2021-09-12 08:26:50.153 - Thread: 1 -> Log Started 2021-09-12 08:26:50.153 - Thread: 1 -> Timezone (local - UTC): -5h 2021-09-12 08:26:50.153 - Thread: 1 -> App Version: 01_199_025 2021-09-12 08:26:50.169 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-09-12 08:26:50.169 - Thread: 1 -> Branch / Sandbox: SVN 2021-09-12 08:26:50.169 - Thread: 1 -> Environment.ProcessorCount: 12 2021-09-12 08:26:50.263 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2021-09-12 08:26:50.263 - Thread: 1 -> Environment.CommandLine: F:\Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-09-12 08:26:50.263 - Thread: 1 -> Environment.Is64BitProcess: True 2021-09-12 08:26:50.263 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-09-12 08:26:50.264 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2021-09-12 08:26:50.264 - Thread: 1 -> Environment.CurrentDirectory: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-12 08:26:50.266 - Thread: 1 -> CPU Info: AMD Ryzen 5 2600 Six-Core Processor 2021-09-12 08:26:50.266 - Thread: 1 -> IntPtr.Size: 8 2021-09-12 08:26:50.266 - Thread: 1 -> Default Culture: 2021-09-12 08:26:50.266 - Thread: 1 -> Default UI Culture: 2021-09-12 08:26:50.266 - Thread: 1 -> MyConfig.Load() - START 2021-09-12 08:26:50.266 - Thread: 1 -> Path: C:\Users\Mike\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-12 08:26:50.422 - Thread: 1 -> NewNewGameScreen: False 2021-09-12 08:26:50.422 - Thread: 1 -> EnableDamageEffects: True 2021-09-12 08:26:50.422 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-09-12 08:26:50.422 - Thread: 1 -> EnableReverb: False 2021-09-12 08:26:50.422 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-09-12 08:26:50.422 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-09-12 08:26:50.422 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-09-12 08:26:50.422 - Thread: 1 -> FirstTimeRun: False 2021-09-12 08:26:50.422 - Thread: 1 -> ExperimentalMode: True 2021-09-12 08:26:50.422 - Thread: 1 -> VideoAdapter: 0 2021-09-12 08:26:50.422 - Thread: 1 -> ScreenWidth: 2560 2021-09-12 08:26:50.422 - Thread: 1 -> ScreenHeight: 1440 2021-09-12 08:26:50.422 - Thread: 1 -> RefreshRate: 0 2021-09-12 08:26:50.422 - Thread: 1 -> WindowMode: 1 2021-09-12 08:26:50.422 - Thread: 1 -> VerticalSync: 1 2021-09-12 08:26:50.422 - Thread: 1 -> FieldOfView: 70 2021-09-12 08:26:50.422 - Thread: 1 -> PostProcessingEnabled: True 2021-09-12 08:26:50.422 - Thread: 1 -> FlaresIntensity: 1 2021-09-12 08:26:50.422 - Thread: 1 -> TreeViewDistance: 2000 2021-09-12 08:26:50.422 - Thread: 1 -> GrassDensity: 3 2021-09-12 08:26:50.422 - Thread: 1 -> GrassDrawDistance: 1000 2021-09-12 08:26:50.422 - Thread: 1 -> AntialiasingMode: 1 2021-09-12 08:26:50.422 - Thread: 1 -> ShadowMapResolution: 2 2021-09-12 08:26:50.422 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-09-12 08:26:50.422 - Thread: 1 -> TextureQuality: 2 2021-09-12 08:26:50.422 - Thread: 1 -> VoxelTextureQuality: 2 2021-09-12 08:26:50.422 - Thread: 1 -> AnisotropicFiltering: 4 2021-09-12 08:26:50.422 - Thread: 1 -> ModelQuality: 2 2021-09-12 08:26:50.422 - Thread: 1 -> VoxelQuality: 2 2021-09-12 08:26:50.422 - Thread: 1 -> ShaderQuality: 2 2021-09-12 08:26:50.422 - Thread: 1 -> LowMemSwitchToLow: 0 2021-09-12 08:26:50.422 - Thread: 1 -> FirstVTTimeRun: False 2021-09-12 08:26:50.422 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-09-12 08:26:50.422 - Thread: 1 -> GDPRConsent: True 2021-09-12 08:26:50.422 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-09-12 08:26:50.422 - Thread: 1 -> FirstTimeTutorials: False 2021-09-12 08:26:50.422 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-09-12 08:26:50.422 - Thread: 1 -> ModIoConsent: True 2021-09-12 08:26:50.422 - Thread: 1 -> EnableTrading: True 2021-09-12 08:26:50.422 - Thread: 1 -> EnableSteamCloud: False 2021-09-12 08:26:50.422 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-09-12 08:26:50.422 - Thread: 1 -> ControlsHints: True 2021-09-12 08:26:50.422 - Thread: 1 -> GoodBotHints: False 2021-09-12 08:26:50.422 - Thread: 1 -> RotationHints: True 2021-09-12 08:26:50.422 - Thread: 1 -> AreaInteraction: True 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-09-12 08:26:50.422 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:26:50.422 - Thread: 1 -> ShowCrosshair2: 0 2021-09-12 08:26:50.422 - Thread: 1 -> IronSightSwitchState: 1 2021-09-12 08:26:50.422 - Thread: 1 -> SpriteMainViewportScale: 1 2021-09-12 08:26:50.422 - Thread: 1 -> UiTransparency: 1 2021-09-12 08:26:50.422 - Thread: 1 -> UiBkTransparency: 0.8 2021-09-12 08:26:50.422 - Thread: 1 -> HUDBkTransparency: 0.6 2021-09-12 08:26:50.422 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-09-12 08:26:50.422 - Thread: 1 -> DisableUpdateDriverNotification: False 2021-09-12 08:26:50.422 - Thread: 1 -> HudState: 2 2021-09-12 08:26:50.422 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-09-12 08:26:50.422 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-09-12 08:26:50.422 - Thread: 1 -> ControllerDefaultOnStart: False 2021-09-12 08:26:50.422 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-09-12 08:26:50.422 - Thread: 1 -> MyConfig.Load() - END 2021-09-12 08:26:50.829 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-09-12 08:26:51.036 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-09-12 08:26:51.057 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-09-12 08:26:51.059 - Thread: 1 -> Found processor count: 6 2021-09-12 08:26:51.059 - Thread: 1 -> Using processor count: 6 2021-09-12 08:26:51.261 - Thread: 1 -> All detected adapters: 2021-09-12 08:26:51.278 - Thread: 1 -> NVIDIA GeForce GTX 1660 - VendorID=4318, SubsystemID=-2034560957, DeviceID=8580 2021-09-12 08:26:51.278 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-09-12 08:26:51.762 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:26:51.762 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-12 08:26:51.762 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:26:51.762 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:26:51.762 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:26:51.762 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:26:51.762 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:26:51.762 - Thread: 1 -> Adapter id = 0 2021-09-12 08:26:51.762 - Thread: 1 -> Supported = True 2021-09-12 08:26:51.762 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:26:51.762 - Thread: 1 -> Priority = 2 2021-09-12 08:26:51.762 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:26:51.762 - Thread: 1 -> Output is attached = True 2021-09-12 08:26:51.763 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-12 08:26:51.763 - Thread: 1 -> Display modes = { 2021-09-12 08:26:51.763 - Thread: 1 -> DXGIOutput id = 0 2021-09-12 08:26:51.764 - Thread: 1 -> 640x480@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 720x576@50Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 800x600@60.317Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1024x768@60.004Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x720@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x720@50Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x720@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1440x900@59.887Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1600x1200@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1080@50Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:26:51.764 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-12 08:26:51.764 - Thread: 1 -> } 2021-09-12 08:26:51.764 - Thread: 1 -> } 2021-09-12 08:26:51.764 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:26:51.764 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-12 08:26:51.764 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:26:51.764 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:26:51.764 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:26:51.764 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:26:51.764 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:26:51.764 - Thread: 1 -> Adapter id = 0 2021-09-12 08:26:51.764 - Thread: 1 -> Supported = True 2021-09-12 08:26:51.764 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:26:51.764 - Thread: 1 -> Priority = 2 2021-09-12 08:26:51.764 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:26:51.764 - Thread: 1 -> Output is attached = True 2021-09-12 08:26:51.764 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-12 08:26:51.764 - Thread: 1 -> Display modes = { 2021-09-12 08:26:51.765 - Thread: 1 -> DXGIOutput id = 0 2021-09-12 08:26:51.765 - Thread: 1 -> 640x480@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 720x576@50Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 800x600@60.317Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1024x768@60.004Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x720@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x720@50Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x720@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1440x900@59.887Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1600x1200@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1080@50Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:26:51.765 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-12 08:26:51.765 - Thread: 1 -> } 2021-09-12 08:26:51.765 - Thread: 1 -> } 2021-09-12 08:26:51.765 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:26:51.765 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2021-09-12 08:26:51.765 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:26:51.766 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:26:51.766 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:26:51.766 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:26:51.766 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:26:51.766 - Thread: 1 -> Adapter id = 0 2021-09-12 08:26:51.766 - Thread: 1 -> Supported = True 2021-09-12 08:26:51.766 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:26:51.766 - Thread: 1 -> Priority = 2 2021-09-12 08:26:51.766 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:26:51.766 - Thread: 1 -> Output is attached = True 2021-09-12 08:26:51.766 - Thread: 1 -> DesktopBounds = {X:0 Y:-1080 Width:1920 Height:1080} 2021-09-12 08:26:51.766 - Thread: 1 -> Display modes = { 2021-09-12 08:26:51.766 - Thread: 1 -> DXGIOutput id = 1 2021-09-12 08:26:51.766 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x576@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x576@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x576@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 720x576@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 800x600@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 800x600@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 800x600@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 800x600@59.94Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@29.97Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@29.97Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@30Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@30Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-12 08:26:51.766 - 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Thread: 1 -> 1280x768@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@29.97Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@29.97Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@30Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@30Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@60Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@23.976Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@24Hz 2021-09-12 08:26:51.766 - Thread: 1 -> 1280x800@29.97Hz 2021-09-12 08:26:51.766 - 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Thread: 1 -> 1440x900@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@24Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@29.97Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@30Hz 2021-09-12 08:26:51.769 - Thread: 1 -> 1920x1080@59.94006Hz 2021-09-12 08:26:51.769 - Thread: 1 -> } 2021-09-12 08:26:51.769 - Thread: 1 -> } 2021-09-12 08:26:51.774 - Thread: 1 -> Service.IsActive: True 2021-09-12 08:26:51.774 - Thread: 1 -> Service.IsOnline: True 2021-09-12 08:26:51.774 - Thread: 1 -> Service.OwnsGame: False 2021-09-12 08:26:51.774 - Thread: 1 -> Service.UserId: 76561197967457215 2021-09-12 08:26:51.774 - Thread: 1 -> Service.UserName: SCR3WBALLL 2021-09-12 08:26:51.774 - Thread: 1 -> Service.Branch: default 2021-09-12 08:26:51.774 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-09-12 08:26:51.774 - Thread: 1 -> Build version: 0.1.1.0 2021-09-12 08:26:51.787 - Thread: 1 -> MyScreenManager() 2021-09-12 08:26:51.864 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2021-09-12 08:26:51.864 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2021-09-12 08:26:51.866 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2021-09-12 08:26:51.867 - Thread: 17 -> CreateDeviceInternal - Create device 2021-09-12 08:26:52.031 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2021-09-12 08:26:52.142 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2021-09-12 08:26:52.143 - Thread: 17 -> CreateDeviceInternal create swapchain 2021-09-12 08:26:53.974 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-09-12 08:26:53.974 - Thread: 1 -> Game dir: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-12 08:26:53.974 - Thread: 1 -> Content dir: F:\Games\steamapps\common\SpaceEngineers\Content 2021-09-12 08:26:55.289 - Thread: 1 -> Preallocate - START 2021-09-12 08:26:55.293 - Thread: 1 -> MySpaceWorldGenerator - START 2021-09-12 08:26:55.300 - Thread: 1 -> MySpaceWorldGenerator - END 2021-09-12 08:26:55.300 - Thread: 1 -> MySpaceBuildComponent - START 2021-09-12 08:26:55.300 - Thread: 1 -> MySpaceBuildComponent - END 2021-09-12 08:26:55.300 - Thread: 1 -> MyEntities - START 2021-09-12 08:26:55.321 - Thread: 1 -> MyEntities - END 2021-09-12 08:26:55.321 - Thread: 1 -> MyObjectBuilder_Base - START 2021-09-12 08:26:55.321 - Thread: 1 -> MyObjectBuilder_Base - END 2021-09-12 08:26:55.321 - Thread: 1 -> MyTransparentGeometry - START 2021-09-12 08:26:55.321 - Thread: 1 -> MyTransparentGeometry - END 2021-09-12 08:26:55.321 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-09-12 08:26:55.333 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-09-12 08:26:55.333 - Thread: 1 -> MyMath - START 2021-09-12 08:26:55.333 - Thread: 1 -> MyMath - END 2021-09-12 08:26:55.333 - Thread: 1 -> MySimpleObjectDraw - START 2021-09-12 08:26:55.333 - Thread: 1 -> MySimpleObjectDraw - END 2021-09-12 08:26:55.347 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-09-12 08:26:55.347 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-09-12 08:26:55.347 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-09-12 08:26:55.409 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-09-12 08:26:55.409 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-09-12 08:26:55.409 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-09-12 08:26:55.409 - Thread: 1 -> MySyncDestructions - START 2021-09-12 08:26:55.409 - Thread: 1 -> MySyncDestructions - END 2021-09-12 08:26:55.409 - Thread: 1 -> MySyncEntity - START 2021-09-12 08:26:55.409 - Thread: 1 -> MySyncEntity - END 2021-09-12 08:26:55.409 - Thread: 1 -> MyCommandCharacter - START 2021-09-12 08:26:55.411 - Thread: 1 -> MyCommandCharacter - END 2021-09-12 08:26:55.411 - Thread: 1 -> MyCommandConsole - START 2021-09-12 08:26:55.412 - Thread: 1 -> MyCommandConsole - END 2021-09-12 08:26:55.412 - Thread: 1 -> MyCommandEntity - START 2021-09-12 08:26:55.413 - Thread: 1 -> MyCommandEntity - END 2021-09-12 08:26:55.413 - Thread: 1 -> MyAiTargetManager - START 2021-09-12 08:26:55.413 - Thread: 1 -> MyAiTargetManager - END 2021-09-12 08:26:55.413 - Thread: 1 -> MyClientDebugCommands - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyClientDebugCommands - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyDedicatedServer - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyDedicatedServer - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyDedicatedServerBase - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyDedicatedServerBase - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerBase - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerBase - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerClient - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerClient - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerClientBase - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerClientBase - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerLobby - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerLobby - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerServerBase - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyMultiplayerServerBase - END 2021-09-12 08:26:55.414 - Thread: 1 -> MyServerDebugCommands - START 2021-09-12 08:26:55.414 - Thread: 1 -> MyServerDebugCommands - END 2021-09-12 08:26:55.415 - Thread: 1 -> MyAIActionsParser - START 2021-09-12 08:26:55.415 - Thread: 1 -> MyAIActionsParser - END 2021-09-12 08:26:55.415 - Thread: 1 -> MyCubeGridDefinitions - START 2021-09-12 08:26:55.477 - Thread: 1 -> MyCubeGridDefinitions - END 2021-09-12 08:26:55.477 - Thread: 1 -> MyDefinitionManager - START 2021-09-12 08:26:55.499 - Thread: 1 -> MyDefinitionManager - END 2021-09-12 08:26:55.499 - Thread: 1 -> Preallocate - END 2021-09-12 08:26:55.504 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-09-12 08:26:55.865 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-09-12 08:26:55.865 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-09-12 08:26:55.879 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-09-12 08:26:55.880 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:26:55.880 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:26:55.880 - Thread: 1 -> Assembly.Location: F:\Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-09-12 08:26:55.880 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-09-12 08:26:55.880 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-09-12 08:26:55.882 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-09-12 08:26:55.890 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2021-09-12 08:26:55.890 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2021-09-12 08:26:55.890 - Thread: 1 -> Virtualized: False 2021-09-12 08:26:55.927 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 2600 Six-Core Processor 2021-09-12 08:26:55.928 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,286,317,568 bytes 2021-09-12 08:26:55.928 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-09-12 08:26:55.928 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,799,496,192 bytes 2021-09-12 08:26:55.928 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,333,021,696 bytes 2021-09-12 08:26:55.932 - Thread: 1 -> Drive C: | Capacity: 238,955,786,240 bytes | Free space: 107,926,327,296 bytes 2021-09-12 08:26:55.932 - Thread: 1 -> Drive D: | Capacity: 512,107,737,088 bytes | Free space: 287,465,967,616 bytes 2021-09-12 08:26:55.932 - Thread: 1 -> Drive E: | Capacity: 2,000,261,476,352 bytes | Free space: 1,348,225,253,376 bytes 2021-09-12 08:26:55.933 - Thread: 1 -> Drive F: | Capacity: 512,092,008,448 bytes | Free space: 186,608,967,680 bytes 2021-09-12 08:26:55.933 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-09-12 08:26:55.935 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-09-12 08:26:55.936 - Thread: 1 -> Installed DLCs: 2021-09-12 08:26:55.938 - Thread: 1 -> Deluxe Edition (573160) 2021-09-12 08:26:55.938 - Thread: 1 -> Decorative Blocks (1049790) 2021-09-12 08:26:55.938 - Thread: 1 -> Economy Deluxe (1135960) 2021-09-12 08:26:55.938 - Thread: 1 -> Style Pack (1084680) 2021-09-12 08:26:55.938 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-09-12 08:26:55.938 - Thread: 1 -> Frostbite (1241550) 2021-09-12 08:26:55.938 - Thread: 1 -> Sparks Of The Future (1307680) 2021-09-12 08:26:55.938 - Thread: 1 -> Wasteland (1374610) 2021-09-12 08:26:55.938 - Thread: 1 -> Warfare I. (1475830) 2021-09-12 08:26:55.938 - Thread: 1 -> Heavy Industry (1676100) 2021-09-12 08:26:55.955 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-09-12 08:26:56.070 - Thread: 1 -> Havok: Physics.Init 2021-09-12 08:26:56.088 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-09-12 08:26:56.113 - Thread: 1 -> HkGameName: SpaceEngineers 2021-09-12 08:26:56.123 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-09-12 08:26:56.127 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-12 08:26:56.134 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-12 08:26:56.471 - Thread: 1 -> Loading scenarios 2021-09-12 08:26:56.522 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-12 08:26:56.523 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-09-12 08:26:57.122 - Thread: 1 -> Loading sound definitions 2021-09-12 08:26:57.140 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.140 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-12 08:26:57.143 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.143 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-12 08:26:57.143 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.143 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-12 08:26:57.143 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.143 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-12 08:26:57.143 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.143 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-12 08:26:57.143 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:26:57.143 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-12 08:26:57.146 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-12 08:26:57.146 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-09-12 08:26:57.147 - Thread: 1 -> Loading shadow textures definitions 2021-09-12 08:26:57.147 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-09-12 08:26:57.152 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-09-12 08:26:57.161 - Thread: 1 -> MyAudio.LoadData - START 2021-09-12 08:26:57.270 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-12 08:26:57.321 - Thread: 1 -> MyAudio.LoadData - END 2021-09-12 08:26:57.336 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2021-09-12 08:26:57.337 - Thread: 1 -> MyGuiManager() 2021-09-12 08:26:57.342 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-12 08:26:57.533 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-12 08:26:57.564 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-12 08:26:57.580 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-09-12 08:26:57.582 - Thread: 9 -> ReloadVoxelMaterials 2021-09-12 08:26:57.673 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-09-12 08:26:57.673 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-09-12 08:26:57.673 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-09-12 08:26:57.741 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-09-12 08:26:57.741 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-09-12 08:26:57.770 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-12 08:26:57.775 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-09-12 08:26:57.775 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-09-12 08:26:57.775 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-12 08:26:57.775 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-12 08:26:57.787 - Thread: 1 -> Loading default controls 2021-09-12 08:26:57.814 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-09-12 08:26:57.827 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-09-12 08:26:57.827 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-09-12 08:26:57.836 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-09-12 08:26:57.836 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-09-12 08:26:57.837 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-09-12 08:26:57.837 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-09-12 08:26:57.839 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-09-12 08:26:57.840 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-09-12 08:26:57.849 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-09-12 08:26:57.861 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-09-12 08:26:57.876 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-09-12 08:26:57.904 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-09-12 08:26:57.910 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-09-12 08:26:57.953 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-09-12 08:26:57.965 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-09-12 08:26:57.966 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-09-12 08:26:57.971 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-09-12 08:26:57.971 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-09-12 08:26:58.011 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-09-12 08:26:58.014 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-09-12 08:26:58.017 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-09-12 08:26:58.069 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-09-12 08:26:58.110 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-09-12 08:26:58.126 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-09-12 08:26:58.128 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-09-12 08:26:58.134 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-09-12 08:26:58.163 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-09-12 08:26:58.164 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-09-12 08:26:58.166 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-09-12 08:26:58.168 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-09-12 08:26:58.173 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-09-12 08:26:58.174 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-09-12 08:26:58.174 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-09-12 08:26:58.179 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-09-12 08:26:58.208 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-09-12 08:26:58.221 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-09-12 08:26:58.231 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-09-12 08:26:58.248 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-09-12 08:26:58.266 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-09-12 08:26:58.267 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-09-12 08:26:58.282 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-09-12 08:26:58.348 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-09-12 08:26:59.611 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-09-12 08:26:59.632 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-09-12 08:26:59.653 - Thread: 1 -> Timer Frequency: 10000000 2021-09-12 08:26:59.653 - Thread: 1 -> Ticks per frame: 166667 2021-09-12 08:26:59.704 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-09-12 08:26:59.934 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-09-12 08:27:00.170 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-09-12 08:27:00.171 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-09-12 08:27:00.176 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-09-12 08:27:00.177 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-09-12 08:27:00.179 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-09-12 08:27:00.181 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-09-12 08:27:00.185 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-09-12 08:27:00.186 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-09-12 08:27:00.188 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-09-12 08:27:00.196 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-09-12 08:27:00.199 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-09-12 08:27:00.204 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-09-12 08:27:00.215 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-09-12 08:27:00.220 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-09-12 08:27:00.220 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-12 08:27:00.227 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-09-12 08:27:00.235 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-09-12 08:27:00.258 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-09-12 08:27:00.274 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-09-12 08:27:00.302 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-09-12 08:27:00.333 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-09-12 08:27:00.341 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-09-12 08:27:00.390 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-09-12 08:27:00.395 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-09-12 08:27:00.423 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-09-12 08:27:00.431 - Thread: 1 -> Flares Intensity: 1 2021-09-12 08:27:00.431 - Thread: 1 -> Field of view: 1.22173 2021-09-12 08:27:00.431 - Thread: 1 -> PostProcessingEnabled: True 2021-09-12 08:27:00.431 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-09-12 08:27:00.431 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-09-12 08:27:00.431 - Thread: 1 -> Render.DistanceFade: 2000 2021-09-12 08:27:00.431 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-09-12 08:27:00.432 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-09-12 08:27:00.432 - Thread: 1 -> Render.TextureQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-09-12 08:27:00.432 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-09-12 08:27:00.432 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-09-12 08:27:00.447 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-09-12 08:27:00.455 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-09-12 08:27:00.501 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-09-12 08:27:00.510 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-09-12 08:27:00.522 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-09-12 08:27:00.559 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-09-12 08:27:00.563 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-09-12 08:27:00.569 - Thread: 21 -> EOS P2P - Query NAT type failed. 2021-09-12 08:27:00.609 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-09-12 08:27:00.617 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-09-12 08:27:00.633 - Thread: 1 -> Analytics session started: UserID = (98122d06-65c0-7ed7-72db-980775b7f3ad) SessionID = (0877fbd9-4aae-4ecd-a562-b4aeee19f178) 2021-09-12 08:27:00.636 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-12 08:27:00.640 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-09-12 08:27:00.654 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-09-12 08:27:00.663 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-09-12 08:27:00.677 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-09-12 08:27:00.685 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-09-12 08:27:00.689 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-09-12 08:27:00.902 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-09-12 08:27:00.913 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-09-12 08:27:01.076 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-09-12 08:27:01.156 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-09-12 08:27:01.272 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-09-12 08:27:01.283 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-09-12 08:27:01.301 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-09-12 08:27:01.541 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-09-12 08:27:01.547 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-09-12 08:27:01.576 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-09-12 08:27:02.123 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-12 08:27:05.260 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:05.266 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:05.284 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-12 08:27:05.284 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-12 08:27:07.323 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-12 08:27:07.323 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-09-12 08:27:07.323 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2021-09-12 08:27:07.731 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1199025] 2021-09-12 08:27:07.745 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1199025] 2021-09-12 08:27:07.747 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.LoadContent 2021-09-12 08:27:08.455 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1199025] 2021-09-12 08:27:08.456 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1199025] 2021-09-12 08:27:09.636 - Thread: 1 -> Server filtered: OMG WTF are we doing by HasPassword 2021-09-12 08:27:09.695 - Thread: 1 -> Server filtered: Star Wars Roleplay by AllowedGroups 2021-09-12 08:27:09.695 - Thread: 1 -> Server filtered: placeses for poptarts3 by AllowedGroups 2021-09-12 08:27:09.712 - Thread: 1 -> Server filtered: TotallyNotStudios by HasPassword 2021-09-12 08:27:09.713 - Thread: 1 -> Server filtered: Seth Second Launch by HasPassword 2021-09-12 08:27:09.713 - Thread: 1 -> Server filtered: Xearos by HasPassword 2021-09-12 08:27:09.713 - Thread: 1 -> Server filtered: Xearos Survival by HasPassword 2021-09-12 08:27:09.713 - Thread: 1 -> Server filtered: SleepyGoblins by HasPassword 2021-09-12 08:27:09.715 - Thread: 1 -> Server filtered: Powered by LampsGaming by FilterServer 2021-09-12 08:27:09.715 - Thread: 1 -> Server filtered: Froggys by HasPassword 2021-09-12 08:27:09.757 - Thread: 1 -> Server filtered: 172.93.110.127 by FilterServer 2021-09-12 08:27:09.757 - Thread: 1 -> Server filtered: Fat Meat Mob by HasPassword 2021-09-12 08:27:09.758 - Thread: 1 -> Server filtered: Space Engineers - The Lost Gamers by FilterServer 2021-09-12 08:27:09.758 - Thread: 1 -> Server filtered: A Bear New Space by EnvironmentHostility 2021-09-12 08:27:09.758 - Thread: 1 -> Server filtered: A Bear New Space by FilterServer 2021-09-12 08:27:09.758 - Thread: 1 -> Server filtered: gregjo by HasPassword 2021-09-12 08:27:09.760 - Thread: 1 -> Server filtered: Space Muppets by EnvironmentHostility 2021-09-12 08:27:09.760 - Thread: 1 -> Server filtered: Space Muppets by FilterServer 2021-09-12 08:27:09.761 - Thread: 1 -> Server filtered: third floor lounge by EnvironmentHostility 2021-09-12 08:27:09.761 - Thread: 1 -> Server filtered: third floor lounge by FilterServer 2021-09-12 08:27:09.761 - Thread: 1 -> Server filtered: Heph 2.0 by HasPassword 2021-09-12 08:27:09.761 - Thread: 1 -> Server filtered: Nuk and Nez Space Engineers by AllowedGroups 2021-09-12 08:27:09.762 - Thread: 1 -> Server filtered: Yep... by HasPassword 2021-09-12 08:27:09.775 - Thread: 1 -> Server filtered: Vlandria by AllowedGroups 2021-09-12 08:27:09.775 - Thread: 1 -> Server filtered: Sandbox Survival [PvP] [PvE] [Building} by FilterServer 2021-09-12 08:27:09.793 - Thread: 1 -> Server filtered: First Server by HasPassword 2021-09-12 08:27:09.793 - Thread: 1 -> Server filtered: SCI Discord : tFS4xuZ by AllowedGroups 2021-09-12 08:27:09.809 - Thread: 1 -> Server filtered: TwinScythe Community by AllowedGroups 2021-09-12 08:27:09.826 - Thread: 1 -> Server filtered: Wish Server by HasPassword 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: Engineers in Space by HasPassword 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: Star System by FilterServer 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: DJAventuras by HasPassword 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: Hot Gamer Boys 3 Electric Boogalee By Pingperfect.com by AllowedGroups 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: GST Pocket Dimension by EnvironmentHostility 2021-09-12 08:27:09.827 - Thread: 1 -> Server filtered: GST Pocket Dimension by FilterServer 2021-09-12 08:27:09.828 - Thread: 1 -> Server filtered: Karmana Delta Sector by FilterServer 2021-09-12 08:27:09.828 - Thread: 1 -> Server filtered: Bussy UwU by HasPassword 2021-09-12 08:27:09.829 - Thread: 1 -> Server filtered: Solo para chingones by HasPassword 2021-09-12 08:27:09.842 - Thread: 1 -> Server filtered: The Business by HasPassword 2021-09-12 08:27:09.843 - Thread: 1 -> Server filtered: Star System Modded - AntiSyntax by FilterServer 2021-09-12 08:27:09.843 - Thread: 1 -> Server filtered: Space Engineers - Powered by GTXGaming.co.uk by HasPassword 2021-09-12 08:27:09.855 - Thread: 1 -> Server filtered: FUBAR by HasPassword 2021-09-12 08:27:09.856 - Thread: 1 -> Server filtered: THE DOGGOS by AllowedGroups 2021-09-12 08:27:09.856 - Thread: 1 -> Server filtered: Jimmy Planetside Engineers Server by EnvironmentHostility 2021-09-12 08:27:09.856 - Thread: 1 -> Server filtered: Jimmy Planetside Engineers Server by FilterServer 2021-09-12 08:27:09.860 - Thread: 1 -> Server filtered: A New GameServers.com Server is Born by FilterServer 2021-09-12 08:27:09.875 - Thread: 1 -> Server filtered: survival imposible by HasPassword 2021-09-12 08:27:09.892 - Thread: 1 -> Server filtered: TheSandbox by HasPassword 2021-09-12 08:27:09.892 - Thread: 1 -> Server filtered: PapaJohn - Space Engineers by HasPassword 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Goodz_Gaming | Mars Survival by EnvironmentHostility 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Goodz_Gaming | Mars Survival by FilterServer 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Sumiye's Escape by HasPassword 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: [AS] Lobby by HasPassword 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Open World by HasPassword 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Code Monkey SE by HasPassword 2021-09-12 08:27:09.911 - Thread: 1 -> Server filtered: Ordo Biscutis by AllowedGroups 2021-09-12 08:27:09.912 - Thread: 1 -> Server filtered: spaceeeeeeeeeeee by HasPassword 2021-09-12 08:27:09.912 - Thread: 1 -> Server filtered: CSCGamers.com by HasPassword 2021-09-12 08:27:09.926 - Thread: 1 -> Server filtered: Space Engineers - dcb211 by HasPassword 2021-09-12 08:27:09.926 - Thread: 1 -> Server filtered: TookSpace by AllowedGroups 2021-09-12 08:27:09.927 - Thread: 1 -> Server filtered: Buckwheat by HasPassword 2021-09-12 08:27:09.942 - Thread: 1 -> Server filtered: IBangBangYou by HasPassword 2021-09-12 08:27:09.942 - Thread: 1 -> Server filtered: A New GameServers.com Server is Born by Ping: 132 2021-09-12 08:27:09.942 - Thread: 1 -> Server filtered: Scandiverse by AllowedGroups 2021-09-12 08:27:09.942 - Thread: 1 -> Server filtered: Alpha Centauri by HasPassword 2021-09-12 08:27:09.943 - Thread: 1 -> Server filtered: Exeters Funhouse by HasPassword 2021-09-12 08:27:09.943 - Thread: 1 -> Server filtered: KYs Space Engineers by HasPassword 2021-09-12 08:27:09.960 - Thread: 1 -> Server filtered: Dark Frontier by FilterServer 2021-09-12 08:27:09.960 - Thread: 1 -> Server filtered: Sobek's TrapHouse by HasPassword 2021-09-12 08:27:09.960 - Thread: 1 -> Server filtered: LSN by CreativeMode: C 2021-09-12 08:27:09.960 - Thread: 1 -> Server filtered: LSN (Land Air Sea) by EnvironmentHostility 2021-09-12 08:27:09.960 - Thread: 1 -> Server filtered: LSN (Land Air Sea) by FilterServer 2021-09-12 08:27:09.961 - Thread: 1 -> Server filtered: ChapmanGrange by HasPassword 2021-09-12 08:27:09.961 - Thread: 1 -> Server filtered: The Cave Community by HasPassword 2021-09-12 08:27:09.961 - Thread: 1 -> Server filtered: Survival server by HasPassword 2021-09-12 08:27:09.961 - Thread: 1 -> Server filtered: FLATLINE Xeon 96gb by HasPassword 2021-09-12 08:27:09.961 - Thread: 1 -> Server filtered: Rattium Server by HasPassword 2021-09-12 08:27:09.974 - Thread: 1 -> Server filtered: Dieton | 10x More everything!!! by CreativeMode: C 2021-09-12 08:27:09.974 - Thread: 1 -> Server filtered: Nerds With Guns by HasPassword 2021-09-12 08:27:09.991 - Thread: 1 -> Server filtered: LPS Gaming by HasPassword 2021-09-12 08:27:10.025 - Thread: 1 -> Server filtered: DaBois-JNK by EnvironmentHostility 2021-09-12 08:27:10.025 - Thread: 1 -> Server filtered: DaBois-JNK by FilterServer 2021-09-12 08:27:10.025 - Thread: 1 -> Server filtered: Naelz_PVE by HasPassword 2021-09-12 08:27:10.025 - Thread: 1 -> Server filtered: Interstellar Gooch by HasPassword 2021-09-12 08:27:10.030 - Thread: 1 -> Requesting dedicated servers 2021-09-12 08:27:10.030 - Thread: 1 -> Requesting favorite servers, filterOps: [SERVER_PROP_DATA::Equal::1199025] 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.043 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.050 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.050 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.050 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.051 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.057 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.074 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.090 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.091 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.091 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.091 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.091 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.091 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.124 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.124 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.124 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.124 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.125 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.140 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.140 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.190 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.207 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.224 - Thread: 1 -> Server page closed. 2021-09-12 08:27:10.307 - Thread: 1 -> Server filtered: Spaceman by EnvironmentHostility 2021-09-12 08:27:10.307 - Thread: 1 -> Server filtered: Spaceman by FilterServer 2021-09-12 08:27:10.357 - Thread: 1 -> Server filtered: Keen NA #1 by FilterServer 2021-09-12 08:27:11.007 - Thread: 1 -> Server page closed. 2021-09-12 08:27:11.657 - Thread: 1 -> Server page closed. 2021-09-12 08:27:17.877 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-12 08:27:22.239 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-09-12 08:27:22.240 - Thread: 1 -> World requested 2021-09-12 08:27:22.248 - Thread: 1 -> World requested - connection alive 2021-09-12 08:27:23.583 - Thread: 1 -> LoadSession() - Start 2021-09-12 08:27:23.595 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-09-12 08:27:23.597 - Thread: 9 -> Downloading world mods - START 2021-09-12 08:27:23.615 - Thread: 9 -> MyWorkshop.GetItemsBlocking: getting 10 items 2021-09-12 08:27:23.996 - Thread: 1 -> Mod query successful 2021-09-12 08:27:24.005 - Thread: 9 -> Downloading: Id = 2506025638, title = 'Skimt's Grid Power Chart' 2021-09-12 08:27:25.033 - Thread: 1 -> Workshop item with id 2506025638 download finished. Result: k_EResultOK 2021-09-12 08:27:25.033 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:25.034 - Thread: 9 -> Up to date mod: Id = 2506025638, title = 'Skimt's Grid Power Chart' 2021-09-12 08:27:25.034 - Thread: 9 -> Downloading: Id = 2498374109, title = 'Skimt's SolarMap Mod' 2021-09-12 08:27:25.798 - Thread: 1 -> Workshop item with id 2498374109 download finished. Result: k_EResultOK 2021-09-12 08:27:25.798 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:25.799 - Thread: 9 -> Up to date mod: Id = 2498374109, title = 'Skimt's SolarMap Mod' 2021-09-12 08:27:25.799 - Thread: 9 -> Downloading: Id = 1749684384, title = 'LCD Signs Pack [UPDATED]' 2021-09-12 08:27:27.016 - Thread: 1 -> Workshop item with id 1749684384 download finished. Result: k_EResultOK 2021-09-12 08:27:27.016 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:27.016 - Thread: 9 -> Up to date mod: Id = 1749684384, title = 'LCD Signs Pack [UPDATED]' 2021-09-12 08:27:27.016 - Thread: 9 -> Up to date mod: Id = 1500959052, title = 'Automatic Ramp_IR' 2021-09-12 08:27:27.016 - Thread: 9 -> Downloading: Id = 1359954841, title = 'Rotary Airlock' 2021-09-12 08:27:27.800 - Thread: 1 -> Workshop item with id 1359954841 download finished. Result: k_EResultOK 2021-09-12 08:27:27.800 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:27.800 - Thread: 9 -> Up to date mod: Id = 1359954841, title = 'Rotary Airlock' 2021-09-12 08:27:27.801 - Thread: 9 -> Downloading: Id = 1154898843, title = 'VCZ Multifloor Elevator' 2021-09-12 08:27:29.148 - Thread: 1 -> Workshop item with id 1154898843 download finished. Result: k_EResultOK 2021-09-12 08:27:29.148 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:29.148 - Thread: 9 -> Up to date mod: Id = 1154898843, title = 'VCZ Multifloor Elevator' 2021-09-12 08:27:29.149 - Thread: 9 -> Downloading: Id = 1124114101, title = '[MAD] More Conveyors' 2021-09-12 08:27:29.982 - Thread: 1 -> Workshop item with id 1124114101 download finished. Result: k_EResultOK 2021-09-12 08:27:29.982 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:29.982 - Thread: 9 -> Up to date mod: Id = 1124114101, title = '[MAD] More Conveyors' 2021-09-12 08:27:29.982 - Thread: 9 -> Downloading: Id = 1114854185, title = 'retractable landing gear' 2021-09-12 08:27:30.785 - Thread: 1 -> Workshop item with id 1114854185 download finished. Result: k_EResultOK 2021-09-12 08:27:30.785 - Thread: 1 -> Mod download successful. 2021-09-12 08:27:30.785 - Thread: 9 -> Up to date mod: Id = 1114854185, title = 'retractable landing gear' 2021-09-12 08:27:30.785 - Thread: 9 -> Up to date mod: Id = 487835945, title = '(DX11) Boarding Ramp' 2021-09-12 08:27:30.785 - Thread: 9 -> Up to date mod: Id = 416810412, title = 'S - Airtight Door - DX11' 2021-09-12 08:27:30.787 - Thread: 9 -> Mod download time: 6.78 seconds 2021-09-12 08:27:30.788 - Thread: 9 -> Downloading world mods - END 2021-09-12 08:27:30.805 - Thread: 1 -> MyConfig.Save() - START 2021-09-12 08:27:30.810 - Thread: 1 -> Path: C:\Users\Mike\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-12 08:27:30.861 - Thread: 1 -> MyConfig.Save() - END 2021-09-12 08:27:30.862 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:30.867 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:30.868 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:30.872 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:30.873 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:30.878 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:30.878 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:30.884 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:30.884 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-12 08:27:30.888 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-12 08:27:30.914 - Thread: 1 -> LoadSession() - End 2021-09-12 08:27:30.915 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-09-12 08:27:30.920 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-09-12 08:27:30.920 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-09-12 08:27:31.040 - Thread: 1 -> RunLoadingAction - START 2021-09-12 08:27:32.804 - Thread: 1 -> GC Memory: 1,101,850,792 B 2021-09-12 08:27:32.811 - Thread: 1 -> Process Memory: 3,409,731,584 B 2021-09-12 08:27:34.136 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.328 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2021-09-12 08:27:37.328 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.328 - Thread: 1 -> Possible entity type script logic collision 2021-09-12 08:27:37.329 - Thread: 1 -> Script loaded: 1124114101.sbm_SISK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:37.329 - Thread: 1 -> Script loaded: 2506025638.sbm_PowerGraph, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:37.329 - Thread: 1 -> Script loaded: 2498374109.sbm_SolarMap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:37.329 - Thread: 1 -> Script loaded: 1114854185.sbm_landing gear animation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:37.329 - Thread: 1 -> Script loaded: 1154898843.sbm_MultifloorElevator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:37.347 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-09-12 08:27:37.352 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-09-12 08:27:37.354 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-12 08:27:37.358 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-12 08:27:37.531 - Thread: 1 -> Loading scenarios 2021-09-12 08:27:37.531 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-12 08:27:37.535 - Thread: 1 -> List of used mods (10) - START 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1124114101, Filename = '1124114101.sbm', Name = '[MAD] More Conveyors' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:2506025638, Filename = '2506025638.sbm', Name = 'Skimt's Grid Power Chart' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:2498374109, Filename = '2498374109.sbm', Name = 'Skimt's SolarMap Mod' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1500959052, Filename = '1500959052.sbm', Name = 'Automatic Ramp_IR' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:487835945, Filename = '487835945.sbm', Name = '(DX11) Boarding Ramp' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1114854185, Filename = '1114854185.sbm', Name = 'retractable landing gear' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1749684384, Filename = '1749684384.sbm', Name = 'LCD Signs Pack [UPDATED]' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:416810412, Filename = '416810412.sbm', Name = 'S - Airtight Door - DX11' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1154898843, Filename = '1154898843.sbm', Name = 'VCZ Multifloor Elevator' 2021-09-12 08:27:37.538 - Thread: 1 -> Id = Steam:1359954841, Filename = '1359954841.sbm', Name = 'Rotary Airlock' 2021-09-12 08:27:37.538 - Thread: 1 -> List of used mods - END 2021-09-12 08:27:37.777 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:37.777 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.777 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:37.777 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:37.777 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.777 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:37.778 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:37.778 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.778 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:37.778 - Thread: 1 -> Loading behaviors 2021-09-12 08:27:37.779 - Thread: 1 -> Loading ammo magazines 2021-09-12 08:27:37.782 - Thread: 1 -> Loading ammo definitions 2021-09-12 08:27:37.785 - Thread: 1 -> Loading animations 2021-09-12 08:27:37.788 - Thread: 1 -> Loading animations 2021-09-12 08:27:37.789 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:37.790 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.791 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.791 - Thread: 1 -> Loading blueprint classes 2021-09-12 08:27:37.792 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:27:37.793 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:27:37.793 - Thread: 1 -> Loading blueprints 2021-09-12 08:27:37.796 - Thread: 1 -> Loading blueprints 2021-09-12 08:27:37.796 - Thread: 1 -> Loading agent definitions 2021-09-12 08:27:37.797 - Thread: 1 -> Loading character definitions 2021-09-12 08:27:37.811 - Thread: 1 -> Loading character definitions 2021-09-12 08:27:37.811 - Thread: 1 -> Loading components 2021-09-12 08:27:37.813 - Thread: 1 -> Loading components 2021-09-12 08:27:37.813 - Thread: 1 -> Loading configuration 2021-09-12 08:27:37.815 - Thread: 1 -> Loading container types 2021-09-12 08:27:37.817 - Thread: 1 -> Loading Contract Types 2021-09-12 08:27:37.824 - Thread: 1 -> Loading block positions 2021-09-12 08:27:37.827 - Thread: 1 -> Loading block positions 2021-09-12 08:27:37.827 - Thread: 1 -> Loading curve definitions 2021-09-12 08:27:37.831 - Thread: 1 -> Loading debris 2021-09-12 08:27:37.832 - Thread: 1 -> Loading environment items entries 2021-09-12 08:27:37.833 - Thread: 1 -> Loading decal global definitions 2021-09-12 08:27:37.833 - Thread: 1 -> Loading decal definitions 2021-09-12 08:27:37.834 - Thread: 1 -> Loading decal definitions 2021-09-12 08:27:37.834 - Thread: 1 -> Loading drone behaviors 2021-09-12 08:27:37.837 - Thread: 1 -> Loading edges 2021-09-12 08:27:37.838 - Thread: 1 -> Loading emissive color definitions 2021-09-12 08:27:37.842 - Thread: 1 -> Loading emissive color default states 2021-09-12 08:27:37.848 - Thread: 1 -> Loading animations 2021-09-12 08:27:37.848 - Thread: 1 -> Loading entity components 2021-09-12 08:27:37.861 - Thread: 1 -> Loading component containers 2021-09-12 08:27:37.876 - Thread: 1 -> Loading environment items entries 2021-09-12 08:27:37.877 - Thread: 1 -> Loading Faction Names 2021-09-12 08:27:37.878 - Thread: 1 -> Loading factions 2021-09-12 08:27:37.882 - Thread: 1 -> Loading flare definitions 2021-09-12 08:27:37.894 - Thread: 1 -> Loading gas property definitions 2021-09-12 08:27:37.894 - Thread: 1 -> Loading event definitions 2021-09-12 08:27:37.896 - Thread: 1 -> Loading physical items 2021-09-12 08:27:37.901 - Thread: 1 -> Loading chat bot responses 2021-09-12 08:27:37.917 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.917 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-12 08:27:37.920 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.920 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-12 08:27:37.920 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.920 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-12 08:27:37.920 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.920 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-12 08:27:37.920 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.920 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-12 08:27:37.920 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:27:37.920 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-12 08:27:37.927 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:37.928 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:37.928 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:37.928 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:37.928 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:37.928 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-12 08:27:37.928 - Thread: 1 -> Loading planet definition 2021-09-12 08:27:37.937 - Thread: 1 -> Loading physical items 2021-09-12 08:27:37.940 - Thread: 1 -> Loading physical items 2021-09-12 08:27:37.941 - Thread: 1 -> Loading physical material properties 2021-09-12 08:27:37.944 - Thread: 1 -> Loading pirate antennas 2021-09-12 08:27:37.946 - Thread: 1 -> Loading research blocks definitions 2021-09-12 08:27:37.947 - Thread: 1 -> Loading research groups definitions 2021-09-12 08:27:37.949 - Thread: 1 -> Loading resource distribution groups 2021-09-12 08:27:37.950 - Thread: 1 -> Loading shadow textures definitions 2021-09-12 08:27:37.950 - Thread: 1 -> Loading ship sound groups 2021-09-12 08:27:37.965 - Thread: 1 -> Loading ship sound groups 2021-09-12 08:27:37.965 - Thread: 1 -> Loading sound categories 2021-09-12 08:27:37.968 - Thread: 1 -> Loading stat definitions 2021-09-12 08:27:37.969 - Thread: 1 -> Loading grid creators 2021-09-12 08:27:37.971 - Thread: 1 -> Loading transparent material properties 2021-09-12 08:27:37.972 - Thread: 1 -> Loading planet definition 2021-09-12 08:27:37.972 - Thread: 1 -> Loading voxel map storage definitions 2021-09-12 08:27:37.974 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:27:37.975 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:27:37.975 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:27:37.975 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:27:37.975 - Thread: 1 -> Loading Weather Effects 2021-09-12 08:27:37.980 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.984 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.984 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.986 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:37.986 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.986 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:37.986 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:37.986 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:37.986 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:37.986 - Thread: 1 -> Loading category classes 2021-09-12 08:27:37.990 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:27:38.004 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:38.004 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.004 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.004 - Thread: 1 -> Loading sound definitions 2021-09-12 08:27:38.006 - Thread: 1 -> Loading category classes 2021-09-12 08:27:38.006 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:27:38.006 - Thread: 1 -> Loading block positions 2021-09-12 08:27:38.006 - Thread: 1 -> Loading category classes 2021-09-12 08:27:38.006 - Thread: 1 -> Loading block positions 2021-09-12 08:27:38.006 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:27:38.006 - Thread: 1 -> Loading research blocks definitions 2021-09-12 08:27:38.007 - Thread: 1 -> Audio effects definitions 2021-09-12 08:27:38.011 - Thread: 1 -> Loading environment items definitions 2021-09-12 08:27:38.013 - Thread: 1 -> Loading environment items definitions 2021-09-12 08:27:38.014 - Thread: 1 -> Loading physical material properties 2021-09-12 08:27:38.019 - Thread: 1 -> Loading particle effect definitions 2021-09-12 08:27:38.140 - Thread: 1 -> Loading particle effect definitions 2021-09-12 08:27:38.141 - Thread: 1 -> Loading environment item definitions 2021-09-12 08:27:38.146 - Thread: 1 -> Loading weapon definitions 2021-09-12 08:27:38.165 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:38.165 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.165 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.165 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:38.165 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.165 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.166 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:38.166 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.166 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.167 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.208 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.209 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.254 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.262 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.263 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.263 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.264 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.264 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.274 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.275 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.277 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.278 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.279 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.280 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.281 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.282 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.286 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.287 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.288 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.292 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.293 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.294 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.301 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.302 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.302 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.303 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.304 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.305 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.306 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.307 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.312 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.313 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.314 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.315 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.315 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.317 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.317 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.319 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.321 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.325 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.328 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.329 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.330 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.332 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.337 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.339 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.341 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.343 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.343 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.345 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.346 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.348 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.349 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.353 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.355 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.358 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.360 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.362 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.362 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.365 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.367 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.370 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.371 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.374 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.374 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.386 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.387 - Thread: 1 -> Created definition for: DisplayName_Mafoo_LongConveyorTube 2021-09-12 08:27:38.388 - Thread: 1 -> Created definition for: DisplayName_Mafoo_MediumConveyorTube 2021-09-12 08:27:38.389 - Thread: 1 -> Created definition for: DisplayName_Mafoo_CoveredConveyorTube 2021-09-12 08:27:38.390 - Thread: 1 -> Created definition for: DisplayName_Mafoo_CoveredConveyorTube 2021-09-12 08:27:38.391 - Thread: 1 -> Created definition for: DisplayName_Mafoo_GratedConveyorTube 2021-09-12 08:27:38.392 - Thread: 1 -> Created definition for: DisplayName_Mafoo_GratedConveyorTube 2021-09-12 08:27:38.393 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Conveyor3WayTee 2021-09-12 08:27:38.394 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Conveyor3WayCorner 2021-09-12 08:27:38.394 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Conveyor4Way 2021-09-12 08:27:38.395 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Conveyor4WayTee 2021-09-12 08:27:38.396 - Thread: 1 -> Created definition for: DisplayName_Mafoo_ConveyorHanging 2021-09-12 08:27:38.396 - Thread: 1 -> Created definition for: DisplayName_Mafoo_ConveyorHangingLong 2021-09-12 08:27:38.397 - Thread: 1 -> Created definition for: DisplayName_Mafoo_AngledConveyorTube 2021-09-12 08:27:38.397 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.397 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeLong 2021-09-12 08:27:38.397 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeMedium 2021-09-12 08:27:38.397 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_CoveredConveyorTube 2021-09-12 08:27:38.397 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_CoveredConveyorTubeMedium 2021-09-12 08:27:38.397 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_GratedConveyorTube 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_GratedConveyorTubeMedium 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor3WayTee 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor3WayCorner 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor4Way 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor4WayTee 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeHanging 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeLongHanging 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Mafoo_Large_AngledConveyorTube 2021-09-12 08:27:38.398 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.399 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Small_LongConveyorTube 2021-09-12 08:27:38.400 - Thread: 1 -> Created definition for: DisplayName_Mafoo_Small_MediumConveyorTube 2021-09-12 08:27:38.401 - Thread: 1 -> Created definition for: Small Conveyor Tube 2021-09-12 08:27:38.401 - Thread: 1 -> Created definition for: Conveyor Adaptor Type A 2021-09-12 08:27:38.402 - Thread: 1 -> Created definition for: Conveyor Adaptor Type B 2021-09-12 08:27:38.403 - Thread: 1 -> Created definition for: Conveyor Junction 2021-09-12 08:27:38.403 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeLong 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeMedium 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_CoveredConveyorTube 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_CoveredConveyorTubeMedium 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_GratedConveyorTube 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Large_GratedConveyorTubeMedium 2021-09-12 08:27:38.403 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor3WayTee 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor3WayCorner 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor4Way 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LargeConveyor4WayTee 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeHanging 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LargeConveyorTubeLongHanging 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Mafoo_Large_AngledConveyorTube 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Small_LongConveyorTube 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Mafoo_Small_MediumConveyorTube 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/SmallConveyorAdaptorTypeA 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/SmallConveyorAdaptorTypeB 2021-09-12 08:27:38.404 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ConveyorHubMedium 2021-09-12 08:27:38.407 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:38.407 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.407 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.408 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:38.408 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.408 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.408 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.408 - Thread: 1 -> Created definition for: LandingGear_3x2x1_retracting 2021-09-12 08:27:38.409 - Thread: 1 -> Created definition for: LandingGear_3x2x1_retracting 2021-09-12 08:27:38.410 - Thread: 1 -> Created definition for: LandingGear_1x2x1_retracting 2021-09-12 08:27:38.410 - Thread: 1 -> Created definition for: LandingGear_1x2x1_retracting 2021-09-12 08:27:38.411 - Thread: 1 -> Created definition for: landinggear_3x3x1_folding 2021-09-12 08:27:38.411 - Thread: 1 -> Created definition for: landinggear_3x3x1_folding 2021-09-12 08:27:38.411 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_3x2x1_retracting_Large 2021-09-12 08:27:38.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_1x2x1_retracting_Large 2021-09-12 08:27:38.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_3x3x1_folding_Large 2021-09-12 08:27:38.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_3x2x1_retracting_Small 2021-09-12 08:27:38.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_1x2x1_retracting_Small 2021-09-12 08:27:38.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/landinggear_3x3x1_folding_Small 2021-09-12 08:27:38.417 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:38.417 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.417 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.417 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.419 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor_Base 2021-09-12 08:27:38.419 - Thread: 1 -> Created definition for: VCZ Elevator Rotor Base 2021-09-12 08:27:38.420 - Thread: 1 -> Created definition for: VCZ Elevator Bottom 2021-09-12 08:27:38.421 - Thread: 1 -> Created definition for: VCZ Elevator Rotor 2021-09-12 08:27:38.422 - Thread: 1 -> Created definition for: Elevator Cabin 2021-09-12 08:27:38.422 - Thread: 1 -> Created definition for: VCZ_Elevator_Buttons - DON'T TRY TO GRIND 2021-09-12 08:27:38.423 - Thread: 1 -> Created definition for: VCZ Elevator Middle 2021-09-12 08:27:38.424 - Thread: 1 -> Created definition for: VCZ Elevator Middle Double 2021-09-12 08:27:38.425 - Thread: 1 -> Created definition for: VCZ Elevator Top 2021-09-12 08:27:38.426 - Thread: 1 -> Created definition for: VCZ Elevator Filler 2021-09-12 08:27:38.427 - Thread: 1 -> Created definition for: VCZ Elevator Filler Double 2021-09-12 08:27:38.428 - Thread: 1 -> Created definition for: VCZ Elevator Filler Vent 2021-09-12 08:27:38.428 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor_Base 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Bottom 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/VCZ_Elevator_Rotor_Top 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/VCZ_Elevator_Buttons 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Middle 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Middle_Double 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Top 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/VCZ_Elevator_Filler 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/VCZ_Elevator_FillerDouble 2021-09-12 08:27:38.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/VCZ_Elevator_Filler_Vent 2021-09-12 08:27:38.429 - Thread: 1 -> Loading cube blocks 2021-09-12 08:27:38.430 - Thread: 1 -> Created definition for: Rotary Airlock Door 2021-09-12 08:27:38.431 - Thread: 1 -> Created definition for: Rotary Airlock Door 2021-09-12 08:27:38.432 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2021-09-12 08:27:38.433 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2021-09-12 08:27:38.433 - Thread: 1 -> Created block definitions 2021-09-12 08:27:38.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlock 2021-09-12 08:27:38.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner 2021-09-12 08:27:38.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid 2021-09-12 08:27:38.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid 2021-09-12 08:27:38.435 - Thread: 1 -> Loading block variant groups 2021-09-12 08:27:38.438 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-09-12 08:27:38.439 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-09-12 08:27:38.439 - 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Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Blank.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Buggy.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-09-12 08:27:38.446 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-09-12 08:27:38.447 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-09-12 08:27:38.449 - Thread: 1 -> Loading block variant groups 2021-09-12 08:27:38.449 - Thread: 1 -> Loading block variant groups 2021-09-12 08:27:38.453 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:38.453 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.453 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.453 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:38.453 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.453 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.455 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:38.455 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.455 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.456 - Thread: 1 -> Loading block variant groups 2021-09-12 08:27:38.457 - Thread: 1 -> Loading asteroid generators 2021-09-12 08:27:38.459 - Thread: 1 -> Loading spawn groups 2021-09-12 08:27:38.463 - Thread: 1 -> Loading drop containers 2021-09-12 08:27:38.464 - Thread: 1 -> Loading spawn groups 2021-09-12 08:27:38.464 - Thread: 1 -> Loading spawn groups 2021-09-12 08:27:38.464 - Thread: 1 -> Loading radial menu definitions 2021-09-12 08:27:38.488 - Thread: 1 -> Loading respawn ships 2021-09-12 08:27:38.491 - Thread: 1 -> Loading spawn groups 2021-09-12 08:27:38.491 - Thread: 1 -> Loading wheel speeds 2021-09-12 08:27:38.497 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic Ramp_IR 2021-09-12 08:27:38.497 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.497 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.498 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Boarding Ramp 2021-09-12 08:27:38.498 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.498 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.500 - Thread: 1 -> MOD_CRITICAL_ERROR: S - Airtight Door - DX11 2021-09-12 08:27:38.500 - Thread: 1 -> in file: Unknown 2021-09-12 08:27:38.500 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2021-09-12 08:27:38.564 - Thread: 1 -> MyAudio.UnloadData - START 2021-09-12 08:27:38.581 - Thread: 1 -> MyAudio.UnloadData - END 2021-09-12 08:27:38.581 - Thread: 1 -> MyAudio.LoadData - START 2021-09-12 08:27:38.659 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-12 08:27:38.755 - Thread: 1 -> MyAudio.LoadData - END 2021-09-12 08:27:38.811 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-09-12 08:27:38.837 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.884 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:27:38.889 - Thread: 14 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:27:38.891 - Thread: 13 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:27:38.893 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.893 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.895 - Thread: 1 -> Registered modules from: 1124114101.sbm_SISK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.896 - Thread: 1 -> Registered modules from: 2506025638.sbm_PowerGraph, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.896 - Thread: 1 -> Registered modules from: 2498374109.sbm_SolarMap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.896 - Thread: 1 -> Exception during loading of type : SolarSystemSessionComponent 2021-09-12 08:27:38.896 - Thread: 1 -> Registered modules from: 1114854185.sbm_landing gear animation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.896 - Thread: 1 -> Registered modules from: 1154898843.sbm_MultifloorElevator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.896 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:38.905 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:27:38.913 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:27:39.471 - Thread: 36 -> External debugger: listening... 2021-09-12 08:27:39.516 - Thread: 1 -> MyLights.LoadData() - START 2021-09-12 08:27:39.521 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-09-12 08:27:39.521 - Thread: 1 -> MyLights.LoadData() - END 2021-09-12 08:27:39.521 - Thread: 1 -> Info: MyLights initialized. 2021-09-12 08:27:39.521 - Thread: 1 -> MyExplosions.LoadData() - START 2021-09-12 08:27:39.531 - Thread: 1 -> MyExplosions.LoadData() - END 2021-09-12 08:27:39.607 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-09-12 08:27:39.608 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-09-12 08:27:39.640 - Thread: 1 -> Loading Procedural World Generator 2021-09-12 08:27:39.640 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-09-12 08:27:39.743 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-09-12 08:27:41.881 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-09-12 08:27:41.881 - Thread: 1 -> Info: Planet generator name: Titan 2021-09-12 08:27:41.886 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:43.813 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-09-12 08:27:43.813 - Thread: 1 -> Info: Planet generator name: Alien 2021-09-12 08:27:43.813 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:45.577 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-09-12 08:27:45.577 - Thread: 1 -> Info: Planet generator name: Mars 2021-09-12 08:27:45.577 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:47.535 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-09-12 08:27:47.536 - Thread: 1 -> Info: Planet generator name: Moon 2021-09-12 08:27:47.536 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:49.232 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-09-12 08:27:49.233 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-09-12 08:27:49.233 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:50.532 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d19000 storage?:True 2021-09-12 08:27:50.532 - Thread: 1 -> Info: Planet generator name: Triton 2021-09-12 08:27:50.533 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-326050.963538923 Y:-2452162.34010631 Z:338792.556286253 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:52.494 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-12345d19000 storage?:True 2021-09-12 08:27:52.494 - Thread: 1 -> Info: Planet generator name: Europa 2021-09-12 08:27:52.495 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:882295.897733454 Y:-22137.8448295298 Z:1600983.55540101 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:54.849 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d19000 storage?:True 2021-09-12 08:27:54.849 - Thread: 1 -> Info: Planet generator name: Pertam 2021-09-12 08:27:54.849 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-3996939.07961528 Y:-61783.6460092532 Z:-799902.494093421 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:27:54.919 - Thread: 1 -> Entities loaded & initialized 2021-09-12 08:27:54.997 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-09-12 08:27:54.997 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-09-12 08:27:55.162 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-09-12 08:27:55.162 - Thread: 1 -> RunLoadingAction - END 2021-09-12 08:27:55.164 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-09-12 08:27:55.168 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-09-12 08:27:55.168 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-09-12 08:27:55.172 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-09-12 08:27:55.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-09-12 08:27:55.190 - Thread: 1 -> Updating continues. 2021-09-12 08:27:55.434 - Thread: 1 -> GC Memory: 1610.818 / 1610.818 MB 2021-09-12 08:27:55.860 - Thread: 1 -> RequestRespawn 2021-09-12 08:27:56.217 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-09-12 08:27:56.217 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2021-09-12 08:27:56.730 - Thread: 42 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-12 08:27:56.730 - Thread: 42 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-12 08:27:56.784 - Thread: 42 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:27:59.118 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:27:59.182 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:27:59.249 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:27:59.321 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:27:59.364 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:27:59.550 - Thread: 1 -> GUI Stats: Update 14.0013860555556, Draw 0.242909277777778 2021-09-12 08:27:59.634 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True