2022-07-05 09:21:27.840 - Thread: 1 -> Log Started 2022-07-05 09:21:27.840 - Thread: 1 -> Timezone (local - UTC): 2h 2022-07-05 09:21:27.840 - Thread: 1 -> App Version: 01_201_013 2022-07-05 09:21:27.859 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2022-07-05 09:21:27.859 - Thread: 1 -> Branch / Sandbox: SVN 2022-07-05 09:21:27.859 - Thread: 1 -> Environment.ProcessorCount: 8 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19044.0) 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.CommandLine: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.Is64BitProcess: True 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4515.0 2022-07-05 09:21:27.907 - Thread: 1 -> Environment.CurrentDirectory: D:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2022-07-05 09:21:27.911 - Thread: 1 -> CPU Info: AMD Ryzen 5 1500X Quad-Core Processor 2022-07-05 09:21:27.911 - Thread: 1 -> IntPtr.Size: 8 2022-07-05 09:21:27.911 - Thread: 1 -> Default Culture: 2022-07-05 09:21:27.911 - Thread: 1 -> Default UI Culture: 2022-07-05 09:21:27.911 - Thread: 1 -> MyConfig.Load() - START 2022-07-05 09:21:27.912 - Thread: 1 -> Path: C:\Users\pasqu\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2022-07-05 09:21:28.406 - Thread: 1 -> NewNewGameScreen: False 2022-07-05 09:21:28.406 - Thread: 1 -> EnableDamageEffects: True 2022-07-05 09:21:28.406 - Thread: 1 -> GraphicsRenderer: DirectX 11 2022-07-05 09:21:28.406 - Thread: 1 -> EnableReverb: False 2022-07-05 09:21:28.406 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2022-07-05 09:21:28.406 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2022-07-05 09:21:28.406 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2022-07-05 09:21:28.406 - Thread: 1 -> FirstTimeRun: False 2022-07-05 09:21:28.406 - Thread: 1 -> ExperimentalMode: True 2022-07-05 09:21:28.406 - Thread: 1 -> VideoAdapter: 0 2022-07-05 09:21:28.406 - Thread: 1 -> ScreenWidth: 1920 2022-07-05 09:21:28.406 - Thread: 1 -> ScreenHeight: 1080 2022-07-05 09:21:28.406 - Thread: 1 -> RefreshRate: 60000 2022-07-05 09:21:28.406 - Thread: 1 -> WindowMode: 1 2022-07-05 09:21:28.406 - Thread: 1 -> VerticalSync: 0 2022-07-05 09:21:28.406 - Thread: 1 -> FieldOfView: 70.31686 2022-07-05 09:21:28.406 - Thread: 1 -> PostProcessingEnabled: True 2022-07-05 09:21:28.406 - Thread: 1 -> FlaresIntensity: 1 2022-07-05 09:21:28.406 - Thread: 1 -> TreeViewDistance: 1000 2022-07-05 09:21:28.406 - Thread: 1 -> GrassDensity: 1 2022-07-05 09:21:28.406 - Thread: 1 -> GrassDrawDistance: 532 2022-07-05 09:21:28.406 - Thread: 1 -> AntialiasingMode: 1 2022-07-05 09:21:28.406 - Thread: 1 -> ShadowMapResolution: 1 2022-07-05 09:21:28.406 - Thread: 1 -> AmbientOcclusionEnabled: True 2022-07-05 09:21:28.406 - Thread: 1 -> TextureQuality: 1 2022-07-05 09:21:28.406 - Thread: 1 -> AnisotropicFiltering: 0 2022-07-05 09:21:28.406 - Thread: 1 -> ModelQuality: 1 2022-07-05 09:21:28.406 - Thread: 1 -> VoxelQuality: 1 2022-07-05 09:21:28.406 - Thread: 1 -> ShaderQuality: 1 2022-07-05 09:21:28.406 - Thread: 1 -> LowMemSwitchToLow: 0 2022-07-05 09:21:28.406 - Thread: 1 -> FirstVTTimeRun: False 2022-07-05 09:21:28.406 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2022-07-05 09:21:28.406 - Thread: 1 -> GDPRConsent: True 2022-07-05 09:21:28.406 - Thread: 1 -> GDPRConsentSentUpdated: True 2022-07-05 09:21:28.406 - Thread: 1 -> ShowCrosshair2: 0 2022-07-05 09:21:28.406 - Thread: 1 -> EnableTrading: True 2022-07-05 09:21:28.406 - Thread: 1 -> EnableSteamCloud: False 2022-07-05 09:21:28.406 - Thread: 1 -> UiTransparency: 1 2022-07-05 09:21:28.406 - Thread: 1 -> UiBkTransparency: 0.8 2022-07-05 09:21:28.406 - Thread: 1 -> HUDBkTransparency: 0.6 2022-07-05 09:21:28.406 - Thread: 1 -> AreaInteraction: True 2022-07-05 09:21:28.406 - Thread: 1 -> Language: 7 2022-07-05 09:21:28.406 - Thread: 1 -> CubeBuilderBuildingMode: 2 2022-07-05 09:21:28.406 - Thread: 1 -> ControlsHints: True 2022-07-05 09:21:28.406 - Thread: 1 -> GoodBotHints: True 2022-07-05 09:21:28.406 - Thread: 1 -> RotationHints: True 2022-07-05 09:21:28.406 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2022-07-05 09:21:28.406 - Thread: 1 -> HudState: 1 2022-07-05 09:21:28.406 - Thread: 1 -> TutorialsFinished: System.String[] 2022-07-05 09:21:28.406 - Thread: 1 -> MutedPlayers: [REDACTED] 2022-07-05 09:21:28.406 - Thread: 1 -> FirstTimeTutorials: False 2022-07-05 09:21:28.406 - Thread: 1 -> CubeBuilderAlignToDefault: False 2022-07-05 09:21:28.406 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2022-07-05 09:21:28.406 - Thread: 1 -> ControllerDefaultOnStart: False 2022-07-05 09:21:28.406 - Thread: 1 -> ZoomMultiplier: 0.2 2022-07-05 09:21:28.406 - Thread: 1 -> GamepadScheme: 0 2022-07-05 09:21:28.406 - Thread: 1 -> SpriteMainViewportScale: 1 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2022-07-05 09:21:28.406 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2022-07-05 09:21:28.406 - Thread: 1 -> IronSightSwitchState: 1 2022-07-05 09:21:28.406 - Thread: 1 -> VoxelTextureQuality: 1 2022-07-05 09:21:28.406 - Thread: 1 -> DebugComponentsInfo: 2 2022-07-05 09:21:28.406 - Thread: 1 -> MyConfig.Load() - END 2022-07-05 09:21:29.116 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2022-07-05 09:21:29.444 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2022-07-05 09:21:29.640 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2022-07-05 09:21:29.640 - Thread: 1 -> Found processor count: 8 2022-07-05 09:21:29.640 - Thread: 1 -> Using processor count: 8 2022-07-05 09:21:29.805 - Thread: 1 -> Exception occurred: System.TypeInitializationException: The type initializer for 'VRage.Render11.Common.MyManagers' threw an exception. ---> System.Runtime.InteropServices.SEHException: External component has thrown an exception. at VRage.Render11.Common.MyManagers..cctor() --- End of inner exception stack trace --- at SpaceEngineers.MyProgram.InitializeRender() at SpaceEngineers.MyProgram.Main(String[] args) 2022-07-05 09:21:29.805 - Thread: 1 -> InnerException: 2022-07-05 09:21:29.805 - Thread: 1 -> Exception occurred: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. at VRage.Render11.Common.MyManagers..cctor() 2022-07-05 09:21:29.805 - Thread: 1 -> Showing message 2022-07-05 09:21:30.512 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_201_013 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 8 PCUCount: 0 IsHang: False GCMemory: 10 GCMemoryAllocated: 10 HWAvailableMemory: 26090 ProcessPrivateMemory: 105 AnalyticId: SE ================================== OFNI HSARC ================================== 2022-07-05 09:21:30.513 - Thread: 1 -> Log Closed