2022-03-23 12:55:03.905 - Thread: 1 -> Log Started 2022-03-23 12:55:03.905 - Thread: 1 -> Timezone (local - UTC): 2h 2022-03-23 12:55:03.905 - Thread: 1 -> App Version: Version unknown 2022-03-23 12:55:03.905 - Thread: 1 -> VRage renderer started 2022-03-23 12:55:04.020 - Thread: 1 -> MyRenderSettings1 = { 2022-03-23 12:55:04.021 - Thread: 1 -> AntialiasingMode = FXAA 2022-03-23 12:55:04.021 - Thread: 1 -> ShadowQuality = HIGH 2022-03-23 12:55:04.021 - Thread: 1 -> ShadowGPUQuality = HIGH 2022-03-23 12:55:04.021 - Thread: 1 -> TextureQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> VoxelTextureQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2022-03-23 12:55:04.022 - Thread: 1 -> HqDepth = True 2022-03-23 12:55:04.022 - Thread: 1 -> GrassDrawDistance = 1000 2022-03-23 12:55:04.022 - Thread: 1 -> GrassDensityFactor = 3 2022-03-23 12:55:04.022 - Thread: 1 -> AmbientOcclusionEnabled = True 2022-03-23 12:55:04.022 - Thread: 1 -> ModelQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> VoxelQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> VoxelShaderQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> DistanceFade = 1999 2022-03-23 12:55:04.022 - Thread: 1 -> ParticleQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> LightsQuality = HIGH 2022-03-23 12:55:04.022 - Thread: 1 -> } 2022-03-23 12:55:04.235 - Thread: 16 -> CreateDeviceInternal 2022-03-23 12:55:04.326 - Thread: 16 -> MyRenderDeviceSettings = { 2022-03-23 12:55:04.327 - Thread: 16 -> Adapter id = 0 2022-03-23 12:55:04.327 - Thread: 16 -> DXGIAdapter id = 0 2022-03-23 12:55:04.327 - Thread: 16 -> DXGIOutput id = 0 2022-03-23 12:55:04.327 - Thread: 16 -> Resolution = 1920 x 1080 2022-03-23 12:55:04.327 - Thread: 16 -> Window mode = FullscreenWindow 2022-03-23 12:55:04.327 - Thread: 16 -> } 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal InitDebugOutput 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal RC Dispose 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal RC Create 2022-03-23 12:55:04.327 - Thread: 16 -> Device Context change 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal RC Initialize 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal m_initializedOnce (False) 2022-03-23 12:55:04.327 - Thread: 16 -> CreateDeviceInternal m_initialized (False) 2022-03-23 12:55:04.407 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines (EBB7D2386A4EA17BBC06174A9407576C) 2022-03-23 12:55:04.451 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile ps_5_0 with defines (EBB7D2386A4EA17BBC06174A9407576C) 2022-03-23 12:55:04.513 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (4CC1EBB20094A84D32254A511FC8FE9A) 2022-03-23 12:55:04.550 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile ps_5_0 with defines (4CC1EBB20094A84D32254A511FC8FE9A) 2022-03-23 12:55:04.872 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (CEDC887EF224A5C0E24CF69E46B018AD) 2022-03-23 12:55:05.018 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (36B444A9D54C998C0C0D3B868B3DBD1C) 2022-03-23 12:55:05.168 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (6E91B2BA03ECA7F93B5B8AFB76046EAE) 2022-03-23 12:55:05.278 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1A8013DBE7FD240FCFDCB3DA15F28F13) 2022-03-23 12:55:05.465 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (D70CAFD734A2981DA0ECE2D4DBAB8FC5) 2022-03-23 12:55:05.695 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A7CFA533DDE8F5172437446349FCC5C5) 2022-03-23 12:55:05.798 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (9F9A66DCF1C360E564F8E7758F903695) 2022-03-23 12:55:05.859 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (93FF49F71E5D25E83425AF0E0772A0EB) 2022-03-23 12:55:05.963 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B566FB452AE81568BB39C5688088A2D0) 2022-03-23 12:55:06.031 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (44636A7A2B845B5E4813BF0A82CCD29B) 2022-03-23 12:55:06.094 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (706B04959657409FB7ED96DB06208187) 2022-03-23 12:55:06.123 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile vs_5_0 with defines (EDDCF5E9C8FBD4225828ADAFD8E355B1) 2022-03-23 12:55:06.147 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile ps_5_0 with defines (EDDCF5E9C8FBD4225828ADAFD8E355B1) 2022-03-23 12:55:06.176 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile vs_5_0 with defines (92196518086B36F95A0291F28DB35E3D) 2022-03-23 12:55:06.203 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile ps_5_0 with defines (92196518086B36F95A0291F28DB35E3D) 2022-03-23 12:55:06.267 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/FoliageStreaming.hlsl @ profile gs_5_0 with defines (76621B7430B3CD8F72E10C1F9F26D50B) 2022-03-23 12:55:06.320 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile vs_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-03-23 12:55:06.469 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-03-23 12:55:06.524 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines (C014FABA01F201B93261330AF398EF64) 2022-03-23 12:55:06.759 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines ROCK_FOLIAGE(5E9B2A1450CB63A5D4BE771C5F17D560) 2022-03-23 12:55:06.816 - Thread: 16 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines ROCK_FOLIAGE(5E9B2A1450CB63A5D4BE771C5F17D560) 2022-03-23 12:55:06.890 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile vs_5_0 with defines (32B4C966A6734164889439ABDD39B088) 2022-03-23 12:55:06.924 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines (32B4C966A6734164889439ABDD39B088) 2022-03-23 12:55:06.961 - Thread: 16 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines PREMULTIPLY_ALPHA(DADCB9003A750F553D17F81486D6F3E5) 2022-03-23 12:55:06.984 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile vs_5_0 with defines (3AD73E8EDC00AFE83FA94B42054AE080) 2022-03-23 12:55:06.989 - Thread: 16 -> DestroyCascadeTextures 2022-03-23 12:55:06.991 - Thread: 16 -> InitCascadeTextures: 0 2022-03-23 12:55:07.061 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/ShadowStats.hlsl @ profile cs_5_0 with defines (7568E132110015FF28C885809BFDA833) 2022-03-23 12:55:07.090 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile vs_5_0 with defines (38F33116D9D7B973CCFB508C90515E31) 2022-03-23 12:55:07.118 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile ps_5_0 with defines (38F33116D9D7B973CCFB508C90515E31) 2022-03-23 12:55:07.206 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=8(DF33DE8C5C647E016A238424A9A7A0FD) 2022-03-23 12:55:07.368 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=12;HIGHER_CASCADE_PREFERENCE;ENABLE_CASCADE_BLEND(89D7BD7D2DAFA664F6919988202AA2F4) 2022-03-23 12:55:07.540 - Thread: 16 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=16;HIGHER_CASCADE_PREFERENCE;ENABLE_DISTORTION;ENABLE_CASCADE_BLEND(15EB3927948516DB72D6C5E52B8EF737) 2022-03-23 12:55:07.546 - Thread: 16 -> Mesh asset Cone.mwm has inconsistent vertex streams 2022-03-23 12:55:07.547 - Thread: 16 -> Normals length: 0 expected length: 25 2022-03-23 12:55:07.547 - Thread: 16 -> Texcoords length: 0 expected length: 25 2022-03-23 12:55:07.547 - Thread: 16 -> Tangents length: 0 expected length: 25 2022-03-23 12:55:07.547 - Thread: 16 -> Bitangents length: 0 expected length: 25 2022-03-23 12:55:07.547 - Thread: 16 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2022-03-23 12:55:07.676 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines (69077F0E16BEDC8812F9431910156833) 2022-03-23 12:55:07.796 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(218FD89B0416150D03B6807996900179) 2022-03-23 12:55:07.915 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines NO_SHADOWS(249547DC4D5ECF33CC5DCEE4A59A15D8) 2022-03-23 12:55:08.026 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines (D59CBA193CE42A423CF8735689226D39) 2022-03-23 12:55:08.148 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(3205E1937918E53014889EECE0255FEE) 2022-03-23 12:55:08.212 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/PrepareLights.hlsl @ profile cs_5_0 with defines NUMTHREADS=16(7FCD4049968BA438B0F0BF1E1720539D) 2022-03-23 12:55:08.281 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile vs_5_0 with defines (9E15E1E4AFC047C58C1732E293186448) 2022-03-23 12:55:08.379 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines (9E15E1E4AFC047C58C1732E293186448) 2022-03-23 12:55:08.513 - Thread: 16 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines SHADOWS=0(3D37BA90371D0D87E9275E6F05C6BA37) 2022-03-23 12:55:08.525 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/InitDeadList.hlsl @ profile cs_5_0 with defines (6D4CFFE3AE657061B7D17E3A7AB48F33) 2022-03-23 12:55:08.566 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Reset.hlsl @ profile cs_5_0 with defines (AD4DF40240023670C2B0835DEB624B54) 2022-03-23 12:55:08.770 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines (69CD186BBE3E97F06CF455E0124191AA) 2022-03-23 12:55:08.783 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/EmitSkipFix.hlsl @ profile cs_5_0 with defines (0A5B3BF2ADCE993C066380697EB6A598) 2022-03-23 12:55:09.037 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines (EB4860E7A8DBB6E35A6076ED92DBFE84) 2022-03-23 12:55:09.051 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/SimulationArgs.hlsl @ profile cs_5_0 with defines (F679DE6C98B625551F1A6C8FF5C0AD5F) 2022-03-23 12:55:09.287 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE(7A70D00C9146B810A3976EDE1F566E6D) 2022-03-23 12:55:09.485 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5271DAED89B6A7901EB1826FB1847A36) 2022-03-23 12:55:09.553 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE(7A70D00C9146B810A3976EDE1F566E6D) 2022-03-23 12:55:09.623 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT(78DD8DD36549B70D47FBCFD946109E34) 2022-03-23 12:55:09.695 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(5271DAED89B6A7901EB1826FB1847A36) 2022-03-23 12:55:09.765 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(5193B365B44184932239C0669C87D751) 2022-03-23 12:55:09.832 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_UNIFORM_ACCUM(49C9AD7214A0EEEA598A6389F6E778A7) 2022-03-23 12:55:09.870 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/OIT/Resolve.hlsl @ profile ps_5_0 with defines (7C198441B32C9534C04DF64BCDE8F59B) 2022-03-23 12:55:09.951 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines (2931F024943CF9367303CABADD96D179) 2022-03-23 12:55:10.018 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines USE_GRAYSCALE(6047C4A0551D01307D588C097B31980D) 2022-03-23 12:55:10.080 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines (29F47630F49B4E528546A0D79E89C19F) 2022-03-23 12:55:10.149 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT(E327E0D00854C371DFB6526B7B55DF55) 2022-03-23 12:55:10.207 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE(F2787503EA672452ABE86A228D219EA8) 2022-03-23 12:55:10.277 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE(BF8F2E336FC9133F5240A3E07A29D3DF) 2022-03-23 12:55:10.338 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT(71300635A3A195A64B1A71AEEC55BD26) 2022-03-23 12:55:10.409 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT(1F793CA8674156FCDA77609D1670B73B) 2022-03-23 12:55:10.468 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT(33DC94C4F67E6D932A26A8E160CB563B) 2022-03-23 12:55:10.537 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT(0CF54B28607FD645455F5DBADFA50F23) 2022-03-23 12:55:10.598 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE(0679B050EEAF780B8B51C398FA006DD9) 2022-03-23 12:55:10.666 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE(127643F734F2B59B877FB0C6394791A8) 2022-03-23 12:55:10.729 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE(F1D4D7051E3F87372AAD95043BC612CB) 2022-03-23 12:55:10.797 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE(9516E20D88F44230F93D564D898D351F) 2022-03-23 12:55:10.863 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE(C23C8737FA4AF89C58CC338544D4C75E) 2022-03-23 12:55:10.935 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE(19A84217FD88F7D440846A35C75CE340) 2022-03-23 12:55:10.997 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(09929F1659702DE037D740666D9A546D) 2022-03-23 12:55:11.065 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(E3A77F991F07F4235CE3B3B2614C77AD) 2022-03-23 12:55:11.120 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM(8AB4A9D83969221D905CAED4B0B2553B) 2022-03-23 12:55:11.178 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM(1BAD2882B3874F88BC95765BE34C23A4) 2022-03-23 12:55:11.237 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(B08C96F0C838C9981F0EDCABECC95E4F) 2022-03-23 12:55:11.300 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(CEDFAE871F731D0CB955659F8323CD0E) 2022-03-23 12:55:11.363 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(19F4620AF1B72D70439AA140D60B04B6) 2022-03-23 12:55:11.422 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(37E1F1356B1D60340201F1AB5918FD44) 2022-03-23 12:55:11.478 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(8C996B59DE9C3CF95A2F3981E10E18A9) 2022-03-23 12:55:11.538 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(305D7B247FED8CF6B552FDDEEBA95580) 2022-03-23 12:55:11.597 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(229BFBE38A28194D3BA5F65E968F7FC5) 2022-03-23 12:55:11.658 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(C938350539E5BF3A848EB7504EBC847B) 2022-03-23 12:55:11.718 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(5D3A05146EF2B130277DC0D2C9899107) 2022-03-23 12:55:11.782 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(C2A85C6F19438B62C640FF86CC79E279) 2022-03-23 12:55:11.845 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(6AC587556240CC3F91BC12671BEA00FE) 2022-03-23 12:55:11.907 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(ACB85FB7E1E2C853E19B78F38E8D7F01) 2022-03-23 12:55:11.967 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(5AF7F1FA4EBFD51414F6241BA84EACD8) 2022-03-23 12:55:12.028 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(8FBA3D0D02D368A0090840A8DF1023FD) 2022-03-23 12:55:12.084 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SINGLE_CHANNEL(156015E0EFAFA4D6915D0C60A5CE8E9E) 2022-03-23 12:55:12.150 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SINGLE_CHANNEL(8B1CA235E4FE4ADB8E47248C75773955) 2022-03-23 12:55:12.207 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SINGLE_CHANNEL(68269865033E1EAF22A193D262DF7A1A) 2022-03-23 12:55:12.272 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SINGLE_CHANNEL(8B6605823828FBDD8F6374600107DEA6) 2022-03-23 12:55:12.330 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SINGLE_CHANNEL(41175AC36B7AE2FFB76DBDF02B594EFE) 2022-03-23 12:55:12.398 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SINGLE_CHANNEL(6B70771C82ADDDEBA59FF7377A7A6D3B) 2022-03-23 12:55:12.457 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(B9DF52574F2BD002A099FFF5B9A57DA9) 2022-03-23 12:55:12.525 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(027642AA9E97A3F0218547E8A8EADD37) 2022-03-23 12:55:12.587 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;SINGLE_CHANNEL(7BD7C9E91EFB51857EF9D35C27ABB9AB) 2022-03-23 12:55:12.655 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;SINGLE_CHANNEL(2495B26A4AEE2E6536F6F320DFDDC701) 2022-03-23 12:55:12.716 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(838844182076144001CFBE24FA4629C4) 2022-03-23 12:55:12.785 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(EC7911F3BCC4EE5A385018E62D2BA47D) 2022-03-23 12:55:12.847 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(2248767632AC82B6AA3A0C2AF1CADE40) 2022-03-23 12:55:12.916 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(83EDBEF032BAB1A5E3267B155C0C259A) 2022-03-23 12:55:12.980 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(60216B7B1806A4BC6F2AA589B1D4D765) 2022-03-23 12:55:13.050 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(9891E4B4B0BA6B9BA1F9D171EFAC95D8) 2022-03-23 12:55:13.106 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(74F1B0DFE469257D0C57FD6A9BFC6FB2) 2022-03-23 12:55:13.163 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(9C7DAAD48B79762EF8972AF2E0F740BD) 2022-03-23 12:55:13.220 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(DA1633D2D8287DE81D54C83E04E4360A) 2022-03-23 12:55:13.278 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(EC6A1160494C32D5B01E6C616AE4A3FD) 2022-03-23 12:55:13.334 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(A709A46C6364B842E275AB5CCAA1B40C) 2022-03-23 12:55:13.395 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(CE749AF640BAECDAEDA4299A77E8CE4A) 2022-03-23 12:55:13.452 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(843C470E1677CED3474E8AA155A3447E) 2022-03-23 12:55:13.510 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(25DC26591179A6E523E8593334E0FED4) 2022-03-23 12:55:13.570 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(DFD9F7A6724256282494CBB025AFDF66) 2022-03-23 12:55:13.631 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(4F74BD6760B2CDAD944E9C084C09FA17) 2022-03-23 12:55:13.692 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(10584EBAE1D06E7909E678F7F00B93A9) 2022-03-23 12:55:13.753 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(44C1037ACE4821BF603E22F3D9D06B91) 2022-03-23 12:55:13.813 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(012BD892198A7B8660272B3E2421610A) 2022-03-23 12:55:13.877 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(D1E1FAE5F9E9BE3E461C2AF4AA23779F) 2022-03-23 12:55:13.936 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(E5C95E6DE126C1CEC7C12448C936FB32) 2022-03-23 12:55:14.016 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines (29F47630F49B4E528546A0D79E89C19F) 2022-03-23 12:55:14.129 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines LIT_PARTICLE(F2787503EA672452ABE86A228D219EA8) 2022-03-23 12:55:14.213 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile vs_5_0 with defines (9B4EBAD2C14A08C73613A541B7C00839) 2022-03-23 12:55:14.277 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile ps_5_0 with defines (9B4EBAD2C14A08C73613A541B7C00839) 2022-03-23 12:55:14.340 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugAlbedo.hlsl @ profile ps_5_0 with defines (B0B7F351B42B7F272D72FB4EA3C00ED8) 2022-03-23 12:55:14.408 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugNormal.hlsl @ profile ps_5_0 with defines (D4D13C580AA01D0D41098D7239F27C36) 2022-03-23 12:55:14.471 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugNormalView.hlsl @ profile ps_5_0 with defines (585618302BA843CF5E0E0340E0A680A0) 2022-03-23 12:55:14.533 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugGlossiness.hlsl @ profile ps_5_0 with defines (E8462AF2C3181385FA53571DA1E58BB0) 2022-03-23 12:55:14.596 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugMetalness.hlsl @ profile ps_5_0 with defines (6272207498512C328A7EAC7AEBFA63F0) 2022-03-23 12:55:14.659 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugAmbientOcclusion.hlsl @ profile ps_5_0 with defines (651A2B671F8BC426AB1C482420AEE108) 2022-03-23 12:55:14.722 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugEmissive.hlsl @ profile ps_5_0 with defines (BB7DF1B9EBBDB74B286D3D9C0E2D9CA9) 2022-03-23 12:55:14.791 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugAmbientDiffuse.hlsl @ profile ps_5_0 with defines (332D4D9E46FE536868593E71DC1439EE) 2022-03-23 12:55:14.870 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugAmbientSpecular.hlsl @ profile ps_5_0 with defines (9F64296CFD13D6EE3494E51C3550C0D2) 2022-03-23 12:55:14.992 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugEdge.hlsl @ profile ps_5_0 with defines (0FFBAC15739F2E0A80001999370811B8) 2022-03-23 12:55:15.054 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugShadows.hlsl @ profile ps_5_0 with defines (70F646A1736B24F92102BC5E3F4E2889) 2022-03-23 12:55:15.176 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugShadowSplits.hlsl @ profile ps_5_0 with defines (7556994F3316E0A3CFE9A418F213A670) 2022-03-23 12:55:15.241 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugNDotL.hlsl @ profile ps_5_0 with defines (4FA36974DBE468A4C8DF332743D2AFBF) 2022-03-23 12:55:15.309 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugLOD.hlsl @ profile ps_5_0 with defines (EE02C417F589B7AEC4703AF9F76EDE07) 2022-03-23 12:55:15.369 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugDepth.hlsl @ profile ps_5_0 with defines (C08A7EC16AD765F0C643515332E2BE45) 2022-03-23 12:55:15.398 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugDepthReprojection.hlsl @ profile cs_5_0 with defines (B49CC088C64516F649861945D7E02594) 2022-03-23 12:55:15.460 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugStencil.hlsl @ profile ps_5_0 with defines (DC1F43F43C35FE29CE1FEDC5824D9572) 2022-03-23 12:55:15.521 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugRt.hlsl @ profile ps_5_0 with defines (72FC9ACB1FCF82883BCA27A6ED8575D1) 2022-03-23 12:55:15.598 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines BLIT(60ED9CFB9A915394A4E6E1C05DE77156) 2022-03-23 12:55:15.657 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture.hlsl @ profile ps_5_0 with defines (AB84D1D1D1FE264543879DEEC9086AD6) 2022-03-23 12:55:15.718 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture3D.hlsl @ profile ps_5_0 with defines (70514D189F63DB22915D3441768CFA13) 2022-03-23 12:55:15.779 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureArray.hlsl @ profile ps_5_0 with defines (87C7E3A426C9F1DE1E747943F2C944D0) 2022-03-23 12:55:15.840 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureDepth.hlsl @ profile ps_5_0 with defines (5F333095A58B1AD0A041CD12B7E6183E) 2022-03-23 12:55:16.534 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile vs_5_0 with defines (FDE2AED306AF3F229FE8AADFDEA24C46) 2022-03-23 12:55:17.502 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines RENDER_TO_TRANSPARENT(33ACA8EAFD48E5C5FDF4ECB08AB813DB) 2022-03-23 12:55:18.427 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE(CBA0A6B2513759AB28368514ABB0D4AC) 2022-03-23 12:55:19.411 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_NORMALGLOSS_TEXTURE(5F5E35266571BB528A2BF23D569057B6) 2022-03-23 12:55:20.417 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE(54834710797993C6E4CBF61F384E1022) 2022-03-23 12:55:21.468 - Thread: 16 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE(7541593D6099BF9668AA928AF1324C49) 2022-03-23 12:55:21.517 - Thread: 16 -> WARNING: Shader was not precompiled - EnvProbe/ForwardPostprocess.hlsl @ profile ps_5_0 with defines (E1A9487ED31AE2641DB8BAEF8CD1383B) 2022-03-23 12:55:21.563 - Thread: 16 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeBlend.hlsl @ profile ps_5_0 with defines (D20D17B7F558BEEDC007D655CF44E683) 2022-03-23 12:55:21.606 - Thread: 16 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeCopy.hlsl @ profile ps_5_0 with defines (A931308000FBBE8FBA65E42A2AF1F539) 2022-03-23 12:55:21.845 - Thread: 16 -> WARNING: Shader was not precompiled - EnvProbe/EnvPrefiltering.hlsl @ profile ps_5_0 with defines (5BF94CFF34A7E7AE073C1EF0ECBABA3A) 2022-03-23 12:55:21.961 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ(384E457EA839776F606FF261F92FD770) 2022-03-23 12:55:22.078 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(12596FF2F3D4ECA07AF125AF5156845E) 2022-03-23 12:55:22.183 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ(0275E57A09BC3C515EA62F879F2C702B) 2022-03-23 12:55:22.288 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(066E604224D749324D07BA0F041A3B7B) 2022-03-23 12:55:22.349 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmospherePrecompute.hlsl @ profile cs_5_0 with defines (829E4E1902977B4FD3926EE93C6772F1) 2022-03-23 12:55:22.382 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereVS.hlsl @ profile vs_5_0 with defines (B770A7123DBE2A1FB36C4036713EBC81) 2022-03-23 12:55:22.383 - Thread: 16 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2022-03-23 12:55:22.384 - Thread: 16 -> Normals length: 0 expected length: 992 2022-03-23 12:55:22.384 - Thread: 16 -> Texcoords length: 0 expected length: 992 2022-03-23 12:55:22.384 - Thread: 16 -> Tangents length: 0 expected length: 992 2022-03-23 12:55:22.384 - Thread: 16 -> Bitangents length: 0 expected length: 992 2022-03-23 12:55:22.384 - Thread: 16 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2022-03-23 12:55:22.448 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile vs_5_0 with defines (4FEC607FC55B4683744F173DEF3B3845) 2022-03-23 12:55:22.518 - Thread: 16 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile ps_5_0 with defines (4FEC607FC55B4683744F173DEF3B3845) 2022-03-23 12:55:22.619 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EdgeDetection.hlsl @ profile ps_5_0 with defines (49E0980B2E25A2CCE78E7E3C2A309F12) 2022-03-23 12:55:22.640 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile ps_5_0 with defines (3AD73E8EDC00AFE83FA94B42054AE080) 2022-03-23 12:55:22.660 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyFilter.hlsl @ profile ps_5_0 with defines (3002BEA91F37B7DEB644B08DA9B26516) 2022-03-23 12:55:22.679 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessClearAlpha.hlsl @ profile ps_5_0 with defines (ED5F25371E9FAC75B985F058676BC3FF) 2022-03-23 12:55:22.699 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyStencil.hlsl @ profile ps_5_0 with defines (7C82502EABEC17C703B9CCF57F755915) 2022-03-23 12:55:22.719 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyInverseStencil.hlsl @ profile ps_5_0 with defines (1FCFA2277BDB0FFBD77F234ECFC9F468) 2022-03-23 12:55:22.844 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Fxaa.hlsl @ profile ps_5_0 with defines (4E92C93E5A9B19C56F38D1DAAEA6BF9C) 2022-03-23 12:55:22.869 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/DepthResolve.hlsl @ profile ps_5_0 with defines (F885170DD84B82BA5F8E4A0C367EA458) 2022-03-23 12:55:22.901 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines (B9703F775E5BC55AACCF03B60E6A1250) 2022-03-23 12:55:22.934 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines BLOOM_ANTIFLICKER=1(706F18CAF2DF87C7E8925B699D6C167C) 2022-03-23 12:55:22.964 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Bloom/DownsampleBlur.hlsl @ profile ps_5_0 with defines (B25D128050F6802DF22EB9684A2CF38F) 2022-03-23 12:55:23.000 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Bloom/UpsampleBlur.hlsl @ profile ps_5_0 with defines (B27FC307732553B435081E975708D244) 2022-03-23 12:55:23.045 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Init.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(E1A1104DE8DC9E377C4D0332CA4EEF9F) 2022-03-23 12:55:23.085 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(7EA24BD1A8648F4C99A57482F0032142) 2022-03-23 12:55:23.132 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;_FINAL(77713E15C5B306DECB4D5F247FC6C616) 2022-03-23 12:55:23.162 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Skip.hlsl @ profile cs_5_0 with defines (78304908B85A36E4E4689E6E85B39DCB) 2022-03-23 12:55:23.181 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines (274B6199205DCC979D83789E25CE6C01) 2022-03-23 12:55:23.198 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines PRIORITIZE_SCREEN_CENTER=1(5DE88DF497233A7AA260FEBC899AAEE9) 2022-03-23 12:55:23.216 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DownSample.hlsl @ profile ps_5_0 with defines (6DEFA4E995FDC08DE9128A241C00D6BC) 2022-03-23 12:55:23.281 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DebugHistogram.hlsl @ profile ps_5_0 with defines (BAF8B44334D982ADE401B1FD082450C1) 2022-03-23 12:55:23.333 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/EyeAdaptation.hlsl @ profile ps_5_0 with defines (72E7C98C589D168A14FC328D29DB291D) 2022-03-23 12:55:23.362 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/ConstantExposure.hlsl @ profile ps_5_0 with defines (262AB632E3354CD94494A5C11801E695) 2022-03-23 12:55:23.431 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(A92C622019354AC0DF5AF3A36A5B048E) 2022-03-23 12:55:23.502 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;FILL_ALPHA_LUMINANCE(F296CF49608CA0492BB074C90CB978F9) 2022-03-23 12:55:23.562 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;DISABLE_TONEMAPPING(F4FD626D6040E773D42F3DD46E6619FF) 2022-03-23 12:55:23.620 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=4(5BF3603CAF5963206011273442BBB177) 2022-03-23 12:55:23.748 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/SSAO/Ssao.hlsl @ profile ps_5_0 with defines (3B276E418AD053768844182DE250BF41) 2022-03-23 12:55:23.777 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/Histogram.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(235D9CAA199101A2BCBCDA25EEFED3DE) 2022-03-23 12:55:23.823 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DataVisualizationHistogram.hlsl @ profile ps_5_0 with defines (129B27DB975AC897C8F5602B35BD5398) 2022-03-23 12:55:23.843 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DataVisualizationDebugHistogram.hlsl @ profile ps_5_0 with defines (86F1CEF05AC1634A4F59C175AF6088D4) 2022-03-23 12:55:23.919 - Thread: 16 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines (BEC8C9B7860490CA82866887B427881D) 2022-03-23 12:55:23.992 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0;=1(514A1C207B447F1CD421CDF5F07F0B77) 2022-03-23 12:55:24.057 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0;=1(386DCB78FB4807235DEE5370A79A2269) 2022-03-23 12:55:24.074 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/LinearizeDepth.hlsl @ profile ps_5_0 with defines (723686B1D363CA3D90BCC1A470C46A9A) 2022-03-23 12:55:24.090 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DeinterleaveDepth.hlsl @ profile ps_5_0 with defines (128884D033A4B5B0553EA6F1B28D4E24) 2022-03-23 12:55:24.117 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReconstructNormal.hlsl @ profile ps_5_0 with defines (D8C652DCC634172675CD03AA231CA812) 2022-03-23 12:55:24.133 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines (BF35476FC35806032635E526F6E2A8C0) 2022-03-23 12:55:24.148 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines ENABLE_BLUR=1(45BB0F208CF8326C6F789E0877ABF826) 2022-03-23 12:55:24.168 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/Copy.hlsl @ profile ps_5_0 with defines (EF5188B2EC386D7C6FCAD3EE7D1A1FAE) 2022-03-23 12:55:24.174 - Thread: 16 -> CreateDeviceInteral Apply Settings 2022-03-23 12:55:24.174 - Thread: 16 -> ApplySettings 2022-03-23 12:55:24.175 - Thread: 16 -> MyRenderDeviceSettings = { 2022-03-23 12:55:24.176 - Thread: 16 -> Adapter id = 0 2022-03-23 12:55:24.176 - Thread: 16 -> DXGIAdapter id = 0 2022-03-23 12:55:24.176 - Thread: 16 -> DXGIOutput id = 0 2022-03-23 12:55:24.176 - Thread: 16 -> Resolution = 1920 x 1080 2022-03-23 12:55:24.176 - Thread: 16 -> Window mode = FullscreenWindow 2022-03-23 12:55:24.176 - Thread: 16 -> } 2022-03-23 12:55:24.193 - Thread: 16 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2022-03-23 12:55:24.193 - Thread: 16 -> CreateDevice: deviceCreated = True 2022-03-23 12:55:27.234 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.237 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.259 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.259 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.259 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.259 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.259 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.259 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.263 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.266 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.266 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.266 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.266 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.266 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.266 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.269 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.273 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.273 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.273 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.273 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.273 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.273 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.277 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.279 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.279 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.279 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.279 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.279 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.279 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.285 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.288 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.288 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.288 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.288 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.288 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.288 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.291 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.294 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.294 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.294 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.294 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.294 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.294 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.297 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.300 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.300 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.300 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.300 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.300 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.300 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.303 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.306 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.306 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.306 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.306 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.306 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.306 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.309 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.312 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.312 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.312 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.312 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.312 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.312 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.316 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.318 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.318 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.318 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.318 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.318 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.318 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.323 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.327 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.327 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.327 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.327 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.327 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.327 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.331 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.333 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.333 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.333 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.333 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.333 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.333 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.337 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.339 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.339 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.339 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.339 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.339 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.339 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.343 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.345 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.345 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.345 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.345 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.345 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.345 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.349 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.351 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.351 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.351 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.351 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.351 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.351 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.358 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.360 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.360 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.360 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.360 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.360 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.360 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.364 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.366 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.366 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.366 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.366 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.366 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.366 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.370 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:27.378 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:27.378 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.378 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.378 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.378 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.795 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2022-03-23 12:55:27.833 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.838 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.840 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.840 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.840 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.840 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.840 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.841 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.846 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.850 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.850 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.850 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.850 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.850 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.850 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.856 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.860 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.860 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.860 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.860 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.860 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.860 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.867 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.871 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.871 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.871 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.871 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.871 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.871 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.877 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.880 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.880 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.880 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.880 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.880 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.880 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.886 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.888 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.888 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.888 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.888 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.888 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.888 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.894 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.897 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.897 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.897 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.897 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.897 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.897 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.902 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.908 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.908 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.908 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.908 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.908 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.908 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.914 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.916 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.916 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.916 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.916 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.916 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.916 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.921 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.924 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.924 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.924 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.924 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.924 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.924 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.929 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.932 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.932 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.932 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.932 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.932 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.932 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.937 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.940 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.940 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.940 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.940 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.940 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.940 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.946 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.951 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.951 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.951 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.951 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.951 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.951 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.956 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.959 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.959 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.959 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.959 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.959 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.959 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.964 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.967 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:27.967 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.967 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.967 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.967 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.967 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.972 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.975 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.975 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.975 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.975 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.975 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.975 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.982 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.985 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:27.985 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:27.985 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:27.985 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:27.985 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:27.985 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:55:27.991 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:28.001 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:28.001 - Thread: 1 -> LineHeight: 37 2022-03-23 12:55:28.001 - Thread: 1 -> Baseline: 30 2022-03-23 12:55:28.001 - Thread: 1 -> KernEnabled: True 2022-03-23 12:55:28.001 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:55:28.003 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2022-03-23 12:55:30.094 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.101 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.101 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.102 - Thread: 6 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.114 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2022-03-23 12:55:30.114 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.114 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.114 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.120 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.120 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.120 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.120 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.120 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon RX 5600 XT + DISPLAY1', Description: 'dev id: 29471, mem: 6399987712, shared mem: 17146712064, Luid: 51496, rev: 202, subsys id: 941495394, vendor id: 4098, feature_level 11.1: True' 2022-03-23 12:55:30.126 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.126 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.126 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.126 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.126 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.133 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.133 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.133 - Thread: 1 -> 640x480@60Hz 2022-03-23 12:55:30.133 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.133 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.133 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.133 - Thread: 1 -> 640x480@75Hz 2022-03-23 12:55:30.133 - Thread: 1 -> 640x480@72Hz 2022-03-23 12:55:30.133 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.133 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.133 - Thread: 1 -> 640x480@67Hz 2022-03-23 12:55:30.133 - Thread: 1 -> 640x480@59.94006Hz 2022-03-23 12:55:30.133 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.133 - Thread: 1 -> 720x400@70Hz 2022-03-23 12:55:30.139 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.139 - Thread: 1 -> 720x400@59.94006Hz 2022-03-23 12:55:30.139 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.139 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.146 - Thread: 1 -> 720x400@59.94006Hz 2022-03-23 12:55:30.146 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.146 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.146 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.146 - Thread: 1 -> 720x480@60Hz 2022-03-23 12:55:30.146 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.146 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.146 - Thread: 1 -> 720x480@60Hz 2022-03-23 12:55:30.146 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.146 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.146 - Thread: 1 -> 720x480@75Hz 2022-03-23 12:55:30.146 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.147 - Thread: 1 -> 720x480@75Hz 2022-03-23 12:55:30.147 - Thread: 1 -> 720x480@72Hz 2022-03-23 12:55:30.147 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.147 - Thread: 1 -> 720x480@72Hz 2022-03-23 12:55:30.147 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.147 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.147 - Thread: 1 -> 720x480@56Hz 2022-03-23 12:55:30.147 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.155 - Thread: 1 -> 720x480@56Hz 2022-03-23 12:55:30.162 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.162 - Thread: 1 -> 720x480@59.94006Hz 2022-03-23 12:55:30.162 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.162 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@60Hz 2022-03-23 12:55:30.162 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@60Hz 2022-03-23 12:55:30.162 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@75Hz 2022-03-23 12:55:30.162 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@75Hz 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@72Hz 2022-03-23 12:55:30.162 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@72Hz 2022-03-23 12:55:30.162 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.162 - Thread: 1 -> 720x576@50Hz 2022-03-23 12:55:30.169 - Thread: 1 -> 720x576@56Hz 2022-03-23 12:55:30.169 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.169 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.169 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.169 - Thread: 1 -> 720x576@56Hz 2022-03-23 12:55:30.169 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.169 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.169 - Thread: 1 -> 720x576@59.94006Hz 2022-03-23 12:55:30.169 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.169 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.169 - Thread: 1 -> 720x576@59.94006Hz 2022-03-23 12:55:30.169 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.169 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.169 - Thread: 1 -> 800x600@60Hz 2022-03-23 12:55:30.169 - Thread: 1 -> 800x600@75Hz 2022-03-23 12:55:30.169 - Thread: 1 -> 800x600@72Hz 2022-03-23 12:55:30.169 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.169 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.169 - Thread: 1 -> 800x600@56Hz 2022-03-23 12:55:30.169 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.169 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.169 - Thread: 1 -> 800x600@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 1 -> 800x600@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.181 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.181 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.181 - Thread: 1 -> 832x624@75Hz 2022-03-23 12:55:30.181 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.181 - Thread: 1 -> 832x624@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.181 - Thread: 1 -> 832x624@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.181 - Thread: 1 -> 1024x768@60Hz 2022-03-23 12:55:30.181 - Thread: 1 -> 1024x768@75Hz 2022-03-23 12:55:30.181 - Thread: 1 -> 1024x768@70Hz 2022-03-23 12:55:30.181 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.181 - Thread: 1 -> 1024x768@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 1 -> 1024x768@59.94006Hz 2022-03-23 12:55:30.181 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.181 - Thread: 1 -> 1152x864@75Hz 2022-03-23 12:55:30.188 - Thread: 1 -> 1152x864@59.94006Hz 2022-03-23 12:55:30.188 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.188 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.188 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.188 - Thread: 1 -> 1152x864@59.94006Hz 2022-03-23 12:55:30.188 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.188 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.188 - Thread: 1 -> 1280x720@60Hz 2022-03-23 12:55:30.188 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.188 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.188 - Thread: 1 -> 1280x720@50Hz 2022-03-23 12:55:30.188 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.188 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.188 - Thread: 1 -> 1280x720@59.94006Hz 2022-03-23 12:55:30.188 - Thread: 1 -> 1280x960@60Hz 2022-03-23 12:55:30.188 - Thread: 1 -> 1280x960@59.94006Hz 2022-03-23 12:55:30.188 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.188 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.189 - Thread: 1 -> 1280x960@59.94006Hz 2022-03-23 12:55:30.189 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.189 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.189 - Thread: 1 -> 1280x1024@60Hz 2022-03-23 12:55:30.200 - Thread: 1 -> 1280x1024@75Hz 2022-03-23 12:55:30.200 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.200 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.200 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.200 - Thread: 1 -> 1280x1024@59.94006Hz 2022-03-23 12:55:30.200 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.200 - Thread: 1 -> 1280x1024@59.94006Hz 2022-03-23 12:55:30.200 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.200 - Thread: 1 -> 1366x768@60Hz 2022-03-23 12:55:30.200 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.200 - Thread: 1 -> 1366x768@60Hz 2022-03-23 12:55:30.200 - Thread: 1 -> 1366x768@59.94006Hz 2022-03-23 12:55:30.200 - Thread: 1 -> 1366x768@59.94006Hz 2022-03-23 12:55:30.200 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.200 - Thread: 1 -> 1440x900@60Hz 2022-03-23 12:55:30.200 - Thread: 1 -> 1440x900@59.94006Hz 2022-03-23 12:55:30.200 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.200 - Thread: 1 -> 1440x900@59.94006Hz 2022-03-23 12:55:30.206 - Thread: 1 -> 1600x900@60Hz 2022-03-23 12:55:30.206 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.206 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.206 - Thread: 7 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.207 - Thread: 1 -> 1600x900@60Hz 2022-03-23 12:55:30.207 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.207 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.207 - Thread: 1 -> 1600x900@59.94006Hz 2022-03-23 12:55:30.207 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.207 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.207 - Thread: 1 -> 1600x900@59.94006Hz 2022-03-23 12:55:30.207 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.207 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.207 - Thread: 1 -> 1680x1050@60Hz 2022-03-23 12:55:30.207 - Thread: 1 -> 1680x1050@59.94006Hz 2022-03-23 12:55:30.207 - Thread: 1 -> 1680x1050@59.94006Hz 2022-03-23 12:55:30.207 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.207 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.207 - Thread: 1 -> 1920x1080@60Hz 2022-03-23 12:55:30.207 - Thread: 8 -> MyFont.Ctor - START 2022-03-23 12:55:30.207 - Thread: 6 -> MyFont.Ctor - START 2022-03-23 12:55:30.207 - Thread: 1 -> 1920x1080@50Hz 2022-03-23 12:55:30.219 - Thread: 1 -> 1920x1080@59.94006Hz 2022-03-23 12:55:30.219 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:55:30.219 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.219 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.219 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.219 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.219 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.219 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.219 - Thread: 7 -> MyFont.Ctor - START 2022-03-23 12:55:30.227 - Thread: 8 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.227 - Thread: 6 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:55:30.227 - Thread: 7 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:30.227 - Thread: 8 -> LineHeight: 37 2022-03-23 12:55:30.227 - Thread: 6 -> LineHeight: 37 2022-03-23 12:55:30.227 - Thread: 8 -> Baseline: 30 2022-03-23 12:55:30.227 - Thread: 6 -> Baseline: 30 2022-03-23 12:55:30.227 - Thread: 8 -> KernEnabled: True 2022-03-23 12:55:30.227 - Thread: 6 -> KernEnabled: True 2022-03-23 12:55:30.227 - Thread: 6 -> MyFont.Ctor - END 2022-03-23 12:55:30.227 - Thread: 8 -> MyFont.Ctor - END 2022-03-23 12:55:30.240 - Thread: 7 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 12:55:30.240 - Thread: 7 -> LineHeight: 37 2022-03-23 12:55:30.240 - Thread: 7 -> Baseline: 30 2022-03-23 12:55:30.240 - Thread: 7 -> KernEnabled: True 2022-03-23 12:55:30.240 - Thread: 7 -> MyFont.Ctor - END 2022-03-23 12:55:30.428 - Thread: 10 -> MyRenderSettings1 = { 2022-03-23 12:55:30.436 - Thread: 10 -> AntialiasingMode = FXAA 2022-03-23 12:55:30.436 - Thread: 10 -> ShadowQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> ShadowGPUQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> TextureQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> VoxelTextureQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2022-03-23 12:55:30.436 - Thread: 10 -> HqDepth = True 2022-03-23 12:55:30.436 - Thread: 10 -> GrassDrawDistance = 1000 2022-03-23 12:55:30.436 - Thread: 10 -> GrassDensityFactor = 3 2022-03-23 12:55:30.436 - Thread: 10 -> AmbientOcclusionEnabled = True 2022-03-23 12:55:30.436 - Thread: 10 -> ModelQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> VoxelQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> VoxelShaderQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> DistanceFade = 1999 2022-03-23 12:55:30.436 - Thread: 10 -> ParticleQuality = HIGH 2022-03-23 12:55:30.436 - Thread: 10 -> LightsQuality = HIGH 2022-03-23 12:55:30.437 - Thread: 10 -> } 2022-03-23 12:55:35.524 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2022-03-23 12:55:35.525 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2022-03-23 12:55:35.525 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2022-03-23 12:55:37.380 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2022-03-23 12:55:58.376 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_003.dds 2022-03-23 12:56:01.672 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.677 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.680 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.680 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.680 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.680 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.680 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.680 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.685 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.687 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.687 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.687 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.687 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.687 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.687 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.692 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.694 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.694 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.694 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.694 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.694 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.694 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.699 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.702 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.702 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.702 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.702 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.702 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.704 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.709 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.711 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.711 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.711 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.711 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.711 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.711 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.716 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.719 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.719 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.719 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.719 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.719 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.719 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.723 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.726 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.726 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.726 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.726 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.726 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.726 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.731 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.733 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.733 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.733 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.733 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.733 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.733 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.738 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.740 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.740 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.740 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.740 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.740 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.740 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.746 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.748 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.748 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.748 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.748 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.748 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.748 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.753 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.756 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.756 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.756 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.756 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.756 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.756 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.761 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.764 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.764 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.764 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.764 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.764 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.764 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.769 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.772 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.772 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.772 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.772 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.772 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.772 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.776 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.779 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.779 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.779 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.779 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.779 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.779 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.784 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.786 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:01.786 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.786 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.786 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.786 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.786 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.791 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.793 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.793 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.793 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.793 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.794 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.794 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.799 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.801 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:01.801 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.801 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.801 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.801 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:01.801 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:01.806 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 12:56:01.813 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 12:56:01.813 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:01.813 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:01.814 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:01.814 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.225 - Thread: 16 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2022-03-23 12:56:03.470 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.476 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.480 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.480 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.480 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.480 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.480 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.480 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.485 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.488 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.488 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.488 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.488 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.488 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.488 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.494 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.497 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.497 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.497 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.497 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.497 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.497 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.503 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.505 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.505 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.505 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.505 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.505 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.505 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.511 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.513 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.513 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.513 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.513 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.513 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.513 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.519 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.521 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.521 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.521 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.521 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.521 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.521 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.528 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.539 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.539 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.539 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.539 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.539 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.539 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.548 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.548 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.548 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.548 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.548 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.548 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.554 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.557 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.557 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.557 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.557 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.557 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.557 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.563 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.565 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.565 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.565 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.565 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.565 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.565 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.572 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.574 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.574 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.574 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.574 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.574 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.574 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.581 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.588 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.588 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.588 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.588 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.588 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.588 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.595 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.598 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.598 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.598 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.598 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.598 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.598 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.606 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.609 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.609 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.609 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.609 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.609 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.609 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.616 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.619 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 12:56:03.619 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.619 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.619 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.619 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.619 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.625 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.631 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.631 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.631 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.631 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.631 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.631 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.637 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.639 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 12:56:03.639 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.639 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.639 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.639 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:03.639 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 12:56:03.645 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 12:56:03.651 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 12:56:03.651 - Thread: 1 -> LineHeight: 37 2022-03-23 12:56:03.651 - Thread: 1 -> Baseline: 30 2022-03-23 12:56:03.651 - Thread: 1 -> KernEnabled: True 2022-03-23 12:56:03.651 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 12:56:16.769 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2022-03-23 12:56:16.787 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2022-03-23 12:56:16.795 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2022-03-23 12:56:16.827 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2022-03-23 12:56:16.831 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2022-03-23 12:56:18.773 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (22EFCF8E4023FC7F1477B98A27F6A5BF) 2022-03-23 12:56:19.058 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (14468E00EE245DCEA8C1B51BD2DFDB3D) 2022-03-23 12:56:19.389 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5F1FCD0872943C5765C14B2EAB039379) 2022-03-23 12:56:19.607 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (723FAFA7AF4A70A3E6DE58D45F0B3E31) 2022-03-23 12:56:20.051 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A4BE1850DE0F8DB968C7AC3CFEDD4B3F) 2022-03-23 12:56:20.250 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (63073194F5816059549C28FF6536139D) 2022-03-23 12:56:20.620 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BB7E90300713F97332A9519355E141A7) 2022-03-23 12:56:21.019 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (AFC6E500C37B69CDBBF59DB953E0D408) 2022-03-23 12:56:21.318 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (4FB015AFA6CE6474E30DE149C2B48815) 2022-03-23 12:56:28.693 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (567F6E55F186C7223A92254322685071) 2022-03-23 12:56:28.879 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (69C918D164B0754FD176DFED5CAD966F) 2022-03-23 12:56:29.117 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (66FFE80D500CB50A0DDDF79A8973CB1D) 2022-03-23 12:56:29.288 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (71C2CE862F8052A567B483B19FF288DC) 2022-03-23 12:56:29.519 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (BAD70287A99EFFC55617F7D2BE2A96E2) 2022-03-23 12:56:29.695 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (2259C0603555C469A4333D37953EA313) 2022-03-23 12:56:33.535 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (7B9CD0003F527B0A69C4E17ED6A98B71) 2022-03-23 12:56:33.706 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (B02B3D86659751A8D3DAEF0D4A1DC4F4) 2022-03-23 12:56:45.918 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (9CC96E4FCF40025FD60F6FFE76F580A5) 2022-03-23 12:56:46.098 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (B8073F38D0DD06B6AB17F31A0CFC1CF6) 2022-03-23 12:56:46.332 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (21CE8AD347715DA9BD7AC4E9FE5527A7) 2022-03-23 12:56:46.508 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (8F432AC7037C380E69395EF21C0416AF) 2022-03-23 12:56:46.737 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (DA4039717008814DFEB4872769C71E70) 2022-03-23 12:56:46.920 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E65B81AAB035C27FA7E70B215E8726D6) 2022-03-23 12:56:50.154 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (38FB29344A1C9A0E9D0D4A8935F48209) 2022-03-23 12:56:50.328 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (C34B466F27C6288A23FF4EF396F8BBF8) 2022-03-23 12:56:50.558 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (A690B0D77D443134AFFCC82693F77705) 2022-03-23 12:56:50.729 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CE0CF508815E60D8B67799721FADB06B) 2022-03-23 12:56:50.954 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (735ECD6FB3DA7612E20647E0087F96A9) 2022-03-23 12:56:51.139 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2D23695665E9684EF07117FA95D0F257) 2022-03-23 12:56:52.535 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (013B509B778579274447787A657587E7) 2022-03-23 12:56:52.646 - Thread: 16 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2022-03-23 12:56:53.254 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (79CA42E9F7CF5A79ABF07C224A7B65EF) 2022-03-23 12:56:53.264 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (404CBDA0A8386AD7EC90679F244ED165) 2022-03-23 12:56:53.292 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (B03379C53D7B71E08455EC1BC77067A7) 2022-03-23 12:56:53.782 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (58F7FED5C39EC7AC1889426598FF17FF) 2022-03-23 12:56:53.798 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (EAA1C57EDF1B9E062D4F3CB9297FBFDB) 2022-03-23 12:56:53.828 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (0E8CB9266EF9C702643EB522E5F130E7) 2022-03-23 12:56:54.050 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (2BD5DB485F9025EB5ED49AA1D5AD9A91) 2022-03-23 12:56:54.245 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (322CAECD8C2FDC838E7F541EA666CD7F) 2022-03-23 12:56:54.356 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (F5C6A8495FBEC81AA6DEE3F954DBAD9C) 2022-03-23 12:56:54.645 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (87F30EF1399443C1DBD4EAA436821D07) 2022-03-23 12:56:54.680 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (319E81A69F3B877B70C85511E7A1CAEC) 2022-03-23 12:56:54.807 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (7B6471FCECE65D1CE4778AF0569C801A) 2022-03-23 12:56:55.025 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (9E9B47BBF648BD9FBB41B03722B67E6D) 2022-03-23 12:56:55.025 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (4477D1EDE291B7778347AE696E1BB05F) 2022-03-23 12:56:55.261 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (FFA49BD00B67B3C35EB4497CC4B4F0C6) 2022-03-23 12:56:55.297 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (8323AA104942B36043B0F04623B27767) 2022-03-23 12:56:55.440 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A3F9FAD99CC144D5ED705DD5C901AA58) 2022-03-23 12:56:55.605 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (23CF336F684E3C6E40F5FBEAEBA109B2) 2022-03-23 12:56:55.832 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (891172F2BBCE4535E6311D0938BDBDF0) 2022-03-23 12:56:55.850 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (896E5BA1E1EF0E414EBF353FA040C225) 2022-03-23 12:56:56.066 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (48A20B391840B367AC7A3480924B54CF) 2022-03-23 12:56:56.107 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (85322F6DC7770066D803946CAB55476C) 2022-03-23 12:56:56.321 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD0.mwm 2022-03-23 12:56:56.341 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2022-03-23 12:56:56.353 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2022-03-23 12:56:56.359 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2022-03-23 12:56:56.453 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (97C8BBC5D09957D739AC33518683957B) 2022-03-23 12:56:56.466 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BD3F788166893565ACD6119A50A3A57E) 2022-03-23 12:56:56.702 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D48B7BFA7E79A4AE7897E3A060888744) 2022-03-23 12:56:56.798 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (58A5BEF71B56481CFA9019F194D9C69B) 2022-03-23 12:56:56.881 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (7D576C62A1B71B2B67F12E93CE5D2CF4) 2022-03-23 12:56:56.952 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (6D37B44E9E21EB920C56C9295EF39297) 2022-03-23 12:56:57.401 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (540DA5BA0CC778CC9B177DD76F215914) 2022-03-23 12:56:57.419 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2B096B86361F5E22F18FBF7F3B1D900E) 2022-03-23 12:56:57.586 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (45D8356C90B5E2959EBC63027F5BD3FD) 2022-03-23 12:56:57.916 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1471C6166FA93EBA5658DDDBDCB8A70B) 2022-03-23 12:56:57.927 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (49CAC7B866E2376A7DD3FCBEED95F12B) 2022-03-23 12:56:58.092 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (3D8539A1AE913A0A80995FD2FA17E749) 2022-03-23 12:56:58.441 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CE2468A06C5253CCA312F20F41A2F880) 2022-03-23 12:56:58.482 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (753ADEC6F8A0029D7A126D8FEDB256B8) 2022-03-23 12:56:58.800 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (AB1B76A084C2EE4E03E6B98B8189B134) 2022-03-23 12:56:58.890 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A8613D8E9FBA2EC1556A36BB67F9BE9C) 2022-03-23 12:56:59.069 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D522D12DCC3D2BC034DB23C18ABBFCEB) 2022-03-23 12:56:59.349 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (215774FF9F74A91C680F640F8D9E185F) 2022-03-23 12:56:59.425 - Thread: 14 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (F1E29520EEE10F59A1801DB70A80387F) 2022-03-23 12:56:59.645 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (C8733C6F636D5282F5BB91EB5D112F7C) 2022-03-23 12:56:59.759 - Thread: 13 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EA93301DDE0677626CF3FEBDB93C5662) 2022-03-23 12:56:59.929 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (A617D2EF6C3EC70D8272798CCB5BACB6) 2022-03-23 12:57:00.079 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (D52DB02A5CC6D27AB8355E2863282770) 2022-03-23 12:57:00.269 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (6205D4FBA1E2957C995834930EDEB084) 2022-03-23 12:57:00.416 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (870536E437DBB197453F2E69AC8BEBAC) 2022-03-23 12:57:00.600 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (8BBC1AAC6A4A0B019B873311136C3E95) 2022-03-23 12:57:00.755 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (0551C3463326D10A2C0DA8D6266B213A) 2022-03-23 12:57:01.119 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (2517013CF5D67EC4E4013D13BFEF445E) 2022-03-23 12:57:01.169 - Thread: 16 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2022-03-23 12:57:01.347 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2022-03-23 12:57:01.348 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD0.mwm 2022-03-23 12:57:01.400 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2022-03-23 12:57:01.781 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4B5678D3DAB412096244E6445F1BAA98) 2022-03-23 12:57:02.275 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (422297B1F29E03F09DBB23CF48CACE87) 2022-03-23 12:57:02.460 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CC7A88B3978111706BEB6569F838D4A7) 2022-03-23 12:57:02.811 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3DA84220D3A7FF985F313643637CC1B3) 2022-03-23 12:57:03.019 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2022-03-23 12:57:03.060 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (FB92EAAB15F579257E640A570D3113CF) 2022-03-23 12:57:03.543 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (F1768D4F5FF425900295C675B4392370) 2022-03-23 12:57:03.983 - Thread: 6 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (9300DFDD057199216B42F0B7428868D5) 2022-03-23 12:57:06.028 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2022-03-23 12:57:06.117 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2022-03-23 12:57:06.170 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD0.mwm 2022-03-23 12:57:06.203 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2022-03-23 12:57:06.230 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2022-03-23 12:57:06.532 - Thread: 12 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2022-03-23 12:57:07.515 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-03-23 12:57:08.249 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=5;DENSITY_FUNCTION=1;DEPTH_DISCARD_THRESHOLD=0.1(E27CAE8F2FDE9ABF31A26E43911044A1) 2022-03-23 12:57:08.512 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=5;DENSITY_FUNCTION=1;DEPTH_DISCARD_THRESHOLD=0.1(81B3AB360E9713BA6F45865E742AE2FD) 2022-03-23 12:57:08.871 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/CoarseAO.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(EA476B6EFA5C270912FD22AB41276ECC) 2022-03-23 12:57:09.146 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DrawNormals.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(81BE6B8C772DA09E9E092990DC62A0BD) 2022-03-23 12:57:09.255 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurX.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=4(71476B637DEAEACE2D15000E13078DF9) 2022-03-23 12:57:09.370 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurY.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=4(FD8D94B5D62F6DF7DCE005750A7BBBEB) 2022-03-23 12:57:10.523 - Thread: 16 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=2(80B92C289050A7D9095F98B5D37A6167) 2022-03-23 12:57:13.236 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2022-03-23 12:57:13.252 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2022-03-23 12:57:13.268 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2022-03-23 12:57:13.284 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2022-03-23 12:57:13.300 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-03-23 12:57:13.318 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-03-23 13:31:05.485 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\progressrect.dds 2022-03-23 14:25:02.121 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3E09DF6568950D275061FE07BA2BD93D) 2022-03-23 14:25:02.273 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E699EE4FC8557DCFDECF6F5C6385F2DC) 2022-03-23 14:25:02.441 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (4B72025A5788AC539CD8ABFC6C1DEB79) 2022-03-23 14:25:02.615 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E98A81D26A95E1FE8088929F5C952E8F) 2022-03-23 14:27:53.115 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitConstruction_2_LOD1.mwm 2022-03-23 15:19:31.277 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\PassengerSeat_LOD0.mwm 2022-03-23 15:19:31.305 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\PassengerSeat_LOD1.mwm 2022-03-23 15:19:31.319 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\PassengerSeat_LOD2.mwm 2022-03-23 15:19:31.352 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model c:\program files (x86)\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\PassengerSeat_LOD3.mwm 2022-03-23 15:19:32.572 - Thread: 16 -> Mesh asset C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Models\Cubes\large\CockpitIndustrial_LOD1.mwm has no material in part 19 2022-03-23 15:19:32.907 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B3EC6A48ECA579C7B7FACFE652265904) 2022-03-23 15:19:33.258 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (DC4BB0B27045BE74BC3395AFB8A6880B) 2022-03-23 15:19:33.434 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (783918FEFD33EC816D04604D5C73F6F5) 2022-03-23 15:19:33.662 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2A23D115B9C666224E0C0B62A2575887) 2022-03-23 15:19:33.793 - Thread: 12 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (85D9DAE7C7D8427CB43424C27E451EC0) 2022-03-23 15:19:34.087 - Thread: 16 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7E573017CC1BD3570205CD71FA398808) 2022-03-23 15:19:42.773 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-03-23 15:19:42.775 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-03-23 15:19:42.778 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2022-03-23 15:19:42.779 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2022-03-23 15:19:42.788 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2022-03-23 15:19:42.788 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2022-03-23 15:19:43.086 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-03-23 15:20:52.304 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-03-23 15:50:56.895 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2022-03-23 16:58:25.761 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2022-03-23 16:58:25.762 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2022-03-23 16:58:25.785 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-03-23 16:58:25.817 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-03-23 16:58:25.863 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-03-23 16:58:25.864 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2022-03-23 16:58:32.830 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2022-03-23 16:58:34.558 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2022-03-23 16:58:34.623 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-03-23 16:58:34.726 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2022-03-23 16:58:34.742 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2022-03-23 16:58:34.892 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2022-03-23 16:58:34.927 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-03-23 16:59:41.569 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2022-03-23 16:59:41.570 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2022-03-23 16:59:41.570 - 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Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2022-03-23 19:24:49.712 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.719 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.722 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.722 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.722 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.722 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.722 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.722 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.729 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.734 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.734 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.734 - 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Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.835 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.835 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.835 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.841 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.845 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.845 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.845 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.845 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.845 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.845 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.852 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.854 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.854 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.854 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.854 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.854 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.854 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.860 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.863 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.863 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.863 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.863 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.863 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.863 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.870 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.878 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.878 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.878 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.878 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.878 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.878 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.886 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.889 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.889 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.889 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.889 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.889 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.889 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.897 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 19:24:49.903 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 19:24:49.903 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.903 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.903 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.903 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.962 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.969 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.971 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.971 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.971 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.971 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.971 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.971 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.978 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.980 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:49.980 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.980 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.980 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.980 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.981 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.987 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.990 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:49.990 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:49.990 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:49.990 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:49.990 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:49.990 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:49.997 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.002 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.002 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.002 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.002 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.002 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.002 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.008 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.010 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.010 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.010 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.010 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.010 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.010 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.017 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.019 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.019 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.019 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.019 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.019 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.019 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.025 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.027 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.027 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.027 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.027 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.027 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.028 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.035 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.038 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.038 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.038 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.038 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.038 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.038 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.044 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.051 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.051 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.051 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.051 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.051 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.051 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.057 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.060 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.060 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.060 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.060 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.060 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.060 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.066 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.069 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.069 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.069 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.069 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.069 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.069 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.074 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.077 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.077 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.077 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.077 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.077 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.077 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.083 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.086 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.086 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.086 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.086 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.086 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.086 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.092 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.097 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.097 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.097 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.097 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.097 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.097 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.102 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:50.105 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2022-03-23 19:24:50.105 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.105 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.105 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.105 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.105 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.111 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.114 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.114 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.114 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.114 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.114 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.114 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.119 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.122 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2022-03-23 19:24:50.122 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.122 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.122 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.122 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.122 - Thread: 1 -> MyFont.Ctor - START 2022-03-23 19:24:50.129 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2022-03-23 19:24:50.140 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2022-03-23 19:24:50.140 - Thread: 1 -> LineHeight: 37 2022-03-23 19:24:50.140 - Thread: 1 -> Baseline: 30 2022-03-23 19:24:50.140 - Thread: 1 -> KernEnabled: True 2022-03-23 19:24:50.140 - Thread: 1 -> MyFont.Ctor - END 2022-03-23 19:24:50.913 - Thread: 16 -> Unloading session data 2022-03-23 19:24:55.442 - Thread: 16 -> DestroyCascadeTextures 2022-03-23 19:24:55.524 - Thread: 16 -> Device Context change