21:50:49.4443 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.EndShoot(MyShootActionEnum action) at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.OnStopWorking() at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking() at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.PowerReceiver_IsPoweredChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.EntityComponents.MyResourceSinkComponent.SetInputFromDistributor(MyDefinitionId resourceTypeId, Single newResourceInput, Boolean isAdaptible, Boolean fireEvents) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnRemovedFromGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeRemoved[TGroupData](MyCubeGrid entity, TGroupData nextGroup) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.MergeGroups(Group groupA, Group groupB) at VRage.Groups.MyGroups`2.CreateLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeGridGroups.CreateLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.Attach(MyAttachableTopBlockBase topBlock, Boolean updateGroup) at Sandbox.Game.Entities.Blocks.MyPistonBase.Attach(MyAttachableTopBlockBase topBlock, Boolean updateGroup) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateAttachState() at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.Blocks.MyPistonBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.EndShoot(MyShootActionEnum action) at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.OnStopWorking() at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.MyCubeBlock.UpdateIsWorking() at SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.PowerReceiver_IsPoweredChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.EntityComponents.MyResourceSinkComponent.SetInputFromDistributor(MyDefinitionId resourceTypeId, Single newResourceInput, Boolean isAdaptible, Boolean fireEvents) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnRemovedFromGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeRemoved[TGroupData](MyCubeGrid entity, TGroupData nextGroup) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.MergeGroups(Group groupA, Group groupB) at VRage.Groups.MyGroups`2.CreateLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeGridGroups.CreateLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.Attach(MyAttachableTopBlockBase topBlock, Boolean updateGroup) at Sandbox.Game.Entities.Blocks.MyPistonBase.Attach(MyAttachableTopBlockBase topBlock, Boolean updateGroup) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateAttachState() at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.Blocks.MyPistonBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 21:50:49.4443 [INFO] Initializer: Generating minidump at S:\Torch Server\Instance\Minidump.dmp