2022-05-04 09:49:51.579 - Thread: 1 -> Log Started 2022-05-04 09:49:51.580 - Thread: 1 -> Timezone (local - UTC): -4h 2022-05-04 09:49:51.580 - Thread: 1 -> App Version: 01_201_013 2022-05-04 09:49:51.591 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2022-05-04 09:49:51.592 - Thread: 1 -> Branch / Sandbox: SVN 2022-05-04 09:49:51.592 - Thread: 1 -> Environment.ProcessorCount: 12 2022-05-04 09:49:51.695 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19044.0) 2022-05-04 09:49:51.695 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2022-05-04 09:49:51.695 - Thread: 1 -> Environment.Is64BitProcess: True 2022-05-04 09:49:51.695 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2022-05-04 09:49:51.696 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4470.0 2022-05-04 09:49:51.696 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2022-05-04 09:49:51.700 - Thread: 1 -> CPU Info: AMD Ryzen 5 2600X Six-Core Processor 2022-05-04 09:49:51.700 - Thread: 1 -> IntPtr.Size: 8 2022-05-04 09:49:51.700 - Thread: 1 -> Default Culture: 2022-05-04 09:49:51.700 - Thread: 1 -> Default UI Culture: 2022-05-04 09:49:51.703 - Thread: 1 -> MyConfig.Load() - START 2022-05-04 09:49:51.706 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2022-05-04 09:49:51.864 - Thread: 1 -> EnableDamageEffects: True 2022-05-04 09:49:51.864 - Thread: 1 -> VegetationViewDistance: 100 2022-05-04 09:49:51.864 - Thread: 1 -> GraphicsRenderer: DirectX 11 2022-05-04 09:49:51.864 - Thread: 1 -> EnableReverb: False 2022-05-04 09:49:51.864 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2022-05-04 09:49:51.864 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2022-05-04 09:49:51.864 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2022-05-04 09:49:51.865 - Thread: 1 -> FirstTimeRun: False 2022-05-04 09:49:51.865 - Thread: 1 -> ExperimentalMode: False 2022-05-04 09:49:51.865 - Thread: 1 -> VideoAdapter: 0 2022-05-04 09:49:51.865 - Thread: 1 -> ScreenWidth: 1920 2022-05-04 09:49:51.865 - Thread: 1 -> ScreenHeight: 1080 2022-05-04 09:49:51.865 - Thread: 1 -> RefreshRate: 60000 2022-05-04 09:49:51.865 - Thread: 1 -> WindowMode: 1 2022-05-04 09:49:51.865 - Thread: 1 -> VerticalSync: 0 2022-05-04 09:49:51.865 - Thread: 1 -> FieldOfView: 85.02953 2022-05-04 09:49:51.865 - Thread: 1 -> PostProcessingEnabled: True 2022-05-04 09:49:51.865 - Thread: 1 -> FlaresIntensity: 1 2022-05-04 09:49:51.865 - Thread: 1 -> GrassDensity: 3 2022-05-04 09:49:51.865 - Thread: 1 -> GrassDrawDistance: 1000 2022-05-04 09:49:51.865 - Thread: 1 -> AntialiasingMode: 1 2022-05-04 09:49:51.865 - Thread: 1 -> ShadowMapResolution: 2 2022-05-04 09:49:51.865 - Thread: 1 -> AmbientOcclusionEnabled: True 2022-05-04 09:49:51.865 - Thread: 1 -> TextureQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> AnisotropicFiltering: 4 2022-05-04 09:49:51.865 - Thread: 1 -> ModelQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> VoxelQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> ShaderQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> LowMemSwitchToLow: 0 2022-05-04 09:49:51.865 - Thread: 1 -> FirstVTTimeRun: False 2022-05-04 09:49:51.865 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2022-05-04 09:49:51.865 - Thread: 1 -> HudState: 1 2022-05-04 09:49:51.865 - Thread: 1 -> TutorialsFinished: System.String[] 2022-05-04 09:49:51.865 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2022-05-04 09:49:51.865 - Thread: 1 -> GDPRConsent: True 2022-05-04 09:49:51.865 - Thread: 1 -> GDPRConsentSent: True 2022-05-04 09:49:51.865 - Thread: 1 -> FirstTimeTutorials: False 2022-05-04 09:49:51.865 - Thread: 1 -> CaptureMouse: False 2022-05-04 09:49:51.865 - Thread: 1 -> GameVolume: 0.2536433 2022-05-04 09:49:51.865 - Thread: 1 -> Music_Volume: 0 2022-05-04 09:49:51.865 - Thread: 1 -> VoiceChatVolume: 1 2022-05-04 09:49:51.865 - Thread: 1 -> HudWarnings: True 2022-05-04 09:49:51.865 - Thread: 1 -> VoiceChat: True 2022-05-04 09:49:51.865 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2022-05-04 09:49:51.865 - Thread: 1 -> EnableDynamicMusic: True 2022-05-04 09:49:51.865 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2022-05-04 09:49:51.865 - Thread: 1 -> EnableDoppler: True 2022-05-04 09:49:51.865 - Thread: 1 -> TreeViewDistance: 1998 2022-05-04 09:49:51.865 - Thread: 1 -> GDPRConsentSentUpdated: True 2022-05-04 09:49:51.865 - Thread: 1 -> MutedPlayers: [REDACTED] 2022-05-04 09:49:51.865 - Thread: 1 -> VoxelTextureQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> ZoomMultiplier: 0.2 2022-05-04 09:49:51.865 - Thread: 1 -> GamepadScheme: 0 2022-05-04 09:49:51.865 - Thread: 1 -> ShowCrosshair2: 0 2022-05-04 09:49:51.865 - Thread: 1 -> EnableTrading: True 2022-05-04 09:49:51.865 - Thread: 1 -> EnableSteamCloud: True 2022-05-04 09:49:51.865 - Thread: 1 -> SpriteMainViewportScale: 1 2022-05-04 09:49:51.865 - Thread: 1 -> UiTransparency: 1 2022-05-04 09:49:51.865 - Thread: 1 -> UiBkTransparency: 0.8 2022-05-04 09:49:51.865 - Thread: 1 -> HUDBkTransparency: 0.6 2022-05-04 09:49:51.865 - Thread: 1 -> AreaInteraction: True 2022-05-04 09:49:51.865 - Thread: 1 -> CubeBuilderBuildingMode: 0 2022-05-04 09:49:51.865 - Thread: 1 -> ControlsHints: True 2022-05-04 09:49:51.865 - Thread: 1 -> GoodBotHints: False 2022-05-04 09:49:51.865 - Thread: 1 -> RotationHints: True 2022-05-04 09:49:51.865 - Thread: 1 -> ControllerDefaultOnStart: False 2022-05-04 09:49:51.865 - Thread: 1 -> CubeBuilderAlignToDefault: False 2022-05-04 09:49:51.865 - Thread: 1 -> MicrophoneSensitivity: 0.5 2022-05-04 09:49:51.865 - Thread: 1 -> VoiceChatVoiceActivation: False 2022-05-04 09:49:51.865 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2022-05-04 09:49:51.865 - Thread: 1 -> DontSendVoicePlayers: 2022-05-04 09:49:51.865 - Thread: 1 -> LightsQuality: 2 2022-05-04 09:49:51.865 - Thread: 1 -> ModIoConsent: True 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorColorCharacter: 4288721093 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2022-05-04 09:49:51.865 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2022-05-04 09:49:51.865 - Thread: 1 -> IronSightSwitchState: 1 2022-05-04 09:49:51.865 - Thread: 1 -> GamepadSchemeName: Flight 2022-05-04 09:49:51.867 - Thread: 1 -> MyConfig.Load() - END 2022-05-04 09:49:56.612 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2022-05-04 09:49:56.861 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2022-05-04 09:49:56.884 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2022-05-04 09:49:57.015 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2022-05-04 09:49:57.016 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2022-05-04 09:49:57.018 - Thread: 1 -> Found processor count: 6 2022-05-04 09:49:57.018 - Thread: 1 -> Using processor count: 6 2022-05-04 09:49:57.188 - Thread: 1 -> All detected adapters: 2022-05-04 09:49:57.190 - Thread: 1 -> NVIDIA GeForce RTX 3060 - VendorID=4318, SubsystemID=1081349208, DeviceID=9476 2022-05-04 09:49:57.190 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2022-05-04 09:49:57.697 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.697 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2022-05-04 09:49:57.697 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.697 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.697 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.697 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.697 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.697 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.697 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.697 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.697 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.697 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.697 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.697 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2022-05-04 09:49:57.697 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.698 - Thread: 1 -> DXGIOutput id = 0 2022-05-04 09:49:57.698 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 640x480@75Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 640x480@72Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@75Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@75Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 800x600@75Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1152x864@75Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.698 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1360x768@60.015Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1440x900@74.984Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@23.976Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@24Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@29.97Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@30Hz 2022-05-04 09:49:57.699 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.699 - Thread: 1 -> } 2022-05-04 09:49:57.699 - Thread: 1 -> } 2022-05-04 09:49:57.699 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.699 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2022-05-04 09:49:57.699 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.699 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.699 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.699 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.699 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.699 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.699 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.699 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.699 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.699 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.699 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.699 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2022-05-04 09:49:57.699 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.700 - Thread: 1 -> DXGIOutput id = 0 2022-05-04 09:49:57.700 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 640x480@75Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 640x480@72Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@75Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@75Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@60.317Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 720x576@72.188Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 800x600@75Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1152x864@75Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x768@60.015Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1360x768@60.015Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1366x768@74.984Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1440x900@74.984Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@23.976Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@24Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@29.97Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@30Hz 2022-05-04 09:49:57.700 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.700 - Thread: 1 -> } 2022-05-04 09:49:57.700 - Thread: 1 -> } 2022-05-04 09:49:57.700 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.701 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY3 2022-05-04 09:49:57.701 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.701 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.701 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.701 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.701 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.701 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.701 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.701 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.701 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.701 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.701 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.701 - Thread: 1 -> DesktopBounds = {X:-1920 Y:96 Width:1920 Height:1080} 2022-05-04 09:49:57.701 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.701 - Thread: 1 -> DXGIOutput id = 1 2022-05-04 09:49:57.701 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 720x576@50Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1152x864@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1152x864@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.701 - Thread: 1 -> 1280x720@50Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 09:49:57.702 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.702 - Thread: 1 -> } 2022-05-04 09:49:57.702 - Thread: 1 -> } 2022-05-04 09:49:57.702 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.702 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY3 2022-05-04 09:49:57.702 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.702 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.702 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.702 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.702 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.702 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.702 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.702 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.702 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.702 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.702 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.702 - Thread: 1 -> DesktopBounds = {X:-1920 Y:96 Width:1920 Height:1080} 2022-05-04 09:49:57.702 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.703 - Thread: 1 -> DXGIOutput id = 1 2022-05-04 09:49:57.703 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 720x576@50Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1152x864@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1152x864@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x720@50Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x768@59.81Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x800@59.81Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1600x1200@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 09:49:57.703 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.703 - Thread: 1 -> } 2022-05-04 09:49:57.703 - Thread: 1 -> } 2022-05-04 09:49:57.703 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.703 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY4 2022-05-04 09:49:57.703 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.703 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.703 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.703 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.703 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.703 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.703 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.703 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.703 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.704 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.704 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.704 - Thread: 1 -> DesktopBounds = {X:2560 Y:108 Width:1920 Height:1080} 2022-05-04 09:49:57.704 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.704 - Thread: 1 -> DXGIOutput id = 2 2022-05-04 09:49:57.704 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 640x480@75Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 640x480@72Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 640x480@59.94Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 720x576@50Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 800x600@75Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1152x864@75Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x720@50Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.704 - Thread: 1 -> 1920x1080@74.986Hz 2022-05-04 09:49:57.704 - Thread: 1 -> } 2022-05-04 09:49:57.704 - Thread: 1 -> } 2022-05-04 09:49:57.704 - Thread: 1 -> AdapterInfo = { 2022-05-04 09:49:57.705 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY4 2022-05-04 09:49:57.705 - Thread: 1 -> Description = dev id: 9476, mem: 12731809792, shared mem: 17152133120, Luid: 58707, rev: 161, subsys id: 1081349208, vendor id: 4318, feature_level 11.1: True 2022-05-04 09:49:57.705 - Thread: 1 -> Driver version = 30.0.15.1259 2022-05-04 09:49:57.705 - Thread: 1 -> Driver date = 20220420000000.000000-000 2022-05-04 09:49:57.705 - Thread: 1 -> DriverUpdateNecessary = False 2022-05-04 09:49:57.705 - Thread: 1 -> AftermathSupported = False 2022-05-04 09:49:57.705 - Thread: 1 -> Adapter id = 0 2022-05-04 09:49:57.705 - Thread: 1 -> Supported = True 2022-05-04 09:49:57.705 - Thread: 1 -> RAM = 12731809792 2022-05-04 09:49:57.705 - Thread: 1 -> Priority = 2 2022-05-04 09:49:57.705 - Thread: 1 -> Multithreaded rendering supported = True 2022-05-04 09:49:57.705 - Thread: 1 -> Output is attached = True 2022-05-04 09:49:57.705 - Thread: 1 -> DesktopBounds = {X:2560 Y:108 Width:1920 Height:1080} 2022-05-04 09:49:57.705 - Thread: 1 -> Display modes = { 2022-05-04 09:49:57.705 - Thread: 1 -> DXGIOutput id = 2 2022-05-04 09:49:57.705 - Thread: 1 -> 640x480@60Hz 2022-05-04 09:49:57.705 - Thread: 1 -> 640x480@75Hz 2022-05-04 09:49:57.705 - Thread: 1 -> 640x480@72Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 640x480@59.94Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 720x480@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 720x480@59.94Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 720x576@50Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 800x600@75Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 800x600@56.25Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 800x600@60.317Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 800x600@72.188Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1024x768@60.004Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1024x768@70.069Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1024x768@75.029Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1152x864@75Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@50Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1176x664@59.94Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x720@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x720@50Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x720@59.94Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x800@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x960@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x1024@60.02Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1280x1024@75.025Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1360x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1366x768@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1440x900@59.887Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1600x900@59.954Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1600x1024@59.954Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1680x1050@59.954Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1920x1080@60Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1920x1080@50Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1920x1080@59.94006Hz 2022-05-04 09:49:57.706 - Thread: 1 -> 1920x1080@74.986Hz 2022-05-04 09:49:57.706 - Thread: 1 -> } 2022-05-04 09:49:57.706 - Thread: 1 -> } 2022-05-04 09:49:57.710 - Thread: 1 -> Service.IsActive: True 2022-05-04 09:49:57.710 - Thread: 1 -> Service.IsOnline: True 2022-05-04 09:49:57.710 - Thread: 1 -> Service.OwnsGame: False 2022-05-04 09:49:57.710 - Thread: 1 -> Service.UserId: 76561198066197773 2022-05-04 09:49:57.711 - Thread: 1 -> Service.UserName: SaltyKnight 2022-05-04 09:49:57.711 - Thread: 1 -> Service.Branch: default 2022-05-04 09:49:57.711 - Thread: 1 -> Build date: 2000-01-02 12:00 2022-05-04 09:49:57.711 - Thread: 1 -> Build version: 0.1.1.0 2022-05-04 09:49:57.730 - Thread: 1 -> MyScreenManager() 2022-05-04 09:49:57.819 - Thread: 21 -> CreateDeviceInternal - CheckSettings() 2022-05-04 09:49:57.819 - Thread: 21 -> CreateDeviceInternal - GetAdapter() 2022-05-04 09:49:57.823 - Thread: 21 -> CreateDeviceInternal - FixSettings() 2022-05-04 09:49:57.824 - Thread: 21 -> CreateDeviceInternal - Create device 2022-05-04 09:49:57.992 - Thread: 21 -> CreateDeviceInternal Steam Overlay integration 2022-05-04 09:49:58.122 - Thread: 21 -> CreateDeviceInternal Steam Overlay OK 2022-05-04 09:49:58.123 - Thread: 21 -> CreateDeviceInternal create swapchain 2022-05-04 09:49:59.830 - Thread: 1 -> MySandboxGame.Constructor() - START 2022-05-04 09:49:59.831 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2022-05-04 09:49:59.831 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2022-05-04 09:50:01.287 - Thread: 1 -> Preallocate - START 2022-05-04 09:50:01.291 - Thread: 1 -> MySpaceWorldGenerator - START 2022-05-04 09:50:01.302 - Thread: 1 -> MySpaceWorldGenerator - END 2022-05-04 09:50:01.302 - Thread: 1 -> MySpaceBuildComponent - START 2022-05-04 09:50:01.302 - Thread: 1 -> MySpaceBuildComponent - END 2022-05-04 09:50:01.303 - Thread: 1 -> MyEntities - START 2022-05-04 09:50:01.320 - Thread: 1 -> MyEntities - END 2022-05-04 09:50:01.320 - Thread: 1 -> MyObjectBuilder_Base - START 2022-05-04 09:50:01.320 - Thread: 1 -> MyObjectBuilder_Base - END 2022-05-04 09:50:01.320 - Thread: 1 -> MyTransparentGeometry - START 2022-05-04 09:50:01.320 - Thread: 1 -> MyTransparentGeometry - END 2022-05-04 09:50:01.320 - Thread: 1 -> MyCubeGridDeformationTables - START 2022-05-04 09:50:01.327 - Thread: 1 -> MyCubeGridDeformationTables - END 2022-05-04 09:50:01.327 - Thread: 1 -> MyMath - START 2022-05-04 09:50:01.327 - Thread: 1 -> MyMath - END 2022-05-04 09:50:01.327 - Thread: 1 -> MySimpleObjectDraw - START 2022-05-04 09:50:01.327 - Thread: 1 -> MySimpleObjectDraw - END 2022-05-04 09:50:01.340 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2022-05-04 09:50:01.340 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2022-05-04 09:50:01.340 - Thread: 1 -> MyGuiIngameScriptsPage - START 2022-05-04 09:50:01.396 - Thread: 1 -> MyGuiIngameScriptsPage - END 2022-05-04 09:50:01.397 - Thread: 1 -> MyGuiScreenAdminMenu - START 2022-05-04 09:50:01.397 - Thread: 1 -> MyGuiScreenAdminMenu - END 2022-05-04 09:50:01.397 - Thread: 1 -> MySyncDestructions - START 2022-05-04 09:50:01.397 - Thread: 1 -> MySyncDestructions - END 2022-05-04 09:50:01.397 - Thread: 1 -> MySyncEntity - START 2022-05-04 09:50:01.397 - Thread: 1 -> MySyncEntity - END 2022-05-04 09:50:01.397 - Thread: 1 -> MyCommandCharacter - START 2022-05-04 09:50:01.399 - Thread: 1 -> MyCommandCharacter - END 2022-05-04 09:50:01.399 - Thread: 1 -> MyCommandConsole - START 2022-05-04 09:50:01.399 - Thread: 1 -> MyCommandConsole - END 2022-05-04 09:50:01.399 - Thread: 1 -> MyCommandEntity - START 2022-05-04 09:50:01.400 - Thread: 1 -> MyCommandEntity - END 2022-05-04 09:50:01.400 - Thread: 1 -> MyAiTargetManager - START 2022-05-04 09:50:01.400 - Thread: 1 -> MyAiTargetManager - END 2022-05-04 09:50:01.400 - Thread: 1 -> MyClientDebugCommands - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyClientDebugCommands - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyDedicatedServer - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyDedicatedServer - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyDedicatedServerBase - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyDedicatedServerBase - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerBase - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerBase - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerClient - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerClient - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerClientBase - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerClientBase - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerLobby - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerLobby - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerLobbyClient - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerLobbyClient - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerServerBase - START 2022-05-04 09:50:01.401 - Thread: 1 -> MyMultiplayerServerBase - END 2022-05-04 09:50:01.401 - Thread: 1 -> MyServerDebugCommands - START 2022-05-04 09:50:01.402 - Thread: 1 -> MyServerDebugCommands - END 2022-05-04 09:50:01.402 - Thread: 1 -> MyCubeGridDefinitions - START 2022-05-04 09:50:01.477 - Thread: 1 -> MyCubeGridDefinitions - END 2022-05-04 09:50:01.477 - Thread: 1 -> MyDefinitionManager - START 2022-05-04 09:50:01.498 - Thread: 1 -> MyDefinitionManager - END 2022-05-04 09:50:01.498 - Thread: 1 -> Preallocate - END 2022-05-04 09:50:01.503 - Thread: 1 -> MyCampaignManager.Constructor() - START 2022-05-04 09:50:01.843 - Thread: 1 -> MyCampaignManager.Constructor() - END 2022-05-04 09:50:01.843 - Thread: 1 -> MySandboxGame.Constructor() - END 2022-05-04 09:50:01.857 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2022-05-04 09:50:01.858 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:01.858 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:01.858 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2022-05-04 09:50:01.858 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2022-05-04 09:50:01.858 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2022-05-04 09:50:01.860 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2022-05-04 09:50:01.868 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2022-05-04 09:50:01.868 - Thread: 1 -> Win32_ComputerSystem.Model: X470 AORUS ULTRA GAMING 2022-05-04 09:50:01.869 - Thread: 1 -> Virtualized: False 2022-05-04 09:50:01.872 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 2600X Six-Core Processor 2022-05-04 09:50:01.873 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,304,266,240 bytes 2022-05-04 09:50:01.873 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2022-05-04 09:50:01.873 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 22,025,854,976 bytes 2022-05-04 09:50:01.873 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,675,383,820,288 bytes 2022-05-04 09:50:01.877 - Thread: 1 -> Drive C: | Capacity: 249,413,234,688 bytes | Free space: 73,299,017,728 bytes 2022-05-04 09:50:01.877 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 428,521,713,664 bytes 2022-05-04 09:50:01.877 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2022-05-04 09:50:01.880 - Thread: 1 -> MySandboxGame.Initialize() - START 2022-05-04 09:50:01.880 - Thread: 1 -> Installed DLCs: 2022-05-04 09:50:01.901 - Thread: 1 -> MyGuiGameControlsHelpers() 2022-05-04 09:50:01.995 - Thread: 1 -> Havok: Physics.Init 2022-05-04 09:50:02.007 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2022-05-04 09:50:02.013 - Thread: 1 -> HkGameName: SpaceEngineers 2022-05-04 09:50:02.017 - Thread: 1 -> MySandboxGame.LoadData() - START 2022-05-04 09:50:02.019 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2022-05-04 09:50:02.022 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2022-05-04 09:50:02.353 - Thread: 1 -> Loading scenarios 2022-05-04 09:50:02.400 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2022-05-04 09:50:02.401 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2022-05-04 09:50:02.745 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:02.746 - Thread: 1 -> Loading gamepad controls 2022-05-04 09:50:02.766 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.766 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2022-05-04 09:50:02.769 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.769 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2022-05-04 09:50:02.770 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.770 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2022-05-04 09:50:02.770 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.770 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2022-05-04 09:50:02.770 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.770 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2022-05-04 09:50:02.770 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:02.770 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2022-05-04 09:50:02.773 - Thread: 1 -> Loading OffensiveWords definitions 2022-05-04 09:50:02.773 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2022-05-04 09:50:02.774 - Thread: 1 -> Loading shadow textures definitions 2022-05-04 09:50:02.774 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2022-05-04 09:50:02.778 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2022-05-04 09:50:02.789 - Thread: 1 -> MyAudio.LoadData - START 2022-05-04 09:50:02.916 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2022-05-04 09:50:02.959 - Thread: 1 -> MyAudio.LoadData - END 2022-05-04 09:50:02.969 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2022-05-04 09:50:02.969 - Thread: 1 -> MyGuiManager() 2022-05-04 09:50:02.974 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2022-05-04 09:50:03.061 - Thread: 1 -> MyGuiManager.LoadContent() - START 2022-05-04 09:50:03.180 - Thread: 1 -> MyGuiManager.LoadContent() - START 2022-05-04 09:50:03.180 - Thread: 1 -> MyGuiManager.LoadContent() - END 2022-05-04 09:50:03.180 - Thread: 1 -> MyGuiManager.LoadContent() - END 2022-05-04 09:50:03.194 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2022-05-04 09:50:03.211 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2022-05-04 09:50:03.213 - Thread: 12 -> ReloadVoxelMaterials 2022-05-04 09:50:03.276 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2022-05-04 09:50:03.277 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2022-05-04 09:50:03.277 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2022-05-04 09:50:03.324 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2022-05-04 09:50:03.324 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2022-05-04 09:50:03.345 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2022-05-04 09:50:03.347 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2022-05-04 09:50:03.379 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2022-05-04 09:50:03.385 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2022-05-04 09:50:03.386 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2022-05-04 09:50:03.390 - Thread: 1 -> MySandboxGame.LoadData() - END 2022-05-04 09:50:03.392 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2022-05-04 09:50:03.393 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2022-05-04 09:50:03.393 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2022-05-04 09:50:03.394 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2022-05-04 09:50:03.396 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2022-05-04 09:50:03.396 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2022-05-04 09:50:03.406 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2022-05-04 09:50:03.413 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2022-05-04 09:50:03.445 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2022-05-04 09:50:03.450 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2022-05-04 09:50:03.483 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2022-05-04 09:50:03.493 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2022-05-04 09:50:03.493 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2022-05-04 09:50:03.497 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2022-05-04 09:50:03.498 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2022-05-04 09:50:03.532 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2022-05-04 09:50:03.535 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2022-05-04 09:50:03.537 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2022-05-04 09:50:03.540 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2022-05-04 09:50:03.591 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2022-05-04 09:50:03.593 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2022-05-04 09:50:03.595 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2022-05-04 09:50:03.598 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2022-05-04 09:50:03.598 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2022-05-04 09:50:03.604 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2022-05-04 09:50:03.605 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2022-05-04 09:50:03.607 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2022-05-04 09:50:03.612 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2022-05-04 09:50:03.612 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2022-05-04 09:50:03.612 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2022-05-04 09:50:03.613 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2022-05-04 09:50:03.639 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2022-05-04 09:50:03.644 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2022-05-04 09:50:03.650 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2022-05-04 09:50:03.667 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2022-05-04 09:50:03.677 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2022-05-04 09:50:03.678 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2022-05-04 09:50:03.678 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2022-05-04 09:50:03.721 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2022-05-04 09:50:03.841 - Thread: 1 -> MySandboxGame.Initialize() - END 2022-05-04 09:50:03.866 - Thread: 1 -> Timer Frequency: 10000000 2022-05-04 09:50:03.867 - Thread: 1 -> Ticks per frame: 166667 2022-05-04 09:50:04.539 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2022-05-04 09:50:04.749 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2022-05-04 09:50:04.749 - Thread: 1 -> Flares Intensity: 1 2022-05-04 09:50:04.749 - Thread: 1 -> Field of view: 1.484045 2022-05-04 09:50:04.749 - Thread: 1 -> PostProcessingEnabled: True 2022-05-04 09:50:04.749 - Thread: 1 -> Render.GrassDensityFactor: 3 2022-05-04 09:50:04.749 - Thread: 1 -> Render.GrassDrawDistance: 1000 2022-05-04 09:50:04.749 - Thread: 1 -> Render.DistanceFade: 1998 2022-05-04 09:50:04.749 - Thread: 1 -> Render.AntialiasingMode: FXAA 2022-05-04 09:50:04.749 - Thread: 1 -> Render.ShadowQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2022-05-04 09:50:04.750 - Thread: 1 -> Render.TextureQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2022-05-04 09:50:04.750 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2022-05-04 09:50:04.750 - Thread: 1 -> Render.ParticleQuality: HIGH 2022-05-04 09:50:04.796 - Thread: 3 -> EOS P2P - Query NAT type failed. 2022-05-04 09:50:04.810 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2022-05-04 09:50:04.811 - Thread: 1 -> Analytics session started: UserID = (74a5b657-785b-ae62-04cd-15db05d9d27b) SessionID = (21a359f4-1710-44a4-84c2-088de596779c) 2022-05-04 09:50:04.812 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2022-05-04 09:50:04.827 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2022-05-04 09:50:04.983 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2022-05-04 09:50:05.550 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2022-05-04 09:50:05.635 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2022-05-04 09:50:05.636 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2022-05-04 09:50:05.642 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2022-05-04 09:50:05.644 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2022-05-04 09:50:05.646 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2022-05-04 09:50:05.647 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2022-05-04 09:50:05.722 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2022-05-04 09:50:05.723 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2022-05-04 09:50:05.725 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2022-05-04 09:50:05.730 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2022-05-04 09:50:05.733 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2022-05-04 09:50:05.738 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2022-05-04 09:50:05.746 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2022-05-04 09:50:05.751 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2022-05-04 09:50:05.758 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2022-05-04 09:50:05.765 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2022-05-04 09:50:05.799 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2022-05-04 09:50:05.966 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2022-05-04 09:50:06.023 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2022-05-04 09:50:06.160 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2022-05-04 09:50:06.186 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2022-05-04 09:50:06.196 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2022-05-04 09:50:06.287 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2022-05-04 09:50:06.290 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2022-05-04 09:50:06.338 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2022-05-04 09:50:06.338 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2022-05-04 09:50:06.470 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2022-05-04 09:50:06.477 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2022-05-04 09:50:06.881 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2022-05-04 09:50:06.883 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2022-05-04 09:50:06.931 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2022-05-04 09:50:06.937 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2022-05-04 09:50:06.951 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2022-05-04 09:50:06.956 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2022-05-04 09:50:07.008 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2022-05-04 09:50:07.016 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2022-05-04 09:50:07.018 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2022-05-04 09:50:07.180 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2022-05-04 09:50:07.212 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2022-05-04 09:50:07.326 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2022-05-04 09:50:07.354 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2022-05-04 09:50:07.449 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2022-05-04 09:50:07.477 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2022-05-04 09:50:07.627 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2022-05-04 09:50:07.658 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2022-05-04 09:50:07.796 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2022-05-04 09:50:07.829 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2022-05-04 09:50:08.503 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2022-05-04 09:50:12.656 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2022-05-04 09:50:12.656 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2022-05-04 09:50:12.656 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2022-05-04 09:50:26.500 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:26.501 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:26.517 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2022-05-04 09:50:28.149 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:28.150 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:28.150 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2022-05-04 09:50:29.783 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:29.784 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:29.784 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2022-05-04 09:50:29.784 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2022-05-04 09:50:35.552 - Thread: 1 -> GUI Stats: Update 0.625090444444445, Draw 0.0778001666666666 2022-05-04 09:50:46.363 - Thread: 30 -> LoadSession() - Start 2022-05-04 09:50:46.363 - Thread: 30 -> C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey 2022-05-04 09:50:46.364 - Thread: 30 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Sandbox_config.sbc 2022-05-04 09:50:46.369 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2022-05-04 09:50:47.824 - Thread: 30 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Sandbox_config.sbc 2022-05-04 09:50:47.826 - Thread: 30 -> Sandbox world configuration file found, overriding checkpoint settings. 2022-05-04 09:50:47.840 - Thread: 1 -> CheckPoint Experimental mode: No 2022-05-04 09:50:47.840 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2022-05-04 09:50:47.841 - Thread: 1 -> LoadSession() - End 2022-05-04 09:50:47.854 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:47.855 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:47.855 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:47.855 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:47.855 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2022-05-04 09:50:47.855 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2022-05-04 09:50:47.875 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2022-05-04 09:50:47.877 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2022-05-04 09:50:47.877 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2022-05-04 09:50:48.076 - Thread: 1 -> RunLoadingAction - START 2022-05-04 09:50:48.081 - Thread: 1 -> Loading session: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey 2022-05-04 09:50:48.229 - Thread: 1 -> GC Memory: 1,006,913,920 B 2022-05-04 09:50:48.237 - Thread: 1 -> Process Memory: 3,350,495,232 B 2022-05-04 09:50:48.238 - Thread: 1 -> Experimental mode: No 2022-05-04 09:50:48.238 - Thread: 1 -> Experimental mode reason: 0 2022-05-04 09:50:48.238 - Thread: 1 -> Console compatibility: No 2022-05-04 09:50:49.266 - Thread: 1 -> MyScriptManager.LoadData() - START 2022-05-04 09:50:49.300 - Thread: 1 -> MyScriptManager.LoadData() - END 2022-05-04 09:50:49.306 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2022-05-04 09:50:49.307 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2022-05-04 09:50:49.309 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2022-05-04 09:50:49.474 - Thread: 1 -> Loading scenarios 2022-05-04 09:50:49.474 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2022-05-04 09:50:49.475 - Thread: 1 -> List of used mods (0) - START 2022-05-04 09:50:49.475 - Thread: 1 -> List of used mods - END 2022-05-04 09:50:49.545 - Thread: 1 -> Loading behaviors 2022-05-04 09:50:49.547 - Thread: 1 -> Loading ammo magazines 2022-05-04 09:50:49.550 - Thread: 1 -> Loading ammo definitions 2022-05-04 09:50:49.553 - Thread: 1 -> Loading animations 2022-05-04 09:50:49.556 - Thread: 1 -> Loading animations 2022-05-04 09:50:49.557 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading sound definitions 2022-05-04 09:50:49.558 - Thread: 1 -> Loading category classes 2022-05-04 09:50:49.559 - Thread: 1 -> Loading category classes 2022-05-04 09:50:49.559 - Thread: 1 -> Loading blueprint classes 2022-05-04 09:50:49.561 - Thread: 1 -> Loading blueprint class entries 2022-05-04 09:50:49.561 - Thread: 1 -> Loading blueprint class entries 2022-05-04 09:50:49.561 - Thread: 1 -> Loading blueprints 2022-05-04 09:50:49.564 - Thread: 1 -> Loading blueprints 2022-05-04 09:50:49.564 - Thread: 1 -> Loading agent definitions 2022-05-04 09:50:49.565 - Thread: 1 -> Loading character definitions 2022-05-04 09:50:49.579 - Thread: 1 -> Loading character definitions 2022-05-04 09:50:49.579 - Thread: 1 -> Loading components 2022-05-04 09:50:49.580 - Thread: 1 -> Loading components 2022-05-04 09:50:49.580 - Thread: 1 -> Loading configuration 2022-05-04 09:50:49.581 - Thread: 1 -> Loading container types 2022-05-04 09:50:49.583 - Thread: 1 -> Loading Contract Types 2022-05-04 09:50:49.590 - Thread: 1 -> Loading gamepad controls 2022-05-04 09:50:49.590 - Thread: 1 -> Loading block positions 2022-05-04 09:50:49.593 - Thread: 1 -> Loading block positions 2022-05-04 09:50:49.593 - Thread: 1 -> Loading curve definitions 2022-05-04 09:50:49.595 - Thread: 1 -> Loading debris 2022-05-04 09:50:49.596 - Thread: 1 -> Loading environment items entries 2022-05-04 09:50:49.597 - Thread: 1 -> Loading decal global definitions 2022-05-04 09:50:49.597 - Thread: 1 -> Loading decal definitions 2022-05-04 09:50:49.598 - Thread: 1 -> Loading decal definitions 2022-05-04 09:50:49.598 - Thread: 1 -> Loading drone behaviors 2022-05-04 09:50:49.600 - Thread: 1 -> Loading edges 2022-05-04 09:50:49.601 - Thread: 1 -> Loading emissive color definitions 2022-05-04 09:50:49.605 - Thread: 1 -> Loading emissive color default states 2022-05-04 09:50:49.611 - Thread: 1 -> Loading animations 2022-05-04 09:50:49.611 - Thread: 1 -> Loading entity components 2022-05-04 09:50:49.625 - Thread: 1 -> Loading component containers 2022-05-04 09:50:49.640 - Thread: 1 -> Loading environment items entries 2022-05-04 09:50:49.640 - Thread: 1 -> Loading Faction Names 2022-05-04 09:50:49.642 - Thread: 1 -> Loading factions 2022-05-04 09:50:49.646 - Thread: 1 -> Loading flare definitions 2022-05-04 09:50:49.658 - Thread: 1 -> Loading gas property definitions 2022-05-04 09:50:49.659 - Thread: 1 -> Loading event definitions 2022-05-04 09:50:49.660 - Thread: 1 -> Loading physical items 2022-05-04 09:50:49.682 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.682 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2022-05-04 09:50:49.686 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.686 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2022-05-04 09:50:49.686 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.686 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2022-05-04 09:50:49.686 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.686 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2022-05-04 09:50:49.687 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.687 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2022-05-04 09:50:49.687 - Thread: 1 -> GuiTextures.sbc 2022-05-04 09:50:49.687 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2022-05-04 09:50:49.695 - Thread: 1 -> Loading LCD texture categories 2022-05-04 09:50:49.697 - Thread: 1 -> Loading LCD texture categories 2022-05-04 09:50:49.697 - Thread: 1 -> Loading LCD texture categories 2022-05-04 09:50:49.697 - Thread: 1 -> Loading LCD texture categories 2022-05-04 09:50:49.697 - Thread: 1 -> Loading LCD texture categories 2022-05-04 09:50:49.697 - Thread: 1 -> Loading OffensiveWords definitions 2022-05-04 09:50:49.697 - Thread: 1 -> Loading planet definition 2022-05-04 09:50:49.705 - Thread: 1 -> Loading physical items 2022-05-04 09:50:49.708 - Thread: 1 -> Loading physical items 2022-05-04 09:50:49.709 - Thread: 1 -> Loading physical material properties 2022-05-04 09:50:49.712 - Thread: 1 -> Loading pirate antennas 2022-05-04 09:50:49.713 - Thread: 1 -> Loading research blocks definitions 2022-05-04 09:50:49.715 - Thread: 1 -> Loading research groups definitions 2022-05-04 09:50:49.716 - Thread: 1 -> Loading resource distribution groups 2022-05-04 09:50:49.717 - Thread: 1 -> Loading shadow textures definitions 2022-05-04 09:50:49.717 - Thread: 1 -> Loading ship sound groups 2022-05-04 09:50:49.732 - Thread: 1 -> Loading ship sound groups 2022-05-04 09:50:49.732 - Thread: 1 -> Loading sound categories 2022-05-04 09:50:49.735 - Thread: 1 -> Loading stat definitions 2022-05-04 09:50:49.736 - Thread: 1 -> Loading gamepad controls 2022-05-04 09:50:49.737 - Thread: 1 -> Loading grid creators 2022-05-04 09:50:49.739 - Thread: 1 -> Loading transparent material properties 2022-05-04 09:50:49.740 - Thread: 1 -> Loading planet definition 2022-05-04 09:50:49.740 - Thread: 1 -> Loading voxel map storage definitions 2022-05-04 09:50:49.742 - Thread: 1 -> Loading voxel material definitions 2022-05-04 09:50:49.743 - Thread: 1 -> Loading voxel material definitions 2022-05-04 09:50:49.743 - Thread: 1 -> Loading voxel material definitions 2022-05-04 09:50:49.743 - Thread: 1 -> Loading voxel material definitions 2022-05-04 09:50:49.743 - Thread: 1 -> Loading Weather Effects 2022-05-04 09:50:49.747 - Thread: 1 -> Audio effects definitions 2022-05-04 09:50:49.751 - Thread: 1 -> Loading environment items definitions 2022-05-04 09:50:49.753 - Thread: 1 -> Loading environment items definitions 2022-05-04 09:50:49.754 - Thread: 1 -> Loading physical material properties 2022-05-04 09:50:49.759 - Thread: 1 -> Loading particle effect definitions 2022-05-04 09:50:49.884 - Thread: 1 -> Loading particle effect definitions 2022-05-04 09:50:49.886 - Thread: 1 -> Loading environment item definitions 2022-05-04 09:50:49.890 - Thread: 1 -> Loading weapon definitions 2022-05-04 09:50:49.900 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:49.938 - Thread: 1 -> Created block definitions 2022-05-04 09:50:49.940 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:49.980 - Thread: 1 -> Created block definitions 2022-05-04 09:50:49.987 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:49.988 - Thread: 1 -> Created block definitions 2022-05-04 09:50:49.988 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:49.993 - Thread: 1 -> Created block definitions 2022-05-04 09:50:49.993 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:49.994 - Thread: 1 -> Created block definitions 2022-05-04 09:50:49.995 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.003 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.005 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.007 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.007 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.009 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.010 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.011 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.012 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.015 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.016 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.017 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.018 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.019 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.020 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.026 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.028 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.028 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.029 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.029 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.030 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.032 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.036 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.041 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.042 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.043 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.044 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.044 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.045 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.046 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.047 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.050 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.051 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.053 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.055 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.056 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.059 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.064 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.066 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.067 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.070 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.070 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.072 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.073 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.075 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.075 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.078 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.080 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.097 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.098 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.101 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.101 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.104 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.107 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.110 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.112 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.116 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.117 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.120 - Thread: 1 -> Loading cube blocks 2022-05-04 09:50:50.121 - Thread: 1 -> Created block definitions 2022-05-04 09:50:50.126 - Thread: 1 -> Loading block variant groups 2022-05-04 09:50:50.129 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2022-05-04 09:50:50.130 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2022-05-04 09:50:50.139 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2022-05-04 09:50:50.141 - Thread: 1 -> Loading asteroid generators 2022-05-04 09:50:50.142 - Thread: 1 -> Loading spawn groups 2022-05-04 09:50:50.150 - Thread: 1 -> Loading drop containers 2022-05-04 09:50:50.151 - Thread: 1 -> Loading spawn groups 2022-05-04 09:50:50.151 - Thread: 1 -> Loading spawn groups 2022-05-04 09:50:50.152 - Thread: 1 -> Loading radial menu definitions 2022-05-04 09:50:50.175 - Thread: 1 -> Loading respawn ships 2022-05-04 09:50:50.177 - Thread: 1 -> Loading spawn groups 2022-05-04 09:50:50.179 - Thread: 1 -> Loading wheel speeds 2022-05-04 09:50:50.236 - Thread: 1 -> MyAudio.UnloadData - START 2022-05-04 09:50:50.243 - Thread: 1 -> MyAudio.UnloadData - END 2022-05-04 09:50:50.243 - Thread: 1 -> MyAudio.LoadData - START 2022-05-04 09:50:50.357 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2022-05-04 09:50:50.455 - Thread: 1 -> MyAudio.LoadData - END 2022-05-04 09:50:50.507 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2022-05-04 09:50:50.531 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:50.587 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:50.587 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:50.588 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:50.598 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2022-05-04 09:50:50.921 - Thread: 37 -> External debugger: listening... 2022-05-04 09:50:50.946 - Thread: 1 -> MyLights.LoadData() - START 2022-05-04 09:50:50.950 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2022-05-04 09:50:50.950 - Thread: 1 -> MyLights.LoadData() - END 2022-05-04 09:50:50.950 - Thread: 1 -> Info: MyLights initialized. 2022-05-04 09:50:50.950 - Thread: 1 -> MyExplosions.LoadData() - START 2022-05-04 09:50:50.958 - Thread: 1 -> MyExplosions.LoadData() - END 2022-05-04 09:50:51.019 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2022-05-04 09:50:51.020 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2022-05-04 09:50:51.045 - Thread: 1 -> Loading Procedural World Generator 2022-05-04 09:50:51.047 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2022-05-04 09:50:51.181 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2022-05-04 09:50:51.332 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\P(EarthLike)S(844426255532171)A(G(StoneCoverageIronCore)M(EarthForestArea)__22)-827414423806084284.vx2' 2022-05-04 09:50:51.708 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2022-05-04 09:50:51.708 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Titan-2124704365d19000.vx2' 2022-05-04 09:50:51.843 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2022-05-04 09:50:51.844 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Mars-2044023682d120000.vx2' 2022-05-04 09:50:51.962 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2022-05-04 09:50:51.963 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Moon-1353915701d19000.vx2' 2022-05-04 09:50:52.067 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2022-05-04 09:50:52.068 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Alien-291759539d120000.vx2' 2022-05-04 09:50:54.050 - Thread: 14 -> Info: Planet generator name: Mars 2022-05-04 09:50:54.054 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:54.067 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2022-05-04 09:50:54.067 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Europa-595048092d19000.vx2' 2022-05-04 09:50:54.303 - Thread: 1 -> Info: Planet generator name: Titan 2022-05-04 09:50:54.303 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:54.428 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2022-05-04 09:50:54.428 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\EarthLike-1779144428d120000.vx2' 2022-05-04 09:50:54.590 - Thread: 13 -> Info: Planet generator name: Moon 2022-05-04 09:50:54.591 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:54.591 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2022-05-04 09:50:54.591 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Pertam-12345d60133.vx2' 2022-05-04 09:50:54.918 - Thread: 12 -> Info: Planet generator name: Alien 2022-05-04 09:50:54.918 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:54.918 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2022-05-04 09:50:54.919 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\Triton-12345d80253.vx2' 2022-05-04 09:50:56.888 - Thread: 14 -> Info: Planet generator name: Europa 2022-05-04 09:50:56.888 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:57.225 - Thread: 12 -> Info: Planet generator name: Triton 2022-05-04 09:50:57.225 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:57.458 - Thread: 1 -> Info: Planet generator name: EarthLike 2022-05-04 09:50:57.458 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:57.880 - Thread: 13 -> Info: Planet generator name: Pertam 2022-05-04 09:50:57.881 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2022-05-04 09:50:58.024 - Thread: 14 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2022-05-04 09:50:58.166 - Thread: 1 -> Entities loaded & initialized 2022-05-04 09:50:58.320 - Thread: 1 -> Checkpoint.CameraAttachedTo: 77844169442880532 2022-05-04 09:50:58.349 - Thread: 1 -> MySession.Static.LogSettings - START 2022-05-04 09:50:58.349 - Thread: 1 -> Name = Star System 2022-Wario's & Waluigi's Dispicable Journey 2022-05-04 09:50:58.349 - Thread: 1 -> Description = Join our 2 convicts(soon to be Ex-convicts) on their journey to concuer all they desire! This time with 100% more 2001 Honda Civics or your money back! 2022-05-04 09:50:58.349 - Thread: 1 -> GameDateTime = 01/01/2081 09:38:20 2022-05-04 09:50:58.349 - Thread: 1 -> Password = 2022-05-04 09:50:58.349 - Thread: 1 -> CurrentPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey 2022-05-04 09:50:58.350 - Thread: 1 -> WorkshopId = 2022-05-04 09:50:58.350 - Thread: 1 -> CameraController = Default_Astronaut 2022-05-04 09:50:58.350 - Thread: 1 -> ThumbPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\thumb.jpg 2022-05-04 09:50:58.356 - Thread: 1 -> Settings: 2022-05-04 09:50:58.357 - Thread: 1 -> GameMode = Survival 2022-05-04 09:50:58.357 - Thread: 1 -> MaxPlayers = 4 2022-05-04 09:50:58.357 - Thread: 1 -> OnlineMode = FRIENDS 2022-05-04 09:50:58.357 - Thread: 1 -> TotalPCU = 100000 2022-05-04 09:50:58.357 - Thread: 1 -> PiratePCU = 50000 2022-05-04 09:50:58.357 - Thread: 1 -> AutoHealing = True 2022-05-04 09:50:58.357 - Thread: 1 -> WeaponsEnabled = True 2022-05-04 09:50:58.357 - Thread: 1 -> ThrusterDamage = True 2022-05-04 09:50:58.357 - Thread: 1 -> EnableSpectator = False 2022-05-04 09:50:58.357 - Thread: 1 -> EnableCopyPaste = False 2022-05-04 09:50:58.357 - Thread: 1 -> MaxFloatingObjects = 56 2022-05-04 09:50:58.357 - Thread: 1 -> MaxGridSize = 0 2022-05-04 09:50:58.357 - Thread: 1 -> MaxBlocksPerPlayer = 0 2022-05-04 09:50:58.357 - Thread: 1 -> CargoShipsEnabled = True 2022-05-04 09:50:58.357 - Thread: 1 -> EnvironmentHostility = NORMAL 2022-05-04 09:50:58.357 - Thread: 1 -> ShowPlayerNamesOnHud = True 2022-05-04 09:50:58.357 - Thread: 1 -> InventorySizeMultiplier = 3 2022-05-04 09:50:58.357 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2022-05-04 09:50:58.357 - Thread: 1 -> RefinerySpeedMultiplier = 3 2022-05-04 09:50:58.357 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2022-05-04 09:50:58.357 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2022-05-04 09:50:58.357 - Thread: 1 -> WelderSpeedMultiplier = 2 2022-05-04 09:50:58.357 - Thread: 1 -> GrinderSpeedMultiplier = 2 2022-05-04 09:50:58.357 - Thread: 1 -> ClientCanSave = False 2022-05-04 09:50:58.357 - Thread: 1 -> HackSpeedMultiplier = 0.33 2022-05-04 09:50:58.357 - Thread: 1 -> PermanentDeath = False 2022-05-04 09:50:58.357 - Thread: 1 -> DestructibleBlocks = True 2022-05-04 09:50:58.357 - Thread: 1 -> EnableScripts = False 2022-05-04 09:50:58.357 - Thread: 1 -> AutoSaveInMinutes = 5 2022-05-04 09:50:58.357 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2022-05-04 09:50:58.357 - Thread: 1 -> ProceduralDensity = 0.35 2022-05-04 09:50:58.357 - Thread: 1 -> ProceduralSeed = 0 2022-05-04 09:50:58.357 - Thread: 1 -> DestructibleBlocks = True 2022-05-04 09:50:58.357 - Thread: 1 -> EnableIngameScripts = False 2022-05-04 09:50:58.357 - Thread: 1 -> ViewDistance = 15000 2022-05-04 09:50:58.357 - Thread: 1 -> Voxel destruction = True 2022-05-04 09:50:58.357 - Thread: 1 -> EnableStructuralSimulation = False 2022-05-04 09:50:58.357 - Thread: 1 -> MaxActiveFracturePieces = 50 2022-05-04 09:50:58.357 - Thread: 1 -> EnableContainerDrops = True 2022-05-04 09:50:58.357 - Thread: 1 -> MinDropContainerRespawnTime = 5 2022-05-04 09:50:58.357 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2022-05-04 09:50:58.357 - Thread: 1 -> EnableTurretsFriendlyFire = False 2022-05-04 09:50:58.357 - Thread: 1 -> EnableSubgridDamage = False 2022-05-04 09:50:58.357 - Thread: 1 -> SyncDistance = 3000 2022-05-04 09:50:58.357 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2022-05-04 09:50:58.357 - Thread: 1 -> AFKTimeoutMin = 0 2022-05-04 09:50:58.357 - Thread: 1 -> StopGridsPeriodMin = 15 2022-05-04 09:50:58.357 - Thread: 1 -> MaxPlanets = 99 2022-05-04 09:50:58.357 - Thread: 1 -> MaxBackupSaves = 7 2022-05-04 09:50:58.357 - Thread: 1 -> MaxFactionsCount = 0 2022-05-04 09:50:58.357 - Thread: 1 -> EnableRemoteBlockRemoval = True 2022-05-04 09:50:58.357 - Thread: 1 -> RespawnShipDelete = False 2022-05-04 09:50:58.357 - Thread: 1 -> WorldSizeKm = 0 2022-05-04 09:50:58.357 - Thread: 1 -> ResetOwnership = False 2022-05-04 09:50:58.358 - Thread: 1 -> RealisticSound = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableSaving = True 2022-05-04 09:50:58.358 - Thread: 1 -> InfiniteAmmo = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableToolShake = True 2022-05-04 09:50:58.358 - Thread: 1 -> VoxelGeneratorVersion = 4 2022-05-04 09:50:58.358 - Thread: 1 -> OffensiveWordsFiltering = False 2022-05-04 09:50:58.358 - Thread: 1 -> UseConsolePCU = False 2022-05-04 09:50:58.358 - Thread: 1 -> PredefinedAsteroids = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2022-05-04 09:50:58.358 - Thread: 1 -> FamilySharing = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnablePcuTrading = True 2022-05-04 09:50:58.358 - Thread: 1 -> SuppressedWarnings = 2022-05-04 09:50:58.358 - Thread: 1 -> SimplifiedSimulation = False 2022-05-04 09:50:58.358 - Thread: 1 -> EconomyTickInSeconds = 1200 2022-05-04 09:50:58.358 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2022-05-04 09:50:58.358 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2022-05-04 09:50:58.358 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2022-05-04 09:50:58.358 - Thread: 1 -> TradeFactionsCount = 15 2022-05-04 09:50:58.358 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2022-05-04 09:50:58.358 - Thread: 1 -> WeatherSystem = True 2022-05-04 09:50:58.358 - Thread: 1 -> DepositSizeDenominator = 60 2022-05-04 09:50:58.358 - Thread: 1 -> DepositsCountCoefficient = 1 2022-05-04 09:50:58.358 - Thread: 1 -> EnableEconomy = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableBountyContracts = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableSupergridding = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableAutorespawn = True 2022-05-04 09:50:58.358 - Thread: 1 -> OptimalSpawnDistance = 16000 2022-05-04 09:50:58.358 - Thread: 1 -> EnableGoodBotHints = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableResearch = True 2022-05-04 09:50:58.358 - Thread: 1 -> VoxelAgeThreshold = 24 2022-05-04 09:50:58.358 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2022-05-04 09:50:58.358 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2022-05-04 09:50:58.358 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2022-05-04 09:50:58.358 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2022-05-04 09:50:58.358 - Thread: 1 -> PlayerInactivityThreshold = 0 2022-05-04 09:50:58.358 - Thread: 1 -> OptimalGridCount = 0 2022-05-04 09:50:58.358 - Thread: 1 -> PlayerDistanceThreshold = 500 2022-05-04 09:50:58.358 - Thread: 1 -> BlockCountThreshold = 20 2022-05-04 09:50:58.358 - Thread: 1 -> TrashFlagsValue = 7706 2022-05-04 09:50:58.358 - Thread: 1 -> TrashRemovalEnabled = True 2022-05-04 09:50:58.358 - Thread: 1 -> RemoveOldIdentitiesH = 0 2022-05-04 09:50:58.358 - Thread: 1 -> EnableVoxelHand = True 2022-05-04 09:50:58.358 - Thread: 1 -> AdaptiveSimulationQuality = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableScripterRole = False 2022-05-04 09:50:58.358 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2022-05-04 09:50:58.358 - Thread: 1 -> FloraDensityMultiplier = 1 2022-05-04 09:50:58.358 - Thread: 1 -> EnableSpiders = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableWolfs = False 2022-05-04 09:50:58.358 - Thread: 1 -> TotalBotLimit = 32 2022-05-04 09:50:58.358 - Thread: 1 -> EnableDrones = True 2022-05-04 09:50:58.358 - Thread: 1 -> MaxDrones = 5 2022-05-04 09:50:58.358 - Thread: 1 -> StartInRespawnScreen = False 2022-05-04 09:50:58.358 - Thread: 1 -> SpawnWithTools = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableJetpack = True 2022-05-04 09:50:58.358 - Thread: 1 -> SunRotationIntervalMinutes = 120 2022-05-04 09:50:58.358 - Thread: 1 -> PhysicsIterations = 8 2022-05-04 09:50:58.358 - Thread: 1 -> CanJoinRunning = False 2022-05-04 09:50:58.358 - Thread: 1 -> Scenario = False 2022-05-04 09:50:58.358 - Thread: 1 -> ScenarioEditMode = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableRespawnShips = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableSunRotation = True 2022-05-04 09:50:58.358 - Thread: 1 -> StationVoxelSupport = False 2022-05-04 09:50:58.358 - Thread: 1 -> EnableConvertToStation = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableEncounters = True 2022-05-04 09:50:58.358 - Thread: 1 -> Enable3rdPersonView = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableOxygenPressurization = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnableOxygen = True 2022-05-04 09:50:58.358 - Thread: 1 -> ExperimentalMode = False 2022-05-04 09:50:58.358 - Thread: 1 -> ExperimentalModeReason = 0 2022-05-04 09:50:58.358 - Thread: 1 -> MovementSpeedMultiplier = 1 2022-05-04 09:50:58.358 - Thread: 1 -> EnableRecoil = True 2022-05-04 09:50:58.358 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2022-05-04 09:50:58.358 - Thread: 1 -> MySession.Static.LogSettings - END 2022-05-04 09:50:58.414 - Thread: 1 -> Analytics ids for user ([007...773]): User = (74a5b657-785b-ae62-04cd-15db05d9d27b) Session = (21a359f4-1710-44a4-84c2-088de596779c). 2022-05-04 09:50:58.424 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2022-05-04 09:50:58.456 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2022-05-04 09:50:58.472 - Thread: 1 -> Session loaded 2022-05-04 09:50:58.472 - Thread: 1 -> RunLoadingAction - END 2022-05-04 09:50:58.474 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2022-05-04 09:50:58.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2022-05-04 09:50:58.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2022-05-04 09:50:58.476 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2022-05-04 09:50:58.476 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2022-05-04 09:50:58.477 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2022-05-04 09:50:58.480 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2022-05-04 09:50:58.493 - Thread: 1 -> Updating continues. 2022-05-04 09:50:58.504 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2022-05-04 09:50:59.601 - Thread: 1 -> GC Memory: 2052.74 / 2052.74 MB 2022-05-04 09:51:00.709 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:51:00.953 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:51:00.955 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:51:00.958 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:51:00.961 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:51:04.929 - Thread: 1 -> Loading duration: 17.052969 2022-05-04 09:51:05.003 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2022-05-04 09:51:05.004 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2022-05-04 09:51:05.012 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2022-05-04 09:51:18.200 - Thread: 1 -> GUI Stats: Update 6.33605783333333, Draw 0.216585888888889 2022-05-04 09:51:18.214 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:51:18.233 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.43857,65.86252,1,0,2123.687,10666.88,4542,96269,23,26.92196,69.00494,0,16214,8.333208,0,16.66667,2.243463,5.750325,100,8323779652,2123.687,0,0 2022-05-04 09:51:18.234 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:51:18.234 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,301,485,68,849,7938,4870,0,0,115,5356,0,2989,31,0,55,15,384,42,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 09:51:29.617 - Thread: 1 -> GC Memory: 2129.465 / 2129.465 MB 2022-05-04 09:51:48.201 - Thread: 1 -> GUI Stats: Update 0.452901944444445, Draw 0.164322722222222 2022-05-04 09:51:59.633 - Thread: 1 -> GC Memory: 2128.186 / 2128.186 MB 2022-05-04 09:52:18.200 - Thread: 1 -> GUI Stats: Update 0.454101888888889, Draw 0.199781166666667 2022-05-04 09:52:18.231 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:52:18.232 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,13.18471,61.22655,1,0,2130.809,10670.71,4414,96269,22,25.97797,67.32806,0.2431299,16401,8.333159,0,16.66667,2.164785,5.610555,100,8323767748,2130.809,0,0 2022-05-04 09:52:18.232 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:52:18.232 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,301,485,68,849,7938,4870,0,0,115,5356,0,2989,31,0,55,15,384,42,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 09:52:29.633 - Thread: 1 -> GC Memory: 2129.235 / 2129.235 MB 2022-05-04 09:52:48.200 - Thread: 1 -> GUI Stats: Update 0.466683722222223, Draw 0.199752611111112 2022-05-04 09:52:54.998 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2022-05-04 09:52:59.650 - Thread: 1 -> GC Memory: 1380.527 / 1380.527 MB 2022-05-04 09:53:00.315 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2022-05-04 09:53:00.316 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2022-05-04 09:53:09.782 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2022-05-04 09:53:18.201 - Thread: 1 -> GUI Stats: Update 0.466732388888889, Draw 0.190335722222222 2022-05-04 09:53:18.248 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:53:18.248 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,17.71379,65.7389,1,0,1451.906,11574.26,4414,96269,22,28.01562,76.21524,0.2663001,16476,8.333187,0,16.66667,2.334594,6.351159,100,9185006110,1451.906,0,0 2022-05-04 09:53:18.248 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:53:18.249 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1132,1316,68,849,8759,4851,0,0,113,6168,0,2989,15,0,64,15,384,43,0,0,1717,764,456,8,30,0,0,0,0 2022-05-04 09:53:29.651 - Thread: 1 -> GC Memory: 1450.994 / 1450.994 MB 2022-05-04 09:53:48.200 - Thread: 1 -> GUI Stats: Update 0.487145444444445, Draw 0.186024666666666 2022-05-04 09:53:59.677 - Thread: 1 -> GC Memory: 1454.219 / 1454.219 MB 2022-05-04 09:53:59.677 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:54:03.294 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:54:03.295 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:54:04.294 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:54:11.311 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:54:11.312 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:54:18.615 - Thread: 1 -> GUI Stats: Update 0.797545444444445, Draw 0.244596 2022-05-04 09:54:18.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:54:18.678 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,17.22371,95.849,1,0,1456.762,11634.57,4414,96269,22,34.09999,80.32045,0.2791408,16488,8.333172,0,16.66667,2.84161,6.693241,100,9205103412,1456.762,0,0 2022-05-04 09:54:18.678 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:54:18.678 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1142,1330,68,849,8778,4852,0,0,113,6182,0,2990,15,0,69,15,384,46,0,0,1717,764,456,8,30,0,0,0,0 2022-05-04 09:54:29.681 - Thread: 1 -> GC Memory: 1385.136 / 1385.136 MB 2022-05-04 09:54:31.163 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2022-05-04 09:54:31.223 - Thread: 1 -> Could not spawn event. Try 1 of 3 2022-05-04 09:54:35.195 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:54:41.163 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2022-05-04 09:54:41.164 - Thread: 1 -> Could not spawn event. Try 2 of 3 2022-05-04 09:54:41.627 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:54:41.628 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:54:48.613 - Thread: 1 -> GUI Stats: Update 0.816045555555556, Draw 0.197756277777778 2022-05-04 09:54:51.163 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2022-05-04 09:54:51.196 - Thread: 1 -> Could not spawn event. Try 3 of 3 2022-05-04 09:54:59.696 - Thread: 1 -> GC Memory: 1389.649 / 1389.649 MB 2022-05-04 09:55:01.162 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2022-05-04 09:55:01.180 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2022-05-04 09:55:01.180 - Thread: 1 -> Next activation in 00:15:41.6127002 2022-05-04 09:55:04.813 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2022-05-04 09:55:05.444 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:55:07.844 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:55:07.845 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:55:18.613 - Thread: 1 -> GUI Stats: Update 0.760548555555556, Draw 0.174172611111111 2022-05-04 09:55:18.694 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:55:18.694 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,14.32729,64.34949,1,0,1394.562,11653.66,4414,96269,22,26.6048,66.85801,0.2915389,16473,8.333212,0,16.66667,2.217034,5.57142,100,9212936846,1394.562,0,0 2022-05-04 09:55:18.694 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:55:18.694 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1151,1335,68,849,8786,4854,0,0,115,6190,0,2990,15,0,68,15,384,43,0,0,1717,764,456,8,30,0,0,0,0 2022-05-04 09:55:29.696 - Thread: 1 -> GC Memory: 1394.467 / 1394.467 MB 2022-05-04 09:55:37.162 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2022-05-04 09:55:37.232 - Thread: 12 -> Warning: Sound on different thread ArcMeteorFly, PlaySingleSound 2022-05-04 09:55:40.227 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:55:42.411 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:55:42.412 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:55:43.162 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2022-05-04 09:55:47.161 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2022-05-04 09:55:48.079 - Thread: 1 -> Autosave initiated 2022-05-04 09:55:48.079 - Thread: 1 -> Character state: True 2022-05-04 09:55:48.079 - Thread: 1 -> IsServer: True 2022-05-04 09:55:48.079 - Thread: 1 -> MyAsyncSaving.InProgress: False 2022-05-04 09:55:48.079 - Thread: 1 -> Autosave 2022-05-04 09:55:48.082 - Thread: 1 -> Saving world - START 2022-05-04 09:55:48.082 - Thread: 1 -> Making world state snapshot. 2022-05-04 09:55:48.083 - Thread: 1 -> Before snapshot.: GC Memory: 1,400 B 2022-05-04 09:55:48.300 - Thread: 1 -> After snapshot.: GC Memory: 1,410 B 2022-05-04 09:55:48.302 - Thread: 1 -> Directory cleanup: GC Memory: 1,410 B 2022-05-04 09:55:48.302 - Thread: 1 -> Saving world - END 2022-05-04 09:55:48.310 - Thread: 12 -> Session snapshot save - START 2022-05-04 09:55:48.310 - Thread: 12 -> Checking file access for files in target dir. 2022-05-04 09:55:48.825 - Thread: 1 -> GUI Stats: Update 0.616519833333333, Draw 0.176702555555556 2022-05-04 09:55:48.903 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\.new\Sandbox_config.sbc 2022-05-04 09:55:49.005 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:55:49.109 - Thread: 12 -> Session snapshot save - END 2022-05-04 09:55:59.708 - Thread: 1 -> GC Memory: 1420.271 / 1420.271 MB 2022-05-04 09:56:09.589 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:56:09.590 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:56:18.824 - Thread: 1 -> GUI Stats: Update 0.884784222222222, Draw 0.257222222222222 2022-05-04 09:56:18.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:56:18.923 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,15.32268,65.29247,1,0,1407.186,11677.01,4414,96269,22,26.51627,77.09377,0.2893067,16408,8.333197,0,16.66667,2.209653,6.424376,100,9233586336,1407.186,0,0 2022-05-04 09:56:18.923 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:56:18.923 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1151,1336,70,849,8805,4870,0,0,115,6206,0,3006,15,0,68,15,384,43,0,0,1717,764,456,8,30,0,0,0,0 2022-05-04 09:56:29.725 - Thread: 1 -> GC Memory: 1406.129 / 1406.129 MB 2022-05-04 09:56:35.639 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:56:47.622 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:56:47.623 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:56:48.825 - Thread: 1 -> GUI Stats: Update 0.947229944444444, Draw 0.216460277777778 2022-05-04 09:56:59.741 - Thread: 1 -> GC Memory: 1416.418 / 1416.418 MB 2022-05-04 09:57:05.738 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:57:10.988 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:57:10.989 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:57:18.825 - Thread: 1 -> GUI Stats: Update 0.849824166666667, Draw 0.248414111111112 2022-05-04 09:57:18.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:57:18.939 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,16.09512,72.11785,1,0,1416.908,11727.32,4414,96260,22,29.79265,84.41019,0.2961877,16449,8.333212,0,16.66667,2.482685,7.03408,100,9258873836,1416.908,0,0 2022-05-04 09:57:18.939 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:57:18.939 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1155,1340,70,849,8829,4891,0,0,115,6231,0,3009,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 09:57:29.758 - Thread: 1 -> GC Memory: 1420.903 / 1420.903 MB 2022-05-04 09:57:33.022 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:57:48.825 - Thread: 1 -> GUI Stats: Update 0.730828055555555, Draw 0.259649666666667 2022-05-04 09:57:59.758 - Thread: 1 -> GC Memory: 1392.319 / 1392.319 MB 2022-05-04 09:58:18.826 - Thread: 1 -> GUI Stats: Update 0.736707722222222, Draw 0.305490888888889 2022-05-04 09:58:18.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:58:18.956 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,19.93274,69.59607,1,0,1389.817,11729.3,4414,96251,22,29.64142,91.51461,0.297287,16438,8.333187,0,16.66667,2.470075,7.626084,100,9275484508,1389.817,0,0 2022-05-04 09:58:18.956 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:58:18.956 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1155,1340,70,849,8845,4906,0,0,131,6247,0,3009,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 09:58:22.205 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:58:22.206 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:58:29.775 - Thread: 1 -> GC Memory: 1390.214 / 1390.214 MB 2022-05-04 09:58:48.825 - Thread: 1 -> GUI Stats: Update 0.603096388888888, Draw 0.223093055555556 2022-05-04 09:58:59.791 - Thread: 1 -> GC Memory: 1394.191 / 1394.191 MB 2022-05-04 09:59:11.091 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 09:59:16.555 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 09:59:16.556 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 09:59:18.913 - Thread: 1 -> GUI Stats: Update 0.643913000000001, Draw 0.264084111111111 2022-05-04 09:59:19.060 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 09:59:19.061 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,19.9088,71.65632,1,0,1481.319,11826.9,4414,96134,22,31.93826,84.69933,0.2775574,16418,8.333157,0,16.66667,2.661465,7.058128,100,9331677372,1481.319,0,0 2022-05-04 09:59:19.061 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 09:59:19.061 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1155,1339,70,849,8899,4960,0,0,115,6300,0,3094,15,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 09:59:25.327 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2022-05-04 09:59:29.796 - Thread: 1 -> GC Memory: 1391.84 / 1391.84 MB 2022-05-04 09:59:48.913 - Thread: 1 -> GUI Stats: Update 0.212696277777778, Draw 0.203803111111111 2022-05-04 09:59:56.144 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2022-05-04 09:59:56.144 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2022-05-04 09:59:59.813 - Thread: 1 -> GC Memory: 1398.812 / 1398.812 MB 2022-05-04 10:00:04.813 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2022-05-04 10:00:19.091 - Thread: 1 -> GUI Stats: Update 0.451194777777777, Draw 0.182710222222223 2022-05-04 10:00:19.256 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:00:19.256 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,14.92127,54.98111,1,0,1399.872,11867.03,4414,96134,22,30.10047,74.71705,0.3134824,16353,8.333138,0,16.66667,2.508313,6.226275,100,9333495800,1399.872,0,0 2022-05-04 10:00:19.256 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:00:19.256 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1155,1340,71,849,8901,4961,0,0,113,6302,0,3099,15,0,68,15,384,43,0,0,1717,764,456,8,30,0,0,0,0 2022-05-04 10:00:25.023 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:00:27.989 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:00:27.990 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:00:29.825 - Thread: 1 -> GC Memory: 1399.956 / 1399.956 MB 2022-05-04 10:00:48.092 - Thread: 1 -> Autosave initiated 2022-05-04 10:00:48.092 - Thread: 1 -> Character state: True 2022-05-04 10:00:48.092 - Thread: 1 -> IsServer: True 2022-05-04 10:00:48.092 - Thread: 1 -> MyAsyncSaving.InProgress: False 2022-05-04 10:00:48.092 - Thread: 1 -> Autosave 2022-05-04 10:00:48.092 - Thread: 1 -> Saving world - START 2022-05-04 10:00:48.093 - Thread: 1 -> Making world state snapshot. 2022-05-04 10:00:48.093 - Thread: 1 -> Before snapshot.: GC Memory: 1,403 B 2022-05-04 10:00:48.126 - Thread: 1 -> After snapshot.: GC Memory: 1,412 B 2022-05-04 10:00:48.127 - Thread: 1 -> Directory cleanup: GC Memory: 1,412 B 2022-05-04 10:00:48.127 - Thread: 1 -> Saving world - END 2022-05-04 10:00:48.128 - Thread: 12 -> Session snapshot save - START 2022-05-04 10:00:48.130 - Thread: 12 -> Checking file access for files in target dir. 2022-05-04 10:00:48.285 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\.new\Sandbox_config.sbc 2022-05-04 10:00:48.488 - Thread: 12 -> Session snapshot save - END 2022-05-04 10:00:49.092 - Thread: 1 -> GUI Stats: Update 0.587934833333335, Draw 0.209401666666667 2022-05-04 10:00:59.841 - Thread: 1 -> GC Memory: 1421.034 / 1421.034 MB 2022-05-04 10:01:11.373 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:01:14.673 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:01:14.674 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:01:15.673 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:01:19.089 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:01:19.090 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:01:19.093 - Thread: 1 -> GUI Stats: Update 0.595914388888889, Draw 0.205850833333333 2022-05-04 10:01:19.273 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:01:19.274 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,14.74681,65.13942,1,0,1396.661,11840.39,4414,96134,22,27.8496,83.51566,0.3081547,16325,8.333208,0,16.66667,2.320765,6.959533,100,9370427120,1396.661,0,0 2022-05-04 10:01:19.274 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:01:19.274 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1155,1340,71,849,8936,4996,0,0,131,6336,0,3099,31,0,69,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:01:29.859 - Thread: 1 -> GC Memory: 1393.06 / 1393.06 MB 2022-05-04 10:01:41.893 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:01:47.373 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:01:47.374 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:01:49.091 - Thread: 1 -> GUI Stats: Update 0.579053833333334, Draw 0.197148833333333 2022-05-04 10:01:59.859 - Thread: 1 -> GC Memory: 1400.509 / 1400.509 MB 2022-05-04 10:02:10.756 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:02:19.092 - Thread: 1 -> GUI Stats: Update 0.652081444444446, Draw 0.226812666666667 2022-05-04 10:02:19.290 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:02:19.290 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,15.06854,68.09313,1,0,1402.372,11839.1,4414,96134,22,30.93329,86.96529,0.3210249,16347,8.333172,0,16.66667,2.577724,7.246967,100,9371818962,1402.372,0,0 2022-05-04 10:02:19.290 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:02:19.290 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1157,1341,71,849,8937,4996,0,0,131,6338,0,3099,31,0,69,15,384,42,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:02:21.773 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:02:21.774 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:02:29.876 - Thread: 1 -> GC Memory: 1403.863 / 1403.863 MB 2022-05-04 10:02:49.092 - Thread: 1 -> GUI Stats: Update 0.512002388888889, Draw 0.188178555555556 2022-05-04 10:02:49.207 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:02:51.239 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:02:51.240 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:02:59.878 - Thread: 1 -> GC Memory: 1393.078 / 1393.078 MB 2022-05-04 10:03:19.092 - Thread: 1 -> GUI Stats: Update 0.572725111111111, Draw 0.193745388888889 2022-05-04 10:03:19.307 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:03:19.307 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,13.24933,70.68078,1,0,1398.676,11844.33,4414,96134,22,33.48236,82.76328,0.3148212,16359,8.333179,0,16.66667,2.790146,6.896812,100,9372543914,1398.676,0,0 2022-05-04 10:03:19.307 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:03:19.307 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,843,91,1159,1343,71,849,8938,4994,0,0,129,6338,0,3099,31,0,69,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:03:23.907 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:03:29.892 - Thread: 1 -> GC Memory: 1397.757 / 1397.757 MB 2022-05-04 10:03:34.856 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:03:34.858 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:03:49.092 - Thread: 1 -> GUI Stats: Update 0.742568999999999, Draw 0.301451333333333 2022-05-04 10:03:50.323 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:03:55.174 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:03:55.174 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:03:59.893 - Thread: 1 -> GC Memory: 1453.062 / 1453.062 MB 2022-05-04 10:04:08.490 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:04:19.092 - Thread: 1 -> GUI Stats: Update 0.645601333333334, Draw 0.286566611111111 2022-05-04 10:04:19.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:04:19.323 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,16.01775,71.627,1,0,1455.865,11886,4414,95927,22,30.46727,89.24781,0.2994355,16345,8.333183,0,16.66667,2.538893,7.437184,100,9420328378,1455.865,0,0 2022-05-04 10:04:19.323 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:04:19.323 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1345,71,849,8983,5040,0,0,131,6386,0,3142,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:04:29.910 - Thread: 1 -> GC Memory: 1392.754 / 1392.754 MB 2022-05-04 10:04:36.856 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:04:36.857 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:04:42.473 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:04:49.093 - Thread: 1 -> GUI Stats: Update 0.669324444444445, Draw 0.3128335 2022-05-04 10:04:52.723 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:04:52.724 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:04:59.890 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:04:59.926 - Thread: 1 -> GC Memory: 1394.988 / 1394.988 MB 2022-05-04 10:05:04.825 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2022-05-04 10:05:19.093 - Thread: 1 -> GUI Stats: Update 0.573902111111111, Draw 0.320995055555556 2022-05-04 10:05:19.340 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:05:19.341 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,17.21986,74.13054,1,0,1394.085,11888.21,4414,95927,22,31.83586,89.42461,0.2969597,16348,8.33314,0,16.66667,2.652927,7.451878,100,9418272178,1394.085,0,0 2022-05-04 10:05:19.341 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:05:19.341 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1345,71,849,8981,5038,0,0,129,6384,0,3142,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:05:20.473 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:05:20.474 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:05:29.926 - Thread: 1 -> GC Memory: 1396.416 / 1396.416 MB 2022-05-04 10:05:40.407 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:05:48.093 - Thread: 1 -> Autosave initiated 2022-05-04 10:05:48.093 - Thread: 1 -> Character state: True 2022-05-04 10:05:48.093 - Thread: 1 -> IsServer: True 2022-05-04 10:05:48.093 - Thread: 1 -> MyAsyncSaving.InProgress: False 2022-05-04 10:05:48.093 - Thread: 1 -> Autosave 2022-05-04 10:05:48.093 - Thread: 1 -> Saving world - START 2022-05-04 10:05:48.094 - Thread: 1 -> Making world state snapshot. 2022-05-04 10:05:48.094 - Thread: 1 -> Before snapshot.: GC Memory: 1,399 B 2022-05-04 10:05:48.128 - Thread: 1 -> After snapshot.: GC Memory: 1,407 B 2022-05-04 10:05:48.128 - Thread: 1 -> Directory cleanup: GC Memory: 1,407 B 2022-05-04 10:05:48.128 - Thread: 1 -> Saving world - END 2022-05-04 10:05:48.131 - Thread: 12 -> Session snapshot save - START 2022-05-04 10:05:48.132 - Thread: 12 -> Checking file access for files in target dir. 2022-05-04 10:05:48.293 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198066197773\Star System 2022-Wario's & Waluigi's Dispicable Journey\.new\Sandbox_config.sbc 2022-05-04 10:05:48.501 - Thread: 12 -> Session snapshot save - END 2022-05-04 10:05:49.095 - Thread: 1 -> GUI Stats: Update 0.774319277777779, Draw 0.325119444444444 2022-05-04 10:05:59.944 - Thread: 1 -> GC Memory: 1416.898 / 1416.898 MB 2022-05-04 10:06:19.094 - Thread: 1 -> GUI Stats: Update 1.28729466666667, Draw 0.379843999999999 2022-05-04 10:06:19.356 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:06:19.358 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,26.78728,80.46799,1,0,1396.363,11891.42,4414,95927,22,33.49252,90.70261,0.3108909,16297,8.333177,0,16.66667,2.790991,7.558408,100,9420223842,1396.363,0,0 2022-05-04 10:06:19.358 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:06:19.358 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1345,71,849,8983,5040,0,0,131,6386,0,3142,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:06:20.554 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.LoadContent 2022-05-04 10:06:21.957 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - START 2022-05-04 10:06:21.958 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - END 2022-05-04 10:06:23.007 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:06:23.008 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:06:29.945 - Thread: 1 -> GC Memory: 1393.161 / 1393.161 MB 2022-05-04 10:06:37.023 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:06:38.724 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.LoadContent 2022-05-04 10:06:39.707 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - START 2022-05-04 10:06:39.708 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - END 2022-05-04 10:06:40.023 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:06:40.024 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:06:44.374 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:06:49.093 - Thread: 1 -> GUI Stats: Update 0.907577611111111, Draw 0.342679111111111 2022-05-04 10:06:59.960 - Thread: 1 -> GC Memory: 1397.425 / 1397.425 MB 2022-05-04 10:07:11.607 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:07:11.609 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:07:19.093 - Thread: 1 -> GUI Stats: Update 0.872013388888887, Draw 0.317621277777778 2022-05-04 10:07:19.374 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:07:19.375 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,21.03457,88.42867,1,0,1397.331,11888.8,4419,95922,22,34.09122,88.58566,0.3144123,16353,8.333179,0,16.66667,2.840882,7.382001,100,9418182162,1397.331,0,0 2022-05-04 10:07:19.375 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:07:19.375 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1345,71,849,8981,5038,0,0,129,6384,0,3142,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:07:19.457 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:07:29.960 - Thread: 1 -> GC Memory: 1397.528 / 1397.528 MB 2022-05-04 10:07:49.094 - Thread: 1 -> GUI Stats: Update 0.818423277777779, Draw 0.337786888888889 2022-05-04 10:07:54.390 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:07:54.392 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:07:59.960 - Thread: 1 -> GC Memory: 1393.681 / 1393.681 MB 2022-05-04 10:08:03.140 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:09.590 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:09.591 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:10.741 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:12.674 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:12.675 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:13.623 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:14.423 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:14.424 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:14.990 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:15.590 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:15.592 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:16.524 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:16.990 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:16.991 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:17.191 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:17.773 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:17.774 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:17.907 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:18.423 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:18.424 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:19.093 - Thread: 1 -> GUI Stats: Update 0.779695833333332, Draw 0.317394722222222 2022-05-04 10:08:19.391 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:08:19.391 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,18.5735,80.17643,1,0,1401.061,11893.3,4671,95922,23,31.64567,87.38077,0.3021739,16370,8.333205,0,16.66667,2.637098,7.281619,100,9385012706,1401.061,0,0 2022-05-04 10:08:19.391 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:08:19.391 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1346,71,849,8950,5006,0,0,113,6352,0,3142,15,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:08:24.557 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:29.961 - Thread: 1 -> GC Memory: 1397.394 / 1397.394 MB 2022-05-04 10:08:35.290 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:08:35.292 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:08:41.657 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2022-05-04 10:08:49.094 - Thread: 1 -> GUI Stats: Update 0.924151555555556, Draw 0.292135333333333 2022-05-04 10:08:59.976 - Thread: 1 -> GC Memory: 1417.629 / 1417.629 MB 2022-05-04 10:09:02.924 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2022-05-04 10:09:02.925 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2022-05-04 10:09:11.523 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2022-05-04 10:09:19.328 - Thread: 1 -> GUI Stats: Update 0.972921722222223, Draw 0.237745277777778 2022-05-04 10:09:19.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2022-05-04 10:09:19.643 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,15.12643,85.44678,1,0,1416.934,11907.18,4671,95922,23,33.66433,85.52814,0.3167735,16360,8.333203,0,16.66667,2.805317,7.127234,100,9421415426,1416.934,0,0 2022-05-04 10:09:19.643 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2022-05-04 10:09:19.643 - Thread: 1 -> MEMORY VALUES,2,1,0,1,15,842,91,1160,1346,71,849,8984,5040,0,0,115,6386,0,3158,31,0,68,15,384,43,0,1,1717,764,456,8,30,0,0,0,0 2022-05-04 10:09:19.826 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2022-05-04 10:09:19.826 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2022-05-04 10:09:20.084 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.087 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.087 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.084 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.087 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.087 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.088 - Thread: 21 -> Error: ] 2022-05-04 10:09:20.084 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.084 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.087 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.087 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.087 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.088 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.088 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.088 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.088 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.088 - Thread: 21 -> Error: ] 2022-05-04 10:09:20.088 - Thread: 11 -> Error: ] 2022-05-04 10:09:20.092 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.093 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.092 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.093 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.094 - Thread: 11 -> Error: ] 2022-05-04 10:09:20.092 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.092 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:20.093 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:20.094 - Thread: 9 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 11 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:20.094 - Thread: 9 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 9 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 11 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 11 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:20.094 - Thread: 9 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 11 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:20.094 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:20.094 - Thread: 9 -> Error: ] 2022-05-04 10:09:20.094 - Thread: 11 -> Error: ] 2022-05-04 10:09:20.094 - Thread: 21 -> Error: ] 2022-05-04 10:09:21.853 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2022-05-04 10:09:21.854 - Thread: 21 -> Error: BindFlags = ConstantBuffer 2022-05-04 10:09:21.854 - Thread: 21 -> Error: CpuAccessFlags = Write 2022-05-04 10:09:21.854 - Thread: 21 -> Error: OptionFlags = None 2022-05-04 10:09:21.854 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:21.854 - Thread: 21 -> Error: StructureByteStride = 0 2022-05-04 10:09:21.854 - Thread: 21 -> Error: SizeInBytes = 128 2022-05-04 10:09:21.854 - Thread: 21 -> Error: Usage = Dynamic 2022-05-04 10:09:21.854 - Thread: 21 -> Error: ] 2022-05-04 10:09:21.858 - Thread: 21 -> Exception in render! Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyTransparentRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.RenderTransparentFlareOccluders(MyRenderContext rc) at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 15: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 16: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 17: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 18: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 19: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 20: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 21: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 22: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 23: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 24: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 25: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 26: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 27: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 28: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:21.960 - Thread: 21 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GbufferDecals@|FAIL_NotInitialized|Unknown|NotStarted MyGBufferResolver@|FAIL_NotInitialized|Unknown|NotStarted MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted MyTransparentRendering@|FAIL_NotInitialized|Unknown|NotStarted UpdateAndRenderMainSprites@|FAIL_NotInitialized|Unknown|NotStarted MyOcclusionTask@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted* NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted ) Statistics: Scene: Entities Actors: 1,109 InstanceBuffers: 423 GPUEmitters: 14 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 23 MyRenderVoxelActor: 14 MyRenderableComponent: 584 MyResourcePrioritizationComponent: 1,699 MyInstanceComponent: 460 MyRotationAnimator: 3 MyVoxelCellComponent: 624 MyFoliageComponent: 272 2022-05-04 10:09:24.721 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyTransparentRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.RenderTransparentFlareOccluders(MyRenderContext rc) at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.722 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.723 - Thread: 21 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2022-05-04 10:09:24.725 - Thread: 21 -> Task Exception Stack: at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2022-05-04 10:09:24.725 - Thread: 21 -> Showing message 2022-05-04 10:09:26.451 - Thread: 21 -> ================================== CRASH INFO ================================== AppVersion: 01_201_013 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: False ProcessRunTime: 1175 PCUCount: 4671 IsHang: False GCMemory: 1419 GCMemoryAllocated: 1419 HWAvailableMemory: 16307 ProcessPrivateMemory: 11904 AnalyticId: SE ================================== OFNI HSARC ================================== 2022-05-04 10:09:26.451 - Thread: 21 -> Log Closed