2022-03-08 16:20:54.519 - Thread: 1 -> Log Started 2022-03-08 16:20:54.519 - Thread: 1 -> Timezone (local - UTC): 1h 2022-03-08 16:20:54.519 - Thread: 1 -> App Version: 01_200_030 2022-03-08 16:20:54.535 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2022-03-08 16:20:54.535 - Thread: 1 -> Branch / Sandbox: SVN 2022-03-08 16:20:54.535 - Thread: 1 -> Environment.ProcessorCount: 4 2022-03-08 16:20:54.686 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19044.0) 2022-03-08 16:20:54.686 - Thread: 1 -> Environment.CommandLine: E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2022-03-08 16:20:54.687 - Thread: 1 -> Environment.Is64BitProcess: True 2022-03-08 16:20:54.687 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2022-03-08 16:20:54.687 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2022-03-08 16:20:54.687 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64 2022-03-08 16:20:54.692 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz 2022-03-08 16:20:54.692 - Thread: 1 -> IntPtr.Size: 8 2022-03-08 16:20:54.692 - Thread: 1 -> Default Culture: 2022-03-08 16:20:54.692 - Thread: 1 -> Default UI Culture: 2022-03-08 16:20:54.692 - Thread: 1 -> MyConfig.Load() - START 2022-03-08 16:20:54.695 - Thread: 1 -> Path: C:\Users\Stefan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2022-03-08 16:20:54.921 - Thread: 1 -> NewNewGameScreen: False 2022-03-08 16:20:54.921 - Thread: 1 -> EnableDamageEffects: True 2022-03-08 16:20:54.921 - Thread: 1 -> GraphicsRenderer: DirectX 11 2022-03-08 16:20:54.921 - Thread: 1 -> EnableReverb: False 2022-03-08 16:20:54.921 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2022-03-08 16:20:54.921 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2022-03-08 16:20:54.921 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2022-03-08 16:20:54.921 - Thread: 1 -> FirstTimeRun: False 2022-03-08 16:20:54.921 - Thread: 1 -> ExperimentalMode: True 2022-03-08 16:20:54.921 - Thread: 1 -> VideoAdapter: 0 2022-03-08 16:20:54.921 - Thread: 1 -> ScreenWidth: 1024 2022-03-08 16:20:54.921 - Thread: 1 -> ScreenHeight: 768 2022-03-08 16:20:54.921 - Thread: 1 -> RefreshRate: 60 2022-03-08 16:20:54.921 - Thread: 1 -> WindowMode: 2 2022-03-08 16:20:54.921 - Thread: 1 -> VerticalSync: 0 2022-03-08 16:20:54.921 - Thread: 1 -> FieldOfView: 70 2022-03-08 16:20:54.921 - Thread: 1 -> PostProcessingEnabled: True 2022-03-08 16:20:54.921 - Thread: 1 -> FlaresIntensity: 1 2022-03-08 16:20:54.921 - Thread: 1 -> TreeViewDistance: 3000 2022-03-08 16:20:54.921 - Thread: 1 -> GrassDensity: 4 2022-03-08 16:20:54.921 - Thread: 1 -> GrassDrawDistance: 1000 2022-03-08 16:20:54.921 - Thread: 1 -> AntialiasingMode: 1 2022-03-08 16:20:54.921 - Thread: 1 -> ShadowMapResolution: 4 2022-03-08 16:20:54.921 - Thread: 1 -> AmbientOcclusionEnabled: True 2022-03-08 16:20:54.921 - Thread: 1 -> TextureQuality: 2 2022-03-08 16:20:54.921 - Thread: 1 -> VoxelTextureQuality: 1 2022-03-08 16:20:54.921 - Thread: 1 -> AnisotropicFiltering: 4 2022-03-08 16:20:54.921 - Thread: 1 -> ModelQuality: 2 2022-03-08 16:20:54.922 - Thread: 1 -> VoxelQuality: 2 2022-03-08 16:20:54.922 - Thread: 1 -> ShaderQuality: 2 2022-03-08 16:20:54.922 - Thread: 1 -> LowMemSwitchToLow: 0 2022-03-08 16:20:54.922 - Thread: 1 -> FirstVTTimeRun: False 2022-03-08 16:20:54.922 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2022-03-08 16:20:54.922 - Thread: 1 -> GDPRConsent: True 2022-03-08 16:20:54.922 - Thread: 1 -> GDPRConsentSentUpdated: True 2022-03-08 16:20:54.922 - Thread: 1 -> FirstTimeTutorials: False 2022-03-08 16:20:54.922 - Thread: 1 -> HudState: 1 2022-03-08 16:20:54.922 - Thread: 1 -> TutorialsFinished: System.String[] 2022-03-08 16:20:54.922 - Thread: 1 -> MutedPlayers: [REDACTED] 2022-03-08 16:20:54.922 - Thread: 1 -> EnableTrading: True 2022-03-08 16:20:54.922 - Thread: 1 -> EnableSteamCloud: True 2022-03-08 16:20:54.922 - Thread: 1 -> CubeBuilderBuildingMode: 0 2022-03-08 16:20:54.922 - Thread: 1 -> ControlsHints: False 2022-03-08 16:20:54.922 - Thread: 1 -> GoodBotHints: False 2022-03-08 16:20:54.922 - Thread: 1 -> RotationHints: True 2022-03-08 16:20:54.922 - Thread: 1 -> AreaInteraction: True 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2022-03-08 16:20:54.922 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2022-03-08 16:20:54.922 - Thread: 1 -> ShowCrosshair2: 0 2022-03-08 16:20:54.922 - Thread: 1 -> IronSightSwitchState: 1 2022-03-08 16:20:54.922 - Thread: 1 -> SpriteMainViewportScale: 1 2022-03-08 16:20:54.922 - Thread: 1 -> UiTransparency: 1 2022-03-08 16:20:54.922 - Thread: 1 -> UiBkTransparency: 0.8 2022-03-08 16:20:54.922 - Thread: 1 -> HUDBkTransparency: 0.6 2022-03-08 16:20:54.922 - Thread: 1 -> ModIoConsent: True 2022-03-08 16:20:54.922 - Thread: 1 -> CubeBuilderAlignToDefault: True 2022-03-08 16:20:54.922 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2022-03-08 16:20:54.922 - Thread: 1 -> ControllerDefaultOnStart: False 2022-03-08 16:20:54.922 - Thread: 1 -> DebugComponentsInfo: 1 2022-03-08 16:20:54.923 - Thread: 1 -> MyConfig.Load() - END 2022-03-08 16:20:56.076 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2022-03-08 16:20:56.713 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2022-03-08 16:20:56.752 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2022-03-08 16:20:56.755 - Thread: 1 -> Found processor count: 4 2022-03-08 16:20:56.755 - Thread: 1 -> Using processor count: 4 2022-03-08 16:20:57.123 - Thread: 1 -> All detected adapters: 2022-03-08 16:20:57.162 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=860951650, DeviceID=7298 2022-03-08 16:20:57.162 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2022-03-08 16:20:57.481 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=860951650, DeviceID=7298': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: Eine Ressource steht zum Zeitpunkt des Aufrufs nicht zur Verfügung. Möglicherweise ist sie jedoch zu einem späteren Zeitpunkt verfügbar. 2022-03-08 16:20:57.508 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2022-03-08 16:20:57.638 - Thread: 1 -> No valid Output found! 2022-03-08 16:20:57.639 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.