2021-09-05 20:27:06.406 - Thread: 1 -> Log Started 2021-09-05 20:27:06.407 - Thread: 1 -> Timezone (local - UTC): -6h 2021-09-05 20:27:06.407 - Thread: 1 -> App Version: 01_199_025 2021-09-05 20:27:06.418 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-09-05 20:27:06.419 - Thread: 1 -> Branch / Sandbox: SVN 2021-09-05 20:27:06.419 - Thread: 1 -> Environment.ProcessorCount: 16 2021-09-05 20:27:06.487 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2021-09-05 20:27:06.487 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-09-05 20:27:06.487 - Thread: 1 -> Environment.Is64BitProcess: True 2021-09-05 20:27:06.487 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-09-05 20:27:06.488 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2021-09-05 20:27:06.488 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-09-05 20:27:06.490 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2021-09-05 20:27:06.490 - Thread: 1 -> IntPtr.Size: 8 2021-09-05 20:27:06.490 - Thread: 1 -> Default Culture: 2021-09-05 20:27:06.490 - Thread: 1 -> Default UI Culture: 2021-09-05 20:27:06.490 - Thread: 1 -> MyConfig.Load() - START 2021-09-05 20:27:06.492 - Thread: 1 -> Path: C:\Users\Scott\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-05 20:27:06.636 - Thread: 1 -> NewNewGameScreen: False 2021-09-05 20:27:06.636 - Thread: 1 -> EnableDamageEffects: True 2021-09-05 20:27:06.636 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-09-05 20:27:06.636 - Thread: 1 -> EnableReverb: False 2021-09-05 20:27:06.636 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-09-05 20:27:06.636 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-09-05 20:27:06.636 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-09-05 20:27:06.636 - Thread: 1 -> FirstTimeRun: False 2021-09-05 20:27:06.636 - Thread: 1 -> ExperimentalMode: True 2021-09-05 20:27:06.636 - Thread: 1 -> VideoAdapter: 0 2021-09-05 20:27:06.636 - Thread: 1 -> ScreenWidth: 2560 2021-09-05 20:27:06.636 - Thread: 1 -> ScreenHeight: 1440 2021-09-05 20:27:06.636 - Thread: 1 -> RefreshRate: 165002 2021-09-05 20:27:06.636 - Thread: 1 -> WindowMode: 2 2021-09-05 20:27:06.636 - Thread: 1 -> VerticalSync: 1 2021-09-05 20:27:06.636 - Thread: 1 -> FieldOfView: 70 2021-09-05 20:27:06.636 - Thread: 1 -> PostProcessingEnabled: True 2021-09-05 20:27:06.636 - Thread: 1 -> FlaresIntensity: 1 2021-09-05 20:27:06.636 - Thread: 1 -> TreeViewDistance: 2000 2021-09-05 20:27:06.636 - Thread: 1 -> GrassDensity: 3 2021-09-05 20:27:06.636 - Thread: 1 -> GrassDrawDistance: 1000 2021-09-05 20:27:06.636 - Thread: 1 -> AntialiasingMode: 1 2021-09-05 20:27:06.636 - Thread: 1 -> ShadowMapResolution: 2 2021-09-05 20:27:06.636 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-09-05 20:27:06.636 - Thread: 1 -> TextureQuality: 2 2021-09-05 20:27:06.636 - Thread: 1 -> VoxelTextureQuality: 2 2021-09-05 20:27:06.636 - Thread: 1 -> AnisotropicFiltering: 4 2021-09-05 20:27:06.636 - Thread: 1 -> ModelQuality: 2 2021-09-05 20:27:06.636 - Thread: 1 -> VoxelQuality: 2 2021-09-05 20:27:06.636 - Thread: 1 -> ShaderQuality: 2 2021-09-05 20:27:06.636 - Thread: 1 -> LowMemSwitchToLow: 0 2021-09-05 20:27:06.636 - Thread: 1 -> FirstVTTimeRun: False 2021-09-05 20:27:06.636 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-09-05 20:27:06.636 - Thread: 1 -> GDPRConsent: True 2021-09-05 20:27:06.636 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-09-05 20:27:06.636 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-09-05 20:27:06.636 - Thread: 1 -> EnableTrading: True 2021-09-05 20:27:06.636 - Thread: 1 -> EnableSteamCloud: False 2021-09-05 20:27:06.636 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-09-05 20:27:06.636 - Thread: 1 -> ControlsHints: True 2021-09-05 20:27:06.636 - Thread: 1 -> GoodBotHints: True 2021-09-05 20:27:06.636 - Thread: 1 -> RotationHints: True 2021-09-05 20:27:06.636 - Thread: 1 -> AreaInteraction: True 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-09-05 20:27:06.636 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-09-05 20:27:06.636 - Thread: 1 -> ShowCrosshair2: 0 2021-09-05 20:27:06.636 - Thread: 1 -> IronSightSwitchState: 1 2021-09-05 20:27:06.636 - Thread: 1 -> SpriteMainViewportScale: 1 2021-09-05 20:27:06.636 - Thread: 1 -> UiTransparency: 1 2021-09-05 20:27:06.636 - Thread: 1 -> UiBkTransparency: 0.8 2021-09-05 20:27:06.636 - Thread: 1 -> HUDBkTransparency: 0.6 2021-09-05 20:27:06.636 - Thread: 1 -> FirstTimeTutorials: True 2021-09-05 20:27:06.636 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-09-05 20:27:06.636 - Thread: 1 -> MyConfig.Load() - END 2021-09-05 20:27:07.024 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-09-05 20:27:07.328 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-09-05 20:27:07.346 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-09-05 20:27:07.348 - Thread: 1 -> Found processor count: 8 2021-09-05 20:27:07.348 - Thread: 1 -> Using processor count: 8 2021-09-05 20:27:07.638 - Thread: 1 -> All detected adapters: 2021-09-05 20:27:07.655 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=342890970, DeviceID=6918 2021-09-05 20:27:07.655 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-09-05 20:27:08.099 - Thread: 1 -> AdapterInfo = { 2021-09-05 20:27:08.099 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2021-09-05 20:27:08.099 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 8564119552, Luid: 56010, rev: 161, subsys id: 342890970, vendor id: 4318, feature_level 11.1: True 2021-09-05 20:27:08.099 - Thread: 1 -> Driver version = 30.0.14.7196 2021-09-05 20:27:08.099 - Thread: 1 -> Driver date = 20210827000000.000000-000 2021-09-05 20:27:08.099 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-05 20:27:08.099 - Thread: 1 -> AftermathSupported = False 2021-09-05 20:27:08.099 - Thread: 1 -> Adapter id = 0 2021-09-05 20:27:08.099 - Thread: 1 -> Supported = True 2021-09-05 20:27:08.099 - Thread: 1 -> RAM = 11667505152 2021-09-05 20:27:08.099 - Thread: 1 -> Priority = 2 2021-09-05 20:27:08.099 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-05 20:27:08.099 - Thread: 1 -> Output is attached = True 2021-09-05 20:27:08.100 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-05 20:27:08.100 - Thread: 1 -> Display modes = { 2021-09-05 20:27:08.100 - Thread: 1 -> DXGIOutput id = 0 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@75Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@72Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@59.94Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 640x480@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@59.94Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x480@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@50Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 720x576@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@75Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@56.25Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@60.317Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@72.188Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 800x600@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@60.004Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@70.069Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@75.029Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1024x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1152x864@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@50Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@50Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@59.94Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1176x664@59.94Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@50Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@59.94Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x720@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x800@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x960@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@75.025Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1280x1024@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1360x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1366x768@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@59.978Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1400x1050@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@59.887Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1440x900@165.002Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@60Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@100Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@119.88Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@120Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@143.999Hz 2021-09-05 20:27:08.101 - Thread: 1 -> 1600x900@165.002Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x900@165.002Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@100Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@100Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@119.88Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@119.88Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@120Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@120Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@143.999Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@143.999Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@165.002Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1024@165.002Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1200@60Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1200@100Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1200@100Hz 2021-09-05 20:27:08.102 - Thread: 1 -> 1600x1200@119.998Hz 2021-09-05 20:27:08.102 - 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Thread: 1 -> 1360x768@165.002Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@59.887Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@59.887Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@165.002Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1366x768@165.002Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@59.978Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@165.002Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1400x1050@165.002Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@100Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@59.887Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@119.88Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@120Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@143.999Hz 2021-09-05 20:27:08.108 - Thread: 1 -> 1440x900@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1440x900@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@60Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x900@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1024@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@60Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1600x1200@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1680x1050@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@60Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@60Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@50Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@50Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@59.94Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@59.94Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1768x992@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@60Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@50Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@119.88Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@120Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1080@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@59.951Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@59.951Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1200@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 1920x1440@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 2560x1440@100Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 2560x1440@119.998Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 2560x1440@143.999Hz 2021-09-05 20:27:08.109 - Thread: 1 -> 2560x1440@165.002Hz 2021-09-05 20:27:08.109 - Thread: 1 -> } 2021-09-05 20:27:08.109 - Thread: 1 -> } 2021-09-05 20:27:08.113 - Thread: 1 -> Service.IsActive: True 2021-09-05 20:27:08.113 - Thread: 1 -> Service.IsOnline: True 2021-09-05 20:27:08.113 - Thread: 1 -> Service.OwnsGame: False 2021-09-05 20:27:08.113 - Thread: 1 -> Service.UserId: 76561198019148180 2021-09-05 20:27:08.113 - Thread: 1 -> Service.UserName: Kraft Punk 2021-09-05 20:27:08.113 - Thread: 1 -> Service.Branch: default 2021-09-05 20:27:08.113 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-09-05 20:27:08.113 - Thread: 1 -> Build version: 0.1.1.0 2021-09-05 20:27:08.125 - Thread: 1 -> MyScreenManager() 2021-09-05 20:27:08.188 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2021-09-05 20:27:08.189 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2021-09-05 20:27:08.191 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2021-09-05 20:27:08.192 - Thread: 19 -> CreateDeviceInternal - Create device 2021-09-05 20:27:08.344 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2021-09-05 20:27:08.439 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2021-09-05 20:27:08.439 - Thread: 19 -> CreateDeviceInternal create swapchain 2021-09-05 20:27:13.592 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-09-05 20:27:13.592 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-09-05 20:27:13.592 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-09-05 20:27:14.464 - Thread: 19 -> DXGI SetFullscreenState succeded 2021-09-05 20:27:14.470 - Thread: 1 -> Preallocate - START 2021-09-05 20:27:14.473 - Thread: 1 -> MySpaceWorldGenerator - START 2021-09-05 20:27:14.478 - Thread: 1 -> MySpaceWorldGenerator - END 2021-09-05 20:27:14.478 - Thread: 1 -> MySpaceBuildComponent - START 2021-09-05 20:27:14.478 - Thread: 1 -> MySpaceBuildComponent - END 2021-09-05 20:27:14.479 - Thread: 1 -> MyEntities - START 2021-09-05 20:27:14.501 - Thread: 1 -> MyEntities - END 2021-09-05 20:27:14.501 - Thread: 1 -> MyObjectBuilder_Base - START 2021-09-05 20:27:14.501 - Thread: 1 -> MyObjectBuilder_Base - END 2021-09-05 20:27:14.501 - Thread: 1 -> MyTransparentGeometry - START 2021-09-05 20:27:14.501 - Thread: 1 -> MyTransparentGeometry - END 2021-09-05 20:27:14.501 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-09-05 20:27:14.512 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-09-05 20:27:14.512 - Thread: 1 -> MyMath - START 2021-09-05 20:27:14.512 - Thread: 1 -> MyMath - END 2021-09-05 20:27:14.512 - Thread: 1 -> MySimpleObjectDraw - START 2021-09-05 20:27:14.512 - Thread: 1 -> MySimpleObjectDraw - END 2021-09-05 20:27:14.523 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-09-05 20:27:14.523 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-09-05 20:27:14.523 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-09-05 20:27:14.638 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-09-05 20:27:14.638 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-09-05 20:27:14.639 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-09-05 20:27:14.639 - Thread: 1 -> MySyncDestructions - START 2021-09-05 20:27:14.639 - Thread: 1 -> MySyncDestructions - END 2021-09-05 20:27:14.639 - Thread: 1 -> MySyncEntity - START 2021-09-05 20:27:14.639 - Thread: 1 -> MySyncEntity - END 2021-09-05 20:27:14.639 - Thread: 1 -> MyCommandCharacter - START 2021-09-05 20:27:14.640 - Thread: 1 -> MyCommandCharacter - END 2021-09-05 20:27:14.640 - Thread: 1 -> MyCommandConsole - START 2021-09-05 20:27:14.641 - Thread: 1 -> MyCommandConsole - END 2021-09-05 20:27:14.641 - Thread: 1 -> MyCommandEntity - START 2021-09-05 20:27:14.641 - Thread: 1 -> MyCommandEntity - END 2021-09-05 20:27:14.641 - Thread: 1 -> MyAiTargetManager - START 2021-09-05 20:27:14.641 - Thread: 1 -> MyAiTargetManager - END 2021-09-05 20:27:14.641 - Thread: 1 -> MyClientDebugCommands - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyClientDebugCommands - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyDedicatedServer - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyDedicatedServer - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyDedicatedServerBase - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyDedicatedServerBase - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerBase - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerBase - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerClient - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerClient - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerClientBase - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerClientBase - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerLobby - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerLobby - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerServerBase - START 2021-09-05 20:27:14.642 - Thread: 1 -> MyMultiplayerServerBase - END 2021-09-05 20:27:14.642 - Thread: 1 -> MyServerDebugCommands - START 2021-09-05 20:27:14.643 - Thread: 1 -> MyServerDebugCommands - END 2021-09-05 20:27:14.643 - Thread: 1 -> MyAIActionsParser - START 2021-09-05 20:27:14.643 - Thread: 1 -> MyAIActionsParser - END 2021-09-05 20:27:14.643 - Thread: 1 -> MyCubeGridDefinitions - START 2021-09-05 20:27:14.690 - Thread: 1 -> MyCubeGridDefinitions - END 2021-09-05 20:27:14.690 - Thread: 1 -> MyDefinitionManager - START 2021-09-05 20:27:14.707 - Thread: 1 -> MyDefinitionManager - END 2021-09-05 20:27:14.707 - Thread: 1 -> Preallocate - END 2021-09-05 20:27:14.712 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-09-05 20:27:14.989 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-09-05 20:27:14.989 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-09-05 20:27:14.998 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-09-05 20:27:14.999 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:14.999 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:14.999 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-09-05 20:27:14.999 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-09-05 20:27:14.999 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-09-05 20:27:15.001 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-09-05 20:27:15.006 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2021-09-05 20:27:15.006 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7A34 2021-09-05 20:27:15.007 - Thread: 1 -> Virtualized: False 2021-09-05 20:27:15.009 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2021-09-05 20:27:15.010 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,128,239,104 bytes 2021-09-05 20:27:15.010 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-09-05 20:27:15.010 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,003,086,336 bytes 2021-09-05 20:27:15.010 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,388,665,856 bytes 2021-09-05 20:27:15.013 - Thread: 1 -> Drive C: | Capacity: 999,559,262,208 bytes | Free space: 354,620,620,800 bytes 2021-09-05 20:27:15.013 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-09-05 20:27:15.015 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-09-05 20:27:15.015 - Thread: 1 -> Installed DLCs: 2021-09-05 20:27:15.017 - Thread: 1 -> Deluxe Edition (573160) 2021-09-05 20:27:15.017 - Thread: 1 -> Decorative Blocks (1049790) 2021-09-05 20:27:15.017 - Thread: 1 -> Economy Deluxe (1135960) 2021-09-05 20:27:15.017 - Thread: 1 -> Style Pack (1084680) 2021-09-05 20:27:15.017 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-09-05 20:27:15.017 - Thread: 1 -> Frostbite (1241550) 2021-09-05 20:27:15.017 - Thread: 1 -> Sparks Of The Future (1307680) 2021-09-05 20:27:15.017 - Thread: 1 -> Wasteland (1374610) 2021-09-05 20:27:15.017 - Thread: 1 -> Warfare I. (1475830) 2021-09-05 20:27:15.029 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-09-05 20:27:15.098 - Thread: 1 -> Havok: Physics.Init 2021-09-05 20:27:15.109 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-09-05 20:27:15.114 - Thread: 1 -> HkGameName: SpaceEngineers 2021-09-05 20:27:15.120 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-09-05 20:27:15.121 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-05 20:27:15.124 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-09-05 20:27:15.374 - Thread: 1 -> Loading scenarios 2021-09-05 20:27:15.410 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-05 20:27:15.410 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-09-05 20:27:15.698 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:15.724 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.724 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-05 20:27:15.730 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.730 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-05 20:27:15.731 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.731 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-05 20:27:15.732 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.732 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-05 20:27:15.732 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.732 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-05 20:27:15.733 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:15.733 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-05 20:27:15.737 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-05 20:27:15.737 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-09-05 20:27:15.737 - Thread: 1 -> Loading shadow textures definitions 2021-09-05 20:27:15.737 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-09-05 20:27:15.741 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-09-05 20:27:15.748 - Thread: 1 -> MyAudio.LoadData - START 2021-09-05 20:27:15.790 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2021-09-05 20:27:15.839 - Thread: 1 -> MyAudio.LoadData - END 2021-09-05 20:27:15.849 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-09-05 20:27:15.849 - Thread: 1 -> MyGuiManager() 2021-09-05 20:27:15.853 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-05 20:27:15.979 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-05 20:27:16.019 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-05 20:27:16.040 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-09-05 20:27:16.042 - Thread: 10 -> ReloadVoxelMaterials 2021-09-05 20:27:16.088 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-05 20:27:16.089 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-05 20:27:16.089 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-05 20:27:16.097 - Thread: 1 -> Loading default controls 2021-09-05 20:27:16.097 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-09-05 20:27:16.098 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-09-05 20:27:16.098 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-09-05 20:27:16.098 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-09-05 20:27:16.137 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-09-05 20:27:16.138 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-09-05 20:27:16.156 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-09-05 20:27:16.160 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-09-05 20:27:16.167 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-09-05 20:27:16.173 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-09-05 20:27:16.180 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-09-05 20:27:16.181 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-09-05 20:27:16.182 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-09-05 20:27:16.184 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-09-05 20:27:16.186 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-09-05 20:27:16.199 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-09-05 20:27:16.200 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-09-05 20:27:16.207 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-09-05 20:27:16.207 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-09-05 20:27:16.212 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-09-05 20:27:16.248 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-09-05 20:27:16.252 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-09-05 20:27:16.253 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-09-05 20:27:16.255 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-09-05 20:27:16.255 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-09-05 20:27:16.256 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-09-05 20:27:16.258 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-09-05 20:27:16.261 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-09-05 20:27:16.286 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-09-05 20:27:16.311 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-09-05 20:27:16.320 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-09-05 20:27:16.334 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-09-05 20:27:16.336 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-09-05 20:27:16.340 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-09-05 20:27:16.346 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-09-05 20:27:16.352 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-09-05 20:27:16.353 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-09-05 20:27:16.353 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-09-05 20:27:16.354 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-09-05 20:27:16.354 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-09-05 20:27:16.355 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-09-05 20:27:16.359 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-09-05 20:27:16.359 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-09-05 20:27:16.380 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-09-05 20:27:16.383 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-09-05 20:27:16.386 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-09-05 20:27:16.394 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-09-05 20:27:16.395 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-09-05 20:27:16.397 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-09-05 20:27:16.400 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-09-05 20:27:16.545 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-09-05 20:27:17.063 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-09-05 20:27:17.149 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-09-05 20:27:17.158 - Thread: 1 -> Timer Frequency: 10000000 2021-09-05 20:27:17.158 - Thread: 1 -> Ticks per frame: 166667 2021-09-05 20:27:17.469 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-09-05 20:27:17.535 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-05 20:27:17.595 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-09-05 20:27:17.596 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-09-05 20:27:17.600 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-09-05 20:27:17.602 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-09-05 20:27:17.604 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-09-05 20:27:17.605 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-09-05 20:27:17.606 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-09-05 20:27:17.607 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-09-05 20:27:17.609 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-09-05 20:27:17.615 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-09-05 20:27:17.619 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-09-05 20:27:17.623 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-09-05 20:27:17.647 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-09-05 20:27:17.655 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-09-05 20:27:17.657 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-09-05 20:27:17.667 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-09-05 20:27:17.678 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-09-05 20:27:17.688 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-09-05 20:27:17.689 - Thread: 1 -> Flares Intensity: 1 2021-09-05 20:27:17.689 - Thread: 1 -> Field of view: 1.22173 2021-09-05 20:27:17.689 - Thread: 1 -> PostProcessingEnabled: True 2021-09-05 20:27:17.689 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-09-05 20:27:17.689 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-09-05 20:27:17.689 - Thread: 1 -> Render.DistanceFade: 2000 2021-09-05 20:27:17.689 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-09-05 20:27:17.689 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-09-05 20:27:17.689 - Thread: 1 -> Render.TextureQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-09-05 20:27:17.689 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-09-05 20:27:17.689 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-09-05 20:27:17.710 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-09-05 20:27:17.714 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-09-05 20:27:17.743 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-09-05 20:27:17.748 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-09-05 20:27:17.754 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-09-05 20:27:17.777 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-09-05 20:27:17.793 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-09-05 20:27:17.872 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-09-05 20:27:17.885 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-09-05 20:27:17.997 - Thread: 1 -> Analytics session started: UserID = (56a1e0ca-67a4-6ca5-40d0-ed62c5876341) SessionID = (1052c88a-60c8-4c43-81d0-267310382c33) 2021-09-05 20:27:17.999 - Thread: 24 -> EOS P2P - Query NAT type failed. 2021-09-05 20:27:17.999 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-05 20:27:18.002 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-09-05 20:27:18.044 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-09-05 20:27:18.050 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-09-05 20:27:18.113 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-09-05 20:27:18.115 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-09-05 20:27:18.122 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-09-05 20:27:18.141 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-09-05 20:27:18.181 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-09-05 20:27:18.186 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-09-05 20:27:18.192 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-09-05 20:27:18.193 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-09-05 20:27:18.207 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-09-05 20:27:18.208 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-09-05 20:27:18.508 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-09-05 20:27:18.520 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-09-05 20:27:18.523 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-09-05 20:27:18.756 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-09-05 20:27:19.076 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-09-05 20:27:19.128 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-09-05 20:27:19.306 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-09-05 20:27:19.307 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-09-05 20:27:19.312 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-09-05 20:27:19.894 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-05 20:27:20.074 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:20.075 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:20.093 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-05 20:27:20.093 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-05 20:27:22.236 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-05 20:27:22.236 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-09-05 20:27:22.236 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-09-05 20:27:26.130 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:26.131 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:26.131 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:26.131 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:26.133 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-05 20:27:26.133 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-05 20:27:26.249 - Thread: 1 -> Joining lobby: 109775240945018878 2021-09-05 20:27:26.250 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-05 20:27:26.618 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-09-05 20:27:26.619 - Thread: 1 -> World requested 2021-09-05 20:27:27.549 - Thread: 1 -> World requested - connection alive 2021-09-05 20:27:29.044 - Thread: 1 -> LoadSession() - Start 2021-09-05 20:27:29.053 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-09-05 20:27:29.055 - Thread: 11 -> Downloading world mods - START 2021-09-05 20:27:29.064 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 5 items 2021-09-05 20:27:29.216 - Thread: 1 -> Mod query successful 2021-09-05 20:27:29.222 - Thread: 11 -> Up to date mod: Id = 781309068, title = 'Speed' 2021-09-05 20:27:29.222 - Thread: 11 -> Up to date mod: Id = 349431610, title = 'DK Earthbreaker Drill (DX11)' 2021-09-05 20:27:29.222 - Thread: 11 -> Up to date mod: Id = 321588701, title = 'Automated Inventory Sorting' 2021-09-05 20:27:29.222 - Thread: 11 -> Up to date mod: Id = 302496574, title = 'x20 Boosted Arc Reactor [DX-11 Ready]' 2021-09-05 20:27:29.222 - Thread: 11 -> Up to date mod: Id = 294555339, title = '(DX11)Titan Engine' 2021-09-05 20:27:29.223 - Thread: 11 -> Mod download time: 0.00 seconds 2021-09-05 20:27:29.225 - Thread: 11 -> Downloading world mods - END 2021-09-05 20:27:29.230 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:29.230 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:29.230 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:29.231 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:29.231 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:29.231 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:29.231 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:29.232 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:29.252 - Thread: 1 -> LoadSession() - End 2021-09-05 20:27:29.253 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-09-05 20:27:29.254 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-09-05 20:27:29.254 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-09-05 20:27:29.452 - Thread: 1 -> RunLoadingAction - START 2021-09-05 20:27:30.869 - Thread: 1 -> GC Memory: 1,085,770,056 B 2021-09-05 20:27:30.873 - Thread: 1 -> Process Memory: 3,520,458,752 B 2021-09-05 20:27:31.844 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-09-05 20:27:32.981 - Thread: 1 -> Script loaded: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:32.996 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-09-05 20:27:33.000 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-09-05 20:27:33.001 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-05 20:27:33.003 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-09-05 20:27:33.144 - Thread: 1 -> Loading scenarios 2021-09-05 20:27:33.144 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-05 20:27:33.145 - Thread: 1 -> List of used mods (5) - START 2021-09-05 20:27:33.145 - Thread: 1 -> Id = Steam:781309068, Filename = '781309068.sbm', Name = 'Speed' 2021-09-05 20:27:33.145 - Thread: 1 -> Id = Steam:294555339, Filename = '294555339.sbm', Name = '(DX11)Titan Engine' 2021-09-05 20:27:33.145 - Thread: 1 -> Id = Steam:349431610, Filename = '349431610.sbm', Name = 'DK Earthbreaker Drill (DX11)' 2021-09-05 20:27:33.145 - Thread: 1 -> Id = Steam:321588701, Filename = '321588701.sbm', Name = 'Automated Inventory Sorting' 2021-09-05 20:27:33.145 - Thread: 1 -> Id = Steam:302496574, Filename = '302496574.sbm', Name = 'x20 Boosted Arc Reactor [DX-11 Ready]' 2021-09-05 20:27:33.146 - Thread: 1 -> List of used mods - END 2021-09-05 20:27:33.228 - Thread: 1 -> Loading behaviors 2021-09-05 20:27:33.229 - Thread: 1 -> Loading ammo magazines 2021-09-05 20:27:33.232 - Thread: 1 -> Loading ammo definitions 2021-09-05 20:27:33.234 - Thread: 1 -> Loading animations 2021-09-05 20:27:33.236 - Thread: 1 -> Loading animations 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.237 - Thread: 1 -> Loading category classes 2021-09-05 20:27:33.238 - Thread: 1 -> Loading category classes 2021-09-05 20:27:33.238 - Thread: 1 -> Loading blueprint classes 2021-09-05 20:27:33.239 - Thread: 1 -> Loading blueprint class entries 2021-09-05 20:27:33.239 - Thread: 1 -> Loading blueprint class entries 2021-09-05 20:27:33.239 - Thread: 1 -> Loading blueprints 2021-09-05 20:27:33.241 - Thread: 1 -> Loading blueprints 2021-09-05 20:27:33.241 - Thread: 1 -> Loading agent definitions 2021-09-05 20:27:33.242 - Thread: 1 -> Loading character definitions 2021-09-05 20:27:33.252 - Thread: 1 -> Loading character definitions 2021-09-05 20:27:33.252 - Thread: 1 -> Loading components 2021-09-05 20:27:33.253 - Thread: 1 -> Loading components 2021-09-05 20:27:33.253 - Thread: 1 -> Loading configuration 2021-09-05 20:27:33.254 - Thread: 1 -> Loading container types 2021-09-05 20:27:33.256 - Thread: 1 -> Loading Contract Types 2021-09-05 20:27:33.261 - Thread: 1 -> Loading block positions 2021-09-05 20:27:33.263 - Thread: 1 -> Loading block positions 2021-09-05 20:27:33.263 - Thread: 1 -> Loading curve definitions 2021-09-05 20:27:33.266 - Thread: 1 -> Loading debris 2021-09-05 20:27:33.266 - Thread: 1 -> Loading environment items entries 2021-09-05 20:27:33.267 - Thread: 1 -> Loading decal global definitions 2021-09-05 20:27:33.267 - Thread: 1 -> Loading decal definitions 2021-09-05 20:27:33.268 - Thread: 1 -> Loading decal definitions 2021-09-05 20:27:33.268 - Thread: 1 -> Loading drone behaviors 2021-09-05 20:27:33.270 - Thread: 1 -> Loading edges 2021-09-05 20:27:33.271 - Thread: 1 -> Loading emissive color definitions 2021-09-05 20:27:33.274 - Thread: 1 -> Loading emissive color default states 2021-09-05 20:27:33.278 - Thread: 1 -> Loading animations 2021-09-05 20:27:33.278 - Thread: 1 -> Loading entity components 2021-09-05 20:27:33.287 - Thread: 1 -> Loading component containers 2021-09-05 20:27:33.297 - Thread: 1 -> Loading environment items entries 2021-09-05 20:27:33.298 - Thread: 1 -> Loading Faction Names 2021-09-05 20:27:33.299 - Thread: 1 -> Loading factions 2021-09-05 20:27:33.301 - Thread: 1 -> Loading flare definitions 2021-09-05 20:27:33.310 - Thread: 1 -> Loading gas property definitions 2021-09-05 20:27:33.310 - Thread: 1 -> Loading event definitions 2021-09-05 20:27:33.312 - Thread: 1 -> Loading physical items 2021-09-05 20:27:33.315 - Thread: 1 -> Loading chat bot responses 2021-09-05 20:27:33.340 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-05 20:27:33.346 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-05 20:27:33.347 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-05 20:27:33.348 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.348 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-05 20:27:33.349 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.349 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-05 20:27:33.349 - Thread: 1 -> GuiTextures.sbc 2021-09-05 20:27:33.349 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-05 20:27:33.356 - Thread: 1 -> Loading LCD texture categories 2021-09-05 20:27:33.357 - Thread: 1 -> Loading LCD texture categories 2021-09-05 20:27:33.357 - Thread: 1 -> Loading LCD texture categories 2021-09-05 20:27:33.357 - Thread: 1 -> Loading LCD texture categories 2021-09-05 20:27:33.357 - Thread: 1 -> Loading LCD texture categories 2021-09-05 20:27:33.357 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-05 20:27:33.357 - Thread: 1 -> Loading planet definition 2021-09-05 20:27:33.363 - Thread: 1 -> Loading physical items 2021-09-05 20:27:33.365 - Thread: 1 -> Loading physical items 2021-09-05 20:27:33.366 - Thread: 1 -> Loading physical material properties 2021-09-05 20:27:33.368 - Thread: 1 -> Loading pirate antennas 2021-09-05 20:27:33.369 - Thread: 1 -> Loading research blocks definitions 2021-09-05 20:27:33.370 - Thread: 1 -> Loading research groups definitions 2021-09-05 20:27:33.371 - Thread: 1 -> Loading resource distribution groups 2021-09-05 20:27:33.372 - Thread: 1 -> Loading shadow textures definitions 2021-09-05 20:27:33.372 - Thread: 1 -> Loading ship sound groups 2021-09-05 20:27:33.383 - Thread: 1 -> Loading ship sound groups 2021-09-05 20:27:33.383 - Thread: 1 -> Loading sound categories 2021-09-05 20:27:33.386 - Thread: 1 -> Loading stat definitions 2021-09-05 20:27:33.386 - Thread: 1 -> Loading grid creators 2021-09-05 20:27:33.387 - Thread: 1 -> Loading transparent material properties 2021-09-05 20:27:33.388 - Thread: 1 -> Loading planet definition 2021-09-05 20:27:33.388 - Thread: 1 -> Loading voxel map storage definitions 2021-09-05 20:27:33.390 - Thread: 1 -> Loading voxel material definitions 2021-09-05 20:27:33.390 - Thread: 1 -> Loading voxel material definitions 2021-09-05 20:27:33.390 - Thread: 1 -> Loading voxel material definitions 2021-09-05 20:27:33.391 - Thread: 1 -> Loading voxel material definitions 2021-09-05 20:27:33.391 - Thread: 1 -> Loading Weather Effects 2021-09-05 20:27:33.400 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.403 - Thread: 1 -> Loading category classes 2021-09-05 20:27:33.404 - Thread: 1 -> Loading block positions 2021-09-05 20:27:33.404 - Thread: 1 -> Loading transparent material properties 2021-09-05 20:27:33.405 - Thread: 1 -> Loading category classes 2021-09-05 20:27:33.406 - Thread: 1 -> Loading sound definitions 2021-09-05 20:27:33.407 - Thread: 1 -> Loading category classes 2021-09-05 20:27:33.407 - Thread: 1 -> Loading blueprint classes 2021-09-05 20:27:33.407 - Thread: 1 -> Loading blueprint class entries 2021-09-05 20:27:33.407 - Thread: 1 -> Loading blueprints 2021-09-05 20:27:33.408 - Thread: 1 -> Loading components 2021-09-05 20:27:33.408 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ArcReactorcomponent 2021-09-05 20:27:33.409 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/DenseSteelPlate 2021-09-05 20:27:33.409 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ArcFuel 2021-09-05 20:27:33.410 - Thread: 1 -> Audio effects definitions 2021-09-05 20:27:33.413 - Thread: 1 -> Loading environment items definitions 2021-09-05 20:27:33.414 - Thread: 1 -> Loading environment items definitions 2021-09-05 20:27:33.415 - Thread: 1 -> Loading physical material properties 2021-09-05 20:27:33.419 - Thread: 1 -> Loading particle effect definitions 2021-09-05 20:27:33.511 - Thread: 1 -> Loading particle effect definitions 2021-09-05 20:27:33.512 - Thread: 1 -> Loading environment item definitions 2021-09-05 20:27:33.515 - Thread: 1 -> Loading weapon definitions 2021-09-05 20:27:33.526 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.555 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.556 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.588 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.596 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.597 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.597 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.597 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.598 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.604 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.605 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.607 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.608 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.609 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.609 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.610 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.611 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.613 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.614 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.615 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.616 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.616 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.617 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.622 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.623 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.623 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.623 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.624 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.624 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.625 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.626 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.630 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.631 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.633 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.634 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.634 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.635 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.635 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.636 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.638 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.639 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.640 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.642 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.642 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.644 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.647 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.648 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.650 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.653 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.653 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.655 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.655 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.657 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.657 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.659 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.660 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.662 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.663 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.665 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.665 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.667 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.673 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.676 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.676 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.679 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.679 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.683 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.689 - Thread: 1 -> Created definition for: Titan Engine 2021-09-05 20:27:33.689 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.689 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/TitanEngine 2021-09-05 20:27:33.692 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.697 - Thread: 1 -> Created definition for: Small Earthbreaker Drill 2021-09-05 20:27:33.700 - Thread: 1 -> Created definition for: Earthbreaker Drill 2021-09-05 20:27:33.700 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.700 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/DKEarthBreaker 2021-09-05 20:27:33.700 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/DKEarthBreakerSmall 2021-09-05 20:27:33.702 - Thread: 1 -> Loading cube blocks 2021-09-05 20:27:33.704 - Thread: 1 -> Created definition for: X20 Arc Reactor 2021-09-05 20:27:33.706 - Thread: 1 -> Created definition for: X20 Arc Reactor 2021-09-05 20:27:33.706 - Thread: 1 -> Created block definitions 2021-09-05 20:27:33.706 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeArcReactorx20power 2021-09-05 20:27:33.706 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/SmallBlockLargeArcReactorx20power 2021-09-05 20:27:33.707 - Thread: 1 -> Loading block variant groups 2021-09-05 20:27:33.709 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-09-05 20:27:33.710 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-09-05 20:27:33.710 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-09-05 20:27:33.716 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-09-05 20:27:33.717 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-09-05 20:27:33.722 - Thread: 1 -> Loading block variant groups 2021-09-05 20:27:33.723 - Thread: 1 -> Loading asteroid generators 2021-09-05 20:27:33.724 - Thread: 1 -> Loading spawn groups 2021-09-05 20:27:33.727 - Thread: 1 -> Loading drop containers 2021-09-05 20:27:33.728 - Thread: 1 -> Loading spawn groups 2021-09-05 20:27:33.728 - Thread: 1 -> Loading spawn groups 2021-09-05 20:27:33.728 - Thread: 1 -> Loading radial menu definitions 2021-09-05 20:27:33.745 - Thread: 1 -> Loading respawn ships 2021-09-05 20:27:33.747 - Thread: 1 -> Loading spawn groups 2021-09-05 20:27:33.747 - Thread: 1 -> Loading wheel speeds 2021-09-05 20:27:33.795 - Thread: 1 -> MyAudio.UnloadData - START 2021-09-05 20:27:33.803 - Thread: 1 -> MyAudio.UnloadData - END 2021-09-05 20:27:33.803 - Thread: 1 -> MyAudio.LoadData - START 2021-09-05 20:27:33.820 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2021-09-05 20:27:34.003 - Thread: 1 -> MyAudio.LoadData - END 2021-09-05 20:27:34.043 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-09-05 20:27:34.057 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.101 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:34.107 - Thread: 14 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:34.110 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.111 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.113 - Thread: 1 -> Registered modules from: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.113 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.114 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:34.120 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:34.123 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-05 20:27:34.440 - Thread: 47 -> External debugger: listening... 2021-09-05 20:27:34.464 - Thread: 1 -> MyLights.LoadData() - START 2021-09-05 20:27:34.466 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-09-05 20:27:34.466 - Thread: 1 -> MyLights.LoadData() - END 2021-09-05 20:27:34.466 - Thread: 1 -> Info: MyLights initialized. 2021-09-05 20:27:34.466 - Thread: 1 -> MyExplosions.LoadData() - START 2021-09-05 20:27:34.471 - Thread: 1 -> MyExplosions.LoadData() - END 2021-09-05 20:27:34.544 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-09-05 20:27:34.544 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-09-05 20:27:34.569 - Thread: 1 -> Loading Procedural World Generator 2021-09-05 20:27:34.569 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-09-05 20:27:34.648 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-09-05 20:27:36.264 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-09-05 20:27:36.264 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-09-05 20:27:36.267 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:37.785 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-09-05 20:27:37.785 - Thread: 1 -> Info: Planet generator name: Mars 2021-09-05 20:27:37.785 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:39.368 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-09-05 20:27:39.368 - Thread: 1 -> Info: Planet generator name: Titan 2021-09-05 20:27:39.368 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:41.007 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-09-05 20:27:41.007 - Thread: 1 -> Info: Planet generator name: Moon 2021-09-05 20:27:41.007 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:42.587 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-09-05 20:27:42.587 - Thread: 1 -> Info: Planet generator name: Alien 2021-09-05 20:27:42.587 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:43.737 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-09-05 20:27:43.737 - Thread: 1 -> Info: Planet generator name: Triton 2021-09-05 20:27:43.737 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:45.398 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-09-05 20:27:45.398 - Thread: 1 -> Info: Planet generator name: Europa 2021-09-05 20:27:45.398 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:47.358 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-09-05 20:27:47.358 - Thread: 1 -> Info: Planet generator name: Pertam 2021-09-05 20:27:47.359 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-05 20:27:47.422 - Thread: 1 -> Entities loaded & initialized 2021-09-05 20:27:47.478 - Thread: 1 -> Checkpoint.CameraAttachedTo: 81648201889593822 2021-09-05 20:27:47.478 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-09-05 20:27:47.565 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-09-05 20:27:47.566 - Thread: 1 -> RunLoadingAction - END 2021-09-05 20:27:47.567 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-09-05 20:27:47.567 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-09-05 20:27:47.568 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-09-05 20:27:47.568 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-09-05 20:27:47.568 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-09-05 20:27:47.582 - Thread: 1 -> Updating continues. 2021-09-05 20:27:47.758 - Thread: 1 -> GC Memory: 1593.071 / 1593.071 MB 2021-09-05 20:27:48.109 - Thread: 1 -> RequestRespawn 2021-09-05 20:27:48.235 - Thread: 55 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-05 20:27:48.236 - Thread: 55 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-05 20:27:48.272 - Thread: 55 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:48.439 - Thread: 55 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-05 20:27:49.365 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.396 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.398 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.399 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.404 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.407 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-05 20:27:49.500 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-05 20:27:49.726 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-05 20:27:54.817 - Thread: 1 -> Loading duration: 25.5643174 2021-09-05 20:27:54.856 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-09-05 20:27:54.857 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-09-05 20:27:54.862 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-09-05 20:28:06.036 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-05 20:28:06.153 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-05 20:28:07.786 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-05 20:28:08.971 - Thread: 1 -> GUI Stats: Update 10.4727048333333, Draw 0.236357111111111 2021-09-05 20:28:17.758 - Thread: 1 -> GC Memory: 3077.06 / 3077.06 MB 2021-09-05 20:28:26.422 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-05 20:28:28.373 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-09-05 20:28:30.700 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-09-05 20:28:32.755 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-09-05 20:28:32.756 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-09-05 20:28:34.089 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-09-05 20:28:34.090 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-09-05 20:28:35.005 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-05 20:28:35.006 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-05 20:28:39.091 - Thread: 1 -> GUI Stats: Update 0.2316525, Draw 0.174852888888889 2021-09-05 20:28:39.106 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-05 20:28:39.122 - Thread: 1 -> STATISTICS,0,0.01671982,0.009915352,0.1149769,0.01265717,1.026394,0.4619617,12.31336,94.04825,3,231,3082.417,10306.82,3455,1000000,12,20.51227,98.94855,0,6296,8.333175,0,16.66667,1.709323,8.245556,100,7177743868,3082.417,0,0 2021-09-05 20:28:39.123 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-05 20:28:39.123 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,823,42,592,717,79,849,6845,3548,0,0,195,4265,0,1695,56,0,66,28,384,43,0,0,1573,758,456,8,20,0,0,0,0 2021-09-05 20:28:47.775 - Thread: 1 -> GC Memory: 3085.244 / 3085.244 MB 2021-09-05 20:29:09.091 - Thread: 1 -> GUI Stats: Update 0.21748, Draw 0.194437333333334 2021-09-05 20:29:17.790 - Thread: 1 -> GC Memory: 3086.625 / 3086.625 MB 2021-09-05 20:29:46.506 - Thread: 6 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.507 - Thread: 6 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.507 - Thread: 6 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.507 - Thread: 6 -> Error: OptionFlags = None 2021-09-05 20:29:46.507 - Thread: 6 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.507 - Thread: 6 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.507 - Thread: 6 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.507 - Thread: 6 -> Error: Usage = Dynamic 2021-09-05 20:29:46.507 - Thread: 6 -> Error: ] 2021-09-05 20:29:46.507 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.508 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.508 - Thread: 7 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.508 - Thread: 8 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.508 - Thread: 19 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.509 - Thread: 19 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.509 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.509 - Thread: 7 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.509 - Thread: 8 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.509 - Thread: 19 -> Error: OptionFlags = None 2021-09-05 20:29:46.509 - Thread: 9 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.509 - Thread: 7 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.509 - Thread: 8 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.509 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 9 -> Error: OptionFlags = None 2021-09-05 20:29:46.509 - Thread: 7 -> Error: OptionFlags = None 2021-09-05 20:29:46.509 - Thread: 8 -> Error: OptionFlags = None 2021-09-05 20:29:46.509 - Thread: 19 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.509 - Thread: 9 -> Error: SizeInBytes = 144 2021-09-05 20:29:46.509 - Thread: 7 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 9 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.509 - Thread: 7 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.509 - Thread: 8 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.509 - Thread: 19 -> Error: Usage = Dynamic 2021-09-05 20:29:46.509 - Thread: 9 -> Error: SizeInBytes = 144 2021-09-05 20:29:46.509 - Thread: 7 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.509 - Thread: 9 -> Error: Usage = Dynamic 2021-09-05 20:29:46.509 - Thread: 7 -> Error: Usage = Dynamic 2021-09-05 20:29:46.509 - Thread: 8 -> Error: Usage = Dynamic 2021-09-05 20:29:46.509 - Thread: 19 -> Error: ] 2021-09-05 20:29:46.509 - Thread: 9 -> Error: ] 2021-09-05 20:29:46.509 - Thread: 8 -> Error: ] 2021-09-05 20:29:46.509 - Thread: 7 -> Error: ] 2021-09-05 20:29:46.509 - Thread: 8 -> Error: ] 2021-09-05 20:29:46.517 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.517 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 8 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.519 - Thread: 19 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 19 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 8 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 19 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 8 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 9 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 19 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 9 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 19 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 9 -> Error: ] 2021-09-05 20:29:46.517 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.517 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 8 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.519 - Thread: 19 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 19 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 8 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 19 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 8 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 9 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 19 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 9 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 19 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 9 -> Error: ] 2021-09-05 20:29:46.520 - Thread: 19 -> Error: ] 2021-09-05 20:29:46.517 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.517 - Thread: 19 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 8 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2021-09-05 20:29:46.519 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.519 - Thread: 19 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 19 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 8 -> Error: BindFlags = ConstantBuffer 2021-09-05 20:29:46.520 - Thread: 9 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 19 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 8 -> Error: CpuAccessFlags = Write 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: OptionFlags = None 2021-09-05 20:29:46.520 - Thread: 9 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 19 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 9 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 19 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: StructureByteStride = 0 2021-09-05 20:29:46.520 - Thread: 9 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 19 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 8 -> Error: SizeInBytes = 128 2021-09-05 20:29:46.520 - Thread: 8 -> Error: Usage = Dynamic 2021-09-05 20:29:46.520 - Thread: 9 -> Error: ] 2021-09-05 20:29:46.520 - Thread: 19 -> Error: ] 2021-09-05 20:29:46.520 - Thread: 8 -> Error: ] 2021-09-05 20:29:46.524 - Thread: 19 -> Exception in render! Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 15: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 16: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 17: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 18: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 19: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 20: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 21: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 22: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 23: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 24: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 25: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 26: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 27: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 28: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 29: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:46.659 - Thread: 19 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted MyGBufferResolver@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GbufferDecals@|FAIL_NotInitialized|Unknown|NotStarted UpdateAndRenderMainSprites@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted MyTransparentRendering@|FAIL_NotInitialized|Unknown|NotStarted MyOcclusionTask@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted Forward0@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth4@|FAIL_NotInitialized|Unknown|NotStarted NForward0@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth4@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth4@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth4@|FAIL_NotInitialized|Unknown|NotStarted Forward0@|FAIL_NotInitialized|Unknown|NotStarted* ) Statistics: Scene: Entities Actors: 650 InstanceBuffers: 255 GPUEmitters: 12 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 2 Billboards: 0 Actor Components MyLightComponent: 56 MyRenderVoxelActor: 20 MyInstanceComponent: 226 MyResourcePrioritizationComponent: 1,203 MyRenderableComponent: 332 MySkinningComponent: 3 MyVoxelCellComponent: 629 MyRotationAnimator: 14 MyTranslationAnimator: 10 MyThrustFlameAnimator: 6 MyFoliageComponent: 259 2021-09-05 20:29:57.589 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.590 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyForwardRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2021-09-05 20:29:57.591 - Thread: 19 -> Task Exception Stack: at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2021-09-05 20:29:57.591 - Thread: 19 -> Showing message 2021-09-05 20:29:58.764 - Thread: 19 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: True ProcessRunTime: 173 PCUCount: 3478 IsHang: False GCMemory: 1453 GCMemoryAllocated: 1453 HWAvailableMemory: 6607 ProcessPrivateMemory: 10040 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-09-05 20:29:58.764 - Thread: 19 -> Log Closed