2021-10-25 00:40:46.934 - Thread: 1 -> Log Started 2021-10-25 00:40:46.934 - Thread: 1 -> Timezone (local - UTC): 2h 2021-10-25 00:40:46.934 - Thread: 1 -> App Version: Version unknown 2021-10-25 00:40:46.934 - Thread: 1 -> VRage renderer started 2021-10-25 00:40:47.073 - Thread: 1 -> MyRenderSettings1 = { 2021-10-25 00:40:47.074 - Thread: 1 -> AntialiasingMode = FXAA 2021-10-25 00:40:47.075 - Thread: 1 -> ShadowQuality = MEDIUM 2021-10-25 00:40:47.075 - Thread: 1 -> ShadowGPUQuality = NORMAL 2021-10-25 00:40:47.075 - Thread: 1 -> TextureQuality = MEDIUM 2021-10-25 00:40:47.075 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2021-10-25 00:40:47.075 - Thread: 1 -> AnisotropicFiltering = NONE 2021-10-25 00:40:47.075 - Thread: 1 -> HqDepth = True 2021-10-25 00:40:47.075 - Thread: 1 -> GrassDrawDistance = 160 2021-10-25 00:40:47.075 - Thread: 1 -> GrassDensityFactor = 1 2021-10-25 00:40:47.076 - Thread: 1 -> AmbientOcclusionEnabled = True 2021-10-25 00:40:47.076 - Thread: 1 -> ModelQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> VoxelQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> VoxelShaderQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> DistanceFade = 1000 2021-10-25 00:40:47.076 - Thread: 1 -> ParticleQuality = NORMAL 2021-10-25 00:40:47.076 - Thread: 1 -> } 2021-10-25 00:40:47.730 - Thread: 14 -> CreateDeviceInternal 2021-10-25 00:40:48.016 - Thread: 14 -> MyRenderDeviceSettings = { 2021-10-25 00:40:48.016 - Thread: 14 -> Adapter id = 0 2021-10-25 00:40:48.016 - Thread: 14 -> DXGIAdapter id = 0 2021-10-25 00:40:48.016 - Thread: 14 -> DXGIOutput id = 0 2021-10-25 00:40:48.016 - Thread: 14 -> Resolution = 1920 x 1080 2021-10-25 00:40:48.017 - Thread: 14 -> Window mode = FullscreenWindow 2021-10-25 00:40:48.017 - Thread: 14 -> } 2021-10-25 00:40:48.017 - Thread: 14 -> CreateDeviceInternal InitDebugOutput 2021-10-25 00:40:48.017 - Thread: 14 -> CreateDeviceInternal RC Dispose 2021-10-25 00:40:48.017 - Thread: 14 -> CreateDeviceInternal RC Create 2021-10-25 00:40:48.018 - Thread: 14 -> Device Context change 2021-10-25 00:40:48.018 - Thread: 14 -> CreateDeviceInternal RC Initialize 2021-10-25 00:40:48.021 - Thread: 14 -> CreateDeviceInternal m_initializedOnce (False) 2021-10-25 00:40:48.021 - Thread: 14 -> CreateDeviceInternal m_initialized (False) 2021-10-25 00:40:48.731 - Thread: 14 -> DestroyCascadeTextures 2021-10-25 00:40:48.734 - Thread: 14 -> InitCascadeTextures: 0 2021-10-25 00:40:48.794 - Thread: 14 -> Mesh asset Cone.mwm has inconsistent vertex streams 2021-10-25 00:40:48.795 - Thread: 14 -> Normals length: 0 expected length: 25 2021-10-25 00:40:48.795 - Thread: 14 -> Texcoords length: 0 expected length: 25 2021-10-25 00:40:48.796 - Thread: 14 -> Tangents length: 0 expected length: 25 2021-10-25 00:40:48.796 - Thread: 14 -> Bitangents length: 0 expected length: 25 2021-10-25 00:40:48.801 - Thread: 14 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2021-10-25 00:40:49.916 - Thread: 14 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2021-10-25 00:40:49.917 - Thread: 14 -> Normals length: 0 expected length: 992 2021-10-25 00:40:49.917 - Thread: 14 -> Texcoords length: 0 expected length: 992 2021-10-25 00:40:49.917 - Thread: 14 -> Tangents length: 0 expected length: 992 2021-10-25 00:40:49.917 - Thread: 14 -> Bitangents length: 0 expected length: 992 2021-10-25 00:40:49.917 - Thread: 14 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2021-10-25 00:40:50.104 - Thread: 14 -> CreateDeviceInteral Apply Settings 2021-10-25 00:40:50.104 - Thread: 14 -> ApplySettings 2021-10-25 00:40:50.105 - Thread: 14 -> MyRenderDeviceSettings = { 2021-10-25 00:40:50.105 - Thread: 14 -> Adapter id = 0 2021-10-25 00:40:50.106 - Thread: 14 -> DXGIAdapter id = 0 2021-10-25 00:40:50.106 - Thread: 14 -> DXGIOutput id = 0 2021-10-25 00:40:50.106 - Thread: 14 -> Resolution = 1920 x 1080 2021-10-25 00:40:50.106 - Thread: 14 -> Window mode = FullscreenWindow 2021-10-25 00:40:50.106 - Thread: 14 -> } 2021-10-25 00:40:50.128 - Thread: 14 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2021-10-25 00:40:50.128 - Thread: 14 -> CreateDevice: deviceCreated = True 2021-10-25 00:41:02.689 - Thread: 19 -> Log Closed