2021-11-29 10:04:53.977 - Thread: 1 -> Log Started 2021-11-29 10:04:53.977 - Thread: 1 -> Timezone (local - UTC): 1h 2021-11-29 10:04:53.977 - Thread: 1 -> App Version: 01_199_025 2021-11-29 10:04:54.024 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-11-29 10:04:54.024 - Thread: 1 -> Branch / Sandbox: SVN 2021-11-29 10:04:54.024 - Thread: 1 -> Environment.ProcessorCount: 12 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22000.0) 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.Is64BitProcess: True 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4420.0 2021-11-29 10:04:54.086 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-11-29 10:04:54.102 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2021-11-29 10:04:54.102 - Thread: 1 -> IntPtr.Size: 8 2021-11-29 10:04:54.102 - Thread: 1 -> Default Culture: 2021-11-29 10:04:54.102 - Thread: 1 -> Default UI Culture: 2021-11-29 10:04:54.102 - Thread: 1 -> MyConfig.Load() - START 2021-11-29 10:04:54.102 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:04:54.102 - Thread: 1 -> Config file not found! C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:04:54.118 - Thread: 1 -> NewNewGameScreen: False 2021-11-29 10:04:54.118 - Thread: 1 -> MyConfig.Load() - END 2021-11-29 10:05:00.081 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-11-29 10:05:01.104 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-11-29 10:05:01.175 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-11-29 10:05:01.185 - Thread: 1 -> Found processor count: 6 2021-11-29 10:05:01.185 - Thread: 1 -> Using processor count: 6 2021-11-29 10:05:01.743 - Thread: 1 -> All detected adapters: 2021-11-29 10:05:01.754 - Thread: 1 -> NVIDIA Quadro T1000 with Max-Q Design - VendorID=4318, SubsystemID=-2014310340, DeviceID=8121 2021-11-29 10:05:01.754 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=-2014572484, DeviceID=39876 2021-11-29 10:05:01.754 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=-2014572484, DeviceID=39876 2021-11-29 10:05:01.754 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-11-29 10:05:03.245 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.246 - Thread: 1 -> Name = NVIDIA Quadro T1000 with Max-Q Design + DISPLAY1 2021-11-29 10:05:03.246 - Thread: 1 -> Description = dev id: 8121, mem: 4157603840, shared mem: 8470581248, Luid: 84543, rev: 161, subsys id: -2014310340, vendor id: 4318, feature_level 11.1: True 2021-11-29 10:05:03.246 - Thread: 1 -> Driver version = 30.0.14.7247 2021-11-29 10:05:03.246 - Thread: 1 -> Driver date = 20211026000000.000000-000 2021-11-29 10:05:03.246 - Thread: 1 -> DriverUpdateNecessary = False 2021-11-29 10:05:03.246 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.246 - Thread: 1 -> Adapter id = 0 2021-11-29 10:05:03.246 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.246 - Thread: 1 -> RAM = 4157603840 2021-11-29 10:05:03.246 - Thread: 1 -> Priority = 2 2021-11-29 10:05:03.246 - Thread: 1 -> Multithreaded rendering supported = True 2021-11-29 10:05:03.246 - Thread: 1 -> Output is attached = True 2021-11-29 10:05:03.246 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.246 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.246 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.246 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.246 - Thread: 1 -> } 2021-11-29 10:05:03.247 - Thread: 1 -> } 2021-11-29 10:05:03.247 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.247 - Thread: 1 -> Name = NVIDIA Quadro T1000 with Max-Q Design + DISPLAY1 2021-11-29 10:05:03.247 - Thread: 1 -> Description = dev id: 8121, mem: 4157603840, shared mem: 8470581248, Luid: 84543, rev: 161, subsys id: -2014310340, vendor id: 4318, feature_level 11.1: True 2021-11-29 10:05:03.247 - Thread: 1 -> Driver version = 30.0.14.7247 2021-11-29 10:05:03.247 - Thread: 1 -> Driver date = 20211026000000.000000-000 2021-11-29 10:05:03.247 - Thread: 1 -> DriverUpdateNecessary = False 2021-11-29 10:05:03.247 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.247 - Thread: 1 -> Adapter id = 0 2021-11-29 10:05:03.247 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.247 - Thread: 1 -> RAM = 4157603840 2021-11-29 10:05:03.247 - Thread: 1 -> Priority = 2 2021-11-29 10:05:03.247 - Thread: 1 -> Multithreaded rendering supported = True 2021-11-29 10:05:03.247 - Thread: 1 -> Output is attached = True 2021-11-29 10:05:03.247 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.247 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.247 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.247 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.247 - Thread: 1 -> } 2021-11-29 10:05:03.247 - Thread: 1 -> } 2021-11-29 10:05:03.247 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.247 - Thread: 1 -> Name = NVIDIA Quadro T1000 with Max-Q Design + DISPLAY4 2021-11-29 10:05:03.247 - Thread: 1 -> Description = dev id: 8121, mem: 4157603840, shared mem: 8470581248, Luid: 84543, rev: 161, subsys id: -2014310340, vendor id: 4318, feature_level 11.1: True 2021-11-29 10:05:03.247 - Thread: 1 -> Driver version = 30.0.14.7247 2021-11-29 10:05:03.247 - Thread: 1 -> Driver date = 20211026000000.000000-000 2021-11-29 10:05:03.247 - Thread: 1 -> DriverUpdateNecessary = False 2021-11-29 10:05:03.247 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.247 - Thread: 1 -> Adapter id = 0 2021-11-29 10:05:03.247 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.247 - Thread: 1 -> RAM = 4157603840 2021-11-29 10:05:03.247 - Thread: 1 -> Priority = 2 2021-11-29 10:05:03.247 - Thread: 1 -> Multithreaded rendering supported = True 2021-11-29 10:05:03.247 - Thread: 1 -> Output is attached = True 2021-11-29 10:05:03.247 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.247 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.247 - Thread: 1 -> DXGIOutput id = 1 2021-11-29 10:05:03.247 - Thread: 1 -> 640x480@60Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 640x480@75Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 720x400@70Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 720x480@60Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 720x576@50Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 800x600@60Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 800x600@75Hz 2021-11-29 10:05:03.247 - Thread: 1 -> 832x624@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1024x768@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1024x768@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1152x870@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x720@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x720@50Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x800@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x1024@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x1024@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1440x900@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1600x900@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1680x1050@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1920x1080@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1920x1080@50Hz 2021-11-29 10:05:03.248 - Thread: 1 -> } 2021-11-29 10:05:03.248 - Thread: 1 -> } 2021-11-29 10:05:03.248 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.248 - Thread: 1 -> Name = NVIDIA Quadro T1000 with Max-Q Design + DISPLAY4 2021-11-29 10:05:03.248 - Thread: 1 -> Description = dev id: 8121, mem: 4157603840, shared mem: 8470581248, Luid: 84543, rev: 161, subsys id: -2014310340, vendor id: 4318, feature_level 11.1: True 2021-11-29 10:05:03.248 - Thread: 1 -> Driver version = 30.0.14.7247 2021-11-29 10:05:03.248 - Thread: 1 -> Driver date = 20211026000000.000000-000 2021-11-29 10:05:03.248 - Thread: 1 -> DriverUpdateNecessary = False 2021-11-29 10:05:03.248 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.248 - Thread: 1 -> Adapter id = 0 2021-11-29 10:05:03.248 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.248 - Thread: 1 -> RAM = 4157603840 2021-11-29 10:05:03.248 - Thread: 1 -> Priority = 2 2021-11-29 10:05:03.248 - Thread: 1 -> Multithreaded rendering supported = True 2021-11-29 10:05:03.248 - Thread: 1 -> Output is attached = True 2021-11-29 10:05:03.248 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.248 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.248 - Thread: 1 -> DXGIOutput id = 1 2021-11-29 10:05:03.248 - Thread: 1 -> 640x480@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 640x480@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 720x400@70Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 720x480@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 720x576@50Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 800x600@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 800x600@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 832x624@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1024x768@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1024x768@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1152x870@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x720@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x720@50Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x800@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x1024@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1280x1024@75Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1440x900@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1600x900@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1680x1050@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1920x1080@60Hz 2021-11-29 10:05:03.248 - Thread: 1 -> 1920x1080@50Hz 2021-11-29 10:05:03.248 - Thread: 1 -> } 2021-11-29 10:05:03.248 - Thread: 1 -> } 2021-11-29 10:05:03.248 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.248 - Thread: 1 -> Name = Intel(R) UHD Graphics 2021-11-29 10:05:03.248 - Thread: 1 -> Description = dev id: 39876, mem: 134217728, shared mem: 8470581248, Luid: 83530, rev: 5, subsys id: -2014572484, vendor id: 32902, feature_level 11.1: True 2021-11-29 10:05:03.248 - Thread: 1 -> Driver version = 30.0.101.1003 2021-11-29 10:05:03.248 - Thread: 1 -> Driver date = 20211014000000.000000-000 2021-11-29 10:05:03.248 - Thread: 1 -> DriverUpdateNecessary = True 2021-11-29 10:05:03.248 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.248 - Thread: 1 -> Adapter id = 1 2021-11-29 10:05:03.248 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.248 - Thread: 1 -> RAM = 134217728 2021-11-29 10:05:03.248 - Thread: 1 -> Priority = 1 2021-11-29 10:05:03.248 - Thread: 1 -> Multithreaded rendering supported = False 2021-11-29 10:05:03.248 - Thread: 1 -> Output is attached = False 2021-11-29 10:05:03.248 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.248 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.248 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> } 2021-11-29 10:05:03.249 - Thread: 1 -> } 2021-11-29 10:05:03.249 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.249 - Thread: 1 -> Name = Intel(R) UHD Graphics 2021-11-29 10:05:03.249 - Thread: 1 -> Description = dev id: 39876, mem: 134217728, shared mem: 8470581248, Luid: 83530, rev: 5, subsys id: -2014572484, vendor id: 32902, feature_level 11.1: True 2021-11-29 10:05:03.249 - Thread: 1 -> Driver version = 30.0.101.1003 2021-11-29 10:05:03.249 - Thread: 1 -> Driver date = 20211014000000.000000-000 2021-11-29 10:05:03.249 - Thread: 1 -> DriverUpdateNecessary = True 2021-11-29 10:05:03.249 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.249 - Thread: 1 -> Adapter id = 1 2021-11-29 10:05:03.249 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.249 - Thread: 1 -> RAM = 134217728 2021-11-29 10:05:03.249 - Thread: 1 -> Priority = 1 2021-11-29 10:05:03.249 - Thread: 1 -> Multithreaded rendering supported = False 2021-11-29 10:05:03.249 - Thread: 1 -> Output is attached = False 2021-11-29 10:05:03.249 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.249 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.249 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> } 2021-11-29 10:05:03.249 - Thread: 1 -> } 2021-11-29 10:05:03.249 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.249 - Thread: 1 -> Name = Intel(R) UHD Graphics 2021-11-29 10:05:03.249 - Thread: 1 -> Description = dev id: 39876, mem: 134217728, shared mem: 8470581248, Luid: 327123, rev: 5, subsys id: -2014572484, vendor id: 32902, feature_level 11.1: True 2021-11-29 10:05:03.249 - Thread: 1 -> Driver version = 30.0.101.1003 2021-11-29 10:05:03.249 - Thread: 1 -> Driver date = 20211014000000.000000-000 2021-11-29 10:05:03.249 - Thread: 1 -> DriverUpdateNecessary = True 2021-11-29 10:05:03.249 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.249 - Thread: 1 -> Adapter id = 2 2021-11-29 10:05:03.249 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.249 - Thread: 1 -> RAM = 134217728 2021-11-29 10:05:03.249 - Thread: 1 -> Priority = 1 2021-11-29 10:05:03.249 - Thread: 1 -> Multithreaded rendering supported = False 2021-11-29 10:05:03.249 - Thread: 1 -> Output is attached = False 2021-11-29 10:05:03.249 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.249 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.249 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.249 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> } 2021-11-29 10:05:03.250 - Thread: 1 -> } 2021-11-29 10:05:03.250 - Thread: 1 -> AdapterInfo = { 2021-11-29 10:05:03.250 - Thread: 1 -> Name = Intel(R) UHD Graphics 2021-11-29 10:05:03.250 - Thread: 1 -> Description = dev id: 39876, mem: 134217728, shared mem: 8470581248, Luid: 327123, rev: 5, subsys id: -2014572484, vendor id: 32902, feature_level 11.1: True 2021-11-29 10:05:03.250 - Thread: 1 -> Driver version = 30.0.101.1003 2021-11-29 10:05:03.250 - Thread: 1 -> Driver date = 20211014000000.000000-000 2021-11-29 10:05:03.250 - Thread: 1 -> DriverUpdateNecessary = True 2021-11-29 10:05:03.250 - Thread: 1 -> AftermathSupported = False 2021-11-29 10:05:03.250 - Thread: 1 -> Adapter id = 2 2021-11-29 10:05:03.250 - Thread: 1 -> Supported = True 2021-11-29 10:05:03.250 - Thread: 1 -> RAM = 134217728 2021-11-29 10:05:03.250 - Thread: 1 -> Priority = 1 2021-11-29 10:05:03.250 - Thread: 1 -> Multithreaded rendering supported = False 2021-11-29 10:05:03.250 - Thread: 1 -> Output is attached = False 2021-11-29 10:05:03.250 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-11-29 10:05:03.250 - Thread: 1 -> Display modes = { 2021-11-29 10:05:03.250 - Thread: 1 -> DXGIOutput id = 0 2021-11-29 10:05:03.250 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 640x480@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 800x600@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1024x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x720@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1280x1024@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1366x768@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1600x900@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1680x1050@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> 1920x1080@60.02042Hz 2021-11-29 10:05:03.250 - Thread: 1 -> } 2021-11-29 10:05:03.250 - Thread: 1 -> } 2021-11-29 10:05:03.254 - Thread: 1 -> Service.IsActive: True 2021-11-29 10:05:03.254 - Thread: 1 -> Service.IsOnline: True 2021-11-29 10:05:03.254 - Thread: 1 -> Service.OwnsGame: False 2021-11-29 10:05:03.254 - Thread: 1 -> Service.UserId: 76561199170168469 2021-11-29 10:05:03.254 - Thread: 1 -> Service.UserName: bryanbelle2003 2021-11-29 10:05:03.254 - Thread: 1 -> Service.Branch: default 2021-11-29 10:05:03.254 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-11-29 10:05:03.254 - Thread: 1 -> Build version: 0.1.1.0 2021-11-29 10:05:03.268 - Thread: 1 -> MyScreenManager() 2021-11-29 10:05:03.356 - Thread: 20 -> CreateDeviceInternal - CheckSettings() 2021-11-29 10:05:03.356 - Thread: 20 -> CreateDeviceInternal - GetAdapter() 2021-11-29 10:05:03.358 - Thread: 20 -> CreateDeviceInternal - FixSettings() 2021-11-29 10:05:03.359 - Thread: 20 -> CreateDeviceInternal - Create device 2021-11-29 10:05:03.530 - Thread: 20 -> CreateDeviceInternal Steam Overlay integration 2021-11-29 10:05:03.676 - Thread: 20 -> CreateDeviceInternal Steam Overlay OK 2021-11-29 10:05:03.677 - Thread: 20 -> CreateDeviceInternal create swapchain 2021-11-29 10:05:03.678 - Thread: 20 -> Mode not found: 1920x1080 @ 60020 2021-11-29 10:05:09.324 - Thread: 20 -> Mode not found: 1920x1080 @ 60020 2021-11-29 10:05:09.612 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-11-29 10:05:09.612 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-11-29 10:05:09.612 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-11-29 10:05:11.421 - Thread: 1 -> Preallocate - START 2021-11-29 10:05:11.430 - Thread: 1 -> MySpaceWorldGenerator - START 2021-11-29 10:05:11.448 - Thread: 1 -> MySpaceWorldGenerator - END 2021-11-29 10:05:11.448 - Thread: 1 -> MySpaceBuildComponent - START 2021-11-29 10:05:11.448 - Thread: 1 -> MySpaceBuildComponent - END 2021-11-29 10:05:11.448 - Thread: 1 -> MyEntities - START 2021-11-29 10:05:11.463 - Thread: 1 -> MyEntities - END 2021-11-29 10:05:11.463 - Thread: 1 -> MyObjectBuilder_Base - START 2021-11-29 10:05:11.463 - Thread: 1 -> MyObjectBuilder_Base - END 2021-11-29 10:05:11.463 - Thread: 1 -> MyTransparentGeometry - START 2021-11-29 10:05:11.463 - Thread: 1 -> MyTransparentGeometry - END 2021-11-29 10:05:11.463 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-11-29 10:05:11.477 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-11-29 10:05:11.477 - Thread: 1 -> MyMath - START 2021-11-29 10:05:11.477 - Thread: 1 -> MyMath - END 2021-11-29 10:05:11.477 - Thread: 1 -> MySimpleObjectDraw - START 2021-11-29 10:05:11.477 - Thread: 1 -> MySimpleObjectDraw - END 2021-11-29 10:05:11.487 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-11-29 10:05:11.487 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-11-29 10:05:11.487 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-11-29 10:05:11.891 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-11-29 10:05:11.891 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-11-29 10:05:11.892 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-11-29 10:05:11.892 - Thread: 1 -> MySyncDestructions - START 2021-11-29 10:05:11.892 - Thread: 1 -> MySyncDestructions - END 2021-11-29 10:05:11.892 - Thread: 1 -> MySyncEntity - START 2021-11-29 10:05:11.892 - Thread: 1 -> MySyncEntity - END 2021-11-29 10:05:11.892 - Thread: 1 -> MyCommandCharacter - START 2021-11-29 10:05:11.893 - Thread: 1 -> MyCommandCharacter - END 2021-11-29 10:05:11.893 - Thread: 1 -> MyCommandConsole - START 2021-11-29 10:05:11.896 - Thread: 1 -> MyCommandConsole - END 2021-11-29 10:05:11.896 - Thread: 1 -> MyCommandEntity - START 2021-11-29 10:05:11.900 - Thread: 1 -> MyCommandEntity - END 2021-11-29 10:05:11.900 - Thread: 1 -> MyAiTargetManager - START 2021-11-29 10:05:11.900 - Thread: 1 -> MyAiTargetManager - END 2021-11-29 10:05:11.900 - Thread: 1 -> MyClientDebugCommands - START 2021-11-29 10:05:11.903 - Thread: 1 -> MyClientDebugCommands - END 2021-11-29 10:05:11.903 - Thread: 1 -> MyDedicatedServer - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyDedicatedServer - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyDedicatedServerBase - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyDedicatedServerBase - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerBase - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerBase - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerClient - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerClient - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerClientBase - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerClientBase - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerLobby - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerLobby - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerServerBase - START 2021-11-29 10:05:11.904 - Thread: 1 -> MyMultiplayerServerBase - END 2021-11-29 10:05:11.904 - Thread: 1 -> MyServerDebugCommands - START 2021-11-29 10:05:11.908 - Thread: 1 -> MyServerDebugCommands - END 2021-11-29 10:05:11.908 - Thread: 1 -> MyAIActionsParser - START 2021-11-29 10:05:11.908 - Thread: 1 -> MyAIActionsParser - END 2021-11-29 10:05:11.908 - Thread: 1 -> MyCubeGridDefinitions - START 2021-11-29 10:05:11.964 - Thread: 1 -> MyCubeGridDefinitions - END 2021-11-29 10:05:11.964 - Thread: 1 -> MyDefinitionManager - START 2021-11-29 10:05:11.982 - Thread: 1 -> MyDefinitionManager - END 2021-11-29 10:05:11.982 - Thread: 1 -> Preallocate - END 2021-11-29 10:05:11.988 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-11-29 10:05:12.356 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-11-29 10:05:12.356 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-11-29 10:05:12.367 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-11-29 10:05:12.367 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:05:12.367 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:05:12.367 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-11-29 10:05:12.367 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-11-29 10:05:12.367 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-11-29 10:05:12.369 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-11-29 10:05:12.374 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: HP 2021-11-29 10:05:12.374 - Thread: 1 -> Win32_ComputerSystem.Model: HP ZBook Power G7 Mobile Workstation 2021-11-29 10:05:12.375 - Thread: 1 -> Virtualized: False 2021-11-29 10:05:12.378 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2021-11-29 10:05:12.379 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,941,162,496 bytes 2021-11-29 10:05:12.379 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-11-29 10:05:12.379 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,659,082,240 bytes 2021-11-29 10:05:12.379 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,660,312,576 bytes 2021-11-29 10:05:12.384 - Thread: 1 -> Drive C: | Capacity: 510,951,157,760 bytes | Free space: 280,862,838,784 bytes 2021-11-29 10:05:12.384 - Thread: 1 -> Drive D: | Capacity: 980,544,385,024 bytes | Free space: 980,101,591,040 bytes 2021-11-29 10:05:12.384 - Thread: 1 -> Drive G: | Capacity: 16,106,127,360 bytes | Free space: 14,825,295,872 bytes 2021-11-29 10:05:12.384 - Thread: 1 -> Drive H: | Capacity: 16,106,127,360 bytes | Free space: 14,295,359,488 bytes 2021-11-29 10:05:12.384 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-11-29 10:05:12.386 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-11-29 10:05:12.386 - Thread: 1 -> Installed DLCs: 2021-11-29 10:05:12.401 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-11-29 10:05:12.581 - Thread: 1 -> Havok: Physics.Init 2021-11-29 10:05:13.053 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-11-29 10:05:13.056 - Thread: 1 -> HkGameName: SpaceEngineers 2021-11-29 10:05:13.074 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-11-29 10:05:13.082 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-11-29 10:05:13.102 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-11-29 10:05:13.417 - Thread: 1 -> Loading scenarios 2021-11-29 10:05:13.465 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-11-29 10:05:13.468 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-11-29 10:05:13.883 - Thread: 1 -> Loading sound definitions 2021-11-29 10:05:14.581 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.581 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-11-29 10:05:14.766 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-11-29 10:05:14.766 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-11-29 10:05:14.766 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-11-29 10:05:14.766 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-11-29 10:05:14.766 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:05:14.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-11-29 10:05:14.876 - Thread: 1 -> Loading OffensiveWords definitions 2021-11-29 10:05:14.876 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-11-29 10:05:14.876 - Thread: 1 -> Loading shadow textures definitions 2021-11-29 10:05:14.876 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-11-29 10:05:14.880 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-11-29 10:05:14.974 - Thread: 1 -> MyAudio.LoadData - START 2021-11-29 10:05:15.267 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Luidsprekers (HP USB Media Audio) - Channel #: 2 - Sample rate: 48000 2021-11-29 10:05:16.029 - Thread: 1 -> MyAudio.LoadData - END 2021-11-29 10:05:16.039 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-11-29 10:05:16.041 - Thread: 1 -> MyGuiManager() 2021-11-29 10:05:16.044 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-11-29 10:05:16.343 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-11-29 10:05:16.412 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-11-29 10:05:16.430 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-11-29 10:05:16.431 - Thread: 10 -> ReloadVoxelMaterials 2021-11-29 10:05:16.508 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-11-29 10:05:16.509 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-11-29 10:05:16.509 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-11-29 10:05:16.544 - Thread: 1 -> Loading default controls 2021-11-29 10:05:16.587 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-11-29 10:05:16.587 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-11-29 10:05:16.587 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-11-29 10:05:16.587 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-11-29 10:05:16.587 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-11-29 10:05:16.588 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-11-29 10:05:16.636 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-11-29 10:05:16.737 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-11-29 10:05:16.741 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-11-29 10:05:16.778 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-11-29 10:05:16.780 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-11-29 10:05:16.785 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-11-29 10:05:16.798 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-11-29 10:05:16.802 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-11-29 10:05:16.803 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-11-29 10:05:16.813 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-11-29 10:05:16.827 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-11-29 10:05:16.829 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-11-29 10:05:16.861 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-11-29 10:05:16.864 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-11-29 10:05:16.885 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-11-29 10:05:16.920 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-11-29 10:05:16.929 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-11-29 10:05:16.936 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-11-29 10:05:16.943 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-11-29 10:05:16.975 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-11-29 10:05:16.980 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-11-29 10:05:16.983 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-11-29 10:05:16.993 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-11-29 10:05:16.997 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-11-29 10:05:17.002 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-11-29 10:05:17.051 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-11-29 10:05:17.060 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-11-29 10:05:17.067 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-11-29 10:05:17.087 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-11-29 10:05:17.120 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-11-29 10:05:17.131 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-11-29 10:05:17.133 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-11-29 10:05:17.141 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-11-29 10:05:17.164 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-11-29 10:05:17.174 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-11-29 10:05:17.177 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-11-29 10:05:17.177 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-11-29 10:05:17.194 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-11-29 10:05:17.210 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-11-29 10:05:17.256 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-11-29 10:05:17.259 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-11-29 10:05:17.264 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-11-29 10:05:17.268 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-11-29 10:05:17.272 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-11-29 10:05:17.281 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-11-29 10:05:17.316 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-11-29 10:05:17.812 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-11-29 10:05:18.640 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-11-29 10:05:18.652 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-11-29 10:05:18.694 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-11-29 10:05:18.710 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-11-29 10:05:18.711 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-11-29 10:05:18.721 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-11-29 10:05:18.722 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-11-29 10:05:18.730 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-11-29 10:05:18.730 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-11-29 10:05:18.766 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-11-29 10:05:18.776 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-11-29 10:05:18.784 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-11-29 10:05:18.814 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-11-29 10:05:18.822 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-11-29 10:05:18.852 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-11-29 10:05:18.877 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-11-29 10:05:18.883 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-11-29 10:05:19.005 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-11-29 10:05:19.008 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-11-29 10:05:19.096 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-11-29 10:05:19.126 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-11-29 10:05:19.221 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-11-29 10:05:19.292 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-11-29 10:05:19.332 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-11-29 10:05:19.378 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-11-29 10:05:19.426 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-11-29 10:05:19.487 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-11-29 10:05:19.555 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-11-29 10:05:19.614 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-11-29 10:05:19.672 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-11-29 10:05:19.740 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-11-29 10:05:19.750 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-11-29 10:05:19.792 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-11-29 10:05:19.805 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-11-29 10:05:19.836 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-11-29 10:05:19.865 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-11-29 10:05:19.885 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-11-29 10:05:20.071 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-11-29 10:05:20.312 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-11-29 10:05:20.355 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-11-29 10:05:20.391 - Thread: 1 -> Timer Frequency: 10000000 2021-11-29 10:05:20.391 - Thread: 1 -> Ticks per frame: 166667 2021-11-29 10:05:20.400 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-11-29 10:05:20.401 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-11-29 10:05:20.586 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-11-29 10:05:20.670 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-11-29 10:05:20.701 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-11-29 10:05:20.909 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-11-29 10:05:21.110 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-11-29 10:05:21.180 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-11-29 10:05:22.010 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-11-29 10:05:22.427 - Thread: 23 -> EOS P2P - Query NAT type failed. 2021-11-29 10:05:22.447 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-11-29 10:05:22.447 - Thread: 1 -> Flares Intensity: 1 2021-11-29 10:05:22.447 - Thread: 1 -> Field of view: 1.22173 2021-11-29 10:05:22.447 - Thread: 1 -> PostProcessingEnabled: True 2021-11-29 10:05:22.447 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-11-29 10:05:22.447 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-11-29 10:05:22.447 - Thread: 1 -> Render.DistanceFade: 2000 2021-11-29 10:05:22.447 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-11-29 10:05:22.447 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-11-29 10:05:22.447 - Thread: 1 -> Render.TextureQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-11-29 10:05:22.447 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-11-29 10:05:22.447 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-11-29 10:05:22.448 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-11-29 10:05:22.491 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:05:22.492 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:05:22.650 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:05:22.858 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-11-29 10:05:23.468 - Thread: 1 -> Analytics session started: UserID = (c1d5818d-4286-1512-d7f1-6f081bbc953c) SessionID = (70eaa4be-9db7-4efc-a088-85c4974c56f5) 2021-11-29 10:05:23.471 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-11-29 10:05:26.520 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:26.520 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:26.573 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2021-11-29 10:05:26.577 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-11-29 10:05:26.579 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-11-29 10:05:26.579 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-11-29 10:05:27.015 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.LoadContent 2021-11-29 10:05:27.030 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.LoadContent 2021-11-29 10:05:28.197 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-11-29 10:05:29.881 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:05:29.881 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:05:29.882 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:05:30.114 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:30.115 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:31.368 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:05:31.371 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:05:31.372 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:05:31.613 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:31.614 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:31.681 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:05:31.682 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:05:31.683 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:05:44.652 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-11-29 10:05:44.665 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-11-29 10:05:45.065 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-11-29 10:05:45.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-11-29 10:05:45.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-11-29 10:05:47.169 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:05:47.171 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:05:47.174 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:05:47.330 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2021-11-29 10:05:47.333 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2021-11-29 10:05:47.398 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:47.399 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:47.620 - Thread: 1 -> Query successful. 2021-11-29 10:05:47.620 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2021-11-29 10:05:47.627 - Thread: 9 -> Mod download time: 0.00 seconds 2021-11-29 10:05:51.587 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2021-11-29 10:05:51.664 - Thread: 9 -> Loading available saves - START 2021-11-29 10:05:51.666 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2021-11-29 10:05:51.674 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2021-11-29 10:05:51.676 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2021-11-29 10:05:51.718 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:51.720 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:52.710 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2021-11-29 10:05:52.763 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:53.357 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Dead Drop Arena\Sandbox_config.sbc 2021-11-29 10:05:53.389 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:53.537 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\PC\Sandbox_config.sbc 2021-11-29 10:05:53.567 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:53.861 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Mars Planet\PC\Sandbox_config.sbc 2021-11-29 10:05:53.895 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:54.275 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Rival Platforms\Sandbox_config.sbc 2021-11-29 10:05:54.293 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:54.422 - Thread: 9 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2021-11-29 10:05:54.454 - Thread: 9 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:54.454 - Thread: 9 -> Loading available saves - END 2021-11-29 10:05:54.520 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2021-11-29 10:05:54.522 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:57.087 - Thread: 1 -> GUI Stats: Update 2.48580727777778, Draw 0.711374055555555 2021-11-29 10:05:57.869 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2021-11-29 10:05:57.872 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:59.151 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-11-29 10:05:59.152 - Thread: 30 -> StartNewSandbox - Start 2021-11-29 10:05:59.187 - Thread: 30 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2021-11-29 10:05:59.188 - Thread: 30 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-11-29 10:05:59.198 - Thread: 30 -> CheckPoint Experimental mode: No 2021-11-29 10:05:59.198 - Thread: 30 -> CheckPoint Experimental mode reason: 0 2021-11-29 10:05:59.203 - Thread: 30 -> LoadSession() - End 2021-11-29 10:05:59.222 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:59.224 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:59.224 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:59.226 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:59.226 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:59.228 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:59.228 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-11-29 10:05:59.229 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-11-29 10:05:59.290 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-11-29 10:05:59.293 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-11-29 10:05:59.293 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-11-29 10:05:59.461 - Thread: 1 -> RunLoadingAction - START 2021-11-29 10:05:59.464 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2021-11-29 10:05:59.619 - Thread: 1 -> GC Memory: 1,001,435,320 B 2021-11-29 10:05:59.625 - Thread: 1 -> Process Memory: 3,193,847,808 B 2021-11-29 10:05:59.627 - Thread: 1 -> Experimental mode: No 2021-11-29 10:05:59.627 - Thread: 1 -> Experimental mode reason: 0 2021-11-29 10:05:59.627 - Thread: 1 -> Console compatibility: No 2021-11-29 10:06:01.564 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-11-29 10:06:01.622 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-11-29 10:06:01.626 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-11-29 10:06:01.627 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-11-29 10:06:01.629 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-11-29 10:06:01.967 - Thread: 1 -> Loading scenarios 2021-11-29 10:06:01.969 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-11-29 10:06:01.970 - Thread: 1 -> List of used mods (0) - START 2021-11-29 10:06:01.970 - Thread: 1 -> List of used mods - END 2021-11-29 10:06:02.063 - Thread: 1 -> Loading behaviors 2021-11-29 10:06:02.064 - Thread: 1 -> Loading ammo magazines 2021-11-29 10:06:02.068 - Thread: 1 -> Loading ammo definitions 2021-11-29 10:06:02.072 - Thread: 1 -> Loading animations 2021-11-29 10:06:02.075 - Thread: 1 -> Loading animations 2021-11-29 10:06:02.080 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.082 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.082 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.082 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.083 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.083 - Thread: 1 -> Loading sound definitions 2021-11-29 10:06:02.083 - Thread: 1 -> Loading category classes 2021-11-29 10:06:02.088 - Thread: 1 -> Loading category classes 2021-11-29 10:06:02.088 - Thread: 1 -> Loading blueprint classes 2021-11-29 10:06:02.093 - Thread: 1 -> Loading blueprint class entries 2021-11-29 10:06:02.095 - Thread: 1 -> Loading blueprint class entries 2021-11-29 10:06:02.095 - Thread: 1 -> Loading blueprints 2021-11-29 10:06:02.099 - Thread: 1 -> Loading blueprints 2021-11-29 10:06:02.099 - Thread: 1 -> Loading agent definitions 2021-11-29 10:06:02.101 - Thread: 1 -> Loading character definitions 2021-11-29 10:06:02.137 - Thread: 1 -> Loading character definitions 2021-11-29 10:06:02.137 - Thread: 1 -> Loading components 2021-11-29 10:06:02.145 - Thread: 1 -> Loading components 2021-11-29 10:06:02.145 - Thread: 1 -> Loading configuration 2021-11-29 10:06:02.150 - Thread: 1 -> Loading container types 2021-11-29 10:06:02.158 - Thread: 1 -> Loading Contract Types 2021-11-29 10:06:02.172 - Thread: 1 -> Loading block positions 2021-11-29 10:06:02.175 - Thread: 1 -> Loading block positions 2021-11-29 10:06:02.175 - Thread: 1 -> Loading curve definitions 2021-11-29 10:06:02.178 - Thread: 1 -> Loading debris 2021-11-29 10:06:02.179 - Thread: 1 -> Loading environment items entries 2021-11-29 10:06:02.180 - Thread: 1 -> Loading decal global definitions 2021-11-29 10:06:02.180 - Thread: 1 -> Loading decal definitions 2021-11-29 10:06:02.182 - Thread: 1 -> Loading decal definitions 2021-11-29 10:06:02.182 - Thread: 1 -> Loading drone behaviors 2021-11-29 10:06:02.188 - Thread: 1 -> Loading edges 2021-11-29 10:06:02.193 - Thread: 1 -> Loading emissive color definitions 2021-11-29 10:06:02.206 - Thread: 1 -> Loading emissive color default states 2021-11-29 10:06:02.215 - Thread: 1 -> Loading animations 2021-11-29 10:06:02.229 - Thread: 1 -> Loading entity components 2021-11-29 10:06:02.273 - Thread: 1 -> Loading component containers 2021-11-29 10:06:02.292 - Thread: 1 -> Loading environment items entries 2021-11-29 10:06:02.293 - Thread: 1 -> Loading Faction Names 2021-11-29 10:06:02.294 - Thread: 1 -> Loading factions 2021-11-29 10:06:02.301 - Thread: 1 -> Loading flare definitions 2021-11-29 10:06:02.336 - Thread: 1 -> Loading gas property definitions 2021-11-29 10:06:02.338 - Thread: 1 -> Loading event definitions 2021-11-29 10:06:02.340 - Thread: 1 -> Loading physical items 2021-11-29 10:06:02.345 - Thread: 1 -> Loading chat bot responses 2021-11-29 10:06:02.359 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.359 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-11-29 10:06:02.362 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.362 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-11-29 10:06:02.362 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.362 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-11-29 10:06:02.362 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.362 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-11-29 10:06:02.363 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.363 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-11-29 10:06:02.363 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:06:02.363 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-11-29 10:06:02.382 - Thread: 1 -> Loading LCD texture categories 2021-11-29 10:06:02.387 - Thread: 1 -> Loading LCD texture categories 2021-11-29 10:06:02.387 - Thread: 1 -> Loading LCD texture categories 2021-11-29 10:06:02.387 - Thread: 1 -> Loading LCD texture categories 2021-11-29 10:06:02.387 - Thread: 1 -> Loading LCD texture categories 2021-11-29 10:06:02.388 - Thread: 1 -> Loading OffensiveWords definitions 2021-11-29 10:06:02.388 - Thread: 1 -> Loading planet definition 2021-11-29 10:06:02.406 - Thread: 1 -> Loading physical items 2021-11-29 10:06:02.410 - Thread: 1 -> Loading physical items 2021-11-29 10:06:02.411 - Thread: 1 -> Loading physical material properties 2021-11-29 10:06:02.415 - Thread: 1 -> Loading pirate antennas 2021-11-29 10:06:02.418 - Thread: 1 -> Loading research blocks definitions 2021-11-29 10:06:02.420 - Thread: 1 -> Loading research groups definitions 2021-11-29 10:06:02.421 - Thread: 1 -> Loading resource distribution groups 2021-11-29 10:06:02.422 - Thread: 1 -> Loading shadow textures definitions 2021-11-29 10:06:02.422 - Thread: 1 -> Loading ship sound groups 2021-11-29 10:06:02.436 - Thread: 1 -> Loading ship sound groups 2021-11-29 10:06:02.436 - Thread: 1 -> Loading sound categories 2021-11-29 10:06:02.439 - Thread: 1 -> Loading stat definitions 2021-11-29 10:06:02.440 - Thread: 1 -> Loading grid creators 2021-11-29 10:06:02.441 - Thread: 1 -> Loading transparent material properties 2021-11-29 10:06:02.442 - Thread: 1 -> Loading planet definition 2021-11-29 10:06:02.442 - Thread: 1 -> Loading voxel map storage definitions 2021-11-29 10:06:02.444 - Thread: 1 -> Loading voxel material definitions 2021-11-29 10:06:02.445 - Thread: 1 -> Loading voxel material definitions 2021-11-29 10:06:02.445 - Thread: 1 -> Loading voxel material definitions 2021-11-29 10:06:02.445 - Thread: 1 -> Loading voxel material definitions 2021-11-29 10:06:02.445 - Thread: 1 -> Loading Weather Effects 2021-11-29 10:06:02.449 - Thread: 1 -> Audio effects definitions 2021-11-29 10:06:02.454 - Thread: 1 -> Loading environment items definitions 2021-11-29 10:06:02.456 - Thread: 1 -> Loading environment items definitions 2021-11-29 10:06:02.456 - Thread: 1 -> Loading physical material properties 2021-11-29 10:06:02.460 - Thread: 1 -> Loading particle effect definitions 2021-11-29 10:06:02.658 - Thread: 1 -> Loading particle effect definitions 2021-11-29 10:06:02.659 - Thread: 1 -> Loading environment item definitions 2021-11-29 10:06:02.664 - Thread: 1 -> Loading weapon definitions 2021-11-29 10:06:02.695 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.761 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.762 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.835 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.848 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.851 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.852 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.854 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.867 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.886 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.888 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.890 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.891 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.892 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.893 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.894 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.894 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.898 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.899 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.901 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.902 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.903 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.904 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.910 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.911 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.911 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.912 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.912 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.913 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.916 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.920 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.938 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.939 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.939 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.940 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.941 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.944 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.945 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.947 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.950 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.952 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.953 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.954 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.955 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.957 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.961 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.964 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.971 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.979 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.981 - Thread: 1 -> Created block definitions 2021-11-29 10:06:02.989 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:02.996 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.002 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.003 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.006 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.009 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.012 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.014 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.018 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.018 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.021 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.023 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.026 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.042 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.044 - Thread: 1 -> Loading cube blocks 2021-11-29 10:06:03.045 - Thread: 1 -> Created block definitions 2021-11-29 10:06:03.048 - Thread: 1 -> Loading block variant groups 2021-11-29 10:06:03.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-11-29 10:06:03.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-11-29 10:06:03.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-11-29 10:06:03.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-11-29 10:06:03.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-11-29 10:06:03.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2021-11-29 10:06:03.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2021-11-29 10:06:03.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2021-11-29 10:06:03.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2021-11-29 10:06:03.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2021-11-29 10:06:03.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2021-11-29 10:06:03.072 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-11-29 10:06:03.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-11-29 10:06:03.086 - Thread: 1 -> Loading asteroid generators 2021-11-29 10:06:03.093 - Thread: 1 -> Loading spawn groups 2021-11-29 10:06:03.105 - Thread: 1 -> Loading drop containers 2021-11-29 10:06:03.106 - Thread: 1 -> Loading spawn groups 2021-11-29 10:06:03.107 - Thread: 1 -> Loading spawn groups 2021-11-29 10:06:03.107 - Thread: 1 -> Loading radial menu definitions 2021-11-29 10:06:03.156 - Thread: 1 -> Loading respawn ships 2021-11-29 10:06:03.158 - Thread: 1 -> Loading spawn groups 2021-11-29 10:06:03.158 - Thread: 1 -> Loading wheel speeds 2021-11-29 10:06:03.219 - Thread: 1 -> MyAudio.UnloadData - START 2021-11-29 10:06:03.230 - Thread: 1 -> MyAudio.UnloadData - END 2021-11-29 10:06:03.230 - Thread: 1 -> MyAudio.LoadData - START 2021-11-29 10:06:03.419 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Luidsprekers (HP USB Media Audio) - Channel #: 2 - Sample rate: 48000 2021-11-29 10:06:04.742 - Thread: 1 -> MyAudio.LoadData - END 2021-11-29 10:06:04.833 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-11-29 10:06:04.854 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:06:04.946 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:06:04.948 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:06:04.949 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:06:04.980 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-11-29 10:06:05.609 - Thread: 38 -> External debugger: listening... 2021-11-29 10:06:05.658 - Thread: 1 -> MyLights.LoadData() - START 2021-11-29 10:06:05.662 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-11-29 10:06:05.662 - Thread: 1 -> MyLights.LoadData() - END 2021-11-29 10:06:05.662 - Thread: 1 -> Info: MyLights initialized. 2021-11-29 10:06:05.662 - Thread: 1 -> MyExplosions.LoadData() - START 2021-11-29 10:06:05.700 - Thread: 1 -> MyExplosions.LoadData() - END 2021-11-29 10:06:05.813 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-11-29 10:06:05.813 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-11-29 10:06:05.863 - Thread: 1 -> Loading Procedural World Generator 2021-11-29 10:06:05.865 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-11-29 10:06:06.027 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-11-29 10:06:06.264 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-11-29 10:06:06.265 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-11-29 10:06:06.269 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2021-11-29 10:06:06.273 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-11-29 10:06:06.274 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2021-11-29 10:06:06.276 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2021-11-29 10:06:06.280 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-11-29 10:06:06.280 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2021-11-29 10:06:12.317 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-11-29 10:06:12.344 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:12.607 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-11-29 10:06:12.608 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2021-11-29 10:06:13.125 - Thread: 10 -> Info: Planet generator name: Alien 2021-11-29 10:06:13.125 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:13.126 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-11-29 10:06:13.126 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2021-11-29 10:06:13.508 - Thread: 11 -> Info: Planet generator name: Titan 2021-11-29 10:06:13.508 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:13.508 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-11-29 10:06:13.509 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2021-11-29 10:06:13.680 - Thread: 9 -> Info: Planet generator name: Moon 2021-11-29 10:06:13.680 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:13.680 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-11-29 10:06:13.680 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2021-11-29 10:06:18.821 - Thread: 11 -> Info: Planet generator name: Triton 2021-11-29 10:06:18.822 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:19.260 - Thread: 1 -> Info: Planet generator name: Mars 2021-11-29 10:06:19.261 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:20.249 - Thread: 10 -> Info: Planet generator name: Europa 2021-11-29 10:06:20.250 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:21.172 - Thread: 9 -> Info: Planet generator name: Pertam 2021-11-29 10:06:21.172 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-11-29 10:06:21.173 - Thread: 1 -> Entities loaded & initialized 2021-11-29 10:06:21.218 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2021-11-29 10:06:21.218 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-11-29 10:06:21.251 - Thread: 1 -> RequestRespawn 2021-11-29 10:06:21.353 - Thread: 1 -> MySession.Static.LogSettings - START 2021-11-29 10:06:21.355 - Thread: 1 -> Name = Star System 2021-11-29 10:05 2021-11-29 10:06:21.355 - Thread: 1 -> Description = 2021-11-29 10:06:21.355 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2021-11-29 10:06:21.355 - Thread: 1 -> Password = 2021-11-29 10:06:21.355 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2021-11-29 10:06:21.355 - Thread: 1 -> WorkshopId = 2021-11-29 10:06:21.355 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2021-11-29 10:06:21.355 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2021-11-29 10:06:21.373 - Thread: 1 -> Settings: 2021-11-29 10:06:21.376 - Thread: 1 -> GameMode = Survival 2021-11-29 10:06:21.376 - Thread: 1 -> MaxPlayers = 4 2021-11-29 10:06:21.376 - Thread: 1 -> OnlineMode = OFFLINE 2021-11-29 10:06:21.376 - Thread: 1 -> TotalPCU = 100000 2021-11-29 10:06:21.376 - Thread: 1 -> PiratePCU = 50000 2021-11-29 10:06:21.376 - Thread: 1 -> AutoHealing = True 2021-11-29 10:06:21.376 - Thread: 1 -> WeaponsEnabled = True 2021-11-29 10:06:21.376 - Thread: 1 -> ThrusterDamage = True 2021-11-29 10:06:21.376 - Thread: 1 -> EnableSpectator = False 2021-11-29 10:06:21.376 - Thread: 1 -> EnableCopyPaste = False 2021-11-29 10:06:21.376 - Thread: 1 -> MaxFloatingObjects = 100 2021-11-29 10:06:21.376 - Thread: 1 -> MaxGridSize = 0 2021-11-29 10:06:21.376 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-11-29 10:06:21.376 - Thread: 1 -> CargoShipsEnabled = True 2021-11-29 10:06:21.376 - Thread: 1 -> EnvironmentHostility = SAFE 2021-11-29 10:06:21.376 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-11-29 10:06:21.377 - Thread: 1 -> InventorySizeMultiplier = 3 2021-11-29 10:06:21.377 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-11-29 10:06:21.377 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-11-29 10:06:21.377 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-11-29 10:06:21.377 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-11-29 10:06:21.377 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-11-29 10:06:21.377 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-11-29 10:06:21.377 - Thread: 1 -> ClientCanSave = False 2021-11-29 10:06:21.377 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-11-29 10:06:21.377 - Thread: 1 -> PermanentDeath = False 2021-11-29 10:06:21.377 - Thread: 1 -> DestructibleBlocks = True 2021-11-29 10:06:21.377 - Thread: 1 -> EnableScripts = False 2021-11-29 10:06:21.377 - Thread: 1 -> AutoSaveInMinutes = 5 2021-11-29 10:06:21.377 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-11-29 10:06:21.377 - Thread: 1 -> ProceduralDensity = 0.35 2021-11-29 10:06:21.377 - Thread: 1 -> ProceduralSeed = 0 2021-11-29 10:06:21.377 - Thread: 1 -> DestructibleBlocks = True 2021-11-29 10:06:21.377 - Thread: 1 -> EnableIngameScripts = False 2021-11-29 10:06:21.377 - Thread: 1 -> ViewDistance = 15000 2021-11-29 10:06:21.377 - Thread: 1 -> Voxel destruction = True 2021-11-29 10:06:21.377 - Thread: 1 -> EnableStructuralSimulation = False 2021-11-29 10:06:21.377 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-11-29 10:06:21.377 - Thread: 1 -> EnableContainerDrops = True 2021-11-29 10:06:21.377 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-11-29 10:06:21.377 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-11-29 10:06:21.377 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-11-29 10:06:21.377 - Thread: 1 -> EnableSubgridDamage = False 2021-11-29 10:06:21.377 - Thread: 1 -> SyncDistance = 3000 2021-11-29 10:06:21.377 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-11-29 10:06:21.377 - Thread: 1 -> AFKTimeoutMin = 0 2021-11-29 10:06:21.377 - Thread: 1 -> StopGridsPeriodMin = 15 2021-11-29 10:06:21.377 - Thread: 1 -> MaxPlanets = 99 2021-11-29 10:06:21.377 - Thread: 1 -> MaxBackupSaves = 5 2021-11-29 10:06:21.377 - Thread: 1 -> MaxFactionsCount = 0 2021-11-29 10:06:21.377 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-11-29 10:06:21.377 - Thread: 1 -> RespawnShipDelete = False 2021-11-29 10:06:21.377 - Thread: 1 -> WorldSizeKm = 0 2021-11-29 10:06:21.377 - Thread: 1 -> ResetOwnership = False 2021-11-29 10:06:21.377 - Thread: 1 -> RealisticSound = False 2021-11-29 10:06:21.377 - Thread: 1 -> EnableSaving = True 2021-11-29 10:06:21.377 - Thread: 1 -> InfiniteAmmo = False 2021-11-29 10:06:21.377 - Thread: 1 -> EnableToolShake = True 2021-11-29 10:06:21.377 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-11-29 10:06:21.377 - Thread: 1 -> OffensiveWordsFiltering = False 2021-11-29 10:06:21.377 - Thread: 1 -> UseConsolePCU = False 2021-11-29 10:06:21.377 - Thread: 1 -> PredefinedAsteroids = True 2021-11-29 10:06:21.377 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-11-29 10:06:21.377 - Thread: 1 -> FamilySharing = True 2021-11-29 10:06:21.377 - Thread: 1 -> EnablePcuTrading = True 2021-11-29 10:06:21.377 - Thread: 1 -> SuppressedWarnings = 2021-11-29 10:06:21.377 - Thread: 1 -> SimplifiedSimulation = False 2021-11-29 10:06:21.377 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-11-29 10:06:21.377 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-11-29 10:06:21.377 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-11-29 10:06:21.377 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-11-29 10:06:21.377 - Thread: 1 -> TradeFactionsCount = 15 2021-11-29 10:06:21.378 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-11-29 10:06:21.378 - Thread: 1 -> WeatherSystem = True 2021-11-29 10:06:21.378 - Thread: 1 -> DepositSizeDenominator = 60 2021-11-29 10:06:21.378 - Thread: 1 -> DepositsCountCoefficient = 1 2021-11-29 10:06:21.378 - Thread: 1 -> EnableEconomy = True 2021-11-29 10:06:21.378 - Thread: 1 -> EnableBountyContracts = True 2021-11-29 10:06:21.378 - Thread: 1 -> EnableSupergridding = False 2021-11-29 10:06:21.378 - Thread: 1 -> EnableAutorespawn = True 2021-11-29 10:06:21.378 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-11-29 10:06:21.378 - Thread: 1 -> EnableGoodBotHints = True 2021-11-29 10:06:21.378 - Thread: 1 -> EnableResearch = True 2021-11-29 10:06:21.378 - Thread: 1 -> VoxelAgeThreshold = 24 2021-11-29 10:06:21.378 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-11-29 10:06:21.378 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-11-29 10:06:21.378 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-11-29 10:06:21.378 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-11-29 10:06:21.378 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-11-29 10:06:21.378 - Thread: 1 -> OptimalGridCount = 0 2021-11-29 10:06:21.378 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-11-29 10:06:21.379 - Thread: 1 -> BlockCountThreshold = 20 2021-11-29 10:06:21.379 - Thread: 1 -> TrashFlagsValue = 7706 2021-11-29 10:06:21.379 - Thread: 1 -> TrashRemovalEnabled = True 2021-11-29 10:06:21.379 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-11-29 10:06:21.379 - Thread: 1 -> EnableVoxelHand = True 2021-11-29 10:06:21.379 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-11-29 10:06:21.379 - Thread: 1 -> EnableScripterRole = False 2021-11-29 10:06:21.379 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-11-29 10:06:21.379 - Thread: 1 -> FloraDensityMultiplier = 1 2021-11-29 10:06:21.379 - Thread: 1 -> EnableSpiders = False 2021-11-29 10:06:21.379 - Thread: 1 -> EnableWolfs = False 2021-11-29 10:06:21.379 - Thread: 1 -> EnableDrones = True 2021-11-29 10:06:21.379 - Thread: 1 -> MaxDrones = 5 2021-11-29 10:06:21.379 - Thread: 1 -> StartInRespawnScreen = False 2021-11-29 10:06:21.379 - Thread: 1 -> SpawnWithTools = True 2021-11-29 10:06:21.379 - Thread: 1 -> EnableJetpack = True 2021-11-29 10:06:21.379 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-11-29 10:06:21.379 - Thread: 1 -> PhysicsIterations = 8 2021-11-29 10:06:21.379 - Thread: 1 -> CanJoinRunning = False 2021-11-29 10:06:21.380 - Thread: 1 -> Scenario = False 2021-11-29 10:06:21.380 - Thread: 1 -> ScenarioEditMode = False 2021-11-29 10:06:21.380 - Thread: 1 -> EnableRespawnShips = True 2021-11-29 10:06:21.380 - Thread: 1 -> EnableSunRotation = True 2021-11-29 10:06:21.380 - Thread: 1 -> StationVoxelSupport = False 2021-11-29 10:06:21.380 - Thread: 1 -> EnableConvertToStation = True 2021-11-29 10:06:21.380 - Thread: 1 -> EnableEncounters = True 2021-11-29 10:06:21.380 - Thread: 1 -> Enable3rdPersonView = True 2021-11-29 10:06:21.380 - Thread: 1 -> EnableOxygenPressurization = True 2021-11-29 10:06:21.380 - Thread: 1 -> EnableOxygen = True 2021-11-29 10:06:21.380 - Thread: 1 -> ExperimentalMode = False 2021-11-29 10:06:21.380 - Thread: 1 -> ExperimentalModeReason = 0 2021-11-29 10:06:21.380 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-11-29 10:06:21.380 - Thread: 1 -> EnableRecoil = True 2021-11-29 10:06:21.380 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-11-29 10:06:21.381 - Thread: 1 -> MySession.Static.LogSettings - END 2021-11-29 10:06:22.990 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-11-29 10:06:23.040 - Thread: 17 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-11-29 10:06:23.047 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-11-29 10:06:23.095 - Thread: 12 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-11-29 10:06:24.375 - Thread: 1 -> Analytics ids for user ([007...469]): User = (c1d5818d-4286-1512-d7f1-6f081bbc953c) Session = (70eaa4be-9db7-4efc-a088-85c4974c56f5). 2021-11-29 10:06:24.383 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-11-29 10:06:24.392 - Thread: 1 -> Session loaded 2021-11-29 10:06:24.392 - Thread: 1 -> RunLoadingAction - END 2021-11-29 10:06:24.393 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-11-29 10:06:24.393 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-11-29 10:06:24.394 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-11-29 10:06:24.394 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-11-29 10:06:24.394 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-11-29 10:06:24.823 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-11-29 10:06:28.519 - Thread: 1 -> Loading duration: 29.229655 2021-11-29 10:06:28.566 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-11-29 10:06:28.569 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-11-29 10:06:28.611 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-11-29 10:06:36.405 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-11-29 10:06:36.405 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-11-29 10:06:36.436 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-11-29 10:06:41.370 - Thread: 1 -> Updating continues. 2021-11-29 10:06:41.526 - Thread: 1 -> Clusters reordered 2021-11-29 10:06:42.266 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent 2021-11-29 10:06:42.289 - Thread: 1 -> GC Memory: 3011.718 / 3011.718 MB 2021-11-29 10:06:42.403 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - START 2021-11-29 10:06:42.403 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - END 2021-11-29 10:06:43.396 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2021-11-29 10:06:43.397 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2021-11-29 10:06:43.407 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-11-29 10:06:43.735 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-11-29 10:06:43.794 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2021-11-29 10:06:43.809 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-11-29 10:06:48.734 - Thread: 1 -> Saving world - START 2021-11-29 10:06:48.735 - Thread: 1 -> Making world state snapshot. 2021-11-29 10:06:48.736 - Thread: 1 -> Before snapshot.: GC Memory: 3,713 B 2021-11-29 10:06:48.951 - Thread: 1 -> After snapshot.: GC Memory: 3,711 B 2021-11-29 10:06:48.956 - Thread: 1 -> Directory cleanup: GC Memory: 3,711 B 2021-11-29 10:06:48.956 - Thread: 1 -> Saving world - END 2021-11-29 10:06:49.016 - Thread: 10 -> Session snapshot save - START 2021-11-29 10:06:49.017 - Thread: 10 -> Checking file access for files in target dir. 2021-11-29 10:06:49.892 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\bryan\AppData\Roaming\SpaceEngineers\Saves\76561199170168469\Star System 2021-11-29 10-05\.new\Sandbox_config.sbc 2021-11-29 10:06:50.247 - Thread: 10 -> Session snapshot save - END 2021-11-29 10:06:59.102 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.LoadContent 2021-11-29 10:06:59.287 - Thread: 1 -> GUI Stats: Update 14.8103678888889, Draw 0.977776222222222 2021-11-29 10:06:59.301 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-11-29 10:06:59.332 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,24.04783,42.38477,1,0,3725.125,9879.508,2933,97067,2,20.91987,99.63293,0,4253,41.07565,0,16.66667,8.592972,40.92487,100,6224534960,3725.125,0,0 2021-11-29 10:06:59.333 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-11-29 10:06:59.333 - Thread: 1 -> MEMORY VALUES,1,1,0,1,18,821,36,64,225,67,849,5936,3147,0,0,111,3373,0,1437,31,0,64,15,384,52,0,0,1551,758,456,8,50,0,0,0,0 2021-11-29 10:07:01.606 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:01.608 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:02.635 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.LoadContent 2021-11-29 10:07:12.290 - Thread: 1 -> GC Memory: 3746.394 / 3746.394 MB 2021-11-29 10:07:23.535 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.LoadContent 2021-11-29 10:07:27.046 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:27.047 - Thread: 1 -> MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:29.289 - Thread: 1 -> GUI Stats: Update 0.467509, Draw 0.507649666666667 2021-11-29 10:07:34.905 - Thread: 1 -> Updating stopped. 2021-11-29 10:07:34.919 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-11-29 10:07:37.560 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-11-29 10:07:39.363 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:07:39.363 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:07:39.364 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:07:39.366 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-11-29 10:07:43.737 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:43.738 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:44.856 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-11-29 10:07:50.005 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-11-29 10:07:50.005 - Thread: 1 -> Flares Intensity: 1 2021-11-29 10:07:50.005 - Thread: 1 -> Field of view: 1.22173 2021-11-29 10:07:50.005 - Thread: 1 -> PostProcessingEnabled: True 2021-11-29 10:07:50.005 - Thread: 1 -> Render.GrassDensityFactor: 1 2021-11-29 10:07:50.005 - Thread: 1 -> Render.GrassDrawDistance: 159 2021-11-29 10:07:50.005 - Thread: 1 -> Render.DistanceFade: 1000 2021-11-29 10:07:50.005 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-11-29 10:07:50.005 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2021-11-29 10:07:50.005 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2021-11-29 10:07:50.005 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-11-29 10:07:50.005 - Thread: 1 -> Render.TextureQuality: MEDIUM 2021-11-29 10:07:50.005 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2021-11-29 10:07:50.005 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2021-11-29 10:07:50.005 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2021-11-29 10:07:50.005 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2021-11-29 10:07:50.005 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2021-11-29 10:07:50.005 - Thread: 1 -> Render.ParticleQuality: NORMAL 2021-11-29 10:07:50.015 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:07:50.016 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:07:50.016 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:07:50.253 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:50.253 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:54.641 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:54.643 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:55.660 - Thread: 1 -> Updating continues. 2021-11-29 10:07:55.663 - Thread: 1 -> GC Memory: 1787.585 / 1787.585 MB 2021-11-29 10:07:55.892 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-11-29 10:07:55.893 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-11-29 10:07:59.076 - Thread: 1 -> Updating stopped. 2021-11-29 10:07:59.091 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-11-29 10:08:00.009 - Thread: 1 -> GUI Stats: Update 0.577125111111112, Draw 0.409908777777778 2021-11-29 10:08:00.041 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-11-29 10:08:00.043 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,11.15492,35.56756,1,0,1353.425,6949.07,2933,97067,2,22.75581,97.98441,0.1619378,4918,65.81899,0,16.66667,14.97764,64.49236,100,4304047462,1353.425,0,0 2021-11-29 10:08:00.043 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-11-29 10:08:00.043 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,821,36,42,215,67,849,4104,1354,0,0,109,1569,0,637,15,0,36,15,384,69,0,0,575,758,456,8,50,0,0,0,0 2021-11-29 10:08:01.908 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-11-29 10:08:03.435 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent 2021-11-29 10:08:08.266 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:08:08.266 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:08:08.267 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:08:08.424 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:08.425 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:10.307 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:10.309 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:12.076 - Thread: 1 -> Updating continues. 2021-11-29 10:08:12.322 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:12.323 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:25.678 - Thread: 1 -> GC Memory: 1358.156 / 1358.156 MB 2021-11-29 10:08:30.011 - Thread: 1 -> GUI Stats: Update 0.498151833333333, Draw 0.386000666666666 2021-11-29 10:08:35.966 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-11-29 10:08:37.161 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:37.163 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:38.226 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-11-29 10:08:43.442 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:43.442 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:45.881 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-11-29 10:08:45.881 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-11-29 10:08:45.881 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-11-29 10:08:46.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-11-29 10:08:46.113 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-11-29 10:08:51.610 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-11-29 10:08:51.611 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-11-29 10:08:55.696 - Thread: 1 -> GC Memory: 1371.5 / 1371.5 MB 2021-11-29 10:09:01.028 - Thread: 1 -> GUI Stats: Update 0.532295944444445, Draw 0.654886277777779 2021-11-29 10:09:01.076 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-11-29 10:09:01.077 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,23.47515,73.97835,1,0,1368.235,6776.941,2933,97067,2,29.35548,99.48256,0.1460295,5145,30.98689,0,16.66667,9.096348,30.82655,100,4285388538,1368.235,0,0 2021-11-29 10:09:01.077 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-11-29 10:09:01.077 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,821,36,50,189,67,849,4086,1360,0,0,109,1549,0,643,15,0,39,15,384,35,0,0,575,758,456,8,50,0,0,0,0 2021-11-29 10:09:25.712 - Thread: 1 -> GC Memory: 1365.416 / 1365.416 MB 2021-11-29 10:09:31.028 - Thread: 1 -> GUI Stats: Update 0.492329833333333, Draw 0.513179666666667 2021-11-29 10:09:34.143 - Thread: 1 -> Updating stopped. 2021-11-29 10:09:34.159 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-11-29 10:09:36.278 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-11-29 10:09:38.329 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-11-29 10:09:38.332 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:38.332 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:38.332 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:38.333 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:38.333 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:38.333 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:38.345 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-11-29 10:09:38.346 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:38.348 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:38.525 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-11-29 10:09:38.526 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-11-29 10:09:38.526 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-11-29 10:09:38.555 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-11-29 10:09:38.591 - Thread: 1 -> MySession::Unload START 2021-11-29 10:09:38.592 - Thread: 1 -> AutoSaveInMinutes: 5 2021-11-29 10:09:38.592 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-11-29 10:09:38.592 - Thread: 1 -> IsServer: True 2021-11-29 10:09:38.595 - Thread: 1 -> MyAudio.UnloadData - START 2021-11-29 10:09:38.606 - Thread: 1 -> MyAudio.UnloadData - END 2021-11-29 10:09:38.606 - Thread: 1 -> MyAudio.LoadData - START 2021-11-29 10:09:38.836 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Luidsprekers (HP USB Media Audio) - Channel #: 2 - Sample rate: 48000 2021-11-29 10:09:39.353 - Thread: 1 -> MyAudio.LoadData - END 2021-11-29 10:09:39.358 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:09:39.359 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:09:39.360 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:09:39.365 - Thread: 1 -> Unloading Procedural World Generator 2021-11-29 10:09:39.867 - Thread: 1 -> Info: MyLights Unloading data. 2021-11-29 10:09:39.887 - Thread: 1 -> Network readers disposed 2021-11-29 10:09:39.887 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-11-29 10:09:40.301 - Thread: 1 -> Loading sound definitions 2021-11-29 10:09:40.394 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.394 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-11-29 10:09:40.421 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-11-29 10:09:40.421 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-11-29 10:09:40.421 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-11-29 10:09:40.421 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-11-29 10:09:40.421 - Thread: 1 -> GuiTextures.sbc 2021-11-29 10:09:40.421 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-11-29 10:09:40.434 - Thread: 1 -> Loading OffensiveWords definitions 2021-11-29 10:09:40.434 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-11-29 10:09:40.434 - Thread: 1 -> Loading shadow textures definitions 2021-11-29 10:09:40.434 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-11-29 10:09:40.435 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-11-29 10:09:40.761 - Thread: 1 -> MySession::Unload END 2021-11-29 10:09:40.780 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-11-29 10:09:40.780 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-11-29 10:09:40.859 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:40.860 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:43.700 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2021-11-29 10:09:43.700 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2021-11-29 10:09:43.700 - Thread: 10 -> Loading available saves - START 2021-11-29 10:09:43.701 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\bryan\AppData\Roaming\SpaceEngineers\Saves\76561199170168469' 2021-11-29 10:09:43.906 - Thread: 10 -> Loading available saves - END 2021-11-29 10:09:44.128 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:44.130 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:45.928 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-11-29 10:09:46.862 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:46.863 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:46.863 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2021-11-29 10:09:46.863 - Thread: 9 -> Loading available saves - START 2021-11-29 10:09:46.863 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\bryan\AppData\Roaming\SpaceEngineers\Saves\76561199170168469' 2021-11-29 10:09:46.864 - Thread: 9 -> Loading available saves - END 2021-11-29 10:09:47.279 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:47.280 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:49.128 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:49.128 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:50.495 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-11-29 10:09:51.932 - Thread: 1 -> MyConfig.Save() - START 2021-11-29 10:09:51.935 - Thread: 1 -> Path: C:\Users\bryan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-11-29 10:09:51.936 - Thread: 1 -> MyConfig.Save() - END 2021-11-29 10:09:51.936 - Thread: 1 -> Application closed by user 2021-11-29 10:09:51.938 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-11-29 10:09:51.939 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:51.940 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:51.970 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:51.972 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:51.972 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:51.975 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:51.977 - Thread: 1 -> Exiting.. 2021-11-29 10:09:51.981 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-11-29 10:09:51.986 - Thread: 1 -> MyAudio.UnloadData - START 2021-11-29 10:09:52.044 - Thread: 1 -> MyAudio.UnloadData - END 2021-11-29 10:09:52.070 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-11-29 10:09:52.086 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.UnloadContent - START 2021-11-29 10:09:52.087 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.UnloadContent - END 2021-11-29 10:09:52.304 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 18542432 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 35320480 computed total 35320480 reported total Heap usage: 1378368 ( 7%) unused in thread local freelists 16171696 (87%) unused in main heap 992368 ( 5%) used in main heap ------- 18542432 allocated by heap Peak usage: 15555968 ( 6%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-11-29 10:09:53.124 - Thread: 38 -> External debugger: interrupted. 2021-11-29 10:09:53.136 - Thread: 1 -> Steam closed 2021-11-29 10:09:53.218 - Thread: 1 -> Log Closed