<?xml version="1.0"?>
<MyObjectBuilder_Checkpoint xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <CurrentSector x="0" y="0" z="0" />
  <ElapsedGameTime>68133600000</ElapsedGameTime>
  <SessionName>Frostbite</SessionName>
  <SpectatorPosition>
    <Position x="-1402.1107871429713" y="20268.615530131323" z="-31928.342173768382" />
    <Forward x="0.9883779" y="0.05225101" z="-0.142754629" />
    <Up x="-0.151144743" y="0.4382078" z="-0.886075139" />
    <Orientation>
      <X>-0.329884619</X>
      <Y>-0.5655076</Y>
      <Z>0.4148159</Z>
      <W>0.6319059</W>
    </Orientation>
  </SpectatorPosition>
  <SpectatorSpeed x="0.09387171" y="1" />
  <SpectatorIsLightOn>false</SpectatorIsLightOn>
  <CameraController>ThirdPersonSpectator</CameraController>
  <CameraEntity>0</CameraEntity>
  <ControlledObject>81833654987510478</ControlledObject>
  <Password />
  <Description />
  <LastSaveTime>2022-03-29T19:38:22.2093404+02:00</LastSaveTime>
  <SpectatorDistance>2.5</SpectatorDistance>
  <WorkshopId xsi:nil="true" />
  <WorkshopId1 xsi:nil="true" />
  <CharacterToolbar>
    <ToolbarType>Character</ToolbarType>
    <SelectedSlot xsi:nil="true" />
    <Slots>
      <Slot>
        <Index>0</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="WelderItem" />
        </Data>
      </Slot>
      <Slot>
        <Index>1</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
        </Data>
      </Slot>
      <Slot>
        <Index>2</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="HandDrillItem" />
        </Data>
      </Slot>
      <Slot>
        <Index>3</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>4</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Assembler" Subtype="BasicAssembler" />
        </Data>
      </Slot>
      <Slot>
        <Index>5</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Refinery" Subtype="Blast Furnace" />
        </Data>
      </Slot>
      <Slot>
        <Index>6</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_WindTurbine" Subtype="LargeBlockWindTurbine" />
        </Data>
      </Slot>
      <Slot>
        <Index>7</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_SolarPanel" Subtype="LargeBlockSolarPanel" />
        </Data>
      </Slot>
      <Slot>
        <Index>8</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_LandingGear" Subtype="LargeBlockLandingGear" />
        </Data>
      </Slot>
    </Slots>
    <SlotsGamepad />
  </CharacterToolbar>
  <ControlledEntities>
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        <Value>
          <ClientId>0</ClientId>
          <SerialId>0</SerialId>
          <HashedId>14827342529780629783</HashedId>
        </Value>
      </item>
    </dictionary>
  </ControlledEntities>
  <Settings xsi:type="MyObjectBuilder_SessionSettings">
    <GameMode>Survival</GameMode>
    <InventorySizeMultiplier>3</InventorySizeMultiplier>
    <BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
    <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
    <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
    <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
    <OnlineMode>OFFLINE</OnlineMode>
    <MaxPlayers>4</MaxPlayers>
    <MaxFloatingObjects>56</MaxFloatingObjects>
    <TotalBotLimit>32</TotalBotLimit>
    <MaxBackupSaves>300</MaxBackupSaves>
    <MaxGridSize>0</MaxGridSize>
    <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
    <TotalPCU>200000</TotalPCU>
    <PiratePCU>250000</PiratePCU>
    <MaxFactionsCount>10</MaxFactionsCount>
    <BlockLimitsEnabled>GLOBALLY</BlockLimitsEnabled>
    <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
    <EnvironmentHostility>SAFE</EnvironmentHostility>
    <AutoHealing>true</AutoHealing>
    <EnableCopyPaste>false</EnableCopyPaste>
    <WeaponsEnabled>true</WeaponsEnabled>
    <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
    <ThrusterDamage>true</ThrusterDamage>
    <CargoShipsEnabled>false</CargoShipsEnabled>
    <EnableSpectator>false</EnableSpectator>
    <WorldSizeKm>0</WorldSizeKm>
    <RespawnShipDelete>false</RespawnShipDelete>
    <ResetOwnership>false</ResetOwnership>
    <WelderSpeedMultiplier>2</WelderSpeedMultiplier>
    <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
    <RealisticSound>false</RealisticSound>
    <HackSpeedMultiplier>0.33</HackSpeedMultiplier>
    <PermanentDeath>false</PermanentDeath>
    <AutoSaveInMinutes>30</AutoSaveInMinutes>
    <EnableSaving>true</EnableSaving>
    <InfiniteAmmo>false</InfiniteAmmo>
    <EnableContainerDrops>false</EnableContainerDrops>
    <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
    <DestructibleBlocks>true</DestructibleBlocks>
    <EnableIngameScripts>false</EnableIngameScripts>
    <ViewDistance>15000</ViewDistance>
    <EnableToolShake>true</EnableToolShake>
    <VoxelGeneratorVersion>4</VoxelGeneratorVersion>
    <EnableOxygen>true</EnableOxygen>
    <EnableOxygenPressurization>true</EnableOxygenPressurization>
    <Enable3rdPersonView>true</Enable3rdPersonView>
    <EnableEncounters>false</EnableEncounters>
    <EnableConvertToStation>false</EnableConvertToStation>
    <StationVoxelSupport>false</StationVoxelSupport>
    <EnableSunRotation>true</EnableSunRotation>
    <EnableRespawnShips>false</EnableRespawnShips>
    <ScenarioEditMode>false</ScenarioEditMode>
    <Scenario>false</Scenario>
    <CanJoinRunning>false</CanJoinRunning>
    <PhysicsIterations>8</PhysicsIterations>
    <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
    <EnableJetpack>false</EnableJetpack>
    <SpawnWithTools>true</SpawnWithTools>
    <StartInRespawnScreen>false</StartInRespawnScreen>
    <EnableVoxelDestruction>true</EnableVoxelDestruction>
    <MaxDrones>5</MaxDrones>
    <EnableDrones>false</EnableDrones>
    <EnableWolfs>false</EnableWolfs>
    <EnableSpiders>false</EnableSpiders>
    <FloraDensityMultiplier>1</FloraDensityMultiplier>
    <EnableStructuralSimulation>false</EnableStructuralSimulation>
    <MaxActiveFracturePieces>50</MaxActiveFracturePieces>
    <BlockTypeLimits>
      <dictionary />
    </BlockTypeLimits>
    <EnableScripterRole>false</EnableScripterRole>
    <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
    <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
    <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
    <EnableSubgridDamage>false</EnableSubgridDamage>
    <SyncDistance>3000</SyncDistance>
    <ExperimentalMode>true</ExperimentalMode>
    <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
    <EnableVoxelHand>false</EnableVoxelHand>
    <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
    <TrashRemovalEnabled>true</TrashRemovalEnabled>
    <StopGridsPeriodMin>15</StopGridsPeriodMin>
    <TrashFlagsValue>1560</TrashFlagsValue>
    <AFKTimeountMin>0</AFKTimeountMin>
    <BlockCountThreshold>20</BlockCountThreshold>
    <PlayerDistanceThreshold>500</PlayerDistanceThreshold>
    <OptimalGridCount>0</OptimalGridCount>
    <PlayerInactivityThreshold>0</PlayerInactivityThreshold>
    <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
    <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
    <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
    <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
    <VoxelAgeThreshold>30</VoxelAgeThreshold>
    <EnableResearch>false</EnableResearch>
    <EnableGoodBotHints>false</EnableGoodBotHints>
    <OptimalSpawnDistance>500</OptimalSpawnDistance>
    <EnableAutorespawn>false</EnableAutorespawn>
    <EnableBountyContracts>true</EnableBountyContracts>
    <EnableSupergridding>false</EnableSupergridding>
    <EnableEconomy>false</EnableEconomy>
    <DepositsCountCoefficient>2</DepositsCountCoefficient>
    <DepositSizeDenominator>30</DepositSizeDenominator>
    <WeatherSystem>true</WeatherSystem>
    <HarvestRatioMultiplier>1</HarvestRatioMultiplier>
    <TradeFactionsCount>15</TradeFactionsCount>
    <StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
    <StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
    <StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
    <EconomyTickInSeconds>1200</EconomyTickInSeconds>
    <SimplifiedSimulation>true</SimplifiedSimulation>
    <EnablePcuTrading>true</EnablePcuTrading>
    <FamilySharing>true</FamilySharing>
    <EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
    <PredefinedAsteroids>true</PredefinedAsteroids>
    <UseConsolePCU>false</UseConsolePCU>
    <MaxPlanets>99</MaxPlanets>
    <OffensiveWordsFiltering>false</OffensiveWordsFiltering>
    <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
    <EnableMatchComponent>false</EnableMatchComponent>
    <PreMatchDuration>0</PreMatchDuration>
    <MatchDuration>0</MatchDuration>
    <PostMatchDuration>0</PostMatchDuration>
    <EnableFriendlyFire>true</EnableFriendlyFire>
    <EnableTeamBalancing>false</EnableTeamBalancing>
    <CharacterSpeedMultiplier>1</CharacterSpeedMultiplier>
    <EnableRecoil>true</EnableRecoil>
    <EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier>
    <EnableGamepadAimAssist>false</EnableGamepadAimAssist>
    <BackpackDespawnTimer>5</BackpackDespawnTimer>
    <EnableFactionPlayerNames>false</EnableFactionPlayerNames>
  </Settings>
  <ScriptManagerData>
    <variables>
      <dictionary>
        <item>
          <Key>WM_Planets</Key>
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&lt;ArrayOfPlanetInformation xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"&gt;
  &lt;PlanetInformation&gt;
    &lt;planetId&gt;-3545614732523576764&lt;/planetId&gt;
    &lt;weathers /&gt;
  &lt;/PlanetInformation&gt;
&lt;/ArrayOfPlanetInformation&gt;</Value>
        </item>
      </dictionary>
    </variables>
  </ScriptManagerData>
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  <Factions>
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        <Name>Salvage Crew</Name>
        <Description />
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            <IsFounder>true</IsFounder>
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        <JoinRequests />
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        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>true</AcceptHumans>
        <EnableFriendlyFire>true</EnableFriendlyFire>
        <FactionType>PlayerMade</FactionType>
        <Stations />
        <CustomColor x="0.567901254" y="-0.694117665" z="0.55" />
        <IconColor x="0.37820515" y="0.199999988" z="-0.144117653" />
        <FactionIcon>Textures\FactionLogo\Traders\TraderIcon_5.dds</FactionIcon>
        <TransferedPCUDelta>0</TransferedPCUDelta>
        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
        <FactionIconWorkshopId xsi:nil="true" />
      </MyObjectBuilder_Faction>
      <MyObjectBuilder_Faction>
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        <Tag>NEF</Tag>
        <Name>Neutral Faction</Name>
        <Description />
        <PrivateInfo />
        <Members>
          <MyObjectBuilder_FactionMember>
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            <IsLeader>true</IsLeader>
            <IsFounder>true</IsFounder>
          </MyObjectBuilder_FactionMember>
        </Members>
        <JoinRequests />
        <AutoAcceptMember>false</AutoAcceptMember>
        <AutoAcceptPeace>true</AutoAcceptPeace>
        <AcceptHumans>false</AcceptHumans>
        <EnableFriendlyFire>true</EnableFriendlyFire>
        <FactionType>PlayerMade</FactionType>
        <Stations />
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        <IconColor x="0" y="-0.0431372523" z="0.55" />
        <FactionIcon>Textures\FactionLogo\Builders\BuilderIcon_3.dds</FactionIcon>
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        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
        <FactionIconWorkshopId xsi:nil="true" />
      </MyObjectBuilder_Faction>
      <MyObjectBuilder_Faction>
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        <Tag>HTL</Tag>
        <Name>Hostile Faction</Name>
        <Description />
        <PrivateInfo />
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          <MyObjectBuilder_FactionMember>
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            <IsLeader>true</IsLeader>
            <IsFounder>true</IsFounder>
          </MyObjectBuilder_FactionMember>
        </Members>
        <JoinRequests />
        <AutoAcceptMember>false</AutoAcceptMember>
        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>true</AcceptHumans>
        <EnableFriendlyFire>true</EnableFriendlyFire>
        <FactionType>PlayerMade</FactionType>
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        <FactionIcon>Textures\FactionLogo\Builders\BuilderIcon_6.dds</FactionIcon>
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        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
        <FactionIconWorkshopId xsi:nil="true" />
      </MyObjectBuilder_Faction>
      <MyObjectBuilder_Faction>
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        <Tag>SPRT</Tag>
        <Name>Space Pirates</Name>
        <PrivateInfo />
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            <IsLeader>true</IsLeader>
            <IsFounder>true</IsFounder>
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        </Members>
        <JoinRequests />
        <AutoAcceptMember>true</AutoAcceptMember>
        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>false</AcceptHumans>
        <EnableFriendlyFire>false</EnableFriendlyFire>
        <FactionType>Trader</FactionType>
        <Stations />
        <CustomColor x="0" y="-0.8" z="-0.450000018" />
        <IconColor x="0" y="-0.8" z="-0.450000018" />
        <FactionIcon>Textures\FactionLogo\PirateIcon.dds</FactionIcon>
        <TransferedPCUDelta>0</TransferedPCUDelta>
        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
        <FactionIconWorkshopId xsi:nil="true" />
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    </Factions>
    <Players>
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    </Players>
    <Relations>
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        <Relation>Enemies</Relation>
        <Reputation>-1000</Reputation>
      </MyObjectBuilder_FactionRelation>
      <MyObjectBuilder_FactionRelation>
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      <MyObjectBuilder_FactionRelation>
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        <Relation>Neutral</Relation>
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      <MyObjectBuilder_FactionRelation>
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        <Relation>Enemies</Relation>
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      </MyObjectBuilder_FactionRelation>
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    <RelationsWithPlayers>
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        <Relation>Enemies</Relation>
        <Reputation>-1000</Reputation>
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      <MyObjectBuilder_PlayerFactionRelation>
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    </RelationsWithPlayers>
    <Requests />
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  </Factions>
  <Mods />
  <Scenario Type="MyObjectBuilder_ScenarioDefinition" Subtype="EmptyWorld" />
  <RespawnCooldowns />
  <Identities>
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      <DisplayName>NUF NPC5873</DisplayName>
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      <RespawnShips />
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      <RespawnShips />
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    <MyObjectBuilder_Identity>
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      <DisplayName>sebastien.nouira.huet</DisplayName>
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      <RespawnShips />
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    </MyObjectBuilder_Identity>
  </Identities>
  <PreviousEnvironmentHostility>SAFE</PreviousEnvironmentHostility>
  <AllPlayersData>
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    <string>Models\Cubes\Large\Armor\CornerRoundTriangleLeftPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SlopePlateCorner2BaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\InvFaceTrianglePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleRightPlate.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleRightPlateCorner2Base.mwm</string>
  </VicinityArmorModelsCache>
  <VicinityVoxelCache />
</MyObjectBuilder_Checkpoint>