``` 2022-04-03 03:22:05.842 - Thread: 1 -> GC Memory: 2058.513 / 2058.513 MB 2022-04-03 03:22:17.304 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateShooting(Boolean shouldShoot) at Sandbox.Game.Weapons.MyLargeTurretBase.OnEndShoot(MyShootActionEnum action) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) 2022-04-03 03:22:17.305 - Thread: 1 -> Packet processing error, disconnecting VRage.Network.Endpoint 2022-04-03 03:22:17.308 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateShooting(Boolean shouldShoot) at Sandbox.Game.Weapons.MyLargeTurretBase.OnEndShoot(MyShootActionEnum action) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2022-04-03 03:22:17.308 - Thread: 1 -> Showing message ```