using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UIFun.Interface;

namespace UIFun.Definition
{
	public class UIBehaviourDefinition : iTextHUDAPI
	{
		public BehaviorType top = BehaviorType.None, bottom = BehaviorType.None, left = BehaviorType.None, right = BehaviorType.None;
		public Alignment align_top_bottom = Alignment.None, align_left_right = Alignment.None;
        public enum Alignment : int
		{
			None = 0,
			Up = 1,
			Left = 1,
			Down = 2, 
			Right = 2,
			Center = 3
		}
		public enum BehaviorType : int
		{
            Fixed,
			Percent,
			None
		}

		public void SetMember(int MemberEnum, object Value)
		{

		}

		public object GetMember(int MemberEnum)
		{
			return null;
		}
	}
}
