2022-05-04 15:25:43.193 - Thread: 1 -> Log Started 2022-05-04 15:25:43.194 - Thread: 1 -> Timezone (local - UTC): -4h 2022-05-04 15:25:43.194 - Thread: 1 -> App Version: Version unknown 2022-05-04 15:25:43.194 - Thread: 1 -> VRage renderer started 2022-05-04 15:25:43.316 - Thread: 1 -> MyRenderSettings1 = { 2022-05-04 15:25:43.317 - Thread: 1 -> AntialiasingMode = FXAA 2022-05-04 15:25:43.317 - Thread: 1 -> ShadowQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> ShadowGPUQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> TextureQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> VoxelTextureQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:25:43.317 - Thread: 1 -> HqDepth = True 2022-05-04 15:25:43.317 - Thread: 1 -> GrassDrawDistance = 1000 2022-05-04 15:25:43.317 - Thread: 1 -> GrassDensityFactor = 3 2022-05-04 15:25:43.317 - Thread: 1 -> AmbientOcclusionEnabled = True 2022-05-04 15:25:43.317 - Thread: 1 -> ModelQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> VoxelQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> VoxelShaderQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> DistanceFade = 1998 2022-05-04 15:25:43.317 - Thread: 1 -> ParticleQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> LightsQuality = HIGH 2022-05-04 15:25:43.317 - Thread: 1 -> } 2022-05-04 15:25:44.018 - Thread: 17 -> CreateDeviceInternal 2022-05-04 15:25:44.363 - Thread: 17 -> MyRenderDeviceSettings = { 2022-05-04 15:25:44.364 - Thread: 17 -> Adapter id = 0 2022-05-04 15:25:44.364 - Thread: 17 -> DXGIAdapter id = 0 2022-05-04 15:25:44.364 - Thread: 17 -> DXGIOutput id = 0 2022-05-04 15:25:44.364 - Thread: 17 -> Resolution = 1920 x 1080 2022-05-04 15:25:44.364 - Thread: 17 -> Window mode = FullscreenWindow 2022-05-04 15:25:44.364 - Thread: 17 -> } 2022-05-04 15:25:44.364 - Thread: 17 -> CreateDeviceInternal InitDebugOutput 2022-05-04 15:25:44.364 - Thread: 17 -> CreateDeviceInternal RC Dispose 2022-05-04 15:25:44.364 - Thread: 17 -> CreateDeviceInternal RC Create 2022-05-04 15:25:44.365 - Thread: 17 -> Device Context change 2022-05-04 15:25:44.365 - Thread: 17 -> CreateDeviceInternal RC Initialize 2022-05-04 15:25:44.366 - Thread: 17 -> CreateDeviceInternal m_initializedOnce (False) 2022-05-04 15:25:44.366 - Thread: 17 -> CreateDeviceInternal m_initialized (False) 2022-05-04 15:25:44.934 - Thread: 17 -> DestroyCascadeTextures 2022-05-04 15:25:44.936 - Thread: 17 -> InitCascadeTextures: 0 2022-05-04 15:25:44.984 - Thread: 17 -> Mesh asset Cone.mwm has inconsistent vertex streams 2022-05-04 15:25:44.985 - Thread: 17 -> Normals length: 0 expected length: 25 2022-05-04 15:25:44.985 - Thread: 17 -> Texcoords length: 0 expected length: 25 2022-05-04 15:25:44.985 - Thread: 17 -> Tangents length: 0 expected length: 25 2022-05-04 15:25:44.985 - Thread: 17 -> Bitangents length: 0 expected length: 25 2022-05-04 15:25:44.990 - Thread: 17 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2022-05-04 15:25:45.967 - Thread: 17 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2022-05-04 15:25:45.967 - Thread: 17 -> Normals length: 0 expected length: 992 2022-05-04 15:25:45.967 - Thread: 17 -> Texcoords length: 0 expected length: 992 2022-05-04 15:25:45.967 - Thread: 17 -> Tangents length: 0 expected length: 992 2022-05-04 15:25:45.967 - Thread: 17 -> Bitangents length: 0 expected length: 992 2022-05-04 15:25:45.967 - Thread: 17 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2022-05-04 15:25:46.126 - Thread: 17 -> CreateDeviceInteral Apply Settings 2022-05-04 15:25:46.126 - Thread: 17 -> ApplySettings 2022-05-04 15:25:46.127 - Thread: 17 -> MyRenderDeviceSettings = { 2022-05-04 15:25:46.127 - Thread: 17 -> Adapter id = 0 2022-05-04 15:25:46.127 - Thread: 17 -> DXGIAdapter id = 0 2022-05-04 15:25:46.127 - Thread: 17 -> DXGIOutput id = 0 2022-05-04 15:25:46.127 - Thread: 17 -> Resolution = 1920 x 1080 2022-05-04 15:25:46.127 - Thread: 17 -> Window mode = FullscreenWindow 2022-05-04 15:25:46.127 - Thread: 17 -> } 2022-05-04 15:25:46.149 - Thread: 17 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2022-05-04 15:25:46.149 - Thread: 17 -> CreateDevice: deviceCreated = True 2022-05-04 15:25:49.508 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.508 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.530 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.530 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.530 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.530 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.530 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.531 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.531 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.534 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.534 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.534 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.534 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.534 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.534 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.534 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.537 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.537 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.537 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.537 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.537 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.537 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.538 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.540 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.541 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.541 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.541 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.541 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.541 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.541 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.545 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.545 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.545 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.545 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.545 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.545 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.548 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.548 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.548 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.548 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.548 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.548 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.549 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.551 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.551 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.551 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.551 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.551 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.551 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.552 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.555 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.555 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.555 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.555 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.555 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.555 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.555 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.558 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.558 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.558 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.558 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.558 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.558 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.558 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.561 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.561 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.561 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.561 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.561 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.561 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.561 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.563 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.563 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.563 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.563 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.563 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.563 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.564 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.566 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.566 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.566 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.566 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.566 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.566 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.567 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.571 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.571 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.571 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.571 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.571 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.571 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.572 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.574 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.575 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.575 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.575 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.575 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.575 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.575 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.578 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.578 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.578 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.578 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.578 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.578 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.578 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.581 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.581 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.581 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.581 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.581 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.581 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.581 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.584 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.584 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.584 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.584 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.584 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.584 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.584 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:49.590 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:49.591 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.591 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.591 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.591 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.951 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2022-05-04 15:25:49.966 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.967 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.971 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.971 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.971 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.971 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.971 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.971 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.972 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.976 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:49.976 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.976 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.976 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.976 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.976 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.976 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.982 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.982 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.982 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.982 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.982 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.982 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.983 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.987 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.987 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.987 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.987 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.987 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.987 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.988 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.991 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:49.991 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:49.991 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:49.992 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:49.992 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:49.992 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:49.992 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.000 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.000 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.000 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.000 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.000 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.000 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.001 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.003 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.003 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.003 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.003 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.003 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.003 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.004 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.008 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.008 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.008 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.008 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.008 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.008 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.011 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.014 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.014 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.014 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.015 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.015 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.015 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.015 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.017 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.017 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.017 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.017 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.017 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.018 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.018 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.021 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.021 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.021 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.021 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.021 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.021 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.022 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.028 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.028 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.028 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.028 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.028 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.028 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.029 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.032 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.032 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.032 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.032 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.032 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.032 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.035 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.035 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.035 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.035 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.035 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.035 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.036 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:50.039 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:50.039 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.039 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.039 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.039 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.039 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.040 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.046 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.046 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.046 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.046 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.046 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.046 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.047 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.050 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:50.051 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.051 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.051 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.051 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.051 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:25:50.052 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:50.063 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:50.063 - Thread: 1 -> LineHeight: 37 2022-05-04 15:25:50.063 - Thread: 1 -> Baseline: 30 2022-05-04 15:25:50.063 - Thread: 1 -> KernEnabled: True 2022-05-04 15:25:50.063 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:25:50.064 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2022-05-04 15:25:51.658 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.664 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.664 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.664 - Thread: 6 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.666 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.666 - Thread: 7 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.668 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.668 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.668 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.668 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.668 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.668 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2022-05-04 15:25:51.669 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3060 + DISPLAY1', Description: 'dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58202, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True' 2022-05-04 15:25:51.670 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.670 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.670 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.670 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.670 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.670 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.670 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.670 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.670 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.670 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.671 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.671 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.671 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.672 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.673 - Thread: 1 -> 640x480@60Hz 2022-05-04 15:25:51.673 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.673 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.673 - Thread: 1 -> 640x480@75Hz 2022-05-04 15:25:51.673 - Thread: 1 -> 640x480@72Hz 2022-05-04 15:25:51.673 - Thread: 1 -> 720x480@60Hz 2022-05-04 15:25:51.673 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 15:25:51.673 - Thread: 1 -> 720x576@75Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 720x576@75Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 800x600@75Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1152x864@75Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x720@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x960@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1360x768@60.015Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1440x900@74.984Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@23.976Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@24Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@29.97Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@30Hz 2022-05-04 15:25:51.674 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 15:25:51.674 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3060 + DISPLAY3', Description: 'dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58202, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True' 2022-05-04 15:25:51.693 - Thread: 1 -> 640x480@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 720x480@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 720x576@50Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1152x864@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1152x864@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@50Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@50Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x720@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x720@50Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x960@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 15:25:51.693 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 15:25:51.693 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3060 + DISPLAY4', Description: 'dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58202, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True' 2022-05-04 15:25:51.694 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.694 - Thread: 1 -> 640x480@60Hz 2022-05-04 15:25:51.694 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.694 - Thread: 1 -> 640x480@75Hz 2022-05-04 15:25:51.694 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.694 - Thread: 1 -> 640x480@72Hz 2022-05-04 15:25:51.694 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.694 - Thread: 1 -> 640x480@59.94Hz 2022-05-04 15:25:51.694 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.694 - Thread: 1 -> 720x480@60Hz 2022-05-04 15:25:51.694 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 15:25:51.694 - Thread: 1 -> 720x576@50Hz 2022-05-04 15:25:51.694 - Thread: 1 -> 800x600@75Hz 2022-05-04 15:25:51.694 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 15:25:51.694 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.694 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 15:25:51.695 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 15:25:51.695 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.695 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.695 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.695 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 15:25:51.695 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.695 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.695 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.695 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.695 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.695 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.695 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.696 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.696 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 15:25:51.696 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.696 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.696 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1152x864@75Hz 2022-05-04 15:25:51.697 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.697 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@60Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@50Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@50Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x720@60Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x720@50Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x960@60Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 15:25:51.697 - Thread: 1 -> 1920x1080@74.986Hz 2022-05-04 15:25:51.705 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.705 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.705 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.705 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.705 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.705 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.706 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.707 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.707 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.707 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.707 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.707 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.707 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.707 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.707 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.707 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.707 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.707 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.707 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.709 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.709 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.709 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.709 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.709 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.709 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.709 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.709 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.709 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.717 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.717 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.717 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.717 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.717 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.717 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.717 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.717 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.717 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.717 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.717 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.717 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.719 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.719 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.719 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.719 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.719 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.719 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.719 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.719 - Thread: 6 -> MyFont.Ctor - START 2022-05-04 15:25:51.720 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.723 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:25:51.723 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.723 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.723 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.723 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.723 - Thread: 8 -> MyFont.Ctor - START 2022-05-04 15:25:51.724 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.724 - Thread: 6 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.724 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.724 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.724 - Thread: 6 -> LineHeight: 37 2022-05-04 15:25:51.724 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.724 - Thread: 6 -> Baseline: 30 2022-05-04 15:25:51.724 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.724 - Thread: 6 -> KernEnabled: True 2022-05-04 15:25:51.724 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.724 - Thread: 6 -> MyFont.Ctor - END 2022-05-04 15:25:51.724 - Thread: 7 -> MyFont.Ctor - START 2022-05-04 15:25:51.725 - Thread: 7 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:51.735 - Thread: 8 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:25:51.736 - Thread: 8 -> LineHeight: 37 2022-05-04 15:25:51.736 - Thread: 8 -> Baseline: 30 2022-05-04 15:25:51.736 - Thread: 8 -> KernEnabled: True 2022-05-04 15:25:51.736 - Thread: 8 -> MyFont.Ctor - END 2022-05-04 15:25:51.742 - Thread: 7 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-05-04 15:25:51.742 - Thread: 7 -> LineHeight: 37 2022-05-04 15:25:51.742 - Thread: 7 -> Baseline: 30 2022-05-04 15:25:51.742 - Thread: 7 -> KernEnabled: True 2022-05-04 15:25:51.742 - Thread: 7 -> MyFont.Ctor - END 2022-05-04 15:25:51.839 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:25:51.840 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:25:51.840 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:25:51.840 - Thread: 11 -> HqDepth = True 2022-05-04 15:25:51.840 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:25:51.840 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:25:51.840 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:25:51.840 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:25:51.840 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:25:51.840 - Thread: 11 -> } 2022-05-04 15:26:17.073 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2022-05-04 15:26:17.074 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2022-05-04 15:26:17.074 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2022-05-04 15:26:22.817 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2022-05-04 15:26:24.508 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_010.dds 2022-05-04 15:26:26.175 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.176 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:26.180 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:26.180 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.180 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.180 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.180 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.180 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.181 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:26.183 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:26.183 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.183 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.183 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.183 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.183 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.183 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.185 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.186 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.186 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.186 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.186 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.186 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.186 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.188 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.188 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.188 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.188 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.188 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.188 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.198 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.198 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.198 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.198 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.198 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.198 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.201 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.201 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.201 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.201 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.201 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.201 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.202 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.205 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.205 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.205 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.205 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.205 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.205 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.206 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.208 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.208 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.208 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.208 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.208 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.208 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.209 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.211 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.211 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.211 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.211 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.211 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.211 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.212 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.214 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.214 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.214 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.214 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.214 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.214 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.215 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.217 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:26.217 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.217 - 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Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.232 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:26.232 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:26.232 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-05-04 15:26:26.238 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-05-04 15:26:26.238 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:26.238 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:26.238 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:26.238 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.550 - Thread: 17 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2022-05-04 15:26:27.728 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.729 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.731 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.732 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.732 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.732 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.732 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.732 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.732 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.735 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.735 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.735 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.735 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.735 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.735 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.735 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.738 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.738 - 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Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.752 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.752 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.753 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.755 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.755 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.755 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.755 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.755 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.755 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.756 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.758 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.758 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.758 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.758 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.758 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.759 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.759 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.762 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.762 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.762 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.762 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.762 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.762 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.762 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.767 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.767 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.767 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.767 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.767 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.767 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.768 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.771 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.771 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.771 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.771 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.771 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.771 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.772 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.774 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.774 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.774 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.774 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.774 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.774 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.775 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.779 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.779 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.779 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.779 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.779 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.779 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.780 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.783 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-05-04 15:26:27.783 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.783 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.783 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.783 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.783 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.783 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.786 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.786 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.786 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.786 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.786 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.786 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.787 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.789 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-05-04 15:26:27.789 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.789 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.789 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.789 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:27.789 - Thread: 1 -> MyFont.Ctor - START 2022-05-04 15:26:27.790 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-05-04 15:26:27.797 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-05-04 15:26:27.797 - Thread: 1 -> LineHeight: 37 2022-05-04 15:26:27.797 - Thread: 1 -> Baseline: 30 2022-05-04 15:26:27.797 - Thread: 1 -> KernEnabled: True 2022-05-04 15:26:27.797 - Thread: 1 -> MyFont.Ctor - END 2022-05-04 15:26:37.191 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2022-05-04 15:26:38.586 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2022-05-04 15:26:38.587 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2022-05-04 15:26:38.693 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2022-05-04 15:26:38.701 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2022-05-04 15:26:38.726 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2022-05-04 15:26:39.018 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-05-04 15:26:39.444 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2022-05-04 15:26:44.088 - Thread: 17 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2022-05-04 15:41:40.983 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:40.984 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:40.984 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:40.984 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:40.984 - 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Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:42.817 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:42.817 - Thread: 9 -> } 2022-05-04 15:41:44.750 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:44.751 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:44.751 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:44.751 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:44.751 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:44.751 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:44.751 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:44.751 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:44.751 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:44.751 - Thread: 9 -> } 2022-05-04 15:41:46.633 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:46.634 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:46.634 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:46.634 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:46.634 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:46.634 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:46.634 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:46.634 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:46.634 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:46.634 - Thread: 9 -> } 2022-05-04 15:41:48.533 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:48.534 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:48.534 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:48.534 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:48.534 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:48.534 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:48.534 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:48.534 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:48.534 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:48.534 - Thread: 9 -> } 2022-05-04 15:41:50.333 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:50.334 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:50.334 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:50.334 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:50.334 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:50.334 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:50.334 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:50.334 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:50.334 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:50.334 - Thread: 9 -> } 2022-05-04 15:41:52.283 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:52.284 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:52.284 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:52.284 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:52.284 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:52.284 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:52.284 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:52.284 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:52.284 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:52.284 - Thread: 9 -> } 2022-05-04 15:41:54.249 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:41:54.251 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:41:54.251 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:54.251 - Thread: 9 -> HqDepth = True 2022-05-04 15:41:54.251 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:41:54.251 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:41:54.251 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:54.251 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:41:54.251 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:41:54.251 - Thread: 9 -> } 2022-05-04 15:41:56.600 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:41:56.601 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:41:56.601 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:56.601 - Thread: 10 -> HqDepth = True 2022-05-04 15:41:56.601 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:41:56.601 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:41:56.601 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:56.601 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:41:56.601 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:41:56.601 - Thread: 10 -> } 2022-05-04 15:41:58.517 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:41:58.517 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:41:58.518 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:41:58.518 - Thread: 11 -> HqDepth = True 2022-05-04 15:41:58.518 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:41:58.518 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:41:58.518 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:41:58.518 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:41:58.518 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:41:58.518 - Thread: 11 -> } 2022-05-04 15:42:00.416 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:42:00.417 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:42:00.417 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:00.417 - Thread: 11 -> HqDepth = True 2022-05-04 15:42:00.417 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:42:00.417 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:42:00.417 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:00.417 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:42:00.417 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:42:00.417 - Thread: 11 -> } 2022-05-04 15:42:02.700 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:02.700 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:02.700 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:02.700 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:02.700 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:02.700 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:02.700 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:02.700 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:02.700 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:02.700 - Thread: 10 -> } 2022-05-04 15:42:04.750 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:04.751 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:04.751 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:04.751 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:04.751 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:04.751 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:04.751 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:04.751 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:04.751 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:04.751 - Thread: 9 -> } 2022-05-04 15:42:06.900 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:06.901 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:06.901 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:06.901 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:06.901 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:06.901 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:06.901 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:06.901 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:06.901 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:06.901 - Thread: 9 -> } 2022-05-04 15:42:08.999 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:09.000 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:09.000 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:09.000 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:09.000 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:09.000 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:09.000 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:09.000 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:09.000 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:09.000 - Thread: 9 -> } 2022-05-04 15:42:11.199 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:11.200 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:11.200 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:11.200 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:11.200 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:11.200 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:11.200 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:11.200 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:11.200 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:11.200 - Thread: 10 -> } 2022-05-04 15:42:13.433 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:13.433 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:13.433 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:13.433 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:13.433 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:13.433 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:13.433 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:13.433 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:13.434 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:13.434 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:13.434 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:13.434 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:13.434 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:13.434 - Thread: 9 -> } 2022-05-04 15:42:15.699 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:15.700 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:15.700 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:15.700 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:15.700 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:15.700 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:15.700 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:15.700 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:15.700 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:15.700 - Thread: 9 -> } 2022-05-04 15:42:18.000 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:18.001 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:18.001 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:18.001 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:18.001 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:18.001 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:18.001 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:18.001 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:18.001 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:18.001 - Thread: 9 -> } 2022-05-04 15:42:20.350 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:20.351 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:20.351 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:20.351 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:20.351 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:20.351 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:20.351 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:20.351 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:20.351 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:20.351 - Thread: 9 -> } 2022-05-04 15:42:22.733 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:22.733 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:22.733 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:22.733 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:22.733 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:22.733 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:22.733 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:22.733 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:22.733 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:22.733 - Thread: 10 -> } 2022-05-04 15:42:25.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:25.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:25.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:25.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:25.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:25.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:25.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:25.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:25.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:25.150 - Thread: 9 -> } 2022-05-04 15:42:27.616 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:27.617 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:27.617 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:27.617 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:27.617 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:27.617 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:27.617 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:27.617 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:27.617 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:27.617 - Thread: 9 -> } 2022-05-04 15:42:30.133 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:30.134 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:30.134 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:30.134 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:30.134 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:30.134 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:30.134 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:30.134 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:30.134 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:30.134 - Thread: 9 -> } 2022-05-04 15:42:32.683 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:32.684 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:32.684 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:32.684 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:32.684 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:32.684 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:32.684 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:32.684 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:32.684 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:32.684 - Thread: 9 -> } 2022-05-04 15:42:35.283 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:35.284 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:35.284 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:35.284 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:35.284 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:35.284 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:35.284 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:35.284 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:35.284 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:35.284 - Thread: 9 -> } 2022-05-04 15:42:38.083 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:38.084 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:38.084 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:38.084 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:38.084 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:38.084 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:38.084 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:38.084 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:38.084 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:38.084 - Thread: 9 -> } 2022-05-04 15:42:41.533 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:41.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:41.534 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:41.534 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:41.534 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:41.534 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:41.534 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:41.534 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:41.534 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:41.534 - Thread: 9 -> } 2022-05-04 15:42:41.766 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:41.767 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:41.767 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:41.767 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:41.767 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:41.767 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:41.767 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:41.767 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:41.767 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:41.767 - Thread: 9 -> } 2022-05-04 15:42:42.066 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:42.067 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:42.067 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:42.067 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:42.067 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:42.067 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:42.067 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:42.067 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:42.067 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:42.067 - Thread: 9 -> } 2022-05-04 15:42:43.933 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:43.934 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:43.934 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:43.934 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:43.934 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:43.934 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:43.934 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:43.934 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:43.934 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:43.934 - Thread: 10 -> } 2022-05-04 15:42:46.716 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:46.717 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:46.717 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:46.717 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:46.717 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:46.717 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:46.717 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:46.717 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:46.717 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:46.717 - Thread: 10 -> } 2022-05-04 15:42:47.400 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:47.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:47.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:47.401 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:47.401 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:47.401 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:47.401 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:47.401 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:47.401 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:47.401 - Thread: 9 -> } 2022-05-04 15:42:47.749 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:47.750 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:47.750 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:47.750 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:47.750 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:47.750 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:47.750 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:47.750 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:47.750 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:47.750 - Thread: 9 -> } 2022-05-04 15:42:48.266 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:42:48.267 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:42:48.267 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:48.267 - Thread: 11 -> HqDepth = True 2022-05-04 15:42:48.267 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:42:48.267 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:42:48.267 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:48.267 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:42:48.267 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:42:48.267 - Thread: 11 -> } 2022-05-04 15:42:48.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:48.667 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:48.667 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:48.667 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:48.667 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:48.667 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:48.667 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:48.667 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:48.667 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:48.667 - Thread: 9 -> } 2022-05-04 15:42:49.233 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:42:49.234 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:42:49.234 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:49.234 - Thread: 10 -> HqDepth = True 2022-05-04 15:42:49.234 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:42:49.234 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:42:49.234 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:49.234 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:42:49.234 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:42:49.234 - Thread: 10 -> } 2022-05-04 15:42:52.116 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:42:52.117 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:42:52.117 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:52.117 - Thread: 11 -> HqDepth = True 2022-05-04 15:42:52.117 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:42:52.117 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:42:52.117 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:52.117 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:42:52.117 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:42:52.117 - Thread: 11 -> } 2022-05-04 15:42:54.966 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:54.967 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:54.967 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:54.967 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:54.967 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:54.967 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:54.967 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:54.967 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:54.967 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:54.968 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:54.968 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:54.968 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:54.968 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:54.968 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:54.968 - Thread: 9 -> } 2022-05-04 15:42:58.083 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:42:58.084 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:42:58.084 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:42:58.084 - Thread: 9 -> HqDepth = True 2022-05-04 15:42:58.084 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:42:58.084 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:42:58.084 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:42:58.084 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:42:58.084 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:42:58.084 - Thread: 9 -> } 2022-05-04 15:43:01.566 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:01.567 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:01.567 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:01.567 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:01.567 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:01.567 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:01.567 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:01.567 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:01.567 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:01.567 - Thread: 9 -> } 2022-05-04 15:43:03.400 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:03.401 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:03.401 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:03.401 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:03.401 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:03.401 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:03.401 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:03.401 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:03.401 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:03.401 - Thread: 9 -> } 2022-05-04 15:43:03.549 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:03.550 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:03.550 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:03.550 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:03.550 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:03.550 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:03.550 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:03.550 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:03.550 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:03.551 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:03.551 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:03.551 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:03.551 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:03.551 - Thread: 10 -> } 2022-05-04 15:43:03.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:03.666 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:03.666 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:03.666 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:03.666 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:03.666 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:03.666 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:03.667 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:03.667 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:03.667 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:03.667 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:03.667 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:03.667 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:03.667 - Thread: 9 -> } 2022-05-04 15:43:03.816 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:03.817 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:03.817 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:03.817 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:03.817 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:03.817 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:03.817 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:03.817 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:03.817 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:03.817 - Thread: 9 -> } 2022-05-04 15:43:03.983 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:03.984 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:03.984 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:03.984 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:03.984 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:03.984 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:03.984 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:03.984 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:03.984 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:03.984 - Thread: 9 -> } 2022-05-04 15:43:04.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:04.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:04.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:04.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:04.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:04.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:04.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:04.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:04.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:04.150 - Thread: 9 -> } 2022-05-04 15:43:05.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:05.634 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:05.634 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:05.634 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:05.634 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:05.634 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:05.634 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:05.634 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:05.634 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:05.634 - Thread: 9 -> } 2022-05-04 15:43:06.400 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:06.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:06.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:06.400 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:06.400 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:06.400 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:06.400 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:06.400 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:06.400 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:06.400 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:06.401 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:06.401 - Thread: 9 -> } 2022-05-04 15:43:09.183 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:09.184 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:09.184 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:09.184 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:09.184 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:09.184 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:09.184 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:09.184 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:09.184 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:09.184 - Thread: 9 -> } 2022-05-04 15:43:09.549 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:09.550 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:09.550 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:09.550 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:09.550 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:09.550 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:09.550 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:09.550 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:09.550 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:09.550 - Thread: 9 -> } 2022-05-04 15:43:09.832 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:09.833 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:09.833 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:09.833 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:09.834 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:09.834 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:09.834 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:09.834 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:09.834 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:09.834 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:09.834 - Thread: 9 -> } 2022-05-04 15:43:10.449 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:10.450 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:10.450 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:10.450 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:10.450 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:10.450 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:10.450 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:10.450 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:10.450 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:10.451 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:10.451 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:10.451 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:10.451 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:10.451 - Thread: 10 -> } 2022-05-04 15:43:10.966 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:10.967 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:10.967 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:10.967 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:10.967 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:10.967 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:10.967 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:10.967 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:10.967 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:10.967 - Thread: 9 -> } 2022-05-04 15:43:11.466 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:11.467 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:11.467 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:11.467 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:11.467 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:11.467 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:11.467 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:11.467 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:11.467 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:11.467 - Thread: 9 -> } 2022-05-04 15:43:12.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:12.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:12.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:12.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:12.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:12.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:12.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:12.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:12.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:12.050 - Thread: 9 -> } 2022-05-04 15:43:20.649 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:20.650 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:20.650 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:20.650 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:20.650 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:20.650 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:20.650 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:20.650 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:20.650 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:20.650 - Thread: 10 -> } 2022-05-04 15:43:21.133 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:21.134 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:21.134 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:21.134 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:21.134 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:21.134 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:21.134 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:21.134 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:21.134 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:21.134 - Thread: 9 -> } 2022-05-04 15:43:22.799 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:22.800 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:22.800 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:22.800 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:22.800 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:22.800 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:22.800 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:22.800 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:22.800 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:22.800 - Thread: 10 -> } 2022-05-04 15:43:26.433 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:26.434 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:26.434 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:26.434 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:26.434 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:26.434 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:26.434 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:26.434 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:26.434 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:26.434 - Thread: 9 -> } 2022-05-04 15:43:30.375 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:30.376 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:30.376 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:30.376 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:30.376 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:30.376 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:30.376 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:30.376 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:30.376 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:30.376 - Thread: 9 -> } 2022-05-04 15:43:34.883 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:34.884 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:34.884 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:34.884 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:34.884 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:34.884 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:34.884 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:34.884 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:34.884 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:34.884 - Thread: 9 -> } 2022-05-04 15:43:43.033 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:43.033 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:43.033 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:43.033 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:43.033 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:43.033 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:43.033 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:43.033 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:43.033 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:43.033 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:43.033 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:43.034 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:43.034 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:43.034 - Thread: 9 -> } 2022-05-04 15:43:48.783 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:48.784 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:48.784 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:48.784 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:48.784 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:48.784 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:48.784 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:48.784 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:48.784 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:48.784 - Thread: 9 -> } 2022-05-04 15:43:51.249 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.250 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.250 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.250 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.250 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.250 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.250 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.250 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.250 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.250 - Thread: 9 -> } 2022-05-04 15:43:51.349 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.350 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.350 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.350 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.350 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.350 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.350 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.350 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.350 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.350 - Thread: 9 -> } 2022-05-04 15:43:51.416 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.417 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.417 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.417 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.417 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.417 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.417 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.417 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.417 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.417 - Thread: 9 -> } 2022-05-04 15:43:51.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.483 - Thread: 9 -> } 2022-05-04 15:43:51.549 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.550 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.550 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.550 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.550 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.550 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.550 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.550 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.550 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.550 - Thread: 9 -> } 2022-05-04 15:43:51.615 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.616 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.616 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.616 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.616 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.616 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.616 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.616 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.616 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.616 - Thread: 9 -> } 2022-05-04 15:43:51.712 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:51.712 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.712 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.713 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:51.713 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.713 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:51.713 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.713 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:51.713 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:51.713 - Thread: 10 -> } 2022-05-04 15:43:51.800 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.800 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.800 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.800 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.800 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.800 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.800 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.800 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.800 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.800 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.800 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.800 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.800 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.801 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.801 - Thread: 9 -> } 2022-05-04 15:43:51.900 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:51.900 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:51.900 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:51.900 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:51.900 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:51.900 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:51.900 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:51.900 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:51.900 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:51.901 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:51.901 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:51.901 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:51.901 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:51.901 - Thread: 9 -> } 2022-05-04 15:43:52.016 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:52.017 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:52.017 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:52.017 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:52.017 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:52.017 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:52.017 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:52.017 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:52.017 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:52.017 - Thread: 9 -> } 2022-05-04 15:43:52.133 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:52.134 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:52.134 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:52.134 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:52.134 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:52.134 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:52.134 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:52.134 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:52.134 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:52.134 - Thread: 9 -> } 2022-05-04 15:43:52.282 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:52.283 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:52.283 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:52.283 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:52.283 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:52.283 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:52.283 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:52.283 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:52.283 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:52.283 - Thread: 9 -> } 2022-05-04 15:43:52.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:52.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:52.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:52.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:52.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:52.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:52.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:52.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:52.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:52.483 - Thread: 9 -> } 2022-05-04 15:43:53.515 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:53.516 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:53.516 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:53.516 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:53.516 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:53.516 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:53.516 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:53.516 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:53.516 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:53.516 - Thread: 10 -> } 2022-05-04 15:43:53.650 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:53.650 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:53.650 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:53.650 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:53.650 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:53.650 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:53.650 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:53.650 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:53.650 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:53.651 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:53.651 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:53.651 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:53.651 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:53.651 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:53.651 - Thread: 9 -> } 2022-05-04 15:43:53.767 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:53.768 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:53.768 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:53.768 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:53.768 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:53.768 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:53.768 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:53.768 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:53.768 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:53.768 - Thread: 9 -> } 2022-05-04 15:43:53.866 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:53.867 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:53.867 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:53.867 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:53.867 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:53.867 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:53.867 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:53.867 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:53.867 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:53.867 - Thread: 9 -> } 2022-05-04 15:43:53.983 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:53.983 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:53.983 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:53.983 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:53.983 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:53.983 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:53.983 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:53.983 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:53.984 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:53.984 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:53.984 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:53.984 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:53.984 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:53.984 - Thread: 9 -> } 2022-05-04 15:43:54.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:54.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:54.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:54.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:54.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:54.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:54.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:54.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:54.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:54.150 - Thread: 9 -> } 2022-05-04 15:43:54.316 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:54.317 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:54.317 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:54.317 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:54.317 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:54.317 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:54.317 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:54.317 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:54.317 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:54.317 - Thread: 10 -> } 2022-05-04 15:43:54.466 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:54.466 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:54.466 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:54.466 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:54.466 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:54.466 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:54.466 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:54.466 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:54.466 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:54.466 - Thread: 9 -> } 2022-05-04 15:43:54.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:54.633 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:54.633 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:54.633 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:54.633 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:54.633 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:54.633 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:54.633 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:54.633 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:54.633 - Thread: 9 -> } 2022-05-04 15:43:54.866 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:54.867 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:54.867 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:54.867 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:54.867 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:54.867 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:54.867 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:54.867 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:54.867 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:54.867 - Thread: 9 -> } 2022-05-04 15:43:55.116 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:55.117 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:55.117 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:55.117 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:55.117 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:55.117 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:55.117 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:55.117 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:55.117 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:55.117 - Thread: 9 -> } 2022-05-04 15:43:55.449 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:55.450 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:55.450 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:55.450 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:55.450 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:55.450 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:55.450 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:55.450 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:55.450 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:55.450 - Thread: 9 -> } 2022-05-04 15:43:55.849 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:55.850 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:55.850 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:55.850 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:55.850 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:55.850 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:55.850 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:55.850 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:55.850 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:55.850 - Thread: 9 -> } 2022-05-04 15:43:56.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:56.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:56.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:56.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:56.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:56.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:56.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:56.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:56.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:56.483 - Thread: 9 -> } 2022-05-04 15:43:58.199 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:43:58.200 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:43:58.200 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:58.200 - Thread: 9 -> HqDepth = True 2022-05-04 15:43:58.200 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:43:58.200 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:43:58.200 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:58.200 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:43:58.200 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:43:58.200 - Thread: 9 -> } 2022-05-04 15:43:58.682 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:43:58.683 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:43:58.683 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:43:58.683 - Thread: 10 -> HqDepth = True 2022-05-04 15:43:58.683 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:43:58.683 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:43:58.683 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:43:58.683 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:43:58.683 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:43:58.683 - Thread: 10 -> } 2022-05-04 15:44:00.949 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:00.950 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:00.950 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:00.950 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:00.950 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:00.950 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:00.950 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:00.950 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:00.950 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:00.950 - Thread: 9 -> } 2022-05-04 15:44:06.549 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:06.550 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:06.550 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:06.550 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:06.550 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:06.550 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:06.550 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:06.550 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:06.550 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:06.550 - Thread: 9 -> } 2022-05-04 15:44:13.033 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:13.034 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:13.034 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:13.034 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:13.034 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:13.034 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:13.034 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:13.034 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:13.034 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:13.034 - Thread: 9 -> } 2022-05-04 15:44:17.083 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:17.083 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:17.083 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:17.083 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:17.083 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:17.083 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:17.083 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:17.084 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:17.084 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:17.084 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:17.084 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:17.084 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:17.084 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:17.084 - Thread: 9 -> } 2022-05-04 15:44:17.949 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:17.950 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:17.950 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:17.950 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:17.950 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:17.951 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:17.951 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:17.951 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:17.951 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:17.951 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:17.951 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:17.951 - Thread: 9 -> } 2022-05-04 15:44:18.083 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:18.084 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:18.084 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:18.084 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:18.084 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:18.084 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:18.084 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:18.084 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:18.084 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:18.084 - Thread: 9 -> } 2022-05-04 15:44:18.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:18.666 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:18.666 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:18.666 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:18.666 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:18.666 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:18.666 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:18.666 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:18.666 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:18.666 - Thread: 9 -> } 2022-05-04 15:44:19.216 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:19.217 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:19.217 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:19.217 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:19.217 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:19.217 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:19.217 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:19.217 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:19.217 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:19.217 - Thread: 9 -> } 2022-05-04 15:44:19.832 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:19.833 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:19.833 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:19.833 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:19.833 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:19.833 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:19.833 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:19.833 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:19.833 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:19.833 - Thread: 9 -> } 2022-05-04 15:44:19.965 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:19.966 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:19.966 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:19.966 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:19.966 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:19.966 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:19.966 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:19.966 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:19.966 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:19.966 - Thread: 9 -> } 2022-05-04 15:44:20.082 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:20.083 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:20.083 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:20.083 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:20.083 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:20.083 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:20.083 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:20.083 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:20.083 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:20.083 - Thread: 9 -> } 2022-05-04 15:44:20.233 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:20.234 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:20.234 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:20.234 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:20.234 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:20.234 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:20.234 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:20.234 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:20.234 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:20.234 - Thread: 9 -> } 2022-05-04 15:44:20.433 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:44:20.433 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:44:20.433 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:44:20.433 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:20.433 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:44:20.433 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:20.433 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:20.433 - Thread: 11 -> HqDepth = True 2022-05-04 15:44:20.434 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:44:20.434 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:44:20.434 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:20.434 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:44:20.434 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:44:20.434 - Thread: 11 -> } 2022-05-04 15:44:20.741 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:20.742 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:20.742 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:20.742 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:20.742 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:20.742 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:20.742 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:20.742 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:20.742 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:20.742 - Thread: 9 -> } 2022-05-04 15:44:21.749 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:21.750 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:21.750 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:21.750 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:21.750 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:21.750 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:21.750 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:21.750 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:21.750 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:21.750 - Thread: 9 -> } 2022-05-04 15:44:22.683 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:22.683 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:22.683 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:22.683 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:22.683 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:22.683 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:22.683 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:22.683 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:22.683 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:22.684 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:22.684 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:22.684 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:22.684 - Thread: 10 -> } 2022-05-04 15:44:22.833 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:22.833 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:22.833 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:22.833 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:22.833 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:22.833 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:22.833 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:22.833 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:22.833 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:22.833 - Thread: 9 -> } 2022-05-04 15:44:23.049 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:44:23.050 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:44:23.050 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:23.050 - Thread: 11 -> HqDepth = True 2022-05-04 15:44:23.050 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:44:23.050 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:44:23.050 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:23.050 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:44:23.050 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:44:23.050 - Thread: 11 -> } 2022-05-04 15:44:23.599 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:23.600 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:23.600 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:23.600 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:23.600 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:23.600 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:23.600 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:23.600 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:23.600 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:23.601 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:23.601 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:23.601 - Thread: 9 -> } 2022-05-04 15:44:24.249 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:24.250 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:24.250 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:24.250 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:24.250 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:24.250 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:24.250 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:24.250 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:24.250 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:24.250 - Thread: 9 -> } 2022-05-04 15:44:25.366 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:25.366 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:25.366 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:25.366 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:25.366 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:25.366 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:25.366 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:25.366 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:25.367 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:25.367 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:25.367 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:25.367 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:25.367 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:25.367 - Thread: 9 -> } 2022-05-04 15:44:25.849 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:25.849 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:25.849 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:25.849 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:25.849 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:25.850 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:25.850 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:25.850 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:25.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:25.850 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:25.850 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:25.850 - Thread: 10 -> } 2022-05-04 15:44:26.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:26.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:26.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:26.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:26.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:26.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:26.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:26.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:26.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:26.050 - Thread: 9 -> } 2022-05-04 15:44:26.166 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:26.167 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:26.167 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:26.167 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:26.167 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:26.167 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:26.167 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:26.167 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:26.167 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:26.167 - Thread: 10 -> } 2022-05-04 15:44:26.365 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:26.366 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:26.366 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:26.366 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:26.366 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:26.366 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:26.366 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:26.366 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:26.366 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:26.366 - Thread: 9 -> } 2022-05-04 15:44:26.733 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:26.733 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:26.733 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:26.733 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:26.733 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:26.733 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:26.733 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:26.733 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:26.733 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:26.733 - Thread: 10 -> } 2022-05-04 15:44:26.882 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:26.884 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:26.884 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:26.884 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:26.884 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:26.884 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:26.884 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:26.884 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:26.884 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:26.884 - Thread: 9 -> } 2022-05-04 15:44:27.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:27.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:27.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:27.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:27.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:27.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:27.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:27.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:27.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:27.050 - Thread: 9 -> } 2022-05-04 15:44:27.315 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:27.316 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:27.316 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:27.316 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:27.316 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:27.316 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:27.316 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:27.316 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:27.316 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:27.316 - Thread: 10 -> } 2022-05-04 15:44:28.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:28.149 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:28.149 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:28.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:28.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:28.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:28.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:28.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:28.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:28.150 - Thread: 9 -> } 2022-05-04 15:44:28.616 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:28.617 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:28.617 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:28.617 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:28.617 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:28.617 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:28.617 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:28.617 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:28.617 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:28.617 - Thread: 9 -> } 2022-05-04 15:44:29.332 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:29.333 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:29.333 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:29.333 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:29.333 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:29.333 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:29.333 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:29.333 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:29.333 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:29.333 - Thread: 9 -> } 2022-05-04 15:44:29.700 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:29.700 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:29.700 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:29.700 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:29.700 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:29.700 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:29.700 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:29.700 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:29.700 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:29.701 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:29.701 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:29.701 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:29.701 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:29.701 - Thread: 9 -> } 2022-05-04 15:44:29.949 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:29.950 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:29.950 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:29.950 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:29.950 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:29.951 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:29.951 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:29.951 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:29.951 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:29.951 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:29.951 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:29.951 - Thread: 10 -> } 2022-05-04 15:44:30.349 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:30.350 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:30.350 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:30.350 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:30.350 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:30.350 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:30.350 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:30.350 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:30.350 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:30.350 - Thread: 9 -> } 2022-05-04 15:44:30.516 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:30.517 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:30.517 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:30.517 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:30.517 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:30.517 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:30.517 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:30.517 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:30.517 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:30.517 - Thread: 9 -> } 2022-05-04 15:44:30.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:30.667 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:30.667 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:30.667 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:30.667 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:30.667 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:30.667 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:30.667 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:30.667 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:30.667 - Thread: 9 -> } 2022-05-04 15:44:30.965 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:30.966 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:30.966 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:30.966 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:30.966 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:30.966 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:30.966 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:30.966 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:30.966 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:30.966 - Thread: 9 -> } 2022-05-04 15:44:31.282 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:31.283 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:31.283 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:31.283 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:31.283 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:31.283 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:31.283 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:31.283 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:31.283 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:31.283 - Thread: 9 -> } 2022-05-04 15:44:32.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:32.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:32.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:32.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:32.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:32.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:32.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:32.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:32.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:32.483 - Thread: 9 -> } 2022-05-04 15:44:33.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:33.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:33.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:33.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:33.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:33.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:33.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:33.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:33.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:33.050 - Thread: 9 -> } 2022-05-04 15:44:33.249 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:33.250 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:33.250 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:33.250 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:33.250 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:33.250 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:33.250 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:33.250 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:33.250 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:33.250 - Thread: 9 -> } 2022-05-04 15:44:33.366 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:33.367 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:33.367 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:33.367 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:33.367 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:33.367 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:33.367 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:33.367 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:33.367 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:33.367 - Thread: 9 -> } 2022-05-04 15:44:33.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:33.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:33.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:33.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:33.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:33.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:33.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:33.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:33.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:33.483 - Thread: 9 -> } 2022-05-04 15:44:33.799 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:33.799 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:33.799 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:33.799 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:33.799 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:33.799 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:33.799 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:33.800 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:33.800 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:33.800 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:33.800 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:33.800 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:33.800 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:33.800 - Thread: 9 -> } 2022-05-04 15:44:36.449 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:36.450 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:36.450 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:36.450 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:36.450 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:36.451 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:36.451 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:36.451 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:36.451 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:36.451 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:36.451 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:36.451 - Thread: 9 -> } 2022-05-04 15:44:39.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:39.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:39.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:39.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:39.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:39.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:39.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:39.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:39.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:39.483 - Thread: 9 -> } 2022-05-04 15:44:40.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.149 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.149 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.149 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.149 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.149 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.149 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.149 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.149 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.149 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.149 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.150 - Thread: 9 -> } 2022-05-04 15:44:40.299 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.300 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.300 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.300 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.300 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.300 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.300 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.300 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.300 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.300 - Thread: 9 -> } 2022-05-04 15:44:40.416 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.417 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.417 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.417 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.417 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.417 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.417 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.417 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.417 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.417 - Thread: 9 -> } 2022-05-04 15:44:40.533 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.533 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.533 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.533 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.533 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.533 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.533 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.533 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.533 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.534 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.534 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.534 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.534 - Thread: 9 -> } 2022-05-04 15:44:40.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.667 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.667 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.667 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.667 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.667 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.667 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.667 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.667 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.667 - Thread: 9 -> } 2022-05-04 15:44:40.816 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.816 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.816 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.817 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.817 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.817 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.817 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.817 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.817 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.817 - Thread: 9 -> } 2022-05-04 15:44:40.932 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:40.933 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:40.933 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:40.933 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:40.933 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:40.933 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:40.933 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:40.933 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:40.933 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:40.933 - Thread: 9 -> } 2022-05-04 15:44:41.066 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.067 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.067 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.067 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.067 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.067 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.067 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.067 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.067 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.067 - Thread: 9 -> } 2022-05-04 15:44:41.232 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.233 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.233 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.233 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.233 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.233 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.233 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.233 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.233 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.233 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.234 - Thread: 9 -> } 2022-05-04 15:44:41.366 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.367 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.367 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.367 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.367 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.367 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.367 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.367 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.367 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.367 - Thread: 9 -> } 2022-05-04 15:44:41.466 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.467 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.467 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.467 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.467 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.467 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.467 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.467 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.467 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.467 - Thread: 9 -> } 2022-05-04 15:44:41.582 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.583 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.583 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.583 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.583 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.583 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.583 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.583 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.583 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.583 - Thread: 9 -> } 2022-05-04 15:44:41.732 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.733 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.733 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.733 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.733 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.733 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.733 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.733 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.733 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.733 - Thread: 9 -> } 2022-05-04 15:44:41.865 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:41.866 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:41.866 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:41.866 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:41.866 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:41.866 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:41.866 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:41.866 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:41.866 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:41.866 - Thread: 9 -> } 2022-05-04 15:44:41.999 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:42.000 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.000 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.000 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:42.000 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.000 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:42.000 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.000 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:42.000 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:42.000 - Thread: 9 -> } 2022-05-04 15:44:42.132 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:42.133 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.133 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.133 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:42.133 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.133 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:42.133 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.133 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:42.133 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:42.133 - Thread: 9 -> } 2022-05-04 15:44:42.250 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:42.250 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.250 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.250 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:42.250 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.250 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:42.250 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.250 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:42.250 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:42.250 - Thread: 10 -> } 2022-05-04 15:44:42.399 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:42.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.400 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:42.400 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.400 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:42.400 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.400 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:42.400 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:42.400 - Thread: 9 -> } 2022-05-04 15:44:42.566 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:42.566 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.566 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.566 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:42.566 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.566 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:42.566 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.566 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:42.566 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:42.566 - Thread: 9 -> } 2022-05-04 15:44:42.699 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:42.700 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.700 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.700 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:42.700 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.700 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:42.700 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.700 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:42.700 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:42.700 - Thread: 9 -> } 2022-05-04 15:44:42.866 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:44:42.866 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:44:42.866 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:44:42.866 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:42.866 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:44:42.866 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:42.866 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:42.866 - Thread: 11 -> HqDepth = True 2022-05-04 15:44:42.866 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:44:42.866 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:44:42.866 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:42.866 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:44:42.867 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:44:42.867 - Thread: 11 -> } 2022-05-04 15:44:43.015 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:43.016 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.016 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.016 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:43.016 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.016 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:43.016 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.016 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:43.016 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:43.016 - Thread: 9 -> } 2022-05-04 15:44:43.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:43.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:43.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:43.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:43.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:43.150 - Thread: 9 -> } 2022-05-04 15:44:43.282 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:43.283 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.283 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.283 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:43.283 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.283 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:43.283 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.283 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:43.283 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:43.283 - Thread: 9 -> } 2022-05-04 15:44:43.483 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:43.484 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.484 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.484 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:43.484 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.484 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:43.484 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.484 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:43.484 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:43.484 - Thread: 10 -> } 2022-05-04 15:44:43.733 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:43.733 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.733 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.733 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:43.733 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.733 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:43.733 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.733 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:43.733 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:43.733 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:43.734 - Thread: 9 -> } 2022-05-04 15:44:43.916 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:43.916 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:43.916 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:43.916 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:43.916 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:43.917 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:43.917 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:43.917 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:43.917 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:43.917 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:43.917 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:43.917 - Thread: 10 -> } 2022-05-04 15:44:44.082 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:44.083 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:44.083 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:44.083 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:44.083 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:44.083 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:44.083 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:44.083 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:44.083 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:44.083 - Thread: 10 -> } 2022-05-04 15:44:44.249 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:44.250 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:44.250 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:44.250 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:44.250 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:44.250 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:44.250 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:44.250 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:44.250 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:44.250 - Thread: 10 -> } 2022-05-04 15:44:44.499 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:44:44.500 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:44:44.500 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:44.500 - Thread: 11 -> HqDepth = True 2022-05-04 15:44:44.500 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:44:44.500 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:44:44.500 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:44.500 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:44:44.500 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:44:44.500 - Thread: 11 -> } 2022-05-04 15:44:44.933 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:44:44.933 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:44:44.933 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:44.933 - Thread: 10 -> HqDepth = True 2022-05-04 15:44:44.933 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:44:44.933 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:44:44.933 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:44.933 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:44:44.933 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:44:44.933 - Thread: 10 -> } 2022-05-04 15:44:51.916 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:44:51.917 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:44:51.917 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:44:51.917 - Thread: 9 -> HqDepth = True 2022-05-04 15:44:51.917 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:44:51.917 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:44:51.917 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:44:51.917 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:44:51.917 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:44:51.917 - Thread: 9 -> } 2022-05-04 15:45:00.498 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:00.499 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:00.499 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:00.499 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:00.499 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:00.499 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:00.499 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:00.499 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:00.499 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:00.500 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:00.500 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:00.500 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:00.500 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:00.500 - Thread: 9 -> } 2022-05-04 15:45:08.865 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:08.866 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:08.866 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:08.866 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:08.866 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:08.866 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:08.866 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:08.866 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:08.866 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:08.866 - Thread: 10 -> } 2022-05-04 15:45:17.332 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:17.333 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:17.333 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:17.333 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:17.333 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:17.333 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:17.333 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:17.333 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:17.333 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:17.333 - Thread: 9 -> } 2022-05-04 15:45:17.916 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:17.917 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:17.917 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:17.917 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:17.917 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:17.917 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:17.917 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:17.917 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:17.917 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:17.917 - Thread: 9 -> } 2022-05-04 15:45:20.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:20.633 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:20.633 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:20.633 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:20.633 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:20.633 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:20.633 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:20.633 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:20.633 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:20.633 - Thread: 9 -> } 2022-05-04 15:45:20.948 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:20.949 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:20.949 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:20.949 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:20.949 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:20.949 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:20.949 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:20.949 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:20.949 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:20.949 - Thread: 9 -> } 2022-05-04 15:45:21.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:21.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:21.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:21.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:21.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:21.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:21.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:21.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:21.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:21.150 - Thread: 9 -> } 2022-05-04 15:45:21.332 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:21.333 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:21.333 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:21.333 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:21.333 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:21.333 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:21.333 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:21.333 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:21.333 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:21.333 - Thread: 9 -> } 2022-05-04 15:45:21.549 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:21.550 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:21.550 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:21.550 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:21.550 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:21.550 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:21.550 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:21.550 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:21.550 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:21.550 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:21.550 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:21.550 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:21.550 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:21.551 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:21.551 - Thread: 11 -> } 2022-05-04 15:45:22.466 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:22.467 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:22.467 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:22.467 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:22.467 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:22.467 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:22.467 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:22.467 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:22.467 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:22.467 - Thread: 10 -> } 2022-05-04 15:45:32.115 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:32.116 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:32.116 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:32.116 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:32.116 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:32.116 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:32.116 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:32.116 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:32.116 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:32.117 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:32.117 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:32.117 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:32.117 - Thread: 9 -> } 2022-05-04 15:45:32.398 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:32.399 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:32.399 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:32.399 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:32.399 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:32.399 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:32.399 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:32.399 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:32.399 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:32.399 - Thread: 9 -> } 2022-05-04 15:45:32.649 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:32.650 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:32.650 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:32.650 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:32.650 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:32.650 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:32.650 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:32.650 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:32.650 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:32.650 - Thread: 9 -> } 2022-05-04 15:45:32.782 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:32.783 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:32.783 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:32.783 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:32.783 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:32.783 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:32.783 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:32.783 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:32.783 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:32.783 - Thread: 11 -> } 2022-05-04 15:45:32.932 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:32.933 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:32.933 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:32.933 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:32.933 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:32.933 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:32.933 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:32.933 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:32.933 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:32.933 - Thread: 9 -> } 2022-05-04 15:45:34.616 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:34.617 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:34.617 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:34.617 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:34.617 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:34.617 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:34.617 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:34.617 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:34.617 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:34.617 - Thread: 9 -> } 2022-05-04 15:45:34.766 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:34.766 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:34.766 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:34.766 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:34.766 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:34.766 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:34.766 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:34.766 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:34.767 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:34.767 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:34.767 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:34.767 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:34.767 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:34.767 - Thread: 9 -> } 2022-05-04 15:45:34.949 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:34.950 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:34.950 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:34.950 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:34.950 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:34.950 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:34.950 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:34.950 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:34.950 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:34.950 - Thread: 9 -> } 2022-05-04 15:45:35.232 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:35.233 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:35.233 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:35.233 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:35.233 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:35.233 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:35.233 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:35.233 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:35.233 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:35.233 - Thread: 10 -> } 2022-05-04 15:45:40.315 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:40.316 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:40.316 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:40.316 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:40.316 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:40.316 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:40.316 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:40.316 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:40.316 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:40.316 - Thread: 9 -> } 2022-05-04 15:45:40.465 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:40.466 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:40.466 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:40.466 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:40.466 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:40.466 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:40.466 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:40.466 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:40.466 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:40.466 - Thread: 9 -> } 2022-05-04 15:45:40.665 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:40.666 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:40.666 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:40.666 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:40.666 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:40.666 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:40.666 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:40.666 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:40.666 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:40.666 - Thread: 9 -> } 2022-05-04 15:45:40.999 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:41.000 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:41.000 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:41.000 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:41.000 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:41.000 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:41.000 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:41.000 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:41.000 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:41.000 - Thread: 9 -> } 2022-05-04 15:45:44.932 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:44.933 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:44.933 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:44.933 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:44.933 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:44.933 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:44.933 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:44.933 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:44.933 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:44.933 - Thread: 9 -> } 2022-05-04 15:45:45.282 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:45.283 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:45.283 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:45.283 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:45.283 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:45.283 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:45.283 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:45.283 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:45.283 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:45.283 - Thread: 9 -> } 2022-05-04 15:45:47.482 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:47.483 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:47.483 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:47.483 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:47.483 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:47.483 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:47.483 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:47.483 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:47.483 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:47.483 - Thread: 11 -> } 2022-05-04 15:45:47.716 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:47.716 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:47.716 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:47.716 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:47.716 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:47.716 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:47.716 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:47.717 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:47.717 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:47.717 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:47.717 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:47.717 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:47.717 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:47.717 - Thread: 9 -> } 2022-05-04 15:45:49.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:49.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:49.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:49.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:49.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:49.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:49.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:49.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:49.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:49.050 - Thread: 9 -> } 2022-05-04 15:45:51.299 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:51.300 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:51.300 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:51.300 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:51.300 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:51.300 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:51.300 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:51.300 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:51.300 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:51.300 - Thread: 11 -> } 2022-05-04 15:45:51.448 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:51.449 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:51.449 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:51.449 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:51.449 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:51.449 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:51.449 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:51.449 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:51.449 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:51.450 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:51.450 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:51.450 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:51.450 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:51.450 - Thread: 9 -> } 2022-05-04 15:45:51.599 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:51.600 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:51.600 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:51.600 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:51.600 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:51.600 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:51.600 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:51.600 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:51.600 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:51.600 - Thread: 10 -> } 2022-05-04 15:45:51.816 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:51.816 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:51.816 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:51.816 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:51.816 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:51.816 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:51.816 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:51.816 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:51.816 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:51.816 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:51.816 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:51.817 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:51.817 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:51.817 - Thread: 9 -> } 2022-05-04 15:45:54.499 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:54.500 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:54.500 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:54.500 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:54.500 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:54.500 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:54.500 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:54.500 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:54.500 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:54.500 - Thread: 10 -> } 2022-05-04 15:45:54.716 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:54.717 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:54.717 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:54.717 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:54.717 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:54.717 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:54.717 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:54.717 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:54.717 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:54.717 - Thread: 9 -> } 2022-05-04 15:45:55.098 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:55.099 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:55.099 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:55.099 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:55.099 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:55.099 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:55.099 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:55.099 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:55.099 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:55.099 - Thread: 9 -> } 2022-05-04 15:45:57.082 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:57.083 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.083 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.083 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:57.083 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.083 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:57.083 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.083 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:57.083 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:57.083 - Thread: 9 -> } 2022-05-04 15:45:57.282 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:57.283 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.283 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.283 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:57.283 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.283 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:57.283 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.283 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:57.283 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:57.283 - Thread: 9 -> } 2022-05-04 15:45:57.415 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:57.416 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.416 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.416 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:57.416 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.416 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:57.416 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.416 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:57.416 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:57.416 - Thread: 9 -> } 2022-05-04 15:45:57.532 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:57.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.533 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.533 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:57.533 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.533 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:57.533 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.533 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:57.533 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:57.533 - Thread: 9 -> } 2022-05-04 15:45:57.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:57.633 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.633 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.633 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:57.633 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.633 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:57.633 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.633 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:57.633 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:57.633 - Thread: 9 -> } 2022-05-04 15:45:57.716 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:57.717 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.717 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.717 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:57.717 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.717 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:57.717 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.717 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:57.717 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:57.717 - Thread: 10 -> } 2022-05-04 15:45:57.799 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:57.800 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:57.800 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:57.800 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:57.800 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:57.800 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:57.800 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:57.800 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:57.800 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:57.800 - Thread: 11 -> } 2022-05-04 15:45:58.165 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.166 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.166 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.166 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.166 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.166 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.166 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.166 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.166 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.166 - Thread: 9 -> } 2022-05-04 15:45:58.316 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.317 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.317 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.317 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.317 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.317 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.317 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.317 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.317 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.317 - Thread: 9 -> } 2022-05-04 15:45:58.432 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:58.433 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.433 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.433 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:58.433 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.433 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:58.433 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.433 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:58.433 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:58.433 - Thread: 10 -> } 2022-05-04 15:45:58.532 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.533 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.533 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.533 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.533 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.533 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.533 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.533 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.533 - Thread: 9 -> } 2022-05-04 15:45:58.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.633 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.633 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.633 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.633 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.633 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.633 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.633 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.633 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.633 - Thread: 9 -> } 2022-05-04 15:45:58.715 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:58.716 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.716 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.716 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:58.716 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.716 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:58.716 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.716 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:58.716 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:58.716 - Thread: 11 -> } 2022-05-04 15:45:58.798 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:45:58.800 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.800 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.800 - Thread: 10 -> HqDepth = True 2022-05-04 15:45:58.800 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.800 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:45:58.800 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.800 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:45:58.800 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:45:58.800 - Thread: 10 -> } 2022-05-04 15:45:58.882 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.883 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.883 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.883 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.883 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.883 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.883 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.883 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.883 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.883 - Thread: 9 -> } 2022-05-04 15:45:58.965 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:58.966 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:58.966 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:58.966 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:58.966 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:58.966 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:58.966 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:58.966 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:58.966 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:58.966 - Thread: 9 -> } 2022-05-04 15:45:59.048 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:59.049 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.049 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.049 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:59.049 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.049 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:59.049 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.049 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:59.049 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:59.049 - Thread: 11 -> } 2022-05-04 15:45:59.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:59.149 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.149 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:59.149 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.149 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:59.149 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:59.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:59.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:59.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:59.150 - Thread: 9 -> } 2022-05-04 15:45:59.265 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:59.266 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.266 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.266 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:59.266 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.266 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:59.266 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.266 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:59.266 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:59.266 - Thread: 9 -> } 2022-05-04 15:45:59.415 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:59.416 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.416 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.416 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:59.416 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.416 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:59.416 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.416 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:59.416 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:59.416 - Thread: 9 -> } 2022-05-04 15:45:59.565 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:59.566 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.566 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.566 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:59.566 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.566 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:59.566 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.566 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:59.566 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:59.566 - Thread: 9 -> } 2022-05-04 15:45:59.732 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:45:59.733 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.733 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.733 - Thread: 9 -> HqDepth = True 2022-05-04 15:45:59.733 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.733 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:45:59.733 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.733 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:45:59.733 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:45:59.733 - Thread: 9 -> } 2022-05-04 15:45:59.898 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:45:59.899 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:45:59.899 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:45:59.899 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:45:59.899 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:45:59.899 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:45:59.899 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:45:59.900 - Thread: 11 -> HqDepth = True 2022-05-04 15:45:59.900 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:45:59.900 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:45:59.900 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:45:59.900 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:45:59.900 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:45:59.900 - Thread: 11 -> } 2022-05-04 15:46:00.066 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:00.066 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:00.067 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:00.067 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:00.067 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:00.067 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:00.067 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:00.067 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:00.067 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:00.067 - Thread: 9 -> } 2022-05-04 15:46:00.332 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:00.333 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:00.333 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:00.333 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:00.333 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:00.333 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:00.333 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:00.333 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:00.333 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:00.333 - Thread: 9 -> } 2022-05-04 15:46:37.362 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.363 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.363 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.363 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.363 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.363 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.363 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.363 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.363 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.363 - Thread: 9 -> } 2022-05-04 15:46:37.479 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.480 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.480 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.480 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.480 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.480 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.480 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.480 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.480 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.480 - Thread: 9 -> } 2022-05-04 15:46:37.580 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.581 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.581 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.581 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.581 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.581 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.581 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.581 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.581 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.581 - Thread: 9 -> } 2022-05-04 15:46:37.663 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.664 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.664 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.664 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.664 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.664 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.664 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.664 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.664 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.664 - Thread: 9 -> } 2022-05-04 15:46:37.746 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.747 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.747 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.747 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.747 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.747 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.747 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.747 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.747 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.747 - Thread: 9 -> } 2022-05-04 15:46:37.814 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:46:37.815 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.815 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.815 - Thread: 11 -> HqDepth = True 2022-05-04 15:46:37.815 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.815 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:46:37.815 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.815 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:46:37.815 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:46:37.815 - Thread: 11 -> } 2022-05-04 15:46:37.879 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:37.880 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.880 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.880 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:37.880 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.880 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:37.880 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.880 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:37.880 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:37.880 - Thread: 9 -> } 2022-05-04 15:46:37.946 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:37.947 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:37.947 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:37.947 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:37.947 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:37.947 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:37.947 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:37.947 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:37.947 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:37.947 - Thread: 10 -> } 2022-05-04 15:46:38.062 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.063 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.063 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.063 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.063 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.063 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.063 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.063 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.063 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.064 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.064 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.064 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.064 - Thread: 9 -> } 2022-05-04 15:46:38.179 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.180 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.180 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.180 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.180 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.180 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.180 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.180 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.180 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.180 - Thread: 9 -> } 2022-05-04 15:46:38.346 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.347 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.347 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.347 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.347 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.347 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.347 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.347 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.347 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.347 - Thread: 9 -> } 2022-05-04 15:46:38.479 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:38.480 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.480 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.480 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:38.480 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.480 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:38.480 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.480 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:38.480 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:38.480 - Thread: 10 -> } 2022-05-04 15:46:38.612 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.613 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.613 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.613 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.613 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.613 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.613 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.613 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.613 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.613 - Thread: 9 -> } 2022-05-04 15:46:38.696 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.696 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.696 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.696 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.697 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.697 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.697 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.697 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.697 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.697 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.697 - Thread: 9 -> } 2022-05-04 15:46:38.762 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.763 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.763 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.763 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.763 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.763 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.763 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.763 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.763 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.763 - Thread: 9 -> } 2022-05-04 15:46:38.880 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:38.881 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:38.881 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:38.881 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:38.881 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:38.881 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:38.881 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:38.881 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:38.881 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:38.881 - Thread: 9 -> } 2022-05-04 15:46:39.096 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:39.097 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:39.097 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:39.097 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:39.097 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:39.097 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:39.097 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:39.097 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:39.097 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:39.097 - Thread: 10 -> } 2022-05-04 15:46:39.329 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:39.330 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:39.330 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:39.330 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:39.330 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:39.330 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:39.330 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:39.330 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:39.330 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:39.330 - Thread: 9 -> } 2022-05-04 15:46:39.446 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:39.446 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:39.446 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:39.446 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:39.446 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:39.446 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:39.446 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:39.447 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:39.447 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:39.447 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:39.447 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:39.447 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:39.447 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:39.447 - Thread: 9 -> } 2022-05-04 15:46:39.529 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:39.530 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:39.530 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:39.530 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:39.530 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:39.530 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:39.530 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:39.530 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:39.530 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:39.530 - Thread: 9 -> } 2022-05-04 15:46:39.645 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:39.646 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:39.646 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:39.646 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:39.646 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:39.646 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:39.646 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:39.647 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:39.647 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:39.647 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:39.647 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:39.647 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:39.647 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:39.647 - Thread: 9 -> } 2022-05-04 15:46:41.471 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:41.472 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:41.472 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:41.472 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:41.472 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:41.472 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:41.472 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:41.472 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:41.472 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:41.472 - Thread: 9 -> } 2022-05-04 15:46:45.471 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:45.472 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:45.472 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:45.472 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:45.472 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:45.472 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:45.472 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:45.472 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:45.472 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:45.472 - Thread: 9 -> } 2022-05-04 15:46:45.954 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:45.955 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:45.955 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:45.955 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:45.955 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:45.955 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:45.955 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:45.955 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:45.955 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:45.955 - Thread: 9 -> } 2022-05-04 15:46:46.588 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:46.589 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:46.589 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:46.589 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:46.589 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:46.589 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:46.589 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:46.589 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:46.589 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:46.589 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:46.589 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:46.589 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:46.590 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:46.590 - Thread: 9 -> } 2022-05-04 15:46:47.804 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:47.805 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:47.805 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:47.805 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:47.805 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:47.805 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:47.805 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:47.805 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:47.805 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:47.805 - Thread: 10 -> } 2022-05-04 15:46:49.371 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:46:49.372 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:46:49.372 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:49.372 - Thread: 11 -> HqDepth = True 2022-05-04 15:46:49.372 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:46:49.372 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:46:49.372 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:49.372 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:46:49.372 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:46:49.372 - Thread: 11 -> } 2022-05-04 15:46:49.587 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:49.588 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:49.588 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:49.588 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:49.588 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:49.588 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:49.588 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:49.588 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:49.588 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:49.589 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:49.589 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:49.589 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:49.589 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:49.589 - Thread: 9 -> } 2022-05-04 15:46:49.804 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:49.805 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:49.805 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:49.805 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:49.805 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:49.805 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:49.805 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:49.805 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:49.805 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:49.805 - Thread: 9 -> } 2022-05-04 15:46:49.954 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:49.955 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:49.955 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:49.955 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:49.955 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:49.955 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:49.955 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:49.955 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:49.955 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:49.955 - Thread: 9 -> } 2022-05-04 15:46:50.188 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:50.189 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:50.189 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:50.189 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:50.189 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:50.189 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:50.189 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:50.189 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:50.189 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:50.189 - Thread: 10 -> } 2022-05-04 15:46:50.638 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:50.639 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:50.639 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:50.639 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:50.639 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:50.639 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:50.639 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:50.639 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:50.639 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:50.639 - Thread: 9 -> } 2022-05-04 15:46:51.887 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:51.888 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:51.888 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:51.888 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:51.888 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:51.888 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:51.888 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:51.888 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:51.888 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:51.888 - Thread: 10 -> } 2022-05-04 15:46:52.105 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:52.106 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.106 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.106 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:52.106 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.106 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:52.106 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.106 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:52.106 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:52.106 - Thread: 9 -> } 2022-05-04 15:46:52.354 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:52.355 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.355 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.355 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:52.355 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.355 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:52.355 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.355 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:52.355 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:52.355 - Thread: 9 -> } 2022-05-04 15:46:52.521 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:52.522 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.522 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.522 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:52.522 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.522 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:52.522 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.522 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:52.522 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:52.522 - Thread: 9 -> } 2022-05-04 15:46:52.654 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:52.655 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.655 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.655 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:52.655 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.655 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:52.655 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.655 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.655 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:52.656 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:52.656 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:52.656 - Thread: 10 -> } 2022-05-04 15:46:52.788 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:52.789 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.789 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.789 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:52.789 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.789 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:52.789 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.789 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:52.789 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:52.789 - Thread: 9 -> } 2022-05-04 15:46:52.921 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:52.922 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:52.922 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:52.922 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:52.922 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:52.922 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:52.922 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:52.922 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:52.922 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:52.922 - Thread: 9 -> } 2022-05-04 15:46:53.038 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:53.039 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:53.039 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:53.039 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:53.039 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:53.039 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:53.039 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:53.039 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:53.039 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:53.039 - Thread: 9 -> } 2022-05-04 15:46:53.171 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:53.172 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:53.172 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:53.172 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:53.172 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:53.172 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:53.172 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:53.172 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:53.173 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:53.173 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:53.173 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:53.173 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:53.173 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:53.173 - Thread: 9 -> } 2022-05-04 15:46:53.288 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:53.288 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:53.288 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:53.288 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:53.288 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:53.288 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:53.288 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:53.288 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:53.288 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:53.288 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:53.288 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:53.289 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:53.289 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:53.289 - Thread: 9 -> } 2022-05-04 15:46:53.421 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:46:53.422 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:46:53.422 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:53.422 - Thread: 9 -> HqDepth = True 2022-05-04 15:46:53.422 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:46:53.422 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:46:53.422 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:53.422 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:46:53.422 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:46:53.422 - Thread: 9 -> } 2022-05-04 15:46:53.670 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:53.671 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:53.671 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:53.672 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:53.672 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:53.672 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:53.672 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:53.672 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:53.672 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:53.672 - Thread: 10 -> } 2022-05-04 15:46:54.005 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:46:54.006 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:46:54.006 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:46:54.006 - Thread: 10 -> HqDepth = True 2022-05-04 15:46:54.006 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:46:54.006 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:46:54.006 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:46:54.006 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:46:54.006 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:46:54.006 - Thread: 10 -> } 2022-05-04 15:47:20.587 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:20.588 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:20.588 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:20.588 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:20.588 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:20.588 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:20.588 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:20.588 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:20.588 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:20.588 - Thread: 9 -> } 2022-05-04 15:47:20.721 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:20.722 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:20.722 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:20.722 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:20.722 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:20.722 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:20.722 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:20.722 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:20.722 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:20.722 - Thread: 9 -> } 2022-05-04 15:47:20.821 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:20.822 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:20.822 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:20.822 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:20.822 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:20.822 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:20.822 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:20.822 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:20.822 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:20.822 - Thread: 9 -> } 2022-05-04 15:47:20.938 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:20.939 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:20.939 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:20.939 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:20.939 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:20.939 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:20.939 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:20.939 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:20.939 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:20.939 - Thread: 9 -> } 2022-05-04 15:47:21.054 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:21.055 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:21.055 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:21.055 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:21.055 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:21.055 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:21.055 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:21.055 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:21.055 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:21.055 - Thread: 9 -> } 2022-05-04 15:47:21.187 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:21.188 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:21.188 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:21.188 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:21.188 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:21.188 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:21.188 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:21.188 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:21.188 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:21.188 - Thread: 9 -> } 2022-05-04 15:47:21.320 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:21.321 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:21.321 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:21.321 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:21.321 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:21.321 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:21.321 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:21.321 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:21.321 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:21.321 - Thread: 9 -> } 2022-05-04 15:47:21.838 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:21.839 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:21.839 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:21.839 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:21.839 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:21.839 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:21.839 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:21.839 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:21.839 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:21.839 - Thread: 9 -> } 2022-05-04 15:47:21.971 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:21.972 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:21.972 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:21.972 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:21.972 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:21.972 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:21.972 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:21.972 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:21.972 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:21.972 - Thread: 9 -> } 2022-05-04 15:47:22.071 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.071 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.072 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.072 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.072 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.072 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.072 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.072 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.072 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.072 - Thread: 9 -> } 2022-05-04 15:47:22.187 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.188 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.188 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.188 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.188 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.188 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.188 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.188 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.188 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.188 - Thread: 9 -> } 2022-05-04 15:47:22.337 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.338 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.338 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.338 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.338 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.338 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.338 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.338 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.338 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.338 - Thread: 9 -> } 2022-05-04 15:47:22.420 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.421 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.421 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.421 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.421 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.421 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.421 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.421 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.421 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.421 - Thread: 9 -> } 2022-05-04 15:47:22.487 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:22.488 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.488 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.488 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:22.488 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.488 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:22.488 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.488 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:22.488 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:22.488 - Thread: 10 -> } 2022-05-04 15:47:22.571 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.572 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.572 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.572 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.572 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.572 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.572 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.572 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.572 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.572 - Thread: 9 -> } 2022-05-04 15:47:22.655 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.655 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.655 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.656 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.656 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.656 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.656 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.656 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.656 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.656 - Thread: 9 -> } 2022-05-04 15:47:22.754 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.755 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.755 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.755 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.755 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.755 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.755 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.755 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.755 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.755 - Thread: 9 -> } 2022-05-04 15:47:22.854 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:22.855 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.855 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.855 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:22.855 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.855 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:22.855 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.855 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:22.855 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:22.855 - Thread: 10 -> } 2022-05-04 15:47:22.920 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:22.922 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:22.922 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:22.922 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:22.922 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:22.922 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:22.922 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:22.922 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:22.922 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:22.922 - Thread: 9 -> } 2022-05-04 15:47:23.005 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:23.005 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:23.005 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:23.005 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:23.005 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:23.005 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:23.005 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:23.005 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:23.005 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:23.006 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:23.006 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:23.006 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:23.006 - Thread: 10 -> } 2022-05-04 15:47:23.104 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:23.105 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:23.105 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:23.105 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:23.105 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:23.105 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:23.105 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:23.105 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:23.105 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:23.105 - Thread: 9 -> } 2022-05-04 15:47:26.704 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:26.705 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:26.705 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:26.705 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:26.705 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:26.705 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:26.705 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:26.705 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:26.705 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:26.705 - Thread: 9 -> } 2022-05-04 15:47:27.088 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:27.089 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:27.089 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:27.089 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:27.089 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:27.089 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:27.089 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:27.089 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:27.089 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:27.089 - Thread: 10 -> } 2022-05-04 15:47:27.354 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:27.355 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:27.355 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:27.355 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:27.355 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:27.355 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:27.355 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:27.355 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:27.355 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:27.355 - Thread: 10 -> } 2022-05-04 15:47:27.637 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:27.640 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:27.640 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:27.640 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:27.640 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:27.641 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:27.641 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:27.641 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:27.641 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:27.641 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:27.641 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:27.641 - Thread: 9 -> } 2022-05-04 15:47:27.920 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:27.922 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:27.922 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:27.922 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:27.922 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:27.922 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:27.922 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:27.922 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:27.922 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:27.922 - Thread: 10 -> } 2022-05-04 15:47:28.054 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:28.055 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:28.055 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:28.055 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:28.055 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:28.055 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:28.055 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:28.055 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:28.055 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:28.055 - Thread: 9 -> } 2022-05-04 15:47:28.171 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:28.172 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:28.172 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:28.172 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:28.172 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:28.172 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:28.172 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:28.172 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:28.173 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:28.173 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:28.173 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:28.173 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:28.173 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:28.173 - Thread: 9 -> } 2022-05-04 15:47:28.338 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:28.339 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:28.339 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:28.339 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:28.339 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:28.339 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:28.339 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:28.339 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:28.339 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:28.339 - Thread: 9 -> } 2022-05-04 15:47:28.588 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:28.589 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:28.589 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:28.589 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:28.589 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:28.589 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:28.589 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:28.589 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:28.589 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:28.589 - Thread: 10 -> } 2022-05-04 15:47:29.038 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:29.039 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:29.039 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:29.039 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:29.039 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:29.039 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:29.039 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:29.039 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:29.039 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:29.039 - Thread: 10 -> } 2022-05-04 15:47:31.288 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:31.288 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:31.288 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:31.288 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:31.288 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:31.288 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:31.288 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:31.288 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:31.289 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:31.289 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:31.289 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:31.289 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:31.289 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:31.289 - Thread: 9 -> } 2022-05-04 15:47:31.604 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:31.605 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:31.605 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:31.605 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:31.605 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:31.605 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:31.605 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:31.605 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:31.605 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:31.605 - Thread: 10 -> } 2022-05-04 15:47:31.804 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:31.804 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:31.804 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:31.805 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:31.805 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:31.805 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:31.805 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:31.805 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:31.805 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:31.805 - Thread: 9 -> } 2022-05-04 15:47:32.121 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:32.122 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:32.122 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:32.122 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:32.122 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:32.122 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:32.122 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:32.122 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:32.122 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:32.122 - Thread: 9 -> } 2022-05-04 15:47:33.921 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:33.922 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:33.922 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:33.922 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:33.922 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:33.922 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:33.922 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:33.922 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:33.922 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:33.922 - Thread: 9 -> } 2022-05-04 15:47:34.237 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:34.238 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:34.238 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:34.238 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:34.238 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:34.238 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:34.238 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:34.238 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:34.238 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:34.238 - Thread: 9 -> } 2022-05-04 15:47:34.538 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:34.539 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:34.539 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:34.539 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:34.539 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:34.539 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:34.539 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:34.539 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:34.539 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:34.539 - Thread: 9 -> } 2022-05-04 15:47:34.813 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:34.814 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:34.814 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:34.814 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:34.814 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:34.814 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:34.814 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:34.814 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:34.814 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:34.814 - Thread: 10 -> } 2022-05-04 15:47:35.621 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:35.621 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:35.621 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:35.621 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:35.621 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:35.621 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:35.621 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:35.621 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:35.621 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:35.621 - Thread: 10 -> } 2022-05-04 15:47:36.287 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:36.288 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:36.288 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:36.288 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:36.288 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:36.288 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:36.288 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:36.288 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:36.288 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:36.288 - Thread: 9 -> } 2022-05-04 15:47:36.588 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:47:36.589 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:47:36.589 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:36.589 - Thread: 9 -> HqDepth = True 2022-05-04 15:47:36.589 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:47:36.589 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:47:36.589 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:36.589 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:47:36.589 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:47:36.589 - Thread: 9 -> } 2022-05-04 15:47:38.504 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:38.505 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:38.505 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:38.505 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:38.505 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:38.505 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:38.505 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:38.505 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:38.505 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:38.505 - Thread: 10 -> } 2022-05-04 15:47:39.037 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:47:39.038 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:47:39.038 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:47:39.038 - Thread: 10 -> HqDepth = True 2022-05-04 15:47:39.038 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:47:39.038 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:47:39.038 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:47:39.038 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:47:39.038 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:47:39.038 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:47:39.039 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:47:39.039 - Thread: 10 -> } 2022-05-04 15:48:24.113 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.113 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.113 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.114 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.114 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.114 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.114 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.114 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.114 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.114 - Thread: 9 -> } 2022-05-04 15:48:24.495 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.496 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.496 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.496 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.496 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.496 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.496 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.496 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.497 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.497 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.497 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.497 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.497 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.497 - Thread: 9 -> } 2022-05-04 15:48:24.670 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:48:24.671 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.671 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:48:24.671 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.671 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:48:24.671 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.671 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.671 - Thread: 11 -> HqDepth = True 2022-05-04 15:48:24.671 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.671 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:48:24.671 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.671 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:48:24.671 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:48:24.672 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:48:24.672 - Thread: 11 -> } 2022-05-04 15:48:24.779 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.780 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.780 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.780 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.780 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.780 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.780 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.780 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.780 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.780 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.781 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.781 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.781 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.781 - Thread: 9 -> } 2022-05-04 15:48:24.862 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.863 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.863 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.863 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.863 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.863 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.863 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.863 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.863 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.863 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.864 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.864 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.864 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.864 - Thread: 9 -> } 2022-05-04 15:48:24.929 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.931 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.931 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.931 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.931 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.931 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.931 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.931 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.931 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.931 - Thread: 9 -> } 2022-05-04 15:48:24.996 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:24.997 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:24.997 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:24.997 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:24.997 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:24.997 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:24.997 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:24.997 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:24.997 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:24.997 - Thread: 9 -> } 2022-05-04 15:48:25.045 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.047 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.047 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.047 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.047 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.047 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.047 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.047 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.047 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.047 - Thread: 9 -> } 2022-05-04 15:48:25.112 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:25.113 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.113 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.113 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:25.113 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.113 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:25.113 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.113 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:25.113 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:25.113 - Thread: 10 -> } 2022-05-04 15:48:25.178 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.179 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.179 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.179 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.180 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.180 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.180 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.180 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.180 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.180 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.180 - Thread: 9 -> } 2022-05-04 15:48:25.246 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:25.247 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.247 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.247 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:25.247 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.247 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:25.247 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.247 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:25.247 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:25.247 - Thread: 10 -> } 2022-05-04 15:48:25.313 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:25.313 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.314 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.314 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:25.314 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.314 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:25.314 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.314 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:25.314 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:25.314 - Thread: 10 -> } 2022-05-04 15:48:25.379 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.380 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.380 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.380 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.380 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.380 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.380 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.380 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.380 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.380 - Thread: 9 -> } 2022-05-04 15:48:25.446 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.447 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.447 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.447 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.447 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.447 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.447 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.447 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.447 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.447 - Thread: 9 -> } 2022-05-04 15:48:25.529 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:25.530 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.530 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.530 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:25.530 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.530 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:25.530 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.530 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:25.530 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:25.530 - Thread: 10 -> } 2022-05-04 15:48:25.646 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.647 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.647 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.647 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.647 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.647 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.647 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.647 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.647 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.647 - Thread: 9 -> } 2022-05-04 15:48:25.779 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:25.780 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.780 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.780 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:25.780 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.780 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:25.780 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.780 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:25.780 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:25.780 - Thread: 10 -> } 2022-05-04 15:48:25.929 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:25.929 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:25.929 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:25.930 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:25.930 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:25.930 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:25.930 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:25.930 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:25.930 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:25.930 - Thread: 9 -> } 2022-05-04 15:48:26.045 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:26.046 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:26.046 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:26.046 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:26.046 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:26.046 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:26.046 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:26.046 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:26.046 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:26.046 - Thread: 10 -> } 2022-05-04 15:48:26.179 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:26.179 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:26.179 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:26.179 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:26.179 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:26.179 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:26.179 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:26.179 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:26.179 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:26.179 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:26.180 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:26.180 - Thread: 9 -> } 2022-05-04 15:48:26.328 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:26.329 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:26.329 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:26.329 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:26.329 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:26.329 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:26.329 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:26.329 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:26.329 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:26.329 - Thread: 10 -> } 2022-05-04 15:48:26.563 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:26.563 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:26.563 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:26.563 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:26.563 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:26.563 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:26.563 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:26.563 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:26.563 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:26.563 - Thread: 9 -> } 2022-05-04 15:48:27.928 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:27.929 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:27.929 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:27.929 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:27.929 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:27.929 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:27.929 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:27.929 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:27.929 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:27.929 - Thread: 9 -> } 2022-05-04 15:48:28.279 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:28.280 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:28.280 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:28.280 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:28.280 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:28.280 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:28.280 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:28.280 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:28.280 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:28.280 - Thread: 9 -> } 2022-05-04 15:48:28.429 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:28.429 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:28.429 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:28.429 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:28.429 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:28.429 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:28.429 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:28.429 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:28.429 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:28.429 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:28.429 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:28.429 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:28.429 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:28.430 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:28.430 - Thread: 9 -> } 2022-05-04 15:48:28.562 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:28.563 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:28.563 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:28.563 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:28.563 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:28.563 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:28.563 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:28.563 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:28.563 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:28.563 - Thread: 9 -> } 2022-05-04 15:48:28.729 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:28.730 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:28.730 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:28.730 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:28.730 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:28.730 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:28.730 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:28.730 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:28.730 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:28.730 - Thread: 9 -> } 2022-05-04 15:48:28.929 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:28.930 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:28.930 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:28.930 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:28.930 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:28.930 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:28.930 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:28.930 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:28.930 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:28.930 - Thread: 9 -> } 2022-05-04 15:48:29.296 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:29.296 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:29.296 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:29.296 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:29.296 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:29.296 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:29.296 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:29.296 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:29.297 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:29.297 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:29.297 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:29.297 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:29.297 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:29.297 - Thread: 9 -> } 2022-05-04 15:48:31.263 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:31.264 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:31.264 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:31.264 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:31.264 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:31.264 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:31.264 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:31.264 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:31.264 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:31.264 - Thread: 9 -> } 2022-05-04 15:48:31.546 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:31.547 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:31.547 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:31.547 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:31.547 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:31.547 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:31.547 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:31.547 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:31.547 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:31.547 - Thread: 9 -> } 2022-05-04 15:48:31.745 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:31.746 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:31.746 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:31.746 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:31.746 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:31.746 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:31.746 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:31.746 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:31.746 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:31.746 - Thread: 9 -> } 2022-05-04 15:48:32.046 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:32.046 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:32.046 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:32.046 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:32.046 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:32.046 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:32.046 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:32.046 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:32.046 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:32.046 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:32.047 - Thread: 10 -> } 2022-05-04 15:48:33.962 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:33.963 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:33.963 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:33.963 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:33.963 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:33.963 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:33.963 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:33.963 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:33.963 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:33.963 - Thread: 9 -> } 2022-05-04 15:48:35.946 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:35.947 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:35.947 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:35.947 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:35.947 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:35.947 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:35.947 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:35.947 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:35.947 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:35.947 - Thread: 9 -> } 2022-05-04 15:48:36.662 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:36.663 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:36.663 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:36.663 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:36.663 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:36.663 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:36.663 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:36.663 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:36.663 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:36.663 - Thread: 9 -> } 2022-05-04 15:48:36.829 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:36.830 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:36.830 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:36.830 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:36.830 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:36.830 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:36.830 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:36.830 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:36.830 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:36.830 - Thread: 9 -> } 2022-05-04 15:48:37.046 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:37.046 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:37.046 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:37.047 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:37.047 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:37.047 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:37.047 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:37.047 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:37.047 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:37.047 - Thread: 9 -> } 2022-05-04 15:48:39.496 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:39.497 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:39.497 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:39.497 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:39.497 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:39.497 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:39.497 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:39.497 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:39.497 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:39.497 - Thread: 9 -> } 2022-05-04 15:48:39.745 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:39.746 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:39.746 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:39.746 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:39.746 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:39.746 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:39.746 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:39.746 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:39.746 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:39.746 - Thread: 9 -> } 2022-05-04 15:48:40.329 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:40.330 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:40.330 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:40.330 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:40.330 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:40.330 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:40.330 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:40.330 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:40.330 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:40.330 - Thread: 9 -> } 2022-05-04 15:48:41.612 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:48:41.613 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:48:41.613 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:41.613 - Thread: 9 -> HqDepth = True 2022-05-04 15:48:41.613 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:48:41.613 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:48:41.613 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:41.613 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:48:41.613 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:48:41.613 - Thread: 9 -> } 2022-05-04 15:48:42.179 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:48:42.180 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:48:42.180 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:48:42.180 - Thread: 10 -> HqDepth = True 2022-05-04 15:48:42.180 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:48:42.180 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:48:42.180 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:48:42.180 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:48:42.180 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:48:42.180 - Thread: 10 -> } 2022-05-04 15:49:04.445 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:04.446 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:04.446 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:04.446 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:04.446 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:04.446 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:04.446 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:04.446 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:04.446 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:04.446 - Thread: 9 -> } 2022-05-04 15:49:15.837 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:15.839 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:15.839 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:15.839 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:15.839 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:15.839 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:15.839 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:15.839 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:15.839 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:15.839 - Thread: 9 -> } 2022-05-04 15:49:25.082 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:25.083 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:25.083 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:25.083 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:25.083 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:25.083 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:25.083 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:25.083 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:25.083 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:25.083 - Thread: 9 -> } 2022-05-04 15:49:25.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:25.666 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:25.666 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:25.666 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:25.666 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:25.666 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:25.666 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:25.666 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:25.666 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:25.666 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:25.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:25.667 - Thread: 9 -> } 2022-05-04 15:49:26.066 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:26.067 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:26.067 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:26.067 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:26.067 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:26.067 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:26.067 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:26.067 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:26.067 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:26.067 - Thread: 10 -> } 2022-05-04 15:49:29.266 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:29.267 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:29.267 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:29.267 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:29.267 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:29.267 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:29.267 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:29.267 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:29.267 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:29.267 - Thread: 9 -> } 2022-05-04 15:49:30.816 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:30.817 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:30.817 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:30.817 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:30.817 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:30.817 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:30.817 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:30.817 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:30.817 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:30.817 - Thread: 9 -> } 2022-05-04 15:49:31.116 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:31.116 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:31.116 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:31.116 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:31.117 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:31.117 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:31.117 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:31.117 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:31.117 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:31.117 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:31.117 - Thread: 10 -> } 2022-05-04 15:49:31.399 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:31.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:31.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:31.400 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:31.400 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:31.400 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:31.400 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:31.400 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:31.400 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:31.400 - Thread: 9 -> } 2022-05-04 15:49:31.582 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:31.583 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:31.583 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:31.583 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:31.583 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:31.583 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:31.583 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:31.583 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:31.583 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:31.583 - Thread: 9 -> } 2022-05-04 15:49:31.849 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:31.850 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:31.850 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:31.850 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:31.850 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:31.850 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:31.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:31.850 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:31.850 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:31.850 - Thread: 10 -> } 2022-05-04 15:49:32.433 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:32.434 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:32.434 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:32.434 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:32.434 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:32.434 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:32.434 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:32.434 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:32.434 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:32.434 - Thread: 9 -> } 2022-05-04 15:49:32.799 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:32.800 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:32.800 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:32.800 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:32.800 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:32.800 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:32.800 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:32.800 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:32.800 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:32.800 - Thread: 9 -> } 2022-05-04 15:49:32.933 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:32.933 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:32.933 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:32.933 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:32.933 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:32.933 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:32.933 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:32.933 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:32.933 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:32.934 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:32.934 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:32.934 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:32.934 - Thread: 9 -> } 2022-05-04 15:49:33.099 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:33.100 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:33.100 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:33.100 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:33.100 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:33.100 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:33.100 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:33.100 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:33.100 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:33.100 - Thread: 9 -> } 2022-05-04 15:49:33.332 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:33.333 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:33.333 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:33.333 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:33.333 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:33.333 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:33.333 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:33.333 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:33.333 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:33.333 - Thread: 9 -> } 2022-05-04 15:49:33.866 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:33.867 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:33.867 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:33.867 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:33.867 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:33.867 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:33.867 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:33.867 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:33.867 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:33.867 - Thread: 9 -> } 2022-05-04 15:49:34.116 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:34.117 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:34.117 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:34.117 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:34.117 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:34.117 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:34.117 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:34.117 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:34.117 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:34.117 - Thread: 9 -> } 2022-05-04 15:49:34.483 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:34.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:34.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:34.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:34.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:34.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:34.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:34.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:34.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:34.483 - Thread: 9 -> } 2022-05-04 15:49:34.832 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:49:34.833 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:49:34.833 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:34.833 - Thread: 11 -> HqDepth = True 2022-05-04 15:49:34.833 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:49:34.833 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:49:34.833 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:34.833 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:49:34.833 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:49:34.833 - Thread: 11 -> } 2022-05-04 15:49:35.066 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:35.067 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.067 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.067 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:35.067 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.067 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:35.067 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.067 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:35.067 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:35.067 - Thread: 9 -> } 2022-05-04 15:49:35.149 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:35.150 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.150 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.150 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:35.150 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.150 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:35.150 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.150 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:35.150 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:35.150 - Thread: 9 -> } 2022-05-04 15:49:35.216 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:35.216 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.216 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.216 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:35.216 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.216 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:35.216 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.216 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.216 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.217 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:35.217 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:35.217 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:35.217 - Thread: 9 -> } 2022-05-04 15:49:35.299 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:35.300 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.300 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.300 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:35.300 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.300 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:35.300 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.300 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:35.300 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:35.300 - Thread: 9 -> } 2022-05-04 15:49:35.382 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:35.383 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.383 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.383 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:35.383 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.383 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:35.383 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.383 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:35.383 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:35.383 - Thread: 10 -> } 2022-05-04 15:49:35.566 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:35.567 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:35.567 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:35.567 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:35.567 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:35.567 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:35.567 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:35.567 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:35.567 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:35.567 - Thread: 9 -> } 2022-05-04 15:49:36.449 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:36.450 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:36.450 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:36.450 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:36.450 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:36.450 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:36.450 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:36.450 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:36.450 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:36.450 - Thread: 9 -> } 2022-05-04 15:49:36.616 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:36.617 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:36.617 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:36.617 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:36.617 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:36.617 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:36.617 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:36.617 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:36.617 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:36.617 - Thread: 9 -> } 2022-05-04 15:49:36.732 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:36.733 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:36.733 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:36.733 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:36.733 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:36.733 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:36.733 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:36.733 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:36.733 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:36.733 - Thread: 9 -> } 2022-05-04 15:49:36.832 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:36.833 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:36.833 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:36.833 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:36.833 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:36.833 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:36.833 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:36.833 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:36.833 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:36.833 - Thread: 9 -> } 2022-05-04 15:49:36.932 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:36.933 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:36.933 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:36.933 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:36.933 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:36.933 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:36.933 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:36.933 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:36.933 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:36.933 - Thread: 9 -> } 2022-05-04 15:49:37.032 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:37.033 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:37.033 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:37.033 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:37.033 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:37.033 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:37.033 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:37.033 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:37.033 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:37.033 - Thread: 10 -> } 2022-05-04 15:49:37.165 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:37.166 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:37.166 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:37.166 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:37.166 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:37.166 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:37.166 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:37.166 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:37.166 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:37.166 - Thread: 9 -> } 2022-05-04 15:49:37.399 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:37.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:37.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:37.400 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:37.400 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:37.400 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:37.400 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:37.400 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:37.400 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:37.400 - Thread: 9 -> } 2022-05-04 15:49:37.883 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:37.883 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:37.883 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:37.883 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:37.883 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:37.883 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:37.883 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:37.883 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:37.883 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:37.883 - Thread: 9 -> } 2022-05-04 15:49:38.132 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:38.134 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:38.134 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:38.134 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:38.134 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:38.134 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:38.134 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:38.134 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:38.134 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:38.134 - Thread: 9 -> } 2022-05-04 15:49:38.382 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:38.383 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:38.383 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:38.383 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:38.383 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:38.383 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:38.383 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:38.383 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:38.383 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:38.383 - Thread: 10 -> } 2022-05-04 15:49:38.666 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:38.667 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:38.667 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:38.667 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:38.667 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:38.667 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:38.667 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:38.667 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:38.667 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:38.667 - Thread: 9 -> } 2022-05-04 15:49:39.733 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:39.734 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:39.734 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:39.734 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:39.734 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:39.734 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:39.734 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:39.734 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:39.734 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:39.734 - Thread: 9 -> } 2022-05-04 15:49:40.432 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:40.433 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:40.433 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:40.433 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:40.433 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:40.433 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:40.433 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:40.433 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:40.433 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:40.433 - Thread: 9 -> } 2022-05-04 15:49:40.833 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:40.833 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:40.833 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:40.833 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:40.833 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:40.833 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:40.833 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:40.834 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:40.834 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:40.834 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:40.834 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:40.834 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:40.834 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:40.834 - Thread: 9 -> } 2022-05-04 15:49:41.166 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:41.167 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:41.167 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:41.167 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:41.167 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:41.167 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:41.167 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:41.167 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:41.167 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:41.167 - Thread: 9 -> } 2022-05-04 15:49:42.033 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:42.034 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:42.034 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:42.034 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:42.034 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:42.034 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:42.034 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:42.034 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:42.034 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:42.034 - Thread: 9 -> } 2022-05-04 15:49:42.349 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:42.350 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:42.350 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:42.350 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:42.350 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:42.350 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:42.350 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:42.350 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:42.350 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:42.350 - Thread: 9 -> } 2022-05-04 15:49:42.599 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:42.600 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:42.600 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:42.600 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:42.600 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:42.600 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:42.600 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:42.600 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:42.600 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:42.600 - Thread: 9 -> } 2022-05-04 15:49:42.916 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:49:42.917 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:49:42.917 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:42.917 - Thread: 10 -> HqDepth = True 2022-05-04 15:49:42.917 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:49:42.917 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:49:42.917 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:42.917 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:49:42.917 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:49:42.917 - Thread: 10 -> } 2022-05-04 15:49:54.366 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:49:54.367 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:49:54.367 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:49:54.367 - Thread: 9 -> HqDepth = True 2022-05-04 15:49:54.367 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:49:54.367 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:49:54.367 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:49:54.367 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:49:54.367 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:49:54.367 - Thread: 9 -> } 2022-05-04 15:50:00.532 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:00.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:00.533 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:00.533 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:00.533 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:00.533 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:00.533 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:00.533 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:00.533 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:00.533 - Thread: 9 -> } 2022-05-04 15:50:06.232 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:06.233 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:06.233 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:06.233 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:06.233 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:06.233 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:06.233 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:06.233 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:06.233 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:06.233 - Thread: 9 -> } 2022-05-04 15:50:11.599 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:11.600 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:11.600 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:11.600 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:11.600 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:11.600 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:11.600 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:11.600 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:11.600 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:11.600 - Thread: 9 -> } 2022-05-04 15:50:16.682 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:16.683 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:16.683 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:16.683 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:16.683 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:16.683 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:16.683 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:16.683 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:16.683 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:16.684 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:16.684 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:16.684 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:16.684 - Thread: 9 -> } 2022-05-04 15:50:21.516 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:21.516 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:21.516 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:21.516 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:21.516 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:21.516 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:21.516 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:21.516 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:21.516 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:21.516 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:21.517 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:21.517 - Thread: 9 -> } 2022-05-04 15:50:26.115 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:50:26.116 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:50:26.116 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:26.116 - Thread: 10 -> HqDepth = True 2022-05-04 15:50:26.116 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:50:26.116 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:50:26.116 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:26.116 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:50:26.116 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:50:26.116 - Thread: 10 -> } 2022-05-04 15:50:30.399 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:30.400 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:30.400 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:30.400 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:30.400 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:30.400 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:30.401 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:30.401 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:30.401 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:30.401 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:30.401 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:30.401 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:30.401 - Thread: 9 -> } 2022-05-04 15:50:34.566 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:34.566 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:34.566 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:34.566 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:34.566 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:34.566 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:34.566 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:34.566 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:34.566 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:34.566 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:34.566 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:34.566 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:34.566 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:34.567 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:34.567 - Thread: 9 -> } 2022-05-04 15:50:38.632 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:38.633 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:38.633 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:38.633 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:38.633 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:38.633 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:38.633 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:38.633 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:38.633 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:38.633 - Thread: 9 -> } 2022-05-04 15:50:42.549 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:42.550 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:42.550 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:42.550 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:42.550 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:42.550 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:42.550 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:42.550 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:42.550 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:42.550 - Thread: 9 -> } 2022-05-04 15:50:46.532 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:46.533 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:46.533 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:46.533 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:46.533 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:46.533 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:46.533 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:46.533 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:46.533 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:46.533 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:46.533 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:46.533 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:46.534 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:46.534 - Thread: 9 -> } 2022-05-04 15:50:50.199 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:50.200 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:50.200 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:50.200 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:50.200 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:50.200 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:50.200 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:50.200 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:50.200 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:50.200 - Thread: 9 -> } 2022-05-04 15:50:53.749 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:53.750 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:53.750 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:53.750 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:53.750 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:53.750 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:53.750 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:53.750 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:53.750 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:53.750 - Thread: 9 -> } 2022-05-04 15:50:57.215 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:50:57.216 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:50:57.216 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:50:57.216 - Thread: 9 -> HqDepth = True 2022-05-04 15:50:57.216 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:50:57.216 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:50:57.216 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:50:57.216 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:50:57.216 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:50:57.216 - Thread: 9 -> } 2022-05-04 15:51:00.415 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:00.416 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:00.416 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:00.416 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:00.416 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:00.416 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:00.416 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:00.416 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:00.416 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:00.416 - Thread: 9 -> } 2022-05-04 15:51:03.699 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:03.700 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:03.700 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:03.700 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:03.700 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:03.700 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:03.700 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:03.700 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:03.700 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:03.700 - Thread: 10 -> } 2022-05-04 15:51:06.899 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:06.900 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:06.900 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:06.900 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:06.900 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:06.900 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:06.900 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:06.900 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:06.900 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:06.900 - Thread: 9 -> } 2022-05-04 15:51:10.032 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:10.033 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:10.033 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:10.033 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:10.033 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:10.033 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:10.033 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:10.033 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:10.033 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:10.033 - Thread: 9 -> } 2022-05-04 15:51:13.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:13.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:13.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:13.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:13.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:13.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:13.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:13.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:13.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:13.050 - Thread: 9 -> } 2022-05-04 15:51:15.666 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:15.667 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:15.667 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:15.667 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:15.667 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:15.667 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:15.667 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:15.667 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:15.667 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:15.667 - Thread: 10 -> } 2022-05-04 15:51:18.784 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:18.785 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:18.785 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:18.785 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:18.785 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:18.785 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:18.785 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:18.785 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:18.785 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:18.785 - Thread: 10 -> } 2022-05-04 15:51:19.682 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:19.683 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:19.683 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:19.683 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:19.683 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:19.683 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:19.683 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:19.683 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:19.683 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:19.683 - Thread: 10 -> } 2022-05-04 15:51:20.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:20.050 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:20.050 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:20.050 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:20.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:20.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:20.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:20.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:20.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:20.050 - Thread: 9 -> } 2022-05-04 15:51:20.266 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:20.266 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:20.266 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:20.266 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:20.266 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:20.267 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:20.267 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:20.267 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:20.267 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:20.267 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:20.267 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:20.267 - Thread: 9 -> } 2022-05-04 15:51:20.849 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:20.850 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:20.850 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:20.850 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:20.850 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:20.850 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:20.850 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:20.850 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:20.850 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:20.850 - Thread: 9 -> } 2022-05-04 15:51:21.049 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:21.049 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.049 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:21.049 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.049 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:21.049 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.049 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.049 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:21.050 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.050 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:21.050 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.050 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:21.050 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:21.050 - Thread: 9 -> } 2022-05-04 15:51:21.182 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:21.183 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.183 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.183 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:21.183 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.183 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:21.183 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.183 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:21.183 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:21.183 - Thread: 9 -> } 2022-05-04 15:51:21.349 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:51:21.350 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.350 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.350 - Thread: 11 -> HqDepth = True 2022-05-04 15:51:21.350 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.350 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:51:21.350 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.350 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:51:21.350 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:51:21.350 - Thread: 11 -> } 2022-05-04 15:51:21.482 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:21.483 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.483 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.483 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:21.483 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.483 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:21.483 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.483 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:21.483 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:21.483 - Thread: 9 -> } 2022-05-04 15:51:21.615 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:21.616 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.616 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.616 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:21.616 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.616 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:21.616 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.616 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:21.616 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:21.616 - Thread: 9 -> } 2022-05-04 15:51:21.799 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:51:21.800 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:51:21.800 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:21.800 - Thread: 11 -> HqDepth = True 2022-05-04 15:51:21.800 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:51:21.800 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:51:21.800 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:21.800 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:51:21.800 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:51:21.800 - Thread: 11 -> } 2022-05-04 15:51:22.015 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:22.016 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:22.016 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:22.016 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:22.016 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:22.016 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:22.016 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:22.016 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:22.017 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:22.017 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:22.017 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:22.017 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:22.017 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:22.017 - Thread: 9 -> } 2022-05-04 15:51:22.166 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:22.167 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:22.167 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:22.167 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:22.167 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:22.167 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:22.167 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:22.167 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:22.167 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:22.167 - Thread: 9 -> } 2022-05-04 15:51:22.366 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:22.366 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:22.366 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:22.366 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:22.366 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:22.366 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:22.366 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:22.366 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:22.366 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:22.367 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:22.367 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:22.367 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:22.367 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:22.367 - Thread: 9 -> } 2022-05-04 15:51:22.549 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:22.550 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:22.550 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:22.550 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:22.550 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:22.550 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:22.550 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:22.550 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:22.550 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:22.550 - Thread: 9 -> } 2022-05-04 15:51:22.882 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:22.883 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:22.883 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:22.883 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:22.883 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:22.883 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:22.883 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:22.883 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:22.883 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:22.883 - Thread: 9 -> } 2022-05-04 15:51:24.015 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:24.016 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:24.016 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:24.016 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:24.016 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:24.016 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:24.016 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:24.016 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:24.016 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:24.016 - Thread: 9 -> } 2022-05-04 15:51:24.199 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:24.200 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:24.200 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:24.200 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:24.200 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:24.200 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:24.200 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:24.200 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:24.200 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:24.200 - Thread: 10 -> } 2022-05-04 15:51:25.161 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:25.161 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:25.161 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:25.161 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:25.161 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:25.161 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:25.161 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:25.161 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:25.161 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:25.162 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:25.162 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:25.162 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:25.162 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:25.162 - Thread: 10 -> } 2022-05-04 15:51:25.344 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:25.345 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:25.345 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:25.345 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:25.345 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:25.345 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:25.345 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:25.345 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:25.345 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:25.345 - Thread: 9 -> } 2022-05-04 15:51:25.511 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:25.512 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:25.512 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:25.512 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:25.512 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:25.512 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:25.512 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:25.512 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:25.512 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:25.512 - Thread: 9 -> } 2022-05-04 15:51:25.669 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:25.670 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:25.670 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:25.670 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:25.670 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:25.670 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:25.670 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:25.670 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:25.670 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:25.670 - Thread: 9 -> } 2022-05-04 15:51:25.945 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:25.947 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:25.947 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:25.947 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:25.947 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:25.947 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:25.947 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:25.947 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:25.947 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:25.947 - Thread: 10 -> } 2022-05-04 15:51:26.269 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:26.270 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:26.270 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:26.270 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:26.270 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:26.270 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:26.270 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:26.270 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:26.270 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:26.270 - Thread: 9 -> } 2022-05-04 15:51:26.502 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:26.503 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:26.503 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:26.503 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:26.503 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:26.503 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:26.503 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:26.503 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:26.503 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:26.503 - Thread: 9 -> } 2022-05-04 15:51:26.677 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:26.678 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:26.678 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:26.678 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:26.678 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:26.678 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:26.678 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:26.678 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:26.678 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:26.678 - Thread: 10 -> } 2022-05-04 15:51:26.877 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:26.878 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:26.878 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:26.878 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:26.878 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:26.878 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:26.878 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:26.878 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:26.878 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:26.878 - Thread: 9 -> } 2022-05-04 15:51:27.153 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:51:27.154 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:51:27.154 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:27.154 - Thread: 10 -> HqDepth = True 2022-05-04 15:51:27.154 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:51:27.154 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:51:27.154 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:27.154 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:51:27.154 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:51:27.154 - Thread: 10 -> } 2022-05-04 15:51:27.378 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:27.379 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:27.379 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:27.379 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:27.379 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:27.379 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:27.379 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:27.379 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:27.379 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:27.379 - Thread: 9 -> } 2022-05-04 15:51:27.644 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:27.645 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:27.645 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:27.645 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:27.645 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:27.645 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:27.645 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:27.645 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:27.645 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:27.645 - Thread: 9 -> } 2022-05-04 15:51:28.294 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:28.295 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:28.295 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:28.295 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:28.295 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:28.295 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:28.295 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:28.295 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:28.295 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:28.295 - Thread: 9 -> } 2022-05-04 15:51:32.519 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:32.520 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:32.520 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:32.520 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:32.520 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:32.520 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:32.520 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:32.520 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:32.520 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:32.521 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:32.521 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:32.521 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:32.521 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:32.521 - Thread: 9 -> } 2022-05-04 15:51:35.103 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:35.103 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:35.103 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:35.103 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:35.103 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:35.103 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:35.103 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:35.103 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:35.103 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:35.103 - Thread: 9 -> } 2022-05-04 15:51:37.827 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:37.828 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:37.828 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:37.828 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:37.828 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:37.828 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:37.828 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:37.828 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:37.828 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:37.829 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:37.829 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:37.829 - Thread: 9 -> } 2022-05-04 15:51:39.369 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:39.370 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:39.370 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:39.370 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:39.370 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:39.370 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:39.370 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:39.370 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:39.370 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:39.370 - Thread: 9 -> } 2022-05-04 15:51:40.353 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:40.354 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:40.354 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:40.354 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:40.355 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:40.355 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:40.355 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:40.355 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:40.355 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:40.355 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:40.355 - Thread: 9 -> } 2022-05-04 15:51:41.220 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:41.220 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:41.220 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:41.220 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:41.220 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:41.220 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:41.220 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:41.220 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:41.221 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:41.221 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:41.221 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:41.221 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:41.221 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:41.221 - Thread: 9 -> } 2022-05-04 15:51:42.119 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:51:42.120 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:51:42.120 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:42.120 - Thread: 11 -> HqDepth = True 2022-05-04 15:51:42.120 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:51:42.120 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:51:42.120 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:42.120 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:51:42.120 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:51:42.120 - Thread: 11 -> } 2022-05-04 15:51:43.685 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:43.686 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:43.686 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:43.686 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:43.686 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:43.686 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:43.686 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:43.686 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:43.686 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:43.686 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:43.686 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:43.687 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:43.687 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:43.687 - Thread: 9 -> } 2022-05-04 15:51:45.953 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:45.953 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:45.953 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:45.953 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:45.953 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:45.953 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:45.953 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:45.953 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:45.953 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:45.953 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:45.953 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:45.954 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:45.954 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:45.954 - Thread: 9 -> } 2022-05-04 15:51:48.203 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:48.204 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:48.204 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:48.204 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:48.204 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:48.204 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:48.204 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:48.204 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:48.204 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:48.204 - Thread: 9 -> } 2022-05-04 15:51:50.419 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:51:50.420 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:51:50.420 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:50.420 - Thread: 9 -> HqDepth = True 2022-05-04 15:51:50.420 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:51:50.420 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:51:50.420 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:50.420 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:50.420 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:51:50.421 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:51:50.421 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:51:50.421 - Thread: 9 -> } 2022-05-04 15:51:52.652 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:51:52.653 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:51:52.653 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:51:52.653 - Thread: 11 -> HqDepth = True 2022-05-04 15:51:52.653 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:51:52.653 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:51:52.653 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:51:52.653 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:51:52.653 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:51:52.653 - Thread: 11 -> } 2022-05-04 15:52:00.260 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:00.261 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:00.261 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:00.261 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:00.261 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:00.261 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:00.261 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:00.261 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:00.261 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:00.261 - Thread: 9 -> } 2022-05-04 15:52:02.369 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:52:02.370 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:52:02.370 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:02.370 - Thread: 11 -> HqDepth = True 2022-05-04 15:52:02.370 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:52:02.370 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:52:02.370 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:02.370 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:52:02.370 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:52:02.370 - Thread: 11 -> } 2022-05-04 15:52:04.436 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:04.437 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:04.437 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:04.437 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:04.437 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:04.437 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:04.437 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:04.437 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:04.437 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:04.437 - Thread: 9 -> } 2022-05-04 15:52:06.469 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:06.470 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:06.470 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:06.470 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:06.470 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:06.470 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:06.470 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:06.470 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:06.470 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:06.470 - Thread: 9 -> } 2022-05-04 15:52:08.486 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:08.487 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:08.487 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:08.487 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:08.487 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:08.487 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:08.487 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:08.487 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:08.487 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:08.487 - Thread: 9 -> } 2022-05-04 15:52:10.469 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:10.470 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:10.470 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:10.470 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:10.470 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:10.470 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:10.470 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:10.470 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:10.470 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:10.470 - Thread: 9 -> } 2022-05-04 15:52:12.436 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:12.437 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:12.437 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:12.437 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:12.437 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:12.437 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:12.437 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:12.437 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:12.437 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:12.437 - Thread: 9 -> } 2022-05-04 15:52:14.269 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:14.270 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:14.270 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:14.270 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:14.270 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:14.270 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:14.270 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:14.270 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:14.270 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:14.270 - Thread: 9 -> } 2022-05-04 15:52:15.931 - Thread: 11 -> MyRenderSettings1 = { 2022-05-04 15:52:15.932 - Thread: 11 -> AntialiasingMode = FXAA 2022-05-04 15:52:15.933 - Thread: 11 -> ShadowQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> TextureQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:15.933 - Thread: 11 -> HqDepth = True 2022-05-04 15:52:15.933 - Thread: 11 -> GrassDrawDistance = 1000 2022-05-04 15:52:15.933 - Thread: 11 -> GrassDensityFactor = 3 2022-05-04 15:52:15.933 - Thread: 11 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:15.933 - Thread: 11 -> ModelQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> VoxelQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> DistanceFade = 1998 2022-05-04 15:52:15.933 - Thread: 11 -> ParticleQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> LightsQuality = HIGH 2022-05-04 15:52:15.933 - Thread: 11 -> } 2022-05-04 15:52:17.269 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:17.270 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:17.270 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:17.270 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:17.270 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:17.270 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:17.270 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:17.270 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:17.270 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:17.270 - Thread: 9 -> } 2022-05-04 15:52:18.186 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:18.187 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:18.187 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:18.187 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:18.187 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:18.187 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:18.187 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:18.187 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:18.187 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:18.187 - Thread: 9 -> } 2022-05-04 15:52:18.902 - Thread: 9 -> MyRenderSettings1 = { 2022-05-04 15:52:18.903 - Thread: 9 -> AntialiasingMode = FXAA 2022-05-04 15:52:18.903 - Thread: 9 -> ShadowQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> TextureQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:18.903 - Thread: 9 -> HqDepth = True 2022-05-04 15:52:18.903 - Thread: 9 -> GrassDrawDistance = 1000 2022-05-04 15:52:18.903 - Thread: 9 -> GrassDensityFactor = 3 2022-05-04 15:52:18.903 - Thread: 9 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:18.903 - Thread: 9 -> ModelQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> VoxelQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> DistanceFade = 1998 2022-05-04 15:52:18.903 - Thread: 9 -> ParticleQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> LightsQuality = HIGH 2022-05-04 15:52:18.903 - Thread: 9 -> } 2022-05-04 15:52:19.519 - Thread: 10 -> MyRenderSettings1 = { 2022-05-04 15:52:19.520 - Thread: 10 -> AntialiasingMode = FXAA 2022-05-04 15:52:19.520 - Thread: 10 -> ShadowQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> TextureQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-05-04 15:52:19.520 - Thread: 10 -> HqDepth = True 2022-05-04 15:52:19.520 - Thread: 10 -> GrassDrawDistance = 1000 2022-05-04 15:52:19.520 - Thread: 10 -> GrassDensityFactor = 3 2022-05-04 15:52:19.520 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-05-04 15:52:19.520 - Thread: 10 -> ModelQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> VoxelQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> DistanceFade = 1998 2022-05-04 15:52:19.520 - Thread: 10 -> ParticleQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> LightsQuality = HIGH 2022-05-04 15:52:19.520 - Thread: 10 -> }