2021-12-10 15:09:50.817 - Thread: 1 -> Log Started 2021-12-10 15:09:50.819 - Thread: 1 -> Timezone (local - UTC): -8h 2021-12-10 15:09:50.819 - Thread: 1 -> App Version: 01_199_020 2021-12-10 15:09:50.827 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2021-12-10 15:09:50.829 - Thread: 1 -> Branch / Sandbox: SVN 2021-12-10 15:09:50.829 - Thread: 1 -> Environment.ProcessorCount: 6 2021-12-10 15:09:50.867 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2021-12-10 15:09:50.867 - Thread: 1 -> Environment.CommandLine: "D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Bin64\SpaceEngineers.exe" 2021-12-10 15:09:51.063 - Thread: 1 -> Environment.Is64BitProcess: True 2021-12-10 15:09:51.063 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-12-10 15:09:51.064 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4420.0 2021-12-10 15:09:51.064 - Thread: 1 -> Environment.CurrentDirectory: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Bin64 2021-12-10 15:09:51.069 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz 2021-12-10 15:09:51.069 - Thread: 1 -> IntPtr.Size: 8 2021-12-10 15:09:51.069 - Thread: 1 -> Default Culture: 2021-12-10 15:09:51.069 - Thread: 1 -> Default UI Culture: 2021-12-10 15:09:51.072 - Thread: 1 -> MyConfig.Load() - START 2021-12-10 15:09:51.075 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 15:09:51.229 - Thread: 1 -> NewNewGameScreen: False 2021-12-10 15:09:51.229 - Thread: 1 -> EnableDamageEffects: True 2021-12-10 15:09:51.229 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-12-10 15:09:51.229 - Thread: 1 -> EnableReverb: False 2021-12-10 15:09:51.229 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-12-10 15:09:51.229 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-12-10 15:09:51.229 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-12-10 15:09:51.229 - Thread: 1 -> FirstTimeRun: False 2021-12-10 15:09:51.229 - Thread: 1 -> ExperimentalMode: False 2021-12-10 15:09:51.229 - Thread: 1 -> VideoAdapter: 0 2021-12-10 15:09:51.229 - Thread: 1 -> ScreenWidth: 1360 2021-12-10 15:09:51.229 - Thread: 1 -> ScreenHeight: 768 2021-12-10 15:09:51.229 - Thread: 1 -> RefreshRate: 60015 2021-12-10 15:09:51.229 - Thread: 1 -> WindowMode: 1 2021-12-10 15:09:51.229 - Thread: 1 -> VerticalSync: 0 2021-12-10 15:09:51.229 - Thread: 1 -> FieldOfView: 70 2021-12-10 15:09:51.229 - Thread: 1 -> PostProcessingEnabled: True 2021-12-10 15:09:51.229 - Thread: 1 -> FlaresIntensity: 1 2021-12-10 15:09:51.230 - Thread: 1 -> TreeViewDistance: 2000 2021-12-10 15:09:51.230 - Thread: 1 -> GrassDensity: 3 2021-12-10 15:09:51.230 - Thread: 1 -> GrassDrawDistance: 1000 2021-12-10 15:09:51.230 - Thread: 1 -> AntialiasingMode: 1 2021-12-10 15:09:51.230 - Thread: 1 -> ShadowMapResolution: 2 2021-12-10 15:09:51.230 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-12-10 15:09:51.230 - Thread: 1 -> TextureQuality: 2 2021-12-10 15:09:51.230 - Thread: 1 -> VoxelTextureQuality: 2 2021-12-10 15:09:51.230 - Thread: 1 -> AnisotropicFiltering: 4 2021-12-10 15:09:51.230 - Thread: 1 -> ModelQuality: 2 2021-12-10 15:09:51.230 - Thread: 1 -> VoxelQuality: 2 2021-12-10 15:09:51.230 - Thread: 1 -> ShaderQuality: 2 2021-12-10 15:09:51.230 - Thread: 1 -> LowMemSwitchToLow: 0 2021-12-10 15:09:51.230 - Thread: 1 -> FirstVTTimeRun: False 2021-12-10 15:09:51.230 - Thread: 1 -> LastCheckedVersion: 1199020 2021-12-10 15:09:51.230 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-12-10 15:09:51.230 - Thread: 1 -> GDPRConsent: True 2021-12-10 15:09:51.230 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-12-10 15:09:51.230 - Thread: 1 -> FirstTimeTutorials: False 2021-12-10 15:09:51.231 - Thread: 1 -> MyConfig.Load() - END 2021-12-10 15:10:02.032 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-12-10 15:10:02.580 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-12-10 15:10:02.600 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-12-10 15:10:02.602 - Thread: 1 -> Found processor count: 6 2021-12-10 15:10:02.602 - Thread: 1 -> Using processor count: 6 2021-12-10 15:10:02.787 - Thread: 1 -> All detected adapters: 2021-12-10 15:10:02.801 - Thread: 1 -> NVIDIA GeForce GTX 1060 3GB - VendorID=4318, SubsystemID=925111384, DeviceID=7170 2021-12-10 15:10:02.801 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-12-10 15:10:03.257 - Thread: 1 -> AdapterInfo = { 2021-12-10 15:10:03.257 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 3GB + DISPLAY1 2021-12-10 15:10:03.257 - Thread: 1 -> Description = dev id: 7170, mem: 3133145088, shared mem: 8566450176, Luid: 52627, rev: 161, subsys id: 925111384, vendor id: 4318, feature_level 11.1: True 2021-12-10 15:10:03.257 - Thread: 1 -> Driver version = 30.0.14.9649 2021-12-10 15:10:03.257 - Thread: 1 -> Driver date = 20211020000000.000000-000 2021-12-10 15:10:03.257 - Thread: 1 -> DriverUpdateNecessary = False 2021-12-10 15:10:03.257 - Thread: 1 -> AftermathSupported = False 2021-12-10 15:10:03.257 - Thread: 1 -> Adapter id = 0 2021-12-10 15:10:03.257 - Thread: 1 -> Supported = True 2021-12-10 15:10:03.257 - Thread: 1 -> RAM = 3133145088 2021-12-10 15:10:03.257 - Thread: 1 -> Priority = 2 2021-12-10 15:10:03.257 - Thread: 1 -> Multithreaded rendering supported = True 2021-12-10 15:10:03.257 - Thread: 1 -> Output is attached = True 2021-12-10 15:10:03.258 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2021-12-10 15:10:03.258 - Thread: 1 -> Display modes = { 2021-12-10 15:10:03.258 - Thread: 1 -> DXGIOutput id = 0 2021-12-10 15:10:03.259 - Thread: 1 -> 640x480@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 640x480@75Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x480@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x480@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x576@75Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x576@75Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x576@60.317Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 720x576@60.317Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 800x600@75Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 800x600@60.317Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1024x768@60.004Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1024x768@75.029Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1152x864@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1152x864@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1152x864@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1152x864@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1176x664@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1176x664@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1176x664@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1176x664@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x720@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x720@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x768@59.87Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x800@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x800@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x800@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x800@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x960@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x960@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x960@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x960@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x1024@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x1024@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x1024@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1280x1024@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1360x768@60.015Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1366x768@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1366x768@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1366x768@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1366x768@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x900@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x900@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x900@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x900@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x1024@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x1024@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x1024@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1600x1024@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1680x1050@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1680x1050@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1680x1050@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1680x1050@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1768x992@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1768x992@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1768x992@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1768x992@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1920x1080@60Hz 2021-12-10 15:10:03.259 - Thread: 1 -> 1920x1080@59.94Hz 2021-12-10 15:10:03.259 - Thread: 1 -> } 2021-12-10 15:10:03.259 - Thread: 1 -> } 2021-12-10 15:10:03.259 - Thread: 1 -> AdapterInfo = { 2021-12-10 15:10:03.260 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 3GB + DISPLAY1 2021-12-10 15:10:03.260 - Thread: 1 -> Description = dev id: 7170, mem: 3133145088, shared mem: 8566450176, Luid: 52627, rev: 161, subsys id: 925111384, vendor id: 4318, feature_level 11.1: True 2021-12-10 15:10:03.260 - Thread: 1 -> Driver version = 30.0.14.9649 2021-12-10 15:10:03.260 - Thread: 1 -> Driver date = 20211020000000.000000-000 2021-12-10 15:10:03.260 - Thread: 1 -> DriverUpdateNecessary = False 2021-12-10 15:10:03.260 - Thread: 1 -> AftermathSupported = False 2021-12-10 15:10:03.260 - Thread: 1 -> Adapter id = 0 2021-12-10 15:10:03.260 - Thread: 1 -> Supported = True 2021-12-10 15:10:03.260 - Thread: 1 -> RAM = 3133145088 2021-12-10 15:10:03.260 - Thread: 1 -> Priority = 2 2021-12-10 15:10:03.260 - Thread: 1 -> Multithreaded rendering supported = True 2021-12-10 15:10:03.260 - Thread: 1 -> Output is attached = True 2021-12-10 15:10:03.260 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2021-12-10 15:10:03.260 - Thread: 1 -> Display modes = { 2021-12-10 15:10:03.260 - Thread: 1 -> DXGIOutput id = 0 2021-12-10 15:10:03.260 - Thread: 1 -> 640x480@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 640x480@75Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x480@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x480@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x576@75Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x576@75Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x576@60.317Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 720x576@60.317Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 800x600@75Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 800x600@60.317Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1024x768@60.004Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1024x768@75.029Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1152x864@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1152x864@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1152x864@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1152x864@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1176x664@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1176x664@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1176x664@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1176x664@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x720@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x720@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x768@59.87Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x800@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x800@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x800@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x800@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x960@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x960@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x960@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x960@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x1024@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x1024@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x1024@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1280x1024@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1360x768@60.015Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1366x768@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1366x768@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1366x768@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1366x768@59.94Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1600x900@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1600x900@60Hz 2021-12-10 15:10:03.260 - Thread: 1 -> 1600x900@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1600x900@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1600x1024@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1600x1024@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1600x1024@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1600x1024@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1680x1050@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1680x1050@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1680x1050@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1680x1050@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1768x992@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1768x992@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1768x992@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1768x992@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1920x1080@60Hz 2021-12-10 15:10:03.261 - Thread: 1 -> 1920x1080@59.94Hz 2021-12-10 15:10:03.261 - Thread: 1 -> } 2021-12-10 15:10:03.261 - Thread: 1 -> } 2021-12-10 15:10:03.267 - Thread: 1 -> Service.IsActive: True 2021-12-10 15:10:03.267 - Thread: 1 -> Service.IsOnline: True 2021-12-10 15:10:03.267 - Thread: 1 -> Service.OwnsGame: True 2021-12-10 15:10:03.267 - Thread: 1 -> Service.UserId: 76561199161916137 2021-12-10 15:10:03.267 - Thread: 1 -> Service.UserName: tharwat-mella 2021-12-10 15:10:03.267 - Thread: 1 -> Service.Branch: default 2021-12-10 15:10:03.267 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-12-10 15:10:03.267 - Thread: 1 -> Build version: 0.1.1.0 2021-12-10 15:10:03.280 - Thread: 1 -> MyScreenManager() 2021-12-10 15:10:03.356 - Thread: 18 -> CreateDeviceInternal - CheckSettings() 2021-12-10 15:10:03.356 - Thread: 18 -> CreateDeviceInternal - GetAdapter() 2021-12-10 15:10:03.359 - Thread: 18 -> CreateDeviceInternal - FixSettings() 2021-12-10 15:10:03.360 - Thread: 18 -> CreateDeviceInternal - Create device 2021-12-10 15:10:03.474 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration 2021-12-10 15:10:03.558 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK 2021-12-10 15:10:03.558 - Thread: 18 -> CreateDeviceInternal create swapchain 2021-12-10 15:10:05.208 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-12-10 15:10:05.208 - Thread: 1 -> Game dir: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Bin64 2021-12-10 15:10:05.208 - Thread: 1 -> Content dir: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content 2021-12-10 15:10:06.431 - Thread: 1 -> Preallocate - START 2021-12-10 15:10:06.434 - Thread: 1 -> MySpaceWorldGenerator - START 2021-12-10 15:10:06.441 - Thread: 1 -> MySpaceWorldGenerator - END 2021-12-10 15:10:06.441 - Thread: 1 -> MySpaceBuildComponent - START 2021-12-10 15:10:06.441 - Thread: 1 -> MySpaceBuildComponent - END 2021-12-10 15:10:06.442 - Thread: 1 -> MyEntities - START 2021-12-10 15:10:06.461 - Thread: 1 -> MyEntities - END 2021-12-10 15:10:06.461 - Thread: 1 -> MyObjectBuilder_Base - START 2021-12-10 15:10:06.461 - Thread: 1 -> MyObjectBuilder_Base - END 2021-12-10 15:10:06.461 - Thread: 1 -> MyTransparentGeometry - START 2021-12-10 15:10:06.461 - Thread: 1 -> MyTransparentGeometry - END 2021-12-10 15:10:06.461 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-12-10 15:10:06.470 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-12-10 15:10:06.470 - Thread: 1 -> MyMath - START 2021-12-10 15:10:06.470 - Thread: 1 -> MyMath - END 2021-12-10 15:10:06.470 - Thread: 1 -> MySimpleObjectDraw - START 2021-12-10 15:10:06.470 - Thread: 1 -> MySimpleObjectDraw - END 2021-12-10 15:10:06.482 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-12-10 15:10:06.482 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-12-10 15:10:06.482 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-12-10 15:10:06.607 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-12-10 15:10:06.607 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-12-10 15:10:06.607 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-12-10 15:10:06.607 - Thread: 1 -> MySyncDestructions - START 2021-12-10 15:10:06.607 - Thread: 1 -> MySyncDestructions - END 2021-12-10 15:10:06.607 - Thread: 1 -> MySyncEntity - START 2021-12-10 15:10:06.607 - Thread: 1 -> MySyncEntity - END 2021-12-10 15:10:06.607 - Thread: 1 -> MyCommandCharacter - START 2021-12-10 15:10:06.609 - Thread: 1 -> MyCommandCharacter - END 2021-12-10 15:10:06.609 - Thread: 1 -> MyCommandConsole - START 2021-12-10 15:10:06.609 - Thread: 1 -> MyCommandConsole - END 2021-12-10 15:10:06.609 - Thread: 1 -> MyCommandEntity - START 2021-12-10 15:10:06.610 - Thread: 1 -> MyCommandEntity - END 2021-12-10 15:10:06.610 - Thread: 1 -> MyAiTargetManager - START 2021-12-10 15:10:06.610 - Thread: 1 -> MyAiTargetManager - END 2021-12-10 15:10:06.610 - Thread: 1 -> MyClientDebugCommands - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyClientDebugCommands - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyDedicatedServer - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyDedicatedServer - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyDedicatedServerBase - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyDedicatedServerBase - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerBase - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerBase - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerClient - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerClient - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerClientBase - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerClientBase - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerLobby - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerLobby - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerServerBase - START 2021-12-10 15:10:06.611 - Thread: 1 -> MyMultiplayerServerBase - END 2021-12-10 15:10:06.611 - Thread: 1 -> MyServerDebugCommands - START 2021-12-10 15:10:06.612 - Thread: 1 -> MyServerDebugCommands - END 2021-12-10 15:10:06.612 - Thread: 1 -> MyAIActionsParser - START 2021-12-10 15:10:06.612 - Thread: 1 -> MyAIActionsParser - END 2021-12-10 15:10:06.612 - Thread: 1 -> MyCubeGridDefinitions - START 2021-12-10 15:10:06.676 - Thread: 1 -> MyCubeGridDefinitions - END 2021-12-10 15:10:06.676 - Thread: 1 -> MyDefinitionManager - START 2021-12-10 15:10:06.697 - Thread: 1 -> MyDefinitionManager - END 2021-12-10 15:10:06.697 - Thread: 1 -> Preallocate - END 2021-12-10 15:10:06.705 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-12-10 15:10:07.050 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-12-10 15:10:07.050 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-12-10 15:10:07.065 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-12-10 15:10:07.065 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:07.065 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:07.065 - Thread: 1 -> Assembly.Location: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Bin64\Sandbox.Game.dll 2021-12-10 15:10:07.065 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-12-10 15:10:07.065 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-12-10 15:10:07.067 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-12-10 15:10:07.074 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2021-12-10 15:10:07.074 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B45 2021-12-10 15:10:07.075 - Thread: 1 -> Virtualized: False 2021-12-10 15:10:07.078 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz 2021-12-10 15:10:07.079 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,132,900,352 bytes 2021-12-10 15:10:07.079 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-12-10 15:10:07.079 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 6,955,884,544 bytes 2021-12-10 15:10:07.079 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,561,172,992 bytes 2021-12-10 15:10:07.083 - Thread: 1 -> Drive C: | Capacity: 239,399,391,232 bytes | Free space: 54,339,121,152 bytes 2021-12-10 15:10:07.083 - Thread: 1 -> Drive D: | Capacity: 1,088,773,156,864 bytes | Free space: 147,691,847,680 bytes 2021-12-10 15:10:07.083 - Thread: 1 -> Drive E: | Capacity: 911,068,884,992 bytes | Free space: 102,331,039,744 bytes 2021-12-10 15:10:07.083 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-12-10 15:10:07.085 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-12-10 15:10:07.086 - Thread: 1 -> Installed DLCs: 2021-12-10 15:10:07.088 - Thread: 1 -> Deluxe Edition (573160) 2021-12-10 15:10:07.088 - Thread: 1 -> Decorative Blocks (1049790) 2021-12-10 15:10:07.088 - Thread: 1 -> Economy Deluxe (1135960) 2021-12-10 15:10:07.088 - Thread: 1 -> Style Pack (1084680) 2021-12-10 15:10:07.088 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-12-10 15:10:07.088 - Thread: 1 -> Frostbite (1241550) 2021-12-10 15:10:07.088 - Thread: 1 -> Sparks Of The Future (1307680) 2021-12-10 15:10:07.088 - Thread: 1 -> Wasteland (1374610) 2021-12-10 15:10:07.088 - Thread: 1 -> Warfare I. (1475830) 2021-12-10 15:10:07.088 - Thread: 1 -> Heavy Industry (1676100) 2021-12-10 15:10:07.104 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-12-10 15:10:07.205 - Thread: 1 -> Havok: Physics.Init 2021-12-10 15:10:07.215 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-12-10 15:10:07.219 - Thread: 1 -> HkGameName: SpaceEngineers 2021-12-10 15:10:07.227 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-12-10 15:10:07.229 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-12-10 15:10:07.232 - Thread: 1 -> 32e58fba352da30666e6f56ab4dca91a45590428 2021-12-10 15:10:07.537 - Thread: 1 -> Loading scenarios 2021-12-10 15:10:07.579 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-12-10 15:10:07.580 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-12-10 15:10:07.919 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:07.933 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.933 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:10:07.935 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.935 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:10:07.935 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.935 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:10:07.936 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.936 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:10:07.936 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.936 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:10:07.936 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:07.936 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:10:07.939 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:10:07.939 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-12-10 15:10:07.940 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:10:07.940 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-12-10 15:10:07.944 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-12-10 15:10:07.954 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:10:08.143 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:10:08.193 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:10:08.204 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2021-12-10 15:10:08.205 - Thread: 1 -> MyGuiManager() 2021-12-10 15:10:08.210 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-12-10 15:10:08.384 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-12-10 15:10:08.390 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-12-10 15:10:08.409 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-12-10 15:10:08.411 - Thread: 8 -> ReloadVoxelMaterials 2021-12-10 15:10:08.481 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-12-10 15:10:08.481 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-12-10 15:10:08.481 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-12-10 15:10:08.481 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-12-10 15:10:08.482 - Thread: 13 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-12-10 15:10:08.488 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Bioresearch.vx2' 2021-12-10 15:10:08.491 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-12-10 15:10:08.491 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-12-10 15:10:08.491 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-12-10 15:10:08.502 - Thread: 1 -> Loading default controls 2021-12-10 15:10:08.554 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-12-10 15:10:08.560 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-12-10 15:10:08.569 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-12-10 15:10:08.577 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-12-10 15:10:08.582 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-12-10 15:10:08.589 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-12-10 15:10:08.592 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-12-10 15:10:08.593 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-12-10 15:10:08.595 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-12-10 15:10:08.598 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-12-10 15:10:08.602 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-12-10 15:10:08.604 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-12-10 15:10:08.626 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\hopebase512.vx2' 2021-12-10 15:10:08.631 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\hopefood128.vx2' 2021-12-10 15:10:08.636 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-12-10 15:10:08.659 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-12-10 15:10:08.666 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-12-10 15:10:08.666 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-12-10 15:10:08.669 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-12-10 15:10:08.670 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-12-10 15:10:08.675 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-12-10 15:10:08.677 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-12-10 15:10:08.681 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-12-10 15:10:08.692 - Thread: 13 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-12-10 15:10:08.713 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-12-10 15:10:08.724 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\reef_ast.vx2' 2021-12-10 15:10:08.725 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-12-10 15:10:08.728 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-12-10 15:10:08.740 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-12-10 15:10:08.748 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-12-10 15:10:08.748 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-12-10 15:10:08.749 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-12-10 15:10:08.749 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-12-10 15:10:08.750 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-12-10 15:10:08.750 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-12-10 15:10:08.757 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-12-10 15:10:08.781 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\VangelisBase.vx2' 2021-12-10 15:10:08.784 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-12-10 15:10:08.785 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-12-10 15:10:08.795 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-12-10 15:10:08.797 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\small_largestone.vx2' 2021-12-10 15:10:08.798 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-12-10 15:10:08.822 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-12-10 15:10:08.825 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Quantorea.vx2' 2021-12-10 15:10:08.828 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-12-10 15:10:08.843 - Thread: 13 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-12-10 15:10:09.773 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-12-10 15:10:09.783 - Thread: 1 -> Timer Frequency: 10000000 2021-12-10 15:10:09.783 - Thread: 1 -> Ticks per frame: 166667 2021-12-10 15:10:09.871 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-12-10 15:10:10.021 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-12-10 15:10:10.022 - Thread: 1 -> Flares Intensity: 1 2021-12-10 15:10:10.022 - Thread: 1 -> Field of view: 1.22173 2021-12-10 15:10:10.022 - Thread: 1 -> PostProcessingEnabled: True 2021-12-10 15:10:10.022 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-12-10 15:10:10.022 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-12-10 15:10:10.022 - Thread: 1 -> Render.DistanceFade: 2000 2021-12-10 15:10:10.022 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-12-10 15:10:10.022 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-12-10 15:10:10.022 - Thread: 1 -> Render.TextureQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-12-10 15:10:10.022 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-12-10 15:10:10.022 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-12-10 15:10:10.096 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-12-10 15:10:10.140 - Thread: 23 -> EOS Networking: Error: Failed to connect the user: ConnectExternalTokenValidationFailed 2021-12-10 15:10:10.365 - Thread: 1 -> Analytics session started: UserID = (8322f1ee-6710-8f55-8c22-a2ed66f11112) SessionID = (2de0fb50-08a5-4dd6-b078-cca5ec9690f6) 2021-12-10 15:10:10.370 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:10:11.677 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-12-10 15:10:12.299 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-12-10 15:10:12.300 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-12-10 15:10:12.348 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-12-10 15:10:12.350 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-12-10 15:10:12.378 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-12-10 15:10:12.381 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-12-10 15:10:12.554 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-12-10 15:10:12.722 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-12-10 15:10:12.765 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-12-10 15:10:12.769 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-12-10 15:10:12.903 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-12-10 15:10:12.912 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-12-10 15:10:12.918 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-12-10 15:10:12.924 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-12-10 15:10:12.934 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-12-10 15:10:13.027 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-12-10 15:10:13.075 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:10:13.076 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:10:13.118 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-12-10 15:10:13.118 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:10:13.158 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-12-10 15:10:13.216 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-12-10 15:10:13.252 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-12-10 15:10:13.314 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-12-10 15:10:13.362 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-12-10 15:10:13.390 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-12-10 15:10:13.446 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-12-10 15:10:13.534 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-12-10 15:10:13.755 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-12-10 15:10:13.767 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-12-10 15:10:13.836 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-12-10 15:10:13.962 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-12-10 15:10:14.036 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-12-10 15:10:14.038 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-12-10 15:10:14.204 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-12-10 15:10:14.234 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-12-10 15:10:14.239 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-12-10 15:10:14.253 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-12-10 15:10:14.262 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-12-10 15:10:14.272 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-12-10 15:10:14.299 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-12-10 15:10:14.423 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-12-10 15:10:14.536 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-12-10 15:10:14.662 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-12-10 15:10:14.839 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-12-10 15:10:14.932 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-12-10 15:10:14.969 - Thread: 15 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-12-10 15:10:15.033 - Thread: 12 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-12-10 15:10:15.039 - Thread: 14 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-12-10 15:10:15.166 - Thread: 16 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-12-10 15:10:15.190 - Thread: 8 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-12-10 15:10:16.161 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-12-10 15:10:17.789 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 15:10:17.800 - Thread: 34 -> LoadSession() - Start 2021-12-10 15:10:17.800 - Thread: 34 -> C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:10:17.801 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:10:20.404 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:10:20.405 - Thread: 34 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-12-10 15:10:20.410 - Thread: 34 -> CheckPoint Experimental mode: No 2021-12-10 15:10:20.411 - Thread: 34 -> CheckPoint Experimental mode reason: 0 2021-12-10 15:10:20.412 - Thread: 34 -> LoadSession() - End 2021-12-10 15:10:20.426 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:10:20.427 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:10:20.427 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 15:10:20.428 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 15:10:20.428 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:10:20.429 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:10:20.457 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-12-10 15:10:20.460 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-12-10 15:10:20.460 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-12-10 15:10:20.654 - Thread: 1 -> RunLoadingAction - START 2021-12-10 15:10:20.659 - Thread: 1 -> Loading session: C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:10:20.812 - Thread: 1 -> GC Memory: 986,034,688 B 2021-12-10 15:10:20.817 - Thread: 1 -> Process Memory: 2,886,000,640 B 2021-12-10 15:10:20.818 - Thread: 1 -> Experimental mode: No 2021-12-10 15:10:20.818 - Thread: 1 -> Experimental mode reason: 0 2021-12-10 15:10:20.819 - Thread: 1 -> Console compatibility: No 2021-12-10 15:10:22.287 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-12-10 15:10:22.287 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-12-10 15:10:22.287 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2021-12-10 15:10:23.075 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-12-10 15:10:23.105 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-12-10 15:10:23.110 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-12-10 15:10:23.111 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-12-10 15:10:23.113 - Thread: 1 -> 32e58fba352da30666e6f56ab4dca91a45590428 2021-12-10 15:10:23.277 - Thread: 1 -> Loading scenarios 2021-12-10 15:10:23.277 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-12-10 15:10:23.278 - Thread: 1 -> List of used mods (0) - START 2021-12-10 15:10:23.279 - Thread: 1 -> List of used mods - END 2021-12-10 15:10:23.340 - Thread: 1 -> Loading behaviors 2021-12-10 15:10:23.341 - Thread: 1 -> Loading ammo magazines 2021-12-10 15:10:23.344 - Thread: 1 -> Loading ammo definitions 2021-12-10 15:10:23.346 - Thread: 1 -> Loading animations 2021-12-10 15:10:23.349 - Thread: 1 -> Loading animations 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading sound definitions 2021-12-10 15:10:23.351 - Thread: 1 -> Loading category classes 2021-12-10 15:10:23.352 - Thread: 1 -> Loading category classes 2021-12-10 15:10:23.352 - Thread: 1 -> Loading blueprint classes 2021-12-10 15:10:23.354 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:10:23.355 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:10:23.355 - Thread: 1 -> Loading blueprints 2021-12-10 15:10:23.357 - Thread: 1 -> Loading blueprints 2021-12-10 15:10:23.357 - Thread: 1 -> Loading agent definitions 2021-12-10 15:10:23.358 - Thread: 1 -> Loading character definitions 2021-12-10 15:10:23.371 - Thread: 1 -> Loading character definitions 2021-12-10 15:10:23.372 - Thread: 1 -> Loading components 2021-12-10 15:10:23.374 - Thread: 1 -> Loading components 2021-12-10 15:10:23.374 - Thread: 1 -> Loading configuration 2021-12-10 15:10:23.375 - Thread: 1 -> Loading container types 2021-12-10 15:10:23.377 - Thread: 1 -> Loading Contract Types 2021-12-10 15:10:23.384 - Thread: 1 -> Loading block positions 2021-12-10 15:10:23.387 - Thread: 1 -> Loading block positions 2021-12-10 15:10:23.387 - Thread: 1 -> Loading curve definitions 2021-12-10 15:10:23.390 - Thread: 1 -> Loading debris 2021-12-10 15:10:23.391 - Thread: 1 -> Loading environment items entries 2021-12-10 15:10:23.392 - Thread: 1 -> Loading decal global definitions 2021-12-10 15:10:23.392 - Thread: 1 -> Loading decal definitions 2021-12-10 15:10:23.393 - Thread: 1 -> Loading decal definitions 2021-12-10 15:10:23.393 - Thread: 1 -> Loading drone behaviors 2021-12-10 15:10:23.396 - Thread: 1 -> Loading edges 2021-12-10 15:10:23.397 - Thread: 1 -> Loading emissive color definitions 2021-12-10 15:10:23.400 - Thread: 1 -> Loading emissive color default states 2021-12-10 15:10:23.405 - Thread: 1 -> Loading animations 2021-12-10 15:10:23.405 - Thread: 1 -> Loading entity components 2021-12-10 15:10:23.418 - Thread: 1 -> Loading component containers 2021-12-10 15:10:23.432 - Thread: 1 -> Loading environment items entries 2021-12-10 15:10:23.432 - Thread: 1 -> Loading Faction Names 2021-12-10 15:10:23.433 - Thread: 1 -> Loading factions 2021-12-10 15:10:23.437 - Thread: 1 -> Loading flare definitions 2021-12-10 15:10:23.448 - Thread: 1 -> Loading gas property definitions 2021-12-10 15:10:23.449 - Thread: 1 -> Loading event definitions 2021-12-10 15:10:23.451 - Thread: 1 -> Loading physical items 2021-12-10 15:10:23.454 - Thread: 1 -> Loading chat bot responses 2021-12-10 15:10:23.465 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.465 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:10:23.468 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.468 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:10:23.468 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.468 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:10:23.468 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.468 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:10:23.468 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.468 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:10:23.468 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:10:23.468 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:10:23.476 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:10:23.477 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:10:23.477 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:10:23.477 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:10:23.477 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:10:23.477 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:10:23.477 - Thread: 1 -> Loading planet definition 2021-12-10 15:10:23.484 - Thread: 1 -> Loading physical items 2021-12-10 15:10:23.487 - Thread: 1 -> Loading physical items 2021-12-10 15:10:23.487 - Thread: 1 -> Loading physical material properties 2021-12-10 15:10:23.491 - Thread: 1 -> Loading pirate antennas 2021-12-10 15:10:23.493 - Thread: 1 -> Loading research blocks definitions 2021-12-10 15:10:23.494 - Thread: 1 -> Loading research groups definitions 2021-12-10 15:10:23.495 - Thread: 1 -> Loading resource distribution groups 2021-12-10 15:10:23.496 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:10:23.496 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:10:23.510 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:10:23.511 - Thread: 1 -> Loading sound categories 2021-12-10 15:10:23.514 - Thread: 1 -> Loading stat definitions 2021-12-10 15:10:23.514 - Thread: 1 -> Loading grid creators 2021-12-10 15:10:23.516 - Thread: 1 -> Loading transparent material properties 2021-12-10 15:10:23.517 - Thread: 1 -> Loading planet definition 2021-12-10 15:10:23.517 - Thread: 1 -> Loading voxel map storage definitions 2021-12-10 15:10:23.519 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:10:23.520 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:10:23.520 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:10:23.520 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:10:23.520 - Thread: 1 -> Loading Weather Effects 2021-12-10 15:10:23.523 - Thread: 1 -> Audio effects definitions 2021-12-10 15:10:23.527 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:10:23.528 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:10:23.529 - Thread: 1 -> Loading physical material properties 2021-12-10 15:10:23.534 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:10:23.637 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:10:23.639 - Thread: 1 -> Loading environment item definitions 2021-12-10 15:10:23.642 - Thread: 1 -> Loading weapon definitions 2021-12-10 15:10:23.653 - Thread: 1 -> Loading cube blocks 2021-12-10 15:10:23.686 - Thread: 1 -> Created block definitions 2021-12-10 15:10:23.687 - Thread: 1 -> Loading cube blocks 2021-12-10 15:10:23.726 - Thread: 1 -> Created block definitions 2021-12-10 15:10:23.734 - Thread: 1 -> Loading cube blocks 2021-12-10 15:10:23.734 - Thread: 1 -> Created block definitions 2021-12-10 15:10:23.744 - 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Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Beacon2.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Comm.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Lab.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Mine.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Observatory.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2021-12-10 15:10:23.867 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Repair_Satalite.sbc 2021-12-10 15:10:23.868 - 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Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Solar Scout.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Station_8315622.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\SuicideShip.sbc 2021-12-10 15:10:23.868 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade1.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade2.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade3.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trader1.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trainspark.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Tusk.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-12-10 15:10:23.869 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\YellowDrone.sbc 2021-12-10 15:10:23.870 - Thread: 1 -> Loading asteroid generators 2021-12-10 15:10:23.873 - Thread: 1 -> Loading spawn groups 2021-12-10 15:10:23.877 - Thread: 1 -> Loading drop containers 2021-12-10 15:10:23.878 - Thread: 1 -> Loading spawn groups 2021-12-10 15:10:23.878 - Thread: 1 -> Loading spawn groups 2021-12-10 15:10:23.878 - Thread: 1 -> Loading radial menu definitions 2021-12-10 15:10:23.897 - Thread: 1 -> Loading respawn ships 2021-12-10 15:10:23.899 - Thread: 1 -> Loading spawn groups 2021-12-10 15:10:23.899 - Thread: 1 -> Loading wheel speeds 2021-12-10 15:10:23.954 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 15:10:23.973 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 15:10:23.973 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:10:24.043 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:10:24.169 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:10:24.219 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-12-10 15:10:24.240 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:24.279 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:24.280 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:24.280 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:24.291 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:10:24.610 - Thread: 37 -> Cannot start debug listener. 2021-12-10 15:10:24.616 - Thread: 37 -> Exception occurred: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Bind(EndPoint localEP) at System.Net.Sockets.TcpListener.Start(Int32 backlog) at VRage.Game.SessionComponents.MySessionComponentExtDebug.ServerListenerProc() 2021-12-10 15:10:24.634 - Thread: 1 -> MyLights.LoadData() - START 2021-12-10 15:10:24.640 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-12-10 15:10:24.640 - Thread: 1 -> MyLights.LoadData() - END 2021-12-10 15:10:24.640 - Thread: 1 -> Info: MyLights initialized. 2021-12-10 15:10:24.640 - Thread: 1 -> MyExplosions.LoadData() - START 2021-12-10 15:10:24.648 - Thread: 1 -> MyExplosions.LoadData() - END 2021-12-10 15:10:24.711 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-12-10 15:10:24.711 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-12-10 15:10:24.739 - Thread: 1 -> Loading Procedural World Generator 2021-12-10 15:10:24.740 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-12-10 15:10:24.849 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-12-10 15:10:27.132 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_1_1498554708.vx2' 2021-12-10 15:10:27.206 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_24_348065557.vx2' 2021-12-10 15:10:29.857 - Thread: 1 -> Model Models\Cubes\Large\HydrogenTankIndustrialConstruction_1.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:10:31.584 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-12-10 15:10:31.584 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Titan-2124704365d19000.vx2' 2021-12-10 15:10:31.652 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-12-10 15:10:31.652 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Europa-595048092d19000.vx2' 2021-12-10 15:10:34.323 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-12-10 15:10:34.323 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Mars-2044023682d120000.vx2' 2021-12-10 15:10:35.516 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-12-10 15:10:35.517 - Thread: 8 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Alien-291759539d120000.vx2' 2021-12-10 15:10:40.612 - Thread: 1 -> Info: Planet generator name: Titan 2021-12-10 15:10:40.617 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:10:40.667 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-12-10 15:10:40.667 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\EarthLike-1779144428d120000.vx2' 2021-12-10 15:10:41.172 - Thread: 9 -> Info: Planet generator name: Europa 2021-12-10 15:10:41.173 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:10:41.173 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-12-10 15:10:41.173 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Moon-1353915701d19000.vx2' 2021-12-10 15:10:47.778 - Thread: 10 -> Info: Planet generator name: Mars 2021-12-10 15:10:47.778 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:10:47.778 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-12-10 15:10:47.778 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Triton-12345d80253.vx2' 2021-12-10 15:10:51.343 - Thread: 8 -> Info: Planet generator name: Alien 2021-12-10 15:10:51.343 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:10:53.518 - Thread: 8 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-12-10 15:10:53.518 - Thread: 8 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-12-10 15:10:53.550 - Thread: 8 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:10:59.664 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-12-10 15:10:59.665 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:11:04.642 - Thread: 9 -> Info: Planet generator name: Moon 2021-12-10 15:11:04.642 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:11:06.156 - Thread: 10 -> Info: Planet generator name: Triton 2021-12-10 15:11:06.157 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:11:06.157 - Thread: 1 -> Entities loaded & initialized 2021-12-10 15:11:06.291 - Thread: 1 -> Checkpoint.CameraAttachedTo: 91755781076500732 2021-12-10 15:11:06.306 - Thread: 1 -> MySession.Static.LogSettings - START 2021-12-10 15:11:06.307 - Thread: 1 -> Name = First One 2 2021-12-10 15:11:06.307 - Thread: 1 -> Description = 2021-12-10 15:11:06.307 - Thread: 1 -> GameDateTime = 01/02/2081 17:53:08 2021-12-10 15:11:06.307 - Thread: 1 -> Password = 2021-12-10 15:11:06.307 - Thread: 1 -> CurrentPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:11:06.307 - Thread: 1 -> WorkshopId = 2021-12-10 15:11:06.307 - Thread: 1 -> CameraController = Default_Astronaut 2021-12-10 15:11:06.307 - Thread: 1 -> ThumbPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\thumb.jpg 2021-12-10 15:11:06.312 - Thread: 1 -> Settings: 2021-12-10 15:11:06.313 - Thread: 1 -> GameMode = Survival 2021-12-10 15:11:06.313 - Thread: 1 -> MaxPlayers = 4 2021-12-10 15:11:06.313 - Thread: 1 -> OnlineMode = OFFLINE 2021-12-10 15:11:06.313 - Thread: 1 -> TotalPCU = 100000 2021-12-10 15:11:06.313 - Thread: 1 -> PiratePCU = 50000 2021-12-10 15:11:06.313 - Thread: 1 -> AutoHealing = True 2021-12-10 15:11:06.313 - Thread: 1 -> WeaponsEnabled = True 2021-12-10 15:11:06.313 - Thread: 1 -> ThrusterDamage = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnableSpectator = False 2021-12-10 15:11:06.313 - Thread: 1 -> EnableCopyPaste = False 2021-12-10 15:11:06.313 - Thread: 1 -> MaxFloatingObjects = 100 2021-12-10 15:11:06.313 - Thread: 1 -> MaxGridSize = 0 2021-12-10 15:11:06.313 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-12-10 15:11:06.313 - Thread: 1 -> CargoShipsEnabled = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnvironmentHostility = SAFE 2021-12-10 15:11:06.313 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-12-10 15:11:06.313 - Thread: 1 -> InventorySizeMultiplier = 3 2021-12-10 15:11:06.313 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-12-10 15:11:06.313 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-12-10 15:11:06.313 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-12-10 15:11:06.313 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-12-10 15:11:06.313 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-12-10 15:11:06.313 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-12-10 15:11:06.313 - Thread: 1 -> ClientCanSave = False 2021-12-10 15:11:06.313 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-12-10 15:11:06.313 - Thread: 1 -> PermanentDeath = False 2021-12-10 15:11:06.313 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnableScripts = False 2021-12-10 15:11:06.313 - Thread: 1 -> AutoSaveInMinutes = 5 2021-12-10 15:11:06.313 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-12-10 15:11:06.313 - Thread: 1 -> ProceduralDensity = 0.35 2021-12-10 15:11:06.313 - Thread: 1 -> ProceduralSeed = 0 2021-12-10 15:11:06.313 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnableIngameScripts = False 2021-12-10 15:11:06.313 - Thread: 1 -> ViewDistance = 15000 2021-12-10 15:11:06.313 - Thread: 1 -> Voxel destruction = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnableStructuralSimulation = False 2021-12-10 15:11:06.313 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-12-10 15:11:06.313 - Thread: 1 -> EnableContainerDrops = True 2021-12-10 15:11:06.313 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-12-10 15:11:06.313 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-12-10 15:11:06.313 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-12-10 15:11:06.313 - Thread: 1 -> EnableSubgridDamage = False 2021-12-10 15:11:06.313 - Thread: 1 -> SyncDistance = 3000 2021-12-10 15:11:06.313 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-12-10 15:11:06.313 - Thread: 1 -> AFKTimeoutMin = 0 2021-12-10 15:11:06.313 - Thread: 1 -> StopGridsPeriodMin = 15 2021-12-10 15:11:06.313 - Thread: 1 -> MaxPlanets = 99 2021-12-10 15:11:06.313 - Thread: 1 -> MaxBackupSaves = 5 2021-12-10 15:11:06.313 - Thread: 1 -> MaxFactionsCount = 0 2021-12-10 15:11:06.313 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-12-10 15:11:06.313 - Thread: 1 -> RespawnShipDelete = False 2021-12-10 15:11:06.313 - Thread: 1 -> WorldSizeKm = 0 2021-12-10 15:11:06.313 - Thread: 1 -> ResetOwnership = False 2021-12-10 15:11:06.313 - Thread: 1 -> RealisticSound = False 2021-12-10 15:11:06.313 - Thread: 1 -> EnableSaving = True 2021-12-10 15:11:06.313 - Thread: 1 -> InfiniteAmmo = False 2021-12-10 15:11:06.313 - Thread: 1 -> EnableToolShake = True 2021-12-10 15:11:06.313 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-12-10 15:11:06.313 - Thread: 1 -> OffensiveWordsFiltering = False 2021-12-10 15:11:06.313 - Thread: 1 -> UseConsolePCU = False 2021-12-10 15:11:06.313 - Thread: 1 -> PredefinedAsteroids = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-12-10 15:11:06.313 - Thread: 1 -> FamilySharing = True 2021-12-10 15:11:06.313 - Thread: 1 -> EnablePcuTrading = True 2021-12-10 15:11:06.313 - Thread: 1 -> SuppressedWarnings = 2021-12-10 15:11:06.313 - Thread: 1 -> SimplifiedSimulation = False 2021-12-10 15:11:06.313 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-12-10 15:11:06.314 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-12-10 15:11:06.314 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-12-10 15:11:06.314 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-12-10 15:11:06.314 - Thread: 1 -> TradeFactionsCount = 15 2021-12-10 15:11:06.314 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-12-10 15:11:06.314 - Thread: 1 -> WeatherSystem = True 2021-12-10 15:11:06.314 - Thread: 1 -> DepositSizeDenominator = 60 2021-12-10 15:11:06.314 - Thread: 1 -> DepositsCountCoefficient = 1 2021-12-10 15:11:06.314 - Thread: 1 -> EnableEconomy = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableBountyContracts = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableSupergridding = False 2021-12-10 15:11:06.314 - Thread: 1 -> EnableAutorespawn = True 2021-12-10 15:11:06.314 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-12-10 15:11:06.314 - Thread: 1 -> EnableGoodBotHints = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableResearch = True 2021-12-10 15:11:06.314 - Thread: 1 -> VoxelAgeThreshold = 24 2021-12-10 15:11:06.314 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-12-10 15:11:06.314 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-12-10 15:11:06.314 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-12-10 15:11:06.314 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-12-10 15:11:06.314 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-12-10 15:11:06.314 - Thread: 1 -> OptimalGridCount = 0 2021-12-10 15:11:06.314 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-12-10 15:11:06.314 - Thread: 1 -> BlockCountThreshold = 20 2021-12-10 15:11:06.314 - Thread: 1 -> TrashFlagsValue = 7706 2021-12-10 15:11:06.314 - Thread: 1 -> TrashRemovalEnabled = False 2021-12-10 15:11:06.314 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-12-10 15:11:06.314 - Thread: 1 -> EnableVoxelHand = True 2021-12-10 15:11:06.314 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableScripterRole = False 2021-12-10 15:11:06.314 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-12-10 15:11:06.314 - Thread: 1 -> FloraDensityMultiplier = 1 2021-12-10 15:11:06.314 - Thread: 1 -> EnableSpiders = False 2021-12-10 15:11:06.314 - Thread: 1 -> EnableWolfs = False 2021-12-10 15:11:06.314 - Thread: 1 -> EnableDrones = True 2021-12-10 15:11:06.314 - Thread: 1 -> MaxDrones = 5 2021-12-10 15:11:06.314 - Thread: 1 -> StartInRespawnScreen = False 2021-12-10 15:11:06.314 - Thread: 1 -> SpawnWithTools = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableJetpack = True 2021-12-10 15:11:06.314 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-12-10 15:11:06.314 - Thread: 1 -> PhysicsIterations = 8 2021-12-10 15:11:06.314 - Thread: 1 -> CanJoinRunning = False 2021-12-10 15:11:06.314 - Thread: 1 -> Scenario = False 2021-12-10 15:11:06.314 - Thread: 1 -> ScenarioEditMode = False 2021-12-10 15:11:06.314 - Thread: 1 -> EnableRespawnShips = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableSunRotation = True 2021-12-10 15:11:06.314 - Thread: 1 -> StationVoxelSupport = False 2021-12-10 15:11:06.314 - Thread: 1 -> EnableConvertToStation = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableEncounters = True 2021-12-10 15:11:06.314 - Thread: 1 -> Enable3rdPersonView = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableOxygenPressurization = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnableOxygen = True 2021-12-10 15:11:06.314 - Thread: 1 -> ExperimentalMode = False 2021-12-10 15:11:06.314 - Thread: 1 -> ExperimentalModeReason = 0 2021-12-10 15:11:06.314 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-12-10 15:11:06.314 - Thread: 1 -> EnableRecoil = True 2021-12-10 15:11:06.314 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-12-10 15:11:06.314 - Thread: 1 -> MySession.Static.LogSettings - END 2021-12-10 15:11:06.351 - Thread: 1 -> Analytics ids for user ([007...137]): User = (8322f1ee-6710-8f55-8c22-a2ed66f11112) Session = (2de0fb50-08a5-4dd6-b078-cca5ec9690f6). 2021-12-10 15:11:06.359 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-12-10 15:11:06.388 - Thread: 1 -> Session loaded 2021-12-10 15:11:06.388 - Thread: 1 -> RunLoadingAction - END 2021-12-10 15:11:06.389 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-12-10 15:11:06.390 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-12-10 15:11:06.391 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-12-10 15:11:06.391 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-12-10 15:11:06.391 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-12-10 15:11:06.405 - Thread: 1 -> Updating continues. 2021-12-10 15:11:06.456 - Thread: 1 -> GC Memory: 1371.407 / 1371.407 MB 2021-12-10 15:11:07.096 - Thread: 9 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:11:07.738 - Thread: 9 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:11:08.176 - Thread: 1 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2021-12-10 15:11:08.215 - Thread: 1 -> Loading voxel storage from file 'D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-12-10 15:11:10.254 - Thread: 12 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:11:10.780 - Thread: 12 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:11:11.492 - Thread: 1 -> Loading duration: 51.0358539 2021-12-10 15:11:15.549 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-12-10 15:11:15.550 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-12-10 15:11:15.773 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-12-10 15:11:36.467 - Thread: 1 -> GC Memory: 1607.708 / 1607.708 MB 2021-12-10 15:11:43.319 - Thread: 1 -> GUI Stats: Update 26.3110505555555, Draw 0.675293055555554 2021-12-10 15:12:06.474 - Thread: 1 -> GC Memory: 1637.464 / 1637.464 MB 2021-12-10 15:12:13.492 - Thread: 1 -> GUI Stats: Update 0.350982777777778, Draw 0.337459666666667 2021-12-10 15:12:13.506 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:12:13.899 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.55516,42.62992,1,0,1654.855,8864.98,23022,80141,48,18.91616,98.92642,0,4214,8.722625,0,16.66667,1.649986,8.628981,100,6714454342,1654.855,0,0 2021-12-10 15:12:13.901 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:12:13.901 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,324,70,728,6403,3642,0,0,64,3967,0,1979,15,0,54,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:12:36.488 - Thread: 1 -> GC Memory: 1654.889 / 1654.889 MB 2021-12-10 15:12:43.872 - Thread: 1 -> GUI Stats: Update 0.292289333333333, Draw 0.278092388888889 2021-12-10 15:13:06.505 - Thread: 1 -> GC Memory: 1653.941 / 1653.941 MB 2021-12-10 15:13:13.872 - Thread: 1 -> GUI Stats: Update 0.291485833333333, Draw 0.284951000000001 2021-12-10 15:13:13.904 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:13:13.904 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,12.53344,42.80919,1,0,1655.103,8866.566,23022,80141,48,19.63499,99.24882,0.4313438,4201,8.818416,0,16.66667,1.731495,8.752173,100,6715503606,1655.103,0,0 2021-12-10 15:13:13.904 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:13:13.904 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,324,70,728,6404,3643,0,0,65,3968,0,1979,15,0,54,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:13:36.505 - Thread: 1 -> GC Memory: 1654.531 / 1654.531 MB 2021-12-10 15:13:43.872 - Thread: 1 -> GUI Stats: Update 0.278388, Draw 0.284343111111111 2021-12-10 15:13:53.912 - Thread: 1 -> Updating stopped. 2021-12-10 15:13:53.920 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:13:55.120 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-12-10 15:13:56.857 - Thread: 1 -> Saving world - START 2021-12-10 15:13:56.858 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:13:56.858 - Thread: 1 -> Before snapshot.: GC Memory: 1,659 B 2021-12-10 15:13:57.111 - Thread: 1 -> After snapshot.: GC Memory: 1,659 B 2021-12-10 15:13:57.113 - Thread: 1 -> Directory cleanup: GC Memory: 1,659 B 2021-12-10 15:13:57.113 - Thread: 1 -> Saving world - END 2021-12-10 15:13:57.134 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-12-10 15:13:57.135 - Thread: 9 -> Session snapshot save - START 2021-12-10 15:13:57.135 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-12-10 15:13:57.136 - Thread: 9 -> Checking file access for files in target dir. 2021-12-10 15:13:57.489 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 15:13:58.133 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:13:58.341 - Thread: 9 -> Session snapshot save - END 2021-12-10 15:13:58.348 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:13:58.349 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:13:58.349 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-12-10 15:13:58.349 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-12-10 15:13:58.353 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-12-10 15:13:58.354 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-12-10 15:13:58.354 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-12-10 15:13:58.550 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-12-10 15:13:58.551 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-12-10 15:13:58.552 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-12-10 15:13:58.565 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-12-10 15:13:58.949 - Thread: 1 -> MySession::Unload START 2021-12-10 15:13:58.950 - Thread: 1 -> AutoSaveInMinutes: 5 2021-12-10 15:13:58.950 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-12-10 15:13:58.950 - Thread: 1 -> IsServer: True 2021-12-10 15:13:58.951 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 15:13:58.973 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 15:13:58.973 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:13:59.052 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:14:00.660 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:14:00.664 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 15:14:00.665 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 15:14:00.730 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 15:14:00.736 - Thread: 1 -> Unloading Procedural World Generator 2021-12-10 15:14:01.046 - Thread: 1 -> Info: MyLights Unloading data. 2021-12-10 15:14:01.062 - Thread: 1 -> Network readers disposed 2021-12-10 15:14:01.063 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-12-10 15:14:01.485 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:01.964 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:01.964 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:14:02.165 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:02.165 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:14:02.165 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:02.165 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:14:02.166 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:02.166 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:14:02.166 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:02.166 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:14:02.166 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:02.166 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:14:02.184 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:14:02.184 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-12-10 15:14:02.184 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:14:02.184 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-12-10 15:14:02.184 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-12-10 15:14:02.408 - Thread: 1 -> MySession::Unload END 2021-12-10 15:14:02.418 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-12-10 15:14:02.418 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:14:02.461 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 15:14:02.462 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 15:14:06.141 - Thread: 34 -> LoadSession() - Start 2021-12-10 15:14:06.141 - Thread: 34 -> C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:14:06.141 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:14:06.145 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 15:14:07.377 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:14:07.378 - Thread: 34 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-12-10 15:14:07.378 - Thread: 34 -> CheckPoint Experimental mode: No 2021-12-10 15:14:07.378 - Thread: 34 -> CheckPoint Experimental mode reason: 0 2021-12-10 15:14:07.378 - Thread: 34 -> LoadSession() - End 2021-12-10 15:14:07.395 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:14:07.396 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:14:07.396 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 15:14:07.396 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 15:14:07.396 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:14:07.397 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:14:07.397 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-12-10 15:14:07.398 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-12-10 15:14:07.398 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-12-10 15:14:07.611 - Thread: 1 -> RunLoadingAction - START 2021-12-10 15:14:07.611 - Thread: 1 -> Loading session: C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:14:07.761 - Thread: 1 -> GC Memory: 1,428,021,208 B 2021-12-10 15:14:07.763 - Thread: 1 -> Process Memory: 8,008,986,624 B 2021-12-10 15:14:07.763 - Thread: 1 -> Experimental mode: No 2021-12-10 15:14:07.763 - Thread: 1 -> Experimental mode reason: 0 2021-12-10 15:14:07.763 - Thread: 1 -> Console compatibility: No 2021-12-10 15:14:07.799 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-12-10 15:14:07.810 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-12-10 15:14:07.810 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-12-10 15:14:07.810 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-12-10 15:14:07.829 - Thread: 1 -> 32e58fba352da30666e6f56ab4dca91a45590428 2021-12-10 15:14:07.990 - Thread: 1 -> Loading scenarios 2021-12-10 15:14:07.990 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-12-10 15:14:07.990 - Thread: 1 -> List of used mods (0) - START 2021-12-10 15:14:07.991 - Thread: 1 -> List of used mods - END 2021-12-10 15:14:08.047 - Thread: 1 -> Loading behaviors 2021-12-10 15:14:08.047 - Thread: 1 -> Loading ammo magazines 2021-12-10 15:14:08.047 - Thread: 1 -> Loading ammo definitions 2021-12-10 15:14:08.047 - Thread: 1 -> Loading animations 2021-12-10 15:14:08.047 - Thread: 1 -> Loading animations 2021-12-10 15:14:08.047 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading sound definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading category classes 2021-12-10 15:14:08.048 - Thread: 1 -> Loading category classes 2021-12-10 15:14:08.048 - Thread: 1 -> Loading blueprint classes 2021-12-10 15:14:08.048 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:14:08.048 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:14:08.048 - Thread: 1 -> Loading blueprints 2021-12-10 15:14:08.048 - Thread: 1 -> Loading blueprints 2021-12-10 15:14:08.048 - Thread: 1 -> Loading agent definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading character definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading character definitions 2021-12-10 15:14:08.048 - Thread: 1 -> Loading components 2021-12-10 15:14:08.048 - Thread: 1 -> Loading components 2021-12-10 15:14:08.048 - Thread: 1 -> Loading configuration 2021-12-10 15:14:08.048 - Thread: 1 -> Loading container types 2021-12-10 15:14:08.049 - Thread: 1 -> Loading Contract Types 2021-12-10 15:14:08.049 - Thread: 1 -> Loading block positions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading block positions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading curve definitions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading debris 2021-12-10 15:14:08.049 - Thread: 1 -> Loading environment items entries 2021-12-10 15:14:08.049 - Thread: 1 -> Loading decal global definitions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading decal definitions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading decal definitions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading drone behaviors 2021-12-10 15:14:08.049 - Thread: 1 -> Loading edges 2021-12-10 15:14:08.049 - Thread: 1 -> Loading emissive color definitions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading emissive color default states 2021-12-10 15:14:08.049 - Thread: 1 -> Loading animations 2021-12-10 15:14:08.049 - Thread: 1 -> Loading entity components 2021-12-10 15:14:08.049 - Thread: 1 -> Loading component containers 2021-12-10 15:14:08.049 - Thread: 1 -> Loading environment items entries 2021-12-10 15:14:08.049 - Thread: 1 -> Loading Faction Names 2021-12-10 15:14:08.049 - Thread: 1 -> Loading factions 2021-12-10 15:14:08.049 - Thread: 1 -> Loading flare definitions 2021-12-10 15:14:08.050 - Thread: 1 -> Loading gas property definitions 2021-12-10 15:14:08.050 - Thread: 1 -> Loading event definitions 2021-12-10 15:14:08.050 - Thread: 1 -> Loading physical items 2021-12-10 15:14:08.050 - Thread: 1 -> Loading chat bot responses 2021-12-10 15:14:08.059 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.059 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:14:08.061 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.061 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:14:08.062 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.062 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:14:08.062 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.062 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:14:08.062 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.062 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:14:08.062 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:14:08.062 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:14:08.063 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:14:08.063 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:14:08.063 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:14:08.063 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:14:08.063 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:14:08.063 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:14:08.063 - Thread: 1 -> Loading planet definition 2021-12-10 15:14:08.063 - Thread: 1 -> Loading physical items 2021-12-10 15:14:08.063 - Thread: 1 -> Loading physical items 2021-12-10 15:14:08.063 - Thread: 1 -> Loading physical material properties 2021-12-10 15:14:08.063 - Thread: 1 -> Loading pirate antennas 2021-12-10 15:14:08.064 - Thread: 1 -> Loading research blocks definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading research groups definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading resource distribution groups 2021-12-10 15:14:08.064 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:14:08.064 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:14:08.064 - Thread: 1 -> Loading sound categories 2021-12-10 15:14:08.064 - Thread: 1 -> Loading stat definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading grid creators 2021-12-10 15:14:08.064 - Thread: 1 -> Loading transparent material properties 2021-12-10 15:14:08.064 - Thread: 1 -> Loading planet definition 2021-12-10 15:14:08.064 - Thread: 1 -> Loading voxel map storage definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:14:08.064 - Thread: 1 -> Loading Weather Effects 2021-12-10 15:14:08.065 - Thread: 1 -> Audio effects definitions 2021-12-10 15:14:08.065 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:14:08.065 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:14:08.065 - Thread: 1 -> Loading physical material properties 2021-12-10 15:14:08.066 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:14:08.111 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:14:08.111 - Thread: 1 -> Loading environment item definitions 2021-12-10 15:14:08.111 - Thread: 1 -> Loading weapon definitions 2021-12-10 15:14:08.111 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.112 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.112 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.112 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.112 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.113 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.117 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.118 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.118 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.119 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.119 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.119 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.120 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.120 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.121 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.121 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.122 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.122 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.123 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.123 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.124 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.124 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.125 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.126 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.127 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.127 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.127 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.128 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.129 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.129 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.130 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.131 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.133 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.133 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.134 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.134 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.138 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.138 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.139 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.140 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.141 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.142 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.143 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.143 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.144 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.145 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.146 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.147 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.149 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.149 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.151 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.153 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.155 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.155 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.157 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.157 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.160 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.160 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.163 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.163 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.165 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.165 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.168 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.170 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.172 - Thread: 1 -> Loading cube blocks 2021-12-10 15:14:08.172 - Thread: 1 -> Created block definitions 2021-12-10 15:14:08.176 - Thread: 1 -> Loading block variant groups 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Ablator.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-12-10 15:14:08.178 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AlienLander.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\ASM-2.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Base1.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Base4.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-12-10 15:14:08.179 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-12-10 15:14:08.179 - 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Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade1.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade2.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trade3.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trader1.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Trainspark.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Tusk.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-12-10 15:14:08.187 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\YellowDrone.sbc 2021-12-10 15:14:08.188 - Thread: 1 -> Loading asteroid generators 2021-12-10 15:14:08.188 - Thread: 1 -> Loading spawn groups 2021-12-10 15:14:08.188 - Thread: 1 -> Loading drop containers 2021-12-10 15:14:08.188 - Thread: 1 -> Loading spawn groups 2021-12-10 15:14:08.189 - Thread: 1 -> Loading spawn groups 2021-12-10 15:14:08.189 - Thread: 1 -> Loading radial menu definitions 2021-12-10 15:14:08.189 - Thread: 1 -> Loading respawn ships 2021-12-10 15:14:08.189 - Thread: 1 -> Loading spawn groups 2021-12-10 15:14:08.189 - Thread: 1 -> Loading wheel speeds 2021-12-10 15:14:08.194 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 15:14:08.206 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 15:14:08.206 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:14:08.273 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:14:08.383 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:14:08.386 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-12-10 15:14:08.387 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:14:08.416 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:14:08.416 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:14:08.416 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:14:08.418 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:14:08.534 - Thread: 1 -> MyLights.LoadData() - START 2021-12-10 15:14:08.537 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-12-10 15:14:08.537 - Thread: 1 -> MyLights.LoadData() - END 2021-12-10 15:14:08.537 - Thread: 1 -> Info: MyLights initialized. 2021-12-10 15:14:08.537 - Thread: 1 -> MyExplosions.LoadData() - START 2021-12-10 15:14:08.537 - Thread: 1 -> MyExplosions.LoadData() - END 2021-12-10 15:14:08.541 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-12-10 15:14:08.541 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-12-10 15:14:08.541 - Thread: 1 -> Loading Procedural World Generator 2021-12-10 15:14:08.541 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-12-10 15:14:08.543 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-12-10 15:14:08.554 - Thread: 8 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_24_348065557.vx2' 2021-12-10 15:14:08.554 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_1_1498554708.vx2' 2021-12-10 15:14:08.682 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-12-10 15:14:08.682 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Titan-2124704365d19000.vx2' 2021-12-10 15:14:08.759 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-12-10 15:14:08.759 - Thread: 8 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Europa-595048092d19000.vx2' 2021-12-10 15:14:08.840 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-12-10 15:14:08.840 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Mars-2044023682d120000.vx2' 2021-12-10 15:14:08.923 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-12-10 15:14:08.923 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Alien-291759539d120000.vx2' 2021-12-10 15:14:16.511 - Thread: 1 -> Info: Planet generator name: Titan 2021-12-10 15:14:16.511 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:16.579 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-12-10 15:14:16.579 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-12-10 15:14:16.603 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-12-10 15:14:16.603 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\EarthLike-1779144428d120000.vx2' 2021-12-10 15:14:17.029 - Thread: 8 -> Info: Planet generator name: Europa 2021-12-10 15:14:17.029 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:17.029 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-12-10 15:14:17.030 - Thread: 8 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Moon-1353915701d19000.vx2' 2021-12-10 15:14:19.001 - Thread: 9 -> Info: Planet generator name: Mars 2021-12-10 15:14:19.002 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:19.002 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-12-10 15:14:19.002 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Triton-12345d80253.vx2' 2021-12-10 15:14:24.643 - Thread: 10 -> Info: Planet generator name: Alien 2021-12-10 15:14:24.643 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:34.422 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-12-10 15:14:34.422 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:40.806 - Thread: 8 -> Info: Planet generator name: Moon 2021-12-10 15:14:40.806 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:42.098 - Thread: 9 -> Info: Planet generator name: Triton 2021-12-10 15:14:42.099 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:14:42.099 - Thread: 1 -> Entities loaded & initialized 2021-12-10 15:14:42.099 - Thread: 1 -> Checkpoint.CameraAttachedTo: 91755781076500732 2021-12-10 15:14:42.100 - Thread: 1 -> MySession.Static.LogSettings - START 2021-12-10 15:14:42.100 - Thread: 1 -> Name = First One 2 2021-12-10 15:14:42.100 - Thread: 1 -> Description = 2021-12-10 15:14:42.100 - Thread: 1 -> GameDateTime = 01/02/2081 17:55:33 2021-12-10 15:14:42.100 - Thread: 1 -> Password = 2021-12-10 15:14:42.100 - Thread: 1 -> CurrentPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:14:42.100 - Thread: 1 -> WorkshopId = 2021-12-10 15:14:42.100 - Thread: 1 -> CameraController = Default_Astronaut 2021-12-10 15:14:42.100 - Thread: 1 -> ThumbPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\thumb.jpg 2021-12-10 15:14:42.100 - Thread: 1 -> Settings: 2021-12-10 15:14:42.101 - Thread: 1 -> GameMode = Survival 2021-12-10 15:14:42.101 - Thread: 1 -> MaxPlayers = 4 2021-12-10 15:14:42.101 - Thread: 1 -> OnlineMode = OFFLINE 2021-12-10 15:14:42.101 - Thread: 1 -> TotalPCU = 100000 2021-12-10 15:14:42.101 - Thread: 1 -> PiratePCU = 50000 2021-12-10 15:14:42.101 - Thread: 1 -> AutoHealing = True 2021-12-10 15:14:42.101 - Thread: 1 -> WeaponsEnabled = True 2021-12-10 15:14:42.101 - Thread: 1 -> ThrusterDamage = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableSpectator = False 2021-12-10 15:14:42.101 - Thread: 1 -> EnableCopyPaste = False 2021-12-10 15:14:42.101 - Thread: 1 -> MaxFloatingObjects = 100 2021-12-10 15:14:42.101 - Thread: 1 -> MaxGridSize = 0 2021-12-10 15:14:42.101 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-12-10 15:14:42.101 - Thread: 1 -> CargoShipsEnabled = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnvironmentHostility = SAFE 2021-12-10 15:14:42.101 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-12-10 15:14:42.101 - Thread: 1 -> InventorySizeMultiplier = 3 2021-12-10 15:14:42.101 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-12-10 15:14:42.101 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-12-10 15:14:42.101 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-12-10 15:14:42.101 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-12-10 15:14:42.101 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-12-10 15:14:42.101 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-12-10 15:14:42.101 - Thread: 1 -> ClientCanSave = False 2021-12-10 15:14:42.101 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-12-10 15:14:42.101 - Thread: 1 -> PermanentDeath = False 2021-12-10 15:14:42.101 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableScripts = False 2021-12-10 15:14:42.101 - Thread: 1 -> AutoSaveInMinutes = 5 2021-12-10 15:14:42.101 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-12-10 15:14:42.101 - Thread: 1 -> ProceduralDensity = 0.35 2021-12-10 15:14:42.101 - Thread: 1 -> ProceduralSeed = 0 2021-12-10 15:14:42.101 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableIngameScripts = False 2021-12-10 15:14:42.101 - Thread: 1 -> ViewDistance = 15000 2021-12-10 15:14:42.101 - Thread: 1 -> Voxel destruction = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableStructuralSimulation = False 2021-12-10 15:14:42.101 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-12-10 15:14:42.101 - Thread: 1 -> EnableContainerDrops = True 2021-12-10 15:14:42.101 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-12-10 15:14:42.101 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-12-10 15:14:42.101 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-12-10 15:14:42.101 - Thread: 1 -> EnableSubgridDamage = False 2021-12-10 15:14:42.101 - Thread: 1 -> SyncDistance = 3000 2021-12-10 15:14:42.101 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-12-10 15:14:42.101 - Thread: 1 -> AFKTimeoutMin = 0 2021-12-10 15:14:42.101 - Thread: 1 -> StopGridsPeriodMin = 15 2021-12-10 15:14:42.101 - Thread: 1 -> MaxPlanets = 99 2021-12-10 15:14:42.101 - Thread: 1 -> MaxBackupSaves = 5 2021-12-10 15:14:42.101 - Thread: 1 -> MaxFactionsCount = 0 2021-12-10 15:14:42.101 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-12-10 15:14:42.101 - Thread: 1 -> RespawnShipDelete = False 2021-12-10 15:14:42.101 - Thread: 1 -> WorldSizeKm = 0 2021-12-10 15:14:42.101 - Thread: 1 -> ResetOwnership = False 2021-12-10 15:14:42.101 - Thread: 1 -> RealisticSound = False 2021-12-10 15:14:42.101 - Thread: 1 -> EnableSaving = True 2021-12-10 15:14:42.101 - Thread: 1 -> InfiniteAmmo = False 2021-12-10 15:14:42.101 - Thread: 1 -> EnableToolShake = True 2021-12-10 15:14:42.101 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-12-10 15:14:42.101 - Thread: 1 -> OffensiveWordsFiltering = False 2021-12-10 15:14:42.101 - Thread: 1 -> UseConsolePCU = False 2021-12-10 15:14:42.101 - Thread: 1 -> PredefinedAsteroids = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-12-10 15:14:42.101 - Thread: 1 -> FamilySharing = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnablePcuTrading = True 2021-12-10 15:14:42.101 - Thread: 1 -> SuppressedWarnings = 2021-12-10 15:14:42.101 - Thread: 1 -> SimplifiedSimulation = False 2021-12-10 15:14:42.101 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-12-10 15:14:42.101 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-12-10 15:14:42.101 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-12-10 15:14:42.101 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-12-10 15:14:42.101 - Thread: 1 -> TradeFactionsCount = 15 2021-12-10 15:14:42.101 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-12-10 15:14:42.101 - Thread: 1 -> WeatherSystem = True 2021-12-10 15:14:42.101 - Thread: 1 -> DepositSizeDenominator = 60 2021-12-10 15:14:42.101 - Thread: 1 -> DepositsCountCoefficient = 1 2021-12-10 15:14:42.101 - Thread: 1 -> EnableEconomy = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableBountyContracts = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableSupergridding = False 2021-12-10 15:14:42.101 - Thread: 1 -> EnableAutorespawn = True 2021-12-10 15:14:42.101 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-12-10 15:14:42.101 - Thread: 1 -> EnableGoodBotHints = True 2021-12-10 15:14:42.101 - Thread: 1 -> EnableResearch = True 2021-12-10 15:14:42.101 - Thread: 1 -> VoxelAgeThreshold = 24 2021-12-10 15:14:42.101 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-12-10 15:14:42.101 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-12-10 15:14:42.101 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-12-10 15:14:42.101 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-12-10 15:14:42.101 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-12-10 15:14:42.101 - Thread: 1 -> OptimalGridCount = 0 2021-12-10 15:14:42.101 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-12-10 15:14:42.102 - Thread: 1 -> BlockCountThreshold = 20 2021-12-10 15:14:42.102 - Thread: 1 -> TrashFlagsValue = 7706 2021-12-10 15:14:42.102 - Thread: 1 -> TrashRemovalEnabled = False 2021-12-10 15:14:42.102 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-12-10 15:14:42.102 - Thread: 1 -> EnableVoxelHand = True 2021-12-10 15:14:42.102 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableScripterRole = False 2021-12-10 15:14:42.102 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-12-10 15:14:42.102 - Thread: 1 -> FloraDensityMultiplier = 1 2021-12-10 15:14:42.102 - Thread: 1 -> EnableSpiders = False 2021-12-10 15:14:42.102 - Thread: 1 -> EnableWolfs = False 2021-12-10 15:14:42.102 - Thread: 1 -> EnableDrones = True 2021-12-10 15:14:42.102 - Thread: 1 -> MaxDrones = 5 2021-12-10 15:14:42.102 - Thread: 1 -> StartInRespawnScreen = False 2021-12-10 15:14:42.102 - Thread: 1 -> SpawnWithTools = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableJetpack = True 2021-12-10 15:14:42.102 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-12-10 15:14:42.102 - Thread: 1 -> PhysicsIterations = 8 2021-12-10 15:14:42.102 - Thread: 1 -> CanJoinRunning = False 2021-12-10 15:14:42.102 - Thread: 1 -> Scenario = False 2021-12-10 15:14:42.102 - Thread: 1 -> ScenarioEditMode = False 2021-12-10 15:14:42.102 - Thread: 1 -> EnableRespawnShips = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableSunRotation = True 2021-12-10 15:14:42.102 - Thread: 1 -> StationVoxelSupport = False 2021-12-10 15:14:42.102 - Thread: 1 -> EnableConvertToStation = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableEncounters = True 2021-12-10 15:14:42.102 - Thread: 1 -> Enable3rdPersonView = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableOxygenPressurization = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnableOxygen = True 2021-12-10 15:14:42.102 - Thread: 1 -> ExperimentalMode = False 2021-12-10 15:14:42.102 - Thread: 1 -> ExperimentalModeReason = 0 2021-12-10 15:14:42.102 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-12-10 15:14:42.102 - Thread: 1 -> EnableRecoil = True 2021-12-10 15:14:42.102 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-12-10 15:14:42.102 - Thread: 1 -> MySession.Static.LogSettings - END 2021-12-10 15:14:42.102 - Thread: 1 -> Analytics ids for user ([007...137]): User = (8322f1ee-6710-8f55-8c22-a2ed66f11112) Session = (2de0fb50-08a5-4dd6-b078-cca5ec9690f6). 2021-12-10 15:14:42.103 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-12-10 15:14:42.104 - Thread: 1 -> Session loaded 2021-12-10 15:14:42.104 - Thread: 1 -> RunLoadingAction - END 2021-12-10 15:14:42.105 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-12-10 15:14:42.105 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-12-10 15:14:42.105 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-12-10 15:14:42.106 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-12-10 15:14:42.106 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-12-10 15:14:42.106 - Thread: 1 -> Updating continues. 2021-12-10 15:14:42.107 - Thread: 1 -> GC Memory: 1436.619 / 1436.619 MB 2021-12-10 15:14:44.582 - Thread: 1 -> Loading duration: 37.1848512 2021-12-10 15:14:44.684 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-12-10 15:14:44.685 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-12-10 15:14:44.707 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-12-10 15:14:53.819 - Thread: 1 -> GUI Stats: Update 19.6370386111111, Draw 0.211820666666667 2021-12-10 15:14:53.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:14:53.883 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.51669,32.74898,1,0,1613.581,8638.93,23022,80141,48,15.97126,99.37524,0.4387363,4664,11.02189,0,16.66667,1.760336,10.95303,100,6712223394,1613.581,0,0 2021-12-10 15:14:53.883 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:14:53.883 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,820,32,154,323,70,728,6401,3646,0,0,65,3969,0,1981,15,0,51,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:15:10.385 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:15:12.118 - Thread: 1 -> GC Memory: 1612.56 / 1612.56 MB 2021-12-10 15:15:23.818 - Thread: 1 -> GUI Stats: Update 0.296985444444444, Draw 0.296790833333333 2021-12-10 15:15:42.134 - Thread: 1 -> GC Memory: 1613.758 / 1613.758 MB 2021-12-10 15:15:53.818 - Thread: 1 -> GUI Stats: Update 0.278149944444444, Draw 0.291248277777778 2021-12-10 15:15:53.900 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:15:53.900 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,12.48058,36.96914,1,0,1616.136,8644.727,23022,80141,48,15.60158,99.38724,0.3929315,4931,10.40972,0,16.66667,1.624081,10.34593,100,6712230098,1616.136,0,0 2021-12-10 15:15:53.900 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:15:53.900 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,820,32,154,323,70,728,6401,3646,0,0,65,3969,0,1981,15,0,51,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:16:12.135 - Thread: 1 -> GC Memory: 1615.26 / 1615.26 MB 2021-12-10 15:16:23.819 - Thread: 1 -> GUI Stats: Update 0.296891277777778, Draw 0.288927388888889 2021-12-10 15:16:42.152 - Thread: 1 -> GC Memory: 1616.558 / 1616.558 MB 2021-12-10 15:16:53.818 - Thread: 1 -> GUI Stats: Update 0.294879944444444, Draw 0.292264333333333 2021-12-10 15:16:53.916 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:16:53.916 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,12.1908,35.51915,1,0,1457.766,8645.148,23022,80141,48,15.94828,99.35079,0.3944741,4911,10.27797,0,16.66667,1.639159,10.21124,100,6711186130,1457.766,0,0 2021-12-10 15:16:53.916 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:16:53.916 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,820,32,154,323,70,728,6400,3645,0,0,64,3968,0,1981,15,0,51,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:17:12.167 - Thread: 1 -> GC Memory: 1457.516 / 1457.516 MB 2021-12-10 15:17:24.051 - Thread: 1 -> GUI Stats: Update 0.276153555555555, Draw 0.268638555555556 2021-12-10 15:17:42.168 - Thread: 1 -> GC Memory: 1459.254 / 1459.254 MB 2021-12-10 15:17:54.050 - Thread: 1 -> GUI Stats: Update 0.292965555555555, Draw 0.278168666666667 2021-12-10 15:17:54.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:17:54.166 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,12.62104,35.51036,1,0,1457.59,8643.113,23022,80141,48,16.17286,99.34253,0.3837689,4912,10.28254,0,16.66667,1.662981,10.21494,100,6713610578,1457.59,0,0 2021-12-10 15:17:54.166 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:17:54.166 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,822,32,154,323,70,728,6402,3646,0,0,65,3969,0,1981,15,0,51,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:18:12.184 - Thread: 1 -> GC Memory: 1459.828 / 1459.828 MB 2021-12-10 15:18:24.051 - Thread: 1 -> GUI Stats: Update 0.292691, Draw 0.267532555555556 2021-12-10 15:18:35.883 - Thread: 1 -> Updating stopped. 2021-12-10 15:18:35.902 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:18:37.408 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-12-10 15:18:38.307 - Thread: 1 -> Saving world - START 2021-12-10 15:18:38.309 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:18:38.309 - Thread: 1 -> Before snapshot.: GC Memory: 1,458 B 2021-12-10 15:18:38.317 - Thread: 1 -> After snapshot.: GC Memory: 1,460 B 2021-12-10 15:18:38.318 - Thread: 1 -> Directory cleanup: GC Memory: 1,461 B 2021-12-10 15:18:38.318 - Thread: 1 -> Saving world - END 2021-12-10 15:18:38.337 - Thread: 10 -> Session snapshot save - START 2021-12-10 15:18:38.338 - Thread: 10 -> Checking file access for files in target dir. 2021-12-10 15:18:38.341 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-12-10 15:18:38.341 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-12-10 15:18:38.374 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 15:18:38.543 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:18:38.745 - Thread: 10 -> Session snapshot save - END 2021-12-10 15:18:38.746 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:18:38.746 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:18:38.746 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-12-10 15:18:38.747 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-12-10 15:18:38.747 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-12-10 15:18:38.748 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-12-10 15:18:38.748 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-12-10 15:18:38.940 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-12-10 15:18:38.940 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-12-10 15:18:38.941 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-12-10 15:18:38.943 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-12-10 15:18:39.143 - Thread: 1 -> MySession::Unload START 2021-12-10 15:18:39.144 - Thread: 1 -> AutoSaveInMinutes: 5 2021-12-10 15:18:39.144 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-12-10 15:18:39.144 - Thread: 1 -> IsServer: True 2021-12-10 15:18:39.144 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 15:18:39.169 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 15:18:39.169 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:18:39.241 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:18:39.332 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:18:39.332 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 15:18:39.333 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 15:18:39.333 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 15:18:39.333 - Thread: 1 -> Unloading Procedural World Generator 2021-12-10 15:18:39.437 - Thread: 1 -> Info: MyLights Unloading data. 2021-12-10 15:18:39.438 - Thread: 1 -> Network readers disposed 2021-12-10 15:18:39.438 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-12-10 15:18:39.637 - Thread: 1 -> Loading sound definitions 2021-12-10 15:18:39.648 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.648 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:18:39.653 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.653 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:18:39.653 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.653 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:18:39.653 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.653 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:18:39.653 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.653 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:18:39.654 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:18:39.654 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:18:39.655 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:18:39.655 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-12-10 15:18:39.655 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:18:39.655 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-12-10 15:18:39.655 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-12-10 15:18:40.053 - Thread: 1 -> MySession::Unload END 2021-12-10 15:18:40.053 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-12-10 15:18:40.053 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:18:40.057 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 15:18:40.057 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 15:18:55.956 - Thread: 1 -> GUI Stats: Update 0.568233388888888, Draw 0.197975888888889 2021-12-10 15:18:59.692 - Thread: 34 -> LoadSession() - Start 2021-12-10 15:18:59.692 - Thread: 34 -> C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:18:59.692 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:18:59.707 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 15:19:00.944 - Thread: 34 -> Loading Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Sandbox_config.sbc 2021-12-10 15:19:00.945 - Thread: 34 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-12-10 15:19:00.945 - Thread: 34 -> CheckPoint Experimental mode: No 2021-12-10 15:19:00.945 - Thread: 34 -> CheckPoint Experimental mode reason: 0 2021-12-10 15:19:00.945 - Thread: 34 -> LoadSession() - End 2021-12-10 15:19:00.957 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:19:00.957 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:19:00.957 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 15:19:00.957 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 15:19:00.957 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:19:00.958 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:19:00.958 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-12-10 15:19:00.959 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-12-10 15:19:00.959 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-12-10 15:19:01.173 - Thread: 1 -> RunLoadingAction - START 2021-12-10 15:19:01.173 - Thread: 1 -> Loading session: C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:19:01.404 - Thread: 1 -> GC Memory: 1,429,608,520 B 2021-12-10 15:19:01.406 - Thread: 1 -> Process Memory: 8,069,816,320 B 2021-12-10 15:19:01.406 - Thread: 1 -> Experimental mode: No 2021-12-10 15:19:01.406 - Thread: 1 -> Experimental mode reason: 0 2021-12-10 15:19:01.406 - Thread: 1 -> Console compatibility: No 2021-12-10 15:19:01.455 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-12-10 15:19:01.466 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-12-10 15:19:01.466 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-12-10 15:19:01.466 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-12-10 15:19:01.476 - Thread: 1 -> 32e58fba352da30666e6f56ab4dca91a45590428 2021-12-10 15:19:01.631 - Thread: 1 -> Loading scenarios 2021-12-10 15:19:01.631 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-12-10 15:19:01.632 - Thread: 1 -> List of used mods (0) - START 2021-12-10 15:19:01.632 - Thread: 1 -> List of used mods - END 2021-12-10 15:19:01.690 - Thread: 1 -> Loading behaviors 2021-12-10 15:19:01.690 - Thread: 1 -> Loading ammo magazines 2021-12-10 15:19:01.690 - Thread: 1 -> Loading ammo definitions 2021-12-10 15:19:01.690 - Thread: 1 -> Loading animations 2021-12-10 15:19:01.690 - Thread: 1 -> Loading animations 2021-12-10 15:19:01.690 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.690 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading sound definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading category classes 2021-12-10 15:19:01.691 - Thread: 1 -> Loading category classes 2021-12-10 15:19:01.691 - Thread: 1 -> Loading blueprint classes 2021-12-10 15:19:01.691 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:19:01.691 - Thread: 1 -> Loading blueprint class entries 2021-12-10 15:19:01.691 - Thread: 1 -> Loading blueprints 2021-12-10 15:19:01.691 - Thread: 1 -> Loading blueprints 2021-12-10 15:19:01.691 - Thread: 1 -> Loading agent definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading character definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading character definitions 2021-12-10 15:19:01.691 - Thread: 1 -> Loading components 2021-12-10 15:19:01.691 - Thread: 1 -> Loading components 2021-12-10 15:19:01.691 - Thread: 1 -> Loading configuration 2021-12-10 15:19:01.691 - Thread: 1 -> Loading container types 2021-12-10 15:19:01.691 - Thread: 1 -> Loading Contract Types 2021-12-10 15:19:01.692 - Thread: 1 -> Loading block positions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading block positions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading curve definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading debris 2021-12-10 15:19:01.692 - Thread: 1 -> Loading environment items entries 2021-12-10 15:19:01.692 - Thread: 1 -> Loading decal global definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading decal definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading decal definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading drone behaviors 2021-12-10 15:19:01.692 - Thread: 1 -> Loading edges 2021-12-10 15:19:01.692 - Thread: 1 -> Loading emissive color definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading emissive color default states 2021-12-10 15:19:01.692 - Thread: 1 -> Loading animations 2021-12-10 15:19:01.692 - Thread: 1 -> Loading entity components 2021-12-10 15:19:01.692 - Thread: 1 -> Loading component containers 2021-12-10 15:19:01.692 - Thread: 1 -> Loading environment items entries 2021-12-10 15:19:01.692 - Thread: 1 -> Loading Faction Names 2021-12-10 15:19:01.692 - Thread: 1 -> Loading factions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading flare definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading gas property definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading event definitions 2021-12-10 15:19:01.692 - Thread: 1 -> Loading physical items 2021-12-10 15:19:01.692 - Thread: 1 -> Loading chat bot responses 2021-12-10 15:19:01.702 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.702 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 15:19:01.703 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.703 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 15:19:01.703 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.703 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 15:19:01.703 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.703 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 15:19:01.704 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.704 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 15:19:01.704 - Thread: 1 -> GuiTextures.sbc 2021-12-10 15:19:01.704 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 15:19:01.705 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:19:01.705 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:19:01.705 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:19:01.705 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:19:01.705 - Thread: 1 -> Loading LCD texture categories 2021-12-10 15:19:01.705 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 15:19:01.705 - Thread: 1 -> Loading planet definition 2021-12-10 15:19:01.705 - Thread: 1 -> Loading physical items 2021-12-10 15:19:01.705 - Thread: 1 -> Loading physical items 2021-12-10 15:19:01.705 - Thread: 1 -> Loading physical material properties 2021-12-10 15:19:01.705 - Thread: 1 -> Loading pirate antennas 2021-12-10 15:19:01.710 - Thread: 1 -> Loading research blocks definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading research groups definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading resource distribution groups 2021-12-10 15:19:01.710 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:19:01.710 - Thread: 1 -> Loading ship sound groups 2021-12-10 15:19:01.710 - Thread: 1 -> Loading sound categories 2021-12-10 15:19:01.710 - Thread: 1 -> Loading stat definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading grid creators 2021-12-10 15:19:01.710 - Thread: 1 -> Loading transparent material properties 2021-12-10 15:19:01.710 - Thread: 1 -> Loading planet definition 2021-12-10 15:19:01.710 - Thread: 1 -> Loading voxel map storage definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading voxel material definitions 2021-12-10 15:19:01.710 - Thread: 1 -> Loading Weather Effects 2021-12-10 15:19:01.711 - Thread: 1 -> Audio effects definitions 2021-12-10 15:19:01.711 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:19:01.711 - Thread: 1 -> Loading environment items definitions 2021-12-10 15:19:01.712 - Thread: 1 -> Loading physical material properties 2021-12-10 15:19:01.712 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:19:01.768 - Thread: 1 -> Loading particle effect definitions 2021-12-10 15:19:01.769 - Thread: 1 -> Loading environment item definitions 2021-12-10 15:19:01.769 - Thread: 1 -> Loading weapon definitions 2021-12-10 15:19:01.770 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.770 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.770 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.770 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.771 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.771 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.771 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.772 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.772 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.772 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.773 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.773 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.773 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.774 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.775 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.775 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.775 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.776 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.776 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.776 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.777 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.777 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.778 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.778 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.782 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.782 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.783 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.783 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.784 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.784 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.784 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.784 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.785 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.785 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.787 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.787 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.788 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.788 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.789 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.790 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.794 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.794 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.795 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.795 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.796 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.797 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.798 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.799 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.800 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.801 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.802 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.804 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.806 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.807 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.808 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.809 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.810 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.811 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.813 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.813 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.816 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.817 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.819 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.819 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.822 - Thread: 1 -> Loading cube blocks 2021-12-10 15:19:01.822 - Thread: 1 -> Created block definitions 2021-12-10 15:19:01.826 - Thread: 1 -> Loading block variant groups 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-12-10 15:19:01.827 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Ablator.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AlienLander.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\ASM-2.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Base1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Base4.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Buggy.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Bumblebee.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\CargoShip.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Civic Hauler.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Civil_Station.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2021-12-10 15:19:01.828 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\ConstructionShip.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Container_MK-1.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Container_MK-10.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Container_MK-11.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Container_MK-12.sbc 2021-12-10 15:19:01.829 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Container_MK-13.sbc 2021-12-10 15:19:01.829 - 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Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-12-10 15:19:01.849 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-12-10 15:19:01.849 - Thread: 1 -> Loading prefab: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Data\Prefabs\YellowDrone.sbc 2021-12-10 15:19:01.850 - Thread: 1 -> Loading asteroid generators 2021-12-10 15:19:01.850 - Thread: 1 -> Loading spawn groups 2021-12-10 15:19:01.850 - Thread: 1 -> Loading drop containers 2021-12-10 15:19:01.850 - Thread: 1 -> Loading spawn groups 2021-12-10 15:19:01.850 - Thread: 1 -> Loading spawn groups 2021-12-10 15:19:01.851 - Thread: 1 -> Loading radial menu definitions 2021-12-10 15:19:01.851 - Thread: 1 -> Loading respawn ships 2021-12-10 15:19:01.851 - Thread: 1 -> Loading spawn groups 2021-12-10 15:19:01.851 - Thread: 1 -> Loading wheel speeds 2021-12-10 15:19:01.857 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 15:19:01.866 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 15:19:01.866 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 15:19:01.934 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 15:19:02.034 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 15:19:02.036 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-12-10 15:19:02.037 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:19:02.071 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:19:02.072 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:19:02.072 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:19:02.074 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-12-10 15:19:02.194 - Thread: 1 -> MyLights.LoadData() - START 2021-12-10 15:19:02.195 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-12-10 15:19:02.195 - Thread: 1 -> MyLights.LoadData() - END 2021-12-10 15:19:02.195 - Thread: 1 -> Info: MyLights initialized. 2021-12-10 15:19:02.195 - Thread: 1 -> MyExplosions.LoadData() - START 2021-12-10 15:19:02.195 - Thread: 1 -> MyExplosions.LoadData() - END 2021-12-10 15:19:02.198 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-12-10 15:19:02.198 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-12-10 15:19:02.199 - Thread: 1 -> Loading Procedural World Generator 2021-12-10 15:19:02.199 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-12-10 15:19:02.201 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-12-10 15:19:02.213 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_24_348065557.vx2' 2021-12-10 15:19:02.213 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Asteroid_1_-5_2_1_1498554708.vx2' 2021-12-10 15:19:02.332 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-12-10 15:19:02.333 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Titan-2124704365d19000.vx2' 2021-12-10 15:19:02.446 - Thread: 9 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-12-10 15:19:02.446 - Thread: 9 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-12-10 15:19:02.453 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-12-10 15:19:02.453 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Europa-595048092d19000.vx2' 2021-12-10 15:19:02.513 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-12-10 15:19:02.513 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Mars-2044023682d120000.vx2' 2021-12-10 15:19:02.629 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-12-10 15:19:02.629 - Thread: 8 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Alien-291759539d120000.vx2' 2021-12-10 15:19:05.105 - Thread: 1 -> Info: Planet generator name: Titan 2021-12-10 15:19:05.105 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:05.264 - Thread: 10 -> Info: Planet generator name: Mars 2021-12-10 15:19:05.264 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:05.270 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-12-10 15:19:05.270 - Thread: 10 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\EarthLike-1779144428d120000.vx2' 2021-12-10 15:19:05.284 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-12-10 15:19:05.284 - Thread: 1 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Moon-1353915701d19000.vx2' 2021-12-10 15:19:05.607 - Thread: 9 -> Info: Planet generator name: Europa 2021-12-10 15:19:05.607 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:05.607 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-12-10 15:19:05.607 - Thread: 9 -> Loading voxel storage from file 'C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\Triton-12345d80253.vx2' 2021-12-10 15:19:05.838 - Thread: 8 -> Info: Planet generator name: Alien 2021-12-10 15:19:05.839 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:07.691 - Thread: 9 -> Info: Planet generator name: Triton 2021-12-10 15:19:07.692 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:07.983 - Thread: 10 -> Info: Planet generator name: EarthLike 2021-12-10 15:19:07.983 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:08.344 - Thread: 1 -> Info: Planet generator name: Moon 2021-12-10 15:19:08.344 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-12-10 15:19:08.345 - Thread: 1 -> Entities loaded & initialized 2021-12-10 15:19:08.345 - Thread: 1 -> Checkpoint.CameraAttachedTo: 91755781076500732 2021-12-10 15:19:08.346 - Thread: 1 -> MySession.Static.LogSettings - START 2021-12-10 15:19:08.348 - Thread: 1 -> Name = First One 2 2021-12-10 15:19:08.348 - Thread: 1 -> Description = 2021-12-10 15:19:08.348 - Thread: 1 -> GameDateTime = 01/02/2081 17:59:17 2021-12-10 15:19:08.348 - Thread: 1 -> Password = 2021-12-10 15:19:08.348 - Thread: 1 -> CurrentPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2 2021-12-10 15:19:08.348 - Thread: 1 -> WorkshopId = 2021-12-10 15:19:08.348 - Thread: 1 -> CameraController = Default_Astronaut 2021-12-10 15:19:08.348 - Thread: 1 -> ThumbPath = C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\thumb.jpg 2021-12-10 15:19:08.348 - Thread: 1 -> Settings: 2021-12-10 15:19:08.349 - Thread: 1 -> GameMode = Survival 2021-12-10 15:19:08.349 - Thread: 1 -> MaxPlayers = 4 2021-12-10 15:19:08.349 - Thread: 1 -> OnlineMode = OFFLINE 2021-12-10 15:19:08.349 - Thread: 1 -> TotalPCU = 100000 2021-12-10 15:19:08.349 - Thread: 1 -> PiratePCU = 50000 2021-12-10 15:19:08.349 - Thread: 1 -> AutoHealing = True 2021-12-10 15:19:08.349 - Thread: 1 -> WeaponsEnabled = True 2021-12-10 15:19:08.349 - Thread: 1 -> ThrusterDamage = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnableSpectator = False 2021-12-10 15:19:08.349 - Thread: 1 -> EnableCopyPaste = False 2021-12-10 15:19:08.349 - Thread: 1 -> MaxFloatingObjects = 100 2021-12-10 15:19:08.349 - Thread: 1 -> MaxGridSize = 0 2021-12-10 15:19:08.349 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-12-10 15:19:08.349 - Thread: 1 -> CargoShipsEnabled = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnvironmentHostility = SAFE 2021-12-10 15:19:08.349 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-12-10 15:19:08.349 - Thread: 1 -> InventorySizeMultiplier = 3 2021-12-10 15:19:08.349 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-12-10 15:19:08.349 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-12-10 15:19:08.349 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-12-10 15:19:08.349 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-12-10 15:19:08.349 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-12-10 15:19:08.349 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-12-10 15:19:08.349 - Thread: 1 -> ClientCanSave = False 2021-12-10 15:19:08.349 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-12-10 15:19:08.349 - Thread: 1 -> PermanentDeath = False 2021-12-10 15:19:08.349 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnableScripts = False 2021-12-10 15:19:08.349 - Thread: 1 -> AutoSaveInMinutes = 5 2021-12-10 15:19:08.349 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-12-10 15:19:08.349 - Thread: 1 -> ProceduralDensity = 0.35 2021-12-10 15:19:08.349 - Thread: 1 -> ProceduralSeed = 0 2021-12-10 15:19:08.349 - Thread: 1 -> DestructibleBlocks = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnableIngameScripts = False 2021-12-10 15:19:08.349 - Thread: 1 -> ViewDistance = 15000 2021-12-10 15:19:08.349 - Thread: 1 -> Voxel destruction = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnableStructuralSimulation = False 2021-12-10 15:19:08.349 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-12-10 15:19:08.349 - Thread: 1 -> EnableContainerDrops = True 2021-12-10 15:19:08.349 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-12-10 15:19:08.349 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-12-10 15:19:08.349 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-12-10 15:19:08.349 - Thread: 1 -> EnableSubgridDamage = False 2021-12-10 15:19:08.349 - Thread: 1 -> SyncDistance = 3000 2021-12-10 15:19:08.349 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-12-10 15:19:08.349 - Thread: 1 -> AFKTimeoutMin = 0 2021-12-10 15:19:08.349 - Thread: 1 -> StopGridsPeriodMin = 15 2021-12-10 15:19:08.349 - Thread: 1 -> MaxPlanets = 99 2021-12-10 15:19:08.349 - Thread: 1 -> MaxBackupSaves = 5 2021-12-10 15:19:08.349 - Thread: 1 -> MaxFactionsCount = 0 2021-12-10 15:19:08.349 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-12-10 15:19:08.349 - Thread: 1 -> RespawnShipDelete = False 2021-12-10 15:19:08.349 - Thread: 1 -> WorldSizeKm = 0 2021-12-10 15:19:08.349 - Thread: 1 -> ResetOwnership = False 2021-12-10 15:19:08.349 - Thread: 1 -> RealisticSound = False 2021-12-10 15:19:08.349 - Thread: 1 -> EnableSaving = True 2021-12-10 15:19:08.349 - Thread: 1 -> InfiniteAmmo = False 2021-12-10 15:19:08.349 - Thread: 1 -> EnableToolShake = True 2021-12-10 15:19:08.349 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-12-10 15:19:08.349 - Thread: 1 -> OffensiveWordsFiltering = False 2021-12-10 15:19:08.349 - Thread: 1 -> UseConsolePCU = False 2021-12-10 15:19:08.349 - Thread: 1 -> PredefinedAsteroids = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-12-10 15:19:08.349 - Thread: 1 -> FamilySharing = True 2021-12-10 15:19:08.349 - Thread: 1 -> EnablePcuTrading = True 2021-12-10 15:19:08.349 - Thread: 1 -> SuppressedWarnings = 2021-12-10 15:19:08.349 - Thread: 1 -> SimplifiedSimulation = False 2021-12-10 15:19:08.349 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-12-10 15:19:08.350 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-12-10 15:19:08.350 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-12-10 15:19:08.350 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-12-10 15:19:08.350 - Thread: 1 -> TradeFactionsCount = 15 2021-12-10 15:19:08.350 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-12-10 15:19:08.350 - Thread: 1 -> WeatherSystem = True 2021-12-10 15:19:08.350 - Thread: 1 -> DepositSizeDenominator = 60 2021-12-10 15:19:08.350 - Thread: 1 -> DepositsCountCoefficient = 1 2021-12-10 15:19:08.350 - Thread: 1 -> EnableEconomy = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableBountyContracts = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableSupergridding = False 2021-12-10 15:19:08.350 - Thread: 1 -> EnableAutorespawn = True 2021-12-10 15:19:08.350 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-12-10 15:19:08.350 - Thread: 1 -> EnableGoodBotHints = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableResearch = True 2021-12-10 15:19:08.350 - Thread: 1 -> VoxelAgeThreshold = 24 2021-12-10 15:19:08.350 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-12-10 15:19:08.350 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-12-10 15:19:08.350 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-12-10 15:19:08.350 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-12-10 15:19:08.350 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-12-10 15:19:08.350 - Thread: 1 -> OptimalGridCount = 0 2021-12-10 15:19:08.350 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-12-10 15:19:08.350 - Thread: 1 -> BlockCountThreshold = 20 2021-12-10 15:19:08.350 - Thread: 1 -> TrashFlagsValue = 7706 2021-12-10 15:19:08.350 - Thread: 1 -> TrashRemovalEnabled = False 2021-12-10 15:19:08.350 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-12-10 15:19:08.350 - Thread: 1 -> EnableVoxelHand = True 2021-12-10 15:19:08.350 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableScripterRole = False 2021-12-10 15:19:08.350 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-12-10 15:19:08.350 - Thread: 1 -> FloraDensityMultiplier = 1 2021-12-10 15:19:08.350 - Thread: 1 -> EnableSpiders = False 2021-12-10 15:19:08.350 - Thread: 1 -> EnableWolfs = False 2021-12-10 15:19:08.350 - Thread: 1 -> EnableDrones = True 2021-12-10 15:19:08.350 - Thread: 1 -> MaxDrones = 5 2021-12-10 15:19:08.350 - Thread: 1 -> StartInRespawnScreen = False 2021-12-10 15:19:08.350 - Thread: 1 -> SpawnWithTools = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableJetpack = True 2021-12-10 15:19:08.350 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-12-10 15:19:08.350 - Thread: 1 -> PhysicsIterations = 8 2021-12-10 15:19:08.350 - Thread: 1 -> CanJoinRunning = False 2021-12-10 15:19:08.350 - Thread: 1 -> Scenario = False 2021-12-10 15:19:08.350 - Thread: 1 -> ScenarioEditMode = False 2021-12-10 15:19:08.350 - Thread: 1 -> EnableRespawnShips = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableSunRotation = True 2021-12-10 15:19:08.350 - Thread: 1 -> StationVoxelSupport = False 2021-12-10 15:19:08.350 - Thread: 1 -> EnableConvertToStation = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableEncounters = True 2021-12-10 15:19:08.350 - Thread: 1 -> Enable3rdPersonView = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableOxygenPressurization = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnableOxygen = True 2021-12-10 15:19:08.350 - Thread: 1 -> ExperimentalMode = False 2021-12-10 15:19:08.350 - Thread: 1 -> ExperimentalModeReason = 0 2021-12-10 15:19:08.350 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-12-10 15:19:08.350 - Thread: 1 -> EnableRecoil = True 2021-12-10 15:19:08.350 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-12-10 15:19:08.350 - Thread: 1 -> MySession.Static.LogSettings - END 2021-12-10 15:19:08.351 - Thread: 1 -> Analytics ids for user ([007...137]): User = (8322f1ee-6710-8f55-8c22-a2ed66f11112) Session = (2de0fb50-08a5-4dd6-b078-cca5ec9690f6). 2021-12-10 15:19:08.352 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-12-10 15:19:08.359 - Thread: 1 -> Session loaded 2021-12-10 15:19:08.359 - Thread: 1 -> RunLoadingAction - END 2021-12-10 15:19:08.359 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-12-10 15:19:08.359 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-12-10 15:19:08.360 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-12-10 15:19:08.360 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-12-10 15:19:08.360 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-12-10 15:19:08.360 - Thread: 1 -> Updating continues. 2021-12-10 15:19:08.362 - Thread: 1 -> GC Memory: 1492.513 / 1492.513 MB 2021-12-10 15:19:08.561 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:19:08.562 - Thread: 1 -> STATISTICS,365.1833334,0,0,0,0,0,0,2219.425,4815.02,1,0,1521.502,8524.805,23022,80141,48,9.544218,1.217994,0.4678656,4912,24.30819,0,16.66667,2.320027,0.2960723,100,6421319941,1521.502,0,0 2021-12-10 15:19:08.562 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:19:08.562 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,820,32,153,298,0,728,6123,3516,0,0,34,3814,0,1900,7,0,0,0,336,17,0,0,1573,759,384,7,50,0,0,0,0 2021-12-10 15:19:10.995 - Thread: 1 -> Loading duration: 10.0358441 2021-12-10 15:19:11.101 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-12-10 15:19:11.102 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-12-10 15:19:11.102 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-12-10 15:19:33.419 - Thread: 1 -> GUI Stats: Update 4.17963722222223, Draw 0.225077611111111 2021-12-10 15:19:38.370 - Thread: 1 -> GC Memory: 1565.839 / 1565.839 MB 2021-12-10 15:20:03.418 - Thread: 1 -> GUI Stats: Update 0.279548, Draw 0.277855555555555 2021-12-10 15:20:08.386 - Thread: 1 -> GC Memory: 1562.833 / 1562.833 MB 2021-12-10 15:20:08.667 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:20:08.667 - Thread: 1 -> STATISTICS,425.2,0,0,0,0,0,0,13.23587,41.14868,1,0,1563.634,8690.754,23022,80141,48,17.45734,99.34777,0.4289159,5068,10.31992,0,16.66667,1.801584,10.25261,100,6719973222,1563.634,0,0 2021-12-10 15:20:08.667 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:20:08.667 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,324,70,728,6408,3647,0,0,65,3972,0,1983,15,0,54,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:20:10.387 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:20:29.084 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:20:29.391 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-12-10 15:20:33.711 - Thread: 1 -> GUI Stats: Update 0.280327611111111, Draw 0.292131833333334 2021-12-10 15:20:38.394 - Thread: 1 -> GC Memory: 1568.804 / 1568.804 MB 2021-12-10 15:20:39.376 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:20:39.378 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-12-10 15:20:45.793 - Thread: 1 -> Updating stopped. 2021-12-10 15:20:45.809 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:20:46.876 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-12-10 15:20:48.144 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-12-10 15:20:52.843 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-12-10 15:20:52.844 - Thread: 1 -> Flares Intensity: 1 2021-12-10 15:20:52.844 - Thread: 1 -> Field of view: 1.22173 2021-12-10 15:20:52.844 - Thread: 1 -> PostProcessingEnabled: True 2021-12-10 15:20:52.844 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-12-10 15:20:52.844 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-12-10 15:20:52.844 - Thread: 1 -> Render.DistanceFade: 1999 2021-12-10 15:20:52.844 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-12-10 15:20:52.844 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-12-10 15:20:52.844 - Thread: 1 -> Render.TextureQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2021-12-10 15:20:52.844 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-12-10 15:20:52.844 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-12-10 15:20:52.849 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 15:20:52.850 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 15:20:52.851 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 15:20:53.076 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:20:53.077 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:20:53.842 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-12-10 15:20:53.843 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-12-10 15:20:54.360 - Thread: 1 -> Updating continues. 2021-12-10 15:20:54.592 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:20:54.593 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:20:58.108 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:20:58.165 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-12-10 15:20:59.455 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2021-12-10 15:21:03.859 - Thread: 1 -> GUI Stats: Update 0.332581888888889, Draw 0.318532666666667 2021-12-10 15:21:08.108 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:21:08.149 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-12-10 15:21:08.149 - Thread: 1 -> Next activation in 00:00:41.8524628 2021-12-10 15:21:08.409 - Thread: 1 -> GC Memory: 1572.705 / 1572.705 MB 2021-12-10 15:21:09.124 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:21:09.125 - Thread: 1 -> STATISTICS,485.2166667,0,0,0,0,0,0,13.72227,39.01793,1,0,1574.622,8695.742,23022,80141,48,15.42413,99.34885,0.4003962,5138,9.868565,0,16.66667,1.522141,9.804305,100,6703009286,1574.622,0,0 2021-12-10 15:21:09.125 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:21:09.125 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,324,70,728,6392,3631,0,0,56,3955,0,1984,7,0,54,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:21:10.041 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2021-12-10 15:21:10.041 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2021-12-10 15:21:16.525 - Thread: 1 -> Updating stopped. 2021-12-10 15:21:16.541 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 15:21:17.808 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-12-10 15:21:19.141 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-12-10 15:21:23.024 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-12-10 15:21:23.025 - Thread: 1 -> Flares Intensity: 1 2021-12-10 15:21:23.025 - Thread: 1 -> Field of view: 1.22173 2021-12-10 15:21:23.025 - Thread: 1 -> PostProcessingEnabled: True 2021-12-10 15:21:23.025 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-12-10 15:21:23.025 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-12-10 15:21:23.025 - Thread: 1 -> Render.DistanceFade: 1998 2021-12-10 15:21:23.025 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-12-10 15:21:23.025 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-12-10 15:21:23.025 - Thread: 1 -> Render.TextureQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2021-12-10 15:21:23.025 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-12-10 15:21:23.025 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-12-10 15:21:23.034 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 15:21:23.036 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 15:21:23.037 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 15:21:23.257 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 15:21:23.258 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 15:21:23.907 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-12-10 15:21:23.908 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-12-10 15:21:24.342 - Thread: 1 -> Updating continues. 2021-12-10 15:21:24.574 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 15:21:24.575 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 15:21:33.859 - Thread: 1 -> GUI Stats: Update 0.330995722222222, Draw 0.222965888888889 2021-12-10 15:21:38.409 - Thread: 1 -> GC Memory: 1468.315 / 1468.315 MB 2021-12-10 15:21:41.672 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:21:58.456 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:21:58.497 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-12-10 15:22:00.038 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:22:00.039 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:22:04.374 - Thread: 1 -> GUI Stats: Update 0.377306222222222, Draw 0.318678611111111 2021-12-10 15:22:08.424 - Thread: 1 -> GC Memory: 1472.812 / 1472.812 MB 2021-12-10 15:22:08.455 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:22:08.455 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-12-10 15:22:09.033 - Thread: 1 -> Model Models\Cubes\Large\HydrogenTankIndustrialConstruction_2.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:22:09.655 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:22:09.655 - Thread: 1 -> STATISTICS,545.2333334,0,0,0,0,0,0,16.32485,41.61477,1,0,1479.919,8721.148,23022,80141,48,18.81133,99.26995,0.4183873,5157,8.716695,0,16.66667,1.639726,8.653058,100,6709414978,1479.919,0,0 2021-12-10 15:22:09.655 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:22:09.655 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,323,70,728,6398,3636,0,0,57,3959,0,1987,7,0,57,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:22:18.455 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:22:18.480 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-12-10 15:22:19.506 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:22:28.455 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-12-10 15:22:28.456 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-12-10 15:22:28.456 - Thread: 1 -> Next activation in 00:39:38.1392922 2021-12-10 15:22:29.772 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:22:29.772 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:22:34.373 - Thread: 1 -> GUI Stats: Update 0.338223166666667, Draw 0.292727222222222 2021-12-10 15:22:35.026 - Thread: 1 -> Model Models\Cubes\Large\HydrogenTankIndustrialConstruction_3.mwm - Found too many collision shapes, only the first 10 will be used 2021-12-10 15:22:38.440 - Thread: 1 -> GC Memory: 1508.529 / 1508.529 MB 2021-12-10 15:22:41.588 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:22:46.505 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:22:46.505 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:22:55.222 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:23:01.055 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:23:01.055 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:23:04.376 - Thread: 1 -> GUI Stats: Update 0.381849611111112, Draw 0.294888333333334 2021-12-10 15:23:08.441 - Thread: 1 -> GC Memory: 1473.385 / 1473.385 MB 2021-12-10 15:23:09.489 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:23:09.672 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:23:09.672 - Thread: 1 -> STATISTICS,605.25,0,0,0,0,0,0,16.56392,39.9176,1,0,1472.435,8760.473,23022,80141,48,18.25121,97.57043,0.4220349,5179,8.339329,0,16.66667,1.522028,8.136719,100,6747341540,1472.435,0,0 2021-12-10 15:23:09.672 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:23:09.672 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,821,32,154,323,70,728,6434,3671,0,0,65,3994,0,2007,15,0,58,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:23:13.355 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:23:13.355 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:23:20.788 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:23:26.071 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:23:26.073 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:23:34.374 - Thread: 1 -> GUI Stats: Update 0.353805833333333, Draw 0.3164115 2021-12-10 15:23:38.441 - Thread: 1 -> GC Memory: 1475.414 / 1475.414 MB 2021-12-10 15:24:01.190 - Thread: 1 -> Autosave initiated 2021-12-10 15:24:01.191 - Thread: 1 -> Character state: True 2021-12-10 15:24:01.191 - Thread: 1 -> IsServer: True 2021-12-10 15:24:01.191 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:24:01.191 - Thread: 1 -> Autosave 2021-12-10 15:24:01.191 - Thread: 1 -> Saving world - START 2021-12-10 15:24:01.191 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:24:01.191 - Thread: 1 -> Before snapshot.: GC Memory: 1,476 B 2021-12-10 15:24:01.201 - Thread: 1 -> After snapshot.: GC Memory: 1,476 B 2021-12-10 15:24:01.202 - Thread: 1 -> Directory cleanup: GC Memory: 1,476 B 2021-12-10 15:24:01.202 - Thread: 1 -> Saving world - END 2021-12-10 15:24:01.222 - Thread: 9 -> Session snapshot save - START 2021-12-10 15:24:01.223 - Thread: 9 -> Checking file access for files in target dir. 2021-12-10 15:24:01.448 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:24:01.650 - Thread: 9 -> Session snapshot save - END 2021-12-10 15:24:04.374 - Thread: 1 -> GUI Stats: Update 0.294311, Draw 0.327629500000001 2021-12-10 15:24:08.457 - Thread: 1 -> GC Memory: 1483.156 / 1483.156 MB 2021-12-10 15:24:09.688 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:24:09.688 - Thread: 1 -> STATISTICS,665.2666667,0,0,0,0,0,0,15.4239,40.01112,1,0,1482.618,8757.961,23022,80141,48,18.57136,78.67313,0.4065002,5192,8.329005,0,16.66667,1.54681,6.552689,100,6730367408,1482.618,0,0 2021-12-10 15:24:09.688 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:24:09.688 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,822,32,154,323,70,728,6418,3654,0,0,56,3977,0,2007,7,0,58,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:24:12.477 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:24:12.477 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:24:12.477 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:24:12.768 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:24:12.771 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:24:16.037 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:24:16.037 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:24:22.153 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:24:34.905 - Thread: 1 -> GUI Stats: Update 0.3280625, Draw 0.329673777777778 2021-12-10 15:24:38.472 - Thread: 1 -> GC Memory: 1484.501 / 1484.501 MB 2021-12-10 15:25:03.853 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:25:03.854 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:25:04.905 - Thread: 1 -> GUI Stats: Update 0.344936055555556, Draw 0.322300111111111 2021-12-10 15:25:05.003 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:25:08.488 - Thread: 1 -> GC Memory: 1475.607 / 1475.607 MB 2021-12-10 15:25:10.236 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:25:10.236 - Thread: 1 -> STATISTICS,725.2833334,0,0,0,0,0,0,12.67932,40.53774,1,0,1474.478,8762.02,23022,80141,48,18.89444,99.22215,0.4320526,5399,8.554073,0,16.66667,1.616244,8.487536,100,6747206600,1474.478,0,0 2021-12-10 15:25:10.236 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:25:10.236 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,822,32,154,323,70,728,6434,3670,0,0,64,3993,0,2007,15,0,58,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:25:10.388 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:25:36.054 - Thread: 1 -> GUI Stats: Update 0.362435277777778, Draw 0.318790444444444 2021-12-10 15:25:38.489 - Thread: 1 -> GC Memory: 1475.443 / 1475.443 MB 2021-12-10 15:25:40.135 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:25:40.136 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:26:06.054 - Thread: 1 -> GUI Stats: Update 0.319519777777778, Draw 0.279422111111111 2021-12-10 15:26:08.504 - Thread: 1 -> GC Memory: 1506.124 / 1506.124 MB 2021-12-10 15:26:10.720 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:26:11.402 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:26:11.403 - Thread: 1 -> STATISTICS,785.3,0,0,0,0,0,0,13.2988,40.57559,1,0,1507.996,8773.039,23022,80117,48,19.20381,99.23785,0.4164143,5416,8.272255,0,16.66667,1.588588,8.209208,100,6761731526,1507.996,0,0 2021-12-10 15:26:11.403 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:26:11.403 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,328,70,728,6448,3678,0,0,64,4007,0,2015,15,0,58,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:26:13.455 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:26:13.456 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:26:14.503 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:26:36.053 - Thread: 1 -> GUI Stats: Update 0.349256833333333, Draw 0.288732111111112 2021-12-10 15:26:38.520 - Thread: 1 -> GC Memory: 1507.673 / 1507.673 MB 2021-12-10 15:26:45.802 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:26:45.803 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:27:06.055 - Thread: 1 -> GUI Stats: Update 0.315134222222222, Draw 0.270990222222222 2021-12-10 15:27:08.520 - Thread: 1 -> GC Memory: 1498.466 / 1498.466 MB 2021-12-10 15:27:11.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:27:11.419 - Thread: 1 -> STATISTICS,845.3166667,0,0,0,0,0,0,12.97353,48.54295,1,0,1499.201,8790.68,23022,80141,48,20.05691,93.6384,0.4032974,5440,8.333158,0,16.66667,1.671374,7.803037,100,6778763706,1499.201,0,0 2021-12-10 15:27:11.419 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:27:11.419 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,330,70,728,6464,3693,0,0,57,4023,0,2036,15,0,58,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:27:16.202 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:27:24.419 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:27:24.419 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:27:36.055 - Thread: 1 -> GUI Stats: Update 0.358465777777778, Draw 0.2892255 2021-12-10 15:27:38.520 - Thread: 1 -> GC Memory: 1502.594 / 1502.594 MB 2021-12-10 15:27:56.619 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:28:04.635 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:28:04.636 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:28:06.055 - Thread: 1 -> GUI Stats: Update 0.319251, Draw 0.278520666666666 2021-12-10 15:28:08.538 - Thread: 1 -> GC Memory: 1505.581 / 1505.581 MB 2021-12-10 15:28:11.436 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:28:11.436 - Thread: 1 -> STATISTICS,905.3333334,0,0,0,0,0,0,12.27862,42.46983,1,0,1504.427,8782.176,23022,80141,48,18.79009,76.74461,0.4149227,5334,8.333132,0,16.66667,1.565803,6.395229,100,6768094478,1504.427,0,0 2021-12-10 15:28:11.436 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:28:11.436 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,328,70,728,6454,3685,0,0,57,4013,0,2036,7,0,58,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:28:16.219 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:28:17.986 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:28:17.987 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:28:18.353 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:28:19.819 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:28:19.820 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:28:32.036 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:28:34.852 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:28:34.854 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:28:36.054 - Thread: 1 -> GUI Stats: Update 0.317172833333334, Draw 0.266467 2021-12-10 15:28:38.538 - Thread: 1 -> GC Memory: 1479.421 / 1479.421 MB 2021-12-10 15:28:49.703 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:28:56.603 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:28:56.603 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:29:01.205 - Thread: 1 -> Autosave initiated 2021-12-10 15:29:01.205 - Thread: 1 -> Character state: True 2021-12-10 15:29:01.205 - Thread: 1 -> IsServer: True 2021-12-10 15:29:01.205 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:29:01.205 - Thread: 1 -> Autosave 2021-12-10 15:29:01.205 - Thread: 1 -> Saving world - START 2021-12-10 15:29:01.205 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:29:01.205 - Thread: 1 -> Before snapshot.: GC Memory: 1,479 B 2021-12-10 15:29:01.216 - Thread: 1 -> After snapshot.: GC Memory: 1,479 B 2021-12-10 15:29:01.218 - Thread: 1 -> Directory cleanup: GC Memory: 1,479 B 2021-12-10 15:29:01.218 - Thread: 1 -> Saving world - END 2021-12-10 15:29:01.236 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:29:01.237 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:29:01.445 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:29:01.679 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:29:04.202 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:29:06.054 - Thread: 1 -> GUI Stats: Update 0.318233277777778, Draw 0.275538333333333 2021-12-10 15:29:07.586 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:29:07.586 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:29:08.539 - Thread: 1 -> GC Memory: 1508.17 / 1508.17 MB 2021-12-10 15:29:11.737 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:29:11.737 - Thread: 1 -> STATISTICS,965.35,0,0,0,0,0,0,14.33382,67.92296,1,0,1505.857,8805.195,22678,80142,47,22.33381,99.12142,0.4246323,5293,8.24137,0,16.66667,1.840612,8.168963,100,6794650664,1505.857,0,0 2021-12-10 15:29:11.737 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:29:11.737 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,332,70,728,6479,3706,0,0,57,4039,0,2058,7,0,58,7,336,45,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:29:36.340 - Thread: 1 -> GUI Stats: Update 0.322452888888889, Draw 0.271059777777778 2021-12-10 15:29:38.539 - Thread: 1 -> GC Memory: 1527.451 / 1527.451 MB 2021-12-10 15:30:06.339 - Thread: 1 -> GUI Stats: Update 0.290083055555555, Draw 0.270268722222223 2021-12-10 15:30:08.539 - Thread: 1 -> GC Memory: 1529.753 / 1529.753 MB 2021-12-10 15:30:10.390 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:30:12.231 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:30:12.231 - Thread: 1 -> STATISTICS,1025.3666667,0,0,0,0,0,0,16.21437,38.80615,1,0,1478.369,8829.219,22678,80142,47,16.17808,97.34277,0.4357623,5378,8.333141,0,16.66667,1.348142,8.111711,100,6795688240,1478.369,0,0 2021-12-10 15:30:12.231 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:30:12.231 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,329,70,728,6480,3704,0,0,57,4033,0,2058,7,0,64,7,336,42,0,0,1573,759,384,7,50,0,0,0,0 2021-12-10 15:30:36.816 - Thread: 1 -> GUI Stats: Update 0.307888944444445, Draw 0.263673055555556 2021-12-10 15:30:38.549 - Thread: 1 -> GC Memory: 1499.055 / 1499.055 MB 2021-12-10 15:31:06.816 - Thread: 1 -> GUI Stats: Update 0.334253277777778, Draw 0.287332666666667 2021-12-10 15:31:08.550 - Thread: 1 -> GC Memory: 1530.741 / 1530.741 MB 2021-12-10 15:31:12.247 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:31:12.249 - Thread: 1 -> STATISTICS,1085.3833334,0,0,0,0,0,0,14.73943,27.542,1,0,1529.528,8868.867,22678,80142,47,14.25126,99.38976,0.3842854,5368,10.38901,0,16.66667,1.480565,10.32561,100,6824284782,1529.528,0,0 2021-12-10 15:31:12.249 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:31:12.249 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,329,70,728,6508,3732,0,0,69,4061,0,2066,15,0,64,7,336,42,0,0,1573,759,384,7,50,0,0,0,0 2021-12-10 15:31:30.798 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:31:33.114 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:31:33.115 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:31:36.816 - Thread: 1 -> GUI Stats: Update 0.322920722222222, Draw 0.272688222222222 2021-12-10 15:31:38.550 - Thread: 1 -> GC Memory: 1532.068 / 1532.068 MB 2021-12-10 15:31:42.965 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:31:44.964 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:31:44.965 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:31:50.234 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:31:52.931 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:31:52.932 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:31:56.481 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:31:58.831 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:31:58.832 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:03.231 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:04.831 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:04.832 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:06.816 - Thread: 1 -> GUI Stats: Update 0.323404833333333, Draw 0.255385166666667 2021-12-10 15:32:07.765 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:08.565 - Thread: 1 -> GC Memory: 1532.263 / 1532.263 MB 2021-12-10 15:32:09.131 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:09.132 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:12.264 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:32:12.265 - Thread: 1 -> STATISTICS,1145.4,0,0,0,0,0,0,12.42933,26.61811,1,0,1531.224,8860.977,22678,80142,47,12.08861,99.34944,0.3882415,5396,11.6405,0,16.66667,1.407176,11.56478,100,6806023864,1531.224,0,0 2021-12-10 15:32:12.265 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:32:12.265 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,329,70,728,6490,3716,0,0,61,4045,0,2066,7,0,63,7,336,42,0,0,1573,759,384,7,50,0,0,0,0 2021-12-10 15:32:19.231 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:22.087 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:22.088 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:33.237 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:35.537 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:35.538 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:37.089 - Thread: 1 -> GUI Stats: Update 0.324529333333333, Draw 0.254719888888889 2021-12-10 15:32:38.572 - Thread: 1 -> GC Memory: 1479.5 / 1479.5 MB 2021-12-10 15:32:42.120 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:43.971 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:43.971 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:32:54.571 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:32:56.587 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:32:56.588 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:33:07.599 - Thread: 1 -> GUI Stats: Update 0.317466166666667, Draw 0.261744666666666 2021-12-10 15:33:08.582 - Thread: 1 -> GC Memory: 1491.908 / 1491.908 MB 2021-12-10 15:33:13.063 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:33:13.064 - Thread: 1 -> STATISTICS,1205.4166667,0,0,0,0,0,0,14.84241,31.52099,1,0,1484.809,8858.094,22678,80142,47,16.69713,73.26441,0.3770395,5458,7.92908,0,16.66667,1.323929,5.809194,100,6805482636,1484.809,0,0 2021-12-10 15:33:13.064 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:33:13.064 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,329,70,728,6490,3715,0,0,60,4045,0,2066,7,0,63,7,336,42,0,0,1573,759,384,7,50,0,0,0,0 2021-12-10 15:33:14.180 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:33:16.314 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:33:16.314 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:33:37.599 - Thread: 1 -> GUI Stats: Update 0.310602611111111, Draw 0.298383222222223 2021-12-10 15:33:38.599 - Thread: 1 -> GC Memory: 1489.799 / 1489.799 MB 2021-12-10 15:33:42.281 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:33:50.564 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:33:50.564 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:33:52.214 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:34:00.764 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:34:00.764 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:34:01.215 - Thread: 1 -> Autosave initiated 2021-12-10 15:34:01.215 - Thread: 1 -> Character state: True 2021-12-10 15:34:01.215 - Thread: 1 -> IsServer: True 2021-12-10 15:34:01.215 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:34:01.215 - Thread: 1 -> Autosave 2021-12-10 15:34:01.215 - Thread: 1 -> Saving world - START 2021-12-10 15:34:01.216 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:34:01.216 - Thread: 1 -> Before snapshot.: GC Memory: 1,493 B 2021-12-10 15:34:01.236 - Thread: 1 -> After snapshot.: GC Memory: 1,497 B 2021-12-10 15:34:01.236 - Thread: 1 -> Directory cleanup: GC Memory: 1,497 B 2021-12-10 15:34:01.236 - Thread: 1 -> Saving world - END 2021-12-10 15:34:01.247 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:34:01.247 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:34:01.464 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:34:01.667 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:34:07.600 - Thread: 1 -> GUI Stats: Update 0.346759833333333, Draw 0.316361166666667 2021-12-10 15:34:08.600 - Thread: 1 -> GC Memory: 1478.443 / 1478.443 MB 2021-12-10 15:34:13.080 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:34:13.081 - Thread: 1 -> STATISTICS,1265.4333334,0,0,0,0,0,0,13.89126,47.46383,1,0,1478.647,8857.199,22678,80093,47,21.05099,99.11282,0.4328846,5239,8.261608,0,16.66667,1.73915,8.188313,100,6825890836,1478.647,0,0 2021-12-10 15:34:13.081 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:34:13.081 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,328,70,728,6509,3734,0,0,69,4063,0,2066,15,0,64,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:34:26.164 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:34:26.164 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:34:26.164 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:34:26.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:34:26.226 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:34:37.599 - Thread: 1 -> GUI Stats: Update 0.360197, Draw 0.324507666666666 2021-12-10 15:34:38.615 - Thread: 1 -> GC Memory: 1484.476 / 1484.476 MB 2021-12-10 15:34:42.297 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:34:42.298 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:35:07.599 - Thread: 1 -> GUI Stats: Update 0.340596777777778, Draw 0.320038444444444 2021-12-10 15:35:08.616 - Thread: 1 -> GC Memory: 1484.185 / 1484.185 MB 2021-12-10 15:35:10.399 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:35:13.850 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:35:13.850 - Thread: 1 -> STATISTICS,1325.45,0,0,0,0,0,0,12.53747,41.95221,1,0,1484.165,8846.551,22703,80092,47,18.8465,84.33026,0.3972747,5255,8.32882,0,16.66667,1.569691,7.023716,100,6817805396,1484.165,0,0 2021-12-10 15:35:13.850 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:35:13.850 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,328,70,728,6501,3726,0,0,61,4055,0,2066,15,0,64,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:35:38.352 - Thread: 1 -> GUI Stats: Update 0.311311055555556, Draw 0.275152222222222 2021-12-10 15:35:38.618 - Thread: 1 -> GC Memory: 1488.169 / 1488.169 MB 2021-12-10 15:36:08.351 - Thread: 1 -> GUI Stats: Update 0.339388944444445, Draw 0.261769166666667 2021-12-10 15:36:08.634 - Thread: 1 -> GC Memory: 1487.96 / 1487.96 MB 2021-12-10 15:36:13.867 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:36:13.867 - Thread: 1 -> STATISTICS,1385.4666667,0,0,0,0,0,0,12.32795,46.80323,1,0,1488.221,8846.449,22653,80142,47,20.1389,95.30766,0.4058489,5244,8.333118,0,16.66667,1.678198,7.9421,100,6818563596,1488.221,0,0 2021-12-10 15:36:13.867 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:36:13.867 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,328,70,728,6502,3726,0,0,61,4055,0,2066,15,0,64,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:36:38.352 - Thread: 1 -> GUI Stats: Update 0.327508833333334, Draw 0.307622166666667 2021-12-10 15:36:38.651 - Thread: 1 -> GC Memory: 1486.581 / 1486.581 MB 2021-12-10 15:37:08.351 - Thread: 1 -> GUI Stats: Update 0.300045111111111, Draw 0.281313055555556 2021-12-10 15:37:08.651 - Thread: 1 -> GC Memory: 1482.624 / 1482.624 MB 2021-12-10 15:37:13.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:37:13.883 - Thread: 1 -> STATISTICS,1445.4833334,0,0,0,0,0,0,12.96947,37.60311,1,0,1481.493,8846.547,22828,80138,47,17.28526,73.09795,0.4068483,5414,8.333152,0,16.66667,1.440407,6.091363,100,6809753068,1481.493,0,0 2021-12-10 15:37:13.883 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:37:13.883 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,822,32,158,329,70,728,6494,3717,0,0,60,4046,0,2066,7,0,64,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:37:38.607 - Thread: 1 -> GUI Stats: Update 0.304017888888889, Draw 0.269803055555556 2021-12-10 15:37:38.657 - Thread: 1 -> GC Memory: 1483.391 / 1483.391 MB 2021-12-10 15:38:08.607 - Thread: 1 -> GUI Stats: Update 0.292981, Draw 0.300664333333333 2021-12-10 15:38:08.657 - Thread: 1 -> GC Memory: 1484.643 / 1484.643 MB 2021-12-10 15:38:14.155 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:38:14.156 - Thread: 1 -> STATISTICS,1505.5,0,0,0,0,0,0,15.81852,46.21473,1,0,1482.083,8846.105,22828,80138,47,20.21653,95.68472,0.3884027,5565,8.14916,0,16.66667,1.647478,7.797501,100,6810828796,1482.083,0,0 2021-12-10 15:38:14.156 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:38:14.156 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,823,32,158,329,70,728,6495,3718,0,0,61,4047,0,2066,7,0,64,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:38:38.607 - Thread: 1 -> GUI Stats: Update 0.336095666666666, Draw 0.335967388888888 2021-12-10 15:38:38.658 - Thread: 1 -> GC Memory: 1485.011 / 1485.011 MB 2021-12-10 15:39:01.224 - Thread: 1 -> Autosave initiated 2021-12-10 15:39:01.224 - Thread: 1 -> Character state: True 2021-12-10 15:39:01.224 - Thread: 1 -> IsServer: True 2021-12-10 15:39:01.224 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:39:01.224 - Thread: 1 -> Autosave 2021-12-10 15:39:01.224 - Thread: 1 -> Saving world - START 2021-12-10 15:39:01.224 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:39:01.224 - Thread: 1 -> Before snapshot.: GC Memory: 1,486 B 2021-12-10 15:39:01.235 - Thread: 1 -> After snapshot.: GC Memory: 1,485 B 2021-12-10 15:39:01.235 - Thread: 1 -> Directory cleanup: GC Memory: 1,485 B 2021-12-10 15:39:01.235 - Thread: 1 -> Saving world - END 2021-12-10 15:39:01.259 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:39:01.260 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:39:01.487 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:39:01.689 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:39:08.608 - Thread: 1 -> GUI Stats: Update 0.360581, Draw 0.331254833333333 2021-12-10 15:39:08.660 - Thread: 1 -> GC Memory: 2038.125 / 2038.125 MB 2021-12-10 15:39:14.172 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:39:14.172 - Thread: 1 -> STATISTICS,1565.5166667,0,0,0,0,0,0,12.46829,42.83886,1,0,1483.767,8858.344,22703,80140,47,19.27353,87.18396,0.3965705,5564,8.333137,0,16.66667,1.606089,7.265159,100,6819174532,1483.767,0,0 2021-12-10 15:39:14.173 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:39:14.173 - Thread: 1 -> MEMORY VALUES,1,1,0,1,42,823,32,158,329,70,728,6503,3726,0,0,61,4055,0,2066,15,0,64,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:39:38.606 - Thread: 1 -> GUI Stats: Update 0.330807888888889, Draw 0.309508555555555 2021-12-10 15:39:38.673 - Thread: 1 -> GC Memory: 1504.956 / 1504.956 MB 2021-12-10 15:40:08.608 - Thread: 1 -> GUI Stats: Update 0.386472944444444, Draw 0.336111388888889 2021-12-10 15:40:08.674 - Thread: 1 -> GC Memory: 1507.318 / 1507.318 MB 2021-12-10 15:40:10.407 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:40:14.622 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:40:14.622 - Thread: 1 -> STATISTICS,1625.5333334,0,0,0,0,0,0,13.45389,47.38495,1,0,1507.282,8853.449,22828,80137,47,18.67168,96.89088,0.4112714,5592,8.33311,0,16.66667,1.555931,8.074024,100,6825009714,1507.282,0,0 2021-12-10 15:40:14.622 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:40:14.622 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,334,70,728,6508,3726,0,0,61,4061,0,2066,15,0,64,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:40:38.690 - Thread: 1 -> GC Memory: 1506.123 / 1506.123 MB 2021-12-10 15:40:39.041 - Thread: 1 -> GUI Stats: Update 0.331794611111111, Draw 0.340904388888889 2021-12-10 15:41:08.701 - Thread: 1 -> GC Memory: 1507.148 / 1507.148 MB 2021-12-10 15:41:09.350 - Thread: 1 -> GUI Stats: Update 0.367445, Draw 0.293177277777778 2021-12-10 15:41:14.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:41:14.949 - Thread: 1 -> STATISTICS,1685.55,0,0,0,0,0,0,13.24502,48.65031,1,0,1511.586,8853.16,22878,80087,47,20.95437,80.70763,0.416757,5572,8.335102,0,16.66667,1.746568,6.727064,100,6825951212,1511.586,0,0 2021-12-10 15:41:14.949 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:41:14.949 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,822,32,163,335,70,728,6509,3726,0,0,61,4062,0,2066,15,0,64,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:41:38.717 - Thread: 1 -> GC Memory: 1485.996 / 1485.996 MB 2021-12-10 15:41:39.350 - Thread: 1 -> GUI Stats: Update 0.307523222222222, Draw 0.271215277777778 2021-12-10 15:42:08.717 - Thread: 1 -> GC Memory: 1483.27 / 1483.27 MB 2021-12-10 15:42:09.350 - Thread: 1 -> GUI Stats: Update 0.289919722222222, Draw 0.240939444444444 2021-12-10 15:42:14.965 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:42:14.976 - Thread: 1 -> STATISTICS,1745.5666667,0,0,0,0,0,0,12.79217,38.03159,1,0,1483.136,8853.352,22878,80087,47,16.76743,86.7778,0.4053099,5535,8.33317,0,16.66667,1.397259,7.231341,100,6823810068,1483.136,0,0 2021-12-10 15:42:14.976 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:42:14.976 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,822,32,163,334,70,728,6507,3725,0,0,60,4060,0,2066,15,0,64,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:42:20.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:42:20.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:42:20.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:42:20.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:42:20.611 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:42:23.266 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:42:23.266 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:42:38.717 - Thread: 1 -> GC Memory: 1486.354 / 1486.354 MB 2021-12-10 15:42:39.351 - Thread: 1 -> GUI Stats: Update 0.313792222222222, Draw 0.264736333333333 2021-12-10 15:42:47.415 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:42:47.415 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:42:47.415 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:42:47.473 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:42:47.475 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:42:50.916 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:42:50.916 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:43:01.966 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:43:03.949 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:43:03.949 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:43:05.366 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:43:08.717 - Thread: 1 -> GC Memory: 1488.562 / 1488.562 MB 2021-12-10 15:43:09.350 - Thread: 1 -> GUI Stats: Update 0.331723611111111, Draw 0.288720055555555 2021-12-10 15:43:09.915 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:43:09.916 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:43:14.983 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:43:14.983 - Thread: 1 -> STATISTICS,1805.5833334,0,0,0,0,0,0,14.05098,39.69439,1,0,1487.366,8853.398,22878,80087,47,18.09334,99.18324,0.4104834,5530,8.341325,0,16.66667,1.509224,8.273196,100,6825607540,1487.366,0,0 2021-12-10 15:43:14.983 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:43:14.983 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,335,70,728,6509,3726,0,0,61,4061,0,2066,15,0,64,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:43:20.232 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:43:22.382 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:43:22.382 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:43:38.734 - Thread: 1 -> GC Memory: 1483.504 / 1483.504 MB 2021-12-10 15:43:39.350 - Thread: 1 -> GUI Stats: Update 0.308655722222222, Draw 0.263514833333333 2021-12-10 15:43:43.116 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:43:48.682 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:43:48.682 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:43:58.766 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:44:01.234 - Thread: 1 -> Autosave initiated 2021-12-10 15:44:01.234 - Thread: 1 -> Character state: True 2021-12-10 15:44:01.234 - Thread: 1 -> IsServer: True 2021-12-10 15:44:01.234 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:44:01.234 - Thread: 1 -> Autosave 2021-12-10 15:44:01.234 - Thread: 1 -> Saving world - START 2021-12-10 15:44:01.235 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:44:01.235 - Thread: 1 -> Before snapshot.: GC Memory: 1,485 B 2021-12-10 15:44:01.246 - Thread: 1 -> After snapshot.: GC Memory: 1,485 B 2021-12-10 15:44:01.246 - Thread: 1 -> Directory cleanup: GC Memory: 1,485 B 2021-12-10 15:44:01.246 - Thread: 1 -> Saving world - END 2021-12-10 15:44:01.265 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:44:01.266 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:44:01.267 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:44:01.269 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:44:01.495 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:44:01.696 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:44:08.734 - Thread: 1 -> GC Memory: 1490.584 / 1490.584 MB 2021-12-10 15:44:09.351 - Thread: 1 -> GUI Stats: Update 0.394413444444444, Draw 0.3117765 2021-12-10 15:44:11.966 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:44:14.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:44:14.999 - Thread: 1 -> STATISTICS,1865.6,0,0,0,0,0,0,14.92543,33.19574,1,0,1490.734,8864.5,22878,80087,47,15.50845,99.31939,0.4136561,5534,10.54901,0,16.66667,1.635987,10.47721,100,6830173404,1490.734,0,0 2021-12-10 15:44:14.999 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:44:14.999 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,336,70,728,6513,3734,0,0,69,4070,0,2066,15,0,60,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:44:23.649 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:44:23.649 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:44:37.382 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:44:38.033 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:44:38.033 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:44:38.750 - Thread: 1 -> GC Memory: 1498.315 / 1498.315 MB 2021-12-10 15:44:39.351 - Thread: 1 -> GUI Stats: Update 0.323799, Draw 0.302917944444445 2021-12-10 15:45:04.767 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:45:08.582 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:45:08.583 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:45:08.751 - Thread: 1 -> GC Memory: 1496.081 / 1496.081 MB 2021-12-10 15:45:09.350 - Thread: 1 -> GUI Stats: Update 0.294344555555555, Draw 0.242886722222222 2021-12-10 15:45:10.417 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:45:15.775 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:45:15.775 - Thread: 1 -> STATISTICS,1925.6166667,0,0,0,0,0,0,12.03852,32.197,1,0,1495.333,8863.426,22878,80063,47,15.76251,51.43808,0.4001616,5873,8.333102,0,16.66667,1.313506,4.286387,100,6831806226,1495.333,0,0 2021-12-10 15:45:15.775 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:45:15.775 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,335,70,728,6515,3734,0,0,69,4069,0,2066,15,0,62,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:45:15.975 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:45:22.242 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:45:22.242 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:45:38.759 - Thread: 1 -> GC Memory: 1485.787 / 1485.787 MB 2021-12-10 15:45:40.110 - Thread: 1 -> GUI Stats: Update 0.300456277777779, Draw 0.278559555555555 2021-12-10 15:46:08.760 - Thread: 1 -> GC Memory: 1485.767 / 1485.767 MB 2021-12-10 15:46:10.110 - Thread: 1 -> GUI Stats: Update 0.292961666666666, Draw 0.243048611111111 2021-12-10 15:46:15.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:46:15.792 - Thread: 1 -> STATISTICS,1985.6333334,0,0,0,0,0,0,11.29845,39.1936,1,0,1483.901,8839.586,22878,80063,47,17.45742,79.33272,0.3988292,5877,8.33599,0,16.66667,1.455249,6.613167,100,6814642762,1483.901,0,0 2021-12-10 15:46:15.792 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:46:15.792 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,334,70,728,6498,3718,0,0,61,4053,0,2066,7,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:46:38.776 - Thread: 1 -> GC Memory: 1486.414 / 1486.414 MB 2021-12-10 15:46:40.110 - Thread: 1 -> GUI Stats: Update 0.280755944444445, Draw 0.236242555555555 2021-12-10 15:47:08.777 - Thread: 1 -> GC Memory: 1484.656 / 1484.656 MB 2021-12-10 15:47:10.110 - Thread: 1 -> GUI Stats: Update 0.2921135, Draw 0.245435333333334 2021-12-10 15:47:15.809 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:47:15.809 - Thread: 1 -> STATISTICS,2045.65,0,0,0,0,0,0,10.93854,38.04995,1,0,1485.885,8839.594,23023,80063,48,17.22764,80.26591,0.3947433,5890,8.325125,0,16.66667,1.434222,6.682238,100,6814700398,1485.885,0,0 2021-12-10 15:47:15.809 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:47:15.809 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,334,70,728,6499,3718,0,0,61,4053,0,2066,7,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:47:38.793 - Thread: 1 -> GC Memory: 1484.36 / 1484.36 MB 2021-12-10 15:47:40.111 - Thread: 1 -> GUI Stats: Update 0.290109666666666, Draw 0.251450333333333 2021-12-10 15:48:08.794 - Thread: 1 -> GC Memory: 1482.69 / 1482.69 MB 2021-12-10 15:48:10.110 - Thread: 1 -> GUI Stats: Update 0.314655777777777, Draw 0.284558388888889 2021-12-10 15:48:15.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:48:15.826 - Thread: 1 -> STATISTICS,2105.6666667,0,0,0,0,0,0,11.74506,47.6239,1,0,1485.288,8851.438,23023,80063,48,18.32574,99.22446,0.4019449,5866,8.677052,0,16.66667,1.590134,8.609758,100,6823056238,1485.288,0,0 2021-12-10 15:48:15.826 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:48:15.826 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,163,334,70,728,6506,3726,0,0,61,4061,0,2066,15,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:48:38.804 - Thread: 1 -> GC Memory: 1509.906 / 1509.906 MB 2021-12-10 15:48:40.437 - Thread: 1 -> GUI Stats: Update 0.289081944444444, Draw 0.462656611111112 2021-12-10 15:48:40.703 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:48:42.387 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:48:42.387 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:48:52.003 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:48:52.003 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:48:52.003 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:48:52.066 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:48:52.068 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:48:59.003 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:48:59.003 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:49:01.238 - Thread: 1 -> Autosave initiated 2021-12-10 15:49:01.238 - Thread: 1 -> Character state: True 2021-12-10 15:49:01.238 - Thread: 1 -> IsServer: True 2021-12-10 15:49:01.238 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:49:01.238 - Thread: 1 -> Autosave 2021-12-10 15:49:01.238 - Thread: 1 -> Saving world - START 2021-12-10 15:49:01.239 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:49:01.239 - Thread: 1 -> Before snapshot.: GC Memory: 1,510 B 2021-12-10 15:49:01.246 - Thread: 1 -> After snapshot.: GC Memory: 1,513 B 2021-12-10 15:49:01.246 - Thread: 1 -> Directory cleanup: GC Memory: 1,513 B 2021-12-10 15:49:01.246 - Thread: 1 -> Saving world - END 2021-12-10 15:49:01.264 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:49:01.265 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:49:01.491 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:49:01.697 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:49:03.603 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:49:03.603 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:49:03.603 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:49:03.664 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:49:03.666 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:49:05.437 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:49:05.437 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:49:08.804 - Thread: 1 -> GC Memory: 1518.168 / 1518.168 MB 2021-12-10 15:49:10.438 - Thread: 1 -> GUI Stats: Update 0.309837222222222, Draw 0.296815444444444 2021-12-10 15:49:16.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:49:16.170 - Thread: 1 -> STATISTICS,2165.6833334,0,0,0,0,0,0,12.39218,39.86505,1,0,1516.595,8871.25,23023,80063,48,17.57989,78.89989,0.4174498,5850,8.333076,0,16.66667,1.464946,6.574788,100,6825279478,1516.595,0,0 2021-12-10 15:49:16.170 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:49:16.170 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6509,3725,0,0,61,4063,0,2072,7,0,62,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:49:31.254 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:49:34.136 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:49:34.137 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:49:38.805 - Thread: 1 -> GC Memory: 1519.442 / 1519.442 MB 2021-12-10 15:49:40.438 - Thread: 1 -> GUI Stats: Update 0.312520888888889, Draw 0.305641944444445 2021-12-10 15:50:08.813 - Thread: 1 -> GC Memory: 1517.285 / 1517.285 MB 2021-12-10 15:50:10.430 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:50:11.396 - Thread: 1 -> GUI Stats: Update 0.350870166666667, Draw 0.330936055555556 2021-12-10 15:50:17.143 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:50:17.144 - Thread: 1 -> STATISTICS,2225.7,0,0,0,0,0,0,13.36925,40.89507,1,0,1485.387,8863.328,23083,80059,48,18.63299,98.06739,0.4363245,6718,8.328901,0,16.66667,1.551924,8.167936,100,6833795054,1485.387,0,0 2021-12-10 15:50:17.144 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:50:17.144 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6517,3733,0,0,61,4071,0,2072,15,0,62,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:50:38.813 - Thread: 1 -> GC Memory: 1486.672 / 1486.672 MB 2021-12-10 15:50:41.396 - Thread: 1 -> GUI Stats: Update 0.294521055555555, Draw 0.307654888888889 2021-12-10 15:51:08.829 - Thread: 1 -> GC Memory: 1488.787 / 1488.787 MB 2021-12-10 15:51:11.395 - Thread: 1 -> GUI Stats: Update 0.323689111111111, Draw 0.275542277777778 2021-12-10 15:51:17.161 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:51:17.161 - Thread: 1 -> STATISTICS,2285.7166667,0,0,0,0,0,0,12.73866,41.71806,1,0,1485.966,8871.074,23083,80059,48,18.2745,99.22856,0.4208633,6717,8.717904,0,16.66667,1.593153,8.650651,100,6833352550,1485.966,0,0 2021-12-10 15:51:17.161 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:51:17.161 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6516,3733,0,0,61,4070,0,2072,15,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:51:33.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:51:33.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:51:33.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:51:33.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:51:33.471 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:51:36.558 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:51:36.558 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:51:38.843 - Thread: 1 -> GC Memory: 1488.539 / 1488.539 MB 2021-12-10 15:51:41.660 - Thread: 1 -> GUI Stats: Update 0.333767277777777, Draw 0.301451222222222 2021-12-10 15:51:41.891 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:52:08.859 - Thread: 1 -> GC Memory: 1490.048 / 1490.048 MB 2021-12-10 15:52:10.524 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:52:10.524 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:52:11.391 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:52:11.660 - Thread: 1 -> GUI Stats: Update 0.372240277777778, Draw 0.315676 2021-12-10 15:52:12.774 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:52:12.775 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:52:17.441 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:52:17.441 - Thread: 1 -> STATISTICS,2345.7333334,0,0,0,0,0,0,13.90066,31.36796,1,0,1494.822,8878.941,23138,80058,48,13.59332,99.44519,0.3908227,6708,11.84553,0,16.66667,1.610201,11.77981,100,6834085438,1494.822,0,0 2021-12-10 15:52:17.441 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:52:17.441 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6517,3733,0,0,61,4071,0,2072,15,0,62,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:52:31.475 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:52:31.475 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:52:31.475 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:52:31.533 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:52:31.536 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:52:33.840 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:52:33.841 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:52:38.860 - Thread: 1 -> GC Memory: 1491.227 / 1491.227 MB 2021-12-10 15:52:41.660 - Thread: 1 -> GUI Stats: Update 0.315069222222222, Draw 0.303139222222223 2021-12-10 15:52:55.792 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:53:08.876 - Thread: 1 -> GC Memory: 1493.485 / 1493.485 MB 2021-12-10 15:53:11.660 - Thread: 1 -> GUI Stats: Update 0.338203166666667, Draw 0.314460444444444 2021-12-10 15:53:17.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:53:17.458 - Thread: 1 -> STATISTICS,2405.75,0,0,0,0,0,0,13.31722,30.40325,1,0,1494.303,8875.941,23138,80004,48,14.23738,99.4481,0.4009862,6700,11.85483,0,16.66667,1.687816,11.7894,100,6841643382,1494.303,0,0 2021-12-10 15:53:17.458 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:53:17.458 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6524,3740,0,0,68,4079,0,2072,15,0,62,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:53:17.507 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:53:17.508 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:53:23.208 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:53:38.876 - Thread: 1 -> GC Memory: 1499.411 / 1499.411 MB 2021-12-10 15:53:41.659 - Thread: 1 -> GUI Stats: Update 0.366036277777777, Draw 0.308813888888889 2021-12-10 15:54:01.242 - Thread: 1 -> Autosave initiated 2021-12-10 15:54:01.242 - Thread: 1 -> Character state: True 2021-12-10 15:54:01.242 - Thread: 1 -> IsServer: True 2021-12-10 15:54:01.242 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:54:01.242 - Thread: 1 -> Autosave 2021-12-10 15:54:01.242 - Thread: 1 -> Saving world - START 2021-12-10 15:54:01.243 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:54:01.243 - Thread: 1 -> Before snapshot.: GC Memory: 1,498 B 2021-12-10 15:54:01.253 - Thread: 1 -> After snapshot.: GC Memory: 1,497 B 2021-12-10 15:54:01.253 - Thread: 1 -> Directory cleanup: GC Memory: 1,497 B 2021-12-10 15:54:01.253 - Thread: 1 -> Saving world - END 2021-12-10 15:54:01.273 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:54:01.274 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:54:01.490 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:54:01.686 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:54:08.876 - Thread: 1 -> GC Memory: 1503.707 / 1503.707 MB 2021-12-10 15:54:11.659 - Thread: 1 -> GUI Stats: Update 0.317621888888888, Draw 0.302176944444444 2021-12-10 15:54:17.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:54:17.475 - Thread: 1 -> STATISTICS,2465.7666667,0,0,0,0,0,0,12.00531,30.97506,1,0,1502.321,8875.055,23138,80004,48,14.70573,99.32234,0.3890222,6548,11.50489,0,16.66667,1.691879,11.42693,100,6842693574,1502.321,0,0 2021-12-10 15:54:17.475 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:54:17.475 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6525,3741,0,0,69,4080,0,2072,15,0,62,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:54:38.893 - Thread: 1 -> GC Memory: 1489.721 / 1489.721 MB 2021-12-10 15:54:41.660 - Thread: 1 -> GUI Stats: Update 0.334308055555555, Draw 0.281445777777778 2021-12-10 15:55:08.910 - Thread: 1 -> GC Memory: 1491.793 / 1491.793 MB 2021-12-10 15:55:10.443 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 15:55:12.520 - Thread: 1 -> GUI Stats: Update 0.341779777777777, Draw 0.272197277777778 2021-12-10 15:55:18.351 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:55:18.351 - Thread: 1 -> STATISTICS,2525.7833334,0,0,0,0,0,0,12.35434,35.38704,1,0,1490.134,8883.996,23138,80004,48,17.42314,99.36456,0.3959714,6778,10.02739,0,16.66667,1.747086,9.963671,100,6842693574,1490.134,0,0 2021-12-10 15:55:18.351 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:55:18.351 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6525,3741,0,0,69,4080,0,2072,15,0,62,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:55:38.920 - Thread: 1 -> GC Memory: 1492.672 / 1492.672 MB 2021-12-10 15:55:42.519 - Thread: 1 -> GUI Stats: Update 0.339292555555555, Draw 0.277710833333334 2021-12-10 15:56:08.935 - Thread: 1 -> GC Memory: 1490.353 / 1490.353 MB 2021-12-10 15:56:12.519 - Thread: 1 -> GUI Stats: Update 0.344406055555555, Draw 0.279716611111111 2021-12-10 15:56:18.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:56:18.368 - Thread: 1 -> STATISTICS,2585.8,0,0,0,0,0,0,12.12674,37.9379,1,0,1493.348,8875.266,23138,80004,48,18.28809,99.24916,0.4126172,6745,9.337203,0,16.66667,1.707596,9.267096,100,6842850822,1493.348,0,0 2021-12-10 15:56:18.368 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:56:18.368 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6525,3741,0,0,69,4080,0,2072,15,0,62,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:56:38.936 - Thread: 1 -> GC Memory: 1491.946 / 1491.946 MB 2021-12-10 15:56:42.519 - Thread: 1 -> GUI Stats: Update 0.324173, Draw 0.281593944444444 2021-12-10 15:57:08.953 - Thread: 1 -> GC Memory: 1493.187 / 1493.187 MB 2021-12-10 15:57:12.519 - Thread: 1 -> GUI Stats: Update 0.346533611111111, Draw 0.273793277777778 2021-12-10 15:57:18.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:57:18.384 - Thread: 1 -> STATISTICS,2645.8166667,0,0,0,0,0,0,12.65881,37.07875,1,0,1492.166,8874.277,23138,80004,48,17.43111,99.2073,0.4033409,6731,9.233994,0,16.66667,1.609587,9.160796,100,6841806342,1492.166,0,0 2021-12-10 15:57:18.384 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:57:18.384 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,338,70,728,6524,3740,0,0,68,4079,0,2072,15,0,62,7,336,43,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:57:19.884 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:57:19.885 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:57:38.970 - Thread: 1 -> GC Memory: 1489.405 / 1489.405 MB 2021-12-10 15:57:42.519 - Thread: 1 -> GUI Stats: Update 0.332436055555555, Draw 0.305539722222222 2021-12-10 15:58:08.168 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:58:08.986 - Thread: 1 -> GC Memory: 1492.318 / 1492.318 MB 2021-12-10 15:58:12.520 - Thread: 1 -> GUI Stats: Update 0.334853055555555, Draw 0.325399166666667 2021-12-10 15:58:13.268 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:58:13.268 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:58:18.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:58:18.401 - Thread: 1 -> STATISTICS,2705.8333334,0,0,0,0,0,0,14.29541,52.49434,1,0,1491.158,8870.859,23138,80004,48,20.47126,99.05087,0.4329289,6685,8.25192,0,16.66667,1.689272,8.173598,100,6833016326,1491.158,0,0 2021-12-10 15:58:18.401 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:58:18.401 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6516,3733,0,0,61,4070,0,2072,15,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:58:39.002 - Thread: 1 -> GC Memory: 1493.928 / 1493.928 MB 2021-12-10 15:58:40.750 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:58:42.752 - Thread: 1 -> GUI Stats: Update 0.328680888888889, Draw 0.316668222222223 2021-12-10 15:58:52.700 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:58:52.700 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:59:01.251 - Thread: 1 -> Autosave initiated 2021-12-10 15:59:01.251 - Thread: 1 -> Character state: True 2021-12-10 15:59:01.251 - Thread: 1 -> IsServer: True 2021-12-10 15:59:01.251 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-12-10 15:59:01.251 - Thread: 1 -> Autosave 2021-12-10 15:59:01.251 - Thread: 1 -> Saving world - START 2021-12-10 15:59:01.252 - Thread: 1 -> Making world state snapshot. 2021-12-10 15:59:01.252 - Thread: 1 -> Before snapshot.: GC Memory: 1,494 B 2021-12-10 15:59:01.262 - Thread: 1 -> After snapshot.: GC Memory: 1,495 B 2021-12-10 15:59:01.262 - Thread: 1 -> Directory cleanup: GC Memory: 1,495 B 2021-12-10 15:59:01.262 - Thread: 1 -> Saving world - END 2021-12-10 15:59:01.283 - Thread: 8 -> Session snapshot save - START 2021-12-10 15:59:01.283 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 15:59:01.505 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 15:59:01.706 - Thread: 8 -> Session snapshot save - END 2021-12-10 15:59:09.002 - Thread: 1 -> GC Memory: 1500.927 / 1500.927 MB 2021-12-10 15:59:12.751 - Thread: 1 -> GUI Stats: Update 0.337043277777777, Draw 0.307893555555556 2021-12-10 15:59:14.483 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:59:15.484 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:59:15.484 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:59:16.267 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 15:59:18.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 15:59:18.650 - Thread: 1 -> STATISTICS,2765.85,0,0,0,0,0,0,12.00535,44.60627,1,0,1488.423,8876.633,23138,79906,48,20.9565,99.19955,0.4443142,6679,8.382147,0,16.66667,1.756605,8.315052,100,6840779804,1488.423,0,0 2021-12-10 15:59:18.650 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 15:59:18.650 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6523,3740,0,0,68,4077,0,2072,15,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 15:59:19.766 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 15:59:19.767 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 15:59:27.733 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:59:27.733 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:59:27.733 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:59:27.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:59:27.797 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:59:30.183 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:59:30.183 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:59:39.002 - Thread: 1 -> GC Memory: 1491.935 / 1491.935 MB 2021-12-10 15:59:41.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:59:41.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:59:41.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-12-10 15:59:41.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-12-10 15:59:41.281 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-12-10 15:59:42.752 - Thread: 1 -> GUI Stats: Update 0.324174055555556, Draw 0.309505222222222 2021-12-10 15:59:43.384 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-12-10 15:59:43.384 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-12-10 15:59:44.000 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 16:00:09.019 - Thread: 1 -> GC Memory: 1492.11 / 1492.11 MB 2021-12-10 16:00:10.452 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-12-10 16:00:13.325 - Thread: 1 -> GUI Stats: Update 0.355090277777777, Draw 0.343284555555555 2021-12-10 16:00:19.240 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 16:00:19.240 - Thread: 1 -> STATISTICS,2825.8666667,0,0,0,0,0,0,13.47897,40.34702,1,0,1493.115,8865.207,23138,79906,48,16.45651,99.37374,0.4345083,6685,10.3574,0,16.66667,1.704467,10.29254,100,6833332460,1493.115,0,0 2021-12-10 16:00:19.240 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 16:00:19.240 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6516,3733,0,0,61,4070,0,2072,15,0,62,7,336,41,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 16:00:35.956 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 16:00:35.957 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 16:00:39.024 - Thread: 1 -> GC Memory: 1494.028 / 1494.028 MB 2021-12-10 16:00:43.324 - Thread: 1 -> GUI Stats: Update 0.348938777777777, Draw 0.325493944444445 2021-12-10 16:00:52.989 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 16:00:54.106 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 16:00:54.107 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 16:00:54.440 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-12-10 16:00:58.207 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-12-10 16:00:58.207 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:09.025 - Thread: 1 -> GC Memory: 1494.474 / 1494.474 MB 2021-12-10 16:01:13.326 - Thread: 1 -> GUI Stats: Update 0.307122611111111, Draw 0.318145 2021-12-10 16:01:19.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-12-10 16:01:19.257 - Thread: 1 -> STATISTICS,2885.8833334,0,0,0,0,0,0,12.5794,47.11057,1,0,1488.607,8857.27,23138,79906,48,20.17963,83.98736,0.4282873,6679,8.335029,0,16.66667,1.681978,7.000371,100,6825553476,1488.607,0,0 2021-12-10 16:01:19.257 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-12-10 16:01:19.257 - Thread: 1 -> MEMORY VALUES,1,1,0,1,44,823,32,165,337,70,728,6509,3725,0,0,61,4063,0,2072,7,0,62,7,336,42,0,2,1573,759,384,7,50,0,0,0,0 2021-12-10 16:01:29.141 - Thread: 1 -> Updating stopped. 2021-12-10 16:01:29.156 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 16:01:31.159 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-12-10 16:01:33.441 - Thread: 1 -> Saving world - START 2021-12-10 16:01:33.442 - Thread: 1 -> Making world state snapshot. 2021-12-10 16:01:33.442 - Thread: 1 -> Before snapshot.: GC Memory: 1,493 B 2021-12-10 16:01:33.452 - Thread: 1 -> After snapshot.: GC Memory: 1,493 B 2021-12-10 16:01:33.452 - Thread: 1 -> Directory cleanup: GC Memory: 1,493 B 2021-12-10 16:01:33.452 - Thread: 1 -> Saving world - END 2021-12-10 16:01:33.472 - Thread: 8 -> Session snapshot save - START 2021-12-10 16:01:33.472 - Thread: 8 -> Checking file access for files in target dir. 2021-12-10 16:01:33.474 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:33.474 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:33.523 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-12-10 16:01:33.685 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\tharw\AppData\Roaming\SpaceEngineers\Saves\76561199161916137\First One 2\.new\Sandbox_config.sbc 2021-12-10 16:01:33.895 - Thread: 8 -> Session snapshot save - END 2021-12-10 16:01:33.896 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:33.896 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:33.896 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:33.897 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:33.897 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-12-10 16:01:33.897 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:33.898 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:34.073 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-12-10 16:01:34.073 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-12-10 16:01:34.073 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-12-10 16:01:34.079 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-12-10 16:01:34.079 - Thread: 1 -> MySession::Unload START 2021-12-10 16:01:34.079 - Thread: 1 -> AutoSaveInMinutes: 5 2021-12-10 16:01:34.079 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-12-10 16:01:34.079 - Thread: 1 -> IsServer: True 2021-12-10 16:01:34.079 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 16:01:34.104 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 16:01:34.104 - Thread: 1 -> MyAudio.LoadData - START 2021-12-10 16:01:34.179 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-12-10 16:01:34.353 - Thread: 1 -> MyAudio.LoadData - END 2021-12-10 16:01:34.353 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 16:01:34.353 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 16:01:34.354 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 16:01:34.354 - Thread: 1 -> Unloading Procedural World Generator 2021-12-10 16:01:34.449 - Thread: 1 -> Info: MyLights Unloading data. 2021-12-10 16:01:34.449 - Thread: 1 -> Network readers disposed 2021-12-10 16:01:34.449 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-12-10 16:01:34.639 - Thread: 1 -> Loading sound definitions 2021-12-10 16:01:34.740 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.740 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-12-10 16:01:34.766 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.766 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-12-10 16:01:34.766 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.766 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-12-10 16:01:34.766 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.766 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-12-10 16:01:34.766 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.766 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-12-10 16:01:34.767 - Thread: 1 -> GuiTextures.sbc 2021-12-10 16:01:34.767 - Thread: 1 -> Failed to parse texture header! Texture: D:\Downloads\Compressed\Space Engineer\Steam Version\Space.Engineers.Build.28072021-OFME\Space Engineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-12-10 16:01:34.770 - Thread: 1 -> Loading OffensiveWords definitions 2021-12-10 16:01:34.770 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-12-10 16:01:34.770 - Thread: 1 -> Loading shadow textures definitions 2021-12-10 16:01:34.770 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-12-10 16:01:34.770 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-12-10 16:01:35.110 - Thread: 1 -> MySession::Unload END 2021-12-10 16:01:35.110 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-12-10 16:01:35.110 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-12-10 16:01:35.115 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:35.116 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:37.382 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-12-10 16:01:39.050 - Thread: 1 -> MyConfig.Save() - START 2021-12-10 16:01:39.051 - Thread: 1 -> Path: C:\Users\tharw\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-12-10 16:01:39.051 - Thread: 1 -> MyConfig.Save() - END 2021-12-10 16:01:39.051 - Thread: 1 -> Application closed by user 2021-12-10 16:01:39.053 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-12-10 16:01:39.053 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:39.054 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:39.079 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:39.080 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:39.080 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-12-10 16:01:39.081 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-12-10 16:01:39.081 - Thread: 1 -> Exiting.. 2021-12-10 16:01:39.082 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-12-10 16:01:39.083 - Thread: 1 -> MyAudio.UnloadData - START 2021-12-10 16:01:39.118 - Thread: 1 -> MyAudio.UnloadData - END 2021-12-10 16:01:39.120 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-12-10 16:01:39.529 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 20292448 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 37070496 computed total 37070496 reported total Heap usage: 772640 ( 3%) unused in thread local freelists 17469152 (86%) unused in main heap 2050656 (10%) used in main heap ------- 20292448 allocated by heap Peak usage: 18193024 (11%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-12-10 16:01:39.878 - Thread: 1 -> Steam closed 2021-12-10 16:01:39.934 - Thread: 1 -> Log Closed