruction = True 2019-01-10 00:29:56.010 - Thread: 1 -> EnableStructuralSimulation = False 2019-01-10 00:29:56.010 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-01-10 00:29:56.010 - Thread: 1 -> EnableContainerDrops = True 2019-01-10 00:29:56.010 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-01-10 00:29:56.010 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-01-10 00:29:56.010 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-01-10 00:29:56.010 - Thread: 1 -> EnableSubgridDamage = False 2019-01-10 00:29:56.010 - Thread: 1 -> SyncDistance = 3000 2019-01-10 00:29:56.010 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-01-10 00:29:56.010 - Thread: 1 -> ExperimentalMode = True 2019-01-10 00:29:56.010 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders 2019-01-10 00:29:56.010 - Thread: 1 -> MySession.Static.LogSettings - END 2019-01-10 00:29:56.113 - Thread: 1 -> Session loaded 2019-01-10 00:29:56.113 - Thread: 1 -> RunLoadingAction - END 2019-01-10 00:29:56.113 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-01-10 00:29:56.237 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-01-10 00:29:56.237 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-01-10 00:29:56.238 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-01-10 00:29:56.238 - Thread: 1 -> Updating continues. 2019-01-10 00:29:56.238 - Thread: 1 -> GC Memory: 2,871,324,344 B 2019-01-10 00:30:00.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:00.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:01.429 - Thread: 1 -> Loading voxel storage from file 'G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-01-10 00:30:15.414 - Thread: 1 -> Updating stopped. 2019-01-10 00:30:18.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:18.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:18.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:18.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:18.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:18.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:18.226 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-01-10 00:30:18.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:18.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:18.526 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-01-10 00:30:18.527 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-01-10 00:30:18.527 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-01-10 00:30:18.533 - Thread: 1 -> Used namespaces in scripts: 2019-01-10 00:30:18.536 - Thread: 1 -> MySession::Unload START 2019-01-10 00:30:18.536 - Thread: 1 -> AutoSaveInMinutes: 5 2019-01-10 00:30:18.536 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-01-10 00:30:18.536 - Thread: 1 -> IsServer: True 2019-01-10 00:30:18.537 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:30:18.543 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:30:18.543 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:30:18.591 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:30:18.628 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:30:18.631 - Thread: 1 -> MyConfig.Save() - START 2019-01-10 00:30:18.632 - Thread: 1 -> Path: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-01-10 00:30:18.677 - Thread: 1 -> MyConfig.Save() - END 2019-01-10 00:30:18.879 - Thread: 1 -> Unloading Procedural World Generator 2019-01-10 00:30:18.909 - Thread: 1 -> Network readers disposed 2019-01-10 00:30:18.909 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-01-10 00:30:19.040 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:19.053 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:30:19.053 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-01-10 00:30:19.053 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:30:19.053 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-01-10 00:30:19.304 - Thread: 1 -> MySession::Unload END 2019-01-10 00:30:25.713 - Thread: 1 -> LoadSession() - Start 2019-01-10 00:30:25.713 - Thread: 1 -> C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:30:25.728 - Thread: 1 -> LoadSession() - End 2019-01-10 00:30:25.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:25.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:25.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:25.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:25.730 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-01-10 00:30:25.730 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-01-10 00:30:25.958 - Thread: 1 -> RunLoadingAction - START 2019-01-10 00:30:25.958 - Thread: 1 -> Loading session: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:30:26.205 - Thread: 1 -> GC Memory: 1,861,497,216 B 2019-01-10 00:30:26.207 - Thread: 1 -> Process Memory: 3,841,265,664 B 2019-01-10 00:30:26.207 - Thread: 1 -> Experimental mode: Yes 2019-01-10 00:30:26.207 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-01-10 00:30:26.230 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-01-10 00:30:26.236 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-01-10 00:30:26.236 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-01-10 00:30:26.236 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-01-10 00:30:26.237 - Thread: 1 -> e16d833cba8c2fd4d5a349635dd91c25faf70d6a 2019-01-10 00:30:26.397 - Thread: 1 -> Loading scenarios 2019-01-10 00:30:26.397 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-01-10 00:30:26.397 - Thread: 1 -> List of used mods (0) - START 2019-01-10 00:30:26.398 - Thread: 1 -> List of used mods - END 2019-01-10 00:30:26.403 - Thread: 1 -> Loading behaviors 2019-01-10 00:30:26.403 - Thread: 1 -> Loading ammo magazines 2019-01-10 00:30:26.403 - Thread: 1 -> Loading ammo definitions 2019-01-10 00:30:26.403 - Thread: 1 -> Loading animations 2019-01-10 00:30:26.403 - Thread: 1 -> Loading animations 2019-01-10 00:30:26.404 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:26.404 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:26.404 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:26.404 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:26.404 - Thread: 1 -> Loading sound definitions 2019-01-10 00:30:26.404 - Thread: 1 -> Loading category classes 2019-01-10 00:30:26.405 - Thread: 1 -> Loading blueprint classes 2019-01-10 00:30:26.405 - Thread: 1 -> Loading blueprint class entries 2019-01-10 00:30:26.405 - Thread: 1 -> Loading blueprints 2019-01-10 00:30:26.405 - Thread: 1 -> Loading agent definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading character definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading character definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading components 2019-01-10 00:30:26.405 - Thread: 1 -> Loading configuration 2019-01-10 00:30:26.405 - Thread: 1 -> Loading container types 2019-01-10 00:30:26.405 - Thread: 1 -> Loading block positions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading curve definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading debris 2019-01-10 00:30:26.405 - Thread: 1 -> Loading environment items entries 2019-01-10 00:30:26.405 - Thread: 1 -> Loading decal global definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading decal definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading drone behaviors 2019-01-10 00:30:26.405 - Thread: 1 -> Loading edges 2019-01-10 00:30:26.405 - Thread: 1 -> Loading emissive color definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading emissive color default states 2019-01-10 00:30:26.405 - Thread: 1 -> Loading entity components 2019-01-10 00:30:26.405 - Thread: 1 -> Loading component containers 2019-01-10 00:30:26.405 - Thread: 1 -> Loading environment items entries 2019-01-10 00:30:26.405 - Thread: 1 -> Loading factions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading flare definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading gas property definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading event definitions 2019-01-10 00:30:26.405 - Thread: 1 -> Loading physical items 2019-01-10 00:30:26.421 - Thread: 1 -> Loading LCD texture categories 2019-01-10 00:30:26.421 - Thread: 1 -> Loading physical items 2019-01-10 00:30:26.421 - Thread: 1 -> Loading physical material properties 2019-01-10 00:30:26.421 - Thread: 1 -> Loading pirate antennas 2019-01-10 00:30:26.421 - Thread: 1 -> Loading resource distribution groups 2019-01-10 00:30:26.421 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:30:26.421 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:30:26.421 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:30:26.421 - Thread: 1 -> Loading sound categories 2019-01-10 00:30:26.421 - Thread: 1 -> Loading stat definitions 2019-01-10 00:30:26.421 - Thread: 1 -> Loading grid creators 2019-01-10 00:30:26.421 - Thread: 1 -> Loading transparent material properties 2019-01-10 00:30:26.422 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:30:26.422 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:30:26.422 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:30:26.422 - Thread: 1 -> Audio effects definitions 2019-01-10 00:30:26.422 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:30:26.422 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:30:26.423 - Thread: 1 -> Loading physical material properties 2019-01-10 00:30:26.423 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:30:26.433 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:30:26.461 - Thread: 1 -> Loading environment item definitions 2019-01-10 00:30:26.461 - Thread: 1 -> Loading weapon definitions 2019-01-10 00:30:26.462 - Thread: 1 -> Loading cube blocks 2019-01-10 00:30:26.481 - Thread: 1 -> Created block definitions 2019-01-10 00:30:26.484 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-01-10 00:30:26.485 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-01-10 00:30:26.485 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-01-10 00:30:26.485 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-01-10 00:30:26.485 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-01-10 00:30:26.485 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-01-10 00:30:26.485 - 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Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-01-10 00:30:26.487 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-01-10 00:30:26.488 - Thread: 1 -> Loading drop containers 2019-01-10 00:30:26.488 - Thread: 1 -> Loading respawn ships 2019-01-10 00:30:26.488 - Thread: 1 -> Loading spawn groups 2019-01-10 00:30:26.488 - Thread: 1 -> Loading wheel speeds 2019-01-10 00:30:26.491 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:30:26.503 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:30:26.503 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:30:26.547 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:30:26.578 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:30:26.580 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-01-10 00:30:26.580 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:30:26.604 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6922.26983, Culture=neutral, PublicKeyToken=null 2019-01-10 00:30:26.605 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:30:26.606 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:30:26.607 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:30:26.706 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-01-10 00:30:26.709 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-01-10 00:30:26.710 - Thread: 1 -> MyLights.LoadData() - START 2019-01-10 00:30:26.712 - Thread: 1 -> MyLights.LoadData() - END 2019-01-10 00:30:26.712 - Thread: 1 -> MyExplosions.LoadData() - START 2019-01-10 00:30:26.712 - Thread: 1 -> MyExplosions.LoadData() - END 2019-01-10 00:30:26.713 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-01-10 00:30:26.713 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-01-10 00:30:26.714 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-01-10 00:30:26.714 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-01-10 00:30:26.714 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-01-10 00:30:26.714 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-01-10 00:30:26.714 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Moon-1353915701d19000.vx2' 2019-01-10 00:30:26.714 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Alien-291759539d120000.vx2' 2019-01-10 00:30:26.714 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\EarthLike-1779144428d120000.vx2' 2019-01-10 00:30:27.877 - Thread: 13 -> Info: Planet generator name: Moon 2019-01-10 00:30:27.877 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:27.878 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-01-10 00:30:27.878 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Titan-2124704365d19000.vx2' 2019-01-10 00:30:28.003 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-01-10 00:30:28.003 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:28.017 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-01-10 00:30:28.017 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Mars-2044023682d120000.vx2' 2019-01-10 00:30:28.033 - Thread: 14 -> Info: Planet generator name: Alien 2019-01-10 00:30:28.033 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:28.033 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-01-10 00:30:28.034 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Europa-595048092d19000.vx2' 2019-01-10 00:30:28.920 - Thread: 13 -> Info: Planet generator name: Titan 2019-01-10 00:30:28.920 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:28.964 - Thread: 1 -> Info: Planet generator name: Mars 2019-01-10 00:30:28.964 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:29.163 - Thread: 14 -> Info: Planet generator name: Europa 2019-01-10 00:30:29.163 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:30:29.167 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134721016671700155 2019-01-10 00:30:29.168 - Thread: 1 -> MySession.Static.LogSettings - START 2019-01-10 00:30:29.169 - Thread: 1 -> Name = Neue Welt ohne Mods 2019-01-10 00:30:29.169 - Thread: 1 -> Description = 2019-01-10 00:30:29.169 - Thread: 1 -> GameDateTime = 01/01/2081 01:15:26 2019-01-10 00:30:29.169 - Thread: 1 -> Password = 2019-01-10 00:30:29.169 - Thread: 1 -> CurrentPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:30:29.169 - Thread: 1 -> WorkshopId = 2019-01-10 00:30:29.169 - Thread: 1 -> CameraController = Default_Astronaut_Female 2019-01-10 00:30:29.169 - Thread: 1 -> ThumbPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\thumb.jpg 2019-01-10 00:30:29.169 - Thread: 1 -> Settings: 2019-01-10 00:30:29.170 - Thread: 1 -> GameMode = Survival 2019-01-10 00:30:29.170 - Thread: 1 -> MaxPlayers = 4 2019-01-10 00:30:29.170 - Thread: 1 -> OnlineMode = OFFLINE 2019-01-10 00:30:29.170 - Thread: 1 -> AutoHealing = True 2019-01-10 00:30:29.170 - Thread: 1 -> WeaponsEnabled = True 2019-01-10 00:30:29.170 - Thread: 1 -> ThrusterDamage = True 2019-01-10 00:30:29.170 - Thread: 1 -> EnableSpectator = False 2019-01-10 00:30:29.170 - Thread: 1 -> EnableCopyPaste = False 2019-01-10 00:30:29.170 - Thread: 1 -> MaxFloatingObjects = 256 2019-01-10 00:30:29.170 - Thread: 1 -> MaxGridSize = 0 2019-01-10 00:30:29.170 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-01-10 00:30:29.170 - Thread: 1 -> CargoShipsEnabled = True 2019-01-10 00:30:29.170 - Thread: 1 -> EnvironmentHostility = SAFE 2019-01-10 00:30:29.170 - Thread: 1 -> ShowPlayerNamesOnHud = False 2019-01-10 00:30:29.170 - Thread: 1 -> InventorySizeMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> RefinerySpeedMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> WelderSpeedMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> GrinderSpeedMultiplier = 1 2019-01-10 00:30:29.170 - Thread: 1 -> ClientCanSave = False 2019-01-10 00:30:29.170 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-01-10 00:30:29.170 - Thread: 1 -> PermanentDeath = False 2019-01-10 00:30:29.170 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:30:29.170 - Thread: 1 -> EnableScripts = True 2019-01-10 00:30:29.170 - Thread: 1 -> AutoSaveInMinutes = 5 2019-01-10 00:30:29.170 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2019-01-10 00:30:29.170 - Thread: 1 -> ProceduralDensity = 0.35 2019-01-10 00:30:29.170 - Thread: 1 -> ProceduralSeed = 0 2019-01-10 00:30:29.170 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:30:29.170 - Thread: 1 -> EnableIngameScripts = True 2019-01-10 00:30:29.170 - Thread: 1 -> ViewDistance = 5000 2019-01-10 00:30:29.170 - Thread: 1 -> Voxel destruction = True 2019-01-10 00:30:29.170 - Thread: 1 -> EnableStructuralSimulation = False 2019-01-10 00:30:29.170 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-01-10 00:30:29.170 - Thread: 1 -> EnableContainerDrops = True 2019-01-10 00:30:29.170 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-01-10 00:30:29.170 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-01-10 00:30:29.170 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-01-10 00:30:29.170 - Thread: 1 -> EnableSubgridDamage = False 2019-01-10 00:30:29.170 - Thread: 1 -> SyncDistance = 3000 2019-01-10 00:30:29.170 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-01-10 00:30:29.170 - Thread: 1 -> ExperimentalMode = True 2019-01-10 00:30:29.170 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders 2019-01-10 00:30:29.170 - Thread: 1 -> MySession.Static.LogSettings - END 2019-01-10 00:30:29.171 - Thread: 1 -> Session loaded 2019-01-10 00:30:29.171 - Thread: 1 -> RunLoadingAction - END 2019-01-10 00:30:29.171 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-01-10 00:30:29.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-01-10 00:30:29.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-01-10 00:30:29.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-01-10 00:30:29.172 - Thread: 1 -> Updating continues. 2019-01-10 00:30:29.172 - Thread: 1 -> GC Memory: 2,832,582,032 B 2019-01-10 00:30:30.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:30:30.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:30:55.660 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-01-10 00:30:55.671 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.87004,3.424124,1,0,2511.665,5082.32,107,-107,3,5.9161,99.16514,0,7406,86.06343 2019-01-10 00:30:55.878 - Thread: 1 -> Updating stopped. 2019-01-10 00:31:01.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:01.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:01.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:01.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:01.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:01.064 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:01.064 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-01-10 00:31:01.064 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:01.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:01.368 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-01-10 00:31:01.368 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-01-10 00:31:01.369 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-01-10 00:31:01.369 - Thread: 1 -> Used namespaces in scripts: 2019-01-10 00:31:01.370 - Thread: 1 -> MySession::Unload START 2019-01-10 00:31:01.370 - Thread: 1 -> AutoSaveInMinutes: 5 2019-01-10 00:31:01.370 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-01-10 00:31:01.370 - Thread: 1 -> IsServer: True 2019-01-10 00:31:01.370 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:31:01.383 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:31:01.383 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:31:01.423 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:31:01.457 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:31:01.458 - Thread: 1 -> MyConfig.Save() - START 2019-01-10 00:31:01.458 - Thread: 1 -> Path: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-01-10 00:31:01.494 - Thread: 1 -> MyConfig.Save() - END 2019-01-10 00:31:01.497 - Thread: 1 -> Unloading Procedural World Generator 2019-01-10 00:31:01.498 - Thread: 1 -> Network readers disposed 2019-01-10 00:31:01.498 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-01-10 00:31:01.613 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:01.631 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:31:01.631 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-01-10 00:31:01.631 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:31:01.632 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-01-10 00:31:01.894 - Thread: 1 -> MySession::Unload END 2019-01-10 00:31:08.345 - Thread: 14 -> Loading available saves - START 2019-01-10 00:31:08.345 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817' 2019-01-10 00:31:08.352 - Thread: 14 -> Loading available saves - END 2019-01-10 00:31:08.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:08.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:11.561 - Thread: 13 -> Loading available saves - START 2019-01-10 00:31:11.562 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Backup' 2019-01-10 00:31:11.567 - Thread: 13 -> Loading available saves - END 2019-01-10 00:31:11.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:11.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:13.745 - Thread: 1 -> LoadSandbox() - Start 2019-01-10 00:31:13.756 - Thread: 1 -> LoadSession() - Start 2019-01-10 00:31:13.756 - Thread: 1 -> C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:13.775 - Thread: 1 -> LoadSession() - End 2019-01-10 00:31:13.775 - Thread: 1 -> LoadSandbox() - End 2019-01-10 00:31:13.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:13.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:13.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:13.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:13.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:13.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:13.779 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-01-10 00:31:13.780 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-01-10 00:31:13.995 - Thread: 1 -> RunLoadingAction - START 2019-01-10 00:31:13.995 - Thread: 1 -> Loading session: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:14.235 - Thread: 1 -> GC Memory: 1,871,639,032 B 2019-01-10 00:31:14.236 - Thread: 1 -> Process Memory: 4,119,306,240 B 2019-01-10 00:31:14.236 - Thread: 1 -> Experimental mode: Yes 2019-01-10 00:31:14.236 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-01-10 00:31:14.253 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-01-10 00:31:14.258 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-01-10 00:31:14.258 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-01-10 00:31:14.258 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-01-10 00:31:14.260 - Thread: 1 -> e16d833cba8c2fd4d5a349635dd91c25faf70d6a 2019-01-10 00:31:14.421 - Thread: 1 -> Loading scenarios 2019-01-10 00:31:14.421 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-01-10 00:31:14.422 - Thread: 1 -> List of used mods (0) - START 2019-01-10 00:31:14.423 - Thread: 1 -> List of used mods - END 2019-01-10 00:31:14.427 - Thread: 1 -> Loading behaviors 2019-01-10 00:31:14.427 - Thread: 1 -> Loading ammo magazines 2019-01-10 00:31:14.427 - Thread: 1 -> Loading ammo definitions 2019-01-10 00:31:14.427 - Thread: 1 -> Loading animations 2019-01-10 00:31:14.427 - Thread: 1 -> Loading animations 2019-01-10 00:31:14.427 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:14.431 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:14.431 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading category classes 2019-01-10 00:31:14.432 - Thread: 1 -> Loading blueprint classes 2019-01-10 00:31:14.432 - Thread: 1 -> Loading blueprint class entries 2019-01-10 00:31:14.432 - Thread: 1 -> Loading blueprints 2019-01-10 00:31:14.432 - Thread: 1 -> Loading agent definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading character definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading character definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading components 2019-01-10 00:31:14.432 - Thread: 1 -> Loading configuration 2019-01-10 00:31:14.432 - Thread: 1 -> Loading container types 2019-01-10 00:31:14.432 - Thread: 1 -> Loading block positions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading curve definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading debris 2019-01-10 00:31:14.432 - Thread: 1 -> Loading environment items entries 2019-01-10 00:31:14.432 - Thread: 1 -> Loading decal global definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading decal definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading drone behaviors 2019-01-10 00:31:14.432 - Thread: 1 -> Loading edges 2019-01-10 00:31:14.432 - Thread: 1 -> Loading emissive color definitions 2019-01-10 00:31:14.432 - Thread: 1 -> Loading emissive color default states 2019-01-10 00:31:14.432 - Thread: 1 -> Loading entity components 2019-01-10 00:31:14.432 - Thread: 1 -> Loading component containers 2019-01-10 00:31:14.433 - Thread: 1 -> Loading environment items entries 2019-01-10 00:31:14.433 - Thread: 1 -> Loading factions 2019-01-10 00:31:14.433 - Thread: 1 -> Loading flare definitions 2019-01-10 00:31:14.433 - Thread: 1 -> Loading gas property definitions 2019-01-10 00:31:14.433 - Thread: 1 -> Loading event definitions 2019-01-10 00:31:14.433 - Thread: 1 -> Loading physical items 2019-01-10 00:31:14.447 - Thread: 1 -> Loading LCD texture categories 2019-01-10 00:31:14.447 - Thread: 1 -> Loading physical items 2019-01-10 00:31:14.447 - Thread: 1 -> Loading physical material properties 2019-01-10 00:31:14.447 - Thread: 1 -> Loading pirate antennas 2019-01-10 00:31:14.447 - Thread: 1 -> Loading resource distribution groups 2019-01-10 00:31:14.447 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:31:14.447 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:31:14.447 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:31:14.447 - Thread: 1 -> Loading sound categories 2019-01-10 00:31:14.447 - Thread: 1 -> Loading stat definitions 2019-01-10 00:31:14.447 - Thread: 1 -> Loading grid creators 2019-01-10 00:31:14.447 - Thread: 1 -> Loading transparent material properties 2019-01-10 00:31:14.447 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:31:14.448 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:31:14.448 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:31:14.448 - Thread: 1 -> Audio effects definitions 2019-01-10 00:31:14.448 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:31:14.448 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:31:14.449 - Thread: 1 -> Loading physical material properties 2019-01-10 00:31:14.450 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:31:14.458 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:31:14.485 - Thread: 1 -> Loading environment item definitions 2019-01-10 00:31:14.485 - Thread: 1 -> Loading weapon definitions 2019-01-10 00:31:14.486 - Thread: 1 -> Loading cube blocks 2019-01-10 00:31:14.505 - Thread: 1 -> Created block definitions 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2019-01-10 00:31:14.509 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc 2019-01-10 00:31:14.510 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc 2019-01-10 00:31:14.510 - 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Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-01-10 00:31:14.513 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-01-10 00:31:14.514 - Thread: 1 -> Loading drop containers 2019-01-10 00:31:14.514 - Thread: 1 -> Loading respawn ships 2019-01-10 00:31:14.514 - Thread: 1 -> Loading spawn groups 2019-01-10 00:31:14.514 - Thread: 1 -> Loading wheel speeds 2019-01-10 00:31:14.518 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:31:14.527 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:31:14.527 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:31:14.575 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:31:14.603 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:31:14.605 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-01-10 00:31:14.605 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:14.609 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6922.26983, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:14.610 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:14.610 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:14.610 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:14.712 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-01-10 00:31:14.715 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-01-10 00:31:14.716 - Thread: 1 -> MyLights.LoadData() - START 2019-01-10 00:31:14.719 - Thread: 1 -> MyLights.LoadData() - END 2019-01-10 00:31:14.719 - Thread: 1 -> MyExplosions.LoadData() - START 2019-01-10 00:31:14.720 - Thread: 1 -> MyExplosions.LoadData() - END 2019-01-10 00:31:14.721 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-01-10 00:31:14.721 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-01-10 00:31:14.721 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-01-10 00:31:14.722 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-01-10 00:31:14.722 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-01-10 00:31:14.722 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-01-10 00:31:14.722 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Alien-291759539d120000.vx2' 2019-01-10 00:31:14.722 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Moon-1353915701d19000.vx2' 2019-01-10 00:31:14.722 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\EarthLike-1779144428d120000.vx2' 2019-01-10 00:31:15.881 - Thread: 14 -> Info: Planet generator name: Moon 2019-01-10 00:31:15.881 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:15.882 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-01-10 00:31:15.882 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Titan-2124704365d19000.vx2' 2019-01-10 00:31:15.994 - Thread: 13 -> Info: Planet generator name: Alien 2019-01-10 00:31:15.994 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:15.994 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-01-10 00:31:15.994 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Mars-2044023682d120000.vx2' 2019-01-10 00:31:16.001 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-01-10 00:31:16.002 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:16.007 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-01-10 00:31:16.007 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Europa-595048092d19000.vx2' 2019-01-10 00:31:16.926 - Thread: 14 -> Info: Planet generator name: Titan 2019-01-10 00:31:16.926 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:16.934 - Thread: 13 -> Info: Planet generator name: Mars 2019-01-10 00:31:16.934 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:17.111 - Thread: 1 -> Info: Planet generator name: Europa 2019-01-10 00:31:17.111 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:17.116 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134721016671700155 2019-01-10 00:31:17.117 - Thread: 1 -> MySession.Static.LogSettings - START 2019-01-10 00:31:17.117 - Thread: 1 -> Name = Neue Welt ohne Mods 2019-01-10 00:31:17.117 - Thread: 1 -> Description = 2019-01-10 00:31:17.117 - Thread: 1 -> GameDateTime = 01/01/2081 01:15:26 2019-01-10 00:31:17.117 - Thread: 1 -> Password = 2019-01-10 00:31:17.117 - Thread: 1 -> CurrentPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:17.117 - Thread: 1 -> WorkshopId = 2019-01-10 00:31:17.117 - Thread: 1 -> CameraController = Default_Astronaut_Female 2019-01-10 00:31:17.117 - Thread: 1 -> ThumbPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\thumb.jpg 2019-01-10 00:31:17.117 - Thread: 1 -> Settings: 2019-01-10 00:31:17.118 - Thread: 1 -> GameMode = Survival 2019-01-10 00:31:17.118 - Thread: 1 -> MaxPlayers = 4 2019-01-10 00:31:17.118 - Thread: 1 -> OnlineMode = OFFLINE 2019-01-10 00:31:17.118 - Thread: 1 -> AutoHealing = True 2019-01-10 00:31:17.118 - Thread: 1 -> WeaponsEnabled = True 2019-01-10 00:31:17.118 - Thread: 1 -> ThrusterDamage = True 2019-01-10 00:31:17.118 - Thread: 1 -> EnableSpectator = False 2019-01-10 00:31:17.118 - Thread: 1 -> EnableCopyPaste = False 2019-01-10 00:31:17.118 - Thread: 1 -> MaxFloatingObjects = 256 2019-01-10 00:31:17.118 - Thread: 1 -> MaxGridSize = 0 2019-01-10 00:31:17.118 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-01-10 00:31:17.118 - Thread: 1 -> CargoShipsEnabled = True 2019-01-10 00:31:17.118 - Thread: 1 -> EnvironmentHostility = SAFE 2019-01-10 00:31:17.118 - Thread: 1 -> ShowPlayerNamesOnHud = False 2019-01-10 00:31:17.118 - Thread: 1 -> InventorySizeMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> RefinerySpeedMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> WelderSpeedMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> GrinderSpeedMultiplier = 1 2019-01-10 00:31:17.118 - Thread: 1 -> ClientCanSave = False 2019-01-10 00:31:17.118 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-01-10 00:31:17.118 - Thread: 1 -> PermanentDeath = False 2019-01-10 00:31:17.118 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:31:17.118 - Thread: 1 -> EnableScripts = True 2019-01-10 00:31:17.118 - Thread: 1 -> AutoSaveInMinutes = 5 2019-01-10 00:31:17.118 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2019-01-10 00:31:17.118 - Thread: 1 -> ProceduralDensity = 0.35 2019-01-10 00:31:17.118 - Thread: 1 -> ProceduralSeed = 0 2019-01-10 00:31:17.118 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:31:17.118 - Thread: 1 -> EnableIngameScripts = True 2019-01-10 00:31:17.118 - Thread: 1 -> ViewDistance = 5000 2019-01-10 00:31:17.118 - Thread: 1 -> Voxel destruction = True 2019-01-10 00:31:17.118 - Thread: 1 -> EnableStructuralSimulation = False 2019-01-10 00:31:17.118 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-01-10 00:31:17.118 - Thread: 1 -> EnableContainerDrops = True 2019-01-10 00:31:17.118 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-01-10 00:31:17.118 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-01-10 00:31:17.118 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-01-10 00:31:17.118 - Thread: 1 -> EnableSubgridDamage = False 2019-01-10 00:31:17.118 - Thread: 1 -> SyncDistance = 3000 2019-01-10 00:31:17.118 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-01-10 00:31:17.118 - Thread: 1 -> ExperimentalMode = True 2019-01-10 00:31:17.118 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders 2019-01-10 00:31:17.118 - Thread: 1 -> MySession.Static.LogSettings - END 2019-01-10 00:31:17.119 - Thread: 1 -> Session loaded 2019-01-10 00:31:17.119 - Thread: 1 -> RunLoadingAction - END 2019-01-10 00:31:17.119 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-01-10 00:31:17.120 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-01-10 00:31:17.120 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-01-10 00:31:17.121 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-01-10 00:31:17.121 - Thread: 1 -> Updating continues. 2019-01-10 00:31:17.121 - Thread: 1 -> GC Memory: 2,843,699,032 B 2019-01-10 00:31:18.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:18.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:38.969 - Thread: 1 -> Updating stopped. 2019-01-10 00:31:41.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:41.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:41.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:41.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:41.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:41.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:41.188 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-01-10 00:31:41.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:41.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:41.437 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-01-10 00:31:41.437 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-01-10 00:31:41.439 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-01-10 00:31:41.440 - Thread: 1 -> Used namespaces in scripts: 2019-01-10 00:31:41.440 - Thread: 1 -> MySession::Unload START 2019-01-10 00:31:41.440 - Thread: 1 -> AutoSaveInMinutes: 5 2019-01-10 00:31:41.440 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-01-10 00:31:41.440 - Thread: 1 -> IsServer: True 2019-01-10 00:31:41.440 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:31:41.464 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:31:41.464 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:31:41.512 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:31:41.538 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:31:41.538 - Thread: 1 -> MyConfig.Save() - START 2019-01-10 00:31:41.539 - Thread: 1 -> Path: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-01-10 00:31:41.585 - Thread: 1 -> MyConfig.Save() - END 2019-01-10 00:31:41.591 - Thread: 1 -> Unloading Procedural World Generator 2019-01-10 00:31:41.592 - Thread: 1 -> Network readers disposed 2019-01-10 00:31:41.592 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-01-10 00:31:41.725 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:41.738 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:31:41.738 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-01-10 00:31:41.738 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:31:41.739 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-01-10 00:31:42.007 - Thread: 1 -> MySession::Unload END 2019-01-10 00:31:45.793 - Thread: 1 -> LoadSession() - Start 2019-01-10 00:31:45.793 - Thread: 1 -> C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:45.809 - Thread: 1 -> LoadSession() - End 2019-01-10 00:31:45.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:45.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:45.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:45.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:31:45.811 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-01-10 00:31:45.811 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-01-10 00:31:46.041 - Thread: 1 -> RunLoadingAction - START 2019-01-10 00:31:46.041 - Thread: 1 -> Loading session: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:46.571 - Thread: 1 -> GC Memory: 1,887,861,792 B 2019-01-10 00:31:46.573 - Thread: 1 -> Process Memory: 4,379,492,352 B 2019-01-10 00:31:46.573 - Thread: 1 -> Experimental mode: Yes 2019-01-10 00:31:46.573 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-01-10 00:31:46.588 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-01-10 00:31:46.592 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-01-10 00:31:46.592 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-01-10 00:31:46.592 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-01-10 00:31:46.594 - Thread: 1 -> e16d833cba8c2fd4d5a349635dd91c25faf70d6a 2019-01-10 00:31:46.771 - Thread: 1 -> Loading scenarios 2019-01-10 00:31:46.772 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-01-10 00:31:46.773 - Thread: 1 -> List of used mods (0) - START 2019-01-10 00:31:46.774 - Thread: 1 -> List of used mods - END 2019-01-10 00:31:46.778 - Thread: 1 -> Loading behaviors 2019-01-10 00:31:46.778 - Thread: 1 -> Loading ammo magazines 2019-01-10 00:31:46.778 - Thread: 1 -> Loading ammo definitions 2019-01-10 00:31:46.778 - Thread: 1 -> Loading animations 2019-01-10 00:31:46.778 - Thread: 1 -> Loading animations 2019-01-10 00:31:46.778 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading sound definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading category classes 2019-01-10 00:31:46.779 - Thread: 1 -> Loading blueprint classes 2019-01-10 00:31:46.779 - Thread: 1 -> Loading blueprint class entries 2019-01-10 00:31:46.779 - Thread: 1 -> Loading blueprints 2019-01-10 00:31:46.779 - Thread: 1 -> Loading agent definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading character definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading character definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading components 2019-01-10 00:31:46.779 - Thread: 1 -> Loading configuration 2019-01-10 00:31:46.779 - Thread: 1 -> Loading container types 2019-01-10 00:31:46.779 - Thread: 1 -> Loading block positions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading curve definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading debris 2019-01-10 00:31:46.779 - Thread: 1 -> Loading environment items entries 2019-01-10 00:31:46.779 - Thread: 1 -> Loading decal global definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading decal definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading drone behaviors 2019-01-10 00:31:46.779 - Thread: 1 -> Loading edges 2019-01-10 00:31:46.779 - Thread: 1 -> Loading emissive color definitions 2019-01-10 00:31:46.779 - Thread: 1 -> Loading emissive color default states 2019-01-10 00:31:46.779 - Thread: 1 -> Loading entity components 2019-01-10 00:31:46.779 - Thread: 1 -> Loading component containers 2019-01-10 00:31:46.780 - Thread: 1 -> Loading environment items entries 2019-01-10 00:31:46.780 - Thread: 1 -> Loading factions 2019-01-10 00:31:46.780 - Thread: 1 -> Loading flare definitions 2019-01-10 00:31:46.780 - Thread: 1 -> Loading gas property definitions 2019-01-10 00:31:46.780 - Thread: 1 -> Loading event definitions 2019-01-10 00:31:46.780 - Thread: 1 -> Loading physical items 2019-01-10 00:31:46.796 - Thread: 1 -> Loading LCD texture categories 2019-01-10 00:31:46.796 - Thread: 1 -> Loading physical items 2019-01-10 00:31:46.796 - Thread: 1 -> Loading physical material properties 2019-01-10 00:31:46.796 - Thread: 1 -> Loading pirate antennas 2019-01-10 00:31:46.796 - Thread: 1 -> Loading resource distribution groups 2019-01-10 00:31:46.796 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:31:46.796 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:31:46.796 - Thread: 1 -> Loading ship sound groups 2019-01-10 00:31:46.796 - Thread: 1 -> Loading sound categories 2019-01-10 00:31:46.797 - Thread: 1 -> Loading stat definitions 2019-01-10 00:31:46.797 - Thread: 1 -> Loading grid creators 2019-01-10 00:31:46.797 - Thread: 1 -> Loading transparent material properties 2019-01-10 00:31:46.797 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:31:46.797 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:31:46.797 - Thread: 1 -> Loading voxel material definitions 2019-01-10 00:31:46.798 - Thread: 1 -> Audio effects definitions 2019-01-10 00:31:46.798 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:31:46.799 - Thread: 1 -> Loading environment items definitions 2019-01-10 00:31:46.799 - Thread: 1 -> Loading physical material properties 2019-01-10 00:31:46.800 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:31:46.812 - Thread: 1 -> Loading particle effect definitions 2019-01-10 00:31:46.854 - Thread: 1 -> Loading environment item definitions 2019-01-10 00:31:46.854 - Thread: 1 -> Loading weapon definitions 2019-01-10 00:31:46.854 - Thread: 1 -> Loading cube blocks 2019-01-10 00:31:46.866 - Thread: 1 -> Created block definitions 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-01-10 00:31:46.869 - 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Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2019-01-10 00:31:46.869 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2019-01-10 00:31:46.869 - 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Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-01-10 00:31:46.871 - Thread: 1 -> Loading prefab: G:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-01-10 00:31:46.872 - Thread: 1 -> Loading drop containers 2019-01-10 00:31:46.872 - Thread: 1 -> Loading respawn ships 2019-01-10 00:31:46.873 - Thread: 1 -> Loading spawn groups 2019-01-10 00:31:46.879 - Thread: 1 -> Loading wheel speeds 2019-01-10 00:31:46.883 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:31:46.894 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:31:46.894 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:31:46.939 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:31:46.979 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:31:46.980 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-01-10 00:31:46.980 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:46.985 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6922.26983, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:46.986 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:46.986 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:46.986 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6922.26990, Culture=neutral, PublicKeyToken=null 2019-01-10 00:31:47.094 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-01-10 00:31:47.096 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-01-10 00:31:47.096 - Thread: 1 -> MyLights.LoadData() - START 2019-01-10 00:31:47.102 - Thread: 1 -> MyLights.LoadData() - END 2019-01-10 00:31:47.102 - Thread: 1 -> MyExplosions.LoadData() - START 2019-01-10 00:31:47.103 - Thread: 1 -> MyExplosions.LoadData() - END 2019-01-10 00:31:47.105 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-01-10 00:31:47.105 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-01-10 00:31:47.106 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-01-10 00:31:47.107 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-01-10 00:31:47.107 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-01-10 00:31:47.107 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-01-10 00:31:47.107 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\EarthLike-1779144428d120000.vx2' 2019-01-10 00:31:47.107 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Moon-1353915701d19000.vx2' 2019-01-10 00:31:47.107 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Alien-291759539d120000.vx2' 2019-01-10 00:31:48.305 - Thread: 13 -> Info: Planet generator name: Moon 2019-01-10 00:31:48.305 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:48.305 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-01-10 00:31:48.305 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Titan-2124704365d19000.vx2' 2019-01-10 00:31:48.454 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-01-10 00:31:48.454 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:48.454 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-01-10 00:31:48.454 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Mars-2044023682d120000.vx2' 2019-01-10 00:31:48.485 - Thread: 14 -> Info: Planet generator name: Alien 2019-01-10 00:31:48.485 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:48.485 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-01-10 00:31:48.485 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\Europa-595048092d19000.vx2' 2019-01-10 00:31:49.405 - Thread: 1 -> Info: Planet generator name: Mars 2019-01-10 00:31:49.405 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:49.410 - Thread: 13 -> Info: Planet generator name: Titan 2019-01-10 00:31:49.410 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:49.619 - Thread: 14 -> Info: Planet generator name: Europa 2019-01-10 00:31:49.619 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-01-10 00:31:49.622 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134721016671700155 2019-01-10 00:31:49.623 - Thread: 1 -> MySession.Static.LogSettings - START 2019-01-10 00:31:49.624 - Thread: 1 -> Name = Neue Welt ohne Mods 2019-01-10 00:31:49.624 - Thread: 1 -> Description = 2019-01-10 00:31:49.624 - Thread: 1 -> GameDateTime = 01/01/2081 01:15:26 2019-01-10 00:31:49.624 - Thread: 1 -> Password = 2019-01-10 00:31:49.624 - Thread: 1 -> CurrentPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods 2019-01-10 00:31:49.624 - Thread: 1 -> WorkshopId = 2019-01-10 00:31:49.624 - Thread: 1 -> CameraController = Default_Astronaut_Female 2019-01-10 00:31:49.624 - Thread: 1 -> ThumbPath = C:\Users\Buddha\AppData\Roaming\SpaceEngineers\Saves\76561198030266817\Neue Welt ohne Mods\thumb.jpg 2019-01-10 00:31:49.624 - Thread: 1 -> Settings: 2019-01-10 00:31:49.625 - Thread: 1 -> GameMode = Survival 2019-01-10 00:31:49.625 - Thread: 1 -> MaxPlayers = 4 2019-01-10 00:31:49.625 - Thread: 1 -> OnlineMode = OFFLINE 2019-01-10 00:31:49.625 - Thread: 1 -> AutoHealing = True 2019-01-10 00:31:49.625 - Thread: 1 -> WeaponsEnabled = True 2019-01-10 00:31:49.625 - Thread: 1 -> ThrusterDamage = True 2019-01-10 00:31:49.625 - Thread: 1 -> EnableSpectator = False 2019-01-10 00:31:49.625 - Thread: 1 -> EnableCopyPaste = False 2019-01-10 00:31:49.625 - Thread: 1 -> MaxFloatingObjects = 256 2019-01-10 00:31:49.625 - Thread: 1 -> MaxGridSize = 0 2019-01-10 00:31:49.625 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-01-10 00:31:49.625 - Thread: 1 -> CargoShipsEnabled = True 2019-01-10 00:31:49.625 - Thread: 1 -> EnvironmentHostility = SAFE 2019-01-10 00:31:49.625 - Thread: 1 -> ShowPlayerNamesOnHud = False 2019-01-10 00:31:49.625 - Thread: 1 -> InventorySizeMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> RefinerySpeedMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> WelderSpeedMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> GrinderSpeedMultiplier = 1 2019-01-10 00:31:49.625 - Thread: 1 -> ClientCanSave = False 2019-01-10 00:31:49.625 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-01-10 00:31:49.625 - Thread: 1 -> PermanentDeath = False 2019-01-10 00:31:49.625 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:31:49.625 - Thread: 1 -> EnableScripts = True 2019-01-10 00:31:49.625 - Thread: 1 -> AutoSaveInMinutes = 5 2019-01-10 00:31:49.625 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2019-01-10 00:31:49.625 - Thread: 1 -> ProceduralDensity = 0.35 2019-01-10 00:31:49.625 - Thread: 1 -> ProceduralSeed = 0 2019-01-10 00:31:49.625 - Thread: 1 -> DestructibleBlocks = True 2019-01-10 00:31:49.625 - Thread: 1 -> EnableIngameScripts = True 2019-01-10 00:31:49.625 - Thread: 1 -> ViewDistance = 5000 2019-01-10 00:31:49.625 - Thread: 1 -> Voxel destruction = True 2019-01-10 00:31:49.625 - Thread: 1 -> EnableStructuralSimulation = False 2019-01-10 00:31:49.625 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-01-10 00:31:49.625 - Thread: 1 -> EnableContainerDrops = True 2019-01-10 00:31:49.625 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-01-10 00:31:49.625 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-01-10 00:31:49.625 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-01-10 00:31:49.625 - Thread: 1 -> EnableSubgridDamage = False 2019-01-10 00:31:49.625 - Thread: 1 -> SyncDistance = 3000 2019-01-10 00:31:49.625 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-01-10 00:31:49.625 - Thread: 1 -> ExperimentalMode = True 2019-01-10 00:31:49.625 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableSpiders 2019-01-10 00:31:49.625 - Thread: 1 -> MySession.Static.LogSettings - END 2019-01-10 00:31:49.626 - Thread: 1 -> Session loaded 2019-01-10 00:31:49.626 - Thread: 1 -> RunLoadingAction - END 2019-01-10 00:31:49.626 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-01-10 00:31:49.627 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-01-10 00:31:49.627 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-01-10 00:31:49.628 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-01-10 00:31:49.628 - Thread: 1 -> Updating continues. 2019-01-10 00:31:49.628 - Thread: 1 -> GC Memory: 2,859,244,392 B 2019-01-10 00:31:51.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:31:51.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:04.353 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-01-10 00:32:04.354 - Thread: 1 -> STATISTICS,60.0166667425185,0,0,0,0,0,0,13.05271,3.734806,1,0,2531.952,5082.32,107,-107,3,6.576042,99.10802,23.64977,7369,81.61666 2019-01-10 00:32:11.404 - Thread: 1 -> Updating stopped. 2019-01-10 00:32:14.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:14.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:14.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:14.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:14.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:14.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:14.772 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-01-10 00:32:14.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:14.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:15.015 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-01-10 00:32:15.015 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-01-10 00:32:15.016 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-01-10 00:32:15.016 - Thread: 1 -> Used namespaces in scripts: 2019-01-10 00:32:15.016 - Thread: 1 -> MySession::Unload START 2019-01-10 00:32:15.016 - Thread: 1 -> AutoSaveInMinutes: 5 2019-01-10 00:32:15.016 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-01-10 00:32:15.016 - Thread: 1 -> IsServer: True 2019-01-10 00:32:15.016 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:32:15.024 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:32:15.024 - Thread: 1 -> MyAudio.LoadData - START 2019-01-10 00:32:15.067 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2019-01-10 00:32:15.103 - Thread: 1 -> MyAudio.LoadData - END 2019-01-10 00:32:15.103 - Thread: 1 -> MyConfig.Save() - START 2019-01-10 00:32:15.104 - Thread: 1 -> Path: C:\Users\Buddha\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-01-10 00:32:15.129 - Thread: 1 -> MyConfig.Save() - END 2019-01-10 00:32:15.132 - Thread: 1 -> Unloading Procedural World Generator 2019-01-10 00:32:15.132 - Thread: 1 -> Network readers disposed 2019-01-10 00:32:15.133 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-01-10 00:32:15.264 - Thread: 1 -> Loading sound definitions 2019-01-10 00:32:15.277 - Thread: 1 -> Loading shadow textures definitions 2019-01-10 00:32:15.277 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-01-10 00:32:15.277 - Thread: 1 -> Loading voxel map storage definitions 2019-01-10 00:32:15.277 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-01-10 00:32:15.511 - Thread: 1 -> MySession::Unload END 2019-01-10 00:32:21.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:21.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:30.529 - Thread: 1 -> Application closed by user 2019-01-10 00:32:30.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:30.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:30.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:30.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:30.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-01-10 00:32:30.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-01-10 00:32:30.546 - Thread: 1 -> Exiting.. 2019-01-10 00:32:30.548 - Thread: 1 -> MySandboxGame.UnloadData() - START 2019-01-10 00:32:30.551 - Thread: 1 -> MyAudio.UnloadData - START 2019-01-10 00:32:30.560 - Thread: 1 -> MyAudio.UnloadData - END 2019-01-10 00:32:30.560 - Thread: 1 -> MySandboxGame.UnloadData() - END 2019-01-10 00:32:31.019 - Thread: 23 -> External debugger: interrupted. 2019-01-10 00:32:31.035 - Thread: 1 -> Steam closed 2019-01-10 00:32:31.035 - Thread: 1 -> Log Closed