DUPLICATE USER CRASH - OCCASIONALLY HAPPENS ON STARTUP 17:51:01.1609 [INFO] Torch.Managers.MultiplayerManagerBase: Player [007...624] joined (76561198108546624) 17:51:01.1609 [WARN] Essentials.PlayerAccountModule: WARNING! [007...624] shares the same IP address as KowcH 17:51:01.1609 [INFO] Torch.Managers.MultiplayerManagerBase: Player [007...624] joined (76561198108546624) 17:51:01.3399 [FATAL] Initializer: System.ArgumentException: Key 76561198108546624 already exists Parameter name: key at Torch.Collections.MtObservableSortedDictionary`2.Add(TK key, TV value) in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\Collections\MtObservableSortedDictionary.cs:line 148 at Torch.Managers.MultiplayerManagerBase.RaiseClientJoined(UInt64 steamId) in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\Managers\MultiplayerManagerBase.cs:line 121 at Torch.Server.Managers.MultiplayerManagerDedicated.<>c__DisplayClass47_1.b__1() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 332 at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.ArgumentException: Key 76561198108546624 already exists Parameter name: key at Torch.Collections.MtObservableSortedDictionary`2.Add(TK key, TV value) in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\Collections\MtObservableSortedDictionary.cs:line 148 at Torch.Managers.MultiplayerManagerBase.RaiseClientJoined(UInt64 steamId) in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\Managers\MultiplayerManagerBase.cs:line 121 at Torch.Server.Managers.MultiplayerManagerDedicated.<>c__DisplayClass47_1.b__1() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 332 at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ******GENERIC IN GAME CRASHES****** 17:47:20.4727 [FATAL] Initializer: System.OutOfMemoryException: Array dimensions exceeded supported range. at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at VRage.Collections.MyConcurrentDictionary`2.set_Item(TKey key, TValue value) at Sandbox.Game.Entities.MyPlanet.CreateVoxelMap(Vector3I_RangeIterator it, MyVoxelPhysics voxelMap, Vector3I storageMin, Vector3I storageMax) at Sandbox.Game.Entities.MyPlanet.PrefetchShapeOnRay(LineD& ray, Boolean prefetchOnlyNew) at Sandbox.Game.EntityComponents.MyTargetingHelper.PrefetchVoxels(Vector3D from, Vector3D to) at Sandbox.Game.EntityComponents.MyTargetingHelper.RaycastCheck(MyCubeBlock myCockpit, MyCubeGrid grid, Action`2 callback) at Sandbox.Game.Entities.Character.MyCharacter.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.OutOfMemoryException: Array dimensions exceeded supported range. at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at VRage.Collections.MyConcurrentDictionary`2.set_Item(TKey key, TValue value) at Sandbox.Game.Entities.MyPlanet.CreateVoxelMap(Vector3I_RangeIterator it, MyVoxelPhysics voxelMap, Vector3I storageMin, Vector3I storageMax) at Sandbox.Game.Entities.MyPlanet.PrefetchShapeOnRay(LineD& ray, Boolean prefetchOnlyNew) at Sandbox.Game.EntityComponents.MyTargetingHelper.PrefetchVoxels(Vector3D from, Vector3D to) at Sandbox.Game.EntityComponents.MyTargetingHelper.RaycastCheck(MyCubeBlock myCockpit, MyCubeGrid grid, Action`2 callback) at Sandbox.Game.Entities.Character.MyCharacter.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) 07:54:36.0159 [FATAL] Initializer: System.ArgumentException: pOutItemsArray must be the same size as punOutItemsArraySize! at Steamworks.SteamGameServerInventory.GetResultItems(SteamInventoryResult_t resultHandle, SteamItemDetails_t[] pOutItemsArray, UInt32& punOutItemsArraySize) at VRage.Steam.MySteamInventoryServer.ExtractItemsFromResult(UInt32 itemsArraySize, SteamInventoryResult_t inventoryResult, List`1 items) at VRage.Steam.MySteamInventoryServer.CheckItemData(Byte[] checkData, Boolean& checkResult) at Sandbox.Game.SessionComponents.MySessionComponentGameInventory.UpdateClientGameInventory(UInt64 steamId, Byte[] checkData, Boolean retry) at Sandbox.Game.SessionComponents.MySessionComponentGameInventory.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.ArgumentException: pOutItemsArray must be the same size as punOutItemsArraySize! at Steamworks.SteamGameServerInventory.GetResultItems(SteamInventoryResult_t resultHandle, SteamItemDetails_t[] pOutItemsArray, UInt32& punOutItemsArraySize) at VRage.Steam.MySteamInventoryServer.ExtractItemsFromResult(UInt32 itemsArraySize, SteamInventoryResult_t inventoryResult, List`1 items) at VRage.Steam.MySteamInventoryServer.CheckItemData(Byte[] checkData, Boolean& checkResult) at Sandbox.Game.SessionComponents.MySessionComponentGameInventory.UpdateClientGameInventory(UInt64 steamId, Byte[] checkData, Boolean retry) at Sandbox.Game.SessionComponents.MySessionComponentGameInventory.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)