2022-06-30 12:21:36.023 - Thread:   1 ->  Log Started
2022-06-30 12:21:36.023 - Thread:   1 ->  Timezone (local - UTC): 3h
2022-06-30 12:21:36.023 - Thread:   1 ->  App Version: 01_201_013
2022-06-30 12:21:36.038 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
2022-06-30 12:21:36.038 - Thread:   1 ->  Branch / Sandbox: SVN
2022-06-30 12:21:36.038 - Thread:   1 ->  Environment.ProcessorCount: 4
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19044.0)
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -skipintro
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.Is64BitProcess: True
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.Version: .NET Framework 4.8.4515.0
2022-06-30 12:21:36.210 - Thread:   1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2022-06-30 12:21:36.210 - Thread:   1 ->  CPU Info: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
2022-06-30 12:21:36.210 - Thread:   1 ->  IntPtr.Size: 8
2022-06-30 12:21:36.210 - Thread:   1 ->  Default Culture: 
2022-06-30 12:21:36.210 - Thread:   1 ->  Default UI Culture: 
2022-06-30 12:21:36.210 - Thread:   1 ->  MyConfig.Load() - START
2022-06-30 12:21:36.210 - Thread:   1 ->     Path: C:\Users\SirWilliam\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2022-06-30 12:21:36.632 - Thread:   1 ->     NewNewGameScreen: False
2022-06-30 12:21:36.632 - Thread:   1 ->     EnableDamageEffects: False
2022-06-30 12:21:36.632 - Thread:   1 ->     GraphicsRenderer: DirectX 11
2022-06-30 12:21:36.632 - Thread:   1 ->     EnableReverb: False
2022-06-30 12:21:36.632 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2022-06-30 12:21:36.632 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
2022-06-30 12:21:36.632 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
2022-06-30 12:21:36.632 - Thread:   1 ->     FirstTimeRun: False
2022-06-30 12:21:36.632 - Thread:   1 ->     ExperimentalMode: False
2022-06-30 12:21:36.632 - Thread:   1 ->     VideoAdapter: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     ScreenWidth: 1280
2022-06-30 12:21:36.632 - Thread:   1 ->     ScreenHeight: 720
2022-06-30 12:21:36.632 - Thread:   1 ->     RefreshRate: 60000
2022-06-30 12:21:36.632 - Thread:   1 ->     WindowMode: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     VerticalSync: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     FieldOfView: 89.97294
2022-06-30 12:21:36.632 - Thread:   1 ->     PostProcessingEnabled: False
2022-06-30 12:21:36.632 - Thread:   1 ->     FlaresIntensity: 0.1
2022-06-30 12:21:36.632 - Thread:   1 ->     TreeViewDistance: 500
2022-06-30 12:21:36.632 - Thread:   1 ->     GrassDensity: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     GrassDrawDistance: 49
2022-06-30 12:21:36.632 - Thread:   1 ->     AntialiasingMode: 1
2022-06-30 12:21:36.632 - Thread:   1 ->     ShadowMapResolution: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     AmbientOcclusionEnabled: False
2022-06-30 12:21:36.632 - Thread:   1 ->     TextureQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     VoxelTextureQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     AnisotropicFiltering: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     ModelQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     VoxelQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     ShaderQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     LightsQuality: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     LowMemSwitchToLow: 0
2022-06-30 12:21:36.632 - Thread:   1 ->     FirstVTTimeRun: False
2022-06-30 12:21:36.632 - Thread:   1 ->     WelcomeScreenCurrentStatus: 1
2022-06-30 12:21:36.632 - Thread:   1 ->     GDPRConsent: True
2022-06-30 12:21:36.632 - Thread:   1 ->     GDPRConsentSentUpdated: True
2022-06-30 12:21:36.632 - Thread:   1 ->     FirstTimeTutorials: False
2022-06-30 12:21:36.632 - Thread:   1 ->     ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
2022-06-30 12:21:36.632 - Thread:   1 ->     HudState: 1
2022-06-30 12:21:36.632 - Thread:   1 ->     TutorialsFinished: System.String[]
2022-06-30 12:21:36.632 - Thread:   1 ->     MutedPlayers: [REDACTED]
2022-06-30 12:21:36.632 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
2022-06-30 12:21:36.632 - Thread:   1 ->  MyConfig.Load() - END
2022-06-30 12:21:42.302 - Thread:   1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
2022-06-30 12:21:42.787 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - START
2022-06-30 12:21:42.819 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - END
2022-06-30 12:21:42.820 - Thread:   1 ->  Found processor count: 4
2022-06-30 12:21:42.820 - Thread:   1 ->  Using processor count: 4
2022-06-30 12:21:43.067 - Thread:   1 ->  All detected adapters:
2022-06-30 12:21:43.070 - Thread:   1 ->     Radeon RX550/550 Series - VendorID=4098, SubsystemID=-1970269086, DeviceID=27039
2022-06-30 12:21:43.070 - Thread:   1 ->     Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2022-06-30 12:21:43.426 - Thread:   1 ->  AdapterInfo = {
2022-06-30 12:21:43.427 - Thread:   1 ->     Name = Radeon RX550/550 Series + DISPLAY1
2022-06-30 12:21:43.427 - Thread:   1 ->     Description = dev id: 27039, mem: 2126508032, shared mem: 2147051520, Luid: 9466074, rev: 199, subsys id: -1970269086, vendor id: 4098, feature_level 11.1: True
2022-06-30 12:21:43.427 - Thread:   1 ->     Driver version = 30.0.21017.1000
2022-06-30 12:21:43.427 - Thread:   1 ->     Driver date = 20220517000000.000000-000
2022-06-30 12:21:43.427 - Thread:   1 ->     DriverUpdateNecessary = False
2022-06-30 12:21:43.427 - Thread:   1 ->     AftermathSupported = False
2022-06-30 12:21:43.427 - Thread:   1 ->     Adapter id = 0
2022-06-30 12:21:43.427 - Thread:   1 ->     Supported = True
2022-06-30 12:21:43.427 - Thread:   1 ->     RAM = 2126508032
2022-06-30 12:21:43.428 - Thread:   1 ->     Priority = 2
2022-06-30 12:21:43.428 - Thread:   1 ->     Multithreaded rendering supported = False
2022-06-30 12:21:43.428 - Thread:   1 ->     Output is attached = True
2022-06-30 12:21:43.428 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1440 Height:900}
2022-06-30 12:21:43.428 - Thread:   1 ->     Display modes = {
2022-06-30 12:21:43.430 - Thread:   1 ->        DXGIOutput id = 0
2022-06-30 12:21:43.430 - Thread:   1 ->        640x480@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        640x480@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        640x480@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        640x480@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        720x480@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        720x480@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        720x576@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        720x576@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        720x576@50Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        800x600@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        800x600@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1024x768@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x720@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x720@50Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x720@120Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x720@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x800@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x960@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x1024@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1280x1024@85Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1360x768@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1440x900@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1440x900@75Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1680x1050@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1680x1050@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1680x1050@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1680x1050@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1920x1080@60Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1920x1080@50Hz
2022-06-30 12:21:43.430 - Thread:   1 ->        1920x1080@59.94006Hz
2022-06-30 12:21:43.430 - Thread:   1 ->     }
2022-06-30 12:21:43.430 - Thread:   1 ->  }
2022-06-30 12:21:43.430 - Thread:   1 ->  AdapterInfo = {
2022-06-30 12:21:43.431 - Thread:   1 ->     Name = Radeon RX550/550 Series + DISPLAY1
2022-06-30 12:21:43.431 - Thread:   1 ->     Description = dev id: 27039, mem: 2126508032, shared mem: 2147051520, Luid: 9466074, rev: 199, subsys id: -1970269086, vendor id: 4098, feature_level 11.1: True
2022-06-30 12:21:43.431 - Thread:   1 ->     Driver version = 30.0.21017.1000
2022-06-30 12:21:43.431 - Thread:   1 ->     Driver date = 20220517000000.000000-000
2022-06-30 12:21:43.431 - Thread:   1 ->     DriverUpdateNecessary = False
2022-06-30 12:21:43.431 - Thread:   1 ->     AftermathSupported = False
2022-06-30 12:21:43.431 - Thread:   1 ->     Adapter id = 0
2022-06-30 12:21:43.431 - Thread:   1 ->     Supported = True
2022-06-30 12:21:43.431 - Thread:   1 ->     RAM = 2126508032
2022-06-30 12:21:43.431 - Thread:   1 ->     Priority = 2
2022-06-30 12:21:43.431 - Thread:   1 ->     Multithreaded rendering supported = False
2022-06-30 12:21:43.431 - Thread:   1 ->     Output is attached = True
2022-06-30 12:21:43.431 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1440 Height:900}
2022-06-30 12:21:43.431 - Thread:   1 ->     Display modes = {
2022-06-30 12:21:43.432 - Thread:   1 ->        DXGIOutput id = 0
2022-06-30 12:21:43.432 - Thread:   1 ->        640x480@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        640x480@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        640x480@59.94006Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        640x480@59.94006Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        720x480@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        720x480@59.94006Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        720x576@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        720x576@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        720x576@50Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        800x600@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        800x600@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1024x768@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x720@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x720@50Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x720@120Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x720@59.94006Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x800@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x960@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x1024@60Hz
2022-06-30 12:21:43.432 - Thread:   1 ->        1280x1024@85Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1360x768@60Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1440x900@60Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1440x900@75Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1680x1050@60Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1680x1050@60Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1680x1050@59.94006Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1680x1050@59.94006Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1920x1080@60Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1920x1080@50Hz
2022-06-30 12:21:43.433 - Thread:   1 ->        1920x1080@59.94006Hz
2022-06-30 12:21:43.433 - Thread:   1 ->     }
2022-06-30 12:21:43.433 - Thread:   1 ->  }
2022-06-30 12:21:43.435 - Thread:   1 ->  Service.IsActive: True
2022-06-30 12:21:43.435 - Thread:   1 ->  Service.IsOnline: True
2022-06-30 12:21:43.435 - Thread:   1 ->  Service.OwnsGame: False
2022-06-30 12:21:43.435 - Thread:   1 ->  Service.UserId: 76561198806452532
2022-06-30 12:21:43.435 - Thread:   1 ->  Service.UserName: Sir William
2022-06-30 12:21:43.436 - Thread:   1 ->  Service.Branch: default
2022-06-30 12:21:43.436 - Thread:   1 ->  Build date: 2000-01-02 12:00
2022-06-30 12:21:43.436 - Thread:   1 ->  Build version: 0.1.1.0
2022-06-30 12:21:43.486 - Thread:   1 ->  MyScreenManager()
2022-06-30 12:21:43.533 - Thread:  14 ->  CreateDeviceInternal - CheckSettings()
2022-06-30 12:21:43.533 - Thread:  14 ->  CreateDeviceInternal - GetAdapter()
2022-06-30 12:21:43.538 - Thread:  14 ->  CreateDeviceInternal - FixSettings()
2022-06-30 12:21:43.538 - Thread:  14 ->  CreateDeviceInternal - Create device
2022-06-30 12:21:43.644 - Thread:  14 ->  CreateDeviceInternal Steam Overlay integration
2022-06-30 12:21:43.709 - Thread:  14 ->  CreateDeviceInternal Steam Overlay OK
2022-06-30 12:21:43.709 - Thread:  14 ->  CreateDeviceInternal create swapchain
2022-06-30 12:21:46.856 - Thread:   1 ->  MySandboxGame.Constructor() - START
2022-06-30 12:21:46.857 - Thread:   1 ->     Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2022-06-30 12:21:46.857 - Thread:   1 ->     Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2022-06-30 12:21:48.747 - Thread:   1 ->     Preallocate - START
2022-06-30 12:21:48.754 - Thread:   1 ->        MySpaceWorldGenerator - START
2022-06-30 12:21:48.758 - Thread:   1 ->        MySpaceWorldGenerator - END
2022-06-30 12:21:48.758 - Thread:   1 ->        MySpaceBuildComponent - START
2022-06-30 12:21:48.758 - Thread:   1 ->        MySpaceBuildComponent - END
2022-06-30 12:21:48.758 - Thread:   1 ->        MyEntities - START
2022-06-30 12:21:48.783 - Thread:   1 ->        MyEntities - END
2022-06-30 12:21:48.783 - Thread:   1 ->        MyObjectBuilder_Base - START
2022-06-30 12:21:48.783 - Thread:   1 ->        MyObjectBuilder_Base - END
2022-06-30 12:21:48.783 - Thread:   1 ->        MyTransparentGeometry - START
2022-06-30 12:21:48.783 - Thread:   1 ->        MyTransparentGeometry - END
2022-06-30 12:21:48.784 - Thread:   1 ->        MyCubeGridDeformationTables - START
2022-06-30 12:21:48.788 - Thread:   1 ->        MyCubeGridDeformationTables - END
2022-06-30 12:21:48.788 - Thread:   1 ->        MyMath - START
2022-06-30 12:21:48.789 - Thread:   1 ->        MyMath - END
2022-06-30 12:21:48.789 - Thread:   1 ->        MySimpleObjectDraw - START
2022-06-30 12:21:48.789 - Thread:   1 ->        MySimpleObjectDraw - END
2022-06-30 12:21:48.820 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
2022-06-30 12:21:48.820 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
2022-06-30 12:21:48.820 - Thread:   1 ->        MyGuiIngameScriptsPage - START
2022-06-30 12:21:48.835 - Thread:   1 ->        MyGuiIngameScriptsPage - END
2022-06-30 12:21:48.835 - Thread:   1 ->        MyGuiScreenAdminMenu - START
2022-06-30 12:21:48.836 - Thread:   1 ->        MyGuiScreenAdminMenu - END
2022-06-30 12:21:48.837 - Thread:   1 ->        MySyncDestructions - START
2022-06-30 12:21:48.837 - Thread:   1 ->        MySyncDestructions - END
2022-06-30 12:21:48.837 - Thread:   1 ->        MySyncEntity - START
2022-06-30 12:21:48.837 - Thread:   1 ->        MySyncEntity - END
2022-06-30 12:21:48.837 - Thread:   1 ->        MyCommandCharacter - START
2022-06-30 12:21:48.838 - Thread:   1 ->        MyCommandCharacter - END
2022-06-30 12:21:48.838 - Thread:   1 ->        MyCommandConsole - START
2022-06-30 12:21:48.838 - Thread:   1 ->        MyCommandConsole - END
2022-06-30 12:21:48.838 - Thread:   1 ->        MyCommandEntity - START
2022-06-30 12:21:48.838 - Thread:   1 ->        MyCommandEntity - END
2022-06-30 12:21:48.838 - Thread:   1 ->        MyAiTargetManager - START
2022-06-30 12:21:48.838 - Thread:   1 ->        MyAiTargetManager - END
2022-06-30 12:21:48.838 - Thread:   1 ->        MyClientDebugCommands - START
2022-06-30 12:21:48.840 - Thread:   1 ->        MyClientDebugCommands - END
2022-06-30 12:21:48.840 - Thread:   1 ->        MyDedicatedServer - START
2022-06-30 12:21:48.840 - Thread:   1 ->        MyDedicatedServer - END
2022-06-30 12:21:48.840 - Thread:   1 ->        MyDedicatedServerBase - START
2022-06-30 12:21:48.840 - Thread:   1 ->        MyDedicatedServerBase - END
2022-06-30 12:21:48.840 - Thread:   1 ->        MyMultiplayerBase - START
2022-06-30 12:21:48.840 - Thread:   1 ->        MyMultiplayerBase - END
2022-06-30 12:21:48.840 - Thread:   1 ->        MyMultiplayerClient - START
2022-06-30 12:21:48.840 - Thread:   1 ->        MyMultiplayerClient - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerClientBase - START
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerClientBase - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerLobby - START
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerLobby - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerLobbyClient - START
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerLobbyClient - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerServerBase - START
2022-06-30 12:21:48.841 - Thread:   1 ->        MyMultiplayerServerBase - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyServerDebugCommands - START
2022-06-30 12:21:48.841 - Thread:   1 ->        MyServerDebugCommands - END
2022-06-30 12:21:48.841 - Thread:   1 ->        MyCubeGridDefinitions - START
2022-06-30 12:21:48.848 - Thread:   1 ->        MyCubeGridDefinitions - END
2022-06-30 12:21:48.848 - Thread:   1 ->        MyDefinitionManager - START
2022-06-30 12:21:48.858 - Thread:   1 ->        MyDefinitionManager - END
2022-06-30 12:21:48.858 - Thread:   1 ->     Preallocate - END
2022-06-30 12:21:48.861 - Thread:   1 ->     MyCampaignManager.Constructor() - START
2022-06-30 12:21:49.727 - Thread:   1 ->     MyCampaignManager.Constructor() - END
2022-06-30 12:21:49.727 - Thread:   1 ->  MySandboxGame.Constructor() - END
2022-06-30 12:21:49.729 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
2022-06-30 12:21:49.730 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:21:49.730 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:21:49.730 - Thread:   1 ->     Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2022-06-30 12:21:49.730 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
2022-06-30 12:21:49.730 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
2022-06-30 12:21:49.730 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
2022-06-30 12:21:49.754 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: System manufacturer
2022-06-30 12:21:49.754 - Thread:   1 ->     Win32_ComputerSystem.Model: System Product Name
2022-06-30 12:21:49.754 - Thread:   1 ->     Virtualized: False
2022-06-30 12:21:49.762 - Thread:   1 ->     Environment.ProcessorName: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
2022-06-30 12:21:49.765 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 4,294,103,040 bytes
2022-06-30 12:21:49.766 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2022-06-30 12:21:49.766 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 2,572,754,944 bytes
2022-06-30 12:21:49.766 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,731,741,904,896 bytes
2022-06-30 12:21:49.779 - Thread:   1 ->     Drive C: | Capacity: 239,465,762,816 bytes | Free space: 59,951,185,920 bytes
2022-06-30 12:21:49.781 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
2022-06-30 12:21:49.782 - Thread:   1 ->  MySandboxGame.Initialize() - START
2022-06-30 12:21:49.783 - Thread:   1 ->     Installed DLCs: 
2022-06-30 12:21:49.785 - Thread:   1 ->        Deluxe Edition (573160)
2022-06-30 12:21:49.790 - Thread:   1 ->     MyGuiGameControlsHelpers()
2022-06-30 12:21:49.846 - Thread:   1 ->     Havok: Physics.Init
2022-06-30 12:21:50.032 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S}
2022-06-30 12:21:50.051 - Thread:   1 ->     HkGameName: SpaceEngineers
2022-06-30 12:21:50.058 - Thread:   1 ->     MySandboxGame.LoadData() - START
2022-06-30 12:21:50.058 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - START
2022-06-30 12:21:50.066 - Thread:   1 ->           d0685b486dd54b5aee4aba743a409ec4c048de2d
2022-06-30 12:21:50.801 - Thread:   1 ->           Loading scenarios
2022-06-30 12:21:50.851 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - END
2022-06-30 12:21:50.851 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
2022-06-30 12:21:51.604 - Thread:   1 ->           Loading sound definitions
2022-06-30 12:21:51.605 - Thread:   1 ->           Loading gamepad controls
2022-06-30 12:21:51.750 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.750 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png
2022-06-30 12:21:51.787 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.787 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds
2022-06-30 12:21:51.788 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.788 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds
2022-06-30 12:21:51.788 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.788 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds
2022-06-30 12:21:51.789 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.789 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds
2022-06-30 12:21:51.790 - Thread:   1 ->           GuiTextures.sbc
2022-06-30 12:21:51.790 - Thread:   1 ->           Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png
2022-06-30 12:21:51.807 - Thread:   1 ->           Loading OffensiveWords definitions
2022-06-30 12:21:51.807 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
2022-06-30 12:21:51.807 - Thread:   1 ->           Loading shadow textures definitions
2022-06-30 12:21:51.807 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2022-06-30 12:21:51.808 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
2022-06-30 12:21:51.822 - Thread:   1 ->        MyAudio.LoadData - START
2022-06-30 12:21:51.968 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: Hoparlör (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000
2022-06-30 12:21:52.190 - Thread:   1 ->        MyAudio.LoadData - END
2022-06-30 12:21:52.194 - Thread:   7 ->  MySandboxGame.PerformPreload() - START
2022-06-30 12:21:52.194 - Thread:   1 ->        MyGuiManager()
2022-06-30 12:21:52.203 - Thread:   7 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2022-06-30 12:21:52.337 - Thread:   1 ->        MyGuiManager.LoadContent() - START
2022-06-30 12:21:52.762 - Thread:   1 ->           MyGuiManager.LoadContent() - START
2022-06-30 12:21:52.762 - Thread:   1 ->           MyGuiManager.LoadContent() - END
2022-06-30 12:21:52.762 - Thread:   1 ->        MyGuiManager.LoadContent() - END
2022-06-30 12:21:52.763 - Thread:   1 ->            Loading default controls
2022-06-30 12:21:52.832 - Thread:   1 ->     MySandboxGame.LoadData() - END
2022-06-30 12:21:53.056 - Thread:   7 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2022-06-30 12:21:53.130 - Thread:   7 ->  MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
2022-06-30 12:21:53.130 - Thread:   7 ->  ReloadVoxelMaterials
2022-06-30 12:21:53.311 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
2022-06-30 12:21:53.311 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
2022-06-30 12:21:53.316 - Thread:  11 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
2022-06-30 12:21:53.317 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
2022-06-30 12:21:53.374 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
2022-06-30 12:21:53.386 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
2022-06-30 12:21:53.432 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
2022-06-30 12:21:53.441 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
2022-06-30 12:21:53.459 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
2022-06-30 12:21:53.477 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
2022-06-30 12:21:53.495 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
2022-06-30 12:21:53.507 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
2022-06-30 12:21:53.511 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
2022-06-30 12:21:53.516 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
2022-06-30 12:21:53.519 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
2022-06-30 12:21:53.521 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
2022-06-30 12:21:53.582 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
2022-06-30 12:21:53.599 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
2022-06-30 12:21:53.651 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
2022-06-30 12:21:53.662 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
2022-06-30 12:21:53.758 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
2022-06-30 12:21:53.774 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
2022-06-30 12:21:53.803 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
2022-06-30 12:21:53.812 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
2022-06-30 12:21:53.813 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
2022-06-30 12:21:53.889 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
2022-06-30 12:21:53.896 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
2022-06-30 12:21:53.902 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
2022-06-30 12:21:54.050 - Thread:  11 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
2022-06-30 12:21:54.063 - Thread:   1 ->  MySandboxGame.Initialize() - END
2022-06-30 12:21:54.073 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
2022-06-30 12:21:54.084 - Thread:   1 ->  Timer Frequency: 10000000
2022-06-30 12:21:54.084 - Thread:   1 ->  Ticks per frame: 166667
2022-06-30 12:21:54.120 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
2022-06-30 12:21:54.124 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
2022-06-30 12:21:54.131 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
2022-06-30 12:21:54.182 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
2022-06-30 12:21:54.193 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
2022-06-30 12:21:54.196 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
2022-06-30 12:21:54.200 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
2022-06-30 12:21:54.213 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
2022-06-30 12:21:54.216 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
2022-06-30 12:21:54.218 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
2022-06-30 12:21:54.272 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
2022-06-30 12:21:54.315 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
2022-06-30 12:21:54.437 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
2022-06-30 12:21:54.449 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
2022-06-30 12:21:54.470 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
2022-06-30 12:21:54.497 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
2022-06-30 12:21:54.500 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
2022-06-30 12:21:54.567 - Thread:  11 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
2022-06-30 12:21:54.770 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
2022-06-30 12:21:55.472 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2022-06-30 12:21:55.472 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2022-06-30 12:21:55.927 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
2022-06-30 12:21:56.110 - Thread:  19 ->  EOS P2P - Query NAT type failed.
2022-06-30 12:21:56.133 - Thread:   1 ->  MyVideoModeManager.Apply(MyGraphicsSettings1)
2022-06-30 12:21:56.142 - Thread:   1 ->     Flares Intensity: 0.1
2022-06-30 12:21:56.142 - Thread:   1 ->     Field of view: 1.570324
2022-06-30 12:21:56.142 - Thread:   1 ->     PostProcessingEnabled: False
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.GrassDensityFactor: 0
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.GrassDrawDistance: 49
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.DistanceFade: 500
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.AntialiasingMode: FXAA
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.ShadowQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.ShadowGPUQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.AmbientOcclusionEnabled: False
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.TextureQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.VoxelTextureQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.AnisotropicFiltering: NONE
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.VoxelShaderQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.AlphaMaskedShaderQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.AtmosphereShaderQuality: LOW
2022-06-30 12:21:56.142 - Thread:   1 ->     Render.ParticleQuality: LOW
2022-06-30 12:21:56.220 - Thread:   1 ->  Sending event to ElasticSearch: SessionStart
2022-06-30 12:21:56.388 - Thread:   1 ->  Analytics session started: UserID = (3a069b75-ff34-5501-e9b4-3c8ad26d9315) SessionID = (be403d8c-b433-4c89-ad68-de6908541273)
2022-06-30 12:21:56.389 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2022-06-30 12:21:57.560 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
2022-06-30 12:21:58.837 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
2022-06-30 12:22:02.574 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
2022-06-30 12:22:02.576 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
2022-06-30 12:22:02.591 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
2022-06-30 12:22:02.682 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
2022-06-30 12:22:02.688 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
2022-06-30 12:22:02.692 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
2022-06-30 12:22:02.697 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
2022-06-30 12:22:02.700 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
2022-06-30 12:22:02.704 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
2022-06-30 12:22:02.718 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
2022-06-30 12:22:02.725 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
2022-06-30 12:22:02.735 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
2022-06-30 12:22:02.747 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
2022-06-30 12:22:02.761 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
2022-06-30 12:22:02.776 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
2022-06-30 12:22:02.793 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
2022-06-30 12:22:02.859 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
2022-06-30 12:22:02.955 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
2022-06-30 12:22:03.207 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
2022-06-30 12:22:03.288 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
2022-06-30 12:22:03.352 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
2022-06-30 12:22:03.439 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
2022-06-30 12:22:03.587 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
2022-06-30 12:22:03.591 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
2022-06-30 12:22:03.672 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
2022-06-30 12:22:03.678 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
2022-06-30 12:22:03.823 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
2022-06-30 12:22:03.886 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
2022-06-30 12:22:03.955 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
2022-06-30 12:22:04.019 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
2022-06-30 12:22:04.027 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
2022-06-30 12:22:04.065 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
2022-06-30 12:22:04.082 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
2022-06-30 12:22:04.134 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
2022-06-30 12:22:04.176 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
2022-06-30 12:22:04.188 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
2022-06-30 12:22:04.196 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
2022-06-30 12:22:04.672 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
2022-06-30 12:22:05.025 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
2022-06-30 12:22:05.214 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
2022-06-30 12:22:05.224 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
2022-06-30 12:22:05.393 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
2022-06-30 12:22:05.730 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
2022-06-30 12:22:06.064 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
2022-06-30 12:22:06.532 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
2022-06-30 12:22:06.835 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
2022-06-30 12:22:07.166 - Thread:   7 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
2022-06-30 12:22:14.313 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.LoadContent
2022-06-30 12:22:22.461 - Thread:   1 ->  Server failed to respond
2022-06-30 12:22:22.461 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START
2022-06-30 12:22:22.462 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END
2022-06-30 12:22:28.336 - Thread:   7 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2022-06-30 12:22:38.247 - Thread:   1 ->  GUI Stats: Update 0.932004499999999, Draw 0.49152611111111
2022-06-30 12:22:42.814 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.LoadContent
2022-06-30 12:22:42.893 - Thread:   1 ->  Server responded
2022-06-30 12:22:42.897 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START
2022-06-30 12:22:42.898 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END
2022-06-30 12:22:43.552 - Thread:   7 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2022-06-30 12:22:43.552 - Thread:   7 ->  MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
2022-06-30 12:22:43.552 - Thread:   7 ->  MySandboxGame.PerformPreload() - END
2022-06-30 12:22:45.437 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.LoadContent
2022-06-30 12:22:49.840 - Thread:   1 ->  Lobby join response: True, enter state: Success
2022-06-30 12:22:49.840 - Thread:   1 ->  World requested
2022-06-30 12:22:49.856 - Thread:   1 ->  World requested - connection alive
2022-06-30 12:22:55.095 - Thread:   1 ->  LoadSession() - Start
2022-06-30 12:22:55.097 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2022-06-30 12:22:55.098 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2022-06-30 12:22:55.098 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START
2022-06-30 12:22:55.099 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END
2022-06-30 12:22:55.099 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START
2022-06-30 12:22:55.100 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END
2022-06-30 12:22:55.114 - Thread:   1 ->  LoadSession() - End
2022-06-30 12:22:55.114 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - START
2022-06-30 12:22:55.115 - Thread:   1 ->     MyGuiScreenLoading MyGuiScreenBase.LoadContent
2022-06-30 12:22:55.115 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - END
2022-06-30 12:22:55.143 - Thread:   1 ->  RunLoadingAction - START
2022-06-30 12:23:01.756 - Thread:   1 ->  GC Memory: 1,141,481,040 B
2022-06-30 12:23:01.764 - Thread:   1 ->  Process Memory: 2,741,506,048 B
2022-06-30 12:23:02.790 - Thread:   1 ->  MyScriptManager.LoadData() - START
2022-06-30 12:23:02.860 - Thread:   1 ->  MyScriptManager.LoadData() - END
2022-06-30 12:23:02.861 - Thread:   1 ->  MyDefinitionManager.LoadData() - START
2022-06-30 12:23:02.862 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
2022-06-30 12:23:02.868 - Thread:   1 ->     d0685b486dd54b5aee4aba743a409ec4c048de2d
2022-06-30 12:23:03.301 - Thread:   1 ->     Loading scenarios
2022-06-30 12:23:03.302 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
2022-06-30 12:23:03.303 - Thread:   1 ->     List of used mods (0) - START
2022-06-30 12:23:03.303 - Thread:   1 ->     List of used mods - END
2022-06-30 12:23:03.477 - Thread:   1 ->     Loading behaviors
2022-06-30 12:23:03.478 - Thread:   1 ->     Loading ammo magazines
2022-06-30 12:23:03.480 - Thread:   1 ->     Loading ammo definitions
2022-06-30 12:23:03.482 - Thread:   1 ->     Loading animations
2022-06-30 12:23:03.484 - Thread:   1 ->     Loading animations
2022-06-30 12:23:03.485 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.486 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.486 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.486 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.487 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.487 - Thread:   1 ->     Loading sound definitions
2022-06-30 12:23:03.487 - Thread:   1 ->     Loading category classes
2022-06-30 12:23:03.488 - Thread:   1 ->     Loading category classes
2022-06-30 12:23:03.488 - Thread:   1 ->     Loading blueprint classes
2022-06-30 12:23:03.489 - Thread:   1 ->     Loading blueprint class entries
2022-06-30 12:23:03.490 - Thread:   1 ->     Loading blueprint class entries
2022-06-30 12:23:03.490 - Thread:   1 ->     Loading blueprints
2022-06-30 12:23:03.491 - Thread:   1 ->     Loading blueprints
2022-06-30 12:23:03.491 - Thread:   1 ->     Loading agent definitions
2022-06-30 12:23:03.492 - Thread:   1 ->     Loading character definitions
2022-06-30 12:23:03.509 - Thread:   1 ->     Loading character definitions
2022-06-30 12:23:03.509 - Thread:   1 ->     Loading components
2022-06-30 12:23:03.510 - Thread:   1 ->     Loading components
2022-06-30 12:23:03.510 - Thread:   1 ->     Loading configuration
2022-06-30 12:23:03.510 - Thread:   1 ->     Loading container types
2022-06-30 12:23:03.511 - Thread:   1 ->     Loading Contract Types
2022-06-30 12:23:03.519 - Thread:   1 ->     Loading gamepad controls
2022-06-30 12:23:03.519 - Thread:   1 ->     Loading block positions
2022-06-30 12:23:03.519 - Thread:   1 ->     Loading block positions
2022-06-30 12:23:03.519 - Thread:   1 ->     Loading curve definitions
2022-06-30 12:23:03.521 - Thread:   1 ->     Loading debris
2022-06-30 12:23:03.522 - Thread:   1 ->     Loading environment items entries
2022-06-30 12:23:03.522 - Thread:   1 ->     Loading decal global definitions
2022-06-30 12:23:03.522 - Thread:   1 ->     Loading decal definitions
2022-06-30 12:23:03.523 - Thread:   1 ->     Loading decal definitions
2022-06-30 12:23:03.523 - Thread:   1 ->     Loading drone behaviors
2022-06-30 12:23:03.523 - Thread:   1 ->     Loading edges
2022-06-30 12:23:03.524 - Thread:   1 ->     Loading emissive color definitions
2022-06-30 12:23:03.528 - Thread:   1 ->     Loading emissive color default states
2022-06-30 12:23:03.532 - Thread:   1 ->     Loading animations
2022-06-30 12:23:03.532 - Thread:   1 ->     Loading entity components
2022-06-30 12:23:03.542 - Thread:   1 ->     Loading component containers
2022-06-30 12:23:03.551 - Thread:   1 ->     Loading environment items entries
2022-06-30 12:23:03.553 - Thread:   1 ->     Loading Faction Names
2022-06-30 12:23:03.553 - Thread:   1 ->     Loading factions
2022-06-30 12:23:03.555 - Thread:   1 ->     Loading flare definitions
2022-06-30 12:23:03.562 - Thread:   1 ->     Loading gas property definitions
2022-06-30 12:23:03.562 - Thread:   1 ->     Loading event definitions
2022-06-30 12:23:03.563 - Thread:   1 ->     Loading physical items
2022-06-30 12:23:03.694 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.694 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png
2022-06-30 12:23:03.729 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.729 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds
2022-06-30 12:23:03.729 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.729 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds
2022-06-30 12:23:03.730 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.730 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds
2022-06-30 12:23:03.731 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.731 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds
2022-06-30 12:23:03.732 - Thread:   1 ->     GuiTextures.sbc
2022-06-30 12:23:03.732 - Thread:   1 ->     Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png
2022-06-30 12:23:03.751 - Thread:   1 ->     Loading LCD texture categories
2022-06-30 12:23:03.751 - Thread:   1 ->     Loading LCD texture categories
2022-06-30 12:23:03.751 - Thread:   1 ->     Loading LCD texture categories
2022-06-30 12:23:03.751 - Thread:   1 ->     Loading LCD texture categories
2022-06-30 12:23:03.752 - Thread:   1 ->     Loading LCD texture categories
2022-06-30 12:23:03.752 - Thread:   1 ->     Loading OffensiveWords definitions
2022-06-30 12:23:03.752 - Thread:   1 ->     Loading planet definition 
2022-06-30 12:23:03.752 - Thread:   1 ->     Loading physical items
2022-06-30 12:23:03.754 - Thread:   1 ->     Loading physical items
2022-06-30 12:23:03.754 - Thread:   1 ->     Loading physical material properties
2022-06-30 12:23:03.756 - Thread:   1 ->     Loading pirate antennas
2022-06-30 12:23:03.758 - Thread:   1 ->     Loading research blocks definitions
2022-06-30 12:23:03.759 - Thread:   1 ->     Loading research groups definitions
2022-06-30 12:23:03.759 - Thread:   1 ->     Loading resource distribution groups
2022-06-30 12:23:03.761 - Thread:   1 ->     Loading shadow textures definitions
2022-06-30 12:23:03.761 - Thread:   1 ->     Loading ship sound groups
2022-06-30 12:23:03.765 - Thread:   1 ->     Loading ship sound groups
2022-06-30 12:23:03.765 - Thread:   1 ->     Loading sound categories
2022-06-30 12:23:03.766 - Thread:   1 ->     Loading stat definitions
2022-06-30 12:23:03.767 - Thread:   1 ->     Loading gamepad controls
2022-06-30 12:23:03.767 - Thread:   1 ->     Loading grid creators
2022-06-30 12:23:03.767 - Thread:   1 ->     Loading transparent material properties
2022-06-30 12:23:03.768 - Thread:   1 ->     Loading planet definition 
2022-06-30 12:23:03.768 - Thread:   1 ->     Loading voxel map storage definitions
2022-06-30 12:23:03.770 - Thread:   1 ->     Loading voxel material definitions
2022-06-30 12:23:03.770 - Thread:   1 ->     Loading voxel material definitions
2022-06-30 12:23:03.770 - Thread:   1 ->     Loading voxel material definitions
2022-06-30 12:23:03.770 - Thread:   1 ->     Loading voxel material definitions
2022-06-30 12:23:03.770 - Thread:   1 ->     Loading Weather Effects
2022-06-30 12:23:03.783 - Thread:   1 ->     Audio effects definitions
2022-06-30 12:23:03.786 - Thread:   1 ->     Loading environment items definitions
2022-06-30 12:23:03.790 - Thread:   1 ->     Loading environment items definitions
2022-06-30 12:23:03.791 - Thread:   1 ->     Loading physical material properties
2022-06-30 12:23:03.797 - Thread:   1 ->     Loading particle effect definitions
2022-06-30 12:23:04.002 - Thread:   1 ->     Loading particle effect definitions
2022-06-30 12:23:04.007 - Thread:   1 ->     Loading environment item definitions
2022-06-30 12:23:04.013 - Thread:   1 ->     Loading weapon definitions
2022-06-30 12:23:04.035 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.070 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.070 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.085 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.091 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.093 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.094 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.095 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.097 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.099 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.101 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.105 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.108 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.110 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.112 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.115 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.118 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.120 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.124 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.127 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.131 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.132 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.136 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.141 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.145 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.174 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.181 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.181 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.185 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.185 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.190 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.192 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.197 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.201 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.208 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.209 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.214 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.215 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.221 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.222 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.227 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.234 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.251 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.253 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.260 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.261 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.267 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.273 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.279 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.282 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.292 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.294 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.301 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.302 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.313 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.314 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.322 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.324 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.335 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.337 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.346 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.347 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.358 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.361 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.373 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.377 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.398 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.402 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.412 - Thread:   1 ->     Loading cube blocks
2022-06-30 12:23:04.415 - Thread:   1 ->     Created block definitions
2022-06-30 12:23:04.433 - Thread:   1 ->     Loading block variant groups
2022-06-30 12:23:04.437 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
2022-06-30 12:23:04.441 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
2022-06-30 12:23:04.442 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
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2022-06-30 12:23:04.460 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc
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2022-06-30 12:23:04.460 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc
2022-06-30 12:23:04.460 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc
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2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
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2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
2022-06-30 12:23:04.461 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc
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2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
2022-06-30 12:23:04.462 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
2022-06-30 12:23:04.463 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
2022-06-30 12:23:04.466 - Thread:   1 ->     Loading asteroid generators
2022-06-30 12:23:04.470 - Thread:   1 ->     Loading spawn groups
2022-06-30 12:23:04.473 - Thread:   1 ->     Loading drop containers
2022-06-30 12:23:04.474 - Thread:   1 ->     Loading spawn groups
2022-06-30 12:23:04.474 - Thread:   1 ->     Loading spawn groups
2022-06-30 12:23:04.474 - Thread:   1 ->     Loading radial menu definitions
2022-06-30 12:23:04.500 - Thread:   1 ->     Loading respawn ships
2022-06-30 12:23:04.501 - Thread:   1 ->     Loading spawn groups
2022-06-30 12:23:04.501 - Thread:   1 ->     Loading wheel speeds
2022-06-30 12:23:04.540 - Thread:   1 ->     MyAudio.UnloadData - START
2022-06-30 12:23:04.563 - Thread:   1 ->     MyAudio.UnloadData - END
2022-06-30 12:23:04.563 - Thread:   1 ->     MyAudio.LoadData - START
2022-06-30 12:23:04.653 - Thread:   1 ->        MyAudio.CreateX3DAudio - Device: Hoparlör (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000
2022-06-30 12:23:06.170 - Thread:   1 ->     MyAudio.LoadData - END
2022-06-30 12:23:06.221 - Thread:   1 ->  MyDefinitionManager.LoadData() - END
2022-06-30 12:23:06.249 - Thread:   1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:23:06.356 - Thread:   1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:23:06.357 - Thread:   1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:23:06.358 - Thread:   1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:23:06.394 - Thread:   1 ->  Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2022-06-30 12:23:06.775 - Thread:  11 ->  Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used
2022-06-30 12:23:06.808 - Thread:  10 ->  Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used
2022-06-30 12:23:06.820 - Thread:  12 ->  Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used
2022-06-30 12:23:06.976 - Thread:  12 ->  Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used
2022-06-30 12:23:07.508 - Thread:  26 ->  External debugger: listening...
2022-06-30 12:23:07.584 - Thread:   1 ->  MyLights.LoadData() - START
2022-06-30 12:23:07.597 - Thread:   1 ->     Info: MyLights preallocated lights cache created.
2022-06-30 12:23:07.597 - Thread:   1 ->  MyLights.LoadData() - END
2022-06-30 12:23:07.597 - Thread:   1 ->  Info: MyLights initialized.
2022-06-30 12:23:07.597 - Thread:   1 ->  MyExplosions.LoadData() - START
2022-06-30 12:23:07.611 - Thread:   1 ->  MyExplosions.LoadData() - END
2022-06-30 12:23:07.718 - Thread:   1 ->  Pre-loading neutral ship spawn groups...
2022-06-30 12:23:07.719 - Thread:   1 ->  End pre-loading neutral ship spawn groups.
2022-06-30 12:23:07.763 - Thread:   1 ->  Loading Procedural World Generator
2022-06-30 12:23:07.763 - Thread:   1 ->  Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35
2022-06-30 12:23:08.212 - Thread:   1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
2022-06-30 12:23:13.160 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True
2022-06-30 12:23:13.160 - Thread:   1 ->  Info: Planet generator name: Europa
2022-06-30 12:23:13.164 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Europa-595048092d19000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:900000 Y:0 Z:1600000
 Radius: 0
 AtmosphereRadius: 16625
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 0.25
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.03, 0.06]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 0.25
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Europa
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = <null>
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 300
   WeatherFrequencyMax = 600
   GlobalWeather = True
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyHard
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:17.339 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True
2022-06-30 12:23:17.340 - Thread:   1 ->  Info: Planet generator name: Mars
2022-06-30 12:23:17.341 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Mars-2044023682d120000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:900000 Y:0 Z:1500000
 Radius: 0
 AtmosphereRadius: 105000
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 0.9
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.01, 0.12]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 0.9
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Mars
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = <null>
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 1800
   WeatherFrequencyMax = 5400
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyNormal
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:21.970 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True
2022-06-30 12:23:21.971 - Thread:   1 ->  Info: Planet generator name: Alien
2022-06-30 12:23:21.972 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Alien-291759539d120000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:0 Y:0 Z:5600000
 Radius: 0
 AtmosphereRadius: 105000
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 1.1
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.01, 0.12]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 1.1
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Alien
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 600
   WeatherFrequencyMax = 1800
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyNormal
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:26.611 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True
2022-06-30 12:23:26.611 - Thread:   1 ->  Info: Planet generator name: Titan
2022-06-30 12:23:26.612 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Titan-2124704365d19000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:20000 Y:210000 Z:5780000
 Radius: 0
 AtmosphereRadius: 16625
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 0.25
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.03, 0.03]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 0.25
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Titan
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 600
   WeatherFrequencyMax = 3600
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyHard
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:40.749 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True
2022-06-30 12:23:40.750 - Thread:   1 ->  Info: Planet generator name: Triton
2022-06-30 12:23:40.750 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Triton-12345d80253
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:-350000 Y:-2500000 Z:300000
 Radius: 0
 AtmosphereRadius: 70221.38
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 1
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.05, 0.2]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 1
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = ExtremeFreeze
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Triton
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = <null>
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 1200
   WeatherFrequencyMax = 3600
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyEasy
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:51.992 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True
2022-06-30 12:23:51.993 - Thread:   1 ->  Info: Planet generator name: Pertam
2022-06-30 12:23:52.013 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Pertam-12345d60133
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:-4000000 Y:-65000 Z:-800000
 Radius: 0
 AtmosphereRadius: 52616.38
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 1.2
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.025, 0.025]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 1.2
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Pertam
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 1
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 600
   WeatherFrequencyMax = 5400
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyHard
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:23:57.301 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True
2022-06-30 12:23:57.304 - Thread:   1 ->  Info: Planet generator name: Moon
2022-06-30 12:23:57.305 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: Moon-1353915701d19000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:0 Y:120000 Z:-130000
 Radius: 0
 AtmosphereRadius: 16625
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: False
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 0.25
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
   HasAtmosphere = False
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.03, 0.03]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = <null>
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 0.25
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = <null>
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = Moon
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = <null>
   NightAnimalSpawnInfo = <null>
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 0
   WeatherFrequencyMax = 0
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyHard
   Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:24:07.200 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True
2022-06-30 12:24:07.201 - Thread:   1 ->  Info: Planet generator name: EarthLike
2022-06-30 12:24:07.201 - Thread:   1 ->  Info: Planet init values: Planet init arguments: 
Storage name: EarthLike-1779144428d120000
 Storage: Sandbox.Engine.Voxels.MyOctreeStorage
 PositionMinCorner: X:-131072 Y:-131072 Z:-131072
 Radius: 0
 AtmosphereRadius: 105000
 MaxRadius: 0
 MinRadius: 0
 HasAtmosphere: True
 AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
 GravityFalloff: 7
 MarkAreaEmpty: True
 AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
 SurfaceGravity: 1
 AddGps: False
 SpherizeWithDistance: True
 Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
   EnvironmentId = <null>
   EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
   HasAtmosphere = True
   CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
   PlanetMaps = VRage.Game.MyPlanetMaps
   HillParams = Range[-0.01, 0.12]
   MaterialsMaxDepth = Range[4000, 4000]
   MaterialsMinDepth = Range[20, 20]
   OreMappings = VRage.Game.MyPlanetOreMapping[]
   GravityFalloffPower = 7
   MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
   HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
   SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
   DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
   DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
   SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
   MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
   MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
   MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
   SurfaceGravity = 1
   AtmosphereHeight = 0
   SectorDensity = 0.0017
   DefaultSurfaceTemperature = Cozy
   Atmosphere = VRage.Game.MyPlanetAtmosphere
   AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
   MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
   FolderName = EarthLike
   Detail = VRage.Game.MyPlanetSurfaceDetail
   AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
   NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
   EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
   MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
   MinimumSurfaceLayerDepth = 5
   StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
   WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings]
   WeatherFrequencyMin = 600
   WeatherFrequencyMax = 5400
   GlobalWeather = False
   MaxBotCount = 16
   MaxBotsPerPlayer = 32
   Difficulty = DifficultyEasy
   Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
   DisplayNameEnum = <null>
   DescriptionEnum = <null>
   DisplayNameString = <null>
   DescriptionString = <null>
   DescriptionArgs = <null>
   Icons = <null>
   Enabled = True
   Public = True
   AvailableInSurvival = True
   Context = VRage.Game.MyModContext
   DLCs = <null>
   DisplayNameText = <null>
   DescriptionText = <null>
 UserCreated: False
 InitializeComponents: False
2022-06-30 12:24:11.471 - Thread:   1 ->  Entities loaded & initialized
2022-06-30 12:24:11.513 - Thread:   1 ->  Checkpoint.CameraAttachedTo: 0
2022-06-30 12:24:11.514 - Thread:   1 ->  ERROR: Camera entity from checkpoint does not exists!
2022-06-30 12:24:11.836 - Thread:   1 ->  Sending event to ElasticSearch: WorldStart
2022-06-30 12:24:12.012 - Thread:   1 ->  RunLoadingAction - END
2022-06-30 12:24:12.023 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - START
2022-06-30 12:24:12.619 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - END
2022-06-30 12:24:12.620 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - START
2022-06-30 12:24:12.626 - Thread:   1 ->     MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2022-06-30 12:24:12.626 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - END
2022-06-30 12:24:12.670 - Thread:   1 ->  Updating continues.
2022-06-30 12:24:13.293 - Thread:   1 ->  GC Memory: 1539.395 / 1539.395 MB
2022-06-30 12:24:14.364 - Thread:   1 ->  RequestRespawn
2022-06-30 12:24:14.835 - Thread:  30 ->  Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used
2022-06-30 12:24:15.184 - Thread:   1 ->  Warning: Server failed to update game inventory items.
2022-06-30 12:24:15.439 - Thread:   1 ->  MyGuiScreenMotD MyGuiScreenBase.LoadContent
2022-06-30 12:24:17.078 - Thread:   1 ->  MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2022-06-30 12:24:17.137 - Thread:   1 ->  MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2022-06-30 12:24:17.591 - Thread:   1 ->  MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2022-06-30 12:24:24.576 - Thread:   1 ->  MyConfig.Save() - START
2022-06-30 12:24:24.588 - Thread:   1 ->     Path: C:\Users\SirWilliam\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2022-06-30 12:24:24.833 - Thread:   1 ->  MyConfig.Save() - END
2022-06-30 12:24:27.020 - Thread:   1 ->  Loading duration: 91.9059252
2022-06-30 12:24:27.083 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START
2022-06-30 12:24:27.087 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END
2022-06-30 12:24:27.103 - Thread:   1 ->  MyGuiScreenHudSpace MyGuiScreenBase.LoadContent
