2021-10-12 23:57:13.460 - Thread: 1 -> Log Started 2021-10-12 23:57:13.460 - Thread: 1 -> Timezone (local - UTC): 10h 2021-10-12 23:57:13.460 - Thread: 1 -> App Version: 01_199_025 2021-10-12 23:57:13.472 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-10-12 23:57:13.472 - Thread: 1 -> Branch / Sandbox: SVN 2021-10-12 23:57:13.472 - Thread: 1 -> Environment.ProcessorCount: 16 2021-10-12 23:57:13.646 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19041.0) 2021-10-12 23:57:13.646 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -skipintro 2021-10-12 23:57:13.647 - Thread: 1 -> Environment.Is64BitProcess: True 2021-10-12 23:57:13.647 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-10-12 23:57:13.647 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2021-10-12 23:57:13.647 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-10-12 23:57:13.649 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2021-10-12 23:57:13.649 - Thread: 1 -> IntPtr.Size: 8 2021-10-12 23:57:13.649 - Thread: 1 -> Default Culture: 2021-10-12 23:57:13.649 - Thread: 1 -> Default UI Culture: 2021-10-12 23:57:13.649 - Thread: 1 -> MyConfig.Load() - START 2021-10-12 23:57:13.651 - Thread: 1 -> Path: C:\Users\harle\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-10-12 23:57:13.802 - Thread: 1 -> NewNewGameScreen: False 2021-10-12 23:57:13.802 - Thread: 1 -> EnableDamageEffects: True 2021-10-12 23:57:13.802 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-10-12 23:57:13.802 - Thread: 1 -> EnableReverb: False 2021-10-12 23:57:13.802 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-10-12 23:57:13.802 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-10-12 23:57:13.802 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-10-12 23:57:13.802 - Thread: 1 -> FirstTimeRun: False 2021-10-12 23:57:13.802 - Thread: 1 -> ExperimentalMode: True 2021-10-12 23:57:13.802 - Thread: 1 -> VideoAdapter: 0 2021-10-12 23:57:13.802 - Thread: 1 -> ScreenWidth: 1920 2021-10-12 23:57:13.802 - Thread: 1 -> ScreenHeight: 1080 2021-10-12 23:57:13.802 - Thread: 1 -> RefreshRate: 144006 2021-10-12 23:57:13.802 - Thread: 1 -> WindowMode: 1 2021-10-12 23:57:13.802 - Thread: 1 -> VerticalSync: 0 2021-10-12 23:57:13.802 - Thread: 1 -> FieldOfView: 70 2021-10-12 23:57:13.802 - Thread: 1 -> PostProcessingEnabled: True 2021-10-12 23:57:13.802 - Thread: 1 -> FlaresIntensity: 0.1 2021-10-12 23:57:13.802 - Thread: 1 -> TreeViewDistance: 500 2021-10-12 23:57:13.802 - Thread: 1 -> GrassDensity: 0 2021-10-12 23:57:13.802 - Thread: 1 -> GrassDrawDistance: 49 2021-10-12 23:57:13.802 - Thread: 1 -> AntialiasingMode: 1 2021-10-12 23:57:13.802 - Thread: 1 -> ShadowMapResolution: 4 2021-10-12 23:57:13.802 - Thread: 1 -> AmbientOcclusionEnabled: False 2021-10-12 23:57:13.802 - Thread: 1 -> TextureQuality: 2 2021-10-12 23:57:13.802 - Thread: 1 -> VoxelTextureQuality: 2 2021-10-12 23:57:13.802 - Thread: 1 -> AnisotropicFiltering: 4 2021-10-12 23:57:13.803 - Thread: 1 -> ModelQuality: 3 2021-10-12 23:57:13.803 - Thread: 1 -> VoxelQuality: 2 2021-10-12 23:57:13.803 - Thread: 1 -> ShaderQuality: 2 2021-10-12 23:57:13.803 - Thread: 1 -> LowMemSwitchToLow: 0 2021-10-12 23:57:13.803 - Thread: 1 -> FirstVTTimeRun: False 2021-10-12 23:57:13.803 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-10-12 23:57:13.803 - Thread: 1 -> GDPRConsent: True 2021-10-12 23:57:13.803 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-10-12 23:57:13.803 - Thread: 1 -> HudState: 2 2021-10-12 23:57:13.803 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-10-12 23:57:13.803 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-10-12 23:57:13.803 - Thread: 1 -> FirstTimeTutorials: False 2021-10-12 23:57:13.803 - Thread: 1 -> GameVolume: 0.02620676 2021-10-12 23:57:13.803 - Thread: 1 -> Music_Volume: 0 2021-10-12 23:57:13.803 - Thread: 1 -> VoiceChatVolume: 5 2021-10-12 23:57:13.803 - Thread: 1 -> HudWarnings: True 2021-10-12 23:57:13.803 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-10-12 23:57:13.803 - Thread: 1 -> VoiceChat: True 2021-10-12 23:57:13.803 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-10-12 23:57:13.803 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-10-12 23:57:13.803 - Thread: 1 -> EnableDynamicMusic: True 2021-10-12 23:57:13.803 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-10-12 23:57:13.803 - Thread: 1 -> EnableDoppler: True 2021-10-12 23:57:13.803 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-10-12 23:57:13.803 - Thread: 1 -> ControllerDefaultOnStart: False 2021-10-12 23:57:13.803 - Thread: 1 -> ShowCrosshair2: 0 2021-10-12 23:57:13.803 - Thread: 1 -> EnableTrading: True 2021-10-12 23:57:13.803 - Thread: 1 -> EnableSteamCloud: False 2021-10-12 23:57:13.803 - Thread: 1 -> SpriteMainViewportScale: 1 2021-10-12 23:57:13.803 - Thread: 1 -> UiTransparency: 1 2021-10-12 23:57:13.803 - Thread: 1 -> UiBkTransparency: 0.2092655 2021-10-12 23:57:13.803 - Thread: 1 -> HUDBkTransparency: 0.4977215 2021-10-12 23:57:13.803 - Thread: 1 -> AreaInteraction: True 2021-10-12 23:57:13.803 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-10-12 23:57:13.803 - Thread: 1 -> ControlsHints: False 2021-10-12 23:57:13.803 - Thread: 1 -> GoodBotHints: False 2021-10-12 23:57:13.803 - Thread: 1 -> RotationHints: False 2021-10-12 23:57:13.803 - Thread: 1 -> ZoomMultiplier: 0.2 2021-10-12 23:57:13.803 - Thread: 1 -> GamepadScheme: 0 2021-10-12 23:57:13.803 - Thread: 1 -> LastCheckedVersion: 1196019 2021-10-12 23:57:13.803 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-10-12 23:57:13.803 - Thread: 1 -> CubeBuilderUseSymmetry: True 2021-10-12 23:57:13.803 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorColorCharacter: 4278190208 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorColorGrid: 4283608305 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorColorKill: 4290395876 2021-10-12 23:57:13.803 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-10-12 23:57:13.803 - Thread: 1 -> IronSightSwitchState: 1 2021-10-12 23:57:13.803 - Thread: 1 -> MyConfig.Load() - END 2021-10-12 23:57:14.863 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-10-12 23:57:15.529 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-10-12 23:57:15.550 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-10-12 23:57:15.552 - Thread: 1 -> Found processor count: 8 2021-10-12 23:57:15.552 - Thread: 1 -> Using processor count: 8 2021-10-12 23:57:15.816 - Thread: 1 -> All detected adapters: 2021-10-12 23:57:15.836 - Thread: 1 -> NVIDIA GeForce RTX 2070 Super - VendorID=4318, SubsystemID=342626341, DeviceID=7889 2021-10-12 23:57:15.836 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-10-12 23:57:16.762 - Thread: 1 -> AdapterInfo = { 2021-10-12 23:57:16.763 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 Super + DISPLAY1 2021-10-12 23:57:16.763 - Thread: 1 -> Description = dev id: 7889, mem: 8400142336, shared mem: 8541005824, Luid: 77634, rev: 161, subsys id: 342626341, vendor id: 4318, feature_level 11.1: True 2021-10-12 23:57:16.763 - Thread: 1 -> Driver version = 30.0.14.7111 2021-10-12 23:57:16.763 - Thread: 1 -> Driver date = 20210621000000.000000-000 2021-10-12 23:57:16.763 - Thread: 1 -> DriverUpdateNecessary = False 2021-10-12 23:57:16.763 - Thread: 1 -> AftermathSupported = False 2021-10-12 23:57:16.763 - Thread: 1 -> Adapter id = 0 2021-10-12 23:57:16.763 - Thread: 1 -> Supported = True 2021-10-12 23:57:16.763 - Thread: 1 -> RAM = 8400142336 2021-10-12 23:57:16.763 - Thread: 1 -> Priority = 2 2021-10-12 23:57:16.763 - Thread: 1 -> Multithreaded rendering supported = True 2021-10-12 23:57:16.763 - Thread: 1 -> Output is attached = True 2021-10-12 23:57:16.763 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-10-12 23:57:16.763 - Thread: 1 -> Display modes = { 2021-10-12 23:57:16.764 - Thread: 1 -> DXGIOutput id = 0 2021-10-12 23:57:16.764 - Thread: 1 -> 640x480@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 640x480@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 640x480@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 640x480@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 800x600@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 800x600@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 800x600@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 800x600@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1024x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1024x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1024x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1024x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1152x864@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1152x864@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1152x864@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1152x864@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x720@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x720@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x720@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x720@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x800@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x800@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x800@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x800@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x960@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x960@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x960@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x960@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x1024@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x1024@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x1024@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1280x1024@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1360x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1360x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1360x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1360x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1366x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1366x768@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1366x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1366x768@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1400x1050@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1400x1050@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1400x1050@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1400x1050@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1600x1024@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1600x1024@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1600x1024@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1600x1024@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1920x1080@60.06Hz 2021-10-12 23:57:16.764 - Thread: 1 -> 1920x1080@144.006Hz 2021-10-12 23:57:16.764 - Thread: 1 -> } 2021-10-12 23:57:16.764 - Thread: 1 -> } 2021-10-12 23:57:16.764 - Thread: 1 -> AdapterInfo = { 2021-10-12 23:57:16.765 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 Super + DISPLAY1 2021-10-12 23:57:16.765 - Thread: 1 -> Description = dev id: 7889, mem: 8400142336, shared mem: 8541005824, Luid: 77634, rev: 161, subsys id: 342626341, vendor id: 4318, feature_level 11.1: True 2021-10-12 23:57:16.765 - Thread: 1 -> Driver version = 30.0.14.7111 2021-10-12 23:57:16.765 - Thread: 1 -> Driver date = 20210621000000.000000-000 2021-10-12 23:57:16.765 - Thread: 1 -> DriverUpdateNecessary = False 2021-10-12 23:57:16.765 - Thread: 1 -> AftermathSupported = False 2021-10-12 23:57:16.765 - Thread: 1 -> Adapter id = 0 2021-10-12 23:57:16.765 - Thread: 1 -> Supported = True 2021-10-12 23:57:16.765 - Thread: 1 -> RAM = 8400142336 2021-10-12 23:57:16.765 - Thread: 1 -> Priority = 2 2021-10-12 23:57:16.765 - Thread: 1 -> Multithreaded rendering supported = True 2021-10-12 23:57:16.765 - Thread: 1 -> Output is attached = True 2021-10-12 23:57:16.765 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-10-12 23:57:16.765 - Thread: 1 -> Display modes = { 2021-10-12 23:57:16.765 - Thread: 1 -> DXGIOutput id = 0 2021-10-12 23:57:16.765 - Thread: 1 -> 640x480@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 640x480@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 640x480@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 640x480@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 800x600@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 800x600@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 800x600@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 800x600@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1024x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1024x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1024x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1024x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1152x864@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1152x864@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1152x864@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1152x864@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x720@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x720@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x720@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x720@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x800@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x800@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x800@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x800@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x960@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x960@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x960@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x960@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x1024@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x1024@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x1024@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1280x1024@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1360x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1360x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1360x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1360x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1366x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1366x768@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1366x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1366x768@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1400x1050@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1400x1050@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1400x1050@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1400x1050@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1600x1024@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1600x1024@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1600x1024@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1600x1024@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1920x1080@60.06Hz 2021-10-12 23:57:16.765 - Thread: 1 -> 1920x1080@144.006Hz 2021-10-12 23:57:16.765 - Thread: 1 -> } 2021-10-12 23:57:16.765 - Thread: 1 -> } 2021-10-12 23:57:16.766 - Thread: 1 -> Service.IsActive: True 2021-10-12 23:57:16.766 - Thread: 1 -> Service.IsOnline: True 2021-10-12 23:57:16.766 - Thread: 1 -> Service.OwnsGame: False 2021-10-12 23:57:16.767 - Thread: 1 -> Service.UserId: 76561197999611057 2021-10-12 23:57:16.767 - Thread: 1 -> Service.UserName: Black Ninja Ace 2021-10-12 23:57:16.767 - Thread: 1 -> Service.Branch: default 2021-10-12 23:57:16.767 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-10-12 23:57:16.767 - Thread: 1 -> Build version: 0.1.1.0 2021-10-12 23:57:16.775 - Thread: 1 -> MyScreenManager() 2021-10-12 23:57:16.802 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2021-10-12 23:57:16.802 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2021-10-12 23:57:16.805 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2021-10-12 23:57:16.805 - Thread: 24 -> CreateDeviceInternal - Create device 2021-10-12 23:57:16.996 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2021-10-12 23:57:17.112 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2021-10-12 23:57:17.112 - Thread: 24 -> CreateDeviceInternal create swapchain 2021-10-12 23:57:19.169 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-10-12 23:57:19.170 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-10-12 23:57:19.170 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-10-12 23:57:20.502 - Thread: 1 -> Preallocate - START 2021-10-12 23:57:20.504 - Thread: 1 -> MySpaceWorldGenerator - START 2021-10-12 23:57:20.508 - Thread: 1 -> MySpaceWorldGenerator - END 2021-10-12 23:57:20.508 - Thread: 1 -> MySpaceBuildComponent - START 2021-10-12 23:57:20.508 - Thread: 1 -> MySpaceBuildComponent - END 2021-10-12 23:57:20.508 - Thread: 1 -> MyEntities - START 2021-10-12 23:57:20.519 - Thread: 1 -> MyEntities - END 2021-10-12 23:57:20.519 - Thread: 1 -> MyObjectBuilder_Base - START 2021-10-12 23:57:20.519 - Thread: 1 -> MyObjectBuilder_Base - END 2021-10-12 23:57:20.519 - Thread: 1 -> MyTransparentGeometry - START 2021-10-12 23:57:20.519 - Thread: 1 -> MyTransparentGeometry - END 2021-10-12 23:57:20.519 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-10-12 23:57:20.527 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-10-12 23:57:20.527 - Thread: 1 -> MyMath - START 2021-10-12 23:57:20.527 - Thread: 1 -> MyMath - END 2021-10-12 23:57:20.527 - Thread: 1 -> MySimpleObjectDraw - START 2021-10-12 23:57:20.527 - Thread: 1 -> MySimpleObjectDraw - END 2021-10-12 23:57:20.549 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-10-12 23:57:20.549 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-10-12 23:57:20.549 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-10-12 23:57:20.555 - Thread: 1 -> MySyncDestructions - START 2021-10-12 23:57:20.555 - Thread: 1 -> MySyncDestructions - END 2021-10-12 23:57:20.555 - Thread: 1 -> MySyncEntity - START 2021-10-12 23:57:20.555 - Thread: 1 -> MySyncEntity - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandCharacter - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandCharacter - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandConsole - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandConsole - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandEntity - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyCommandEntity - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyAiTargetManager - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyAiTargetManager - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyClientDebugCommands - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyClientDebugCommands - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyDedicatedServer - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyDedicatedServer - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyDedicatedServerBase - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyDedicatedServerBase - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerBase - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerBase - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerClient - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerClient - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerClientBase - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerClientBase - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerLobby - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerLobby - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerServerBase - START 2021-10-12 23:57:20.555 - Thread: 1 -> MyMultiplayerServerBase - END 2021-10-12 23:57:20.555 - Thread: 1 -> MyServerDebugCommands - START 2021-10-12 23:57:20.556 - Thread: 1 -> MyServerDebugCommands - END 2021-10-12 23:57:20.556 - Thread: 1 -> MyAIActionsParser - START 2021-10-12 23:57:20.556 - Thread: 1 -> MyAIActionsParser - END 2021-10-12 23:57:20.556 - Thread: 1 -> MyCubeGridDefinitions - START 2021-10-12 23:57:20.565 - Thread: 1 -> MyCubeGridDefinitions - END 2021-10-12 23:57:20.565 - Thread: 1 -> MyDefinitionManager - START 2021-10-12 23:57:20.569 - Thread: 1 -> MyDefinitionManager - END 2021-10-12 23:57:20.569 - Thread: 1 -> Preallocate - END 2021-10-12 23:57:20.571 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-10-12 23:57:20.960 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-10-12 23:57:20.960 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-10-12 23:57:20.981 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-10-12 23:57:20.982 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:20.982 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:20.982 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-10-12 23:57:20.982 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-10-12 23:57:20.982 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-10-12 23:57:20.982 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-10-12 23:57:20.989 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer 2021-10-12 23:57:20.990 - Thread: 1 -> Win32_ComputerSystem.Model: Predator PH717-72 2021-10-12 23:57:20.990 - Thread: 1 -> Virtualized: False 2021-10-12 23:57:20.993 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2021-10-12 23:57:20.993 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,082,011,648 bytes 2021-10-12 23:57:20.994 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-10-12 23:57:20.994 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 3,001,335,808 bytes 2021-10-12 23:57:20.994 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,399,979,008 bytes 2021-10-12 23:57:20.998 - Thread: 1 -> Drive C: | Capacity: 1,022,907,904,000 bytes | Free space: 290,087,710,720 bytes 2021-10-12 23:57:20.998 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-10-12 23:57:20.998 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-10-12 23:57:20.999 - Thread: 1 -> Installed DLCs: 2021-10-12 23:57:21.001 - Thread: 1 -> Deluxe Edition (573160) 2021-10-12 23:57:21.001 - Thread: 1 -> Decorative Blocks (1049790) 2021-10-12 23:57:21.001 - Thread: 1 -> Economy Deluxe (1135960) 2021-10-12 23:57:21.001 - Thread: 1 -> Style Pack (1084680) 2021-10-12 23:57:21.001 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-10-12 23:57:21.001 - Thread: 1 -> Frostbite (1241550) 2021-10-12 23:57:21.001 - Thread: 1 -> Sparks Of The Future (1307680) 2021-10-12 23:57:21.001 - Thread: 1 -> Wasteland (1374610) 2021-10-12 23:57:21.001 - Thread: 1 -> Warfare I. (1475830) 2021-10-12 23:57:21.001 - Thread: 1 -> Heavy Industry (1676100) 2021-10-12 23:57:21.021 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-10-12 23:57:21.131 - Thread: 1 -> Havok: Physics.Init 2021-10-12 23:57:21.271 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-10-12 23:57:21.275 - Thread: 1 -> HkGameName: SpaceEngineers 2021-10-12 23:57:21.279 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-10-12 23:57:21.280 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-10-12 23:57:21.282 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-10-12 23:57:21.459 - Thread: 1 -> Loading scenarios 2021-10-12 23:57:21.479 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-10-12 23:57:21.479 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-10-12 23:57:21.674 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:21.748 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.748 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-10-12 23:57:21.767 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.767 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-10-12 23:57:21.768 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.768 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-10-12 23:57:21.768 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.768 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-10-12 23:57:21.768 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.768 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-10-12 23:57:21.769 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:21.769 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-10-12 23:57:21.778 - Thread: 1 -> Loading OffensiveWords definitions 2021-10-12 23:57:21.778 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-10-12 23:57:21.778 - Thread: 1 -> Loading shadow textures definitions 2021-10-12 23:57:21.778 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-10-12 23:57:21.779 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-10-12 23:57:21.789 - Thread: 1 -> MyAudio.LoadData - START 2021-10-12 23:57:21.890 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Astro A50 Game) - Channel #: 6 - Sample rate: 48000 2021-10-12 23:57:22.016 - Thread: 1 -> MyAudio.LoadData - END 2021-10-12 23:57:22.019 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2021-10-12 23:57:22.019 - Thread: 1 -> MyGuiManager() 2021-10-12 23:57:22.022 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-10-12 23:57:22.105 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-10-12 23:57:22.252 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-10-12 23:57:22.260 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-10-12 23:57:22.261 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-10-12 23:57:22.261 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-10-12 23:57:22.267 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-10-12 23:57:22.267 - Thread: 11 -> ReloadVoxelMaterials 2021-10-12 23:57:22.292 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-10-12 23:57:22.292 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-10-12 23:57:22.292 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-10-12 23:57:22.292 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-10-12 23:57:22.292 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-10-12 23:57:22.292 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-10-12 23:57:22.292 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-10-12 23:57:22.292 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-10-12 23:57:22.318 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-10-12 23:57:22.332 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-10-12 23:57:22.335 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-10-12 23:57:22.335 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-10-12 23:57:22.337 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-10-12 23:57:22.339 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-10-12 23:57:22.344 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-10-12 23:57:22.345 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-10-12 23:57:22.346 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-10-12 23:57:22.348 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-10-12 23:57:22.362 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-10-12 23:57:22.362 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-10-12 23:57:22.363 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-10-12 23:57:22.382 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-10-12 23:57:22.392 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-10-12 23:57:22.394 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-10-12 23:57:22.397 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-10-12 23:57:22.398 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-10-12 23:57:22.401 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-10-12 23:57:22.406 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-10-12 23:57:22.411 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-10-12 23:57:22.431 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-10-12 23:57:22.442 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-10-12 23:57:22.447 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-10-12 23:57:22.450 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-10-12 23:57:22.456 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-10-12 23:57:22.458 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-10-12 23:57:22.464 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-10-12 23:57:22.473 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-10-12 23:57:22.474 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-10-12 23:57:22.476 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-10-12 23:57:22.477 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-10-12 23:57:22.477 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-10-12 23:57:22.477 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-10-12 23:57:22.488 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-10-12 23:57:22.493 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-10-12 23:57:22.507 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-10-12 23:57:22.523 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-10-12 23:57:22.528 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-10-12 23:57:22.530 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-10-12 23:57:22.533 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-10-12 23:57:22.536 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-10-12 23:57:22.544 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-10-12 23:57:22.554 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-10-12 23:57:22.578 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-10-12 23:57:22.680 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-10-12 23:57:22.681 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-10-12 23:57:22.690 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-10-12 23:57:22.693 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-10-12 23:57:22.697 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-10-12 23:57:22.700 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-10-12 23:57:22.705 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-10-12 23:57:22.708 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-10-12 23:57:22.712 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-10-12 23:57:22.731 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-10-12 23:57:22.739 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-10-12 23:57:22.747 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-10-12 23:57:22.759 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-10-12 23:57:22.769 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-10-12 23:57:22.799 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-10-12 23:57:22.814 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-10-12 23:57:22.887 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-10-12 23:57:22.989 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-10-12 23:57:23.089 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-10-12 23:57:23.115 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-10-12 23:57:23.165 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-10-12 23:57:23.221 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-10-12 23:57:23.244 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-10-12 23:57:23.282 - Thread: 1 -> Timer Frequency: 10000000 2021-10-12 23:57:23.282 - Thread: 1 -> Ticks per frame: 166667 2021-10-12 23:57:23.297 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-10-12 23:57:23.318 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-10-12 23:57:23.382 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-10-12 23:57:23.397 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-10-12 23:57:23.443 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-10-12 23:57:23.486 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-10-12 23:57:23.520 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-10-12 23:57:23.547 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-10-12 23:57:23.564 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-10-12 23:57:23.598 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-10-12 23:57:23.607 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-10-12 23:57:23.621 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-10-12 23:57:23.642 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-10-12 23:57:23.645 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-10-12 23:57:23.659 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-10-12 23:57:23.665 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-10-12 23:57:23.689 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-10-12 23:57:23.890 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-10-12 23:57:23.890 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-10-12 23:57:23.890 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-10-12 23:57:23.923 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-10-12 23:57:23.965 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-10-12 23:57:23.971 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-10-12 23:57:24.065 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-10-12 23:57:24.114 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-10-12 23:57:24.265 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-10-12 23:57:24.292 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-10-12 23:57:24.819 - Thread: 28 -> EOS P2P - Query NAT type failed. 2021-10-12 23:57:24.952 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-10-12 23:57:24.954 - Thread: 1 -> Flares Intensity: 0.1 2021-10-12 23:57:24.954 - Thread: 1 -> Field of view: 1.22173 2021-10-12 23:57:24.954 - Thread: 1 -> PostProcessingEnabled: True 2021-10-12 23:57:24.954 - Thread: 1 -> Render.GrassDensityFactor: 0 2021-10-12 23:57:24.954 - Thread: 1 -> Render.GrassDrawDistance: 49 2021-10-12 23:57:24.954 - Thread: 1 -> Render.DistanceFade: 500 2021-10-12 23:57:24.954 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-10-12 23:57:24.954 - Thread: 1 -> Render.ShadowQuality: EXTREME 2021-10-12 23:57:24.954 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2021-10-12 23:57:24.954 - Thread: 1 -> Render.TextureQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-10-12 23:57:24.954 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-10-12 23:57:24.954 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-10-12 23:57:25.069 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-10-12 23:57:25.360 - Thread: 1 -> Analytics session started: UserID = (302e2bc9-fb5f-6d3e-bfa8-4760ac1bd250) SessionID = (e99d2ff0-7b59-429b-b76b-3eb4debe0c6f) 2021-10-12 23:57:25.361 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-10-12 23:57:25.376 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-10-12 23:57:29.934 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-10-12 23:57:29.934 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-10-12 23:57:29.934 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2021-10-12 23:57:40.527 - Thread: 3 -> LoadSession() - Start 2021-10-12 23:57:40.527 - Thread: 3 -> C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-12 23:57:40.528 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Sandbox_config.sbc 2021-10-12 23:57:40.530 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-10-12 23:57:42.510 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Sandbox_config.sbc 2021-10-12 23:57:42.512 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-10-12 23:57:42.534 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-10-12 23:57:42.534 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2021-10-12 23:57:42.535 - Thread: 1 -> LoadSession() - End 2021-10-12 23:57:42.551 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-10-12 23:57:42.553 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-10-12 23:57:42.553 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-10-12 23:57:42.554 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-10-12 23:57:42.554 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-10-12 23:57:42.554 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-10-12 23:57:42.579 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-10-12 23:57:42.581 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-10-12 23:57:42.581 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-10-12 23:57:42.771 - Thread: 1 -> RunLoadingAction - START 2021-10-12 23:57:42.776 - Thread: 1 -> Loading session: C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-12 23:57:42.911 - Thread: 1 -> GC Memory: 987,133,784 B 2021-10-12 23:57:42.920 - Thread: 1 -> Process Memory: 3,005,112,320 B 2021-10-12 23:57:42.921 - Thread: 1 -> Experimental mode: Yes 2021-10-12 23:57:42.921 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2021-10-12 23:57:42.921 - Thread: 1 -> Console compatibility: No 2021-10-12 23:57:44.973 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-10-12 23:57:45.007 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-10-12 23:57:45.011 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-10-12 23:57:45.013 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-10-12 23:57:45.015 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-10-12 23:57:45.186 - Thread: 1 -> Loading scenarios 2021-10-12 23:57:45.186 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-10-12 23:57:45.187 - Thread: 1 -> List of used mods (0) - START 2021-10-12 23:57:45.187 - Thread: 1 -> List of used mods - END 2021-10-12 23:57:45.254 - Thread: 1 -> Loading behaviors 2021-10-12 23:57:45.255 - Thread: 1 -> Loading ammo magazines 2021-10-12 23:57:45.257 - Thread: 1 -> Loading ammo definitions 2021-10-12 23:57:45.260 - Thread: 1 -> Loading animations 2021-10-12 23:57:45.262 - Thread: 1 -> Loading animations 2021-10-12 23:57:45.263 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading sound definitions 2021-10-12 23:57:45.264 - Thread: 1 -> Loading category classes 2021-10-12 23:57:45.265 - Thread: 1 -> Loading category classes 2021-10-12 23:57:45.265 - Thread: 1 -> Loading blueprint classes 2021-10-12 23:57:45.266 - Thread: 1 -> Loading blueprint class entries 2021-10-12 23:57:45.267 - Thread: 1 -> Loading blueprint class entries 2021-10-12 23:57:45.267 - Thread: 1 -> Loading blueprints 2021-10-12 23:57:45.269 - Thread: 1 -> Loading blueprints 2021-10-12 23:57:45.269 - Thread: 1 -> Loading agent definitions 2021-10-12 23:57:45.270 - Thread: 1 -> Loading character definitions 2021-10-12 23:57:45.282 - Thread: 1 -> Loading character definitions 2021-10-12 23:57:45.282 - Thread: 1 -> Loading components 2021-10-12 23:57:45.283 - Thread: 1 -> Loading components 2021-10-12 23:57:45.283 - Thread: 1 -> Loading configuration 2021-10-12 23:57:45.284 - Thread: 1 -> Loading container types 2021-10-12 23:57:45.286 - Thread: 1 -> Loading Contract Types 2021-10-12 23:57:45.292 - Thread: 1 -> Loading block positions 2021-10-12 23:57:45.294 - Thread: 1 -> Loading block positions 2021-10-12 23:57:45.294 - Thread: 1 -> Loading curve definitions 2021-10-12 23:57:45.297 - Thread: 1 -> Loading debris 2021-10-12 23:57:45.298 - Thread: 1 -> Loading environment items entries 2021-10-12 23:57:45.299 - Thread: 1 -> Loading decal global definitions 2021-10-12 23:57:45.299 - Thread: 1 -> Loading decal definitions 2021-10-12 23:57:45.300 - Thread: 1 -> Loading decal definitions 2021-10-12 23:57:45.300 - Thread: 1 -> Loading drone behaviors 2021-10-12 23:57:45.303 - Thread: 1 -> Loading edges 2021-10-12 23:57:45.304 - Thread: 1 -> Loading emissive color definitions 2021-10-12 23:57:45.307 - Thread: 1 -> Loading emissive color default states 2021-10-12 23:57:45.312 - Thread: 1 -> Loading animations 2021-10-12 23:57:45.312 - Thread: 1 -> Loading entity components 2021-10-12 23:57:45.323 - Thread: 1 -> Loading component containers 2021-10-12 23:57:45.337 - Thread: 1 -> Loading environment items entries 2021-10-12 23:57:45.338 - Thread: 1 -> Loading Faction Names 2021-10-12 23:57:45.339 - Thread: 1 -> Loading factions 2021-10-12 23:57:45.342 - Thread: 1 -> Loading flare definitions 2021-10-12 23:57:45.352 - Thread: 1 -> Loading gas property definitions 2021-10-12 23:57:45.353 - Thread: 1 -> Loading event definitions 2021-10-12 23:57:45.354 - Thread: 1 -> Loading physical items 2021-10-12 23:57:45.358 - Thread: 1 -> Loading chat bot responses 2021-10-12 23:57:45.383 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.383 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-10-12 23:57:45.389 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.389 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-10-12 23:57:45.389 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.389 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-10-12 23:57:45.389 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.389 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-10-12 23:57:45.390 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.390 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-10-12 23:57:45.390 - Thread: 1 -> GuiTextures.sbc 2021-10-12 23:57:45.390 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-10-12 23:57:45.399 - Thread: 1 -> Loading LCD texture categories 2021-10-12 23:57:45.400 - Thread: 1 -> Loading LCD texture categories 2021-10-12 23:57:45.400 - Thread: 1 -> Loading LCD texture categories 2021-10-12 23:57:45.400 - Thread: 1 -> Loading LCD texture categories 2021-10-12 23:57:45.400 - Thread: 1 -> Loading LCD texture categories 2021-10-12 23:57:45.400 - Thread: 1 -> Loading OffensiveWords definitions 2021-10-12 23:57:45.400 - Thread: 1 -> Loading planet definition 2021-10-12 23:57:45.413 - Thread: 1 -> Loading physical items 2021-10-12 23:57:45.416 - Thread: 1 -> Loading physical items 2021-10-12 23:57:45.416 - Thread: 1 -> Loading physical material properties 2021-10-12 23:57:45.420 - Thread: 1 -> Loading pirate antennas 2021-10-12 23:57:45.421 - Thread: 1 -> Loading research blocks definitions 2021-10-12 23:57:45.423 - Thread: 1 -> Loading research groups definitions 2021-10-12 23:57:45.424 - Thread: 1 -> Loading resource distribution groups 2021-10-12 23:57:45.425 - Thread: 1 -> Loading shadow textures definitions 2021-10-12 23:57:45.425 - Thread: 1 -> Loading ship sound groups 2021-10-12 23:57:45.437 - Thread: 1 -> Loading ship sound groups 2021-10-12 23:57:45.437 - Thread: 1 -> Loading sound categories 2021-10-12 23:57:45.441 - Thread: 1 -> Loading stat definitions 2021-10-12 23:57:45.442 - Thread: 1 -> Loading grid creators 2021-10-12 23:57:45.444 - Thread: 1 -> Loading transparent material properties 2021-10-12 23:57:45.446 - Thread: 1 -> Loading planet definition 2021-10-12 23:57:45.446 - Thread: 1 -> Loading voxel map storage definitions 2021-10-12 23:57:45.448 - Thread: 1 -> Loading voxel material definitions 2021-10-12 23:57:45.450 - Thread: 1 -> Loading voxel material definitions 2021-10-12 23:57:45.450 - Thread: 1 -> Loading voxel material definitions 2021-10-12 23:57:45.450 - Thread: 1 -> Loading voxel material definitions 2021-10-12 23:57:45.450 - Thread: 1 -> Loading Weather Effects 2021-10-12 23:57:45.455 - Thread: 1 -> Audio effects definitions 2021-10-12 23:57:45.458 - Thread: 1 -> Loading environment items definitions 2021-10-12 23:57:45.460 - Thread: 1 -> Loading environment items definitions 2021-10-12 23:57:45.460 - Thread: 1 -> Loading physical material properties 2021-10-12 23:57:45.465 - Thread: 1 -> Loading particle effect definitions 2021-10-12 23:57:45.556 - Thread: 1 -> Loading particle effect definitions 2021-10-12 23:57:45.557 - Thread: 1 -> Loading environment item definitions 2021-10-12 23:57:45.561 - Thread: 1 -> Loading weapon definitions 2021-10-12 23:57:45.571 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.603 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.604 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.649 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.658 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.658 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.658 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.659 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.659 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.669 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.670 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.672 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.672 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.674 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.674 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.676 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.677 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.680 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.681 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.682 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.683 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.684 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.685 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.691 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.692 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.692 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.693 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.693 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.694 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.696 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.697 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.701 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.705 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.705 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.706 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.706 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.708 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.708 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.709 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.711 - Thread: 1 -> Created block definitions 2021-10-12 23:57:45.713 - Thread: 1 -> Loading cube blocks 2021-10-12 23:57:45.714 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-10-12 23:57:45.767 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-10-12 23:57:45.767 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-10-12 23:57:45.767 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-10-12 23:57:45.767 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-10-12 23:57:45.768 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-10-12 23:57:45.768 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-10-12 23:57:45.768 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-10-12 23:57:45.768 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-10-12 23:57:45.769 - Thread: 1 -> Loading asteroid generators 2021-10-12 23:57:45.771 - Thread: 1 -> Loading spawn groups 2021-10-12 23:57:45.775 - Thread: 1 -> Loading drop containers 2021-10-12 23:57:45.776 - Thread: 1 -> Loading spawn groups 2021-10-12 23:57:45.776 - Thread: 1 -> Loading spawn groups 2021-10-12 23:57:45.776 - Thread: 1 -> Loading radial menu definitions 2021-10-12 23:57:45.810 - Thread: 1 -> Loading respawn ships 2021-10-12 23:57:45.811 - Thread: 1 -> Loading spawn groups 2021-10-12 23:57:45.811 - Thread: 1 -> Loading wheel speeds 2021-10-12 23:57:45.864 - Thread: 1 -> MyAudio.UnloadData - START 2021-10-12 23:57:45.873 - Thread: 1 -> MyAudio.UnloadData - END 2021-10-12 23:57:45.873 - Thread: 1 -> MyAudio.LoadData - START 2021-10-12 23:57:45.895 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Astro A50 Game) - Channel #: 6 - Sample rate: 48000 2021-10-12 23:57:46.190 - Thread: 1 -> MyAudio.LoadData - END 2021-10-12 23:57:46.242 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-10-12 23:57:46.263 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:46.310 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:46.311 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:46.311 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:46.323 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-12 23:57:46.817 - Thread: 29 -> External debugger: listening... 2021-10-12 23:57:46.839 - Thread: 1 -> MyLights.LoadData() - START 2021-10-12 23:57:46.842 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-10-12 23:57:46.842 - Thread: 1 -> MyLights.LoadData() - END 2021-10-12 23:57:46.842 - Thread: 1 -> Info: MyLights initialized. 2021-10-12 23:57:46.842 - Thread: 1 -> MyExplosions.LoadData() - START 2021-10-12 23:57:46.857 - Thread: 1 -> MyExplosions.LoadData() - END 2021-10-12 23:57:46.958 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-10-12 23:57:46.959 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-10-12 23:57:47.021 - Thread: 1 -> Loading Procedural World Generator 2021-10-12 23:57:47.023 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-10-12 23:57:47.241 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-10-12 23:57:47.539 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-10-12 23:57:47.541 - Thread: 12 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Alien-291759539d120000.vx2' 2021-10-12 23:57:47.542 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-10-12 23:57:47.542 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-10-12 23:57:47.542 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-10-12 23:57:47.542 - Thread: 1 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\EarthLike-1779144428d120000.vx2' 2021-10-12 23:57:47.542 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-10-12 23:57:47.542 - Thread: 13 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Titan-2124704365d19000.vx2' 2021-10-12 23:57:47.542 - Thread: 11 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Mars-2044023682d120000.vx2' 2021-10-12 23:57:47.542 - Thread: 14 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Moon-1353915701d19000.vx2' 2021-10-12 23:57:51.537 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-10-12 23:57:51.547 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:51.717 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-10-12 23:57:51.717 - Thread: 1 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Triton-12345d80253.vx2' 2021-10-12 23:57:51.980 - Thread: 12 -> Info: Planet generator name: Alien 2021-10-12 23:57:51.981 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:51.982 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-10-12 23:57:51.982 - Thread: 12 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Europa-595048092d19000.vx2' 2021-10-12 23:57:52.135 - Thread: 11 -> Info: Planet generator name: Mars 2021-10-12 23:57:52.136 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:52.136 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-10-12 23:57:52.137 - Thread: 11 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Pertam-12345d60133.vx2' 2021-10-12 23:57:52.450 - Thread: 13 -> Info: Planet generator name: Titan 2021-10-12 23:57:52.451 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:52.629 - Thread: 14 -> Info: Planet generator name: Moon 2021-10-12 23:57:52.630 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:54.402 - Thread: 1 -> Info: Planet generator name: Triton 2021-10-12 23:57:54.403 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:55.458 - Thread: 12 -> Info: Planet generator name: Europa 2021-10-12 23:57:55.458 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:55.823 - Thread: 13 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-10-12 23:57:55.824 - Thread: 13 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-10-12 23:57:55.859 - Thread: 13 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-10-12 23:57:56.430 - Thread: 11 -> Info: Planet generator name: Pertam 2021-10-12 23:57:56.430 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-12 23:57:56.442 - Thread: 1 -> Entities loaded & initialized 2021-10-12 23:57:56.607 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-10-12 23:57:56.641 - Thread: 1 -> MySession.Static.LogSettings - START 2021-10-12 23:57:56.642 - Thread: 1 -> Name = Star System 2021-10-12 23:42 2021-10-12 23:57:56.642 - Thread: 1 -> Description = 2021-10-12 23:57:56.643 - Thread: 1 -> GameDateTime = 01/01/2081 00:09:10 2021-10-12 23:57:56.643 - Thread: 1 -> Password = 2021-10-12 23:57:56.643 - Thread: 1 -> CurrentPath = C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-12 23:57:56.643 - Thread: 1 -> WorkshopId = 2021-10-12 23:57:56.643 - Thread: 1 -> CameraController = MyCockpit {19DAA86BA7C8EAC} Control Seat 2021-10-12 23:57:56.643 - Thread: 1 -> ThumbPath = C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\thumb.jpg 2021-10-12 23:57:56.653 - Thread: 1 -> Settings: 2021-10-12 23:57:56.654 - Thread: 1 -> GameMode = Survival 2021-10-12 23:57:56.654 - Thread: 1 -> MaxPlayers = 4 2021-10-12 23:57:56.654 - Thread: 1 -> OnlineMode = FRIENDS 2021-10-12 23:57:56.654 - Thread: 1 -> TotalPCU = 100000 2021-10-12 23:57:56.654 - Thread: 1 -> PiratePCU = 50000 2021-10-12 23:57:56.654 - Thread: 1 -> AutoHealing = True 2021-10-12 23:57:56.654 - Thread: 1 -> WeaponsEnabled = True 2021-10-12 23:57:56.654 - Thread: 1 -> ThrusterDamage = True 2021-10-12 23:57:56.654 - Thread: 1 -> EnableSpectator = False 2021-10-12 23:57:56.654 - Thread: 1 -> EnableCopyPaste = False 2021-10-12 23:57:56.654 - Thread: 1 -> MaxFloatingObjects = 100 2021-10-12 23:57:56.654 - Thread: 1 -> MaxGridSize = 0 2021-10-12 23:57:56.654 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-10-12 23:57:56.654 - Thread: 1 -> CargoShipsEnabled = True 2021-10-12 23:57:56.654 - Thread: 1 -> EnvironmentHostility = SAFE 2021-10-12 23:57:56.654 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-10-12 23:57:56.654 - Thread: 1 -> InventorySizeMultiplier = 3 2021-10-12 23:57:56.654 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-10-12 23:57:56.654 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-10-12 23:57:56.654 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-10-12 23:57:56.654 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-10-12 23:57:56.654 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-10-12 23:57:56.654 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-10-12 23:57:56.654 - Thread: 1 -> ClientCanSave = False 2021-10-12 23:57:56.654 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-10-12 23:57:56.654 - Thread: 1 -> PermanentDeath = False 2021-10-12 23:57:56.654 - Thread: 1 -> DestructibleBlocks = True 2021-10-12 23:57:56.654 - Thread: 1 -> EnableScripts = False 2021-10-12 23:57:56.654 - Thread: 1 -> AutoSaveInMinutes = 5 2021-10-12 23:57:56.654 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-10-12 23:57:56.654 - Thread: 1 -> ProceduralDensity = 0.35 2021-10-12 23:57:56.655 - Thread: 1 -> ProceduralSeed = 0 2021-10-12 23:57:56.655 - Thread: 1 -> DestructibleBlocks = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableIngameScripts = False 2021-10-12 23:57:56.655 - Thread: 1 -> ViewDistance = 15000 2021-10-12 23:57:56.655 - Thread: 1 -> Voxel destruction = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableStructuralSimulation = False 2021-10-12 23:57:56.655 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-10-12 23:57:56.655 - Thread: 1 -> EnableContainerDrops = True 2021-10-12 23:57:56.655 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-10-12 23:57:56.655 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-10-12 23:57:56.655 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSubgridDamage = False 2021-10-12 23:57:56.655 - Thread: 1 -> SyncDistance = 3000 2021-10-12 23:57:56.655 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-10-12 23:57:56.655 - Thread: 1 -> AFKTimeoutMin = 0 2021-10-12 23:57:56.655 - Thread: 1 -> StopGridsPeriodMin = 15 2021-10-12 23:57:56.655 - Thread: 1 -> MaxPlanets = 99 2021-10-12 23:57:56.655 - Thread: 1 -> MaxBackupSaves = 5 2021-10-12 23:57:56.655 - Thread: 1 -> MaxFactionsCount = 0 2021-10-12 23:57:56.655 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-10-12 23:57:56.655 - Thread: 1 -> RespawnShipDelete = False 2021-10-12 23:57:56.655 - Thread: 1 -> WorldSizeKm = 0 2021-10-12 23:57:56.655 - Thread: 1 -> ResetOwnership = False 2021-10-12 23:57:56.655 - Thread: 1 -> RealisticSound = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSaving = True 2021-10-12 23:57:56.655 - Thread: 1 -> InfiniteAmmo = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableToolShake = True 2021-10-12 23:57:56.655 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-10-12 23:57:56.655 - Thread: 1 -> OffensiveWordsFiltering = False 2021-10-12 23:57:56.655 - Thread: 1 -> UseConsolePCU = False 2021-10-12 23:57:56.655 - Thread: 1 -> PredefinedAsteroids = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-10-12 23:57:56.655 - Thread: 1 -> FamilySharing = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnablePcuTrading = True 2021-10-12 23:57:56.655 - Thread: 1 -> SuppressedWarnings = 2021-10-12 23:57:56.655 - Thread: 1 -> SimplifiedSimulation = False 2021-10-12 23:57:56.655 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-10-12 23:57:56.655 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-10-12 23:57:56.655 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-10-12 23:57:56.655 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-10-12 23:57:56.655 - Thread: 1 -> TradeFactionsCount = 15 2021-10-12 23:57:56.655 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-10-12 23:57:56.655 - Thread: 1 -> WeatherSystem = True 2021-10-12 23:57:56.655 - Thread: 1 -> DepositSizeDenominator = 60 2021-10-12 23:57:56.655 - Thread: 1 -> DepositsCountCoefficient = 1 2021-10-12 23:57:56.655 - Thread: 1 -> EnableEconomy = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableBountyContracts = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSupergridding = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableAutorespawn = True 2021-10-12 23:57:56.655 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-10-12 23:57:56.655 - Thread: 1 -> EnableGoodBotHints = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableResearch = True 2021-10-12 23:57:56.655 - Thread: 1 -> VoxelAgeThreshold = 24 2021-10-12 23:57:56.655 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-10-12 23:57:56.655 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-10-12 23:57:56.655 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-10-12 23:57:56.655 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-10-12 23:57:56.655 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-10-12 23:57:56.655 - Thread: 1 -> OptimalGridCount = 0 2021-10-12 23:57:56.655 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-10-12 23:57:56.655 - Thread: 1 -> BlockCountThreshold = 20 2021-10-12 23:57:56.655 - Thread: 1 -> TrashFlagsValue = 7706 2021-10-12 23:57:56.655 - Thread: 1 -> TrashRemovalEnabled = True 2021-10-12 23:57:56.655 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-10-12 23:57:56.655 - Thread: 1 -> EnableVoxelHand = True 2021-10-12 23:57:56.655 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableScripterRole = False 2021-10-12 23:57:56.655 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-10-12 23:57:56.655 - Thread: 1 -> FloraDensityMultiplier = 1 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSpiders = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableWolfs = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableDrones = True 2021-10-12 23:57:56.655 - Thread: 1 -> MaxDrones = 5 2021-10-12 23:57:56.655 - Thread: 1 -> StartInRespawnScreen = False 2021-10-12 23:57:56.655 - Thread: 1 -> SpawnWithTools = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableJetpack = True 2021-10-12 23:57:56.655 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-10-12 23:57:56.655 - Thread: 1 -> PhysicsIterations = 8 2021-10-12 23:57:56.655 - Thread: 1 -> CanJoinRunning = False 2021-10-12 23:57:56.655 - Thread: 1 -> Scenario = False 2021-10-12 23:57:56.655 - Thread: 1 -> ScenarioEditMode = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableRespawnShips = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableSunRotation = True 2021-10-12 23:57:56.655 - Thread: 1 -> StationVoxelSupport = False 2021-10-12 23:57:56.655 - Thread: 1 -> EnableConvertToStation = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableEncounters = True 2021-10-12 23:57:56.655 - Thread: 1 -> Enable3rdPersonView = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableOxygenPressurization = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnableOxygen = True 2021-10-12 23:57:56.655 - Thread: 1 -> ExperimentalMode = True 2021-10-12 23:57:56.655 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2021-10-12 23:57:56.655 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-10-12 23:57:56.655 - Thread: 1 -> EnableRecoil = True 2021-10-12 23:57:56.655 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-10-12 23:57:56.655 - Thread: 1 -> MySession.Static.LogSettings - END 2021-10-12 23:57:56.715 - Thread: 1 -> Analytics ids for user ([007...057]): User = (302e2bc9-fb5f-6d3e-bfa8-4760ac1bd250) Session = (e99d2ff0-7b59-429b-b76b-3eb4debe0c6f). 2021-10-12 23:57:56.729 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-10-12 23:57:56.785 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-10-12 23:57:56.806 - Thread: 1 -> Session loaded 2021-10-12 23:57:56.806 - Thread: 1 -> RunLoadingAction - END 2021-10-12 23:57:56.809 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-10-12 23:57:56.810 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-10-12 23:57:56.811 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-10-12 23:57:56.812 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-10-12 23:57:56.812 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-10-12 23:57:56.825 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-10-12 23:57:56.842 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-10-12 23:57:56.854 - Thread: 1 -> Updating continues. 2021-10-12 23:57:56.888 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-10-12 23:57:58.315 - Thread: 1 -> GC Memory: 1557.127 / 1557.127 MB 2021-10-12 23:58:04.729 - Thread: 1 -> Loading duration: 22.1502781 2021-10-12 23:58:04.822 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-10-12 23:58:04.826 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-10-12 23:58:04.836 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-10-12 23:58:14.944 - Thread: 1 -> GUI Stats: Update 8.72144416666667, Draw 0.367139444444444 2021-10-12 23:58:28.328 - Thread: 1 -> GC Memory: 1831.012 / 1831.012 MB 2021-10-12 23:58:28.728 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-10-12 23:58:29.926 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-10-12 23:58:29.927 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-10-12 23:58:30.600 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '101615617468225423:Small Grid 5423' with entity id '101615617468225423' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '125214805852523470:Small Grid 3470' with entity id '125214805852523470' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '124330988344698491:Small Grid 8491' with entity id '124330988344698491' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '81023192649663692:Small Grid 3692' with entity id '81023192649663692' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '105185999586548088:Small Grid 8088' with entity id '105185999586548088' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '89217875099016992:Small Grid 6992' with entity id '89217875099016992' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '115040634167034047:Small Grid 4047' with entity id '115040634167034047' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '93348055805781941:Small Grid 1941' with entity id '93348055805781941' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '118701773180138664:Small Grid 8664' with entity id '118701773180138664' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '118595978338522697:Small Grid 2697' with entity id '118595978338522697' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '74560374926507421:Small Grid 5423' with entity id '78377446922683891' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '75761660693891118:Small Grid 8491' with entity id '137670611194811460' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '130067169374163051:Small Grid 3692' with entity id '86492619187007588' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '99276909687836568:Small Grid 8088' with entity id '108202165836893724' 2021-10-12 23:58:31.364 - Thread: 1 -> Closing grid request by user: [007...057] 2021-10-12 23:58:31.364 - Thread: 1 -> Info: OnGridClosedRequest removed entity '88066650723489132:Small Grid 6992' with entity id '75136453818332612' 2021-10-12 23:58:31.437 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-10-12 23:58:31.437 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-10-12 23:58:32.493 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2021-10-12 23:58:32.573 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-10-12 23:58:33.142 - Thread: 1 -> Query successful. 2021-10-12 23:58:33.142 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2021-10-12 23:58:38.816 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-10-12 23:58:38.816 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-10-12 23:58:46.146 - Thread: 1 -> GUI Stats: Update 0.5022315, Draw 0.490484611111112 2021-10-12 23:58:46.160 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-12 23:58:46.179 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,14.09313,94.27354,1,0,1619.092,10674.37,22402,89580,42,30.51249,58.42875,0,1816,8.3781,0,16.66667,2.556367,4.895219,100,8254745494,1619.092,0,0 2021-10-12 23:58:46.182 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-12 23:58:46.182 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,820,36,107,281,58,849,7872,5049,0,0,109,5330,0,3329,31,0,53,15,384,43,0,0,1562,758,456,8,60,0,0,0,0 2021-10-12 23:58:47.835 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.835 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_ScrapRacePack.sbc 2021-10-12 23:58:47.835 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.845 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.845 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2021-10-12 23:58:47.845 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.845 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.845 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2021-10-12 23:58:47.845 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.845 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.845 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_ScrapRacePack.sbc 2021-10-12 23:58:47.845 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.845 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.845 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_ScrapRacePack.sbc 2021-10-12 23:58:47.845 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.847 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.847 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2021-10-12 23:58:47.847 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.857 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.857 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2021-10-12 23:58:47.857 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:47.857 - Thread: 1 -> MOD_ERROR: Unknown 2021-10-12 23:58:47.857 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2021-10-12 23:58:47.857 - Thread: 1 -> There was error during loading of model, please check log file. 2021-10-12 23:58:48.326 - Thread: 1 -> Pasting grid request by user: [007...057] 2021-10-12 23:58:48.351 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 139058130958229331 EntityID: 15A25A9B797E804 2021-10-12 23:58:48.465 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.465 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 100156756060976821 EntityID: 15769368C5E7720 2021-10-12 23:58:48.466 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.466 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 124248165871566664 EntityID: 1BA4E25F7676398 2021-10-12 23:58:48.466 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.466 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 138150651547745767 EntityID: 1EEE820F3A2EB18 2021-10-12 23:58:48.467 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.467 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 103456539034681045 EntityID: 122D3B48E6C10F8 2021-10-12 23:58:48.467 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.467 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 99472638996453102 EntityID: 1F345A05AE481D7 2021-10-12 23:58:48.467 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.467 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 82504214303217656 EntityID: 1A70AE3BDEF9B40 2021-10-12 23:58:48.468 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.468 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 74386183774498812 EntityID: 15964C64B740BBD 2021-10-12 23:58:48.468 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.468 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 79380535409054477 EntityID: 1A4B201ECEAB2C4 2021-10-12 23:58:48.482 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.482 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 121878168872017965 EntityID: 17672189890BF96 2021-10-12 23:58:48.483 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.483 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 119831085656020720 EntityID: 16C79E07D4665B9 2021-10-12 23:58:48.484 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.484 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 82134541214939733 EntityID: 1CFD586273CEFDE 2021-10-12 23:58:48.484 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.484 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 102108183653415115 EntityID: 1978D89493EFB22 2021-10-12 23:58:48.485 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.485 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 101077514925767450 EntityID: 10DBFDAA9A6F2D4 2021-10-12 23:58:48.485 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.485 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 128813210516442081 EntityID: 113CA89D1016E11 2021-10-12 23:58:48.486 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.486 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 78369439895509906 EntityID: 183FED31815F2E1 2021-10-12 23:58:48.613 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.613 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 124719731085382101 EntityID: 1D51FFAFB73874D 2021-10-12 23:58:48.613 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.613 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 110505089488990260 EntityID: 14C1BEEED0BCCBB 2021-10-12 23:58:48.614 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.614 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 84610350217098358 EntityID: 1D099E393D22FF1 2021-10-12 23:58:48.614 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.614 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 91801033082769952 EntityID: 1E8897D3E99E473 2021-10-12 23:58:48.614 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.614 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 100721227660792537 EntityID: 1FAE7C72DAB9B65 2021-10-12 23:58:48.615 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.615 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 82374541742249036 EntityID: 12692DE4434756F 2021-10-12 23:58:48.616 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.616 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 101687816295224554 EntityID: 1F71F70538862E4 2021-10-12 23:58:48.616 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.616 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 113630190832361374 EntityID: 1CAA35407CE769F 2021-10-12 23:58:48.617 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.617 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 144043601926845610 EntityID: 1463790370F2A7D 2021-10-12 23:58:48.619 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.619 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 135686162555830149 EntityID: 19DD3618A36BE7E 2021-10-12 23:58:48.619 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.619 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 88558052309048004 EntityID: 1E275B991C7A171 2021-10-12 23:58:48.620 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.620 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 96752561546394277 EntityID: 1DBB85CD6ACAED5 2021-10-12 23:58:48.620 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.620 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 125628196434928361 EntityID: 12116727166FAA7 2021-10-12 23:58:48.620 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.620 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 110438605089662311 EntityID: 1A8D5059B74C32E 2021-10-12 23:58:48.621 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.621 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 116842149715036407 EntityID: 115289474C8EA9A 2021-10-12 23:58:48.636 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.636 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 104335162814354812 EntityID: 1C3253A698F7A84 2021-10-12 23:58:48.721 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.721 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 112246081716426657 EntityID: 1F5CC6E095F6DDD 2021-10-12 23:58:48.722 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.722 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 142318824812999489 EntityID: 1483501291640C2 2021-10-12 23:58:48.722 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.722 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 98296751121517222 EntityID: 14B8394B6AD6B7B 2021-10-12 23:58:48.723 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.723 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 142356188893192369 EntityID: 1CF0D43A6D8F02D 2021-10-12 23:58:48.734 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.734 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 113637175718718069 EntityID: 136497AD081D073 2021-10-12 23:58:48.735 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.735 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 80457037193195320 EntityID: 1F070316AC51A42 2021-10-12 23:58:48.735 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.735 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 78309005056809082 EntityID: 1C877B431B54870 2021-10-12 23:58:48.736 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:48.736 - Thread: 11 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 87850939520427702 EntityID: 1D03933AA227235 2021-10-12 23:58:48.737 - Thread: 11 -> Status: Exists(True) InScene(True) 2021-10-12 23:58:58.341 - Thread: 1 -> GC Memory: 1653.74 / 1653.74 MB 2021-10-12 23:59:08.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-12 23:59:08.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-12 23:59:08.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-12 23:59:08.387 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-12 23:59:08.389 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-10-12 23:59:13.076 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-10-12 23:59:13.077 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-10-12 23:59:17.431 - Thread: 1 -> GUI Stats: Update 0.235513222222222, Draw 0.428070666666666 2021-10-12 23:59:17.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-12 23:59:17.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-12 23:59:17.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-12 23:59:17.889 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-12 23:59:17.896 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-10-12 23:59:20.963 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-10-12 23:59:20.964 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-10-12 23:59:26.602 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-10-12 23:59:28.353 - Thread: 1 -> GC Memory: 2343.35 / 2343.35 MB 2021-10-12 23:59:42.302 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-10-12 23:59:42.303 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-10-12 23:59:47.771 - Thread: 1 -> GUI Stats: Update 0.265525777777778, Draw 0.624714833333334 2021-10-12 23:59:47.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-12 23:59:47.803 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.93995,107.7184,1,0,2673.865,11827.68,22447,77577,43,46.83149,97.65269,0.3025172,3642,8.34433,0,16.66667,3.907774,8.148462,100,8327005864,2673.865,0,0 2021-10-12 23:59:47.803 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-12 23:59:47.803 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,820,36,109,283,67,849,7941,5106,0,0,125,5390,0,3369,31,0,53,15,384,43,0,1,1562,758,456,8,60,0,0,0,0 2021-10-12 23:59:58.354 - Thread: 1 -> GC Memory: 2678.308 / 2678.308 MB 2021-10-13 00:00:10.635 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-10-13 00:00:11.669 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-10-13 00:00:13.105 - Thread: 1 -> Saving world - START 2021-10-13 00:00:13.105 - Thread: 1 -> Making world state snapshot. 2021-10-13 00:00:13.106 - Thread: 1 -> Before snapshot.: GC Memory: 2,679 B 2021-10-13 00:00:13.277 - Thread: 1 -> After snapshot.: GC Memory: 2,679 B 2021-10-13 00:00:13.280 - Thread: 1 -> Directory cleanup: GC Memory: 2,679 B 2021-10-13 00:00:13.280 - Thread: 1 -> Saving world - END 2021-10-13 00:00:13.302 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:13.303 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:13.312 - Thread: 12 -> Session snapshot save - START 2021-10-13 00:00:13.313 - Thread: 12 -> Checking file access for files in target dir. 2021-10-13 00:00:14.027 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\.new\Sandbox_config.sbc 2021-10-13 00:00:14.073 - Thread: 12 -> Session snapshot save - END 2021-10-13 00:00:17.869 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:17.869 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:17.937 - Thread: 1 -> GUI Stats: Update 0.212729666666667, Draw 0.290594611111111 2021-10-13 00:00:18.636 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-10-13 00:00:20.952 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-10-13 00:00:23.125 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-10-13 00:00:23.127 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:23.128 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:23.128 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:23.129 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:23.129 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:23.130 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:23.133 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-10-13 00:00:23.134 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:23.135 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:23.427 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-10-13 00:00:23.428 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-10-13 00:00:23.429 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-10-13 00:00:23.443 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-10-13 00:00:23.532 - Thread: 1 -> MySession::Unload START 2021-10-13 00:00:23.532 - Thread: 1 -> AutoSaveInMinutes: 5 2021-10-13 00:00:23.532 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-10-13 00:00:23.532 - Thread: 1 -> IsServer: True 2021-10-13 00:00:23.534 - Thread: 1 -> MyAudio.UnloadData - START 2021-10-13 00:00:23.556 - Thread: 1 -> MyAudio.UnloadData - END 2021-10-13 00:00:23.556 - Thread: 1 -> MyAudio.LoadData - START 2021-10-13 00:00:23.600 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Astro A50 Game) - Channel #: 6 - Sample rate: 48000 2021-10-13 00:00:23.950 - Thread: 1 -> MyAudio.LoadData - END 2021-10-13 00:00:23.955 - Thread: 1 -> MyConfig.Save() - START 2021-10-13 00:00:23.956 - Thread: 1 -> Path: C:\Users\harle\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-10-13 00:00:24.028 - Thread: 1 -> MyConfig.Save() - END 2021-10-13 00:00:24.037 - Thread: 1 -> Unloading Procedural World Generator 2021-10-13 00:00:24.309 - Thread: 1 -> Info: MyLights Unloading data. 2021-10-13 00:00:24.337 - Thread: 1 -> Network readers disposed 2021-10-13 00:00:24.342 - Thread: 1 -> Network readers disposed 2021-10-13 00:00:24.343 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-10-13 00:00:24.547 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:24.587 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.587 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-10-13 00:00:24.594 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.594 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-10-13 00:00:24.595 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.595 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-10-13 00:00:24.595 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.595 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-10-13 00:00:24.596 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.596 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-10-13 00:00:24.596 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:24.596 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-10-13 00:00:24.600 - Thread: 1 -> Loading OffensiveWords definitions 2021-10-13 00:00:24.600 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-10-13 00:00:24.600 - Thread: 1 -> Loading shadow textures definitions 2021-10-13 00:00:24.600 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-10-13 00:00:24.600 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-10-13 00:00:24.836 - Thread: 1 -> MySession::Unload END 2021-10-13 00:00:24.841 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-10-13 00:00:24.841 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-10-13 00:00:24.907 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:24.908 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:26.544 - Thread: 3 -> LoadSession() - Start 2021-10-13 00:00:26.544 - Thread: 3 -> C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-13 00:00:26.544 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Sandbox_config.sbc 2021-10-13 00:00:26.560 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-10-13 00:00:27.591 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Sandbox_config.sbc 2021-10-13 00:00:27.593 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-10-13 00:00:27.607 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-10-13 00:00:27.607 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2021-10-13 00:00:27.607 - Thread: 1 -> LoadSession() - End 2021-10-13 00:00:27.624 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:27.625 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:27.625 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:27.626 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:27.626 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:27.626 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:27.627 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-10-13 00:00:27.627 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-10-13 00:00:27.627 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-10-13 00:00:27.841 - Thread: 1 -> RunLoadingAction - START 2021-10-13 00:00:27.841 - Thread: 1 -> Loading session: C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-13 00:00:28.020 - Thread: 1 -> GC Memory: 1,434,443,320 B 2021-10-13 00:00:28.027 - Thread: 1 -> Process Memory: 10,174,943,232 B 2021-10-13 00:00:28.027 - Thread: 1 -> Experimental mode: Yes 2021-10-13 00:00:28.027 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2021-10-13 00:00:28.027 - Thread: 1 -> Console compatibility: No 2021-10-13 00:00:28.366 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-10-13 00:00:28.378 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-10-13 00:00:28.378 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-10-13 00:00:28.378 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-10-13 00:00:28.381 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-10-13 00:00:28.573 - Thread: 1 -> Loading scenarios 2021-10-13 00:00:28.574 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-10-13 00:00:28.575 - Thread: 1 -> List of used mods (0) - START 2021-10-13 00:00:28.575 - Thread: 1 -> List of used mods - END 2021-10-13 00:00:28.651 - Thread: 1 -> Loading behaviors 2021-10-13 00:00:28.651 - Thread: 1 -> Loading ammo magazines 2021-10-13 00:00:28.652 - Thread: 1 -> Loading ammo definitions 2021-10-13 00:00:28.652 - Thread: 1 -> Loading animations 2021-10-13 00:00:28.652 - Thread: 1 -> Loading animations 2021-10-13 00:00:28.652 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.652 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.652 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading sound definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading category classes 2021-10-13 00:00:28.653 - Thread: 1 -> Loading category classes 2021-10-13 00:00:28.653 - Thread: 1 -> Loading blueprint classes 2021-10-13 00:00:28.653 - Thread: 1 -> Loading blueprint class entries 2021-10-13 00:00:28.653 - Thread: 1 -> Loading blueprint class entries 2021-10-13 00:00:28.653 - Thread: 1 -> Loading blueprints 2021-10-13 00:00:28.653 - Thread: 1 -> Loading blueprints 2021-10-13 00:00:28.653 - Thread: 1 -> Loading agent definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading character definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading character definitions 2021-10-13 00:00:28.653 - Thread: 1 -> Loading components 2021-10-13 00:00:28.653 - Thread: 1 -> Loading components 2021-10-13 00:00:28.653 - Thread: 1 -> Loading configuration 2021-10-13 00:00:28.653 - Thread: 1 -> Loading container types 2021-10-13 00:00:28.653 - Thread: 1 -> Loading Contract Types 2021-10-13 00:00:28.654 - Thread: 1 -> Loading block positions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading block positions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading curve definitions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading debris 2021-10-13 00:00:28.654 - Thread: 1 -> Loading environment items entries 2021-10-13 00:00:28.654 - Thread: 1 -> Loading decal global definitions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading decal definitions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading decal definitions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading drone behaviors 2021-10-13 00:00:28.654 - Thread: 1 -> Loading edges 2021-10-13 00:00:28.654 - Thread: 1 -> Loading emissive color definitions 2021-10-13 00:00:28.654 - Thread: 1 -> Loading emissive color default states 2021-10-13 00:00:28.654 - Thread: 1 -> Loading animations 2021-10-13 00:00:28.654 - Thread: 1 -> Loading entity components 2021-10-13 00:00:28.654 - Thread: 1 -> Loading component containers 2021-10-13 00:00:28.655 - Thread: 1 -> Loading environment items entries 2021-10-13 00:00:28.656 - Thread: 1 -> Loading Faction Names 2021-10-13 00:00:28.656 - Thread: 1 -> Loading factions 2021-10-13 00:00:28.656 - Thread: 1 -> Loading flare definitions 2021-10-13 00:00:28.656 - Thread: 1 -> Loading gas property definitions 2021-10-13 00:00:28.656 - Thread: 1 -> Loading event definitions 2021-10-13 00:00:28.656 - Thread: 1 -> Loading physical items 2021-10-13 00:00:28.656 - Thread: 1 -> Loading chat bot responses 2021-10-13 00:00:28.691 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.691 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-10-13 00:00:28.698 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.698 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-10-13 00:00:28.698 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.698 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-10-13 00:00:28.699 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.699 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-10-13 00:00:28.699 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.699 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-10-13 00:00:28.699 - Thread: 1 -> GuiTextures.sbc 2021-10-13 00:00:28.699 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-10-13 00:00:28.703 - Thread: 1 -> Loading LCD texture categories 2021-10-13 00:00:28.703 - Thread: 1 -> Loading LCD texture categories 2021-10-13 00:00:28.703 - Thread: 1 -> Loading LCD texture categories 2021-10-13 00:00:28.703 - Thread: 1 -> Loading LCD texture categories 2021-10-13 00:00:28.703 - Thread: 1 -> Loading LCD texture categories 2021-10-13 00:00:28.703 - Thread: 1 -> Loading OffensiveWords definitions 2021-10-13 00:00:28.703 - Thread: 1 -> Loading planet definition 2021-10-13 00:00:28.703 - Thread: 1 -> Loading physical items 2021-10-13 00:00:28.703 - Thread: 1 -> Loading physical items 2021-10-13 00:00:28.703 - Thread: 1 -> Loading physical material properties 2021-10-13 00:00:28.703 - Thread: 1 -> Loading pirate antennas 2021-10-13 00:00:28.703 - Thread: 1 -> Loading research blocks definitions 2021-10-13 00:00:28.703 - Thread: 1 -> Loading research groups definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading resource distribution groups 2021-10-13 00:00:28.704 - Thread: 1 -> Loading shadow textures definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading ship sound groups 2021-10-13 00:00:28.704 - Thread: 1 -> Loading ship sound groups 2021-10-13 00:00:28.704 - Thread: 1 -> Loading sound categories 2021-10-13 00:00:28.704 - Thread: 1 -> Loading stat definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading grid creators 2021-10-13 00:00:28.704 - Thread: 1 -> Loading transparent material properties 2021-10-13 00:00:28.704 - Thread: 1 -> Loading planet definition 2021-10-13 00:00:28.704 - Thread: 1 -> Loading voxel map storage definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading voxel material definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading voxel material definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading voxel material definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading voxel material definitions 2021-10-13 00:00:28.704 - Thread: 1 -> Loading Weather Effects 2021-10-13 00:00:28.705 - Thread: 1 -> Audio effects definitions 2021-10-13 00:00:28.705 - Thread: 1 -> Loading environment items definitions 2021-10-13 00:00:28.705 - Thread: 1 -> Loading environment items definitions 2021-10-13 00:00:28.705 - Thread: 1 -> Loading physical material properties 2021-10-13 00:00:28.706 - Thread: 1 -> Loading particle effect definitions 2021-10-13 00:00:28.750 - Thread: 1 -> Loading particle effect definitions 2021-10-13 00:00:28.751 - Thread: 1 -> Loading environment item definitions 2021-10-13 00:00:28.751 - Thread: 1 -> Loading weapon definitions 2021-10-13 00:00:28.752 - Thread: 1 -> Loading cube blocks 2021-10-13 00:00:28.753 - Thread: 1 -> Created block definitions 2021-10-13 00:00:28.753 - Thread: 1 -> Loading cube blocks 2021-10-13 00:00:28.753 - Thread: 1 -> Created block definitions 2021-10-13 00:00:28.754 - Thread: 1 -> Loading cube blocks 2021-10-13 00:00:28.754 - Thread: 1 -> Created block definitions 2021-10-13 00:00:28.754 - Thread: 1 -> Loading cube blocks 2021-10-13 00:00:28.755 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-10-13 00:00:28.846 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-10-13 00:00:28.847 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-10-13 00:00:28.848 - Thread: 1 -> Loading asteroid generators 2021-10-13 00:00:28.848 - Thread: 1 -> Loading spawn groups 2021-10-13 00:00:28.848 - Thread: 1 -> Loading drop containers 2021-10-13 00:00:28.848 - Thread: 1 -> Loading spawn groups 2021-10-13 00:00:28.848 - Thread: 1 -> Loading spawn groups 2021-10-13 00:00:28.848 - Thread: 1 -> Loading radial menu definitions 2021-10-13 00:00:28.849 - Thread: 1 -> Loading respawn ships 2021-10-13 00:00:28.849 - Thread: 1 -> Loading spawn groups 2021-10-13 00:00:28.849 - Thread: 1 -> Loading wheel speeds 2021-10-13 00:00:28.856 - Thread: 1 -> MyAudio.UnloadData - START 2021-10-13 00:00:28.872 - Thread: 1 -> MyAudio.UnloadData - END 2021-10-13 00:00:28.872 - Thread: 1 -> MyAudio.LoadData - START 2021-10-13 00:00:28.902 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Astro A50 Game) - Channel #: 6 - Sample rate: 48000 2021-10-13 00:00:29.347 - Thread: 1 -> MyAudio.LoadData - END 2021-10-13 00:00:29.351 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-10-13 00:00:29.354 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-13 00:00:29.388 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-13 00:00:29.389 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-13 00:00:29.389 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-10-13 00:00:29.391 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-10-13 00:00:29.544 - Thread: 1 -> MyLights.LoadData() - START 2021-10-13 00:00:29.546 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-10-13 00:00:29.546 - Thread: 1 -> MyLights.LoadData() - END 2021-10-13 00:00:29.546 - Thread: 1 -> Info: MyLights initialized. 2021-10-13 00:00:29.546 - Thread: 1 -> MyExplosions.LoadData() - START 2021-10-13 00:00:29.546 - Thread: 1 -> MyExplosions.LoadData() - END 2021-10-13 00:00:29.552 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-10-13 00:00:29.552 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-10-13 00:00:29.553 - Thread: 1 -> Loading Procedural World Generator 2021-10-13 00:00:29.553 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-10-13 00:00:29.563 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-10-13 00:00:29.576 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-10-13 00:00:29.576 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-10-13 00:00:29.576 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-10-13 00:00:29.576 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-10-13 00:00:29.576 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-10-13 00:00:29.576 - Thread: 11 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Mars-2044023682d120000.vx2' 2021-10-13 00:00:29.577 - Thread: 1 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\EarthLike-1779144428d120000.vx2' 2021-10-13 00:00:29.577 - Thread: 13 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Titan-2124704365d19000.vx2' 2021-10-13 00:00:29.577 - Thread: 14 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Moon-1353915701d19000.vx2' 2021-10-13 00:00:29.577 - Thread: 12 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Alien-291759539d120000.vx2' 2021-10-13 00:00:32.988 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-10-13 00:00:32.988 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:33.333 - Thread: 11 -> Info: Planet generator name: Mars 2021-10-13 00:00:33.334 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:33.551 - Thread: 12 -> Info: Planet generator name: Alien 2021-10-13 00:00:33.551 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:33.810 - Thread: 13 -> Info: Planet generator name: Titan 2021-10-13 00:00:33.811 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:33.812 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-10-13 00:00:33.812 - Thread: 13 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Triton-12345d80253.vx2' 2021-10-13 00:00:33.849 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-10-13 00:00:33.849 - Thread: 1 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Europa-595048092d19000.vx2' 2021-10-13 00:00:33.851 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-10-13 00:00:33.851 - Thread: 12 -> Loading voxel storage from file 'C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\Pertam-12345d60133.vx2' 2021-10-13 00:00:34.165 - Thread: 14 -> Info: Planet generator name: Moon 2021-10-13 00:00:34.166 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:34.168 - Thread: 14 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-10-13 00:00:34.169 - Thread: 14 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-10-13 00:00:36.675 - Thread: 13 -> Info: Planet generator name: Triton 2021-10-13 00:00:36.676 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:37.266 - Thread: 1 -> Info: Planet generator name: Europa 2021-10-13 00:00:37.267 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:38.751 - Thread: 12 -> Info: Planet generator name: Pertam 2021-10-13 00:00:38.751 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-10-13 00:00:38.752 - Thread: 1 -> Entities loaded & initialized 2021-10-13 00:00:38.752 - Thread: 1 -> Checkpoint.CameraAttachedTo: 119278489566423756 2021-10-13 00:00:38.753 - Thread: 1 -> MySession.Static.LogSettings - START 2021-10-13 00:00:38.755 - Thread: 1 -> Name = Star System 2021-10-12 23:42 2021-10-13 00:00:38.755 - Thread: 1 -> Description = 2021-10-13 00:00:38.755 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:13 2021-10-13 00:00:38.755 - Thread: 1 -> Password = 2021-10-13 00:00:38.755 - Thread: 1 -> CurrentPath = C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42 2021-10-13 00:00:38.755 - Thread: 1 -> WorkshopId = 2021-10-13 00:00:38.755 - Thread: 1 -> CameraController = Default_Astronaut 2021-10-13 00:00:38.755 - Thread: 1 -> ThumbPath = C:\Users\harle\AppData\Roaming\SpaceEngineers\Saves\76561197999611057\Star System 2021-10-12 23-42\thumb.jpg 2021-10-13 00:00:38.755 - Thread: 1 -> Settings: 2021-10-13 00:00:38.757 - Thread: 1 -> GameMode = Survival 2021-10-13 00:00:38.757 - Thread: 1 -> MaxPlayers = 4 2021-10-13 00:00:38.757 - Thread: 1 -> OnlineMode = FRIENDS 2021-10-13 00:00:38.757 - Thread: 1 -> TotalPCU = 100000 2021-10-13 00:00:38.757 - Thread: 1 -> PiratePCU = 50000 2021-10-13 00:00:38.757 - Thread: 1 -> AutoHealing = True 2021-10-13 00:00:38.757 - Thread: 1 -> WeaponsEnabled = True 2021-10-13 00:00:38.757 - Thread: 1 -> ThrusterDamage = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnableSpectator = False 2021-10-13 00:00:38.757 - Thread: 1 -> EnableCopyPaste = False 2021-10-13 00:00:38.757 - Thread: 1 -> MaxFloatingObjects = 100 2021-10-13 00:00:38.757 - Thread: 1 -> MaxGridSize = 0 2021-10-13 00:00:38.757 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-10-13 00:00:38.757 - Thread: 1 -> CargoShipsEnabled = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnvironmentHostility = SAFE 2021-10-13 00:00:38.757 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-10-13 00:00:38.757 - Thread: 1 -> InventorySizeMultiplier = 3 2021-10-13 00:00:38.757 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-10-13 00:00:38.757 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-10-13 00:00:38.757 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-10-13 00:00:38.757 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-10-13 00:00:38.757 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-10-13 00:00:38.757 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-10-13 00:00:38.757 - Thread: 1 -> ClientCanSave = False 2021-10-13 00:00:38.757 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-10-13 00:00:38.757 - Thread: 1 -> PermanentDeath = False 2021-10-13 00:00:38.757 - Thread: 1 -> DestructibleBlocks = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnableScripts = False 2021-10-13 00:00:38.757 - Thread: 1 -> AutoSaveInMinutes = 5 2021-10-13 00:00:38.757 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-10-13 00:00:38.757 - Thread: 1 -> ProceduralDensity = 0.35 2021-10-13 00:00:38.757 - Thread: 1 -> ProceduralSeed = 0 2021-10-13 00:00:38.757 - Thread: 1 -> DestructibleBlocks = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnableIngameScripts = False 2021-10-13 00:00:38.757 - Thread: 1 -> ViewDistance = 15000 2021-10-13 00:00:38.757 - Thread: 1 -> Voxel destruction = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnableStructuralSimulation = False 2021-10-13 00:00:38.757 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-10-13 00:00:38.757 - Thread: 1 -> EnableContainerDrops = True 2021-10-13 00:00:38.757 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-10-13 00:00:38.757 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-10-13 00:00:38.757 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-10-13 00:00:38.757 - Thread: 1 -> EnableSubgridDamage = False 2021-10-13 00:00:38.757 - Thread: 1 -> SyncDistance = 3000 2021-10-13 00:00:38.757 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-10-13 00:00:38.757 - Thread: 1 -> AFKTimeoutMin = 0 2021-10-13 00:00:38.757 - Thread: 1 -> StopGridsPeriodMin = 15 2021-10-13 00:00:38.757 - Thread: 1 -> MaxPlanets = 99 2021-10-13 00:00:38.757 - Thread: 1 -> MaxBackupSaves = 5 2021-10-13 00:00:38.757 - Thread: 1 -> MaxFactionsCount = 0 2021-10-13 00:00:38.757 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-10-13 00:00:38.757 - Thread: 1 -> RespawnShipDelete = False 2021-10-13 00:00:38.757 - Thread: 1 -> WorldSizeKm = 0 2021-10-13 00:00:38.757 - Thread: 1 -> ResetOwnership = False 2021-10-13 00:00:38.757 - Thread: 1 -> RealisticSound = False 2021-10-13 00:00:38.757 - Thread: 1 -> EnableSaving = True 2021-10-13 00:00:38.757 - Thread: 1 -> InfiniteAmmo = False 2021-10-13 00:00:38.757 - Thread: 1 -> EnableToolShake = True 2021-10-13 00:00:38.757 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-10-13 00:00:38.757 - Thread: 1 -> OffensiveWordsFiltering = False 2021-10-13 00:00:38.757 - Thread: 1 -> UseConsolePCU = False 2021-10-13 00:00:38.757 - Thread: 1 -> PredefinedAsteroids = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-10-13 00:00:38.757 - Thread: 1 -> FamilySharing = True 2021-10-13 00:00:38.757 - Thread: 1 -> EnablePcuTrading = True 2021-10-13 00:00:38.757 - Thread: 1 -> SuppressedWarnings = 2021-10-13 00:00:38.757 - Thread: 1 -> SimplifiedSimulation = False 2021-10-13 00:00:38.757 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-10-13 00:00:38.757 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-10-13 00:00:38.757 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-10-13 00:00:38.757 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-10-13 00:00:38.757 - Thread: 1 -> TradeFactionsCount = 15 2021-10-13 00:00:38.757 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-10-13 00:00:38.757 - Thread: 1 -> WeatherSystem = True 2021-10-13 00:00:38.757 - Thread: 1 -> DepositSizeDenominator = 60 2021-10-13 00:00:38.757 - Thread: 1 -> DepositsCountCoefficient = 1 2021-10-13 00:00:38.758 - Thread: 1 -> EnableEconomy = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableBountyContracts = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableSupergridding = False 2021-10-13 00:00:38.758 - Thread: 1 -> EnableAutorespawn = True 2021-10-13 00:00:38.758 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-10-13 00:00:38.758 - Thread: 1 -> EnableGoodBotHints = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableResearch = True 2021-10-13 00:00:38.758 - Thread: 1 -> VoxelAgeThreshold = 24 2021-10-13 00:00:38.758 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-10-13 00:00:38.758 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-10-13 00:00:38.758 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-10-13 00:00:38.758 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-10-13 00:00:38.758 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-10-13 00:00:38.758 - Thread: 1 -> OptimalGridCount = 0 2021-10-13 00:00:38.758 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-10-13 00:00:38.758 - Thread: 1 -> BlockCountThreshold = 20 2021-10-13 00:00:38.758 - Thread: 1 -> TrashFlagsValue = 7706 2021-10-13 00:00:38.758 - Thread: 1 -> TrashRemovalEnabled = True 2021-10-13 00:00:38.758 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-10-13 00:00:38.758 - Thread: 1 -> EnableVoxelHand = True 2021-10-13 00:00:38.758 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableScripterRole = False 2021-10-13 00:00:38.758 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-10-13 00:00:38.758 - Thread: 1 -> FloraDensityMultiplier = 1 2021-10-13 00:00:38.758 - Thread: 1 -> EnableSpiders = False 2021-10-13 00:00:38.758 - Thread: 1 -> EnableWolfs = False 2021-10-13 00:00:38.758 - Thread: 1 -> EnableDrones = True 2021-10-13 00:00:38.758 - Thread: 1 -> MaxDrones = 5 2021-10-13 00:00:38.758 - Thread: 1 -> StartInRespawnScreen = False 2021-10-13 00:00:38.758 - Thread: 1 -> SpawnWithTools = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableJetpack = True 2021-10-13 00:00:38.758 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-10-13 00:00:38.758 - Thread: 1 -> PhysicsIterations = 8 2021-10-13 00:00:38.758 - Thread: 1 -> CanJoinRunning = False 2021-10-13 00:00:38.758 - Thread: 1 -> Scenario = False 2021-10-13 00:00:38.758 - Thread: 1 -> ScenarioEditMode = False 2021-10-13 00:00:38.758 - Thread: 1 -> EnableRespawnShips = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableSunRotation = True 2021-10-13 00:00:38.758 - Thread: 1 -> StationVoxelSupport = False 2021-10-13 00:00:38.758 - Thread: 1 -> EnableConvertToStation = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableEncounters = True 2021-10-13 00:00:38.758 - Thread: 1 -> Enable3rdPersonView = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableOxygenPressurization = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnableOxygen = True 2021-10-13 00:00:38.758 - Thread: 1 -> ExperimentalMode = True 2021-10-13 00:00:38.758 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2021-10-13 00:00:38.758 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-10-13 00:00:38.758 - Thread: 1 -> EnableRecoil = True 2021-10-13 00:00:38.758 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-10-13 00:00:38.758 - Thread: 1 -> MySession.Static.LogSettings - END 2021-10-13 00:00:38.760 - Thread: 1 -> Analytics ids for user ([007...057]): User = (302e2bc9-fb5f-6d3e-bfa8-4760ac1bd250) Session = (e99d2ff0-7b59-429b-b76b-3eb4debe0c6f). 2021-10-13 00:00:38.763 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-10-13 00:00:38.773 - Thread: 1 -> Session loaded 2021-10-13 00:00:38.773 - Thread: 1 -> RunLoadingAction - END 2021-10-13 00:00:38.773 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-10-13 00:00:38.775 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-10-13 00:00:38.775 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-10-13 00:00:38.775 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-10-13 00:00:38.775 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-10-13 00:00:38.775 - Thread: 1 -> Updating continues. 2021-10-13 00:00:39.074 - Thread: 1 -> GC Memory: 1786.742 / 1786.742 MB 2021-10-13 00:00:42.252 - Thread: 1 -> Loading duration: 14.6254085 2021-10-13 00:00:42.267 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-10-13 00:00:42.268 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-10-13 00:00:42.275 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-10-13 00:01:01.422 - Thread: 1 -> GUI Stats: Update 6.36010488888891, Draw 0.248762277777778 2021-10-13 00:01:01.484 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-13 00:01:01.484 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,22.47765,141.3029,1,0,2960.034,11334.17,22447,77577,43,44.75533,98.39133,0.2646946,3806,8.197637,0,16.66667,3.66888,8.065763,100,8288459078,2960.034,0,0 2021-10-13 00:01:01.484 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-13 00:01:01.484 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,822,36,109,285,67,849,7904,5069,0,0,127,5354,0,3330,31,0,50,15,384,44,0,1,1562,758,456,8,60,0,0,0,0 2021-10-13 00:01:09.085 - Thread: 1 -> GC Memory: 2964.372 / 2964.372 MB 2021-10-13 00:01:20.901 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-13 00:01:20.901 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-13 00:01:20.901 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-10-13 00:01:20.909 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-10-13 00:01:20.917 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-10-13 00:01:31.652 - Thread: 1 -> GUI Stats: Update 0.232975666666666, Draw 0.331878444444444 2021-10-13 00:01:39.101 - Thread: 1 -> GC Memory: 1486.93 / 1486.93 MB 2021-10-13 00:01:41.083 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-10-13 00:01:41.084 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-10-13 00:01:49.204 - Thread: 1 -> Control menu screen MyGuiScreenBase.LoadContent 2021-10-13 00:01:50.183 - Thread: 1 -> Control menu screen MyGuiScreenBase.UnloadContent - START 2021-10-13 00:01:50.184 - Thread: 1 -> Control menu screen MyGuiScreenBase.UnloadContent - END 2021-10-13 00:02:01.657 - Thread: 1 -> GUI Stats: Update 0.245018388888889, Draw 0.324863277777778 2021-10-13 00:02:01.733 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-13 00:02:01.733 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,36.96468,141.9051,1,0,1495.076,10541.86,22447,77577,43,39.76847,98.07806,0.2752571,4443,9.72203,0,16.66667,3.866303,9.535177,100,8309793604,1495.076,0,0 2021-10-13 00:02:01.733 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-13 00:02:01.733 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,822,36,109,284,67,849,7924,5078,0,0,125,5362,0,3330,31,0,62,15,384,43,0,12,1562,758,456,8,60,0,0,0,0 2021-10-13 00:02:09.106 - Thread: 1 -> GC Memory: 1498.666 / 1498.666 MB 2021-10-13 00:06:13.736 - Thread: 24 -> Sending event to ElasticSearch: WorldEnd 2021-10-13 00:06:13.795 - Thread: 24 -> Sending event to ElasticSearch: SessionEnd