2022-03-25 00:32:50.669 - Thread: 1 -> Log Started 2022-03-25 00:32:50.669 - Thread: 1 -> Timezone (local - UTC): 2h 2022-03-25 00:32:50.669 - Thread: 1 -> App Version: Version unknown 2022-03-25 00:32:50.669 - Thread: 1 -> VRage renderer started 2022-03-25 00:32:50.695 - Thread: 1 -> MyRenderSettings1 = { 2022-03-25 00:32:50.695 - Thread: 1 -> AntialiasingMode = FXAA 2022-03-25 00:32:50.696 - Thread: 1 -> ShadowQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> ShadowGPUQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> TextureQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> VoxelTextureQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> AnisotropicFiltering = ANISO_8 2022-03-25 00:32:50.696 - Thread: 1 -> HqDepth = True 2022-03-25 00:32:50.696 - Thread: 1 -> GrassDrawDistance = 1000 2022-03-25 00:32:50.696 - Thread: 1 -> GrassDensityFactor = 3 2022-03-25 00:32:50.696 - Thread: 1 -> AmbientOcclusionEnabled = True 2022-03-25 00:32:50.696 - Thread: 1 -> ModelQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> VoxelQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> VoxelShaderQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> DistanceFade = 1998 2022-03-25 00:32:50.696 - Thread: 1 -> ParticleQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> LightsQuality = HIGH 2022-03-25 00:32:50.696 - Thread: 1 -> } 2022-03-25 00:32:50.881 - Thread: 15 -> CreateDeviceInternal 2022-03-25 00:32:50.987 - Thread: 15 -> MyRenderDeviceSettings = { 2022-03-25 00:32:50.988 - Thread: 15 -> Adapter id = 0 2022-03-25 00:32:50.988 - Thread: 15 -> DXGIAdapter id = 0 2022-03-25 00:32:50.988 - Thread: 15 -> DXGIOutput id = 0 2022-03-25 00:32:50.988 - Thread: 15 -> Resolution = 1920 x 1080 2022-03-25 00:32:50.988 - Thread: 15 -> Window mode = FullscreenWindow 2022-03-25 00:32:50.988 - Thread: 15 -> } 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal InitDebugOutput 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal RC Dispose 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal RC Create 2022-03-25 00:32:50.988 - Thread: 15 -> Device Context change 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal RC Initialize 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal m_initializedOnce (False) 2022-03-25 00:32:50.988 - Thread: 15 -> CreateDeviceInternal m_initialized (False) 2022-03-25 00:32:51.456 - Thread: 15 -> DestroyCascadeTextures 2022-03-25 00:32:51.457 - Thread: 15 -> InitCascadeTextures: 0 2022-03-25 00:32:51.489 - Thread: 15 -> Mesh asset Cone.mwm has inconsistent vertex streams 2022-03-25 00:32:51.490 - Thread: 15 -> Normals length: 0 expected length: 25 2022-03-25 00:32:51.490 - Thread: 15 -> Texcoords length: 0 expected length: 25 2022-03-25 00:32:51.490 - Thread: 15 -> Tangents length: 0 expected length: 25 2022-03-25 00:32:51.490 - Thread: 15 -> Bitangents length: 0 expected length: 25 2022-03-25 00:32:51.490 - Thread: 15 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2022-03-25 00:32:52.724 - Thread: 15 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2022-03-25 00:32:52.725 - Thread: 15 -> Normals length: 0 expected length: 992 2022-03-25 00:32:52.725 - Thread: 15 -> Texcoords length: 0 expected length: 992 2022-03-25 00:32:52.725 - Thread: 15 -> Tangents length: 0 expected length: 992 2022-03-25 00:32:52.725 - Thread: 15 -> Bitangents length: 0 expected length: 992 2022-03-25 00:32:52.725 - Thread: 15 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2022-03-25 00:32:52.908 - Thread: 15 -> CreateDeviceInteral Apply Settings 2022-03-25 00:32:52.908 - Thread: 15 -> ApplySettings 2022-03-25 00:32:52.909 - Thread: 15 -> MyRenderDeviceSettings = { 2022-03-25 00:32:52.909 - Thread: 15 -> Adapter id = 0 2022-03-25 00:32:52.909 - Thread: 15 -> DXGIAdapter id = 0 2022-03-25 00:32:52.909 - Thread: 15 -> DXGIOutput id = 0 2022-03-25 00:32:52.909 - Thread: 15 -> Resolution = 1920 x 1080 2022-03-25 00:32:52.910 - Thread: 15 -> Window mode = FullscreenWindow 2022-03-25 00:32:52.910 - Thread: 15 -> } 2022-03-25 00:32:52.925 - Thread: 15 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2022-03-25 00:32:52.925 - Thread: 15 -> CreateDevice: deviceCreated = True